<?xml version="1.0" encoding="UTF-8"?>
<!-- edited by hands -->
<Carcasses xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="..\XMLSchema\Carcasses.xsd">

  <BigShip name="Invincible_1">
		<short_name>#M_Name_Cruiser_Invincible</short_name>
		<hint>#M_Hint_Cruiser_Invincible</hint>
		<short_desc>#M_SDesc_Cruiser_Invincible</short_desc>
		<long_desc>#M_LDesc_Cruiser_Invincible</long_desc>
		<mesh_name>Lion_Cruiser_MK1_Invicible</mesh_name>
		<flat_image>Lion_Cruiser_MK1</flat_image>
		<hit_points>10000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>26100</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>Lion_Cruiser_Invincible_1</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>5</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
  
  <BigShip name="Liner_gw">
		<short_name>#M_Name_Liner_gw</short_name>
		<hint>#M_Hint_Liner_gw</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Liner_gw</long_desc>
		<mesh_name>liner_gw</mesh_name>
		<flat_image>Liner1</flat_image>
		<hit_points>1500</hit_points>
		<mass>85000</mass>
		<disable_trade>true</disable_trade>
		<cost>500000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>4</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>4</maneurability>
		<steering_power>14500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>100</sensor_length>
		<threat>1</threat>
		<mapping_name>liner_gw</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>5</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>2</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Liner1_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
  <BigShip name="AngorFrigate">
		<short_name>#M_Name_AngorFrigate</short_name>
		<hint>#M_Hint_AngorFrigate</hint>
		<short_desc>#M_SDesc_AngorFrigate</short_desc>
		<long_desc>#M_LDesc_AngorFrigate</long_desc>
		<mesh_name>Alien_MS</mesh_name>
		<flat_image>alien_frigate</flat_image>
		<hit_points>5000</hit_points>
		<mass>30000</mass>
		<disable_trade>true</disable_trade>
		<cost>10000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>4</max_speed>
		<maneurability>1</maneurability>
		<steering_power>4000</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>145</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>6</big_guns>
			<small_guns />
			<rockets>1</rockets>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<destroyed_mesh_name /> 
    <cargoCapacity>0</cargoCapacity> 
    <BigShipHangar>
      <hangar_count>6</hangar_count> 
      <max_hangar_count>6</max_hangar_count> 
    </BigShipHangar>
  </BigShip>
	
	<Interceptor name="AngorFighter">
		<short_name>#M_Name_AngorFighter</short_name>
		<hint>#M_Hint_AngorFighter</hint>
		<short_desc>#M_SDesc_AngorFighter</short_desc>
		<long_desc>#M_LDesc_AngorFighter</long_desc>
		<mesh_name>lindworm_r</mesh_name>
		<flat_image>AngorFighter</flat_image>
		<hit_points>520</hit_points>
		<mass>1300</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>123</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>145</sensor_length>
		<threat>5</threat>
		<mapping_name>lindworm_shop_r</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets>2</rockets>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Alien.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	
	<Interceptor name="AngorFighter1">
		<short_name>#M_Name_AngorFighter1</short_name>
		<hint>#M_Hint_AngorFighter1</hint>
		<short_desc>#M_SDesc_AngorFighter1</short_desc>
		<long_desc>#M_LDesc_AngorFighter1</long_desc>
		<mesh_name>lindworm_n</mesh_name>
		<flat_image>AngorFighter</flat_image>
		<hit_points>520</hit_points>
		<mass>1300</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>123</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>145</sensor_length>
		<threat>5</threat>
		<mapping_name>lindworm_shop</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Alien.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	
	<Interceptor name="AngorFighter2">
		<short_name>#M_Name_AngorFighter2</short_name>
		<hint>#M_Hint_AngorFighter2</hint>
		<short_desc>#M_SDesc_AngorFighter2</short_desc>
		<long_desc>#M_LDesc_AngorFighter2</long_desc>
		<mesh_name>AngorFighter</mesh_name>
		<flat_image>lindworm_alien</flat_image>
		<hit_points>520</hit_points>
		<mass>1300</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>123</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>145</sensor_length>
		<threat>5</threat>
		<mapping_name>lindworm_shop</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Alien.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>

  <Interceptor name="Bastard_0">
		<short_name>#M_Name_Bastard</short_name>
		<hint>#M_Hint_Bastard</hint>
		<short_desc>#M_SDesc_Bastard</short_desc>
		<long_desc>#M_LDesc_Bastard</long_desc>
		<mesh_name>Bastard</mesh_name>
		<flat_image>Bastard</flat_image>
		<hit_points>550</hit_points>
		<mass>750</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>600</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>80</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Bastard_shop</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns>0</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	
	<Interceptor name="Mataris_0">
		<short_name>#M_Name_Mataris</short_name>
		<hint>#M_Hint_Mataris</hint>
		<short_desc>#M_SDesc_Mataris</short_desc>
		<long_desc>#M_LDesc_Mataris</long_desc>
		<mesh_name>Mataris</mesh_name>
		<flat_image>Mataris</flat_image>
		<hit_points>550</hit_points>
		<mass>750</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>750</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>80</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Mataris_shop</mapping_name>
		<HolderProperties>
			<big_guns>5</big_guns>
			<small_guns/>
			<rockets>3</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
    <level>1</level>
	</Interceptor>
	
	<Interceptor name="Raven_0">
		<short_name>#M_Name_Raven</short_name>
		<hint>#M_Hint_Raven</hint>
		<short_desc>#M_SDesc_Raven</short_desc>
		<long_desc>#M_LDesc_Raven</long_desc>
		<mesh_name>Raven</mesh_name>
		<flat_image>Raven</flat_image>
		<hit_points>400</hit_points>
		<mass>750</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1.6</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>550</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>15</maneurability>
		<steering_power>80</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Raven_shop</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
    <level>1</level>
	</Interceptor>
	
	<Interceptor name="Scolm_0">
		<short_name>#M_Name_Scolm</short_name>
		<hint>#M_Hint_Scolm</hint>
		<short_desc>#M_SDesc_Scolm</short_desc>
		<long_desc>#M_LDesc_Scolm</long_desc>
		<mesh_name>Scolm</mesh_name>
		<flat_image>Scolm</flat_image>
		<hit_points>450</hit_points>
		<mass>750</mass>
		<disable_trade/>
		<cost>290000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>500</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>13</max_speed>
		<maneurability>13</maneurability>
		<steering_power>80</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Scolm_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	

	<BigShip name="Alien_Dreadnought_0">
		<short_name>#M_Name_Alien_Dreadnought</short_name>
		<hint>#M_Hint_Alien_Dreadnought</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Alien_Dreadnought</long_desc>
		<mesh_name>Alien_dread</mesh_name>
		<flat_image>alien_dread</flat_image>
		<hit_points>20000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>17000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>200</sensor_length>
		<threat>30</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>16</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Dreadnough.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Alien_dread_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Alien_Frigate_0">
		<short_name>#M_Name_Alien_Frigate</short_name>
		<hint>#M_Hint_Alien_Frigate</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Alien_Frigate</long_desc>
		<mesh_name>a_frigate</mesh_name>
		<flat_image>alien_frigate</flat_image>
		<hit_points>8000</hit_points>
		<mass>30000</mass>
		<disable_trade>true</disable_trade>
		<cost>10000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>3800</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>5</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Alien_gates">
		<short_name>#M_Name_Alien_gates</short_name>
		<hint>#M_Hint_Alien_gates</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Alien_gates</long_desc>
		<mesh_name>Alien_gates</mesh_name>
		<flat_image>Alien_gates</flat_image>
		<hit_points>100000</hit_points>
		<mass>1000000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>1</maneurability>
		<steering_power>34000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>100</sensor_length>
		<threat>10</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Alien_gates_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Chimera">
		<short_name>#M_Name_Chimera</short_name>
		<hint>#M_Hint_Chimera</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Chimera</long_desc>
		<mesh_name>Chimera</mesh_name>
		<flat_image>Chimera</flat_image>
		<hit_points>5000</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>15000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>2500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>7</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Hemera.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>chimera_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="El_Chimera">
		<short_name>#M_Name_El_Chimera</short_name>
		<hint>#M_Hint_El_Chimera</hint>
		<short_desc/>
		<long_desc>#M_LDesc_El_Chimera</long_desc>
		<mesh_name>chimera_mama</mesh_name>
		<flat_image>Chimera</flat_image>
		<hit_points>20000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>150000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>10</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>8000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>15</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>6</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Hemera.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>chimera_mama_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="El_Chimera_hard">
		<short_name>#M_Name_El_Chimera</short_name>
		<hint>#M_Hint_El_Chimera</hint>
		<short_desc/>
		<long_desc>#M_LDesc_El_Chimera</long_desc>
		<mesh_name>chimera_mama</mesh_name>
		<flat_image>Chimera</flat_image>
		<hit_points>30000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>150000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>20000</max_energy>
		<energy_restore>20</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>8000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>6</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Hemera.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>chimera_mama_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Super_Chimera">
		<short_name>#M_Name_SuperChimer</short_name>
		<hint>#M_Hint_SuperChimer</hint>
		<short_desc/>
		<long_desc>#M_LDesc_SuperChimer</long_desc>
		<mesh_name>chimera_mama</mesh_name>
		<flat_image>Chimera</flat_image>
		<hit_points>10000</hit_points>
		<mass>100000</mass>
		<disable_trade>true</disable_trade>
		<cost>150000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>8000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>15</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>6</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Hemera.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>chimera_mama_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mega_Chimera">
		<short_name>#M_Name_SuperChimer</short_name>
		<hint>#M_Hint_SuperChimer</hint>
		<short_desc/>
		<long_desc>#M_LDesc_SuperChimer</long_desc>
		<mesh_name>chimera_mama</mesh_name>
		<flat_image>Chimera</flat_image>
		<hit_points>15000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>150000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>5</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>4</maneurability>
		<steering_power>24000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>6</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Hemera.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>chimera_mama_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba</mesh_name>
		<flat_image>arba</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_0">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba</mesh_name>
		<flat_image>arba</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_1">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba2</mesh_name>
		<flat_image>arba2</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_2">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba3</mesh_name>
		<flat_image>arba3</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_Astra">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba</mesh_name>
		<flat_image>arba</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>4</max_speed>
		<maneurability>0</maneurability>
		<steering_power>3100</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_ino_0">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba_Inoco</mesh_name>
		<flat_image>arba_Inoco</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_ino_radioPOD_0">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba_Inoco_radioPOD</mesh_name>
		<flat_image>arba_Inoco</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_t">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>ARBA_T_player</mesh_name>
		<flat_image>arba</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>4</maneurability>
		<steering_power>3100</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>90</sensor_length>
		<threat>2</threat>
		<mapping_name>arba_t</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>4000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_tri_0">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba_Triada</mesh_name>
		<flat_image>arba_Triada</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Arba_uss_0">
		<short_name>#M_Name_Arba</short_name>
		<hint>#M_Hint_Arba</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Arba</long_desc>
		<mesh_name>arba_Uss</mesh_name>
		<flat_image>arba_Uss</flat_image>
		<hit_points>900</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>6000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1860</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Base_heretic">
		<short_name>#M_Name_MShipPirateOld</short_name>
		<hint>#M_Hint_MShipPirateOld</hint>
		<short_desc/>
		<long_desc>#M_LDesc_MShipPirateOld</long_desc>
		<mesh_name>MSHIP_hERETIC</mesh_name>
		<flat_image>mothership_icon</flat_image>
		<hit_points>2000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>100000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>4.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>7200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>140</sensor_length>
		<threat>4</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>5</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>mothership_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Base_mercenary">
		<short_name>#M_Name_MShipMerc</short_name>
		<hint>#M_Hint_MShipMerc</hint>
		<short_desc/>
		<long_desc>#M_LDesc_MShipMerc</long_desc>
		<mesh_name>MSHIP_hERETIC</mesh_name>
		<flat_image>mothership_icon</flat_image>
		<hit_points>2000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>100000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>4.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>7200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>140</sensor_length>
		<threat>4</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>5</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>mothership_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Base_pirate_old">
		<short_name>#M_Name_MShipPirateOld</short_name>
		<hint>#M_Hint_MShipPirateOld</hint>
		<short_desc/>
		<long_desc>#M_LDesc_MShipPirateOld</long_desc>
		<mesh_name>mothership_pirat</mesh_name>
		<flat_image>r_mother_icon</flat_image>
		<hit_points>2000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>1</maneurability>
		<steering_power>5300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>mothership_pirat_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Battleship_0">
		<short_name>#M_Name_Battleship</short_name>
		<hint>#M_Hint_Battleship</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Battleship</long_desc>
		<mesh_name>linkor</mesh_name>
		<flat_image>linkor</flat_image>
		<hit_points>30000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>17000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>200</sensor_length>
		<threat>30</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>16</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>linkor_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Battleship_GK0">
		<short_name>#M_Name_Battleship</short_name>
		<hint>#M_Hint_Battleship</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Battleship</long_desc>
		<mesh_name>linkor_T2GK</mesh_name>
		<flat_image>linkor</flat_image>
		<hit_points>30000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>17000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>250</sensor_length>
		<threat>40</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>16</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>linkor_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="BattleshipImp_GK0">
		<short_name>#M_Name_ImpBattleship</short_name>
		<hint>#M_Hint_ImpBattleship</hint>
		<short_desc>#M_SDesc_ImpBattleship</short_desc>
		<long_desc>#M_LDesc_ImpBattleship</long_desc>
		<mesh_name>linkor_T2GK</mesh_name>
		<flat_image>linkor</flat_image>
		<hit_points>30000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>17000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>250</sensor_length>
		<threat>40</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>16</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>linkor_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Battleship_kfni0">
		<short_name>#M_Name_Battleship</short_name>
		<hint>#M_Hint_Battleship</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Battleship</long_desc>
		<mesh_name>linkor_kfni</mesh_name>
		<flat_image>linkor_kfni</flat_image>
		<hit_points>30000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>17000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>200</sensor_length>
		<threat>30</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>16</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>linkor_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Battleship_kfniGK0">
		<short_name>#M_Name_Battleship</short_name>
		<hint>#M_Hint_Battleship</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Battleship</long_desc>
		<mesh_name>linkor_kfni_T2GK</mesh_name>
		<flat_image>linkor_kfni</flat_image>
		<hit_points>30000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>17000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>250</sensor_length>
		<threat>40</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>16</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>linkor_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Battleship_old">
		<short_name>#M_Name_Battleship_old</short_name>
		<hint>#M_Hint_Battleship_old</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Battleship</long_desc>
		<mesh_name>linkor</mesh_name>
		<flat_image>linkor</flat_image>
		<hit_points>50000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>15000</max_energy>
		<energy_restore>10</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>1</maneurability>
		<steering_power>10000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>250</sensor_length>
		<threat>35</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>16</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>linkor_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>8</hangar_count>
			<max_hangar_count>8</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Btransport">
		<short_name>#M_Name_Bt</short_name>
		<hint>#M_Hint_Bt</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Bt</long_desc>
		<mesh_name>Btransport</mesh_name>
		<flat_image>BT</flat_image>
		<hit_points>800</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>3000</cost>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>2500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Btransport_destroyed</destroyed_mesh_name>
		<cargoCapacity>5000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Btransport2">
		<short_name>#M_Name_At</short_name>
		<hint>#M_Hint_At</hint>
		<short_desc/>
		<long_desc>#M_LDesc_At</long_desc>
		<mesh_name>Btransport2</mesh_name>
		<flat_image>Btransport2</flat_image>
		<hit_points>1000</hit_points>
		<mass>100000</mass>
		<disable_trade>true</disable_trade>
		<cost>3000</cost>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>3200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Btransport_destroyed</destroyed_mesh_name>
		<cargoCapacity>10000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_01">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type1</mesh_name>
		<flat_image>HM_Queen_type1</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_02">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type2</mesh_name>
		<flat_image>HM_Queen_type2</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo02_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_03">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type3</mesh_name>
		<flat_image>HM_Queen_type3</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_04">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type4</mesh_name>
		<flat_image>HM_Queen_type4</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo02_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_05">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type5</mesh_name>
		<flat_image>HM_Queen_type5</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_06">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type6</mesh_name>
		<flat_image>HM_Queen_type6</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_07">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type7</mesh_name>
		<flat_image>HM_Queen_type7</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_08">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type8</mesh_name>
		<flat_image>HM_Queen_type8</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_09">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_type9</mesh_name>
		<flat_image>HM_Queen_type9</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_Empty">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_plain</mesh_name>
		<flat_image>HMQ_hr</flat_image>
		<hit_points>200</hit_points>
		<mass>3950</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>150</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_ino">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_inoco01</mesh_name>
		<flat_image>HM_Queen_inoco1</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_ino2">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_inoco02</mesh_name>
		<flat_image>HM_Queen_inoco2</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_kfni">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_kfni01</mesh_name>
		<flat_image>HM_Queen_kfni1</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_kfni2">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_kfni02</mesh_name>
		<flat_image>HM_Queen_kfni2</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_mk2_ino">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hmq_mk2_inoco</mesh_name>
		<flat_image>HMQ_MK2_inoco</flat_image>
		<hit_points>500</hit_points>
		<mass>16000</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>4.5</max_speed>
		<maneurability>0</maneurability>
		<steering_power>675</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>2000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_mk2_kfni">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hmq_mk2_kfni</mesh_name>
		<flat_image>HMQ_MK2_kfni</flat_image>
		<hit_points>500</hit_points>
		<mass>16000</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>4.5</max_speed>
		<maneurability>0</maneurability>
		<steering_power>675</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>2000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_mk2_uss">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hmq_mk2_uss</mesh_name>
		<flat_image>HMQ_MK2_uss</flat_image>
		<hit_points>500</hit_points>
		<mass>16000</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>4.5</max_speed>
		<maneurability>0</maneurability>
		<steering_power>675</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>2000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_nav">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_navy01</mesh_name>
		<flat_image>HM_Queen_navy1</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_nav2">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_navy02</mesh_name>
		<flat_image>HM_Queen_navy2</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_pirate">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_pirate01</mesh_name>
		<flat_image>HM_Queen_pirate1</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_pirate2">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_pirate02</mesh_name>
		<flat_image>HM_Queen_pirate2</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_pl">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>hm_queen_pl</mesh_name>
		<flat_image>HM_Queen_pl</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>320</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>HMQ_pl_icon</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>2</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_tri">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_triada01</mesh_name>
		<flat_image>HM_Queen_triada1</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_tri2">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_triada02</mesh_name>
		<flat_image>HM_Queen_triada2</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_uss">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_uss01</mesh_name>
		<flat_image>HM_Queen_uss1</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="HM_Queen_uss2">
		<short_name>#M_Name_HMQ</short_name>
		<hint>#M_Hint_HMQ</hint>
		<short_desc/>
		<long_desc>#M_LDesc_HMQ</long_desc>
		<mesh_name>HM_Queen_uss02</mesh_name>
		<flat_image>HM_Queen_uss2</flat_image>
		<hit_points>200</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>250</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>1000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Invincible">
		<short_name>#M_Name_Cruiser_Invincible</short_name>
		<hint>#M_Hint_Cruiser_Invincible</hint>
		<short_desc>#M_SDesc_Cruiser_Invincible</short_desc>
		<long_desc>#M_LDesc_Cruiser_Invincible</long_desc>
		<mesh_name>Lion_Cruiser_MK1</mesh_name>
		<flat_image>Lion_Cruiser_MK1</flat_image>
		<hit_points>15000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>26100</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>5</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Liner">
		<short_name>#M_Name_Liner</short_name>
		<hint>#M_Hint_Liner</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Liner</long_desc>
		<mesh_name>Liner1</mesh_name>
		<flat_image>Liner1</flat_image>
		<hit_points>500</hit_points>
		<mass>75000</mass>
		<disable_trade>true</disable_trade>
		<cost>500000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>400</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>4</maneurability>
		<steering_power>7000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>100</sensor_length>
