[SawDMOnlineGameSearch]
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")

[SawDMOnlineGameSettings]
LocalizedSettingsMappings[0]=(ValueMappings=((Name="Entry"),(Name="SawEntry")))
LocalizedSettingsMappings[1]=(ValueMappings=((Name="DM"),(Name="TDM")))
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
LocalizedSettingsMappings[0]=(ValueMappings=((Name="Entry"),(Name="SawEntry")))
LocalizedSettingsMappings[1]=(ValueMappings=((Name="DM"),(Name="TDM")))
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")

[SawTDMOnlineGameSettings]
PropertyMappings[2]=(Name="Friendly Fire")
PropertyMappings[3]=(Name="Human Team Score")
PropertyMappings[4]=(Name="Orc Team Score")
PropertyMappings[2]=(Name="Friendly Fire")
PropertyMappings[3]=(Name="Human Team Score")
PropertyMappings[4]=(Name="Orc Team Score")

[SawGameStatsRead]
ColumnMappings[0]=(Name="Orcs Killed")
ColumnMappings[1]=(Name="Gold Collected")
ColumnMappings[2]=(Name="Long Bow Rating")
ColumnMappings[0]=(Name="Orcs Killed")
ColumnMappings[1]=(Name="Gold Collected")
ColumnMappings[2]=(Name="Long Bow Rating")

[SawTDMOnlineGameSearch]
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")

[SawProfileSettings]
ProfileMappings[0]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[1]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[14]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[16]=(ValueMappings=((Name="Dagger"),(Name="Mace"),(Name="Sword")))
ProfileMappings[17]=(ValueMappings=((Name="Leather"),(Name="Chainmail"),(Name="Splintmail")))
ProfileMappings[35]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[36]=(ValueMappings=((Name="ON"),(Name="OFF")))

