Scriptname AAA1SoundScript extends ObjectReference  
{Aktiviert einen Horrorsound in den Tiefen}

Sound Property long auto

Auto State Trigger
      Event OnTriggerEnter(ObjectReference triggerRef)
	Actor actorRef = triggerRef as Actor
               if (actorRef == game.GetPlayer())
                    gotoState ("done")
		       long.Play(self)
	         endif
       EndEvent
endState

STATE done

endSTATE