<?xml version="1.0" encoding="UTF-8"?>
<!-- edited by hands -->
<Modules xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="..\XMLSchema\Modules.xsd">
	<SimpleBigGun name="HC1">
		<short_name>#M_Name_HC1</short_name>
		<hint>#M_Hint_HC1</hint>
		<short_desc>#M_SDesc_HC1</short_desc>
		<long_desc>#M_LDesc_HC1</long_desc>
		<mesh_name>BG1</mesh_name>
		<flat_image>BG1_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>300</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<BulletParams>
			<damage>20</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="HC2">
		<short_name>#M_Name_HC2</short_name>
		<hint>#M_Hint_HC2</hint>
		<short_desc>#M_SDesc_HC2</short_desc>
		<long_desc>#M_LDesc_HC2</long_desc>
		<mesh_name>BG2</mesh_name>
		<flat_image>BG2_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>1000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<BulletParams>
			<damage>30</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="HC3">
		<short_name>#M_Name_HC3</short_name>
		<hint>#M_Hint_HC3</hint>
		<short_desc>#M_SDesc_HC3</short_desc>
		<long_desc>#M_LDesc_HC3</long_desc>
		<mesh_name>M113</mesh_name>
		<flat_image>M113</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>9000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<BulletParams>
			<damage>45</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="HC4">
		<short_name>#M_Name_HC4</short_name>
		<hint>#M_Hint_HC4</hint>
		<short_desc>#M_SDesc_HC4</short_desc>
		<long_desc>#M_LDesc_HC4</long_desc>
		<mesh_name>M115</mesh_name>
		<flat_image>M115</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>42000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1.5</recharge_time>
		<viewing_angle>15</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>0</rate_of_fire>
		<burst_count>2</burst_count>
		<BulletParams>
			<damage>60</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="VC1">
		<short_name>#M_Name_VC1</short_name>
		<hint>#M_Hint_VC1</hint>
		<short_desc>#M_SDesc_VC1</short_desc>
		<long_desc>#M_LDesc_VC1</long_desc>
		<mesh_name>BG3</mesh_name>
		<flat_image>BG3_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>1200</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>60</max_distance>
		<rate_of_fire>1.5</rate_of_fire>
		<burst_count>9</burst_count>
		<BulletParams>
			<damage>9</damage>
			<bullet_length>0.1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="VC2">
		<short_name>#M_Name_VC2</short_name>
		<hint>#M_Hint_VC2</hint>
		<short_desc>#M_SDesc_VC2</short_desc>
		<long_desc>#M_LDesc_VC2</long_desc>
		<mesh_name>BG4</mesh_name>
		<flat_image>BG4_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>60</max_distance>
		<rate_of_fire>1.5</rate_of_fire>
		<burst_count>12</burst_count>
		<BulletParams>
			<damage>10</damage>
			<bullet_length>1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="VC3">
		<short_name>#M_Name_VC3</short_name>
		<hint>#M_Hint_VC3</hint>
		<short_desc>#M_SDesc_VC3</short_desc>
		<long_desc>#M_LDesc_VC3</long_desc>
		<mesh_name>M204</mesh_name>
		<flat_image>M204</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>32000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>60</max_distance>
		<rate_of_fire>2</rate_of_fire>
		<burst_count>14</burst_count>
		<BulletParams>
			<damage>14</damage>
			<bullet_length>1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="VC4">
		<short_name>#M_Name_VC4</short_name>
		<hint>#M_Hint_VC4</hint>
		<short_desc>#M_SDesc_VC4</short_desc>
		<long_desc>#M_LDesc_VC4</long_desc>
		<mesh_name>M205</mesh_name>
		<flat_image>M205</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>60</max_distance>
		<rate_of_fire>2</rate_of_fire>
		<burst_count>16</burst_count>
		<BulletParams>
			<damage>16</damage>
			<bullet_length>1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="PC1">
		<short_name>#M_Name_PC1</short_name>
		<hint>#M_Hint_PC1</hint>
		<short_desc>#M_SDesc_PC1</short_desc>
		<long_desc>#M_LDesc_PC1</long_desc>
		<mesh_name>BG5</mesh_name>
		<flat_image>BG5_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>3200</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>70</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>105</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="PC2">
		<short_name>#M_Name_PC2</short_name>
		<hint>#M_Hint_PC2</hint>
		<short_desc>#M_SDesc_PC2</short_desc>
		<long_desc>#M_LDesc_PC2</long_desc>
		<mesh_name>BG6</mesh_name>
		<flat_image>BG6_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>61000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>70</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>170</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<SimpleBigGun name="PC3">
		<short_name>#M_Name_PC3</short_name>
		<hint>#M_Hint_PC3</hint>
		<short_desc>#M_SDesc_PC3</short_desc>
		<long_desc>#M_LDesc_PC3</long_desc>
		<mesh_name>TBB8</mesh_name>
		<flat_image>TBB8</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>70</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>250</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SimpleBigGun>
	<CommonGK name="HGK1">
		<short_name>#M_Name_HGK1</short_name>
		<hint>#M_Hint_HGK1</hint>
		<short_desc>#M_SDesc_HGK1</short_desc>
		<long_desc>#M_LDesc_HGK1</long_desc>
		<mesh_name>GK2_Light</mesh_name>
		<flat_image>GK1_var1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>40000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>4</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>600</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</CommonGK>
	<CommonGK name="KGK1">
		<short_name>#M_Name_KGK1</short_name>
		<hint>#M_Hint_KGK1</hint>
		<short_desc>#M_SDesc_KGK1</short_desc>
		<long_desc>#M_LDesc_KGK1</long_desc>
		<mesh_name>GK2_Medium</mesh_name>
		<flat_image>GK1_var1_kalem</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>250000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>1200</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</CommonGK>
	<CommonGK name="HGK2">
		<short_name>#M_Name_HGK2</short_name>
		<hint>#M_Hint_HGK2</hint>
		<short_desc>#M_SDesc_HGK2</short_desc>
		<long_desc>#M_LDesc_HGK2</long_desc>
		<mesh_name>GK2_Medium</mesh_name>
		<flat_image>GK1_var2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>4</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>100</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>900</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</CommonGK>
	<CommonGK name="HGK3">
		<short_name>#M_Name_HGK3</short_name>
		<hint>#M_Hint_HGK3</hint>
		<short_desc>#M_SDesc_HGK3</short_desc>
		<long_desc>#M_LDesc_HGK3</long_desc>
		<mesh_name>GK2_Heavy</mesh_name>
		<flat_image>GK1_var3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>350000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>4</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>115</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>1600</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</CommonGK>
	<CommonGK name="PGK1">
		<short_name>#M_Name_PGK1</short_name>
		<hint>#M_Hint_PGK1</hint>
		<short_desc>#M_SDesc_PGK1</short_desc>
		<long_desc>#M_LDesc_PGK1</long_desc>
		<mesh_name>GK2_Light</mesh_name>
		<flat_image>GK2_var1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>42000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>400</damage>
			<bullet_length>3</bullet_length>
			<speed>70</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</CommonGK>
	<CommonGK name="PGK2">
		<short_name>#M_Name_PGK2</short_name>
		<hint>#M_Hint_PGK2</hint>
		<short_desc>#M_SDesc_PGK2</short_desc>
		<long_desc>#M_LDesc_PGK2</long_desc>
		<mesh_name>GK2_Medium</mesh_name>
		<flat_image>GK2_var2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>160000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>100</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>800</damage>
			<bullet_length>3</bullet_length>
			<speed>70</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</CommonGK>
	<CommonGK name="PGK3">
		<short_name>#M_Name_PGK3</short_name>
		<hint>#M_Hint_PGK3</hint>
		<short_desc>#M_SDesc_PGK3</short_desc>
		<long_desc>#M_LDesc_PGK3</long_desc>
		<mesh_name>GK2_Heavy</mesh_name>
		<flat_image>GK2_var3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>370000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>1300</damage>
			<bullet_length>3</bullet_length>
			<speed>70</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</CommonGK>
	<LaserGun name="LC1">
		<short_name>#M_Name_LC1</short_name>
		<hint>#M_Hint_LC1</hint>
		<short_desc>#M_SDesc_LC1</short_desc>
		<long_desc>#M_LDesc_LC1</long_desc>
		<mesh_name>BG8</mesh_name>
		<flat_image>BG8_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>3500</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>60</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>1</sfx_index>
	</LaserGun>
	<LaserGun name="LC2">
		<short_name>#M_Name_LC2</short_name>
		<hint>#M_Hint_LC2</hint>
		<short_desc>#M_SDesc_LC2</short_desc>
		<long_desc>#M_LDesc_LC2</long_desc>
		<mesh_name>BG7</mesh_name>
		<flat_image>BG7_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>11000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>80</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>0</sfx_index>
	</LaserGun>
	<LaserGun name="LC3">
		<short_name>#M_Name_LC3</short_name>
		<hint>#M_Hint_LC3</hint>
		<short_desc>#M_SDesc_LC3</short_desc>
		<long_desc>#M_LDesc_LC3</long_desc>
		<mesh_name>M82_Daga</mesh_name>
		<flat_image>M82</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>54000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>130</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>0</sfx_index>
	</LaserGun>
	<LaserGun name="LC4">
		<short_name>#M_Name_LC4</short_name>
		<hint>#M_Hint_LC4</hint>
		<short_desc>#M_SDesc_LC4</short_desc>
		<long_desc>#M_LDesc_LC4</long_desc>
		<mesh_name>LC4</mesh_name>
		<flat_image>LC4</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>200</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>0</sfx_index>
	</LaserGun>
	<LaserGun name="PLC1">
		<short_name>#M_Name_PLC1</short_name>
		<hint>#M_Hint_PLC1</hint>
		<short_desc>#M_SDesc_PLC1</short_desc>
		<long_desc>#M_LDesc_PLC1</long_desc>
		<mesh_name>BG10</mesh_name>
		<flat_image>BG10_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>21000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>3</burst_count>
		<damage_type>LASER</damage_type>
		<damage>40</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>3</sfx_index>
	</LaserGun>
	<LaserGun name="PLC2">
		<short_name>#M_Name_PLC2</short_name>
		<hint>#M_Hint_PLC2</hint>
		<short_desc>#M_SDesc_PLC2</short_desc>
		<long_desc>#M_LDesc_PLC2</long_desc>
		<mesh_name>BG11</mesh_name>
		<flat_image>BG11_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>110000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>3</burst_count>
		<damage_type>LASER</damage_type>
		<damage>60</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>4</sfx_index>
	</LaserGun>
	<LaserGun name="PLC3">
		<short_name>#M_Name_PLC3</short_name>
		<hint>#M_Hint_PLC3</hint>
		<short_desc>#M_SDesc_PLC3</short_desc>
		<long_desc>#M_LDesc_PLC3</long_desc>
		<mesh_name>M809</mesh_name>
		<flat_image>M809</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>200000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>4</burst_count>
		<damage_type>LASER</damage_type>
		<damage>65</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>5</sfx_index>
	</LaserGun>
	<LaserGun name="RG1">
		<short_name>#M_Name_RG1</short_name>
		<hint>#M_Hint_RG1</hint>
		<short_desc>#M_SDesc_RG1</short_desc>
		<long_desc>#M_LDesc_RG1</long_desc>
		<mesh_name>BG9</mesh_name>
		<flat_image>BG9_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>31000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2.5</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>105</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>2</sfx_index>
	</LaserGun>
	<LaserGun name="RG2">
		<short_name>#M_Name_RG2</short_name>
		<hint>#M_Hint_RG2</hint>
		<short_desc>#M_SDesc_RG2</short_desc>
		<long_desc>#M_LDesc_RG2</long_desc>
		<mesh_name>MD3</mesh_name>
		<flat_image>MD3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>130000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>175</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>2</sfx_index>
	</LaserGun>
	<LaserGun name="RG3">
		<short_name>#M_Name_RG3</short_name>
		<hint>#M_Hint_RG3</hint>
		<short_desc>#M_SDesc_RG3</short_desc>
		<long_desc>#M_LDesc_RG3</long_desc>
		<mesh_name>MD4</mesh_name>
		<flat_image>MD4</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>260000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>260</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>2</sfx_index>
	</LaserGun>
	<LaserGun name="PrecC">
		<short_name>#M_Name_PrecC</short_name>
		<hint>#M_Hint_PrecC</hint>
		<short_desc>#M_SDesc_PrecC</short_desc>
		<long_desc>#M_LDesc_PrecC</long_desc>
		<mesh_name>prec_Bgun</mesh_name>
		<flat_image>prec_Bgun</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>200000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type/>
		<recharge_time>2.5</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>2</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>5</burst_count>
		<damage_type>LASER</damage_type>
		<damage>60</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>4</sfx_index>
	</LaserGun>
	<LaserGK name="LGK1">
		<short_name>#M_Name_LGK1</short_name>
		<hint>#M_Hint_LGK1</hint>
		<short_desc>#M_SDesc_LGK1</short_desc>
		<long_desc>#M_LDesc_LGK1</long_desc>
		<mesh_name>GK2_Light</mesh_name>
		<flat_image>GK3_var1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>2</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>300</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>7</sfx_index>
	</LaserGK>
	<LaserGK name="LGK2">
		<short_name>#M_Name_LGK2</short_name>
		<hint>#M_Hint_LGK2</hint>
		<short_desc>#M_SDesc_LGK2</short_desc>
		<long_desc>#M_LDesc_LGK2</long_desc>
		<mesh_name>GK2_Medium</mesh_name>
		<flat_image>GK3_var2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>160000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>2</min_distance>
		<max_distance>120</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>600</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>7</sfx_index>
	</LaserGK>
	<LaserGK name="LGK3">
		<short_name>#M_Name_LGK3</short_name>
		<hint>#M_Hint_LGK3</hint>
		<short_desc>#M_SDesc_LGK3</short_desc>
		<long_desc>#M_LDesc_LGK3</long_desc>
		<mesh_name>GK2_Heavy</mesh_name>
		<flat_image>GK3_var3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>380000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>2</min_distance>
		<max_distance>135</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>900</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>7</sfx_index>
	</LaserGK>
	<LaserGK name="RGK1">
		<short_name>#M_Name_RGK1</short_name>
		<hint>#M_Hint_RGK1</hint>
		<short_desc>#M_SDesc_RGK1</short_desc>
		<long_desc>#M_LDesc_RGK1</long_desc>
		<mesh_name>GK2_Light</mesh_name>
		<flat_image>GK4_var1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>45000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>2</min_distance>
		<max_distance>100</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>400</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>8</sfx_index>
	</LaserGK>
	<LaserGK name="RGK2">
		<short_name>#M_Name_RGK2</short_name>
		<hint>#M_Hint_RGK2</hint>
		<short_desc>#M_SDesc_RGK2</short_desc>
		<long_desc>#M_LDesc_RGK2</long_desc>
		<mesh_name>GK2_Medium</mesh_name>