[Objectives]
ObjectiveOne=OBJECTIVEONE TEST TEXT
ObjectiveTwo=THIS IS THE OBJECTIVE TWO TEXT DORMER
RichardsFirstObjective=OBJECTIVE - MOVE FORWARD TO THE TRIGGER
RichardsSecondObjective=NOW YOU HAVE TO MOVE TO THE NEXT TRIGGER
Admin_Pharmacy=FIND YOUR WAY TO THE PHARMACY AND RETRIEVE THE DIAZEPAM
Admin_LibraryLight=FIND THE MASTER POWER SWITCH IN THE MAIN LIBRARY
Admin_Security=BRING THE DIAZEPAM TO THE SECURITY CHECKPOINT
Admin_Archive=FIGHT SHADOWY FIGURE
Admin_Lounge=FIND THE RED CLUE IN THE DOCTOR'S LOUNGE
Admin_Dine=SEARCH FOR THE RED OBJECT IN THE DINING HALL NEAR THE WALL
Admin_Trap=HIT THE SWITCH THAT WILL FREE THE VICTIM ON THE LIBRARY ROOF
Admin_Exit=KILL JIGSAW
Med_Surgery=ESCAPE YOUR TRAP
Med_Operate=FREE THE VICTIM
Med_Morgue=RETRIEVE THE FUSE FROM THE TOILET
Med_Autopsy=SAVE THE WOMAN IN THE SURGICAL THEATER
Med_Infirm=FIND A KEY TO UNLOCK MAIN HALLWAY DOOR
Med_Office=GAIN ACCESS TO THE OPERATING ROOM
Med_TrapOne=FIND A COUPLER TO UNLOCK SECURITY CHECKPOINT GATE
Med_TrapTwo=USE THE COUPLER BACK AT THE SECURITY CHECKPOINT
Med_ExitOne=EXPLORE THE OFFICES
Med_ExitTwo=RESCUE THE VICTIM IN JIGSAW'S TRAP
Base_Start=FIND JIGSAW'S FIRST CLUE
Base_Main=RESCUE JENNINGS FOSTER
Base_FurnaceGate=FIND THE FURNACE GATE KEY
Base_BoilerKey=FIND THE BOILER ROOM KEY
Base_MainTwo=FIND JIGSAW'S NEXT CLUE
Base_MainThree=MAKE YOUR WAY TO THE BOILER ROOM
Base_Janitor=GO TO THE JANITOR'S OFFICE
Base_JanitorOne=ESCAPE THE BATHROOM
Base_JanitorValve=SEARCH THE AREA TO FIND THE VALVE WHEEL
Base_BoilerValve=SHUTDOWN THE STEAM WITH THE VALVE WHEEL
Base_Boiler=MAKE YOUR WAY TO THE BOILER ROOM
Base_BoilerOne=DEFEAT THE BERSERKER AND FIND THE VALVE ON HIS BODY
Base_BoilerTwo=USE THE VALVE TO UNLOCK THE PATH TO THE FURNACE GATE KEY
Base_FurnaceGateOne=COLLECT THE FURNACE GATE KEY 
Base_BoilerThree=GET OUT OF THE BOILER BEFORE IT EXPLODES
Base_FurnaceGateTwo=UNLOCK THE FURNACE ROOM GATE
Base_Furnace=LOCATE THE FURNACE ROOM
Base_FurnaceOne=DEFEAT THE ENEMIES AND ACQUIRE THE FURNACE ROOM KEY
Base_FurnaceTwo=UNLOCK THE FURNACE ROOM
Base_Trap=RESCUE JENNINGS FOSTER
Low_Pine=LOCATE THE PUZZLE PIECES IN PINE WARD
Low_Tulip=LOCATE MORE PUZZLE PIECES IN THE OAK WARD
Low_Oak=USE "206" TO GAIN ENTRY INTO OBJECTIVE ROOM
Low_Rose=FIND THE PUZZLE PIECE IN THE CHILDREN'S WARD
Low_Trap=USE THE "214" CLUE
Low_Exit=GO TO THE TRAP ROOM AGAIN
Chapel_Chapel=CHOOSE A PATH
Chapel_EscapeBombs=ESCAPE THE BOMBS IN TIME
Chapel_Monitors=FIND A KEY TO OPEN THE UTILITY DOOR
Chapel_PowerRestore=RESTORE POWER TO THE SECURITY CHECKPOINT GATE
Chapel_EnterUtility=ENTER THE UTILITY ROOM
Chapel_FindCode=FIND THE CODE FOR THE LOCK
Chapel_Reroute=REROUTE THE ELECTRICAL POWER
Chapel_Crypt=INSPECT THE SECURITY CHECKPOINT UPSTAIRS
Chapel_Sing=LOCATE THE GRAVESITE
Chapel_Baby=RESTORE POWER TO OPEN THE GATE
Chapel_Trap=LOCATE THE CEDAR WARD
Chapel_Graveyard=SEARCH THE COURTYARD FOR A KEY
Chapel_GraveyardSing=USE THE KEY TO ENTER CEDAR WARD
Chapel_CourtyardGrave=SEARCH THE CEDAR WARD FOR JIGSAW'S NEXT CLUE
Chapel_BombRoute=FIND SHELTER FROM THE BOMBS
Chapel_CryptMelissa=FIND JIGSAW'S NEXT CLUE
Chapel_CryptRemains=EXAMINE THE RUINS OF THE SING FAMILY
Chapel_CryptAngel=FIND THE KEY FROM THE FALLEN ANGEL
Chapel_ChapelEnd=FIND YOUR WAY TO THE CHAPEL
Chapel_Melissa=ENTER THE CHAPEL AND RESCUE MELISSA SING
Rec_Start=FIND JIGSAW'S NEXT CLUE
Rec_StartOne=EXIT THE STAIRWELL
Rec_StartTwo=FIND JIGSAW'S NEXT CLUE
Rec_Bulbs=FIND A LIGHT BULB WITHIN STAFF HOUSING
Rec_StaffOne=ACCESS STAFF HOUSING
Rec_StaffCombo=FIND THE COMBINATION TO THE LOCK
Rec_StaffBulb=SEARCH FOR ROOM 204 IN THE WOMEN'S WING
Rec_CafeteriaClue=GO TO THE CAFETERIA TO FIND THE OTHER LIGHT BULB
Rec_BulbsTwo=FIND A LIGHT BULB WITHIN THE CAFETERIA
Rec_CafeOne=ACCESS THE CAFETERIA 
Rec_CafeCombo=FIND THE COMBINATION TO THE CAFETERIA
Rec_Freezer=FIND A KEY TO THE FREEZER
Rec_Grinder=GRIND THE PIGS TO FLOAT THE FREEZER KEY
Rec_FreezerOne=ENTER THE FREEZER
Rec_FreezerEscape=ESCAPE BEFORE YOU FREEZE TO DEATH
Rec_HousingClue=GO TO STAFF HOUSING TO FIND THE OTHER LIGHT BULB
Rec_TheaterClue=RETURN TO THE THEATER CONTROL ROOM WITH THE TWO LIGHT BULBS
Rec_ControlRoom=INSERT THE LIGHT BULBS AND SHED SOME LIGHT
Rec_ComboUnlock=USE THE COMBINATION 831 TO ACCESS THE THEATER AUDITORIUM
Rec_Stage=GET TO THE STAGE AND RESCUE JEFF
Admin_Start=FIND THE LIBRARY
Admin_GetKey=GET THE KEY FOR THE CHOICE DOORS
Admin_KeyFound=RETURN TO THE CHOICE DOORS
Admin_Elevator=PLAY MINIGAME TO ALLOW ACCESS TO THE ELEVATOR
TestMainYellow=ACTIVATE THE YELLOW SECTION'S POWER BOX
TestMainRed=ACTIVATE THE RED SECTION'S POWER BOX
TestMainGreen=ACTIVATE THE GREEN SECTION'S POWER BOX
TestMainBlue=FIND THE KEY TO THE ORANGE ROOM IN THE BLUE SECTION
TestMainOrange=ACTIVATE THE ORANGE SECTION'S POWER BOX
TestMainRedAndGreen=ACTIVATE THE RED AND GREEN SECTION POWER BOXES TO ACCESS BLUE'S
Low_Finish=ENTER THE TRAP ROOM
Low_Victory=SOLVE THE TRAP
Admin_Intro=LOCATE THE ENTRANCE TO LIBRARY
Admin_PharmOne=DEFEAT THE PIG HEAD TO RETRIEVE LIBRARY KEY
Admin_PharmTwo=ENTER THE LIBRARY
Admin_DineOne=LOCATE THE KEY FOR THE CHOICE DOORS
Admin_DineTwo=RETURN TO THE CHOICE DOORS
Admin_LibraryOne=CHOOSE YOUR FATE
Admin_LibraryTwo=PURSUE SHADOWY FIGURE
Med_Hall=USE THE KEY ON THE CENTRAL HALLWAY DOOR
Low_OBJRoom=FIND A COMBINATION TO ACCESS PUZZLE PIECES ROOM
Low_Bring=RETURN TO PUZZLE TRAY WHEN ALL PUZZLE PIECES ARE FOUND
Low_PuzzlesFound=RETURN TO THE PUZZLE PIECES ROOM
ObjectiveOne=OBJECTIVEONE TEST TEXT
ObjectiveTwo=THIS IS THE OBJECTIVE TWO TEXT DORMER
RichardsFirstObjective=OBJECTIVE - MOVE FORWARD TO THE TRIGGER
RichardsSecondObjective=NOW YOU HAVE TO MOVE TO THE NEXT TRIGGER
Admin_Pharmacy=FIND YOUR WAY TO THE PHARMACY AND RETRIEVE THE DIAZEPAM
Admin_LibraryLight=FIND THE MASTER POWER SWITCH IN THE MAIN LIBRARY
Admin_Security=BRING THE DIAZEPAM TO THE SECURITY CHECKPOINT
Admin_Archive=FIGHT SHADOWY FIGURE
Admin_Lounge=FIND THE RED CLUE IN THE DOCTOR'S LOUNGE
Admin_Dine=SEARCH FOR THE RED OBJECT IN THE DINING HALL NEAR THE WALL
Admin_Trap=HIT THE SWITCH THAT WILL FREE THE VICTIM ON THE LIBRARY ROOF
Admin_Exit=KILL JIGSAW
Med_Surgery=ESCAPE YOUR TRAP
Med_Operate=FREE THE VICTIM
Med_Morgue=RETRIEVE THE FUSE FROM THE TOILET
Med_Autopsy=SAVE THE WOMAN IN THE SURGICAL THEATER
Med_Infirm=FIND A KEY TO UNLOCK MAIN HALLWAY DOOR
Med_Office=GAIN ACCESS TO THE OPERATING ROOM
Med_TrapOne=FIND A COUPLER TO UNLOCK SECURITY CHECKPOINT GATE
Med_TrapTwo=USE THE COUPLER BACK AT THE SECURITY CHECKPOINT
Med_ExitOne=EXPLORE THE OFFICES
Med_ExitTwo=RESCUE THE VICTIM IN JIGSAW'S TRAP
Low_Pine=LOCATE THE PUZZLE PIECES IN PINE WARD
Low_Tulip=LOCATE MORE PUZZLE PIECES IN THE OAK WARD
Low_Oak=USE "206" TO GAIN ENTRY INTO OBJECTIVE ROOM
Low_Rose=ENTER THE TRAP AND FREE OSWALD
Low_Trap=RETRIEVE THE PUZZLE PIECES
Low_Exit=GO TO THE TRAP ROOM AGAIN
Admin_Start=FIND THE LIBRARY
Admin_GetKey=GET THE KEY FOR THE CHOICE DOORS
Admin_KeyFound=RETURN TO THE CHOICE DOORS
Admin_Elevator=PLAY MINIGAME TO ALLOW ACCESS TO THE ELEVATOR
TestMainYellow=ACTIVATE THE YELLOW SECTION'S POWER BOX
TestMainRed=ACTIVATE THE RED SECTION'S POWER BOX
TestMainGreen=ACTIVATE THE GREEN SECTION'S POWER BOX
TestMainBlue=FIND THE KEY TO THE ORANGE ROOM IN THE BLUE SECTION
TestMainOrange=ACTIVATE THE ORANGE SECTION'S POWER BOX
TestMainRedAndGreen=ACTIVATE THE RED AND GREEN SECTION POWER BOXES TO ACCESS BLUE'S
Low_Finish=FIND THE VICTIM'S TRAP ROOM
Low_Victory=SOLVE THE PUZZLE TO OPEN THE TRAP DOOR
Admin_Intro=LOCATE THE ENTRANCE TO LIBRARY
Admin_PharmOne=DEFEAT THE PIG HEAD TO RETRIEVE LIBRARY KEY
Admin_PharmTwo=ENTER THE LIBRARY
Admin_DineOne=LOCATE THE KEY FOR THE CHOICE DOORS
Admin_DineTwo=RETURN TO THE CHOICE DOORS
Admin_LibraryOne=CHOOSE YOUR FATE
Admin_LibraryTwo=PURSUE SHADOWY FIGURE
Crem_Intro=FIND JIGSAW'S NEXT CLUE
Crem_IntroOne=FIND JIGSAW'S NEXT CLUE
Crem_IntroTwo=GET TO THE SECOND FLOOR
Crem_IntroThree=FIND THE COMBINATION TO THE LOCK
Crem_IntroFour=USE THE COMBINATION 628 ON THE LOCK
Crem_Main=FIND JIGSAW'S NEXT CLUE
Crem_MainOne=LOCATE OBI'S TRAP
Crem_MainTwo=POWER UP THE SECURITY GATE TO PROCEED
Crem_MainThree=FIND JIGSAW'S NEXT CLUE
Crem_MedOne=ACQUIRE THE FROZEN HAND
Crem_MainFour=LOCATE THE CREMATORIUM
Crem_GauntletOne=ACTIVATE THE TWO CIRCUIT BOXES TO OPEN THE DOOR
Crem_GauntletTwo=GET THROUGH THE DOOR BEFORE THE BOMBS EXPLODE
Crem_GauntletThree=ACTIVATE THE TWO CIRCUIT BOXES TO OPEN THE DOOR
Crem_GauntletFour=GET THROUGH THE DOOR BEFORE THE BOMBS EXPLODE
Crem_TrapOne=PLACE THE FROZEN HAND INTO THE FURNACE
Crem_TrapFinal=UNLOCK THE GATE AND FREE OBI
Med_Hall=USE THE KEY ON THE CENTRAL HALLWAY DOOR
Low_OBJRoom=FIND A COMBINATION TO ACCESS PUZZLE PIECES ROOM
Low_Bring=RETURN WITH THE PUZZLE PIECES TO THE TRAP ENTRANCE
Low_PuzzlesFound=RETURN TO THE PUZZLE PIECES ROOM
Med_EscapeBathRoom=ESCAPE THE BATHROOM
Med_JigsawNext=FIND JIGSAW'S NEXT CLUE
Med_Follow=FOLLOW THE VICTIM
Med_NextClue=FIND JIGSAW'S NEXT CLUE
Low_Next=FIND JIGSAW'S NEXT CLUE
Low_EscapeMelissa=ESCAPE WITH MELISSA