		<threat>1</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Liner1_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mega_Ship">
		<short_name>#M_Name_Mega_Ship</short_name>
		<hint>#M_Hint_Mega_Ship</hint>
		<short_desc/>
		<long_desc>#M_LDesc_SuperChimer</long_desc>
		<mesh_name>megaGUN</mesh_name>
		<flat_image>butcher</flat_image>
		<hit_points>25000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>150000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>10</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>0</maneurability>
		<steering_power>8000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>30</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>6</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Hemera.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Moskow">
		<short_name>#M_Name_Cruiser_Moskow</short_name>
		<hint>#M_Hint_Cruiser_Moskow</hint>
		<short_desc>#M_SDesc_Cruiser_Moskow</short_desc>
		<long_desc>#M_LDesc_Cruiser_Moskow</long_desc>
		<mesh_name>Lion_Cruiser_MK1</mesh_name>
		<flat_image>Lion_Cruiser_MK1</flat_image>
		<hit_points>10000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>26100</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>5</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership">
		<short_name>#M_Name_Mothership</short_name>
		<hint>#M_Hint_Mothership</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Mothership</long_desc>
		<mesh_name>new_mothership</mesh_name>
		<flat_image>new_mothership_icon</flat_image>
		<hit_points>4000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>99999</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>14650</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>140</sensor_length>
		<threat>3.5</threat>
		<mapping_name>new_mothership_icon</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>5</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>3000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_arba">
		<short_name>#M_Name_Arba2</short_name>
		<hint>#M_Hint_Arba2</hint>
		<short_desc>#M_SDesc_Arba2</short_desc>
		<long_desc>#M_LDesc_Arba2</long_desc>
		<mesh_name>arba_base_player</mesh_name>
		<flat_image>arba_base_player</flat_image>
		<hit_points>1500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>136000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>4</maneurability>
		<steering_power>9200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>150</sensor_length>
		<threat>2</threat>
		<mapping_name>arba_base</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>3</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_base_destroyed</destroyed_mesh_name>
		<cargoCapacity>4000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>5</hangar_count>
			<max_hangar_count>5</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_arba_pirate">
		<short_name>#M_Name_Arba2p</short_name>
		<hint>#M_Hint_Arba2p</hint>
		<short_desc>#M_SDesc_Arba2p</short_desc>
		<long_desc>#M_LDesc_Arba2p</long_desc>
		<mesh_name>arba_base_pirate</mesh_name>
		<flat_image>arba_base_pirate</flat_image>
		<hit_points>1500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>136000</cost>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>4</maneurability>
		<steering_power>9200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>150</sensor_length>
		<threat>2</threat>
		<mapping_name>arba_base</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>3</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>arba_base_destroyed</destroyed_mesh_name>
		<cargoCapacity>4000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>5</hangar_count>
			<max_hangar_count>5</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Astarta">
		<short_name>#M_Name_Astarta</short_name>
		<hint>#M_Hint_Astarta</hint>
		<short_desc>#M_SDesc_Astarta</short_desc>
		<long_desc>#M_LDesc_Astarta</long_desc>
		<mesh_name>base63</mesh_name>
		<flat_image>base63</flat_image>
		<hit_points>3500</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>150000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>4</max_speed>
		<maneurability>2.5</maneurability>
		<steering_power>13150</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>3</threat>
		<mapping_name>Base63</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>3</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>base63_destroyed</destroyed_mesh_name>
		<cargoCapacity>4000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>5</hangar_count>
			<max_hangar_count>5</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_corporate">
		<short_name>#M_Name_Mothership_corporate</short_name>
		<hint>#M_Hint_Mothership_corporate</hint>
		<short_desc>#M_SDesc_Mothership_corporate</short_desc>
		<long_desc>#M_LDesc_Mothership_corporate</long_desc>
		<mesh_name>corp_base_player</mesh_name>
		<flat_image>corp_base</flat_image>
		<hit_points>5000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>13000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>10</threat>
		<mapping_name>Corp_base</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>corp_base_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_corporate_npc">
		<short_name>#M_Name_Mothership_corporate</short_name>
		<hint>#M_Hint_Mothership_corporate</hint>
		<short_desc>#M_SDesc_Mothership_corporate</short_desc>
		<long_desc>#M_LDesc_Mothership_corporate</long_desc>
		<mesh_name>corp_base_triada</mesh_name>
		<flat_image>corp_base</flat_image>
		<hit_points>5000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>13000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>10</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>corp_base_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_empire">
		<short_name>#M_Name_Mothership_empire</short_name>
		<hint>#M_Hint_Mothership_empire</hint>
		<short_desc>#M_SDesc_Mothership_empire</short_desc>
		<long_desc>#M_LDesc_Mothership_empire</long_desc>
		<mesh_name>Old_empire_base_player</mesh_name>
		<flat_image>Old_empire_base</flat_image>
		<hit_points>5000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>13000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>10</threat>
		<mapping_name>Old_empire_base</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>1</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Old_empire_base_desrtoyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_KFNI">
		<short_name>#M_Name_Mothership_KFNI</short_name>
		<hint>#M_Hint_Mothership_KFNI</hint>
		<short_desc>#M_SDesc_Mothership_KFNI</short_desc>
		<long_desc>#M_LDesc_Mothership_KFNI</long_desc>
		<mesh_name>kfni_base_player</mesh_name>
		<flat_image>kfni_base</flat_image>
		<hit_points>5000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>200000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>14700</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>10</threat>
		<mapping_name>kfni_base</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>1</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>kfni_base_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion">
		<short_name>#M_Name_Mothership_Lion</short_name>
		<hint>#M_Hint_Mothership_Lion</hint>
		<short_desc>#M_SDesc_Mothership_Lion</short_desc>
		<long_desc>#M_LDesc_Mothership_Lion</long_desc>
		<mesh_name>Lion_Cruiser_MK3</mesh_name>
		<flat_image>Lion_Cruiser_MK3</flat_image>
		<hit_points>10000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>2</maneurability>
		<steering_power>30500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>Lion_Cruiser_MK3</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK3_MK4_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk1">
		<short_name>#M_Name_Mothership_LionMk1</short_name>
		<hint>#M_Hint_Mothership_LionMk1</hint>
		<short_desc>#M_SDesc_Mothership_LionMk1</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk1</long_desc>
		<mesh_name>Lion_Cruiser_MK1</mesh_name>
		<flat_image>Lion_Cruiser_MK1</flat_image>
		<hit_points>10000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>25900</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>5</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk1a">
		<short_name>#M_Name_Mothership_LionMk1</short_name>
		<hint>#M_Hint_Mothership_LionMk1</hint>
		<short_desc>#M_SDesc_Mothership_LionMk1</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk1</long_desc>
		<mesh_name>Lion_Cruiser_MK1_A</mesh_name>
		<flat_image>Lion_Cruiser_MK1_A</flat_image>
		<hit_points>10000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>25900</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>5</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk2">
		<short_name>#M_Name_Mothership_LionMk2</short_name>
		<hint>#M_Hint_Mothership_LionMk2</hint>
		<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
		<mesh_name>Lion_Cruiser_MK2</mesh_name>
		<flat_image>Lion_Cruiser_MK2</flat_image>
		<hit_points>14000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>25500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk2a">
		<short_name>#M_Name_Mothership_LionMk2</short_name>
		<hint>#M_Hint_Mothership_LionMk2</hint>
		<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
		<mesh_name>Lion_Cruiser_MK2_A</mesh_name>
		<flat_image>Lion_Cruiser_MK2_A</flat_image>
		<hit_points>14000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>25500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk2a_vks">
		<short_name>#M_Name_Mothership_LionMk2</short_name>
		<hint>#M_Hint_Mothership_LionMk2</hint>
		<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
		<mesh_name>Lion_Cruiser_MK2_A</mesh_name>
		<flat_image>Lion_Cruiser_MK2_A</flat_image>
		<hit_points>12000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>25500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>Lion_Cruiser_MK2_A</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk2_grey">
		<short_name>#M_Name_Mothership_LionMk2</short_name>
		<hint>#M_Hint_Mothership_LionMk2</hint>
		<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
		<mesh_name>Lion_Cruiser_MK2_grey</mesh_name>
		<flat_image>Lion_Cruiser_MK2_grey</flat_image>
		<hit_points>14000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>25500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk2a_grey">
		<short_name>#M_Name_Mothership_LionMk2</short_name>
		<hint>#M_Hint_Mothership_LionMk2</hint>
		<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
		<mesh_name>Lion_Cruiser_MK2_A_grey</mesh_name>
		<flat_image>Lion_Cruiser_MK2_A_grey</flat_image>
		<hit_points>12000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>25500</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>Lion_Cruiser_MK2_A</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk4a">
		<short_name>#M_Name_Mothership_LionMk4</short_name>
		<hint>#M_Hint_Mothership_LionMk4</hint>
		<short_desc>#M_SDesc_Mothership_LionMk4</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk4</long_desc>
		<mesh_name>Lion_Cruiser_MK4_var1</mesh_name>
		<flat_image>Lion_Cruiser_MK4_var1</flat_image>
		<hit_points>10000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>18000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>10</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK3_MK4_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk4b">
		<short_name>#M_Name_Mothership_LionMk4</short_name>
		<hint>#M_Hint_Mothership_LionMk4</hint>
		<short_desc>#M_SDesc_Mothership_LionMk4</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk4</long_desc>
		<mesh_name>Lion_Cruiser_MK4_var2</mesh_name>
		<flat_image>Lion_Cruiser_MK4_var2</flat_image>
		<hit_points>10000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>18000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>10</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK3_MK4_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_Lion_mk4c">
		<short_name>#M_Name_Mothership_LionMk4</short_name>
		<hint>#M_Hint_Mothership_LionMk4</hint>
		<short_desc>#M_SDesc_Mothership_LionMk4</short_desc>
		<long_desc>#M_LDesc_Mothership_LionMk4</long_desc>
		<mesh_name>Lion_Cruiser_MK4_var3</mesh_name>
		<flat_image>Lion_Cruiser_MK4_var3</flat_image>
		<hit_points>10000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>2</maneurability>
		<steering_power>18000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>10</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Lion_Cruiser_MK3_MK4_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_old">
		<short_name>#M_Name_Mothership</short_name>
		<hint>#M_Hint_Mothership</hint>
		<short_desc>#M_SDesc_Mothership</short_desc>
		<long_desc>#M_LDesc_Mothership</long_desc>
		<mesh_name>mothership</mesh_name>
		<flat_image>mothership_icon</flat_image>
		<hit_points>4000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>100000</cost>
		<technology/>
		<EPR>40</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>7200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>140</sensor_length>
		<threat>2</threat>
		<mapping_name>mothership_icon</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>5</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>3500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_uel">
		<short_name>#M_Name_Mothership_uel</short_name>
		<hint>#M_Hint_Mothership_uel</hint>
		<short_desc>#M_SDesc_Mothership_uel</short_desc>
		<long_desc>#M_LDesc_Mothership_uel</long_desc>
		<mesh_name>Well_base_player</mesh_name>
		<flat_image>well_base_player</flat_image>
		<hit_points>10000</hit_points>
		<mass>100000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>6</maneurability>
		<steering_power>18300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>Well_base</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Well_base_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Mothership_uel_npc">
		<short_name>#M_Name_Mothership_uel</short_name>
		<hint>#M_Hint_Mothership_uel</hint>
		<short_desc>#M_SDesc_Mothership_uel</short_desc>
		<long_desc>#M_LDesc_Mothership_uel</long_desc>
		<mesh_name>Well_base</mesh_name>
		<flat_image>well_base</flat_image>
		<hit_points>30000</hit_points>
		<mass>100000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>60</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>15000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>6</maneurability>
		<steering_power>18300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>20</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>4</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Well_base_destroyed</destroyed_mesh_name>
		<cargoCapacity>4500</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="P_transport">
		<short_name>#M_Name_Ptransport</short_name>
		<hint>#M_Hint_Ptransport</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Ptransport</long_desc>
		<mesh_name>portal_transport</mesh_name>
		<flat_image>portal_transport</flat_image>
		<hit_points>900</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1450</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>1</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="P_transport_empty">
		<short_name>#M_Name_Ptransport</short_name>
		<hint>#M_Hint_Ptransport</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Ptransport</long_desc>
		<mesh_name>portal_transport_empty</mesh_name>
		<flat_image>portal_transport_empty</flat_image>
		<hit_points>900</hit_points>
		<mass>60000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1450</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>80</sensor_length>
		<threat>1</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>portal_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_1">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_Platform3</mesh_name>
		<flat_image>battle_platform3a</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>1</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_1b">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_Platform3b</mesh_name>
		<flat_image>battle_platform3a</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>2</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_2">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_Platform2</mesh_name>
		<flat_image>battle_platform2a</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>2</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_2b">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_Platform1b</mesh_name>
		<flat_image>battle_platform1b</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>2</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_3">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_Platform1a</mesh_name>
		<flat_image>battle_platform1a</flat_image>
		<hit_points>5000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>240</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>3</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_old1">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_PlatformT3</mesh_name>
		<flat_image>battle_platform3a</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>1</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_old1b">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_PlatformT3b</mesh_name>
		<flat_image>battle_platform3a</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_old2">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_PlatformT2</mesh_name>
		<flat_image>battle_platform2a</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_old2b">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_PlatformT1b</mesh_name>
		<flat_image>battle_platform1b</flat_image>
		<hit_points>4000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>210</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Platform_old3">
		<short_name>#M_Name_platform</short_name>
		<hint>#M_Hint_platform</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Platform</long_desc>
		<mesh_name>Battle_PlatformT1a</mesh_name>
		<flat_image>battle_platform1a</flat_image>
		<hit_points>5000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>80</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>0.001</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>240</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>3</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Repairer_tur_0">
		<short_name>#M_Name_RepairBot</short_name>
		<hint>#M_Hint_RepairBot</hint>
		<short_desc/>
		<long_desc>#M_LDesc_RepairBot</long_desc>
		<mesh_name>miningrobot_flyer_turret</mesh_name>
		<flat_image>Miningrobot_flyer</flat_image>
		<hit_points>200</hit_points>
		<mass>290</mass>
		<disable_trade>true</disable_trade>
		<cost>900</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>1</maneurability>
		<steering_power>2</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>100</sensor_length>
		<threat>0</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>1</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Starhammer_0">
		<short_name>#M_Name_StarHammer</short_name>
		<hint>#M_Hint_StarHammer</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StarHammer</long_desc>
		<mesh_name>starhammer</mesh_name>
		<flat_image>starhammer</flat_image>
		<hit_points>20000</hit_points>
		<mass>200000</mass>
		<disable_trade>true</disable_trade>
		<cost>1000000</cost>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>10000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3.5</max_speed>
		<maneurability>0</maneurability>
		<steering_power>12000</steering_power>
		<sensor_resolution>0.2</sensor_resolution>
		<sensor_length>200</sensor_length>
		<threat>30</threat>
		<mapping_name>starhammer_shop</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>5</systems>
			<turrets>4</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>2</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity>5000</cargoCapacity>
		<BigShipHangar>
			<hangar_count>6</hangar_count>
			<max_hangar_count>6</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="SteelArrow0">
		<short_name>#M_Name_SteelArrow</short_name>
		<hint>#M_Hint_SteelArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_SteelArrow</long_desc>
		<mesh_name>Stone_Arrow_Llanovar</mesh_name>
		<flat_image>StoneArrow</flat_image>
		<hit_points>10000</hit_points>
		<mass>100000</mass>
		<disable_trade>true</disable_trade>
		<cost>680000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>6000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>16600</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>12</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>3</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow</mesh_name>
		<flat_image>StoneArrow</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>12</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>3</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_GK0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_2GK</mesh_name>
		<flat_image>StoneArrow</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>15</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_inoco0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_inoco</mesh_name>
		<flat_image>StoneArrow_inoco</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>12</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>3</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_inoco_GK0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_inoco_2GK</mesh_name>
		<flat_image>StoneArrow_inoco</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>15</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_kfni0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_kfni</mesh_name>
		<flat_image>StoneArrow_kfni</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>12</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>3</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_kfni_GK0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_kfni_2GK</mesh_name>
		<flat_image>StoneArrow_kfni</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>15</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_triada0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_Triada</mesh_name>
		<flat_image>StoneArrow_triada</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>12</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>3</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_triada_GK0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_Triada_2GK</mesh_name>
		<flat_image>StoneArrow_triada</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>15</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_uss0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_uss</mesh_name>
		<flat_image>StoneArrow_uss</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>12</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>3</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="StoneArrow_uss_GK0">
		<short_name>#M_Name_StoneArrow</short_name>
		<hint>#M_Hint_StoneArrow</hint>
		<short_desc/>
		<long_desc>#M_LDesc_StoneArrow</long_desc>
		<mesh_name>Stone_Arrow_uss_2GK</mesh_name>
		<flat_image>StoneArrow_uss</flat_image>
		<hit_points>8000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>18000</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5.5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>15000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>180</sensor_length>
		<threat>15</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Stone_Arrow_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_0">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo1</mesh_name>
		<flat_image>walrus_cargo1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_1">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo2</mesh_name>
		<flat_image>walrus_cargo2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_2">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo3</mesh_name>
		<flat_image>walrus_cargo3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_3">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo4</mesh_name>
		<flat_image>walrus_cargo4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_4">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo5</mesh_name>
		<flat_image>walrus_cargo5</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_5">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo6</mesh_name>
		<flat_image>walrus_cargo6</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_6">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo7</mesh_name>
		<flat_image>walrus_cargo7</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_7">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo8</mesh_name>
		<flat_image>walrus_cargo8</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_8">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo9</mesh_name>
		<flat_image>walrus_cargo9</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_9">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo10</mesh_name>
		<flat_image>walrus_cargo10</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_10">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo11</mesh_name>
		<flat_image>walrus_cargo11</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_11">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo12</mesh_name>
		<flat_image>walrus_cargo12</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_12">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo13</mesh_name>
		<flat_image>walrus_cargo13</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_13">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo14</mesh_name>
		<flat_image>walrus_cargo14</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_14">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo15</mesh_name>
		<flat_image>walrus_cargo15</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_15">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo16</mesh_name>
		<flat_image>walrus_cargo16</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_16">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo17</mesh_name>
		<flat_image>walrus_cargo17</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_17">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo18</mesh_name>
		<flat_image>walrus_cargo18</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_ino0">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_inoco1</mesh_name>
		<flat_image>walrus_cargo_inoco1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_ino02">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_inoco2</mesh_name>
		<flat_image>walrus_cargo_inoco2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_ino03">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_inoco3</mesh_name>
		<flat_image>walrus_cargo_inoco3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_ino04">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_inoco4</mesh_name>
		<flat_image>walrus_cargo_inoco4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_kfni0">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_kfni1</mesh_name>
		<flat_image>walrus_cargo_kfni1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_kfni02">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_kfni2</mesh_name>
		<flat_image>walrus_cargo_kfni2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_kfni03">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_kfni3</mesh_name>
		<flat_image>walrus_cargo_kfni3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_kfni04">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_kfni4</mesh_name>
		<flat_image>walrus_cargo_kfni4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_nav0">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_navy1</mesh_name>
		<flat_image>walrus_cargo_navy1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_nav02">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_navy2</mesh_name>
		<flat_image>walrus_cargo_navy2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_nav03">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_navy3</mesh_name>