		<flat_image>GK4_var2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>175000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>2</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>800</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>8</sfx_index>
	</LaserGK>
	<LaserGK name="RGK3">
		<short_name>#M_Name_RGK3</short_name>
		<hint>#M_Hint_RGK3</hint>
		<short_desc>#M_SDesc_RGK3</short_desc>
		<long_desc>#M_LDesc_RGK3</long_desc>
		<mesh_name>GK2_Heavy</mesh_name>
		<flat_image>GK4_var3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>400000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>5</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>2</min_distance>
		<max_distance>125</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<damage_type>LASER</damage_type>
		<damage>1200</damage>
		<graph_type>LASER</graph_type>
		<sfx_index>8</sfx_index>
	</LaserGK>
	<SmallGun name="CG1">
		<short_name>#M_Name_CG1</short_name>
		<hint>#M_Hint_CG1</hint>
		<short_desc>#M_SDesc_CG1</short_desc>
		<long_desc>#M_LDesc_CG1</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>Chain01</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>150</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>55</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>6</burst_count>
		<BulletParams>
			<damage>3</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="CG2">
		<short_name>#M_Name_CG2</short_name>
		<hint>#M_Hint_CG2</hint>
		<short_desc>#M_SDesc_CG2</short_desc>
		<long_desc>#M_LDesc_CG2</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>Chain02</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>1200</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>55</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>8</burst_count>
		<BulletParams>
			<damage>4</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="CG3">
		<short_name>#M_Name_CG3</short_name>
		<hint>#M_Hint_CG3</hint>
		<short_desc>#M_SDesc_CG3</short_desc>
		<long_desc>#M_LDesc_CG3</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>CG3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>12000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>55</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>14</burst_count>
		<BulletParams>
			<damage>5</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="CG4">
		<short_name>#M_Name_CG4</short_name>
		<hint>#M_Hint_CG4</hint>
		<short_desc>#M_SDesc_CG4</short_desc>
		<long_desc>#M_LDesc_CG4</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>M102</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>41000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>60</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>16</burst_count>
		<BulletParams>
			<damage>7</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="AC1">
		<short_name>#M_Name_AC1</short_name>
		<hint>#M_Hint_AC1</hint>
		<short_desc>#M_SDesc_AC1</short_desc>
		<long_desc>#M_LDesc_AC1</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>AC01</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>1600</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>0.5</rate_of_fire>
		<burst_count>3</burst_count>
		<BulletParams>
			<damage>5</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="AC2">
		<short_name>#M_Name_AC2</short_name>
		<hint>#M_Hint_AC2</hint>
		<short_desc>#M_SDesc_AC2</short_desc>
		<long_desc>#M_LDesc_AC2</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>AC02</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>4500</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>0.5</rate_of_fire>
		<burst_count>4</burst_count>
		<BulletParams>
			<damage>6</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="AC3">
		<short_name>#M_Name_AC3</short_name>
		<hint>#M_Hint_AC3</hint>
		<short_desc>#M_SDesc_AC3</short_desc>
		<long_desc>#M_LDesc_AC3</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>AC03</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>16000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>0.5</rate_of_fire>
		<burst_count>5</burst_count>
		<BulletParams>
			<damage>7</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="AC4">
		<short_name>#M_Name_AC4</short_name>
		<hint>#M_Hint_AC4</hint>
		<short_desc>#M_SDesc_AC4</short_desc>
		<long_desc>#M_LDesc_AC4</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>M155</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>64000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>70</max_distance>
		<rate_of_fire>0.5</rate_of_fire>
		<burst_count>4</burst_count>
		<BulletParams>
			<damage>13</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="ASG">
		<short_name>#M_Name_ASG</short_name>
		<hint>#M_Hint_ASG</hint>
		<short_desc>#M_SDesc_ASG</short_desc>
		<long_desc>#M_LDesc_ASG</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>AG_shop</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>7500</cost>
		<technology>TECHNOLOGY_ALIEN</technology>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>60</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>6</burst_count>
		<BulletParams>
			<damage>16</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="BSL1">
		<short_name>#M_Name_BSL1</short_name>
		<hint>#M_Hint_BSL1</hint>
		<short_desc>#M_SDesc_BSL1</short_desc>
		<long_desc>#M_LDesc_BSL1</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>B_SGun</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>6000</cost>
		<technology>TECHNOLOGY_BERSERK</technology>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>1</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>30</damage>
			<bullet_length>0.5</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SmallGun>
	<SmallGun name="BSL2">
		<short_name>#M_Name_BSL2</short_name>
		<hint>#M_Hint_BSL2</hint>
		<short_desc>#M_SDesc_BSL2</short_desc>
		<long_desc>#M_LDesc_BSL2</long_desc>
		<mesh_name>sgun_cont</mesh_name>
		<flat_image>BSL2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>26000</cost>
		<technology>TECHNOLOGY_BERSERK</technology>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>1</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<BulletParams>
			<damage>50</damage>
			<bullet_length>0.5</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</SmallGun>
	<SimpleRocket name="DF">
		<short_name>#M_Name_DF</short_name>
		<hint>#M_Hint_DF</hint>
		<short_desc>#M_SDesc_DF</short_desc>
		<long_desc>#M_LDesc_DF</long_desc>
		<mesh_name>Rl_nur</mesh_name>
		<flat_image>missile_DF</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>15</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>100</max_distance>
		<max_rocket_count>4</max_rocket_count>
		<seeking_time>0</seeking_time>
		<RocketParams>
			<rocket_name>DF_M</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>Std_det</detonator_name>
		</RocketParams>
	</SimpleRocket>
	<SimpleRocket name="MM">
		<short_name>#M_Name_MM</short_name>
		<hint>#M_Hint_MM</hint>
		<short_desc>#M_SDesc_MM</short_desc>
		<long_desc>#M_LDesc_MM</long_desc>
		<mesh_name>RC6</mesh_name>
		<flat_image>missile_mini</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>30</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1.5</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>120</max_distance>
		<max_rocket_count>16</max_rocket_count>
		<seeking_time>0</seeking_time>
		<RocketParams>
			<rocket_name>Mini_missile_M</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>Small_det</detonator_name>
		</RocketParams>
	</SimpleRocket>
	<SimpleRocket name="SM3">
		<short_name>#M_Name_SM3</short_name>
		<hint>#M_Hint_SM3</hint>
		<short_desc>#M_SDesc_SM3</short_desc>
		<long_desc>#M_LDesc_SM3</long_desc>
		<mesh_name>RC6</mesh_name>
		<flat_image>missile_SM3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>60</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1.5</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>160</max_distance>
		<max_rocket_count>16</max_rocket_count>
		<seeking_time>0</seeking_time>
		<RocketParams>
			<rocket_name>Mini_missile_SM3</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>Adv_det</detonator_name>
		</RocketParams>
	</SimpleRocket>
	<SimpleRocket name="SM4">
		<short_name>#M_Name_SM4</short_name>
		<hint>#M_Hint_SM4</hint>
		<short_desc>#M_SDesc_SM4</short_desc>
		<long_desc>#M_LDesc_SM4</long_desc>
		<mesh_name>RC6</mesh_name>
		<flat_image>SM4</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>120</cost>
		<technology/>
		<attach_type/>
		<recharge_time>1</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>160</max_distance>
		<max_rocket_count>32</max_rocket_count>
		<seeking_time>0</seeking_time>
		<RocketParams>
			<rocket_name>Mini_missile_SM3</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>Super_det</detonator_name>
		</RocketParams>
	</SimpleRocket>
	<SimpleRocket name="T1_unguided">
		<short_name>#M_Name_T1</short_name>
		<hint>#M_Hint_T1</hint>
		<short_desc>#M_SDesc_T1</short_desc>
		<long_desc>#M_LDesc_T1</long_desc>
		<mesh_name>TLauncher</mesh_name>
		<flat_image>missile_Torpedo1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>600</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>30</min_distance>
		<max_distance>90</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>1</seeking_time>
		<RocketParams>
			<rocket_name>T1_M</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>T1_det</detonator_name>
		</RocketParams>
	</SimpleRocket>
	<SimpleRocket name="T2_unguided">
		<short_name>#M_Name_T2</short_name>
		<hint>#M_Hint_T2</hint>
		<short_desc>#M_SDesc_T2</short_desc>
		<long_desc>#M_LDesc_T2</long_desc>
		<mesh_name>TLauncher</mesh_name>
		<flat_image>missile_Torpedo2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>30</min_distance>
		<max_distance>90</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>1</seeking_time>
		<RocketParams>
			<rocket_name>T2_M</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>T2_det</detonator_name>
		</RocketParams>
	</SimpleRocket>
	<HomingRocket name="SRM1">
		<short_name>#M_Name_SRM1</short_name>
		<hint>#M_Hint_SRM1</hint>
		<short_desc>#M_SDesc_SRM1</short_desc>
		<long_desc>#M_LDesc_SRM1</long_desc>
		<mesh_name>Rl_srm1</mesh_name>
		<flat_image>missile_SRM1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>40</cost>
		<technology/>
		<attach_type/>
		<recharge_time>4</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>140</max_distance>
		<max_rocket_count>3</max_rocket_count>
		<seeking_time>2</seeking_time>
		<RocketParams>
			<rocket_name>SRM1_M</rocket_name>
			<seeker_name>Seeker_A</seeker_name>
			<detonator_name>Std_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="SRM2">
		<short_name>#M_Name_SRM2</short_name>
		<hint>#M_Hint_SRM2</hint>
		<short_desc>#M_SDesc_SRM2</short_desc>
		<long_desc>#M_LDesc_SRM2</long_desc>
		<mesh_name>Rl_srm2</mesh_name>
		<flat_image>missile_SRM2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>110</cost>
		<technology/>
		<attach_type/>
		<recharge_time>4</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>160</max_distance>
		<max_rocket_count>3</max_rocket_count>
		<seeking_time>2</seeking_time>
		<RocketParams>
			<rocket_name>SRM2_M</rocket_name>
			<seeker_name>Seeker_B</seeker_name>
			<detonator_name>Adv_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="SRM3">
		<short_name>#M_Name_SRM3</short_name>
		<hint>#M_Hint_SRM3</hint>
		<short_desc>#M_SDesc_SRM3</short_desc>
		<long_desc>#M_LDesc_SRM3</long_desc>
		<mesh_name>Rl_srm3</mesh_name>
		<flat_image>missile_SRM3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>450</cost>
		<technology/>
		<attach_type/>
		<recharge_time>4</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>180</max_distance>
		<max_rocket_count>3</max_rocket_count>
		<seeking_time>2</seeking_time>
		<RocketParams>
			<rocket_name>SRM3_M</rocket_name>
			<seeker_name>Seeker_C</seeker_name>
			<detonator_name>Super_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="SRM4">
		<short_name>#M_Name_SRM4</short_name>
		<hint>#M_Hint_SRM4</hint>
		<short_desc>#M_SDesc_SRM4</short_desc>
		<long_desc>#M_LDesc_SRM4</long_desc>
		<mesh_name>Rl_srm3</mesh_name>
		<flat_image>missile_LRM4</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>800</cost>
		<technology/>
		<attach_type/>
		<recharge_time>4</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>180</max_distance>
		<max_rocket_count>6</max_rocket_count>
		<seeking_time>2</seeking_time>
		<RocketParams>
			<rocket_name>SRM4_M</rocket_name>
			<seeker_name>Seeker_D</seeker_name>
			<detonator_name>Ultra_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="AlienSRM">
		<short_name>#M_Name_AlienSRM</short_name>
		<hint>#M_Hint_AlienSRM</hint>
		<short_desc>#M_SDesc_AlienSRM</short_desc>
		<long_desc>#M_LDesc_AlienSRM</long_desc>
		<mesh_name>A_RLauncher</mesh_name>
		<flat_image>A_RLauncher</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>500</cost>
		<technology>TECHNOLOGY_ALIEN</technology>
		<attach_type/>
		<recharge_time>6</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>150</max_distance>
		<max_rocket_count>5</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>AlienSRM_M</rocket_name>
			<seeker_name>Seeker_Alien</seeker_name>
			<detonator_name>ALR_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="LRM1">
		<short_name>#M_Name_LRM1</short_name>
		<hint>#M_Hint_LRM1</hint>
		<short_desc>#M_SDesc_LRM1</short_desc>
		<long_desc>#M_LDesc_LRM1</long_desc>
		<mesh_name>Rl_lrm1</mesh_name>
		<flat_image>missile_LRM1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>120</cost>
		<technology/>
		<attach_type/>
		<recharge_time>6</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>350</max_distance>
		<max_rocket_count>2</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>LRM1_M</rocket_name>
			<seeker_name>Seeker_A</seeker_name>
			<detonator_name>LR_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="LRM2">
		<short_name>#M_Name_LRM2</short_name>
		<hint>#M_Hint_LRM2</hint>
		<short_desc>#M_SDesc_LRM2</short_desc>
		<long_desc>#M_LDesc_LRM2</long_desc>
		<mesh_name>Rl_lrm2</mesh_name>
		<flat_image>missile_LRM2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>350</cost>
		<technology/>
		<attach_type/>
		<recharge_time>6</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>450</max_distance>
		<max_rocket_count>2</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>LRM2_M</rocket_name>
			<seeker_name>Seeker_B</seeker_name>
			<detonator_name>ALR_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="LRM2_GK">
		<short_name>#M_Name_LRM2</short_name>
		<hint>#M_Hint_LRM2</hint>
		<short_desc>#M_SDesc_LRM2</short_desc>
		<long_desc>#M_LDesc_LRM2</long_desc>
		<mesh_name>Rl_lrm2</mesh_name>
		<flat_image>LRM2_GK</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>350</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>10</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>450</max_distance>
		<max_rocket_count>20</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>LRM2_M</rocket_name>
			<seeker_name>Seeker_B</seeker_name>
			<detonator_name>ALR_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="LRM3">
		<short_name>#M_Name_LRM3</short_name>
		<hint>#M_Hint_LRM3</hint>
		<short_desc>#M_SDesc_LRM3</short_desc>
		<long_desc>#M_LDesc_LRM3</long_desc>
		<mesh_name>Rl_lrm3</mesh_name>
		<flat_image>missile_LRM3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>1200</cost>
		<technology/>
		<attach_type/>
		<recharge_time>6</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>600</max_distance>
		<max_rocket_count>2</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>LRM3_M</rocket_name>
			<seeker_name>Seeker_C</seeker_name>
			<detonator_name>SLR_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="LRM4">
