;************************************
; interface windows
;***********************************
LOCALE_FILE
FILETYPE STANDART

;*******************************************
; TradeStation
;*******************************************

#UI_TradeStationWndCaption      = Trade station
#UI_TradeStationDockRequest     = Initiate docking?
#UI_TradeStationUnDockRequest	= Initiate undocking?

#UI_FTrader_confirm = Free trader
#UI_FTrader_dock = The trader offers his goods.


;*******************************************
; PatrolStation
;*******************************************

#UI_PatrolStationWndCaption      = Patrol station
#UI_PatrolStationDockRequest     = Initiate docking?

;*******************************************
; STO Station
;*******************************************

#UI_StationR_confirm = Docking
#UI_StationR_dock = Dock with the maintenance station?
#UI_StationR_nodock = Failed to dock with the maintenance station: insufficient credits.
#UI_TradeStationNotChip     = Failed to upgrade firmware: insufficient credits.
#UI_TradeStationOkChip     = Firmware upgraded.
#UI_TradeStationNotRepair     = Failed to repair: insufficient credits.
#UI_TradeStationOkRepair     = Repair completed.

#UI_StationC_confirm=Docking
#UI_StationC_dock=Dock with the station?
#UI_StationC_nodock=Docking with the station prohibited.
#UI_CStationOk = Relations with %s have been restored to normal.
#UI_CStationNot = Failed to restore relations: insufficient credits.

;*******************************************
; Recruits
;*******************************************

#UI_RecruitsWndCaption      = Request from mercenaries
#UI_RecruitsPayRequest     = Pay mercenaries %s?

#UI_RecruitsNoCashWndCaption      = Request from mercenaries
#UI_RecruitsNoCash		= Insufficient credits.

#UI_Fmerc_confirm = Mercenaries
#UI_Fmerc_join1 = Mercenaries are willing to join for|%d credits.|Do you agree to hire them?

#UI_Fmerc_joined = Mercenaries have joined you.
#UI_Fmerc_nojoined = Mercenaries haven't joined you.
#UI_Fmerc_nojoined2 = Mercenaries have refused to join you.
#UI_Fmerc_nojoined3 = Mercenaries have refused to join you: insufficient credits.

;*******************************************
; Mini-quests
;*******************************************

#UI_PatrolGIBDD_confirm = Patrol
#UI_PatrolGIBDD_cost = Patrol has fined you %d credits.

#UI_Pmoney_confirm = Pirate demands
#UI_Pmoney_cost = Pirates demands %d credits.|Do you agree to pay?

#UI_Special_Intuition_message = You used intuition.

;*******************************************
; Custom teleportation
;*******************************************

#UI_TeleportWndCaption      = Long-range journey
#UI_TeleportRequest     = You are about to begin a long-range journey.|Do you want to cover this distance in one jump?
#UI_TeleportDecline      = You have decided to fly on your own.

;*******************************************
; main & ingame menu
;*******************************************

#UI_MainMenu			= Main menu

#UI_Settings			= Settings

#UI_ResumeGame			= Continue playing
#UI_ResumeGameHint		= Continue playing
#UI_StartNewGame		= Start a new game
#UI_StartNewGameHint		= Start a new game

#UI_Tutorial			= Tutorial mission
#UI_TutorialHint		= Run the tutorial

#UI_LoadGame			= Load game
#UI_LoadGameHint		= Load game

#UI_Credits			= Credits
#UI_CreditsHint			= Game developers

#UI_Cinematics			= Cinematics
#UI_CinematicsHint		= Available cinematics

#UI_Quit			= Quit
#UI_QuitHint			= Quit to desktop

#UI_UserProfileChange		= Current profile: 
#UI_UserProfileNone		= Current profile: <not selected>
#UI_UserProfileSelect		= Profile selection
#UI_UserProfileHint		= Select another profile