		<flat_image>walrus_cargo_navy3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_nav04">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_navy4</mesh_name>
		<flat_image>walrus_cargo_navy4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_GK">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate_GK1</mesh_name>
		<flat_image>walrus_cargo_pirate_GK1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_GK2">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate_GK2</mesh_name>
		<flat_image>walrus_cargo_pirate_GK2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_GK3">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate_GK3</mesh_name>
		<flat_image>walrus_cargo_pirate_GK3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_GK4">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate_GK4</mesh_name>
		<flat_image>walrus_cargo_pirate_GK4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>2</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_1">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate1</mesh_name>
		<flat_image>walrus_cargo_pirate1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_2">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate2</mesh_name>
		<flat_image>walrus_cargo_pirate2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_3">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate3</mesh_name>
		<flat_image>walrus_cargo_pirate3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_4">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate4</mesh_name>
		<flat_image>walrus_cargo_pirate4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pirate_Marco">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_pirate1</mesh_name>
		<flat_image>walrus_cargo_pirate1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>3</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_pl">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo1</mesh_name>
		<flat_image>walrus_cargo1</flat_image>
		<hit_points>1000</hit_points>
		<mass>17750</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>3</maneurability>
		<steering_power>1100</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_tri0">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_triada1</mesh_name>
		<flat_image>walrus_cargo_triada1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_tri02">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_triada2</mesh_name>
		<flat_image>walrus_cargo_triada2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_tri03">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_triada3</mesh_name>
		<flat_image>walrus_cargo_triada3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_tri04">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_triada4</mesh_name>
		<flat_image>walrus_cargo_triada4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_uss0">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_uss1</mesh_name>
		<flat_image>walrus_cargo_uss1</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_uss02">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_uss2</mesh_name>
		<flat_image>walrus_cargo_uss2</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_uss03">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_uss3</mesh_name>
		<flat_image>walrus_cargo_uss3</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<BigShip name="Walrus_uss04">
		<short_name>#M_Name_Walrus</short_name>
		<hint>#M_Hint_Walrus</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Walrus</long_desc>
		<mesh_name>walrus_cargo_uss4</mesh_name>
		<flat_image>walrus_cargo_uss4</flat_image>
		<hit_points>500</hit_points>
		<mass>17500</mass>
		<disable_trade>true</disable_trade>
		<cost>2000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>3</max_speed>
		<maneurability>0</maneurability>
		<steering_power>800</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>SBlock</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>2</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>cargo01_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
		<BigShipHangar>
			<hangar_count>0</hangar_count>
			<max_hangar_count>0</max_hangar_count>
		</BigShipHangar>
	</BigShip>
	<Station name="Arba_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Asteroid_inv">
		<short_name>#M_Name_Asteroid_inv</short_name>
		<hint>#M_Hint_Asteroid_inv</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid_min</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>1000</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Asteroid_inv_Val">
		<short_name>#M_Name_Asteroid_inv_Val</short_name>
		<hint>#M_Hint_Asteroid_inv_Val</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid_radio</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>1000</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Asteroid_inv_Val_bomb">
		<short_name>#M_Name_Asteroid_inv_Val</short_name>
		<hint>#M_Hint_Asteroid_inv_Val</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid_radio</mesh_name>
		<flat_image/>
		<hit_points>800</hit_points>
		<mass>1200</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Bomb</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="BerserkStation_01">
		<short_name>#M_Name_BerserkStation</short_name>
		<hint>#M_Hint_BerserkStation</hint>
		<short_desc/>
		<long_desc>Berserk Station</long_desc>
		<mesh_name>berserk_station</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>berserk_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="BerserkStation_01_Fact">
		<short_name>#M_Name_BerserkFactory</short_name>
		<hint>#M_Hint_BerserkFactory</hint>
		<short_desc/>
		<long_desc>Berserk Factory</long_desc>
		<mesh_name>berserk_station</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>berserk_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="BerserkStation_01_Labsnk">
		<short_name>#M_Name_BerserkStation_Labsnk</short_name>
		<hint>#M_Hint_BerserkStation_Labsnk</hint>
		<short_desc/>
		<long_desc>Berserk Laborotory</long_desc>
		<mesh_name>berserk_station</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>berserk_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="BerserkStation_01_Universal">
		<short_name>#M_Name_BerserkStation_Universal</short_name>
		<hint>#M_Hint_BerserkStation_Universal</hint>
		<short_desc/>
		<long_desc>Berserk Station</long_desc>
		<mesh_name>berserk_station</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>berserk_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="BlackMarketStation">
		<short_name>#UI_BlackMarket</short_name>
		<hint/>
		<short_desc/>
		<long_desc>Black Market</long_desc>
		<mesh_name>empty_mesh</mesh_name>
		<flat_image>observatory-2</flat_image>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="buoy_station">
		<short_name>#M_Name_buoy_station</short_name>
		<hint>#M_Hint_buoy_station</hint>
		<short_desc/>
		<long_desc>Navigation Buoy</long_desc>
		<mesh_name>lightpod</mesh_name>
		<flat_image>LightPOD</flat_image>
		<hit_points>1000</hit_points>
		<mass>1000</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="buoy_station_Universal">
		<short_name>#M_Name_buoy_station_Universal</short_name>
		<hint>#M_Hint_buoy_station_Universal</hint>
		<short_desc/>
		<long_desc>Navigation Buoy</long_desc>
		<mesh_name>lightpod</mesh_name>
		<flat_image>LightPOD</flat_image>
		<hit_points>10000</hit_points>
		<mass>1000</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="CargoModule_01">
		<short_name>#M_Name_CargoModule_01</short_name>
		<hint>#M_Hint_CargoModule_01</hint>
		<short_desc/>
		<long_desc>Cargo Module</long_desc>
		<mesh_name>ModuleStation_CargoModule</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation_CargoModule-D1-</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="CargoModule_01_Universal">
		<short_name>#M_Name_CargoModule_01_Universal</short_name>
		<hint>#M_Hint_CargoModule_01_Universal</hint>
		<short_desc/>
		<long_desc>Cargo Module</long_desc>
		<mesh_name>ModuleStation_CargoModule</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation_CargoModule-D1-</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="chimera_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>chimera_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Gamma13">
		<short_name>#M_Name_Gamma13</short_name>
		<hint>#M_Hint_Gamma13</hint>
		<short_desc/>
		<long_desc>Living Station</long_desc>
		<mesh_name>Living_station</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Living_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="HermitHome">
		<short_name>#M_Name_HermitHome</short_name>
		<hint>#M_Hint_HermitHome</hint>
		<short_desc/>
		<long_desc>Hermit home|The hermit inside is a good man.</long_desc>
		<mesh_name>hermit_on_asteroid</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>60</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>hermit_on_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="HermitHome_Universal">
		<short_name>#M_Name_HermitHome_Universal</short_name>
		<hint>#M_Hint_HermitHome_Universal</hint>
		<short_desc/>
		<long_desc>Hermit home|The hermit inside is a good man.</long_desc>
		<mesh_name>hermit_on_asteroid</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>60</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>hermit_on_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="HyperJamming">
		<short_name>#M_Name_HyperJamming</short_name>
		<hint>#M_Hint_HyperJamming</hint>
		<short_desc/>
		<long_desc>Hyperspace noise jammer</long_desc>
		<mesh_name>HyperJaming_Device</mesh_name>
		<flat_image>HyperJaming_Device</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>60</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>HyperJaming_Device_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="HyperJamming_down">
		<short_name>#M_Name_HyperJamming</short_name>
		<hint>#M_Hint_HyperJamming</hint>
		<short_desc/>
		<long_desc>Hyperspace noise jammer</long_desc>
		<mesh_name>HyperJaming_Device_down</mesh_name>
		<flat_image>HyperJaming_Device</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>60</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>HyperJaming_Device_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Large_Pirate_Station">
		<short_name>#M_Name_Large_Pirate_Station</short_name>
		<hint>#M_Hint_Large_Pirate_Station</hint>
		<short_desc/>
		<long_desc>Large_Pirate_Station</long_desc>
		<mesh_name>Pirate_station</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Large_Pirate_Station_Kit">
		<short_name>#M_Name_Large_Pirate_Station_Kit</short_name>
		<hint>#M_Hint_Large_Pirate_Station_Kit</hint>
		<short_desc/>
		<long_desc>Large_Pirate_Station</long_desc>
		<mesh_name>Pirate_station</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Large_Pirate_Station_Kon">
		<short_name>#M_Name_Large_Pirate_Station_Kon</short_name>
		<hint>#M_Hint_Large_Pirate_Station_Kon</hint>
		<short_desc/>
		<long_desc>Large_Pirate_Station</long_desc>
		<mesh_name>Pirate_station</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Large_Pirate_Station_Lab">
		<short_name>#M_Name_Large_Pirate_Station_Lab</short_name>
		<hint>#M_Hint_Large_Pirate_Station_Lab</hint>
		<short_desc/>
		<long_desc>Large_Pirate_Station</long_desc>
		<mesh_name>Pirate_station</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Large_Pirate_Station_Labor">
		<short_name>#M_Name_Large_Pirate_Station_Labor</short_name>
		<hint>#M_Hint_Large_Pirate_Station_Labor</hint>
		<short_desc/>
		<long_desc>Large_Pirate_Station</long_desc>
		<mesh_name>Pirate_station</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Large_Pirate_Station_Lit">
		<short_name>#M_Name_Large_Pirate_Station</short_name>
		<hint>#M_Hint_Large_Pirate_Station</hint>
		<short_desc/>
		<long_desc>Large_Pirate_Station</long_desc>
		<mesh_name>Pirate_station</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Large_Pirate_Station_Universal">
		<short_name>#M_Name_Large_Pirate_Station_Universal</short_name>
		<hint>#M_Hint_Large_Pirate_Station_Universal</hint>
		<short_desc/>
		<long_desc>Large_Pirate_Station</long_desc>
		<mesh_name>Pirate_station</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="LIQUID_STATION">
		<short_name>#M_Name_LIQUID_STATION</short_name>
		<hint>#M_Hint_LIQUID_STATION</hint>
		<short_desc/>
		<long_desc>Liquid Oxygen Plant</long_desc>
		<mesh_name>LiquidOxygenSpaceStation</mesh_name>
		<flat_image/>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>LiquidOxygenSpaceStation_Destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="LIQUID_STATION_2">
		<short_name>#M_Name_LIQUID_STATION_2</short_name>
		<hint>#M_Hint_LIQUID_STATION_2</hint>
		<short_desc/>
		<long_desc>Liquid Oxygen Plant</long_desc>
		<mesh_name>LiquidOxygenSpaceStation</mesh_name>
		<flat_image/>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>LiquidOxygenSpaceStation_Full_Destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Living_station">
		<short_name>#M_Name_Living_station</short_name>
		<hint>#M_Hint_Living_station</hint>
		<short_desc/>
		<long_desc>Living Station</long_desc>
		<mesh_name>Living_station</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Living_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Living_station_Universal">
		<short_name>#M_Name_Living_station_Universal</short_name>
		<hint>#M_Hint_Living_station_Universal</hint>
		<short_desc/>
		<long_desc>Living Station</long_desc>
		<mesh_name>Living_station</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Living_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Merc_Base">
		<short_name>#M_Name_Merc_Base</short_name>
		<hint>#M_Hint_Merc_Base</hint>
		<short_desc/>
		<long_desc>MERCENARY CENTRAL BASE</long_desc>
		<mesh_name>p_station3_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Living_station_merc">
		<short_name>#M_Name_Living_station_merc</short_name>
		<hint>#M_Hint_Living_station_merc</hint>
		<short_desc/>
		<long_desc>Living Station of Mercanaries</long_desc>
		<mesh_name>Living_station</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Living_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Mining_station">
		<short_name>#M_Name_Mining_station</short_name>
		<hint>#M_Hint_Mining_station</hint>
		<short_desc/>
		<long_desc>Mining station</long_desc>
		<mesh_name>miningasteroid</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>miningasteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Mining_station_A2">
		<short_name>#M_Name_Mining_station_A2</short_name>
		<hint>#M_Hint_Mining_station_A2</hint>
		<short_desc/>
		<long_desc>Mining station</long_desc>
		<mesh_name>miningasteroid</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>miningasteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Mining_station_Deo">
		<short_name>#M_Name_Mining_station_Deo</short_name>
		<hint>#M_Hint_Mining_station_Deo</hint>
		<short_desc/>
		<long_desc>Mining station</long_desc>
		<mesh_name>miningasteroid</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>miningasteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Mining_station_Universal">
		<short_name>#M_Name_Mining_station_Universal</short_name>
		<hint>#M_Hint_Mining_station_Universal</hint>
		<short_desc/>
		<long_desc>Mining station</long_desc>
		<mesh_name>miningasteroid</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>miningasteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_01">
		<short_name>#M_Name_ModuleStation_01</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant01-2cargo</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant01-2cargo-DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_01_Universal">
		<short_name>#M_Name_ModuleStation_01_Universal</short_name>
		<hint>#M_Hint_ModuleStation_Universal</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant01-2cargo</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant01-2cargo-DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_02">
		<short_name>#M_Name_ModuleStation_02</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant02-3cargo</mesh_name>
		<flat_image>ModuleStation-2</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant02-3cargo-DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_03">
		<short_name>#M_Name_ModuleStation_02</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant03-TAU</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant03-TAU_DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_05">
		<short_name>#M_Name_ModuleStation_02</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant05</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant05_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_06">
		<short_name>#M_Name_ModuleStation_02</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant06</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant06_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_07">
		<short_name>#M_Name_ModuleStation_02</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant07</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant07_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_pir06">
		<short_name>#M_Name_Pirate_station3</short_name>
		<hint>#M_Hint_Pirate_station3</hint>
		<short_desc/>
		<long_desc>Contraband Station</long_desc>
		<mesh_name>ModuleStation-variant06_PiratePort</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant06_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="ModuleStation_pir07">
		<short_name>#M_Name_Pirate_station3</short_name>
		<hint>#M_Hint_Pirate_station3</hint>
		<short_desc/>
		<long_desc>Contraband Station</long_desc>
		<mesh_name>ModuleStation-variant07_PiratePort</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant07_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="NormalMarketStation">
		<short_name>#UI_TradePost</short_name>
		<hint/>
		<short_desc/>
		<long_desc>Trade Post</long_desc>
		<mesh_name>empty_mesh</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="OBSERVATORY_ASTEROID">
		<short_name>#M_Name_OBSERVATORY</short_name>
		<hint>#M_Hint_OBSERVATORY</hint>
		<short_desc/>
		<long_desc>Observatory on asteroid</long_desc>
		<mesh_name>observatory01_asteroid</mesh_name>
		<flat_image>observatory</flat_image>
		<hit_points>10000</hit_points>
		<mass>100000</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>observatory_mod_d</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="OBSERVATORY_ASTEROID1">
		<short_name>#M_Name_OBSERVATORY1</short_name>
		<hint>#M_Hint_OBSERVATORY1</hint>
		<short_desc/>
		<long_desc>Observatory on asteroid</long_desc>
		<mesh_name>observatory01_asteroid</mesh_name>
		<flat_image>observatory</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>observatory01_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="OBSERVATORY_ASTEROID1_Universal">
		<short_name>#M_Name_OBSERVATORY1_Universal</short_name>
		<hint>#M_Hint_OBSERVATORY1_Universal</hint>
		<short_desc/>
		<long_desc>Observatory on asteroid</long_desc>
		<mesh_name>observatory01_asteroid</mesh_name>
		<flat_image>observatory</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>observatory01_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="OBSERVATORY_ASTEROID2">
		<short_name>#M_Name_OBSERVATORY2</short_name>
		<hint>#M_Hint_OBSERVATORY2</hint>
		<short_desc/>
		<long_desc>Utility Station</long_desc>
		<mesh_name>observatory02_asteroid</mesh_name>
		<flat_image>observatory-2</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>observatory02_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="OBSERVATORY_ASTEROID2_Universal">
		<short_name>#M_Name_OBSERVATORY2_Universal</short_name>
		<hint>#M_Hint_OBSERVATORY2_Universal</hint>
		<short_desc/>
		<long_desc>Utility Station</long_desc>
		<mesh_name>observatory02_asteroid</mesh_name>
		<flat_image>observatory-2</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>observatory02_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="OBSERVATORY_ASTEROID_Universal">
		<short_name>#M_Name_OBSERVATORY_Universal</short_name>
		<hint>#M_Hint_OBSERVATORY_Universal</hint>
		<short_desc/>
		<long_desc>Observatory on asteroid</long_desc>
		<mesh_name>observatory01_asteroid</mesh_name>
		<flat_image>observatory</flat_image>
		<hit_points>10000</hit_points>
		<mass>100000</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>observatory_mod_d</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="p_station_destroyed_inv">
		<short_name>#M_Name_PStation_destroyed</short_name>
		<hint>#M_Hint_PStation_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed Patrol Station</long_desc>
		<mesh_name>p_station_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Pirate_station2">
		<short_name>#M_Name_Pirate_station2</short_name>
		<hint>#M_Hint_Pirate_station2</hint>
		<short_desc/>
		<long_desc>Pirate Station</long_desc>
		<mesh_name>Pirate_station2</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Pirate_station2_Lit">
		<short_name>#M_Name_Pirate_station2</short_name>
		<hint>#M_Hint_Pirate_station2</hint>
		<short_desc/>
		<long_desc>Pirate Station</long_desc>
		<mesh_name>Pirate_station2</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Pirate_station2_Universal">
		<short_name>#M_Name_Pirate_station2_Universal</short_name>
		<hint>#M_Hint_Pirate_station2_Universal</hint>
		<short_desc/>
		<long_desc>Pirate Station</long_desc>
		<mesh_name>Pirate_station2</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Pirate_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Planet">
		<short_name>#M_Name_Gamma13</short_name>
		<hint>#M_Hint_Gamma13</hint>
		<short_desc/>
		<long_desc>Living Station</long_desc>
		<mesh_name>Planet</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Living_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation">
		<short_name>#M_Name_PStation</short_name>
		<hint>#M_Hint_PStation</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_02">
		<short_name>#M_Name_PStation_02</short_name>
		<hint>#M_Hint_PStation_02</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_patroll</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_02_Inoco">
		<short_name>#M_Name_PStation_Inoco_patrol</short_name>
		<hint>#M_Hint_PStation_Inoco_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_inoco</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
	</Station>
	<Station name="PStation_02_KFNI">
		<short_name>#M_Name_PStation_05_KFNI</short_name>
		<hint>#M_Hint_PStation_05_KFNI</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_02_KFNI_patrol">
		<short_name>#M_Name_PStation_05_KFNI_patrol</short_name>
		<hint>#M_Hint_PStation_05_KFNI_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_02_neutral">
		<short_name>#M_Name_PStation_neutral</short_name>
		<hint>#M_Hint_PStation_neutral</hint>
		<short_desc/>
		<long_desc>SPACE STATION</long_desc>
		<mesh_name>p_station2</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_02_Triada">
		<short_name>#M_Name_PStation_Triada_patrol</short_name>
		<hint>#M_Hint_PStation_Triada_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_triada</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
	</Station>
	<Station name="PStation_02_Universal">
		<short_name>#M_Name_PStation_02_Universal</short_name>
		<hint>#M_Hint_PStation_02_Universal</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_patroll</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_02_USS">
		<short_name>#M_Name_PStation_USS_patrol</short_name>
		<hint>#M_Hint_PStation_USS_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_uss</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
	</Station>
	<Station name="PStation_02_VKS">
		<short_name>#M_Name_PStation_04_VKS</short_name>
		<hint>#M_Hint_PStation_04_VKS</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station2_navy</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station2_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03">
		<short_name>#M_Name_PStation_03</short_name>
		<hint>#M_Hint_PStation_03</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_patroll</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_Areko">
		<short_name>#M_Name_PStation_03_Areko</short_name>
		<hint>#M_Hint_PStation_03_Areko</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_Hran">
		<short_name>#M_Name_PStation_03_Hran</short_name>
		<hint>#M_Hint_PStation_03_Hran</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_Inoco">
		<short_name>#M_Name_PStation_Inoco_patrol</short_name>
		<hint>#M_Hint_PStation_Inoco_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_inoco</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_KFNI">
		<short_name>#M_Name_PStation_05_KFNI</short_name>
		<hint>#M_Hint_PStation_05_KFNI</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_KFNI_patrol">
		<short_name>#M_Name_PStation_05_KFNI_patrol</short_name>
		<hint>#M_Hint_PStation_05_KFNI_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_neutral">
		<short_name>#M_Name_PStation_neutral</short_name>
		<hint>#M_Hint_PStation_neutral</hint>
		<short_desc/>
		<long_desc>SPACE STATION</long_desc>
		<mesh_name>p_station3</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_Triada">
		<short_name>#M_Name_PStation_Triada_patrol</short_name>
		<hint>#M_Hint_PStation_Triada_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_triada</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_Universal">
		<short_name>#M_Name_PStation_03_Universal</short_name>
		<hint>#M_Hint_PStation_03_Universal</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_patroll</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_USS">
		<short_name>#M_Name_PStation_USS_patrol</short_name>
		<hint>#M_Hint_PStation_USS_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_uss</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_03_VKS">
		<short_name>#M_Name_PStation_04_VKS</short_name>
		<hint>#M_Hint_PStation_04_VKS</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station3_navy</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station3_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04">
		<short_name>#M_Name_PStation_04</short_name>
		<hint>#M_Hint_PStation_04</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_patroll</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_Inoco">
		<short_name>#M_Name_PStation_Inoco_patrol</short_name>
		<hint>#M_Hint_PStation_Inoco_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_inoco</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_KFNI">
		<short_name>#M_Name_PStation_05_KFNI</short_name>
		<hint>#M_Hint_PStation_05_KFNI</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_KFNI_patrol">
		<short_name>#M_Name_PStation_05_KFNI_patrol</short_name>
		<hint>#M_Hint_PStation_05_KFNI_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_KFNIStab">
		<short_name>#M_Name_PStation_05_Stab</short_name>
		<hint>#M_Hint_PStation_05_Stab</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_Llan">
		<short_name>#M_Name_PStation_04_Llan</short_name>
		<hint>#M_Hint_PStation_04_Llan</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_Main_KFNIStab">
		<short_name>#M_Name_PStation_05_Main_Stab</short_name>
		<hint>#M_Hint_PStation_05_Main_Stab</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_kfni</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_Main_Stab">
		<short_name>#M_Name_PStation_04_Main_Stab</short_name>
		<hint>#M_Hint_PStation_04_Main_Stab</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_navy</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_neutral">
		<short_name>#M_Name_PStation_neutral</short_name>
		<hint>#M_Hint_PStation_neutral</hint>
		<short_desc/>
		<long_desc>SPACE STATION</long_desc>
		<mesh_name>p_station4</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_raspred">
		<short_name>#M_Name_PStation_04_raspred</short_name>
