// EXAMPLE FOR LOCALIZATION
//str_DO_NOT_CHANGE_ME			 = Translate this text instead to desired target language. That's it. Nothing else needs to be done. 
//PLEASE NOTE:
// "%%" is displayed as "%" in game
// the following are number variables and should NOT be changed: "%d","%i","%s" (their position in sentence can be changed depending on language)
// "/n" is line feed.





// ACTUAL GAME TEXT CONTENT STARTS HERE:
//------------------------------------------------------------------------------

Localization
{
	strings
	{
str_BUCCANEER_FACTIONMISSION_02_PART1_1 = Well lads, have we had enough of waking up clear-headed and refreshed?
str_BUCCANEER_FACTIONMISSION_02_PART1_2 = Aye Cap’n!
str_BUCCANEER_FACTIONMISSION_02_PART1_3 = Do we want mouths as dry as a beached jellyfish, and heads that pound like the spray on a jagged cliff-face?
str_BUCCANEER_FACTIONMISSION_02_PART1_4 = That we do!
str_BUCCANEER_FACTIONMISSION_02_PART1_5 = Then our mission’s clear boys – we’re going to blow those phony distilleries as high as a seagull on a cannonball! 
str_BUCCANEER_FACTIONMISSION_02_PART2_1 = See the steam rising? That’s where they siphon off the liquor and by-pass it to the Clean-sol factory, to be made into toilet cleaner. A crime, if you ask me.
str_BUCCANEER_FACTIONMISSION_02_PART2_2 = Aye, Cap’n, it don’t taste half so good with the pine flavor added…
str_BUCCANEER_FACTIONMISSION_02_PART2_3 = It’s highly volatile at this stage, a few good rounds and KER-BLEWY! On my count: one, two, three…
str_BUCCANEER_FACTIONMISSION_02_PART3_1 = Excellent work, lads! 
str_BUCCANEER_FACTIONMISSION_02_PART3_2 = Those Dutch fellers didn’t seem so even tempered when we left!
str_BUCCANEER_FACTIONMISSION_02_PART3_3 = Now all that remains is to drink all the way through our stockpile of grog, so we can be certain which are worth drinking, and which are the imposters. Sup up, lads, there’s work to be done!
str_BUCCANEER_FACTIONMISSION_03_PART1_1 = Hi there Cap'n! I be nephew of Cap'n Bigshott. Pete be my name! Bigshott told me to join yer crew to learn the ropes! We be doin' just fine!
str_BUCCANEER_FACTIONMISSION_03_PART2_1 = Ship ahoy, Cap’n! Looks like the Corsairs’ flagship.
str_BUCCANEER_FACTIONMISSION_03_PART2_2 = Hold to, there! I believe you’ve abused our hospitality and helped yourself to one drink too many!
str_BUCCANEER_FACTIONMISSION_03_PART2_3 = You think we’d dirty our mouths with your filthy swill? We’re going to use the rum to disinfect our latrines – it’s all it’s fit for!
str_BUCCANEER_FACTIONMISSION_03_PART2_4 = You swine!
str_BUCCANEER_FACTIONMISSION_03_PART2_5 = Quick lads, they’re throwing the barrels overboard to lighten their load. We’ve got to disable them before we lose the lot!
str_BUCCANEER_FACTIONMISSION_1_DESC = [colour='FFEED9AC']Curses! That’s the second raid scuttled this week! Those fellers are getting too clever for their britches, and all thanks to that fortune telling witch of theirs – she sees us coming before we’ve even set sail… Aye, there's nothing else for it, boys – we’ll have to [colour='FFFF6400']capture that voodoo visionary[colour='FFEED9AC'] and put her talents to work for ourselves. Am I right? [colour='FFFF6400']Capture the voodoo priestess. Bring her to the Buccaneer Chief at Buccaneer mansion. 
str_BUCCANEER_FACTIONMISSION_2_DESC = [colour='FFEED9AC']Bah, sober again, after a hard night’s drinkin’! Aye, the Dutch has been playing havoc with our local grog smuggling network. Their distilleries produce rum-lite and grog-free grog – why it’s not worth a pirate’s time to steal such mouthwash! [colour='FFFF6400']Blow up all four of their distilleries. 
str_BUCCANEER_FACTIONMISSION_3_DESC = [colour='FFEED9AC']Curses! Those blasted Corsairs have raided our best smuggler’s cave! They've made off with 50 barrels of rum and left our men trussed up like chickens, swinging from the rafters. ‘Tis time to teach ‘em a bit 'o respect! [colour='FFFF6400']Intercept their ship, and recover our rum. 
str_BUCCANEER_FACTIONMISSION_4_DESC = [colour='FFEED9AC']What’s this? A special message by carrier-parrot? Ooh, “Drop by Corsair Cove – an important package is waiting for you.” Hmmm… sounds like trap! – Why should we trust those conniving lobster-lickers? But, on the other hand… maybe we could send you on a special stealth mission – no harm in finding out, right? [colour='FFFF6400']Don't forget to collect a wind charm[colour='FFEED9AC'] before you leave, it's a mighty long way back! [colour='FFFF6400']Sail to Corsair Cove and pick up the secret package. 
str_BUCCANEER_FACTIONMISSION_5_DESC = [colour='FFEED9AC']Those dastardly double-crossing Corsairs will pay for their trick! I had to drink a whole keg of medicinal rum to recover from black-spot-itus. Aye, so here's what we're gonna do... First we must set our trap: [colour='FFFF6400']sail into Corsair Cove in the dead of night, and drop this bottle by their harbor. But make sure no one sees you, mind.[colour='FFEED9AC'] Aye, we’ll throw out a little chum for those piranhas, and then… heh, heh, heh..
str_BUCCANEER_FACTIONMISSION_6_DESC = [colour='FFEED9AC']Right boys, listen closely (pssss….pssst..pssst…). Wassat, you can’t hear me? I said, take three ships to Surprise Isle, and [colour='FFFF6400']steal Corsair ships.[colour='FFEED9AC'] If there are any guards left aboard, make ‘em walk the plank – and show ‘em no mercy. I’ll teach them treacherous dogs to mess with me! 
str_BUCCANEER_FACTIONMISSION_7_DESC = [colour='FFEED9AC']Guffaw! Ha ha ha! OOOh, my sides are splitting! Those dopy Corsairs have sent over a ransom note. – Three doubloons to be delivered by sunrise tomorrow, or [colour='FFFF6400']Mr Paddy Paws[colour='FFEED9AC'] walks the plank!! They must have been out in the sun too long on Surprise Isle!...Aw c'mon Pop-Gun Pete, you can’t be serious? Well… from your own pocket money, y’hear me? Unless… [colour='FFFF6400']Sail to Surprise Isle, and rescue Mr Paddy Paws[colour='FFEED9AC'] before he becomes shark food. 
str_CORSAIR_FACTIONMISSION_01_PART1_1 = There is be, lads! A real beauty!
str_CORSAIR_FACTIONMISSION_01_PART1_2 = I’ve heard tell that there’s grog on tap in every room…
str_CORSAIR_FACTIONMISSION_01_PART1_3 = ...and even the crew’s hammocks have feather mattresses…
str_CORSAIR_FACTIONMISSION_01_PART1_4 = …and extra large port holes…
str_CORSAIR_FACTIONMISSION_01_PART1_5 = Hrrumph! Be ye sailors and pirates, or be ye a bunch of lily-livered interior designers? You’re growing soft and it’s about time ye all toughed up.
str_CORSAIR_FACTIONMISSION_01_PART1_6 = And there’s a bunch of surly looking guards that’ll be happy to oblige wi’ the matter. Forward!
str_CORSAIR_FACTIONMISSION_01_PART2_1 = Back off ye filthy Pirates – we’ll have no smutty fingerprints on this shiny hull!
str_CORSAIR_FACTIONMISSION_01_PART2_2 = Why, I’ll smear your gizzards from the gangplank to the hold, you saucy wind-bag!
str_CORSAIR_FACTIONMISSION_01_PART3_1 = Storm the gangplank, boys – she’s all ours!
str_CORSAIR_FACTIONMISSION_01_PART3_2 = Yeay! Time to par-tay!
str_CORSAIR_FACTIONMISSION_01_PART4_1 = So tell me again what happened: the grog tanks all sprung a leak, and emptied into the sea?
str_CORSAIR_FACTIONMISSION_01_PART4_2 = Aye, Saladin. A sorry sight to see, to be sure…
str_CORSAIR_FACTIONMISSION_01_PART4_3 = And the hull is all scraped and dinted because you hit an unexpected hurricane with waves fifty feet high - a mere five knots before you made Corsair Cove?
str_CORSAIR_FACTIONMISSION_01_PART4_4 = True enough Cap’n. Though I be sleepin’ at the time – sigh… those hammocks…
str_CORSAIR_FACTIONMISSION_01_PART4_5 = So who was at the wheel when this storm sprung up?
str_CORSAIR_FACTIONMISSION_01_PART4_6 = Why, it was on auto-pilot Cap’n… We thought it best…
str_CORSAIR_FACTIONMISSION_01_PART4_7 = Huh, piece of foreign junk. Ah well, she may be well past her luxury days, thanks to you scoundrels, but at least now she fits in nicely with the rest of our fleet. Well done, lads!
str_CORSAIR_FACTIONMISSION_02_PART1_1 = Right boys, heave to! Smee and Peg-Leg, you boys stick your thumbs in the grog taps and stop the dripping. Curly and Surly, you’re on hammock duty – try and keep that creaking down, boys, or else! Cut Throat, you’re on bail-out duty – keep the hold from flooding over, or we’re all sunk. Set the auto-pilot for Pirate Isle. We’ll be there in no time!
str_CORSAIR_FACTIONMISSION_02_PART2_1 = Cap’n, Cap’n! I happened to be looking out of the extra large port holes, and I spied a ship’s mast on the horizon – looked like it was sailing under the colors of the Gov’nor of Cancun!
str_CORSAIR_FACTIONMISSION_02_PART2_10 = Dammit, DO something!!
str_CORSAIR_FACTIONMISSION_02_PART2_2 = Hmm… seems like he’s still sore over losing his luxury ship. I expect we’re sailing into trouble. Slide out the easy-glide cannons, boys, we’re in for a fight!
str_CORSAIR_FACTIONMISSION_02_PART2_3 = Halt, you thieving pirate scum! I believe you were planning to return my boat, if I’m not mistaken? 
str_CORSAIR_FACTIONMISSION_02_PART2_4 = Indeed, Governor, we are returning this fine vessel – to Pirate Isle, for a tune-up, pirate style.
str_CORSAIR_FACTIONMISSION_02_PART2_5 = You’ll not move another inch, or I’ll blow you out of the water and your sorry remains will be scattered to the four corners of the globe.
str_CORSAIR_FACTIONMISSION_02_PART2_6 = Aye, along with the nuts and bolts of your beloved ship…
str_CORSAIR_FACTIONMISSION_02_PART2_7 = My ship! My beloved ship! Get those scoundrels! But hold fire! Not a scratch on my beauty, d’you hear me?
str_CORSAIR_FACTIONMISSION_02_PART2_8 = Har, that easy-glide cannon fires REAL smooth! I wonder if the comfort-lock muskets handle as well…
str_CORSAIR_FACTIONMISSION_02_PART2_9 = Yup, very little recoil – I could shoot all day. In fact I think we will – boys – man your weapons!
str_CORSAIR_FACTIONMISSION_02_PART3_1 = Who would have thought that luxury play-thing would turn out to be such an excellent fighting machine? Now if we could only fix the leak. And the auto-pilot… Heave to boys, set the course for Pirate Isle. I think the Governor has decided to abandon his fantasy of reclaiming his boat. Now he’s just dreaming of reaching dry land!
str_CORSAIR_FACTIONMISSION_03_PART1_1 = The word is that El Torro slaughtered 1001 bulls in Spain – so many that cows were threatened with extinction and he was forced to leave, for conservation purposes. Now he makes his living slaughtering anyone that tries to help themselves to the gold reserves at the local bank. He’s not reached 1001 bodies yet, but people say he is getting close…
str_CORSAIR_FACTIONMISSION_03_PART1_2 = Now he makes his living slaughtering anyone that tries to help themselves to the gold reserves at the local bank. He’s not reached 1001 bodies yet, but people say he is getting close…
str_CORSAIR_FACTIONMISSION_03_PART1_3 = How are we going to beat him Cap’n? None of us can even speak Spanish…
str_CORSAIR_FACTIONMISSION_03_PART1_4 = Hmm… good point. We’re going to need a translator. Pete, that’ll be your job…
str_CORSAIR_FACTIONMISSION_03_PART1_5 = But, Cap’n…
str_CORSAIR_FACTIONMISSION_03_PART1_6 = Don’t interrupt, I’m thinking! Mmm… we’re going to have to pit our best swordsman against this monster.
str_CORSAIR_FACTIONMISSION_03_PART2_1 = Ha! There he is, strutting around in his fancy gold pants, waving his red cape, as though he didn’t have a care in the world. C’mmon boys, let’s make our introductions. Pete stand by…
str_CORSAIR_FACTIONMISSION_03_PART3_1 = Good day to ye, my flashy friend! I trust you are dressed to kill – or be killed…
str_CORSAIR_FACTIONMISSION_03_PART3_2 = Erm… hello, we’ve come to kill you!
str_CORSAIR_FACTIONMISSION_03_PART3_3 = Ha! You arrr stoopid enuff to take on the grrrreat El Torrro! Then I ham ‘appy! Today I kill my one thousand and first man – I reach my best score! 
str_CORSAIR_FACTIONMISSION_03_PART3_4 = Mmm, he says he’s gonna whoop you, so you’d better watch out!
str_CORSAIR_FACTIONMISSION_03_PART3_5 = Not so fast! A mere bull does not wield a sword like I do!
str_CORSAIR_FACTIONMISSION_03_PART3_6 = Get a load of this then!
str_CORSAIR_FACTIONMISSION_03_PART3_7 = Verry Impressive, Mr. Bull – if I were not mistaken, I almost take you for a man. 
str_CORSAIR_FACTIONMISSION_03_PART3_8 = He thinks you make a great bull, Cap'n – I fink ee’s a bit worried!
str_CORSAIR_FACTIONMISSION_03_PART3_9 = Enough chit chat. Let’s get to the fighting part. C’mmon boys, draw your weapons!
str_CORSAIR_FACTIONMISSION_03_PART4_1 = Arr! To the bank now! Pillage it dry!
str_CORSAIR_FACTIONMISSION_03_PART5_1 = How it does sparkle and glitter! Your best haul yet boys! Where did you find such stylish pants! And good work with the gold and jewels too – add them to the pile, lads, we’ll divvy them up later. Meanwhile, I’m off to try on my new costume.
str_CORSAIR_FACTIONMISSION_06_PART1_1 = Well boys, you set sail as poor pirate scum, but you are destined to return as disgustingly rich pirate scum!
str_CORSAIR_FACTIONMISSION_06_PART2_1 = There she is! Watch out for the guard ships – take them out first... we don’t want to scupper our prize!
str_CORSAIR_FACTIONMISSION_06_PART3_1 = Take my ship if you will, but beware the curse! Any who look upon this treasure will be blinded by their greed.
str_CORSAIR_FACTIONMISSION_06_PART4_1 = Ha! A Queen’s ransom! And it’s all mine! So many sparkly things in one place – I need some sunglasses! 
str_CORSAIR_FACTIONMISSION_06_PART4_2 = Yeah, it’s definitely worth the curse, Chief…
str_CORSAIR_FACTIONMISSION_06_PART4_3 = Curse? What curse?
str_CORSAIR_FACTIONMISSION_06_PART4_4 = That Queen Never, or whatever her name is, said that whoever sacked her treasure would go blind... but you can just wear specs, right?
str_CORSAIR_FACTIONMISSION_06_PART4_5 = Er, sure... But just to be on the safe side, let’s get this stuff into the cellars... pronto. Jaffar, you do it. I’m too busy to touch it right now, okay?
str_CORSAIR_FACTIONMISSION_1_DESC = [colour='FFEED9AC']Our fleet is looking a little rough around the edges – [colour='FFFF6400']it is time we got ourselves a brand spanking new ship![colour='FFEED9AC'] The governor of Cancun has just ordered himself a luxury vessel and it would be a shame if it didn’t get much use – especially considering how the gov’nor’s days are definitely numbered! Let’s help him out lads! [colour='FFFF6400']Storm the ship at Cancun port and sail it back to Corsair Cove.
str_CORSAIR_FACTIONMISSION_2_DESC = [colour='FFEED9AC']That [colour='FFFF6400']new ship needs some major repairs[colour='FFEED9AC'] – the grog taps drip all night long, the hammocks creak. It’s taking on water quicker than a cracker in a rainstorm! Pirate Isle has the means to fix this beauty, escort her there. [colour='FFFF6400']Escort the Luxury ship to Pirate Isle. Defend it against any attacks en route. 
str_CORSAIR_FACTIONMISSION_3_DESC = [colour='FFEED9AC']We haven’t been able to get near the safe in the [colour='FFFF6400']Puerto Cabezas Community Bank.[colour='FFEED9AC'] They’re sitting on a pile of gold, and jewels, and other valuables – and I want it all! But it seems they’ve hired a new guard – [colour='FFFF6400']a Spanish bull fighter[colour='FFEED9AC'] – and no one is quick enough to take him.
str_CORSAIR_FACTIONMISSION_4_DESC = [colour='FFEED9AC']I’m feeling like having a birthday tomorrow and I am worried the presents will be as bad as on my previous birthday, last month. [colour='FFFF6400']I would love to see a new ship in the docks[colour='FFEED9AC'], and you look able enough to get me one! Oh, oh! [colour='FFFF6400']I prefer one of those dark ships from the dreaded Black Cove![colour='FFEED9AC'] There is a rumor that a lone Black Cove ship has been raiding [colour='FFFF6400']Colon and Soledad[colour='FFEED9AC'], so you might want to start looking for my ship there first.
str_CORSAIR_FACTIONMISSION_5_DESC = [colour='FFEED9AC']The Dutch have a fifty ton cannon, [colour='FFFF6400']Big Bertha in Puerto La Cruz.[colour='FFEED9AC'] We can’t get close to shore, thanks to the cannon, [colour='FFFF6400']Big Bertha.[colour='FFEED9AC'] One blast from her and our strongest ships have a hole the size of Africa smashed into their hulls. [colour='FFFF6400']We need that cannon destroyed!
str_CORSAIR_FACTIONMISSION_6_DESC = [colour='FFFF6400']The Ebony Enchantress is sailing in convoy carrying the treasures of Queen Nefer to her summer palace on the Isle of Bling.[colour='FFEED9AC'] This cargo of rare precious stones and finely crafted jewelry is legendary for its magnificence. A Corsairs’ dream, in fact – and now within our grasp. [colour='FFFF6400']Just a little cunning and we will all be wealthy beyond our wildest hopes.
str_CORSAIR_FACTIONMISSION_7_DESC = [colour='FFEED9AC']Wassat? No, no more grog for me, Hasim – can’t even stand to look at it after last night! A message, ye say? For me? Oh… a map… [colour='FFFF6400']A TREASURE MAP???![colour='FFEED9AC'] Why didn’t ye say so! Look lively, boys! We’re off to [colour='FFFF6400']Surprise Isle[colour='FFEED9AC'] – we’re going to make our fortune! Bring the spades, some empty chests… and a few kegs of grog. [colour='FFFF6400']Sail to Surprise Island. Dig up pirate treasure – X marks the spot! 
str_FACTIONMISSION_BUCCANEER_04_PART1_1 = Ah-ha! Just as I thought – three of the Corsair’s best ships are lying in wait just beyond the reef. If they expect us to sail into their ambush they‘re one shrimp short of a full pot.
str_FACTIONMISSION_BUCCANEER_04_PART1_2 = Right lads, cannons at the ready, hug the shoreline, let’s ambush the ambushers!
str_FACTIONMISSION_BUCCANEER_04_PART2_1 = Look, they’ve abandoned the package – it’s just lying there on the dock! Quick nab it before they realize their mistake!
str_FACTIONMISSION_BUCCANEER_04_PART3_1 = Oooh goody! A package, just for me!! Must be something really good if it took three ships to defend it! Maybe it's a fancy admiral’s hat! Or maybe a ball-cock pistol! Or perhaps some cup-cakes! I do love a nice cup cake! Gimmie gimmie!
str_FACTIONMISSION_BUCCANEER_04_PART3_2 = Well?... Chief?... You feeling alright, boss – you look quite pale…?
str_FACTIONMISSION_BUCCANEER_04_PART3_3 = Argh… it be the black spot! I’m doomed! Cursed! Them double crossing Corsairs – I should have known!
str_FACTIONMISSION_BUCCANEER_05_PART1_1 = Easy does it lads, watch out for yon rocks!
str_FACTIONMISSION_BUCCANEER_05_PART1_2 = Can I just take a small peek at the message in the bottle, pleeese please please? 
str_FACTIONMISSION_BUCCANEER_05_PART1_3 = Stop fiddling and leave it be! 
str_FACTIONMISSION_BUCCANEER_05_PART1_4 = But it might be a treasure map…
str_FACTIONMISSION_BUCCANEER_05_PART1_5 = It IS a treasure map Petey, we’ve already gone over this…
str_FACTIONMISSION_BUCCANEER_05_PART1_6 = It is??? Why then I’m keeping it for myself! Rather me be rich than some crooked Corsair…
str_FACTIONMISSION_BUCCANEER_05_PART1_7 = Petey… just drop the bottle overboard before I shoot your toes off…
str_FACTIONMISSION_BUCCANEER_05_PART2_1 = Excellent job, me hearties! Now all we have to do is wait for those greedy barnacle brains to sail right into our trap! What’s wrong with you Petey? You’ve a face like a flayed flounder... and why are you limping? 
str_FACTIONMISSION_BUCCANEER_06_PART1_1 = There they are, Cap’n! I can see ‘em on the shore with their spades, makin’ an awful mess… are they going to bury some treasure?
str_FACTIONMISSION_BUCCANEER_06_PART1_2 = No Petey, like I said…. There is no treasure. NO TREASURE, got it? 
str_FACTIONMISSION_BUCCANEER_06_PART1_3 = Aye aye Cap’n.. No need to get your musket, I got it.
str_FACTIONMISSION_BUCCANEER_06_PART1_4 = I wish I could see their lily-livered faces when they open the chest, only to find a teddy bear inside! But we have work to do lads – let’s steal those ships before the Corsairs spot us!
str_FACTIONMISSION_BUCCANEER_06_PART2_1 = Ha! A nice addition to our fleet! Good work lads, time to sail home!
str_FACTIONMISSION_BUCCANEER_06_PART3_1 = Ha ha ha! I’m laughing so hard I nearly spilled me rum! Three new ships, and the worst of me Corsair enemies stranded on Surprise Isle with nothing but a teddy bear to keep ‘em company!
str_FACTIONMISSION_BUCCANEER_06_PART3_2 = They’ll not forget this night.
str_FACTIONMISSION_BUCCANEER_06_PART3_3 = Send me a black spot, will they?! Well I hope they enjoy their little vacation… Camping out with the crocodiles isn’t my idea of fun, but then it takes all kinds… heh, heh, heh!
str_FACTIONMISSION_BUCCANEER_06_PART3_4 = But Chief, when do I get my teddy bear back again? My Mr. Paddy Paws is afraid of the dark.. and ‘ee don’t like Corsairs none, neither…
str_FACTIONMISSION_BUCCANEER_07_PART1_1 = We’re approaching the island, boys! We’ll have to be mighty smart about this rescue operation, or it could turn ugly.
str_FACTIONMISSION_BUCCANEER_07_PART2_1 = Okay, Mr. Paws, your time has come! The sun has almost risen and there’s no sign of your so-called friends. Guess your furry little tush isn’t worth three doubloons, eh? I bet they buried you here just to be rid of you. – Are you sure you won’t reconsider your decision and join our crew?
str_FACTIONMISSION_BUCCANEER_07_PART2_2 = Oh the scoundrels! Mr Paddy Paws would never betray me…. Hold on Mr. P… I’m coming for you!
