
// -------------------------- ITEMS-------------------------- //

// Range: [100, 499]
// Take care not to use this ids on other items!
//
// Syntax Item (EquipmentId, Type, VisualResourceId)
//
// <Types>: Medikit, Grenade, Mine, Defuse, Explosive
//
// Charges # : number of charges	(default:  1)
//
// Efficiency: type specified for different purposes		(default:  0)
//			   for Grenade & Mines: Damage 
//			   for Medikits: Health regained
//
//
// Range: range in decimeter		(default: 1.0)
// SubTypes:
//			for Medikit  hp (1) bleeding (2) wounds (3)
//			for Grenade  smoke (1), stun (2), frag (3), gas (4)
//			for C4	     timer (1), remote (2), clock (3), remote control (4)
//			for Openers  key (1), crowbar (2), lockpick (3)

// Large medkit
Item (100, Medikit, 0)
{
	Price 200
	
	Charges 10
	SubType 3
	Requirement 80
	Efficiency 60
	Weight 2400
	Icon 0 840 280 56 40
	Picture 1 8 5 1
	
	Deliverable
}

// Medkit
Item (101, Medikit, 0)
{
	Price 100
	
	Charges 5
	SubType 3
	Requirement 50
	Efficiency 40
	Weight 890
	Icon 0 336 280 56 40
	Picture 1 7 7 1
	
	Deliverable
}

// Syringe
Item (104, Medikit, 0)
{
	Price 100
	
	Charges 1
	SubType 1
	//Requirement 30
	Requirement 30
	Efficiency 30
	Weight 10
	Icon 0 224 320 56 40
	Picture 1 6 7 1
}

// Bandage
Item (105, Medikit, 0)
{
	Price 38
	
	Charges 4
	SubType 2
	Requirement 10
	Efficiency 0
	Weight 105
	Icon 0 280 320 56 40
	Picture 1 5 7 1
	
	Deliverable
}

// Tool Kit
Item (110, Tool, 0)

{
	Price 500
	
	Charges 8
	Requirement 50
	Efficiency 100
	Weight 5000
	Icon 0 896 280 56 40
	Picture 1 7 5 1
	
	Deliverable
}

// Field Cleaning Kit
Item (111, Tool, 0)
{
	Price 50
	
	Charges 6
	Requirement 30
	Efficiency 50
	Weight 800
	Icon 0 952 320 56 40
	Picture 8 0 0 2
	
	Deliverable
}

// Weapon Oil
Item (112, Tool, 0)

{
	Price 22
	
	Charges 8
	Requirement 10
	Efficiency 10
	Weight 500
	Icon 0 896 320 56 40
	Picture 8 2 0 1
	
	Deliverable
}

// defuse kit
Item (120, Defuse, 0)
{
	Price 75

	Charges 8	
	Requirement 50
  Weight 225
	Icon 0 392 280 56 40
	Picture 1 4 6 1
	
	Deliverable
}


// frag grenade
Item (125, Grenade, 0)
{
	Price 180
	
	Charges 3
	SubType 3
	Efficiency 100
	Range 60.0
  	Weight 450
	Icon 0 168 280 56 40
	Picture 1 8 6 1
	
	Deliverable
}
// smoke grenade
Item (126, Grenade, 0)
{
	Price 180
	
	Charges 3
	SubType 1
	Efficiency 0
	Range 80.0
  	Weight 450
	Icon 0 0 280 56 40
	Picture 1 7 6 1
	
	Deliverable
}

// stun grenade
Item (127, Grenade, 0)
{
	Price 190
	
	Charges 3
	SubType 2
	Efficiency 0
	Range 60.0
  	Weight 450
	Icon 0 112 280 56 40
	Picture 1 6 6 1
	
	Deliverable
}

// gas grenade
Item (128, Grenade, 0)
{
	Price 170
	
	Charges 3
	SubType 4
	Efficiency 80
	Range 80.0
  	Weight 450
	Icon 0 56 280 56 40
	Picture 1 5 6 1
	
	Deliverable
}


// mine
Item (140, Mine, 0)
{
	Price 220
	
	Requirement 25
	Efficiency 100
	Range 40.0
  	Weight 135
	Icon 0 224 280 56 40
	Picture 1 8 7 1
	
	Deliverable
}


// C4 timer
Item (160, Explosive, 0)
{
	Price 280
	
	SubType 1
	//Requirement 30
	Requirement 50
	Efficiency 100
	Range 30.0
  	Weight 1290
	Icon 0 448 280 56 40
	Picture 1 9 5 1
	
	Deliverable
}

// C4 with remote
Item (161, Explosive, 0)
{
	Price 320
	Weight 1200
	SubType 2
	//Requirement 40
	Requirement 75
	Efficiency 100
	Range 30.0