[SawUseComponent]
PickupString=PICK UP
ObjectDescription=OBJECT DESCRIPTION UNSET!
UseDescription=USE DESCRIPTION UNSET!
LockedUseDescription=UNLOCK
PickupString=PICK UP
ObjectDescription=OBJECT DESCRIPTION UNSET!
UseDescription=USE DESCRIPTION UNSET!
LockedUseDescription=UNLOCK

[SawUseComponentStomp]
ObjectDescription=" "
UseDescription=" "
AltUseDescription=STOMP
ObjectDescription=" "
UseDescription=" "
AltUseDescription=STOMP

[Default__SawBarricade:UseComponent0 SawUseComponentSpecialMove]
ObjectDescription=BARRICADE
UseDescription=MOVE BARRICADE
ObjectDescription=BARRICADE
UseDescription=MOVE BARRICADE

[Default__SawCarActor:PickupUseComponent SawUseComponentDirectional]
ObjectDescription=CART
UseDescription=" "
ObjectDescription=CART
UseDescription=" "

[Default__SawCircuitboxLarge:UseComponent0 SawUseComponentBeginMinigame]
ObjectDescription=CIRCUIT BOX
UseDescription=USE
ObjectDescription=CIRCUIT BOX
UseDescription=USE

[Default__SawCircuitboxMedium:UseComponent0 SawUseComponentBeginMinigame]
ObjectDescription=CIRCUIT BOX
UseDescription=USE
ObjectDescription=CIRCUIT BOX
UseDescription=USE

[Default__SawCircuitboxSmall:UseComponent0 SawUseComponentBeginMinigame]
ObjectDescription=CIRCUIT BOX
UseDescription=USE
ObjectDescription=CIRCUIT BOX
UseDescription=USE

[Default__SawJigsawChest:UseComponent0 SawUseComponentBeginMinigame]
ObjectDescription=JIGSAW CHEST
UseDescription=OPEN
ObjectDescription=JIGSAW CHEST
UseDescription=OPEN

[Default__SawJigsawChest:UseComponent1 SawUseComponentInventoryGiver]
ObjectDescription=JIGSAW CHEST
UseDescription=OPEN
ObjectDescription=JIGSAW CHEST
UseDescription=OPEN

