<Voices>
  <EventMappings>
    <EventMapping id="fitz_plr" preload="dx_fitz_plr">
      <Event name="death_exhale" output="Sounds/dx:fitz_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:fitz_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:fitz_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:fitz_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:fitz_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:fitz_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:fitz_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:fitz_plr:dx_effort_smash"/>
      <Event name="effort_swing_breath" output="Sounds/dx:fitz_plr:dx_effort_swing_breath"/>	 	  
      <Event name="effort_swing_hvy" output="Sounds/dx:fitz_plr:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:fitz_plr:dx_effort_swing_hvy_rare"/>		  
      <Event name="effort_swing_lgt" output="Sounds/dx:fitz_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:fitz_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:fitz_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:fitz_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:fitz_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:fitz_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:fitz_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:fitz_plr:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:fitz_plr:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:fitz_plr:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:fitz_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:fitz_plr:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:fitz_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:fitz_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:fitz_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:fitz_plr:dx_reax_vomit"/>	 	  
    </EventMapping>
    <EventMapping id="hbsn_plr" preload="dx_hbsn_plr">
      <Event name="death_exhale" output="Sounds/dx:hbsn_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:hbsn_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:hbsn_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:hbsn_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:hbsn_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:hbsn_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:hbsn_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:hbsn_plr:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:hbsn_plr:dx_effort_swing_breath"/>	 	  	  
      <Event name="effort_swing_hvy" output="Sounds/dx:hbsn_plr:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:hbsn_plr:dx_effort_swing_hvy_rare"/>	  	  
      <Event name="effort_swing_lgt" output="Sounds/dx:hbsn_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:hbsn_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:hbsn_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:hbsn_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:hbsn_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:hbsn_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:hbsn_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:hbsn_plr:dx_foly_land"/>	
      <Event name="pain_lrg" output="Sounds/dx:hbsn_plr:dx_pain_lrg"/>	
      <Event name="pain_bit" output="Sounds/dx:hbsn_plr:dx_pain_bit"/>			  
      <Event name="pain_med" output="Sounds/dx:hbsn_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:hbsn_plr:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:hbsn_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:hbsn_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:hbsn_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:hbsn_plr:dx_reax_vomit"/>	 	  
    </EventMapping>
     <EventMapping id="neto_plr" preload="dx_neto_plr">
      <Event name="death_exhale" output="Sounds/dx:neto_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:neto_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:neto_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:neto_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:neto_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:neto_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:neto_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:neto_plr:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:neto_plr:dx_effort_swing_breath"/>	 	  	  
      <Event name="effort_swing_hvy" output="Sounds/dx:neto_plr:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:neto_plr:dx_effort_swing_hvy_rare"/>	 	  
      <Event name="effort_swing_lgt" output="Sounds/dx:neto_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:neto_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:neto_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:neto_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:neto_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:neto_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:neto_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:neto_plr:dx_foly_land"/>
      <Event name="pain_bit" output="Sounds/dx:neto_plr:dx_pain_bit"/>			  
      <Event name="pain_lrg" output="Sounds/dx:neto_plr:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:neto_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:neto_plr:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:neto_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:neto_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:neto_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:neto_plr:dx_reax_vomit"/>	 	  
    </EventMapping>
    <EventMapping id="potr_plr" preload="dx_potr_plr">
      <Event name="death_exhale" output="Sounds/dx:potr_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:potr_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:potr_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:potr_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:potr_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:potr_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:potr_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:potr_plr:dx_effort_smash"/>	
      <Event name="effort_swing_breath" output="Sounds/dx:potr_plr:dx_effort_swing_breath"/>		  
      <Event name="effort_swing_hvy" output="Sounds/dx:potr_plr:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:potr_plr:dx_effort_swing_hvy_rare"/>	  	  