#UI_Options			= Settings
#UI_OptionsHint			= Game settings

#UI_GameControls		= Controls
#UI_GameControlsHint		= Controls and hotkeys

#UI_InGameMenu			= In-game menu

#UI_SaveGame			= Save game
#UI_SaveGameHint		= Save single-player game

#UI_ReturnToGame		= Return to game
#UI_ReturnToGameHint		= Return to the currect game

#UI_QuitToMenu			= Quit to main menu
#UI_QuitToMenuHint		= Quit to main menu

#UI_Version		= Version 1.11 (283.2305)

#UI_MMenuDialog_Apply	= Apply changes?
#UI_MMenuDialog_Reset	= Revert settings to default?
#UI_MMenuDialog_NewGame	= Start a new game?

;*******************************************
; help window
;*******************************************
#UI_HelpWindow			= Controls

;*******************************************
; intermission menu
;*******************************************
#UI_InterMissionMenu		= Intermission menu

#UI_IMSystemMenu		= System menu
#UI_IMSystemMenuHint		= System menu

#UI_IMNewsMissions		= News and missions
#UI_IMNewsMissionsHint		= News and missions

#UI_IMTeam			= Team
#UI_IMTeamHint			= Skill development of your teammates

#UI_IMMothership		= Mothership
#UI_IMMothershipHint		= Hangar for the mothership and B-class fighters.

#UI_IMMothershipUpgrade		= Mothership upgrades
#UI_IMMothershipUpgradeHint	= Mount turrets and install various systems onto the mothership.

#UI_IMShop			= Store
#UI_IMShopHint			= Buy and sell fighters, armaments and systems.

#UI_IMBlackMarket		= FTU warehouse
#UI_IMBlackMarketHint		= Rare goods shipped directly from the FTU warehouse.

#UI_IMAftermath			= Mission summary
#UI_IMAftermathHint		= Information about gained experience and financial reward.

;*******************************************
; level up, pilot info, object info window
;*******************************************
#UI_PilotInfoCaption		= Pilot
#UI_TeamInfoCaption		= Team
#UI_ShipInfoCaption		= Ship
#UI_ShipEquipCaption	= Equipment

#UI_LUTabStatstic		= Stats
#UI_LUTabSpeciality		= Specialization
#UI_LUTabPerks			= Perks

#UI_Piloting			= Specialization: Pilot
#UI_Gunnery			= Specialization: Gunner
#UI_Missile			= Specialization: Missiles
#UI_ElectronicWarfare		= Specialization: Systems
#UI_UnspentPoints		= Unallocated experience

#UI_PilotingDesc		= Pilot description
#UI_GunneryDesc			= Gunner description
#UI_MissileDesc			= Missiles description
#UI_ElectronicWarfareDesc	= Systems description
#UI_UnspentPointsDesc		= Unallocated experience

#UI_PilotInfoAbout		= Pilot info
#UI_ShipInfoAbout		= Ship info

#UI_ShipInfo1Captions		= Shield|Max. speed|Maneuverability
#UI_ShipInfo1Values		= %d/%d|%s|%s
#UI_ShipInfo2Captions		= Armor|Scanner range
#UI_ShipInfo2Values		= %d/%d|%d

#UI_PrevPilot			= Previous pilot
#UI_NextPilot			= Next pilot
#UI_PrevShip			= Previous ship
#UI_NextShip			= Next ship

#UI_PilotInfoShowAbout		= Show information
#UI_PilotInfoShowStatus		= Show status

#UI_PerkListSpeciality		= Specialty
#UI_PerkListPerks		= Perks

#UI_RestPoints			= Experience

#UI_LevelUpHint			= Add
#UI_LevelDownHint		= Remove

#UI_I_CarcassNames1		= Shields|Armor|Max. speed|Maneuverability|Scanner range
#UI_I_CarcassValues1		= %d/%d|%d/%d|%s|%s|%s

#UI_I_GunNames1			= %s|Cannon type||Damage|Rate of fire
#UI_I_GunValues1		= |%s||%s|%s