		<hint>#M_Hint_PStation_04_raspred</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_sta">
		<short_name>#M_Name_PStation_04_sta</short_name>
		<hint>#M_Hint_PStation_04_sta</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_Stab">
		<short_name>#M_Name_PStation_04_Stab</short_name>
		<hint>#M_Hint_PStation_04_Stab</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_navy</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_Triada">
		<short_name>#M_Name_PStation_Triada_patrol</short_name>
		<hint>#M_Hint_PStation_Triada_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_triada</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_Universal">
		<short_name>#M_Name_PStation_04_Universal</short_name>
		<hint>#M_Hint_PStation_04_Universal</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_patroll</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_USS">
		<short_name>#M_Name_PStation_USS_patrol</short_name>
		<hint>#M_Hint_PStation_USS_patrol</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_uss</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_04_VKS">
		<short_name>#M_Name_PStation_04_VKS</short_name>
		<hint>#M_Hint_PStation_04_VKS</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station4_navy</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_neutral">
		<short_name>#M_Name_PStation_neutral</short_name>
		<hint>#M_Hint_PStation_neutral</hint>
		<short_desc/>
		<long_desc>SPACE STATION</long_desc>
		<mesh_name>p_station</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="PStation_Universal">
		<short_name>#M_Name_PStation_Universal</short_name>
		<hint>#M_Hint_PStation_Universal</hint>
		<short_desc/>
		<long_desc>SPACE PATROL STATION</long_desc>
		<mesh_name>p_station</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Residental_station">
		<short_name>#M_Name_Res_station</short_name>
		<hint>#M_Hint_Res_station</hint>
		<short_desc/>
		<long_desc>Residental station</long_desc>
		<mesh_name>liv_mod_asteroid</mesh_name>
		<flat_image/>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Residental_station_Universal">
		<short_name>#M_Name_Res_station_Universal</short_name>
		<hint>#M_Hint_Res_station_Universal</hint>
		<short_desc/>
		<long_desc>Residental station</long_desc>
		<mesh_name>liv_mod_asteroid</mesh_name>
		<flat_image/>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="SM_Station">
		<short_name>#M_Name_SM_Station</short_name>
		<hint>#M_Hint_SM_Station</hint>
		<short_desc/>
		<long_desc>DOCK STATION</long_desc>
		<mesh_name>sm_station_korpus</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>sm_station_korpus_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
	</Station>
	<Station name="sm_trash_1">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed Dock</long_desc>
		<mesh_name>sm_trash1</mesh_name>
		<flat_image/>
		<hit_points>5000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="sm_trash_1a">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed Dock</long_desc>
		<mesh_name>sm_trash1a</mesh_name>
		<flat_image/>
		<hit_points>5000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="sm_trash_2">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed Dock</long_desc>
		<mesh_name>sm_trash2</mesh_name>
		<flat_image/>
		<hit_points>5000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="sm_trash_2a">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed Dock</long_desc>
		<mesh_name>sm_trash2a</mesh_name>
		<flat_image/>
		<hit_points>5000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="sm_trash_3">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed Dock</long_desc>
		<mesh_name>sm_trash3</mesh_name>
		<flat_image/>
		<hit_points>5000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Starhammer_inv">
		<short_name>#M_Name_SHGarbage</short_name>
		<hint>#M_Hint_SHGarbage</hint>
		<short_desc/>
		<long_desc>starhammer_destroyed</long_desc>
		<mesh_name>starhammer_destroyed</mesh_name>
		<flat_image>starhammer_destroyed</flat_image>
		<hit_points>7000</hit_points>
		<mass>150000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>150</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Station_Inoco">
		<short_name>#M_Name_Station_inoco</short_name>
		<hint>#M_Hint_Station_inoco</hint>
		<short_desc/>
		<long_desc>Inoco Station</long_desc>
		<mesh_name>Station_Inoco</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_triada_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_Inoco_Uel">
		<short_name>#M_Name_Station_inoco</short_name>
		<hint>#M_Hint_Station_inoco</hint>
		<short_desc/>
		<long_desc>Inoco Station</long_desc>
		<mesh_name>Station_Inoco</mesh_name>
		<flat_image/>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_triada_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_module_VKS">
		<short_name>#M_Name_PStation_04_VKS</short_name>
		<hint>#M_Hint_PStation_VKS</hint>
		<short_desc/>
		<long_desc>VKS STATION</long_desc>
		<mesh_name>ModuleStation_vks</mesh_name>
		<flat_image/>
		<hit_points>300000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>p_station4_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_triada">
		<short_name>#M_Name_Station_triada</short_name>
		<hint>#M_Hint_Station_triada</hint>
		<short_desc/>
		<long_desc>Triada Station</long_desc>
		<mesh_name>Station_triada</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_triada_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_triada_spam">
		<short_name>#M_Name_Station_triada_spam</short_name>
		<hint>#M_Hint_Station_triada_spam</hint>
		<short_desc/>
		<long_desc>Triada Station</long_desc>
		<mesh_name>Living_station</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Living_station_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_triada_spam1">
		<short_name>#M_Name_Station_triada_spam1</short_name>
		<hint>#M_Hint_Station_triada_spam1</hint>
		<short_desc/>
		<long_desc>Triada Station</long_desc>
		<mesh_name>Station_triada</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_triada_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_triada_zaprav">
		<short_name>#M_Name_Station_triada_zaprav</short_name>
		<hint>#M_Hint_Station_triada_zaprav</hint>
		<short_desc/>
		<long_desc>Station tech</long_desc>
		<mesh_name>Station_zaprav</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_triada_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_triada_Zavod">
		<short_name>#M_Name_Station_triada_Zavod</short_name>
		<hint>#M_Hint_Station_triada_Zavod</hint>
		<short_desc/>
		<long_desc>Triada Station</long_desc>
		<mesh_name>Station_triada</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_triada_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uft_stab">
		<short_name>#M_Name_Station_uft_stab</short_name>
		<hint>#M_Hint_Station_uft_stab</hint>
		<short_desc/>
		<long_desc>UFT Station</long_desc>
		<mesh_name>Station_UFT</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uft_stabM">
		<short_name>#M_Name_Station_uft_stab</short_name>
		<hint>#M_Hint_Station_uft_stab</hint>
		<short_desc/>
		<long_desc>UFT Station</long_desc>
		<mesh_name>Station_UFT</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss">
		<short_name>#M_Name_Station_uss</short_name>
		<hint>#M_Hint_Station_uss</hint>
		<short_desc/>
		<long_desc>USS Station</long_desc>
		<mesh_name>Station_USS</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss_Imu">
		<short_name>#M_Name_Station_uss</short_name>
		<hint>#M_Hint_Station_uss</hint>
		<short_desc/>
		<long_desc>USS Station</long_desc>
		<mesh_name>Station_USS</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss_Lab">
		<short_name>#M_Name_Station_uss_Lab</short_name>
		<hint>#M_Hint_Station_uss_Lab</hint>
		<short_desc/>
		<long_desc>USS Station</long_desc>
		<mesh_name>Station_USS</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss_Labor">
		<short_name>#M_Name_Station_uss_Labor</short_name>
		<hint>#M_Hint_Station_uss_Labor</hint>
		<short_desc/>
		<long_desc>USS Station</long_desc>
		<mesh_name>Station_USS</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss_Priz">
		<short_name>#M_Name_Station_uss_Priz</short_name>
		<hint>#M_Hint_Station_uss_Priz</hint>
		<short_desc/>
		<long_desc>USS Station</long_desc>
		<mesh_name>Living_station</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss_snk">
		<short_name>#M_Name_Station_uss_snk</short_name>
		<hint>#M_Hint_Station_uss_snk</hint>
		<short_desc/>
		<long_desc>UFT Station</long_desc>
		<mesh_name>Station_UFT</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss_Universal">
		<short_name>#M_Name_Station_uss_Universal</short_name>
		<hint>#M_Hint_Station_uss_Universal</hint>
		<short_desc/>
		<long_desc>USS Station</long_desc>
		<mesh_name>Station_USS</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_uss_Kein">
		<short_name>#M_Name_Station_uss_Universal</short_name>
		<hint>#M_Hint_Station_uss_Universal</hint>
		<short_desc/>
		<long_desc>USS Station</long_desc>
		<mesh_name>Station_USS</mesh_name>
		<flat_image/>
		<hit_points>150000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>Station_USS_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_neon">
		<short_name>#M_Name_ModuleStation</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Station_neon</long_desc>
		<mesh_name>ModuleStation_Variant_Neon</mesh_name>
		<flat_image/>
		<hit_points>500000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant03-TAU_DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_zaprav01">
		<short_name>#M_Name_Station_triada_zaprav</short_name>
		<hint>#M_Hint_Station_triada_zaprav</hint>
		<short_desc/>
		<long_desc>Station tech</long_desc>
		<mesh_name>observatory02_asteroid</mesh_name>
		<flat_image>observatory-2</flat_image>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>observatory02_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="Station_zaprav03">
		<short_name>#M_Name_Station_triada_zaprav</short_name>
		<hint>#M_Hint_Station_triada_zaprav</hint>
		<short_desc/>
		<long_desc>Station tech</long_desc>
		<mesh_name>LiquidOxygenSpaceStation</mesh_name>
		<flat_image/>
		<hit_points>200000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>LiquidOxygenSpaceStation_Destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<Station name="pirat_mothership_arba_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>pirat_mothership_arba_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Btransport_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Btransport_destroyed</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Btransport2_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Btransport2_destroyed</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Cistern01_d_inv">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>cistern01_d</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>6000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Bomb</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="cargo01_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>cargo01_destroyed</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="cargo02_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>cargo02_destroyed</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>0</sensor_resolution>
		<sensor_length>0</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Stone_Arrow_destroyed_inv">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Stone_Arrow_destroyed</mesh_name>
		<flat_image/>
		<hit_points>800</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution/>
		<sensor_length/>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<cargoCapacity/>
	</Station>
	<Station name="Jah_Station">
		<short_name>#M_Name_Jah_Station</short_name>
		<hint>#M_Hint_Jah_Station</hint>
		<short_desc/>
		<long_desc>Jah Rastafari's Smoke Bar</long_desc>
		<mesh_name>hermit_on_asteroid</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost>0</cost>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>0</max_energy>
		<energy_restore>0</energy_restore>
		<max_speed>0</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0</steering_power>
		<sensor_resolution>1</sensor_resolution>
		<sensor_length>60</sensor_length>
		<threat>0</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>hermit_on_asteroid_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</Station>
	<TradeStation name="Alien_gates_fly">
		<short_name>#M_Name_Alien_gates</short_name>
		<hint>#M_Hint_Alien_gates</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Alien_gates</long_desc>
		<mesh_name>Alien_gates</mesh_name>
		<flat_image>Alien_gates</flat_image>
		<hit_points>100000</hit_points>
		<mass>120000</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology/>
		<EPR>500</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>5000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>1</max_speed>
		<maneurability>1</maneurability>
		<steering_power>4000</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>100</sensor_length>
		<threat>100</threat>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name>Alien_gates_destroyed</destroyed_mesh_name>
		<cargoCapacity>0</cargoCapacity>
	</TradeStation>
	<TradeStation name="TradeStation_01">
		<short_name>#M_Name_ModuleStation</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant01-2cargo</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant01-2cargo-DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_01_Universal">
		<short_name>#M_Name_ModuleStation_Universal</short_name>
		<hint>#M_Hint_ModuleStation_Universal</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant01-2cargo</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant01-2cargo-DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_02">
		<short_name>#M_Name_ModuleStation</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant02-3cargo</mesh_name>
		<flat_image>ModuleStation-2</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant02-3cargo-DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_02_Universal">
		<short_name>#M_Name_ModuleStation_Universal</short_name>
		<hint>#M_Hint_ModuleStation_Universal</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant02-3cargo</mesh_name>
		<flat_image>ModuleStation-2</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant02-3cargo-DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_03">
		<short_name>#M_Name_ModuleStation</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant03-TAU</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant03-TAU_DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_03_Universal">
		<short_name>#M_Name_ModuleStation_Universal</short_name>
		<hint>#M_Hint_ModuleStation_Universal</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant03-TAU</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant03-TAU_DESTROYED</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_05">
		<short_name>#M_Name_ModuleStation</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant05</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant05_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_05_Universal">
		<short_name>#M_Name_ModuleStation_Universal</short_name>
		<hint>#M_Hint_ModuleStation_Universal</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant05</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant05_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_06">
		<short_name>#M_Name_ModuleStation</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant06</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant06_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_06_Pirate">
		<short_name>#M_Name_Pirate_station3</short_name>
		<hint>#M_Hint_Pirate_station3</hint>
		<short_desc/>
		<long_desc>Contraband Station</long_desc>
		<mesh_name>ModuleStation-variant06_PiratePort</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant06_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_06_Universal">
		<short_name>#M_Name_ModuleStation_Universal</short_name>
		<hint>#M_Hint_ModuleStation_Universal</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant06</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant06_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_07">
		<short_name>#M_Name_ModuleStation</short_name>
		<hint>#M_Hint_ModuleStation</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant07</mesh_name>
		<flat_image>ModuleStation-3</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant07_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_07_Pirate">
		<short_name>#M_Name_Pirate_station3</short_name>
		<hint>#M_Hint_Pirate_station3</hint>
		<short_desc/>
		<long_desc>Contraband Station</long_desc>
		<mesh_name>ModuleStation-variant07_PiratePort</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant07_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<TradeStation name="TradeStation_07_Universal">
		<short_name>#M_Name_ModuleStation_Universal</short_name>
		<hint>#M_Hint_ModuleStation_Universal</hint>
		<short_desc/>
		<long_desc>Universal Space Station</long_desc>
		<mesh_name>ModuleStation-variant07</mesh_name>
		<flat_image>ModuleStation</flat_image>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade/>
		<cost/>
		<technology/>
		<EPR>1000</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy/>
		<energy_restore/>
		<max_speed/>
		<maneurability/>
		<steering_power/>
		<sensor_resolution/>
		<sensor_length/>
		<threat/>
		<mapping_name/>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>0</systems>
			<turrets>0</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<destroyed_mesh_name>ModuleStation-variant07_destroyed</destroyed_mesh_name>
		<cargoCapacity/>
	</TradeStation>
	<Portal name="Portal">
		<short_name>#M_Name_Portal</short_name>
		<hint>#M_Hint_Portal</hint>
		<short_desc/>
		<long_desc>HYPERSPACE PORTAL</long_desc>
		<mesh_name>portal</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="Portal_inner">
		<short_name>#M_Name_Portal_inner</short_name>
		<hint>#M_Hint_Portal_inner</hint>
		<short_desc/>
		<long_desc>HYPERSPACE PORTAL</long_desc>
		<mesh_name>portal</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="Portal_trade">
		<short_name>#M_Name_Portal</short_name>
		<hint>#M_Hint_Portal</hint>
		<short_desc/>
		<long_desc>HYPERSPACE PORTAL</long_desc>
		<mesh_name>ModuleStation-variant01-2cargo</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="portal_destroyed">
		<short_name>#M_Name_portalDestroyed</short_name>
		<hint>#M_Hint_portalDestroyed</hint>
		<short_desc/>
		<long_desc>Destroyed Portal</long_desc>
		<mesh_name>portal_destroyed</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="portal_broken">
		<short_name>#M_Name_Portal</short_name>
		<hint>#M_Hint_Portal</hint>
		<short_desc/>
		<long_desc>Broken Portal</long_desc>
		<mesh_name>Portal_broken</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="Prec_Portal">
		<short_name>#M_Name_Prec_Portal</short_name>
		<hint>#M_Hint_Prec_Portal</hint>
		<short_desc/>
		<long_desc>Precursor Portal</long_desc>
		<mesh_name>prec_portal</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="Alien_Portal">
		<short_name>#M_Name_Alien_Portal</short_name>
		<hint>#M_Hint_Alien_Portal</hint>
		<short_desc/>
		<long_desc>Alien Portal</long_desc>
		<mesh_name>alien_portal</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="Alien_Gate">
		<short_name>#M_Name_Alien_gates</short_name>
		<hint>#M_Hint_Alien_gates</hint>
		<short_desc/>
		<long_desc>Alien Gate</long_desc>
		<mesh_name>Alien_gates</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<Portal name="Alien_Gates_destroyed">
		<short_name>#M_Name_portalDestroyed</short_name>
		<hint>#M_Hint_portalDestroyed</hint>
		<short_desc/>
		<long_desc>Destroyed Alien Gate</long_desc>
		<mesh_name>Alien_Gates_destroyed</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence/>
	</Portal>
	<SpaceCarcass name="A_Portal_destroed">
		<short_name>#M_Name_portalDestroyed</short_name>
		<hint>#M_Hint_portalDestroyed</hint>
		<short_desc/>
		<long_desc>Portal</long_desc>
		<mesh_name>A_Portal_destroyed</mesh_name>
		<flat_image/>
		<hit_points>2500</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Alien_Artefacts_M11">
		<short_name>#M_Name_Alien_Art</short_name>
		<hint>#M_Hint_Alien_Art</hint>
		<short_desc/>
		<long_desc>Container</long_desc>
		<mesh_name>container02</mesh_name>
		<flat_image>CNT02</flat_image>
		<hit_points>100000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Alien_dread_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Alien dreadnought destroyed</long_desc>
		<mesh_name>Alien_dread_destroyed</mesh_name>
		<flat_image/>
		<hit_points>5000</hit_points>
		<mass>100000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Alien_Portal_destroed">
		<short_name>#M_Name_portalDestroyed</short_name>
		<hint>#M_Hint_portalDestroyed</hint>
		<short_desc/>
		<long_desc>Portal</long_desc>
		<mesh_name>Alien_Portal_destroyed</mesh_name>
		<flat_image/>
		<hit_points>2500</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Arba_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="arba_Inoco_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_Inoco_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Arba_module_R_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_module_R_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>5000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="arba_Triada_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_Triada_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Arba_turbin_L_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_turbin_L_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>5000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Arba_turbin_R_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_turbin_R_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>5000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="arba_Uss_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>arba_Uss_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Aster_group_15">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>aster_egt15</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Aster_group_30">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>aster_egt30</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Aster_group_5">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>aster_egt5a</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Aster_group_50">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>aster_egt50</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Aster_group_5b">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>aster_egt5b</mesh_name>
		<flat_image/>
		<hit_points>20000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Aster_group_7">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>aster_egt7</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>500000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>25</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_01">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid01</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_02">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid02</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_04">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid04</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_05">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid05</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_06">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid06</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_07">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid07</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_08">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid08</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_09">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid09</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_10">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid10</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_11">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid11</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_12">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid12</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_min">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>small asteroid</long_desc>
		<mesh_name>asteroid_min</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_radio">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>asteroid_radio</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_secret_satellite">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>Aster_satelite</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Asteroid_secret_satellite_broken">
		<short_name>#M_Name_Asteroid</short_name>
		<hint>#M_Hint_Asteroid</hint>
		<short_desc/>
		<long_desc>Asteroid</long_desc>
		<mesh_name>Aster_satelite_broken</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Berserk_station_destroyed">
		<short_name>#M_Name_Broken_station</short_name>
		<hint>#M_Hint_Broken_station</hint>
		<short_desc/>
		<long_desc>Berserk Station Destroyed</long_desc>
		<mesh_name>berserk_station_destroyed</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="bomb">
		<short_name>#M_Name_bomb</short_name>
		<hint>#M_Hint_bomb</hint>
		<short_desc/>
		<long_desc>Bomb</long_desc>
		<mesh_name>bomb</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Bomb</explosion_script>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="bomb_ghost">
		<short_name>#M_Name_bomb_ghost</short_name>
		<hint>#M_Hint_bomb_ghost</hint>
		<short_desc/>
		<long_desc>Bomb Location</long_desc>
		<mesh_name>bomb_ghost</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script/>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="Bomb_M8a">
		<short_name>#M_Name_bomb</short_name>
		<hint>#M_Hint_bomb</hint>
		<short_desc/>
		<long_desc>Bomb</long_desc>
		<mesh_name>container02</mesh_name>
		<flat_image>CNT02</flat_image>
		<hit_points>100000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Broken_station">
		<short_name>#M_Name_Broken_station</short_name>
		<hint>#M_Hint_Broken_station</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>BrokenStation</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Btransport_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Btransport_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Btransport2_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Btransport2_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Btransport_garbage">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Btransport_garbage</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="buoy_1">
		<short_name>#M_Name_buoy_1</short_name>
		<hint>#M_Hint_buoy_1</hint>
		<short_desc/>
		<long_desc>Navigation Buoy</long_desc>
		<mesh_name>lightpod</mesh_name>
		<flat_image>LightPOD</flat_image>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="butcher_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>butcher_destroyed</mesh_name>
		<flat_image/>
		<hit_points>300</hit_points>
		<mass>2500</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="butcher_garbage">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>butcher_garbage</mesh_name>
		<flat_image/>
		<hit_points>300</hit_points>
		<mass>2500</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="butcher_pirat_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>butcher_pirat_destroyed</mesh_name>
		<flat_image/>
		<hit_points>300</hit_points>
