id,type,text1,text2,text3,notes
parrot,SHIP,"The Parrot Battleship is the pride of any pirate fleet fortunate enough to have one. Extensive turret coverage, heavy armor, and a deep flux capacity make it a constant worry for Hegemony and Tri-Tach patrols alike. Designed for a frontal assault role, this ship is capable of going head to head with nearly anything in space, especially with proper fleet support.",,,
dachsund,SHIP,"The Dachsund Light Carrier is another ship derived from the Hound series. This ship is a credit to any light combat group on the move. Capable of Repair and Rearm for fighter craft in combat, it's a versatile ship for the privateer on the move. It's survivability features are limited to thick armor plates and good speed for a carrier, so it should try and stay at the edges of the fight and let it's strike craft do the fighting.",,,
aghast,SHIP,"Compact frontal attack Destroyer. 
Weak armor and hull, good agility, excellent shield and flux distribution.",,,
centipede,SHIP,"Long range support Cruiser. 
Good armor and hull, weak agility, shield and flux distribution.

8 medium missile harpoints, 4 universal small turrets.",,,
tipi,SHIP,Not much more than a flight deck with engines.,,,
owl,SHIP,The Owl is a compact destroyer with strong forward firepower.,,,
sparrow,SHIP,The Sparrow fighter is mainly used to soften up frigates and destroyers.,,,
scarab,SHIP,"The Scarab is a well armored attack frigate with, unusually for its size, a large ballistic weapon mount.",,,
oort,SHIP,"Mobile Fortress. 
Moons move Slower than the Oort Fortress. It is mainly being used to secure Strategic Planets and Stations for the Hegemony.
Built for stability and duration it can hold its own against large attack Fleets.
If supported, this mobile station is next to impossible to defeat. It is extremely costly to move between systems, so usually the Oort Fortress stays in its home system.",,,
GR_Gorgon,SHIP,"Small, fast, and remarkably deadly. A specialty variant of the Medusa, modified and produced exclusively by a group of weapons dealers calling themselves the Gun Runners. 

Besides a new paint job, these ships have been redesigned from the ground up with magazines and special heavy mounts capable of handling ballistic weapons. Every Gorgon variant also comes equipped with augmented engines - a boon for smugglers, pirates, and patrol ships alike.

Where these weapons dealers got their hands on the blueprints and technology necessary to mass produce these ships is a closely guarded secret, and the Hegemony is reputedly offering a large sum of money for any information leading to the discovery of their shipyard.",,,
GR_Helios,SHIP,"This fearsome ship is a specialty variant of the Hyperion, modified for heavy missile support. It is produced exclusively by a group of weapons dealers calling themselves the Gun Runners.

The Hyperion is known for its modular design, and the Gun Runners took advantage of that - they replaced the main energy weapon mounts with missile mounts, and replaced the front missile mounts with ballistic turrets. The result is a superior fire support platform with heavy firepower for its size, capable of mounting long range Pilum missiles or deadly Typhoon torpedos in addition to light ballistic weaponry - all while keeping the effective beam point defense system.",,,
GR_Paria,SHIP,"A variant on the common freighter with heavier armor, a reinforced hull, and significantly upgraded engines - designed by smugglers for smugglers. Sold exclusively by the Gun Runners.

By ripping out the old engines and replacing them with more advanced engines based on the Medusa's, the Paria has gained a significant speed advantage over the old Gemini class. The detachable cargo modules have been fused in place, much of their capacity taken up by new hardware and structural reinforcements, and extra armor plating has been welded over the more vulnerable areas.

The downside is that the cost to produce them has nearly doubled, but if you can afford it the Paria makes an excellent light carrier and fire support platform.",,,
GR_Hades,SHIP,"Fast, tough, and with plenty of hangar space - this medium carrier model was designed to run cargo through dangerous territory. It is manufactured and sold exclusively by the Gun Runners.

The Hades makes an excellent strike carrier, fast enough to get in and out quickly and tough enough to survive heavy weapons fire. The dual flight decks allow for efficient operations of a large escort contingent, and the excellent turret coverage can keep missiles and fighters alike at bay.

Where these weapon smugglers obtained the technology and blueprints to mass produce such a ship is a well kept secret - both the Tri-Tachyon corporation and the Hegemony have been offering considerable rewards for any information leading to the discovery of their shipyard for years, but as yet no information has come out.

Due to the exclusivity of the design, the price is steep - but few regret their purchase.",,,
pelican,SHIP,The Pelican Class Support Carrier is a fast agile carrier. It's powerful reactor and mixed weapon types give it unparalleled versatility. Whether going tow to tow with destroyer class vessels or making sure that the fighter support doesn't lag down a raiding group; this ship makes quite an impact on and off the battlefield.,,,
bloodhound,SHIP,"The Bloodhound is an evolution of the Hound class frigate. It remains unshielded but trades some speed for more armor and increased turret coverage. Some of the space for the cargohold has been converted to additional hangar support allowing the bloodhound to house a squadron of Piranha class bombers, quite a boon to the traders who commonly fly them.",,,
bolter,SHIP,The Bolter Cruiser comes from the same era as the Apogee and Odyssey class vessels. It combines solid defenses with respectable firepower at multiple ranges. The Bolter Class is highly sought after throughought the sector as a frontline carrier vessel fulfilling a similiar role to the Venture class ships.,,,
hpardon,RESOURCE,"We have connections. Pay the right people, and things get done. Want off the Hegemony's most wanted list? You've come to the right place. We can arrange a full pardon.",,,
tpardon,RESOURCE,"We have connections. Pay the right people, and things get done. Want off the Tri-Tachyon's hit list? For a fee, we'll make them forget all about you.",,,
ipardon,RESOURCE,"We have connections. Pay the right people, and things get done. Tagged on every mercenary and merchant IFF as a pirate? Even the independent trading union can be bribed.",,,
ppardon,RESOURCE,"We have connections. Pay the right people, and things get done. Being hunted by pirates? We can arrange protection - and with our protection, they won't dare come after you.",,,
gpardon,RESOURCE,"Been fighting my Gun Runner comrades? That's not good, but if you pay restitution I can arrange a truce.",,,
npardon,RESOURCE,"We have connections. Pay the right people, and things get done. Want off the Nomads list of people to kill? We can make that happen for a fee of course.",,,
jpardon,RESOURCE,"We have connections.Pay the right people,and things get done. Being harrassed by junk pirates? We can can keep them off you no problem.",,,
lpardon,RESOURCE,"We have connections. Pay the right people, and things get done. Being hunted by pirates? We can arrange protection - and with our protection, they won't dare come after you.",,,
pulselaser_pd,WEAPON,An overcharged version of the pulse laser.,Assault,,
hurricane_medium,WEAPON,"A miniaturized version of the Hurricane MIRV Launcher, fitting on smaller weapon emplacements.

Hurricane Turrets are a late-Expansion Epoch weapon designed to launch a self-propelled, multiple missile delivery projector pod. A targeting computer programs the pod with a hit solution as it is released. The swarm of small missiles released is dangerous to all ship types. Missles feature a shaped charge warhead making them more effective versus enemy armor. These characteristics make the Hurricane a kill-weapon, usually only fired by gunnery officers with orders to destroy their crippled targets utterly.",Fire Support,,
triplehveld,WEAPON,Simply put 3 Hypervelocity drivers mounted together on one turret.,,,
harpoonlauncher,WEAPON,Fires a volley of 3 missiles loaded with high explosives. Sacrificing tracking ability for an added payload these missiles don't track their targets very well. but deliver a deadly blast if aimed right.,,,
atroposlauncher,WEAPON,"A bigger version of the Atropos torpedo launcher, featuring twice the number of torpedoes.",,,
salamanderlauncher,WEAPON,Fires a volley of 3 missiles loaded with Emp devices aimed at knocking out engines of whoever is unfortunate enough to be the target.,,,
hvy_amblaster,WEAPON,"Bigger version of the Antimatter blaster, Long range, extremely high damage, but also comes with a massive flux cost.",,,
,,,,,
,,,,,
hagelsturm,WEAPON,The ultimate close range weapon few ships shields can take more than a few volleys.,Close Support,,
harpoon_launcher,WEAPON,"Meduim range, high payload guided missile rack, a great finisher versus ships with downed shields.",Close Support,,
ancient_hellbore_mortar,WEAPON,A long range Cannon great for taking down shields or simple obliterating ships.,Fire Support,,
lr_gauss,WEAPON,A smaller version of the Gauss Cannon; ment to take up less space. Used for taking down shields at long range.,Fire Support,,
salamander_launcher,WEAPON,A fast missile with a high emp load. Best used to take out weapons and engines.,Close Support,,
behemoth,SHIP,"
This thing is the alien equivalent of the death Star.
It has a lot of concentrating lasers, killing every ship unfortunate enough to be in its path.
It also has two flight decks which keep up their escort fighters.

