<?xml version="1.0" encoding="utf-8"?>
<ItemData>
  <AmmoDefinitions>
    <AmmoDefinition EntityClass="shotgunshell" MaximumStackSize="30" Rare="0" Scale="6" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_shell_destroy" Encumbrance="0.14" EquipSound="sounds/ui:ui_assign_item:ammo_shell_assign" Id="AmmoShotgunShell" UnequipSound="sounds/ui:ui_assign_item:ammo_shell_remove" Value="1">
        <NameText Flags="" Notes="" Text="Shotgun Shells" />
        <DescriptionText Flags="" Notes="" Text="For shotguns." />
        <InventoryIcon Name="Ammo_shotgun" Id="74" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="UL_Grenade" MaximumStackSize="30" Rare="1" Scale="1.0" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_shell_destroy" Encumbrance="0.5" EquipSound="sounds/ui:ui_assign_item:ammo_shell_assign" Id="AmmoLauncherGrenade" UnequipSound="sounds/ui:ui_assign_item:ammo_shell_remove" Value="3">
        <NameText Flags="" Notes="" Text="Grenade Launcher Ammo" />
        <DescriptionText Flags="" Notes="" Text="For grenade launchers. Obviously." />
        <InventoryIcon Name="Ammo_grenade" Id="75" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_9mm" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.02" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet9mm" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text="9 mm" />
        <DescriptionText Flags="" Notes="" Text="Small caliber rounds for pistols, revolvers and rifles." />
        <InventoryIcon Name="Ammo_9mm" Id="65" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_22cal" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.01" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet22cal" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text=".22 Caliber" />
        <DescriptionText Flags="" Notes="" Text="Small caliber rounds for pistols, revolvers, rifles, and SMGs." />
        <InventoryIcon Name="Ammo_22LR" Id="57" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_357cal" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.04" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet357cal" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text=".357 caliber" />
        <DescriptionText Flags="" Notes="" Text="Powerful round for revolvers and some rifles." />
        <InventoryIcon Name="Ammo_357" Id="59" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_40cal" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.03" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet40cal" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text=".40 caliber" />
        <DescriptionText Flags="" Notes="" Text="Mid-range round for pistols and some submachineguns." />
        <InventoryIcon Name="Ammo_40cal" Id="60" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_44cal" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.05" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet44cal" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text=".44 caliber" />
        <DescriptionText Flags="" Notes="" Text="Powerful round primarily for revolvers and some rifles." />
        <InventoryIcon Name="Ammo_44cal" Id="61" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_45cal" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.04" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet45cal" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text=".45 caliber" />
        <DescriptionText Flags="" Notes="" Text="Powerful mid-range workhorse for pistols, some revolvers and rifles." />
        <InventoryIcon Name="Ammo_45cal" Id="62" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_50cal" MaximumStackSize="30" Rare="1" Scale="2" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.28" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet50bmg" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="2">
        <NameText Flags="" Notes="" Text=".50 caliber" />
        <DescriptionText Flags="" Notes="" Text="Very powerful round for large frame revolvers, pistols and long range rifles." />
        <InventoryIcon Name="Ammo_50cal" Id="63" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_556mm" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.03" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet556mm" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text="5.56mm " />
        <DescriptionText Flags="" Notes="" Text="Standard NATO battle rifle caliber, includes the .223 caliber family of rounds as well." />
        <InventoryIcon Name="Ammo_556" Id="64" />
      </InventoryItemData>
    </AmmoDefinition>
    <AmmoDefinition EntityClass="bullet_762mm" MaximumStackSize="30" Rare="0" Scale="10" TakeStackSize="10">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:ammo_bullet_destroy" Encumbrance="0.06" EquipSound="sounds/ui:ui_assign_item:ammo_bullet_assign" Id="AmmoBullet762mm" UnequipSound="sounds/ui:ui_assign_item:ammo_bullet_remove" Value="1">
        <NameText Flags="" Notes="" Text="7.62mm " />
        <DescriptionText Flags="" Notes="" Text="Powerful round used the world over, includes the entirety of the thirty caliber family of rifle ammunition. Used by battle rifles and long range rifles." />
        <InventoryIcon Name="Ammo_3030" Id="58" />
      </InventoryItemData>
    </AmmoDefinition>
  </AmmoDefinitions>
  <BackpackAttachments>
    <BackpackAttachment AttachmentFemale="characters/female/human/parts/packs/small01/pack.chr" AttachmentMale="characters/male/human/parts/packs/small01/pack.chr" Id="Small" />
    <BackpackAttachment AttachmentFemale="characters/female/human/parts/packs/small01/pack.chr" AttachmentMale="characters/male/human/parts/packs/small01/pack.chr" Id="Small01" />
    <BackpackAttachment AttachmentFemale="characters/female/human/parts/packs/large01/pack.chr" AttachmentMale="characters/male/human/parts/packs/large01/pack.chr" Id="Large" />
  </BackpackAttachments>
  <BackpackDefinitions>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v12.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v12.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v01" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v13.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v13.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v02" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v15.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v15.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v03" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v16.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v16.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v04" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v17.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v17.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v05" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v18.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v18.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v06" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v19.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v19.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v07" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v20.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v20.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall_v08" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v01.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v01.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v01" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v02.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v02.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v02" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v03.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v03.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v03" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v04.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v04.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v04" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v05.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v05.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v05" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v06.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v06.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v06" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v07.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v07.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v07" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v08.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v08.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v08" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v09.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v09.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v09" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v10.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v10.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v10" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v11.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v11.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v11" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v12.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v12.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v12" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v13.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v13.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v13" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v14.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v14.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v14" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v15.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v15.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v15" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v16.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v16.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v16" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v17.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v17.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v17" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v18.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v18.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v18" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v19.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v19.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v19" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Small01" Capacity="8" MaterialFemale="characters/male/human/parts/packs/small01/variant/v20.mtl" MaterialMale="characters/male/human/parts/packs/small01/variant/v20.mtl" SprintSound="Zombies.BackpackSound.Small">
      <BackpackIcon Name="Medium" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_sml_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_bag:backpack_sml_assign" Id="BackpackSmall01_v20" UnequipSound="sounds/ui:ui_assign_bag:backpack_sml_remove" Value="10">
        <NameText Flags="" Notes="" Text="Small Backpack" />
        <DescriptionText Flags="" Notes="" Text="Traveling light is good, but having what you need is better." />
        <InventoryIcon Name="Medium Pack" Id="30" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Large" Capacity="10" MaterialFemale="characters/male/human/parts/packs/large01/variant/v01.mtl" MaterialMale="characters/male/human/parts/packs/large01/variant/v01.mtl" SprintSound="Zombies.BackpackSound.Large">
      <BackpackIcon Name="Large" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_lrg_destroy" Encumbrance="3.3" EquipSound="sounds/ui:ui_assign_bag:backpack_lrg_assign" Id="BackpackLarge_v01" UnequipSound="sounds/ui:ui_assign_bag:backpack_lrg_remove" Value="20">
        <NameText Flags="" Notes="" Text="Large Backpack" />
        <DescriptionText Flags="" Notes="" Text="More carrying capacity, but it's bulky." />
        <InventoryIcon Name="Large Pack" Id="31" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Large" Capacity="10" MaterialFemale="characters/male/human/parts/packs/large01/variant/v02.mtl" MaterialMale="characters/male/human/parts/packs/large01/variant/v02.mtl" SprintSound="Zombies.BackpackSound.Large">
      <BackpackIcon Name="Large" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_lrg_destroy" Encumbrance="3.3" EquipSound="sounds/ui:ui_assign_bag:backpack_lrg_assign" Id="BackpackLarge_v02" UnequipSound="sounds/ui:ui_assign_bag:backpack_lrg_remove" Value="20">
        <NameText Flags="" Notes="" Text="Large Backpack" />
        <DescriptionText Flags="" Notes="" Text="More carrying capacity, but it's bulky." />
        <InventoryIcon Name="Large Pack" Id="31" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Large" Capacity="10" MaterialFemale="characters/male/human/parts/packs/large01/variant/v03.mtl" MaterialMale="characters/male/human/parts/packs/large01/variant/v03.mtl" SprintSound="Zombies.BackpackSound.Large">
      <BackpackIcon Name="Large" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_lrg_destroy" Encumbrance="3.3" EquipSound="sounds/ui:ui_assign_bag:backpack_lrg_assign" Id="BackpackLarge_v03" UnequipSound="sounds/ui:ui_assign_bag:backpack_lrg_remove" Value="20">
        <NameText Flags="" Notes="" Text="Large Backpack" />
        <DescriptionText Flags="" Notes="" Text="More carrying capacity, but it's bulky." />
        <InventoryIcon Name="Large Pack" Id="31" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Large" Capacity="10" MaterialFemale="characters/male/human/parts/packs/large01/variant/v04.mtl" MaterialMale="characters/male/human/parts/packs/large01/variant/v04.mtl" SprintSound="Zombies.BackpackSound.Large">
      <BackpackIcon Name="Large" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_lrg_destroy" Encumbrance="3.3" EquipSound="sounds/ui:ui_assign_bag:backpack_lrg_assign" Id="BackpackLarge_v04" UnequipSound="sounds/ui:ui_assign_bag:backpack_lrg_remove" Value="20">
        <NameText Flags="" Notes="" Text="Large Backpack" />
        <DescriptionText Flags="" Notes="" Text="More carrying capacity, but it's bulky." />
        <InventoryIcon Name="Large Pack" Id="31" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Large" Capacity="10" MaterialFemale="characters/male/human/parts/packs/large01/variant/v05.mtl" MaterialMale="characters/male/human/parts/packs/large01/variant/v05.mtl" SprintSound="Zombies.BackpackSound.Large">
      <BackpackIcon Name="Large" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_lrg_destroy" Encumbrance="3.3" EquipSound="sounds/ui:ui_assign_bag:backpack_lrg_assign" Id="BackpackLarge_v05" UnequipSound="sounds/ui:ui_assign_bag:backpack_lrg_remove" Value="20">
        <NameText Flags="" Notes="" Text="Large Backpack" />
        <DescriptionText Flags="" Notes="" Text="More carrying capacity, but it's bulky." />
        <InventoryIcon Name="Large Pack" Id="31" />
      </InventoryItemData>
    </BackpackDefinition>
    <BackpackDefinition Attachment="Large" Capacity="10" MaterialFemale="characters/male/human/parts/packs/large01/variant/v06.mtl" MaterialMale="characters/male/human/parts/packs/large01/variant/v06.mtl" SprintSound="Zombies.BackpackSound.Large">
      <BackpackIcon Name="Large" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_bag:backpack_lrg_destroy" Encumbrance="3.3" EquipSound="sounds/ui:ui_assign_bag:backpack_lrg_assign" Id="BackpackLarge_v06" UnequipSound="sounds/ui:ui_assign_bag:backpack_lrg_remove" Value="20">
        <NameText Flags="" Notes="" Text="Large Backpack" />
        <DescriptionText Flags="" Notes="" Text="More carrying capacity, but it's bulky." />
        <InventoryIcon Name="Large Pack" Id="31" />
      </InventoryItemData>
    </BackpackDefinition>
  </BackpackDefinitions>
  <ConsumableDefinitions>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="HealthPack">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Light" ContextTagCheck="ItemBlocked_Health_Light" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.2" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="HealthPack" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="5">
        <NameText Flags="" Notes="" Text="Painkillers" />
        <DescriptionText Flags="" Notes="" Text="Numbs the pain, but won't help serious wounds." />
        <InventoryIcon Name="Pills" Id="2" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Acetominophen">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Light" ContextTagCheck="ItemBlocked_Health_Light" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Painkiller_Acetominophen" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="5">
        <NameText Flags="" Notes="" Text="Acetaminophen" />
        <DescriptionText Flags="" Notes="" Text="Numbs the pain, but won't help serious wounds. Typical over the counter stuff." />
        <InventoryIcon Name="Meds_aceto" Id="191" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Aspirin">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Light" ContextTagCheck="ItemBlocked_Health_Light" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Painkiller_Aspirin" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="5">
        <NameText Flags="" Notes="" Text="Aspirin" />
        <DescriptionText Flags="" Notes="" Text="Numbs the pain, but won't help serious wounds. Typical over the counter stuff. Come on, everybody knows what aspirin is." />
        <InventoryIcon Name="Meds_aspirin" Id="193" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Ibuprofen">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Light" ContextTagCheck="ItemBlocked_Health_Light" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Painkiller_Ibuprofen" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="5">
        <NameText Flags="" Notes="" Text="Ibuprofen" />