		<mass>2500</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>5</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="cargo01_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>cargo01_destroyed</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="cargo02_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>cargo02_destroyed</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="CargoModule_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>ModuleStation_CargoModule-D1-</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>8000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="chimera_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>chimera_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Chimera_garbage">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Chimera_garbage</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>40000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Chimera_mama_tail1_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>chimera_mama_tail1_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>7000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Chimera_mama_tail2_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>chimera_mama_tail2_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>7000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Cistern01_d">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>cistern01_d</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Crash_site">
		<short_name>#M_Name_Crash_site</short_name>
		<hint>#M_Hint_Crash_site</hint>
		<short_desc/>
		<long_desc>Crash site</long_desc>
		<mesh_name>crash site</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>50</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Dummy_M1">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Dummy</long_desc>
		<mesh_name>M1</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Dummy_M2">
		<short_name>#M_Name_Asteroid_multi</short_name>
		<hint>#M_Hint_Asteroid_multi</hint>
		<short_desc/>
		<long_desc>Dummy</long_desc>
		<mesh_name>M2</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Escape_Pod_R">
		<short_name>#M_Name_Escape_Pod_R</short_name>
		<hint>#M_Hint_Escape_Pod_R</hint>
		<short_desc/>
		<long_desc>Escape Pod</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon</flat_image>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>rocket_explosion</explosion_script>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="Ferma01">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>ferma01</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="field_generator">
		<short_name>#M_Name_field_generator</short_name>
		<hint>#M_Hint_field_generator</hint>
		<short_desc/>
		<long_desc>Field generator</long_desc>
		<mesh_name>field_generator</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence>false</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_00">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage00</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_01">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage01</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_02">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage02</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_03">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage03</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_04">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage04</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_05">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage05</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_06">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage06</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_07">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage07</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_08">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage08</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_09">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage09</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_10">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage10</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_11">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage11</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_12">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage12</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_13">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage13</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_14">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage14</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_15">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage15</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_16">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage16</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_17">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage17</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_18">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage18</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Garbage_19">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>garbage19</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Gunslinger_crushes">
		<short_name>#M_Name_Gunslinger_crushes</short_name>
		<hint>#M_Hint_Gunslinger_crushes</hint>
		<short_desc>#M_SDesc_Gunslinger_crushes</short_desc>
		<long_desc>#M_LDesc_Gunslinger_crushes</long_desc>
		<mesh_name>Gunslinger_crushes</mesh_name>
		<flat_image>GunSlinger_crushes</flat_image>
		<hit_points>500</hit_points>
		<mass>2000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="hermit_destroyed_1">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>hermit_destroyed_1</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="hermit_destroyed_2">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>hermit_destroyed_2</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="InoCo_logo">
		<short_name>#M_Name_inoco_logo</short_name>
		<hint>#M_Hint_inoco_logo</hint>
		<short_desc/>
		<long_desc>InoCo Logo</long_desc>
		<mesh_name>inoco_logo_base</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_1">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_1</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_2">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_2</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_3">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_3</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_4">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_4</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_5">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_5</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_6">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_6</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_7">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_7</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_8">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_8</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="linkor_destroyed_9">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>linkor_destroyed_9</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="LionMk1_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>Lion_Cruiser_MK1_MK2_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="LionMk4_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>Lion_Cruiser_MK3_MK4_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="LOS1_destroyed">
		<short_name>#M_Name_LOS_destroyed</short_name>
		<hint>#M_Hint_LOS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>LiquidOxygenSpaceStation_Destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="LOS2_destroyed">
		<short_name>#M_Name_LOS_destroyed</short_name>
		<hint>#M_Hint_LOS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>LiquidOxygenSpaceStation_Full_Destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Living_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>Living_station_destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Mining_station_destroyed">
		<short_name>#M_Name_Mining_station_destroyed</short_name>
		<hint>#M_Hint_Mining_station_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed Mining Station</long_desc>
		<mesh_name>miningasteroid_destroyed</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="miningfactory">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>miningfactory</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>700</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="MS1_destroyed">
		<short_name>#M_Name_MS_destroyed</short_name>
		<hint>#M_Hint_MS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>ModuleStation-variant01-2cargo-DESTROYED</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="MS2_destroyed">
		<short_name>#M_Name_MS_destroyed</short_name>
		<hint>#M_Hint_MS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>ModuleStation-variant02-3cargo-DESTROYED</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="MS2F_destroyed">
		<short_name>#M_Name_MS_destroyed</short_name>
		<hint>#M_Hint_MS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>ModuleStation-variant02-3cargo-DESTROYED_FULL</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="MS3_destroyed">
		<short_name>#M_Name_MS_destroyed</short_name>
		<hint>#M_Hint_MS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>ModuleStation-variant03-TAU_DESTROYED</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="MS5_destroyed">
		<short_name>#M_Name_MS_destroyed</short_name>
		<hint>#M_Hint_MS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>ModuleStation-variant05_destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="MS6_destroyed">
		<short_name>#M_Name_MS_destroyed</short_name>
		<hint>#M_Hint_MS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>ModuleStation-variant06_destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="MS7_destroyed">
		<short_name>#M_Name_MS_destroyed</short_name>
		<hint>#M_Hint_MS_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>ModuleStation-variant07_destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="NULL">
		<short_name/>
		<hint/>
		<short_desc/>
		<long_desc>NULL</long_desc>
		<mesh_name>NULL</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>10000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="observatory1_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>observatory01_asteroid_destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="observatory2_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed station</long_desc>
		<mesh_name>observatory02_asteroid_destroyed</mesh_name>
		<flat_image/>
		<hit_points>50000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script/>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="p_station2_destroyed">
		<short_name>#M_Name_PStation2_destroyed</short_name>
		<hint>#M_Hint_PStation2_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed Patrol Station</long_desc>
		<mesh_name>p_station2_destroyed</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="p_station_destroyed">
		<short_name>#M_Name_PStation_destroyed</short_name>
		<hint>#M_Hint_PStation_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed Patrol Station</long_desc>
		<mesh_name>p_station_destroyed</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="pirat_mothership_arba_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>pirat_mothership_arba_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Portal_part_dest_1">
		<short_name>#M_Name_Portal_part_dest</short_name>
		<hint>#M_Hint_Portal_part_dest</hint>
		<short_desc/>
		<long_desc>Portal</long_desc>
		<mesh_name>art_portal_destroyed</mesh_name>
		<flat_image/>
		<hit_points>2500</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Portal_part_dest_2">
		<short_name>#M_Name_Portal_part_dest</short_name>
		<hint>#M_Hint_Portal_part_dest</hint>
		<short_desc/>
		<long_desc>Portal</long_desc>
		<mesh_name>art_portal_destroyed_l</mesh_name>
		<flat_image/>
		<hit_points>2500</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Portal_part_dest_3">
		<short_name>#M_Name_Portal_part_dest</short_name>
		<hint>#M_Hint_Portal_part_dest</hint>
		<short_desc/>
		<long_desc>Portal</long_desc>
		<mesh_name>art_portal_destroyed_d</mesh_name>
		<flat_image/>
		<hit_points>2500</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Portal_part_dest_4">
		<short_name>#M_Name_Portal_part_dest</short_name>
		<hint>#M_Hint_Portal_part_dest</hint>
		<short_desc/>
		<long_desc>Portal</long_desc>
		<mesh_name>art_portal_destroyed_r</mesh_name>
		<flat_image/>
		<hit_points>2500</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_box1">
		<short_name>#M_Name_Alien_Art</short_name>
		<hint>#M_Hint_Alien_Art</hint>
		<short_desc/>
		<long_desc>Container</long_desc>
		<mesh_name>PREC_artifact_box1</mesh_name>
		<flat_image>PREC_artifact_box1</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_box1_group1">
		<short_name>#M_Name_prec_Art</short_name>
		<hint>#M_Hint_prec_Art</hint>
		<short_desc/>
		<long_desc>Containers</long_desc>
		<mesh_name>PREC_artifact_box1_group1</mesh_name>
		<flat_image>PREC_artifact_box1_group1</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_box1_group2">
		<short_name>#M_Name_prec_Art</short_name>
		<hint>#M_Hint_prec_Art</hint>
		<short_desc/>
		<long_desc>Containers</long_desc>
		<mesh_name>PREC_artifact_box1_group2</mesh_name>
		<flat_image>PREC_artifact_box1_group2</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_box2">
		<short_name>#M_Name_Alien_Art</short_name>
		<hint>#M_Hint_Alien_Art</hint>
		<short_desc/>
		<long_desc>Container</long_desc>
		<mesh_name>PREC_artifact_box2</mesh_name>
		<flat_image>PREC_artifact_box2</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_box2_group1">
		<short_name>#M_Name_prec_Art</short_name>
		<hint>#M_Hint_prec_Art</hint>
		<short_desc/>
		<long_desc>Containers</long_desc>
		<mesh_name>PREC_artifact_box2_group1</mesh_name>
		<flat_image>PREC_artifact_box2_group1</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_box2_group2">
		<short_name>#M_Name_prec_Art</short_name>
		<hint>#M_Hint_prec_Art</hint>
		<short_desc/>
		<long_desc>Containers</long_desc>
		<mesh_name>PREC_artifact_box2_group2</mesh_name>
		<flat_image>PREC_artifact_box2_group2</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_cristal1">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_cristal1</mesh_name>
		<flat_image>PREC_artifact_cristal1</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_cristal2">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_cristal2</mesh_name>
		<flat_image>PREC_artifact_cristal2</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_cristal3">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_cristal3</mesh_name>
		<flat_image>PREC_artifact_cristal3</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_cristal4">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_cristal4</mesh_name>
		<flat_image>PREC_artifact_cristal4</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_cristal5">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_cristal5</mesh_name>
		<flat_image>PREC_artifact_cristal5</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_ferma0">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_ferma0</mesh_name>
		<flat_image>PREC_artifact_ferma0</flat_image>
		<hit_points>5000</hit_points>
		<mass>2000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_ferma1">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_ferma1</mesh_name>
		<flat_image>PREC_artifact_ferma1</flat_image>
		<hit_points>5000</hit_points>
		<mass>2000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_ferma2">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_ferma2</mesh_name>
		<flat_image>PREC_artifact_ferma2</flat_image>
		<hit_points>5000</hit_points>
		<mass>2000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_ferma0_light">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_ferma0_light</mesh_name>
		<flat_image>PREC_artifact_ferma0</flat_image>
		<hit_points>5000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_ferma1_light">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_ferma1_light</mesh_name>
		<flat_image>PREC_artifact_ferma1</flat_image>
		<hit_points>5000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_ferma2_light">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_ferma2_light</mesh_name>
		<flat_image>PREC_artifact_ferma2</flat_image>
		<hit_points>5000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_device1">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_device1</mesh_name>
		<flat_image>PREC_artifact_device1</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_device2">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_device2</mesh_name>
		<flat_image>PREC_artifact_device2</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_fighter1">
		<short_name>#M_Name_prec_ship_destroed</short_name>
		<hint>#M_Hint_prec_ship_destroed</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_fighter1</mesh_name>
		<flat_image>PREC_artifact_fighter1</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="PREC_weapon1">
		<short_name>#M_Name_prec_gun_destroed</short_name>
		<hint>#M_Hint_prec_gun_destroed</hint>
		<short_desc/>
		<long_desc>Garbage</long_desc>
		<mesh_name>PREC_artifact_weapon1</mesh_name>
		<flat_image>PREC_artifact_weapon1</flat_image>
		<hit_points>500</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Prec_Portal_destroed">
		<short_name>#M_Name_portalDestroyed</short_name>
		<hint>#M_Hint_portalDestroyed</hint>
		<short_desc/>
		<long_desc>Portal</long_desc>
		<mesh_name>prec_portal_destroyed</mesh_name>
		<flat_image/>
		<hit_points>2500</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Prec_Portal_no_batt">
		<short_name>#M_Name_Prec_Portal_no_batt</short_name>
		<hint>#M_Hint_Prec_Portal_no_batt</hint>
		<short_desc/>
		<long_desc>Precursor Portal</long_desc>
		<mesh_name>prec_portal_no_batt</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>200</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="prec_portal_ref">
		<short_name>#M_Name_prec_portal_ref</short_name>
		<hint>#M_Hint_prec_portal_ref</hint>
		<short_desc/>
		<long_desc>Starhammer Lock</long_desc>
		<mesh_name>prec_portal_ref</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="prec_fence">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Heavy fences</long_desc>
		<mesh_name>Prec_fence</mesh_name>
		<flat_image/>
		<hit_points>1000000</hit_points>
		<mass>1000000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>100</EPR>
		<explosion_script>Station</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="radiopod">
		<short_name>#M_Name_radiopod</short_name>
		<hint>#M_Hint_radiopod</hint>
		<short_desc/>
		<long_desc>Radio Pod</long_desc>
		<mesh_name>radioPOD</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>false</silence>
	</SpaceCarcass>
	<SpaceCarcass name="sat_ghost">
		<short_name>#M_Name_sat_ghost</short_name>
		<hint>#M_Hint_sat_ghost</hint>
		<short_desc/>
		<long_desc>Satellite Location</long_desc>
		<mesh_name>Satelit_buoy</mesh_name>
		<flat_image>Satelite_buoy</flat_image>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script/>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="Satan_destroyed">
		<short_name>#M_Name_Satan</short_name>
		<hint>#M_Hint_Satan</hint>
		<short_desc>#M_SDesc_Satan</short_desc>
		<long_desc>#M_LDesc_Satan</long_desc>
		<mesh_name>Satan_damaged</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost>200000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Satellite_M8b">
		<short_name>#M_Name_satellite</short_name>
		<hint>#M_Hint_satellite</hint>
		<short_desc/>
		<long_desc>Satellite</long_desc>
		<mesh_name>Satelit</mesh_name>
		<flat_image>Satelite1_icon</flat_image>
		<hit_points>100000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>35</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="SM_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed Shipyard</long_desc>
		<mesh_name>sm_station_korpus_destroyed</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Starhammer_destroyed">
		<short_name>#M_Name_Garbage</short_name>
		<hint>#M_Hint_Garbage</hint>
		<short_desc/>
		<long_desc>Destroyed Starhammer</long_desc>
		<mesh_name>starhammer_destroyed</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Station_triada_destroyed">
		<short_name>#M_Name_Station_Triada_destroyed</short_name>
		<hint>#M_Hint_Station_Triada_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed Triada Station</long_desc>
		<mesh_name>Station_triada_destroyed</mesh_name>
		<flat_image/>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Stone_Arrow_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Stone_Arrow_destroyed</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Stone_Arrow_garbage">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>Stone_Arrow_garbage</mesh_name>
		<flat_image/>
		<hit_points>500</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="Super_Chimera_destroyed">
		<short_name>#M_Name_Big_Ship_destroyed</short_name>
		<hint>#M_Hint_Big_Ship_destroyed</hint>
		<short_desc/>
		<long_desc>Destroyed ship</long_desc>
		<mesh_name>chimera_mama_destroyed</mesh_name>
		<flat_image/>
		<hit_points>1000</hit_points>
		<mass>80000</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="triada_logo">
		<short_name>#M_Name_triada_logo</short_name>
		<hint>#M_Hint_triada_logo</hint>
		<short_desc/>
		<long_desc>Triada Logo</long_desc>
		<mesh_name>triada_logo_base</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="UFT_logo">
		<short_name>#M_Name_UFT_logo</short_name>
		<hint>#M_Hint_UFT_logo</hint>
		<short_desc/>
		<long_desc>UFT Logo</long_desc>
		<mesh_name>uft_logo_base</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="unknown">
		<short_name>#M_Name_objunknown</short_name>
		<hint>#M_Hint_objunknown</hint>
		<short_desc/>
		<long_desc>Unknown object</long_desc>
		<mesh_name>RandomPortal</mesh_name>
		<flat_image/>
		<hit_points>100000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script/>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<SpaceCarcass name="Rock_hideout">
		<short_name>#M_Name_Rock_hideout</short_name>
		<hint>#M_Hint_Rock_hideout</hint>
		<short_desc/>
		<long_desc>Hideout for easter egg</long_desc>
		<mesh_name>rock_hideout</mesh_name>
		<flat_image/>
		<hit_points>3000</hit_points>
		<mass>2000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<EPR>30</EPR>
		<explosion_script>Bomb</explosion_script>
		<work_sound/>
		<silence>true</silence>
	</SpaceCarcass>
	<SpaceCarcass name="USS_logo">
		<short_name>#M_Name_USS_logo</short_name>
		<hint>#M_Hint_USS_logo</hint>
		<short_desc/>
		<long_desc>USS Logo</long_desc>
		<mesh_name>uss_logo_base</mesh_name>
		<flat_image/>
		<hit_points>100</hit_points>
		<mass>100</mass>
		<disable_trade>true</disable_trade>
		<cost/>
		<technology/>
		<EPR>20</EPR>
		<explosion_script>Asteroid</explosion_script>
		<work_sound/>
		<silence/>
	</SpaceCarcass>
	<Interceptor name="Excalibur_pl0">
		<short_name>#M_Name_Excalibur</short_name>
		<hint>#M_Hint_Excalibur</hint>
		<short_desc>#M_SDesc_Excalibur</short_desc>
		<long_desc>#M_LDesc_Excalibur</long_desc>
		<mesh_name>excalibur_gamer</mesh_name>
		<flat_image>Excalibur_player</flat_image>
		<hit_points>130</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>15000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Excalibur_lan0">
		<short_name>#M_Name_Excalibur</short_name>
		<hint>#M_Hint_Excalibur</hint>
		<short_desc>#M_SDesc_Excalibur</short_desc>
		<long_desc>#M_LDesc_Excalibur</long_desc>
		<mesh_name>Excalibur_Llanovar</mesh_name>
		<flat_image>Excalibur_player</flat_image>
		<hit_points>130</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>15000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Excalibur_pat0">
		<short_name>#M_Name_Excalibur</short_name>
		<hint>#M_Hint_Excalibur</hint>
		<short_desc>#M_SDesc_Excalibur</short_desc>
		<long_desc>#M_LDesc_Excalibur</long_desc>
		<mesh_name>excalibur_militia</mesh_name>
		<flat_image>excalibur_patrol</flat_image>
		<hit_points>130</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>15000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Excalibur_pir0">
		<short_name>#M_Name_Excalibur</short_name>
		<hint>#M_Hint_Excalibur</hint>
		<short_desc>#M_SDesc_Excalibur</short_desc>
		<long_desc>#M_LDesc_Excalibur</long_desc>
		<mesh_name>excalibur_pirat</mesh_name>
		<flat_image>excalibur_pirate</flat_image>
		<hit_points>130</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>15000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Excalibur_uss0">
		<short_name>#M_Name_Excalibur</short_name>
		<hint>#M_Hint_Excalibur</hint>
		<short_desc>#M_SDesc_Excalibur</short_desc>
		<long_desc>#M_LDesc_Excalibur</long_desc>
		<mesh_name>Excalibur_Uss</mesh_name>
		<flat_image>Excalibur_uss</flat_image>
		<hit_points>130</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>15000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Excalibur_tri0">
		<short_name>#M_Name_Excalibur</short_name>
		<hint>#M_Hint_Excalibur</hint>
		<short_desc>#M_SDesc_Excalibur</short_desc>
		<long_desc>#M_LDesc_Excalibur</long_desc>
		<mesh_name>Excalibur_Triada</mesh_name>
		<flat_image>Excalibur_triada</flat_image>
		<hit_points>130</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>15000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Excalibur_ino0">
		<short_name>#M_Name_Excalibur</short_name>
		<hint>#M_Hint_Excalibur</hint>
		<short_desc>#M_SDesc_Excalibur</short_desc>
		<long_desc>#M_LDesc_Excalibur</long_desc>
		<mesh_name>Excalibur_Inoco</mesh_name>
		<flat_image>Excalibur_inoco</flat_image>
		<hit_points>130</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>15000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Excalibur_wolf0">
		<short_name>#M_Name_Excalibur_wolf</short_name>
		<hint>#M_Hint_Excalibur_wolf</hint>
		<short_desc>#M_SDesc_Excalibur_wolf</short_desc>
		<long_desc>#M_LDesc_Excalibur_wolf</long_desc>
		<mesh_name>Excalibur_Volf</mesh_name>
		<flat_image>excalibur_wolf</flat_image>
		<hit_points>150</hit_points>
		<mass>720</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>90</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>25</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>excalibur_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Hatchet_pl0">
		<short_name>#M_Name_Hatchet</short_name>
		<hint>#M_Hint_Hatchet</hint>
		<short_desc>#M_SDesc_Hatchet</short_desc>
		<long_desc>#M_LDesc_Hatchet</long_desc>
		<mesh_name>hatchet_gamer</mesh_name>
		<flat_image>hatchet_player</flat_image>
		<hit_points>90</hit_points>
		<mass>650</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>75</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>23</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>hatchet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Hatchet_pat0">
		<short_name>#M_Name_Hatchet</short_name>
		<hint>#M_Hint_Hatchet</hint>
		<short_desc>#M_SDesc_Hatchet</short_desc>
		<long_desc>#M_LDesc_Hatchet</long_desc>
		<mesh_name>hatchet_militia</mesh_name>
		<flat_image>hatchet_patrol</flat_image>
		<hit_points>90</hit_points>
		<mass>650</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>75</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>23</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>hatchet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Hatchet_pir0">
		<short_name>#M_Name_Hatchet</short_name>
		<hint>#M_Hint_Hatchet</hint>
		<short_desc>#M_SDesc_Hatchet</short_desc>
		<long_desc>#M_LDesc_Hatchet</long_desc>
		<mesh_name>hatchet_pirat</mesh_name>
		<flat_image>hatchet_pirate</flat_image>
		<hit_points>90</hit_points>
		<mass>650</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>75</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>23</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>hatchet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Hatchet_uss0">