		<short_name>#M_Name_LRM4</short_name>
		<hint>#M_Hint_LRM4</hint>
		<short_desc>#M_SDesc_LRM4</short_desc>
		<long_desc>#M_LDesc_LRM4</long_desc>
		<mesh_name>RC3</mesh_name>
		<flat_image>LRM4</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>6</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>600</max_distance>
		<max_rocket_count>2</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>LRM3_M</rocket_name>
			<seeker_name>Seeker_D</seeker_name>
			<detonator_name>HLR_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="T1">
		<short_name>#M_Name_T1</short_name>
		<hint>#M_Hint_T1</hint>
		<short_desc>#M_SDesc_T1</short_desc>
		<long_desc>#M_LDesc_T1</long_desc>
		<mesh_name>TLauncher</mesh_name>
		<flat_image>missile_Torpedo1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>600</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>400</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>T1_M</rocket_name>
			<seeker_name>Seeker_B</seeker_name>
			<detonator_name>T1_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="T2">
		<short_name>#M_Name_T2</short_name>
		<hint>#M_Hint_T2</hint>
		<short_desc>#M_SDesc_T2</short_desc>
		<long_desc>#M_LDesc_T2</long_desc>
		<mesh_name>TLauncher</mesh_name>
		<flat_image>missile_Torpedo2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>3000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>600</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>T2_M</rocket_name>
			<seeker_name>Seeker_C</seeker_name>
			<detonator_name>T2_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="T3">
		<short_name>#M_Name_T3</short_name>
		<hint>#M_Hint_T3</hint>
		<short_desc>#M_SDesc_T3</short_desc>
		<long_desc>#M_LDesc_T3</long_desc>
		<mesh_name>TLauncher</mesh_name>
		<flat_image>T3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>10000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>600</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>T3_M</rocket_name>
			<seeker_name>Seeker_D</seeker_name>
			<detonator_name>T3_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="T3_GK">
		<short_name>#M_Name_T3</short_name>
		<hint>#M_Hint_T3</hint>
		<short_desc>#M_SDesc_T3</short_desc>
		<long_desc>#M_LDesc_T3</long_desc>
		<mesh_name>TLauncher</mesh_name>
		<flat_image>T3_GK</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>10000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>10</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>20</min_distance>
		<max_distance>600</max_distance>
		<max_rocket_count>10</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>T3_M</rocket_name>
			<seeker_name>Seeker_D</seeker_name>
			<detonator_name>T3_det</detonator_name>
		</RocketParams>
	</HomingRocket>
	<HomingRocket name="AlienPoisonTorpedo">
		<short_name>#M_Name_AlienPoisonTorpedo</short_name>
		<hint>#M_Hint_AlienPoisonTorpedo</hint>
		<short_desc>#M_SDesc_AlienPoisonTorpedo</short_desc>
		<long_desc>#M_LDesc_AlienPoisonTorpedo</long_desc>
		<mesh_name>A_tl</mesh_name>
		<flat_image>A_Torpedo</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>500</cost>
		<technology>TECHNOLOGY_ALIEN</technology>
		<attach_type/>
		<recharge_time>6</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>50</min_distance>
		<max_distance>250</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>AlienPoison_M</rocket_name>
			<seeker_name>Seeker_Alien</seeker_name>
			<detonator_name>AlienPoisonDetonator</detonator_name>
		</RocketParams>
	</HomingRocket>
	<MIRVModule name="MIRV1">
		<short_name>#M_Name_MIRV1</short_name>
		<hint>#M_Hint_MIRV1</hint>
		<short_desc>#M_SDesc_MIRV1</short_desc>
		<long_desc>#M_LDesc_MIRV1</long_desc>
		<mesh_name>Rl_mirv1</mesh_name>
		<flat_image>missile_MIRV1</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>4000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>25</min_distance>
		<max_distance>160</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>MIRV1_M</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>MIRV1_det</detonator_name>
		</RocketParams>
	</MIRVModule>
	<MIRVModule name="MIRV2">
		<short_name>#M_Name_MIRV2</short_name>
		<hint>#M_Hint_MIRV2</hint>
		<short_desc>#M_SDesc_MIRV2</short_desc>
		<long_desc>#M_LDesc_MIRV2</long_desc>
		<mesh_name>Rl_mirv2</mesh_name>
		<flat_image>missile_MIRV2</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>12000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>3</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>25</min_distance>
		<max_distance>200</max_distance>
		<max_rocket_count>1</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>MIRV2_M</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>MIRV2_det</detonator_name>
		</RocketParams>
	</MIRVModule>
	<MIRVModule name="MIRV3">
		<short_name>#M_Name_MIRV3</short_name>
		<hint>#M_Hint_MIRV3</hint>
		<short_desc>#M_SDesc_MIRV3</short_desc>
		<long_desc>#M_LDesc_MIRV3</long_desc>
		<mesh_name>RC5</mesh_name>
		<flat_image>MIRV3</flat_image>
		<hit_points>10000</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>36000</cost>
		<technology/>
		<attach_type/>
		<recharge_time>6</recharge_time>
		<viewing_angle>30</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>25</min_distance>
		<max_distance>200</max_distance>
		<max_rocket_count>3</max_rocket_count>
		<seeking_time>3</seeking_time>
		<RocketParams>
			<rocket_name>MIRV3_M</rocket_name>
			<seeker_name>simple_seeker</seeker_name>
			<detonator_name>MIRV3_det</detonator_name>
		</RocketParams>
	</MIRVModule>
	<RescuePodModule name="RescuePod">
		<short_name>#M_Name_Escape_Pod</short_name>
		<hint>#M_Hint_Escape_Pod</hint>
		<short_desc>#M_SDesc_Escape_Pod</short_desc>
		<long_desc>#M_LDesc_Escape_Pod</long_desc>
		<mesh_name>Rescue_mod</mesh_name>
		<flat_image>Rescue_icon</flat_image>
		<hit_points>1000000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>50</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</RescuePodModule>
	<TurretModule name="base_turret">
		<short_name>Standard Turret</short_name>
		<hint/>
		<short_desc/>
		<long_desc>Simple turret</long_desc>
		<mesh_name>turrel_db</mesh_name>
		<flat_image>Turret_db</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>1000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>0.5</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0</dispersion>
		<min_distance>10</min_distance>
		<max_distance>150</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>30</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="THC1">
		<short_name>#M_Name_THC1</short_name>
		<hint>#M_Hint_THC1</hint>
		<short_desc>#M_SDesc_THC1</short_desc>
		<long_desc>#M_LDesc_THC1</long_desc>
		<mesh_name>Med_Turret_BG1</mesh_name>
		<flat_image>Turret02 BG1</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>1100</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>20</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="THC2">
		<short_name>#M_Name_THC2</short_name>
		<hint>#M_Hint_THC2</hint>
		<short_desc>#M_SDesc_THC2</short_desc>
		<long_desc>#M_LDesc_THC2</long_desc>
		<mesh_name>Med_Turret_BG2</mesh_name>
		<flat_image>Turret02 BG2</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>2400</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>30</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="THC2b">
		<short_name>#M_Name_THC2</short_name>
		<hint>#M_Hint_THC2</hint>
		<short_desc>#M_SDesc_THC2</short_desc>
		<long_desc>#M_LDesc_THC2</long_desc>
		<mesh_name>Med_Turret_M113_T</mesh_name>
		<flat_image>Med_Turret_M113</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>2400</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>30</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="THC3">
		<short_name>#M_Name_THC3</short_name>
		<hint>#M_Hint_THC3</hint>
		<short_desc>#M_SDesc_THC3</short_desc>
		<long_desc>#M_LDesc_THC3</long_desc>
		<mesh_name>Heavy_Turret_M115_T</mesh_name>
		<flat_image>Heavy_Turret_M115</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>21000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1.5</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>0</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>50</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>45</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="THC4">
		<short_name>#M_Name_THC4</short_name>
		<hint>#M_Hint_THC4</hint>
		<short_desc>#M_SDesc_THC4</short_desc>
		<long_desc>#M_LDesc_THC4</long_desc>
		<mesh_name>Heavy_Turret_THC5_T</mesh_name>
		<flat_image>Heavy_Turret_THC5</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>64000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1.5</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>5</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>0</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>40</azimuth_rotation_speed>
		<rise_angle_rotation_speed>20</rise_angle_rotation_speed>
		<BulletParams>
			<damage>60</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbHC1">
		<short_name>#M_Name_THC1</short_name>
		<hint>#M_Hint_THC1</hint>
		<short_desc>#M_SDesc_THC1</short_desc>
		<long_desc>#M_LDesc_THC1</long_desc>
		<mesh_name>Med_Turret_BG1</mesh_name>
		<flat_image>Turret02 BG1</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>1100</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>20</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbHC2">
		<short_name>#M_Name_THC2</short_name>
		<hint>#M_Hint_THC2</hint>
		<short_desc>#M_SDesc_THC2</short_desc>
		<long_desc>#M_LDesc_THC2</long_desc>
		<mesh_name>Med_Turret_BG2</mesh_name>
		<flat_image>Turret02 BG2</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>2400</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>30</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbHC3">
		<short_name>#M_Name_THC3</short_name>
		<hint>#M_Hint_THC3</hint>
		<short_desc>#M_SDesc_THC3</short_desc>
		<long_desc>#M_LDesc_THC3</long_desc>
		<mesh_name>Heavy_Turret_M115_T</mesh_name>
		<flat_image>Heavy_Turret_M115</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>21000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>1.5</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>0</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>50</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>45</damage>
			<bullet_length>0.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TVC1">
		<short_name>#M_Name_TVC1</short_name>
		<hint>#M_Hint_TVC1</hint>
		<short_desc>#M_SDesc_TVC1</short_desc>
		<long_desc>#M_LDesc_TVC1</long_desc>
		<mesh_name>Med_Turret_BG3</mesh_name>
		<flat_image>Turret02 BG3</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>5800</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>1.5</rate_of_fire>
		<burst_count>9</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>9</damage>
			<bullet_length>0.1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TVC2">
		<short_name>#M_Name_TVC2</short_name>
		<hint>#M_Hint_TVC2</hint>
		<short_desc>#M_SDesc_TVC2</short_desc>
		<long_desc>#M_LDesc_TVC2</long_desc>
		<mesh_name>Med_Turret_BG4</mesh_name>
		<flat_image>Turret02 BG4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>11000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>1.5</rate_of_fire>
		<burst_count>12</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>10</damage>
			<bullet_length>0.1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TVC3">
		<short_name>#M_Name_TVC3</short_name>
		<hint>#M_Hint_TVC3</hint>
		<short_desc>#M_SDesc_TVC3</short_desc>
		<long_desc>#M_LDesc_TVC3</long_desc>
		<mesh_name>Med_Turret_M204_T</mesh_name>
		<flat_image>Med_Turret_M204</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>44000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>2</rate_of_fire>
		<burst_count>14</burst_count>
		<azimuth_rotation_speed>90</azimuth_rotation_speed>
		<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
		<BulletParams>
			<damage>14</damage>
			<bullet_length>0.1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TVC4">
		<short_name>#M_Name_TVC4</short_name>
		<hint>#M_Hint_TVC4</hint>
		<short_desc>#M_SDesc_TVC4</short_desc>
		<long_desc>#M_LDesc_TVC4</long_desc>
		<mesh_name>Med_Turret_M205_T</mesh_name>
		<flat_image>Med_Turret_M205</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>145000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>2</rate_of_fire>
		<burst_count>16</burst_count>
		<azimuth_rotation_speed>90</azimuth_rotation_speed>
		<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
		<BulletParams>
			<damage>16</damage>
			<bullet_length>1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbVC1">
		<short_name>#M_Name_TVC1</short_name>
		<hint>#M_Hint_TVC1</hint>
		<short_desc>#M_SDesc_TVC1</short_desc>
		<long_desc>#M_LDesc_TVC1</long_desc>
		<mesh_name>Med_Turret_BG3</mesh_name>
		<flat_image>Turret02 BG3</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>5800</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>1.5</rate_of_fire>
		<burst_count>9</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>9</damage>
			<bullet_length>0.1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbVC2">
		<short_name>#M_Name_TVC2</short_name>
		<hint>#M_Hint_TVC2</hint>
		<short_desc>#M_SDesc_TVC2</short_desc>
		<long_desc>#M_LDesc_TVC2</long_desc>
		<mesh_name>Med_Turret_BG4</mesh_name>
		<flat_image>Turret02 BG4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>11000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>1.5</rate_of_fire>
		<burst_count>12</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>10</damage>
			<bullet_length>0.1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbVC3">
		<short_name>#M_Name_TVC3</short_name>
		<hint>#M_Hint_TVC3</hint>
		<short_desc>#M_SDesc_TVC3</short_desc>
		<long_desc>#M_LDesc_TVC3</long_desc>
		<mesh_name>Med_Turret_M204_T</mesh_name>
		<flat_image>Med_Turret_M204</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>44000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>2</rate_of_fire>
		<burst_count>14</burst_count>
		<azimuth_rotation_speed>90</azimuth_rotation_speed>
		<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
		<BulletParams>
			<damage>14</damage>
			<bullet_length>0.1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbVC4">
		<short_name>#M_Name_TVC4</short_name>
		<hint>#M_Hint_TVC4</hint>
		<short_desc>#M_SDesc_TVC4</short_desc>
		<long_desc>#M_LDesc_TVC4</long_desc>
		<mesh_name>Med_Turret_M205_T</mesh_name>
		<flat_image>Med_Turret_M205</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>145000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>65</max_distance>
		<rate_of_fire>2</rate_of_fire>
		<burst_count>16</burst_count>
		<azimuth_rotation_speed>90</azimuth_rotation_speed>
		<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
		<BulletParams>
			<damage>16</damage>
			<bullet_length>1</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>SMALL</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TPC1">
		<short_name>#M_Name_TPC1</short_name>
		<hint>#M_Hint_TPC1</hint>
		<short_desc>#M_SDesc_TPC1</short_desc>
		<long_desc>#M_LDesc_TPC1</long_desc>
		<mesh_name>En_Turret_BG5</mesh_name>
		<flat_image>En_Turret_BG5</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>7000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>105</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TPC2">
		<short_name>#M_Name_TPC2</short_name>
		<hint>#M_Hint_TPC2</hint>
		<short_desc>#M_SDesc_TPC2</short_desc>
		<long_desc>#M_LDesc_TPC2</long_desc>
		<mesh_name>En_Turret_BG6</mesh_name>
