
[General]
Yes=YES
No=NO
Off=OFF
On=ON
Confirm=CONFIRM
Cancel=CANCEL
Back=BACK
Create=CREATE<ButtonCallouts:SawA>
CancelB=CANCEL<ButtonCallouts:SawB>
ConDialog=CONFIRM<ButtonCallouts:SawMenuA>CANCEL<ButtonCallouts:SawMenuB>
Exit=EXIT<ButtonCallouts:SawB>
Close=CLOSE<ButtonCallouts:SawB>
X=<ButtonCallouts:SawX>
Cycle=<fonts:UI_Fonts_SAW.Swis.Swis_HvBT_14pt>CYCLE<fonts:/> 3k7
Accept=ACCEPT<ButtonCallouts:SawA>
linebreak=
Create_AT=CREATE<ButtonCallouts:SawB>
CancelB_AT=CANCEL<ButtonCallouts:SawA>
ConDialog_AT=CONFIRM<ButtonCallouts:SawMenuB>CANCEL<ButtonCallouts:SawMenuA>
Exit_AT=EXIT<ButtonCallouts:SawA>
Close_AT=CLOSE<ButtonCallouts:SawA>
Accept_AT=ACCEPT<ButtonCallouts:SawB>

[MainTitles]
main=MAIN MENU
campaign=DIFFICULTY
continue=CONTINUE
features=FEATURES
making=MAKING OF
settings=SETTINGS
audio=AUDIO
video=VIDEO
control=CONTROL
pause=GAME PAUSED