        <DescriptionText Flags="" Notes="" Text="Numbs the pain, but won't help serious wounds. Typical over the counter stuff. I like the ones with the sugary coating." />
        <InventoryIcon Name="Meds_ibugain" Id="198" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Codeine">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Standard" ContextTagCheck="ItemBlocked_Health_Standard" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Painkiller_Codeine" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="10">
        <NameText Flags="" Notes="" Text="Codeine" />
        <DescriptionText Flags="" Notes="" Text="Numbs the pain, but won't help serious wounds. Serious stuff. Feels pretty damn good, though." />
        <InventoryIcon Name="Meds_methadone" Id="199" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Tussin">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Standard" ContextTagCheck="ItemBlocked_Health_Standard" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Painkiller_Tussin" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="10">
        <NameText Flags="" Notes="" Text="Tussin" />
        <DescriptionText Flags="" Notes="" Text="Numbs the pain, but won't help serious wounds. Typical over the counter stuff. Tastes like ass, but knocks out just about anything." />
        <InventoryIcon Name="Meds_tussin" Id="203" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Methadone">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Heavy" ContextTagCheck="ItemBlocked_Health_Heavy" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Painkiller_Methadone" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="15">
        <NameText Flags="" Notes="" Text="Methadone" />
        <DescriptionText Flags="" Notes="" Text="Numbs the pain, but won't help serious wounds. Serious stuff. Also good for getting off the junk." />
        <InventoryIcon Name="Meds_methadone" Id="199" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Morphine">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Heavy" ContextTagCheck="ItemBlocked_Health_Heavy" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Painkiller_Morphine" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="15">
        <NameText Flags="" Notes="" Text="Morphine" />
        <DescriptionText Flags="" Notes="" Text="Serious stuff. Numbs the pain, but won't help serious wounds. It'll just make you not care about them." />
        <InventoryIcon Name="Meds_aceto" Id="191" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Painkiller_Homemade">
      <ConsumableDataContextTag ContextTag="ItemUsed_Health_Heavy" ContextTagCheck="ItemBlocked_Health_Heavy" />
      <HudIcon Name="Pills" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Painkiller_Homemade" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="15">
        <NameText Flags="" Notes="" Text="Homemade Painkiller" />
        <DescriptionText Flags="" Notes="" Text="Good stuff. Numbs the pain, but won't help serious wounds." />
        <InventoryIcon Name="Pills" Id="2" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Food">
      <ConsumableDataContextTag ContextTag="ItemUsed_Food" ContextTagCheck="ItemBlocked_Food" />
      <HudIcon Name="Snack" Id="21" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:food_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:food_assign" Id="Food" UnequipSound="sounds/ui:ui_assign_item:food_remove" Value="5">
        <NameText Flags="" Notes="" Text="Snack" />
        <DescriptionText Flags="" Notes="" Text="Eat for a temporary stamina boost." />
        <InventoryIcon Name="Meds_jinkies" Id="204" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Stimulant_Coffee">
      <ConsumableDataContextTag ContextTag="ItemUsed_Stimulant_Standard" ContextTagCheck="ItemBlocked_Stimulant_Standard" />
      <HudIcon Name="Coffee" Id="15" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Stimulant_Coffee" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="2">
        <NameText Flags="" Notes="" Text="Coffee" />
        <DescriptionText Flags="" Notes="" Text="Restores max stamina a little. It's cold, it's stale, and I think it was filtered with zombie guts, but dammit, it's coffee." />
        <InventoryIcon Name="Meds_caf" Id="194" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Stimulant_Guarana">
      <ConsumableDataContextTag ContextTag="ItemUsed_Stimulant_Standard" ContextTagCheck="ItemBlocked_Stimulant_Standard" />
      <HudIcon Name="Soda" Id="16" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Stimulant_Guarana" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="5">
        <NameText Flags="" Notes="" Text="Energy Drink" />
        <DescriptionText Flags="" Notes="" Text="Mmmm, guarana.  (Removes penalties to your maximum stamina)" />
        <InventoryIcon Name="Meds_Brawndo" Id="195" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Stimulant_Homemade">
      <ConsumableDataContextTag ContextTag="ItemUsed_Stimulant_Standard" ContextTagCheck="ItemBlocked_Stimulant_Standard" />
      <HudIcon Name="Speed" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Stimulant_Homemade" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="5">
        <NameText Flags="" Notes="" Text="Mild Stims" />
        <DescriptionText Flags="" Notes="" Text="Restores max Stamina a little. Fresh from our med lab. Heisenberg would be proud." />
        <InventoryIcon Name="Meds_homemade" Id="196" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Stimulant_Homemade_Long">
      <ConsumableDataContextTag ContextTag="ItemUsed_Stimulant_Standard_Long" ContextTagCheck="ItemBlocked_Stimulant_Standard_Long" />
      <HudIcon Name="Speed" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Stimulant_Homemade_Long" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="8">
        <NameText Flags="" Notes="" Text="Potent Stims" />
        <DescriptionText Flags="" Notes="" Text="Restores max Stamina a lot. Fresh from our lab, cooked up extra potent. (Addictive?) " />
        <InventoryIcon Name="Meds_homestrong" Id="197" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Stimulant_Amphetamine">
      <ConsumableDataContextTag ContextTag="ItemUsed_Stimulant_Heavy" ContextTagCheck="ItemBlocked_Stimulant_Heavy" />
      <HudIcon Name="Speed" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Stimulant_Amphetamine" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="10">
        <NameText Flags="" Notes="" Text="Amphetamines" />
        <DescriptionText Flags="" Notes="" Text="Restores max stamina a fair bit. (Addictive?) Pure glass--the good stuff. Accept no substitute." />
        <InventoryIcon Name="Meds_amphet" Id="192" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Stimulant_Fenethylline">
      <ConsumableDataContextTag ContextTag="ItemUsed_Stimulant_Heavy" ContextTagCheck="ItemBlocked_Stimulant_Heavy" />
      <HudIcon Name="Speed" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Stimulant_Fenethylline" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="10">
        <NameText Flags="" Notes="" Text="Trucker Pills" />
        <DescriptionText Flags="" Notes="" Text="Restores max stamina a fair bit. (Addictive?) King of the Road Trucking Pills. Truck as hard as you want. The label says fenethyl-something, only approved in Europe." />
        <InventoryIcon Name="Meds_modanifil" Id="200" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Stimulant_Modafinil">
      <ConsumableDataContextTag ContextTag="ItemUsed_Stimulant_Heavy" ContextTagCheck="ItemBlocked_Stimulant_Heavy" />
      <HudIcon Name="Speed" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:meds_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:meds_assign" Id="Stimulant_Modafinil" UnequipSound="sounds/ui:ui_assign_item:meds_remove" Value="10">
        <NameText Flags="" Notes="" Text="Modafinil" />
        <DescriptionText Flags="" Notes="" Text="Restores max stamina a fair bit. (Addictive?) Active ingredient: modafinil. Whatever that is." />
        <InventoryIcon Name="Meds_modanifil" Id="200" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Molotov_Alcohol">
      <HudIcon Name="Molotov" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:molotov_destroy" Encumbrance="0.6" EquipSound="sounds/ui:ui_assign_item:molotov_assign" Id="Molotov_Alcohol" UnequipSound="sounds/ui:ui_assign_item:molotov_remove" Value="5">
        <NameText Flags="" Notes="" Text="Firebomb" />
        <DescriptionText Flags="" Notes="" Text="Sets zeds on fire. This one's just a rag stuffed into a bottle of booze. Top shelf too." />
        <InventoryIcon Name="Molotov_alchohol" Id="185" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Molotov_Fuel">
      <HudIcon Name="Molotov" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:molotov_destroy" Encumbrance="0.6" EquipSound="sounds/ui:ui_assign_item:molotov_assign" Id="Molotov_Fuel" UnequipSound="sounds/ui:ui_assign_item:molotov_remove" Value="7">
        <NameText Flags="" Notes="" Text="Petrol Bomb" />
        <DescriptionText Flags="" Notes="" Text="Sets zeds on fire. They don't seem to like it much. This one's made with gasoline." />
        <InventoryIcon Name="Molotov" Id="5" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Molotov_Hicks">
      <HudIcon Name="Molotov" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:molotov_destroy" Encumbrance="0.6" EquipSound="sounds/ui:ui_assign_item:molotov_assign" Id="Molotov_Hicks" UnequipSound="sounds/ui:ui_assign_item:molotov_remove" Value="8">
        <NameText Flags="" Notes="" Text="Wilkerson Private Reserve" />
        <DescriptionText Flags="" Notes="" Text="Light em' up! Redneck's special blend. Pretty sure it's pure wood-grain alcohol." />
        <InventoryIcon Name="Molotov_Hicks" Id="186" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Molotov_Homemade">
      <HudIcon Name="Molotov" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:molotov_destroy" Encumbrance="0.6" EquipSound="sounds/ui:ui_assign_item:molotov_assign" Id="Molotov_Homemade" UnequipSound="sounds/ui:ui_assign_item:molotov_remove" Value="5">
        <NameText Flags="" Notes="" Text="Incendiary" />
        <DescriptionText Flags="" Notes="" Text="Zeds dislike fire. This one comes fresh out of our workshop, so go us!" />
        <InventoryIcon Name="Molotov_homemade" Id="187" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Molotov_Homemade_Strong">
      <HudIcon Name="Molotov" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:molotov_destroy" Encumbrance="0.6" EquipSound="sounds/ui:ui_assign_item:molotov_assign" Id="Molotov_Homemade_Strong" UnequipSound="sounds/ui:ui_assign_item:molotov_remove" Value="10">
        <NameText Flags="" Notes="" Text="Chemical Incendiary" />
        <DescriptionText Flags="" Notes="" Text="Sets zeds on fire. They don't seem to like it much. Watch it with this one--it's got a kick." />
        <InventoryIcon Name="Molotov_strong" Id="188" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Molotov_Thermite">
      <HudIcon Name="Smoke" Id="20" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="0.6" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="Molotov_Thermite" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="10">
        <NameText Flags="" Notes="" Text="Thermite" />
        <DescriptionText Flags="" Notes="" Text="The AN-M14 TH3 chemical incendiary. Pretty sure this one could melt through a truck engine." />
        <InventoryIcon Name="Molotov_thermite" Id="189" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Grenade">
      <HudIcon Name="Grenade" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="Grenade" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="5">
        <NameText Flags="" Notes="" Text="Frag Grenade" />
        <DescriptionText Flags="" Notes="" Text="Pull pin, toss, wait for boom. Repeat as neccessary." />
        <InventoryIcon Name="Grenade_smoke" Id="155" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Grenade_Homemade">
      <HudIcon Name="Grenade" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="Grenade_Homemade" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="8">
        <NameText Flags="" Notes="" Text="Homemade Explosive" />
        <DescriptionText Flags="" Notes="" Text="You throw it. It goes boom. If you're lucky, not right in your face." />
        <InventoryIcon Name="Grenade_homemade" Id="151" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Grenade_M67">
      <HudIcon Name="Grenade" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="Grenade_M67" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="8">
        <NameText Flags="" Notes="" Text="M67 Grenade" />
        <DescriptionText Flags="" Notes="" Text="Standard military hand grenade. This one fell off a truck, a big green truck." />
        <InventoryIcon Name="Grenade_m67" Id="152" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Grenade_Mk2">
      <HudIcon Name="Grenade" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="Grenade_Mk2" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="8">
        <NameText Flags="" Notes="" Text="Mk2 Grenade" />
        <DescriptionText Flags="" Notes="" Text="The old pineapple grenade, I'm sure it's still ok after sitting around for 65 years." />
        <InventoryIcon Name="Grenade" Id="4" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Grenade_PipeBomb">
      <HudIcon Name="Grenade" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="Grenade_PipeBomb" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="8">
        <NameText Flags="" Notes="" Text="Pipe Bomb" />
        <DescriptionText Flags="" Notes="" Text="It's a bunch of explosives stuffed into a pipe. What could go wrong?" />
        <InventoryIcon Name="Grenade_pipe" Id="153" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="1" EntityClass="Grenade_PipeBomb_Strong">
      <HudIcon Name="Grenade" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="Grenade_PipeBomb_Strong" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="10">
        <NameText Flags="" Notes="" Text="Steel Pipe Bomb" />
        <DescriptionText Flags="" Notes="" Text="It's a WHOLE bunch of explosives stuffed into a pipe. Extra shrapnel means more dead zombies." />
        <InventoryIcon Name="Grenade_PipeBig" Id="154" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Flare">
      <HudIcon Name="Dynamite" Id="1" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Flare" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="2">
        <NameText Flags="" Notes="" Text="Flares" />
        <DescriptionText Flags="" Notes="" Text="Lights an area up. Good for night-time zombie spotting, or night-time zombie luring." />
        <InventoryIcon Name="Flare" Id="158" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Mine_Homemade">
      <HudIcon Name="Mine" Id="13" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:landmine_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_item:landmine_assign" Id="Mine_Homemade" UnequipSound="sounds/ui:ui_assign_item:landmine_remove" Value="8">
        <NameText Flags="" Notes="" Text="Box Mine" />
        <DescriptionText Flags="" Notes="" Text="So what if it's a bunch of nuts and bolts in an old paint can? It still explodes." />
        <InventoryIcon Name="Mine_homemade" Id="214" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Mine_Homemade_Fire">
      <HudIcon Name="Mine" Id="13" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:liquidmine_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_item:liquidmine_assign" Id="Mine_Homemade_Fire" UnequipSound="sounds/ui:ui_assign_item:liquidmine_remove" Value="5">
        <NameText Flags="" Notes="" Text="Flame Fougasse" />
        <DescriptionText Flags="" Notes="" Text="Like a Molotov, but this one's pressure sensitive." />
        <InventoryIcon Name="Mine_fire" Id="213" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Mine_Homemade_Lure">
      <HudIcon Name="Smoke" Id="20" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:landmine_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_item:landmine_assign" Id="Mine_Homemade_Lure" UnequipSound="sounds/ui:ui_assign_item:landmine_remove" Value="15">
        <NameText Flags="" Notes="" Text="Whistling Box Mine" />
        <DescriptionText Flags="" Notes="" Text="Cram a noisemaker into a homemade mine, and it lures the zombies in before it explodes. Nice." />
        <InventoryIcon Name="Mine_noise" Id="215" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Mine_BouncingBetty">
      <HudIcon Name="Mine" Id="13" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:landmine_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_item:landmine_assign" Id="Mine_BouncingBetty" UnequipSound="sounds/ui:ui_assign_item:landmine_remove" Value="20">
        <NameText Flags="" Notes="" Text="S-Mine" />
        <DescriptionText Flags="" Notes="" Text="Pops up to head height for optimal zombie killing." />
        <InventoryIcon Name="Mine_betty" Id="212" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Mine_M14">
      <HudIcon Name="Mine" Id="13" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:landmine_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_item:landmine_assign" Id="Mine_M14" UnequipSound="sounds/ui:ui_assign_item:landmine_remove" Value="5">
        <NameText Flags="" Notes="" Text="Mine" />
        <DescriptionText Flags="" Notes="" Text="Stockpiled since 1974, this example came out of an EOD training container." />
        <InventoryIcon Name="Mine_m14" Id="221" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="AirstrikeSmoke">
      <HudIcon Name="Airstrike" Id="14" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:grenade_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:grenade_assign" Id="AirstrikeSmoke" UnequipSound="sounds/ui:ui_assign_item:grenade_remove" Value="5">