str_FACTIONMISSION_BUCCANEER_07_PART2_3 = Pop-gun Pete, you maneuver that dingy around and board the main Corsair ship. Meanwhile, we’ll create a little distraction.
str_FACTIONMISSION_BUCCANEER_07_PART3_1 = Got ‘im, Cap’n! Let’s get out of here!
str_FACTIONMISSION_BUCCANEER_07_PART3_2 = What took you so long? What were the Corsairs doing?
str_FACTIONMISSION_BUCCANEER_07_PART3_3 = The Chief was looking at his pocket watch, and that nasty Jaffar the Jerrible was bouncing on the plank and prodding poor Mr. P with an oar… Ooh, I’d like to give ‘im what for, the big bully. But Mr. P was very brave…
str_FACTIONMISSION_BUCCANEER_07_PART4_1 = Nice work lads! Those Corsairs didn’t stand a chance! The fools, making a teddy bear walk the plank. They must be sun-touched for sure.
str_FACTIONMISSION_BUCCANEER_07_PART4_2 = And Mr. Paddy Paws is all safely tucked up in me hammock once more, with a bottle of his favorite grog!
str_FACTIONMISSION_BUCCANEER_01_PART1_1 = Maybe we should place a guard at every hut.
str_FACTIONMISSION_BUCCANEER_01_PART2_1 = Mornin’ boys – shall I turn me back so I can pretend to be all surprised like? OOOh! You did make me jump! What on earth are you doin’ here?
str_FACTIONMISSION_BUCCANEER_01_PART2_2 = Eh? What’s that then?
str_FACTIONMISSION_BUCCANEER_01_PART2_3 = Surely you not foolish enough to tink you goin’ to take a voodoo priestess hostage? I got me roots and ‘erbs and potions to protect me! Also, the other group seems more tempting.
str_FACTIONMISSION_BUCCANEER_01_PART3_1 = Alright, I surrender – I always knew it was goin’ to turn out like this. Me mangelwurzle root shriveled up dis mornin’- a very very bad sign. 
str_FACTIONMISSION_BUCCANEER_01_PART3_2 = Don’t worry none – they have plenty of fresh vegetables back at Buccaneer Mansion. They feed ‘em to their prisoners as punishment…
str_FACTIONMISSION_BUCCANEER_01_PART4_1 = Har! Well done, me…
str_FACTIONMISSION_BUCCANEER_01_PART4_2 = … hearties!
str_FACTIONMISSION_BUCCANEER_01_PART4_3 = We showed those…
str_FACTIONMISSION_BUCCANEER_01_PART4_4 = … foolish, root-rubbing, trance-ified scum alright!
str_FACTIONMISSION_BUCCANEER_01_PART4_5 = Now, ye stop that…
str_FACTIONMISSION_BUCCANEER_01_PART4_6 = … nonsense, or I’ll have you clapped in irons!
str_FACTIONMISSION_BUCCANEER_01_PART4_7 = Hey, if there’s any iron-clapping to be done…
str_FACTIONMISSION_BUCCANEER_01_PART4_8 = … it’ll be done by me!
str_FACTIONMISSION_BUCCANEER_01_PART4_9 = Hmm, maybe this fortune telling malarkey is more trouble than it’s worth. Take the prisoner to the root cellar and keep her out of my… 
str_FACTIONMISSION_BUCCANEER_01_PART4_10 = … sight! Dat’s right! Just put me with your roots and ‘erbs and I be nice and safe… (safe as a shark in a paddling pool).
str_FACTIONMISSION_CORSAIR_04_PART1_1 = There she goes! Ready the volunteer!
str_FACTIONMISSION_CORSAIR_04_PART2_1 = Arr! She be ours!
str_FACTIONMISSION_CORSAIR_04_PART2_2 = Aye! Sail her back to the mansion. We'll escort you!
str_FACTIONMISSION_CORSAIR_04_PART3_1 = Oh what a beauty she is! It's all I ever wanted!
str_FACTIONMISSION_CORSAIR_05_PART1_1 = Lady Fortune seems to be smiling on us! Big Bertha is under maintenance! 
str_FACTIONMISSION_CORSAIR_05_PART1_2 = Quickly lads! Park this ship and rid of the shores of this horror!
str_FACTIONMISSION_CORSAIR_05_PART2_1 = Look at the size of that thing! Tear it down!
str_FACTIONMISSION_CORSAIR_05_PART3_1 = Bertha is gone? Good news, we can pillage again!
str_FACTIONMISSION_CORSAIR_07_PART1_1 = Here we are, men!
str_FACTIONMISSION_CORSAIR_07_PART1_2 = Thanks for the escort! Those Black Cove pirates are no end of trouble!
str_FACTIONMISSION_CORSAIR_07_PART2_1 = Heave to and man the spades – I want to see the glimmer of gold by sunset, or you’ll taste the cat o’ nine tails, the lot of ye!
str_FACTIONMISSION_CORSAIR_07_PART2_2 = But Jaffar, dry land makes me dreadful nauseous…
str_FACTIONMISSION_CORSAIR_07_PART2_3 = Stop your squawking and dig. Here, take this for your troubles.
str_FACTIONMISSION_PIRATE_01_PART1_1 = It's a pirate ambush! We must outrun them! We must deliver the message in time
str_FACTIONMISSION_PIRATE_01_PART2_1 = WHAT? This is an insult to the crown! This cannot stand! Of course you know - this means war!
str_FACTIONMISSION_PIRATE_01_PART3_1 = So, any luck?
str_FACTIONMISSION_PIRATE_01_PART3_2 = Aye, that counterfeit message did just the trick. That governor turned beet red!
str_FACTIONMISSION_PIRATE_01_PART3_3 = Har har har! I do likes a good prank! And that should keep ‘em off our backs for a while, at least until they discover the mischief.
str_FACTIONMISSION_PIRATE_02_PART1_1 = Destroy these Pirate scum!
str_FACTIONMISSION_PIRATE_02_PART1_2 = We'll have you, Governor. Just you wait!
str_FACTIONMISSION_PIRATE_02_PART2_1 = Very well, we surrender. Take me, but leave my daughter unharmed. 
str_FACTIONMISSION_PIRATE_02_PART2_2 = You're coming with us. The Pirate Chief wants a word with you.
str_FACTIONMISSION_PIRATE_02_PART3_1 = Well done, mate! Greetings, Governor!
str_FACTIONMISSION_PIRATE_02_PART3_10 = Thanks, mate. I doubt we've heard the last from him, but at least that might keep ‘im quiet for a while!
str_FACTIONMISSION_PIRATE_02_PART3_2 = What is the meaning of this?!
str_FACTIONMISSION_PIRATE_02_PART3_3 = Oh well, I thought we'd have a nice little chat before my men feed you to the sharks.
str_FACTIONMISSION_PIRATE_02_PART3_4 = WHAT? Oh, no, no! Surely we can come to some kind of agreement?
str_FACTIONMISSION_PIRATE_02_PART3_5 = Why, indeed -- I'd really like to come to some kind of gentlemen's agreement, but my sharks are really quite hungry…
str_FACTIONMISSION_PIRATE_02_PART3_6 = Sir, if you let me go, I pledge on my honor never to hunt you good Pirates again.
str_FACTIONMISSION_PIRATE_02_PART3_7 = Arr, but what about my poor sharks?
str_FACTIONMISSION_PIRATE_02_PART3_8 = Er... Well, how about I deliver you a ship filled with shark food?
str_FACTIONMISSION_PIRATE_02_PART3_9 = Arr, indeed! Shark food. Sounds like we have a deal. Let 'im go boys!
str_FACTIONMISSION_PIRATE_03_PART1_1 = How on earth shall we catch the Cuttlebone, Cap’n? It be like chasin’ the wind…
str_FACTIONMISSION_PIRATE_03_PART1_2 = True enough, lads – we’ll never beat her in a straight chase, but then again, there’s ways of harnessin’ the wind and we shall see the Cuttlebone blow hersel’ right into our nets!
str_FACTIONMISSION_PIRATE_03_PART1_3 = You mean we’re going to blow her up?
str_FACTIONMISSION_PIRATE_03_PART1_4 = No, you barnacled brain numbskull – how can we blow her up if we can’t catch her? First we must watch and learn her route, and then once we know where she’s heading…
str_FACTIONMISSION_PIRATE_03_PART1_5 = Why, then we just lie in wait and let her speed into our trap!
str_FACTIONMISSION_PIRATE_03_PART1_6 = OOOh, clever! …. And then we blow her up?
str_FACTIONMISSION_PIRATE_03_PART1_7 = Aye! Then we blow her up.
str_FACTIONMISSION_PIRATE_03_PART1_8 = Good. I like that bit best.
str_FACTIONMISSION_PIRATE_03_PART2_1 = Hold sail there! You’ve transported your last governor and now it’s time to visit Davy Jones himself. Though I doubt you’ll be making a return journey…
str_FACTIONMISSION_PIRATE_03_PART2_2 = Don’t count your crabs before you’ve hauled in your lobster pots. The Cuttlebone isn’t beaten that easily!
str_FACTIONMISSION_PIRATE_03_PART2_3 = Attack!
str_FACTIONMISSION_PIRATE_03_PART3_1 = Thar she goes! Let’s see if she sinks quicker than all the other ships, too! 
str_FACTIONMISSION_PIRATE_03_PART3_2 = Too bad she didn’t have a governor on board this time – that would have been a fine warning for the rest of the scheming landlubbers!
str_FACTIONMISSION_PIRATE_04_PART1_1 = So, Captain, we meet again.
str_FACTIONMISSION_PIRATE_04_PART1_2 = I think you know why we’re here…
str_FACTIONMISSION_PIRATE_04_PART1_3 = You’ve come for the peg-leg. But if you think you can just walk right in here, and walk out again with an extra leg, you can think again. Well, you won’t find it so easy. 
str_FACTIONMISSION_PIRATE_04_PART1_4 = We’re walking out with that leg, dead or alive!
str_FACTIONMISSION_PIRATE_04_PART1_5 = Guards – take these villains.
str_FACTIONMISSION_PIRATE_04_PART2_1 = Back to the ship, boys, and hold our prize up high, so poor ol’ Peg-Leg can see it coming from afar!
str_FACTIONMISSION_PIRATE_04_PART3_1 = There, strap it on, man! And have a good stomp about. How does it feel?
str_FACTIONMISSION_PIRATE_04_PART3_2 = Aw, it’s a blessed relief, Cap’n – I feel quite me old self again.
str_FACTIONMISSION_PIRATE_04_PART3_3 = And the dreadful thirst?
str_FACTIONMISSION_PIRATE_04_PART3_4 = Still there, I'm afraid. I’m always burnin’ for a drop of grog, truth be told, peg leg or not.
str_FACTIONMISSION_PIRATE_05_PART1_1 = Right lads, it’s off to hidden cabin for us! Now, which of you scoundrels has any assassination experience?
str_FACTIONMISSION_PIRATE_05_PART1_2 = Assassanassy what?
str_FACTIONMISSION_PIRATE_05_PART1_3 = Sigh… who’s good at killin’ people?
str_FACTIONMISSION_PIRATE_05_PART1_4 = Ohhh… we all be mighty fine in that respect. If there be a good long plank on hand, that is…
str_FACTIONMISSION_PIRATE_05_PART1_5 = On land. We’re killing Blue Pete on land. A plank won’t do it. Unless you plan to bludgeon him to death… 
str_FACTIONMISSION_PIRATE_05_PART2_1 = Charge!
str_FACTIONMISSION_PIRATE_05_PART2_2 = We were supposed to report back to base you hot head!
str_FACTIONMISSION_PIRATE_05_PART2_3 = They look weak, the boss will reward us with extra grog!
str_FACTIONMISSION_PIRATE_05_PART2_4 = Ambush! Get them!
str_FACTIONMISSION_PIRATE_05_PART3_2 = That must be him! Sounds like he’s already in a bad mood… so who’s going in there to finish him off?
str_FACTIONMISSION_PIRATE_05_PART3_3 = To Davey Jones’ Locker with the lot ‘o ye! Petey wants a cracker!
str_FACTIONMISSION_PIRATE_05_PART3_4 = Well??? Charge the cabin!
str_FACTIONMISSION_PIRATE_05_PART4_1 = Shiver me timbers! Ye sorry lily-livered scoundrels! The plank for ye!
str_FACTIONMISSION_PIRATE_05_PART4_2 = He’s a bloomin’ bird!
str_FACTIONMISSION_PIRATE_05_PART4_3 = Well boys, ye have your orders….
str_FACTIONMISSION_PIRATE_05_PART4_4 = Whoa, whoa. We’re not really supposed to shoot a bird, are we?! 
str_FACTIONMISSION_PIRATE_05_PART4_5 = Umm. Maybe we should just take him back to the chief, and let him deal with Blue Pete.
str_FACTIONMISSION_PIRATE_05_PART5_1 = Ah, back already lads? I trust ol’ Petey didn’t give you too much of a hard time? 
str_FACTIONMISSION_PIRATE_05_PART5_2 = Quiet as a field mouse.
str_FACTIONMISSION_PIRATE_05_PART5_3 = Ye lilly-livered cod! Rawwk!
str_FACTIONMISSION_PIRATE_05_PART5_4 = Very well then, hang the old fellow up over there! He always gets crotchety if he’s cooped up inside and doesn’t get taken out regularly.
str_FACTIONMISSION_PIRATE_06_PART1_1 = Arr, there they are!
str_FACTIONMISSION_PIRATE_06_PART1_2 = The CEO of Shrimpbucks has put a bounty on yer head. Give it 'ere or we be taking it by force!
str_FACTIONMISSION_PIRATE_06_PART1_3 = The Black Cove! Off with their heads!
str_FACTIONMISSION_PIRATE_06_PART2_1 = Fine work boys! Shrimpbucks has served their last Grog-accino Grande, and the Salty Swill Bucket is now safe! Time to get back there, me hearties, and celebrate our success – drinks are on me!
str_FACTIONMISSION_PIRATE_07_PART1_1 = Well then, lads – who has the shopping list? Look lively, hop to it – the Chief’s belly’s a-rumblin’ and a grumblin’... a sure sign that a storm’s brewing! What’s on the list?
str_FACTIONMISSION_PIRATE_07_PART1_2 = Lobster claws, we can nab these from the beach at Santo Domingo.
str_FACTIONMISSION_PIRATE_07_PART1_3 = Fresh clams, from the market at Santiago de Cuba.
str_FACTIONMISSION_PIRATE_07_PART1_4 = At Basseterre we can pilfer for some delicious king crabs!
str_FACTIONMISSION_PIRATE_07_PART1_5 = And some Fresh Chum. We can steal some from whalers!
str_FACTIONMISSION_PIRATE_07_PART2_1 = Ahh... absolutely delicious! Just like I used to have in the good old days, when I was nobbut a wee cabin boy, all bright eyed and eager to rob anything that moved. The broth is particularly tasty – what’s that unusual flavor Cookie?
str_FACTIONMISSION_PIRATE_07_PART2_2 = That’s none of my doing, Chief – you can thank Peg Leg for that little addition!
str_STORYLINEMISSION_FINAL_PART1_1 = Never did I think I’d see the day when we lot would stand under one flag, Pirate, Buccaneer, and Corsair.
str_STORYLINEMISSION_FINAL_PART1_2 = Aye, indeed, ‘tis a rare and auspicious moment, to see the pirate clans united, under one Champion.
str_STORYLINEMISSION_FINAL_PART1_3 = My brothers, let us vow to join our good Champion and defeat the Pirates of Black Cove and share equally whatever riches may be found at the Forgotten Island.
str_STORYLINEMISSION_FINAL_PART1_4 = Aye, we must discover what secrets lie hidden at the Forgotten Island, and drive the Black Cove from these waters, once and for all!
str_STORYLINEMISSION_FINAL_PART1_5 = Do this, and you shall complete the seal, and become the Pirate King of legend!
str_STORYLINEMISSION_FINAL_PART1_6 = Agreed! The ancient seal of the pirates must be made whole, and the Pirate King must sail once more upon the seas!
str_STORYLINEMISSION_FINAL_PART1_7 = Yo-ho-ho! Yer course be clear! Take us united to the Black Cove, claim it as yer prize and become our King!
str_STORYLINEMISSION_FINAL_PART1_8 = Aye, ‘tis time we had a proper Pirate King around here. Let’s cast off!
str_STORYLINEMISSION_FINAL_PART2_1 = Colonel Quickdraw?! What are you doing, sailing under Black Cove colors?
str_STORYLINEMISSION_FINAL_PART2_2 = You old fool! You think I’d play second fiddle to a doddering old man and this – his new “Champion”?!
str_STORYLINEMISSION_FINAL_PART2_3 = Who is this outlaw?
str_STORYLINEMISSION_FINAL_PART2_4 = Oh, we know Colonel Quickdraw well! He hunts the ships of the Pirate Clan for sport.
str_STORYLINEMISSION_FINAL_PART2_5 = Not by my order! Quickdraw, could this be true?!
str_STORYLINEMISSION_FINAL_PART2_6 = Enough talk. Time to put this treacherous dog beneath the waves.
str_STORYLINEMISSION_FINAL_PART2_7 = Pirates of Black Cove! Attack!
str_STORYLINEMISSION_FINAL_PART3_1 = Arr, ‘tis time we taught these mangy dogs a lesson in naval warfare!
str_STORYLINEMISSION_FINAL_PART3_2 = They’re sending in reinforcements. There’s just too many of them!
str_STORYLINEMISSION_FINAL_PART3_3 = Another wave is incoming. Get ready!
str_STORYLINEMISSION_FINAL_PART3_4 = We’re taking on water! Dodge that cannon fire!
str_STORYLINEMISSION_FINAL_PART3_5 = The ship be barely hanging together!
str_STORYLINEMISSION_FINAL_PART4_1 = There, we made it! That was the last of ‘em. But where’s Quickdraw…
str_STORYLINEMISSION_FINAL_PART4_2 = Aye, now let’s see what the island itself has in store!
str_STORYLINEMISSION_FINAL_PART4_3 = It could be dangerous! We must be careful…
str_STORYLINEMISSION_FINAL_PART5_1 = Come, men! Push back these dogs! Don’t let them near the mine!
str_STORYLINEMISSION_FINAL_PART5_2 = You fools! You’ll never defeat us!
str_STORYLINEMISSION_FINAL_PART5b_3 = Arrr! They have me! Oh no! Is that Davey Jones I see before me! The light fades…
str_STORYLINEMISSION_FINAL_PART6_1 = A gold mine! Pirate paradise indeed!
str_STORYLINEMISSION_FINAL_PART6_2 = No wonder the Black Cove wanted this isle for themselves! Why, look at all this gold!
str_STORYLINEMISSION_FINAL_PART6_3 = Watch out! It could be cursed!
str_STORYLINEMISSION_FINAL_PART6_4 = Nay, it’s not cursed. That’s just what the Black Cove Pirates wanted us to think. Half the curses we’ve heard in our lives were rumors started by the Black Cove, to keep us from seeking out the Forgotten Island.
str_STORYLINEMISSION_FINAL_PART6_5 = Aye, there is truth in these words.
str_STORYLINEMISSION_FINAL_PART6_6 = We shall have to build a new mansion on this very isle, for the new Pirate King!
str_STORYLINEMISSION_FINAL_PART6_7 = To the Champion and the King! The one who united all the pirate clans!
str_STORYLINEMISSION_FINAL_PART6_8 = The one who rid us of the Black Cove Pirates, and led the way back to the Forgotten Island!
str_STORYLINEMISSION_FINAL_PART6_9 = The one who made the Pirate Seal whole once more, fulfilled the legends, and won us back our treasure of old!
str_STORYLINEMISSION_FINAL_PART6_10 = Enough talk! Let the grog flow freely! We are rich and free! The waters are quiet and the lands are ours! It is time to celebrate!
str_MAIN_CHARACTER_BUCCANEER_DESCRIPTION = For his fifth birthday young Jack received a pop-gun – a jolly, tin contraption with a cork bullet attached by a stout cord. An evil gleam flickered in the lad’s eyes: the cord was promptly severed and our young sharp-shooter began testing his skills, shattering a full bottle of vintage grog and the school teacher’s glass eye. \n \n Jack proved to possess an uncanny aim – no target was too tricky this young tearaway. Anything that moved within a mile radius was liberally speckled with shot. Hoping to dampen his fiery spirit, his father packed him off to sea, thinking only the seagulls would be in danger. But before long, young Jack was the Captain’s right hand man, stationed in the crow’s nest, picking off any marauding pirates whose vessels happened to wander into range of his ever cocked musket. \n \n But reckless Jack still craved more challenges... and the riskier the target, the better!
str_MAIN_CHARACTER_CORSAIR_DESCRIPTION = Jolie Rogers was sickeningly cute – but her angelic appearance belied a devilishly mischievous temperament. Kindly old aunties quickly learnt not to pinch this lassie’s rosy cheeks – if they valued their fingers! \n \n Not just a pretty face, Jolie proved an agile and capable street-fighter, disarming her opponents with a quick bat of her eyelashes before whipping out her razor-sharp knives. However, she nearly met her match when she clashed steel with Captain Blithe, an equally cold-hearted and ruthless privateer not so easily taken with a pretty face. \n \n But fortune smiled on Jolie: only her pride was wounded, thanks to the intervention of Bondsman Billy, who clapped the Captain in irons and hauled him off to the gallows. Determined to prove herself the hapless Captain’s equal, Jolie signed onto the next ship leaving the harbor. Soon enough, the name ‘Jolie Rogers’ was legendary – both for her beauty and her fearsome prowess as a sailor and swordsman.
str_MAIN_CHARACTER_PIRATE_DESCRIPTION = Poor baby Walker -- abandoned on the steps of a Parisian orphanage, wrapped in a Jolly Roger, a bottle of vintage grog clutched tightly in his tiny hands. \n \n Seems his destiny was set from that day forth. At the tender age of twelve, Walker slipped on board an old merchant ship bound for the West Indies. He was soon discovered, and his dreams of piracy roundly dismissed, but the kindly old Captain took a liking to the spirited young stowaway, and saw that the young man received a sound schooling in the art of seamanship. \n \n Walker grew to become a capable sailor, and served as first mate on a dozen ships. But every once in a while he would take out his old pirate flag, pour himself a generous mug of grog, and re-visit his childhood fantasies. No doubt about it – piracy runs deep in this young adventurer’s veins! 
str_COLONY_SOLDIER_DAMAGED_1 = The enemy is superior!
str_COLONY_SOLDIER_DAMAGED_2 = We can't take this much longer!
str_COLONY_SOLDIER_DAMAGED_3 = Maker help us!
str_COLONY_SOLDIER_DAMAGED_4 = We're doomed!
str_COLONY_SOLDIER_DAMAGED_5 = We lack the experience to defeat you.
str_COLONY_SOLDIER_DAMAGED_6 = Ouch!
str_COLONY_SOLDIER_DAMAGED_7 = Make it stop!
str_COLONY_SOLDIER_DAMAGED_8 = Where are the reinforcements?
str_COLONY_SOLDIER_DAMAGED_9 = Hold this position!
str_COLONY_SOLDIER_DAMAGED_10 = We're getting slaughtered.
str_PRISONER_CHAT_1 = Thank you!
str_PRISONER_CHAT_2 = I was held there against my will.
str_PRISONER_CHAT_3 = I am innocent!
str_PRISONER_CHAT_4 = I couldn't have survived one more day in there.
str_PRISONER_CHAT_5 = Freedom!
str_PRISONER_CHAT_6 = What now?
str_PRISONER_CHAT_7 = The food was bad.
str_PRISONER_CHAT_8 = No more water and bread!
str_PRISONER_CHAT_9 = Where do I sleep now?
str_PRISONER_CHAT_10 = I'm a changed person now.
str_COLONY_SOLDIER_SIGHTED_1 = There they are!
str_COLONY_SOLDIER_SIGHTED_2 = Enemy sighted!
str_COLONY_SOLDIER_SIGHTED_3 = What have we here.
str_COLONY_SOLDIER_SIGHTED_4 = Charge!
str_COLONY_SOLDIER_SIGHTED_5 = To battle!