[Confirm]
general=CONFIRM ACTION
generaltip=ARE YOU SURE YOU WISH TO TAKE THIS ACTION?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN.
generaltip2=ARE YOU SURE YOU WISH TO TAKE THIS ACTION?YOU MAY LOSE PREVIOUS GAME PROGRESS.PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN.
overwrite=OVERWRITE SAVED GAME
overwritetip=THIS ACTION WILL OVERWRITE AN EXISTING SAVED GAME.DO YOU WANT TO OVERWRITE THE SELECTED SAVE SPACE?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN.
load=LOAD GAME
loadtip=LOADING A GAME WILL CAUSE ALL UNSAVED PROGRESS TO BE LOST.ARE YOU SURE YOU WISH TO CONTINUE THIS ACTION?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN.
restart=RESTORE CHECKPOINT
restarttip=RESTORING THE GAME TO THE LAST SAVED CHECKPOINT WILL CAUSE ALL UNSAVED PROGRESS TO BE LOST.ARE YOU SURE YOU WANT TO CONINUE THIS ACTION?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN.
quit=QUIT GAME
quittip=A335
newgame=NEW GAME
newgametip=YOU ARE STARTING A NEW GAME.PLEASE SELECT A SPACE IN THE LIST BELOW TO SAVE YOUR GAME PROGRESS.
returning=RETURNING TO MAIN MENU
returningtip=YOU HAVE SIGNED OUT OF YOUR PROFILE AND ARE NOW BEING RETURNED TO THE MAIN MENU.
nologin=NOT SIGNED IN
nologintip=YOU ARE NOT SIGNED IN TO A PROFILE.SETTINGS AND GAME PROGRESS WILL NOT BE SAVED.DO YOU WISH TO CONTINUE?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN. 
nostorage=NO STORAGE
nostoragetip=NO VALID STORAGE DEVICE SELECTED.GAME PROGRESS WILL NOT BE SAVED.DO YOU WISH TO CONTINUE?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN.
newprofile=SIGNED IN
newprofiletip=YOU HAVE SIGNED IN TO A NEW PROFILE.PLEASE CONFIRM TO CONTINUE GAMEPLAY OR CANCEL TO RETURN TO THE MAIN MENU.
corruptsave=CORRUPT SAVE
corruptsavetip=A CORRUPTED SAVE GAME HAS BEEN FOUND.PLEASE CONFIRM TO OVERWRITE WITH A NEW SAVE GAME OR CANCEL TO CONTINUE WITHOUT SAVING.
corruptsavetip2=A CORRUPTED SAVE GAME HAS BEEN FOUND.PLEASE CONFIRM TO OVERWRITE WITH A NEW SAVE GAME OR CANCEL TO RETURN TO THE MAIN MENU.
corruptsavetip3=A CORRUPTED SAVE GAME HAS BEEN FOUND.PLEASE CONFIRM TO REMOVE THE CORRUPTED SAVE GAME OR CANCEL TO RETURN TO THE MAIN MENU.
savewarn=SAVING GAME ICON
savewarntip=THIS ICON IS DISPLAYED WHEN THE GAME IS SAVING.DO NOT REMOVE ANY STORAGE DEVICE OR TURN OFF THE CONSOLE WHEN YOU SEE THE ICON DISPLAYED.PLEASE ACCEPT TO CONTINUE.
nodevice=STORAGE DEVICE UNAVAILABLE
nodevicetip=THE CURRENT SELECTED STORAGE DEVICE IS UNAVAILABLE AND CANNOT BE ACCESSED.
saveexplain=NEW SAVED GAME
saveexplaintip=CREATING A NEW SAVED GAME WILL OVERWRITE CHECKPOINTS FROM PREVIOUS GAMEPLAY.DO YOU WISH TO CONTINUE THIS ACTION?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN.
nocontrol=CONTROLLER DISCONNECTED
nocontroltip=THE CONTROLLER HAS BEEN DISCONNECTED.PLEASE RECONNECT THE CONTROLLER TO RESUME GAMEPLAY.
returningtip_x=YOU HAVE SIGNED OUT OF YOUR GAMER PROFILE AND ARE NOW BEING RETURNED TO THE MAIN MENU.
nologintip_x=YOU ARE NOT SIGNED IN TO A GAMER PROFILE.SETTINGS AND GAME PROGRESS WILL NOT BE SAVED.DO YOU WISH TO CONTINUE?PLEASE CONFIRM TO PROCEED OR CANCEL TO RETURN TO PREVIOUS SCREEN. 
newprofiletip_x=YOU HAVE SIGNED IN TO A NEW GAMER PROFILE.PLEASE CONFIRM TO CONTINUE GAMEPLAY OR CANCEL TO RETURN TO THE MAIN MENU.
savewarntip_x=THIS ICON IS DISPLAYED WHEN THE GAME IS SAVING.DO NOT REMOVE ANY STORAGE DEVICE OR TURN OFF THE CONSOLE WHEN YOU SEE THE ICON DISPLAYED.PLEASE ACCEPT TO CONTINUE.
saveload=ERROR LOADING
saveloadtip=YOU CAN NOT LOAD A GAME WHILE SAVING IS IN PROGRESS.PLEASE ACCEPT.
gamechange=SETTINGS CHANGED
gamechangetip=THE GAME MUST BE RESTARTED BEFORE THE CHANGED SETTINGS WILL APPLY.THE GAME MAY NOT DISPLAY CORRECTLY UNTIL THE GAME HAS BEEN RESTARTED.

[Mainmenu]
Start=PRESS START
NewGame=NEW GAME
Continue=CONTINUE
Settings=SETTINGS
Features=FEATURES
LevelSelect=FLASHBACK
ExitGame=EXIT GAME
ClickStart=START GAME

[LevelSelect]
Level01=AMANDA
Level01tip=SAVE AMANDA
Level02=JENNINGS
Level02tip=SAVE JENNINGS
Level03=MELISSA
Level03tip=SAVE MELISSA
Level04=OSWALD
Level04tip=SAVE OSWALD
Level05=OBI
Level05tip=SAVE OBI
Level06=JEFF
Level06tip=SAVE JEFF
Level07=TAPP
Level07tip=SAVE TAPP
Unavailable=LOCKED

