<?xml version="1.0" encoding="utf-8"?>
<RadioData>
  <RadioOptions>
    <RadioOption Action="CallForRunner" CooldownScene="radioError_Cooldown" CooldownTime="3m" ErrorScene="Error_Generic_Cannot" Icon="Scavenger" InfluenceCost="10" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Supply Run" SuccessScene="radioRunners_Call" UseAddTime="3m" IconIndex="12">
      <BannerText Flags="" Notes="" Text="Scavengers Inbound" />
      <DescriptionText Flags="" Notes="" Text="HOME. Calls scavengers to come collect resources and useful gear from this location." />
      <NameText Flags="" Notes="" Text="Call for Scavengers" />
      <ErrorCases>
        <RadioErrorCase Name="Not in a building" Scene="radioRunners_Outdoors">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Inside" Value="false" />
            <RadioRTSBool Name="Game.Player.InsideOutdoorBuilding" Value="false" />
            <RadioRTSBool Name="Game.Player.InsidePathing" Value="false" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Supply run already in progress at this location" Scene="radioRunners_Redundant">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideSupplyRunBuilding" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Building is infested" Scene="radioRunners_NotSafe">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideInfestation" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Location is dangerous" Scene="radioRunners_NotSafe">
          <Requirements>
            <RadioRTSFloat Name="Game.Player.DangerLevel" Value="50" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Inside current home" Scene="radioRunners_AtHome">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Base" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="No runners available" Scene="radioRunners_AllUnavailable">
          <Requirements>
            <RadioRTSBool Name="Game.Player.HasRunnersAvailable" Value="false" />
          </Requirements>
        </RadioErrorCase>
      </ErrorCases>
      <Requirements>
        <RadioRTSBool Name="Game.RTS.NoRunners" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="EstablishOutpost" CooldownScene="radioError_Cooldown" CooldownTime="5m" ErrorScene="Error_Generic_Cannot" Icon="Outpost" InfluenceCost="50" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Establish Outpost" SuccessScene="radioOutpost_Success" UseAddTime="5m" IconIndex="11">
      <BannerText Flags="" Notes="" Text="Establishing Outpost" />
      <DescriptionText Flags="" Notes="" Text="HOME. Creates an outpost in the building you are currently standing inside." />
      <NameText Flags="" Notes="" Text="Establish Outpost" />
      <ErrorCases>
        <RadioErrorCase Name="Not in a building" Scene="radioOutpost_Outdoors">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Inside" Value="false" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Building is too small" Scene="radioOutpost_TooSmall">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideTinyBuilding" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Not in a searched building" Scene="radioOutpost_NotSearched">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideSearchedBuilding" Value="false" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Building is infested" Scene="radioOutpost_NotSafe">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideInfestation" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Location is dangerous" Scene="radioOutpost_NotSafe">
          <Requirements>
            <RadioRTSFloat Name="Game.Player.DangerLevel" Value="50" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Too many outposts" Scene="radioOutpost_MaxOutposts">
          <Requirements>
            <RadioRTSBool Name="Count.OutpostFreeSlots" Value="false" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Inside current outpost" Scene="radioOutpost_InsideOutpost">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideOutpost" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Inside npc enclave" Scene="radioOutpost_InsideEnclave">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideEnclave" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Inside current home" Scene="radioMoveHome_AtHome">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Base" Value="true" />
          </Requirements>
        </RadioErrorCase>
      </ErrorCases>
