Scriptname AAAHorrorHouseArrivelScript extends ObjectReference  

Auto State Trigger
      Event OnTriggerEnter(ObjectReference triggerRef)
	Actor actorRef = triggerRef as Actor
               if (actorRef == game.GetPlayer())
                    gotoState ("done")
Utility.Wait(2)
                    Debug.MessageBox("这到底是怎么回事？这栋房子.....是真实的吗，或者是我已经疯了？")                    
	         endif
       EndEvent
endState

STATE done

endSTATE