      <Event name="effort_swing_lgt" output="Sounds/dx:potr_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:potr_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:potr_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:potr_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:potr_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:potr_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:potr_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:potr_plr:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:potr_plr:dx_pain_bit"/>			  
      <Event name="pain_lrg" output="Sounds/dx:potr_plr:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:potr_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:potr_plr:dx_pain_sml"/>
      <Event name="pain_sml_reax" output="Sounds/dx:potr_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:potr_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:potr_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:potr_plr:dx_reax_vomit"/>	 	  
    </EventMapping>	
    <EventMapping id="rdmn_plr" preload="dx_rdmn_plr">
      <Event name="death_exhale" output="Sounds/dx:rdmn_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:rdmn_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:rdmn_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:rdmn_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:rdmn_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:rdmn_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:rdmn_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:rdmn_plr:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:rdmn_plr:dx_effort_swing_breath"/>			  
      <Event name="effort_swing_hvy" output="Sounds/dx:rdmn_plr:dx_effort_swing_hvy"/>	
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:rdmn_plr:dx_effort_swing_hvy_rare"/>		  
      <Event name="effort_swing_lgt" output="Sounds/dx:rdmn_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:rdmn_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:rdmn_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:rdmn_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:rdmn_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:rdmn_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:rdmn_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:rdmn_plr:dx_foly_land"/>
      <Event name="pain_bit" output="Sounds/dx:rdmn_plr:dx_pain_bit"/>			  
      <Event name="pain_lrg" output="Sounds/dx:rdmn_plr:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:rdmn_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:rdmn_plr:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:rdmn_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:rdmn_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:rdmn_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:rdmn_plr:dx_reax_vomit"/>	 	  
    </EventMapping>	
    <EventMapping id="setz_plr" preload="dx_setz_plr">
      <Event name="death_exhale" output="Sounds/dx:setz_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:setz_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:setz_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:setz_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:setz_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:setz_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:setz_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:setz_plr:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:setz_plr:dx_effort_swing_breath"/>			  
      <Event name="effort_swing_hvy" output="Sounds/dx:setz_plr:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:setz_plr:dx_effort_swing_hvy_rare"/>	  	  
      <Event name="effort_swing_lgt" output="Sounds/dx:setz_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:setz_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:setz_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:setz_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:setz_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:setz_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:setz_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:setz_plr:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:setz_plr:dx_pain_bit"/>			  
      <Event name="pain_lrg" output="Sounds/dx:setz_plr:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:setz_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:setz_plr:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:setz_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:setz_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:setz_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:setz_plr:dx_reax_vomit"/>	 	  
    </EventMapping>		
    <EventMapping id="thnt_plr" preload="dx_thnt_plr">
      <Event name="death_exhale" output="Sounds/dx:thnt_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:thnt_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:thnt_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:thnt_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:thnt_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:thnt_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:thnt_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:thnt_plr:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:thnt_plr:dx_effort_swing_breath"/>			  
      <Event name="effort_swing_hvy" output="Sounds/dx:thnt_plr:dx_effort_swing_hvy"/>	
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:thnt_plr:dx_effort_swing_hvy_rare"/>	  
      <Event name="effort_swing_lgt" output="Sounds/dx:thnt_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:thnt_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:thnt_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:thnt_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:thnt_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:thnt_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:thnt_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:thnt_plr:dx_foly_land"/>
      <Event name="pain_bit" output="Sounds/dx:thnt_plr:dx_pain_bit"/>			  
      <Event name="pain_lrg" output="Sounds/dx:thnt_plr:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:thnt_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:thnt_plr:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:thnt_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:thnt_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:thnt_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:thnt_plr:dx_reax_vomit"/>	 	  
    </EventMapping>		
    <EventMapping id="wolf_plr" preload="dx_wolf_plr">