		<short_name>#M_Name_Hatchet</short_name>
		<hint>#M_Hint_Hatchet</hint>
		<short_desc>#M_SDesc_Hatchet</short_desc>
		<long_desc>#M_LDesc_Hatchet</long_desc>
		<mesh_name>Hatchet_Uss</mesh_name>
		<flat_image>hatchet_uss</flat_image>
		<hit_points>90</hit_points>
		<mass>650</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>75</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>23</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>hatchet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Hatchet_tri0">
		<short_name>#M_Name_Hatchet</short_name>
		<hint>#M_Hint_Hatchet</hint>
		<short_desc>#M_SDesc_Hatchet</short_desc>
		<long_desc>#M_LDesc_Hatchet</long_desc>
		<mesh_name>Hatchet_Triada</mesh_name>
		<flat_image>hatchet_triada</flat_image>
		<hit_points>90</hit_points>
		<mass>650</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>75</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>23</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>hatchet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Hatchet_ino0">
		<short_name>#M_Name_Hatchet</short_name>
		<hint>#M_Hint_Hatchet</hint>
		<short_desc>#M_SDesc_Hatchet</short_desc>
		<long_desc>#M_LDesc_Hatchet</long_desc>
		<mesh_name>Hatchet_Inoco</mesh_name>
		<flat_image>hatchet_inoco</flat_image>
		<hit_points>90</hit_points>
		<mass>650</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>75</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>23</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>hatchet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Naginata_pl0">
		<short_name>#M_Name_Naginata</short_name>
		<hint>#M_Hint_Naginata</hint>
		<short_desc>#M_SDesc_Naginata</short_desc>
		<long_desc>#M_LDesc_Naginata</long_desc>
		<mesh_name>naginata_gamer</mesh_name>
		<flat_image>naginata_player</flat_image>
		<hit_points>120</hit_points>
		<mass>960</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>naginata_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Naginata_pat0">
		<short_name>#M_Name_Naginata</short_name>
		<hint>#M_Hint_Naginata</hint>
		<short_desc>#M_SDesc_Naginata</short_desc>
		<long_desc>#M_LDesc_Naginata</long_desc>
		<mesh_name>naginata_militia</mesh_name>
		<flat_image>naginata_patrol</flat_image>
		<hit_points>120</hit_points>
		<mass>960</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>naginata_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Naginata_pir0">
		<short_name>#M_Name_Naginata</short_name>
		<hint>#M_Hint_Naginata</hint>
		<short_desc>#M_SDesc_Naginata</short_desc>
		<long_desc>#M_LDesc_Naginata</long_desc>
		<mesh_name>naginata_pirat</mesh_name>
		<flat_image>naginata_pirat</flat_image>
		<hit_points>120</hit_points>
		<mass>960</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>naginata_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Naginata_uss0">
		<short_name>#M_Name_Naginata</short_name>
		<hint>#M_Hint_Naginata</hint>
		<short_desc>#M_SDesc_Naginata</short_desc>
		<long_desc>#M_LDesc_Naginata</long_desc>
		<mesh_name>Naginata_Uss</mesh_name>
		<flat_image>naginata_uss</flat_image>
		<hit_points>120</hit_points>
		<mass>960</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>naginata_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Naginata_tri0">
		<short_name>#M_Name_Naginata</short_name>
		<hint>#M_Hint_Naginata</hint>
		<short_desc>#M_SDesc_Naginata</short_desc>
		<long_desc>#M_LDesc_Naginata</long_desc>
		<mesh_name>Naginata_Triada</mesh_name>
		<flat_image>naginata_triada</flat_image>
		<hit_points>120</hit_points>
		<mass>960</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>naginata_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Naginata_ino0">
		<short_name>#M_Name_Naginata</short_name>
		<hint>#M_Hint_Naginata</hint>
		<short_desc>#M_SDesc_Naginata</short_desc>
		<long_desc>#M_LDesc_Naginata</long_desc>
		<mesh_name>Naginata_Inoco</mesh_name>
		<flat_image>naginata_inoco</flat_image>
		<hit_points>120</hit_points>
		<mass>960</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>naginata_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Yari_pl0">
		<short_name>#M_Name_Yari</short_name>
		<hint>#M_Hint_Yari</hint>
		<short_desc>#M_SDesc_Yari</short_desc>
		<long_desc>#M_LDesc_Yari</long_desc>
		<mesh_name>yari_gamer</mesh_name>
		<flat_image>yari_player</flat_image>
		<hit_points>100</hit_points>
		<mass>570</mass>
		<disable_trade/>
		<cost>5500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>20</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yari_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Yari_lan0">
		<short_name>#M_Name_Yari</short_name>
		<hint>#M_Hint_Yari</hint>
		<short_desc>#M_SDesc_Yari</short_desc>
		<long_desc>#M_LDesc_Yari</long_desc>
		<mesh_name>Yari_Llanovar</mesh_name>
		<flat_image>yari_player</flat_image>
		<hit_points>100</hit_points>
		<mass>570</mass>
		<disable_trade/>
		<cost>5500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>20</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yari_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Yari_pat0">
		<short_name>#M_Name_Yari</short_name>
		<hint>#M_Hint_Yari</hint>
		<short_desc>#M_SDesc_Yari</short_desc>
		<long_desc>#M_LDesc_Yari</long_desc>
		<mesh_name>yari_militia</mesh_name>
		<flat_image>yari_patrol</flat_image>
		<hit_points>100</hit_points>
		<mass>570</mass>
		<disable_trade/>
		<cost>5500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>20</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yari_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Yari_pir0">
		<short_name>#M_Name_Yari</short_name>
		<hint>#M_Hint_Yari</hint>
		<short_desc>#M_SDesc_Yari</short_desc>
		<long_desc>#M_LDesc_Yari</long_desc>
		<mesh_name>yari_pirat</mesh_name>
		<flat_image>yari_pirate</flat_image>
		<hit_points>100</hit_points>
		<mass>570</mass>
		<disable_trade/>
		<cost>5500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>20</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yari_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Yari_uss0">
		<short_name>#M_Name_Yari</short_name>
		<hint>#M_Hint_Yari</hint>
		<short_desc>#M_SDesc_Yari</short_desc>
		<long_desc>#M_LDesc_Yari</long_desc>
		<mesh_name>Yari_Uss</mesh_name>
		<flat_image>yari_uss</flat_image>
		<hit_points>100</hit_points>
		<mass>570</mass>
		<disable_trade/>
		<cost>5500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>20</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yari_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Yari_tri0">
		<short_name>#M_Name_Yari</short_name>
		<hint>#M_Hint_Yari</hint>
		<short_desc>#M_SDesc_Yari</short_desc>
		<long_desc>#M_LDesc_Yari</long_desc>
		<mesh_name>Yari_Triada</mesh_name>
		<flat_image>yari_triada</flat_image>
		<hit_points>100</hit_points>
		<mass>570</mass>
		<disable_trade/>
		<cost>5500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>20</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yari_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Yari_ino0">
		<short_name>#M_Name_Yari</short_name>
		<hint>#M_Hint_Yari</hint>
		<short_desc>#M_SDesc_Yari</short_desc>
		<long_desc>#M_LDesc_Yari</long_desc>
		<mesh_name>Yari_Inoco</mesh_name>
		<flat_image>yari_inoco</flat_image>
		<hit_points>100</hit_points>
		<mass>570</mass>
		<disable_trade/>
		<cost>5500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>8</maneurability>
		<steering_power>20</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yari_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Brigand_pl0">
		<short_name>#M_Name_Brigand</short_name>
		<hint>#M_Hint_Brigand</hint>
		<short_desc>#M_SDesc_Brigand</short_desc>
		<long_desc>#M_LDesc_Brigand</long_desc>
		<mesh_name>Brigand_Gamer</mesh_name>
		<flat_image>Brigand_player</flat_image>
		<hit_points>90</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>2500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>22</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>brigand_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Brigand_pat0">
		<short_name>#M_Name_Brigand</short_name>
		<hint>#M_Hint_Brigand</hint>
		<short_desc>#M_SDesc_Brigand</short_desc>
		<long_desc>#M_LDesc_Brigand</long_desc>
		<mesh_name>Brigand_Militia</mesh_name>
		<flat_image>Brigand_patrol</flat_image>
		<hit_points>90</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>2500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>22</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>brigand_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Brigand_pir0">
		<short_name>#M_Name_Brigand</short_name>
		<hint>#M_Hint_Brigand</hint>
		<short_desc>#M_SDesc_Brigand</short_desc>
		<long_desc>#M_LDesc_Brigand</long_desc>
		<mesh_name>Brigand_Pirat</mesh_name>
		<flat_image>Brigand_pirate</flat_image>
		<hit_points>90</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>2500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>22</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>brigand_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Brigand_uss0">
		<short_name>#M_Name_Brigand</short_name>
		<hint>#M_Hint_Brigand</hint>
		<short_desc>#M_SDesc_Brigand</short_desc>
		<long_desc>#M_LDesc_Brigand</long_desc>
		<mesh_name>Brigand_Uss</mesh_name>
		<flat_image>Brigand_uss</flat_image>
		<hit_points>90</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>2500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>22</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>brigand_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Brigand_tri0">
		<short_name>#M_Name_Brigand</short_name>
		<hint>#M_Hint_Brigand</hint>
		<short_desc>#M_SDesc_Brigand</short_desc>
		<long_desc>#M_LDesc_Brigand</long_desc>
		<mesh_name>Brigand_Triada</mesh_name>
		<flat_image>Brigand_triada</flat_image>
		<hit_points>90</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>2500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>22</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>brigand_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Brigand_ino0">
		<short_name>#M_Name_Brigand</short_name>
		<hint>#M_Hint_Brigand</hint>
		<short_desc>#M_SDesc_Brigand</short_desc>
		<long_desc>#M_LDesc_Brigand</long_desc>
		<mesh_name>Brigand_Inoco</mesh_name>
		<flat_image>Brigand_inoco</flat_image>
		<hit_points>90</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>2500</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>7</maneurability>
		<steering_power>22</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>0.5</threat>
		<mapping_name>brigand_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Hammerhead_pl0">
		<short_name>#M_Name_Hammerhead</short_name>
		<hint>#M_Hint_Hammerhead</hint>
		<short_desc>#M_SDesc_Hammerhead</short_desc>
		<long_desc>#M_LDesc_Hammerhead</long_desc>
		<mesh_name>Hammerhead_Gamer</mesh_name>
		<flat_image>Hammerhead_player</flat_image>
		<hit_points>280</hit_points>
		<mass>1085</mass>
		<disable_trade/>
		<cost>14000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>6</maneurability>
		<steering_power>37</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>hammerhead_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Hammerhead_pat0">
		<short_name>#M_Name_Hammerhead</short_name>
		<hint>#M_Hint_Hammerhead</hint>
		<short_desc>#M_SDesc_Hammerhead</short_desc>
		<long_desc>#M_LDesc_Hammerhead</long_desc>
		<mesh_name>Hammerhead_Militia</mesh_name>
		<flat_image>Hammerhead_patrol</flat_image>
		<hit_points>280</hit_points>
		<mass>1085</mass>
		<disable_trade/>
		<cost>14000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>6</maneurability>
		<steering_power>37</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>hammerhead_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Hammerhead_pir0">
		<short_name>#M_Name_Hammerhead</short_name>
		<hint>#M_Hint_Hammerhead</hint>
		<short_desc>#M_SDesc_Hammerhead</short_desc>
		<long_desc>#M_LDesc_Hammerhead</long_desc>
		<mesh_name>Hammerhead_Pirat</mesh_name>
		<flat_image>Hammerhead_pirate</flat_image>
		<hit_points>280</hit_points>
		<mass>1085</mass>
		<disable_trade/>
		<cost>14000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>6</maneurability>
		<steering_power>37</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>hammerhead_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Hammerhead_uss0">
		<short_name>#M_Name_Hammerhead</short_name>
		<hint>#M_Hint_Hammerhead</hint>
		<short_desc>#M_SDesc_Hammerhead</short_desc>
		<long_desc>#M_LDesc_Hammerhead</long_desc>
		<mesh_name>Hammerhead_Uss</mesh_name>
		<flat_image>Hammerhead_uss</flat_image>
		<hit_points>280</hit_points>
		<mass>1085</mass>
		<disable_trade/>
		<cost>14000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>6</maneurability>
		<steering_power>37</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>hammerhead_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Hammerhead_tri0">
		<short_name>#M_Name_Hammerhead</short_name>
		<hint>#M_Hint_Hammerhead</hint>
		<short_desc>#M_SDesc_Hammerhead</short_desc>
		<long_desc>#M_LDesc_Hammerhead</long_desc>
		<mesh_name>Hammerhead_Triada</mesh_name>
		<flat_image>Hammerhead_triada</flat_image>
		<hit_points>280</hit_points>
		<mass>1085</mass>
		<disable_trade/>
		<cost>14000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>6</maneurability>
		<steering_power>37</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>hammerhead_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Hammerhead_ino0">
		<short_name>#M_Name_Hammerhead</short_name>
		<hint>#M_Hint_Hammerhead</hint>
		<short_desc>#M_SDesc_Hammerhead</short_desc>
		<long_desc>#M_LDesc_Hammerhead</long_desc>
		<mesh_name>Hammerhead_Inoco</mesh_name>
		<flat_image>Hammerhead_inoco</flat_image>
		<hit_points>280</hit_points>
		<mass>1085</mass>
		<disable_trade/>
		<cost>14000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>6</maneurability>
		<steering_power>37</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>hammerhead_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class1.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Bident_pl0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_player</mesh_name>
		<flat_image>Bident_player</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Bident_pat0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_patrol</mesh_name>
		<flat_image>Bident_patrol</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Bident_pir0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_pirat</mesh_name>
		<flat_image>Bident_pirate</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Bident_nav0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_military</mesh_name>
		<flat_image>Bident_military</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Bident_kfni0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_kfni</mesh_name>
		<flat_image>bident_kfni</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Bident_uss0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_Uss</mesh_name>
		<flat_image>Bident_uss</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Bident_tri0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_Triada</mesh_name>
		<flat_image>Bident_triada</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Bident_ino0">
		<short_name>#M_Name_Bident</short_name>
		<hint>#M_Hint_Bident</hint>
		<short_desc>#M_SDesc_Bident</short_desc>
		<long_desc>#M_LDesc_Bident</long_desc>
		<mesh_name>Bident_Inoco</mesh_name>
		<flat_image>Bident_inoco</flat_image>
		<hit_points>450</hit_points>
		<mass>1550</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>7</maneurability>
		<steering_power>70</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>bident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_pl0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_player</mesh_name>
		<flat_image>Cleaner_player</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_pat0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_patrol</mesh_name>
		<flat_image>Cleaner_patrol</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_pir0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_pirat</mesh_name>
		<flat_image>Cleaner_pirate</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_nav0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_military</mesh_name>
		<flat_image>Cleaner_military</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_kfni0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_kfni</mesh_name>
		<flat_image>cleaner_kfni</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_uss0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_Uss</mesh_name>
		<flat_image>Cleaner_uss</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_tri0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_Triada</mesh_name>
		<flat_image>Cleaner_triada</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_ino0">
		<short_name>#M_Name_Cleaner</short_name>
		<hint>#M_Hint_Cleaner</hint>
		<short_desc>#M_SDesc_Cleaner</short_desc>
		<long_desc>#M_LDesc_Cleaner</long_desc>
		<mesh_name>Cleaner_Inoco</mesh_name>
		<flat_image>Cleaner_inoco</flat_image>
		<hit_points>300</hit_points>
		<mass>812</mass>
		<disable_trade/>
		<cost>28000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>10</maneurability>
		<steering_power>34</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>cleaner_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_pl0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_player</mesh_name>
		<flat_image>cleaner_mk2_player</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_pat0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_patrol</mesh_name>
		<flat_image>cleaner_mk2_patrol</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_pir0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_pirate</mesh_name>
		<flat_image>cleaner_mk2_pirat</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_vks0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_military</mesh_name>
		<flat_image>cleaner_mk2_military</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_kfni0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_kfni</mesh_name>
		<flat_image>cleaner_mk2_kfni</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_uss0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_uss</mesh_name>
		<flat_image>cleaner_mk2_uss</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_tri0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_triada</mesh_name>
		<flat_image>cleaner_mk2_triada</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Cleaner_mk2_ino0">
		<short_name>#M_Name_Cleaner2</short_name>
		<hint>#M_Hint_Cleaner2</hint>
		<short_desc>#M_SDesc_Cleaner2</short_desc>
		<long_desc>#M_LDesc_Cleaner2</long_desc>
		<mesh_name>Cleaner_MK2_inoco</mesh_name>
		<flat_image>cleaner_mk2_inoco</flat_image>
		<hit_points>400</hit_points>
		<mass>1308</mass>
		<disable_trade/>
		<cost>56000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>81</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4</threat>
		<mapping_name>Cleaner_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Raptor_pl0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_player</mesh_name>
		<flat_image>Raptor_player</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_pl_el_0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_player</mesh_name>
		<flat_image>Raptor_player</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_pat0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_militia</mesh_name>
		<flat_image>Raptor_patrol</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_pir0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_pirat</mesh_name>
		<flat_image>Raptor_pirate</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_nav0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_military</mesh_name>
		<flat_image>Raptor_patrol</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_kfni0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_kfni</mesh_name>
		<flat_image>Raptor_kfni</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_uss0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_Uss</mesh_name>
		<flat_image>Raptor_uss</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_tri0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_Triada</mesh_name>
		<flat_image>Raptor_triada</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_ino0">
		<short_name>#M_Name_Raptor</short_name>
		<hint>#M_Hint_Raptor</hint>
		<short_desc>#M_SDesc_Raptor</short_desc>
		<long_desc>#M_LDesc_Raptor</long_desc>
		<mesh_name>raptor_Inoco</mesh_name>
		<flat_image>Raptor_inoco</flat_image>
		<hit_points>200</hit_points>
		<mass>765</mass>
		<disable_trade/>
		<cost>27000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>200</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>10</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>raptor_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Raptor_mk2_black0">
		<short_name>#M_Name_Raptor2</short_name>
		<hint>#M_Hint_Raptor2</hint>
		<short_desc>#M_SDesc_Raptor2</short_desc>
		<long_desc>#M_LDesc_Raptor2</long_desc>
		<mesh_name>Raptor_MK2_TB</mesh_name>
		<flat_image>Raptor_MK2_TB</flat_image>
		<hit_points>400</hit_points>
		<mass>1095</mass>
		<disable_trade/>
		<cost>54000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>110</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>Raptor_MK2</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Raptor_mk2_white0">
		<short_name>#M_Name_Raptor2</short_name>
		<hint>#M_Hint_Raptor2</hint>
		<short_desc>#M_SDesc_Raptor2</short_desc>
		<long_desc>#M_LDesc_Raptor2</long_desc>
		<mesh_name>Raptor_MK2_TW</mesh_name>
		<flat_image>Raptor_MK2_TW</flat_image>
		<hit_points>400</hit_points>
		<mass>1095</mass>
		<disable_trade/>
		<cost>54000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>110</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>Raptor_MK2</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Raptor_mk2_pl0">
		<short_name>#M_Name_Raptor2</short_name>
		<hint>#M_Hint_Raptor2</hint>
		<short_desc>#M_SDesc_Raptor2</short_desc>
		<long_desc>#M_LDesc_Raptor2</long_desc>
		<mesh_name>Raptor_MK2_player</mesh_name>
		<flat_image>Raptor_MK2_player</flat_image>
		<hit_points>400</hit_points>
		<mass>1095</mass>
		<disable_trade/>
		<cost>54000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>110</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>Raptor_MK2</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Raptor_mk2_black_pl0">
		<short_name>#M_Name_Raptor2</short_name>
		<hint>#M_Hint_Raptor2</hint>
		<short_desc>#M_SDesc_Raptor2</short_desc>
		<long_desc>#M_LDesc_Raptor2</long_desc>
		<mesh_name>Raptor_MK2_player_TB</mesh_name>
		<flat_image>Raptor_MK2_player_TB</flat_image>
		<hit_points>400</hit_points>
		<mass>1095</mass>
		<disable_trade/>
		<cost>54000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>110</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>Raptor_MK2</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Raptor_mk2_white_pl0">
		<short_name>#M_Name_Raptor2</short_name>
		<hint>#M_Hint_Raptor2</hint>
		<short_desc>#M_SDesc_Raptor2</short_desc>
		<long_desc>#M_LDesc_Raptor2</long_desc>
		<mesh_name>Raptor_MK2_player_TW</mesh_name>
		<flat_image>Raptor_MK2_player_TW</flat_image>
		<hit_points>400</hit_points>
		<mass>1095</mass>
		<disable_trade/>
		<cost>54000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>110</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>Raptor_MK2</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns>4</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_pl0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>stormcrow_player</mesh_name>
		<flat_image>Stormcrow_player</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_pat0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>stormcrow_patrol</mesh_name>
		<flat_image>Stormcrow_patrol</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_pir0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>stormcrow_pirat</mesh_name>
		<flat_image>Stormcrow_pirate</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_nav0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>stormcrow_military</mesh_name>
		<flat_image>Stormcrow_military</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_kfni0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>Stormcrow_kfni</mesh_name>
		<flat_image>stormcrow_kfni</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_uss0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>stormcrow_Uss</mesh_name>
		<flat_image>Stormcrow_uss</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_tri0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>stormcrow_Triada</mesh_name>
		<flat_image>Stormcrow_triada</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_ino0">
		<short_name>#M_Name_Stormcrow</short_name>
		<hint>#M_Hint_Stormcrow</hint>
		<short_desc>#M_SDesc_Stormcrow</short_desc>
		<long_desc>#M_LDesc_Stormcrow</long_desc>
		<mesh_name>stormcrow_Inoco</mesh_name>
		<flat_image>Stormcrow_inoco</flat_image>
		<hit_points>220</hit_points>
		<mass>739</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9.5</max_speed>
		<maneurability>11</maneurability>
		<steering_power>60</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2.5</threat>
		<mapping_name>stormcrow_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_pl0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_player</mesh_name>
		<flat_image>stormcrow_mk2_player</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_pat0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_patrol</mesh_name>
		<flat_image>stormcrow_mk2_patrol</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_pir0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_pirat</mesh_name>
		<flat_image>stormcrow_mk2_pirat</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_vks0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_military</mesh_name>
		<flat_image>stormcrow_mk2_military</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_kfni0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_kfni</mesh_name>
		<flat_image>stormcrow_MK2_kfni</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_uss0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_uss</mesh_name>
		<flat_image>stormcrow_mk2_uss</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_tri0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_triada</mesh_name>
		<flat_image>stormcrow_mk2_triada</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk2_ino0">
		<short_name>#M_Name_Stormcrow2</short_name>
		<hint>#M_Hint_Stormcrow2</hint>
		<short_desc>#M_SDesc_Stormcrow2</short_desc>
		<long_desc>#M_LDesc_Stormcrow2</long_desc>
		<mesh_name>Stormcrow_MK2_inoco</mesh_name>
		<flat_image>stormcrow_mk2_inoco</flat_image>
		<hit_points>350</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>52000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>Stormcrow_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="TieFly_pl0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_player</mesh_name>
		<flat_image>TieFly_player</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="TieFly_pat0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_patrol</mesh_name>
		<flat_image>TieFly_patrol</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="TieFly_pir0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_pirat</mesh_name>
		<flat_image>TieFly_pirate</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="TieFly_nav0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_military</mesh_name>
