<?xml version="1.0" encoding="utf-8"?>
<ExpertiseData>
  <Expertises>
    <Expertise BonusXP="Character.XPBonus.CardioBasic" ExpertiseId="Cardio" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Build up your Cardio the old fashioned way: run. A lot." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Hold [LB] to sprint. Press [A] to climb or vault objects. Sprint into doors to smash them open." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="The Basics" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes>
        <BonusNote RequiredVariable="Character.PenaltyNote.Cardio_CouchPotato">
          <NoteText Flags="" Notes="" Text="XP penalty from ????" />
        </BonusNote>
        <BonusNote RequiredVariable="Character.PenaltyNote.Cardio_BadLungs">
          <NoteText Flags="" Notes="" Text="XP penalty from Bad Lungs." />
        </BonusNote>
        <BonusNote RequiredVariable="Character.PenaltyNote.Cardio_Smoker">
          <NoteText Flags="" Notes="" Text="XP penalty from A Pack a Day." />
        </BonusNote>
      </BonusNotes>
      <DescriptionText Flags="" Notes="" Text="BASIC SKILL. Rule #1 for survival. If you run out of Stamina, that's it. Can't fight, can't run away. You're done." />
      <NameText Flags="" Notes="" Text="Cardio" />
      <Restrictions />
      <SkillLevelText Flags="" Notes="" Text="+0" />
      <SkillNameText Flags="" Notes="" Text="Max. Stamina" />
      <Tier PointsToComplete="400">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+5" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Fitness" IconId="36">
                <NameText Flags="" Notes="" Text="Cardio Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Stamina Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="It takes a little longer before I get tired." />
                    <SummaryText Flags="" Notes="" Text="Level 2" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="EnableSkillHint" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.UI.SkillIncreased" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="400">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+10" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Fitness" IconId="36">
                <NameText Flags="" Notes="" Text="Cardio Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Stamina Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Like the mighty crocodile, I'm very dangerous over short distances." />
                    <SummaryText Flags="" Notes="" Text="Level 3" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="600">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+15" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Fitness" IconId="36">
                <NameText Flags="" Notes="" Text="Cardio Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Stamina Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="When zombies learn to drive, then I'll worry." />
                    <SummaryText Flags="" Notes="" Text="Level 4" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="600">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+20" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Fitness" IconId="36">
                <NameText Flags="" Notes="" Text="Cardio Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Stamina Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Cross-country? No problem." />
                    <SummaryText Flags="" Notes="" Text="Level 5" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="800">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+25" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Fitness" IconId="36">
                <NameText Flags="" Notes="" Text="Cardio Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Stamina Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="How long before the 5k zombie run becomes a real sport?" />
                    <SummaryText Flags="" Notes="" Text="Level 6" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="800">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+30" />
        <Abilities>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose a special technique related to this skill if you haven't already chosen a special technique." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6">
                <NoteText Flags="" Notes="" Text="Requires Cardio Level 7" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Special Technique" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
              <Achievement>
                <Achievement Title="EXPERTISE_CARDIO" Id="28" />
              </Achievement>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Fitness" IconId="36">
                <NameText Flags="" Notes="" Text="Cardio Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Stamina Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="All this Stamina and I didn't even have to dope! (Core Specializations: Marathon, Combat Endurance)" />
                    <SummaryText Flags="" Notes="" Text="Level 7" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="Character.XPBonus.Survival" ExpertiseId="Survival" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Sharpen your Wits by searching and scavenging." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Hold [Y] to search. Hold [LB] + [Y] to search faster, but make more noise." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="The Basics" />
        </Ability>
      </BasicAbilities>
      <BasicEffects>
        <EffectVehicleHandbrake />
      </BasicEffects>
      <BonusNotes>
        <BonusNote RequiredVariable="Character.PenaltyNote.Survival_Dumb">
          <NoteText Flags="" Notes="" Text="XP penalty from Dim Bulb." />
        </BonusNote>
        <BonusNote RequiredVariable="Character.PenaltyNote.Survival_Drunk">
          <NoteText Flags="" Notes="" Text="XP penalty from Drunk." />
        </BonusNote>
        <BonusNote RequiredVariable="Character.PenaltyNote.Survival_AbsentMinded">
          <NoteText Flags="" Notes="" Text="XP penalty from Absent-Minded." />
        </BonusNote>
        <BonusNote RequiredVariable="Character.BonusNote.Wits_Library">
          <NoteText Flags="" Notes="" Text="XP bonus from Library!" />
        </BonusNote>
      </BonusNotes>
      <DescriptionText Flags="" Notes="" Text="BASIC SKILL. When the shit hits the fan, you need to think fast. The quicker you can assess a situation, the better chance you have." />
      <NameText Flags="" Notes="" Text="Wits" />
      <Restrictions />
      <SkillLevelText Flags="" Notes="" Text="10 seconds" />
      <SkillNameText Flags="" Notes="" Text="Scavenging Speed" />
      <Tier PointsToComplete="100">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="9 seconds" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Practice" IconId="52">
                <NameText Flags="" Notes="" Text="Wits Improved!" />
                <TutorialText Flags="" Notes="" Text="Search Speed Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I'm getting better at casing stuff quickly." />
                    <SummaryText Flags="" Notes="" Text="Level 2" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="EnableSkillHint" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.UI.SkillIncreased" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectSearchDuration Duration="9.0" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="8 seconds" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Practice" IconId="52">
                <NameText Flags="" Notes="" Text="Wits Improved!" />
                <TutorialText Flags="" Notes="" Text="Search Speed Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Please, nobody ever keeps anything useful in the closet. It's all about the sock drawer." />
                    <SummaryText Flags="" Notes="" Text="Level 3" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectSearchDuration Duration="8.0" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="7 seconds" />
        <Abilities>
          <Ability Icon="Ability_Quiet" IconId="152">
            <DescriptionText Flags="" Notes="" Text="I've learned some tricks for making less noise when I search stuff." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="3">
                <NoteText Flags="" Notes="" Text="Requires Wits Level 4" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Quiet Search" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Practice" IconId="52">
                <NameText Flags="" Notes="" Text="Wits Improved!" />
                <TutorialText Flags="" Notes="" Text="Search Speed Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I've learned some tricks for making less noise when I search stuff." />
                    <SummaryText Flags="" Notes="" Text="Level 4" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="152 Ability_Quiet" Type="Ability" Value="0" IconId="152">
                    <DescriptionText Flags="" Notes="" Text="I've learned some tricks for making less noise when I search stuff." />
                    <NameText Flags="" Notes="" Text="Quiet Search" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectSearchDuration Duration="7.0" />
          <EffectSearchAggroRadius RadiusScale="0.5" />
          <EffectSearchEchoRadius RadiusScale="0.5" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="6 seconds" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Practice" IconId="52">
                <NameText Flags="" Notes="" Text="Wits Improved!" />
                <TutorialText Flags="" Notes="" Text="Search Speed Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Kitchen, bathroom, garage. The Holy Trinity of efficient scavenging." />
                    <SummaryText Flags="" Notes="" Text="Level 5" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectSearchDuration Duration="6.0" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="5 seconds" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Practice" IconId="52">
                <NameText Flags="" Notes="" Text="Wits Improved!" />
                <TutorialText Flags="" Notes="" Text="Search Speed Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Just turn me loose in a room and I'll strip it to the copper in the walls." />
                    <SummaryText Flags="" Notes="" Text="Level 6" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectSearchDuration Duration="5.0" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="400">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="4 seconds" />
        <Abilities>
          <Ability Icon="Ability_Quiet" IconId="152">
            <DescriptionText Flags="" Notes="" Text="Caution is key--now I'm less likely to break stuff when I search." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6">
                <NoteText Flags="" Notes="" Text="Requires Wits Level 7" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Gentle Hands" />
          </Ability>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose a special technique related to this skill if you haven't already chosen a special technique." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6">
                <NoteText Flags="" Notes="" Text="Requires Wits Level 7" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Special Technique" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Practice" IconId="52">
                <NameText Flags="" Notes="" Text="Wits Improved!" />
                <TutorialText Flags="" Notes="" Text="Search Speed Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Caution is key--now I'm less likely to break stuff when I search. (Core Specialization: Ninja)" />
                    <SummaryText Flags="" Notes="" Text="Level 7" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="152 Ability_Quiet" Type="Ability" Value="0" IconId="152">
                    <DescriptionText Flags="" Notes="" Text="Caution is key--now I'm less likely to break stuff when I search." />
                    <NameText Flags="" Notes="" Text="Gentle Hands" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectSearchDuration Duration="4.0" />
          <EffectSearchCrashProbability ProbabilityScale="0.4" />
        </Effects>
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="Character.XPBonus.MeleeBasic" ExpertiseId="MeleeBasic" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Crush the skull, cleave the brain, sever the head. Keep at it and in no time you'll be a Self-Defense expert." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Fighting" />
        </Ability>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Press [X] to attack. Press [B] to dodge. Press [Y] to shove zombies away. Press [A] for a leaping attack. Hold [LB] for additional moves." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="The Basics" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes>
        <BonusNote RequiredVariable="Character.PenaltyNote.Melee_Coward">
          <NoteText Flags="" Notes="" Text="XP penalty from Coward." />
        </BonusNote>
        <BonusNote RequiredVariable="Character.PenaltyNote.Melee_Clumsy">
          <NoteText Flags="" Notes="" Text="XP penalty from Two Left Feet." />
        </BonusNote>
        <BonusNote RequiredVariable="Character.BonusNote.Melee_Reflexes">
          <NoteText Flags="" Notes="" Text="Bonus XP from Fast Hands!" />
        </BonusNote>
        <BonusNote RequiredVariable="Status.Tech.Active_CombatBonus_Dojo">
          <NoteText Flags="" Notes="" Text="Bonus XP from Dojo!" />
        </BonusNote>
      </BonusNotes>
      <DescriptionText Flags="" Notes="" Text="BASIC SKILL. Sometimes the best defense is a lead pipe to the face. Other times, it's getting the hell out of the way." />
      <NameText Flags="" Notes="" Text="Fighting" />
      <Restrictions />
      <SkillLevelText Flags="" Notes="" Text="+0" />
      <SkillNameText Flags="" Notes="" Text="Bonus Vitality" />
      <Tier PointsToComplete="100">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+5" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Gloves" IconId="103">
                <NameText Flags="" Notes="" Text="Fighting Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Vitality Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="No pain, no gain, right?" />
                    <SummaryText Flags="" Notes="" Text="Level 2" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="EnableSkillHint" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.UI.SkillIncreased" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+10" />
        <Abilities>
          <Ability Icon="Ability_Counterattack" IconId="128">
            <DescriptionText Flags="" Notes="" Text="After dodging, quickly press [X] for a damaging counterattack. (Must have melee weapon equipped.)" />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="2">
                <NoteText Flags="" Notes="" Text="Requires Fighting Level 3" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Counterattack" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Gloves" IconId="103">
                <NameText Flags="" Notes="" Text="Fighting Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Vitality Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="After dodging, quickly press [X] for a damaging counterattack. (Must have melee weapon equipped.)" />
                    <SummaryText Flags="" Notes="" Text="Level 3" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="128 Ability_Counterattack" Type="Ability" Value="0" IconId="128">
                    <DescriptionText Flags="" Notes="" Text="After dodging, quickly press [X] for a damaging counterattack. (Must have melee weapon equipped.)" />
                    <NameText Flags="" Notes="" Text="Counterattack" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+15" />
        <Abilities>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose a melee weapon specialization if you haven't already chosen a weapon specialization." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3">
                <NoteText Flags="" Notes="" Text="Requires Fighting Level 4" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Melee Specialization" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Gloves" IconId="103">
                <NameText Flags="" Notes="" Text="Fighting Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Vitality Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Let's just say I don't cry when I stub my toe. Any more." />
                    <SummaryText Flags="" Notes="" Text="Level 4" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+20" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Gloves" IconId="103">
                <NameText Flags="" Notes="" Text="Fighting Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Vitality Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Barefoot in the snow, uphill both ways, etc. etc." />
                    <SummaryText Flags="" Notes="" Text="Level 5" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+25" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Gloves" IconId="103">
                <NameText Flags="" Notes="" Text="Fighting Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Vitality Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="No, I'm not going to make a Black Knight joke here. Shut up." />
                    <SummaryText Flags="" Notes="" Text="Level 6" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="400">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+30" />
        <Abilities>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose a special technique related to this skill if you haven't already chosen a special technique." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="6">
                <NoteText Flags="" Notes="" Text="Requires Fighting Level 7" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Special Technique" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Gloves" IconId="103">
                <NameText Flags="" Notes="" Text="Fighting Improved!" />
                <TutorialText Flags="" Notes="" Text="Max Vitality Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I am become Shiva, destroyer of zombies. (Core Specializations: Rage, Brute Force)" />
                    <SummaryText Flags="" Notes="" Text="Level 7" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="Character.XPBonus.GunBasic" ExpertiseId="GunBasic" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="One in the head, you know they're dead. And you get better at Firearms." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Hold [LT] to aim. Pull [RT]  to shoot. While aiming, press [Y] to reload." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="The Basics" />