#UI_I_GunNames2			= |||Range|Accuracy
#UI_I_GunValues2		= |||%s|%s

#UI_I_TurretNames2		= |||Range|Accuracy
#UI_I_TurretValues2		= |||%s|%s
#UI_I_TurretNames1		= %s|Turret type||Damage|Rate of fire
#UI_I_TurretValues1		= |%s||%s|%s

#UI_I_TypeGunBig		= Heavy
#UI_I_TypeGunSmall		= Light
#UI_I_TypeTurret		= Normal
#UI_I_TypeGKGun			= Major caliber
#UI_I_TypeTurretGK		= Major caliber

#UI_I_MIRVNames1		= %s||Number of warheads|Damage
#UI_I_MIRVValues1		= ||%d|%s

#UI_I_MIRVNames2		= ||Range|Quantity
#UI_I_MIRVValues2		= ||%s|%d/%d

#UI_I_RocketNames1		= %s||Damage|Resistance
#UI_I_RocketValues1		= ||%s|%s

#UI_I_RocketNames2		= ||Range|Quantity
#UI_I_RocketValues2		= ||%s|%d/%d

#UI_I_LevelInfo			= Ship generation: %d
#UI_I_ShipIndex			= Ship #%d

#UI_PilotPoints			= Points %.1f
#UI_LU_ApplyChanges		= Apply changes for pilot %s?

#UI_RC_CONFIRMCONTRACT		= Sign contract costing %i?

#UI_SelectTreeNote		= Before you start playing, you must select the hero's specialty from the four available options:|piloting, gunnery, missiles, electronics
#UI_SelectTree			= Confirm specialization?|(Cannot be changed.)
#UI_SelectParams		= Now you can spend pilot's experience points
#UI_StartGame			= Start a new game with parameters selected for pilot "%s"?|(Experience points can be spent later on the team screen.)
#UI_NeedNameInput		= You must give the pilot a name!
#UI_FirstRunPerkWindowInfo	= The perk screen is read-only in flight.|You can only change perks at stations.

;*******************************************
; quest log
;*******************************************
#UI_QuestLog			= Mission log
#UI_WorkLog			= Job log

#UI_QuestCompleted		= Completed
#UI_QuestFailed			= Failed
#UI_QuestInProgress		= Active

#UI_QuestAddedStr		= Mission added: %s
#UI_QuestCompletedStr		= Mission completed: %s
#UI_QuestFailedStr		= Mission failed: %s
#UI_PilotRankUp			= Rank up!
#UI_PilotRankDown		= Rank down!
#UI_PilotRankNew		= The pilot has obtained a new rank!

#UI_NewsNewMail			= You have new mail.
#UI_NewsNewHeader		= Fresh news available.

#UI_NewJournalEntry	= A new entry has been added to the journal.
#UI_NewWorkAvaliable		= A new job is available.

;*******************************************
; base, shop & inventory
;*******************************************
#UI_TradePost			= Store
#UI_BlackMarket			= FTU warehouse
#UI_Trader				= Trader

#UI_B_Launch			= Launch the selected fighter
#UI_B_ClearHangar		= Clear the selected hangar

#UI_HangarCaption		= Hangars
#UI_TeamCaption			= Team

#UI_PilotInSpace		= (in space)
#UI_PilotInRescue		= (in escape pod)

#UI_PilotNewbie		= Novice pilot
#UI_PilotThrdClass	= Pilot 3rd grade
#UI_PilotScndClass	= Pilot 2nd grade
#UI_PilotFrstClass 	= Pilot 1st grade
#UI_PilotMaster		= Ace pilot

#UI_H_PilotNewbie		= (novice pilot)
#UI_H_PilotThrdClass	= (pilot 3rd grade)
#UI_H_PilotScndClass	= (pilot 2nd grade)
#UI_H_PilotFrstClass 	= (pilot 1st grade)
#UI_H_PilotMaster		= (ace pilot)

#UI_SHBuy			= Buy
#UI_SHSell			= Sell
#UI_SHTrade			= Trade
#UI_SHBuyAll		= Buy all
#UI_SHSellAll		= Sell all