      <Event name="death_exhale" output="Sounds/dx:wolf_plr:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:wolf_plr:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:wolf_plr:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:wolf_plr:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:wolf_plr:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:wolf_plr:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:wolf_plr:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:wolf_plr:dx_effort_smash"/>	 
      <Event name="effort_swing_breath" output="Sounds/dx:wolf_plr:dx_effort_swing_breath"/>		  
      <Event name="effort_swing_hvy" output="Sounds/dx:wolf_plr:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:wolf_plr:dx_effort_swing_hvy_rare"/>	 	  
      <Event name="effort_swing_lgt" output="Sounds/dx:wolf_plr:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:wolf_plr:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:wolf_plr:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:wolf_plr:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:wolf_plr:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:wolf_plr:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:wolf_plr:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:wolf_plr:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:wolf_plr:dx_pain_bit"/>			  
      <Event name="pain_lrg" output="Sounds/dx:wolf_plr:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:wolf_plr:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:wolf_plr:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:wolf_plr:dx_pain_sml_reax"/>		  
      <Event name="reax_laugh" output="Sounds/dx:wolf_plr:dx_reax_laugh"/>	
      <Event name="reax_struggle" output="Sounds/dx:wolf_plr:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:wolf_plr:dx_reax_vomit"/>	 	  
    </EventMapping>	
   <EventMapping id="fitz_npc" preload="dx_fitz_npc">
      <Event name="death_exhale" output="Sounds/dx:fitz_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:fitz_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:fitz_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:fitz_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:fitz_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:fitz_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:fitz_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:fitz_npc:dx_effort_smash"/>	
      <Event name="effort_swing_breath" output="Sounds/dx:fitz_npc:dx_effort_swing_breath"/>		 	  
      <Event name="effort_swing_hvy" output="Sounds/dx:fitz_npc:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:fitz_npc:dx_effort_swing_hvy_rare"/>	 	  
      <Event name="effort_swing_lgt" output="Sounds/dx:fitz_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:fitz_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:fitz_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:fitz_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:fitz_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:fitz_npc:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:fitz_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:fitz_npc:dx_foly_land"/>
      <Event name="pain_bit" output="Sounds/dx:fitz_npc:dx_pain_bit"/>			  
      <Event name="pain_lrg" output="Sounds/dx:fitz_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:fitz_npc:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:fitz_npc:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:fitz_npc:dx_pain_sml_reax"/>		  
      <Event name="reax_struggle" output="Sounds/dx:fitz_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:fitz_npc:dx_reax_vomit"/>	 	  
    </EventMapping>
   <EventMapping id="hbsn_npc" preload="dx_hbsn_npc">
      <Event name="death_exhale" output="Sounds/dx:hbsn_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:hbsn_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:hbsn_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:hbsn_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:hbsn_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:hbsn_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:hbsn_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:hbsn_npc:dx_effort_smash"/>	
      <Event name="effort_swing_breath" output="Sounds/dx:hbsn_npc:dx_effort_swing_breath"/>		 	  
      <Event name="effort_swing_hvy" output="Sounds/dx:hbsn_npc:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:hbsn_npc:dx_effort_swing_hvy_rare"/>		  
      <Event name="effort_swing_lgt" output="Sounds/dx:hbsn_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:hbsn_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:hbsn_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:hbsn_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:hbsn_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:hbsn_npc:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:hbsn_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:hbsn_npc:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:hbsn_npc:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:hbsn_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:hbsn_npc:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:hbsn_npc:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:hbsn_npc:dx_pain_sml_reax"/>		  
      <Event name="reax_struggle" output="Sounds/dx:hbsn_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:hbsn_npc:dx_reax_vomit"/>	 	  
    </EventMapping>	
    <EventMapping id="neto_npc" preload="dx_neto_npc">
      <Event name="death_exhale" output="Sounds/dx:neto_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:neto_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:neto_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:neto_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:neto_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:neto_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:neto_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:neto_npc:dx_effort_smash"/>	
      <Event name="effort_swing_breath" output="Sounds/dx:neto_npc:dx_effort_swing_breath"/>		 	  
      <Event name="effort_swing_hvy" output="Sounds/dx:neto_npc:dx_effort_swing_hvy"/>	 
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:neto_npc:dx_effort_swing_hvy_rare"/>	  	  
      <Event name="effort_swing_lgt" output="Sounds/dx:neto_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:neto_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:neto_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:neto_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:neto_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:neto_npc:dx_foly_climb"/>		