		<flat_image>TieFly_military</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="TieFly_kfni0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_kfni</mesh_name>
		<flat_image>TieFly_kfni</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="TieFly_uss0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_Uss</mesh_name>
		<flat_image>TieFly_uss</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="TieFly_tri0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_Triada</mesh_name>
		<flat_image>TieFly_triada</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="TieFly_ino0">
		<short_name>#M_Name_TieFly</short_name>
		<hint>#M_Hint_TieFly</hint>
		<short_desc>#M_SDesc_TieFly</short_desc>
		<long_desc>#M_LDesc_TieFly</long_desc>
		<mesh_name>TieFly_Inoco</mesh_name>
		<flat_image>TieFly_inoco</flat_image>
		<hit_points>210</hit_points>
		<mass>655</mass>
		<disable_trade/>
		<cost>18000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>150</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>47</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>tiefly_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="EvilEye_pl0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_player</mesh_name>
		<flat_image>EvilEye_player</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_pat0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_patrol</mesh_name>
		<flat_image>EvilEye_patrol</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_pir0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_pirate</mesh_name>
		<flat_image>EvilEye_pirate</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_kfni0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_kfni</mesh_name>
		<flat_image>EvilEye_kfni</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_uss0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_Uss</mesh_name>
		<flat_image>EvilEye_uss</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_tri0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_Triada</mesh_name>
		<flat_image>EvilEye_triada</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_ino0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_Inoco</mesh_name>
		<flat_image>EvilEye_inoco</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_tri_mov0">
		<short_name>#M_Name_EvilEye</short_name>
		<hint>#M_Hint_EvilEye</hint>
		<short_desc>#M_SDesc_EvilEye</short_desc>
		<long_desc>#M_LDesc_EvilEye</long_desc>
		<mesh_name>EvilEye_Triada</mesh_name>
		<flat_image>EvilEye_triada</flat_image>
		<hit_points>350</hit_points>
		<mass>1502</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>12</maneurability>
		<steering_power>153</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3</threat>
		<mapping_name>evileye_shop</mapping_name>
		<HolderProperties>
			<big_guns>1</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="EvilEye_mk2_pl0">
		<short_name>#M_Name_EvilEye2</short_name>
		<hint>#M_Hint_EvilEye2</hint>
		<short_desc>#M_SDesc_EvilEye2</short_desc>
		<long_desc>#M_LDesc_EvilEye2</long_desc>
		<mesh_name>EvilEye_MK2_player</mesh_name>
		<flat_image>EvilEye_MK2_player</flat_image>
		<hit_points>600</hit_points>
		<mass>1805</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>400</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>11</maneurability>
		<steering_power>211</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>EvilEye_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="EvilEye_mk2_kfni0">
		<short_name>#M_Name_EvilEye2</short_name>
		<hint>#M_Hint_EvilEye2</hint>
		<short_desc>#M_SDesc_EvilEye2</short_desc>
		<long_desc>#M_LDesc_EvilEye2</long_desc>
		<mesh_name>EvilEye_MK2_kfni</mesh_name>
		<flat_image>EvilEye_MK2_kfni</flat_image>
		<hit_points>600</hit_points>
		<mass>1805</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>400</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>11</maneurability>
		<steering_power>211</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>EvilEye_MK2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_pl0">
		<short_name>#M_Name_Gunslinger</short_name>
		<hint>#M_Hint_Gunslinger</hint>
		<short_desc>#M_SDesc_Gunslinger</short_desc>
		<long_desc>#M_LDesc_Gunslinger</long_desc>
		<mesh_name>Gunslinger_player</mesh_name>
		<flat_image>Gunslinger_player</flat_image>
		<hit_points>700</hit_points>
		<mass>2005</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>231</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>gunslinger_shop</mapping_name>
		<HolderProperties>
			<big_guns>3</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_pat0">
		<short_name>#M_Name_Gunslinger</short_name>
		<hint>#M_Hint_Gunslinger</hint>
		<short_desc>#M_SDesc_Gunslinger</short_desc>
		<long_desc>#M_LDesc_Gunslinger</long_desc>
		<mesh_name>Gunslinger_patrol</mesh_name>
		<flat_image>Gunslinger_patrol</flat_image>
		<hit_points>700</hit_points>
		<mass>2005</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>231</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>gunslinger_shop</mapping_name>
		<HolderProperties>
			<big_guns>3</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_pir0">
		<short_name>#M_Name_Gunslinger</short_name>
		<hint>#M_Hint_Gunslinger</hint>
		<short_desc>#M_SDesc_Gunslinger</short_desc>
		<long_desc>#M_LDesc_Gunslinger</long_desc>
		<mesh_name>Gunslinger_pirate</mesh_name>
		<flat_image>Gunslinger_pirate</flat_image>
		<hit_points>700</hit_points>
		<mass>2005</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>231</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>gunslinger_shop</mapping_name>
		<HolderProperties>
			<big_guns>3</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_uss0">
		<short_name>#M_Name_Gunslinger</short_name>
		<hint>#M_Hint_Gunslinger</hint>
		<short_desc>#M_SDesc_Gunslinger</short_desc>
		<long_desc>#M_LDesc_Gunslinger</long_desc>
		<mesh_name>Gunslinger_Uss</mesh_name>
		<flat_image>Gunslinger_uss</flat_image>
		<hit_points>700</hit_points>
		<mass>2005</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>231</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>gunslinger_shop</mapping_name>
		<HolderProperties>
			<big_guns>3</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_tri0">
		<short_name>#M_Name_Gunslinger</short_name>
		<hint>#M_Hint_Gunslinger</hint>
		<short_desc>#M_SDesc_Gunslinger</short_desc>
		<long_desc>#M_LDesc_Gunslinger</long_desc>
		<mesh_name>Gunslinger_Triada</mesh_name>
		<flat_image>Gunslinger_triada</flat_image>
		<hit_points>700</hit_points>
		<mass>2005</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>231</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>gunslinger_shop</mapping_name>
		<HolderProperties>
			<big_guns>3</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_ino0">
		<short_name>#M_Name_Gunslinger</short_name>
		<hint>#M_Hint_Gunslinger</hint>
		<short_desc>#M_SDesc_Gunslinger</short_desc>
		<long_desc>#M_LDesc_Gunslinger</long_desc>
		<mesh_name>Gunslinger_Inoco</mesh_name>
		<flat_image>Gunslinger_inoco</flat_image>
		<hit_points>700</hit_points>
		<mass>2005</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>231</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>gunslinger_shop</mapping_name>
		<HolderProperties>
			<big_guns>3</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_grey0">
		<short_name>#M_Name_Gunslinger</short_name>
		<hint>#M_Hint_Gunslinger</hint>
		<short_desc>#M_SDesc_Gunslinger</short_desc>
		<long_desc>#M_LDesc_Gunslinger</long_desc>
		<mesh_name>GunSlinger_Grey</mesh_name>
		<flat_image>GunSlinger_Grey</flat_image>
		<hit_points>700</hit_points>
		<mass>2005</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>231</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>gunslinger_shop</mapping_name>
		<HolderProperties>
			<big_guns>3</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Gunslinger_mk2_pl0">
		<short_name>#M_Name_Gunslinger2</short_name>
		<hint>#M_Hint_Gunslinger2</hint>
		<short_desc>#M_SDesc_Gunslinger2</short_desc>
		<long_desc>#M_LDesc_Gunslinger2</long_desc>
		<mesh_name>Gunslinger_MK2_player</mesh_name>
		<flat_image>Gunslinger_MK2_Player</flat_image>
		<hit_points>800</hit_points>
		<mass>2200</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>600</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Gunslinger_MK2</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Gunslinger_mk2_black0">
		<short_name>#M_Name_Gunslinger2</short_name>
		<hint>#M_Hint_Gunslinger2</hint>
		<short_desc>#M_SDesc_Gunslinger2</short_desc>
		<long_desc>#M_LDesc_Gunslinger2</long_desc>
		<mesh_name>Gunslinger_MK2_TB</mesh_name>
		<flat_image>Gunslinger_MK2_TB</flat_image>
		<hit_points>800</hit_points>
		<mass>2200</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>600</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Gunslinger_MK2</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Gunslinger_mk2_white0">
		<short_name>#M_Name_Gunslinger2</short_name>
		<hint>#M_Hint_Gunslinger2</hint>
		<short_desc>#M_SDesc_Gunslinger2</short_desc>
		<long_desc>#M_LDesc_Gunslinger2</long_desc>
		<mesh_name>Gunslinger_MK2_TW</mesh_name>
		<flat_image>Gunslinger_MK2_TW</flat_image>
		<hit_points>800</hit_points>
		<mass>2200</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>600</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Gunslinger_MK2</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Gunslinger_mk2_black_pl0">
		<short_name>#M_Name_Gunslinger2</short_name>
		<hint>#M_Hint_Gunslinger2</hint>
		<short_desc>#M_SDesc_Gunslinger2</short_desc>
		<long_desc>#M_LDesc_Gunslinger2</long_desc>
		<mesh_name>Gunslinger_MK2_player_TB</mesh_name>
		<flat_image>GunSlinger_MK2_TB_player</flat_image>
		<hit_points>800</hit_points>
		<mass>2200</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>600</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Gunslinger_MK2</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Gunslinger_mk2_white_pl0">
		<short_name>#M_Name_Gunslinger2</short_name>
		<hint>#M_Hint_Gunslinger2</hint>
		<short_desc>#M_SDesc_Gunslinger2</short_desc>
		<long_desc>#M_LDesc_Gunslinger2</long_desc>
		<mesh_name>Gunslinger_MK2_player_TW</mesh_name>
		<flat_image>GunSlinger_MK2_TW_player</flat_image>
		<hit_points>800</hit_points>
		<mass>2200</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>600</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>300</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>Gunslinger_MK2</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Hrimturs_pl0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_player</mesh_name>
		<flat_image>Hrimturs_player</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_pat0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_patrol</mesh_name>
		<flat_image>Hrimturs_patrol</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_pir0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_pirate</mesh_name>
		<flat_image>Hrimturs_pirate</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_nav0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_military</mesh_name>
		<flat_image>Hrimturs_player</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_uss0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_Uss</mesh_name>
		<flat_image>Hrimturs_uss</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_tri0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_Triada</mesh_name>
		<flat_image>Hrimturs_triada</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_ino0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_Inoco</mesh_name>
		<flat_image>Hrimturs_inoco</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_grey0">
		<short_name>#M_Name_Hrimturs</short_name>
		<hint>#M_Hint_Hrimturs</hint>
		<short_desc>#M_SDesc_Hrimturs</short_desc>
		<long_desc>#M_LDesc_Hrimturs</long_desc>
		<mesh_name>Hrimturs_Grey</mesh_name>
		<flat_image>Hrimturs_Grey</flat_image>
		<hit_points>700</hit_points>
		<mass>2205</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8.5</max_speed>
		<maneurability>9</maneurability>
		<steering_power>199</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Hrimturs_mk2_black0">
		<short_name>#M_Name_Hrimturs2</short_name>
		<hint>#M_Hint_Hrimturs2</hint>
		<short_desc>#M_SDesc_Hrimturs2</short_desc>
		<long_desc>#M_LDesc_Hrimturs2</long_desc>
		<mesh_name>Hrimtus_TB</mesh_name>
		<flat_image>Hrimturs_TB</flat_image>
		<hit_points>1000</hit_points>
		<mass>2400</mass>
		<disable_trade/>
		<cost>240000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>243</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Hrimturs_mk2_white0">
		<short_name>#M_Name_Hrimturs2</short_name>
		<hint>#M_Hint_Hrimturs2</hint>
		<short_desc>#M_SDesc_Hrimturs2</short_desc>
		<long_desc>#M_LDesc_Hrimturs2</long_desc>
		<mesh_name>Hrimtus_TW</mesh_name>
		<flat_image>Hrimturs_TW</flat_image>
		<hit_points>1000</hit_points>
		<mass>2400</mass>
		<disable_trade/>
		<cost>240000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>243</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Hrimturs_mk2_black_pl0">
		<short_name>#M_Name_Hrimturs2</short_name>
		<hint>#M_Hint_Hrimturs2</hint>
		<short_desc>#M_SDesc_Hrimturs2</short_desc>
		<long_desc>#M_LDesc_Hrimturs2</long_desc>
		<mesh_name>Hrimtus_player_TB</mesh_name>
		<flat_image>Hrimturs_player_TB</flat_image>
		<hit_points>1000</hit_points>
		<mass>2400</mass>
		<disable_trade/>
		<cost>240000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>243</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Hrimturs_mk2_white_pl0">
		<short_name>#M_Name_Hrimturs2</short_name>
		<hint>#M_Hint_Hrimturs2</hint>
		<short_desc>#M_SDesc_Hrimturs2</short_desc>
		<long_desc>#M_LDesc_Hrimturs2</long_desc>
		<mesh_name>Hrimtus_player_TW</mesh_name>
		<flat_image>Hrimturs_player_TW</flat_image>
		<hit_points>1000</hit_points>
		<mass>2400</mass>
		<disable_trade/>
		<cost>240000</cost>
		<technology/>
		<EPR>1.5</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>500</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>243</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>hrimturs_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Tiger_pl0">
		<short_name>#M_Name_Tiger</short_name>
		<hint>#M_Hint_Tiger</hint>
		<short_desc>#M_SDesc_Tiger</short_desc>
		<long_desc>#M_LDesc_Tiger</long_desc>
		<mesh_name>Tiger_Player</mesh_name>
		<flat_image>Tiger_player</flat_image>
		<hit_points>450</hit_points>
		<mass>1897</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>198</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>tiger_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Tiger_pat0">
		<short_name>#M_Name_Tiger</short_name>
		<hint>#M_Hint_Tiger</hint>
		<short_desc>#M_SDesc_Tiger</short_desc>
		<long_desc>#M_LDesc_Tiger</long_desc>
		<mesh_name>Tiger_Patrol</mesh_name>
		<flat_image>Tiger_patrol</flat_image>
		<hit_points>450</hit_points>
		<mass>1897</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>198</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>tiger_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Tiger_pir0">
		<short_name>#M_Name_Tiger</short_name>
		<hint>#M_Hint_Tiger</hint>
		<short_desc>#M_SDesc_Tiger</short_desc>
		<long_desc>#M_LDesc_Tiger</long_desc>
		<mesh_name>Tiger_Pirat</mesh_name>
		<flat_image>Tiger_pirate</flat_image>
		<hit_points>450</hit_points>
		<mass>1897</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>198</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>tiger_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Tiger_nav0">
		<short_name>#M_Name_Tiger</short_name>
		<hint>#M_Hint_Tiger</hint>
		<short_desc>#M_SDesc_Tiger</short_desc>
		<long_desc>#M_LDesc_Tiger</long_desc>
		<mesh_name>Tiger_Military</mesh_name>
		<flat_image>Tiger_military</flat_image>
		<hit_points>450</hit_points>
		<mass>1897</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>198</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>tiger_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Tiger_uss0">
		<short_name>#M_Name_Tiger</short_name>
		<hint>#M_Hint_Tiger</hint>
		<short_desc>#M_SDesc_Tiger</short_desc>
		<long_desc>#M_LDesc_Tiger</long_desc>
		<mesh_name>Tiger_Uss</mesh_name>
		<flat_image>Tiger_uss</flat_image>
		<hit_points>450</hit_points>
		<mass>1897</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>198</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>tiger_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Tiger_tri0">
		<short_name>#M_Name_Tiger</short_name>
		<hint>#M_Hint_Tiger</hint>
		<short_desc>#M_SDesc_Tiger</short_desc>
		<long_desc>#M_LDesc_Tiger</long_desc>
		<mesh_name>Tiger_Triada</mesh_name>
		<flat_image>Tiger_triada</flat_image>
		<hit_points>450</hit_points>
		<mass>1897</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>198</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>tiger_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Tiger_ino0">
		<short_name>#M_Name_Tiger</short_name>
		<hint>#M_Hint_Tiger</hint>
		<short_desc>#M_SDesc_Tiger</short_desc>
		<long_desc>#M_LDesc_Tiger</long_desc>
		<mesh_name>Tiger_Inoco</mesh_name>
		<flat_image>Tiger_inoco</flat_image>
		<hit_points>450</hit_points>
		<mass>1897</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>250</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>198</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>tiger_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Panthera_pl0">
		<short_name>#M_Name_Panthera</short_name>
		<hint>#M_Hint_Panthera</hint>
		<short_desc>#M_SDesc_Panthera</short_desc>
		<long_desc>#M_LDesc_Panthera</long_desc>
		<mesh_name>Pantera_Player</mesh_name>
		<flat_image>pantera_player</flat_image>
		<hit_points>600</hit_points>
		<mass>2110</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>245</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>pantera</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Panthera_pat0">
		<short_name>#M_Name_Panthera</short_name>
		<hint>#M_Hint_Panthera</hint>
		<short_desc>#M_SDesc_Panthera</short_desc>
		<long_desc>#M_LDesc_Panthera</long_desc>
		<mesh_name>Pantera_Patrol</mesh_name>
		<flat_image>pantera_patrol</flat_image>
		<hit_points>600</hit_points>
		<mass>2110</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>245</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>pantera</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Panthera_pir0">
		<short_name>#M_Name_Panthera</short_name>
		<hint>#M_Hint_Panthera</hint>
		<short_desc>#M_SDesc_Panthera</short_desc>
		<long_desc>#M_LDesc_Panthera</long_desc>
		<mesh_name>Pantera_Pirat</mesh_name>
		<flat_image>pantera_pirate</flat_image>
		<hit_points>600</hit_points>
		<mass>2110</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>245</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>pantera</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Panthera_nav0">
		<short_name>#M_Name_Panthera</short_name>
		<hint>#M_Hint_Panthera</hint>
		<short_desc>#M_SDesc_Panthera</short_desc>
		<long_desc>#M_LDesc_Panthera</long_desc>
		<mesh_name>Pantera_NAVY</mesh_name>
		<flat_image>pantera_navy</flat_image>
		<hit_points>600</hit_points>
		<mass>2110</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>245</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>pantera</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Panthera_uss0">
		<short_name>#M_Name_Panthera</short_name>
		<hint>#M_Hint_Panthera</hint>
		<short_desc>#M_SDesc_Panthera</short_desc>
		<long_desc>#M_LDesc_Panthera</long_desc>
		<mesh_name>Pantera_USS</mesh_name>
		<flat_image>pantera_uss</flat_image>
		<hit_points>600</hit_points>
		<mass>2110</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>245</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>pantera</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Panthera_tri0">
		<short_name>#M_Name_Panthera</short_name>
		<hint>#M_Hint_Panthera</hint>
		<short_desc>#M_SDesc_Panthera</short_desc>
		<long_desc>#M_LDesc_Panthera</long_desc>
		<mesh_name>Pantera_Triada</mesh_name>
		<flat_image>pantera_triada</flat_image>
		<hit_points>600</hit_points>
		<mass>2110</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>245</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>pantera</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Panthera_ino0">
		<short_name>#M_Name_Panthera</short_name>
		<hint>#M_Hint_Panthera</hint>
		<short_desc>#M_SDesc_Panthera</short_desc>
		<long_desc>#M_LDesc_Panthera</long_desc>
		<mesh_name>Pantera_Inoco</mesh_name>
		<flat_image>pantera_inoco</flat_image>
		<hit_points>600</hit_points>
		<mass>2110</mass>
		<disable_trade/>
		<cost>180000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>10</maneurability>
		<steering_power>245</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>pantera</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets/>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Puma_pl0">
		<short_name>#M_Name_Puma</short_name>
		<hint>#M_Hint_Puma</hint>
		<short_desc>#M_SDesc_Puma</short_desc>
		<long_desc>#M_LDesc_Puma</long_desc>
		<mesh_name>Puma_Player</mesh_name>
		<flat_image>puma_player</flat_image>
		<hit_points>500</hit_points>
		<mass>1602</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>219</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>puma</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Puma_pat0">
		<short_name>#M_Name_Puma</short_name>
		<hint>#M_Hint_Puma</hint>
		<short_desc>#M_SDesc_Puma</short_desc>
		<long_desc>#M_LDesc_Puma</long_desc>
		<mesh_name>Puma_Patrol</mesh_name>
		<flat_image>puma_patrol</flat_image>
		<hit_points>500</hit_points>
		<mass>1602</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>219</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>puma</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Puma_pir0">
		<short_name>#M_Name_Puma</short_name>
		<hint>#M_Hint_Puma</hint>
		<short_desc>#M_SDesc_Puma</short_desc>
		<long_desc>#M_LDesc_Puma</long_desc>
		<mesh_name>Puma_Pirat</mesh_name>
		<flat_image>puma_pirate</flat_image>
		<hit_points>500</hit_points>
		<mass>1602</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>219</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>puma</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Puma_nav0">
		<short_name>#M_Name_Puma</short_name>
		<hint>#M_Hint_Puma</hint>
		<short_desc>#M_SDesc_Puma</short_desc>
		<long_desc>#M_LDesc_Puma</long_desc>
		<mesh_name>Puma_NAVY</mesh_name>
		<flat_image>puma_navy</flat_image>
		<hit_points>500</hit_points>
		<mass>1602</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>219</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>puma</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Puma_uss0">
		<short_name>#M_Name_Puma</short_name>
		<hint>#M_Hint_Puma</hint>
		<short_desc>#M_SDesc_Puma</short_desc>
		<long_desc>#M_LDesc_Puma</long_desc>
		<mesh_name>Puma_USS</mesh_name>
		<flat_image>puma_uss</flat_image>
		<hit_points>500</hit_points>
		<mass>1602</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>219</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>puma</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Puma_tri0">
		<short_name>#M_Name_Puma</short_name>
		<hint>#M_Hint_Puma</hint>
		<short_desc>#M_SDesc_Puma</short_desc>
		<long_desc>#M_LDesc_Puma</long_desc>
		<mesh_name>Puma_Triada</mesh_name>
		<flat_image>puma_triada</flat_image>
		<hit_points>500</hit_points>
		<mass>1602</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>219</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>puma</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Puma_ino0">
		<short_name>#M_Name_Puma</short_name>
		<hint>#M_Hint_Puma</hint>
		<short_desc>#M_SDesc_Puma</short_desc>
		<long_desc>#M_LDesc_Puma</long_desc>
		<mesh_name>Puma_Inoco</mesh_name>
		<flat_image>puma_inoco</flat_image>
		<hit_points>500</hit_points>
		<mass>1602</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>350</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>219</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>puma</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_pl0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_player</mesh_name>
		<flat_image>Trident_player</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_pat0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_patrol</mesh_name>
		<flat_image>Trident_patrol</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_pir0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_pirate</mesh_name>
		<flat_image>Trident_pirate</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_nav0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_military</mesh_name>
		<flat_image>Trident_military</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_uss0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_Uss</mesh_name>
		<flat_image>Trident_uss</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_tri0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_Triada</mesh_name>
		<flat_image>Trident_triada</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_ino0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_Inoco</mesh_name>
		<flat_image>Trident_inoco</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_grey0">
		<short_name>#M_Name_Trident</short_name>
		<hint>#M_Hint_Trident</hint>
		<short_desc>#M_SDesc_Trident</short_desc>
		<long_desc>#M_LDesc_Trident</long_desc>
		<mesh_name>Trident_Grey</mesh_name>
		<flat_image>Trident_Grey</flat_image>
		<hit_points>580</hit_points>
		<mass>1505</mass>
		<disable_trade/>
		<cost>105000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>175</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Trident_mk2_black0">
		<short_name>#M_Name_Trident2</short_name>
		<hint>#M_Hint_Trident2</hint>
		<short_desc>#M_SDesc_Trident2</short_desc>
		<long_desc>#M_LDesc_Trident2</long_desc>
		<mesh_name>Trident_TB</mesh_name>
		<flat_image>Trident_TB</flat_image>
		<hit_points>700</hit_points>
		<mass>1600</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>750</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>201</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Trident_mk2_white0">
		<short_name>#M_Name_Trident2</short_name>
		<hint>#M_Hint_Trident2</hint>
		<short_desc>#M_SDesc_Trident2</short_desc>
		<long_desc>#M_LDesc_Trident2</long_desc>
		<mesh_name>Trident_TW</mesh_name>
		<flat_image>Trident_TW</flat_image>
		<hit_points>700</hit_points>
		<mass>1600</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>750</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>201</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Trident_mk2_black_pl0">
		<short_name>#M_Name_Trident2</short_name>
		<hint>#M_Hint_Trident2</hint>
		<short_desc>#M_SDesc_Trident2</short_desc>
		<long_desc>#M_LDesc_Trident2</long_desc>
		<mesh_name>Trident_player_TB</mesh_name>
		<flat_image>Trident_player_TB</flat_image>
		<hit_points>700</hit_points>
		<mass>1600</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>750</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>201</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Trident_mk2_white_pl0">
		<short_name>#M_Name_Trident2</short_name>
		<hint>#M_Hint_Trident2</hint>
		<short_desc>#M_SDesc_Trident2</short_desc>
		<long_desc>#M_LDesc_Trident2</long_desc>
		<mesh_name>Trident_player_TW</mesh_name>
		<flat_image>Trident_player_TW</flat_image>
		<hit_points>700</hit_points>
		<mass>1600</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>750</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>201</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>trident_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>3</small_guns>
			<rockets>1</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_pl0">
		<short_name>#M_Name_Wyvern</short_name>
		<hint>#M_Hint_Wyvern</hint>
		<short_desc>#M_SDesc_Wyvern</short_desc>