        </Ability>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="While aiming ([LT]), press [A] to cycle rate of fire (automatic weapons only), or press [LS] to toggle zoom (scoped guns) or switch shoulder (non-scoped guns)." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Advanced Shooting" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes>
        <BonusNote RequiredVariable="Character.BonusNote.Gun_Eyesight">
          <NoteText Flags="" Notes="" Text="Bonus XP from Eagle-Eyed!" />
        </BonusNote>
        <BonusNote RequiredVariable="Status.Tech.Active_ShootingBonus_Watchtower">
          <NoteText Flags="" Notes="" Text="Bonus XP from Shooting Platform!" />
        </BonusNote>
      </BonusNotes>
      <DescriptionText Flags="" Notes="" Text="BASIC SKILL. Used to be shooting was just a hobby. Now it's a daily requirement." />
      <NameText Flags="" Notes="" Text="Shooting" />
      <Restrictions />
      <SkillLevelText Flags="" Notes="" Text="0%" />
      <SkillNameText Flags="" Notes="" Text="Recoil Reduction" />
      <Tier PointsToComplete="100">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="10%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                <NameText Flags="" Notes="" Text="Shooting Improved!" />
                <TutorialText Flags="" Notes="" Text="Recoil Reduction Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="The trick is to squeeze the trigger, not jerk it." />
                    <SummaryText Flags="" Notes="" Text="Level 2" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="EnableSkillHint" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.UI.SkillIncreased" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          <EffectGunRecoil GunExpertiseId="Revolver Basic" />
          <EffectGunRecoil GunExpertiseId="Rifle Basic" />
          <EffectGunRecoil GunExpertiseId="Assault Basic" />
          <EffectGunRecoil GunExpertiseId="SMG Basic" />
          <EffectGunRecoil GunExpertiseId="Shotgun Basic" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="20%" />
        <Abilities>
          <Ability Icon="Ability_Spraynpray" IconId="117">
            <DescriptionText Flags="" Notes="" Text="I've learned how to move quicker while aiming." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="2">
                <NoteText Flags="" Notes="" Text="Requires Shooting Level 3" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Spray and Pray" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                <NameText Flags="" Notes="" Text="Shooting Improved!" />
                <TutorialText Flags="" Notes="" Text="Recoil Reduction Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I've learned how to move quicker while aiming." />
                    <SummaryText Flags="" Notes="" Text="Level 3" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="117 Ability_Spraynpray" Type="Ability" Value="0" IconId="117">
                    <DescriptionText Flags="" Notes="" Text="I've learned how to move quicker while aiming." />
                    <NameText Flags="" Notes="" Text="Spray and Pray" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          <EffectGunRecoil GunExpertiseId="Revolver Basic" />
          <EffectGunRecoil GunExpertiseId="Rifle Basic" />
          <EffectGunRecoil GunExpertiseId="Assault Basic" />
          <EffectGunRecoil GunExpertiseId="SMG Basic" />
          <EffectGunRecoil GunExpertiseId="Shotgun Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Pistol Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Revolver Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Rifle Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Assault Basic" />
          <EffectGunMoveSpeed GunExpertiseId="SMG Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Shotgun Basic" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="30%" />
        <Abilities>
          <Ability Icon="Ability_Speedloader" IconId="155">
            <DescriptionText Flags="" Notes="" Text="It's all about staying calm under pressure. I reload my guns a lot faster now." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3">
                <NoteText Flags="" Notes="" Text="Requires Shooting Level 4" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Rapid Reload" />
          </Ability>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose a gun specialization if you haven't already chosen a weapon specialization." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3">
                <NoteText Flags="" Notes="" Text="Requires Shooting Level 4" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Gun Specialization" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                <NameText Flags="" Notes="" Text="Shooting Improved!" />
                <TutorialText Flags="" Notes="" Text="Recoil Reduction Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="It's all about staying calm under pressure. I reload my guns a lot faster now." />
                    <SummaryText Flags="" Notes="" Text="Level 4" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="155 Ability_Speedloader" Type="Status" Value="0" IconId="155">
                    <DescriptionText Flags="" Notes="" Text="It's all about staying calm under pressure. I reload my guns a lot faster now." />
                    <NameText Flags="" Notes="" Text="Rapid Reload" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          <EffectGunRecoil GunExpertiseId="Revolver Basic" />
          <EffectGunRecoil GunExpertiseId="Rifle Basic" />
          <EffectGunRecoil GunExpertiseId="Assault Basic" />
          <EffectGunRecoil GunExpertiseId="SMG Basic" />
          <EffectGunRecoil GunExpertiseId="Shotgun Basic" />
          <EffectGunReload GunExpertiseId="Pistol Basic" />
          <EffectGunReload GunExpertiseId="Revolver Basic" />
          <EffectGunReload GunExpertiseId="Rifle Basic" />
          <EffectGunReload GunExpertiseId="Assault Basic" />
          <EffectGunReload GunExpertiseId="SMG Basic" />
          <EffectGunReload GunExpertiseId="Shotgun Basic" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="40%" />
        <Abilities>
          <Ability Icon="Ability_Headhunter" IconId="127">
            <DescriptionText Flags="" Notes="" Text="Anything else is a waste of time. I can lock onto a zombies head from farther away now." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="4">
                <NoteText Flags="" Notes="" Text="Requires Shooting Level 5" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Headhunter" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                <NameText Flags="" Notes="" Text="Shooting Improved!" />
                <TutorialText Flags="" Notes="" Text="Recoil Reduction Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Anything else is a waste of time. I can lock onto a zombies head from farther away now." />
                    <SummaryText Flags="" Notes="" Text="Level 5" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="127 Ability_Headhunter" Type="Ability" Value="0" IconId="127">
                    <DescriptionText Flags="" Notes="" Text="Anything else is a waste of time. I can lock onto a zombies head from farther away now." />
                    <NameText Flags="" Notes="" Text="Headhunter" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          <EffectGunRecoil GunExpertiseId="Revolver Basic" />
          <EffectGunRecoil GunExpertiseId="Rifle Basic" />
          <EffectGunRecoil GunExpertiseId="Assault Basic" />
          <EffectGunRecoil GunExpertiseId="SMG Basic" />
          <EffectGunRecoil GunExpertiseId="Shotgun Basic" />
          <EffectGunSnapDistance GunExpertiseId="Pistol Basic" />
          <EffectGunSnapDistance GunExpertiseId="Revolver Basic" />
          <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          <EffectGunSnapDistance GunExpertiseId="Assault Basic" />
          <EffectGunSnapDistance GunExpertiseId="SMG Basic" />
          <EffectGunSnapDistance GunExpertiseId="Shotgun Basic" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="50%" />
        <Abilities>
          <Ability Icon="Ability_Guncare" IconId="156">
            <DescriptionText Flags="" Notes="" Text="My guns don't wear out nearly as quick, and when they do jam I clear them faster." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="5">
                <NoteText Flags="" Notes="" Text="Requires Shooting Level 6" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Routine Maintenance" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                <NameText Flags="" Notes="" Text="Shooting Improved!" />
                <TutorialText Flags="" Notes="" Text="Recoil Reduction Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="My guns don't wear out nearly as quick, and when they do jam I clear them faster." />
                    <SummaryText Flags="" Notes="" Text="Level 6" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="156 Ability_Guncare" Type="Ability" Value="0" IconId="156">
                    <DescriptionText Flags="" Notes="" Text="My guns don't wear out nearly as quick, and when they do jam I clear them faster." />
                    <NameText Flags="" Notes="" Text="Routine Maintenance" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          <EffectGunRecoil GunExpertiseId="Revolver Basic" />
          <EffectGunRecoil GunExpertiseId="Rifle Basic" />
          <EffectGunRecoil GunExpertiseId="Assault Basic" />
          <EffectGunRecoil GunExpertiseId="SMG Basic" />
          <EffectGunRecoil GunExpertiseId="Shotgun Basic" />
          <EffectGunUnjam GunExpertiseId="Pistol Basic" />
          <EffectGunUnjam GunExpertiseId="Revolver Basic" />
          <EffectGunUnjam GunExpertiseId="Rifle Basic" />
          <EffectGunUnjam GunExpertiseId="Assault Basic" />
          <EffectGunUnjam GunExpertiseId="SMG Basic" />
          <EffectGunUnjam GunExpertiseId="Shotgun Basic" />
          <EffectGunUnjam GunExpertiseId="MG Basic" />
          <EffectGunWear GunExpertiseId="Pistol Basic" />
          <EffectGunWear GunExpertiseId="Revolver Basic" />
          <EffectGunWear GunExpertiseId="Rifle Basic" />
          <EffectGunWear GunExpertiseId="Assault Basic" />
          <EffectGunWear GunExpertiseId="SMG Basic" />
          <EffectGunWear GunExpertiseId="Shotgun Basic" />
          <EffectGunWear GunExpertiseId="MG Basic" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="400">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="60%" />
        <Abilities>
          <Ability Icon="Ability_Shootist" IconId="161">
            <DescriptionText Flags="" Notes="" Text="I'm faster while aiming, I reload quicker, and I can lock in on a zombie's head from even farther away." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6">
                <NoteText Flags="" Notes="" Text="Requires Shooting Level 7" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Shootist" />
          </Ability>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose a special techinique related to this skill if you haven't already chosen a special technique." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6">
                <NoteText Flags="" Notes="" Text="Requires Shooting Level 7" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Special Technique" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                <DescriptionText Flags="" Notes="" Text="%+d Fame." />
              </EventRewardStat>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors>
              <Player HideWarnings="" Optional="" />
            </Actors>
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                <NameText Flags="" Notes="" Text="Shooting Improved!" />
                <TutorialText Flags="" Notes="" Text="Recoil Reduction Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="My hands are greased lightning. I'm faster while aiming, I reload quicker, and I can lock in on a zombie's head from even farther away. (Core Specializations: Run &amp; Gun, Focus Aim)" />
                    <SummaryText Flags="" Notes="" Text="Level 7" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="161 Ability_Shootist" Type="Status" Value="0" IconId="161">
                    <DescriptionText Flags="" Notes="" Text="I'm faster while aiming, I reload quicker, and I can lock in on a zombie's head from even farther away." />
                    <NameText Flags="" Notes="" Text="Shootist" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          <EffectGunRecoil GunExpertiseId="Revolver Basic" />
          <EffectGunRecoil GunExpertiseId="Rifle Basic" />
          <EffectGunRecoil GunExpertiseId="Assault Basic" />
          <EffectGunRecoil GunExpertiseId="SMG Basic" />
          <EffectGunRecoil GunExpertiseId="Shotgun Basic" />
          <EffectGunReload GunExpertiseId="Pistol Basic" />
          <EffectGunReload GunExpertiseId="Revolver Basic" />
          <EffectGunReload GunExpertiseId="Rifle Basic" />
          <EffectGunReload GunExpertiseId="Assault Basic" />
          <EffectGunReload GunExpertiseId="SMG Basic" />
          <EffectGunReload GunExpertiseId="Shotgun Basic" />
          <EffectGunReload GunExpertiseId="MG Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Pistol Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Revolver Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Rifle Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Assault Basic" />
          <EffectGunMoveSpeed GunExpertiseId="SMG Basic" />
          <EffectGunMoveSpeed GunExpertiseId="Shotgun Basic" />
          <EffectGunSnapDistance GunExpertiseId="Pistol Basic" />
          <EffectGunSnapDistance GunExpertiseId="Revolver Basic" />
          <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          <EffectGunSnapDistance GunExpertiseId="Assault Basic" />
          <EffectGunSnapDistance GunExpertiseId="SMG Basic" />
          <EffectGunSnapDistance GunExpertiseId="Shotgun Basic" />
        </Effects>
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Strong" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="A Powerhouse wades into the middle of 'em and mixes it up hand to hand." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Scavenger" IconId="108">
          <DescriptionText Flags="" Notes="" Text="You can carry more weight in your pack before becoming encumbered." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Strong Back" />
        </Ability>
        <Ability Icon="Storage" IconId="59">
          <DescriptionText Flags="" Notes="" Text="You can carry more items per stack." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Pack Mule" />
        </Ability>
        <Ability Icon="Ability_Powerhouse" IconId="149">
          <DescriptionText Flags="" Notes="" Text="Reduced stamina penalty when using heavy weapons, and you can swing them a bit easier." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Powerhouse" />
        </Ability>
        <Ability Icon="Ability_BigGuns" IconId="151">
          <DescriptionText Flags="" Notes="" Text="Increased mobility and control when using large machine guns." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Big Guns" />
        </Ability>
      </BasicAbilities>
      <BasicEffects>
        <EffectConsumableStackSize StackSize="4" />
        <EffectGunMoveSpeed GunExpertiseId="MG Basic" />
        <EffectGunRecoil GunExpertiseId="MG Basic" />
        <EffectGunSpread GunExpertiseId="MG Basic" />
        <EffectGunReload GunExpertiseId="MG Basic" />
      </BasicEffects>
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Just don't ask me to help you move furniture, okay?" />
      <NameText Flags="" Notes="" Text="Powerhouse" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Strong" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="+0%" />
      <SkillNameText Flags="" Notes="" Text="Killing Blow Chance" />
      <Tier PointsToComplete="200">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Strong" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+50%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Exercise" IconId="34">
                <NameText Flags="" Notes="" Text="Powerhouse Improved!" />
                <TutorialText Flags="" Notes="" Text="Killing Blow Chance Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I bench press more than my body weight, if that's what you mean." />
                    <SummaryText Flags="" Notes="" Text="Level 2" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="EnableSkillHint" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.UI.SkillIncreased" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Strong" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+100%" />
        <Abilities>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose one of two utility skills." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Strong" HideIfRestricted="0" Level="2">
                <NoteText Flags="" Notes="" Text="Requires Powerhouse Level 3" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Utility Skill" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Exercise" IconId="34">
                <NameText Flags="" Notes="" Text="Powerhouse Improved!" />
                <TutorialText Flags="" Notes="" Text="Killing Blow Chance Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="When I shove somebody, they move. (Class Specializations: Power Push, Power Kick)" />
                    <SummaryText Flags="" Notes="" Text="Level 3" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Strong" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+150%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Exercise" IconId="34">
                <NameText Flags="" Notes="" Text="Powerhouse Improved!" />
                <TutorialText Flags="" Notes="" Text="Killing Blow Chance Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="You want two halves of a phone book? I've got a lot lying around." />
                    <SummaryText Flags="" Notes="" Text="Level 4" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Strong" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+200%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Exercise" IconId="34">