[Default__SawLadderEntrance:UseComponent1 SawUseComponentSpecialMove]
ObjectDescription=LADDER
UseDescription=CLIMB
ObjectDescription=LADDER
UseDescription=CLIMB

[Default__SawLightPickup:PickupUseComponent SawUseComponentPickup]
ObjectDescription=LIGHTER
ObjectDescription=LIGHTER

[Default__SawLockCombination:UseComponent0 SawUseComponentBeginMinigame]
ObjectDescription=COMBINATION LOCK
UseDescription=USE
ObjectDescription=COMBINATION LOCK
UseDescription=USE

[Default__SawMine_Explosive:UseComponent0 SawUseComponent]
UseDescription=TAKE
ObjectDescription=EXPLOSIVE TRAP
UseDescription=TAKE

[Default__SawMine_Gas:UseComponent0 SawUseComponent]
ObjectDescription=GAS TRAP
UseDescription=TAKE
ObjectDescription=GAS TRAP
UseDescription=TAKE

[Default__SawMine_Stun:UseComponent0 SawUseComponent]
ObjectDescription=STUN TRAP
UseDescription=TAKE
ObjectDescription=STUN TRAP
UseDescription=TAKE

[Default__SawMolotov:SawUseComponentThrowable_0 SawUseComponentThrowable]
ObjectDescription=MOLOTOV
UseDescription=PICK UP
ObjectDescription=MOLOTOV
UseDescription=PICK UP

[Default__SawPickupLocation:UseComponent SawUseComponent]
UseComponent.ObjectDescription=PICKUP
UseComponent.ObjectDescription=PICKUP

[Default__SawPickupPoint:UseComponent SawUseComponent]
UseComponent.ObjectDescription=PICKUP POINT
UseComponent.UseDescription=SEARCH
UseComponent.ObjectDescription=PICKUP POINT
UseComponent.UseDescription=SEARCH

[Default__SawPipeDial:UseComponent0 SawUseComponentBeginMinigame]
ObjectDescription=PIPE DIAL
UseDescription=USE
ObjectDescription=PIPE DIAL
UseDescription=USE

[Default__SawPipeEntrance:UseComponent1 SawUseComponentSpecialMove]
ObjectDescription=PIPE
UseDescription=CLIMB
ObjectDescription=PIPE
UseDescription=CLIMB

[SawPuzzleToilet]
ItemFoundString=FOUND A
NoKeyString=NOTHING IN THIS TOILET...
PassingOutString=PASSING OUT FROM PAIN...
SearchingString=SEARCHING...
ExclamationString=!

[Default__SawPuzzleToilet:UseComponent0 SawUseComponentSpecialMove]
ObjectDescription=TOILET
UseDescription=SEARCH
ObjectDescription=TOILET
UseDescription=SEARCH

[Default__SawPuzzleBarrel:UseComponent0 SawUseComponentSpecialMove]
ObjectDescription=BARREL
UseDescription=SEARCH
ItemFoundString=FOUND A
ObjectDescription=BARREL
UseDescription=SEARCH
ItemFoundString=FOUND A

[Default__SawPuzzleBody:UseComponent0 SawUseComponentSpecialMove]
ObjectDescription=BODY
UseDescription=SEARCH
ItemFoundString=FOUND A
ObjectDescription=BODY
UseDescription=SEARCH
ItemFoundString=FOUND A

[Default__SawSqueezeEntrance:UseComponent1 SawUseComponentSpecialMove]
ObjectDescription=HOLE IN THE WALL
UseDescription=SQUEEZE THROUGH
ObjectDescription=HOLE IN THE WALL
UseDescription=SQUEEZE THROUGH

[SawUseComponentAlchemy]
ObjectDescription=ALCHEMY STATION
UseDescription=MAKE SOMETHING
ObjectDescription=ALCHEMY STATION
UseDescription=MAKE SOMETHING

[SawUseComponentAudioTape]
ObjectDescription=AUDIO TAPE
UseDescription=PICKUP
TapeDescription=UNSET DESCRIPTION
ObjectDescription=AUDIO TAPE
UseDescription=PICKUP
TapeDescription=UNSET DESCRIPTION

[SawUseComponentBeginMinigame]
ObjectDescription=MINIGAME
UseDescription=BEGIN
UseDescription=USE
ObjectDescription=MINIGAME
UseDescription=BEGIN
UseDescription=USE

[SawUseComponentDoor]
ObjectDescription=DOOR
UseDescription=OPEN
OpenUseDescription=OPEN
CloseUseDescription=CLOSE
SealedUseDescription=SEALED
BlockedUseDescription=BLOCKED FROM THE OTHER SIDE
PickUseDescription=PICK
UnboltUseDescription=UNBOLT
BoltedUseDescription=BOLTED FROM THE OTHER SIDE
ShoveUseDescription=SHOVE
BoltAltUseDescription=BOLT
ObjectDescription=DOOR
UseDescription=OPEN
OpenUseDescription=OPEN
CloseUseDescription=CLOSE
SealedUseDescription=SEALED
BlockedUseDescription=BLOCKED FROM THE OTHER SIDE
PickUseDescription=PICK
UnboltUseDescription=UNBOLT
BoltedUseDescription=BOLTED FROM THE OTHER SIDE
ShoveUseDescription=SHOVE
BoltAltUseDescription=BOLT

[SawUseComponentHealthModifier]
ObjectDescription=HEALTH OR POISON DISPENSER
UseDescription=USE
ObjectDescription=HEALTH OR POISON DISPENSER
UseDescription=USE

[SawUseComponentInventoryItem]
ObjectDescription=<SET AUTOMATICALLY>
UseDescription=TAKE
ObjectDescription=<SET AUTOMATICALLY>
UseDescription=TAKE

[SawUseComponentLootGiver]
ObjectDescription=DEAD BODY
UseDescription=CHECK FOR ITEMS
ObjectDescription=DEAD BODY
UseDescription=CHECK FOR ITEMS

[SawUseComponentTriggerController]
ObjectDescription=TRAP
UseDescriptionArm=ARM
UseDescriptionDisarm=DISARM
ObjectDescription=TRAP
UseDescriptionArm=ARM
UseDescriptionDisarm=DISARM

[SawUseComponentWaterFountain]
ObjectDescription=WATER FOUNTAIN
ObjectDescription=WATER FOUNTAIN

[SawUseComponentNoInteract]
UseDescription=
UseDescription=

[SawUseComponentSubtitleOnly]
Subtitle=SUBTITLE NEEDS TO BE SET
Subtitle=SUBTITLE NEEDS TO BE SET