		<long_desc>#M_LDesc_Wyvern</long_desc>
		<mesh_name>wywern1_player</mesh_name>
		<flat_image>Wyvern_player</flat_image>
		<hit_points>1000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>800</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>13</maneurability>
		<steering_power>299</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>7</threat>
		<mapping_name>wyvern_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_vks0">
		<short_name>#M_Name_Wyvern</short_name>
		<hint>#M_Hint_Wyvern</hint>
		<short_desc>#M_SDesc_Wyvern</short_desc>
		<long_desc>#M_LDesc_Wyvern</long_desc>
		<mesh_name>wywern1_navy</mesh_name>
		<flat_image>Wyvern_navy</flat_image>
		<hit_points>1000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>800</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>13</maneurability>
		<steering_power>299</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>7</threat>
		<mapping_name>wyvern_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_ino0">
		<short_name>#M_Name_Wyvern</short_name>
		<hint>#M_Hint_Wyvern</hint>
		<short_desc>#M_SDesc_Wyvern</short_desc>
		<long_desc>#M_LDesc_Wyvern</long_desc>
		<mesh_name>wywern1_inoco</mesh_name>
		<flat_image>Wyvern_inoco</flat_image>
		<hit_points>1000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>280000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>800</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>13</maneurability>
		<steering_power>299</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>7</threat>
		<mapping_name>wyvern_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_mk2_pl0">
		<short_name>#M_Name_Wyvern2</short_name>
		<hint>#M_Hint_Wyvern2</hint>
		<short_desc>#M_SDesc_Wyvern2</short_desc>
		<long_desc>#M_LDesc_Wyvern2</long_desc>
		<mesh_name>wywern2_player</mesh_name>
		<flat_image>wywern2_player</flat_image>
		<hit_points>900</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>310000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>12</max_speed>
		<maneurability>14</maneurability>
		<steering_power>529</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8.5</threat>
		<mapping_name>wyvern2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_mk2_vks0">
		<short_name>#M_Name_Wyvern2</short_name>
		<hint>#M_Hint_Wyvern2</hint>
		<short_desc>#M_SDesc_Wyvern2</short_desc>
		<long_desc>#M_LDesc_Wyvern2</long_desc>
		<mesh_name>wywern2_navy</mesh_name>
		<flat_image>wywern2_navy</flat_image>
		<hit_points>900</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>310000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>12</max_speed>
		<maneurability>14</maneurability>
		<steering_power>529</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8.5</threat>
		<mapping_name>wyvern2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_mk2_kfni0">
		<short_name>#M_Name_Wyvern2</short_name>
		<hint>#M_Hint_Wyvern2</hint>
		<short_desc>#M_SDesc_Wyvern2</short_desc>
		<long_desc>#M_LDesc_Wyvern2</long_desc>
		<mesh_name>wywern2_kfni</mesh_name>
		<flat_image>wywern2_kfni</flat_image>
		<hit_points>900</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>310000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>12</max_speed>
		<maneurability>14</maneurability>
		<steering_power>529</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8.5</threat>
		<mapping_name>wyvern2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_mk2_uss0">
		<short_name>#M_Name_Wyvern2</short_name>
		<hint>#M_Hint_Wyvern2</hint>
		<short_desc>#M_SDesc_Wyvern2</short_desc>
		<long_desc>#M_LDesc_Wyvern2</long_desc>
		<mesh_name>wywern2_uss</mesh_name>
		<flat_image>wywern2_uss</flat_image>
		<hit_points>900</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>310000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>12</max_speed>
		<maneurability>14</maneurability>
		<steering_power>529</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8.5</threat>
		<mapping_name>wyvern2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_mk2_tri0">
		<short_name>#M_Name_Wyvern2</short_name>
		<hint>#M_Hint_Wyvern2</hint>
		<short_desc>#M_SDesc_Wyvern2</short_desc>
		<long_desc>#M_LDesc_Wyvern2</long_desc>
		<mesh_name>wywern2_triada</mesh_name>
		<flat_image>wywern2_triada</flat_image>
		<hit_points>900</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>310000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>12</max_speed>
		<maneurability>14</maneurability>
		<steering_power>529</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8.5</threat>
		<mapping_name>wyvern2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Wyvern_mk2_ino0">
		<short_name>#M_Name_Wyvern2</short_name>
		<hint>#M_Hint_Wyvern2</hint>
		<short_desc>#M_SDesc_Wyvern2</short_desc>
		<long_desc>#M_LDesc_Wyvern2</long_desc>
		<mesh_name>wywern2_inoco</mesh_name>
		<flat_image>wywern2_inoco</flat_image>
		<hit_points>900</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>310000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>12</max_speed>
		<maneurability>14</maneurability>
		<steering_power>529</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8.5</threat>
		<mapping_name>wyvern2</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>2</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Yacht_pl0">
		<short_name>#M_Name_Yacht</short_name>
		<hint>#M_Hint_Yacht</hint>
		<short_desc>#M_SDesc_Yacht</short_desc>
		<long_desc>#M_LDesc_Yacht</long_desc>
		<mesh_name>yacht</mesh_name>
		<flat_image>yacht_icon</flat_image>
		<hit_points>75</hit_points>
		<mass>750</mass>
		<disable_trade/>
		<cost>35000</cost>
		<technology/>
		<EPR>1.4</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>10</maneurability>
		<steering_power>38</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>yacht_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Jaguar_pl0">
		<short_name>#M_Name_THFA</short_name>
		<hint>#M_Hint_THFA</hint>
		<short_desc>#M_SDesc_THFA</short_desc>
		<long_desc>#M_LDesc_THFA</long_desc>
		<mesh_name>jaguar_player</mesh_name>
		<flat_image>jaguar_player</flat_image>
		<hit_points>450</hit_points>
		<mass>1900</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>191</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>jaguar</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Jaguar_kfni0">
		<short_name>#M_Name_THFA</short_name>
		<hint>#M_Hint_THFA</hint>
		<short_desc>#M_SDesc_THFA</short_desc>
		<long_desc>#M_LDesc_THFA</long_desc>
		<mesh_name>jaguar_kfni</mesh_name>
		<flat_image>jaguar_kfni</flat_image>
		<hit_points>450</hit_points>
		<mass>1900</mass>
		<disable_trade/>
		<cost>70000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>191</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>3.5</threat>
		<mapping_name>jaguar</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Dragon_pl0">
		<short_name>#M_Name_THFG</short_name>
		<hint>#M_Hint_THFG</hint>
		<short_desc>#M_SDesc_THFG</short_desc>
		<long_desc>#M_LDesc_THFG</long_desc>
		<mesh_name>dragon_player</mesh_name>
		<flat_image>dragon_player</flat_image>
		<hit_points>700</hit_points>
		<mass>2300</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>334</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>dragon</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets>0</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Dragon_kfni0">
		<short_name>#M_Name_THFG</short_name>
		<hint>#M_Hint_THFG</hint>
		<short_desc>#M_SDesc_THFG</short_desc>
		<long_desc>#M_LDesc_THFG</long_desc>
		<mesh_name>dragon_kfni</mesh_name>
		<flat_image>dragon_kfni</flat_image>
		<hit_points>700</hit_points>
		<mass>2300</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>334</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>dragon</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets>0</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Dragon_ino0">
		<short_name>#M_Name_THFG</short_name>
		<hint>#M_Hint_THFG</hint>
		<short_desc>#M_SDesc_THFG</short_desc>
		<long_desc>#M_LDesc_THFG</long_desc>
		<mesh_name>dragon_inoco</mesh_name>
		<flat_image>dragon_inoco</flat_image>
		<hit_points>700</hit_points>
		<mass>2300</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>700</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>334</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>6</threat>
		<mapping_name>dragon</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets>0</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Cheetah_pl0">
		<short_name>#M_Name_TLFG</short_name>
		<hint>#M_Hint_TLFG</hint>
		<short_desc>#M_SDesc_TLFG</short_desc>
		<long_desc>#M_LDesc_TLFG</long_desc>
		<mesh_name>cheetah_player</mesh_name>
		<flat_image>cheetah_player</flat_image>
		<hit_points>550</hit_points>
		<mass>1305</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>74</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>cheetah_player</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Cheetah_kfni0">
		<short_name>#M_Name_TLFG</short_name>
		<hint>#M_Hint_TLFG</hint>
		<short_desc>#M_SDesc_TLFG</short_desc>
		<long_desc>#M_LDesc_TLFG</long_desc>
		<mesh_name>cheetah_kfni</mesh_name>
		<flat_image>cheetah_kfni</flat_image>
		<hit_points>550</hit_points>
		<mass>1305</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>74</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>4.5</threat>
		<mapping_name>cheetah_player</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>2</small_guns>
			<rockets>2</rockets>
			<systems>4</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Smilodon_pl0">
		<short_name>#M_Name_TMFB</short_name>
		<hint>#M_Hint_TMFB</hint>
		<short_desc>#M_SDesc_TMFB</short_desc>
		<long_desc>#M_LDesc_TMFB</long_desc>
		<mesh_name>smilodon_player</mesh_name>
		<flat_image>smilodon_player</flat_image>
		<hit_points>650</hit_points>
		<mass>1995</mass>
		<disable_trade/>
		<cost>120000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>113</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>smilodon</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Smilodon_kfni0">
		<short_name>#M_Name_TMFB</short_name>
		<hint>#M_Hint_TMFB</hint>
		<short_desc>#M_SDesc_TMFB</short_desc>
		<long_desc>#M_LDesc_TMFB</long_desc>
		<mesh_name>smilodon_kfni</mesh_name>
		<flat_image>smilodon_kfni</flat_image>
		<hit_points>650</hit_points>
		<mass>1995</mass>
		<disable_trade/>
		<cost>120000</cost>
		<technology/>
		<EPR>1.3</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>9</maneurability>
		<steering_power>113</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>smilodon</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Berserk_breeze">
		<short_name>#M_Name_Berserk_breeze</short_name>
		<hint>#M_Hint_Berserk_breeze</hint>
		<short_desc>#M_LDesc_Berserk_breeze</short_desc>
		<long_desc>#M_LDesc_Berserk_breeze</long_desc>
		<mesh_name>Berserk01</mesh_name>
		<flat_image>breeze_icon</flat_image>
		<hit_points>30</hit_points>
		<mass>248</mass>
		<disable_trade/>
		<cost>200</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>20</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>8</maneurability>
		<steering_power>5</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>breeze_icon</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets/>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Berserk.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Berserk_leader">
		<short_name>#M_Name_Berserk_breeze</short_name>
		<hint>#M_Hint_Berserk_breeze</hint>
		<short_desc>#M_LDesc_Berserk_breeze</short_desc>
		<long_desc>#M_LDesc_Berserk_breeze</long_desc>
		<mesh_name>berserk_chief</mesh_name>
		<flat_image>breeze_icon</flat_image>
		<hit_points>30</hit_points>
		<mass>248</mass>
		<disable_trade/>
		<cost>300</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>30</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>8</maneurability>
		<steering_power>5</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>breeze_icon</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets/>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Berserk.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="Berserk_elite">
		<short_name>#M_Name_Berserk_heavy</short_name>
		<hint>#M_Hint_Berserk_heavy</hint>
		<short_desc>#M_SDesc_Berserk_heavy</short_desc>
		<long_desc>#M_LDesc_Berserk_heavy</long_desc>
		<mesh_name>berserk_megachief</mesh_name>
		<flat_image>breeze_chief</flat_image>
		<hit_points>50</hit_points>
		<mass>248</mass>
		<disable_trade/>
		<cost>500</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>8</maneurability>
		<steering_power>6</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>breeze_chief</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Berserk.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Berserk_heavy">
		<short_name>#M_Name_Berserk_assault</short_name>
		<hint>#M_Hint_Berserk_assault</hint>
		<short_desc>#M_SDesc_Berserk_assault</short_desc>
		<long_desc>#M_LDesc_Berserk_assault</long_desc>
		<mesh_name>Heavy_breeze</mesh_name>
		<flat_image>Heavy_breeze</flat_image>
		<hit_points>150</hit_points>
		<mass>253</mass>
		<disable_trade/>
		<cost>500</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>100</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>8</maneurability>
		<steering_power>13</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>Heavy_breeze</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets>1</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Berserk.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>3</level>
	</Interceptor>
	<Interceptor name="Berserk_super">
		<short_name>#M_Name_Berserk_assault</short_name>
		<hint>#M_Hint_Berserk_assault</hint>
		<short_desc>#M_SDesc_Berserk_assault</short_desc>
		<long_desc>#M_LDesc_Berserk_assault</long_desc>
		<mesh_name>Heavy_breeze</mesh_name>
		<flat_image>Heavy_breeze</flat_image>
		<hit_points>400</hit_points>
		<mass>512</mass>
		<disable_trade/>
		<cost>500</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>300</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>2</threat>
		<mapping_name>Heavy_breeze</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>4</small_guns>
			<rockets>1</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Berserk.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Cancer">
		<short_name>#M_Name_Cancer</short_name>
		<hint>#M_Hint_Cancer</hint>
		<short_desc>#M_SDesc_Cancer</short_desc>
		<long_desc>#M_LDesc_Cancer</long_desc>
		<mesh_name>Cancer</mesh_name>
		<flat_image>Cancer</flat_image>
		<hit_points>50</hit_points>
		<mass>452</mass>
		<disable_trade/>
		<cost>400</cost>
		<technology/>
		<EPR>1.2</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>50</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>7</max_speed>
		<maneurability>6</maneurability>
		<steering_power>26</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>1</threat>
		<mapping_name>cancer</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>1</rockets>
			<systems>1</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Berserk.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="Satan_0">
		<short_name>#M_Name_Satan</short_name>
		<hint>#M_Hint_Satan</hint>
		<short_desc>#M_SDesc_Satan</short_desc>
		<long_desc>#M_LDesc_Satan</long_desc>
		<mesh_name>Satan</mesh_name>
		<flat_image>satan_icon</flat_image>
		<hit_points>1000</hit_points>
		<mass>1500</mass>
		<disable_trade/>
		<cost>200000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>167</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>satan_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>5</level>
	</Interceptor>
	<Interceptor name="Satan_d_0">
		<short_name>#M_Name_Satan</short_name>
		<hint>#M_Hint_Satan</hint>
		<short_desc>#M_SDesc_Satan</short_desc>
		<long_desc>#M_LDesc_Satan</long_desc>
		<mesh_name>Satan_damaged</mesh_name>
		<flat_image>satan_icon</flat_image>
		<hit_points>1000</hit_points>
		<mass>500</mass>
		<disable_trade/>
		<cost>200000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>133</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>11</max_speed>
		<maneurability>12</maneurability>
		<steering_power>35</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>8</threat>
		<mapping_name>satan_shop</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="A_Bomber_0">
		<short_name>#M_Name_A_Bomber</short_name>
		<hint>#M_Hint_A_Bomber</hint>
		<short_desc>#M_SDesc_A_Bomber</short_desc>
		<long_desc>#M_LDesc_A_Bomber</long_desc>
		<mesh_name>a_fighter</mesh_name>
		<flat_image>alien_bomber</flat_image>
		<hit_points>350</hit_points>
		<mass>1600</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>8</max_speed>
		<maneurability>8</maneurability>
		<steering_power>150</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>145</sensor_length>
		<threat>5</threat>
		<mapping_name>A_bomber_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets>2</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Alien.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>2</level>
	</Interceptor>
	<Interceptor name="A_Fighter_0">
		<short_name>#M_Name_A_Fighter</short_name>
		<hint>#M_Hint_A_Fighter</hint>
		<short_desc>#M_SDesc_A_Fighter</short_desc>
		<long_desc>#M_LDesc_A_Fighter</long_desc>
		<mesh_name>Alien_fighter</mesh_name>
		<flat_image>alien_fighter</flat_image>
		<hit_points>250</hit_points>
		<mass>1300</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>10</maneurability>
		<steering_power>164</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>145</sensor_length>
		<threat>5</threat>
		<mapping_name>A_fighter_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets/>
			<systems>6</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Alien.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Tug_utility">
		<short_name>#M_Name_Tug_utility</short_name>
		<hint>#M_Hint_Tug_utility</hint>
		<short_desc>#M_SDesc_Tug_utility</short_desc>
		<long_desc>#M_LDesc_Tug_utility</long_desc>
		<mesh_name>tug</mesh_name>
		<flat_image>UtilityTug</flat_image>
		<hit_points>30</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>80</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1.374</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>40</sensor_length>
		<threat/>
		<mapping_name>Utility_Tug</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns/>
			<rockets/>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Mining_robot">
		<short_name>#M_Name_Mining_robot</short_name>
		<hint>#M_Hint_Mining_robot</hint>
		<short_desc>#M_SDesc_Mining_robot</short_desc>
		<long_desc>#M_LDesc_Mining_robot</long_desc>
		<mesh_name>miningrobot_flyer</mesh_name>
		<flat_image/>
		<hit_points>30</hit_points>
		<mass>42</mass>
		<disable_trade/>
		<cost>120</cost>
		<technology/>
		<EPR>1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>2</max_speed>
		<maneurability>0</maneurability>
		<steering_power>0.99</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>40</sensor_length>
		<threat/>
		<mapping_name>Mining_robot</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns/>
			<rockets/>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="a_mine">
		<short_name>#M_Name_a_mine</short_name>
		<hint>#M_Hint_a_mine</hint>
		<short_desc>#M_SDesc_a_mine</short_desc>
		<long_desc>#M_LDesc_a_mine</long_desc>
		<mesh_name>r_mine</mesh_name>
		<flat_image>RocketMine</flat_image>
		<hit_points>50</hit_points>
		<mass>460</mass>
		<disable_trade/>
		<cost>100</cost>
		<technology/>
		<EPR>0.8</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>0.1</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>100</sensor_length>
		<threat/>
		<mapping_name>r_mine</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets/>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Interceptor name="a_target">
		<short_name>#M_Name_a_target</short_name>
		<hint>#M_Hint_a_target</hint>
		<short_desc>#M_SDesc_a_target</short_desc>
		<long_desc>#M_LDesc_a_target</long_desc>
		<mesh_name>target</mesh_name>
		<flat_image>target</flat_image>
		<hit_points>50</hit_points>
		<mass>520</mass>
		<disable_trade/>
		<cost>10</cost>
		<technology/>
		<EPR>0.8</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>0.1</max_speed>
		<maneurability>0</maneurability>
		<steering_power>1</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>100</sensor_length>
		<threat/>
		<mapping_name>Target</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>1</small_guns>
			<rockets/>
			<systems/>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	<Corvette name="Cavalier_0">
		<short_name>#M_Name_Cavalier</short_name>
		<hint>#M_Hint_Cavalier</hint>
		<short_desc>#M_SDesc_Cavalier</short_desc>
		<long_desc>#M_LDesc_Cavalier</long_desc>
		<mesh_name>militia_corvet</mesh_name>
		<flat_image>mil_corvet_icon</flat_image>
		<hit_points>2500</hit_points>
		<mass>2300</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>2</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>6</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>militia_corvet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
	</Corvette>
	<Corvette name="Butcher_0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_neutral</mesh_name>
		<flat_image>butcher</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>6</maneurability>
		<steering_power>195</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Cavalier">
		<short_name>#M_Name_Cavalier</short_name>
		<hint>#M_Hint_Cavalier</hint>
		<short_desc>#M_SDesc_Cavalier</short_desc>
		<long_desc>#M_LDesc_Cavalier</long_desc>
		<mesh_name>militia_corvet</mesh_name>
		<flat_image>mil_corvet_icon</flat_image>
		<hit_points>2500</hit_points>
		<mass>2300</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>3</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>militia_corvet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_pl0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_neutral</mesh_name>
		<flat_image>butcher</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_nav0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_military</mesh_name>
		<flat_image>butcher_military</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_pir0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_pirat</mesh_name>
		<flat_image>butcher_pirate</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_kfni0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_kfni</mesh_name>
		<flat_image>butcher_kfni</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_uss0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_uss</mesh_name>
		<flat_image>butcher_uss</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_tri0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_triada</mesh_name>
		<flat_image>butcher_triada</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_ino0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_inoco</mesh_name>
		<flat_image>butcher_inoco</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_grey0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>Butcher_Grey</mesh_name>
		<flat_image>butcher_grey</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	<Corvette name="Butcher_viper0">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_military</mesh_name>
		<flat_image>butcher_military</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2500</max_energy>
		<energy_restore>4</energy_restore>
		<max_speed>9</max_speed>
		<maneurability>6</maneurability>
		<steering_power>970</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>15</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
	</Corvette>
	
	<Interceptor name="Butcher_pl0_gw">
		<short_name>#M_Name_Butcher</short_name>
		<hint>#M_Hint_Butcher</hint>
		<short_desc>#M_SDesc_Butcher</short_desc>
		<long_desc>#M_LDesc_Butcher</long_desc>
		<mesh_name>butcher_neutral</mesh_name>
		<flat_image>butcher</flat_image>
		<hit_points>5000</hit_points>
		<mass>2500</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<EPR>3</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>2000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>4</maneurability>
		<steering_power>200</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>10</threat>
		<mapping_name>butcher_corvette</mapping_name>
		<HolderProperties>
			<big_guns>4</big_guns>
			<small_guns/>
			<rockets/>
			<systems>2</systems>
			<turrets>1</turrets>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound/>
		<engine_start_sound/>
		<level>1</level>
	</Interceptor>
	
	<Interceptor name="Cavalier_0_gw">
		<short_name>#M_Name_Cavalier</short_name>
		<hint>#M_Hint_Cavalier</hint>
		<short_desc>#M_SDesc_Cavalier</short_desc>
		<long_desc>#M_LDesc_Cavalier</long_desc>
		<mesh_name>militia_corvet</mesh_name>
		<flat_image>mil_corvet_icon</flat_image>
		<hit_points>2500</hit_points>
		<mass>2300</mass>
		<disable_trade/>
		<cost>190000</cost>
		<technology/>
		<EPR>2</EPR>
		<explosion_script>Transport</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>1000</max_energy>
		<energy_restore>2</energy_restore>
		<max_speed>6</max_speed>
		<maneurability>6</maneurability>
		<steering_power>30</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5</threat>
		<mapping_name>militia_corvet_shop</mapping_name>
		<HolderProperties>
			<big_guns/>
			<small_guns>2</small_guns>
			<rockets>4</rockets>
			<systems>2</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class3.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>1</level>
	</Interceptor>
	
	<Interceptor name="Stormcrow_mk3_pl0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_player</mesh_name>
		<flat_image>stormcrow_mk2_player</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk3_pat0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_patrol</mesh_name>
		<flat_image>stormcrow_mk2_patrol</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk3_pir0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_pirat</mesh_name>
		<flat_image>stormcrow_mk2_pirat</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk3_vks0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_military</mesh_name>
		<flat_image>stormcrow_mk2_military</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk3_kfni0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_kfni</mesh_name>
		<flat_image>stormcrow_MK2_kfni</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk3_uss0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_uss</mesh_name>
		<flat_image>stormcrow_mk2_uss</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk3_tri0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_triada</mesh_name>
		<flat_image>stormcrow_mk2_triada</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	<Interceptor name="Stormcrow_mk3_ino0">
		<short_name>#M_Name_Stormcrow3</short_name>
		<hint>#M_Hint_Stormcrow3</hint>
		<short_desc>#M_SDesc_Stormcrow3</short_desc>
		<long_desc>#M_LDesc_Stormcrow3</long_desc>
		<mesh_name>Stormcrow_MK2_inoco</mesh_name>
		<flat_image>stormcrow_mk2_inoco</flat_image>
		<hit_points>550</hit_points>
		<mass>1231</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<EPR>1.1</EPR>
		<explosion_script>Fighter</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>450</max_energy>
		<energy_restore>3</energy_restore>
		<max_speed>10</max_speed>
		<maneurability>11</maneurability>
		<steering_power>90</steering_power>
		<sensor_resolution>0.38</sensor_resolution>
		<sensor_length>135</sensor_length>
		<threat>5.5</threat>
		<mapping_name>Stormcrow_MK3</mapping_name>
		<HolderProperties>
			<big_guns>2</big_guns>
			<small_guns/>
			<rockets>1</rockets>
			<systems>3</systems>
			<turrets/>
			<gk_guns/>
			<gk_turrets/>
		</HolderProperties>
		<engine_sound>Engine-Class2.wav</engine_sound>
		<engine_start_sound>Start_engine_2a.wav</engine_start_sound>
		<level>4</level>
	</Interceptor>
	
</Carcasses>