{
	"id":"quad_heavy_mg",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"displayArcRadius":300,
	"turretSprite":"graphics/weapons/quad_heavy_mg_turret.png",
	"turretGunSprite":"graphics/weapons/quad_heavy_mg_turret_recoil.png",
	"hardpointSprite":"graphics/weapons/quad_heavy_mg_hardpoint.png",
	"hardpointGunSprite":"graphics/weapons/quad_heavy_mg_hardpoint_recoil.png",
	"renderHints":[RENDER_BARREL_BELOW],
	"visualRecoil":3.0,  # the gun sprites are only used if this is non-0
	"turretOffsets":[21, -12, 21, -4, 21, 4,21, 12],
	"turretAngleOffsets":[0, 0],
	"hardpointOffsets":[26, -12,26, -4, 26, 4,26, 12],
	"hardpointAngleOffsets":[0, 0],
	"barrelMode":"LINKED", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",
	"muzzleFlashSpec":{"length":30.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":6.0,
					   "particleSizeMin":7.0,
					   "particleSizeRange":9.0,
					   "particleDuration":0.15,
					   "particleCount":11,
					   "particleColor":[255,120,105,250]},
	"projectileSpecId":"heavymg_shot",  # projectile that will be fired
	"fireSoundOne":"gun_mechanicals_light_up_2",
	"fireSoundTwo":"gun_rapid_2",
}