[SawUseComponentInventoryGiver]
UseDescription=SEARCH
UseDescription=SEARCH

[SawUseComponentSpecialMove]
UseDescription=USE
UseDescription=USE

[Default__SawWaterFountainBad:UseComponent0 SawUseComponentWaterFountain]
ObjectDescription=WATER
UseDescription=DRINK
ObjectDescription=WATER
UseDescription=DRINK

[Default__SawWaterFountainGood:UseComponent0 SawUseComponentWaterFountain]
ObjectDescription=WATER
UseDescription=DRINK
ObjectDescription=WATER
UseDescription=DRINK

[SawWeapon]
InventoryName=WEAPON
InventoryName=WEAPON

[Default__SawWeaponCase:UseComponent0 SawUseComponentBeginMinigame]
ObjectDescription=WEAPON CASE
UseDescription=OPEN
ObjectDescription=WEAPON CASE
UseDescription=OPEN

[SawUseComponentPickup]
UseDescription=PICK UP
UseDescription=PICK UP

[Default__SawWeaponPickupPool_Bricks:PickupUseComponent SawUseComponentPickup]
ObjectDescription=BRICK
ObjectDescription=BRICK

[Default__SawWeaponPickup_Bat:PickupUseComponent SawUseComponentPickup]
ObjectDescription=BAT
ObjectDescription=BAT

[Default__SawWeaponPickup_ShardBat:PickupUseComponent SawUseComponentPickup]
ObjectDescription=MOP HANDLE
ObjectDescription=MOP HANDLE

[Default__SawWeaponPickup_Crowbar:PickupUseComponent SawUseComponentPickup]
ObjectDescription=CROWBAR
ObjectDescription=CROWBAR

[Default__SawWeaponPickup_Crutch:PickupUseComponent SawUseComponentPickup]
ObjectDescription=CRUTCH
ObjectDescription=CRUTCH

[Default__SawWeaponPickup_Hammer:PickupUseComponent SawUseComponentPickup]
ObjectDescription=HAMMER
ObjectDescription=HAMMER

[Default__SawWeaponPickup_Hatchet:PickupUseComponent SawUseComponentPickup]
ObjectDescription=HATCHET
ObjectDescription=HATCHET

[Default__SawWeaponPickup_Hypo:PickupUseComponent SawUseComponentPickup]
ObjectDescription=HYPO
ObjectDescription=HYPO

[Default__SawWeaponPickup_Knife:PickupUseComponent SawUseComponentPickup]
ObjectDescription=KNIFE
ObjectDescription=KNIFE

[Default__SawWeaponPickup_MannequinLeg:PickupUseComponent SawUseComponentPickup]
ObjectDescription=MANNEQUIN LEG
ObjectDescription=MANNEQUIN LEG

[Default__SawWeaponPickup_ManniquinArm:PickupUseComponent SawUseComponentPickup]
ObjectDescription=MANNEQUIN ARM
ObjectDescription=MANNEQUIN ARM

[Default__SawWeaponPickup_MopHandle:PickupUseComponent SawUseComponentPickup]
ObjectDescription=MOP HANDLE
ObjectDescription=MOP HANDLE

[Default__SawWeaponPickup_NailBat:PickupUseComponent SawUseComponentPickup]
ObjectDescription=NAIL BAT
ObjectDescription=NAIL BAT

[Default__SawWeaponPickup_Pipe:PickupUseComponent SawUseComponentPickup]
ObjectDescription=PIPE
ObjectDescription=PIPE

[Default__SawWeaponPickup_PipeThin:PickupUseComponent SawUseComponentPickup]
ObjectDescription=PIPE
ObjectDescription=PIPE

[Default__SawWeaponPickup_Revolver:PickupUseComponent SawUseComponentPickup]
ObjectDescription=REVOLVER
ObjectDescription=REVOLVER

[Default__SawWeaponPickup_Scalpel:PickupUseComponent SawUseComponentPickup]
ObjectDescription=SCALPEL
ObjectDescription=SCALPEL

[Default__SawWeaponPickup_Scissors:PickupUseComponent SawUseComponentPickup]
ObjectDescription=SCISSORS
ObjectDescription=SCISSORS

[Default__SawWeaponPickup_Shovel:PickupUseComponent SawUseComponentPickup]
ObjectDescription=SHOVEL
ObjectDescription=SHOVEL

[Default__SawWeaponPickup_TableLamp:PickupUseComponent SawUseComponentPickup]
ObjectDescription=TABLE LAMP
ObjectDescription=TABLE LAMP

[Default__SawWeaponPickup_TableLeg:PickupUseComponent SawUseComponentPickup]
ObjectDescription=TABLE LEG
ObjectDescription=TABLE LEG

[Default__SawWeaponPickup_TestBat:PickupUseComponent SawUseComponentPickup]
ObjectDescription=BAT
ObjectDescription=BAT

[Default__SawWeaponPickup_ToiletLid:PickupUseComponent SawUseComponentPickup]
ObjectDescription=TOILET LID
ObjectDescription=TOILET LID

[Default__SawWeaponPickup_TV:PickupUseComponent SawUseComponentPickup]
ObjectDescription=TV
ObjectDescription=TV

[Default__SawWeaponPickup_WoodChair:PickupUseComponent SawUseComponentPickup]
ObjectDescription=WOOD CHAIR
ObjectDescription=WOOD CHAIR

[Default__SawWeaponPickup_WoodPlank:PickupUseComponent SawUseComponentPickup]
ObjectDescription=WOOD PLANK
ObjectDescription=WOOD PLANK

[Default__SawWorkBench:UseComponent0 SawUseComponentAlchemy]
ObjectDescription=JIGSAW WORKTABLE
UseDescription=USE

[SawLighterActor]
PickupName=LIGHTER
PickupName=LIGHTER

[SawFlashlightActor]
PickupName=FLASHLIGHT
PickupName=FLASHLIGHT

[SawFlareActor]
PickupName=FLARE
PickupName=FLARE

[SawCameraFlashActor]
PickupName=CAMERA
PickupName=CAMERA

[SawPlayerController]
CWIAttackString=ATTACK! PRESS
NoObjectivesString=NO OBJECTIVES
NoTapesString=NO TAPES
NoItemsString=NO ITEMS
AlchemyCreateString=CREATE <ButtonCallouts:SawA>
AlchemyAcceptString=ACCEPT <ButtonCallouts:SawA>
CWIAttackString=ATTACK! PRESS
NoObjectivesString=NO OBJECTIVES
NoTapesString=NO TAPES
NoItemsString=NO ITEMS
AlchemyCreateString=CREATE <ButtonCallouts:SawA>
AlchemyAcceptString=ACCEPT <ButtonCallouts:SawA>
InvItemFullText=FULL