#UI_InvTabAll			= All
#UI_InvTabFighters		= Fighters
#UI_InvTabGuns			= Guns
#UI_InvTabMissiles		= Missiles
#UI_InvTabSystems		= Systems
#UI_InvTabCargo			= Cargo
#UI_InvTabTurrets		= Turrets

#UI_TextTurrets			= Turret
#UI_TextSmallGuns		= Light
#UI_TextBigGuns			= Heavy
#UI_TextRockets			= Missiles
#UI_TextSystems			= System

#UI_TextSystemModule		= System
#UI_TextRocketModule		= Missiles
#UI_TextTurretModule		= Turret
#UI_TextSmallGun		= Light gun
#UI_TextBigGun			= Heavy gun
#UI_TextGK			= Heavy gun
#UI_TextTurretGK			= Heavy turret
#UI_TextGunModule		= Gun
#UI_TextBaseCarcass		= Fighter
#UI_TextQuestObject		= Object
#UI_TextAbstractModule		= Module
#UI_TextMovingForceModule 	= Engine
#UI_TextTradeObject		= Goods

#UI_B_ToggleHangars		= To hangars
#UI_B_ToggleUpgrade		= Mothership upgrades
#UI_B_ToggleShop		= Store
#UI_B_ToggleBlackMarket		= FTU warehouse

#UI_B_Information = Information

#UI_HDialogErrorFull	= The hangar is occupied by another fighter!
#UI_HDialogErrorFree	= You cannot assign a pilot without a fighter!
#UI_HDialogErrorAttach	= This device cannot be installed into this socket!
#UI_HDialogErrorAttachUnknown	= This device cannot be installed into this socket for an unknown reason!
#UI_HDialogErrorAttachAlien	= This device cannot be installed into this socket, that's an Alien technology!
#UI_HDialogErrorAttachBerserk	= This device cannot be installed into this socket, that's a Berserk technology!
#UI_HDialogErrorAttachPrecurser	= This device cannot be installed into this socket, that's a Precursor technology!
#UI_HDialogErrorAttachAngor	= This device cannot be installed into this socket, that's an Angorian technology!
#UI_HDialogErrorAutoDetach = You have do deinstall the old module first!
#UI_HDialogErrorMissionMotherShipMount = You cannot install devices into the mothership during a mission!
#UI_HDialogErrorMissionMotherShipUnMount = You cannot deinstall devices from the mothership during a mission!
#UI_HDialogErrorNoRoomForShip =  Insufficient space in the cargo bay!
#UI_HDialogErrorMotherShipMountInSpace = You cannot install devices into the mothership in the outer space!
#UI_ModuleCost			= -Price-
#UI_HDialogPilotCantMount = This pilot isn't skilled enough to fly|fighters of this type.
#UI_HDialogBasePilotCantMount	= This pilot doesn't have the skill required to fly fighters of this type.|The pilot has been sent to the bay.
#UI_HDialogOtherPilotCantMount	= This pilot doesn't have the skill required to fly fighters of this type.|Transfer is not possible. The pilot has been sent to the bay.

#UI_UseSystem			= Use
#UI_UseSystemProgress		= Resource: %d%%

#UI_GWF_Actions = Actions
#UI_GWF_LeaveHangar = Leave hangar

;*******************************************
; profile, save, load, news window
;*******************************************
#UI_PRDialogCreateNew		= Create a new profile?
#UI_PRDialogDelete		= The profile will be deleted. Continue?
#UI_PRUser_Name                 = Selected profile name
#UI_PRUser_List                 = Profile list

#UI_SaveName                    = Saved game name
#UI_SaveList                    = Saved game list

#UI_LDialogError		= Failed to load the game.
#UI_LSDialogDelete		= Delete the selected saved game?

