Scriptname AAAHorrorFloorScript extends ObjectReference  

ObjectReference  Property Blood1 Auto
ObjectReference  Property Blood2 Auto
ObjectReference  Property Puppe Auto
Sound Property HorrorSound Auto

Auto State Trigger
      Event OnTriggerEnter(ObjectReference triggerRef)
	Actor actorRef = triggerRef as Actor
               if (actorRef == game.GetPlayer())                     
                           HorrorSound.Play(self)
                           Blood1.Enable()
                           Blood2.Enable() 
                           Puppe.Enable() 
Utility.Wait(0.4)
                           Blood1.Disable()
                           Blood2.Disable()  
                           Puppe.Disable()                          
                           gotoState ("done")
                    endif
       EndEvent
endState

STATE done

endSTATE