The Behemoth Class Sentinel is a gigantic ship that could crush any opponent. It is usually the commanding ship in alien fleets and would always try to stand in the front. It's Heavy armor and high flux capacity with the combination with it's many weapon mounts makes this Dreadnought nearly invincible and strickes fear in all opponents.

The first time a human ship sighted the Behemoth was the fleet seeing the alien Prophet Fleet jump into the system and was nearly imidietly destroyed by the three Behemoths at the fleets front. They say they lost the signal the second the commander said that the ship had opened fire. The Tri-Tachions sent a HUGE fleet with five paragons leading it against an alien fleet hanging around the corvus star. They were sent to damage and capture a Behemoth but the second they started the battle the behemoth headed strait for the paragons and no mater how much fire the fleet used they couldent get the shieldes down. It was a horrible day for the Tri-Tachions, they lost the biggest fleet they had ever made and didn't even put a scratch on the sentinal

Cause of that no human has ever destroyed the Behemoth they don't know much about it. the only thing they know is that it uses higher tech than they could even imagine",,,
mynar,SHIP,"Commonly used by the tri-tachyon corporation as a escort point defence platform.
it is four small slots ensure it can effectively combat incoming missiles and fighters.
but it falters quickly versus any bigger ships
",,,
goose,SHIP,"A well-armored assault cruiser. It sacrifices speed for Armor and manoeuvrability.
these ships get overwhelmed by fighters quickly, so they operate in big fleets.
",,,
barnacle,SHIP,"A broadside-cruiser with a impressive weapon package.
very effective against all cruisers. it needs fighter escort
as it doesn't have good point defence capabilities.",,,
Rapier,SHIP,"A a-symmetrical design.this cruiser is designed as a broadside.
It's right side has 2 weapon islands to protect its flight deck.
As very versatile cruiser to have in any raiding or convoy fleet.",,,
,,,,,
cerebus,SHIP,"This alien ship sprouts from an alien refitting project. By taking a hound
hull  and refitting it with a high intensity shield, highspeed engine and a additional assault gun,
they created a very potent ship. ",Assault,,
dragoon,SHIP,"The Dragoon is a impressive Midline cruiser. Very similar to the eagle in size and role.
Sporting several large universal slots, this ship can be used in all roles/place of your fleet. ",Assault,,
sheperd,SHIP,"A pinnacle of pirate engineering. The shipyards of Corvus III-A deliver this highly versatile frigate.
Its medium universal slots makes it a threat to any destroyer/cruiser coming close.",Assault,,
saintbernard,SHIP,"Seeing their hound classes getting ripped to shreds by modern fighters and destroyers, the pirates went back to the drawing table.
Coming up with the Saint-Bernard, a unholy mix of 2 hound classes, combining their engines, weapons and armor, but still without a shield generator,
making this destroyer cheap yet easely destroyed by higher tier ships",Assault,,
,,,,,
Demolisher,SHIP,1,,,
Hawk,SHIP,"Called Stubby by mercenary captains. The hawk has a huge energy slot. thanks to this, it can assault destroyers and cruisers while retaining the vultures strong overall profile. A deadly combination.",,,
TarsusMK2,SHIP,3,,,
Vulture,SHIP,"Part of the eagle hull family. The vulture is stripped from frontal firepower, concentrating on turrets against fighters and frigates. Very vulnerable to other cruisers, its best used for escort of capital ships.",,,
Pearl,SHIP,5,,,
ValkyrieMK2,SHIP,6,,,
Rhino,SHIP,7,,,
Warhammer,SHIP,8,,,
GammaDreadnought,SHIP,9,,,
AlphaBattleCruiser,SHIP,10,,,
BetaCruiser,SHIP,11,,,
AngioCruise,SHIP,12,,,
IotaCruiser,SHIP,13,,,
Butterfly,SHIP,14,,,
ThetaDestroyer,SHIP,15,,,
Nomad,SHIP,16,,,
,,,,,
junk_pirates_cutlass,WEAPON,"The cases of two seperate tactical lasers have seemingly been pulled apart and put back together again.

A capacitive circuit from a pulse laser and the controls from a Talon interceptor flight computer have turned these two previously innocuous light defense lasers in to a deadly spitting cobra. Relatively short range and energy hungry, but deadly in a brawl.",,,
junk_pirates_scatterpd,WEAPON,"What appears at first sight to be a normal point defense laser, the laser delivery chamber has been heavily modified with several rotating refractive industrial emeralds inside a gas-filled magnetic containment field.

Upon operation, a salvo of plasma and high energy laser pulses leave this chamber in approximately the direction of the chosen target.",,,
junk_pirates_lexcimer,WEAPON,"A high frequency excimer laser, used by the Junk Pirates' to etch travel directions, shopping lists and floral patterns on to layabout space debris.",,,
,,,,,
junk_pirates_sickle,SHIP,"A fast frigate designed for getting in and out of trouble quickly, delivering some decent firepower with energy weapon mounted high above the bridge, with good all round coverage.

Decent flux reserves complement the main weapon and the omnidirectional shield, but it is relatively light and difficult to control, so can stand up poorly in a dogfight against a more nimble ship.",,,
junk_pirates_hammer,SHIP,"A mobile heavy ordnance platform. Slow for a small frigate, but highly manouvreable. Due to its simple construction it is cheap yet reasonably robust, with front facing shields further improving it's survivability.

Dangerous when encountered as part of a group due to it's potentially lethal payload, but otherwise not particularly extraordinary..",,,
junk_pirates_dugong,SHIP,"The battle ready command platform for the Junk Pirate nobility. With a high capacity for energy reserves supplementing the large omnidirectional shield, and generous armour plating, the ship is deceptively tough to kill.

If the captain can swing this ship round in time to deliver his devastating ballistics-heavy broadside onto your direction, you need to think carefully  about whether you want to stick around to watch the fireworks. Four missile hardpoints to the rear allow the ship to operate as a fire support platform.",,,
junk_pirates_octopus,SHIP,"A civilian freighter used by the Junk Pirates to transport goods, materials and people throughout the system.

One wing of the craft is complete with a fully functional, combat ready flight deck.",,,
junk_pirates_spike,SHIP,"Hardy, fast and heavy hitting. A shortage of a shield makes it easier to kill than it looks, but it's cheap to produce, and not to be underestimated in the depths of a melee.",,,
junk_pirates_cleat,SHIP,"Lightning quick in a straight line, and capable of delivering her mother's finest home-baked torpedoes with little remorse.

Expensive, complex technologically and difficult to field in a battle, but a pair of cleats can be deadly as part of a coordinated strike force.",Assault,,
junk_pirates_boxer,SHIP,"The Boxer is characterised by thick armor plates around an inefficient but effective engine and controls system.

A powerful, fixed shield and some capable ballistic weaponry looking straight forward means it is a ship that you don't want to get caught in front of, but it's sheer weight makes it unwieldy and slow.

Three mixed missile hardpoints and an additional ballistic turret with good coverage make the boxer capable of diverse roles.",Point Defense,,
junk_pirates_boxenstein,SHIP,"An unholy fusion of the best parts of two Boxer class destroyers cut and welded together to create this hulk of a superdestroyer.

Controls and flux systems have been upgraded heavily, and this ship now relies largely on energy weaponry.",Assault,,
junk_pirates_clam,SHIP,"A heavy frigate blessed with a very useful, full coverage shield and some reasonable armor.

All this high technology has placed an unfortunate limit on the offensive capabilities of the craft, with the main capabilities coming from its missile payload.

Created in response to protestations from the Kingdom that the other frigates were too exposed and leading to too many premature deaths. The King is looking forward to the time when the same people are complaining about this frigates lack of teeth.",,,
junk_pirates_orca,SHIP,"The Orca represents the pinnacle of the Junk Pirates bizarre breed of technology. Heavily armed, slow and modestly armoured but with an advanced shield and systems, this craft can be very dangerous.

Versatile ballistic and energy mounts all around the perimeter of the craft allow for effective assault or defensive variants. It is unwise to engage this craft in a frontal assault, but if outnumbered or flanked by surprise, the relatively weak rear can be taken advantage of.",,,
junk_pirates_shard,SHIP,"Breh'inni 2 is the spiritual home of the fighter pilots of the Junk Pirates' fleet, and as such the planet's orbit is thick with scarred, spinning hulls of the staple death-bucket, the Spike. Most of these are as a result of the training exercises, but some are returned hulls brought back by sentimental types.

For the fighter pilots lucky, or skilful enough, to show a degree of survivability in this oft-maligned entry model, they will be promoted to a far more expensive, but less easily aerated craft, the Shard.