[Campaign]
Diff01=NORMAL
Diff02=INSANE

[Continue]
Resume=RESTORE CHECKPOINT
SaveList=SAVED GAME LIST

[Features]
MakingOf=MAKING OF
Credits=CREDITS
Cinematics=CINEMATICS
Soundtrack=SOUNDTRACK
Achievements=ACHIEVEMENTS
Vid1=CHARACTER CONCEPTS
Vid2=ENVIRONMENT CONCEPTS
Vid3=PROP CONCEPTS
Vid4=TRAP CONCEPTS
Vid5=ON LOCATION RESEARCH
Vid6=E3 DEMO FOOTAGE
Vid7=VID07
Vid8=SAW 6 

[Settings]
Video=VIDEO
Audio=AUDIO
Game=GAME
Control=CONTROL
Default=RESET GLOBAL DEFAULTS
Audio_Effects=]EFFECTS VOLUME
Audio_Music=]MUSIC VOLUME
Audio_Dialog=]DIALOG VOLUME
Audio_Stereo=STEREO
Audio_Surround=SURROUND
Audio_Default=RESET AUDIO DEFAULTS
Audio_Sound=SOUND
Control_InvertX=INVERT CAMERA X
Control_InvertY=INVERT CAMERA Y
Control_RotateX=ROTATION SPEED X
Control_RotateY=ROTATION SPEED Y
Control_Vibration=VIBRATION
Control_Default=RESET CONTROL DEFAULTS
Game_Default=RESET GAME SETTINGS DEFAULTS
Video_Calibrate=CALIBRATE VIDEO
Video_Contrast=CONTRAST
Video_Brightness=]GAMMA
Video_Subtitles=SUBTITLES
Video_Default=RESET VIDEO SETTINGS DEFAULTS
Video_Fullscreen=FULL SCREEN
Video_Resolution=]RESOLUTION
Video_ApplyReso=APPLY RESOLUTION
Video_TextureDetail=]TEXTURE DETAIL
Video_WorldDetail=]WORLD DETAIL
CalibrationNote01= 
CalibrationNote02= 
CalibrationNote03=SEE AS I SEE
ControlMap=<ButtonCallouts:SawA>INTERACT<ButtonCallouts:SawX>USE MEDICATION<ButtonCallouts:SawY>TOGGLE LIGHTSOURCE<ButtonCallouts:SawLT>COMBAT STANCE (HOLD)<ButtonCallouts:SawLB>DROP WEAPON<ButtonCallouts:SawRB>CYCLE TRAP TYPE<ButtonCallouts:SawMoveLS>MOVEMENT<ButtonCallouts:SawMoveRS>CAMERA<ButtonCallouts:SawBack>JOURNAL<ButtonCallouts:SawStart>PAUSE
ControlMap1=<ButtonCallouts:SawA>LIGHT ATTACK<ButtonCallouts:SawB>DEFENSE<ButtonCallouts:SawX>HEAVY ATTACK<ButtonCallouts:SawY>TOGGLE LIGHTSOURCE<ButtonCallouts:SawLT>COMBAT STANCE (HOLD)<ButtonCallouts:SawY>DROP WEAPON<ButtonCallouts:SawX>PLACE TRAP<ButtonCallouts:SawRB>CYCLE TRAP TYPE<ButtonCallouts:SawLS>MOVEMENT<ButtonCallouts:SawRS>CAMERA<ButtonCallouts:SawBack>JOURNAL<ButtonCallouts:SawStart>PAUSE
explore=EXPLORATION
combat=COMBAT