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoOutposts" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="RelocateHomeBase" CooldownScene="radioError_Cooldown" CooldownTime="60m" ErrorScene="Error_Generic_Cannot" Icon="Moving" InfluenceCost="100" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Relocate Home Base" SuccessScene="radioMoveHome_Success" UseAddTime="60m" IconIndex="10">
      <BannerText Flags="" Notes="" Text="" />
      <DescriptionText Flags="" Notes="" Text="HOME. Moves your home base from its current home site to the home site you are currently standing inside." />
      <NameText Flags="" Notes="" Text="Relocate Home Base" />
      <ErrorCases>
        <RadioErrorCase Name="Not in a building" Scene="radioMoveHome_Outdoors">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Inside" Value="false" />
            <RadioRTSBool Name="Game.Player.InsideHomeSite" Value="false" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Building is infested" Scene="radioMoveHome_NotSafe">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideInfestation" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Not a home site" Scene="radioMoveHome_NoWalls">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideHomeSite" Value="false" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Building is enclave" Scene="Error_Generic_Cannot">
          <Requirements>
            <RadioRTSBool Name="Game.Player.InsideEnclave" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Inside current home" Scene="radioMoveHome_AtHome">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Base" Value="true" />
          </Requirements>
        </RadioErrorCase>
      </ErrorCases>
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoMoveHome" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="Mercs" CooldownScene="radioError_Cooldown" CooldownTime="60m" ErrorScene="Error_Generic_Cannot" Icon="Merc" InfluenceCost="30" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="SWAT Team (Backup)" SuccessScene="radioSoldiers_Call_SWAT" UseAddTime="60m" IconIndex="1">
      <BannerText Flags="" Notes="" Text="SWAT Team Inbound" />
      <DescriptionText Flags="" Notes="" Text="SHERIFF PARSONS. Brings in a SWAT team to help you for a couple of minutes." />
      <NameText Flags="" Notes="" Text="Call for Backup" />
      <ErrorCases />
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoSWAT" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="Sniper" CooldownScene="radioError_Cooldown" CooldownTime="10m" ErrorScene="Error_Generic_Cannot" Icon="Snipers" InfluenceCost="75" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Mickey Wilkerson (Sharpshooting)" SuccessScene="radioSniper_Hicks_Call" UseAddTime="10m" IconIndex="2">
      <BannerText Flags="" Notes="" Text="Mickey Providing Overwatch" />
      <DescriptionText Flags="" Notes="" Text="MICKEY WILKERSON. Calls in Mickey to provide some covering fire." />
      <NameText Flags="" Notes="" Text="Sharpshooting" />
      <ErrorCases />
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoSniper_HicksHothead" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="AirStrike" CooldownScene="radioError_Cooldown" CooldownTime="20m" ErrorScene="Error_Generic_Cannot" Icon="AirStrike" InfluenceCost="125" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Death from Above" SuccessScene="radioAirstrike_Success" UseAddTime="20m" IconIndex="3">
      <BannerText Flags="" Notes="" Text="Artillery Ready (Use Artillery Marker)" />
      <DescriptionText Flags="" Notes="" Text="ARMY GUNNERS. Gives you an artillery marker. Toss the item to call in an artillery strike." />
      <NameText Flags="" Notes="" Text="Death from Above" />
      <ErrorCases />
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoAirstrike_ArmyArtillery" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="Vehicle" CooldownScene="radioError_Cooldown" CooldownTime="60m" ErrorScene="Error_Generic_Cannot" Icon="Vehicle" InfluenceCost="100" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Vehicle Delivery" SuccessScene="radioCar_Success" UseAddTime="60m" IconIndex="5">
      <BannerText Flags="" Notes="" Text="Vehicle Inbound" />
      <DescriptionText Flags="" Notes="" Text="RAY SANTOS. Spawns a random car near you." />
      <NameText Flags="" Notes="" Text="Vehicle Delivery" />
      <ErrorCases>
        <RadioErrorCase Name="Ray is busy" Scene="radioCar_Recharging">
          <Requirements>
            <RadioRTSBool Name="Game.StoryPD.PoliceSlickBusy" Value="true" />
          </Requirements>
        </RadioErrorCase>
      </ErrorCases>