[SawCarActor]
PullStr=PULL
PushStr=PUSH
PullStr=PULL
PushStr=PUSH

[SawInventory]
InventoryName=ITEM DESCRIPTION
InventoryName=ITEM DESCRIPTION
InventoryDescription=A284

[SawInventoryAmandaTape]
InventoryName=AMANDA'S TAPE
InventoryName=AMANDA'S TAPE
InventoryDescription=A285
[SawInventoryAmmonia]
InventoryName=AMMONIA
InventoryName=AMMONIA
InventoryDescription=A286

[SawInventoryBagOfPuzzlePieces]
InventoryName=BAG OF PUZZLE PIECES - 1 OF 2
InventoryName=BAG OF PUZZLE PIECES - 1 OF 2
InventoryDescription=A287

[SawInventoryBagOfPuzzlePiecesTwo]
InventoryName=BAG OF PUZZLE PIECES - 2 OF 2
InventoryName=BAG OF PUZZLE PIECES - 2 OF 2
InventoryDescription=A288

[SawInventoryBandages]
InventoryName=BANDAGES
InventoryName=BANDAGES
InventoryDescription=A289

[SawInventoryFrozenHand]
InventoryName=FROZEN HAND
InventoryName=FROZEN HAND
InventoryDescription=A290

[SawInventoryFuse]
InventoryName=FUSE
InventoryName=FUSE
InventoryDescription=A291

[SawInventoryGear]
InventoryName=GEAR
InventoryName=GEAR
InventoryDescription=A292

[SawInventoryHypoHealth]
InventoryName=HEALTH HYPO
InventoryName=HEALTH HYPO
InventoryDescription=A293

[SawInventoryKey]
InventoryName=KEY.
InventoryName=KEY.
InventoryDescription=A294

[SawInventoryKeyAmanda]
InventoryName=AMANDA'S KEY
InventoryName=AMANDA'S KEY
InventoryDescription=A295

[SawInventoryKeyCedarWard]
InventoryName=CEDAR WARD KEY
InventoryName=CEDAR WARD KEY
InventoryDescription=A296

[SawInventoryKeyChapel]
InventoryName=CHAPEL KEY
InventoryName=CHAPEL KEY
InventoryDescription=A297

[SawInventoryKeyChemicalStorage]
InventoryName=CHEMICAL STORAGE KEY
InventoryName=CHEMICAL STORAGE KEY
InventoryDescription=A298

[SawInventoryKeyChoice]
InventoryName=FINAL CHOICE KEY
InventoryName=FINAL CHOICE KEY
InventoryDescription=A299

[SawInventoryKeyCoffin]
InventoryName=COFFIN KEY
InventoryName=COFFIN KEY
InventoryDescription=A300

[SawInventoryKeyCrematorium]
InventoryName=CREMATORIUM KEY
InventoryName=CREMATORIUM KEY
InventoryDescription=A301

[SawInventoryKeyCrypt]
InventoryName=CRYPT KEY
InventoryName=CRYPT KEY
InventoryDescription=A302

[SawInventoryKeyFurnace]
InventoryName=FURNACE KEY
InventoryName=FURNACE KEY
InventoryDescription=A303

[SawInventoryKeyFurnaceRoom]
InventoryName=FURNACE ROOM KEY
InventoryName=FURNACE ROOM KEY
InventoryDescription=A304

[SawInventoryKeyLibrary]
InventoryName=LIBRARY KEY
InventoryName=LIBRARY KEY
InventoryDescription=A305

[SawInventoryKeyMedicalWaste]
InventoryName=MEDICAL WASTE KEY
InventoryName=MEDICAL WASTE KEY
InventoryDescription=A306

[SawInventoryKeyMorgue]
InventoryName=MORGUE KEY
InventoryName=MORGUE KEY
InventoryDescription=A307

[SawInventoryKeyPatientRemains]
InventoryName=PATIENT REMAINS KEY
InventoryName=PATIENT REMAINS KEY
InventoryDescription=A308

[SawInventoryKeyRose]
InventoryName=ROSE WARD KEY
InventoryName=ROSE WARD KEY
InventoryDescription=A309

[SawInventoryKeyStorageRoom]
InventoryName=STORAGE ROOM KEY
InventoryName=STORAGE ROOM KEY
InventoryDescription=A310

[SawInventoryKeySurgicalTheater]
InventoryName=SURGICAL THEATER KEY
InventoryName=SURGICAL THEATER KEY
InventoryDescription=A311

[SawInventoryKeyTulip]
InventoryName=TULIP WARD KEY
InventoryName=TULIP WARD KEY
InventoryDescription=A312

[SawInventoryKeyUtility]
InventoryName=UTILITY KEY
InventoryName=UTILITY KEY
InventoryDescription=A313

[SawInventoryKeyWarehouse]
InventoryName=FURNACE GATE KEY
InventoryName=FURNACE GATE KEY
InventoryDescription=A314

[SawInventoryLightBulb]
InventoryName=LIGHT BULB
InventoryName=LIGHT BULB
InventoryDescription=A315

[SawInventoryMetalCasing]
InventoryName=SHOTGUN SHELL
InventoryName=SHOTGUN SHELL
InventoryDescription=A316

[SawInventoryMetalTape]
InventoryName=METAL TAPE
InventoryName=METAL TAPE
InventoryDescription=A317

[SawInventoryMineExplosive]
InventoryName=EXPLOSIVE TRAP
InventoryName=EXPLOSIVE TRAP
InventoryDescription=A318

[SawInventoryMineGas]
InventoryName=GAS TRAP
InventoryName=GAS TRAP
InventoryDescription=A319

[SawInventoryMineStun]
InventoryName=STUN TRAP
InventoryName=STUN TRAP
InventoryDescription=A320

[SawInventoryNail]
InventoryName=NAIL
InventoryName=NAIL
InventoryDescription=A321

[SawInventoryPaintThinner]
InventoryName=PAINT THINNER
InventoryName=PAINT THINNER
InventoryDescription=A322

[SawInventorySchematics]
InventoryName=SCHEMATICS
InventoryName=SCHEMATICS
InventoryDescription=A323