                <NameText Flags="" Notes="" Text="Powerhouse Improved!" />
                <TutorialText Flags="" Notes="" Text="Killing Blow Chance Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I'm the strongest one there is. (Class Specializations: Pro Wrestling, Double Kill)" />
                    <SummaryText Flags="" Notes="" Text="Level 5" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Strong" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+250%" />
        <Abilities>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose one of two defensive skills." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Strong" HideIfRestricted="0" Level="5">
                <NoteText Flags="" Notes="" Text="Requires Powerhouse Level 6" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Defensive Skill" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Exercise" IconId="34">
                <NameText Flags="" Notes="" Text="Powerhouse Improved!" />
                <TutorialText Flags="" Notes="" Text="Killing Blow Chance Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Survivor smash!" />
                    <SummaryText Flags="" Notes="" Text="Level 6" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Strong" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+300%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Exercise" IconId="34">
                <NameText Flags="" Notes="" Text="Powerhouse Improved!" />
                <TutorialText Flags="" Notes="" Text="Killing Blow Chance Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Nope, it's all natural. Shut up." />
                    <SummaryText Flags="" Notes="" Text="Level 7" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Agile" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="If you want quicker Reflexes, you've got to take the fight up close and personal." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. I'm quicker and more agile than most." />
      <NameText Flags="" Notes="" Text="Reflexes" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="+0%" />
      <SkillNameText Flags="" Notes="" Text="Stamina Regeneration" />
      <Tier PointsToComplete="200">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+16%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Quickness" IconId="153">
                <NameText Flags="" Notes="" Text="Reflexes Improved!" />
                <TutorialText Flags="" Notes="" Text="Stamina Regeneration Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I could keep this up all day!" />
                    <SummaryText Flags="" Notes="" Text="Level 2" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="EnableSkillHint" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.UI.SkillIncreased" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+33%" />
        <Abilities>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose one of two utility skills." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Agile" HideIfRestricted="0" Level="2">
                <NoteText Flags="" Notes="" Text="Requires Reflexes Level 3" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Utility Skill" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Quickness" IconId="153">
                <NameText Flags="" Notes="" Text="Reflexes Improved!" />
                <TutorialText Flags="" Notes="" Text="Stamina Regeneration Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Too slow, Mr. Zombie! (Class Specializations: Spin Kick, Sweep)" />
                    <SummaryText Flags="" Notes="" Text="Level 3" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+50%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Quickness" IconId="153">
                <NameText Flags="" Notes="" Text="Reflexes Improved!" />
                <TutorialText Flags="" Notes="" Text="Stamina Regeneration Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Just give me a second to catch my breath, and I'll be fine." />
                    <SummaryText Flags="" Notes="" Text="Level 4" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+66%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Quickness" IconId="153">
                <NameText Flags="" Notes="" Text="Reflexes Improved!" />
                <TutorialText Flags="" Notes="" Text="Stamina Regeneration Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Nope, my name's not Lee, Chan, Norris or Jaa. Why do you ask? (Class Specializations: Leap Frog, Quick Counter)" />
                    <SummaryText Flags="" Notes="" Text="Level 5" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+83%" />
        <Abilities>
          <Ability Icon="Bonus" IconId="27">
            <DescriptionText Flags="" Notes="" Text="You can choose one of two defensive skills." />
            <Restrictions>
              <RestrictionExpertiseLevel ExpertiseId="Agile" HideIfRestricted="0" Level="5">
                <NoteText Flags="" Notes="" Text="Requires Reflexes Level 6" />
              </RestrictionExpertiseLevel>
            </Restrictions>
            <NameText Flags="" Notes="" Text="Defensive Skill" />
          </Ability>
        </Abilities>
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Quickness" IconId="153">
                <NameText Flags="" Notes="" Text="Reflexes Improved!" />
                <TutorialText Flags="" Notes="" Text="Stamina Regeneration Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="You know what they say about butterflies and bees, right?" />
                    <SummaryText Flags="" Notes="" Text="Level 6" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions>
          <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+100%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Quickness" IconId="153">
                <NameText Flags="" Notes="" Text="Reflexes Improved!" />
                <TutorialText Flags="" Notes="" Text="Stamina Regeneration Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="&quot;Dodge this?&quot; Don't mind if I do!" />
                    <SummaryText Flags="" Notes="" Text="Level 7" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Leadership" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="A Gifted Leader leads from the front lines, getting into the thick of it with their people and encouraging others to be their best." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
      </BasicAbilities>
      <BasicEffects>
        <EffectTrustGainScale Scale="1.1" />
      </BasicEffects>
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. People are inclined to listen to me and do what I say." />
      <NameText Flags="" Notes="" Text="Leadership" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Leadership" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="+10%" />
      <SkillNameText Flags="" Notes="" Text="Friendship Gain" />
      <Tier PointsToComplete="100">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+25%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_RallyCrowd" IconId="142">
                <NameText Flags="" Notes="" Text="Leadership Improved!" />
                <TutorialText Flags="" Notes="" Text="Trust Gain Rate Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Trust me." />
                    <SummaryText Flags="" Notes="" Text="Level 2" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
          <Action ActionFlags="" ActionId="EnableSkillHint" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.UI.SkillIncreased" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectTrustGainScale Scale="1.25" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+40%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_RallyCrowd" IconId="142">
                <NameText Flags="" Notes="" Text="Leadership Improved!" />
                <TutorialText Flags="" Notes="" Text="Trust Gain Rate Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I know what I'm doing." />
                    <SummaryText Flags="" Notes="" Text="Level 3" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectTrustGainScale Scale="1.40" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="200">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+55%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_RallyCrowd" IconId="142">
                <NameText Flags="" Notes="" Text="Leadership Improved!" />
                <TutorialText Flags="" Notes="" Text="Trust Gain Rate Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Nice of you to see things my way." />
                    <SummaryText Flags="" Notes="" Text="Level 4" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectTrustGainScale Scale="1.55" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+70%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_RallyCrowd" IconId="142">
                <NameText Flags="" Notes="" Text="Leadership Improved!" />
                <TutorialText Flags="" Notes="" Text="Trust Gain Rate Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Follow my lead!" />
                    <SummaryText Flags="" Notes="" Text="Level 5" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectTrustGainScale Scale="1.7" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+85%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_RallyCrowd" IconId="142">
                <NameText Flags="" Notes="" Text="Leadership Improved!" />
                <TutorialText Flags="" Notes="" Text="Trust Gain Rate Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I've gotten us out of worse spots than this, right? Just stick with me." />
                    <SummaryText Flags="" Notes="" Text="Level 6" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectTrustGainScale Scale="1.85" />
        </Effects>
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="300">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="+100%" />
        <Abilities />
        <Actions>
          <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
            <RTSActionIcon Name="" Id="" />
            <NameText Flags="" Notes="" Text="" />
            <Actors />
            <Alts />
            <Effects />
            <Inputs />
            <Outputs>
              <EventLog DisplayType="None" EventFlags="General" Icon="Ability_RallyCrowd" IconId="142">
                <NameText Flags="" Notes="" Text="Leadership Improved!" />
                <TutorialText Flags="" Notes="" Text="Trust Gain Rate Increased!" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="When this is all over, I should run for President!" />
                    <SummaryText Flags="" Notes="" Text="Level 7" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
            </Outputs>
          </Action>
        </Actions>
        <Effects>
          <EffectTrustGainScale Scale="2" />
        </Effects>
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Construction" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="You want to learn the ropes, you need on-the-job training or a good trade school. Neither's really around any more." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="House" IconId="10">
          <DescriptionText Flags="" Notes="" Text="Dramatically decreases construction and upgrade times for facilities." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Construction Expert" />
        </Ability>
        <Ability Icon="Tool_Expert" IconId="113">
          <DescriptionText Flags="" Notes="" Text="Allows Workshop to be upgraded to Machine Shop." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Tool Knowledge" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. It's more than just nailing planks together. Construction's an art form, and I may not be Monet, but I know how to color inside the lines." />
      <NameText Flags="" Notes="" Text="Construction" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Construction" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Cooking" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Skills like these you gotta acquire by attending a fancy culinary school--or burning a lot of food. Either way, it's not happening now." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Food" IconId="37">
          <DescriptionText Flags="" Notes="" Text="Allows you to prepare Feasts in your Kitchen." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Feast" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. What's your poison? TexMex? Sushi? Indian/Guatemalan fusion? Or maybe just the perfect cheeseburger?" />
      <NameText Flags="" Notes="" Text="Cooking" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Cooking" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Chemistry" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="These are not the kind of skill you acquire by ameteur experimentation, and good luck finding an accredited university out there." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Ammo" IconId="1">
          <DescriptionText Flags="" Notes="" Text="Allows upgrade of Workshop to Munitions Shop." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Chem Lab" />
        </Ability>
        <Ability Icon="Grenade" IconId="41">
          <DescriptionText Flags="" Notes="" Text="Prevents mishaps when making explosives." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Safety First" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. No, no, no, I said an *Erlenmeyer* flask!" />
      <NameText Flags="" Notes="" Text="Chemistry" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Chemistry" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Medicine" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Yeah, right. You don't spend years studying, you might as well be telling people to swallow live spiders to cure their cough." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Medicine" IconId="49">
          <DescriptionText Flags="" Notes="" Text="Allows you to upgrade an Infirmary to a Medical Lab." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Lab Work" />
        </Ability>
        <Ability Icon="Medical" IconId="17">
          <DescriptionText Flags="" Notes="" Text="Can save patients who would otherwise perish." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Intervention" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Sure, it's nice having a good cook or somebody that can keep the peace around, but a good medic's worth their weight in ammo. You know it, I know it." />
      <NameText Flags="" Notes="" Text="Medicine" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Medicine" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Horticulture" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Takes years of experience or a good botanical education to really understand plants like this. It's not something you pick up in a day or two." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Plant Up" IconId="13">
          <DescriptionText Flags="" Notes="" Text="Provides a chance of doubled output from your Garden." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Bumper Crop" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Plants aren't so different from us. Each one has its own needs, and if you don't tend to those needs they'll end up choking each other to death." />
      <NameText Flags="" Notes="" Text="Horticulture" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Horticulture" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Research" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="Look, it's a lot more complicated than just grabbing stuff off shelves and hoping you get lucky. You've got to know filing systems, interlibrary loans.... and none of that really exists any more, does it?" />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Books" IconId="28">
          <DescriptionText Flags="" Notes="" Text="Collects notes on survival techniques, giving everyone a boost to Wits XP for the week." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Survival Handbook" />
        </Ability>
        <Ability Icon="Research" IconId="53">
          <DescriptionText Flags="" Notes="" Text="Dramatically speeds up research projects." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Scientific Principles" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. You think all I do is read books all day? It's called Library *Science* for a reason, motherfuckers!" />
      <NameText Flags="" Notes="" Text="Research" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Research" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Exercise" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="You'd be surprised how much time and specialized equipment you need to get good at this. Too bad both are in short supply." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="Fitness" IconId="36">
          <DescriptionText Flags="" Notes="" Text="Allows establishment of a Fitness Regimen." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Feel the Burn" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Yeah, yeah, I've heard all the jokes about sadistic gym teachers and sleazy personal trainers. See if you're laughing when I leave you in the dust with the dead." />
      <NameText Flags="" Notes="" Text="Fitness Guru" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Exercise" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Counseling" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="It's surprisingly hard to cultivate patience and understanding when you're caroming from crisis to crisis." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Training" />
        </Ability>
        <Ability Icon="people" IconId="64">
          <DescriptionText Flags="" Notes="" Text="Reduces the chances of violent arguments." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Break It Up" />
        </Ability>
        <Ability Icon="trait_sullen" IconId="83">
          <DescriptionText Flags="" Notes="" Text="Reduces the chances of suicides." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="Suicide Hotline" />
        </Ability>
        <Ability Icon="fame" IconId="65">
          <DescriptionText Flags="" Notes="" Text="Reduces the chances of characters fleeing in panic." />
          <Restrictions />
          <NameText Flags="" Notes="" Text="You Gotta Believe" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Now, let's everybody just calm down and talk this through, okay?" />
