{
	"id":"triplehveld",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"displayArcRadius":1000,
	"turretSprite":"graphics/weapons/triplehveld_turret_base.png",
	"turretGunSprite":"graphics/weapons/triplehveld_turret_recoil.png",
	"hardpointSprite":"graphics/weapons/triplehveld_turret_base.png",
	"hardpointGunSprite":"graphics/weapons/triplehveld_turret_recoil.png",	
	"visualRecoil":10.0,  # the gun sprites are only used if this is non-0
	#"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[24, -10, 27, 0, 24, 10,],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[24, -10, 27, 0, 24, 10,],
	"hardpointAngleOffsets":[0],	
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{"length":120.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":2.0,
					   "particleSizeMin":12.0,
					   "particleSizeRange":16.0,
					   "particleDuration":0.15,
					   "particleCount":33,
					   "particleColor":[255,220,100,200]},	
	"projectileSpecId":"hveldriver_shot",  # projectile that will be fired
	"fireSoundTwo":"energy_pulse",	
}