{
	"id":"heavy_flak",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"displayArcRadius":700,
	"turretSprite":"graphics/weapons/heavy_flak_turret.png",
	"turretGunSprite":"graphics/weapons/heavy_flak_turret_recoil.png",
	"hardpointSprite":"graphics/weapons/heavy_flak_hardpoint.png",
	"hardpointGunSprite":"graphics/weapons/heavy_flak_hardpoint_recoil.png",	
	"visualRecoil":10.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[25, -7, 25, 7],
	"turretAngleOffsets":[0, 0],
	"hardpointOffsets":[40, -7, 40, 7],
	"hardpointAngleOffsets":[0, 0],
	"barrelMode":"ALTERNATING", # LINKED or ALTERNATING.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"muzzleFlashSpec":{"length":54.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":20.0,
					   "particleSizeMin":18.0,
					   "particleSizeRange":24.0,
					   "particleDuration":0.12,
					   "particleCount":32,
					   "particleColor":[255,185,115,215]},
	"projectileSpecId":"heavy_flak_shot",  # projectile that will be fired
	"fireSoundTwo":"gun_heavy_2",	
}