str_COLONY_SOLDIER_SIGHTED_6 = It is a glorious day!
str_COLONY_SOLDIER_SIGHTED_7 = For the… Governor!
str_COLONY_SOLDIER_SIGHTED_8 = Pirates!
str_COLONY_SOLDIER_SIGHTED_9 = Let's drive that pirate scum away from our colony!
str_COLONY_SOLDIER_SIGHTED_10 = Protect what's yours!
str_COLONY_SOLDIER_WINNING_1 = We have them now!
str_COLONY_SOLDIER_WINNING_2 = There's no stopping us!
str_COLONY_SOLDIER_WINNING_3 = Strike at them!
str_COLONY_SOLDIER_WINNING_4 = Let them feel our strength!
str_COLONY_SOLDIER_WINNING_5 = No turning back now.
str_COLONY_SOLDIER_WINNING_6 = Next time, send some troops with actual experience.
str_COLONY_SOLDIER_WINNING_7 = You're no match for us.
str_COLONY_SOLDIER_WINNING_8 = Victory is ours!
str_COLONY_SOLDIER_WINNING_9 = You're closing your end.
str_COLONY_SOLDIER_WINNING_10 = Prepare to meet the maker.
str_PIRATE_GREETING_1 = Ahoy thar, me matey!
str_PIRATE_GREETING_2 = Avast, me matey! 'Tis good to see ye again.
str_PIRATE_GREETING_3 = Ahoy, matey!
str_PIRATE_GREETING_4 = Arr, welcome back.
str_PIRATE_GREETING_5 = How de ye do?
str_PIRATE_GREETING_6 = Ahoy, thar.
str_PIRATE_GREETING_7 = Good day to ye.
str_PIRATE_GREETING_8 = Ahoy!
str_PIRATE_GREETING_9 = Arr, matey.
str_PIRATE_GREETING_10 = Arr, 'tis our good friend.
str_PIRATE_INSULT_1 = Bilge-sucking scallywag...
str_PIRATE_INSULT_2 = I'd use ye fer chum, but I don't fish fer minnows.
str_PIRATE_INSULT_3 = Ye best walk quickly, afore we tie ye to the keel. Savvy?
str_PIRATE_INSULT_4 = Watch yer step, or we'll be usin' ye fer shark bait.
str_PIRATE_INSULT_5 = Ye scurvy dog. Get out of me sight.
str_PIRATE_INSULT_6 = Son of a biscuit eater! Ye got no business here!
str_PIRATE_INSULT_7 = Yer not worth chum, ye lilly-livered landlubber.
str_PIRATE_INSULT_8 = Blow me down! A landlubber!
str_PIRATE_INSULT_9 = We hang folk like you from the yardarm.
str_PIRATE_INSULT_10 = What be this? Looks like shark-bait to me!
str_PIRATE_MUSING_1 = Could o' sworn I had eight pieces...
str_PIRATE_MUSING_2 = Never try to pick your nose with your hook hand.
str_PIRATE_MUSING_3 = Dead men tell no tales...
str_PIRATE_MUSING_4 = Have you seen my peg-leg?
str_PIRATE_MUSING_5 = I be blind! Oh wait, no -- just got my eypatch on backwards.
str_PIRATE_FACTIONMISSION_1_DESC = [colour='FFEED9AC']Arr, 'tis fine thing that the colonials quarrel amongst themselves. Softens 'em up for us! But now there's a Spanish messenger delivering a treaty to the British. If they unite, then they might turn their cannons towards us, instead of each other. Nab the messenger before he delivers the message. Steal his ship, and deliver this declaration of war instead.\n\n[colour='FFFF6400']Sink the messenger's ship before it reaches the port, [colour='FFEED9AC']then [colour='FFFF6400']deliver the counterfeit message to the British port.
str_PIRATE_FACTIONMISSION_2_DESC = [colour='FFFF6400']The Governor of Santo Domingo[colour='FFEED9AC'] has been hunting us Pirates for far too long. We destroy his ships, but he just keeps sending more. It's time we had a word with him, face to face. I be sure we can settle this like gentlemen. Har har har! [colour='FFFF6400']Kidnap the Governor of Santo Domingo and return him to the Pirate Mansion.[colour='FFEED9AC']
str_PIRATE_FACTIONMISSION_3_DESC = [colour='FFFF6400']The Cuttlebone[colour='FFEED9AC'] is just about the fastest ship on the seas – it is out-maneuvering our best vessels, and providing safe passage for the governors to travel between islands and forge a collective anti-piracy strategy. We simply can’t allow this perfidious behavior to continue.[colour='FFFF6400'] Time to send the Cuttlebone to the bottom of the ocean!
str_PIRATE_FACTIONMISSION_4_DESC = [colour='FFEED9AC']Poor Peg-Leg had his [colour='FFFF6400']Peg Leg stolen by the governor of San Juan.[colour='FFEED9AC'] The lad just isn’t himself without his lucky Leg. It would do his sorry soul good, if you [colour='FFFF6400']retrieved it from the mansion at San Juan.[colour='FFEED9AC']
str_PIRATE_FACTIONMISSION_5_DESC = [colour='FFEED9AC']Lads, there’s a little business I need you to take care of for me. I’ve been worried about [colour='FFFF6400']Blue Pete[colour='FFEED9AC'] – he’s been stirring up trouble around my hidden cabin, and [colour='FFFF6400']I think it’s about time he was taken out[colour='FFEED9AC']. Watch it mind – he’s got a terrible temper, and a cruel tongue if you get him riled! I want this handled properly.
str_PIRATE_FACTIONMISSION_6_DESC = [colour='FFEED9AC']Terrible, terrible news – me favorite tavern is being put out of business by this new chain of bistros: [colour='FFFF6400']Shrimpbucks![colour='FFEED9AC'] Why they’re poppin’ up everywhere, blast ‘em. Their ale ain’t cloudy, they don’t serve gut-rot grog, and they don’t smell of rotten fish and tar. Time we put 'em out of business before folks start expecting clean beer mugs! [colour='FFFF6400']Destroy 5 Shrimpbucks on French colonies.
str_PIRATE_FACTIONMISSION_7_DESC = [colour='FFEED9AC']Sea biscuits and slop, sea biscuits and slop, same thing day in and day out... Where’s Cookie, I wants a word with ‘im! Ah, there ye be! Listen man – [colour='FFFF6400']I want a nice steaming bowl of clam chowder and I want it now[colour='FFEED9AC'] , so fish out your ladle from the rum barrel and get a-cookin’! Or else ye’ll be shark food! Get ingredients for Cookie: [colour='FFFF6400']1 bucket of lobster claws (from Santo Domingo), 1 bushel of fresh clams (from Santiago De Cuba), 5 King crabs (from Basseterre) and 3 Buckets of fresh chum (whaler near Nassau)
str_OVER_MAP_BORDER = Captain, we're lost! Turn her around!
str_SHIP_SPEECH_ATTACKS_2_0 = Ye be dead now!
str_SHIP_SPEECH_ATTACKS_3_0 = Ready yer swords! That one is going down!
str_SHIP_SPEECH_ATTACKS_4_0 = Prepare the muskets, we’ll show that bastard!
str_SHIP_SPEECH_ATTACKS_5_0 = We bring you death!
str_SHIP_SPEECH_ATTACKS_6_0 = At ready men! We’ll jolly well show that bugger!
str_SHIP_SPEECH_ATTACKS_6_1 = Steady she goes! Stiff upper lip and all that!
str_SHIP_SPEECH_ATTACKS_6_2 = We shall make these dodgy scoundrels pay!
str_SHIP_SPEECH_ATTACKS_7_0 = You dare to cross us?
str_SHIP_SPEECH_ATTACKS_7_1 = La muerte espera.
str_SHIP_SPEECH_ATTACKS_7_2 = Die you scoundrels.
str_SHIP_SPEECH_ATTACKS_8_0 = Sacrebleu!
str_SHIP_SPEECH_ATTACKS_8_1 = What is the meaning of this?!
str_SHIP_SPEECH_ATTACKS_8_2 = Prepare to die, bastards!
str_SHIP_SPEECH_ATTACKS_9_0 = Dood verwacht!
str_SHIP_SPEECH_ATTACKS_9_1 = You will die.
str_SHIP_SPEECH_ATTACKS_9_2 = Filthy scum.
str_SHIP_SPEECH_DESTROYED_2_0 = Yarr! It be Davy Jones Locker for us!
str_SHIP_SPEECH_DESTROYED_3_0 = Yarr! Ye bastard!
str_SHIP_SPEECH_DESTROYED_4_0 = Arrr! Me rifle be waiting for ye in the locker!
str_SHIP_SPEECH_DESTROYED_5_0 = Sweet silence awaits us!
str_SHIP_SPEECH_DESTROYED_6_0 = Why, this is just beastly!
str_SHIP_SPEECH_DESTROYED_6_1 = Oh bollocks!
str_SHIP_SPEECH_DESTROYED_6_2 = If this doesn't bugger all!
str_SHIP_SPEECH_DESTROYED_7_0 = Adios muchachos!
str_SHIP_SPEECH_DESTROYED_7_1 = This is impossible!
str_SHIP_SPEECH_DESTROYED_7_2 = Mierda!
str_SHIP_SPEECH_DESTROYED_8_0 = Merde!
str_SHIP_SPEECH_DESTROYED_8_1 = Impossible!
str_SHIP_SPEECH_DESTROYED_8_2 = They will pay for this!
str_SHIP_SPEECH_DESTROYED_9_0 = Verdorie!
str_SHIP_SPEECH_DESTROYED_9_1 = No, not like this!
str_SHIP_SPEECH_DESTROYED_9_2 = I don't want to die…
str_SHIP_SPEECH_IN_BATTLE_2_0 = Yarr! Try to hit ye scallywags!
str_SHIP_SPEECH_IN_BATTLE_3_0 = Die by the sword!
str_SHIP_SPEECH_IN_BATTLE_4_0 = Taste our powder!
str_SHIP_SPEECH_IN_BATTLE_5_0 = Oblivion awaits ye!
str_SHIP_SPEECH_IN_BATTLE_6_0 = Jolly good, men! Keep firing!
str_SHIP_SPEECH_IN_BATTLE_6_1 = Blimey, we're good!
str_SHIP_SPEECH_IN_BATTLE_6_2 = We'll show those cheeky pirates!
str_SHIP_SPEECH_IN_BATTLE_7_0 = Bueno! Kill them!
str_SHIP_SPEECH_IN_BATTLE_7_1 = Cowards!
str_SHIP_SPEECH_IN_BATTLE_7_2 = Prepare to be destroyed!
str_SHIP_SPEECH_IN_BATTLE_8_0 = Tre bien! Keep firing!
str_SHIP_SPEECH_IN_BATTLE_8_1 = Destroy them!
str_SHIP_SPEECH_IN_BATTLE_8_2 = Wipe them out!
str_SHIP_SPEECH_IN_BATTLE_9_0 = Geveldig! Keep firing!
str_SHIP_SPEECH_IN_BATTLE_9_1 = We'll defeat them.
str_SHIP_SPEECH_IN_BATTLE_9_2 = Zeer goed! Zullen ze sterven!
str_STORY_INTRO_PART_1 = Ship ahoy, Cap’n! It’s the Saucy Lass, the Buccaneer’s fastest vessel! Do we try and outrun her, while we still have the chance?
str_STORY_INTRO_PART_10 = So, does that mean you might have some work for me and my crew?
str_STORY_INTRO_PART_11 = You lot?! Nay, yer common pirates, nothing more than scallywags and bilge-rats. No, your place is with them. But when you get there, tell them that Colonel Quickdraw won’t be tolerating any more nonsense.
str_STORY_INTRO_PART_12 = What do you mean?
str_STORY_INTRO_PART_13 = In case you don’t know, the clans have never got on well with one another, and the Pirates are the worst of the lot. They’ve been attacking our ships, and we aim to take the lot of ‘em down!
str_STORY_INTRO_PART_14 = Okay... I’ll be sure to tell them to back off.
str_STORY_INTRO_PART_15 = Fine then. Be off with ye.
str_STORY_INTRO_PART_2 = No, steady ahead, mate – let’s see if we can’t parley us some work, or at the very least a new ally.
str_STORY_INTRO_PART_3 = Ahoy there! Dampen your powder fer a minute, we wish to parley. 
str_STORY_INTRO_PART_4 = I be Colonel Quickdraw, ye miserable scallywag, and you can parley your colonial ass right down to the butt of my musket, you sea scum!
str_STORY_INTRO_PART_5 = Hold yer fire! Longpants is gone, and we sail as freemen, looking to earn a dishonest living on the open sea. Have you any work for a bunch of hard working, dirty fighting men?
str_STORY_INTRO_PART_6 = Arrr, that old trick! Think we just crawled out of a cockleshell? Sure as my powder’s fresh, yon Longpants’ll be awaiting down below, leg-irons at the ready. Work for ye, y’say? How’s about out-running this?! 
str_STORY_INTRO_PART_7 = Retreat!!
str_STORY_INTRO_PART_8 = Belay that! Run from that ship?! Nay, if we turned tail, he’d just hunt us down and scuttle us. Besides, I don’t think he means to sink us. This one’s here on orders.
str_STORY_INTRO_PART_9 = Right ye are! Got a head on yer shoulders I see. 
str_STORY_MISSION1_PART_1 = Ahoy thar! Who be this?
str_STORY_MISSION1_PART_2 = I am %s, formerly of Britain, but we mutinied. My crew and I have no home to speak of, and we thought we'd come to pay you a visit.
str_STORY_MISSION1_PART_3 = Arr, pirates, eh? But yer not real pirates unless yer Pirates. So ye want to be Pirates, eh?
str_STORY_MISSION1_PART_4 = Actually, i was wondering why you guys call yourself Pirates. After all, we're all pirates here, right? Seems a rather uncreative name...
str_STORY_MISSION1_PART_5 = Oh, an' now ye want me to change the name of me clan, just on the word of a smart-mouthed scallywag?! The Buccaneers sent you, didn' they?! Those bloomin' rascals, I'll smash their ships and strangle the lot!
str_STORY_MISSION1_PART_6 = Okay, alright. Calm down now, we're not Buccaneers. In fact, I think I know what you mean... We did have a run-in with them, and yes, they can be rather rude...
str_STORY_MISSION1_PART_7 = Very well, very well, I was just on the way to have me keel scraped, so I'll be brief. The Pirate clan is looking for a new Champion, and if you're a clever captain, ye might have a shot. 
str_STORY_MISSION1_PART_8 = Pirate Champion? Sounds interesting!
str_STORY_MISSION1_PART_9 = Arr. Take a look at the missions we have posted here at the Mansion. If you can prove yourself, then we'll see what we make of you. That will be all.
str_STORYLINEMISSION_BUCCANEER_01_PART1_1 = Well blow me down. It’s our old friend Colonel Quickdraw.
str_STORYLINEMISSION_BUCCANEER_01_PART1_2 = Aye, we meet again. The Chief hears word of your deeds on the open seas. Perhaps we misjudged your lot.
str_STORYLINEMISSION_BUCCANEER_01_PART1_3 = He wants to have another meeting, I take it?
str_STORYLINEMISSION_BUCCANEER_01_PART1_4 = Aye, you’ve earned yourself a chance to show us what you can do. But don’t get cocky! Get yerself to the Buccaneer Mansion, quick as ye can.
str_STORYLINEMISSION_BUCCANEER_01_PART1_5 = Very well. We shall see…
str_STORYLINEMISSION_BUCCANEER_01_PART2_1 = Ahoy thar, Cap’n Bigshott! Do you still think us a shabby group of turn-coats and King’s pawns?
str_STORYLINEMISSION_BUCCANEER_01_PART2_2 = Well, if rumor be true, your next service to the crown will be to hang by the neck at his majesty’s pleasure – if his vessels prove fleet enough to catch ‘e, that is!
str_STORYLINEMISSION_BUCCANEER_01_PART2_3 = Just let them try! We’d be more than happy to stock our holds with colonial treasures, and sharpen our blades on the lumpen heads of ‘honest’ men… But till then, have you work for me and my boys?
str_STORYLINEMISSION_BUCCANEER_01_PART2_4 = Aye, if you’ve a taste for a challenge…
str_STORYLINEMISSION_BUCCANEER_02_PART1_1 = I am sorry to say it, mate, but we’ve fished these seas till our nets have come up empty. It’s every man for himself, from here on in. I’ve marked my charts till my compass rusted up, there’s nowhere left but to the north – and Panama of course.
str_STORYLINEMISSION_BUCCANEER_02_PART1_2 = Panama, you say?
str_STORYLINEMISSION_BUCCANEER_02_PART1_3 = True enough, the map I stole from Old Grislebeard himself shows gold, gold and gold again on those lands, but it would be a mad dog and fool that would set out to face Queen Chiquita.
str_STORYLINEMISSION_BUCCANEER_02_PART1_4 = That name sounds familiar…
str_STORYLINEMISSION_BUCCANEER_02_PART1_5 = Aye, ‘tis she that guards the gateway to the Forgotten Isle, and no sailor that docks in that port ever sets sail again. Turn your sextant away from those shores, me boy, or the midas touch of Queen Chiquita will scuttle you, faster than lead in a bottle of grog.
str_STORYLINEMISSION_BUCCANEER_02_PART1_6 = Are you telling me you know where there’s gold for the taking in Panama, and you’re too lily-livered to set sail? Well then, this shall be my next mission! Give me but one glance at the map and I’ll be back with a gold plated crows nest!
str_STORYLINEMISSION_BUCCANEER_02_PART1_7 = It be but a fragment of a map, me boy. – Grislebeard spent his whole life searching out the other scraps, for legend has it that it marks the passage to the Forgotten Isle. But no pirate has ever made it there – or returned to tell the tale. So I’ll be leavin' that gold to the deadmen and skelingtons, if ye don’t mind.
str_STORYLINEMISSION_BUCCANEER_02_PART1_8 = Sit on yer tail then, old man. All the more for me!
str_STORYLINEMISSION_BUCCANEER_02_PART2_1 = We did it! We defeated Queen Chiquita!
str_STORYLINEMISSION_BUCCANEER_02_PART2_2 = Open the storage houses. The gold is ours!
str_STORYLINEMISSION_BUCCANEER_02_PART2_3 = You heard the Captain! Let’s get this gold loaded right quick!
str_STORYLINEMISSION_BUCCANEER_02_PART2_4 = Uh, sir? The storage houses are filled with… bananas.
str_STORYLINEMISSION_BUCCANEER_02_PART2_5 = Captain Pigsnot told ye I had a mountain of gold, did he? Ha, ha! My goods are yellow, but it’s far from gold! Ha, ha, ha!
str_STORYLINEMISSION_BUCCANEER_02_PART2_6 = Take her. We may not have gold, but we have a fine prize – the Queen of Panama! The Buccaneer Chief will be happy to meet her.
str_STORYLINEMISSION_BUCCANEER_02_PART3_1 = Har, me dusky beauty! No more bunches of gold for ye – tis time to walk the plank. Your days of guarding the portal to the Forgotten Isle are over, there’s a new King Coconut in town! 
str_STORYLINEMISSION_BUCCANEER_02_PART3_2 = Not so fast, Mr. Pigshott.
str_STORYLINEMISSION_BUCCANEER_02_PART3_3 = That’s Cap’n Pigshott, er Biggshott to you, ye saucy landlubber!
str_STORYLINEMISSION_BUCCANEER_02_PART3_4 = Well then, Captain Pigslop, you want to know what the rest of the map shows? Let me go free and the fragment I have is yours!
str_STORYLINEMISSION_BUCCANEER_02_PART3_5 = Very well, me lass. Let her go, and we’ll see if she can show us to the Forgotten Island.
str_STORYLINEMISSION_BUCCANEER_03_PART1_1 = Greetings, matey! I would that it were happy greetings, but a terrible monster has been spotted in our waters. It destroyed several of our ships. Even our finest flagship, along with dear Colonel Quickdraw…
str_STORYLINEMISSION_BUCCANEER_03_PART1_10 = I’ll be sure to mention it to him if I find him.
str_STORYLINEMISSION_BUCCANEER_03_PART1_2 = Sorry to hear about your friend. What of this monster?
str_STORYLINEMISSION_BUCCANEER_03_PART1_3 = A great tentacled beast known as the Kraken! Great enough to take a whole ship in its crushing grip and drag it to the depths of Davey Jones locker!
str_STORYLINEMISSION_BUCCANEER_03_PART1_4 = Sounds like quite a beast!
str_STORYLINEMISSION_BUCCANEER_03_PART1_5 = Sent by the devil himself! Or so they say… If only the Pirate King were here…
str_STORYLINEMISSION_BUCCANEER_03_PART1_6 = Aye, I’ve heard the story about the Pirate King and the four seals… But how could a legend like this help you?
str_STORYLINEMISSION_BUCCANEER_03_PART1_7 = The Pirate King is the fearless leader and protector of all the pirates. Only he – or she, mind you – could stand against such a beast as the Kraken, and live to tell the tale.
str_STORYLINEMISSION_BUCCANEER_03_PART1_8 = Seems like all you’d need is a fast ship, keep clear of those tentacles, and fill the beast with cannonballs. 
str_STORYLINEMISSION_BUCCANEER_03_PART1_9 = Think it’s that easy, do you? Go tell it to Colonel Quickdraw, the finest captain in my fleet!
str_STORYLINEMISSION_BUCCANEER_03_PART2_1 = There it is! My god, what a beast! Are you sure we can take it, Cap’n?
str_STORYLINEMISSION_BUCCANEER_03_PART2_2 = Steady as she goes! Steel yerself, lads -- we’ll take it down.
str_STORYLINEMISSION_BUCCANEER_03_PART2_3 = Aye aye, Captain!
str_STORYLINEMISSION_BUCCANEER_03_PART3_1 = HA! We did it! Look there, as the beast sinks beneath the waves!
str_STORYLINEMISSION_BUCCANEER_03_PART4_1 = And look what we have here! If it isn’t the good Colonel Quickdraw!
str_STORYLINEMISSION_BUCCANEER_03_PART4_2 = Shall we throw you a line, sir, or will you be riding back to Buccaneer Bay on the back of a sea turtle?
str_STORYLINEMISSION_BUCCANEER_03_PART4_3 = Pull me in; I’m too exhausted for your foolish jokes.
str_STORYLINEMISSION_BUCCANEER_03_PART4_4 = Haul him in, boys, and set course for Buccaneer Bay. We’ve got quite a story to tell the Chief, and a nice surprise for the old man.
str_STORYLINEMISSION_BUCCANEER_03_PART5_1 = As I live and breathe! Colonel Quickdraw!
str_STORYLINEMISSION_BUCCANEER_03_PART5_2 = We defeated the Kraken and pulled the good ol' Colonel here from the soup.
str_STORYLINEMISSION_BUCCANEER_03_PART5_3 = Well, I had a few shots off before he took us down. I probably weakened him for you.
str_STORYLINEMISSION_BUCCANEER_03_PART5_4 = Now, now, Colonel, that’s no way to show gratitude to our new hero.
str_STORYLINEMISSION_BUCCANEER_03_PART5_5 = Oh, it was our pleasure. Such pleasant company, the Colonel. Buccaneer Bay wouldn’t be the same without him!
str_STORYLINEMISSION_BUCCANEER_03_PART5_6 = Aye, we are forever grateful for the safe return of our good Colonel – and the defeat of the Kraken, of course!
str_STORYLINEMISSION_BUCCANEER_03_PART5_7 = From the Kraken’s eye, we got a glimpse of a map. Pass me a pen, and I’ll draw what I saw…
str_STORYLINEMISSION_BUCCANEER_03_PART5_8 = Thanks for this! Completing the ancient map has been my lifelong goal. Let’s see if our cartographers can piece it together. Meanwhile, make yourself comfortable, matey! You are always welcome here!
str_STORYLINEMISSION_BUCCANEER_04_PART1_1 = How good to see you again! You’ve come just in time! I have news!
str_STORYLINEMISSION_BUCCANEER_04_PART1_2 = Figure out which direction that map is pointing?
