{
	"id":"pulselaser_pd",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"ENERGY",
	"size":"MEDIUM",
	"displayArcRadius":500,
	"turretSprite":"graphics/weapons/pulse_laser_pd_turret_base.png",
	"turretGlowSprite":"graphics/weapons/pulse_laser_pd_turret_glow.png",
	"hardpointSprite":"graphics/weapons/pulse_laser_pd_hardpoint_base.png",
	"hardpointGlowSprite":"graphics/weapons/pulse_laser_pd_hardpoint_glow.png",
	"glowColor":[57,118,230,245],
	"turretOffsets":[5, -0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[5, -0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	#"animationType":"GLOW",
	"animationType":"GLOW_AND_FLASH",
	"muzzleFlashSpec":{"length":20.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":3.0,
					   "particleSizeMin":10.0,
					   "particleSizeRange":15.0,
					   "particleDuration":0.10,
					   "particleCount":15,
					   "particleColor":[49,112,223,225]},	
	"autocharge":true,  # whether the weapon will continue charging and fire if the LMB is tapped instead of held
	"projectileSpecId":"pulselaser_pd_shot",  # projectile that will be fired
	"fireSoundTwo":"energy_pulse",
}