{
	"id":"hadd_shredder",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"MEDIUM",
	"displayArcRadius":500,
	"turretSprite":"graphics/hadd/weapons/hadd_shredder_turret_base.png",
	"turretGunSprite":"graphics/hadd/weapons/hadd_shredder_turret_recoil.png",
	"hardpointSprite":"graphics/hadd/weapons/hadd_shredder_hardpoint_base.png",
	"hardpointGunSprite":"graphics/hadd/weapons/hadd_shredder_hardpoint_recoil.png",
	"renderHints":[RENDER_BARREL_BELOW],
	"visualRecoil":3.0,  # the gun sprites are only used if this is non-0
	"turretOffsets":[17, -5, 17, 5],
	"turretAngleOffsets":[0, 0],
	"hardpointOffsets":[25, -5, 25, 5],
	"hardpointAngleOffsets":[0, 0],
	"barrelMode":"LINKED", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",
	"muzzleFlashSpec":{"length":30.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":3.0,
					   "particleSizeMin":5.0,
					   "particleSizeRange":5.0,
					   "particleDuration":0.15,
					   "particleCount":9,
					   "particleColor":[255,120,105,250]},
	"projectileSpecId":"hadd_shredder_shot",  # projectile that will be fired
	"fireSoundOne":"gun_mechanicals_light_up_2",
	"fireSoundTwo":"gun_rapid_2",
}