        <NameText Flags="" Notes="" Text="Artillery Marker" />
        <DescriptionText Flags="" Notes="" Text="Toss this to target an area for artillery." />
        <InventoryIcon Name="Airstrike" Id="14" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Firecracker">
      <HudIcon Name="Firecrackers" Id="18" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:firecracker_destroy" Encumbrance="0.2" EquipSound="sounds/ui:ui_assign_item:firecracker_assign" Id="Firecracker" UnequipSound="sounds/ui:ui_assign_item:firecracker_remove" Value="5">
        <NameText Flags="" Notes="" Text="Firecracker" />
        <DescriptionText Flags="" Notes="" Text="Sudden noises are great for grabbing attention. (Best to toss these and then run or hide.)" />
        <InventoryIcon Name="Firecrackers" Id="157" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Noisemaker_Clock">
      <HudIcon Name="Timer" Id="22" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Noisemaker_Clock" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="4">
        <NameText Flags="" Notes="" Text="Wind-Up Alarm Clock" />
        <DescriptionText Flags="" Notes="" Text="Even dead, people still hate this sound. Brings the zombies running." />
        <InventoryIcon Name="Clock" Id="190" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Noisemaker_KitchenTimer">
      <HudIcon Name="Timer" Id="22" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:plastic_dense_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:plastic_dense_assign" Id="Noisemaker_KitchenTimer" UnequipSound="sounds/ui:ui_assign_item:plastic_dense_remove" Value="4">
        <NameText Flags="" Notes="" Text="Kitchen Timer" />
        <DescriptionText Flags="" Notes="" Text="Set the timer and run like hell. Zombies'll come running like it's Sunday dinner." />
        <InventoryIcon Name="Timer" Id="160" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Noisemaker_TalkingDoll">
      <HudIcon Name="Doll" Id="17" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Noisemaker_TalkingDoll" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="4">
        <NameText Flags="" Notes="" Text="Talking Doll" />
        <DescriptionText Flags="" Notes="" Text="This one's just plain creepy. Seems to attract the zombies, though." />
        <InventoryIcon Name="Doll" Id="156" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Suppressor_Homemade">
      <ConsumableDataSuppressor Uses="10" />
      <HudIcon Name="Silencer" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:plastic_thin_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:plastic_thin_assign" Id="Suppressor_Homemade" UnequipSound="sounds/ui:ui_assign_item:plastic_thin_remove" Value="2">
        <NameText Flags="" Notes="" Text="Improvised Suppressor" />
        <DescriptionText Flags="" Notes="" Text="Cuts down gunshot noise. Made this one out of an oil can, figure it's only good for 10 shots or so." />
        <InventoryIcon Name="Silencer_homemade" Id="205" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Suppressor_Homemade_Durable">
      <ConsumableDataSuppressor Uses="30" />
      <HudIcon Name="Silencer" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:suppressor_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:suppressor_assign" Id="Suppressor_Homemade_Durable" UnequipSound="sounds/ui:ui_assign_item:suppressor_remove" Value="5">
        <NameText Flags="" Notes="" Text="Homemade Suppressor" />
        <DescriptionText Flags="" Notes="" Text="Cuts down gunshot noise. Decent construction; this one should last 30 shots, give or take." />
        <InventoryIcon Name="Silencer_quiet" Id="206" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Suppressor_Homemade_Quiet">
      <ConsumableDataSuppressor Uses="50" />
      <HudIcon Name="Silencer" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:suppressor_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:suppressor_assign" Id="Suppressor_Homemade_Quiet" UnequipSound="sounds/ui:ui_assign_item:suppressor_remove" Value="10">
        <NameText Flags="" Notes="" Text="Machined Suppressor" />
        <DescriptionText Flags="" Notes="" Text="Cuts down gunshot noise. Not quite professional quality, but might last for a good 50 shots." />
        <InventoryIcon Name="Silencer" Id="8" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <HudIcon Name="Frog" Id="19" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:junk_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:junk_assign" Id="Junk" UnequipSound="sounds/ui:ui_assign_item:junk_remove" Value="5">
        <NameText Flags="" Notes="" Text="Junk" />
        <DescriptionText Flags="" Notes="" Text="What a piece of crap. Guess I could use it to break a window." />
        <InventoryIcon Name="Junk" Id="159" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="I never meant to... hell, I never thought I was even capable of something like that. I guess you never really know what you're capable of until you're three days out from your last meal and some kid grabs the last can of tuna fish out from under you, huh? Learned a lot of things that day. Like how it feels to crush the life out of somebody's throat. I don't even know who I'm writing this note to. God? Myself? That kid? Hell, whoever you are, I'm sorry." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_ForgiveMe" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Hasty scribblings in pencil on the back of an office envelope." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Day 9. The attacks are getting more frequent now. They know we're here. Ammo's running low, but it's the stress that's really getting to us. Can't sleep with all those screamers out there. Vasquez is taking it the worst--if you find this note, and you find us dead from gunshot wounds, look at Vasquez." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_HereTheyCome" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Diary Page" />
        <DescriptionText Flags="" Notes="" Text="Black pen on a yellow legal notepad, there is a bloody thumbprint in the corner." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Never realized how much food three people can go through in a week. When we found that Tartan Mart nobody had hit yet, we thought we'd taken enough for a month, but now it's a week later and the food's all gone and that Tartan Mart has been totally picked over... and now I don't know what to do." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_RationsLow" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Diary Page" />
        <DescriptionText Flags="" Notes="" Text="Blue ballpoint pen on the back of a Tartan Mart inventory order form." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="I'm leaving this note for my family and friends. If that's not you, put this note down before the poison in the ink seeps into your skin and kills you. If it is you, don't worry, the poison thing was a bluff. I'm going across the river to find out what those Army pigs know. If I'm not back by Thursday, assume I've been compromised by government mind-lasers and you should shoot me on sight." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_CrossTheRiver" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Black felt tip pen on a cardboard box top." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="This note is for John. And for Sara. It's for Lisa and Geraldo and Mahz and all of them. I'm the only one left. Guys, I'm sorry this is the best memorial I can give you. I'm gonna leave this note someplace I hope people will find it. I'm gonna leave it with some pictures from that Vegas weekend last year. Hopefully it finds its way to your people. Love all you guys." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_AllGone" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Blue ballpoint pen on pink flowery stationery, sealed in a plastic sandwich bag." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Dear Anthony, We waited as long as we could. Your father isn't willing to stay any longer. I suppose he's right. We can't risk everyone else. I hope you find this note and that you come find us. We didn't want to leave without you. We love you. Be safe." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Leaving" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Red pen in an envelope with the name, &quot;Anthony&quot; on the front." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Carly, if you get this note, STAY HERE. I heard a rumor you were in Danforth, so I went to check it out, but just in case it's wrong, I want you to wait for me here. Lock the doors, there's food and ammo in the house, and don't let anyone in who isn't me. Okay? I'll see you soon." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_LookingForYou" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Black pen on a yellow sticky-note." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Dear Colin, I'm leaving you. I can't take the lies, or the paranoia, or the constant harping about government conspiracy. I'm going to stay with my mother up north. Don't try to find me. - Elsa. P.S. I took all your guns, your ammo, and your ridiculous MREs and I threw them in the river. Serves you right, you pig." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Trash" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Blue pen on crumpled notepaper." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Dear Diary, HOLY SHIT IT WORKED! When Skyler said he found a ritual that could bend the dead to our black wills and finally take revenge on assholes like Ricky Valdez I kinda thought he was full of shit, but IT WORKED! It's all over the news, the dead are rising from the grave to eat the flesh of the living! BRB, I'm going to try out my sweet zombie-controlling powers!" />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Wizard" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Diary Page" />
        <DescriptionText Flags="" Notes="" Text="Red ballpoint in a small, leather bound diary." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Dear whatever prick came in here to loot my house: one can of food in this kitchen is poisoned. Good luck, asshole." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_ItsATrap" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Red felt tip pen on construction paper, large lettering." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Project: PALLAS Phase 1 complete. Evaluation: Vastly exceeded expected parameters. Phase 2 pending reestablishment of proper chain of command." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_PALLAS" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Black pen on a military form 469, labeled &quot;Duty Limiting Condition Report&quot;. Signed by Lt Col Schwalier." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="If you think this thing &quot;just happened,&quot; you're fooling yourself. Someone knows what caused this, someone is BEHIND this. Don't believe me? Then riddle me this: why did the Army start ferrying people in two days BEFORE the first confirmed attacks?" />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Conspiracy" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Flyer" />
        <DescriptionText Flags="" Notes="" Text="Typewriter (yes, an actual typewriter) on typing paper." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Weird stuff on the news, and today Job Wilkerson pays me a call and says I can pay him off in bullets and food instead of cash. What the hell's going on?" />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Wilkersons" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Diary Page" />
        <DescriptionText Flags="" Notes="" Text="Blue felt tip pen on white nopepad. Three extra question marks." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Aunt Helen: Took me ten years, but I finally found it. Proof that the sheriff buried evidence in my cousin's case so he and that damned judge could keep their conviction rate intact. I was supposed to show it to Councilman Santos' friend at the Marshall Gazette today, but he had to reschedule. Something about a major story breaking at the hospital." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Cops" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Computer printout on personal letterhead, mailed two weeks ago." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Strain 854b shows a remarkable resistance to traditional antibiotic countermeasures. Estimated probability of successful containment: 13.48%" />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Strain854" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Black pen on a heavily redacted CDC NORS (WDT) form." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="I've waited my whole life for this moment. My katana is sharp, my .50 caliber is fully loaded, and my trench coat is freshly dry-cleaned. Time to kill some zombies." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_KatanaTime" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Diary Page" />
        <DescriptionText Flags="" Notes="" Text="White paint pen on black construction paper." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="MISSING GIRL: Have you seen me? Alex Collins, 5'6&quot; 113 lbs., brown eyes, purple-dyed hair. REWARD OFFERED, NO QUESTIONS ASKED. We just want our little girl home." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Missing" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Flyer" />
        <DescriptionText Flags="" Notes="" Text="Color photocopy, with several pictures." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Harlan, can you pick up a carton of milk at the Tartan Mart next time you're out? I want to bake a cake for Lucy's birthday. Thanks! - Sandy xoxoxo" />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_Milk" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Blue pen on a sticky note that reads, &quot;To do list&quot;." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Hi Ma. Dunno why I keep writing these notes to you--I'm a little too old to believe you're reading them up in Heaven. Habit, I guess. Well, anyways, Joanie had the baby, but it was a pretty tough labor. She's staying with her folks out west for a little while, but I've got to stay here and keep working. It's hard, knowing she and little Max are so far away, but that's what men do for their families, right? That's what you and dad taught me, anyway. Okay, Ma, I gotta go--something's on the TV about an emergency evacuation order or something. I better go see what it is. Love to Grandma and Grandpa. - Eugene" />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_HiMa" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Blue ballpoint pen in a small, well worn notebook." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Kate - Your dad's still not back from the commissary at the ranger station. I'm going to go see what's keeping him. If I'm not back before you wake up, stay in the cabin and have a granola bar for breakfast. No using the camp stove unsupervised. - Mom" />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_TannerMissingDad" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Black pen on the back of a granola bar box." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="This cell phone has a cracked screen and almost no battery life left, but the camera function shows a series of images of shambling figures lurking into the light of a campfire while some college kids look on. The last image shows one of the figures grabbing a young man by the shoulders. The call log shows seven dropped calls to 911." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_TannerPhone" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Damaged cellphone, stuck on the &quot;My Photos&quot; folder." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Saw some creepy dude hanging out by the public restrooms. He looked drunk. Maybe stoned. Stank too. Gross. I decided to hold it." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_TannerBathroom" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Silver felt tip pen, cursive, on cream colored diary paper, the &quot;O&quot; in gross has a smiley face in it." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
    <ConsumableDefinition CanBlazeOfGlory="0" EntityClass="Junk">
      <ConsumableDataNote>
        <NoteText Flags="" Notes="" Text="Ranger Gunderson - We apologize, but despite your repeated requests we cannot authorize the purchase of any .50 caliber hunting rifles for the ranger station. We would like to remind you that bears have not been seen on Mt. Tanner in over forty years, and moreover large-caliber rifles are not a recommended means of dealing with rogue bears." />
      </ConsumableDataNote>
      <HudIcon Name="Notes" Id="23" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_item:paper_destroy" Encumbrance="0" EquipSound="sounds/ui:ui_assign_item:paper_assign" Id="Note_TannerAlan" UnequipSound="sounds/ui:ui_assign_item:paper_remove" Value="1">
        <NameText Flags="" Notes="" Text="Note" />
        <DescriptionText Flags="" Notes="" Text="Compter printout on official County Parks Administration letterhead." />
        <InventoryIcon Name="Item_Notes" Id="243" />
      </InventoryItemData>
    </ConsumableDefinition>
  </ConsumableDefinitions>
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    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="260" DurabilityMin="80" DurabilityRating="0.4" EntityClass="Pistol_g 17c" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.4" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_g 17c" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: G 17C" />
