Scriptname AAATruerDisableScript extends ObjectReference  

ObjectReference  Property TuerDisable Auto
ObjectReference  Property WallDisable Auto
Sound Property HorrorSound Auto

Auto State Trigger
    Event OnActivate(ObjectReference akActionRef)
	Actor actorRef = akActionRef as Actor
               if (actorRef == game.GetPlayer())
                           HorrorSound.Play(self)
                           TuerDisable.Disable()
                           WallDisable.Disable()
                           gotoState ("done")
                    endif
       EndEvent
endState