More armour and better armaments in a slightly bulkier frame means more hot dinners at the post-sortie ho-down, and more business for opposition funeral directors.",,,
junk_pirates_stoatA,SHIP,"A light freighter, ostensibly a couple of small engines attached to a frame, with the means to carry any of a number of cargo canisters or crates.

Very weak offensively and defensively, but it suits the Junk Pirates for inter-system logistics.

This model carries a small energy turret.",,,
junk_pirates_stoatB,SHIP,"A light freighter, ostensibly a couple of small engines attached to a frame, with the means to carry any of a number of cargo canisters or crates.

Very weak offensively and defensively, but it suits the Junk Pirates for inter-system logistics.

This model has a small fixed missile point to the front.",,,
junk_pirates_langoustine,SHIP,"Looking down the barrel of a Hephaestus, large shards of distorted metal striking her hull, Graj Krell decided this was enough of taking on a defensive role for the Junk Pirates' fleet.

A brief meeting with the catering staff and a couple of afternoons later, she had come up with the basis of the Langoustine, a genuine assault destroyer.",,,
cerberus,SHIP,"A fully militarized Tri-Tachyon advanced variant of the venerable Hound class fast frigate, Cerberus is fast to produce, cheap and readily available to fill Tri-Tachyon scout and light escort roles. 

In comparison to its predecessor the Hound class, Cerberus trades armor with a more modern energy core, allowing both greater speed and the installation of a small shield emitter. 

Originally re-designed as a cheap stopgap for merchant escort and resupply roles, the Cerberus is used everywhere to protect Tri-Tachyon interests from pirates and harassers, but is not suited to the modern big fleet battlefield due to its origins.",,,
pointer,SHIP,"A fully militarized Hegemony advanced variant of the venerable Hound class fast frigate, Pointer is fast to produce, cheap and readily available to fill Hegemony scout and light escort roles. 

In comparison to its predecessor the Hound class, Pointer trades speed and point defence for more armour and survivability, giving the adventurous pilot a platform that can take a lot of punishment while keeping hot on his target.

Originally re-designed as a cheap stopgap for merchant escort and resupply roles, the Pointer is used everywhere to protect Hegemony interests from pirates and harassers, but is not suited to the modern big fleet battlefield due to its origins.",,,
eventide,SHIP,"The Eventide-class cruiser is a reverse-engineered variant of the Aurora-class. Ordered by the Lotus Pirate conglomerate as a fast flagship, the Eventide excels at interdiction, keeping at bay most adversaries. 

The Eventide is an amalgam of salvaged Tri-Tachyon parts, reverse-engineered components and home-brew stopgaps. It does not look pretty, and fortunately it doesn't need to. After all, the Lotus Pirates are renowned for their cutthroat efficiency, not their cleaning skills. 

In comparison to its fully militarized Tri-Tachyon counterpart, the Eventide trades energy efficiency and weapon range for brute force and speed. Re-designed for attacking convoys and terrorizing the shipping lanes, the Eventide is faster than ships of its current size, but lacks the technology to stand in a true line of battle. 

It was never meant to anyway...",,,
hydra,SHIP,"The Hydra-class fast Hunter Destroyer serves as a prime example of what happens when close guarded military blueprints fall into the..wrong hands. The Lotus Conglomerate was only too keen to oblige, and the rest is history. 

Re-fitted as a fast hunter destroyer for convoy assault, the Hydra is essentially a custom built Medusa-class destroyer, built to outmaneuver merchant marine escorts and to outlast all but its heaviest class counterparts. 

Used as the flagship of small Lotus raider fleets, the Hydra trades armor and energy efficiency for speed and close-quarters firepower. In the search for speed even basic amenities are spared in the design. And it shows. 

Not that the pirates care though...",,,
stigma,SHIP,"The Stigma is a custom Broadsword fighter class variant, modified for fast convoy attack duties. Trading armor for speed and combat range for close support lethality, the Stigma excels as a raider. 

The Lotus anchorage ground in Posterior IIb is renown for converting salvaged parts into highly lethal (and expensive to boot) pieces of ordnance. The Stigmas produced there are a prime example of that, favored by Buccaneers and Mercenaries alike for their speed and close-quarters brutality. 

And rightfully so. The motto 'Fast, close and personal' was made for this ship after all... ",,,
blizzard,SHIP,"Sometimes referred to as the 'quintessential' raider, the Blizzard-class is a build-to-order frigate hull that is constructed at the Lotus anchorage ground in Posterior IIb.

Built to last a lifetime in the hands of a worthy captain, the Blizzard is a fast frigate design based on stolen Tri-Tachyon blueprints and manufactured for the Lotus Pirate conglomerate as a fast attack craft against heavily escorted convoys. 

The Blizzard packs the long range punch needed for standoff engagements and is armed with 2 small and 1 medium missile hardpoints, making it an excellent choice for pursuing merchant fleets and light escorts alike. Alas, it is notoriously flimsy at short range combat and needs to keep the 'weather gage' at all times.

Thankfully, its powerful twin RBo1x engines can help with that. To the delight of many a Lotus Corsair...",,,
jackal,SHIP,"Designed exclusively for the Lotus Pirates by the Posterior II Anchorage ground, this fragile, fast and furious little frigate design is the Lotus Co equivalent of a mosquito bringing a sledgehammer to a summer dance party. 

The Jackal-class fast Hunter frigate is a raider variant of the high-tech Tri-Tachyon branded Wolf frigate, trading survivability for speed and versatility for raw power. Its 2 medium hardpoints can put to the test most merchant escorts of its size, while its tritium supercharged X01a engines can ensure that beefier adversaries will stay out of reach. 

Armed like a Leprechaun guarding its gold and armored like a virgin from Procyon in a Corvean slumber party, the Jackal brings out the true essence of what the Lotus Conglomerate is known about...'Take the money and run!'...",,,
javelin,SHIP,"Fusing the high tech pedigree of the Xyphos-class with the elegance of a brigade of drunk Corvean welders, the Javelin-class is a custom built heavy fighter hull designed to overwhelm even the heaviest escort detachment.

Designed exclusively for the Lotus Pirates by the Posterior II Anchorage ground, this crude but extremely effective design is the product of industrial espionage, home-brew solutions and space whiskey. A lot of space whiskey to be precise. 

Trading protection for speed, and beam weapons for a easier to field (and finance) load-out, the Javelin strikes fear into all but the most courageous of pilots that have to engage it. Rightfully so, because in worthy hands this heavy fighter can obliterate almost any opposition from adversaries of its size.",,,
argos,SHIP,"Designed as a fast blockade runner and optimized for auxiliary use as a general supply ship, the Argos-class freighter is the workhorse of Lotus Co smuggling and contraband divisions. 

Based on the venerable Tarsus-class, the Argos is converted to carry double the fuel amount (the extra space sometimes used for smuggling Corvean high grade Brandy), and to service a small raider fleet by itself. The engines have also been upgraded via tritium supercharging so as to enable the unwieldy freighter hull to pass through blockade points easier. 

Mass-converted at the Posterior II Anchorage ground, the Tarsus hulls are also stripped of much of their famous armor so as to give more room for cargo, ammunitions and the engine superchargers. This makes the Argos rather flimsy in comparison to its Domain designed cousin. 

Not that the pirates care much though...",,,
revolver,WEAPON," Typically seen in Lotus Co larger raider hulls, the 20mm revolver autocannon is designed to instill fear to all but the most courageous bomber pilots. 
Based on the venerable Hegemony vulcan, the revolver uses a cylinder with multiple chambers, like those of a revolver handgun, to speed up the loading-firing-ejection cycle. Loaded with 20mm SAPHEI (Semi-Armor Piercing High Explosive Incendiary) rounds, this autocannon design excels at point defense while the larger caliber gives it also better range than its multi-barreled counterpart. At the cost of higher flux and slower RoF though.",,,
vanquish,SHIP,"Ordered as the flagship of Conglomerate flotillas in the Core, the Vanquish-class battlecruiser is the biggest, baddest and most frightening sight a merchant captain could ever witness. Usually, the last too.  

Converted from the venerable Conquest class (at great monetary and resource cost for the Lotus Co) the Vanquish serves as the home of almost 600 rabid pirates, and holds all the ammunition, cargo and fuel that a pirate flotilla would need in an extended patrol. Compared to its Domain designed cousin, the Vanquish adds another power core (above the bridge) so as to support its 8 tritium supercharged XoR01 engines, giving it more speed than anything of its size could dream of. The forward superstructure also houses a small hangar bay for servicing small craft.

These extensive modifications come at the cost of armor and hull integrity, making the Vanquish rather flimsy for its size and armament. The fact that the hull is mainly constructed from salvaged Conquest wreckages found around the De-civilised worlds does not help either. 

