<GameTokensLibrary Name="ContentManager">
 <GameToken Name="MissionStatus.NumAllies" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Arrive_Crash_NoSurvivors" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Explore_Crash" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Supply_Call_Meds_5" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Supply_RunnersInbound" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Supply_RunnersArrive" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Supply_RunnersArrive_Discord" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Supply_RunnersArrive_Danger" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_EscortBlocked_Gate" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_EscortBlocked_Clear" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Victory_Supply_NPCs" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_WC_Victory_Supply_Meds_Discord" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_WC_Victory_Supply_Meds_Needed" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_WC_Victory_Supply_Meds_Happy" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_WC_Victory_Supply_Meds_Snarky" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_Zombies_Left" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_Zombies_Right" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_Zombies_Front" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_Zombies_Back" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_Zombies" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Close_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_AmmoResupply" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_BadDefense" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_Casualties" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_EasyFight" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_FoodResupply" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_GoodDefense" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_GoodMelee" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_GoodShooting" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_HealthPenalty_Meds" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_HealthPenalty_NoMeds" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_HurtAfterGoodDefense" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_Long" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_MedsResupply" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_MoraleLoss" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_PepTalk" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_StaminaPenalty_Food" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Breather_ToughFight" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_CanCounter" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_FinishingMove" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_Grabbed_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_GrabbedAgain_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_KillStreak" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_KillStreak_Gun" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_KillStreak_Melee" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_KillStreak_Melee_Bat" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_KillStreak_Melee_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_LastFood" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_LastMeds" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_MissesAfterHits" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_Mobbed" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_Mobbed_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_Mobbed_Gunfire" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_Mobbed_Gunfire_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_Mobbed_Hurt" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_Mobbed_Hurt_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_NoAmmo" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_NoInventoryAmmo" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_NoStamina" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_NoStamina_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Combat_WildShooting" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_BigBoyFreak" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_FeralFreak" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_General" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_HunterFreak" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_ScreamerFreak" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Incoming_SupplyRun" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Bushes_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Close_Base_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Go_Back" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Go_Forward" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Go_Left" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Go_Right" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_LandmarkDonuts" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Open_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Zombies" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Nav_Zombies_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_Abandoned" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_AbandonedAgain" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_AbandonedLong" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_Grabbed" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_Grabbed_ManyAllies" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_Grabbed_ManyAllies_Again" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_LowMorale" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_NoMorale" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_Escort_Return" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Abort_SupplyRun" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Approach_Shop_NoSurvivors" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Meds_5" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Explore_Shop" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Explore_House_Rescue" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Approach_House" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Approach_House_Safe" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Approach_House_Signs" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Start_House_Rescue" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_RescueMeet" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Holdout_DiscussEscape_Go" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Holdout_DiscussEscape_Stall" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Holdout_DiscussEscape_StallGo" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Holdout_LastWave" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Holdout_PlanDistraction" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Holdout_StartDistraction" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Holdout_DistractionSuccess" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_HoldoutRescue_Victory" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_HoldoutRescue_Escape" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_HoldoutRescue_EscapeReport" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_HoldoutRescue_WC_Aftermath_Good" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_HoldoutRescue_WC_Aftermath_Bitchy" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_AbortHoldout" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_EscortBlocked" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_RunnersArrive_Danger" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_RunnersArrive_ExtremeDanger" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_RunnersArrive_CleanUp" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_RunnersArrive_Secure" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_RunnersArrive_Clear" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Escort_AbandonedLong_Danger" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Escort_AbandonedLong_Watching" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Escort_Chased_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Escort_Saved_Group" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_EscortBlocked_Long" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_EscortBlocked_Clear" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_ErrorMeds_HealthFull" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_ErrorFood_StaminaFull" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_ErrorStim_StimActive" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_CombatContinues" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_CombatContinues_OffScreen" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_ResupplyAmmo" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_ResupplyMeds" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Chatter_ResupplyFood" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_StopForDanger_Ahead" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_StopForDanger_Long" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Music_Exploration_Drone" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Music_Exploration_Mission" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Music_Exploration_Intense" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Music_Exploration_Home" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Music_Exploration_Victory" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Explore_Supplies" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Approach_Supplies" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Approach_Supplies_Safe" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_Approach_Supplies_Danger" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Meds" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Mats" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Ammo" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Guns" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Melee" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Food" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Fuel" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="Trigger.Scene_CallRunners_Nothing" Type="Int" Value="0" LocalOnly="1"/>
 <GameToken Name="RTS.InsideBase" Type="Bool" Value="false" LocalOnly="1"/>
 <GameToken Name="Mission.Actor1" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Mission.Actor2" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Mission.Actor3" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Mission.Actor4" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="CurrentMusic" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Music.None" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Music.MeetTheWilkersons" Type="Int" Value="5" LocalOnly="0"/>
 <GameToken Name="Music.ZedsApproaching" Type="Int" Value="2" LocalOnly="0"/>
 <GameToken Name="Music.FarmVictory" Type="Int" Value="3" LocalOnly="0"/>
 <GameToken Name="Music.ClosingScene" Type="Int" Value="4" LocalOnly="0"/>
 <GameToken Name="Music.Spawn" Type="Int" Value="1" LocalOnly="0"/>
 <GameToken Name="Music.Combat" Type="Int" Value="6" LocalOnly="0"/>
 <GameToken Name="Music.Menu" Type="Int" Value="7" LocalOnly="0"/>
 <GameToken Name="Camera.Cinematic" Type="Bool" Value="false" LocalOnly="0"/>
 <GameToken Name="Zombie.Spawn" Type="Int" Value="0" LocalOnly="0"/>
</GameTokensLibrary>
