{
	"id":"light_flak",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"SMALL",
	"displayArcRadius":350,
	"turretSprite":"graphics/weapons/light_flak_turret.png",
	"turretGunSprite":"graphics/weapons/light_flak_turret_recoil.png",
	"hardpointSprite":"graphics/weapons/light_flak_hardpoint.png",
	"hardpointGunSprite":"graphics/weapons/light_flak_hardpoint_recoil.png",	
	"visualRecoil":5.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[13, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[20, 0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{"length":30.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":30.0,
					   "particleSizeMin":12.0,
					   "particleSizeRange":18.0,
					   "particleDuration":0.3,
					   "particleCount":35,
					   "particleColor":[255,155,75,225]},
	"projectileSpecId":"light_flak_shot",  # projectile that will be fired	
	"fireSoundTwo":"gun_light_flak",
}