[HUD]
Inventory=INVENTORY
Checkpoint=CHECKPOINT
Combat_Counter=COUNTER ATTACK!
Died=YOU HAVE DIED
Fail=YOU HAVE FAILED
TryAgain=TRY AGAIN <ButtonCallouts:SawA>
TryAgain2=TRY AGAIN <ButtonCallouts:SawMenuA>QUIT GAME <ButtonCallouts:SawMenuB>LOAD GAME <ButtonCallouts:SawX>
Progress=SAVING PROGRESS...
Pickup=ITEM NAME PICKED UP
Generic=.
GenericTitle=.
ItemTake=TAKE ALL<ButtonCallouts:SawA>
ItemLabel=ITEM NAME AND #
ItemDescrip=SHORT ITEM DESCRIPTION GOES HERE
ItemTitle=ITEM NAME
AreaName1=AREA NAME
ZoneName1=ZONE NAME
InteractionTitle=OBJECT NAME
ActionName1=ACTION1<ButtonCallouts:SawX>
ActionName2=ACTION2<ButtonCallouts:SawA>
InspectFiller=WWWWW WWWW WWWW WWWW WWWW WW WWWW WWWW WW
InspectTitle=INSPECT TITLE
MineCycle=<ButtonCallouts:SawRB><fonts:UI_Fonts_SAW.Swis.Swis_HvBT_14pt>CYCLE<fonts:/>
MineTitle=MINE NAME
MineDesc=MINE DESCRIPTION
MedCycle=<ButtonCallouts:SawLB><fonts:UI_Fonts_SAW.Swis.Swis_HvBT_14pt>CYCLE<fonts:/>
MedTitle=MEDICATION NAME
MedDesc=MEDICATION DESCRIPTION
used=ITEM NAME USED
TryAgain_AT=TRY AGAIN <ButtonCallouts:SawB>
TryAgain2_AT=TRY AGAIN <ButtonCallouts:SawMenuB>QUIT GAME <ButtonCallouts:SawMenuA>LOAD GAME <ButtonCallouts:SawX>
ItemTake_AT=TAKE ALL<ButtonCallouts:SawB>

[TapeHUD]
TapeTime=-00:00
TapeTitle=TAPE TITLE
TapeListen=LISTENING TO:

[Tips]
WinchUp=WINCH UP<ButtonCallouts:SawY>
WinchDown=WINCH DOWN<ButtonCallouts:SawA>
Combat=ATTACK!<ButtonCallouts:SawA>

[Interaction]
ObjectName=OBJECT NAME
WorkTable=WORKTABLE
Mine1=MINE NAME
Need=YOU NEED SCHEMATICS TO USE THIS WORKTABLE
Action1=ACTION ONE<ButtonCallouts:SawA>
Action2=ACTION TWO<ButtonCallouts:SawX>
Action3=ACTION THREE<ButtonCallouts:SawY>
Action4=ACTION FOUR<ButtonCallouts:SawB>
ContainerEmpty=FOUND NOTHING
ItemCount=#

[Objective]
Obj00=OBJECTIVE 00
Obj00t=SUMMARY FOR OBJECTIVE 00
ObjectiveTitle=OBJECTIVES

[Tapes]
Tape00=FIRST AUDIO TAPE
Tape00t=HELLO DETECTIVE TAPP, I'D LIKE TO PLAY A GAME...
TapeTitle=AUDIO TAPES

[Inventory]
Item000=ITEM 000 ITEMNAME
Item000s=ITEM 000 STATS
Item000d=ITEM 000 DESCRIPTION
InventoryTitle=INVENTORY

[Journal]
PageLeft=]
PageRight=^
Tab01=TAB LABEL 01
Tab02=TAB LABEL 02
ToolTipsObjectives=AUDIO TAPES<ButtonCallouts:SawMenuLT>  CLOSE JOURNAL<ButtonCallouts:SawMenuBack>  INVENTORY<ButtonCallouts:SawMenuRT>
ToolTipsInventory=OBJECTIVES<ButtonCallouts:SawMenuLT>  CLOSE JOURNAL<ButtonCallouts:SawMenuBack>  AUDIO TAPES<ButtonCallouts:SawMenuRT>
ToolTipsAudioTapes=INVENTORY<ButtonCallouts:SawMenuLT>  CLOSE JOURNAL<ButtonCallouts:SawMenuBack>  PLAY TAPE / STOP TAPE<ButtonCallouts:SawMenuA>  OBJECTIVES<ButtonCallouts:SawMenuRT>
MapStar=-CURRENT POSITION
MapCirc=-OBJECTIVE
MapSqr=-TRAP
MapX=-BLOCKED
MapEnter=-ENTRY LOCATION
ToolTipsAudioTapes_AT=GO TO INVENTORY<ButtonCallouts:SawMenuLT>  CLOSE JOURNAL<ButtonCallouts:SawMenuBack>  PLAY TAPE<ButtonCallouts:SawMenuB>  STOP TAPE<ButtonCallouts:SawX>  GO TO OBJECTIVES<ButtonCallouts:SawMenuRT>

