Scriptname AAAMessageBoxSFScheachte extends ObjectReference  
{MessageBox nachdem der spieler in die Schaechte gest黵zt ist}

Quest Property SilberQuest2 auto

Auto State Trigger
      Event OnTriggerEnter(ObjectReference triggerRef)
	Actor actorRef = triggerRef as Actor
               if (actorRef == game.GetPlayer())
                    gotoState ("done")
Utility.Wait(2)
                 Debug.MessageBox("在我探查矿井的时候，脚下的地面突然裂开了，我要如何才能离开这里？")
Utility.Wait(2)
		        SilberQuest2.SetObjectiveDisplayed(60)
	              SilberQuest2.SetStage(60)
                       SilberQuest2.SetObjectiveCompleted(20)
	                              endif
       EndEvent
endState

STATE done

endSTATE