      <NameText Flags="" Notes="" Text="Counseling" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Counseling" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.SportsTrivia" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Blunt Training" IconId="23">
          <DescriptionText Flags="" Notes="" Text="Increases likelihood of penalties on opposing team." />
          <Restrictions>
            <RestrictionAll HideIfRestricted="0">
              <NoteText Flags="" Notes="" Text="Requires LIVE EXHIBITION GAMES." />
              <RestrictionExpertiseLevel ExpertiseId="Aptitude.SportsTrivia" HideIfRestricted="0" Level="255" />
            </RestrictionAll>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Are You Blind, Ump?" />
        </Ability>
        <Ability Icon="people" IconId="64">
          <DescriptionText Flags="" Notes="" Text="+25% scoring." />
          <Restrictions>
            <RestrictionAll HideIfRestricted="0">
              <NoteText Flags="" Notes="" Text="Requires FANTASY FOOTBALL LEAGUE." />
              <RestrictionExpertiseLevel ExpertiseId="Aptitude.SportsTrivia" HideIfRestricted="0" Level="255" />
            </RestrictionAll>
          </Restrictions>
          <NameText Flags="" Notes="" Text="League Champion" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Babe Ruth's batting average? .342. Ask me a tough one." />
      <NameText Flags="" Notes="" Text="Sports Trivia" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.SportsTrivia" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Gossip" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="friend_trust" IconId="74">
          <DescriptionText Flags="" Notes="" Text="Rumors spread 20% faster." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Gossip" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires WEEKLY PINOCHLE GAME." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="You Didn't Hear This From Me..." />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Did you hear about Mary Jo Bligh?" />
      <NameText Flags="" Notes="" Text="Gossip" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Gossip" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Shopping" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Basket" IconId="3">
          <DescriptionText Flags="" Notes="" Text="Buy one get one on merchandise at all stores." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Shopping" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires WEEKLY AD CIRCULARS." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Extreme Couponing" />
        </Ability>
        <Ability Icon="Food" IconId="37">
          <DescriptionText Flags="" Notes="" Text="Doubles quantity of all purchases." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Shopping" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires WAREHOUSE CLUB MEMBERSHIP." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Buy in Bulk" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. If there's a deal, I'll find it." />
      <NameText Flags="" Notes="" Text="Shopping" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Shopping" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.ComputerSkills" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Electricity" IconId="95">
          <DescriptionText Flags="" Notes="" Text="Increase FPS by 5%." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.ComputerSkills" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires CUSTOM-BUILT PC." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Overclock" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Man, that new solid-state drive I had on order is never gonna get here now...." />
      <NameText Flags="" Notes="" Text="Computer Skills" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.ComputerSkills" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.RealityShowTrivia" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Books" IconId="28">
          <DescriptionText Flags="" Notes="" Text="+15% chance for your chosen contestant to advance to next round." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.RealityShowTrivia" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires PHONE BANK." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Vote Off" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. I wonder what happened to the Housemates?" />
      <NameText Flags="" Notes="" Text="Reality Show Trivia" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.RealityShowTrivia" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Business" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Delivery" IconId="7">
          <DescriptionText Flags="" Notes="" Text="+15% to profit margin." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Business" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires POWER TIE." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Greed Is Good" />
        </Ability>
        <Ability Icon="friend_trust" IconId="74">
          <DescriptionText Flags="" Notes="" Text="Conduct business deals anywhere." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Business" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires MARTINI LUNCH." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Always Be Closing" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Coffee's for closers only." />
      <NameText Flags="" Notes="" Text="Business" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Business" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Finance" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Vault" IconId="61">
          <DescriptionText Flags="" Notes="" Text="Reduce income tax rate to 14.1%" />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Finance" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires OFFSHORE ACCOUNT." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Tax Loophole" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. God, I love money." />
      <NameText Flags="" Notes="" Text="Finance" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Finance" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Modeling" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Agility" IconId="20">
          <DescriptionText Flags="" Notes="" Text="+10 Pouting." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Modeling" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires PHOTO SHOOT." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Make Love to the Camera" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. It's okay, I can make anything look good." />
      <NameText Flags="" Notes="" Text="Modeling" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Modeling" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.SoapOperaTrivia" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Practice" IconId="52">
          <DescriptionText Flags="" Notes="" Text="+50% to learn languages." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.SoapOperaTrivia" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires FANSUBS." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Rosetta Recording" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. American, British, Mexican, Korean--I don't care, I watch them all." />
      <NameText Flags="" Notes="" Text="Soap Opera Trivia" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.SoapOperaTrivia" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Literature" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Books" IconId="28">
          <DescriptionText Flags="" Notes="" Text="+25 Demagoguery when discussing literature." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Literature" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires CLASS OF FRESHMAN ENGLISH STUDENTS." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Thematic Expounding" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Do you have a minute to discuss the use of symbolism in Anna Karenina?" />
      <NameText Flags="" Notes="" Text="Literature" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Literature" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Sales" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="cars" IconId="66">
          <DescriptionText Flags="" Notes="" Text="Haggling always succeeds when you invoke your boss." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Sales" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires SURLY BOSS." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="My Boss Will Kill Me, But..." />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Come on, let's make a deal." />
      <NameText Flags="" Notes="" Text="Sales" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Sales" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Sudoku" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Books" IconId="28">
          <DescriptionText Flags="" Notes="" Text="Complete Sudoku puzzles 50% faster." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Sudoku" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires SUDOKU CHEAT SHEET." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Speed Sudoku" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Wait, no, if I put the 9 there I've got no place for the 3!" />
      <NameText Flags="" Notes="" Text="Sudoku" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Sudoku" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.BeerPong" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Molotov" IconId="50">
          <DescriptionText Flags="" Notes="" Text="Beer pong opponents get drunk 20% faster." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.BeerPong" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires HIGH ALCOHOL BEER." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Stealth Drunk" />
        </Ability>
        <Ability Icon="trait_sick" IconId="82">
          <DescriptionText Flags="" Notes="" Text="Consume beer 25% faster." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.BeerPong" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires KEG STAND." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Chug! Chug! Chug!" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. I forget, do you drink when you miss a shot or when you make a shot? Oh well, let's drink!" />
      <NameText Flags="" Notes="" Text="Beer Pong" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.BeerPong" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Hoarding" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Disarray" IconId="33">
          <DescriptionText Flags="" Notes="" Text="Grants immunity to foul odors." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Hoarding" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires 23 CATS." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Crazy Cat Person" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Hey, I might need that!" />
      <NameText Flags="" Notes="" Text="Hoarding" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Hoarding" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Ettiquette" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Molotov" IconId="50">
          <DescriptionText Flags="" Notes="" Text="You have no chance to pair the wrong wine with food." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Ettiquette" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires WINE CELLAR." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Sommelier" />
        </Ability>
        <Ability Icon="trait_sullen" IconId="83">
          <DescriptionText Flags="" Notes="" Text="50% chance to resolve relationship issues." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Ettiquette" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires SYNDICATED ADVICE COLUMN." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Dear Anne" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. One does not use a dessert spoon to scoop up zombie brains." />
      <NameText Flags="" Notes="" Text="Etiquette" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Etiquette" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Fashion" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="people" IconId="64">
          <DescriptionText Flags="" Notes="" Text="Nothing you wear looks ridiculous." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Modeling" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires FASHION INDUSTRY." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="High Fashion" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. &quot;No white after Labor Day&quot; is just the beginning." />
      <NameText Flags="" Notes="" Text="Fashion" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Fashion" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Jurisprudence" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Books" IconId="28">
          <DescriptionText Flags="" Notes="" Text="Sentencing severity reduced by 33%." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Jurisprudence" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires FUNCTIONING JUDICIAL SYSTEM." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Clemency" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Your Honor, I must object to opposing counsel's attempts to chew on my head." />
      <NameText Flags="" Notes="" Text="Jurisprudence" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Jurisprudence" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.ArtsAndCrafts" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="Build" IconId="29">
          <DescriptionText Flags="" Notes="" Text="40% chance to make rent this month." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.ArtsAndCrafts" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires ART GALLERIES." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Sell a Piece" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. I made you this friendship bracelet!" />
      <NameText Flags="" Notes="" Text="Arts and Crafts" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.ArtsAndCrafts" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
    <Expertise BonusXP="" ExpertiseId="Aptitude.Sexting" Icon="" IconId="">
      <BasicAbilities>
        <Ability Icon="trait_shaken" IconId="81">
          <DescriptionText Flags="" Notes="" Text="+30% to flirt, but 15% chance of lawsuit or impeachment." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Sexting" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires CELL PHONE DATA PLAN." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="No-No Picture" />
        </Ability>
        <Ability Icon="people" IconId="64">
          <DescriptionText Flags="" Notes="" Text="Allows use of No-No Picture on multiple recipients." />
          <Restrictions>
            <RestrictionExpertiseLevel ExpertiseId="Aptitude.Sexting" HideIfRestricted="0" Level="255">
              <NoteText Flags="" Notes="" Text="Requires UNLIMITED DATA PLAN." />
            </RestrictionExpertiseLevel>
          </Restrictions>
          <NameText Flags="" Notes="" Text="Reply All" />
        </Ability>
      </BasicAbilities>
      <BasicEffects />
      <BonusNotes />
      <DescriptionText Flags="" Notes="" Text="PERSONAL SKILL. Let me just peep your digits." />
      <NameText Flags="" Notes="" Text="Sexting" />
      <Restrictions>
        <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Sexting" />
      </Restrictions>
      <SkillLevelText Flags="" Notes="" Text="" />
      <SkillNameText Flags="" Notes="" Text="" />
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
      <Tier PointsToComplete="1">
        <Restrictions />
        <SkillLevelText Flags="" Notes="" Text="" />
        <Abilities />
        <Actions />
        <Effects />
        <Unlocks />
      </Tier>
    </Expertise>
  </Expertises>
  <Feats>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <GamerPicture>
              <GamerPicture Name="Juggernaut" Id="0" />
            </GamerPicture>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="Kill" Number="1" Params="Freak.Juggernaut">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <GamerPicture>
              <GamerPicture Name="Feral" Id="2" />
            </GamerPicture>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="Kill" Number="1" Params="Freak.Feral">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_BLAZE_OF_GLORY" Id="38" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="OneShot" Number="1" Params="OneShot.BlazeOfGlory">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_FREAKS" Id="40" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="Kill" Number="1" Params="Freak.Bloater">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
        <Challenge Event="Kill" Number="1" Params="Freak.Feral">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
        <Challenge Event="Kill" Number="1" Params="Freak.Juggernaut">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
        <Challenge Event="Kill" Number="1" Params="Freak.Screamer">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="ACTIVITY_DISTRACTION" Id="15" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="OneShot" Number="1" Params="OneShot.Distraction">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="HOME_MERGE_ENCLAVE" Id="22" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="OneShot" Number="1" Params="OneShot.EnclaveMerge">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="EXPERTISE_SPECIALIZATION" Id="29" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="OneShot" Number="1" Params="OneShot.ExpertiseSpecialization">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_PROPANE_TRIPLEKILL" Id="41" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="MultiKill" Number="1" Params="Item.PropExplosive, MultiKill.Three">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="HOME_RELOCATE" Id="27" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="OneShot" Number="1" Params="OneShot.Relocate">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_STEALTH_DOUBLEKILL" Id="43" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="Counter" Number="1" Params="Counter.Double">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="ACTIVITY_SURVEY" Id="16" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="OneShot" Number="1" Params="OneShot.Survey">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_EATEN" Id="39" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="OneShot" Number="1" Params="OneShot.TornApart">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_VEHICLE_DOORKILL" Id="44" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="Kill" Number="1" Params="Item.Vehicle, Item.VehicleDoor">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_VEHICLE_KILLS" Id="47" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="Kill" Number="250" Params="Item.Vehicle">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