#UI_News			= News
#UI_Mail			= Messages
#UI_Post			= Mail
#UI_Messages			= Messages
#UI_Mission			= Mission
#UI_Missions			= Missions
#UI_Work			= Office
#UI_Recruits			= Mercenaries
#UI_Journal			= Journal

#UI_StartMission		= -Start-
#UI_StartMissionHint		= Start the mission
#UI_SDialogOverwrite		= Overwrite the old saved game?

#UI_DeleteButtonHint		= Delete the saved game

#UI_SaveButtonHint		= Save game
#UI_LoadButtonHint		= Load game

#UI_SelectProfileHint		= Select profile
#UI_DeleteProfileHint		= Delete profile

#UI_DM_BreakMissionTitle	= Attention!
#UI_DM_BreakMission		= Change mission?

#UI_DM_BreakRecruitTitle	= Attention!
#UI_DM_BreakRecruit		= Change mercenaries?
#UI_StartRecruitHint		= Confirm contract

;*******************************************
; game screen
;*******************************************
#UI_HintGamePaused		= Pause
#UI_HintGameRealTime		= Real time
#UI_HintGame2X			= 2x speed
#UI_HintGame4X			= 4x speed
#UI_HintGame8X			= 8x speed
#UI_HintGameMATRIX		= The Matrix has you!

#UI_HintGameError8X		= Not enough resources for 8X speed|4X speed selected

#UI_PM_Caption			= Mission
#UI_PM_ToBase			= To base
#UI_PM_CreateFlight		= Create team
#UI_PM_Leader			= Team leader
#UI_PM_Alone			= Alone in team
#UI_PM_Attack			= Attack
#UI_PM_Defend			= Defend
#UI_PM_MissleDefence	= Missile defense
#UI_PM_Cloacking		= Stealth
#UI_PM_Repair			= Repairs

#UI_PM_Hint				= Current mission: %s
#UI_PM_Launch 			= Launch
#UI_PM_LeaveHangar		= Leave hangar

#UI_GS_DockAll			= Dock all fighters "Z"
#UI_GS_LaunchAll		= Launch all fighters "CTRL+Z"

#UI_GS_ModuleOn			= on
#UI_GS_ModuleOff		= off

#UI_Camera			= camera
#UI_CameraFree			= free
#UI_CameraView			= view
#UI_CameraChase			= chase
#UI_CameraFollow		= follow
#UI_CameraToEnemy		= to enemy
#UI_CameraMap			= Map

#UI_GS_MissileAttack		= Missile attack "R"
#UI_GS_Stop			= Stop "S"
#UI_GS_Escort			= Escort "E"
#UI_GS_Talk			= Toggle messages "L"
#UI_GS_SelectAll		= Select all "CTRL+A"
#UI_GS_Specials			= Toggle special action panels "X"
#UI_GS_Radar			= Map "TAB" 
#UI_GS_QuestLog			= Mission log "Q"
#UI_GS_NextTutorialStep		= Next step
#UI_GS_Attack			= Attack "CTRL"
#UI_GS_SendToBase		= Dock "D"
#UI_GS_Move			= Move "M"
#UI_GS_AgressiveMove            = Aggressive moving "CTRL+M"
#UI_GS_Hold                     = Hold position "C"

#UI_GS_InGameMenu = Menu "Esc"
#UI_GS_PostMail = Mail "I"
#UI_GS_GlobalMap = Global map "Backspace"
#UI_GS_WeightPointers = Altitude indicators "Caps Lock"

;*******************************************
; hint box
;*******************************************
#UI_HB_DynWindowMission = Here you can hire a few helpers.
#UI_HB_DynWindowRecruit = Here you can hire mercenaries.

#UI_HB_GlobalMapWindow = The star system map provides descriptions of star systems and indicates your current location.
#UI_HB_PostMail = You can browse incoming mail in the Mail section of the base menu.

#UI_HB_Title = In-game hint
#UI_HB_No_Hints = Disable hints

#UI_HB_Aftermath = This menu shows how much experience your pilots have gained and how much credits you have earned. It also provides information about pirates you have captured during the mission.