[Pause]
Resume=RESUME
Restart=RESTART
Exit=EXIT
Pause=PAUSED
Back=RETURN
Save=SAVE SETTINGS
SaveGame=SAVE GAME SPACE
LoadGame=LOAD GAME
Journal=OPEN JOURNAL

[Minigame]
Pendulum1=REMOVE<ButtonCallouts:SawX> PLACE<ButtonCallouts:SawA> EXIT<ButtonCallouts:SawB>
Pendulum2=<ButtonCallouts:SawLT><ButtonCallouts:SawRT>GEAR SIZE<ButtonCallouts:SawLS>MOVE<ButtonCallouts:SawRS>LOOK
Furnace1=ROTATE <fonts:UI_Fonts_SAW.XBox.Xbox360_Icons_18pt>1<fonts:/><ButtonCallouts:SawLS><fonts:UI_Fonts_SAW.XBox.Xbox360_Icons_18pt>5<fonts:/>
Furnace2=<fonts:UI_Fonts_SAW.XBox.Xbox360_Icons_18pt>3<fonts:/><ButtonCallouts:SawLS><fonts:UI_Fonts_SAW.XBox.Xbox360_Icons_18pt>7<fonts:/>
Circuit1=MOVE<ButtonCallouts:SawLS> ROTATE<ButtonCallouts:SawA> EXIT<ButtonCallouts:SawB>
Circuit2=MOVE<ButtonCallouts:SawRS> ROTATE<ButtonCallouts:SawLT> EXIT<ButtonCallouts:SawB>
Balance1=FORWARD<ButtonCallouts:SawLS>
Balance2=<ButtonCallouts:SawMinigameRS>BALANCE
Lockpick1=<ButtonCallouts:SawLS>SELECT <ButtonCallouts:SawA><ButtonCallouts:SawX>ROTATE <ButtonCallouts:SawB>EXIT
IVTrap1=ANTIDOTE<ButtonCallouts:SawLT> TOXIN<ButtonCallouts:SawRT>
Combolock=INPUT COMBO<ButtonCallouts:SawA> CANCEL<ButtonCallouts:SawB>
Impaler1=MOVE<ButtonCallouts:SawLS> SELECT<ButtonCallouts:SawA>
BypassPopup1=BYPASS MINIGAME<ButtonCallouts:SawA>
BypassPopup2=PLAY MINIGAME<ButtonCallouts:SawB>
BypassDescrip=USE THIS ITEM TO BYPASS THE MINIGAME?
BypassTitle=PUZZLE NAME
BypassOverlay=BYPASS<ButtonCallouts:SawX>
Stomp=<ButtonCallouts:SawLT>+<ButtonCallouts:SawX>
Toilet1=SEARCHING...
Toilet2=PAIN
Toilet3=GRAB<ButtonCallouts:SawA> MOVE<ButtonCallouts:SawLS> GIVE UP<ButtonCallouts:SawB>
WepSacrifice=<ButtonCallouts:SawLT>+<ButtonCallouts:SawX>
FlyTrap=MOVE <ButtonCallouts:SawLS>
ToeTag=TOE TAG
Toe01_Marv=MARVIN JOHNSON
Toe02_Jim=JIM AUMEN
Toe03_Arney=ARNEY FAULKNER
Toe04_Tom=TOM ROBINSON