But the pirates are not concerned with such technicalities...",,,
arcadia,SHIP,"Known as the fastest ship in the Core that can service small craft, the Arcadia-class light carrier exemplifies the mentality that the Lotus Conglomerate operates with: 'Be fast, be first, be loaded'...

A conversion from the financially disastrous Hegemony Valkyrie-class, this hull can service up to 15 standard unit points of small craft, while providing luxurious accommodations for flight crews (like heated bunks and tachyon-coffee makers).

Most of its predecessors' armor and troop quarters are removed so as to provide room for the large hangar bay and support equipment. The energy core is also downgraded, mainly due to the defective original plans that had the main conduits pass through the whole length of the ship.
When used with caution, the Arcadia can prove extremely valuable for every raider fleet. If escort wings are not kept at bay though, this flimsy design is a disaster waiting to happen. 
Fortunately, the Lotus Co pirates are aware of that...",,,
rive,SHIP,"A custom design that excels in raiding sorties against fast supply convoys, the Rive-class is used en-mass by the Lotus Co for almost all fleet tasks, earning the nickname FeatherSledge"" among pirate flottilas.
And with good reason. Derived from the Hammerhead and Sunder classes this warship was built for concentrated firepower. Essentially a Core Epoch design put into the LotusWorks grinder and then re-assembled with scotch tape  this fast and agile destroyer can out-maneuver most escorts of its size. Most of the armor is dismounted from the parts salvaged to make the hull (for monetary and feasibility reasons)  so as to keep the design light yet sturdy enough to support the inclusion of a battleship sized ballistic slot for long range combat. Also  a bigger energy core is installed to both fuel the much beefier engines and the large ballistic mount.  The result is a ship that almost falls apart with every round it fires  but needs far fewer rounds than anything of its size. Some call this controversial. The Lotus Pirates just call it marvelous...""",,,
,,,,,
ajax,SHIP," Based on an originally modified by the Green Sun Pirates Falcon-class prototype, the Ajax Light raider Cruiser is an oddity among ships of its size, both in intended use and traits. 

Re-designed as a fast raider by the Lotus Co, this hull serves as the flagship in fast wolf packs intended to strike fast and with force against merchant shipping. For this purpose, much of the original armor is stripped away to make room for a bigger engine room to house 4 Xo1r tritium supercharged engines, a standard modification for Conglomerate designs. 

The result is a Cruiser sized hull that can take less hits than many destroyers do, while having the speed that most destroyers lack. The extra room is also put into good use for stowing enough supplies to service an entire wolf pack on its own. 

As long as the holds are still intact at least...",,,
stinger,WEAPON,"A rack of advanced, highly maneuverable torpedoes, smaller than typical torpedoes.

The Stinger lightweight torpedo is a custom 480mm guided torpedo design manufactured for the Lotus Conglomerate pirates. Derived from the high-tech Atropos class guided torpedo, the Stinger replaces the potent chemical warhead with a conventional High Explosive Squash Head charge, managing to strip enough weight so as to fit an upgraded supercharged ion engine. 

The result is a torpedo with less punch than weapons of its type, but with far higher agility and speed. Both of them highly sought after by the Pirates due to the 'hit and run' tactics they are accustomed with.",,,
stinger_single,WEAPON,"A single advanced, highly maneuverable torpedo, smaller than typical torpedoes.

The Stinger lightweight torpedo is a custom 480mm guided torpedo design  manufactured for the Lotus Conglomerate pirates. Derived from the high-tech Atropos class guided torpedo, the Stinger replaces the potent chemical warhead with a conventional High Explosive Squash Head charge, managing to strip enough weight so as to fit an upgraded supercharged ion engine.

The result is a torpedo with less punch than weapons of its type, but with far higher agility and speed. Both of them highly sought after by the Pirates due to the 'hit and run' tactics they are accustomed with.

This mount features only a single torpedo.",,,
stingerlauncher,WEAPON,"Multiple torpedo launcher, able to fire more than one lightweight torpedo sequentially. 

The Stinger lightweight torpedo is a custom 480mm guided torpedo design manufactured for the Lotus Conglomerate pirates. Derived from the high-tech Atropos class guided torpedo, the Stinger replaces the potent chemical warhead with a conventional High Explosive Squash Head charge, managing to strip enough weight so as to fit an upgraded supercharged ion engine.

The result is a torpedo with less punch than weapons of its type, but with far higher agility and speed. Both of them highly sought after by the Pirates due to the 'hit and run' tactics they are accustomed with.

This heavier mount features an auto-loading system, enabling larger craft like destroyers and cruisers to efficiently fire devastating torpedo salvos.",,,
cutlass,SHIP,"The pride of the Posterior Anchorage design bureau, this heavy bomber hull is specifically built around the Stinger lightweight torpedo weapon, producing an unparalleled strike platform for its size.

Utilizing the latest technology that the Lotus Co can muster, the Cutlass bomber incorporates features like tritium supercharging and helium targeting stabilizers to achieve a fast yet smooth enough for pinpoint targeting ride. Armor is applied as an afterthought, mainly because of the prohibitive cost that dense core alloys have, especially in the black market.

If escorted properly to the target, the Cutlass delivers handsomely, rightfully earning the nickname 'Orange Death' among merchant marine captains.

And for good measure...",,,
hdstinger,WEAPON,"Dual torpedo launcher system, used for launching lightweight torpedo barrages from a single hardpoint from ships that can accommodate its size requirements.

A very large weapon system, the Heavy stinger launcher is listed as having two 480mm torpedo tubes with an internal magazine that carries twenty four Stinger light torpedoes. The fire control system is linked, and fires four Stinger torpedoes in tandem. An automatic loader prepares the next salvo from the magazine in seconds.

Although the Stingers used lack the punch of regular heavyweight torpedoes, this launcher fits a niche in capital ships that need heavier guided munitions but lack the maneuverability to aim them efficiently.",,,
bolt,SHIP," Built around the 20mm revolver autocannon, the Bolt-class interceptor fighter is one of the fastest fighters put in mass-production in the Core. It is also one of the flimsiest. 

Often described as 'the coffin with thrusters', Bolt interceptors serve as fast raiders against lightly armored and armed merchant marine targets. They are fast, cheap and easy to produce, but lack the firepower and protection needed for anything other than harassment duties. 

The life expectancy while flying this hull is so low, that Pilots are often chosen as a sort of punishment for dereliction of duty (a common offense among pirate crews). 

And the fact that most offenders prefer marooning when given the choice, tells a lot about the Bolt indeed...",,,
stingray,SHIP,"With four magnetically boosted small ballistic turrets utilized in area defense roles, the Stingray-class fire support Frigate is a force to be reckoned with for any bomber pilot. 

Maybe the ugliest of the Posterior II offerings, the Stingray resembles more the fish that its name is derived from than a frigate, with the added disadvantage of being very difficult to produce, due to the scarcity of Hydra class destroyer hulls it uses as a base. 

As a result, the Stingray is rarely in Lotus Conglomerate flotillas and it is used mainly to protect valuable shipping assets when used in blockade runs.",,,
aria,SHIP," Based on an antiquated Domain super-tanker blueprint, the Aria-class is a medium sized fleet tanker built to support Lotus Co long range operations against distant trade routes.

The Pirates use this ship to double the effective range of their wolf packs, thus allowing both long range operations and constant shadowing of merchant convoys. The ship itself is built around two 5000DWT self insulating fuel tanks. carrying enough fuel and AV gas for a medium sized pirate flotilla. 

Scantly armored and armed, this supply ship needs constant protection from enemy escort and interdiction sorties and it would be wise to be always kept far as far away from the battlefield as possible. A single missile passing the light point defenses is enough to produce a hulking inferno, as well as a shockwave that can put out of action the whole battlegroup.

It goes without saying that no smoking is allowed on the ship, a restriction that Pirates find rather unpleasant...",,,
sarissa,SHIP," Sporting two heavy 100mm rocket bays and a revolver auto-cannon for defense, the Sarissa-class Heavy Bomber is used by the Lotus Conglomerate Pirates for wolf Pack strike operations, with great success..

The design is based on an old Domain blueprint for assault fighters procured in a raid of the Trendor IV de-civilised world, an old Domain R&D hub for almost a millennium. The Posterior II Anchorage shipyard was quick to reverse-engineer and modify the ancient design, both to fit the modern battlefield and to allow for mass production. The result is a heavy bomber that fits perfectly with the Lotus hit 'n' run tactics.

The two pilots are seated in tandem, with the left responsible for avionics and flying and the one seated on the right manning the 20mm turret and aiming the bombing aperture. The cabin and engines are protected with 12mm dense-alloy panels, a rare sight in Lotus designs due to the high procurement and fitting cost. 

