Scriptname AAAMessageBoxSFMineStollen extends ObjectReference  
{Beginnt, wenn der Spieler die Silberfallmine betritt}

Quest Property SilberQuest auto

Auto State Trigger
      Event OnTriggerEnter(ObjectReference triggerRef)
	Actor actorRef = triggerRef as Actor
               if (actorRef == game.GetPlayer())
                    gotoState ("done")
                     SilberQuest.SetObjectiveCompleted(0)
		        SilberQuest.SetObjectiveDisplayed(20)
	              SilberQuest.SetStage(20)
	         endif
       EndEvent
endState

STATE done

endSTATE