        <DescriptionText Flags="" Notes="" Text="Very popular &quot;G&quot; line of firearms. Polymer frame." />
        <InventoryIcon Name="pistol_G17C" Id="84" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="30" DurabilityCriticalMin="10" DurabilityMax="275" DurabilityMin="85" DurabilityRating="0.6" EntityClass="Pistol_bz75" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2.2" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_bz75" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="65">
        <NameText Flags="" Notes="" Text="Pistol: Bz 75" />
        <DescriptionText Flags="" Notes="" Text="A favorite of police forces the world over." />
        <InventoryIcon Name="pistol_75Bz" Id="80" />
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    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="270" DurabilityMin="70" DurabilityRating="0.4" EntityClass="Pistol_D1911" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner45cal" Id="6" />
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        <NameText Flags="" Notes="" Text="Pistol: D 1911" />
        <DescriptionText Flags="" Notes="" Text=".45 caliber royalty." />
        <InventoryIcon Name="pistol_D1911" Id="83" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="265" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Pistol_g19" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.3" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_g19" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: G 19" />
        <DescriptionText Flags="" Notes="" Text="Compact, little brother of the G17C" />
        <InventoryIcon Name="pistol_G19" Id="85" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="260" DurabilityMin="80" DurabilityRating="0.4" EntityClass="Pistol_g26" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.1" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_g26" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="45">
        <NameText Flags="" Notes="" Text="Pistol: G 26" />
        <DescriptionText Flags="" Notes="" Text="Ultra compact and  mean, just like your little sister." />
        <InventoryIcon Name="pistol_G26" Id="89" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="30" DurabilityCriticalMin="10" DurabilityMax="275" DurabilityMin="85" DurabilityRating="0.4" EntityClass="Pistol_M9" Expertise="Pistol Basic" RecoilRating="0.2" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2.1" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_M9" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: M9" />
        <DescriptionText Flags="" Notes="" Text="The standard in most U.S. military branches since 1985." />
        <InventoryIcon Name="pistol_M9" Id="90" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="30" DurabilityCriticalMin="10" DurabilityMax="280" DurabilityMin="90" DurabilityRating="0.4" EntityClass="Pistol_P226" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2.1" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_P226" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: P 226" />
        <DescriptionText Flags="" Notes="" Text="European precision used by police and militaries worldwide." />
        <InventoryIcon Name="pistol_P226" Id="94" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="30" DurabilityCriticalMin="15" DurabilityMax="250" DurabilityMin="60" DurabilityRating="0.2" EntityClass="Pistol_1911A1_Officer" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2.4" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_1911A1_Officer" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="45">
        <NameText Flags="" Notes="" Text="Pistol: 1911A1 Officer" />
        <DescriptionText Flags="" Notes="" Text="Historic collectible, still in good condition." />
        <InventoryIcon Name="pistol_1911gov" Id="79" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="30" DurabilityCriticalMin="10" DurabilityMax="260" DurabilityMin="60" DurabilityRating="0.2" EntityClass="Pistol_Condor" Expertise="Pistol Basic" RecoilRating="1" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner50bmg" Id="10" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2.3" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_Condor" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="75">
        <NameText Flags="" Notes="" Text="Pistol: Condor" />
        <DescriptionText Flags="" Notes="" Text="Uses the .50 AE pistol round, a show stopper." />
        <InventoryIcon Name="Pistol_Condor" Id="232" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="260" DurabilityMin="80" DurabilityRating="0.4" EntityClass="Pistol_g 20" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.7" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_g 20" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="75">
        <NameText Flags="" Notes="" Text="Pistol: G 20 " />
        <DescriptionText Flags="" Notes="" Text="Retooled from 10mm to .45 cal. Scope included." />
        <InventoryIcon Name="pistol_G20" Id="86" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="260" DurabilityMin="80" DurabilityRating="0.6" EntityClass="Pistol_G21" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_G21" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="65">
        <NameText Flags="" Notes="" Text="Pistol: G21" />
        <DescriptionText Flags="" Notes="" Text="Another entry from the &quot;G&quot; line, in .45 caliber." />
        <InventoryIcon Name="pistol_G21" Id="87" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="260" DurabilityMin="80" DurabilityRating="0.4" EntityClass="Pistol_G22" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner40cal" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.4" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_G22" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: G22" />
        <DescriptionText Flags="" Notes="" Text="Beloved by police units, light and powerful." />
        <InventoryIcon Name="pistol_G22" Id="88" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="35" DurabilityCriticalMin="15" DurabilityMax="260" DurabilityMin="90" DurabilityRating="0.6" EntityClass="Pistol_M11" Expertise="Pistol Basic" RecoilRating="0.2" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.8" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_M11" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: M11" />
        <DescriptionText Flags="" Notes="" Text="A P226 used by select U.S. military units." />
        <InventoryIcon Name="pistol_P226" Id="94" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="35" DurabilityCriticalMin="15" DurabilityMax="270" DurabilityMin="85" DurabilityRating="0.4" EntityClass="Pistol_MiLe" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner40cal" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.5" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_MiLe" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: Mi.Le" />
        <DescriptionText Flags="" Notes="" Text="Designed for police and military uses." />
        <InventoryIcon Name="pistol_MiLe" Id="91" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="295" DurabilityMin="75" DurabilityRating="0.2" EntityClass="Pistol_Mk3_Target" Expertise="Pistol Basic" RecoilRating="0.2" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner22cal" Id="1" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.9" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_Mk3_Target" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="35">
        <NameText Flags="" Notes="" Text="Pistol: Mk. 3 Target" />
        <DescriptionText Flags="" Notes="" Text="A favorite of target shooters and small game hunters." />
        <InventoryIcon Name="pistol_Mk3" Id="92" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="280" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Pistol_OHWS40" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner40cal" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_OHWS40" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="65">
        <NameText Flags="" Notes="" Text="Pistol: OHWS 40" />
        <DescriptionText Flags="" Notes="" Text="Used by special operations forces." />
        <InventoryIcon Name="pistol_ohws" Id="93" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="35" DurabilityCriticalMin="15" DurabilityMax="275" DurabilityMin="85" DurabilityRating="0.4" EntityClass="Pistol_P229" Expertise="Pistol Basic" RecoilRating="0.2" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_P229" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: P 229" />
        <DescriptionText Flags="" Notes="" Text="Compact relative of the P226." />
        <InventoryIcon Name="pistol_P229" Id="95" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="35" DurabilityCriticalMin="15" DurabilityMax="265" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Pistol_TacMaster1911" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.8" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_TacMaster1911" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="65">
        <NameText Flags="" Notes="" Text="Pistol: Tac Master 1911" />
        <DescriptionText Flags="" Notes="" Text="1911 frame, upgraded for precision shooting." />
        <InventoryIcon Name="pistol_Tacmaster" Id="96" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="265" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Pistol_XLock" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_XLock" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="65">
        <NameText Flags="" Notes="" Text="Pistol: X-Lock" />
        <DescriptionText Flags="" Notes="" Text="A U.S. competitor to the &quot;G&quot; line of pistols." />
        <InventoryIcon Name="pistol_Xlock" Id="97" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="30" DurabilityCriticalMin="15" DurabilityMax="280" DurabilityMin="70" DurabilityRating="0.4" EntityClass="Pistol_XLock_Tactical" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner40cal" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_XLock_Tactical" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="55">
        <NameText Flags="" Notes="" Text="Pistol: X-Lock Tactical" />
        <DescriptionText Flags="" Notes="" Text="Lighter, shorter version of the X-Lock." />
        <InventoryIcon Name="pistol_Xlocktac" Id="98" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="30" DurabilityCriticalMin="20" DurabilityMax="260" DurabilityMin="90" DurabilityRating="0.4" EntityClass="Bz_PO1_ST" Expertise="Pistol Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="2.4" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_Bz_PO1_ST" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="45">
        <NameText Flags="" Notes="" Text="Pistol: Bz75 ST" />
        <DescriptionText Flags="" Notes="" Text="Popular compact version of the Bz75." />
        <InventoryIcon Name="pistol_75Bz_p01" Id="81" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="265" DurabilityMin="65" DurabilityRating="0.2" EntityClass="Carrier 1911" Expertise="Pistol Basic" RecoilRating="0.6" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Pistol" Id="1" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:pistol_destroy" Encumbrance="1.6" EquipSound="sounds/ui:ui_assign_wpn:pistol_assign" Id="Pistol_Carrier 1911" UnequipSound="sounds/ui:ui_assign_wpn:pistol_remove" Value="45">
        <NameText Flags="" Notes="" Text="Pistol: Carrier 1911" />
        <DescriptionText Flags="" Notes="" Text="Short, self-defense version of the 1911." />
        <InventoryIcon Name="pistol_Carrier1911" Id="82" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_SnubDetective" Expertise="Revolver Basic" RecoilRating="0.2" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner22cal" Id="1" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="1.3" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_SnubDetective" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="30">
        <NameText Flags="" Notes="" Text="Revolver: Snub Special 22" />
        <DescriptionText Flags="" Notes="" Text="Reliable and inexpensive, a classic." />
        <InventoryIcon Name="Revolver_snubdetective" Id="114" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_ViperP357" Expertise="Revolver Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner357cal" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="3" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_ViperP357" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="50">
        <NameText Flags="" Notes="" Text="Revolver: Viper P357" />
        <DescriptionText Flags="" Notes="" Text="A revolver with a long history of police use." />
        <InventoryIcon Name="Revolver_ViperP357" Id="116" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_M1917" Expertise="Revolver Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="2.5" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_M1917" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="40">
        <NameText Flags="" Notes="" Text="Revolver: M 1917" />
        <DescriptionText Flags="" Notes="" Text="Aging classic from the last days of WWI." />
        <InventoryIcon Name="Revolver_m1917" Id="112" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_Model29" Expertise="Revolver Basic" RecoilRating="0.8" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner44cal" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="2.6" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_Model29" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="60">
        <NameText Flags="" Notes="" Text="Revolver: Model 29" />
        <DescriptionText Flags="" Notes="" Text="Powerful gun, made legendary in the movies." />
        <InventoryIcon Name="Revolver_model29" Id="113" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_Toro_Bravo" Expertise="Revolver Basic" RecoilRating="0.8" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner44cal" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="3.2" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_Toro_Bravo" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="60">
        <NameText Flags="" Notes="" Text="Revolver: Toro Bravo" />
        <DescriptionText Flags="" Notes="" Text="An angry bull, this packs a big punch." />
        <InventoryIcon Name="Revolver_toro_bravo" Id="115" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_Anvil" Expertise="Revolver Basic" RecoilRating="1" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner50bmg" Id="10" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="2.3" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_Anvil" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="70">
        <NameText Flags="" Notes="" Text="Revolver: Anvil " />
        <DescriptionText Flags="" Notes="" Text="The .500 S&amp;W round, used for shock and awe." />
        <InventoryIcon Name="Revolver_anvil" Id="241" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_Blackbird" Expertise="Revolver Basic" RecoilRating="0.4" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="2.2" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_Blackbird" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="50">
        <NameText Flags="" Notes="" Text="Revolver: Blackbird" />
        <DescriptionText Flags="" Notes="" Text="Modern manufacture, wild west inspiration." />
        <InventoryIcon Name="Revolver_blackbird" Id="110" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_Diplomat" Expertise="Revolver Basic" RecoilRating="0.8" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="1.8" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_Diplomat" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="40">
        <NameText Flags="" Notes="" Text="Revolver: Diplomat" />
        <DescriptionText Flags="" Notes="" Text="Short, powerful and reliable." />
        <InventoryIcon Name="Revolver_Diplomat" Id="111" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_River_Snake" Expertise="Revolver Basic" RecoilRating="0.8" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner44cal" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="2.3" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_River_Snake" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="70">
        <NameText Flags="" Notes="" Text="Revolver: River Snake" />
        <DescriptionText Flags="" Notes="" Text="Powerful. Scoped for precision." />
        <InventoryIcon Name="Revolver_Riversnake" Id="233" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="Revolver_Safari" Expertise="Revolver Basic" RecoilRating="0.6" Reticle="ReticlePistol_Circle" Scope="0">
      <AmmoIcon Name="Revolver" Id="2" />
      <GunIcon Name="banner357cal" Id="3" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:revolver_destroy" Encumbrance="1.5" EquipSound="sounds/ui:ui_assign_wpn:revolver_assign" Id="Revolver_Safari" UnequipSound="sounds/ui:ui_assign_wpn:revolver_remove" Value="50">
        <NameText Flags="" Notes="" Text="Revolver: Safari" />
        <DescriptionText Flags="" Notes="" Text="Fires out of the bottom of the cylinder." />
        <InventoryIcon Name="Revolver_Safari" Id="161" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="55" DurabilityCriticalMin="35" DurabilityMax="300" DurabilityMin="115" DurabilityRating="0.4" EntityClass="SMG_M_P90" Expertise="SMG Basic" RecoilRating="0.2" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="5.6" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_M_P90" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="60">
        <NameText Flags="" Notes="" Text="SMG: MP 90" />
        <DescriptionText Flags="" Notes="" Text="Compact SMG, normally 5.7mm, adapted for 9mm." />