		<flat_image>En_Turret_BG6</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>91000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>10</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>170</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TPC3">
		<short_name>#M_Name_TPC3</short_name>
		<hint>#M_Hint_TPC3</hint>
		<short_desc>#M_SDesc_TPC3</short_desc>
		<long_desc>#M_LDesc_TPC3</long_desc>
		<mesh_name>En_Turret_TBB8_T</mesh_name>
		<flat_image>En_Turret_TBB8</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>210000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>5</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>20</rise_angle_rotation_speed>
		<BulletParams>
			<damage>250</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbPC1">
		<short_name>#M_Name_TPC1</short_name>
		<hint>#M_Hint_TPC1</hint>
		<short_desc>#M_SDesc_TPC1</short_desc>
		<long_desc>#M_LDesc_TPC1</long_desc>
		<mesh_name>En_Turret_BG5</mesh_name>
		<flat_image>En_Turret_BG5</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>7000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>1</dispersion>
		<min_distance>10</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>105</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbPC2">
		<short_name>#M_Name_TPC2</short_name>
		<hint>#M_Hint_TPC2</hint>
		<short_desc>#M_SDesc_TPC2</short_desc>
		<long_desc>#M_LDesc_TPC2</long_desc>
		<mesh_name>En_Turret_BG6</mesh_name>
		<flat_image>En_Turret_BG6</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>91000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.5</dispersion>
		<min_distance>10</min_distance>
		<max_distance>75</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>170</damage>
			<bullet_length>1</bullet_length>
			<speed>50</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TLC1">
		<short_name>#M_Name_TLC1</short_name>
		<hint>#M_Hint_TLC1</hint>
		<short_desc>#M_SDesc_TLC1</short_desc>
		<long_desc>#M_LDesc_TLC1</long_desc>
		<mesh_name>En_Turret_BG8</mesh_name>
		<flat_image>En_Turret_BG8</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>8500</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>60</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TLC2">
		<short_name>#M_Name_TLC2</short_name>
		<hint>#M_Hint_TLC2</hint>
		<short_desc>#M_SDesc_TLC2</short_desc>
		<long_desc>#M_LDesc_TLC2</long_desc>
		<mesh_name>En_Turret_BG7</mesh_name>
		<flat_image>En_Turret_BG7</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>95</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>80</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TLC3">
		<short_name>#M_Name_TLC3</short_name>
		<hint>#M_Hint_TLC3</hint>
		<short_desc>#M_SDesc_TLC3</short_desc>
		<long_desc>#M_LDesc_TLC3</long_desc>
		<mesh_name>En_Turret_M82_Daga_T</mesh_name>
		<flat_image>En_Turret_M82</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>84000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>95</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>130</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TLC4">
		<short_name>#M_Name_TLC4</short_name>
		<hint>#M_Hint_TLC4</hint>
		<short_desc>#M_SDesc_TLC4</short_desc>
		<long_desc>#M_LDesc_TLC4</long_desc>
		<mesh_name>En_Turret_LC4_T</mesh_name>
		<flat_image>En_Turret_LC4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>170000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>95</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>40</azimuth_rotation_speed>
		<rise_angle_rotation_speed>20</rise_angle_rotation_speed>
		<BulletParams>
			<damage>200</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbLC1">
		<short_name>#M_Name_TLC1</short_name>
		<hint>#M_Hint_TLC1</hint>
		<short_desc>#M_SDesc_TLC1</short_desc>
		<long_desc>#M_LDesc_TLC1</long_desc>
		<mesh_name>En_Turret_BG8</mesh_name>
		<flat_image>En_Turret_BG8</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>8500</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>60</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>1</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbLC2">
		<short_name>#M_Name_TLC2</short_name>
		<hint>#M_Hint_TLC2</hint>
		<short_desc>#M_SDesc_TLC2</short_desc>
		<long_desc>#M_LDesc_TLC2</long_desc>
		<mesh_name>En_Turret_BG7</mesh_name>
		<flat_image>En_Turret_BG7</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>23000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>95</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>80</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbLC3">
		<short_name>#M_Name_TLC3</short_name>
		<hint>#M_Hint_TLC3</hint>
		<short_desc>#M_SDesc_TLC3</short_desc>
		<long_desc>#M_LDesc_TLC3</long_desc>
		<mesh_name>En_Turret_M82_Daga_T</mesh_name>
		<flat_image>En_Turret_M82</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>84000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>95</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>130</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>0</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TRG1">
		<short_name>#M_Name_TRG1</short_name>
		<hint>#M_Hint_TRG1</hint>
		<short_desc>#M_SDesc_TRG1</short_desc>
		<long_desc>#M_LDesc_TRG1</long_desc>
		<mesh_name>Med_Turret_BG9</mesh_name>
		<flat_image>Turret02 BG9</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>42000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2.5</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>105</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TRG2">
		<short_name>#M_Name_TRG2</short_name>
		<hint>#M_Hint_TRG2</hint>
		<short_desc>#M_SDesc_TRG2</short_desc>
		<long_desc>#M_LDesc_TRG2</long_desc>
		<mesh_name>Med_Turret_MD3_T</mesh_name>
		<flat_image>Med_Turret_MD3</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>160000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>50</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>175</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TRG3">
		<short_name>#M_Name_TRG3</short_name>
		<hint>#M_Hint_TRG3</hint>
		<short_desc>#M_SDesc_TRG3</short_desc>
		<long_desc>#M_LDesc_TRG3</long_desc>
		<mesh_name>Med_Turret_MD4_T</mesh_name>
		<flat_image>Med_Turret_MD4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>50</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>260</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbRG1">
		<short_name>#M_Name_TRG1</short_name>
		<hint>#M_Hint_TRG1</hint>
		<short_desc>#M_SDesc_TRG1</short_desc>
		<long_desc>#M_LDesc_TRG1</long_desc>
		<mesh_name>Med_Turret_BG9</mesh_name>
		<flat_image>Turret02 BG9</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>42000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>2.5</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>105</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbRG2">
		<short_name>#M_Name_TRG2</short_name>
		<hint>#M_Hint_TRG2</hint>
		<short_desc>#M_SDesc_TRG2</short_desc>
		<long_desc>#M_LDesc_TRG2</long_desc>
		<mesh_name>Med_Turret_MD3_T</mesh_name>
		<flat_image>Med_Turret_MD3</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>160000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>50</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>175</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbRG3">
		<short_name>#M_Name_TRG3</short_name>
		<hint>#M_Hint_TRG3</hint>
		<short_desc>#M_SDesc_TRG3</short_desc>
		<long_desc>#M_LDesc_TRG3</long_desc>
		<mesh_name>Med_Turret_MD4_T</mesh_name>
		<flat_image>Med_Turret_MD4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>300000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>80</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>50</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>260</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TPLC1">
		<short_name>#M_Name_TPLC1</short_name>
		<hint>#M_Hint_TPLC1</hint>
		<short_desc>#M_SDesc_TPLC1</short_desc>
		<long_desc>#M_LDesc_TPLC1</long_desc>
		<mesh_name>En_Turret_BG10</mesh_name>
		<flat_image>En_Turret_BG10</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>51000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>3</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>40</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TPLC2">
		<short_name>#M_Name_TPLC2</short_name>
		<hint>#M_Hint_TPLC2</hint>
		<short_desc>#M_SDesc_TPLC2</short_desc>
		<long_desc>#M_LDesc_TPLC2</long_desc>
		<mesh_name>En_Turret_BG11</mesh_name>
		<flat_image>En_Turret_BG11</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>3</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>60</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TPLC3">
		<short_name>#M_Name_TPLC3</short_name>
		<hint>#M_Hint_TPLC3</hint>
		<short_desc>#M_SDesc_TPLC3</short_desc>
		<long_desc>#M_LDesc_TPLC3</long_desc>
		<mesh_name>En_Turret_M809_T</mesh_name>
		<flat_image>En_Turret_M809</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>290000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>4</burst_count>
		<azimuth_rotation_speed>90</azimuth_rotation_speed>
		<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
		<BulletParams>
			<damage>65</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>5</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbPLC1">
		<short_name>#M_Name_TPLC1</short_name>
		<hint>#M_Hint_TPLC1</hint>
		<short_desc>#M_SDesc_TPLC1</short_desc>
		<long_desc>#M_LDesc_TPLC1</long_desc>
		<mesh_name>En_Turret_BG10</mesh_name>
		<flat_image>En_Turret_BG10</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>51000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>3</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>40</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbPLC2">
		<short_name>#M_Name_TPLC2</short_name>
		<hint>#M_Hint_TPLC2</hint>
		<short_desc>#M_SDesc_TPLC2</short_desc>
		<long_desc>#M_LDesc_TPLC2</long_desc>
		<mesh_name>En_Turret_BG11</mesh_name>
		<flat_image>En_Turret_BG11</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>3</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>60</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TbPLC3">
		<short_name>#M_Name_TPLC3</short_name>
		<hint>#M_Hint_TPLC3</hint>
		<short_desc>#M_SDesc_TPLC3</short_desc>
		<long_desc>#M_LDesc_TPLC3</long_desc>
		<mesh_name>En_Turret_M809_T</mesh_name>
		<flat_image>En_Turret_M809</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>290000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>4</burst_count>
		<azimuth_rotation_speed>90</azimuth_rotation_speed>
		<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
		<BulletParams>
			<damage>65</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>5</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="TAG">
		<short_name>#M_Name_TAG</short_name>
		<hint>#M_Hint_TAG</hint>
		<short_desc>#M_SDesc_TAG</short_desc>
		<long_desc>#M_LDesc_TAG</long_desc>
		<mesh_name>a_tuttet</mesh_name>
		<flat_image>TAG_shop</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>10000</cost>
		<technology>TECHNOLOGY_ALIEN</technology>
		<attach_type>ALL_SHIPS</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>85</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>3</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>50</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>4</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretModule name="Turret_Repair">
		<short_name>#M_Name_Turret_Repair</short_name>
		<hint>#M_Hint_Turret_Repair</hint>
		<short_desc>#M_SDesc_Turret_Repair</short_desc>
		<long_desc>#M_LDesc_Turret_Repair</long_desc>
		<mesh_name>repair_turret</mesh_name>
		<flat_image>Turret_db</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>10000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>1</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>3</min_distance>
		<max_distance>50</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>2</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
			<damage>0</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>6</sfx_index>
		</BulletParams>
	</TurretModule>
	<TurretGK name="THGK1">
		<short_name>#M_Name_HGK1</short_name>
		<hint>#M_Hint_HGK1</hint>
		<short_desc>#M_SDesc_HGK1</short_desc>
		<long_desc>#M_LDesc_HGK1</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK1</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>4</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>600</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="THGK2">
		<short_name>#M_Name_HGK2</short_name>
		<hint>#M_Hint_HGK2</hint>
		<short_desc>#M_SDesc_HGK2</short_desc>
		<long_desc>#M_LDesc_HGK2</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK1</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>4</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>100</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>900</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="THGK2g">
		<short_name>#M_Name_HGK2</short_name>
		<hint>#M_Hint_HGK2</hint>
		<short_desc>#M_SDesc_HGK2</short_desc>
		<long_desc>#M_LDesc_HGK2</long_desc>
		<mesh_name>Turret_GK2</mesh_name>
		<flat_image>GK1</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>4</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>100</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>900</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="THGK3">
		<short_name>#M_Name_THGK3</short_name>
		<hint>#M_Hint_THGK3</hint>
		<short_desc>#M_SDesc_THGK3</short_desc>
		<long_desc>#M_LDesc_THGK3</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK1</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>350000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>4</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>115</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>1600</damage>
			<bullet_length>2.5</bullet_length>
			<speed>80</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>BIG</graph_type>
			<sfx_index>2</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TPGK1">
		<short_name>#M_Name_PGK1</short_name>
		<hint>#M_Hint_PGK1</hint>
		<short_desc>#M_SDesc_PGK1</short_desc>
		<long_desc>#M_LDesc_PGK1</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK2</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>90</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>400</damage>
			<bullet_length>3</bullet_length>
			<speed>70</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TPGK2">
		<short_name>#M_Name_PGK2</short_name>
		<hint>#M_Hint_PGK2</hint>
		<short_desc>#M_SDesc_PGK2</short_desc>
		<long_desc>#M_LDesc_PGK2</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK2</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>100</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>800</damage>
			<bullet_length>3</bullet_length>
			<speed>70</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TPGK3">
		<short_name>#M_Name_TPGK3</short_name>
		<hint>#M_Hint_TPGK3</hint>
		<short_desc>#M_SDesc_TPGK3</short_desc>
		<long_desc>#M_LDesc_TPGK3</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK2</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>350000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.1</dispersion>
		<min_distance>5</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>1200</damage>
			<bullet_length>3</bullet_length>
			<speed>70</speed>
			<damage_type>IMPACT</damage_type>
			<graph_type>PLASMA</graph_type>
			<sfx_index>3</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TLGK1">
		<short_name>#M_Name_LGK1</short_name>
		<hint>#M_Hint_LGK1</hint>
		<short_desc>#M_SDesc_LGK1</short_desc>
		<long_desc>#M_LDesc_LGK1</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK3</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>300</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>7</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TLGK2">