[SawInventorySchematicsMineExplosive]
InventoryName=EXPLOSIVE TRAP SCHEMATICS
InventoryName=EXPLOSIVE TRAP SCHEMATICS
InventoryDescription=A324

[SawInventorySchematicsMineGas]
InventoryName=GAS TRAP SCHEMATICS
InventoryName=GAS TRAP SCHEMATICS
InventoryDescription=A325

[SawInventorySchematicsMineStun]
InventoryName=STUN TRAP SCHEMATICS
InventoryName=STUN TRAP SCHEMATICS
InventoryDescription=A326

[SawInventorySewingKit]
InventoryName=SEWING KIT
InventoryName=SEWING KIT
InventoryDescription=A327

[SawInventoryScrew]
InventoryName=SCREW
InventoryDescription=A328

[SawInventorySmallBox]
InventoryName=SMALL BOX
InventoryName=SMALL BOX
InventoryDescription=A329

[SawInventoryTripWire]
InventoryName=TRIPWIRE
InventoryName=TRIPWIRE
InventoryDescription=A330

[SawInventoryValve]
InventoryName=VALVE
InventoryName=VALVE
InventoryDescription=A331

[SawInventoryValveWheel]
InventoryName=VALVE WHEEL
InventoryName=VALVE WHEEL
InventoryDescription=A332

[SawInventoryWaterBottle]
InventoryName=WATER BOTTLE
InventoryName=WATER BOTTLE
InventoryDescription=A333

[SawInventoryWire]
InventoryName=COUPLER
InventoryName=COUPLER
InventoryDescription=A334

