Scriptname AAAChaosSteinScript extends ObjectReference  


ObjectReference Property Skel1  Auto  

ObjectReference Property Skel2  Auto  

ObjectReference Property Skel3  Auto  

ObjectReference Property Atr1  Auto  

ObjectReference Property Atr2  Auto  

ObjectReference Property Atr3  Auto  

ObjectReference Property Erscheinung Auto  

Sound Property HSound Auto

Auto State Trigger
    Event OnActivate(ObjectReference akActionRef)
	Actor actorRef = akActionRef as Actor
               if (actorRef == game.GetPlayer()) 
                   Skel1.Enable(True)
Utility.Wait(10)
                   Skel2.Enable(True)
                   Skel3.Enable(True)
Utility.Wait(20)
                   Atr1.Enable(True)
                   Atr2.Enable(True)
                   Atr3.Enable(True)
Utility.Wait(20)  
                   Erscheinung.Enable(True)                 
               endif                         
       EndEvent
endState