        <InventoryIcon Name="SMG_mp90" Id="146" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="55" DurabilityCriticalMin="35" DurabilityMax="300" DurabilityMin="115" DurabilityRating="0.4" EntityClass="SMG_M_PS90B" Expertise="SMG Basic" RecoilRating="0.2" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="5.6" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_M_PS90B" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="80">
        <NameText Flags="" Notes="" Text="SMG: MPS 90B" />
        <DescriptionText Flags="" Notes="" Text="Civilian version of the MP 90.  Optic included." />
        <InventoryIcon Name="SMG_mp90s" Id="145" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="60" DurabilityCriticalMin="30" DurabilityMax="310" DurabilityMin="100" DurabilityRating="0.4" EntityClass="SMG_MP5A3" Expertise="SMG Basic" RecoilRating="0.2" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="6.8" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_MP5A3" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="60">
        <NameText Flags="" Notes="" Text="SMG: MP5A3" />
        <DescriptionText Flags="" Notes="" Text="Iconic SMG, popular worldwide." />
        <InventoryIcon Name="SMG_mp5" Id="143" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="70" DurabilityCriticalMin="55" DurabilityMax="325" DurabilityMin="80" DurabilityRating="0.4" EntityClass="SMG_M1A1" Expertise="SMG Basic" RecoilRating="0.6" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="10.6" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_M1A1" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="60">
        <NameText Flags="" Notes="" Text="SMG: M1A1" />
        <DescriptionText Flags="" Notes="" Text="Famous design, in the WWII configuration. (replica)" />
        <InventoryIcon Name="SMG_m1a1" Id="142" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="35" DurabilityCriticalMin="30" DurabilityMax="325" DurabilityMin="130" DurabilityRating="0.6" EntityClass="SMG_Super_Z" Expertise="SMG Basic" RecoilRating="0.2" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="5.6" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_Super_Z" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="70">
        <NameText Flags="" Notes="" Text="SMG: Super Z" />
        <DescriptionText Flags="" Notes="" Text="New steps in engineering, pistol configuration." />
        <InventoryIcon Name="SMG_SuperZ" Id="148" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="75" DurabilityCriticalMin="30" DurabilityMax="275" DurabilityMin="75" DurabilityRating="0.2" EntityClass="SMG_M10" Expertise="SMG Basic" RecoilRating="0.8" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="4.26" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_M10" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="50">
        <NameText Flags="" Notes="" Text="SMG: M-10" />
        <DescriptionText Flags="" Notes="" Text="A favorite of movie badguys." />
        <InventoryIcon Name="SMG_m10" Id="141" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="65" DurabilityCriticalMin="35" DurabilityMax="310" DurabilityMin="90" DurabilityRating="0.2" EntityClass="SMG_Mini_Uzi" Expertise="SMG Basic" RecoilRating="0.2" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner22cal" Id="1" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="2.1" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_Mini_Uzi" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="40">
        <NameText Flags="" Notes="" Text="SMG: Mini Uzi 22" />
        <DescriptionText Flags="" Notes="" Text="Economical, .22 caliber version of the Uzi." />
        <InventoryIcon Name="SMG_miniuzi" Id="220" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="40" DurabilityCriticalMin="35" DurabilityMax="325" DurabilityMin="130" DurabilityRating="0.6" EntityClass="SMG_MP7A1" Expertise="SMG Basic" RecoilRating="0.2" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="5" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_MP7A1" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="80">
        <NameText Flags="" Notes="" Text="SMG: MP7A1" />
        <DescriptionText Flags="" Notes="" Text="A 4.6mm converted to 9mm. Optic included. " />
        <InventoryIcon Name="SMG_mp7" Id="235" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="60" DurabilityCriticalMin="45" DurabilityMax="315" DurabilityMin="80" DurabilityRating="0.4" EntityClass="SMG_P9_Forge" Expertise="SMG Basic" RecoilRating="0.6" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="6.6" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_P9_Forge" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="50">
        <NameText Flags="" Notes="" Text="SMG: P9 Forge" />
        <DescriptionText Flags="" Notes="" Text="Sometimes called an &quot;improved&quot; Uzi." />
        <InventoryIcon Name="SMG_mp9Forge" Id="224" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="60" DurabilityCriticalMin="30" DurabilityMax="310" DurabilityMin="100" DurabilityRating="0.4" EntityClass="SMG_PDS" Expertise="SMG Basic" RecoilRating="0.4" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="5" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_PDS" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="80">
        <NameText Flags="" Notes="" Text="SMG: PDS" />
        <DescriptionText Flags="" Notes="" Text="Full size rifle round, SMG sized package." />
        <InventoryIcon Name="SMG_pds" Id="226" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="60" DurabilityCriticalMin="30" DurabilityMax="295" DurabilityMin="115" DurabilityRating="0.4" EntityClass="SMG_Samurai_PDW" Expertise="SMG Basic" RecoilRating="0.4" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="6.4" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_Samurai_PDW" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="70">
        <NameText Flags="" Notes="" Text="SMG: Samurai PDW" />
        <DescriptionText Flags="" Notes="" Text="9mm SMG for Federal police." />
        <InventoryIcon Name="SMG_SamuraiPDW" Id="147" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="65" DurabilityCriticalMin="45" DurabilityMax="315" DurabilityMin="130" DurabilityRating="0.6" EntityClass="SMG_UMP40" Expertise="SMG Basic" RecoilRating="0.6" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner40cal" Id="4" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="6.4" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_UMP40" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="70">
        <NameText Flags="" Notes="" Text="SMG: UMP40" />
        <DescriptionText Flags="" Notes="" Text="Hard hitting SMG, meant to replace the MP5." />
        <InventoryIcon Name="SMG_ump40" Id="223" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="70" DurabilityCriticalMin="35" DurabilityMax="315" DurabilityMin="80" DurabilityRating="0.6" EntityClass="SMG_Uzi" Expertise="SMG Basic" RecoilRating="0.6" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="7.7" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_Uzi" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="50">
        <NameText Flags="" Notes="" Text="SMG: Uzi" />
        <DescriptionText Flags="" Notes="" Text="This sixty year-old is nowhere near retirement. " />
        <InventoryIcon Name="SMG_Uzi" Id="149" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="60" DurabilityCriticalMin="30" DurabilityMax="310" DurabilityMin="100" DurabilityRating="0.4" EntityClass="SMG_MP5K" Expertise="SMG Basic" RecoilRating="0.6" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="5" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_MP5K" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="50">
        <NameText Flags="" Notes="" Text="SMG: MP5K" />
        <DescriptionText Flags="" Notes="" Text="Compact MP5, great for tight spaces." />
        <InventoryIcon Name="SMG_mp5k" Id="144" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="70" DurabilityCriticalMin="35" DurabilityMax="305" DurabilityMin="90" DurabilityRating="0.2" EntityClass="SMG_TMP9" Expertise="SMG Basic" RecoilRating="0.6" Reticle="ReticleSMG" Scope="0">
      <AmmoIcon Name="SMG" Id="4" />
      <GunIcon Name="banner9mm" Id="2" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:smg_destroy" Encumbrance="4" EquipSound="sounds/ui:ui_assign_wpn:smg_assign" Id="SMG_TMP9" UnequipSound="sounds/ui:ui_assign_wpn:smg_remove" Value="60">
        <NameText Flags="" Notes="" Text="SMG: TMP9" />
        <DescriptionText Flags="" Notes="" Text="Swiss SMG, a relative of the P9 Forge." />
        <InventoryIcon Name="SMG_TMP" Id="231" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="55" DurabilityCriticalMin="30" DurabilityMax="320" DurabilityMin="170" DurabilityRating="0.6" EntityClass="AssaultRifle_ScarL" Expertise="Assault Basic" RecoilRating="0.4" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="7.2" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_ScarL" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="100">
        <NameText Flags="" Notes="" Text="Assault Rifle: Mk.16 Mod.0" />
        <DescriptionText Flags="" Notes="" Text="Special Forces combat rifle. Has a pairing of optics." />
        <InventoryIcon Name="Assault_Scar" Id="108" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="70" DurabilityCriticalMin="30" DurabilityMax="305" DurabilityMin="95" DurabilityRating="0.2" EntityClass="AssaultRifle_AR15" Expertise="Assault Basic" RecoilRating="0.4" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="6.5" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_AR15" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="80">
        <NameText Flags="" Notes="" Text="Assault Rifle: AR 15" />
        <DescriptionText Flags="" Notes="" Text="Civilian version of the M4." />
        <InventoryIcon Name="Assault_AR15" Id="104" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="35" DurabilityCriticalMin="25" DurabilityMax="380" DurabilityMin="195" DurabilityRating="0.8" EntityClass="AssaultRifle_AKMS" Expertise="Assault Basic" RecoilRating="1" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="6.8" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_AKMS" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="60">
        <NameText Flags="" Notes="" Text="Assault Rifle: AKMS" />
        <DescriptionText Flags="" Notes="" Text="Paratrooper version of the AK frame." />
        <InventoryIcon Name="Assault_AKMS" Id="103" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="70" DurabilityCriticalMin="30" DurabilityMax="305" DurabilityMin="95" DurabilityRating="0.4" EntityClass="AssaultRifle_AR15V2" Expertise="Assault Basic" RecoilRating="0.4" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="6.5" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_AR15V2" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="80">
        <NameText Flags="" Notes="" Text="Assault Rifle: AR 15 Custom" />
        <DescriptionText Flags="" Notes="" Text="An AR15 with some new furniture." />
        <InventoryIcon Name="Assault_ARv2" Id="107" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="35" DurabilityCriticalMin="25" DurabilityMax="380" DurabilityMin="195" DurabilityRating="0.8" EntityClass="AssaultRifle_AK47" Expertise="Assault Basic" RecoilRating="0.8" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="11.5" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_AK47" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="70">
        <NameText Flags="" Notes="" Text="Assault Rifle: AK47" />
        <DescriptionText Flags="" Notes="" Text="Legendary battle rifle. " />
        <InventoryIcon Name="Assault_AK47" Id="101" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="55" DurabilityCriticalMin="30" DurabilityMax="360" DurabilityMin="200" DurabilityRating="0.6" EntityClass="AssaultRifle_416" Expertise="Assault Basic" RecoilRating="0.4" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="7.3" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_416" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="100">
        <NameText Flags="" Notes="" Text="Assault Rifle: 416D" />
        <DescriptionText Flags="" Notes="" Text="Short-stroke piston reliability. Scoped." />
        <InventoryIcon Name="Assault_416D" Id="100" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="55" DurabilityCriticalMin="40" DurabilityMax="315" DurabilityMin="150" DurabilityRating="0.4" EntityClass="AssaultRifle_ACR" Expertise="Assault Basic" RecoilRating="0.6" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="7" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_ACR" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="70">
        <NameText Flags="" Notes="" Text="Assault Rifle: ACR" />
        <DescriptionText Flags="" Notes="" Text="A versatile, multi-role rifle in the field." />
        <InventoryIcon Name="Assault_ACR" Id="227" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="35" DurabilityCriticalMin="25" DurabilityMax="380" DurabilityMin="195" DurabilityRating="0.8" EntityClass="AssaultRifle_AK47_Custom" Expertise="Assault Basic" RecoilRating="0.6" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="10" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_AK47_Custom" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="100">
        <NameText Flags="" Notes="" Text="Assault Rifle: AK47 Custom" />
        <DescriptionText Flags="" Notes="" Text="Customized with aftermarket additions, scoped." />
        <InventoryIcon Name="Assault_AKCustom" Id="102" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="55" DurabilityCriticalMin="30" DurabilityMax="325" DurabilityMin="170" DurabilityRating="0.6" EntityClass="AssaultRifle_M14" Expertise="Assault Basic" RecoilRating="0.8" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="9.8" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_M14" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="90">
        <NameText Flags="" Notes="" Text="Assault Rifle: M14" />
        <DescriptionText Flags="" Notes="" Text="50+ years of combat ops and counting. " />
        <InventoryIcon Name="Assault_m14" Id="109" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="70" DurabilityCriticalMin="30" DurabilityMax="350" DurabilityMin="85" DurabilityRating="0.2" EntityClass="AssaultRifle_M16A4" Expertise="Assault Basic" RecoilRating="0.4" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="7.2" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_M16A4" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="80">
        <NameText Flags="" Notes="" Text="Assault Rifle: M16A4" />
        <DescriptionText Flags="" Notes="" Text="USMC issue rifle. Badass attitude included." />
        <InventoryIcon Name="Assault_m16A4" Id="183" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="70" DurabilityCriticalMin="30" DurabilityMax="350" DurabilityMin="85" DurabilityRating="0.2" EntityClass="AssaultRifle_M4A1" Expertise="Assault Basic" RecoilRating="0.4" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="6.4" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_M4A1" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="60">
        <NameText Flags="" Notes="" Text="Assault Rifle: M4A1" />
        <DescriptionText Flags="" Notes="" Text="The standard U.S. military rifle." />
        <InventoryIcon Name="Assault_M4" Id="105" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="65" DurabilityCriticalMin="40" DurabilityMax="300" DurabilityMin="140" DurabilityRating="0.4" EntityClass="AssaultRifle_M6" Expertise="Assault Basic" RecoilRating="0.8" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="7" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_M6" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="70">
        <NameText Flags="" Notes="" Text="Assault Rifle: M6 SBR" />
        <DescriptionText Flags="" Notes="" Text="Short Barreled Rifle." />
        <InventoryIcon Name="Assault_SBR" Id="106" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="55" DurabilityCriticalMin="30" DurabilityMax="360" DurabilityMin="200" DurabilityRating="0.6" EntityClass="AssaultRifle_416_CQB" Expertise="Assault Basic" RecoilRating="0.6" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="10" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_416_CQB" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="70">
        <NameText Flags="" Notes="" Text="Assault Rifle: 416 CQB" />
        <DescriptionText Flags="" Notes="" Text="CQB - Close Quarters Battle." />
        <InventoryIcon Name="Assault_416CQB" Id="99" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="55" DurabilityCriticalMin="45" DurabilityMax="320" DurabilityMin="180" DurabilityRating="0.6" EntityClass="AssaultRifle_AUG_A3" Expertise="Assault Basic" RecoilRating="0.4" Reticle="ReticleRifleAutomatic" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="4.7" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="AssaultRifle_AUG_A3" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="90">
        <NameText Flags="" Notes="" Text="Assault Rifle: AUG A3" />
        <DescriptionText Flags="" Notes="" Text="An iconic Austrian bullpup design." />
        <InventoryIcon Name="Assault_auga3" Id="237" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="1.0" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="185" DurabilityMin="100" DurabilityRating="0.8" EntityClass="Rifle_700Huntsman" Expertise="Rifle Basic" RecoilRating="0.6" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="6.8" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_700Huntsman" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="85">
        <NameText Flags="" Notes="" Text="Rifle: 700 Huntsman" />
        <DescriptionText Flags="" Notes="" Text="A classic scoped hunting rifle." />