    <Feat>
      <Actions>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Achievement>
              <Achievement Title="COMBAT_VEHICLE_FREAKS" Id="46" />
            </Achievement>
          </Outputs>
        </Action>
      </Actions>
      <Challenges>
        <Challenge Event="Kill" Number="1" Params="Freak.Bloater, Item.Vehicle">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
        <Challenge Event="Kill" Number="1" Params="Freak.Feral, Item.Vehicle">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
        <Challenge Event="Kill" Number="1" Params="Freak.Juggernaut, Item.Vehicle">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
        <Challenge Event="Kill" Number="1" Params="Freak.Screamer, Item.Vehicle">
          <DescriptionText Flags="" Notes="" Text="" />
        </Challenge>
      </Challenges>
    </Feat>
  </Feats>
  <GunExpertises>
    <GunExpertise Id="Pistol Basic">
      <MoveSpeedLevels>
        <MoveSpeedLevel AimMoveSpeed="1.8" />
        <MoveSpeedLevel AimMoveSpeed="2.6" />
        <MoveSpeedLevel AimMoveSpeed="3.4" />
      </MoveSpeedLevels>
      <RateLevels>
        <RateLevel RateMultiplier="0.7" />
        <RateLevel RateMultiplier="0.75" />
        <RateLevel RateMultiplier="0.8" />
        <RateLevel RateMultiplier="0.85" />
        <RateLevel RateMultiplier="0.9" />
        <RateLevel RateMultiplier="0.95" />
        <RateLevel RateMultiplier="1.0" />
      </RateLevels>
      <RecoilLevels>
        <RecoilLevel RecoilMultiplier="3.0" />
        <RecoilLevel RecoilMultiplier="2.6" />
        <RecoilLevel RecoilMultiplier="2.3" />
        <RecoilLevel RecoilMultiplier="2.0" />
        <RecoilLevel RecoilMultiplier="1.7" />
        <RecoilLevel RecoilMultiplier="1.3" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="0.8" />
        <RecoilLevel RecoilMultiplier="0.6" />
        <RecoilLevel RecoilMultiplier="0.4" />
      </RecoilLevels>
      <ReloadLevels>
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="3.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="2.4" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.8" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
      </ReloadLevels>
      <SnapDistanceLevels>
        <SnapDistanceLevel AimSnapMaxDistance="10.0" />
        <SnapDistanceLevel AimSnapMaxDistance="13.0" />
        <SnapDistanceLevel AimSnapMaxDistance="16.0" />
      </SnapDistanceLevels>
      <SpreadLevels>
        <SpreadLevel SpreadMultiplier="1.0" />
      </SpreadLevels>
      <UnjamLevels>
        <UnjamLevel UnjamTimeEnd="0.25" UnjamTimeStart="0.25" UnjamTimeWork="4.0" />
        <UnjamLevel UnjamTimeEnd="0.25" UnjamTimeStart="0.25" UnjamTimeWork="2.0" />
        <UnjamLevel UnjamTimeEnd="0.25" UnjamTimeStart="0.25" UnjamTimeWork="1.0" />
      </UnjamLevels>
      <WearLevels>
        <WearLevel WearProbability="1.0" />
        <WearLevel WearProbability="0.7" />
        <WearLevel WearProbability="0.4" />
        <WearLevel WearProbability="0.1" />
        <WearLevel WearProbability="0.0" />
      </WearLevels>
      <NpcGunExpertiseLevels>
        <RateLevel RateMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </NpcGunExpertiseLevels>
    </GunExpertise>
    <GunExpertise Id="Revolver Basic">
      <MoveSpeedLevels>
        <MoveSpeedLevel AimMoveSpeed="1.8" />
        <MoveSpeedLevel AimMoveSpeed="2.6" />
        <MoveSpeedLevel AimMoveSpeed="3.4" />
      </MoveSpeedLevels>
      <RateLevels>
        <RateLevel RateMultiplier="1.0" />
      </RateLevels>
      <RecoilLevels>
        <RecoilLevel RecoilMultiplier="4.0" />
        <RecoilLevel RecoilMultiplier="3.0" />
        <RecoilLevel RecoilMultiplier="2.0" />
        <RecoilLevel RecoilMultiplier="1.75" />
        <RecoilLevel RecoilMultiplier="1.5" />
        <RecoilLevel RecoilMultiplier="1.25" />
        <RecoilLevel RecoilMultiplier="1.0" />
      </RecoilLevels>
      <ReloadLevels>
        <ReloadLevel ReloadTimeEnd="1.3333" ReloadTimeLoad="1.0" ReloadTimeStart="3.0" />
        <ReloadLevel ReloadTimeEnd="1.3333" ReloadTimeLoad="1.0" ReloadTimeStart="2.0" />
        <ReloadLevel ReloadTimeEnd="1.3333" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
      </ReloadLevels>
      <SnapDistanceLevels>
        <SnapDistanceLevel AimSnapMaxDistance="10.0" />
        <SnapDistanceLevel AimSnapMaxDistance="13.0" />
        <SnapDistanceLevel AimSnapMaxDistance="16.0" />
      </SnapDistanceLevels>
      <SpreadLevels>
        <SpreadLevel SpreadMultiplier="1.0" />
      </SpreadLevels>
      <UnjamLevels>
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="1.0" UnjamTimeWork="1.0" />
      </UnjamLevels>
      <WearLevels>
        <WearLevel WearProbability="0.0" />
      </WearLevels>
      <NpcGunExpertiseLevels>
        <RateLevel RateMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </NpcGunExpertiseLevels>
    </GunExpertise>
    <GunExpertise Id="Rifle Basic">
      <MoveSpeedLevels>
        <MoveSpeedLevel AimMoveSpeed="1.6" />
        <MoveSpeedLevel AimMoveSpeed="2.4" />
        <MoveSpeedLevel AimMoveSpeed="3.2" />
      </MoveSpeedLevels>
      <RateLevels>
        <RateLevel RateMultiplier="1.0" />
      </RateLevels>
      <RecoilLevels>
        <RecoilLevel RecoilMultiplier="3.0" />
        <RecoilLevel RecoilMultiplier="2.6" />
        <RecoilLevel RecoilMultiplier="2.3" />
        <RecoilLevel RecoilMultiplier="2.0" />
        <RecoilLevel RecoilMultiplier="1.7" />
        <RecoilLevel RecoilMultiplier="1.3" />
        <RecoilLevel RecoilMultiplier="1.0" />
      </RecoilLevels>
      <ReloadLevels>
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="3.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="2.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
      </ReloadLevels>
      <SnapDistanceLevels>
        <SnapDistanceLevel AimSnapMaxDistance="16.0" />
        <SnapDistanceLevel AimSnapMaxDistance="18.0" />
        <SnapDistanceLevel AimSnapMaxDistance="20.0" />
        <SnapDistanceLevel AimSnapMaxDistance="24.0" />
        <SnapDistanceLevel AimSnapMaxDistance="28.0" />
        <SnapDistanceLevel AimSnapMaxDistance="32.0" />
        <SnapDistanceLevel AimSnapMaxDistance="36.0" />
        <SnapDistanceLevel AimSnapMaxDistance="40.0" />
        <SnapDistanceLevel AimSnapMaxDistance="44.0" />
      </SnapDistanceLevels>
      <SpreadLevels>
        <SpreadLevel SpreadMultiplier="1.0" />
      </SpreadLevels>
      <UnjamLevels>
        <UnjamLevel UnjamTimeEnd="0.25" UnjamTimeStart="0.25" UnjamTimeWork="5.0" />
        <UnjamLevel UnjamTimeEnd="0.25" UnjamTimeStart="0.25" UnjamTimeWork="3.0" />
        <UnjamLevel UnjamTimeEnd="0.25" UnjamTimeStart="0.25" UnjamTimeWork="1.33" />
      </UnjamLevels>
      <WearLevels>
        <WearLevel WearProbability="1.0" />
        <WearLevel WearProbability="0.8" />
        <WearLevel WearProbability="0.4" />
      </WearLevels>
      <NpcGunExpertiseLevels>
        <RateLevel RateMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </NpcGunExpertiseLevels>
    </GunExpertise>
    <GunExpertise Id="Assault Basic">
      <MoveSpeedLevels>
        <MoveSpeedLevel AimMoveSpeed="1.6" />
        <MoveSpeedLevel AimMoveSpeed="2.4" />
        <MoveSpeedLevel AimMoveSpeed="3.2" />
      </MoveSpeedLevels>
      <RateLevels>
        <RateLevel RateMultiplier="1.0" />
      </RateLevels>
      <RecoilLevels>
        <RecoilLevel RecoilMultiplier="5.0" />
        <RecoilLevel RecoilMultiplier="4.5" />
        <RecoilLevel RecoilMultiplier="4.0" />
        <RecoilLevel RecoilMultiplier="3.5" />
        <RecoilLevel RecoilMultiplier="3.0" />
        <RecoilLevel RecoilMultiplier="2.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
      </RecoilLevels>
      <ReloadLevels>
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="4.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="3.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="2.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
      </ReloadLevels>
      <SnapDistanceLevels>
        <SnapDistanceLevel AimSnapMaxDistance="10.0" />
        <SnapDistanceLevel AimSnapMaxDistance="18.0" />
        <SnapDistanceLevel AimSnapMaxDistance="26.0" />
      </SnapDistanceLevels>
      <SpreadLevels>
        <SpreadLevel SpreadMultiplier="2.2" />
        <SpreadLevel SpreadMultiplier="2.0" />
        <SpreadLevel SpreadMultiplier="1.8" />
        <SpreadLevel SpreadMultiplier="1.6" />
        <SpreadLevel SpreadMultiplier="1.4" />
        <SpreadLevel SpreadMultiplier="1.2" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </SpreadLevels>
      <UnjamLevels>
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="5.0" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="2.26" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="1.2" />
      </UnjamLevels>
      <WearLevels>
        <WearLevel WearProbability="1.0" />
        <WearLevel WearProbability="0.8" />
        <WearLevel WearProbability="0.4" />
      </WearLevels>
      <NpcGunExpertiseLevels>
        <RateLevel RateMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </NpcGunExpertiseLevels>
    </GunExpertise>
    <GunExpertise Id="SMG Basic">
      <MoveSpeedLevels>
        <MoveSpeedLevel AimMoveSpeed="1.8" />
        <MoveSpeedLevel AimMoveSpeed="2.6" />
        <MoveSpeedLevel AimMoveSpeed="3.4" />
      </MoveSpeedLevels>
      <RateLevels>
        <RateLevel RateMultiplier="1.0" />
      </RateLevels>
      <RecoilLevels>
        <RecoilLevel RecoilMultiplier="5.0" />
        <RecoilLevel RecoilMultiplier="4.5" />
        <RecoilLevel RecoilMultiplier="4.0" />
        <RecoilLevel RecoilMultiplier="3.5" />
        <RecoilLevel RecoilMultiplier="3.0" />
        <RecoilLevel RecoilMultiplier="2.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
      </RecoilLevels>
      <ReloadLevels>
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="3.5" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="2.5" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.5" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
      </ReloadLevels>
      <SnapDistanceLevels>
        <SnapDistanceLevel AimSnapMaxDistance="10.0" />
        <SnapDistanceLevel AimSnapMaxDistance="16.0" />
        <SnapDistanceLevel AimSnapMaxDistance="22.0" />
      </SnapDistanceLevels>
      <SpreadLevels>
        <SpreadLevel SpreadMultiplier="2.2" />
        <SpreadLevel SpreadMultiplier="2.0" />
        <SpreadLevel SpreadMultiplier="1.8" />
        <SpreadLevel SpreadMultiplier="1.6" />
        <SpreadLevel SpreadMultiplier="1.4" />
        <SpreadLevel SpreadMultiplier="1.2" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </SpreadLevels>
      <UnjamLevels>
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="5.0" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="2.26" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="1.2" />
      </UnjamLevels>
      <WearLevels>
        <WearLevel WearProbability="1.0" />
        <WearLevel WearProbability="0.8" />
        <WearLevel WearProbability="0.4" />
      </WearLevels>
      <NpcGunExpertiseLevels>
        <RateLevel RateMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </NpcGunExpertiseLevels>
    </GunExpertise>
    <GunExpertise Id="Shotgun Basic">
      <MoveSpeedLevels>
        <MoveSpeedLevel AimMoveSpeed="1.6" />
        <MoveSpeedLevel AimMoveSpeed="2.4" />
        <MoveSpeedLevel AimMoveSpeed="3.2" />
      </MoveSpeedLevels>
      <RateLevels>
        <RateLevel RateMultiplier="1.0" />
        <RateLevel RateMultiplier="1.2" />
        <RateLevel RateMultiplier="1.4" />
        <RateLevel RateMultiplier="1.6" />
        <RateLevel RateMultiplier="2.0" />
      </RateLevels>
      <RecoilLevels>
        <RecoilLevel RecoilMultiplier="2.2" />
        <RecoilLevel RecoilMultiplier="2.0" />
        <RecoilLevel RecoilMultiplier="1.8" />
        <RecoilLevel RecoilMultiplier="1.6" />
        <RecoilLevel RecoilMultiplier="1.4" />
        <RecoilLevel RecoilMultiplier="1.2" />
        <RecoilLevel RecoilMultiplier="1.0" />
      </RecoilLevels>
      <ReloadLevels>
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="2.3333" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="0.6666" ReloadTimeStart="2.3333" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="0.3333" ReloadTimeStart="2.3333" />
      </ReloadLevels>
      <SnapDistanceLevels>
        <SnapDistanceLevel AimSnapMaxDistance="10.0" />
        <SnapDistanceLevel AimSnapMaxDistance="13.0" />
        <SnapDistanceLevel AimSnapMaxDistance="16.0" />
      </SnapDistanceLevels>
      <SpreadLevels>
        <SpreadLevel SpreadMultiplier="1.0" />
      </SpreadLevels>
      <UnjamLevels>
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="5.0" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="2.8" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="0.25" UnjamTimeWork="1.4" />
      </UnjamLevels>
      <WearLevels>
        <WearLevel WearProbability="1.0" />
      </WearLevels>
      <NpcGunExpertiseLevels>
        <RateLevel RateMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </NpcGunExpertiseLevels>
    </GunExpertise>
    <GunExpertise Id="MG Basic">
      <MoveSpeedLevels>
        <MoveSpeedLevel AimMoveSpeed="1.4" />
        <MoveSpeedLevel AimMoveSpeed="2.4" />
      </MoveSpeedLevels>
      <RateLevels>
        <RateLevel RateMultiplier="1.0" />
      </RateLevels>
      <RecoilLevels>
        <RecoilLevel RecoilMultiplier="4.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
      </RecoilLevels>
      <ReloadLevels>
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="6.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="3.0" />
      </ReloadLevels>
      <SnapDistanceLevels>
        <SnapDistanceLevel AimSnapMaxDistance="10.0" />
      </SnapDistanceLevels>
      <SpreadLevels>
        <SpreadLevel SpreadMultiplier="2.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </SpreadLevels>
      <UnjamLevels>
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="4.0" UnjamTimeWork="1.0" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="3.0" UnjamTimeWork="1.0" />
        <UnjamLevel UnjamTimeEnd="1.0" UnjamTimeStart="2.0" UnjamTimeWork="1.0" />
      </UnjamLevels>
      <WearLevels>
        <WearLevel WearProbability="1.0" />
        <WearLevel WearProbability="0.6" />
      </WearLevels>
      <NpcGunExpertiseLevels>
        <RateLevel RateMultiplier="1.0" />
        <RecoilLevel RecoilMultiplier="1.0" />
        <ReloadLevel ReloadTimeEnd="1.0" ReloadTimeLoad="1.0" ReloadTimeStart="1.0" />
        <SpreadLevel SpreadMultiplier="1.0" />
      </NpcGunExpertiseLevels>
    </GunExpertise>
  </GunExpertises>
  <Repeatables>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="ItemType.Gun">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_GunBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="GunBasic" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="ItemType.Weapon">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_MeleeBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="MeleeBasic" Points="10" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="GivePoints_Strong" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Strong" Points="10" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="GivePoints_Agile" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Agile" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.Pistol">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_PistolMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.Pistol" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.Revolver">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_RevolverMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.Revolver" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.Shotgun">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_ShotgunMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.Shotgun" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.Rifle">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_RifleMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.Rifle" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.Assault">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_AssaultMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.Assault" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.SMG">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_AssaultMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.Assault" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.BluntLight">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_BluntLightMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.BluntLight" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.BluntHeavy">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_BluntHeavyMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.BluntHeavy" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.EdgedLight">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_EdgedLightMastery" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.EdgedLight" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Kill" Number="1" Params="Item.Unarmed">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_MeleeBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="MeleeBasic" Points="10" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="GivePoints_Strong" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Strong" Points="10" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="GivePoints_Agile" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Agile" Points="10" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="HeadshotStreak" Number="1" Params="">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_GunBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="GunBasic" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <EventTrigger Event="fsEvent.ChallengeComplete_HeadshotStreak" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="MultiKill" Number="1" Params="ItemType.Gun, MultiKill.Two">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_GunBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="GunBasic" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <EventTrigger Event="fsEvent.ChallengeComplete_Multikill" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Slaughter" Number="1" Params="Item.BluntHeavy">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_MeleeBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="MeleeBasic" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="GivePoints_MasteryBluntHeavy" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.BluntHeavy" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <EventTrigger Event="fsEvent.ChallengeComplete_Slaughter_BluntHeavy" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Slaughter" Number="1" Params="Item.BluntLight">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_MeleeBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="MeleeBasic" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="GivePoints_MasteryBluntLight" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.BluntLight" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <EventTrigger Event="fsEvent.ChallengeComplete_Slaughter_BluntLight" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
