{
	"id":"buckshot_cannon",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"MEDIUM",
	"displayArcRadius":400,
	"turretSprite":"graphics/weapons/buckshot_cannon_turret.png",
	"turretGunSprite":"graphics/weapons/buckshot_cannon_turret_recoil.png",
	"hardpointSprite":"graphics/weapons/buckshot_cannon_hardpoint.png",
	"hardpointGunSprite":"graphics/weapons/buckshot_cannon_hardpoint_recoil.png",	
	"visualRecoil":12.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[24, 0, 24, 0, 24, 0, 24, 0, 24, 0
				,24, 0, 24, 0, 24, 0, 24, 0, 24, 0
				,24, 0, 24, 0, 24, 0, 24, 0, 24, 0
				,24, 0, 24, 0, 24, 0, 24, 0, 24, 0
				,24, 0, 24, 0, 24, 0, 24, 0, 24, 0],
	"turretAngleOffsets":[0,24,-24,2,-2
				     ,4,-4,6,-6,8
					,-8,10,-10,12,-12
					,14,-14,16,-16,18
					,-18,20,-20,22,-22],
	"hardpointOffsets":[30, 0, 30, 0, 30, 0, 30, 0, 30, 0
				   ,30, 0, 30, 0, 30, 0, 30, 0, 30, 0
				   ,30, 0, 30, 0, 30, 0, 30, 0, 30, 0
				   ,30, 0, 30, 0, 30, 0, 30, 0, 30, 0
				   ,30, 0, 30, 0, 30, 0, 30, 0, 30, 0],
	"hardpointAngleOffsets":[0,24,-24,2,-2
				     ,4,-4,6,-6,8
					,-8,10,-10,12,-12
					,14,-14,16,-16,18
					,-18,20,-20,22,-22],
	"barrelMode":"LINKED", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{"length":40.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":30.0,
					   "particleSizeMin":16.0,
					   "particleSizeRange":18.0,
					   "particleDuration":0.3,
					   "particleCount":3,
					   "particleColor":[255,155,75,225]},
	"projectileSpecId":"buckshot",  # projectile that will be fired	
	"fireSoundTwo":"gun_superheavy_1",
}