str_STORYLINEMISSION_BUCCANEER_04_PART1_3 = Aye, and I can think of no better captain than you to explore the ancient waters.
str_STORYLINEMISSION_BUCCANEER_04_PART1_4 = Colonel Quickdraw not up for the challenge?
str_STORYLINEMISSION_BUCCANEER_04_PART1_5 = He took the loss of his ship quite hard, and I think he was a bit shamed by your success against the Kraken, where he had failed. He left us shortly after you returned him here.
str_STORYLINEMISSION_BUCCANEER_04_PART1_6 = I don’t recognize these waters, but the chart is clear enough. With the right wind we could be there quite soon!
str_STORYLINEMISSION_BUCCANEER_04_PART1_7 = God’s speed, but be wary – we know not what awaits at the end of the journey, but Buccaneer legend speaks of terrible hounds of hell.
str_STORYLINEMISSION_BUCCANEER_04_PART1_8 = Thanks, I’ll bring some dog biscuits.
str_STORYLINEMISSION_BUCCANEER_04_PART2_1 = It’s an ambush! Black Cove Pirates! They’re swarming the island. It’s almost like they knew we were coming!
str_STORYLINEMISSION_BUCCANEER_04_PART2_2 = Steady on, lads! We’ve nothing to fear from the likes of them!
str_STORYLINEMISSION_BUCCANEER_04_PART2_3 = Right Cap’n! Ready the cannons!
str_STORYLINEMISSION_BUCCANEER_04_PART3_1 = Look out lads! The Black Cove has placed traps along the path there, and it looks like they’re preparing an ambush!
str_STORYLINEMISSION_BUCCANEER_04_PART3_2 = Stay sharp! Let’s see if we can make it to the end of the path in one piece!
str_STORYLINEMISSION_BUCCANEER_04_PART3_3 = Do you hear that howl?! The hellhounds are coming! Run!
str_STORYLINEMISSION_BUCCANEER_04_PART3_4 = Nay, hold firm! They’re just trying to scare us. Let’s strike some fear into their hearts instead!
str_STORYLINEMISSION_BUCCANEER_04_PART4_1 = Why, that howling is only the wind through the cave!
str_STORYLINEMISSION_BUCCANEER_04_PART4_2 = Frightening enough to keep children away, but the Black Cove thought to make the place a little more terrifying with their traps and tricks…
str_STORYLINEMISSION_BUCCANEER_04_PART4_3 = Aye, but we’ve found a safe route back, through the rear of the cave. But I don’t understand -- how is it the Black Cove made it here before we did?
str_STORYLINEMISSION_BUCCANEER_04_PART4_4 = Indeed! If they already found this place, who’s to say they haven’t taken the Forgotten Island as well? Let’s make way back to Buccaneer Bay. There will be time for talk tonight, over a table of grog!
str_STORYLINEMISSION_BUCCANEER_04_PART5_1 = Dog Skull Island is ours. It’s heavily trapped, but we found an easier way in. The Black Cove was using it as some kind of storage area.
str_STORYLINEMISSION_BUCCANEER_04_PART5_10 = Arr. I be the clan’s master, but I say you be its Champion! Take this, our fragment of the Pirate’s Seal, and know that henceforth I will serve under your flag, even to the ends of the earth!
str_STORYLINEMISSION_BUCCANEER_04_PART5_2 = The Black Cove had already found the place! Well, I say…
str_STORYLINEMISSION_BUCCANEER_04_PART5_3 = No doubt Taking advantage of the scary folk legends to keep out us rabble. But it’s sorted now. -- You can send in your lads to clear it out.
str_STORYLINEMISSION_BUCCANEER_04_PART5_4 = Well done, matey! But the presence of the Black Cove even on this isle… It smells of trouble…
str_STORYLINEMISSION_BUCCANEER_04_PART5_5 = Aye, they seem to be waiting for us ‘round every turn. But ‘tis time for celebration! You have completed that ancient map of yours, and learned all its secrets.
str_STORYLINEMISSION_BUCCANEER_04_PART5_6 = I promised me father that I would not rest ‘til I had completed the map. If it weren’t for you, I would have gone to fiddler’s green with a broken vow on my chest.
str_STORYLINEMISSION_BUCCANEER_04_PART5_7 = It was a pleasure to help!
str_STORYLINEMISSION_BUCCANEER_04_PART5_8 = You have more than proven yourself to the clan! I now regret not joining you in taking Dog Skull Isle.
str_STORYLINEMISSION_BUCCANEER_04_PART5_9 = It’s not too late to join us…
str_STORYLINEMISSION_CORSAIR_01_PART1_1 = Ship approaching on the port side Cap’n!
str_STORYLINEMISSION_CORSAIR_01_PART1_2 = Man the cannons! Arms at the ready! Let’s show them a real pirates’ welcome. Steady, wait for my word…
str_STORYLINEMISSION_CORSAIR_01_PART1_3 = Hold your fire, men! – Captain, this looks like a Corsair ship!
str_STORYLINEMISSION_CORSAIR_01_PART1_4 = Aye, ‘tis our flagship, the Oriental Pearl! And I be none other than Captain Turbin the Bloodthirsty.
str_STORYLINEMISSION_CORSAIR_01_PART1_5 = Hmm, friend or foe, I wonder? 
str_STORYLINEMISSION_CORSAIR_01_PART1_6 = Keep your blade at your side, and we’ll see… The Chief demands your presence at his mansion at Corsair Cove. Come at once!
str_STORYLINEMISSION_CORSAIR_01_PART1_7 = A man of few words… and rather ful of hisself, ain't he? But maybe it would be a good idea to see what the Corsairs have in mind…
str_STORYLINEMISSION_CORSAIR_01_PART2_1 = Greetings, Captain! I am Chief Saladin the Black. Thank you for answering my summons! I have heard much of your exploits!
str_STORYLINEMISSION_CORSAIR_01_PART2_2 = Sorry, I don’t give autographs.
str_STORYLINEMISSION_CORSAIR_01_PART2_3 = Ehh… Right then. But you have been seeking the Forgotten Isle… You know what this could mean? You know about the seals, do you not, and the prophecy of the Pirate King?
str_STORYLINEMISSION_CORSAIR_01_PART2_4 = I know that I’ll be rich if I find the place. But I’m not much one for prophecy.
str_STORYLINEMISSION_CORSAIR_01_PART2_5 = Perhaps. Meanwhile, the seas whisper of your many conquests, and I can offer to add to their number and glory… if you are truly as able as your reputation boasts…
str_STORYLINEMISSION_CORSAIR_01_PART2_6 = The ramblings of drunken sailors are modest by comparison – there’s nothing we are unwilling to take on -- just try us!
str_STORYLINEMISSION_CORSAIR_01_PART2_7 = Indeed! Brave words, but whether they are spoken by a fool, only time will tell… We shall see if your tongue still wags so loosely once you have tasted a real challenge…
str_STORYLINEMISSION_CORSAIR_02_PART1_1 = Greetings, my swashbuckling young friend. Alas, our partnership is at an end, for sadness has struck our unhappy crew. My beloved daughter has been spirited away, and sold to the harem of Montezuma himself.
str_STORYLINEMISSION_CORSAIR_02_PART1_2 = Sorry to hear that…
str_STORYLINEMISSION_CORSAIR_02_PART1_3 = I am prostrate with grief and cannot think of fulfilling my duties so long as she is in the clutches of that despot.
str_STORYLINEMISSION_CORSAIR_02_PART1_4 = Well why have you not set out to rescue her? 
str_STORYLINEMISSION_CORSAIR_02_PART1_5 = What, venture to the cursed temple at the heart of Tenochtitlan? Have you not heard the legend of the Aladdin the Unwise? Sit, I shall tell the tale…
str_STORYLINEMISSION_CORSAIR_02_PART2_1 = Aye, there’s been quite a bit of chatter about that place recently. In fact, I think I might just be able to help rescue your daughter…
str_STORYLINEMISSION_CORSAIR_02_PART2_2 = Oh, thank you, a thousand thanks! Please, rescue her quickly, before it is too late!
str_STORYLINEMISSION_CORSAIR_02_PART3_1 = How dare you defile my temple! You shall be destroyed!
str_STORYLINEMISSION_CORSAIR_02_PART3_2 = We’ll see about that! Everyone, get ready! Let’s take this guy down!
str_STORYLINEMISSION_CORSAIR_02_PART4_1 = Thank you! Thank you for saving me from that horrible, horrible man!
str_STORYLINEMISSION_CORSAIR_02_PART4_2 = Puny fool, I shall have my revenge!
str_STORYLINEMISSION_CORSAIR_02_PART4_3 = Well, revenge or not, he seems to be gone. We have the girl, so let’s get out of here before we find out what Montezuma's revenge is all about!
str_STORYLINEMISSION_CORSAIR_02_PART5_1 = Leticia! You’re safe!
str_STORYLINEMISSION_CORSAIR_02_PART5_2 = Safe and sound, father! All thanks to this brave captain!
str_STORYLINEMISSION_CORSAIR_02_PART5_3 = All in a day’s work.
str_STORYLINEMISSION_CORSAIR_02_PART5_4 = And I managed to take this jewel from Montezuma's headdress. He let it slip that it once belonged to the Corsairs…
str_STORYLINEMISSION_CORSAIR_02_PART5_5 = Let me see there… Oh yes indeed, Leticia, this is the Heart of the Whale! A fine treasure, said to have magical powers! Here, Captain, you take it. May it fill your sails with wind!
str_STORYLINEMISSION_CORSAIR_02_PART5_6 = Thanks, Chief! See you around, Leticia.
str_STORYLINEMISSION_CORSAIR_02_PART5_7 = Thanks again, Captain!
str_STORYLINEMISSION_CORSAIR_03_PART1_1 = Greetings, my friend! Your fine service does not go unnoticed! But a terrible curse has returned to these waters. Perhaps it is on account of that treasure – the Whale’s Heart – that you recovered from Montezuma… 
str_STORYLINEMISSION_CORSAIR_03_PART1_2 = What do you mean?
str_STORYLINEMISSION_CORSAIR_03_PART1_3 = A great whale, known to us as the Ancient Mariner, has been captured by the colonials. They do not understand the power of this awesome creature, and to hold it captive is sure to bring a terrible curse to these waters! Indeed, the Ancient Mariner is said to carry the curse of a thousand men!
str_STORYLINEMISSION_CORSAIR_03_PART1_4 = Sounds like quite a fish!
str_STORYLINEMISSION_CORSAIR_03_PART1_5 = Well, actually whales are mammals, but uh… Yes, I take your meaning. The Ancient Mariner must be freed from the clutches of those fools, that it may roam the ocean freely once more.
str_STORYLINEMISSION_CORSAIR_03_PART1_6 = Guess it’s time we go fishing and free us a whale!
str_STORYLINEMISSION_CORSAIR_03_PART2_1 = There! Let’s take them quickly before they fire upon us again!
str_STORYLINEMISSION_CORSAIR_03_PART2_2 = Aye, Cap’n! All hands man the cannons!
str_STORYLINEMISSION_CORSAIR_03_PART3_1 = Look out! He’s out but the landlubbers have found their sea legs! They’re coming about! Full sails!
str_STORYLINEMISSION_CORSAIR_03_PART3_2 = You heard the captain! Move! -- Before them lubbers send us to the locker!
str_STORYLINEMISSION_CORSAIR_03_PART4_1 = The beast is trying to hand over something! It’s a book! Could it… Could it be?!
str_STORYLINEMISSION_CORSAIR_03_PART4_2 = Aye, Cap’n! It’s a book!
str_STORYLINEMISSION_CORSAIR_03_PART5_1 = Yarr! We’ve got ‘it! All hands on deck! Set course for Corsair Cove!
str_STORYLINEMISSION_CORSAIR_03_PART5_2 = What is this? Could it be?
str_STORYLINEMISSION_CORSAIR_03_PART5_3 = Aye! It’s an ancient book of the Corsairs.
str_STORYLINEMISSION_CORSAIR_03_PART5_4 = Aye, let’s return it to them, and find out what they make of it.
str_STORYLINEMISSION_CORSAIR_03_PART6_1 = Welcome! Word has already reached us of your success! And you have recovered a book, I hear? Excellent! Let’s take a look there!
str_STORYLINEMISSION_CORSAIR_03_PART6_2 = Certainly, here you go. What do you make of it? Looks like there’s a map amongst the strange writing…
str_STORYLINEMISSION_CORSAIR_03_PART6_3 = Aye, indeed. We shall have to study this closely. I shall send word to you as soon as we have made sense of it. Meanwhile, the waters are safe once more! Thank you, my friend!
str_STORYLINEMISSION_CORSAIR_04_PART1_1 = Excellent, my friend! Thank you once again! You have done well for us. And indeed I wonder if… No, no it could not be…
str_STORYLINEMISSION_CORSAIR_04_PART1_2 = What are you going on about?
str_STORYLINEMISSION_CORSAIR_04_PART1_3 = The map delivered to you by the Ancient Mariner – it refers to the darkest legend of the Corsairs. Dare I even utter the words… The Ghost Ship! Legend has it that someday, a stranger will come to us and unlock its secrets. But the ship is said to be wrecked in the most forbidding place in all the seas. This was quite a gift the old whale gave you.
str_STORYLINEMISSION_CORSAIR_04_PART1_4 = So that’s what the Ancient Mariner had? A map to a wrecked ship! Sounds like my kind of place!
str_STORYLINEMISSION_CORSAIR_04_PART2_1 = Cap’n, ‘tis a frightful place.
str_STORYLINEMISSION_CORSAIR_04_PART2_2 = Steady on, I say. We shall have to clear out these Black Cove Pirates , before we can safely enter the haunted island.
str_STORYLINEMISSION_CORSAIR_04_PART3_1 = There, all the Black Cove Pirates are defeated!
str_STORYLINEMISSION_CORSAIR_04_PART3_2 = Indeed! Now, let us land and find the ghost ship on the island.
str_STORYLINEMISSION_CORSAIR_04_PART4_1 = Ghosts! Real live ghosts! Well, that is to say…
str_STORYLINEMISSION_CORSAIR_04_PART4_2 = You dare to trespass upon the ship of the dead?! Prepare to meet your doom!
str_STORYLINEMISSION_CORSAIR_04_PART4_3 = Quite right! Everyone ready! Defend yourselves! And let us hope that ghosts have no liking for the taste of cold steel.
str_STORYLINEMISSION_CORSAIR_04_PART5_1 = Captain, we’ve found the location of the Forgotten Isle! ‘Tis but a short distance from here, but I daresay we should first return to the Corsair Chief and report what we've learned.
str_STORYLINEMISSION_CORSAIR_04_PART5_2 = Agreed! Set the compass for Corsair Cove!
str_STORYLINEMISSION_CORSAIR_04_PART6_1 = You have returned? And you are victorious?! Tell me, what did you find!
str_STORYLINEMISSION_CORSAIR_04_PART6_2 = Well, the Ghost Ship was a wreck, but we did discover the location of the Gateway to the Forgotten Isle.
str_STORYLINEMISSION_CORSAIR_04_PART6_3 = The legends of old must all have been pointing to this one place, the Gateway to the Forgotten Isle!
str_STORYLINEMISSION_CORSAIR_04_PART6_4 = Yes, and I was just thinking of paying the place a visit. It has become clear that the Black Cove Pirates are behind this, and judging from what we found on the ghost ship, the Black Cove and the Forgotten Island are one and the same…
str_STORYLINEMISSION_CORSAIR_04_PART6_5 = My my, I am convinced! You really are the one of whom the legends speak! The one who would be Champion of the Corsairs!
str_STORYLINEMISSION_CORSAIR_04_PART6_6 = Aye, now – will you join me?
str_STORYLINEMISSION_CORSAIR_04_PART6_7 = Indeed, I must insist upon it! I submit to you, Champion and Captain! Lead the way!
str_STORYLINEMISSION_PIRATE_02_PART1_1 = True enough, you’ve served me well, mate, but it’s time for our two seas to flow in different directions. See here, me hearty, there’s only booty enough for one Clan in these waters, and we can’t venture past the Isle of Jah without suffering the terrible curse!
str_STORYLINEMISSION_PIRATE_02_PART1_2 = The curse of Jah?
str_STORYLINEMISSION_PIRATE_02_PART2_1 = The Curse of Jah be damned! The colonies are thriving, and I don’t see the colonials being struck down with the pox. With a single ship I’ll raid the harbor and by nightfall I’ll have Jah clapped in chains! 
str_STORYLINEMISSION_PIRATE_02_PART2_2 = Go if you wish. But ‘tis a heavy price to pay for a mouthful o’ grog. Me and my men won’t venture into those damned waters, not for all the bounty of the Forgotten Isle.
str_STORYLINEMISSION_PIRATE_02_PART2_3 = I'm ready to prove my mettle!
str_STORYLINEMISSION_PIRATE_02_PART2_4 = Very well. Good speed, me hearty. Ye be a bit young to die, but then a life at sea is as short as a pirate’s temper. We’re setting sail and we shan’t be back, yo-di ho-di…
str_STORYLINEMISSION_PIRATE_02_PART3_1 = Why look, Captain! It’s a Black Cove Pirate! The most fearsome pirates in the seven seas! We’ve got to run for it!
str_STORYLINEMISSION_PIRATE_02_PART3_2 = Nay, he’s alone. I think we can take him. And I won’t go back to the chief empty-handed!
str_STORYLINEMISSION_PIRATE_02_PART4_1 = We got ‘im! Hooray!
str_STORYLINEMISSION_PIRATE_02_PART4_2 = Aye, now let’s take a look ‘round the island.
str_STORYLINEMISSION_PIRATE_02_PART5_1 = There, we’ve found you, Jah Two-Finger! A clever name for a grog smuggler! I suppose you always order two fingers of grog, eh?
str_STORYLINEMISSION_PIRATE_02_PART5_10 = Oh, you mean me herb! Here, mon, come on, just smell this one! It fragrant be!
str_STORYLINEMISSION_PIRATE_02_PART5_11 = NO! Err, no, really, I’m sure it smells fine. And we’re fine, we’re all fine here. Ahem… I really think it’s time we were on our way. Thanks very much for your… hospitality!
str_STORYLINEMISSION_PIRATE_02_PART5_12 = Oh, before you go… I got to sing you me song. Learned it from the siren. I like to see you face the sound, of sirens' wail as ships go down…
str_STORYLINEMISSION_PIRATE_02_PART5_2 = No, mon, I got two finger! Look at me hand!
str_STORYLINEMISSION_PIRATE_02_PART5_3 = Err… Well, yes I see. So what are you doing here? 
str_STORYLINEMISSION_PIRATE_02_PART5_4 = I trap here, mon. Got too much bad weed…
str_STORYLINEMISSION_PIRATE_02_PART5_5 = You’re trapped here… Because there’s too much bad weed, eh?
str_STORYLINEMISSION_PIRATE_02_PART5_6 = Ya mon, the seaweed – it clog me rudder. I cannot turn me boat. So I just gonna make me some grog here, mon. It a good island, so me stay. Don’t want to leave now. It me home.
str_STORYLINEMISSION_PIRATE_02_PART5_7 = Ah. Well I’m glad you’re happy. Heh, I thought you meant the other kind of weed.
str_STORYLINEMISSION_PIRATE_02_PART5_8 = No, my garden good mon. Nice big plants! Just out back, want to see?
str_STORYLINEMISSION_PIRATE_02_PART5_9 = Ehh… No, no that’s quite alright. I’ll leave your herbs to yourself.
str_STORYLINEMISSION_PIRATE_02_PART6_1 = Very fine, me matey! A new verse for the pirate shanty! Why, me favorite song that be, and another verse – why, that be fine indeed!
str_STORYLINEMISSION_PIRATE_02_PART6_2 = Heh, glad you’re happy about the find. That Jah Two-Fingers seems a harmless farmer, nothing more.
str_STORYLINEMISSION_PIRATE_02_PART6_3 = Aye, it be strange we were warned off of there. I wonder where that rumor came from... Say… This shanty speaks of waters stilled by the song of sirens! Listen to the words…
str_STORYLINEMISSION_PIRATE_02_PART7_1 = Why, blow me down, it might just be a clue to the Forgotten Island!
str_STORYLINEMISSION_PIRATE_02_PART7_2 = Maybe so. Or maybe it’s the ravings of a sun-touched farmer. But I see you’re set on the whole riddle. If you figure out where this shanty points, I’ll take a look.
str_STORYLINEMISSION_PIRATE_03_PART1_1 = We’ve thought long and hard, and sung the shanty on every octave.
str_STORYLINEMISSION_PIRATE_03_PART1_10 = Before, or after I fill ‘em full of holes?
str_STORYLINEMISSION_PIRATE_03_PART1_11 = Aye, that’s the question! I’ll leave the details to you, me matey!
str_STORYLINEMISSION_PIRATE_03_PART1_2 = Glad I missed it.
str_STORYLINEMISSION_PIRATE_03_PART1_3 = Aye, me throat’s been swollen for days, and me best lass can hardly sit still, so happy she is to dance about.
str_STORYLINEMISSION_PIRATE_03_PART1_4 = I think there’s a medical term for that…
str_STORYLINEMISSION_PIRATE_03_PART1_5 = Aye, love, dance, and song. Me voice is weak, so I’ll say only this: we found the Sirens, but we dare not approach. They sing sweetly, but ‘tis said they lead sailors to their doom.
str_STORYLINEMISSION_PIRATE_03_PART1_6 = Leave it to me. I’ll find out what they’re hiding.
str_STORYLINEMISSION_PIRATE_03_PART1_7 = Strap yerself to the mainmast, and while yer men may scream insane and dive to their doom, ye may brave their song and come back to tell the tale!
str_STORYLINEMISSION_PIRATE_03_PART1_8 = Err, that’s a bit, well… melodramatic – don’t you think?
str_STORYLINEMISSION_PIRATE_03_PART1_9 = Arr, it does sound a bit over-the-top now that you mention it. Well, steer clear of their charms, and fill ‘em full of holes! Oh, and find out what they know about the Forgotten Isle!
str_STORYLINEMISSION_PIRATE_03_PART2_1 = Captain, we’re nearing the Siren shoals!
str_STORYLINEMISSION_PIRATE_03_PART2_2 = You dare to intrude upon our waters? Prepare to face our wrath!
str_STORYLINEMISSION_PIRATE_03_PART2_3 = Look alive, boys! Let’s pepper their reef with cannon fire!
str_STORYLINEMISSION_PIRATE_03_PART3_1 = Unbelievable! No fog horn in the history of man has ever blasted so loud! It’s enough to rip our ship asunder!
str_STORYLINEMISSION_PIRATE_03_PART3_2 = Keep it up, men, but steer clear of their blast!
str_STORYLINEMISSION_PIRATE_03_PART4_1 = Do you yield?
str_STORYLINEMISSION_PIRATE_03_PART4_2 = Well done, oh fearless Captain of the seas! You have proven yourself worthy to hear the verse!
str_STORYLINEMISSION_PIRATE_03_PART4_3 = What’s that, the next verse of the pirate shanty?
str_STORYLINEMISSION_PIRATE_03_PART4_4 = The very same. But on the other hand, you blew a bunch of holes in me house! Yer a damned menace!
str_STORYLINEMISSION_PIRATE_03_PART4_5 = Well, sorry about that, but you were blasting us with that foghorn! It seemed like the right thing to do at the time…
str_STORYLINEMISSION_PIRATE_03_PART4_6 = Ah, very well. I’m not used to visitors, so I get a little grumpy. Alright, listen close! I’m not gonna sing it twice. Papa Legba at the cross, Simbi stands behind. They'll trick your wits and sink your ships, now walk the plank the water's fine!
str_STORYLINEMISSION_PIRATE_03_PART5_1 = Oh, dear GOD, that was… BEAUTIFUL, my good lady.
str_STORYLINEMISSION_PIRATE_03_PART5_2 = Let’s get out of here before she decides to give us an encore!
str_STORYLINEMISSION_PIRATE_03_PART6_1 = Arr, ye made yer way to Siren Shoals, and lived to tell the tale!
str_STORYLINEMISSION_PIRATE_03_PART6_2 = Aye. Actually the siren who lives there is fairly pleasant once you get to know her.