[SawUseComponentUIScene]
TrainingTag[0]=Training01
TrainingTitle[0]=A002
TrainingBody[0]=A003
TrainingTag[1]=Training02
TrainingTitle[1]=A005
TrainingBody[1]=A006
TrainingTag[2]=Training03
TrainingTitle[2]=A008
TrainingBody[2]=<ButtonCallouts:SawX>A009
TrainingTag[3]=Training04
TrainingTitle[3]=A011
TrainingBody[3]=<ButtonCallouts:SawY>A012
TrainingTag[4]=Training05
TrainingTitle[4]=A014
TrainingBody[4]=<ButtonCallouts:SawLT>A277\n<ButtonCallouts:SawA>A278\n<ButtonCallouts:SawX>A279\n<ButtonCallouts:SawB>A280\n<ButtonCallouts:SawLB>A281
TrainingTag[5]=Training06
TrainingTitle[5]=A017
TrainingBody[5]=A018
TrainingTag[6]=Training07
TrainingTitle[6]=A020
TrainingBody[6]=A021
TrainingTag[7]=Training08
TrainingTitle[7]=A023
TrainingBody[7]=A024
TrainingTag[8]=Training09
TrainingTitle[8]=A026
TrainingBody[8]=<ButtonCallouts:SawX>A027
TrainingTag[9]=Training10
TrainingTitle[9]=A029
TrainingBody[9]=<ButtonCallouts:SawA>A030
TrainingTag[10]=Training11
TrainingTitle[10]=A032
TrainingBody[10]=A033
TrainingTag[11]=Training12
TrainingTitle[11]=A035
TrainingBody[11]=<ButtonCallouts:SawLS>A282\n<ButtonCallouts:SawMinigameRS>A283
TrainingTag[12]=Training13
TrainingTitle[12]=A038
TrainingBody[12]=A039
TrainingTag[13]=Training14
TrainingTitle[13]=A041
TrainingBody[13]=A042
TrainingTag[14]=Training15
TrainingTitle[14]=A044
TrainingBody[14]=A045
TrainingTag[15]=Training16
TrainingTitle[15]=A047
TrainingBody[15]=A048
TrainingTag[16]=Training17
TrainingTitle[16]=A050
TrainingBody[16]=A051
TrainingTag[17]=Training18
TrainingTitle[17]=A053
TrainingBody[17]=A054
TrainingTag[18]=Training19
TrainingTitle[18]=A056
TrainingBody[18]=A057
TrainingTag[19]=Training20
TrainingTitle[19]=A059
TrainingBody[19]=A060
TrainingTag[20]=Training21
TrainingTitle[20]=A062
TrainingBody[20]=A063
TrainingTag[21]=Training22
TrainingTitle[21]=A065
TrainingBody[21]=A066
TrainingTag[22]=Training23
TrainingTitle[22]=A068
TrainingBody[22]=A069
JigsawNoteTag[0]=Case0307
JigsawNoteTitle[0]=A071
JigsawNoteBody[0]=A072
JigsawNoteTag[1]=Case0308
JigsawNoteTitle[1]=A074
JigsawNoteBody[1]=A075
JigsawNoteTag[2]=Note0101
JigsawNoteTitle[2]=A077
JigsawNoteBody[2]=A078
JigsawNoteTag[3]=Note0102
JigsawNoteTitle[3]=A080
JigsawNoteBody[3]=A081
JigsawNoteTag[4]=Note0103
JigsawNoteTitle[4]=A083
JigsawNoteBody[4]=A084
JigsawNoteTag[5]=Note0104
JigsawNoteTitle[5]=A086
JigsawNoteBody[5]=A087
JigsawNoteTag[6]=Note0502
JigsawNoteTitle[6]=A089
JigsawNoteBody[6]=A090
JigsawNoteTag[7]=Note0503
JigsawNoteTitle[7]=A092
JigsawNoteBody[7]=A093
JigsawNoteTag[8]=Note0301
JigsawNoteTitle[8]=A095
JigsawNoteBody[8]=A096
NewspaperTag[0]=Case0301
NewspaperTitle[0]=A098
NewspaperBody[0]=A099
NewspaperTag[1]=Case0302
NewspaperTitle[1]=A101
NewspaperBody[1]=A102
NewspaperTag[2]=Case0303
NewspaperTitle[2]=A104
NewspaperBody[2]=A105
NewspaperTag[3]=Case0304
NewspaperTitle[3]=A107
NewspaperBody[3]=A108
NewspaperTag[4]=Case0401
NewspaperTitle[4]=A110
NewspaperBody[4]=A111
NewspaperTag[5]=Case0402
NewspaperTitle[5]=A113
NewspaperBody[5]=A114
NewspaperTag[6]=Case0404
NewspaperTitle[6]=A116
NewspaperBody[6]=A117
NewspaperTag[7]=Case0405
NewspaperTitle[7]=A119
NewspaperBody[7]=A120
NewspaperTag[8]=Case0406
NewspaperTitle[8]=A122
NewspaperBody[8]=A123
NewspaperTag[9]=Case0407
NewspaperTitle[9]=A125
NewspaperBody[9]=A126
NewspaperTag[10]=News0101
NewspaperTitle[10]=A128
NewspaperBody[10]=A129
NewspaperTag[11]=News0102
NewspaperTitle[11]=A131
NewspaperBody[11]=A132
NewspaperTag[12]=News0103
NewspaperTitle[12]=A134
NewspaperBody[12]=A135
NewspaperTag[13]=News0104
NewspaperTitle[13]=A137
NewspaperBody[13]=A138
NewspaperTag[14]=News0501
NewspaperTitle[14]=A140
NewspaperBody[14]=A141
CaseFileTag[0]=Case0305
CaseFileTitle[0]=A143
CaseFileBody[0]=A144
CaseFileTag[1]=Case0306
CaseFileTitle[1]=A146
CaseFileBody[1]=A147
CaseFileTag[2]=Case0403
CaseFileTitle[2]=A149
CaseFileBody[2]=A150
CaseFileTag[3]=Case0101
CaseFileTitle[3]=A152
CaseFileBody[3]=A153
CaseFileTag[4]=History01
CaseFileTitle[4]=A155
CaseFileBody[4]=A156
CaseFileTag[5]=History02
CaseFileTitle[5]=A158
CaseFileBody[5]=A159
CaseFileTag[6]=Medical01
CaseFileTitle[6]=A161
CaseFileBody[6]=A162
CaseFileTag[7]=IronLung01
CaseFileTitle[7]=A164
CaseFileBody[7]=A165
CaseFileTag[8]=History03
CaseFileTitle[8]=A167
CaseFileBody[8]=A168
CaseFileTag[9]=History04
CaseFileTitle[9]=A170
CaseFileBody[9]=A171
CaseFileTag[10]=Medical02
CaseFileTitle[10]=A173
CaseFileBody[10]=A174
CaseFileTag[11]=History05
CaseFileTitle[11]=A176
CaseFileBody[11]=A177
CaseFileTag[12]=Janitor01
CaseFileTitle[12]=A179
CaseFileBody[12]=A180
CaseFileTag[13]=History06
CaseFileTitle[13]=A182
CaseFileBody[13]=A183
CaseFileTag[14]=Janitor02
CaseFileTitle[14]=A185
CaseFileBody[14]=A186
CaseFileTag[15]=History07
CaseFileTitle[15]=A188
CaseFileBody[15]=A189
CaseFileTag[16]=History08
CaseFileTitle[16]=A191
CaseFileBody[16]=A192
CaseFileTag[17]=History09
CaseFileTitle[17]=A194
CaseFileBody[17]=A195
CaseFileTag[18]=History10
CaseFileTitle[18]=A197
CaseFileBody[18]=A198
CaseFileTag[19]=Medical03
CaseFileTitle[19]=A200
CaseFileBody[19]=A201
CaseFileTag[20]=Medical04
CaseFileTitle[20]=A203
CaseFileBody[20]=A204
CaseFileTag[21]=Medical05
CaseFileTitle[21]=A206
CaseFileBody[21]=A207
CaseFileTag[22]=Admin01
CaseFileTitle[22]=A209
CaseFileBody[22]=A210
CaseFileTag[23]=Medical06
CaseFileTitle[23]=A212
CaseFileBody[23]=A213
CaseFileTag[24]=Medical07
CaseFileTitle[24]=A215
CaseFileBody[24]=A216
CaseFileTag[25]=Admin02
CaseFileTitle[25]=A218
CaseFileBody[25]=A219
CaseFileTag[26]=Medical08
CaseFileTitle[26]=A221
CaseFileBody[26]=A222
CaseFileTag[27]=Jenkins01
CaseFileTitle[27]=A224
CaseFileBody[27]=A225
CaseFileTag[28]=Jenkins02
CaseFileTitle[28]=A227
CaseFileBody[28]=A228
CaseFileTag[29]=History11
CaseFileTitle[29]=A230
CaseFileBody[29]=A231
CaseFileTag[30]=Creme01
CaseFileTitle[30]=A233
CaseFileBody[30]=A234
CaseFileTag[31]=Medical09
CaseFileTitle[31]=A236
CaseFileBody[31]=A237
CaseFileTag[32]=Jenkins03
CaseFileTitle[32]=A239
CaseFileBody[32]=A240
CaseFileTag[33]=History12
CaseFileTitle[33]=A242
CaseFileBody[33]=A243
CaseFileTag[34]=Medical11
CaseFileTitle[34]=A245
CaseFileBody[34]=A246
CaseFileTag[35]=History13
CaseFileTitle[35]=A248
CaseFileBody[35]=A249
CaseFileTag[36]=Medical12
CaseFileTitle[36]=A251
CaseFileBody[36]=A252
CaseFileTag[37]=Medical13
CaseFileTitle[37]=A254
CaseFileBody[37]=A255
CaseFileTag[38]=Medical14
CaseFileTitle[38]=A257
CaseFileBody[38]=A258
CaseFileTag[39]=Case0606
CaseFileTitle[39]=A260
CaseFileBody[39]=A261
CaseFileTag[40]=Medical15
CaseFileTitle[40]=A263
CaseFileBody[40]=A264
CaseFileTag[41]=Medical16
CaseFileTitle[41]=A266
CaseFileBody[41]=A267
CaseFileTag[42]=Admin03
CaseFileTitle[42]=A269
CaseFileBody[42]=A270
CaseFileTag[43]=Case0601
CaseFileTitle[43]=A272
CaseFileBody[43]=A273
CaseFileTag[44]=Medical10
CaseFileTitle[44]=A275
CaseFileBody[44]=A276

[Zone]
Admin=ADMINISTRATION
Base=BASEMENT
Chapel=CHAPEL
Crem=CREMATORIUM
Flashback=TAPP'S APARTMENT
High=HIGH SECURITY
Low=LOW SECURITY
Med=MEDICAL
Rec=RECREATION
Admin=ADMINISTRATION
Base=BASEMENT
Chapel=CHAPEL
Crem=CREMATORIUM
Flashback=TAPP'S APARTMENT
High=HIGH SECURITY
Low=LOW SECURITY
Med=MEDICAL
Rec=RECREATION

[Area]
Test1=TEST AREA NAME 1
Test2=ROSE WARD AREA 2
Test3=AREA NAME 3
Test4=TEST NUMBER NAME LENGTH 4

[General]
Empty=Empty