{
	"id":"ultra_ac",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"displayArcRadius":650,
	"turretSprite":"graphics/weapons/ultra_autocannon_turret.png",
	"turretGunSprite":"graphics/weapons/ultra_autocannon_turret_recoil.png",
	"hardpointSprite":"graphics/weapons/ultra_autocannon_hardpoint.png",
	"hardpointGunSprite":"graphics/weapons/ultra_autocannon_hardpoint_recoil.png",	
	"visualRecoil":10.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[31, -8, 32, 0, 31, 8],
	"turretAngleOffsets":[0, 0, 0],
	"hardpointOffsets":[35, -8, 36, 0, 35, 8],
	"hardpointAngleOffsets":[0, 0, 0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{"length":60.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":36,
					   "particleSizeMin":14.0,
					   "particleSizeRange":36.0,
					   "particleDuration":0.16,
					   "particleCount":45,
					  "particleColor":[165,225,185,175]},
	"projectileSpecId":"ultra_ac_shot",  # projectile that will be fired
	"fireSoundTwo":"gun_superheavy_1",	
}