<?xml version="1.0"?>
<MissionRewards xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <Reward Resource="Ammo">
        <Stat StatType="Stockpile.Ammo"             Scaler="3.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-2.0"/>
        <Stat StatType="Fate.Misfortune"            Scaler="2.0"/>
    </Reward>
    <Reward Resource="Food">
        <Stat StatType="Stockpile.Food"             Scaler="4.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-2.0"/>
        <Stat StatType="Fate.Misfortune"            Scaler="2.0"/>
    </Reward>
    <Reward Resource="Fuel">
        <Stat StatType="Stockpile.Fuel"             Scaler="3.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-2.0"/>
        <Stat StatType="Fate.Misfortune"            Scaler="2.0"/>
    </Reward>
    <Reward Resource="Guns">
        <Stat StatType="Count.Guns"                 Scaler="1.0"/>
        <Stat StatType="Stockpile.Ammo"             Scaler="2.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-2.0"/>
    </Reward>
    <Reward Resource="Materials">
        <Stat StatType="Stockpile.Materials"        Scaler="8.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-2.0"/>
        <Stat StatType="Fate.Misfortune"            Scaler="2.0"/>
    </Reward>
    <Reward Resource="Medicine">
        <Stat StatType="Stockpile.Medicine"         Scaler="5.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-2.0"/>
        <Stat StatType="Fate.Misfortune"            Scaler="2.0"/>
    </Reward>
    <Reward Resource="MeleeWeapons">
        <Stat StatType="Count.MeleeWeapons"         Scaler="1.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-2.0"/>
        <Stat StatType="Fate.Misfortune"            Scaler="2.0"/>
    </Reward>
    <Reward Resource="GeneralPopulation">
        <Stat StatType="Count.GeneralPopulation"    Scaler="1.0"/>
        <Stat StatType="Stat.Panic"                 Scaler="-3.0"/>
        <Stat StatType="Fate.Misfortune"            Scaler="2.0"/>
    </Reward>
</MissionRewards>