Well armored, heavily armed and with enough speed to enable swift bomb runs, the Sarissa is considered the quintessential bomber for every Pirate wolf pack.",,,
,,,,,
nom_ultralight_electron_maser,WEAPON,"A miniaturized version of the electron maser, specifically designed to hit faster-moving targets, and equipped only on nomad interceptor-class fighters.",Assault,,
nom_light_electron_maser,WEAPON,"A low-energy pulse beam turret, good for harassing enemy fighters and frigates. Their low OP cost and high efficiency makes them a staple of any Nomad fleet.",Assault,,
nom_heavy_electron_maser,WEAPON,"Higher-yield Nomad-style pulse electron maser, requires more flux than the light electron maser but also causes more mayhem. Extraordinarily high efficiency for this type of weapon makes these Nomad favourites.",Assault,,
nom_twin_electron_maser,WEAPON,"A large slot provides the heat dissipation needed to field a pair of matched electron masers. This weapon fires in a burst, each barrel firing before initiating a short cooling cycle.",,,
nom_doom_cannon,WEAPON,"A highly-specialized Nomad pulse wave cannon, designed exclusively for mounting directly onto the internal skeleton that forms the keel of the Gila Monster craft. Absurdly high ordnance and infastructure required to support it, yet as a result it does not have any short-term ammunition limitations. If it can be brought to bear on anything slow-moving and unlucky enough to be in its path, the Nomad Doom Cannon will simply tear it to smoking bits.",Assault,,
nom_scarab,SHIP,"Scarabs are light and cheap to build, composed of spare parts found commonly on derelict hulls found throughout the Nomads' system of origin, Adum'Tulek. They are most effectively used as scouts.",,,
nom_iguana,SHIP,"Iguana have unusually high flux capacity, but with a crew requirement to match. They are classed as Corvettes, yet fly in three-ship wings and can be field-refitted like fighters.",,,
nom_wurm,SHIP,"Standard Nomad assault frigate, equipped with that staple of Nomad design: the electron maser. Excels at no task in particular, but requires little maintenance.",,,
nom_yellowjacket,SHIP,Employs a single devastating long-range support maser. Lightly armed and armored otherwise.,,,
nom_komodo,SHIP,"Equipped with a good mix of light and medium Nomad weaponry to engage faster-moving fighters and frigates, yet able to hold its own against other destroyers for brief periods.",,,
nom_scorpion,SHIP,"A specialized missile support destroyer. This ship, while expensive to maintain and to field, can bring to bear a frightening volume of long-range ordnance.",,,
nom_sandstorm,SHIP,"The Sandstorm is designed to charge into a fight with frontal weaponry blazing, and take out its target in a single pass. Prolonged engagements usually expose its high flux requirements.",,,
nom_gila_monster,SHIP,"The Gila Monster was invented to take on ancient battleships, such as the Onslaught, which would then be looted for supplies and spare parts to refit the rest of the fleet.",,,
,,,,,
hadd_pointsnap,WEAPON,"An experimental point defense weapon that fires blasts of large shots at extremely high speeds. 

Though incredibly damaging, the shots disperse shortly after, making this an extremely short ranged weapon most effective against missiles and fighters.",Point Defense,,
hadd_spreadchaingun,WEAPON,"A modified chaingun that fires multiple shots at once over a wide area. 
 
The modification makes this weapon more effective at closer range, or against fighters.",Assault,,
hadd_volleyrocket,WEAPON,"A modified version of the annihilator rocket launcher, this fires more rockets faster.

Much like it's older brother, it performs well against larger targets due to the higher chance of striking with multiple rockets, and works even more effectively at baiting point defense systems.",Assault,,
hadd_spines,WEAPON,"A light needler modified to burst into more needles, thus creating a spread effect.