#UI_HB_BaseWindow2 = Here you can refit your mothership and fighters. In the bottom part of the screen you can see the contents of mothership cargo bays. To the left you can see hangars with fighters and pilots assigned to them.
#UI_HB_StationWindow = From here you can go to the store or FTU warehouse to buy or sell weapons and systems. Or refit your mothership and fighters. In the bottom part of the screen you can see the contents of mothership cargo bays. To the left you can see hangars with fighters and pilots assigned to them.

#UI_HB_CharacterSelect = First you must choose hero's name and specialty. You choice will affect hero's perks. The perk tree shows you possible ways of hero development. For successful actions performed during missions pilots gain experience that can be spent on developing their skills.
#UI_HB_GameWindow2 = The game screen is divided into three main zones: pilot panel, action panel and camera panel. The main interface elements allow you to control pilots, show character statuses, active missions and other important information.
#UI_HB_HelpScreen = Here you can familiarize yourself with control keys. Use of hotkeys make the game a lot more easier.
#UI_HB_Info = Info
#UI_HB_InGameMenu = InGameMenu
#UI_HB_InterMissionMenu2 = InterMissionMenu2
#UI_HB_LevelUp2 = Perks can be changed only at universal stations. On this screen you can spend experience points to develop your characters. All characters have different perks, so heroes who join your team have their own perk trees. Perks you can develop are marked white. Right-click a perk to see its detailed description.
#UI_HB_MainMenu2 = MainMenu2
#UI_HB_ObjectInfo = Right-clicking any object you can see its detailed description and specifications.
#UI_HB_PilotInfo2 = On this screen you can see the current pilot stats, specifications of the selected ship (shield power, armor, speed, maneuverability, etc.) as well as information about mounted weapons and installed equipment.
#UI_HB_PMGame = PMGame
#UI_HB_QuestLog = This list will show you which missions are completed and which are not.
#UI_HB_ShopWindow = ShopWindow
#UI_HB_SpinEditControls = SpinEditControls
#UI_HB_TestWindow = TestWindow
#UI_HB_TradeModuleWindow = TradeModuleWindow
#UI_HB_WindowMission = Before you take on a new mission, be sure to carefully read its briefing, estimate the odds and prepare well.
#UI_HB_WindowNews = News broadcasted on information channels can sometimes be very useful. These news may contain valuable hints for your future missions or can tell you about consequences of your actions performed in previous missions.

#UI_HB_WindowNewsMission = On this screen you can browse the flight log and read incoming mail. 
#UI_HB_WindowWorkWindow = Here you can hire recruits and browse news.
#UI_HB_ShipInfo = |This screen shows information about fighter equipment.|You can select one fighter, by holding CTRL+SHIFT and clicking it.|Or you can select several fighters by holding CTRL+SHIFT and drawing the rectangle over them.|If you select several fighters, you will see a hint with fighter list number in the upper right corner.

;*******************************************
;Aftermath Window
;*******************************************
#UI_AF_FINANCE_CAPTION=Finances
#UI_AF_TEAM_CAPTION=Team

#UI_AF_PREV_FINANCE=Before launch
#UI_AF_ADD_FINANCE=Income
#UI_AF_PIRATES_ADD_FINANCE=Pirate rewards
#UI_AF_STOCKS_ADD_FINANCE=Dividends
#UI_AF_CURRENT_FINANCE=Total
#UI_AF_butMorePiratInfo=More about reward

#UI_AF_toPatrol=Handed over to Patrol:
#UI_AF_Count=Amount
#UI_AF_Cost=Price
#UI_AF_Summ=Total

