{
	"id":"thunderchief",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"MEDIUM",
	"displayArcRadius":600,
	"turretSprite":"graphics/interstellarFederation/weapons/thunderchief.png",
	"turretGunSprite":"graphics/interstellarFederation/weapons/thunderchief_recoil.png",
	"hardpointSprite":"graphics/interstellarFederation/weapons/thunderchief.png",
	"hardpointGunSprite":"graphics/interstellarFederation/weapons/thunderchief_recoil.png",
	"renderHints":[RENDER_BARREL_BELOW],
	"visualRecoil":8.0,  # the gun sprites are only used if this is non-0
	"turretOffsets":[21, -4, 21, 5, 21, -5, 21, 4, 21, -6, 21, 7, 21, -2, 21, 5, 21, -1, 21, 0],
	"turretAngleOffsets":[-5, -4, -3, -2, -1, 1, 2, 3, 4, 5],
	"hardpointOffsets":[21, -4, 21, 5, 21, -5, 21, 4, 21, -6, 21, 7, 21, -2, 21, 5, 21, -1, 21, 0],
	"hardpointAngleOffsets":[-9, -7, -5, -3, -1, 1, 3, 5, 7, 9],
	"barrelMode":"LINKED", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",
	"muzzleFlashSpec":{"length":30.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":6.0,
					   "particleSizeMin":7.0,
					   "particleSizeRange":9.0,
					   "particleDuration":0.15,
					   "particleCount":11,
					   "particleColor":[255,120,105,250]},
	"projectileSpecId":"thunderchief_shot",  # projectile that will be fired
	"fireSoundOne":"gun_mechanicals_light_up_2",
	"fireSoundTwo":"gun_superheavy_1",
}