Yet another experiment employed by the Scrapper forces.",Assault,,
hadd_microwavebeam,WEAPON,"A combination of old and new tech, the microwave beam is ballistic-compatible, and explosive when applied to target ships.",Assault,,
hadd_eliteMicrowavebeam,WEAPON,"A specially modified version of the Microwave Beam that heats up considerably faster. Extremely expensive, and only fitted on top-grade ships.",Assault,,
hadd_flakbombardier,WEAPON,"An extremely heavy dual flak cannon, it has been modified to fire faster and more powerful shells. An extremely effective point defense system.",Point Defense,,
hadd_dartergun,WEAPON,"A light machine gun that fires small, fast shots.",Assault,,
hadd_shredder,WEAPON,A machine gun that fires bursts of powerful kinetic shots at good range.,Assault,,
hadd_wrecker,WEAPON,A powerful ballistic weapon that deals heavy kinetic damage at long range. Takes longer than most weapons to reload.,Assault,,
hadd_infernorockets,WEAPON,"MIRV missiles modified to fire and fly faster. These variants release less missiles upon splitting, and deals less damage.",Assault,,
hadd_hellfirerockets,WEAPON,A launcher that fires 3 large inferno rockets packed with more firepower than their smaller counterparts.,Assault,,
hadd_pointmissiles,WEAPON,"The Gnats are special missiles designed to chase down any and all targets, including other missiles. Unlike most other missiles, they don't explode on contact, favoring great launch speed.",Point Defense,,
hadd_pounderassaultgun,WEAPON,"The Pounder Assault Gun packs decent firepower for it's size, but fires fairly slowly as well.",Assault,,
hadd_titancannon,WEAPON,An extremely powerful long ranged ballistic weapon that fires heavily modified ballistic rails strong enough to rip through any hull at extremely long distances. Built to counter the Tachyon Lance.,Assault,,
hadd_deathbringer,WEAPON,"A large, powerful cannon that fires in bursts of 3. It can be fired again quickly after, but the force of the shots typically requires a quick recalibration after firing.",Assault,,
hadd_dancingblade,WEAPON,"A large weapon that fires a multitude of kinetic shots. Devastates shields, but quickly loses accuracy.",Assault,,
hadd_pyrostorm,WEAPON,"The final stage of modified MIRV missile weapons, the Pyrostorm can fire Hellfire Rockets faster than it's smaller counterpart.",Assault,,
hadd_worldshammer,WEAPON,"An extremely powerful missile build to devastate any hull. The number of explosives packed into this thing coupled with the ridiculous plating makes for an extremely slow missile, but should it make contact, the fate of it's target is all but sealed.",Assault,,
hadd_sparks,WEAPON,"A small flak weapon that fires slowly, but the shots are fairly effective against missiles.",Point Defense,,
hadd_sparrow,SHIP,"A modified version of the Talon Interceptor, improving upon the survivability and weapons to allow for competent combat capabilities. Sparrow teams are taught to move in large groups for most effective performance, and perform excellently against groups of other fighters. The Scrapper forces generously employ these fighters.",,,
hadd_bat,SHIP,"A quick, one-strike bomber capable of devastating missile attacks with their reaper torpedoes. Near useless without carrier support.",,,
hadd_platypus,SHIP,"Extremely dangerous, these monstrous fighters are the pinnacle of Scrapper experiments, boasting experimental weaponry and all-around advanced survivability. Though powerful, they are extremely difficult to pilot and very expensive to build.",,,
hadd_raptor,SHIP,"The Raptor is a modified version of the piranha, and deploys a couple different types of powerful missiles. They are fairly limited in missile supply, so they perform best with carrier support.",,,
hadd_refuge,SHIP,"The backbone of the Scrapper fleets, the Refuge is designed for allowing quick repair of front line fighters. Much cheaper to maintain and crew than full-blown carriers, these allow the Scrappers to keep their fighters in battle, which in turn allows them to prevent missiles and other interceptor threats from engaging their unshielded ships.",,,
hadd_vice,SHIP,"Sporting two medium ballistic weapons like it's brother the Bite, the Vice is a slower and more heavily armored ship. In fact, it's practically a big box of compressed metal.",,,
hadd_bite,SHIP,"The Bite is designed to provide great speed and firepower, though compared to the other Scrapper ships, it has less durability. Frequently deployed with the experimental Spread Chainguns to allow for quick destruction of enemy fighters.",,,
hadd_beast,SHIP,The Beast is a heavily armored ship designed to soak up enemy shots while providing an impressive weapons package. Overall a very balanced ship.,,,
hadd_menace,SHIP,"The Menace is very similar to the Beast, though it trades it's medium weaponry for a large turret. The design allows it to be slightly more maneuverable. Frequently chosen for experimental Scrapper tech.",,,
hadd_terra,SHIP,"A massive cruiser with extremely heavy firepower and two hanger bays strapped on. One of the pinnacles of Scrapper design, outdone only by the Battleborn.",,,
hadd_homeworld,SHIP,"A giant hunk of metal that people live in, the Scrappers have been trying to make this thing work forever. Recently, a Scrapper researcher by the name of Dr. Rada managed to figure out a schematic that works. The result is an extremely threatening Point Defense structure with immense hanger space.",,,
hadd_battleborn,SHIP,"The fruit of many Scrapper experiments, the Battleborn is packed to the brim with firepower, combining the designs of a variety of Hegemony tech. Though extremely heavily armored, they still refuse to put a shield generator on it in favor of even more explosions, in every sense of the phrase.",,,
hadd_striker,SHIP,"A highly maneuverable destroyer packed with missiles. It has two medium turrets that are frequently equipped with flak cannons for point defense, as it has a lack of any small turret slots.",,,
hadd_juggernaut,SHIP,"A large cruiser with two large cannons and many missile slots. Not as frequently deployed by Scrapper fleets due to it's lack of hangers, but it can still be very devastating in combat.",,,
hadd_manta,SHIP,"A frigate with a good combination of ballistic slots and missile slots, while being generally fast and maneuverable ",,,
hadd_elitestriker,SHIP,"A special variant of the Striker, this particular ship has been constructed with specially processed metals that give it increased hull strength, which in turn allows the placement of medium weapons. It is also fitted with advanced engines to allow for increased maneuverability and speed. The construction is extremely expensive, the Scrappers have only one in action at the moment: the ISS Mettle.",,,
hadd_stonehead,SHIP,The Stonehead is a fairly durable destroyer ship constructed with the intention of transporting massive numbers of troops and personnel.,,,
hadd_exxon,SHIP,"The Exxon is a massive tanker built to easily refuel a larger fleet. Considering the amount of fuel it carries, it tends to be a target for opposing fleets looking to deal a crippling blow, so the schematic was modified to allow for more weapons as well.",,,
hadd_blade,SHIP,"Blade are largely useless at long range, as they are equipped with the point snap weapon, which fires large bullets at speeds so high they disintegrate shortly after firing. However, they are fairly effective escorts at countering missiles.",,,
hadd_turtle,SHIP,...What the hell? Who designed this!?,,,
hadd_halberd,SHIP,The Halberd is a faster than normal cruiser packed with decent firepower. It's unique design was a test built from parts that remained after building the other ships based on the conquest.,,,
hadd_array,SHIP,"Built to be one of the most maneuverable ships, the Array's design allows it to turn very quickly, and doesn't sacrifice much firepower. With the weapons up front, there is only room for two point defense turrets in back of the ship, it can be vulnerable to missiles.",,,
hadd_fang,SHIP,"One of the most powerful and hard to handle fighters in the Scrapper arsenal, the Fang is equipped with the powerful medium size Shredder weapon to quickly rip apart shields. They are very expensive and hard to pilot.",,,
,,,,,
triplehveld,WEAPON,Simply put 3 Hypervelocity drivers mounted together on one turret.,Close Support,,
hvy_laser,WEAPON,A midline assult laser with medium flux usage and respectable damage.,Assault,,
hvy_amblaster,WEAPON,"Bigger version of the Antimatter blaster, Long range, extremely high damage, but also comes with a massive flux cost. ",Strike,,
impalerburst,WEAPON,A fast turning laser with high flux usage but great for turrets.,Assault,,
dualheavyblaster,WEAPON,Two midline assult laser's with high flux usesage and a lot of damage.,Assault,,
raptors_rack,WEAPON,2 high explosive missile good for taking down fighters or light figates with their shields down.,Anti-Fighter,,
raptor,WEAPON,Fires volley of 4 high explosive missile good for taking down fighters or light figates with their shields down.,Anti-Fighter,,
raptor_pod,WEAPON,Fires volley of 6 high explosive missiles good for taking down fighters or light figates with their shields down.,Anti-Fighter,,
swarmers_rack,WEAPON,A swarmers rack with only 6 missiles.  Great for taking down fighters but not much else.,Anti-Fighter,,
swarmer_pod,WEAPON,The medium size version of the Swarmer SRM Launcher firing 6 missiles instead of 2. Great for taking down fighters but not much else.,Anti-Fighter,,
demolitionblaster,WEAPON,The largest version of the blaster available on the market; with very high flux usage but also very high damage. It can be very dangerous if the enemy shield is down. ,Assault,,
lightblaster,WEAPON,The smallest version of the blaster available on the market; with high flux usage for its size but also high damage.,Assault,,
heavygravitonbeam,WEAPON,"A larger version of the Graviton Beam with more punch, better range and more flux usage. Damage is still subpar against armour.",Close Support,,
sabotsrmlauncher,WEAPON,"The larger version of the Sabot SRM rack, each missile shoots 3 other missiles each dealing 750 damage. Perfect for taking down the shields of cruisers.",Close Support,,
harpoonlauncher,WEAPON,Fires a volley of 3 missiles loaded with high explosives. Sacrificing tracking ability for an added payload these missiles don't track their targets very well. but deliver a deadly blast if aimed right. ,Close Support,,
atroposlauncher,WEAPON,"A bigger version of the Atropos torpedo rack, featuring many more torpedoes. ",Strike,,
mirv_sabot_launcher,WEAPON,"The larger version of the Sabot SRM each missile shoots 5 other missiles, each dealing 750 damage. Perfect for taking down the shields of any ship.",Fire Support,,
mirv_blizzard_launcher,WEAPON,"A modified version of the Hurricane MIRV, it deploy more warheads and cover a greater area at the cost of total damage output",Fire Support,,
salamanderlauncher,WEAPON,Fires a volley of 3 missiles loaded with Emp devices aimed at knocking out engines of whoever is unfortunate enough to be the target. ,Close Support,,
light_flak,WEAPON,A small flak cannon with good range and damage versus fighters or missiles,Point Defense,,
heavy_flak,WEAPON,A large flak cannon with great range and damage versus fighters or slower missiles,Point Defense,,
barricade_launcher,WEAPON,A fast firing missile used to take out other missiles. A long range point defense; The little fragmentation payload make it not really good for anything else.,Point Defense,,
barricade_pod,WEAPON,A fast firing missile used to take out other missiles. A long range point defense; The little fragmentation payload make it not really good for anything else.,Point Defense,,
heavy_taclaser,WEAPON,A low flux laser with low damage; good for ships with low flux capacity.,Close Support,,
artillery,WEAPON,A cannon that fires a large guided shell. The small engines on the shell give it a good chance to hit even at long range. The high flux usage make it unsuitable for close combat.,Fire Support,,
gatling_gun,WEAPON,A very short range point defence weapon great for anti fighter frigates or missile defence.,Point Defense,,
disintegrator,WEAPON,A slow firing laser with extremely high damage and flux usage; only seen on the largest capital ships.,Assault,,
pilum_large_launcher,WEAPON,A powerful long range missile meant for long range attacks. Best used against larger ships since smaller ones tend to evade them easily.,Fire Support,,
harpoon_large_launcher,WEAPON,"Medium range, high payload guided missile rack, a great finisher versus ships with downed shields.",Close Support,,
sabot_large_launcher,WEAPON,"A rack of short range, high-speed anti-shield missiles. Secondary firing mechanism propels the payload with great speed.",Close Support,,
annihilator_medium_launcher,WEAPON,Fires a volley of unguided rockets that cover a wide area. Typically used as a support weapon.,Assault,,
ultra_ac,WEAPON,A very large caliber autocannon with a good range. Good for taking down the shields of any ship.,Close Support,,
buckshot_cannon,WEAPON,"A shot range anti-shield weapon, firing out 25 small projectiles, each individually weak but perfect for overloading shields.",Assault,,
charger_rack,WEAPON,A large guided missile best used to finish off ships when there shields are down. You only get one shot.,Strike,,
charger_launcher,WEAPON,A large guided missile best used to finish off ships when there shields are down.,Strike,,
armageddon_rack,WEAPON,"A very large unguided torpedo that deals incredible damage, great for a finisher or a starter. Only the biggest capital ships can surive a direct hit on the hull.",Strike,,
mercury_rack,WEAPON,"A long range anti-shield missile, commonly used for a starting weapon in a fight.",Close Support,,
quad_heavy_mg,WEAPON,A quadruple barrelled  version of the heavy machine gun,Assault,,
light_graviton_beam,WEAPON,,Close Support,,
emp_torpedo_rack,WEAPON,,Close Support,,
aurora2,SHIP,A new version of the Aurora more powerful in every way except speed. ,,,
subjugator,SHIP,"A combine effort of groups wanted to create a Battleship for all fights, the results were the Subjugator and the Devastator, both powerful ships that are able to use any weapon.",,,
bolter,SHIP,Bolter-class cruisers are often found at the core of military fleets headed for battle. Used manly as a support cruiser the Bolter 2 large missile turrets and flight deck make it the perfect support ship.,,,
flounder,SHIP,,,,
scorcher,SHIP,An upgraded version of the Enforcer. Build and used by the Shipbuilders Guild is not sold,,,
wraith,SHIP,A fast light destroyer built by the Shipbuilders Guild. It is usually used by the guild's executives.,,,
devastator,SHIP,"A combine effort of groups wanted to create a Battleship for all fights, the results were the Subjugator and the Devastator, both powerful ships that are able to use any weapon.",,,
redoubt,SHIP,Similar in design to the Aurora MK2-class Cruiser the redoubt is even more powerful ship. Extremely flexible and fast few cruisers can match it in a straight up fight. But if its shields are allowed to go down it is in trouble because of its poor armor. Is built by the Shipbuilders Guild,,,
imp,SHIP,"A uniquely designed ship, marvelled for its flexibility and attack capabilities. Its heavy firepower is concentrated on the front and can be a threat even to bigger ships. The few weapons on the rear and the partial coverage shield leave it vulnerable from smaller ships that manage to sneak behind.",,,
pillager,SHIP,A fast and light carrier that is able to hold its own in a fight.,,,
crossbow,SHIP,"An evolution of the Longbow fighter it is faster and better armed, but also more expensive. It has a Charger guided torpedo and anti-fighter missiles for a powerful first strike, but once the missiles are expended the firepower become average at best.",,,
spearhead,SHIP,,,,
ghost,SHIP,,,,
bayonet,SHIP,,,,
barracuda,SHIP,,,,
scourge,SHIP,"The Scourge was born when the ShipBuilders Guild engineers tried to create an high tech assault fighters using the Trident bomber as a basis. After some test on the battlefield it became evident that the scourge was only an average assault fighter but performed better than expected as a heavy fighter, despite his slow speed. ",,,
torment,SHIP,,,,
barrage,SHIP,,,,
specter,SHIP,,,,
devil,SHIP,,,,
,,,,,
omega,SHIP,"The pinacle of the Tri-Tachyon corporation engineers ship design. Capable of dealing with any and all threats to the Tri-Tachyon corporation. 