    <Repeatable>
      <Challenge Event="Slaughter" Number="1" Params="Item.EdgedLight">
        <DescriptionText Flags="" Notes="" Text="" />
      </Challenge>
      <Actions>
        <Action ActionFlags="" ActionId="GivePoints_MeleeBasic" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="MeleeBasic" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="GivePoints_MasteryEdgedLight" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <Actor_AddExpertisePoints ActorIndex="0" Expertise="Mastery.EdgedLight" Points="20" />
          </Outputs>
        </Action>
        <Action ActionFlags="" ActionId="Default" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
          <RTSActionIcon Name="" Id="" />
          <NameText Flags="" Notes="" Text="" />
          <Actors />
          <Alts />
          <Effects />
          <Inputs />
          <Outputs>
            <EventTrigger Event="fsEvent.ChallengeComplete_Slaughter_EdgedLight" />
          </Outputs>
        </Action>
      </Actions>
    </Repeatable>
  </Repeatables>
  <Specializations>
    <Specialization>
      <DescriptionText Flags="" Notes="" Text="Unlocks a new Skill, granting additional benefits and new Abilities with a specific type of weapon." />
      <NameText Flags="" Notes="" Text="Weapon Specialization" />
      <Expertise BonusXP="Character.XPBonus.MeleeBasic" ExpertiseId="Mastery.BluntLight" Icon="Blunt Training" IconId="23">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="Clubbing zombies on the head is a surefire way to improve your Blunt Weapon Specialization." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Blunt Weapons." />
        <NameText Flags="" Notes="" Text="Blunt Weapons" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Pistol" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Revolver" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Shotgun" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Rifle" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Assault" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Fighting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+25%" />
        <SkillNameText Flags="" Notes="" Text="Knockdown Chance" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+50%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blunt Training" IconId="23">
                  <NameText Flags="" Notes="" Text="Blunt Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Knockdown Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Face, meet bat." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+100%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blunt Training" IconId="23">
                  <NameText Flags="" Notes="" Text="Blunt Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Knockdown Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="I think that made quite an... impression. Get it? Guys?" />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+150%" />
          <Abilities>
            <Ability Icon="Bonus" IconId="27">
              <DescriptionText Flags="" Notes="" Text="You can choose one of two special attacks." />
              <Restrictions>
                <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="3">
                  <NoteText Flags="" Notes="" Text="Requires Blunt Weapons Level 4" />
                </RestrictionExpertiseLevel>
              </Restrictions>
              <NameText Flags="" Notes="" Text="Special Attack" />
            </Ability>
          </Abilities>
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blunt Training" IconId="23">
                  <NameText Flags="" Notes="" Text="Blunt Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Knockdown Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Bonk! (Weapon Specializations: Uppercut, Spinning Backhand)" />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+200%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blunt Training" IconId="23">
                  <NameText Flags="" Notes="" Text="Blunt Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Knockdown Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Don't get so bent out of shape, they're zombies, not baby seals." />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+250%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blunt Training" IconId="23">
                  <NameText Flags="" Notes="" Text="Blunt Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Knockdown Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Who needs a gun? Clubs don't run out of ammo." />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+300%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blunt Training" IconId="23">
                  <NameText Flags="" Notes="" Text="Blunt Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Knockdown Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Just call me &quot;Skullcrusher.&quot; ... Please?" />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
      </Expertise>
      <Expertise BonusXP="Character.XPBonus.MeleeBasic" ExpertiseId="Mastery.EdgedLight" Icon="Blade Training" IconId="22">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="Slicing up zombies might dull your blade, but it'll sharpen your Edged Weapon Specialization." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Edged Weapons." />
        <NameText Flags="" Notes="" Text="Edged Weapons" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Pistol" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Revolver" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Shotgun" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Rifle" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Assault" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Fighting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+25%" />
        <SkillNameText Flags="" Notes="" Text="Chance to Decapitate" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+50%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blade Training" IconId="22">
                  <NameText Flags="" Notes="" Text="Edged Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Chance to Decapitate Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="How am I looking? ...Sharp." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+75%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blade Training" IconId="22">
                  <NameText Flags="" Notes="" Text="Edged Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Chance to Decapitate Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Don't make me have to cut a zed." />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+100%" />
          <Abilities>
            <Ability Icon="Bonus" IconId="27">
              <DescriptionText Flags="" Notes="" Text="You can choose one of two special attacks." />
              <Restrictions>
                <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="3">
                  <NoteText Flags="" Notes="" Text="Requires Edged Weapons Level 4" />
                </RestrictionExpertiseLevel>
              </Restrictions>
              <NameText Flags="" Notes="" Text="Special Attack" />
            </Ability>
          </Abilities>
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blade Training" IconId="22">
                  <NameText Flags="" Notes="" Text="Edged Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Chance to Decapitate Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Slice! (Weapon Specializations: Low Slice, Behead)" />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+125%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blade Training" IconId="22">
                  <NameText Flags="" Notes="" Text="Edged Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Chance to Decapitate Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Dice!" />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+150%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blade Training" IconId="22">
                  <NameText Flags="" Notes="" Text="Edged Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Chance to Decapitate Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Julienne!" />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+175%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Blade Training" IconId="22">
                  <NameText Flags="" Notes="" Text="Edged Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Chance to Decapitate Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Chiffonade! (Yes, it's a real word. Shut up.)" />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
      </Expertise>
      <Expertise BonusXP="Character.XPBonus.MeleeBasic" ExpertiseId="Mastery.BluntHeavy" Icon="Ability_Crushing" IconId="160">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="Sure it's a workout, but crushing zombies with large, heavy objects is the only way to master Heavy Weapon Specialization." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Heavy Weapons." />
        <NameText Flags="" Notes="" Text="Heavy Weapons" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Pistol" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Revolver" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Shotgun" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Rifle" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Assault" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Fighting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+14%" />
        <SkillNameText Flags="" Notes="" Text="Mighty Blow Chance" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+28%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Crushing" IconId="160">
                  <NameText Flags="" Notes="" Text="Heavy Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Mighty Blow Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Feel the burn! And the squish." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+42%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Crushing" IconId="160">
                  <NameText Flags="" Notes="" Text="Heavy Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Mighty Blow Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Why go for speed when you can have raw, brute force?" />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+57%" />
          <Abilities>
            <Ability Icon="Bonus" IconId="27">
              <DescriptionText Flags="" Notes="" Text="You can choose one of two special attacks." />
              <Restrictions>
                <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="3">
                  <NoteText Flags="" Notes="" Text="Requires Heavy Weapons Level 4" />
                </RestrictionExpertiseLevel>
              </Restrictions>
              <NameText Flags="" Notes="" Text="Special Attack" />
            </Ability>
          </Abilities>
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Crushing" IconId="160">
                  <NameText Flags="" Notes="" Text="Heavy Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Mighty Blow Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="It IS true that there's a place you can hit a zombie so its head will explode! (Weapon Specializations: Sweep, Spin)" />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks>
            <Unlock Id="DodgeCounterGrab">
              <Restrictions />
            </Unlock>
          </Unlocks>
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+71%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Crushing" IconId="160">
                  <NameText Flags="" Notes="" Text="Heavy Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Mighty Blow Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Overkill? No such thing." />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+85%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Crushing" IconId="160">
                  <NameText Flags="" Notes="" Text="Heavy Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Mighty Blow Chance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="There's something comforting in carrying a weapon that weighs as much as a small child." />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+100%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Crushing" IconId="160">
                  <NameText Flags="" Notes="" Text="Heavy Weapon Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="When everything looks like a nail, sooner or later you need a really big hammer." />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
      </Expertise>
      <Expertise BonusXP="Character.XPBonus.GunBasic" ExpertiseId="Mastery.Pistol" Icon="Pistol Training" IconId="24">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="800,000 police officers can't be wrong: Pistol Specialization requires shooting things with pistols. In this case, zombies." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Pistols." />
        <NameText Flags="" Notes="" Text="Pistols" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Revolver" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Shotgun" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Rifle" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Assault" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Shooting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+10%" />
        <SkillNameText Flags="" Notes="" Text="Rate of Fire" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+25%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                  <NameText Flags="" Notes="" Text="Pistol Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Rate of Fire Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Light, portable, and efficient. Just like me." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunRate GunExpertiseId="Pistol Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+50%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                  <NameText Flags="" Notes="" Text="Pistol Specialization Improved! (Recoil Reduced)" />
                  <TutorialText Flags="" Notes="" Text="Rate of Fire Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="You have no idea how many times an extra round in the chamber has saved my ass." />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunRate GunExpertiseId="Pistol Basic" />
            <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+75%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                  <NameText Flags="" Notes="" Text="Pistol Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Rate of Fire Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="You know they make pistols you can take through airport metal detectors now? Not that that's really relevant any more." />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunRate GunExpertiseId="Pistol Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+100%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                  <NameText Flags="" Notes="" Text="Pistol Specialization Improved! (Recoil Reduced)" />
                  <TutorialText Flags="" Notes="" Text="Rate of Fire Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Pro shooters do it in the Weaver Stance." />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunRate GunExpertiseId="Pistol Basic" />
            <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+125%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                  <NameText Flags="" Notes="" Text="Pistol Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Did I fire six shots, or just five? Doesn't matter, the mag holds 12." />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunRate GunExpertiseId="Pistol Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+150%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Pistol Training" IconId="24">
                  <NameText Flags="" Notes="" Text="Pistol Specialization Improved! (Recoil Reduced)" />
                  <TutorialText Flags="" Notes="" Text="Rate of Fire Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Next time I kill a zombie, release this cote full of doves behind me, okay?" />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunRate GunExpertiseId="Pistol Basic" />
            <EffectGunRecoil GunExpertiseId="Pistol Basic" />
          </Effects>
          <Unlocks />
        </Tier>
      </Expertise>
      <Expertise BonusXP="Character.XPBonus.GunBasic" ExpertiseId="Mastery.Revolver" Icon="Ability_Revolver" IconId="150">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="It's not rocket science: you want to improve your Revolver Specialization, you've got to dust off the old six-shooter and kill some zeds." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Revolvers." />
        <NameText Flags="" Notes="" Text="Revolvers" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Pistol" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Shotgun" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Rifle" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Assault" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Shooting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+14%" />
        <SkillNameText Flags="" Notes="" Text="Stopping Power" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+28%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Revolver" IconId="150">
