Scriptname AAALochLichtScript extends ObjectReference  
{Aktiviert das Licht im Loch der Silberfallmine (Cell Mine3Stollen3)}

ObjectReference  Property LochLicht Auto
Sound Property HorrorSoundLoch Auto

Auto State Trigger
      Event OnTriggerEnter(ObjectReference triggerRef)
	Actor actorRef = triggerRef as Actor
               if (actorRef == game.GetPlayer())
                    gotoState ("done")
                       Game.DisablePlayerControls(True, True, True, False, True, False, True)
                        HorrorSoundLoch.Play(Self)
                        LochLicht.Enable(true)
Utility.Wait(2)
                       LochLicht.Disable(true)
                       Game.EnablePlayerControls()   
Utility.Wait(1)
                      Debug.MessageBox("又是这种声音！ 这让我非常难受。 这种奇怪的光好像是从下面传来的，既然这样，看来我只能跳进这个洞里了，这也许是唯一才出路......")        
	         endif
       EndEvent
endState

STATE done

endSTATE