The construction of this magnitude takes over two years and it is one of the the most expensive ship in serial production.


Omega can act as a fleet on its own, having large hangar bays for fighters, its own potential firepower is so superior to other battleships, that theres no real need for additional Heavy ship support. Although It will allways have couple assisting vessels and swarms of fighters protecting it from bombers, small fighters that would be capable of avoiding Omegas main weapons. 


Due to the limitations of the supply convoys, because the ships demand for supply is over the charts, Omega sometimes operates alone with only a small fighter protection. This is a posible strategic flaw, as the single ship could in theory be defeated by larger numbers, posibly crippling it in enemy space, or managing to kill enought crew memebers in combat, leaving the ship vulnerable to large boarding parties, but the Tri-Tachyon corporation does not think of it as a valid threat. Theres a good catch to it though, since the ship alone poses a great threat, Tri-Tachyon spy network deliberately sends out many fake messages about the ships next certain route, destination. While enemy fleets investigate, normal attacks from Tri-Tachyon are very effective. Money well spend, indeed.


Like all Tri-Tachyon ships even Omega is mostly armed with various energy weapons, with several rocket launcher emplacements for good measure. Weapon loadout prefers large, heavy weapons, which usually move a lot slower than light turrets, meaning the ship should have protection from at least three fighter squadrons. 


Captain Piet, the first commanding officer on Omega said, that it doesnt really matter, that the ship is slow, because if you jump out of hyperspace good enought, it doesnt matter how long will it take you to get to the enemy, as it is very likely, that the front of the ship would have engage the enemy straight away anyway.",,,
brawler2,SHIP,"Realizing the Brawler’s flaws police forces demanded improvements to the much loved design. Hence the Brawler Mk2 was born. With improved speed, turn rates, weapon capacity, and shields; the Mk2 is a greatly needed improvement.",,,
,,,,,
hades,SHIP,"One of the first ships encountered by Hegemony forces that belonged to the Trade Scavengers, the Hades class battlecruiser is a repurposed Atlas with the cargo decks gutted and replaced with ten large gun mounts. The small turrets watching over the engines have also seen some upgrades, being enlarged to medium mounts. Furthermore there are three additional spinal turrets with full coverage.

While it has a lot of firepower to advertise it to the aggressive, the ship does lack the sustainability of the fire, as it is still limited to an inefficient generator, and it is a largely fragile vessel, due to its origins as a bulk transporter",,,
asphodel,SHIP,"A relatively recent Scavenger design, the Asphodel was born to act as a larger carrier than the Bison, as the Trade Scavengers became more and more their own power rather than just a popular movement of rebels. Considering the size of craft needed, the Atlas hull performed this task admirably. Additionally two Condors were ripped apart and various parts of them welded onto the main superstructure, to act as the hangar bays and command network. For the barracks and crew facilities, a Valkyrie hull was stripped, cut apart and stuck onto the Asphodel's port bed on the fore end of the ship. A tanker's container was strapped next to the main hangar bay for quick refuelling of the strike craft. An emergency launch bay is also located on the front of the ship, however the narrow nature of it means it isn't used often.",,,
barracuda2,SHIP,"The very first of the Trade Scavengers ships to be seen, this heavy bomber has often been classed as a light corvette. Its debut was during a strike on Avarice, when a strike team of them were tasked to destroy the Hegemony orbital station, and with devastating results.

Against slow and stationary targets, the Barracuda is a fearsome opponent, unleashing horrific destruction for such a small craft though this deadliness comes at a price, namely mobility. ",,,
beetle,SHIP,"During the battle of the uprising on Roche III, there was a massive debris field left over of wreckages from both sides of the conflict. Amongst this debris, a large amount of Warthogs were left behind. Repairing them would cost more than just building more, but the Trade Scavengers had other plans with them anyway.

Combined with a Mining drone, the wings of a Warthog can be used to give the industrial unmanned craft a military role. While slow, sluggish and generally not suited for dogfighting, the result is cheap. Cheap means that the Scavengers can fill out their fleets with such fighters if they need them to take hits rather than dish them out.",,,
bison,SHIP,"With the Hegemony bringing in their own weapons and ammunition convoys, the independent munitions firms were forced to close their doors at the very outset of Hegemony occupation. While they were out of sight, they weren't out of the game by any means. They worked in secret with the small cargo firms who also had to file their companies for bankrupcy into making a resistance force. By using two large munitions transports and a Buffalo with removed cargo pods, the bison was born.

With a large amount of empty space, the bison was well suited for being a small carrier. Due to the flight decks being in full vacuum, pilots and deck crew often despise having to operate on these ships, however they only just grumble as they know that however bad the decks are, it's a hell of a lot better than being broke and under Hegemony oppression",,,
crawler,SHIP,"Knowing that the Brawler was more a flying coffin than a tactical asset, the Scavengers went to work developing a ship to give them a support role. The Crawler was the result of this project. By using the fore section of a Hammerhead, the Crawler retains the heavily armoured aspect of it, and is small enough to be a frigate. Usually seen with one or two Brawlers, these “Crawlin' Brawlin' Teams” as Scavengers affectionately call them, have surprised many forces with revitalising the Brawler hull and proving the Crawler is an effective choice for combat as well",,,
artemis,SHIP,"A unique craft, the Artemis was difficult to place in any one of the standard fleet designations as it was too small to be a true frigate yet too large to be grouped with the fighters. Instead, it has been called a corvette by most, while being a fighter in the official archives.",,,
einherjar,SHIP,"The Valkyrie Troop Transports were always a popular choice for conversions into other ships due to their spacious nature and increased armour, when the call came for a main frontline cruiser for the Trade Scavengers, they managed to create the Einherjar.",,,
eviscerator,SHIP,"Needing a strong energy weapon platform to balance out the fleets, the Trade Scavengers did what they did best: Found two ships and strapped them together to make it work. In this case it was a Sunder and a Hammerhead that were combined, the speed and armour of the hammerhead combined with the generator and energy mount of the Sunder.",,,
lasher_fast,SHIP,"The overthrust Lasher is the Trade Scavengers' answer to the Hound, able to outrun and out-manoeuvre it easily, this ship has become increasingly popular with Scavenger commanders as a light support ship and for hunting down stragglers. ",,,
genesis,SHIP,"An unusual and hideous ship in equal measure, the Genesis is still not a force to be reckoned with. Its fragile looking frame is host to a large array of missile systems, it is able to create a cloud of explosive death at a moments notice from the broadsides.",,,
hercules,SHIP,"Just because they are now militarised, this does not mean that the Trade Scavengers aren't good at hauling their wares. The Hercules class Megafreighter is the largest transport to be seen by Hegemony forces. It is quite literally an Atlas with an additional Atlas' cargo space thrown in the middle of it, doubling its cargo capacity. This slap-job does create massive blindspots, so escorts for these mighty vessels are essential.",,,
ostrich,SHIP,"Very simply, the Ostrich is a Falcon with one of the front “wings” ripped off, usually made from Falcons that would otherwise be unsalvageable these superlight cruisers are often used in larger patrols to grant some surprising armour support to the fleet.",,,
razor,SHIP,"The Razor fighter is a marriage of two Talons to create a medium fighter that is still cheap. With dual Vulcan Cannons, these fighters have become a staple in Trade Scavenger fleets.",,,
roach,SHIP,"A Warthog conversion, the roach is created by the front end of a Warthog welded on to a munitions drone, and the drone's systems slaved to the cockpit of the Warthog.",,,
scorpion,SHIP,"A very simple design at its core, the Scorpion is two small munitions transports combined to form a missile frigate. With the spacious hold exposed to space, these ships have been titled “Flying Missile Silos” and for good reason.",,,
valhalla,SHIP,"The Valhalla has become something of an icon to the Trade Scavengers, an image of the ideal of their philosophy: A combination of multiple ships to create something greater.",,,
yak,SHIP,"The Yak has been described as the “Little Hades”. Indeed, it does share some traits, primarily the large amount of oversized weapons mounts.",,,
,,,,,
lancer,WEAPON,"The Lancer Quad LRM is a large rack launching system utilizing four high explosive Lancer anti-cruiser assault torpedoes capable of overwhelming any missile defense.