                  <NameText Flags="" Notes="" Text="Revolver Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Stopping Power Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="The trusty Saturday Night Special. Just as handy on Sundays." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+42%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Revolver" IconId="150">
                  <NameText Flags="" Notes="" Text="Revolver Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Stopping Power Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Reach for it, Mister!" />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+57%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Revolver" IconId="150">
                  <NameText Flags="" Notes="" Text="Revolver Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Stopping Power Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="My mama always said these things were the Devil's right hand." />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+71%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Revolver" IconId="150">
                  <NameText Flags="" Notes="" Text="Revolver Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Stopping Power Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Just once I'd like to have a showdown at high noon...." />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+85%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Revolver" IconId="150">
                  <NameText Flags="" Notes="" Text="Revolver Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Stopping Power Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Did I fire six shots, or just five?" />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+100%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors>
                <Player HideWarnings="" Optional="" />
              </Actors>
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Ability_Revolver" IconId="150">
                  <NameText Flags="" Notes="" Text="Revolver Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Stopping Power Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="I'm your huckleberry." />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects />
          <Unlocks />
        </Tier>
      </Expertise>
      <Expertise BonusXP="Character.XPBonus.GunBasic" ExpertiseId="Mastery.Rifle" Icon="Rifle Training" IconId="25">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="Ask any hunter and they'll tell you: you're not going to improve your Rifle Specialization unless you start bagging trophies with one." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="When you raise your weapon to aim you'll snap to the target closest to your crosshairs. Increasing your snap distance with rifles enables you to use this ability at greater range." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Target Snap Distance" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Rifles." />
        <NameText Flags="" Notes="" Text="Rifles" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Pistol" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Revolver" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Shotgun" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Assault" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Shooting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+25%" />
        <SkillNameText Flags="" Notes="" Text="Target Snap Distance" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+50%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Rifle Training" IconId="25">
                  <NameText Flags="" Notes="" Text="Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Target Snap Distance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="You get up close if you want; me, I'll stick to killing zombies from as far away as possible." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+75%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Rifle Training" IconId="25">
                  <NameText Flags="" Notes="" Text="Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Target Snap Distance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Unused" />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+100%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Rifle Training" IconId="25">
                  <NameText Flags="" Notes="" Text="Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Target Snap Distance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="LEVEL 4. Reloading a gun always looks so easy in the movies. Took me a while to get the hang of it. I'm so much more efficient now." />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+125%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Rifle Training" IconId="25">
                  <NameText Flags="" Notes="" Text="Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Target Snap Distance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Damn shame there's no more biathalons. I'd clean up." />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+150%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Rifle Training" IconId="25">
                  <NameText Flags="" Notes="" Text="Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Target Snap Distance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Unused" />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+150%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Rifle Training" IconId="25">
                  <NameText Flags="" Notes="" Text="Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Target Snap Distance Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Have rifle, will travel." />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSnapDistance GunExpertiseId="Rifle Basic" />
          </Effects>
          <Unlocks />
        </Tier>
      </Expertise>
      <Expertise BonusXP="Character.XPBonus.GunBasic" ExpertiseId="Mastery.Assault" Icon="Assault Training" IconId="21">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="If you're lucky enough to get your hands on military-grade hardware, using it's the only way to keep up your Assault Rifle Specialization." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Assault Weapons. (Rifles and SMGs)" />
        <NameText Flags="" Notes="" Text="Assault Weapons" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Pistol" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Revolver" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Shotgun" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Rifle" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Shooting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+10%" />
        <SkillNameText Flags="" Notes="" Text="Control" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+20%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Assault Training" IconId="21">
                  <NameText Flags="" Notes="" Text="Assault Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Control Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="When it comes to putting bullets in zombies, I've got three words: quantity, quantity, lots of bullets." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSpread GunExpertiseId="Assault Basic" />
            <EffectGunSpread GunExpertiseId="SMG Basic" />
            <EffectGunReload GunExpertiseId="Assault Basic" />
            <EffectGunReload GunExpertiseId="SMG Basic" />
            <EffectGunMoveSpeed GunExpertiseId="SMG Basic" />
            <EffectGunMoveSpeed GunExpertiseId="SMG Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+40%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Assault Training" IconId="21">
                  <NameText Flags="" Notes="" Text="Assault Rifle Specialization Improved! (Reload Speed Increased)" />
                  <TutorialText Flags="" Notes="" Text="Control Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Aw, yeah, we're talking military-grade destruction here." />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSpread GunExpertiseId="Assault Basic" />
            <EffectGunSpread GunExpertiseId="SMG Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+60%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Assault Training" IconId="21">
                  <NameText Flags="" Notes="" Text="Assault Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Control Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Sure it bucks like a donkey with a bee under its saddle, but it's just so satisfying!" />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSpread GunExpertiseId="Assault Basic" />
            <EffectGunSpread GunExpertiseId="SMG Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+80%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Assault Training" IconId="21">
                  <NameText Flags="" Notes="" Text="Assault Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Control Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Let's see anybody ban these bad boys now!" />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSpread GunExpertiseId="Assault Basic" />
            <EffectGunSpread GunExpertiseId="SMG Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+100%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Assault Training" IconId="21">
                  <NameText Flags="" Notes="" Text="Assault Rifle Specialization Improved! (Reload Speed Increased)" />
                  <TutorialText Flags="" Notes="" Text="Control Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="These things burn through clips like you wouldn't believe. So carry lots of clips." />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSpread GunExpertiseId="Assault Basic" />
            <EffectGunSpread GunExpertiseId="SMG Basic" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+120%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Assault Training" IconId="21">
                  <NameText Flags="" Notes="" Text="Assault Rifle Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Control Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="What do you mean, &quot;lowest bidder?&quot;" />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectGunSpread GunExpertiseId="Assault Basic" />
            <EffectGunSpread GunExpertiseId="SMG Basic" />
          </Effects>
          <Unlocks />
        </Tier>
      </Expertise>
      <Expertise BonusXP="Character.XPBonus.GunBasic" ExpertiseId="Mastery.Shotgun" Icon="Shotgun Training" IconId="26">
        <BasicAbilities>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="Yeah, yeah, shotguns are a classic, but you've still got to use them to improve your Shotgun Specialization." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Training" />
          </Ability>
          <Ability Icon="Practice" IconId="52">
            <DescriptionText Flags="" Notes="" Text="As you increase your mastery of shotguns you'll be able to maximize the effectiveness of the weapon's kill zone." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Kill Zone Size" />
          </Ability>
        </BasicAbilities>
        <BasicEffects>
          <EffectShotgunKillzone Killzone="0.4" />
        </BasicEffects>
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Master the use of Shotguns." />
        <NameText Flags="" Notes="" Text="Shotguns" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Pistol" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Revolver" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Rifle" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.Assault" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="3" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Shooting Level 4" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="+7%" />
        <SkillNameText Flags="" Notes="" Text="Kill Zone Size" />
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+13%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Shotgun Training" IconId="26">
                  <NameText Flags="" Notes="" Text="Shotgun Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Kill Zone Size Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Don't rack the slide when there's a shell in the chamber. It makes you look like a jackass." />
                      <SummaryText Flags="" Notes="" Text="Level 2" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectShotgunKillzone Killzone="0.5" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+25%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Shotgun Training" IconId="26">
                  <NameText Flags="" Notes="" Text="Shotgun Specialization Improved! (Reload Speed Increased)" />
                  <TutorialText Flags="" Notes="" Text="" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="The trick is to not panic, just feed the shells in one by one." />
                      <SummaryText Flags="" Notes="" Text="Level 3" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectShotgunKillzone Killzone="0.6" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="200">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+32%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Shotgun Training" IconId="26">
                  <NameText Flags="" Notes="" Text="Shotgun Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Kill Zone Size Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Nothing like pulling the trigger and seeing a whole pack of zombies fall down." />
                      <SummaryText Flags="" Notes="" Text="Level 4" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectShotgunKillzone Killzone="0.7" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+40%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Shotgun Training" IconId="26">
                  <NameText Flags="" Notes="" Text="Shotgun Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Kill Zone Size Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="Have you ever seen what double-aught buckshot can do to a zombie's head at close range?" />
                      <SummaryText Flags="" Notes="" Text="Level 5" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectShotgunKillzone Killzone="0.8" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+47%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Shotgun Training" IconId="26">
                  <NameText Flags="" Notes="" Text="Shotgun Specialization Improved! (Reload Speed Increased)" />
                  <TutorialText Flags="" Notes="" Text="Kill Zone Size Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="In the old days they'd fill shotguns with nails, bits of glass, rocks, whatever they could get their hands on. Bet that'd ruin a zombie's day." />
                      <SummaryText Flags="" Notes="" Text="Level 6" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectShotgunKillzone Killzone="0.9" />
          </Effects>
          <Unlocks />
        </Tier>
        <Tier PointsToComplete="300">
          <Restrictions />
          <SkillLevelText Flags="" Notes="" Text="+55%" />
          <Abilities />
          <Actions>
            <Action ActionFlags="" ActionId="Rewards" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="1" OutputId="Family.Renown" RewardList="General" IconId="16">
                  <DescriptionText Flags="" Notes="" Text="%+d Fame." />
                </EventRewardStat>
              </Outputs>
            </Action>
            <Action ActionFlags="" ActionId="UpdateEventLog" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="">
              <RTSActionIcon Name="" Id="" />
              <NameText Flags="" Notes="" Text="" />
              <Actors />
              <Alts />
              <Effects />
              <Inputs />
              <Outputs>
                <EventLog DisplayType="None" EventFlags="General" Icon="Shotgun Training" IconId="26">
                  <NameText Flags="" Notes="" Text="Shotgun Specialization Improved!" />
                  <TutorialText Flags="" Notes="" Text="Kill Zone Size Increased!" />
                  <DescArgs />
                  <Descriptions>
                    <EventLogDesc>
                      <DescriptionText Flags="" Notes="" Text="&quot;12 gauge&quot; is &quot;I love you&quot; in Survivor." />
                      <SummaryText Flags="" Notes="" Text="Level 7" />
                    </EventLogDesc>
                  </Descriptions>
                  <NpcEffects />
                </EventLog>
              </Outputs>
            </Action>
          </Actions>
          <Effects>
            <EffectShotgunKillzone Killzone="1.0" />
          </Effects>
          <Unlocks />
        </Tier>
      </Expertise>
    </Specialization>
    <Specialization>
      <DescriptionText Flags="" Notes="" Text="Unlocks one of two Special Attacks based on your Weapon Specialization." />
      <NameText Flags="" Notes="" Text="Special Attack" />
      <Expertise BonusXP="" ExpertiseId="BluntLightSpecial.Uppercut" Icon="Ability_Uppercut" IconId="148">
        <BasicAbilities>
          <Ability Icon="Ability_Uppercut" IconId="148">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] and press [X] to launch an attack guaranteed to knock the target down." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Uppercut" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="A powerful attack that knocks enemies down." />
        <NameText Flags="" Notes="" Text="Uppercut" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Blunt Weapons Level 4" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="BluntLightSpecial.SpinningBackhand" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="BluntLightSpecial.SpinningBackhand" Icon="Ability_Backhand" IconId="147">
        <BasicAbilities>
          <Ability Icon="Ability_Backhand" IconId="147">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] and press [X] for a special attack that hits a large area in front of you." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Spinning Backhand" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="A special attack that hits everything in a large area in front of you." />
        <NameText Flags="" Notes="" Text="Spinning Backhand" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntLight" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Blunt Weapons Level 4" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="BluntLightSpecial.Uppercut" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="BluntHeavy.Sweep" Icon="Ability_SweepAttack" IconId="143">