        <InventoryIcon Name="Rifle_700Huntsman" Id="119" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="185" DurabilityMin="90" DurabilityRating="0.6" EntityClass="Rifle_Sidekick" Expertise="Rifle Basic" RecoilRating="0.6" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="6.8" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Sidekick" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="65">
        <NameText Flags="" Notes="" Text="Rifle: Sidekick" />
        <DescriptionText Flags="" Notes="" Text="Has that classic cowboy flavor." />
        <InventoryIcon Name="Rifle_Sidekick" Id="126" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="50" DurabilityCriticalMin="25" DurabilityMax="125" DurabilityMin="85" DurabilityRating="0.4" EntityClass="Rifle_10_22" Expertise="Rifle Basic" RecoilRating="0.2" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner22cal" Id="1" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="6.2" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_10_22" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="55">
        <NameText Flags="" Notes="" Text="Rifle: 10/22" />
        <DescriptionText Flags="" Notes="" Text="One of the most popular .22 cal. rifles." />
        <InventoryIcon Name="Rifle_1022" Id="117" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="185" DurabilityMin="100" DurabilityRating="0.8" EntityClass="Rifle_700Huntsman_V2" Expertise="Rifle Basic" RecoilRating="0.6" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="6.8" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_700Huntsman_V2" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="65">
        <NameText Flags="" Notes="" Text="Rifle: 700 Huntsman Camo" />
        <DescriptionText Flags="" Notes="" Text="Composite stock and iron sights." />
        <InventoryIcon Name="Rifle_700HuntsmanV2" Id="120" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="1.0" DurabilityCriticalMax="50" DurabilityCriticalMin="25" DurabilityMax="125" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Rifle_597_Varmint" Expertise="Rifle Basic" RecoilRating="0.2" Reticle="ReticleRifle" Scope="1">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner22cal" Id="1" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="5.5" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_597_Varmint" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="75">
        <NameText Flags="" Notes="" Text="Rifle: 597 Varmint" />
        <DescriptionText Flags="" Notes="" Text="Small game scope included at no charge!" />
        <InventoryIcon Name="Rifle_597Varmint" Id="118" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="50" DurabilityCriticalMin="30" DurabilityMax="125" DurabilityMin="75" DurabilityRating="0.2" EntityClass="Rifle_750_Forester" Expertise="Rifle Basic" RecoilRating="0.8" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7.5" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_750_Forester" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="55">
        <NameText Flags="" Notes="" Text="Rifle: 750 Forester" />
        <DescriptionText Flags="" Notes="" Text="When hunting big game, bring enough rifle." />
        <InventoryIcon Name="Rifle_750Forester" Id="121" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="185" DurabilityMin="95" DurabilityRating="0.8" EntityClass="Rifle_983_Squirrel" Expertise="Rifle Basic" RecoilRating="0.2" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner22cal" Id="1" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7.3" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_983_Squirrel" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="45">
        <NameText Flags="" Notes="" Text="Rifle: 983 Squirrel" />
        <DescriptionText Flags="" Notes="" Text="Durable with reliable bolt action." />
        <InventoryIcon Name="Rifle_983_squirrel" Id="236" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="185" DurabilityMin="95" DurabilityRating="0.8" EntityClass="Rifle_Bolt_Scout" Expertise="Rifle Basic" RecoilRating="0.4" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Bolt_Scout" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="65">
        <NameText Flags="" Notes="" Text="Rifle: Bolt Scout" />
        <DescriptionText Flags="" Notes="" Text="Rugged exterior, measured precision." />
        <InventoryIcon Name="Rifle_BoltScout" Id="122" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="185" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Rifle_Dog_Leg" Expertise="Rifle Basic" RecoilRating="0.6" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner45cal" Id="6" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="5.8" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Dog_Leg" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="45">
        <NameText Flags="" Notes="" Text="Rifle: Dog Leg" />
        <DescriptionText Flags="" Notes="" Text="A favorite in north-central Florida. " />
        <InventoryIcon Name="Rifle_DogLeg" Id="123" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="50" DurabilityCriticalMin="25" DurabilityMax="125" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Rifle_M1_Garand" Expertise="Rifle Basic" RecoilRating="0.6" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7.3" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_M1_Garand" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="75">
        <NameText Flags="" Notes="" Text="Rifle: M1 Garand" />
        <DescriptionText Flags="" Notes="" Text="Stood the test of a world war, highly collectible." />
        <InventoryIcon Name="Rifle_M1_Garand" Id="239" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="1.0" DurabilityCriticalMax="50" DurabilityCriticalMin="25" DurabilityMax="100" DurabilityMin="60" DurabilityRating="0.4" EntityClass="Rifle_M107CQ" Expertise="Rifle Basic" RecoilRating="1.0" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Sniper" Id="7" />
      <GunIcon Name="banner50bmg" Id="10" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7.3" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_M107CQ" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="85">
        <NameText Flags="" Notes="" Text="Rifle: M107 CQ" />
        <DescriptionText Flags="" Notes="" Text="Fires the .50 BMG. For anti-materiel missions." />
        <InventoryIcon Name="Rifle_m107cq" Id="238" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="50" DurabilityCriticalMin="25" DurabilityMax="135" DurabilityMin="85" DurabilityRating="0.4" EntityClass="Rifle_Mini_14" Expertise="Rifle Basic" RecoilRating="0.4" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="6.3" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Mini_14" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="55">
        <NameText Flags="" Notes="" Text="Rifle: Mini 14" />
        <DescriptionText Flags="" Notes="" Text="1980's TV made this very recognizable." />
        <InventoryIcon Name="Rifle_mini14" Id="124" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="50" DurabilityCriticalMin="25" DurabilityMax="145" DurabilityMin="90" DurabilityRating="0.6" EntityClass="Rifle_Socom2" Expertise="Rifle Basic" RecoilRating="0.6" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="9.8" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="Rifle_Socom2" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="75">
        <NameText Flags="" Notes="" Text="Rifle: SOCOM II ETR" />
        <DescriptionText Flags="" Notes="" Text="One version of the ever-evolving M14." />
        <InventoryIcon Name="Rifle_SOCOM" Id="230" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="1.0" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="190" DurabilityMin="100" DurabilityRating="0.8" EntityClass="Rifle_Model_70" Expertise="Rifle Basic" RecoilRating="0.6" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7.3" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Model_70" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="75">
        <NameText Flags="" Notes="" Text="Rifle: Model 70" />
        <DescriptionText Flags="" Notes="" Text="Pre-1964 models are very valuable. Scoped." />
        <InventoryIcon Name="Rifle_model70" Id="225" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.8" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="185" DurabilityMin="90" DurabilityRating="0.6" EntityClass="Rifle_Posse_King" Expertise="Rifle Basic" RecoilRating="0.8" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner44cal" Id="5" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="8.7" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Posse_King" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="65">
        <NameText Flags="" Notes="" Text="Rifle: Ranch King" />
        <DescriptionText Flags="" Notes="" Text="A classic western rifle. (replica)" />
        <InventoryIcon Name="Rifle_PosseKing" Id="125" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="50" DurabilityCriticalMin="25" DurabilityMax="140" DurabilityMin="85" DurabilityRating="0.8" EntityClass="Rifle_SKS" Expertise="Rifle Basic" RecoilRating="0.8" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="8.5" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_SKS" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="65">
        <NameText Flags="" Notes="" Text="Rifle: SKS" />
        <DescriptionText Flags="" Notes="" Text="The AK 47's older sister. Bayonet removed." />
        <InventoryIcon Name="Rifle_SKS" Id="127" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="1.0" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="180" DurabilityMin="95" DurabilityRating="0.8" EntityClass="Rifle_Mk15" Expertise="Rifle Basic" RecoilRating="1.0" Reticle="ReticleRifleScoped" Scope="1">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner50bmg" Id="10" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7.3" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Mk15" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="85">
        <NameText Flags="" Notes="" Text="Rifle: Mk. 15" />
        <DescriptionText Flags="" Notes="" Text="Long range service provider. Scoped." />
        <InventoryIcon Name="Rifle_Tac50" Id="128" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="20" DurabilityCriticalMin="10" DurabilityMax="195" DurabilityMin="95" DurabilityRating="0.8" EntityClass="Rifle_Monag_9031" Expertise="Rifle Basic" RecoilRating="0.8" Reticle="ReticleRifle" Scope="0">
      <AmmoIcon Name="Rifle" Id="5" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rifle_destroy" Encumbrance="7.7" EquipSound="sounds/ui:ui_assign_wpn:rifle_assign" Id="Rifle_Monag9031" UnequipSound="sounds/ui:ui_assign_wpn:rifle_remove" Value="55">
        <NameText Flags="" Notes="" Text="Rifle: Monag 90/31" />
        <DescriptionText Flags="" Notes="" Text="Produced in the millions from 1891 to 1965." />
        <InventoryIcon Name="Rifle_Monag9031" Id="234" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="70" DurabilityCriticalMin="40" DurabilityMax="195" DurabilityMin="80" DurabilityRating="0.6" EntityClass="Shotgun_Hooker" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="6.2" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Hooker" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="25">
        <NameText Flags="" Notes="" Text="Shotgun: Hooker" />
        <DescriptionText Flags="" Notes="" Text="Short pump, not legal. Don't try this at home." />
        <InventoryIcon Name="Shotgun_Hooker" Id="136" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="50" DurabilityCriticalMin="30" DurabilityMax="180" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Shotgun_WarriorTacticalPD" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7.3" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_WarriorTacticalPD" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="35">
        <NameText Flags="" Notes="" Text="Shotgun: Warrior Police" />
        <DescriptionText Flags="" Notes="" Text="Standard police shotgun in Trumbull County." />
        <InventoryIcon Name="Shotgun_WarriorTP" Id="140" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="45" DurabilityCriticalMin="25" DurabilityMax="180" DurabilityMin="80" DurabilityRating="0.6" EntityClass="Shotgun_870x" Expertise="Shotgun Basic" RecoilRating="0.6" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7.5" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_870x" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="55">
        <NameText Flags="" Notes="" Text="Shotgun: Model 870 X" />
        <DescriptionText Flags="" Notes="" Text="The best selling shotgun in history." />
        <InventoryIcon Name="Shotgun_870X" Id="135" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="75" DurabilityCriticalMin="40" DurabilityMax="160" DurabilityMin="65" DurabilityRating="0.4" EntityClass="Shotgun_Model_1100" Expertise="Shotgun Basic" RecoilRating="0.6" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="8" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Model_1100" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="55">
        <NameText Flags="" Notes="" Text="Shotgun: Model 1100" />
        <DescriptionText Flags="" Notes="" Text="popular autoloader. Loved by shooting enthusiasts." />
        <InventoryIcon Name="Shotgun_Model1100" Id="137" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="75" DurabilityCriticalMin="40" DurabilityMax="150" DurabilityMin="75" DurabilityRating="0.2" EntityClass="Shotgun_Model_1100_Malone" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Model_1100_Malone" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="35">
        <NameText Flags="" Notes="" Text="Shotgun: Model 1100 Malone" />
        <DescriptionText Flags="" Notes="" Text="Cut down version of the 1100." />
        <InventoryIcon Name="Shotgun_1100Malone" Id="129" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="75" DurabilityCriticalMin="40" DurabilityMax="140" DurabilityMin="75" DurabilityRating="0.6" EntityClass="Shotgun_Model_1100T" Expertise="Shotgun Basic" RecoilRating="0.6" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="4.5" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Model_1100T" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="70">
        <NameText Flags="" Notes="" Text="Shotgun: Model 1100 Tactical" />
        <DescriptionText Flags="" Notes="" Text="Model 1100 for police and military use." />
        <InventoryIcon Name="Shotgun_1100Tac" Id="130" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="50" DurabilityCriticalMin="30" DurabilityMax="175" DurabilityMin="80" DurabilityRating="0.6" EntityClass="Shotgun_1300_Defender" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="6.8" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_1300_Defender" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="70">
        <NameText Flags="" Notes="" Text="Shotgun: 1300 Defender" />
        <DescriptionText Flags="" Notes="" Text="A pump shotgun says &quot;Private Property&quot;." />
        <InventoryIcon Name="Shotgun_1300Defender" Id="132" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="50" DurabilityCriticalMin="30" DurabilityMax="185" DurabilityMin="80" DurabilityRating="0.2" EntityClass="Shotgun_1300_Hunter" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7.8" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_1300_Hunter" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="35">
        <NameText Flags="" Notes="" Text="Shotgun: 1300 Hunter" />
        <DescriptionText Flags="" Notes="" Text="Standard pump action hunting Shotgun." />
        <InventoryIcon Name="Shotgun_1300Hunter" Id="133" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="75" DurabilityCriticalMin="40" DurabilityMax="190" DurabilityMin="75" DurabilityRating="0.4" EntityClass="Shotgun_1300_Hunter_SP" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="6.5" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_1300_Hunter_SP" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="55">
        <NameText Flags="" Notes="" Text="Shotgun: 1300 Hunter SP" />
        <DescriptionText Flags="" Notes="" Text="Camouflaged pump hunting shotgun." />
        <InventoryIcon Name="Shotgun_1300" Id="131" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="60" DurabilityCriticalMin="25" DurabilityMax="180" DurabilityMin="70" DurabilityRating="0.4" EntityClass="Shotgun_A_Series_Mod_1SG" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="6.9" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_A_Series_Mod_1SG" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="85">
        <NameText Flags="" Notes="" Text="Shotgun: A-Series Mod. 1 " />
        <DescriptionText Flags="" Notes="" Text="Evolutionary step in pump action shotguns." />
        <InventoryIcon Name="Shotgun_modSG" Id="184" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="60" DurabilityCriticalMin="30" DurabilityMax="170" DurabilityMin="75" DurabilityRating="0.6" EntityClass="Shotgun_M1014" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_M1014" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="70">
        <NameText Flags="" Notes="" Text="Shotgun: M1014" />
        <DescriptionText Flags="" Notes="" Text="A reliable military shotgun." />
        <InventoryIcon Name="Shotgun_m1014" Id="228" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="50" DurabilityCriticalMin="30" DurabilityMax="190" DurabilityMin="80" DurabilityRating="0.6" EntityClass="Shotgun_Model870_T" Expertise="Shotgun Basic" RecoilRating="0.6" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7.5" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Model870_T" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="70">
        <NameText Flags="" Notes="" Text="Shotgun: Model 870 T" />
        <DescriptionText Flags="" Notes="" Text="Tactical version of the 870." />