		<short_name>#M_Name_LGK2</short_name>
		<hint>#M_Hint_LGK2</hint>
		<short_desc>#M_SDesc_LGK2</short_desc>
		<long_desc>#M_LDesc_LGK2</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK3</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>120</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>600</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>7</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TLGK3">
		<short_name>#M_Name_TLGK3</short_name>
		<hint>#M_Hint_TLGK3</hint>
		<short_desc>#M_SDesc_TLGK3</short_desc>
		<long_desc>#M_LDesc_TLGK3</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK3</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>350000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>135</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>900</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>7</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TRGK1">
		<short_name>#M_Name_RGK1</short_name>
		<hint>#M_Hint_RGK1</hint>
		<short_desc>#M_SDesc_RGK1</short_desc>
		<long_desc>#M_LDesc_RGK1</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>100</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>400</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>7</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TRGK2">
		<short_name>#M_Name_RGK2</short_name>
		<hint>#M_Hint_RGK2</hint>
		<short_desc>#M_SDesc_RGK2</short_desc>
		<long_desc>#M_LDesc_RGK2</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>800</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>8</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TRGK2g">
		<short_name>#M_Name_RGK2</short_name>
		<hint>#M_Hint_RGK2</hint>
		<short_desc>#M_SDesc_RGK2</short_desc>
		<long_desc>#M_LDesc_RGK2</long_desc>
		<mesh_name>Turret_GK2</mesh_name>
		<flat_image>GK4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>110</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>800</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>8</sfx_index>
		</BulletParams>
	</TurretGK>
	<TurretGK name="TRGK3">
		<short_name>#M_Name_TRGK3</short_name>
		<hint>#M_Hint_TRGK3</hint>
		<short_desc>#M_SDesc_TRGK3</short_desc>
		<long_desc>#M_LDesc_TRGK3</long_desc>
		<mesh_name>Turret_GK1_T</mesh_name>
		<flat_image>GK4</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>350000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<recharge_time>3</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>5</min_distance>
		<max_distance>125</max_distance>
		<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>30</azimuth_rotation_speed>
		<rise_angle_rotation_speed>15</rise_angle_rotation_speed>
		<BulletParams>
			<damage>1200</damage>
			<bullet_length>1</bullet_length>
			<speed>100</speed>
			<damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
			<sfx_index>8</sfx_index>
		</BulletParams>
	</TurretGK>
	<RadarModule name="LRS1">
		<short_name>#M_Name_LRS1</short_name>
		<hint>#M_Hint_LRS1</hint>
		<short_desc>#M_SDesc_LRS1</short_desc>
		<long_desc>#M_LDesc_LRS1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Sensors01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>400</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<resolution>0.35</resolution>
		<max_distance>170</max_distance>
	</RadarModule>
	<RadarModule name="LRS2">
		<short_name>#M_Name_LRS2</short_name>
		<hint>#M_Hint_LRS2</hint>
		<short_desc>#M_SDesc_LRS2</short_desc>
		<long_desc>#M_LDesc_LRS2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Sensors02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>1600</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<resolution>0.3</resolution>
		<max_distance>200</max_distance>
	</RadarModule>
	<RadarModule name="LRS3">
		<short_name>#M_Name_LRS3</short_name>
		<hint>#M_Hint_LRS3</hint>
		<short_desc>#M_SDesc_LRS3</short_desc>
		<long_desc>#M_LDesc_LRS3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Sensors03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>5600</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<resolution>0.25</resolution>
		<max_distance>250</max_distance>
	</RadarModule>
	<RadarModule name="LRS4">
		<short_name>#M_Name_LRS4</short_name>
		<hint>#M_Hint_LRS4</hint>
		<short_desc>#M_SDesc_LRS4</short_desc>
		<long_desc>#M_LDesc_LRS4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Sensors04</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>19000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<resolution>0.2</resolution>
		<max_distance>350</max_distance>
	</RadarModule>
	<RadarModule name="BS_LRS1">
		<short_name>#M_Name_BS_LRS1</short_name>
		<hint>#M_Hint_BS_LRS1</hint>
		<short_desc>#M_SDesc_BS_LRS1</short_desc>
		<long_desc>#M_LDesc_BS_LRS1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Sensors 01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>1200</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<resolution>0.35</resolution>
		<max_distance>190</max_distance>
	</RadarModule>
	<RadarModule name="BS_LRS2">
		<short_name>#M_Name_BS_LRS2</short_name>
		<hint>#M_Hint_BS_LRS2</hint>
		<short_desc>#M_SDesc_BS_LRS2</short_desc>
		<long_desc>#M_LDesc_BS_LRS2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Sensors 02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>7500</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<resolution>0.3</resolution>
		<max_distance>230</max_distance>
	</RadarModule>
	<RadarModule name="BS_LRS3">
		<short_name>#M_Name_BS_LRS3</short_name>
		<hint>#M_Hint_BS_LRS3</hint>
		<short_desc>#M_SDesc_BS_LRS3</short_desc>
		<long_desc>#M_LDesc_BS_LRS3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Sensors 03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>45000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<resolution>0.25</resolution>
		<max_distance>300</max_distance>
	</RadarModule>
	<RadarModule name="BS_LRS4">
		<short_name>#M_Name_BS_LRS4</short_name>
		<hint>#M_Hint_BS_LRS4</hint>
		<short_desc>#M_SDesc_BS_LRS4</short_desc>
		<long_desc>#M_LDesc_BS_LRS4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_LRS4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>115000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<resolution>0.2</resolution>
		<max_distance>400</max_distance>
	</RadarModule>
	<JammerModule name="ECM1">
		<short_name>#M_Name_ECM1</short_name>
		<hint>#M_Hint_ECM1</hint>
		<short_desc>#M_SDesc_ECM1</short_desc>
		<long_desc>#M_LDesc_ECM1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ECM01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>300</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>10</jammer_power>
		<fx_name>chaff_01</fx_name>
	</JammerModule>
	<JammerModule name="ECM2">
		<short_name>#M_Name_ECM2</short_name>
		<hint>#M_Hint_ECM2</hint>
		<short_desc>#M_SDesc_ECM2</short_desc>
		<long_desc>#M_LDesc_ECM2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ECM02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>900</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>20</jammer_power>
		<fx_name>chaff_01</fx_name>
	</JammerModule>
	<JammerModule name="ECM3">
		<short_name>#M_Name_ECM3</short_name>
		<hint>#M_Hint_ECM3</hint>
		<short_desc>#M_SDesc_ECM3</short_desc>
		<long_desc>#M_LDesc_ECM3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ECM03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>2500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>30</jammer_power>
		<fx_name>chaff_01</fx_name>
	</JammerModule>
	<JammerModule name="ECM4">
		<short_name>#M_Name_ECM4</short_name>
		<hint>#M_Hint_ECM4</hint>
		<short_desc>#M_SDesc_ECM4</short_desc>
		<long_desc>#M_LDesc_ECM4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ECM04</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>18500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>40</jammer_power>
		<fx_name>chaff_01</fx_name>
	</JammerModule>
	<FlightAMSModule name="AMS1">
		<short_name>#M_Name_AMS1</short_name>
		<hint>#M_Hint_AMS1</hint>
		<short_desc>#M_SDesc_AMS1</short_desc>
		<long_desc>#M_LDesc_AMS1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Active_ECM01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>1500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>10</jammer_power>
	</FlightAMSModule>
	<FlightAMSModule name="AMS2">
		<short_name>#M_Name_AMS2</short_name>
		<hint>#M_Hint_AMS2</hint>
		<short_desc>#M_SDesc_AMS2</short_desc>
		<long_desc>#M_LDesc_AMS2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Active_ECM02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>5500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>20</jammer_power>
	</FlightAMSModule>
	<FlightAMSModule name="AMS3">
		<short_name>#M_Name_AMS3</short_name>
		<hint>#M_Hint_AMS3</hint>
		<short_desc>#M_SDesc_AMS3</short_desc>
		<long_desc>#M_LDesc_AMS3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>AMS3</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>19500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>30</jammer_power>
	</FlightAMSModule>
	<FlightAMSModule name="AMS4">
		<short_name>#M_Name_AMS4</short_name>
		<hint>#M_Hint_AMS4</hint>
		<short_desc>#M_SDesc_AMS4</short_desc>
		<long_desc>#M_LDesc_AMS4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>AMS4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>31000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<jammer_power>40</jammer_power>
	</FlightAMSModule>
	<FlightAMSModule name="BS_ECM1">
		<short_name>#M_Name_BS_ECM1</short_name>
		<hint>#M_Hint_BS_ECM1</hint>
		<short_desc>#M_SDesc_BS_ECM1</short_desc>
		<long_desc>#M_LDesc_BS_ECM1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership ECM 01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>4500</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<jammer_power>10</jammer_power>
	</FlightAMSModule>
	<FlightAMSModule name="BS_ECM2">
		<short_name>#M_Name_BS_ECM2</short_name>
		<hint>#M_Hint_BS_ECM2</hint>
		<short_desc>#M_SDesc_BS_ECM2</short_desc>
		<long_desc>#M_LDesc_BS_ECM2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership ECM 02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>18000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<jammer_power>20</jammer_power>
	</FlightAMSModule>
	<FlightAMSModule name="BS_ECM3">
		<short_name>#M_Name_BS_ECM3</short_name>
		<hint>#M_Hint_BS_ECM3</hint>
		<short_desc>#M_SDesc_BS_ECM3</short_desc>
		<long_desc>#M_LDesc_BS_ECM3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership ECM 03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>65000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<jammer_power>30</jammer_power>
	</FlightAMSModule>
	<FlightAMSModule name="BS_ECM4">
		<short_name>#M_Name_BS_ECM4</short_name>
		<hint>#M_Hint_BS_ECM4</hint>
		<short_desc>#M_SDesc_BS_ECM4</short_desc>
		<long_desc>#M_LDesc_BS_ECM4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_ECM4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>185000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<jammer_power>40</jammer_power>
	</FlightAMSModule>
	<CloakingModule name="Stealth1">
		<short_name>#M_Name_Stealth1</short_name>
		<hint>#M_Hint_Stealth1</hint>
		<short_desc>#M_SDesc_Stealth1</short_desc>
		<long_desc>#M_LDesc_Stealth1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Stealth01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>950</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<cloaking_ratio>0.6</cloaking_ratio>
	</CloakingModule>
	<CloakingModule name="Stealth2">
		<short_name>#M_Name_Stealth2</short_name>
		<hint>#M_Hint_Stealth2</hint>
		<short_desc>#M_SDesc_Stealth2</short_desc>
		<long_desc>#M_LDesc_Stealth2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Stealth02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>3500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<cloaking_ratio>0.4</cloaking_ratio>
	</CloakingModule>
	<CloakingModule name="Stealth3">
		<short_name>#M_Name_Stealth3</short_name>
		<hint>#M_Hint_Stealth3</hint>
		<short_desc>#M_SDesc_Stealth3</short_desc>
		<long_desc>#M_LDesc_Stealth3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Stealth03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>21000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<cloaking_ratio>0.2</cloaking_ratio>
	</CloakingModule>
	<CloakingModule name="BS_Stealth1">
		<short_name>#M_Name_BS_Stealth1</short_name>
		<hint>#M_Hint_BS_Stealth1</hint>
		<short_desc>#M_SDesc_BS_Stealth1</short_desc>
		<long_desc>#M_LDesc_BS_Stealth1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_Stealth1</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>95000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<cloaking_ratio>0.5</cloaking_ratio>
	</CloakingModule>
	<CloakingModule name="BS_Stealth2">
		<short_name>#M_Name_BS_Stealth2</short_name>
		<hint>#M_Hint_BS_Stealth2</hint>
		<short_desc>#M_SDesc_BS_Stealth2</short_desc>
		<long_desc>#M_LDesc_BS_Stealth2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_Stealth2</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>210000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<cloaking_ratio>0.3</cloaking_ratio>
	</CloakingModule>
	<FlightCloakingModule name="CloD1">
		<short_name>#M_Name_CloD1</short_name>
		<hint>#M_Hint_CloD1</hint>
		<short_desc>#M_SDesc_CloD1</short_desc>
		<long_desc>#M_LDesc_CloD1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>WStealth01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>15000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<cloaking_ratio>0.6</cloaking_ratio>
	</FlightCloakingModule>
	<FlightCloakingModule name="CloD2">
		<short_name>#M_Name_CloD2</short_name>
		<hint>#M_Hint_CloD2</hint>
		<short_desc>#M_SDesc_CloD2</short_desc>
		<long_desc>#M_LDesc_CloD2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>WStealth02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>48000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<cloaking_ratio>0.4</cloaking_ratio>
	</FlightCloakingModule>
	<FlightRepairerModule name="LRRNB1">
		<short_name>#M_Name_LRRNB1</short_name>
		<hint>#M_Hint_LRRNB1</hint>
		<short_desc>#M_SDesc_LRRNB1</short_desc>
		<long_desc>#M_LDesc_LRRNB1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Active_Repair01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>2800</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>1</repairment_speed>
	</FlightRepairerModule>
	<FlightRepairerModule name="LRRNB2">
		<short_name>#M_Name_LRRNB2</short_name>
		<hint>#M_Hint_LRRNB2</hint>
		<short_desc>#M_SDesc_LRRNB2</short_desc>
		<long_desc>#M_LDesc_LRRNB2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Active_Repair02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>10000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>2</repairment_speed>
	</FlightRepairerModule>
	<FlightRepairerModule name="LRRNB3">
		<short_name>#M_Name_LRRNB3</short_name>
		<hint>#M_Hint_LRRNB3</hint>
		<short_desc>#M_SDesc_LRRNB3</short_desc>
		<long_desc>#M_LDesc_LRRNB3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Active_Repair03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>22000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>4</repairment_speed>
	</FlightRepairerModule>
	<FlightRepairerModule name="LRRNB4">
		<short_name>#M_Name_LRRNB4</short_name>
		<hint>#M_Hint_LRRNB4</hint>
		<short_desc>#M_SDesc_LRRNB4</short_desc>
		<long_desc>#M_LDesc_LRRNB4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>LRRNB4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>97000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>10</repairment_speed>
	</FlightRepairerModule>
