;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname QF_TGDisbandPost_01016C64 Extends Quest Hidden

;BEGIN ALIAS PROPERTY Delvin_Mallory
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Delvin_Mallory Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Maven
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Maven Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Jarl_Laila_Law_Giver
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jarl_Laila_Law_Giver Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Tonilia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tonilia Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Sapphire
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sapphire Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Vipir_the_Fleet
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Vipir_the_Fleet Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Dirge
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Dirge Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Rune
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Rune Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Brynjolf
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Brynjolf Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Mercer_Frey
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mercer_Frey Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Thrynn
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Thrynn Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY CurrentPrisoner
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_CurrentPrisoner Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Cynric_Endell
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Cynric_Endell Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Niruin
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Niruin Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Maul
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Maul Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Vex
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Vex Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Vekel_the_Man
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Vekel_the_Man Auto
;END ALIAS PROPERTY

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
Alias_Cynric_Endell.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Dirge.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Maul.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Niruin.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Rune.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Sapphire.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Thrynn.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Tonilia.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Vekel_the_Man.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Vipir_the_Fleet.GetActorReference().addtofaction(potentialfollowerfaction)
Alias_Cynric_Endell.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Dirge.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Maul.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Niruin.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Rune.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Sapphire.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Thrynn.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Tonilia.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Vekel_the_Man.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
Alias_Vipir_the_Fleet.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

Faction Property PotentialFollowerFaction Auto