With the Federation's need to overcome modified Jardain anti-missile systems toward the end of the Miner Rebellion, a multi-salvo capable Lancer system was developed.  Utilizing the Lancer torpedo's high speed and heavy armor with the ability to put ordinance on target faster, the Lancer SRM ensured torpedoes would make their mark.  It proved so effective against stations, in short time the Rebels resorted to using suicide tactics with smaller ships in order to stop the crippling barrages.

Due to its large size, the Lancer Quad LRM with Mk 8 launcher platform is often limited to heavy missile barges, though with availability on the black market, there have been instances of it being equipped on smaller ships.",Siege,,
lancer_single,WEAPON,"The Lancer is a high explosive anti-cruiser assault torpedo.  Its high speed and armored plating makes it an ideal weapon for use against well defended targets.

A Federation torpedo developed at the peak of the Miner Rebellion, the Lancer was the answer to insurgent ships equipped with Jardain anti-missile weaponry.  Mass and size limitations forced engineers to sacrifice maneuverability in favor of larger engines and armor.  Despite concerns of whether a dead-fire torpedo would be effective, the Lancer proved itself in several conflicts where jamming methods were used to foul guided missiles off target.  Ultimately, it was a decisive weapon in ending the war, responsible for the destruction of General Tarlane Burtok's command ship and countless others.

Mounted on a compact Mk 7 reloadable torpedo launcher, the Lancer packs a punch, while leaving room for other weaponry.
",Siege,,
lancer_dual,WEAPON,"The Lancer Dual LRM is a versatile twin rack launch system for the high speed, armored Lancer torpedo, effective against slow, well defended targets.

With the Federation Lancer torpedo proven highly effective in combat during the Miner Rebellion, a variety of larger capacity launching systems were quickly developed for use on cruisers and battleships. One of these launchers still in use is the Mk 9 dual launch platform.  Not as cumbersome as the Quad LRM variant, the Lancer Dual LRM quickly became a favorite of captains, allowing a more well-rounded weapons loadout. While still a dead-fire torpedo, the Lancer's thick skin and oversized engine makes it difficult to shoot down before hitting its target.  During the war, the Rebels had tales of the torpedo's unstoppable nature, making it a terrifying weapon to combat. With Lancers delivering the final blow on General Tarlane Burtok's command ship, there's no question they were a decisive weapon in the war.

While still considered a modern weapon under development by the Federation, older stockpiles continue to make their way onto the black market. Their legendary reputation makes them a useful intimidation weapon for both mercenaries and pirates, often leading to victory without a fight.",Siege,,
omega,WEAPON,"A Federation superweapon developed in secrecy following the Jardain-Federation first contact war. Responsible for horrific destruction in weapon tests, it has never been used in combat.

With the bloody end to the first contact war forty years ago, the Federation began working on a last resort weapon to decide all future conflicts. Theoretical science quickly became fact when omega particles were first inadvertently created at the Sector 46 Kato Weapons Research Laboratory, destroying the facility and everything within a several light-year radius. Since then, efforts have been focused on improving the delivery methods, as omega particles are extremely unstable, requiring large active containment systems. For this reason, only Federation dreadnaughts are equipped with tactical omega weapons.  Many of these devices consist of a warhead containing only a single omega particle and a massive engine to propel it a safe distance from the launching platform.

As the cold war between the Federation and Jardain continues, stockpiles of superweapons on both sides have been steadily growing.",Superweapon,,
titan,SHIP,"A devastating siege carrier from the first contact war, this massive ship is used by the Federation to defend its colonies in large enforcement fleets.

Desperate to combat Jardain dreadnaughts during the first contact war, the Federation began to modify their then-ancient series of Republic colony ships into well-armored and armed behemoths.  Hence, the Titan was born.  With a hull capable of withstanding prolonged bombardment whilst transporting vast amounts of supplies, the Titan can support large fleets for months at a time and provide heavy fire support in sizable engagements.

To this day, any fleet with a Titan is a force to be reckoned with.",,,
antares,SHIP,"An advanced Federation battlecruiser with heavy missile systems designed to make quick work of enemy capital ships.

With the need to protect its borders with a faster, long range capital ship, the Federation opted for a powerful yet inexpensive battlecruiser design.  Equipped with a heavy missile system, the Antares' rocket swarms are deadly to enemy carriers.  Despite its thinner armor, in numbers, it will simply overwhelm even the most powerful battleships.  

A Hedgemony commander once commented on how the Antares' impressive weapons and ease of construction made it the ideal capital ship.  He was severely reprimanded.",,,
ares,SHIP,"A capable Federation destroyer often used in security patrol and escort rolls, the Ares provides command presence in a small package.

The spread out and ever growing boarders in the fringe systems became increasingly difficult to patrol during the Federation-Jardain cold war, leading the military counsel to commission the Ares.  Providing smaller fleets backbone strength against more powerful enemy ships, the Federation's newest ship is highly versatile due to its oversized power systems and wide-arced ballistic turrets.  Somewhat larger and more powerful than traditional destroyers, it was designed as a more mobile and lower cost alternative to using capital ships.",,,
vixen,SHIP,"With versatile mounting options, the Vixen-class missile frigate provides ranged fire support against capital ships or anti-frigate assault capabilities.

Complementing medium to large fleets in a fire support role, the Vixen lobs volleys of rockets or missiles toward lumbering targets from a distance, out of direct fire.  Still capable of defending itself against smaller frigates in close combat, its unique monocoque construction makes it highly mobile and easy to produce at the cost of low armor and structural integrity strength.  Avoiding direct combat against enemy destroyers is ideal.",,,
shogun,SHIP,"An all-attack interdictor with versatile weapon options makes the Shogun a commander's favorite for operating both in a fleet or behind enemy lines.

Its numerous weapon mounts makes the highly customizable Shogun-class interdictor a capable ship in a variety of roles.  While not as heavily armored as enemy destroyers, its large engines allow it to avoid direct confrontations with larger ships.  Armed with anti-fighter support, anti-frigate assault or long range artillery weaponry, the Shogun can be custom tailored for any mission.

Unfortunately, it's gained a reputation of being a jack of all trades, master of none.  Its complex weapon and propulsion systems also make it an expensive ship to maintain, both in and out of battle.",,,
ajax_if,SHIP,"A scout ship used to patrol the remote fringe of Federation space, lacking a shield generator, it's size and agility allow it to avoid most enemy fire.

Designed for sector patrol and deep space missions, the Ajax's automated systems allow as few as five crewmembers to pilot it.  While lacking shields, its thick skin and excellent maneuverability give it surprising survivability in combat situations.  With interceptors on its tail, the pilot can often bank hard and simply outturn them.  This ability along with its needler gun has earned it the nickname ""mosquito"".",,,
rickshaw,SHIP,"Replacing the aging Federation Dakota-class ships, the Rickshaw is a well armed strike frigate often used in attack or escort roles.

As an attack ship, the Rickshaw was designed with the majority of its weapon batteries forward-facing for use in high speed gun runs or gunship strafing fire.  While it doesn't have the range of the old Dakota-class frigates, its commonly used as a patrol ship as old Dakotas are retired.  So successful was the design, that plans to manufacture it were smuggled onto the black market. Years later, counterfeit Rickshaws began to be spotted in populated space.  Realizing that it could be a valuable trade item, an export variant was put into production.  Enjoyed by mercenaries and pirates alike, Rickshaw-class frigates are common throughout Federation space.",,,