str_STORYLINEMISSION_PIRATE_03_PART6_3 = Well… I wouldn’t know about that!
str_STORYLINEMISSION_PIRATE_03_PART6_4 = Anyway, she taught us the final verse. Care to hear?
str_STORYLINEMISSION_PIRATE_03_PART6_5 = Papa Legba at the cross, Simbi stands behind…
str_STORYLINEMISSION_PIRATE_03_PART6_6 = Arr, that be… most intriguing. The Seals, the Clans, the Champion and the Pirate King. I have heard this tale, but never hoped to see it in me own time. We’ll have to consider this further…
str_STORYLINEMISSION_PIRATE_04_PART1_1 = Yarr! We’ve found it! We found the home of Papa Legba, the guardian of the crossroads!
str_STORYLINEMISSION_PIRATE_04_PART1_10 = Well, we’ll see about that!
str_STORYLINEMISSION_PIRATE_04_PART1_2 = Slow down there, Chief. What are you talking about?
str_STORYLINEMISSION_PIRATE_04_PART1_3 = Don’t tell me you haven’t heard the name of Papa Legba! He points towards the high voodoo priest of the land and sea!
str_STORYLINEMISSION_PIRATE_04_PART1_4 = Okay, well I’m sorry to put it like this, but knowing how you’ve reacted in the past, I would guess he’s most likely a fairly reasonable fellow…
str_STORYLINEMISSION_PIRATE_04_PART1_5 = Oh, blast it! True, Jah might be harmless, and that siren, in my younger days… and in her younger days… Bah! All this talk! Where’s me grog?! But you! Know you nothing of voodoo? Papa Legba be quite another matter, for he stands at the voodoo crossroads!
str_STORYLINEMISSION_PIRATE_04_PART1_6 = Seriously, you lost me.
str_STORYLINEMISSION_PIRATE_04_PART1_7 = I see you haven’t heard the tale… Papa Legba is but a sign. He says left, you go right. Unless he’s pulling a double-fake. Or if it’s a triple fake you go left…
str_STORYLINEMISSION_PIRATE_04_PART1_8 = Get on with it!
str_STORYLINEMISSION_PIRATE_04_PART1_9 = Right. But Papa Legba is only a guardian, steering folk from the innermost sanctum, which is possessed by Simbi, spirit of rain and magic. The secrets she guards, no man may know!
str_STORYLINEMISSION_PIRATE_04_PART2_1 = Well, that wasn’t so hard. Let’s land and take our bearings.
str_STORYLINEMISSION_PIRATE_04_PART2_2 = Aye, Cap’n! Let’s see if we can find this Papa Legba!
str_STORYLINEMISSION_PIRATE_04_PART3_1 = Halt! You cannot enter here.
str_STORYLINEMISSION_PIRATE_04_PART3_10 = Oh. Alright then, we’ll be on our way.
str_STORYLINEMISSION_PIRATE_04_PART3_2 = Yeah, well, we’re entering. You may as well stand aside.
str_STORYLINEMISSION_PIRATE_04_PART3_3 = Yes, those swords of yours actually look quite sharp, and I daresay those guns are loaded? Ah, say no more, I can tell by your smile all I wanted to know.
str_STORYLINEMISSION_PIRATE_04_PART3_4 = Get to it, then. Where’s Simbi?
str_STORYLINEMISSION_PIRATE_04_PART3_5 = Oh, it’s Simbi you want? Well then, just take the path to the left.
str_STORYLINEMISSION_PIRATE_04_PART3_6 = Legba, you’re a trickster! By “left” you mean “right”. Right?
str_STORYLINEMISSION_PIRATE_04_PART3_7 = Right. Err, right! Right! I mean to say... my right, and your... Left?
str_STORYLINEMISSION_PIRATE_04_PART3_8 = Alright. Let’s make this simple. You mean the western path?
str_STORYLINEMISSION_PIRATE_04_PART3_9 = Sure, yeah. They both lead the same place anyway.
str_STORYLINEMISSION_PIRATE_04_PART4_1 = Greetings, my child! It is so good of you to come visit an old woman.
str_STORYLINEMISSION_PIRATE_04_PART4_2 = Greetings to you! We’re looking for the Forgotten Island. And perhaps some way to defeat the Pirates of Black Cove. Think you can help us with anything like that?
str_STORYLINEMISSION_PIRATE_04_PART4_3 = The Forgotten Island? I don’t seem to remember anything like that… The Black Cove, on the other hand. Aye, there they be frightful pirates! They’ll hornswaggle ye ‘til yer blue, and hoist ye to the mizzen.
str_STORYLINEMISSION_PIRATE_04_PART4_4 = You’re sure you don’t know anything about…
str_STORYLINEMISSION_PIRATE_04_PART4_5 = They’ll cut yer lines and cut yer toes, bump yer face and shipwreck yer nose…
str_STORYLINEMISSION_PIRATE_04_PART4_6 = You sure you’re a voodoo witch?
str_STORYLINEMISSION_PIRATE_04_PART4_7 = Aww, hell, this isn’t working. Everyone, attack!
str_STORYLINEMISSION_PIRATE_04_PART4_8 = Somehow I think the Black Cove have been having their way with us from the beginning.
str_STORYLINEMISSION_PIRATE_04_PART4_9 = Simbi is an imposter! It’s a Black Cove ambush! Everyone fall back!
str_STORYLINEMISSION_PIRATE_04_PART6_1 = Well done, Captain. There was little we could do in the face of such treachery. But I really liked Papa Legba! He was just…. Well let’s just get back to Pirate Isle.
str_STORYLINEMISSION_PIRATE_04_PART7_1 = We had to flee from the isle. Simbi was an imposter. In fact, she was an agent of the Black Cove.
str_STORYLINEMISSION_PIRATE_04_PART7_2 = Arr, treachery at every turn. That be the sign of the Black Cove!
str_STORYLINEMISSION_PIRATE_04_PART7_3 = Well, wait a minute. Sure, she was Black Cove… But she did sing one more verse… Let’s see how it went…
str_STORYLINEMISSION_PIRATE_04_PART7_4 = Ye’ve nailed it! The final verse of the Pirate shanty! And like it or not, Simbi has given us a clue to the location of the Forgotten Isle!
str_STORYLINEMISSION_PIRATE_04_PART7_5 = Well done, Chief! You discovered the meaning of Simbi’s song!
str_STORYLINEMISSION_PIRATE_04_PART7_6 = Well done to you, matey! I say ye’ve proven yerself, and earned yer place as Champion of the Pirates. Here’s the prize – but more… Let me join ye. You’ll find I’m quite handy.
str_TUTORIAL_ACTION_MENU_PART1 = From this menu you can view information about your character and your current missions. First is the in-game menu, which can be used to exit the game and to load or save your progress. You can also check these tutorials from there any time you want.
str_TUTORIAL_ACTION_MENU_PART2 = Then there's the captain's log button. The log tells you all about your current missions. The one that has a check-mark on it is your current main mission, and indicators on the side of the screen will guide you towards the goals of that mission.
str_TUTORIAL_ACTION_MENU_PART3 = After that is the map button, which opens the GPS system (that's the Grog-driven Pirate Spotter)… or the map. From this view you can check your whereabouts and the goal of your current mission. Pretty handy for navigation.
str_TUTORIAL_ACTION_MENU_PART4 = The treasure box button opens your inventory. From here you can see the items you have collected along the way, and use or activate them if needed.
str_TUTORIAL_ACTION_MENU_PART5 = The hat icon opens up your character information. This gives you detailed information about your character, and as you level up you can choose new skills here.
str_TUTORIAL_BLUEPRINTS_PART1 = You have found a blueprint! Each clan has their own blueprints, which can be used in strongholds to unlock new ships and special weapons!
str_TUTORIAL_COLONY_PART1 = You have entered a colony. Watch out -- enemy forces will attack you on sight, or even worse, call in reinforces and hit you with force. If a mission has led you to a colony, an indicator on the edge of the screen tells you where to go.
str_TUTORIAL_COLONY_PART2 = Some buildings can be destroyed for loot. Your soldiers can then carry the loot back to the landing zone.
str_TUTORIAL_COLONY_PART3 = To select multiple units, hold down the CTRL key and left click the units you want to select. You can also select multiple units by dragging the selection box around your units.

str_TUTORIAL_COLONY_PART5 = Your units will heal slowly over time, but if you need a quick heal, you can use your Grog Bottles, which are located under your character's portrait. Grog will heal both you and your units, but using grog repeatedly within a short time will make your troops dizzy, and unable to fight.
str_TUTORIAL_GROG_PART1 = You've found a grog bottle. This can be used on land to heal your units. Using another grog bottle within a short time will heal your units again, but it will also make them dizzy for a time.
str_TUTORIAL_HERO_PART1 = You have gained a hero unit! Hero units gain experience like your main character, but you won't be able to assign them skills.
str_TUTORIAL_HERO_PART2 = Hero units can command up to 3 other units. To hire units for the hero, select the hero unit while a unit building is open. Hero units can be defeated in land battles, but they're never permanently lost.
str_TUTORIAL_NAB_THE_GOVERNOR_PART1 = Looks like you picked up your first-land based mission! Be sure to hire some soldiers for this one. You can hire soldiers from the different unit buildings that can be built in each stronghold.
str_TUTORIAL_MAD_ALCHEMIST_PART1 = The Mad Alchemist can make you potions if you bring him the necessary ingredients. Ingredients can be found around the world. Note that only one potion can be active at a time.
str_TUTORIAL_MANSION_PART1 = Each stronghold will have a mansion, where you can get faction missions which can be done to gain more reputation with the faction in question. As your reputation grows, the leader of that faction will assign you a storyline quest.
str_TUTORIAL_MANSION_PART2 = When you have gained enough reputation with a faction, you will become a champion for that faction and the leader will join you as a hero unit. After this, you won't get more faction missions from the faction. Failed faction missions will return to the mission list for you to try again.
str_TUTORIAL_SHIPYARD_PART1 = A shipyard is a place where you can unlock and buy new ships. To unlock a ship, you need some blueprints. Each shipyard can hold an infinite amount of ships that you have bought or captured from enemies.
str_TUTORIAL_SHIPYARD_PART2 = The Shipyard is also the place to go when you want to change your active ship or sell some of the extra ones. To change your active ship, just select and assign it from the ship list. Note that you can’t sell your active ship.
str_TUTORIAL_SHIPYARD_PART3 = Each faction has 2 unique upgrades that can be fitted into any ship you own. These require blueprints to first unlock and then money to assign to your active ship.
str_TUTORIAL_SHIPYARD_PART4 = Each faction has unique special weapons. Before you can use them, you'll need to use blueprints to build them. Your ship can only hold two special weapons, so if you already have two, you'll need to swap one of them out.
str_TUTORIAL_SHIPYARD_PART5 = Each faction also has their own color schemes that can decorate any ship. You can find these in the "Pimp my Ship" area of the shipyard.
str_TUTORIAL_SPECIAL_WEAPONS_PART1 = Special weapons can be used on the world level by pressing the spacebar. Some weapons shoot a good distance! If you hold down the spacebar a bit longer, the shot will fire a little further.
str_TUTORIAL_STRONGHOLD_PART1 = Welcome to the stronghold! At strongholds you can take on missions, hire units, and buy and upgrade ships. To walk around, select your character with a left click, and right click on the destination where you want to go. If you like, you can press the F key to follow your character with the camera.
str_TUTORIAL_STRONGHOLD_PART2 = To leave a stronghold, just walk to the landing zone and click the row boat icon located at the bottom-left corner of the screen. If you have any units, they'll need to be in the landing zone too before you can embark.
str_TUTORIAL_TOOLKIT_PART1 = You've found a toolkit. This can be used to repair your ship while you're at sea.
str_TUTORIAL_UNIT_BUILDING_PART1 = Here you can see a construction yard. To build a building, right-click on a construction yard while your main character is selected. Note that your main character needs to be close to the building in order to access it. When you're close enough, the building will start flashing.
str_TUTORIAL_UNIT_BUILDING_PART2 = Congratulations, your first unit building is ready. From here you can hire units, or replenish the soldiers in a unit that has suffered losses. Your main character can have three units. To hire a unit, select an empty unit slot and then click "hire". You can also disband units here.
str_TUTORIAL_UNIT_BUILDING_PART3 = As you gain hero units, you can hire three units for them as well. To hire units for your heroes, you need to have that hero selected when entering the unit building.
str_TUTORIAL_WINDCHARM_PART1 = Nice, you found a wind charm! Each faction has their own wind charm. You can use it on the world level to instantly transport back to the stronghold. Wind charms disappear when they're used, but you can always find a new one at the stronghold.

str_TUTORIAL_WORLD_LEVEL_PART2 = You can bring up the map with the M key. Mission targets are indicated with a crosshairs symbol on the edge of the screen. Different faction strongholds are indicated on the edge of the screen with a cross and a letter.
str_TUTORIAL_WORLD_LEVEL_PART3 = On the left side of the screen is your character's portrait. The bars along the sides represent your character's health (on the left) and the ship's condition (on the right).
str_TUTORIAL_WORLD_LEVEL_PART4 = Below the portrait is your current ship. The bars on the side of the ship show the status of your cannons. When you encounter an enemy ship, you can use the Q key to fire port side cannons and the E key to fire starboard. You can also fire by clicking the left mouse button.
str_TUTORIAL_WORLD_LEVEL_PART5 = The toolkit icon (located under your character's portrait) can be used to repair your ship. After you sink an enemy ship, they sometimes leave crates behind which can be picked up. These crates can contain pieces or eight, grog bottles, and toolkits.
str_TUTORIAL_WORLD_LEVEL_PART6 = The action menu can be opened from the rudder located at the bottom-right corner of the screen.
str_BUCCANEER_MANSION_CAPTION_1 = I thought we told you to get out of here. We have no need for turncoat scallywags.
str_BUCCANEER_MANSION_CAPTION_2 = Are ye scallywags up for a real challenge?
str_BUCCANEER_MANSION_CAPTION_3 = That Queen Chiquita is a trickster. Keep a watchful eye.
str_BUCCANEER_MANSION_CAPTION_4 = Welcome mate! Ready to test your skill?
str_BUCCANEER_MANSION_CAPTION_5 = Welcome back my friend! Come, see what work we have on offer!
str_CORSAIR_MANSION_CAPTION_1 = We have no use for nameless pirates. Get out of here.
str_CORSAIR_MANSION_CAPTION_2 = Are you up to the challenge?
str_CORSAIR_MANSION_CAPTION_3 = Please, bring my daughter back safely from Tenochtitlan!
str_CORSAIR_MANSION_CAPTION_4 = Thank you for all you have done for us!
str_CORSAIR_MANSION_CAPTION_5 = The Great White Whale – beware this monster!
str_CORSAIR_MANSION_CAPTION_6 = Welcome back, hero of the Great White Whale!
str_CORSAIR_MANSION_CAPTION_7 = I shudder to think of the dangers awaiting you at the Ghost Ship.
str_PIRATE_MANSION_CAPTION_1 = Arr! Let’s see what stuff yer made of.
str_STORYLINEMISSION_PIRATE_03_PIRATECHIEF = Welcome, matey! Come to see what jobs there be?
str_CORSAIR_FACTIONMISSION_03_PART4_1 = Arr! To the bank now! Pillage it dry!
str_SLOWDOWN_BARREL_CAPTION = Turn enemy ships into tortoises with this one!
str_MORTAR_CAPTION = Good for dealing massive damage!
str_MINE_CAPTION = These can also be used when making a Pot Roast.
str_BUBBLE_MINE_CAPTION = Handy for containing extra gas after a meal of pea soup.
str_HUMAN_CANNONBALL_CAPTION = Good for work and recreation.
str_HOMING_ROCKET_CAPTION = Let me see those blueprints of yours, and maybe we can figure this out.
str_MIRV_CAPTION = It's like New Year's Eve!
str_PIRATESHIP01_CAPTION = You might want to check if something could be stuck on that leak of yours.
str_PIRATESHIP02_CAPTION = As far as cannons go, this is your best choice.
str_BUCCANEERSHIP01_CAPTION = Fairly long range, but low firepower.
str_BUCCANEERSHIP02_CAPTION = Need something sunk before the enemy is in range? This one's for you.
str_CORSAIRSHIP01_CAPTION = Best courier ship around.
str_CORSAIRSHIP02_CAPTION = Fast and deadly!
str_COLONIALSHIP01_CAPTION = You need more firepower!
str_COLONIALSHIP02_CAPTION = Better than nothing, I guess.
str_COLONIALSHIP03_CAPTION = You could haul an entire warehouse with this one.
str_BLACKCOVESHIP01_CAPTION = Where did you get this one?
str_BLACKCOVESHIP02_CAPTION = All hands… below deck?
str_BLACKCOVESHIP03_CAPTION = Nice little green touch there.
str_SHIP_COLOR_ORIGINAL_CAPTION = This is the original design, like right from the shipyard.
str_SHIP_COLOR_PIRATE_CAPTION = The colors of this ship remind me of last night's grog.
str_SHIP_COLOR_BUCCANEER_CAPTION = Hard to find a fancier way to glide the Caribbean.
str_SHIP_COLOR_CORSAIR_CAPTION = This scheme outshines even the beauty of the Sun itself.
str_SKILL_DRUNKEN_FRENZY = Drunken Frenzy
str_SKILL_DRUNKEN_FRENZY_DESCRIPTION = Temporarily makes the character swing harder, and become more resistant to damage.
str_SKILL_RABBIT_FINGER = Rabbit Finger
str_SKILL_RABBIT_FINGER_DESCRIPTION = Makes the character shoot longer and faster for a time.
str_SKILL_BLADE_TORNADO = Blade Tornado
str_SKILL_BLADE_TORNADO_DESCRIPTION = Makes the character swing and move faster for a time.
str_SKILL_MELEE_TRAINING = Swashbuckler
str_SKILL_MELEE_TRAINING_DESCRIPTION = Increases damage.
str_SKILL_RANGED_TRAINING_BUCCANEER = Flintlocker
str_SKILL_RANGED_TRAINING_BUCCANEER_DESCRIPTION = Increases damage and decreases loading time.
str_SKILL_MELEE_TRAINER = Master of Blades
str_SKILL_MELEE_TRAINER_DESCRIPTION = Increases the damage of melee units under this character's command.
str_SKILL_RANGED_TRAINER = Master of Muskets
str_SKILL_RANGED_TRAINER_DESCRIPTION = Increases the damage and decreases the loading time of ranged units under this character's command.
str_SKILL_SHARPSHOOTER = Sharpshooter
str_SKILL_SHARPSHOOTER_DESCRIPTION = Increases shooting range.
str_SKILL_PRECISE_STRIKING = Precision
str_SKILL_PRECISE_STRIKING_DESCRIPTION = Increases accuracy.
str_SKILL_TARGET_PAINTER = Targeter
str_SKILL_TARGET_PAINTER_DESCRIPTION = Increases the accuracy of units under this character's command.
str_SKILL_CANNONEER = Cannoneer
str_SKILL_CANNONEER_DESCRIPTION = Increases the active ship's cannon damage.
str_SKILL_NAVIGATOR = Navigator
str_SKILL_NAVIGATOR_DESCRIPTION = Increases the active ship's speed.
str_ITEM_SCIMITAR = The Black Magic Scimitar
str_ITEM_SCIMITAR_DESCRIPTION = When carried, this legendary sword magically increases your damage in melee combat!
str_ITEM_SEASHELL = Seashell of Calling
str_ITEM_SEASHELL_DESCRIPTION = When the Seashell of Calling is activated in land battle, all enemy units near your characters have a chance of being stunned.
str_ITEM_STRAWHAT = Straw Hat
str_ITEM_STRAWHAT_DESCRIPTION = When carried, this magnificent hat decreases damage received in land battle -- by a small amount.
str_ITEM_BANANA = The Flying Banana of Speed
str_ITEM_BANANA_DESCRIPTION = When carried, this "artifact" slightly increases your ship's sailing speed.
str_ITEM_FLAG = The Flag of Disguise
str_ITEM_FLAG_DESCRIPTION = When activated, this flag makes your opponent disengage from battle, thinking that you are someone else.
str_ITEM_ACDC = A-Sea / D-Sea
str_ITEM_ACDC_DESCRIPTION = When carried, this item increases the visibility range of all your units during land battle.
str_ITEM_POWDER = Black Powder of BullsEye
str_ITEM_POWDER_DESCRIPTION = Having Black Powder of BullsEye on your ship increases your cannon damage a bit.
str_ITEM_FIGUREHEAD = Figurehead of Thunder
str_ITEM_FIGUREHEAD_DESCRIPTION = If you have this in your inventory, your active ship reloads cannons a bit more quickly.
str_ITEM_TOOLBOX = Toolbox
str_ITEM_TOOLBOX_DESCRIPTION = This toolbox can be used while on sea to make immediate repairs to your ship.
str_ITEM_WINDCHARM = %s Wind Charm
str_ITEM_WINDCHARM_PIRATE_DESCRIPTION = This wind charm, when activated, will teleport you, your ship and all personnel back to Pirate Isle.
str_ITEM_WINDCHARM_BUCCANEER_DESCRIPTION = This wind charm, when activated, will teleport you, your ship and all personnel back to Buccaneer Bay.
str_ITEM_WINDCHARM_CORSAIR_DESCRIPTION = This wind charm, when activated, will teleport you, your ship and all personnel back to Corsair Cove.
str_ITEM_NUMBER_OF_BLUEPRINTS = % Blueprints
str_ITEM_BLUEPRINT_PIRATE_DESCRIPTION = Bring these to the Pirate shipyard to see if something useful can be made from these instructions.
str_ITEM_BLUEPRINT_BUCCANEER_DESCRIPTION = Bring these to the Buccaneer shipyard to see if something useful can be made from these instructions.
str_ITEM_BLUEPRINT_CORSAIR_DESCRIPTION = Bring these to the Corsair shipyard to see if something useful can be made from these instructions.
str_ITEM_GROG = Bottle of Grog
str_ITEM_GROG_DESCRIPTION = Use this in the heat of battle to get your troops back to fighting condition.
str_ITEM_AMULET = Woodallica Amulet
str_ITEM_AMULET_DESCRIPTION = Wearing this amulet shortens your active skill cooldown.
str_ITEM_DOLLY = Hello Voodoo Dolly
str_ITEM_DOLLY_DESCRIPTION = When activated, this magical voodoo doll protects its carrier from damage for a time.
str_ITEM_EYEPATCH = Eyepatch of the Beholder
str_ITEM_EYEPATCH_DESCRIPTION = You don't see one of these everyday.
str_SLOWDOWN_BARREL = Slowdown Harpoon
str_SLOWDOWN_BARREL_DESCRIPTION = You can use this special weapon to slow down enemy ships. It fires a harpoon which is attached to bulkweight by a rope.
str_MORTAR = Mortar
str_MORTAR_DESCRIPTION = The mortar fires one large cannon ball straight forward.
str_MINE = Mine Barrels
str_MINE_DESCRIPTION = Mine barrels can be left floating on the water. They cause damage to any ships that approach too closely. Beware not to run over your own barrels!
str_BUBBLE_MINE = Fart bomb mines
str_BUBBLE_MINE_DESCRIPTION = The Fart Bomb Mine is actually made from all the seasick spew that a Pirate crew can produce while sailing. Yuck! Drop it into the water and see what happens.
str_HUMAN_CANNONBALL = Human Catapult
str_HUMAN_CANNONBALL_DESCRIPTION = The human catapult hurls a willing sailor onto an enemy ship. The sailor then tries to capture the vessel.
str_HOMING_ROCKET = Homing Rockets
str_HOMING_ROCKET_DESCRIPTION = Homing Rockets come in handy when you’re up against a target that is difficult to hit with regular cannonballs.
str_MIRV = Cluster Bomb
str_MIRV_DESCRIPTION = Fires a single projectile into the air, which explodes into smaller bombs. Which then explode.
str_UPGRADED_PREFIX = Pimp'd
str_UPGRADED_SLOWDOWN_BARREL = Pimp'd Slowdown Harpoon
str_UPGRADED_SLOWDOWN_BARREL_DESCRIPTION = Upgraded version of the Slowdown harpoon, completely halts the enemy ship… Sometimes.