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoVehicle_PoliceSlick" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="ConstructionAdvice" CooldownScene="radioError_Cooldown" CooldownTime="90m" ErrorScene="Error_Generic_Cannot" Icon="Builder" InfluenceCost="200" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Construction Advice" SuccessScene="radioBuild_Success" UseAddTime="90m" IconIndex="8">
      <BannerText Flags="" Notes="" Text="Quentin Contacted" />
      <DescriptionText Flags="" Notes="" Text="QUENTIN BARNES. Completes current Build and Upgrade facility actions." />
      <NameText Flags="" Notes="" Text="Construction Advice" />
      <ErrorCases />
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoBuildHelp_GroceryIdealist" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="MedicalAdvice" CooldownScene="radioError_Cooldown" CooldownTime="60m" ErrorScene="Error_Generic_Cannot" Icon="Doctor" InfluenceCost="10" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Medical Advice" SuccessScene="radioHeal_OldDoctor_Success" UseAddTime="60m" IconIndex="13">
      <BannerText Flags="" Notes="" Text="Doc Hanson Contacted" />
      <DescriptionText Flags="" Notes="" Text="DOC HANSON. Restores your Maximum Vitality." />
      <NameText Flags="" Notes="" Text="Medical Advice" />
      <ErrorCases>
        <RadioErrorCase Name="Doc is busy." Scene="radioHeal_OldDoctor_Present">
          <Requirements>
            <RadioRTSBool Name="Game.StoryWI.OldDoctorBusy" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Player is in the middle of combat" Scene="radioError_Combat">
          <Requirements>
            <RadioContextTag Name="InCombat" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Not Hurt" Scene="radioHeal_NotHurt">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Wounded" Value="false" />
          </Requirements>
        </RadioErrorCase>
      </ErrorCases>
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoHealHelp_OldDoctor" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="StaminaAdvice" CooldownScene="radioError_Cooldown" CooldownTime="60m" ErrorScene="Error_Generic_Cannot" Icon="Preach" InfluenceCost="20" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Words of Inspiration" SuccessScene="radioInspire_Pastor_Success" UseAddTime="60m" IconIndex="14">
      <BannerText Flags="" Notes="" Text="Pastor William Contacted" />
      <DescriptionText Flags="" Notes="" Text="PASTOR WILLIAM. Restores your Maximum Stamina." />
      <NameText Flags="" Notes="" Text="Words of Inspiration" />
      <ErrorCases>
        <RadioErrorCase Name="Pastor is busy." Scene="radioInspire_Pastor_Busy">
          <Requirements>
            <RadioRTSBool Name="Game.StoryCH.ChurchPastorBusy" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Player is in the middle of combat" Scene="radioError_Combat">
          <Requirements>
            <RadioContextTag Name="InCombat" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Not Tired" Scene="radioInspire_NotTired">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Tired" Value="false" />
          </Requirements>
        </RadioErrorCase>
      </ErrorCases>
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoEnergyHelp_ChurchPastor" Value="false" />
        <RadioRTSBool Name="Game.StoryCH.PastorIsDead" Value="false" />
      </Requirements>
    </RadioOption>
    <RadioOption Action="StaminaAdvice" CooldownScene="radioError_Cooldown" CooldownTime="60m" ErrorScene="Error_Generic_Cannot" Icon="Cheers" InfluenceCost="20" MaxUses="1" NoInfluenceScene="ErrorBuy_NotEnoughInfluence" NoUsesScene="radioError_NoUses" PersistId="Lily Ritter (Inspiration)" SuccessScene="radioInspire_Lily_Success" UseAddTime="60m" IconIndex="9">
      <BannerText Flags="" Notes="" Text="Lily Ritter Contacted" />
      <DescriptionText Flags="" Notes="" Text="LILY RITTER. Restores your Maximum Stamina." />
      <NameText Flags="" Notes="" Text="Words of Encouragement" />
      <ErrorCases>
        <RadioErrorCase Name="Player is in the middle of combat" Scene="radioError_Combat">
          <Requirements>
            <RadioContextTag Name="InCombat" Value="true" />
          </Requirements>
        </RadioErrorCase>
        <RadioErrorCase Name="Not Tired" Scene="radioInspire_NotTired">
          <Requirements>
            <RadioRTSBool Name="Game.Player.Tired" Value="false" />
          </Requirements>
        </RadioErrorCase>
      </ErrorCases>
      <Requirements>
        <RadioRTSBool Name="Game.Radio.NoEnergyHelp_ChurchCommand" Value="false" />
      </Requirements>
    </RadioOption>
  </RadioOptions>
</RadioData>