        <BasicAbilities>
          <Ability Icon="Ability_SweepAttack" IconId="143">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] and press [X] to launch an attack that hits a wide area in front of you. Has a high chance to trip enemies or remove their legs." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Sweep" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="A special attack that hits everything in a wide area in front of you, with a chance to trip or dismember." />
        <NameText Flags="" Notes="" Text="Sweep" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Heavy Weapons Level 4" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="BluntHeavy.Spin" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="BluntHeavy.Spin" Icon="Ability_SpinAttack" IconId="144">
        <BasicAbilities>
          <Ability Icon="Ability_SpinAttack" IconId="144">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] and press [X] to launch a slow, Stamina-draining spinning attack that knocks down all normal zombies nearby." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Spin" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Slow attack that hits all enemies around you and knocks them down." />
        <NameText Flags="" Notes="" Text="Spin" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionExpertiseLevel ExpertiseId="Mastery.BluntHeavy" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Heavy Weapons Level 4" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="BluntHeavy.Sweep" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="EdgedLight.LowSlice" Icon="Ability_LowBlow" IconId="146">
        <BasicAbilities>
          <Ability Icon="Ability_LowBlow" IconId="146">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] and press [X] to cut off an enemy's leg." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Low Slice" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Special attack that dismembers the target's leg." />
        <NameText Flags="" Notes="" Text="Low Slice" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Edged Weapons Level 4" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="EdgedLight.Decapitate" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="EdgedLight.Decapitate" Icon="Ability_Cleave" IconId="145">
        <BasicAbilities>
          <Ability Icon="Ability_Cleave" IconId="145">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] and press [X] to launch a slow, focused attack guaranteed to decapitate the target." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Decapitate" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Slow attack that automatically decapitates a single target." />
        <NameText Flags="" Notes="" Text="Decapitate" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionExpertiseLevel ExpertiseId="Mastery.EdgedLight" HideIfRestricted="0" Level="3">
              <NoteText Flags="" Notes="" Text="Requires Edged Weapons Level 4" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="EdgedLight.LowSlice" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
    </Specialization>
    <Specialization>
      <DescriptionText Flags="" Notes="" Text="Unlocks a Special Technique based on your Core Skills." />
      <NameText Flags="" Notes="" Text="Special Technique" />
      <Expertise BonusXP="" ExpertiseId="Technique.Cardio.Marathon" Icon="Ability_Marathon" IconId="135">
        <BasicAbilities>
          <Ability Icon="Ability_Marathon" IconId="135">
            <DescriptionText Flags="" Notes="" Text="You're used to running long distances without tiring. Sprinting drains your Stamina 50% slower." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Marathon" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="You're used to running long distances without tiring. Sprinting drains your Stamina 50% slower." />
        <NameText Flags="" Notes="" Text="Marathon" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.CombatEndurance" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.Survival.Ninja" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.MeleeBasic.Rage" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.GunBasic.FocusAim" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="6" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6">
              <NoteText Flags="" Notes="" Text="Requires Cardio Level 7" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Technique.Cardio.CombatEndurance" Icon="Combat Training" IconId="30">
        <BasicAbilities>
          <Ability Icon="Combat Training" IconId="30">
            <DescriptionText Flags="" Notes="" Text="Combat actions drain your Stamina 50% slower." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Combat Endurance" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Decreases the rate at which you lose Stamina in combat." />
        <NameText Flags="" Notes="" Text="Combat Endurance" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.Marathon" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.Survival.Ninja" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.MeleeBasic.Rage" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.GunBasic.FocusAim" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="6" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6">
              <NoteText Flags="" Notes="" Text="Requires Cardio Level 7" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Technique.Survival.Ninja" Icon="Ability_Ninja" IconId="132">
        <BasicAbilities>
          <Ability Icon="Ability_Ninja" IconId="132">
            <DescriptionText Flags="" Notes="" Text="Doors are never considered locked for you, and you make no noise when you search. You can also move quickly while sneaking by holding [LB]." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Ninja" />
          </Ability>
        </BasicAbilities>
        <BasicEffects>
          <EffectSearchAggroRadius RadiusScale="0.0" />
          <EffectSearchEchoRadius RadiusScale="0.0" />
          <EffectSearchCrashProbability ProbabilityScale="0.0" />
        </BasicEffects>
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Removes locked doors and makes searching silent. Also lets you move faster while sneaking." />
        <NameText Flags="" Notes="" Text="Ninja" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.Marathon" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.CombatEndurance" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.MeleeBasic.Rage" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.GunBasic.FocusAim" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="6" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6">
              <NoteText Flags="" Notes="" Text="Requires Wits Level 7" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Technique.MeleeBasic.Rage" Icon="Ability_Rage" IconId="134">
        <BasicAbilities>
          <Ability Icon="Ability_Rage" IconId="134">
            <DescriptionText Flags="" Notes="" Text="Every time you kill an enemy, you regain a small amount of Stamina." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Rage" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Gives you a small amount of Stamina back when you kill an enemy." />
        <NameText Flags="" Notes="" Text="Rage" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.Marathon" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.CombatEndurance" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.Survival.Ninja" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.GunBasic.FocusAim" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="6" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="6">
              <NoteText Flags="" Notes="" Text="Requires Fighting Level 7" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Technique.GunBasic.FocusAim" Icon="Ability_Firearms" IconId="154">
        <BasicAbilities>
          <Ability Icon="Ability_Firearms" IconId="154">
            <DescriptionText Flags="" Notes="" Text="While aiming [LT], tap [LB] to slow time for the world around you as long as your Stamina lasts." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Focus Aim" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Intense concentration makes the world around you slow to a crawl as you line up the perfect shot." />
        <NameText Flags="" Notes="" Text="Focus Aim" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="0">
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.Marathon" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.Cardio.CombatEndurance" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.Survival.Ninja" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Technique.MeleeBasic.Rage" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
            <RestrictionAny HideIfRestricted="1">
              <RestrictionExpertiseLevel ExpertiseId="Cardio" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="Survival" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6" />
              <RestrictionExpertiseLevel ExpertiseId="MeleeBasic" HideIfRestricted="0" Level="6" />
            </RestrictionAny>
            <RestrictionExpertiseLevel ExpertiseId="GunBasic" HideIfRestricted="0" Level="6">
              <NoteText Flags="" Notes="" Text="Requires Shooting Level 7" />
            </RestrictionExpertiseLevel>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
    </Specialization>
    <Specialization>
      <DescriptionText Flags="" Notes="" Text="Unlocks a more powerful replacement for the shove attack ([Y])." />
      <NameText Flags="" Notes="" Text="Utility Skill" />
      <Expertise BonusXP="" ExpertiseId="Strong.PowerPush" Icon="Ability_Shove" IconId="140">
        <BasicAbilities>
          <Ability Icon="Ability_Shove" IconId="140">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] + hold [Y] for a more powerful shove that always knocks enemies down." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Shove" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Slow shove guaranteed to knock enemies down." />
        <NameText Flags="" Notes="" Text="Shove" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="0" TraitId="Trait.Progression.Strong" />
            <RestrictionExpertiseLevel ExpertiseId="Strong" HideIfRestricted="0" Level="2">
              <NoteText Flags="" Notes="" Text="Requires Powerhouse Level 3" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.PowerKick" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.Sweep" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.SpinKick" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Strong.PowerKick" Icon="Ability_Trip" IconId="116">
        <BasicAbilities>
          <Ability Icon="Ability_Trip" IconId="116">
            <DescriptionText Flags="" Notes="" Text="Kick attack ([Y]) is replaced by a more powerful kick that pushes enemies back and staggers them." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Power Kick" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Powerful kick that knocks back and staggers the target." />
        <NameText Flags="" Notes="" Text="Power Kick" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="0" TraitId="Trait.Progression.Strong" />
            <RestrictionExpertiseLevel ExpertiseId="Strong" HideIfRestricted="0" Level="2">
              <NoteText Flags="" Notes="" Text="Requires Powerhouse Level 3" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.PowerPush" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.Sweep" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.SpinKick" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Agile.SpinKick" Icon="Ability_Spinkick" IconId="138">
        <BasicAbilities>
          <Ability Icon="Ability_Spinkick" IconId="138">
            <DescriptionText Flags="" Notes="" Text="Unarmed attacks replaced by a spinning kick that knocks the target down." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Spin Kick" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Powerful spinning kick that knocks down a target." />
        <NameText Flags="" Notes="" Text="Spin Kick" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
            <RestrictionExpertiseLevel ExpertiseId="Agile" HideIfRestricted="1" Level="2">
              <NoteText Flags="" Notes="" Text="Requires Reflexes Level 3" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.PowerKick" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Strong.PowerPush" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.Sweep" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Agile.Sweep" Icon="Ability_Sweepkick" IconId="137">
        <BasicAbilities>
          <Ability Icon="Ability_Sweepkick" IconId="137">
            <DescriptionText Flags="" Notes="" Text="Kick attack ([Y]) is replaced by a spinning leg sweep that trips enemies." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Sweep Kick" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Area attack that has a high chance to trip targets." />
        <NameText Flags="" Notes="" Text="Sweep Kick" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
            <RestrictionExpertiseLevel ExpertiseId="Agile" HideIfRestricted="1" Level="2">
              <NoteText Flags="" Notes="" Text="Requires Reflexes Level 3" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.PowerKick" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Strong.PowerPush" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.SpinKick" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
    </Specialization>
    <Specialization>
      <DescriptionText Flags="" Notes="" Text="Unlocks a new special ability triggered by your defensive moves ([B])." />
      <NameText Flags="" Notes="" Text="Defensive Skill" />
      <Expertise BonusXP="" ExpertiseId="Strong.ProWrestling" Icon="Ability_Wrestling" IconId="139">
        <BasicAbilities>
          <Ability Icon="Ability_Wrestling" IconId="139">
            <DescriptionText Flags="" Notes="" Text="Press [LB] + [B] while near an enemy to suplex them. Press [Y] in the middle of the suplex to execute a finishing move." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Pro Wrestling" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Special counter that lets you bodyslam enemies." />
        <NameText Flags="" Notes="" Text="Pro Wrestling" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="0" TraitId="Trait.Progression.Strong" />
            <RestrictionExpertiseLevel ExpertiseId="Strong" HideIfRestricted="1" Level="5">
              <NoteText Flags="" Notes="" Text="Requires Powerhouse Level 6" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.DoubleKill" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.LeapFrog" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.AlphaCounter" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Strong.DoubleKill" Icon="Ability_Doubletap" IconId="126">
        <BasicAbilities>
          <Ability Icon="Ability_Defend" IconId="129">
            <DescriptionText Flags="" Notes="" Text="Hold [LB] + [B] while standing still to kill two enemies at once." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Double Kill" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Special counter that kills two nearby enemies." />
        <NameText Flags="" Notes="" Text="Double Kill" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="0" TraitId="Trait.Progression.Strong" />
            <RestrictionExpertiseLevel ExpertiseId="Strong" HideIfRestricted="1" Level="5">
              <NoteText Flags="" Notes="" Text="Requires Powerhouse Level 6" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.ProWrestling" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.LeapFrog" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.AlphaCounter" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Agile.LeapFrog" Icon="Ability_Leapfrog" IconId="136">
        <BasicAbilities>
          <Ability Icon="Ability_Leapfrog" IconId="136">
            <DescriptionText Flags="" Notes="" Text="Press [LB] + [B] to leapfrog over an enemy and knock them to their knees." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Leapfrog" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Special counter that lets you jump over an enemy and knock it to its knees." />
        <NameText Flags="" Notes="" Text="Leapfrog" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
            <RestrictionExpertiseLevel ExpertiseId="Agile" HideIfRestricted="0" Level="5">
              <NoteText Flags="" Notes="" Text="Requires Reflexes Level 6" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.DoubleKill" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Strong.ProWrestling" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.AlphaCounter" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
      <Expertise BonusXP="" ExpertiseId="Agile.AlphaCounter" Icon="Ability_Counterattack" IconId="128">
        <BasicAbilities>
          <Ability Icon="Ability_Counterattack" IconId="128">
            <DescriptionText Flags="" Notes="" Text="While standing still, hold [LB] + [B] to automatically counter all incoming attacks." />
            <Restrictions />
            <NameText Flags="" Notes="" Text="Instant Counter" />
          </Ability>
        </BasicAbilities>
        <BasicEffects />
        <BonusNotes />
        <DescriptionText Flags="" Notes="" Text="Special techinique that allows you to instantly counter incoming attacks." />
        <NameText Flags="" Notes="" Text="Instant Counter" />
        <Restrictions>
          <RestrictionAll HideIfRestricted="1">
            <RestrictionTrait HideIfRestricted="1" TraitId="Trait.Progression.Agile" />
            <RestrictionExpertiseLevel ExpertiseId="Agile" HideIfRestricted="0" Level="5">
              <NoteText Flags="" Notes="" Text="Requires Reflexes Level 6" />
            </RestrictionExpertiseLevel>
            <RestrictionNone HideIfRestricted="0">
              <RestrictionExpertiseLevel ExpertiseId="Strong.DoubleKill" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Strong.ProWrestling" HideIfRestricted="0" Level="0" />
              <RestrictionExpertiseLevel ExpertiseId="Agile.LeapFrog" HideIfRestricted="0" Level="0" />
            </RestrictionNone>
          </RestrictionAll>
        </Restrictions>
        <SkillLevelText Flags="" Notes="" Text="" />
        <SkillNameText Flags="" Notes="" Text="" />
      </Expertise>
    </Specialization>
  </Specializations>
</ExpertiseData>