	<RepairerModule name="RBot1">
		<short_name>#M_Name_RBot1</short_name>
		<hint>#M_Hint_RBot1</hint>
		<short_desc>#M_SDesc_RBot1</short_desc>
		<long_desc>#M_LDesc_RBot1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Repair03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>1500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>1</repairment_speed>
	</RepairerModule>
	<RepairerModule name="RBot2">
		<short_name>#M_Name_RBot2</short_name>
		<hint>#M_Hint_RBot2</hint>
		<short_desc>#M_SDesc_RBot2</short_desc>
		<long_desc>#M_LDesc_RBot2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Repair04</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>5000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>2</repairment_speed>
	</RepairerModule>
	<RepairerModule name="RBot3">
		<short_name>#M_Name_RBot3</short_name>
		<hint>#M_Hint_RBot3</hint>
		<short_desc>#M_SDesc_RBot3</short_desc>
		<long_desc>#M_LDesc_RBot3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>RBot3</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>23000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>4</repairment_speed>
	</RepairerModule>
	<RepairerModule name="RBot4">
		<short_name>#M_Name_RBot4</short_name>
		<hint>#M_Hint_RBot4</hint>
		<short_desc>#M_SDesc_RBot4</short_desc>
		<long_desc>#M_LDesc_RBot4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>RBot4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>84000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>8</repairment_speed>
	</RepairerModule>
	<RepairerModule name="BS_RBot1">
		<short_name>#M_Name_BS_RBot1</short_name>
		<hint>#M_Hint_BS_RBot1</hint>
		<short_desc>#M_SDesc_BS_RBot1</short_desc>
		<long_desc>#M_LDesc_BS_RBot1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Repair 01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>55000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<repairment_speed>1</repairment_speed>
	</RepairerModule>
	<RepairerModule name="BS_RBot2">
		<short_name>#M_Name_BS_RBot2</short_name>
		<hint>#M_Hint_BS_RBot2</hint>
		<short_desc>#M_SDesc_BS_RBot2</short_desc>
		<long_desc>#M_LDesc_BS_RBot2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Repair 02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>97000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<repairment_speed>2</repairment_speed>
	</RepairerModule>
	<RepairerModule name="BS_RBot3">
		<short_name>#M_Name_BS_RBot3</short_name>
		<hint>#M_Hint_BS_RBot3</hint>
		<short_desc>#M_SDesc_BS_RBot3</short_desc>
		<long_desc>#M_LDesc_BS_RBot3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Repair 03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>175000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<repairment_speed>5</repairment_speed>
	</RepairerModule>
	<RepairerModule name="BS_RBot4">
		<short_name>#M_Name_BS_RBot4</short_name>
		<hint>#M_Hint_BS_RBot4</hint>
		<short_desc>#M_SDesc_BS_RBot4</short_desc>
		<long_desc>#M_LDesc_BS_RBot4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_RBot4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>440000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<repairment_speed>20</repairment_speed>
	</RepairerModule>
	<ShieldModule name="ShAmp1">
		<short_name>#M_Name_ShAmp1</short_name>
		<hint>#M_Hint_ShAmp1</hint>
		<short_desc>#M_SDesc_ShAmp1</short_desc>
		<long_desc>#M_LDesc_ShAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ShieldGen01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>1200</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<shield_energy>50</shield_energy>
		<shield_restore>1</shield_restore>
	</ShieldModule>
	<ShieldModule name="ShAmp2">
		<short_name>#M_Name_ShAmp2</short_name>
		<hint>#M_Hint_ShAmp2</hint>
		<short_desc>#M_SDesc_ShAmp2</short_desc>
		<long_desc>#M_LDesc_ShAmp2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ShieldGen02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>4900</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<shield_energy>100</shield_energy>
		<shield_restore>2</shield_restore>
	</ShieldModule>
	<ShieldModule name="ShAmp3">
		<short_name>#M_Name_ShAmp3</short_name>
		<hint>#M_Hint_ShAmp3</hint>
		<short_desc>#M_SDesc_ShAmp3</short_desc>
		<long_desc>#M_LDesc_ShAmp3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ShieldGen03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>29000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<shield_energy>200</shield_energy>
		<shield_restore>2</shield_restore>
	</ShieldModule>
	<ShieldModule name="ShAmp4">
		<short_name>#M_Name_ShAmp4</short_name>
		<hint>#M_Hint_ShAmp4</hint>
		<short_desc>#M_SDesc_ShAmp4</short_desc>
		<long_desc>#M_LDesc_ShAmp4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ShAmp4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>95000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<shield_energy>350</shield_energy>
		<shield_restore>3</shield_restore>
	</ShieldModule>
	<ShieldModule name="ShAmp5">
		<short_name>#M_Name_ShAmp5</short_name>
		<hint>#M_Hint_ShAmp5</hint>
		<short_desc>#M_SDesc_ShAmp5</short_desc>
		<long_desc>#M_LDesc_ShAmp5</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Phantom_Shield</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>260000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<shield_energy>500</shield_energy>
		<shield_restore>4</shield_restore>
	</ShieldModule>
	<ShieldModule name="BS_ShAmp1">
		<short_name>#M_Name_BS_ShAmp1</short_name>
		<hint>#M_Hint_BS_ShAmp1</hint>
		<short_desc>#M_SDesc_BS_ShAmp1</short_desc>
		<long_desc>#M_LDesc_BS_ShAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Shield Gen 0</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>24000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<shield_energy>300</shield_energy>
		<shield_restore>1</shield_restore>
	</ShieldModule>
	<ShieldModule name="BS_ShAmp2">
		<short_name>#M_Name_BS_ShAmp2</short_name>
		<hint>#M_Hint_BS_ShAmp2</hint>
		<short_desc>#M_SDesc_BS_ShAmp2</short_desc>
		<long_desc>#M_LDesc_BS_ShAmp2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Shield Gen 01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>91000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<shield_energy>600</shield_energy>
		<shield_restore>2</shield_restore>
	</ShieldModule>
	<ShieldModule name="BS_ShAmp3">
		<short_name>#M_Name_BS_ShAmp3</short_name>
		<hint>#M_Hint_BS_ShAmp3</hint>
		<short_desc>#M_SDesc_BS_ShAmp3</short_desc>
		<long_desc>#M_LDesc_BS_ShAmp3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Shield Gen 02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>250000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<shield_energy>1500</shield_energy>
		<shield_restore>4</shield_restore>
	</ShieldModule>
	<ShieldModule name="BS_ShAmp4">
		<short_name>#M_Name_BS_ShAmp4</short_name>
		<hint>#M_Hint_BS_ShAmp4</hint>
		<short_desc>#M_SDesc_BS_ShAmp4</short_desc>
		<long_desc>#M_LDesc_BS_ShAmp4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_ShAmp4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>450000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<shield_energy>3000</shield_energy>
		<shield_restore>10</shield_restore>
	</ShieldModule>
	<MovingForceModule name="EngAmp1">
		<short_name>#M_Name_EngAmp1</short_name>
		<hint>#M_Hint_EngAmp1</hint>
		<short_desc>#M_SDesc_EngAmp1</short_desc>
		<long_desc>#M_LDesc_EngAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Engine_Boost01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>1400</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<moving_force_ratio>1.1</moving_force_ratio>
	</MovingForceModule>
	<MovingForceModule name="EngAmp2">
		<short_name>#M_Name_EngAmp2</short_name>
		<hint>#M_Hint_EngAmp2</hint>
		<short_desc>#M_SDesc_EngAmp2</short_desc>
		<long_desc>#M_LDesc_EngAmp2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Engine_Boost02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>4500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<moving_force_ratio>1.2</moving_force_ratio>
	</MovingForceModule>
	<MovingForceModule name="EngAmp3">
		<short_name>#M_Name_EngAmp3</short_name>
		<hint>#M_Hint_EngAmp3</hint>
		<short_desc>#M_SDesc_EngAmp3</short_desc>
		<long_desc>#M_LDesc_EngAmp3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Engine_Boost03</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>14000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<moving_force_ratio>1.3</moving_force_ratio>
	</MovingForceModule>
	<MovingForceModule name="BS_EngAmp1">
		<short_name>#M_Name_BS_EngAmp1</short_name>
		<hint>#M_Hint_BS_EngAmp1</hint>
		<short_desc>#M_SDesc_BS_EngAmp1</short_desc>
		<long_desc>#M_LDesc_BS_EngAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Engines 02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>140000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<moving_force_ratio>1.2</moving_force_ratio>
	</MovingForceModule>
	<MovingForceModule name="BS_EngAmp2">
		<short_name>#M_Name_BS_EngAmp2</short_name>
		<hint>#M_Hint_BS_EngAmp2</hint>
		<short_desc>#M_SDesc_BS_EngAmp2</short_desc>
		<long_desc>#M_LDesc_BS_EngAmp2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_EngAmp2</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>320000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<moving_force_ratio>1.4</moving_force_ratio>
	</MovingForceModule>
	<SpeedAndSteeringPowerModule name="BS_EngManAmp1">
		<short_name>#M_Name_BS_EngManAmp1</short_name>
		<hint>#M_Hint_BS_EngManAmp1</hint>
		<short_desc>#M_SDesc_BS_EngManAmp1</short_desc>
		<long_desc>#M_LDesc_BS_EngManAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>mothership engines 04</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>400000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<moving_force_ratio>1.15</moving_force_ratio>
		<rateOfSteeringPower>25</rateOfSteeringPower>
	</SpeedAndSteeringPowerModule>
	<SpeedAndSteeringPowerModule name="BS_EngManAmp2">
		<short_name>#M_Name_BS_EngManAmp2</short_name>
		<hint>#M_Hint_BS_EngManAmp2</hint>
		<short_desc>#M_SDesc_BS_EngManAmp2</short_desc>
		<long_desc>#M_LDesc_BS_EngManAmp2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>mothership engines 05</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>600000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<moving_force_ratio>1.25</moving_force_ratio>
		<rateOfSteeringPower>40</rateOfSteeringPower>
	</SpeedAndSteeringPowerModule>
	<WeaponBoosterModule name="WBoost1">
		<short_name>#M_Name_WBoost1</short_name>
		<hint>#M_Hint_WBoost1</hint>
		<short_desc>#M_SDesc_WBoost1</short_desc>
		<long_desc>#M_LDesc_WBoost1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>WCooler01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>800</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<boost_time>60</boost_time>
		<rate_of_fire_increase>50</rate_of_fire_increase>
	</WeaponBoosterModule>
	<WeaponBoosterModule name="WBoost2">
		<short_name>#M_Name_WBoost2</short_name>
		<hint>#M_Hint_WBoost2</hint>
		<short_desc>#M_SDesc_WBoost2</short_desc>
		<long_desc>#M_LDesc_WBoost2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>WCooler02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>2500</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<boost_time>90</boost_time>
		<rate_of_fire_increase>100</rate_of_fire_increase>
	</WeaponBoosterModule>
	<WeaponBoosterModule name="WBoost3">
		<short_name>#M_Name_WBoost3</short_name>
		<hint>#M_Hint_WBoost3</hint>
		<short_desc>#M_SDesc_WBoost3</short_desc>
		<long_desc>#M_LDesc_WBoost3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>WBoost3</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>10000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<boost_time>120</boost_time>
		<rate_of_fire_increase>150</rate_of_fire_increase>
	</WeaponBoosterModule>
	<LimitedEngineBoosterModule name="EngBoost1">
		<short_name>#M_Name_EngBoost1</short_name>
		<hint>#M_Hint_EngBoost1</hint>
		<short_desc>#M_SDesc_EngBoost1</short_desc>
		<long_desc>#M_LDesc_EngBoost1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Afterburner01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>250</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<moving_force_ratio>1.75</moving_force_ratio>
		<boost_time>60</boost_time>
	</LimitedEngineBoosterModule>
	<LimitedEngineBoosterModule name="EngBoost2">
		<short_name>#M_Name_EngBoost2</short_name>
		<hint>#M_Hint_EngBoost2</hint>
		<short_desc>#M_SDesc_EngBoost2</short_desc>
		<long_desc>#M_LDesc_EngBoost2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Afterburner02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>750</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<moving_force_ratio>2.5</moving_force_ratio>
		<boost_time>120</boost_time>
	</LimitedEngineBoosterModule>
	<LimitedRepairerModule name="RNBot1">
		<short_name>#M_Name_RNBot1</short_name>
		<hint>#M_Hint_RNBot1</hint>
		<short_desc>#M_SDesc_RNBot1</short_desc>
		<long_desc>#M_LDesc_RNBot1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Repair01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>300</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>10</repairment_speed>
		<repairment_limit>15</repairment_limit>
	</LimitedRepairerModule>
	<LimitedRepairerModule name="RNBot2">
		<short_name>#M_Name_RNBot2</short_name>
		<hint>#M_Hint_RNBot2</hint>
		<short_desc>#M_SDesc_RNBot2</short_desc>
		<long_desc>#M_LDesc_RNBot2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Repair02</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>1200</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>20</repairment_speed>
		<repairment_limit>15</repairment_limit>
	</LimitedRepairerModule>
	<LimitedRepairerModule name="RNBot3">
		<short_name>#M_Name_RNBot3</short_name>
		<hint>#M_Hint_RNBot3</hint>
		<short_desc>#M_SDesc_RNBot3</short_desc>
		<long_desc>#M_LDesc_RNBot3</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>RNBot3</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>7400</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>50</repairment_speed>
		<repairment_limit>10</repairment_limit>
	</LimitedRepairerModule>
	<LimitedRepairerModule name="RNBot4">
		<short_name>#M_Name_RNBot4</short_name>
		<hint>#M_Hint_RNBot4</hint>
		<short_desc>#M_SDesc_RNBot4</short_desc>
		<long_desc>#M_LDesc_RNBot4</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>RNBot4</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>22000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<repairment_speed>100</repairment_speed>
		<repairment_limit>10</repairment_limit>
	</LimitedRepairerModule>
	<ConstWeaponBoosterModule name="GunAmp1">
		<short_name>#M_Name_WAmp1</short_name>
		<hint>#M_Hint_WAmp1</hint>
		<short_desc>#M_SDesc_WAmp1</short_desc>
		<long_desc>#M_LDesc_WAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Phantom_WCooler</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>61000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<rate_of_fire_increase>35</rate_of_fire_increase>
	</ConstWeaponBoosterModule>
	<ConstWeaponBoosterModule name="GunAmp2">
		<short_name>#M_Name_WAmp2</short_name>
		<hint>#M_Hint_WAmp2</hint>
		<short_desc>#M_SDesc_WAmp2</short_desc>
		<long_desc>#M_LDesc_WAmp2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>GunAmp2</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>150000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<rate_of_fire_increase>60</rate_of_fire_increase>
	</ConstWeaponBoosterModule>
	<ConstWeaponBoosterModule name="BS_GunAmp1">
		<short_name>#M_Name_BS_GunAmp1</short_name>
		<hint>#M_Hint_BS_GunAmp1</hint>
		<short_desc>#M_SDesc_BS_GunAmp1</short_desc>
