;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname TIF__01006466 Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
akSpeaker.SetPlayerTeammate(true, false)
	pFollowerAlias.ForceRefTo(akSpeaker)
	akSpeaker.SetAv("WaitingForPlayer", 0)
Debug.SendAnimationEvent(akSpeaker, "IdleHandsBehindBack")
akSpeaker.EquipItem(PrisonerCuffs, true)
DGIntimidateQuest.setstage(100)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
DGIntimidateQuest.setstage(20)
(GetOwningQuest() as FavorDialogueScript).Intimidate(akSpeaker)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

Armor Property PrisonerCuffs Auto
ReferenceAlias Property pFollowerAlias Auto
Quest Property DGIntimidateQuest Auto