        <InventoryIcon Name="Shotgun_870T" Id="134" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="55" DurabilityCriticalMin="35" DurabilityMax="175" DurabilityMin="85" DurabilityRating="0.4" EntityClass="Shotgun_Warrior" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7.5" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Warrior" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="70">
        <NameText Flags="" Notes="" Text="Shotgun: Warrior" />
        <DescriptionText Flags="" Notes="" Text="Upgraded police shotgun." />
        <InventoryIcon Name="Shotgun_Warrior" Id="139" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="75" DurabilityCriticalMin="45" DurabilityMax="150" DurabilityMin="70" DurabilityRating="0.6" EntityClass="Russian 12K" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7.7" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Russian 12K" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="70">
        <NameText Flags="" Notes="" Text="Shotgun: Russian 12K" />
        <DescriptionText Flags="" Notes="" Text="An AK 47 and a shotgun had a baby." />
        <InventoryIcon Name="Shotgun_Russian12" Id="138" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="40" DurabilityCriticalMin="30" DurabilityMax="180" DurabilityMin="85" DurabilityRating="0.8" EntityClass="A12" Expertise="Shotgun Basic" RecoilRating="0.4" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="7.7" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_A12" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="85">
        <NameText Flags="" Notes="" Text="Shotgun: A12" />
        <DescriptionText Flags="" Notes="" Text="Civilian version. Popular in video games." />
        <InventoryIcon Name="Shotgun_A12" Id="229" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="60" DurabilityCriticalMin="30" DurabilityMax="185" DurabilityMin="65" DurabilityRating="0.2" EntityClass="Shotgun_Warden" Expertise="Shotgun Basic" RecoilRating="0.8" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Shotgun" Id="3" />
      <GunIcon Name="banner12g" Id="9" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:shotgun_destroy" Encumbrance="5.3" EquipSound="sounds/ui:ui_assign_wpn:shotgun_assign" Id="Shotgun_Warden" UnequipSound="sounds/ui:ui_assign_wpn:shotgun_remove" Value="25">
        <NameText Flags="" Notes="" Text="Shotgun: Warden" />
        <DescriptionText Flags="" Notes="" Text="Low profile, slim but brutal." />
        <InventoryIcon Name="Shotgun_Warden" Id="242" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="55" DurabilityCriticalMin="30" DurabilityMax="380" DurabilityMin="130" DurabilityRating="0.4" EntityClass="MachineGun_M249" Expertise="MG Basic" RecoilRating="0.6" Reticle="ReticleLMG" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="17" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="MachineGun_M249" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="80">
        <NameText Flags="" Notes="" Text="LMG: M249 SAW" />
        <DescriptionText Flags="" Notes="" Text="A workhorse for 20 years. Close to retirement." />
        <InventoryIcon Name="Machine Gun" Id="21" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.6" DurabilityCriticalMax="55" DurabilityCriticalMin="30" DurabilityMax="300" DurabilityMin="200" DurabilityRating="0.6" EntityClass="MachineGun_M27_IAR" Expertise="MG Basic" RecoilRating="0.6" Reticle="ReticleLMG" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner556mm" Id="7" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="7.9" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="MachineGun_M27_IAR" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="90">
        <NameText Flags="" Notes="" Text="LMG: M27 IAR" />
        <DescriptionText Flags="" Notes="" Text="The new kid on the block." />
        <InventoryIcon Name="LMG_m27_IAR" Id="222" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.2" DurabilityCriticalMax="80" DurabilityCriticalMin="55" DurabilityMax="350" DurabilityMin="135" DurabilityRating="0.4" EntityClass="MachineGun_M60E4" Expertise="MG Basic" RecoilRating="0.8" Reticle="ReticleLMG" Scope="0">
      <AmmoIcon Name="Assault" Id="6" />
      <GunIcon Name="banner762mm" Id="8" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:assault_destroy" Encumbrance="22.5" EquipSound="sounds/ui:ui_assign_wpn:assault_assign" Id="MachineGun_M60E4" UnequipSound="sounds/ui:ui_assign_wpn:assault_remove" Value="70">
        <NameText Flags="" Notes="" Text="LMG: M60E4" />
        <DescriptionText Flags="" Notes="" Text="A lighter variant of the venerable heavy hitter." />
        <InventoryIcon Name="LMG_m60e4" Id="150" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="1.0" EntityClass="GL_06_Riot" Expertise="Assault Basic" RecoilRating="0.0" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Grenade_Launcher" Id="9" />
      <GunIcon Name="bannerGL" Id="11" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rocket_destroy" Encumbrance="4.5" EquipSound="sounds/ui:ui_assign_wpn:rocket_assign" Id="GL_06_Riot" UnequipSound="sounds/ui:ui_assign_wpn:rocket_remove" Value="70">
        <NameText Flags="" Notes="" Text="Grenade Launcher: GL 06 Riot" />
        <DescriptionText Flags="" Notes="" Text="Crowd dispersal in a 40mm package." />
        <InventoryIcon Name="Grenade Launcher" Id="20" />
      </InventoryItemData>
    </GunDefinition>
    <GunDefinition AccuracyRating="0.4" DurabilityCriticalMax="20" DurabilityCriticalMin="20" DurabilityMax="65000" DurabilityMin="65000" DurabilityRating="0.4" EntityClass="GL_M32" Expertise="Assault Basic" RecoilRating="0.0" Reticle="ReticleShotgun" Scope="0">
      <AmmoIcon Name="Grenade_Launcher" Id="9" />
      <GunIcon Name="bannerGL" Id="11" />
      <InventoryItemData DestroySound="sounds/ui:ui_assign_wpn:rocket_destroy" Encumbrance="13.2" EquipSound="sounds/ui:ui_assign_wpn:rocket_assign" Id="GL_M32" UnequipSound="sounds/ui:ui_assign_wpn:rocket_remove" Value="100">
        <NameText Flags="" Notes="" Text="Grenade Launcher: GL M32" />
        <DescriptionText Flags="" Notes="" Text="Essentailly a 40mm revolver." />
        <InventoryIcon Name="Grenade_gl_m32" Id="240" />
      </InventoryItemData>
    </GunDefinition>
  </GunDefinitions>
  <GunExpertiseDefinitions>
    <GunExpertiseDefinition Expertise="Pistol Basic" GunType="Pistol" Id="Pistol Basic" />
    <GunExpertiseDefinition Expertise="Revolver Basic" GunType="Revolver" Id="Revolver Basic" />
    <GunExpertiseDefinition Expertise="Rifle Basic" GunType="Rifle" Id="Rifle Basic" />
    <GunExpertiseDefinition Expertise="Assault Basic" GunType="Assault" Id="Assault Basic" />
    <GunExpertiseDefinition Expertise="SMG Basic" GunType="SMG" Id="SMG Basic" />
    <GunExpertiseDefinition Expertise="Shotgun Basic" GunType="Shotgun" Id="Shotgun Basic" />
    <GunExpertiseDefinition Expertise="MG Basic" GunType="MachineGun" Id="MG Basic" />
  </GunExpertiseDefinitions>
  <GunNoiseDefinitions>
    <GunNoiseDefinition MaxSound="0" NoiseRating="0.2" />
    <GunNoiseDefinition MaxSound="20" NoiseRating="0.4" />
    <GunNoiseDefinition MaxSound="30" NoiseRating="0.6" />
    <GunNoiseDefinition MaxSound="50" NoiseRating="0.8" />
    <GunNoiseDefinition MaxSound="80.0" NoiseRating="1.0" />
  </GunNoiseDefinitions>
  <ReticleDefinitions>
    <Reticle FrameSpeed="0" FrameSpread="0.9" HashSpeed="0" HashSpread="0.9" Icon="Circle" Id="ReticleLMG" Reticle="3" />
    <Reticle FrameSpeed="1.8" FrameSpread="0.75" HashSpeed="3.0" HashSpread="0.8" Icon="Dot" Id="ReticlePistol" Reticle="1" />
    <Reticle FrameSpeed="1.8" FrameSpread="0.75" HashSpeed="3.0" HashSpread="0.8" Icon="Circle" Id="ReticlePistol_Circle" Reticle="3" />
    <Reticle FrameSpeed="0.6" FrameSpread="0.75" HashSpeed="3.0" HashSpread="0.8" Icon="Dot" Id="ReticleRevolver" Reticle="1" />
    <Reticle FrameSpeed="2" FrameSpread="0.7" HashSpeed="3" HashSpread="0.7" Icon="Dot" Id="ReticleRifle" Reticle="1" />
    <Reticle FrameSpeed="2.2" FrameSpread="0.75" HashSpeed="2.2" HashSpread="0.8" Icon="Dot" Id="ReticleRifleAutomatic" Reticle="1" />
    <Reticle FrameSpeed="5" FrameSpread="0.5" HashSpeed="5" HashSpread="0.5" Icon="Circle" Id="ReticleSMG" Reticle="3" />
    <Reticle FrameSpeed="2" FrameSpread="0.7" HashSpeed="3" HashSpread="0.7" Icon="Cross" Id="ReticleRifleScoped" Reticle="2" />
    <Reticle FrameSpeed="3" FrameSpread="0.5" HashSpeed="6" HashSpread="0.6" Icon="Nothing" Id="ReticleShotgun" Reticle="4" />
    <Reticle FrameSpeed="1" FrameSpread="1" HashSpeed="1" HashSpread="1" Icon="Dot" Id="NoGun" Reticle="1" />
  </ReticleDefinitions>
  <WeaponDefinitions>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="30" DurabilityMax="20" DurabilityMin="10" DurabilityRating="0.2" EntityClass="Branch" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:thin_wood_destroy" Encumbrance="4" EquipSound="sounds/ui:ui_assign_mle:thin_wood_assign" Id="Branch" UnequipSound="sounds/ui:ui_assign_mle:thin_wood_remove" Value="5">
        <NameText Flags="" Notes="" Text="Wooden Branch" />
        <DescriptionText Flags="" Notes="" Text="Speak softly and carry a big..." />
        <InventoryIcon Name="Branch" Id="37" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Branch" Id="13" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.2" EntityClass="2x4" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_wood_destroy" Encumbrance="5.2" EquipSound="sounds/ui:ui_assign_mle:bat_wood_assign" Id="2x4" UnequipSound="sounds/ui:ui_assign_mle:bat_wood_remove" Value="5">
        <NameText Flags="" Notes="" Text="2x4" />
        <DescriptionText Flags="" Notes="" Text="A handy, short notice weapon." />
        <InventoryIcon Name="2x4" Id="32" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="2x4" Id="19" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.2" EntityClass="2x4_Bracket" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_wood_destroy" Encumbrance="5.3" EquipSound="sounds/ui:ui_assign_mle:bat_wood_assign" Id="2x4_Bracket" UnequipSound="sounds/ui:ui_assign_mle:bat_wood_remove" Value="5">
        <NameText Flags="" Notes="" Text="2x4 Bracket" />
        <DescriptionText Flags="" Notes="" Text="Fitted with a metal bracket." />
        <InventoryIcon Name="2x4 Bracket" Id="33" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="2x4 Bracket" Id="20" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.2" EntityClass="2x4_Nails" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_wood_destroy" Encumbrance="5.2" EquipSound="sounds/ui:ui_assign_mle:bat_wood_assign" Id="2x4_Nails" UnequipSound="sounds/ui:ui_assign_mle:bat_wood_remove" Value="5">
        <NameText Flags="" Notes="" Text="2x4 Nails" />
        <DescriptionText Flags="" Notes="" Text="Rusty nails are an added bonus." />
        <InventoryIcon Name="2x4 Nails" Id="34" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="2x4 Nails" Id="21" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.2" EntityClass="TableLeg" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:thin_wood_destroy" Encumbrance="3.8" EquipSound="sounds/ui:ui_assign_mle:thin_wood_assign" Id="TableLeg" UnequipSound="sounds/ui:ui_assign_mle:thin_wood_remove" Value="5">
        <NameText Flags="" Notes="" Text="Table Leg" />
        <DescriptionText Flags="" Notes="" Text="The dinner table made the ultimate sacrifice." />
        <InventoryIcon Name="Table leg" Id="53" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Table leg" Id="26" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.2" EntityClass="GolfClub" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:golfclub_destroy" Encumbrance="0.8" EquipSound="sounds/ui:ui_assign_mle:golfclub_assign" Id="GolfClub" UnequipSound="sounds/ui:ui_assign_mle:golfclub_remove" Value="5">
        <NameText Flags="" Notes="" Text="Golf Club" />
        <DescriptionText Flags="" Notes="" Text="&quot;It's in the hole!&quot;" />
        <InventoryIcon Name="Golf Club" Id="42" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Golf Club" Id="7" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.2" EntityClass="Machete" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:hatchet_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_mle:hatchet_assign" Id="Machete" UnequipSound="sounds/ui:ui_assign_mle:hatchet_remove" Value="5">
        <NameText Flags="" Notes="" Text="Rusty Machete" />
        <DescriptionText Flags="" Notes="" Text="Cheap, chain-store blade." />
        <InventoryIcon Name="Machete_rusty" Id="244" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Machete_Rusty" Id="50" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Tomahawk" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:hatchet_destroy" Encumbrance="1.8" EquipSound="sounds/ui:ui_assign_mle:hatchet_assign" Id="Tomahawk" UnequipSound="sounds/ui:ui_assign_mle:hatchet_remove" Value="15">
        <NameText Flags="" Notes="" Text="Tomahawk" />
        <DescriptionText Flags="" Notes="" Text="Cheap replica of a brutal weapon." />
        <InventoryIcon Name="Tomahawk" Id="54" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Tomahawk" Id="27" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Hatchet" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:hatchet_destroy" Encumbrance="1.2" EquipSound="sounds/ui:ui_assign_mle:hatchet_assign" Id="Hatchet" UnequipSound="sounds/ui:ui_assign_mle:hatchet_remove" Value="15">
        <NameText Flags="" Notes="" Text="Hatchet" />
        <DescriptionText Flags="" Notes="" Text="A standard of wood sheds everywhere." />
        <InventoryIcon Name="Hatchet" Id="43" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Hatchet" Id="9" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Cane" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:thin_wood_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_mle:thin_wood_assign" Id="Cane" UnequipSound="sounds/ui:ui_assign_mle:thin_wood_remove" Value="15">
        <NameText Flags="" Notes="" Text="Cane" />
        <DescriptionText Flags="" Notes="" Text="Grandpa's favorite!" />
        <InventoryIcon Name="Escrima" Id="40" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Cane" Id="22" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Pipe03" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:pipe_metal_destroy" Encumbrance="1.8" EquipSound="sounds/ui:ui_assign_mle:pipe_metal_assign" Id="Pipe03" UnequipSound="sounds/ui:ui_assign_mle:pipe_metal_remove" Value="15">
        <NameText Flags="" Notes="" Text="Cracked Pipe" />
        <DescriptionText Flags="" Notes="" Text="A pipe with flow valve. Valves are cool." />
        <InventoryIcon Name="pipe_valve" Id="173" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Pipe Valve" Id="40" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Kukri02" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="1.2" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Kukri02" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="15">
        <NameText Flags="" Notes="" Text="Rusty Kukri" />
        <DescriptionText Flags="" Notes="" Text="Stamped metal, abused." />
        <InventoryIcon Name="Kukri_old" Id="168" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Kukri02" Id="36" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Machete03" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:hatchet_destroy" Encumbrance="1.3" EquipSound="sounds/ui:ui_assign_mle:hatchet_assign" Id="Machete03" UnequipSound="sounds/ui:ui_assign_mle:hatchet_remove" Value="15">
        <NameText Flags="" Notes="" Text="Fancy Machete" />
        <DescriptionText Flags="" Notes="" Text="A typical garden store blade." />
        <InventoryIcon Name="Machete_classic" Id="170" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Machete Fancy" Id="38" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Sword" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="3.2" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Sword" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="15">
        <NameText Flags="" Notes="" Text="Sword" />
        <DescriptionText Flags="" Notes="" Text="Antique show piece." />
        <InventoryIcon Name="Sword_cav" Id="178" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Sword" Id="14" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Cavalry_Saber" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="2.2" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Cavalry_Saber" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="15">
        <NameText Flags="" Notes="" Text="Cavalry Saber" />
        <DescriptionText Flags="" Notes="" Text="Antique American Civil War replica" />
        <InventoryIcon Name="Sword_cav" Id="178" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Saber" Id="42" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Pipe02" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:pipe_metal_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_mle:pipe_metal_assign" Id="Pipe02" UnequipSound="sounds/ui:ui_assign_mle:pipe_metal_remove" Value="25">
        <NameText Flags="" Notes="" Text="Rusty Pipe" />
        <DescriptionText Flags="" Notes="" Text="A pipe with a heavy fitting on the end." />
        <InventoryIcon Name="Pipe_straight" Id="172" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Pipe straight" Id="39" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Bat_Wood" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_wood_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_mle:bat_wood_assign" Id="Bat_Wood" UnequipSound="sounds/ui:ui_assign_mle:bat_wood_remove" Value="25">
        <NameText Flags="" Notes="" Text="Wooden Bat" />
        <DescriptionText Flags="" Notes="" Text="Swing for the fences." />