str_UPGRADED_MORTAR = Pimp'd Mortar
str_UPGRADED_MORTAR_DESCRIPTION = This upgrade decreases the loading time of this weapon, though occasionally it gets jammed.
str_UPGRADED_MINE = Pimp'd Mine Barrels
str_UPGRADED_MINE_DESCRIPTION = Pimping this weapon makes it even bigger, but the fuse could may be a little too short from time to time.
str_UPGRADED_BUBBLE_MINE = Pimp'd Fart bomb mines
str_UPGRADED_BUBBLE_MINE_DESCRIPTION = This experimental upgrade increases the area of effect of this weapon, though sometimes it's actually decreased…
str_UPGRADED_HUMAN_CANNONBALL = Pimp'd Human Catapult
str_UPGRADED_HUMAN_CANNONBALL_DESCRIPTION = The volunteer is given an encouraging drink that makes him more efficient while boarding. Side effects include the volunteer sometimes forgetting which side he is working for.
str_UPGRADED_HOMING_ROCKET = Pimp'd Homing rockets
str_UPGRADED_HOMING_ROCKET_DESCRIPTION = Extended fuel for your rockets! Side effects might include misguided rockets from time to time.
str_UPGRADED_MIRV = Pimp'd Cluster Bomb
str_UPGRADED_MIRV_DESCRIPTION = Increases the amount of smaller bombs inside the cluster bomb. Occasionally, they explode prematurely…
str_CANNON_DAMAGE_UPGRADE = Spiked cannonballs
str_CANNON_DAMAGE_UPGRADE_DESCRIPTION = Increases the amount of damage your cannons deal.
str_DURABILITY_UPGRADE = Reinforcement
str_DURABILITY_UPGRADE_DESCRIPTION = Increases the durability of your ship.
str_CANNON_RANGE_UPGRADE = Cannon scopes
str_CANNON_RANGE_UPGRADE_DESCRIPTION = Increases the range of your cannons.
str_CANNON_LOADING_TIME_UPGRADE = Rapid loader
str_CANNON_LOADING_TIME_UPGRADE_DESCRIPTION = Decreases the loading time of your cannons.
str_SPEED_UPGRADE = Underwater turbine
str_SPEED_UPGRADE_DESCRIPTION = Increases the speed of your ship.
str_MANEUVERABILITY_UPGRADE = Sensitized Rudder
str_MANEUVERABILITY_UPGRADE_DESCRIPTION = Makes your ship more maneuverable.
str_PIRATESHIP01 = The Raft
str_PIRATESHIP02 = Hedgehog
str_BUCCANEERSHIP01 = Ringmaster
str_BUCCANEERSHIP02 = Nemosis
str_CORSAIRSHIP01 = Eagle of the Seas
str_CORSAIRSHIP02 = Shark's Tooth
str_COLONIALSHIP01 = Fat Lady
str_COLONIALSHIP02 = Dragonfly
str_COLONIALSHIP03 = Queen's Bastard
str_BLACKCOVESHIP01 = Black Terror
str_BLACKCOVESHIP02 = The Coffinship
str_BLACKCOVESHIP03 = Kraken's Revenge
str_UNIT_PIRATE_BASIC = Scallywags
str_UNIT_PIRATE_BASIC_DESCRIPTION = These regular pirates are the main force of Pirate clan. They come armed with a sword and a passion for brawling.
str_UNIT_ADVANCED_PIRATE = Scoundrels
str_UNIT_ADVANCED_PIRATE_DESCRIPTION = The Scoundrels of Pirate Clan never shy away from a good fist-fight, though they prefer to fight from a distance with their trusty flintlocks.
str_UNIT_CRAZY_CANNONEER_DESCRIPTION = They carry huge cannons like they were pieces of candy! The Crazy Cannoneers are terrible foes for anyone unlucky enough to piss them off.
str_UNIT_BUCCANEER_BASIC = Pistoliers
str_UNIT_BUCCANEER_BASIC_DESCRIPTION = The dual-wielding Buccaneer Pistoliers are the main force of the Buccaneer faction. What they lack in range, they make up for in accuracy.
str_UNIT_BUCCANEER_ADVANCED = Marksmen
str_UNIT_BUCCANEER_ADVANCED_DESCRIPTION = Enemies tremble at the very sight of a Buccaneer Sniper – the ones who manage to catch sight of the deadly sniper before they drop down dead!
str_UNIT_ROCKETEER = Rocketeer
str_UNIT_ROCKETEER_DESCRIPTION = Making good use of the latest advancements in the gunpowder industry, these guys enter battle with a handheld rocket launcher armed with homing rockets!
str_UNIT_CORSAIR_BASIC = Sabre Swingers
str_UNIT_CORSAIR_BASIC_DESCRIPTION = The Corsair Sabre Swingers know their business. And that business is slicing up enemies with their two razor-sharp sabres, which they wield even while they sleep.
str_UNIT_ADVANCED_CORSAIR = Duh Clubbers
str_UNIT_ADVANCED_CORSAIR_DESCRIPTION = A heavy-hitter unit of the Corsairs. Typically, Corsairs are thought to be fast and agile, but this unit is anything but! Instead, they’re tough as nails, and their attacks are punishing!
str_UNIT_STINK_BOMBER = Stink Bomber
str_UNIT_STINK_BOMBER_DESCRIPTION = This special unit uses stink bombs to confuse the enemy, making them unable to fight for a short period of time. These guys usually get more space during longer voyages at sea.
str_UNIT_BLACK_COVE_BASIC = Pale Backstabbers
str_UNIT_BLACK_COVE_BASIC_DESCRIPTION = These dual-dagger-wielding baddies make fearsome enemies! They’re swift and agile, and deadly in combat. A truly scary bunch!
str_UNIT_BLACK_COVE_RANGED = Gatling Skuller
str_UNIT_BLACK_COVE_RANGED_DESCRIPTION = This unit uses the bones of his enemies and fallen comrades as ammunition in his super fast triple-barrel gatling skuller. How sick is that!
str_UNIT_BLACK_COVE_SPECIAL = Fire Brawler
str_UNIT_BLACK_COVE_SPECIAL_DESCRIPTION = These guys are trained in fistfighting. To make up the absence of a weapon, they drink a magical voodoo potion before battle to make their fists even stronger.
str_UNIT_BLACK_COVE_COMMAND = Axecutioner
str_UNIT_BLACK_COVE_COMMAND_DESCRIPTION = The command unit of the fearsome Black Cove. They boost the fighting efficiency of all Black Cove units in range, and can heal them when needed.
str_UNIT_COLONIAL_BASIC = Swordsman
str_UNIT_COLONIAL_BASIC_DESCRIPTION = Typical infantry of the colonial forces.
str_UNIT_COLONIAL_RANGED = Rifleman
str_UNIT_COLONIAL_RANGED_DESCRIPTION = Typical ranged unit of the colonial forces.
str_UNIT_COLONIAL_COMMAND = Commander
str_UNIT_COLONIAL_COMMAND_DESCRIPTION = Command unit of the colonial forces. Boosts the fighting ability of nearby colonial forces.
str_PIRATE_SHIPYARD_NAME = Ships Arrr Us!
str_BUCCANEER_SHIPYARD_NAME = The Crow's Nest
str_CORSAIR_SHIPYARD_NAME = The Sailfish
str_UNIT_PIRATE_BASIC_BUILDING = Pirate quarters
str_UNIT_BUCCANEER_BASIC_BUILDING = Point Blank
str_UNIT_CORSAIR_BASIC_BUILDING = House of a Dozen Swords
str_UNIT_ADVANCED_PIRATE_BUILDING = Flintlock Yard
str_UNIT_BUCCANEER_ADVANCED_BUILDING = Shooting Range
str_UNIT_ADVANCED_CORSAIR_BUILDING = Lion's Den
str_UNIT_CRAZY_CANNONEER_BUILDING = Hall of Steel and Thunder
str_UNIT_ROCKETEER_BUILDING = Rockets o' Plundering
str_UNIT_STINK_BOMB_BUILDING = Stench Pits
str_MANSION_MANSION = Pirate Mansion
str_BUCCANEER_MANSION = Buccaneer Mansion
str_CORSAIR_MANSION = Corsair Mansion
str_MANSION_EMPTY = The mission board is empty. Seek work elsewhere.
str_CONSTRUCT_BUILDING_TITLE = Construct the building?
str_AYE = Aye!
str_NAY = Nay!
str_CONSTRUCT_BUILDING_DESC = You are about to build a %s building in this Stronghold. This building will provide you with %s.\n\nConstruction costs %i. Are ye sure you want to do this?
str_CONSTRUCT_BUILDING_TAVERN = You are about to build a %s in this Stronghold.
str_MISSION_COMPLETED = Mission completed!
str_STORYLINEMISSION_PIRATE_01_NAME = Deliver the Message to the Pirate Mansion
str_STORYLINEMISSION_PIRATE_01_DESC = [colour='FFEED9AC']Colonel Quickdraw instructed us to deliver a message to the Pirate chief.
str_STORYLINEMISSION_PIRATE_02_NAME = The Curse of Jah
str_STORYLINEMISSION_PIRATE_02_DESC = [colour='FFEED9AC']Find out what Jah Two-Fingers knows about the Forgotten Isle.
str_STORYLINEMISSION_PIRATE_03_NAME = Confront the Sirens
str_STORYLINEMISSION_PIRATE_03_DESC = [colour='FFEED9AC']The Sirens are beautiful, mythic creatures, said to seduce sailors with their song, and lead them to their doom. They should only be approached with great care. The Pirate shanty you learned from Jah Two-Fingers led to their shoals. Find out what the Sirens know of the Forgotten Island – and live to tell the tale!
str_STORYLINEMISSION_PIRATE_04_NAME = Discover the Voodoo Secret
str_STORYLINEMISSION_PIRATE_04_DESC = [colour='FFEED9AC']Many pirates wear voodoo charms around their necks, and even the strongest sailor recoils at the sight of a doll wrapped in seaweed and drowned in a bucket. Nevertheless, you must face the voodoo of Papa Legba, and learn the path to Simbi. She may be able to point the way to the Forgotten Island.
str_STORYLINEMISSION_BUCCANEER_01_NAME = Visit the Buccaneer Mansion
str_STORYLINEMISSION_BUCCANEER_01_DESC = [colour='FFEED9AC']The Buccaneer Chief has summoned you. Now that you have made a name for yourself, perhaps he will be better mannered. He might even offer you and your men some work. It could be a profitable trek, and would be rude to keep him waiting for too long.
str_STORYLINEMISSION_BUCCANEER_02_NAME = Confront Queen Chiquita
str_STORYLINEMISSION_BUCCANEER_02_DESC = [colour='FFEED9AC']Land your pirate army and do battle with the troops of Queen Chiquita, the savage warrior-queen of Panama. According to the Buccaneer Chief, she has great stores of gold in her lands, ripe for the plucking…
str_STORYLINEMISSION_BUCCANEER_02_UPDATE = Return with Queen Chiquita to Buccaneer Stronghold
str_STORYLINEMISSION_BUCCANEER_03_NAME = Defeat the Kraken
str_STORYLINEMISSION_BUCCANEER_03_DESC = [colour='FFEED9AC']A terrible, tentacled beast has been scuttling the ships of the Buccaneers and terrorizing the local waters. If you could bring it down and make the waters safe once more, you would make quite a name for yourself!
str_STORYLINEMISSION_BUCCANEER_04_NAME = Dog Skull Island
str_STORYLINEMISSION_BUCCANEER_04_DESC = [colour='FFEED9AC']Thanks to the vision you saw in the eye of the Kraken, the ancient Buccaneer map is now complete. The chart points the way towards a place known as Dog Skull Island, a forbidden place stalked by hellhounds.
str_STORYLINEMISSION_CORSAIR_01_NAME = Visit the Corsair Mansion
str_STORYLINEMISSION_CORSAIR_01_DESC = [colour='FFEED9AC']The Chief of the Corsairs commands your presence at his mansion at Corsair Cove. It would be well to find out what he has in mind. It could be profitable, and refusing the invitation could anger these potential allies.
str_STORYLINEMISSION_CORSAIR_02_NAME = Rescue the Chief’s Daughter
str_STORYLINEMISSION_CORSAIR_02_DESC = [colour='FFEED9AC']The daughter of the Corsair Chief has been kidnapped by none other than Montezuma himself, and is being held in the dark Aztec temple in the heart of Tenochtitlan. Save her, and the Corsairs will become your loyal allies – and you may even discover some clue about the location of the Forgotten Isle.
str_STORYLINEMISSION_CORSAIR_02_MSG_TAKE_DOWN_TEMPLE = Take the Temple and defeat Montezuma
str_STORYLINEMISSION_CORSAIR_03_NAME = Find the Great White Whale
str_STORYLINEMISSION_CORSAIR_03_UPDATE = Free the Great White Whale
str_STORYLINEMISSION_CORSAIR_04_NAME = Discover the secret of the titanic ghost ship
str_STORYLINEMISSION_CORSAIR_04_DESC = [colour='FFEED9AC']Ancient Corsair legend speaks of a titanic and terrifying ghost ship, a forbidden place which may hold the secret of the Forgotten Isle. The map obtained from the Ancient Mariner showed the location of an ancient shipwreck, which the Corsair Chief believes to be the place of legend.
str_STORYLINEMISSION_CORSAIR_04_UPDATE_1 = Explore the abandoned ship
str_STORYLINEMISSION_CORSAIR_04_UPDATE_2 = Defeat the ghost army
str_STORYLINEMISSION_FINALE_01_NAME = Defeat the Black Cove pirates
str_STORYLINEMISSION_FINALE_01_DESC = [colour='FFEED9AC']The dreaded Pirates of Black Cove must be defeated, and Black Cove – also known as the Forgotten Island – must be claimed by the rightful Pirate King! The three parts of the ancient Pirate Seal are united; the final forth is in the hands of the Black Cove. Claim it for yourself and fulfill your destiny!
str_BOUGHT_SOMETHING = Bought %s!
str_NOT_ENOUGH_MONEY = Not enough money!
str_SOMETHING_DONE = %s completed
str_MISSION_ACCEPTED = Mission %s accepted
str_FIND_THE_TARGET_SHIP = Find the target ship
str_TARGET_FOUND = Target found!
str_GO_TO_THE_SPANISH_COLONY = Go to the Spanish colony
str_FIND_THE_PRISON = Find the Prison
str_RETURN_TO_CORSAIR_STRONGHOLD_WITH_DAUGHTER = Return to Corsair Cove with Leticia
str_RETURN_TO_CORSAIR_MANSION = Return to Corsair mansion
str_RETURN_TO_CORSAIR_MANSION_FOR_REWARD = Return to Corsair mansion for a reward
str_RETURN_TO_PIRATE_MANSION_FOR_REWARD = Return to Pirate mansion for a reward
str_LETS_GO = LET'S GO!
str_ACCEPT = ACCEPT
str_BARRACKS_SPEED = 速度:
str_BARRACKS_TOUGHNESS = 强壮:
str_BARRACKS_UNITSIZE = Unit size:
str_BARRACKS_PRICE = 价格:
str_BARRACKS_UNITS_UNDER_COMMAND = Units under command
str_BARRACKS_AVAILABLE_SLOT = Available slot
str_BARRACKS_HIRE = Hire
str_BARRACKS_DAMAGE = 伤害:
str_BARRACKS_DISBAND = Disband Unit
str_BARRACKS_UNIT_COUNT = Fighters in unit %d/%d
str_BARRACKS_UNIT_COST = this will cost you %d
str_UNIT_SPECIAL_UNIT_DESCRIPTION = Special Unit Spawner
str_UNIT_SABRE_SWINGER = Sabre Swinger
str_UNIT_SABRE_SWINGER_DESCRIPTION = These Sabre Swingers know their business. And that business is slicing up enemies with two razor-sharp sabres that they wield even while they sleep.
str_UNIT_SABRE_SWINGER_BUILDING = House of a Dozen Swords
str_MANSION_ACCEPT = ACCEPT MISSION
str_MANSION_REPUTATION = Your Pirate Clan Reputation
str_MANSION_AVAILABLE_MISSIONS = Available missions
str_SHIPYARD_TITLE = Shipyard
str_SHIPYARD_UPGRADES = Ship Upgrades
str_SHIPYARD_PIMP = Pimp The Ship
str_SHIPYARD_POWER = Power:
str_SHIPYARD_SPEED = Speed:
str_SHIPYARD_DEXTERITY = Dexterity:
str_SHIPYARD_HITPOINTS = Hitpoints:
str_SHIPYARD_UPGRADES_TITLE = Upgrades:
str_SHIPYARD_CONDITION = Condition:
str_SHIPYARD_POWER = Power:
str_SHIPYARD_AVAILABLE_SHIPS = Available ships
str_MRQ_TEXT_GENERIC = After I'm done with your ship, nothing will be able to stand in your way!
str_MRQ_TEXT_TOOLBOX = You might want to stock up on these
str_BUCCANEER_STRONGHOLD = Buccaneer Bay
str_CORSAIR_STRONGHOLD = Corsair Cove
str_PIRATE_STRONGHOLD = Pirate Isle
str_VISIT_PIRATE_MANSION = Visit the Pirate Mansion
str_NEW_STORYLINE_MISSION = New Storyline mission!
str_MISSION_COMPLETED = Mission Completed!
str_MISSION_FAILED = Mission Failed!
str_FOUND_PIRATE_MANSION = You found the Pirate Mansion!
str_RETURN_TO_BUCCANEER_FOR_REWARD = Return to Buccaneer mansion for a reward
str_RETURN_TO_PIRATE_FOR_REWARD = Return to Pirate mansion for a reward
str_WE_HAVE_BEEN_WAITING = We have been waiting for you.
str_FOLLOW_ME_TO_MANSION = Follow me to the Mansion.
str_CONFIRMATION = Confirmation
str_ARE_YOU_SURE = Are you sure?
str_YES = Yes
str_NO = No
str_TRADING_POST = Trading post
str_BASIC_UNIT_BUILDING = Basic unit building
str_ADVANCED_UNIT_BUILDING = Basic unit building
str_SPECIAL_UNIT_BUILDING = Basic unit building
str_TAVERN = Tavern
str_SHIPYARD = Shipyard
str_START_CONSTRUCTING = Begin construction?
str_BLUEPRINTS_FOR_THIS_FACTION = You now have total of %i blueprints for this clan.
str_BUY_FOR = Buy for %i gold
str_UNLOCK_FOR = Unlock for %i
str_WELCOME_TO = 欢迎来到 %s
str_GAME_OVER = 游戏结束!
str_LEVEL_UP = 等级提升!
str_COLLECTED = 已收集 %s!
str_USED = 已使用 %s!
str_SAVE = 储存
str_LOAD = 载入
str_RESUME = 继续
str_EXIT = 退出到主界面
str_SAVE_HEADER = Save & Load
str_SHIP_COLOR_ORIGINAL = Original coloring
str_SHIP_COLOR_PIRATE = Green Grog
str_SHIP_COLOR_BUCCANEER = Le Blue Elegance
str_SHIP_COLOR_CORSAIR = First Ray of Light
str_TOOLTIP_MONEY_AMOUNT = 你所拥有的银币数量
str_TOOLTIP_CHARACTER_HITPOITS = 人物状况
str_TOOLTIP_SHIP_HITPOINTS = 船只状况
str_TOOLTIP_GROG_AMOUNT = 饮剂数量。可以用来治疗你和你的人员，单击使用。
str_TOOLTIP_TOOLKIT_AMOUNT = 工具数量。可以用来修理你的船只，单击使用。
str_TOOLTIP_SHIP_TYPE = 船型: %s
str_TOOLTIP_CANNONS_LOADING_LEFT = 左舷火炮装载时间
str_TOOLTIP_CANNONS_LOADING_RIGHT = 右舷火炮装载时间
str_TOOLTIP_CANNONS_AMOUNT_LEFT = 左舷火炮状态
str_TOOLTIP_CANNONS_AMOUNT_RIGHT = 右舷火炮状态
str_TOOLTIP_SPECIAL_WEAPON_TYPE = 特殊武器: %s
str_TOOLTIP_SPECIAL_WEAPON_LOADING = 特殊武器装载时间
str_TOOLTIP_SPECIAL_WEAPON_CHANGE = 点击改变正在使用的特殊武器
str_TOOLTIP_WHEEL_MENU_ACTION = 单击打开行动菜单
str_TOOLTIP_WHEEL_MENU_INGAME = 单击打开游戏菜单
str_TOOLTIP_WHEEL_MENU_LOG = 单击打开船长日志
str_TOOLTIP_WHEEL_MENU_MAP = 单击打开地图
str_TOOLTIP_WHEEL_MENU_INVENTORY = 单击打开物品栏
str_TOOLTIP_WHEEL_MENU_SHIP_INFORMATION = 单击打开船只界面
str_TOOLTIP_WHEEL_MENU_CHARACTER_INFORMATION = 单击打开人物界面
str_TOOLTIP_MAP_CLOSE = 关闭地图
str_TOOLTIP_MAP_MISSION = 任务: %s
str_TOOLTIP_CURRENT_LOCATION = 你的当前位置
str_TOOLTIP_STRONGHOLD = Stronghold: %s
str_TOOLTIP_COLONY = Colony: %s
str_TOOLTIP_CHARACTER_SCREEN_REPUTATION = 你的总体声望
str_TOOLTIP_CHARACTER_SCREEN_DAMAGE = 你的人物的伤害
str_TOOLTIP_CHARACTER_SCREEN_SPEED = 你的人物的速度
str_TOOLTIP_CHARACTER_SCREEN_TOUGHNESS = 你的人物的强壮
str_TOOLTIP_CHARACTER_SCREEN_EMPTY_SLOT = 空技能槽
str_TOOLTIP_CHARACTER_SCREEN_SWITCH = Click to switch between character portrait and background
str_TOOLTIP_CHARACTER_SCREEN_BADGES = 当前勋章数
str_TOOLTIP_CHARACTER_SCREEN_EXPERIENCE_NEEDED = Amount of experience required for your next badge
str_TOOLTIP_CHARACTER_SCREEN_CLOSE = 关闭人物窗口
str_TOOLTIP_CHARACTER_SCREEN_NEW_SKILL = Select a new skill for your character
str_TOOLTIP_CHARACTER_SCREEN_THIS_SKILL = Select this skill for your character
str_TOOLTIP_LAND_ACTIVATE_SKILL = Activate %s
str_TOOLTIP_LAND_SKILL_COOLDOWN = Skill cooldown
str_TOOLTIP_LAND_SELECT_UNIT = Select %s
str_TOOLTIP_LAND_HEALTH = Health
str_TOOLTIP_LAND_UNIT_AMOUNT = Number of soldiers in unit
str_TOOLTIP_LAND_LANDING_ZONE_ORDER = Order all units to move to landing zone
str_TOOLTIP_LAND_LANDING_ZONE_LEAVE = Leave location
str_MANSION_SELECT_MISSION_TOOLTIP = 选择一个任务
str_MANSION_REPUTATION_TOOLTIP = 你在这个家庭的声望
str_MANSION_CLOSE_TOOLTIP = 关闭窗口
str_BARRACKS_DAMAGE_TOOLTIP = 本单位的伤害力
str_BARRACKS_SPEED_TOOLTIP = 本单位的速度
str_BARRACKS_TOUGHNESS_TOOLTIP = 本单位的强壮
str_BARRACKS_SOLDIER_AMOUNT_TOOLTIP = Amount of soldiers in unit
str_BARRACKS_MAX_SOLDIERS_TOOLTIP = Maximum number of soldiers in unit
str_BARRACKS_UNIT_PRICE_TOOLTIP = Price of unit
str_BARRACKS_SOLDIER_PRICE_TOOLTIP = Price of one soldier
str_BARRACKS_DISBAND_TOOLTIP = Disband selected unit
str_BARRACKS_HIRE_TOOLTIP = Hire this unit
str_BARRACKS_SLOT_FULL_TOOLTIP = Select an empty slot first
str_BARRACKS_NO_MONEY_TOOLTIP = Not enough money
str_BARRACKS_REPLENISH_TOOLTIP = Replenish selected unit
str_TOOLTIP_STRONGHOLD_CONSTRUCTION = Right click to build %s here
str_TOOLTIP_STRONGHOLD_SHIPYARD = Right click to enter shipyard
str_TOOLTIP_STRONGHOLD_MANSION = Right click to enter mansion
str_TOOLTIP_STRONGHOLD_UNIT_BUILDING = Right click to hire units
str_TOOLTIP_SHIPYARD_CANNON_POWER = Cannon power
str_TOOLTIP_SHIPYARD_SHIP_SPEED = Ship speed
str_TOOLTIP_SHIPYARD_SHIP_MANEUVERABILITY = Ship maneuverability
str_TOOLTIP_SHIPYARD_SHIP_HEALTH = Ship health
str_TOOLTIP_SHIPYARD_SHIP_PRICE = Ship price
str_TOOLTIP_SHIPYARD_BLUEPRINTS = Blueprints
str_TOOLTIP_SHIPYARD_UNLOCK_SHIP = Unlock ship with blueprints
str_TOOLTIP_SHIPYARD_BUY_SHIP = Buy ship
str_TOOLTIP_SHIPYARD_UPGRADE_OPTIONS = Open upgrade options
str_TOOLTIP_SHIPYARD_PIMP_OPTIONS = Open ship pimping options
str_TOOLTIP_SHIPYARD_SELECT_SHIP = Select ship
str_TOOLTIP_SHIPYARD_LOCKED = Locked
str_TOOLTIP_SHIPYARD_UPGRADE = 升级: %s
str_TOOLTIP_SHIPYARD_SPECIAL_WEAPON = 特殊武器: %s
str_TOOLTIP_SHIPYARD_EMPTY_UPGRADE = Empty upgrade slot
str_TOOLTIP_SHIPYARD_EMPTY_SPECIAL_WEAPON = Empty special weapon slot
str_TOOLTIP_SHIPYARD_OWNED_SHIP = Owned ship
str_TOOLTIP_SHIPYARD_ACTIVE_SHIP = Active ship
str_TOOLTIP_SHIPYARD_LOCKED_SHIP = Locked ship
str_TOOLTIP_SHIPYARD_BUYABLE_SHIP = Buyable ship
str_TOOLTIP_SHIPYARD_NEXT = Next
str_TOOLTIP_SHIPYARD_PREVIOUS = Previous
str_TOOLTIP_SHIPYARD_UNLOCK_UPGRADE = Unlock upgrade with blueprints
str_TOOLTIP_SHIPYARD_UNLOCK_SPECIAL = Unlock special weapon with blueprints
str_TOOLTIP_SHIPYARD_BUY_UPGRADE = Buy upgrade
str_TOOLTIP_SHIPYARD_BUY_SPECIAL = Buy special weapon
str_TOOLTIP_SHIPYARD_BUY_COLOR = Buy this color scheme
str_TOOLTIP_TUTORIAL_SHOW_TUTORIAL = Check here to disable this tutorial
str_CHARACTER_INFO_TITLE = 人物信息
str_MAP_TITLE = 区域地图
str_SAVE_HEADER = Save & Load
str_LOG_HEADER = 船长日志
str_INVENTORY = 物品
str_TUTORIAL_WORLD_LEVEL = World level
str_TUTORIAL_BLUEPRINT = Blueprints
str_TUTORIAL_ACTION_MENU = Action menu
str_TUTORIAL_STRONGHOLD = Strongholds
str_TUTORIAL_WINDCHARM = Wind Charms
str_TUTORIAL_MANSION = Mansions
str_TUTORIAL_SHIPYARD = Shipyards
str_TUTORIAL_UNIT_BUILDING = Unit buildings
str_TUTORIAL_COLONY = Colonies
str_TUTORIAL_HERO = Hero units
str_MAIN_CHARACTER_PIRATE = Walker de Planc
str_MAIN_CHARACTER_CORSAIR = Jolie Roger
str_MAIN_CHARACTER_BUCCANEER = Longshot Jack
str_CHARACTER_1ST_MATE = First Mate
str_CHARACTER_QUICKDRAW = Colonel Quickdraw
str_HERO_CHARACTER_PIRATE = Captain Jack Barrel
str_HERO_CHARACTER_CORSAIR = Saladin the Black
str_HERO_CHARACTER_BUCCANEER = Cap'n Bigshott
str_PIRATE_FACTIONMISSION_1_NAME = Full Sails!