		<long_desc>#M_LDesc_BS_GunAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_GunAmp1</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>220000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<rate_of_fire_increase>40</rate_of_fire_increase>
	</ConstWeaponBoosterModule>
	<ImproveManeuverabilityModule name="ManAmp1">
		<short_name>#M_Name_ManAmp1</short_name>
		<hint>#M_Hint_ManAmp1</hint>
		<short_desc>#M_SDesc_ManAmp1</short_desc>
		<long_desc>#M_LDesc_ManAmp1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ManAmp1</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>45000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<rateOfManeuverability>30</rateOfManeuverability>
	</ImproveManeuverabilityModule>
	<ImproveManeuverabilityModule name="ManAmp2">
		<short_name>#M_Name_ManAmp2</short_name>
		<hint>#M_Hint_ManAmp2</hint>
		<short_desc>#M_SDesc_ManAmp2</short_desc>
		<long_desc>#M_LDesc_ManAmp2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Phantom_Engines</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>90000</cost>
		<technology/>
		<attach_type>ONLY_FIGHTER</attach_type>
		<rateOfManeuverability>50</rateOfManeuverability>
	</ImproveManeuverabilityModule>
	<ImproveManeuverabilityModule name="BS_ManAmp">
		<short_name>#M_Name_BS_ManAmp</short_name>
		<hint>#M_Hint_BS_ManAmp</hint>
		<short_desc>#M_SDesc_BS_ManAmp</short_desc>
		<long_desc>#M_LDesc_BS_ManAmp</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>Mothership Engines 01</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>270000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<rateOfManeuverability>50</rateOfManeuverability>
	</ImproveManeuverabilityModule>
	<LaserDissipatorModule name="ALS0">
		<short_name>#M_Name_ALS0</short_name>
		<hint>#M_Hint_ALS0</hint>
		<short_desc>#M_SDesc_ALS0</short_desc>
		<long_desc>#M_LDesc_ALS0</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ALS0</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>30000</cost>
		<technology>TECHNOLOGY_HUMAN</technology>
		<attach_type>ONLY_FIGHTER</attach_type>
		<damage_reduce_ratio>20</damage_reduce_ratio>
	</LaserDissipatorModule>
	<LaserDissipatorModule name="ALS1">
		<short_name>#M_Name_ALS1</short_name>
		<hint>#M_Hint_ALS1</hint>
		<short_desc>#M_SDesc_ALS1</short_desc>
		<long_desc>#M_LDesc_ALS1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>AntiLaser</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>60000</cost>
		<technology>TECHNOLOGY_HUMAN</technology>
		<attach_type>ONLY_FIGHTER</attach_type>
		<damage_reduce_ratio>50</damage_reduce_ratio>
	</LaserDissipatorModule>
	<LaserDissipatorModule name="ALS2">
		<short_name>#M_Name_ALS2</short_name>
		<hint>#M_Hint_ALS2</hint>
		<short_desc>#M_SDesc_ALS2</short_desc>
		<long_desc>#M_LDesc_ALS2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>ALS2</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>180000</cost>
		<technology>TECHNOLOGY_HUMAN</technology>
		<attach_type>ONLY_FIGHTER</attach_type>
		<damage_reduce_ratio>80</damage_reduce_ratio>
	</LaserDissipatorModule>
	<LaserDissipatorModule name="BS_ALS0">
		<short_name>#M_Name_BS_ALS0</short_name>
		<hint>#M_Hint_BS_ALS0</hint>
		<short_desc>#M_SDesc_BS_ALS0</short_desc>
		<long_desc>#M_LDesc_BS_ALS0</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_ALS0</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>60000</cost>
		<technology>TECHNOLOGY_HUMAN</technology>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<damage_reduce_ratio>20</damage_reduce_ratio>
	</LaserDissipatorModule>
	<LaserDissipatorModule name="BS_ALS1">
		<short_name>#M_Name_BS_ALS1</short_name>
		<hint>#M_Hint_BS_ALS1</hint>
		<short_desc>#M_SDesc_BS_ALS1</short_desc>
		<long_desc>#M_LDesc_BS_ALS1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_ALS1</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>120000</cost>
		<technology>TECHNOLOGY_HUMAN</technology>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<damage_reduce_ratio>50</damage_reduce_ratio>
	</LaserDissipatorModule>
	<LaserDissipatorModule name="BS_ALS2">
		<short_name>#M_Name_BS_ALS2</short_name>
		<hint>#M_Hint_BS_ALS2</hint>
		<short_desc>#M_SDesc_BS_ALS2</short_desc>
		<long_desc>#M_LDesc_BS_ALS2</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>BS_ALS2</flat_image>
		<hit_points>10000</hit_points>
		<mass>10</mass>
		<disable_trade>false</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_HUMAN</technology>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<damage_reduce_ratio>80</damage_reduce_ratio>
	</LaserDissipatorModule>
	<CargoExpanderModule name="CargoExpander1">
		<short_name>#M_Name_CargoExpander1</short_name>
		<hint>#M_Hint_CargoExpander1</hint>
		<short_desc>#M_SDesc_CargoExpander1</short_desc>
		<long_desc>#M_LDesc_CargoExpander1</long_desc>
		<mesh_name>systembox</mesh_name>
		<flat_image>CargoExpander</flat_image>
		<hit_points>10000</hit_points>
		<mass>100</mass>
		<disable_trade>false</disable_trade>
		<cost>45000</cost>
		<technology/>
		<attach_type>ONLY_BIGSHIP</attach_type>
		<capacity_bonus>40</capacity_bonus>
	</CargoExpanderModule>
	<MultiRocket name="MRT">
		<short_name>MultiK1</short_name>
		<hint>#M_Hint_DF</hint>
		<short_desc>#M_SDesc_DF</short_desc>
		<long_desc>#M_LDesc_DF</long_desc>
		<mesh_name>Rl_nur</mesh_name>
		<flat_image>missile_DF</flat_image>
		<hit_points>100</hit_points>
		<mass>5</mass>
		<disable_trade/>
		<cost>20</cost>
		<technology/>
		<attach_type/>
		<recharge_time>2</recharge_time>
		<viewing_angle>20</viewing_angle>
		<dispersion>5.5</dispersion>
		<min_distance>5</min_distance>
		<max_distance>60</max_distance>
		<max_rocket_count>400</max_rocket_count>
		<seeking_time>1</seeking_time>
		<RocketParams>
			<rocket_name>simple_rocket</rocket_name>
			<seeker_name>homing_seeker</seeker_name>
			<detonator_name>std_dist_detonator</detonator_name>
		</RocketParams>
		<rocket_slots>8</rocket_slots>
	</MultiRocket>
	<QuestObject name="Cargo_crate">
		<short_name>#M_Name_Cargo_crate</short_name>
		<hint>#M_Hint_Cargo_crate</hint>
		<short_desc>#M_SDesc_Cargo_crate</short_desc>
		<long_desc>#M_LDesc_Cargo_crate</long_desc>
		<mesh_name>container01</mesh_name>
		<flat_image>CNT01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1200</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Barrel_02">
		<short_name>#M_Name_Barrel_02</short_name>
		<hint>#M_Hint_Barrel_02</hint>
		<short_desc>#M_SDesc_Barrel_02</short_desc>
		<long_desc>#M_LDesc_Barrel_02</long_desc>
		<mesh_name>barrel02</mesh_name>
		<flat_image>BRL02</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>500</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Uranium">
		<short_name>#M_Name_Uranium</short_name>
		<hint>#M_Hint_Uranium</hint>
		<short_desc>#M_SDesc_Uranium</short_desc>
		<long_desc>#M_LDesc_Uranium</long_desc>
		<mesh_name>barrel01</mesh_name>
		<flat_image>BRL01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>2200</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_01">
		<short_name>#M_Name_Cargo_01</short_name>
		<hint>#M_Hint_Cargo_01</hint>
		<short_desc>#M_SDesc_Cargo_01</short_desc>
		<long_desc>#M_LDesc_Cargo_01</long_desc>
		<mesh_name>container01</mesh_name>
		<flat_image>CNT01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1200</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_02">
		<short_name>#M_Name_Cargo_02</short_name>
		<hint>#M_Hint_Cargo_02</hint>
		<short_desc>#M_SDesc_Cargo_02</short_desc>
		<long_desc>#M_LDesc_Cargo_02</long_desc>
		<mesh_name>container02</mesh_name>
		<flat_image>CNT02</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_03">
		<short_name>#M_Name_Cargo_03</short_name>
		<hint>#M_Hint_Cargo_03</hint>
		<short_desc>#M_SDesc_Cargo_03</short_desc>
		<long_desc>#M_LDesc_Cargo_03</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1100</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_04">
		<short_name>#M_Name_Cargo_04</short_name>
		<hint>#M_Hint_Cargo_04</hint>
		<short_desc>#M_SDesc_Cargo_04</short_desc>
		<long_desc>#M_LDesc_Cargo_04</long_desc>
		<mesh_name>container04</mesh_name>
		<flat_image>CNT04</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>800</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_05">
		<short_name>#M_Name_Cargo_05</short_name>
		<hint>#M_Hint_Cargo_05</hint>
		<short_desc>#M_SDesc_Cargo_05</short_desc>
		<long_desc>#M_LDesc_Cargo_05</long_desc>
		<mesh_name>container01</mesh_name>
		<flat_image>CNT01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1200</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_06">
		<short_name>#M_Name_Cargo_06</short_name>
		<hint>#M_Hint_Cargo_06</hint>
		<short_desc>#M_SDesc_Cargo_06</short_desc>
		<long_desc>#M_LDesc_Cargo_06</long_desc>
		<mesh_name>barrel01</mesh_name>
		<flat_image>BRL01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1300</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_07">
		<short_name>#M_Name_Cargo_07</short_name>
		<hint>#M_Hint_Cargo_07</hint>
		<short_desc>#M_SDesc_Cargo_07</short_desc>
		<long_desc>#M_LDesc_Cargo_07</long_desc>
		<mesh_name>barrel02</mesh_name>
		<flat_image>BRL02</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>900</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_08">
		<short_name>#M_Name_Cargo_08</short_name>
		<hint>#M_Hint_Cargo_08</hint>
		<short_desc>#M_SDesc_Cargo_08</short_desc>
		<long_desc>#M_LDesc_Cargo_08</long_desc>
		<mesh_name>barrel03</mesh_name>
		<flat_image>BRL03</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>850</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_09">
		<short_name>#M_Name_Cargo_09</short_name>
		<hint>#M_Hint_Cargo_09</hint>
		<short_desc>#M_SDesc_Cargo_09</short_desc>
		<long_desc>#M_LDesc_Cargo_09</long_desc>
		<mesh_name>barrel04</mesh_name>
		<flat_image>BRL04</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1400</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_10">
		<short_name>#M_Name_Cargo_10</short_name>
		<hint>#M_Hint_Cargo_10</hint>
		<short_desc>#M_SDesc_Cargo_10</short_desc>
		<long_desc>#M_LDesc_Cargo_10</long_desc>
		<mesh_name>container01</mesh_name>
		<flat_image>CNT01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1200</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_Electronic_1">
		<short_name>#M_Name_Cargo_Electronic_1</short_name>
		<hint>#M_Hint_Cargo_Electronic_1</hint>
		<short_desc>#M_SDesc_Cargo_Electronic_1</short_desc>
		<long_desc>#M_LDesc_Cargo_Electronic_1</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>9000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_Electronic_2">
		<short_name>#M_Name_Cargo_Electronic_2</short_name>
		<hint>#M_Hint_Cargo_Electronic_2</hint>
		<short_desc>#M_SDesc_Cargo_Electronic_2</short_desc>
		<long_desc>#M_LDesc_Cargo_Electronic_2</long_desc>
		<mesh_name>barrel04</mesh_name>
		<flat_image>BRL04</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_Doc_1">
		<short_name>#M_Name_Cargo_Doc_1</short_name>
		<hint>#M_Hint_Cargo_Doc_1</hint>
		<short_desc>#M_SDesc_Cargo_Doc_1</short_desc>
		<long_desc>#M_LDesc_Cargo_Doc_1</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>20000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_Doc_2">
		<short_name>#M_Name_Cargo_Doc_2</short_name>
		<hint>#M_Hint_Cargo_Doc_2</hint>
		<short_desc>#M_SDesc_Cargo_Doc_2</short_desc>
		<long_desc>#M_LDesc_Cargo_Doc_2</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>20000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Escape_Pod">
		<short_name>#M_Name_Escape_Pod</short_name>
		<hint>#M_Hint_Escape_Pod</hint>
		<short_desc>#M_SDesc_Escape_Pod</short_desc>
		<long_desc>#M_LDesc_Escape_Pod</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>1000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="bomb_m">
		<short_name>#M_Name_bomb_m</short_name>
		<hint>#M_Hint_bomb_m</hint>
		<short_desc>#M_SDesc_bomb_m</short_desc>
		<long_desc>#M_LDesc_bomb_m</long_desc>
		<mesh_name>bomb</mesh_name>
		<flat_image>bomb_inv</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="scull_box">
		<short_name>#M_Name_scull_box</short_name>
		<hint>#M_Hint_scull_box</hint>
		<short_desc>#M_SDesc_scull_box</short_desc>
		<long_desc>#M_LDesc_scull_box</long_desc>
		<mesh_name>scull_box</mesh_name>
		<flat_image>scull4_inv</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>false</disable_trade>
		<cost>100000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Stocks">
		<short_name>#M_Name_Stocks</short_name>
		<hint>#M_Hint_Stocks</hint>
		<short_desc>#M_SDesc_Stocks</short_desc>
		<long_desc>#M_LDesc_Stocks</long_desc>
		<mesh_name>container04</mesh_name>
		<flat_image>Stocks</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>40</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="radiopod_m">
		<short_name>#M_Name_radiopod_m</short_name>
		<hint>#M_Hint_radiopod_m</hint>
		<short_desc>#M_SDesc_radiopod_m</short_desc>
		<long_desc>#M_LDesc_radiopod_m</long_desc>
		<mesh_name>radioPOD</mesh_name>
		<flat_image>radioPOD</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>3000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="prec_portal_batt">
		<short_name>#M_Name_prec_portal_batt</short_name>
		<hint>#M_Hint_prec_portal_batt</hint>
		<short_desc>#M_SDesc_prec_portal_batt</short_desc>
		<long_desc>#M_LDesc_prec_portal_batt</long_desc>
		<mesh_name>prec_portal_batt</mesh_name>
		<flat_image>prec_batt</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>600000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="prec_portal_batt2">
		<short_name>#M_Name_prec_portal_batt</short_name>
		<hint>#M_Hint_prec_portal_batt</hint>
		<short_desc>#M_SDesc_prec_portal_batt</short_desc>
		<long_desc>#M_LDesc_prec_portal_batt</long_desc>
		<mesh_name>prec_portal_batt</mesh_name>
		<flat_image>prec_batt</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>600000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_box1">
		<short_name>#M_Name_prec_artefact_1</short_name>
		<hint>#M_Hint_prec_artefact_1</hint>
		<short_desc>#M_SDesc_prec_artefact_1</short_desc>
		<long_desc>#M_LDesc_prec_artefact_1</long_desc>
		<mesh_name>PREC_artifact_box1</mesh_name>
		<flat_image>PREC_artifact_box1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>500000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_box1_group1">
		<short_name>#M_Name_prec_artefact_3</short_name>
		<hint>#M_Hint_prec_artefact_3</hint>
		<short_desc>#M_SDesc_prec_artefact_3</short_desc>
		<long_desc>#M_LDesc_prec_artefact_3</long_desc>
		<mesh_name>PREC_artifact_box1_group1</mesh_name>
		<flat_image>PREC_artifact_box1_group1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_box1_group2">
		<short_name>#M_Name_prec_artefact_3</short_name>
		<hint>#M_Hint_prec_artefact_3</hint>
		<short_desc>#M_SDesc_prec_artefact_3</short_desc>
		<long_desc>#M_LDesc_prec_artefact_3</long_desc>
		<mesh_name>PREC_artifact_box1_group2</mesh_name>
		<flat_image>PREC_artifact_box1_group2</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>2500000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_box2">
		<short_name>#M_Name_prec_artefact_1</short_name>
		<hint>#M_Hint_prec_artefact_1</hint>
		<short_desc>#M_SDesc_prec_artefact_1</short_desc>
		<long_desc>#M_LDesc_prec_artefact_1</long_desc>
		<mesh_name>PREC_artifact_box2</mesh_name>
		<flat_image>PREC_artifact_box2</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>500000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_box2_group1">
		<short_name>#M_Name_prec_artefact_3</short_name>
		<hint>#M_Hint_prec_artefact_3</hint>
		<short_desc>#M_SDesc_prec_artefact_3</short_desc>
		<long_desc>#M_LDesc_prec_artefact_3</long_desc>