;*******************************************
;Options Window
;*******************************************
#UI_OP_Screen_resolution	=Resolution
#UI_OP_MipMap				=Mipmapping
#UI_OP_MultiSam				=Multisampling
#UI_OP_TexDetail			=Texture detail
#UI_OP_Anisotropy			=Anisotropic filtering
#UI_OP_FSAA					=Antialiasing
#UI_OP_GamePlay				=Gameplay
#UI_OP_Show_Hint_Boxes		=Show hints
#UI_OP_Launch_Ships			=Launch fighters at mission start
#UI_OP_ShowHelpers			=Show markers
#UI_OP_SoundVolume			=Sound volume
#UI_OP_MusicVolume			=Music volume
#UI_OP_MouseSensitivity		=Mouse sensitivity
#UI_OP_MouseScrolling		=Rotate camera with the mouse pointer
#UI_OP_WheelSensitivity		=Mouse wheel sensitivity
#UI_OP_InvertMouse			=Invert mouse
#UI_OP_FullScreen			=Fullscreen
#UI_OP_RocketsOn			=Enable missiles at mission start
#UI_OP_HealthBarsOn	=Show health bars at hits
#UI_OP_AutosaveOn =Enable autosaving
#UI_OP_SaveCameraType =Save current camera mode
#UI_OP_PilotIcons			=Show absent pilots on the mothership screen
#UI_OP_ConfirmUnDock		=Confirm undocking
#UI_OP_CamRock				=Enable/disable camera bobbing
#UI_OP_Camera				=Camera

#UI_OP_TexDetailVeryLow		=Lowest
#UI_OP_TexDetailLow			=Low
#UI_OP_TexDetailMedium		=Medium
#UI_OP_TexDetailHigh		=High

#UI_OP_Anisotropy_0			=Disabled
#UI_OP_Anisotropy_1			=Low
#UI_OP_Anisotropy_2			=Medium
#UI_OP_Anisotropy_3			=High
#UI_OP_Anisotropy_4			=Highest

#UI_OP_FSAA_0			=Disabled
#UI_OP_FSAA_1			=Low
#UI_OP_FSAA_2			=Medium
#UI_OP_FSAA_3			=High
#UI_OP_FSAA_4			=Highest



#UI_OP_AddOptions = Additional settings
#UI_OP_SysOptions = System settings
#UI_OP_GraphOptions = Graphics settings

#UI_OP_GamePause = Smart pause
#UI_OP_Pause1 = Enemy detected
#UI_OP_Pause2 = Target destroyed
#UI_OP_Pause3 = Player's fighter armor below 50%
#UI_OP_Pause4 = Mothership armor below 20%
#UI_OP_Pause5 = Player's fighter destroyed

;*******************************************
;Object Info Window
;*******************************************
#UI_OI_Slots				=Slots

;*******************************************
;Perk Info Window
;*******************************************

#UI_PI_Title				=Description

;*******************************************
;Flight Control Component 
;*******************************************

#UI_FCC_ARMOR = Armor
#UI_FCC_SHIELDS = Shields

;*******************************************
; Текст на кнопке вперед/назад
;*******************************************
#UI_Prev  = Previous
#UI_Next  = Next

#UI_CargoOnBoard			= Picked up:

;*******************************************
; Причины автопаузы
;*******************************************
#UI_EnemyDetected     		= Enemy detected
#UI_EnemyDestroyed			= Target destroyed
#UI_ShipArmor50				= Player's fighter armor below 50%
#UI_MotherShipArmor20		= Mothership armor below 20%
#UI_PlayerShipDestroyed		= Player's ship exploded

;*******************************************
; уровень сложности
;*******************************************
#UI_GameDifficulty              = Game difficulty
#UI_Easy                        = Easy
#UI_Normal                      = Normal
#UI_Hard                        = Hard
#UI_TitleQuery					= Query

;***********************************
; Системные сообщения
;***********************************

#SYS_Loading			= Loading...
#SYS_LoadingLevel		= Loading level...|Please wait...
#SYS_InitializingGame		= Initializing game...|Please wait...

#SYS_FatalError			= Fatal error
#SYS_ErrorLoadingLevel		= Failed to read the saved game file!|The file might be corrupted.
#UI_SaveError		= Failed to write to the save game file!|No access to the file.

#SYS_Profile			= Profile
#SYS_ProfileNotCreated		= Failed to create profile!