str_PIRATE_FACTIONMISSION_2_MISSION_PHASE_0 = Message destroyed
str_PIRATE_FACTIONMISSION_2_MISSION_PHASE_0_EXTRA = Deliver the counterfeit message
str_PIRATE_FACTIONMISSION_3_NAME = Scuttle the Cuttlebone
str_BUCCANEER_FACTIONMISSION_2_NAME = Destroy Distilleries
str_BUCCANEER_FACTIONMISSION_3_NAME = Clip the Corsairs’ Sails
str_STORYLINEMISSION_PIRATE_03_DESC2 = Return to the Pirate Chief
str_BARRACKS_CANT_RECRUIT = can't be recruited here
str_BARRACKS_REPLENISH = Replenish
str_BLACK_COVE = Black Cove
str_PIRATES = Pirates
str_CORSAIRS = Corsairs
str_BUCCANEERS = Buccaneers
str_BRITAIN = Britain
str_FRANCE = France
str_SPAIN = Spain
str_NETHERLAND = Netherlands
str_BRITISH = British
str_FRENCH = French
str_SPANISH = Spanish
str_DUTCH = Dutch
str_STORYLINE_PIRATE_ALLDONE_NAME = Congratulations
str_STORYLINE_PIRATE_ALLDONE_DESC = You became the hero of the Pirates!
str_STORYLINEMISSION_PIRATE_02_NPC1 = Jah Two-Finger
str_STORYLINEMISSION_CORSAIR_01_NPC1 = Captain Turbin the Bloodthirsty
str_STORYLINEMISSION_CORSAIR_02_NPC1 = Montezuma
str_STORYLINEMISSION_CORSAIR_02_NPC2 = Leticia Saladin
str_REPUTATION = 声望:
str_CLOSE = 关闭
str_ASSIGN = 分配
str_BADGES = 勋章:
str_NEXT_BADGE = 下一勋章:
str_SKILLS = 技能
str_NEW_SKILL_AVAILABLE = 有新技能可用
str_STORYLINEMISSION_PIRATE_04_NPC1 = Papa Legba
str_STORYLINEMISSION_PIRATE_04_NPC2 = Simbi
str_STORYLINEMISSION_CORSAIR_04_NPC1 = Ghost Captain
str_STORYLINEMISSION_BUCCANEER_02_NPC1 = Queen Chiquita
str_CHARACTER_DECKHAND = Deckhand
str_STORYLINEMISSION_PIRATE_03_NPC1 = Siren
str_STORYLINEMISSION_CORSAIR_03_DESC = [colour='FFEED9AC']This is a seek-and-free mission. The whale would escape at the first opportunity, but the cove of the colony is heavily guarded. You will need a fast ship, and must sail in a way that takes advantage of the environment, so you can out-maneuver the colonial forces, and destroy the barricade that is keeping the beast captive.
str_PIRATES_NO_MISSION_TITLE = Pirates need your assistance
str_PIRATES_NO_MISSION_DESC = [colour='FFEED9AC']Rumor has it that Captain Jack Barrel is looking for a capable Pirate. Sail to Pirate Isle and meet their leader in the mansion.
str_BUCCANEER_NO_MISSION_TITLE = Buccaneers require your presence
str_BUCCANEER_NO_MISSION_DESC = [colour='FFEED9AC']We should make our way to Buccaneer stronghold to see what Cap'n Bigshott has in mind. He can be found at the mansion.
str_CORSAIR_NO_MISSION_TITLE = Corsairs demand your presence
str_CORSAIR_NO_MISSION_DESC = [colour='FFEED9AC']Make haste to the Corsair stronghold -- we don't want to keep Saladin waiting for us for too long! Meet him at the mansion.
str_LOG_FACTION_MISSION = %s Clan mission
str_LOG_STORY_MISSION = %s story mission
str_LOG_ONGOING = 这是你的当前任务。
str_INVENTORY_ACTIVATE = 激活
str_TOOLTIP_CAPTAINS_LOG_ACTIVATE = 点击以激活
str_INVENTORY_USE = 使用
str_TOOLTIP_INVENTORY_USE_ITEM = Click to use this item (this will consume the item)
str_INVENTORY_PAGE_NUMBER = 物品页 %d/%d
str_INVENTORY_ARTIFACT = Unique artifact
str_INVENTORY_COLLECTABLE = Collectable %d/%d
str_INVENTORY_CONSUMABLE = 消耗品
str_BUCCANEER_STRONGHOLD_FOUND = You have found Buccaneer Bay
str_CORSAIR_STRONGHOLD_FOUND = You have found Corsair Cove
str_LOG_CURRENT_MISSIONS = 当前任务
//str_LOG_INSTRUCTIONS = Indicators on screen will guide you to the points relating to this mission.
str_LOG_INSTRUCTIONS = 点击地图以显示当前任务位置。
str_SELECT_CHARACTER = Choose your starting character
str_CONFIRM = Confirm
str_TOOLTIP_CHARACTER_SELECTION_CHARACTER = Click to select this as your starting character
str_PIRATE_FACTIONMISSION_2_NAME = Nab the Governor
str_PIRATE_FACTIONMISSION_2_PHASE_1 = Travel to Santo Domingo.
str_PIRATE_FACTIONMISSION_2_PHASE_2 = Take the Governor's mansion.
str_PIRATE_FACTIONMISSION_2_PHASE_3 = Return with the Governor to Pirate Isle.
str_PIRATE_FACTIONMISSION_2_PHASE_4 = Take the Governor to the Pirate Mansion.
str_BUCCANEER_FACTIONMISSION_1_NAME = Snatch the Voodoo Fortune-Teller.
str_CORSAIR_FACTIONMISSION_1_NAME = Steal the Luxury Ship from Port Cancun.
str_CORSAIR_FACTIONMISSION_1_PHASE_1 = Go to the Port of Cancun.
str_CORSAIR_FACTIONMISSION_1_PHASE_2 = Fight the guards protecting the new ship.
str_CORSAIR_FACTIONMISSION_1_PHASE_3 = Board the ship and sail it back to Corsair Cove.
str_CORSAIR_FACTIONMISSION_2_NAME = Luxury ship Make-over
str_PIRATE_FACTIONMISSION_4_NAME = Peg Peg-Leg’s Peg Leg
str_PIRATE_FACTIONMISSION_4_PHASE_1 = Storm the Governor's mansion on San Juan.
str_PIRATE_FACTIONMISSION_4_PHASE_2 = Overcome the guards and rescue the hostage peg leg.
str_PIRATE_FACTIONMISSION_4_PHASE_3 = Return to the Pirate mansion, the leg reunited with its grateful owner.
str_CORSAIR_FACTIONMISSION_3_NAME = Take On El Torro.
str_CORSAIR_FACTIONMISSION_03_NPC3 = El Torro
str_CORSAIR_FACTIONMISSION_3_PHASE_1 = Go to the bank on Puerto Cabezas.
str_CORSAIR_FACTIONMISSION_3_PHASE_2 = Plunder the safe.
str_CORSAIR_FACTIONMISSION_3_PHASE_3 = Return to Pirate Isle with the booty.
str_PIRATE_FACTIONMISSION_5_NAME = Take out Blue Pete
str_PIRATE_FACTIONMISSION_5_PHASE_1 = Sail to the hidden cabin.
str_PIRATE_FACTIONMISSION_5_PHASE_2 = Locate Blue Pete – and take him out.
str_PIRATE_FACTIONMISSION_5_PHASE_3 = Report back to Pirate Mansion
str_PIRATE_FACTIONMISSION_6_NAME = Save the Salty Swill Bucket
str_PIRATE_FACTIONMISSION_6_PHASE_1 = Destroy %d more Shrimbucks.
str_PIRATE_FACTIONMISSION_6_PHASE_2 = Destroy one more Shrimbuck.
str_BUCCANEER_FACTIONMISSION_3_NAME = Clip the Corsairs’ Sails
str_BUCCANEER_FACTIONMISSION_3_PHASE_1 = Intercept the Corsairs’ ship on its voyage from Sequestered Haven.
str_CORSAIR_FACTIONMISSION_3_TIMER = Time remaining: %d
str_CORSAIR_FACTIONMISSION_3_PHASE_1 = Visit the Buccaneer and Pirate strongholds.
str_CORSAIR_FACTIONMISSION_3_PHASE_2 = Visit Buccaneer Bay.
str_CORSAIR_FACTIONMISSION_3_PHASE_3 = Visit Pirate Isle.
str_CORSAIR_FACTIONMISSION_5_NAME = Destroy Big Bertha
str_CORSAIR_FACTIONMISSION_5_PHASE_1 = Sail to Puerto La Cruz.
str_CORSAIR_FACTIONMISSION_5_PHASE_2 = Destroy Big Bertha.
str_CORSAIR_FACTIONMISSION_5_PHASE_3 = Return to Corsair Cove.
str_CORSAIR_FACTIONMISSION_6_NAME = Capturing the Ebony Enchantress
str_CORSAIR_FACTIONMISSION_6_PHASE_1 = Locate the Ebony Enchantress.
str_CORSAIR_FACTIONMISSION_6_PHASE_2 = Capture the Ebony Enchantress.
str_BUCCANEER_FACTIONMISSION_4_NAME = Special Delivery
str_BUCCANEER_FACTIONMISSION_4_PHASE_1 = Return to Buccaneer Bay with the package.
str_BUCCANEER_FACTIONMISSION_5_NAME = Double Double-Crossing
str_BUCCANEER_FACTIONMISSION_5_PHASE_1 = Sail to Corsair Cove and drop the bottle.
str_BUCCANEER_FACTIONMISSION_5_PHASE_2 = Avoid engagement with the Corsairs.
str_BUCCANEER_FACTIONMISSION_5_PHASE_3 = Return to the Buccaneer Mansion.
str_CORSAIR_FACTIONMISSION_7_NAME = Message in a Bottle
str_CORSAIR_FACTIONMISSION_7_PHASE_1 = Escort the Corsairs to Surprise Isle.
str_BUCCANEER_FACTIONMISSION_6_NAME = Unexpected Treasure
str_BUCCANEER_FACTIONMISSION_6_PHASE_1 = Sail to Surprise Isle with three ships.
str_BUCCANEER_FACTIONMISSION_6_PHASE_2 = Quietly steal the ships.
str_BUCCANEER_FACTIONMISSION_6_PHASE_3 = Sail them back to Buccaneer Bay. 
str_BUCCANEER_FACTIONMISSION_7_NAME = Mr. Paddy Paws’ Pardon
str_BUCCANEER_FACTIONMISSION_7_PHASE_1 = Escort Pete to Surprise Isle.
str_BUCCANEER_FACTIONMISSION_7_PHASE_2 = Help Pete rescue Mr. Paddy Paws.
str_BUCCANEER_FACTIONMISSION_7_PHASE_3 = Escort Pete back to Buccaneer Bay.
str_PIRATE_FACTIONMISSION_7_NAME = The Chief’s Chowder
str_PIRATE_FACTIONMISSION_7_PHASE_1 = Return to the Pirate Mansion.
str_MAIN_MENU_CONTINUE = 继续游戏
str_MAIN_MENU_START_GAME = 开始新游戏
str_MAIN_MENU_OPTIONS = 选项设置
str_MAIN_MENU_EXIT_TO_WINDOWS = 退出游戏
str_MAIN_MENU_LOAD_GAME = 载入游戏
str_MAIN_MENU_CREDITS = 制作组
str_BUCCANEER_FACTIONMISSION_2_PHASE_1 = Report back to Buccaneer Mansion.
str_ITEM_MESSAGE_BOTTLE = Message in a bottle
str_ITEM_MESSAGE_BOTTLE_DESCRIPTION = A message found in a bottle lightens every Pirate's day.
str_ITEM_DJBOX = The DJ's Box
str_ITEM_DJBOX_DESCRIPTION = Having this item in your inventory gives you a chance to regenerate your ship's health by sinking enemy ships.
str_ITEM_COMPASS = The Dead Man's Compass
str_ITEM_COMPASS_DESCRIPTION = This compass begins to glow faintly whenever there is an undiscovered shipwreck around.
str_ITEM_INSULTINGSWORD = The Insulting Sword
str_ITEM_INSULTINGSWORD_DESCRIPTION = Activating this sword taunts all enemy units in view. The enraged enemies attack your ship!
str_ITEM_POCKETWATCH = The Crocodile Pocketwatch
str_ITEM_POCKETWATCH_DESCRIPTION = Activating this pocketwatch causes nearby ships to move at half-speed.
str_ITEM_SEXTANT = The Sextant of Fermi
str_ITEM_SEXTANT_DESCRIPTION = Helps you navigate through the Caribbean by pointing out where your current targets are. You found this in your youth from remains that appeared to be a flying ship made of metal.
str_UNIT_CRAZY_CANNONEER = Crazy Cannoneer
str_BUCCANEER_FACTIONMISSION_3_PHASE_2 = Take control of the ship!
str_CORSAIR_FACTIONMISSION_4_NAME = Birthday present
str_CORSAIR_FACTIONMISSION_4_PHASE_1 = Capture a Black Cove ship.
str_FACTIONMISSION_PIRATE_07_MESSAGE3 = Collected Lobster Claw %s
str_FACTIONMISSION_PIRATE_07_MESSAGE4 = Collected King Crab %s
str_FACTIONMISSION_PIRATE_07_MESSAGE2 = Collected a bushel of Fresh Clams.
str_FACTIONMISSION_PIRATE_07_MESSAGE1 = Collected 3 buckets of Fresh Chum.
str_BUCCANEER_FACTIONMISSION_2_PHASE_2 = Locate each of the four distilleries and blow them up.
str_BUCCANEER_FACTIONMISSION_02_MESSAGE1 = Planting dynamite.
str_BUCCANEER_FACTIONMISSION_02_MESSAGE2 = Escape the colony!
str_CORSAIR_FACTIONMISSION_03_MESSAGE1 = Valuables %s
str_SHOW_TUTORIALS = Show tutorials
str_ACTIVE_SHIP = This is your active ship
str_SET_AS_ACTIVE = Set as active ship
str_SELL_SHIP_FOR = Sell for %i
str_ITEM_WATER_LILY = Fox Lily
str_ITEM_WATER_LILY_DESCRIPTION = This yellow flower can be found almost everywhere.
str_ITEM_DUCKWEED = Duckweed
str_ITEM_DUCKWEED_DESCRIPTION = Duckweed, when prepared correctly, possesses the power to heal.
str_ITEM_DANDELION = Jack o'Lantern Mushroom
str_ITEM_DANDELION_DESCRIPTION = This mushroom seems to emit faint glow.
str_ITEM_ORCHID = Ocean Tulip
str_ITEM_ORCHID_DESCRIPTION = A beautiful flower, commonly used as a gift.
str_ITEM_SULFUR = Azure Stone
str_ITEM_SULFUR_DESCRIPTION = These bluish stones are found around certain colonies. No one knows their origin.
str_ITEM_AZURITE = Lava Stone
str_ITEM_AZURITE_DESCRIPTION = Lava Stones are used as a means of heating cottages, by people who don't have proper fireplaces.
str_ITEM_RED_HERRING = Octopus Eye
str_ITEM_RED_HERRING_DESCRIPTION = The eyes of octopi are said to grant great powers to any who consume them.
str_ITEM_SILVER_TROUT = Blackdevil's Lure
str_ITEM_SILVER_TROUT_DESCRIPTION = A rare ingredient, needed for the most powerful of potions.
str_ALCHEMIST_TITLE = Mad Alchemist
str_ALCHEMIST_AVAILABLE_POTIONS = Available potions
str_ALCHEMIST_MISSING = You are still missing some ingredients for this potion.
str_ALCHEMIST_INGREDIENTS_NEEDED = Ingredients needed:
str_ALCHEMIST_MAKE_POTION = Make Potion
str_ALCHEMIST_MISSING2 = necessary ingredients
str_ALCHEMIST_SIMILAR_POTIONS = similar potions already owned
str_ALCHEMIST_GROG_DESC = One of the basic pirate potions. Can be used in land battles to heal your troops.
str_ITEM_GROG_CAPTION = You should never go anywhere without these.
str_ITEM_GHOST_POTION = Ghost potion
str_ITEM_GHOST_POTION_DESCRIPTION = This potion has some ghosts trapped inside. Open it in a land battle to receive some unexpected help.
str_ITEM_GHOST_POTION_CAPTION = A friendly ghost in a bottle! -- How handy is that!
str_ITEM_INVISIBILITY = Invisibility potion
str_ITEM_INVISIBILITY_DESCRIPTION = Consuming this turns your character invisible for a time.
str_ITEM_INVISIBILITY_CAPTION = Good for making a quick escape, or performing a sneaky task.
str_ITEM_WIND_IN_A_BOTTLE = Wind in a bottle
str_ITEM_WIND_IN_A_BOTTLE_DESCRIPTION = Opening this potion on the world level will bend the wind to your wishes, making your ship go faster.
str_ITEM_WIND_IN_A_BOTTLE_CAPTION = Need to get somewhee fast? Grab one of these.
str_ITEM_GET_A_FIX = Quick Fix
str_ITEM_GET_A_FIX_DESCRIPTION = The rarest potion there is! This one boosts you and all your units in a land battle.
str_ITEM_GET_A_FIX_CAPTION = When all else fails, use this.
str_ITEM_MIST_SHIP = Mist Ship
str_ITEM_MIST_SHIP_DESCRIPTION = When you open this potion, a mist covers your ship, rendering it invulnerable to attacks for a time.
str_ITEM_MIST_SHIP_CAPTION = Going against heavy ships? No problem -- mist can help.
str_MAIN_MENU_JOKES = Jokes
str_JOKES_OFF = Don't show jokes
str_JOKE_FOUND = Joke found!
str_INVENTORY_CATEGORIES = 物品类别
str_INVENTORY_INGREDIENTS = 组成部分
str_INVENTORY_EMPTY = 你并未拥有这类物品
str_INVENTORY_PAGE_NUMBER = 物品页 %d/%d
str_INVENTORY_ARTIFACTS = 远古器物
str_INVENTORY_CONSUMABLES = 消耗品
str_INVENTORY_COLLECTABLES = 收藏品
str_INVENTORY_AMOUNT_ITEMS = 你拥有 %d 件。
str_EMPTY = Empty
str_BLUEPRINT_FOUND_TITLE = 发现蓝图!
str_BLUEPRINT_FOUND_DESC = Excellent news, Captain! We have found a lost Blueprint that can be used at the Shipyard for ship upgrades.
str_BLUEPRINTS_TOTAL = You now have a total of %i blueprints.
str_UPGRADE_OWNED = Upgrade owned
str_YOUR_SHIPS = 你的船只
str_SHIPS_FOR_SALE = Ships for sale
str_FACTIONMISSION_BUCCANEER_07_MSG_1 = Land your forces and steal a Corsair ship
str_BACK = Back
str_SELECT_CHARACTER = 选择你的人物:
str_WEALTH = Wealth
str_SHIP_LEVEL = Mark %i
str_HERO_LEVELUP = %s has gained a level!
str_OCCUPIED_SAVE_SLOT_SLOT = Save %i 
str_FREE_SAVE_SLOT = Free slot %i
str_SAVED_MISSION = 当前任务:
str_STORYLINEMISSION_FINALE_01_NAME = Defeat the Black Cove Pirates
str_STORYLINEMISSION_FINALE_01_DESC = The dreaded Pirates of Black Cove must be defeated, and Black Cove – also known as the Forgotten Island – must be claimed by the rightful Pirate King! Three parts of the ancient Pirate Seal are united; the final forth is in the hands of the Black Cove. Claim it for yourself and fulfill your destiny!
