{
	"id":"hvy_amblaster",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"ENERGY",
	"size":"MEDIUM",
	"displayArcRadius":600,
	"turretSprite":"graphics/weapons/hvy_amb_turret.png",
	"turretGlowSprite":"graphics/weapons/hvy_amb_turret_glow.png",
	"hardpointSprite":"graphics/weapons/hvy_amb_hardpoint.png",
	"hardpointGlowSprite":"graphics/weapons/hvy_amb_hardpoint_glow.png",
	"glowColor":[195,100,255,255],
	"turretOffsets":[15, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[18, 0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"GLOW",
	"autocharge":true,  # whether the weapon will continue charging and fire if the LMB is tapped instead of held
	"requiresFullCharge":true,  # for pulse weapons - whether the weapon will fire at a lower strength partial charge
	"projectileSpecId":"hvy_amb_shot",  # projectile that will be fired
	"fireSoundTwo":"energy_pulse",
}