		<mesh_name>PREC_artifact_box2_group1</mesh_name>
		<flat_image>PREC_artifact_box2_group1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>1500000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_box2_group2">
		<short_name>#M_Name_prec_artefact_3</short_name>
		<hint>#M_Hint_prec_artefact_3</hint>
		<short_desc>#M_SDesc_prec_artefact_3</short_desc>
		<long_desc>#M_LDesc_prec_artefact_3</long_desc>
		<mesh_name>PREC_artifact_box2_group2</mesh_name>
		<flat_image>PREC_artifact_box2_group2</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>2500000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_cristal1">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_cristal1</mesh_name>
		<flat_image>PREC_artifact_cristal1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_cristal2">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_cristal2</mesh_name>
		<flat_image>PREC_artifact_cristal2</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_cristal3">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_cristal3</mesh_name>
		<flat_image>PREC_artifact_cristal3</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_cristal4">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_cristal4</mesh_name>
		<flat_image>PREC_artifact_cristal4</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_cristal5">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_cristal5</mesh_name>
		<flat_image>PREC_artifact_cristal5</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_device1">
		<short_name>#M_Name_prec_artefact_4</short_name>
		<hint>#M_Hint_prec_artefact_4</hint>
		<short_desc>#M_SDesc_prec_artefact_4</short_desc>
		<long_desc>#M_LDesc_prec_artefact_4</long_desc>
		<mesh_name>PREC_artifact_device1</mesh_name>
		<flat_image>PREC_artifact_device1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>5000000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_device2">
		<short_name>#M_Name_prec_artefact_4</short_name>
		<hint>#M_Hint_prec_artefact_4</hint>
		<short_desc>#M_SDesc_prec_artefact_4</short_desc>
		<long_desc>#M_LDesc_prec_artefact_4</long_desc>
		<mesh_name>PREC_artifact_device2</mesh_name>
		<flat_image>PREC_artifact_device2</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>5000000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_ferma0">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_ferma0</mesh_name>
		<flat_image>PREC_artifact_ferma0</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_ferma1">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_ferma1</mesh_name>
		<flat_image>PREC_artifact_ferma1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_ferma2">
		<short_name>#M_Name_prec_artefact_2</short_name>
		<hint>#M_Hint_prec_artefact_2</hint>
		<short_desc>#M_SDesc_prec_artefact_2</short_desc>
		<long_desc>#M_LDesc_prec_artefact_2</long_desc>
		<mesh_name>PREC_artifact_ferma2</mesh_name>
		<flat_image>PREC_artifact_ferma2</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>300000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_fighter1">
		<short_name>#M_Name_prec_ship_destroed</short_name>
		<hint>#M_Hint_prec_ship_destroed</hint>
		<short_desc>#M_SDesc_prec_ship_destroed</short_desc>
		<long_desc>#M_LDesc_prec_ship_destroed</long_desc>
		<mesh_name>PREC_artifact_fighter1</mesh_name>
		<flat_image>PREC_artifact_fighter1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>5000000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PREC_artifact_weapon1">
		<short_name>#M_Name_prec_gun_destroed</short_name>
		<hint>#M_Hint_prec_gun_destroed</hint>
		<short_desc>#M_SDesc_prec_gun_destroed</short_desc>
		<long_desc>#M_LDesc_prec_gun_destroed</long_desc>
		<mesh_name>PREC_artifact_weapon1</mesh_name>
		<flat_image>PREC_artifact_weapon1</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>5000000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="asteroid_inv">
		<short_name>#M_Name_asteroid_inv</short_name>
		<hint>#M_Hint_asteroid_inv</hint>
		<short_desc>#M_SDesc_asteroid_inv</short_desc>
		<long_desc>#M_LDesc_asteroid_inv</long_desc>
		<mesh_name>asteroid_strange</mesh_name>
		<flat_image>ast_strange_inv</flat_image>
		<hit_points>100</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Wyvern_mod">
		<short_name>#M_Name_Wyvern</short_name>
		<hint>#M_Hint_Wyvern</hint>
		<short_desc>#M_SDesc_Wyvern</short_desc>
		<long_desc>#M_LDesc_Wyvern_mod</long_desc>
		<mesh_name>wyvern</mesh_name>
		<flat_image>wyvern_icon</flat_image>
		<hit_points>300</hit_points>
		<mass>500</mass>
		<disable_trade>false</disable_trade>
		<cost>200000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="MB">
		<short_name>#M_Name_MB</short_name>
		<hint>#M_Hint_MB</hint>
		<short_desc>#M_SDesc_MB</short_desc>
		<long_desc>#M_LDesc_MB</long_desc>
		<mesh_name>NULL</mesh_name>
		<flat_image>MBCase</flat_image>
		<hit_points>1000000</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost>200000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="MB1">
		<short_name>#M_Name_MB1</short_name>
		<hint>#M_Hint_MB1</hint>
		<short_desc>#M_SDesc_MB1</short_desc>
		<long_desc>#M_LDesc_MB1</long_desc>
		<mesh_name>NULL</mesh_name>
		<flat_image>MBCase</flat_image>
		<hit_points>1000000</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost>200000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="MB2">
		<short_name>#M_Name_MB2</short_name>
		<hint>#M_Hint_MB2</hint>
		<short_desc>#M_SDesc_MB2</short_desc>
		<long_desc>#M_LDesc_MB2</long_desc>
		<mesh_name>NULL</mesh_name>
		<flat_image>MBCase</flat_image>
		<hit_points>1000000</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost>200000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="MB3">
		<short_name>#M_Name_MB3</short_name>
		<hint>#M_Hint_MB3</hint>
		<short_desc>#M_SDesc_MB3</short_desc>
		<long_desc>#M_LDesc_MB3</long_desc>
		<mesh_name>NULL</mesh_name>
		<flat_image>MBCase</flat_image>
		<hit_points>1000000</hit_points>
		<mass>500</mass>
		<disable_trade>true</disable_trade>
		<cost>200000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="MegaCase">
		<short_name>#M_Name_MegaCase</short_name>
		<hint>#M_Hint_MegaCase</hint>
		<short_desc>#M_SDesc_MegaCase</short_desc>
		<long_desc>#M_LDesc_MegaCase</long_desc>
		<mesh_name>NULL</mesh_name>
		<flat_image>MegaCase</flat_image>
		<hit_points>1000000</hit_points>
		<mass>10</mass>
		<disable_trade>true</disable_trade>
		<cost>200000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="AstraRescuePod">
		<short_name>#M_Name_AstraRescuePod</short_name>
		<hint>#M_Hint_AstraRescuePod</hint>
		<short_desc>#M_SDesc_AstraRescuePod</short_desc>
		<long_desc>#M_LDesc_AstraRescuePod</long_desc>
		<mesh_name>Rescue_mod</mesh_name>
		<flat_image>Rescue_icon</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>50</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="PhantomRescuePod">
		<short_name>#M_Name_PhantomRescuePod</short_name>
		<hint>#M_Hint_PhantomRescuePod</hint>
		<short_desc>#M_SDesc_PhantomRescuePod</short_desc>
		<long_desc>#M_LDesc_PhantomRescuePod</long_desc>
		<mesh_name>Rescue_mod</mesh_name>
		<flat_image>Rescue_icon</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>50</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_002">
		<short_name>#M_Name_Cargo_002</short_name>
		<hint>#M_Hint_Cargo_002</hint>
		<short_desc>#M_SDesc_Cargo_002</short_desc>
		<long_desc>#M_LDesc_Cargo_002</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost>850</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_MisterN">
		<short_name>#M_Name_MisterN</short_name>
		<hint>#M_Hint_MisterN</hint>
		<short_desc>#M_SDesc_MisterN</short_desc>
		<long_desc>#M_LDesc_MisterN</long_desc>
		<mesh_name>barrel04</mesh_name>
		<flat_image>BRL04</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>50000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_MisterN2">
		<short_name>#M_Name_MisterN</short_name>
		<hint>#M_Hint_MisterN</hint>
		<short_desc>#M_SDesc_MisterN</short_desc>
		<long_desc>#M_LDesc_MisterN</long_desc>
		<mesh_name>barrel04</mesh_name>
		<flat_image>BRL04</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>50000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_4_10_s">
		<short_name>#M_Name_Cargo_4_10_s</short_name>
		<hint>#M_Hint_Cargo_4_10_s</hint>
		<short_desc>#M_SDesc_Cargo_4_10_s</short_desc>
		<long_desc>#M_LDesc_Cargo_4_10_s</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>false</disable_trade>
		<cost>35000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_4_10">
		<short_name>#M_Name_Cargo_4_10_s</short_name>
		<hint>#M_Hint_Cargo_4_10_s</hint>
		<short_desc>#M_SDesc_Cargo_4_10_s</short_desc>
		<long_desc>#M_LDesc_Cargo_4_10_s</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>0</mass>
		<disable_trade>true</disable_trade>
		<cost>35000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_03">
		<short_name>#M_Name_Cargo_03</short_name>
		<hint>#M_Hint_Cargo_03</hint>
		<short_desc>#M_SDesc_Cargo_03</short_desc>
		<long_desc>#M_LDesc_Cargo_03</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1100</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_02Jack">
		<short_name>#M_Name_Cargo_02Jack</short_name>
		<hint>#M_Hint_Cargo_02Jack</hint>
		<short_desc>#M_SDesc_Cargo_02Jack</short_desc>
		<long_desc>#M_LDesc_Cargo_02Jack</long_desc>
		<mesh_name>container02</mesh_name>
		<flat_image>CNT02</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade/>
		<cost>1000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Gunslinger_crushes_mod">
		<short_name>#M_Name_fragment_ship</short_name>
		<hint>#M_Hint_fragment_ship</hint>
		<short_desc>#M_SDesc_fragment_ship</short_desc>
		<long_desc>#M_LDesc_fragment_ship</long_desc>
		<mesh_name>Gunslinger_crushes</mesh_name>
		<flat_image>GunSlinger_crushes</flat_image>
		<hit_points>500</hit_points>
		<mass>2000</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Escape_PodATriada">
		<short_name>#M_Name_Escape_PodATriada</short_name>
		<hint>#M_Hint_Escape_PodATriada</hint>
		<short_desc>#M_SDesc_Escape_PodATriada</short_desc>
		<long_desc>#M_LDesc_Escape_PodATriada</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon2</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Escape_PodMatt">
		<short_name>#M_Name_Escape_PodMatt</short_name>
		<hint>#M_Hint_Escape_PodMatt</hint>
		<short_desc>#M_SDesc_Escape_PodMatt</short_desc>
		<long_desc>#M_LDesc_Escape_PodMatt</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon2</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Escape_PodAUSS">
		<short_name>#M_Name_Escape_PodAUSS</short_name>
		<hint>#M_Hint_Escape_PodAUSS</hint>
		<short_desc>#M_SDesc_Escape_PodAUSS</short_desc>
		<long_desc>#M_LDesc_Escape_PodAUSS</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon2</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_Rey_02">
		<short_name>#M_Name_Cargo_02</short_name>
		<hint>#M_Hint_Cargo_02</hint>
		<short_desc>#M_SDesc_Cargo_02</short_desc>
		<long_desc>#M_LDesc_Cargo_02</long_desc>
		<mesh_name>container02</mesh_name>
		<flat_image>CNT02</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_Rey_03">
		<short_name>#M_Name_Cargo_03</short_name>
		<hint>#M_Hint_Cargo_03</hint>
		<short_desc>#M_SDesc_Cargo_03</short_desc>
		<long_desc>#M_LDesc_Cargo_03</long_desc>
		<mesh_name>container03</mesh_name>
		<flat_image>CNT03</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_Alex_04">
		<short_name>#M_Name_Cargo_04</short_name>
		<hint>#M_Hint_Cargo_04</hint>
		<short_desc>#M_SDesc_Cargo_04</short_desc>
		<long_desc>#M_LDesc_Cargo_04</long_desc>
		<mesh_name>container04</mesh_name>
		<flat_image>CNT04</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_USS_06">
		<short_name>#M_Name_Cargo_06</short_name>
		<hint>#M_Hint_Cargo_06</hint>
		<short_desc>#M_SDesc_Cargo_06</short_desc>
		<long_desc>#M_LDesc_Cargo_06</long_desc>
		<mesh_name>barrel01</mesh_name>
		<flat_image>BRL01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_for_mission8a">
		<short_name>#M_Name_Cargo_02</short_name>
		<hint>#M_Hint_Cargo_02</hint>
		<short_desc>#M_SDesc_Cargo_02</short_desc>
		<long_desc>#M_LDesc_Cargo_02</long_desc>
		<mesh_name>container02</mesh_name>
		<flat_image>CNT02</flat_image>
		<hit_points>100000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Satellite_for_mission8b">
		<short_name>#M_Name_satellite_mod</short_name>
		<hint>#M_Hint_satellite_mod</hint>
		<short_desc>#M_SDesc_satellite_mod</short_desc>
		<long_desc>#M_LDesc_satellite_mod</long_desc>
		<mesh_name>Satelit</mesh_name>
		<flat_image>Satelite1_icon</flat_image>
		<hit_points>100000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Disk_for_mission8c">
		<short_name>#M_Name_disk</short_name>
		<hint>#M_Hint_disk</hint>
		<short_desc>#M_SDesc_disk</short_desc>
		<long_desc>#M_LDesc_disk</long_desc>
		<mesh_name>NULL</mesh_name>
		<flat_image>data_storage</flat_image>
		<hit_points>100</hit_points>
		<mass>1</mass>
		<disable_trade>true</disable_trade>
		<cost>100000</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Cargo_for_m8d_1">
		<short_name>#M_Name_Cargo_crate</short_name>
		<hint>#M_Hint_Cargo_crate</hint>
		<short_desc>#M_SDesc_Cargo_crate</short_desc>
		<long_desc>#M_LDesc_Cargo_crate</long_desc>
		<mesh_name>container01</mesh_name>
		<flat_image>CNT01</flat_image>
		<hit_points>10000</hit_points>
		<mass>20</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Escape_PodCleric">
		<short_name>#M_Name_Escape_PodCleric</short_name>
		<hint>#M_Hint_Escape_PodCleric</hint>
		<short_desc>#M_SDesc_Escape_PodCleric</short_desc>
		<long_desc>#M_LDesc_Escape_PodCleric</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon2</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Escape_PodMeier">
		<short_name>#M_Name_Escape_PodMeier</short_name>
		<hint>#M_Hint_Escape_PodMeier</hint>
		<short_desc>#M_SDesc_Escape_PodMeier</short_desc>
		<long_desc>#M_LDesc_Escape_PodMeier</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon2</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Tug_utility_modules">
		<short_name>#M_Name_Tug_utility</short_name>
		<hint>#M_Hint_Tug_utility</hint>
		<short_desc>#M_SDesc_Tug_utility</short_desc>
		<long_desc>#M_LDesc_Tug_utility</long_desc>
		<mesh_name>tug</mesh_name>
		<flat_image>UtilityTug</flat_image>
		<hit_points>30</hit_points>
		<mass>10</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Escape_PodCleric_2">
		<short_name>#M_Name_Escape_PodCleric2</short_name>
		<hint>#M_Hint_Escape_PodCleric2</hint>
		<short_desc>#M_SDesc_Escape_PodCleric2</short_desc>
		<long_desc>#M_LDesc_Escape_PodCleric2</long_desc>
		<mesh_name>rescue_mod</mesh_name>
		<flat_image>Rescue_icon2</flat_image>
		<hit_points>10000</hit_points>
		<mass>200</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Satan_mod">
		<short_name>#M_Name_Satan</short_name>
		<hint>#M_Hint_Satan</hint>
		<short_desc>#M_SDesc_Satan</short_desc>
		<long_desc>#M_LDesc_Satan</long_desc>
		<mesh_name>Satan</mesh_name>
		<flat_image>satan_icon</flat_image>
		<hit_points>1000</hit_points>
		<mass>500</mass>
		<disable_trade>false</disable_trade>
		<cost>200000</cost>
		<technology>TECHNOLOGY_PRECURSER</technology>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
	<QuestObject name="Rock">
		<short_name>#M_Name_Rock</short_name>
		<hint>#M_Hint_Rock</hint>
		<short_desc>#M_SDesc_Rock</short_desc>
		<long_desc>#M_LDesc_Rock</long_desc>
		<mesh_name>container5_rock</mesh_name>
		<flat_image>rock</flat_image>
		<hit_points>10000</hit_points>
		<mass>50</mass>
		<disable_trade>true</disable_trade>
		<cost>0</cost>
		<technology/>
		<attach_type>NOT_ALLOWED</attach_type>
	</QuestObject>
</Modules>