str_STORYLINEMISSION_FINALE_01_PHASE_1 = Destroy the Black Cove ships
str_STORYLINEMISSION_FINALE_01_PHASE_2 = Enter the Black Cove
str_STORYLINEMISSION_FINALE_01_PHASE_3 = Defeat the Black Cove forces
str_OPTIONS_SSAO = 环境光散射
str_OPTIONS_SHADOWS = 阴影质量
str_OPTIONS_ANISOTROPIC = 抗锯齿
str_OPTIONS_RESOLUTION = 分辨率
str_OPTIONS_WINDOWED = 窗口模式
str_OPTIONS_VSYNC = 垂直同步
str_OPTIONS_ON = 开
str_OPTIONS_OFF = 关
str_OPTIONS_LOW = 低
str_OPTIONS_MEDIUM = 中
str_OPTIONS_HIGH = 高
str_OPTIONS_VERYHIGH = 非常高
str_BADGE = badge
str_BUCCANEER_FACTIONMISSION_07_NPC1 = Jaffar
str_BUCCANEER_MISSION_OBJECTIVE_COMPLETED = Objective completed! Return to Buccaneer Mansion!
str_CAPTURE_SHIP_BAR_MESSAGE = Capturing
str_CAPTURING_THE_ZONE = Capturing ship
str_CHARACTER_POPGUNPETE = Pop-Gun Pete
str_CORSAIR_FACTIONMISSION_03_MESSAGE2 = Ship under attack!
str_CORSAIR_FACTIONMISSION_06_NPC1 = Queen Nefer
str_CORSAIR_FACTIONMISSION_1_NPC1 = Corsair
str_CORSAIR_FACTIONMISSION_1_NPC2 = Guard
str_CORSAIR_FACTIONMISSION_NPC1 = Governor
str_CORSAIR_MISSION_OBJECTIVE_COMPLETED = Objective completed! Return to Corsair Mansion!
str_FACTIONMISSION_BUCCANEER_01_NPC = Voodoo Priestess
str_FACTIONMISSION_BUCCANEER_07_MSG_2 = Outrun the Corsairs
str_FACTIONMISSION_PIRATE_02_NPC = Governor
str_FACTIONMISSION_PIRATE_05_PART3_1 = Ye bunch of scum sucking, chum chomping knuckle heads!
str_FACTIONMISSION_PIRATE_06_NPC1 = Black Cove soldier
str_FACTIONMISSION_PIRATE_06_NPC2 = Black Cove soldier
str_FACTIONMISSION_PIRATE_07_NPC = Cookie
str_HURRY_UP_TO_THE_PIRATE_STRONGHOLD = We're wasting time here. Set sail for Pirate Isle, Cap'n!
str_INVENTORY_COOLDOWN = Cooldown %d:%02d
str_INVENTORY_INGREDIENT = Ingredient
str_INVENTORY_ITEM_COUNT = You have %d %s
str_INVENTORY_TITLE = Inventory
str_ITEM_BLUEPRINT = Blueprint
str_ITEM_BLUEPRINT_DESCRIPTION = Bring these to the shipyard to see if something useful can be made from these instructions.
str_ITEM_GROG_UNUSABLE = All your units are already at full health.
str_ITEM_GROG_WRONG_AREA = You cannot use Grog while at sea.
str_ITEM_TOOLBOX_UNUSABLE = Your ship is already fully repaired.
str_ITEM_TOOLBOX_WRONG_AREA = You cannot use Toolboxes while on land.
str_ITEM_WINDCHARM_BUCCANEER = Buccaneer Windcharm
str_ITEM_WINDCHARM_CORSAIR = Corsair Windcharm
str_ITEM_WINDCHARM_PIRATE = Pirate Windcharm
str_LOAD_GAME = 载入游戏:
str_LOADGAME_NOSAVES = 暂无存档
str_LOADGAME_SAVESLOT = Save slot
str_MANSION_ACCEPTED = MISSION ACCEPTED
str_MANSION_PIRATE_LEADER_TALK1 = [font='Kronika-10']Are ye up to this task?
str_MANSION_REPUTATION_BUCCANEER = Your Buccaneer Reputation
str_MANSION_REPUTATION_CORSAIR = Your Corsair Reputation
str_MAP_MISSIONDOT = 当前任务位置
str_MAP_PLAYERDOT = 你的当前位置
str_NEW_FACTION_MISSION = 新的派系任务!
str_OPTIONS = 选项
str_OPTIONS_ADVANCED = 高级
str_OPTIONS_ADVANCED_SETTINGS = 高级选项
str_OPTIONS_APPLY = 应用
str_OPTIONS_BASIC = 基础
str_OPTIONS_BASIC_SETTINGS = 基础设置
str_OPTIONS_DETAIL_LEVEL = 详细细节
str_OPTIONS_FX_VOLUME = 音效音量
str_OPTIONS_MASTER_VOLUME = 主音量
str_OPTIONS_MUSIC_VOLUME = 音乐音量
str_OPTIONS_SPEECH_VOLUME = 语音音量
str_PIRATE_FACTIONMISSION_04_NPC1 = Governor of San Juan
str_PIRATE_FACTIONMISSION_04_NPC2 = Peg-Leg
str_PIRATE_FACTIONMISSION_05_NPC1 = Pale BackStabber 1
str_PIRATE_FACTIONMISSION_05_NPC2 = Pale BackStabber 2
str_PIRATE_FACTIONMISSION_05_NPC3 = Blue Pete
str_PIRATE_FACTIONMISSION_2_TARGET_SPEECH_0 = It's a pirate ambush! Full sails! We must outrun them! We must deliver the message in time!
str_PIRATE_FACTIONMISSION_2_TARGET_SPEECH_1 = WHAT? This is an insult to the crown! This cannot stand! Of course you know -- this means war! 
str_PIRATE_MISSION_OBJECTIVE_COMPLETED = Objective completed! Return to Pirate Mansion!
str_RETURN_TO_BUCCANEER_MANSION_FOR_REWARD = Return to Buccaneer Mansion for a reward.
str_SHOW_JOKES = Show Jokes
str_STORYLINEMISSION_FINALE_01_ARMADA_SIGHTED = Black Covian armada sighted!
str_STORYLINEMISSION_FINALE_01_COMPLETED_ADDITIONAL = You succesfully attacked to the Black Cove stronghold!
str_STORYLINEMISSION_FINALE_01_ENTERED_TOWN = Fight your way to main building
str_STORYLINEMISSION_FINALE_01_INVADE = Black Cove can now be invaded!
str_STRONGHOLD_BLACKCOVE = Black Cove Stronghold
str_STRONGHOLD_BLACKCOVE_CAVE = Black Cove
str_STRONGHOLD_BUCCANEER = Buccaneer Bay
str_STRONGHOLD_CORSAIR = Corsair Cove
str_STRONGHOLD_PIRATE = Pirate Isle
str_SWSELECT_FACTION_BUCCANEER = You can acquire this weapon during the game from the Buccaneer clan.
str_SWSELECT_FACTION_CORSAIR = You can acquire this weapon during the game from the Corsair clan.
str_SWSELECT_FACTION_PIRATE = You can acquire this weapon during the game from the Pirate clan.
str_SWSELECT_READY = Ready To Go!
str_SWSELECT_TITLE = Select Your Ship's Special Weapon:
str_TOOLTIP_CAPTAINS_LOG_CLOSE = 关闭船长日志
str_TOOLTIP_CHARACTER_SCREEN_BACKGROUND = 人物背景:
str_TOOLTIP_STRONGHOLD_ALCHEMIST = Right click to visit the Mad Alchemist
str_TOWN_BRITISH_01 = Santo Domingo
str_TOWN_BRITISH_02 = Basseterre
str_TOWN_BRITISH_03 = Port-au-Prince
str_TOWN_BRITISH_04 = San Juan
str_TOWN_BRITISH_05 = Martinique
str_TOWN_BRITISH_06 = Eagle Island
str_TOWN_DUTCH_01 = Caracas
str_TOWN_DUTCH_02 = Maracaibo
str_TOWN_DUTCH_03 = Puerto La Cruz
str_TOWN_DUTCH_04 = Willemstad
str_TOWN_DUTCH_05 = Soledad
str_TOWN_DUTCH_06 = Puerto Chimare
str_TOWN_FRENCH_01 = Nassau
str_TOWN_FRENCH_02 = Santiago De Cuba
str_TOWN_FRENCH_03 = Manzanilla
str_TOWN_FRENCH_04 = Havana
str_TOWN_FRENCH_05 = Nueva Gerona
str_TOWN_FRENCH_06 = George Town
str_TOWN_SL_BUCCANEER_01 = Island of Foreseeing
str_TOWN_SL_BUCCANEER_02 = Panama
str_TOWN_SL_BUCCANEER_03 = Kraken Area
str_TOWN_SL_BUCCANEER_04 = Dog Skull Island
str_TOWN_SL_CORSAIR_02 = Tenochtitlan
str_TOWN_SL_CORSAIR_03 = Whale
str_TOWN_SL_CORSAIR_04 = Haunted Island
str_TOWN_SL_PIRATE_02 = Cat Island
str_TOWN_SL_PIRATE_03 = Siren Shoals
str_TOWN_SL_PIRATE_04 = Voodoo Crossroads
str_TOWN_SL_PIRATE_05 = Hidden Cabin
str_TOWN_SL_SURPRISE = Surprise Island
str_TOWN_SPANISH_01 = Puerto Cabezas
str_TOWN_SPANISH_02 = Belize
str_TOWN_SPANISH_03 = Cancun
str_TOWN_SPANISH_04 = Colon
str_TOWN_SPANISH_05 = Santa Catalina
str_TOWN_SPANISH_06 = Orchilla
str_TUTORIAL_GROG = Grog tutorial
str_TUTORIAL_MAD_ALCHEMIST = Mad Alchemist tutorial
str_TUTORIAL_NAB_THE_GOVERNOR = Land unit tutorial
str_TUTORIAL_SPECIAL_WEAPONS = Special weapon tutorial
str_TUTORIAL_TOOLKIT = Toolkit tutorial
str_MAIN_MENU_DEMO_START_GAME = Start the Demo
str_MAIN_MENU_DEMO_EXIT_GAME = Quit Demo






// LATE ADDITIONS aka NEW STRINGS


str_SHIP_CAPTURED = Ship captured!
str_NEW_MISSION_AVAILABLE = New mission available at %s
str_PIRATE_FACTIONMISSION_3_NPC = Cuttlebone Captain
str_MERMAID_SPEECH1 = Well done, oh fearless Captain of the seas!
str_SMEE = Smee
str_BANDYLEG = Bandyleg
str_MERMAIDs = Sires
str_FLEE = Flee!
// player "owned ship speaks.
str_SHIP_SPEECH_DESTROYED_1_0 = Yarr! It be Davy Jones Locker for us!
str_SHIP_SPEECH_ATTACKS_1_0 = Ye be dead now!
str_SHIP_SPEECH_IN_BATTLE_1_0 = Yarr! Try to hit ye scallywags!

//UNIT descriptions NOT CURRENTLY USED

str_PIRATE_BASIC_UNIT_INFO = pirate melee unit
str_PIRATE_ADVANCED_UNIT_INFO = pirate ranged unit
str_PIRATE_SPECIAL_UNIT_INFO = pirate special unit
str_BUCCANEER_BASIC_UNIT_INFO = buccaneer light ranged unit
str_BUCCANEER_ADVANCED_UNIT_INFO = buccaneer heavy ranged unit
str_BUCCANEER_SPECIAL_UNIT_INFO = buccaneer special unit
str_CORSAIR_BASIC_UNIT_INFO = corsair light melee unit
str_CORSAIR_ADVANCED_UNIT_INFO = corsair heavy melee unit
str_CORSAIR_SPECIAL_UNIT_INFO = corsair special unit
str_COLONIAL_MELEE_UNIT_INFO = colonial melee unit
str_COLONIAL_RANGED_UNIT_INFO = colonial ranged unit
str_COLONIAL_COMMAND_UNIT_INFO = colonial command unit
str_BC_BASIC_UNIT_INFO = black cove melee unit
str_BC_RANGED_UNIT_INFO = black cove ranged unit
str_BC_SPECIAL_UNIT_INFO = black cove special unit
str_BC_COMMAND_UNIT_INFO = black cove command unit
str_MEDIC = Medic!

// Shipyard additions
str_BUY = Buy
str_SELL = Sell
str_REPAIR = Repair
str_UNLOCK = Unlock
str_SHIPYARD_COLOR_SAILS = Sails
str_SHIPYARD_COLOR_DECORATIONS = Decorations
str_SHIPYARD_COLOR_HULL = Hull
str_SHIPYARD_COLOR_SCHEME = Ship color scheme
str_SHIPYARD_COLOR_SCHEME_IN_USE = Color scheme in use
str_BUY_SHIP_FOR = Buy for %i
str_TOOLTIP_SHIPYARD_SHIP_REPAIRED = Ship is fully repaired

str_FACTIONMISSION_BUCCANEER_07_MSG_1_VER_02 = land your forces
str_FACTIONMISSION_BUCCANEER_07_MSG_2_VER_02 = Plant a distraction
str_FACTIONMISSION_BUCCANEER_07_MSG_3_VER_02 = Distraction planted
str_FACTIONMISSION_BUCCANEER_07_MSG_4_VER_02 = Leave the island
str_ESCORT_FALLING_BEHIND = The Escorted ship is falling behind
str_ESCORT_TOO_FAR = The Escorted ship too far
// MODIFIED STRINGS

str_TUTORIAL_WORLD_LEVEL_PART1 = This is the world level. Here you can sail around using the A and D keys to steer your ship, and the W and S keys to increase and decrease speed. You can also set your sailing direction by right-clicking with the mouse in the direction you want to sail. Hold down the ALT key to inspect vessels.
str_TUTORIAL_COLONY_PART4 = Issue movement orders by right clicking on a destination. To attack enemy units or buildings with your selected units, right click on an enemy or building. Hold down the ALT key to inspect land units.
str_COPYRIGHT = © 2011 Paradox Interactive. "Pirates of Black Cove"\nis a trademark of Nitro Games Alpha Ltd. All rights reserved.
str_TOOLTIP_SHIPYARD_REPAIR_SHIP = Repair selected ship for %i

// General additions
str_GAME_PAUSED = 游戏暂停...
str_UNIT_BLACK_COVE_LIUTENANT = Black Cove liutenant
str_SAVE_GAME = 保存游戏:

// new mission message, translate me 27.7
str_ALARM = 警报!
	//CREDITS - SERIOUSLY !!!!! !!!! ! !! ! Leave this as the last one
str_CREDITS_01 = [font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']Nitro Games\n[colour='00000000']\n[font='Kronika-18-scaling'][colour='00000000']-\n[colour='FFFAD966']Chairman of the Board\n[colour='FF99D7F7']Antti Villanen\n[colour='00000000']-\n[colour='FFFAD966']CEO\n[colour='FF99D7F7']Jussi Tähtinen\n[colour='00000000']-\n[colour='FFFAD966']COO & Producer\n[colour='FF99D7F7']Brendon Neuwerth\n[colour='00000000']-\n[colour='FFFAD966']Lead Designer\n[colour='FF99D7F7']Markku Pitkänen\n[colour='00000000']-\n[colour='FFFAD966']Designer\n[colour='FF99D7F7']Kim Soares\n[colour='00000000']-\n[colour='FFFAD966']Lead Programmer\n[colour='FF99D7F7']Janne Niittymäki\n[colour='00000000']-\n[colour='FFFAD966']Programmers\n[colour='FF99D7F7']Niko Arvilommi\nChris Carver\nJussi Enroos\nJuho Jantunen\nMikko Korpinen\nDaniel Liljeqvist\nTommi Niilola\nOssi Pylvänäinen\nJussi Raunio\nJari Ravantti\nTeppo Ristola\nSamppa Rönkä\nMarko Turklin\n[colour='00000000']-\n[colour='FF99D7F7'][colour='FFFAD966']QA Lead\n[colour='FF99D7F7']Panu Tertsunen\n[colour='00000000']-\n
str_CREDITS_02 = [font='Kronika-18-scaling'][colour='FFFAD966']Art Director\n[colour='FF99D7F7']Lasse Lehmusvaara\n[colour='00000000']-\n[colour='FFFAD966']Lead 3D Artist\n[colour='FF99D7F7']Niko Pesonen\n[colour='00000000']-\n[colour='FFFAD966']3D Artists\n[colour='FF99D7F7']Milla Meriläinen\nTimo Rokka\n[colour='00000000']-\n[colour='FFFAD966']Level Designers\n[colour='FF99D7F7']Jyrki Coertjens\nJessy De Lannoit\n[colour='00000000']-\n[colour='FFFAD966']2D Graphics\n[colour='FF99D7F7']Jakob Eirich\nJanne Pitkänen\n[colour='00000000']-\n[colour='FFFAD966']Contributor\n[colour='FF99D7F7']Lukasz Damentko\n[colour='00000000']-\n[font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']Breslin Studios\n[colour='00000000']\n[font='Kronika-18-scaling'][colour='00000000']-\n[colour='FFFAD966']Writer\n[colour='FF99D7F7']Steve Breslin\n[colour='00000000']-\n[colour='FFFAD966']Voice Acting\n[colour='FF99D7F7']Todd Benzin\nChris Brandjes\nDiane Curley\nAnnette Daniels-Taylor\nCarlton Franklin\nPhil Knoerzer\nRichard Lambert\nGeorge Ledoux\nTom Makar\nCrescenzo Scipione\n[colour='00000000']-\n
str_CREDITS_03 = [font='Kronika-18-scaling'][font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']ArtDuck Studios\n[font='Kronika-18-scaling'][colour='FFFAD966']Character and building modeling\n[colour='00000000']-\n[font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']The Source Studio\n[font='Kronika-18-scaling'][colour='00000000']-\n[font='Kronika-18-scaling'][colour='FFFAD966']Producer\n[colour='FF99D7F7']Ivelin G. Ivanov\n[colour='00000000']-\n[colour='FFFAD966']Lead Animator\n[colour='FF99D7F7']Vasil Dikov\n[colour='00000000']-\n[colour='FFFAD966']Animators\n[colour='FF99D7F7']Barbara Domuschieva\nMaria Kalcheva\nRumyana Ivanova Spasova\n[colour='00000000']-\n[font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']Tempo Music\n[font='Kronika-18-scaling'][colour='00000000']-\n[colour='FFFAD966']Music Producers\n[colour='FF99D7F7']Vesa-Matti Mattsson\nJussi Aronen\n[colour='00000000']-\n[colour='FFFAD966']Composers\n[colour='FF99D7F7']Vesa-Matti Mattsson\nJussi Aronen\nOlli Pétas\nJuho Roslakka\nJuho Räisänen\n[colour='00000000']-\n[colour='FFFAD966']Trumpet\n[colour='FF99D7F7']Teemu Mattsson\n[colour='00000000']-\n[colour='FFFAD966']Arrangements\n[colour='FF99D7F7']Vesa-Matti Mattsson\nOlli Pétas\nJuho Roslakka\n
str_CREDITS_04 = [font='Kronika-18-scaling'][colour='00000000']-\n[colour='FFFAD966']Sound Editing\n[colour='FF99D7F7']Olli Pétas\n[colour='FF99D7F7']Juho Roslakka\nJuho Räisänen\n[colour='00000000']-\n[colour='FFFAD966']Voice Directing\n[colour='FF99D7F7']Vesa-Matti Mattsson\n[colour='00000000']-\n\n[font='Kronika-18-scaling'][colour='FFFAD966']\nUnit Responses\n[colour='FF99D7F7']Gary Revel Jr.\nJonathan Hutchings\nAnu Palevaara\n[colour='00000000']-\n[font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']Strawberry Bay Sound\n[colour='00000000']\n[font='Kronika-18-scaling'][colour='00000000']-\n[colour='FFFAD966']Sound FX\n[colour='FF99D7F7']Jonas Mäki\nMax Paananen\nWiljami Salminen\n[colour='00000000']-\n[font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']QLOC\n[colour='00000000']\n[font='Kronika-18-scaling'][colour='FFFAD966']Game testing\n[colour='00000000']-\n[font='SketchHeavyRegular-32-scaling'][colour='FFFAD966']Paradox Interactive\n[colour='00000000']\n[font='Kronika-18-scaling'][colour='00000000']-\n[colour='FFFAD966']CEO\n[colour='FF99D7F7']Fredrik Wester\n[colour='00000000']-\n[colour='FFFAD966']EVP Development\n[colour='FF99D7F7']Johan Andersson\n[colour='00000000']-\n[colour='FFFAD966']EVP Sales\n[colour='FF99D7F7']Reena M Miranda\n[colour='00000000']-\n[colour='FFFAD966']EVP Publishing\n[colour='FF99D7F7']Susana Meza\n
str_CREDITS_05 = [font='Kronika-18-scaling'][colour='00000000']-\n[colour='FFFAD966']CFO\n[colour='FF99D7F7']Lena Blomberg\n[colour='00000000']-\n[colour='FFFAD966']Executive Producer\n[font='Kronika-18-scaling'][colour='FF99D7F7']Mattias Lilja\n[colour='00000000']-\n[colour='FFFAD966']Associate Producer\n[colour='FF99D7F7']Shams Jorjani\n[colour='00000000']-\n[font='Kronika-18-scaling'][colour='FFFAD966']Senior Producer\n[colour='FF99D7F7']Gordon Van Dyke\n[colour='00000000']-\n[colour='FFFAD966']QA Producer\n[colour='FF99D7F7']Jörgen Björklund\n[colour='00000000']-\n[colour='FFFAD966']Product & Event Manager\n[colour='FF99D7F7']Jeanette Bauer\n[colour='00000000']-\n[colour='FFFAD966']PR & Marketing Manager\n[colour='FF99D7F7']Boel Bermann\n[colour='00000000']-\n[colour='FFFAD966']Sales Associates\n[colour='FF99D7F7']Andrew Ciesla\nJason Ross\n[colour='00000000']-\n[colour='FFFAD966']Community Manager\n[colour='FF99D7F7']Linda Kiby\n[colour='00000000']-\n[colour='FFFAD966']Finance & Accounting\n[colour='FF99D7F7']Emilia Hansen\n[colour='00000000']-\n[colour='FFFAD966']Packaging Layout\n[font='Kronika-18-scaling'][colour='FF99D7F7']Retrographics\n[colour='00000000']-\n[colour='FFFAD966']Localization & Editing\n[colour='FF99D7F7']Breslin Studios\n[colour='00000000']-\n[colour='FFFAD966']Marketing Assets\n
str_CREDITS_06 = [font='Kronika-18-scaling'][colour='FF99D7F7']M. Pollacci / 2Coats Creations and Martin Doersam\n[colour='00000000']-\n[colour='FF99D7F7']Thanks to all our partners’ worldwide, in particular long-term partners\nand last, but not least, a special thanks to all forum members,\noperation partners and supporters, who are integral for our success.\n[colour='00000000']-\n-\n-\n[font='Kronika-18-scaling'][colour='FFFAD966']Game Testers\n[colour='FF99D7F7']Anssi Airola\nDaniel Alves\nLeo Bos\nHanna Carver\nRichard Clarke\nDany Demers\nFrederick Humphrey\nBrett Jones\nMarko Kivikangas\nChris Latour\nOssi Lommi\nBrad McGraw\nJesse Mutru\nNiko Nousiainen\nKimmo Oikkonen\nGregory Posey\nLasse Rehvonen\nEric Regn\nNiko Rimo\nGarin Shaw\nTimo Torri\n[font='SketchHeavyRegular-32-scaling'][colour='00000000']-\n-\n-\n[colour='FFFAD966']This production is Co-Financed by Mediatonic Fund
str_CREDITS_07 = [font='Kronika-18-scaling'][colour='FFFFFFFF'][image='set:MenuElements_01 image:PhysX']\n[colour='FF99D7F7']PhysX Technology provided under license from NVIDIA Corporation.\nCopyright ©2002-2011 NVIDIA Corporation. All rights reserved.\n
str_CREDITS_10 = [font='SketchHeavyRegular-32-scaling'][colour='00000000']-\n-\n-\n[colour='FFFAD966']THANK YOU!
	}
	
}