[MainToolTip]
newgame=STARTS A NEW GAME
continue=CONTINUE A SAVED GAME
settings=CHANGE GAME SETTINGS
features=VIEW SPECIAL FEATURES
normal=STARTS A NEW GAME ON NORMAL DIFFICULTY
insane=STARTS A NEW GAME ON INSANE DIFFICULTY
restcheck=RESTART GAME AT LAST CHECKPOINT
savegames=SELECT A SAVED GAME FROM THE LIST
video=CHANGE VIDEO SETTINGS
audio=CHANGE AUDIO SETTINGS
control=CHANGE CONTROL SETTINGS
effectvol=CHANGE EFFECTS VOLUME
musicvol=CHANGE MUSIC VOLUME
dialogvol=CHANGE DIALOG VOLUME
stereo=TOGGLE STEREO SETTING
surround=TOGGLE SURROUND SOUND SETTING
sound_tog=TOGGLE SURROUND OR STEREO SETTING
invX=INVERT HORIZONTAL CAMERA DIRECTIONS
invY=INVERT VERTICAL CAMERA DIRECTIONS
rotX=ADJUST HORIZONTAL ROTATION SPEED
rotY=ADJUST VERTICAL ROTATION SPEED
vibr=TOGGLE CONTROLLER VIBRATION SETTING
invert=INVERT CAMERA DIRECTIONS
gamma=ADJUST GAME BRIGHTNESS
subtitles=TOGGLE SUBTITLES VISIBILITY
pauseresume=RESUME CURRENT GAME
pauserestore=RESTORE GAME TO LAST CHECKPOINT
pauseexit=EXIT TO MAIN MENU
pausereturn=RETURN TO PAUSE MENU
pausesave=SAVE CURRENT GAME SETTINGS
pauseloadgame=LOAD A PREVIOUSLY SAVED GAME
pausesavegame=CHANGE SAVE GAME SPACE
pausejournal=ACCESS TAPP'S JOURNAL
making=LEARN MORE ABOUT SAW
credits=SEE WHO MADE THIS GAME POSSIBLE
funstuff=OTHER FUN STUFF
behindgame=VIEW CHARACTER CONCEPT ART
concept=VIEW ENVIRONMENTAL CONCEPT ART
featvideo3=VIEW PROP CONCEPT ART
featvideo4=VIEW TRAP CONCEPT ART
featvideo5=VIEW ON LOCATION RESEARCH IMAGES
featvideo6=VIEW E3 EXPO SAW DEMO FOOTAGE
featvideo7=-
disabled=THIS FEATURE UNAVAILABLE WHEN NOT SIGNED INTO A PROFILE
levelselect=RETURN TO A PREVIOUSLY VISITED LEVEL
exitgame=SELECT TO EXIT SAW
clickstart=SELECT TO ENTER MAIN MENU
featvideo8=VIEW SAW 6 TRAILER
fullscreen=TOGGLE FULL SCREEN OR WINDOWED VIEW
resolution=CHANGE VIDEO RESOLUTION
applyreso=APPLY SELECTED VIDEO RESOLUTION
texturedetail=CHANGE TEXTURE DETAIL 
worlddetail=CHANGE WORLD DETAIL

[ButtonTip]
Enter=ENTER<ButtonCallouts:SawMenuA>
Exit=EXIT<ButtonCallouts:SawMenuB>
Basic=ENTER<ButtonCallouts:SawMenuA>  EXIT<ButtonCallouts:SawMenuB>
Toggle=TOGGLE<fonts:UI_Fonts_SAW.XBox.Xbox360_Icons_18pt>1 5<fonts:/>
Slide=DECREASE<fonts:UI_Fonts_SAW.XBox.Xbox360_Icons_18pt>1<fonts:/>  INCREASE<fonts:UI_Fonts_SAW.XBox.Xbox360_Icons_18pt>5<fonts:/>
Enter_AT=ENTER<ButtonCallouts:SawMenuB>
Exit_AT=EXIT<ButtonCallouts:SawMenuA>
Basic_AT=ENTER<ButtonCallouts:SawMenuB>  EXIT<ButtonCallouts:SawMenuA>

[Placeholder]
PHobj01=-
PHControlMap=-
PHControlMap1=-
