{
	"id":"hagelsturm",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"turretSprite":"graphics/weapons/hagelsturm_turret_base.png",
	"turretGunSprite":"graphics/weapons/hagelsturm_turret_recoil.png",
	"hardpointSprite":"graphics/weapons/hagelsturm_hardpoint_base.png",
	"hardpointGunSprite":"graphics/weapons/hagelsturm_hardpoint_recoil.png",	
	"visualRecoil":2.0,  # the gun sprites are only used if this is non-0
	"renderHints":["RENDER_BARREL_BELOW"],
	"turretOffsets":[17, -4, 17, 2, 17, -2, 17, 0, 15, 4],
	"turretAngleOffsets":[0,0,0,0,0],
	"hardpointOffsets":[19, -4, 19, 2, 19, -2, 19, 0, 19, 4],
	"hardpointAngleOffsets":[0,0,0,0,0],
	"barrelMode":"LINKED", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",
	"muzzleFlashSpec":{"length":18.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":90.0,
					   "particleSizeMin":2.0,
					   "particleSizeRange":4.0,
					   "particleDuration":0.3,
					   "particleCount":8,
					   "particleColor":[247,92,32,185]},
	"projectileSpecId":"hagelsturm_shot",  # projectile that will be fired
	"fireSoundTwo":"gun_superheavy_1",
}