        <InventoryIcon Name="Bat Metal" Id="35" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Bat" Id="1" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Machete01" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:hatchet_destroy" Encumbrance="1.2" EquipSound="sounds/ui:ui_assign_mle:hatchet_assign" Id="Machete01" UnequipSound="sounds/ui:ui_assign_mle:hatchet_remove" Value="25">
        <NameText Flags="" Notes="" Text="Machete" />
        <DescriptionText Flags="" Notes="" Text="A quality blade, lightly used." />
        <InventoryIcon Name="Machete" Id="45" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Machete" Id="12" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Kukri" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="1.3" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Kukri" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="25">
        <NameText Flags="" Notes="" Text="Kukri" />
        <DescriptionText Flags="" Notes="" Text="Good quality, well maintained blade." />
        <InventoryIcon Name="Kukri" Id="167" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Kukri" Id="35" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Poker" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:crowbar_destroy" Encumbrance="3" EquipSound="sounds/ui:ui_assign_mle:crowbar_assign" Id="Poker" UnequipSound="sounds/ui:ui_assign_mle:crowbar_remove" Value="25">
        <NameText Flags="" Notes="" Text="Poker" />
        <DescriptionText Flags="" Notes="" Text="Fire hot! use a poker." />
        <InventoryIcon Name="Poker" Id="49" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Poker" Id="17" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Baton" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:thin_wood_destroy" Encumbrance="1.2" EquipSound="sounds/ui:ui_assign_mle:thin_wood_assign" Id="Baton" UnequipSound="sounds/ui:ui_assign_mle:thin_wood_remove" Value="25">
        <NameText Flags="" Notes="" Text="Baton" />
        <DescriptionText Flags="" Notes="" Text="A riot baton with some bolts added." />
        <InventoryIcon Name="Pipe_straight" Id="172" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Pipe straight" Id="39" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Kama" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:hatchet_destroy" Encumbrance="1.5" EquipSound="sounds/ui:ui_assign_mle:hatchet_assign" Id="Kama" UnequipSound="sounds/ui:ui_assign_mle:hatchet_remove" Value="25">
        <NameText Flags="" Notes="" Text="Kama" />
        <DescriptionText Flags="" Notes="" Text="Practice weapon from a martial arts studio." />
        <InventoryIcon Name="Kama" Id="166" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Kama" Id="34" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Wakizashi" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="2.2" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Wakizashi" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="25">
        <NameText Flags="" Notes="" Text="Wakizashi" />
        <DescriptionText Flags="" Notes="" Text="A late-night commercial treasure!" />
        <InventoryIcon Name="Wakizashi" Id="55" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Wakizashi" Id="28" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Prybar" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:crowbar_destroy" Encumbrance="4" EquipSound="sounds/ui:ui_assign_mle:crowbar_assign" Id="Prybar" UnequipSound="sounds/ui:ui_assign_mle:crowbar_remove" Value="25">
        <NameText Flags="" Notes="" Text="Prybar" />
        <DescriptionText Flags="" Notes="" Text="A great tool in a pinch." />
        <InventoryIcon Name="Prybar" Id="50" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Prybar" Id="18" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="HockeyStick" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_wood_destroy" Encumbrance="1.5" EquipSound="sounds/ui:ui_assign_mle:bat_wood_assign" Id="HockeyStick" UnequipSound="sounds/ui:ui_assign_mle:bat_wood_remove" Value="25">
        <NameText Flags="" Notes="" Text="Commemorative Hockey Stick" />
        <DescriptionText Flags="" Notes="" Text="Remember the Marshall Ice Dogs' championships!" />
        <InventoryIcon Name="Hockeystick" Id="44" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Heavy" Id="2" />
      <WeaponIcon Name="Hockeystick" Id="25" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="FryingPan" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:fryingpan_destroy" Encumbrance="8.5" EquipSound="sounds/ui:ui_assign_mle:fryingpan_assign" Id="FryingPan" UnequipSound="sounds/ui:ui_assign_mle:fryingpan_remove" Value="25">
        <NameText Flags="" Notes="" Text="Frying Pan" />
        <DescriptionText Flags="" Notes="" Text="You can't make an omelette..." />
        <InventoryIcon Name="Frying Pan" Id="41" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Pan" Id="6" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Pipe" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:pipe_metal_destroy" Encumbrance="3" EquipSound="sounds/ui:ui_assign_mle:pipe_metal_assign" Id="Pipe" UnequipSound="sounds/ui:ui_assign_mle:pipe_metal_remove" Value="50">
        <NameText Flags="" Notes="" Text="Lead Pipe" />
        <DescriptionText Flags="" Notes="" Text="Universal water-transporting tech." />
        <InventoryIcon Name="Pipe" Id="47" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Pipe" Id="3" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Escrima" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:thin_wood_destroy" Encumbrance="0.8" EquipSound="sounds/ui:ui_assign_mle:thin_wood_assign" Id="Escrima" UnequipSound="sounds/ui:ui_assign_mle:thin_wood_remove" Value="50">
        <NameText Flags="" Notes="" Text="Escrima Stick" />
        <DescriptionText Flags="" Notes="" Text="A martial arts fighting stick." />
        <InventoryIcon Name="Escrima" Id="40" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Escrima" Id="24" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Bat" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_metal_destroy" Encumbrance="1.8" EquipSound="sounds/ui:ui_assign_mle:bat_metal_assign" Id="Bat" UnequipSound="sounds/ui:ui_assign_mle:bat_metal_remove" Value="50">
        <NameText Flags="" Notes="" Text="Bat" />
        <DescriptionText Flags="" Notes="" Text="Swinging for the fences, metal style." />
        <InventoryIcon Name="Bat Metal" Id="35" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Bat" Id="1" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Mace" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:mace_destroy" Encumbrance="2.8" EquipSound="sounds/ui:ui_assign_mle:mace_assign" Id="Mace" UnequipSound="sounds/ui:ui_assign_mle:mace_remove" Value="50">
        <NameText Flags="" Notes="" Text="Mace" />
        <DescriptionText Flags="" Notes="" Text="Found next to action figures. Replica." />
        <InventoryIcon Name="Mace" Id="169" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Mace" Id="37" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="PoliceBaton" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:thin_wood_destroy" Encumbrance="1.2" EquipSound="sounds/ui:ui_assign_mle:thin_wood_assign" Id="PoliceBaton" UnequipSound="sounds/ui:ui_assign_mle:thin_wood_remove" Value="50">
        <NameText Flags="" Notes="" Text="Baton" />
        <DescriptionText Flags="" Notes="" Text="Standard issue police baton." />
        <InventoryIcon Name="Baton" Id="36" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Baton Cop" Id="15" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Chopper" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:hatchet_destroy" Encumbrance="2.2" EquipSound="sounds/ui:ui_assign_mle:hatchet_assign" Id="Chopper" UnequipSound="sounds/ui:ui_assign_mle:hatchet_remove" Value="50">
        <NameText Flags="" Notes="" Text="Chopper" />
        <DescriptionText Flags="" Notes="" Text="Sturdy root chopper, good on zombies too." />
        <InventoryIcon Name="Chopper_Axe" Id="163" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Firemans Axe" Id="33" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Edger" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:golfclub_destroy" Encumbrance="3" EquipSound="sounds/ui:ui_assign_mle:golfclub_assign" Id="Edger" UnequipSound="sounds/ui:ui_assign_mle:golfclub_remove" Value="50">
        <NameText Flags="" Notes="" Text="Edger" />
        <DescriptionText Flags="" Notes="" Text="Keep your apolcalypse garden trim!" />
        <InventoryIcon Name="Edger" Id="164" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Edger" Id="32" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Hoe" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="3" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Hoe" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="50">
        <NameText Flags="" Notes="" Text="Hoe" />
        <DescriptionText Flags="" Notes="" Text="A great tool for apocalypse gardening." />
        <InventoryIcon Name="Hoe" Id="165" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Hoe" Id="29" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="WakizashiShort" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="1.9" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="WakizashiShort" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="50">
        <NameText Flags="" Notes="" Text="Short Wakizashi" />
        <DescriptionText Flags="" Notes="" Text="Flimsy sword from a late-night commercial show." />
        <InventoryIcon Name="Waki_short" Id="180" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Waki Short" Id="48" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Broadsword" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="2.4" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Broadsword" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="50">
        <NameText Flags="" Notes="" Text="Broadsword" />
        <DescriptionText Flags="" Notes="" Text="Sweet movie prop replica." />
        <InventoryIcon Name="Sword_broad" Id="177" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Claymore" Id="47" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Falchion" Expertise="EdgedLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sword_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_mle:sword_assign" Id="Falchion" UnequipSound="sounds/ui:ui_assign_mle:sword_remove" Value="50">
        <NameText Flags="" Notes="" Text="Falchion" />
        <DescriptionText Flags="" Notes="" Text="An entry level collector's sword." />
        <InventoryIcon Name="Sword_falcion" Id="179" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Scimitar" Id="43" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="CricketBat" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_wood_destroy" Encumbrance="3" EquipSound="sounds/ui:ui_assign_mle:bat_wood_assign" Id="CricketBat" UnequipSound="sounds/ui:ui_assign_mle:bat_wood_remove" Value="50">
        <NameText Flags="" Notes="" Text="Cricket Bat" />
        <DescriptionText Flags="" Notes="" Text="Quality movie prop replica." />
        <InventoryIcon Name="Bat Cricket" Id="38" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Bat Cricket" Id="23" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Sledgehammer" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:sledgehammer_destroy" Encumbrance="10" EquipSound="sounds/ui:ui_assign_mle:sledgehammer_assign" Id="Sledgehammer" UnequipSound="sounds/ui:ui_assign_mle:sledgehammer_remove" Value="75">
        <NameText Flags="" Notes="" Text="Sledgehammer" />
        <DescriptionText Flags="" Notes="" Text="Heavy, sturdy and all business." />
        <InventoryIcon Name="Sledgehammer" Id="51" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Heavy" Id="2" />
      <WeaponIcon Name="Sledgehammer" Id="5" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Axe" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:bat_wood_destroy" Encumbrance="2.4" EquipSound="sounds/ui:ui_assign_mle:bat_wood_assign" Id="Axe" UnequipSound="sounds/ui:ui_assign_mle:bat_wood_remove" Value="75">
        <NameText Flags="" Notes="" Text="Axe" />
        <DescriptionText Flags="" Notes="" Text="Time to channel your inner woodsman." />
        <InventoryIcon Name="Fireman_Axe" Id="162" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Axe" Id="31" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Nail_Puller" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:crowbar_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_mle:crowbar_assign" Id="Nail_Puller" UnequipSound="sounds/ui:ui_assign_mle:crowbar_remove" Value="75">
        <NameText Flags="" Notes="" Text="Nail Puller" />
        <DescriptionText Flags="" Notes="" Text="Roofing tool, very tough." />
        <InventoryIcon Name="Nailpuller" Id="171" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Nailpuller" Id="30" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Shovel" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:fryingpan_destroy" Encumbrance="7" EquipSound="sounds/ui:ui_assign_mle:fryingpan_assign" Id="Shovel" UnequipSound="sounds/ui:ui_assign_mle:fryingpan_remove" Value="75">
        <NameText Flags="" Notes="" Text="Shovel" />
        <DescriptionText Flags="" Notes="" Text="Dig it!" />
        <InventoryIcon Name="Shovel" Id="174" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Shovel" Id="44" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Shovel02" Expertise="BluntHeavyBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:fryingpan_destroy" Encumbrance="6" EquipSound="sounds/ui:ui_assign_mle:fryingpan_assign" Id="Shovel02" UnequipSound="sounds/ui:ui_assign_mle:fryingpan_remove" Value="75">
        <NameText Flags="" Notes="" Text="Crusty Shovel" />
        <DescriptionText Flags="" Notes="" Text="A must have when gardening near zombies." />
        <InventoryIcon Name="Shovel_garden" Id="175" />
      </InventoryItemData>
      <WeaponBanner Name="Edged Light" Id="3" />
      <WeaponIcon Name="Shovel02" Id="45" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Crowbar" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:crowbar_destroy" Encumbrance="1.5" EquipSound="sounds/ui:ui_assign_mle:crowbar_assign" Id="Crowbar" UnequipSound="sounds/ui:ui_assign_mle:crowbar_remove" Value="75">
        <NameText Flags="" Notes="" Text="Crowbar" />
        <DescriptionText Flags="" Notes="" Text="No apocalypse is complete without one." />
        <InventoryIcon Name="Crowbar" Id="39" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Crowbar" Id="2" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Wrench" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:wrench_destroy" Encumbrance="1.2" EquipSound="sounds/ui:ui_assign_mle:wrench_assign" Id="Wrench" UnequipSound="sounds/ui:ui_assign_mle:wrench_remove" Value="75">
        <NameText Flags="" Notes="" Text="Pipe Wrench" />
        <DescriptionText Flags="" Notes="" Text="The apocalyptic handyman's best friend." />
        <InventoryIcon Name="Wrench_pipe" Id="182" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Wrench" Id="4" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Wrench02" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:wrench_destroy" Encumbrance="1" EquipSound="sounds/ui:ui_assign_mle:wrench_assign" Id="Wrench02" UnequipSound="sounds/ui:ui_assign_mle:wrench_remove" Value="75">
        <NameText Flags="" Notes="" Text="Wrench" />
        <DescriptionText Flags="" Notes="" Text="Heavy, reliable, durable." />
        <InventoryIcon Name="Wrench" Id="56" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Wrench02" Id="49" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Pipe_Threader" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:crowbar_destroy" Encumbrance="4" EquipSound="sounds/ui:ui_assign_mle:crowbar_assign" Id="Pipe_Threader" UnequipSound="sounds/ui:ui_assign_mle:crowbar_remove" Value="75">
        <NameText Flags="" Notes="" Text="Pipe Threader" />
        <DescriptionText Flags="" Notes="" Text="A ruthless zombie killing tool." />
        <InventoryIcon Name="Pipe Threader" Id="48" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Pipe Threader" Id="16" />
    </WeaponDefinition>
    <WeaponDefinition BreakItem="" DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="200" DurabilityMin="140" DurabilityRating="1.0" EntityClass="Hammer" Expertise="BluntLightBasic" RepairItem="">
      <InventoryItemData DestroySound="sounds/ui:ui_assign_mle:crowbar_destroy" Encumbrance="2" EquipSound="sounds/ui:ui_assign_mle:crowbar_assign" Id="Hammer" UnequipSound="sounds/ui:ui_assign_mle:crowbar_remove" Value="75">
        <NameText Flags="" Notes="" Text="Hammer" />
        <DescriptionText Flags="" Notes="" Text="um, duh!" />
        <InventoryIcon Name="Sledgehammer" Id="51" />
      </InventoryItemData>
      <WeaponBanner Name="Blunt Light" Id="1" />
      <WeaponIcon Name="Sledgehammer" Id="5" />
    </WeaponDefinition>
  </WeaponDefinitions>
  <WeaponExpertiseDefinitions>
    <WeaponExpertiseDefinition Expertise="Mastery.BluntLight" Id="BluntLightBasic" WeaponType="BluntLight">
      <WeaponExpertiseLevels>
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
      </WeaponExpertiseLevels>
    </WeaponExpertiseDefinition>
    <WeaponExpertiseDefinition Expertise="Mastery.BluntHeavy" Id="BluntHeavyBasic" WeaponType="BluntHeavy">
      <WeaponExpertiseLevels>
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
      </WeaponExpertiseLevels>
    </WeaponExpertiseDefinition>
    <WeaponExpertiseDefinition Expertise="Mastery.EdgedLight" Id="EdgedLightBasic" WeaponType="EdgedLight">
      <WeaponExpertiseLevels>
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
        <WeaponExpertiseLevel WearProbability="1.0" />
      </WeaponExpertiseLevels>
    </WeaponExpertiseDefinition>
  </WeaponExpertiseDefinitions>
</ItemData>