	Icon 0 504 280 56 40
	Picture 1 9 4 1
	
	Deliverable
}

// C4 clock (wtf?!)
Item (162, Explosive, 0)
{
	SubType 3
  	Weight 90
	Icon 0 616 280 56 40
	Picture 1 6 5 1
}

// C4 remote
Item (163, Explosive, 0)
{
	SubType 4
  	Weight 150
	Icon 0 560 280 56 40
	Picture 1 9 3 1
}


// opener key
Item (180, Opener, 0)
{
	SubType 1
 	Weight 50
	Icon 0 728 280 56 40
}

// opener crowbar
Item (181, Opener, 0)
{
	Price 20
	
	Charges 8
	SubType 2
	Requirement 20
	Weight 2460
	Icon 0 672 280 56 40
	Picture 1 0 2 2
	
	Deliverable
}

// opener lock pick
Item (182, Opener, 0)
{
	Price 150
	
	Charges 6
	SubType 3
	Requirement 40
  	Weight 1300
	Icon 0 784 280 56 40
	Picture 1 5 5 1
	
	Deliverable
}

//-----DOOR KEYS------

//LEVEL C11 Grumm
//opener housedoor key
Item (183, Opener, 0)
{
	SubType 1
  Weight 10
	Icon 0 728 280 56 40
	Picture 7 7 9 1
}

//LEVEL C1 Alma Military
// Controlroomkey
Item (184, Opener, 0)
{
	SubType 1
  Weight 10
  Icon 0 728 600 56 40
	Picture 7 5 9 1

}
// Garagedoorkey
Item (185, Opener, 0)
{
	SubType 1
  Weight 10
  Icon 0 784 600 56 40
	Picture 7 6 9 1
}

//LEVEL C5_Cambria Key 01
Item (186, Opener, 0)
{
	SubType 1
  Weight 10
  Icon 0 728 280 56 40
	Picture 7 7 9 1
}

//LEVEL C5_Cambria Key 02
Item (187, Opener, 0)
{
	SubType 1
  Weight 10
	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

//LEVEL C2 Alma City
Item (188, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

//LEVEL C4 Cambria Hospital Key 1
Item (189, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

//LEVEL C4 Cambria Hospital Key 2
Item (190, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 280 56 40
	Picture 7 7 9 1
}

// LEVEL C4 Cambria Hospital Key 3
Item (191, Opener, 0)
{
	SubType 1
  	Weight 10
  	Icon 0 784 600 56 40
	Picture 7 6 9 1
}

// Controlroomkey at ov11 warehouse for the report QUEST:28
Item (192, Opener, 0)
{
	SubType 1
  	Weight 10
  	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

// Key for hidden place in overland 22 - was found at the car wreck in drassen city
Item (193, Opener, 0)
{
	SubType 1
  	Weight 10
  	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

// Key for closed office room in the child manufactory in drassen city
Item (194, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 280 56 40
	Picture 7 5 9 1
}

// Key for the closed room in the headquarters in drassen airport
Item (195, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 280 56 40
	Picture 7 5 9 1
}

// Key for the celldoors at meduna maze, three prisoners
Item (196, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 280 56 40
	Picture 7 5 9 1
}

// Key for tonies weaponshop customer club
Item (197, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 784 600 56 40
	Picture 7 5 9 1
}

// Key for cells in Tixa prison, Floor 1
Item (198, Opener, 0)
{
	SubType 1
  	Weight 10
  	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

// Key for cells in Tixa prison, Floor 2
Item (199, Opener, 0)
{
	SubType 1
  	Weight 10
  	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

// Keycard for the ammunition depot at the Meduna Sam Station
Item (200, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 784 600 56 40
	Picture 7 6 9 1
}

// Key for TUTORIAL metaldoor
Item (201, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 280 56 40
	Picture 7 5 9 1
}

/////////////////
//****ADDON****//
/////////////////

// Key for masouds locked room in khadwan city
Item (202, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 280 56 40
	Picture 7 5 9 1
}

// Key for the locked room (Jamshed inside) at the mine
Item (203, Opener, 0)
{
	SubType 1
  	Weight 10
	Icon 0 728 280 56 40
	Picture 7 5 9 1
}

/////////////////
//****DLC****//
/////////////////


// Key for the store room where Ivan is locked
Item (220, Opener, 0)
{
	SubType 1
  	Weight 10
  	Icon 0 728 600 56 40
	Picture 7 5 9 1
}

// Flashbang grenade
Item (400, Grenade, 0)
{
	Price 240
	
	Charges 3
	SubType 2
	Efficiency 0
	Range 80.0
  	Weight 480
	Icon 50 0 880 56 40
	Picture 60 2 8 1
	
	Deliverable
}

// mini grenade
Item (401, Grenade, 0)
{
	Price 260
	
	Charges 6
	SubType 3
	Efficiency 75
	Range 80.0
  	Weight 600
	Icon 50 56 880 56 40
	Picture 60 1 8 1
	
	Deliverable
}