      <Event name="foly_jump" output="Sounds/dx:neto_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:neto_npc:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:neto_npc:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:neto_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:neto_npc:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:neto_npc:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:neto_npc:dx_pain_sml_reax"/>		  
      <Event name="reax_struggle" output="Sounds/dx:neto_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:neto_npc:dx_reax_vomit"/>	 	  
    </EventMapping>
    <EventMapping id="potr_npc" preload="dx_potr_npc">
      <Event name="death_exhale" output="Sounds/dx:potr_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:potr_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:potr_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:potr_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:potr_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:potr_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:potr_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:potr_npc:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:potr_npc:dx_effort_swing_breath"/>		  
      <Event name="effort_swing_hvy" output="Sounds/dx:potr_npc:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:potr_npc:dx_effort_swing_hvy_rare"/>	  	  
      <Event name="effort_swing_lgt" output="Sounds/dx:potr_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:potr_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:potr_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:potr_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:potr_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:potr_npc:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:potr_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:potr_npc:dx_foly_land"/>
      <Event name="pain_bit" output="Sounds/dx:potr_npc:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:potr_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:potr_npc:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:potr_npc:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:potr_npc:dx_pain_sml_reax"/>		  
      <Event name="reax_struggle" output="Sounds/dx:potr_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:potr_npc:dx_reax_vomit"/>	 	  
    </EventMapping>	
    <EventMapping id="rdmn_npc" preload="dx_rdmn_npc">
      <Event name="death_exhale" output="Sounds/dx:rdmn_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:rdmn_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:rdmn_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:rdmn_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:rdmn_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:rdmn_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:rdmn_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:rdmn_npc:dx_effort_smash"/>	
      <Event name="effort_swing_breath" output="Sounds/dx:rdmn_npc:dx_effort_swing_breath"/>		  
      <Event name="effort_swing_hvy" output="Sounds/dx:rdmn_npc:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:rdmn_npc:dx_effort_swing_hvy_rare"/>	  	  
      <Event name="effort_swing_lgt" output="Sounds/dx:rdmn_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:rdmn_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:rdmn_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:rdmn_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:rdmn_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:rdmn_npc:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:rdmn_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:rdmn_npc:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:rdmn_npc:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:rdmn_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:rdmn_npc:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:rdmn_npc:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:rdmn_npc:dx_pain_sml_reax"/>		  
      <Event name="reax_struggle" output="Sounds/dx:rdmn_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:rdmn_npc:dx_reax_vomit"/>	 	  
    </EventMapping>	
    <EventMapping id="setz_npc" preload="dx_setz_npc">
      <Event name="death_exhale" output="Sounds/dx:setz_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:setz_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:setz_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:setz_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:setz_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:setz_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:setz_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:setz_npc:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:setz_npc:dx_effort_swing_breath"/>		  
      <Event name="effort_swing_hvy" output="Sounds/dx:setz_npc:dx_effort_swing_hvy"/>	 
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:setz_npc:dx_effort_swing_hvy_rare"/>	 	  
      <Event name="effort_swing_lgt" output="Sounds/dx:setz_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:setz_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:setz_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:setz_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:setz_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:setz_npc:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:setz_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:setz_npc:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:setz_npc:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:setz_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:setz_npc:dx_pain_med"/>	
      <Event name="pain_sml" output="Sounds/dx:setz_npc:dx_pain_sml"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:setz_npc:dx_pain_sml_reax"/>		  
      <Event name="reax_struggle" output="Sounds/dx:setz_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:setz_npc:dx_reax_vomit"/>	 	  
    </EventMapping>
    <EventMapping id="thnt_npc" preload="dx_thnt_npc">
      <Event name="death_exhale" output="Sounds/dx:thnt_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:thnt_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:thnt_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:thnt_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:thnt_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:thnt_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:thnt_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:thnt_npc:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:thnt_npc:dx_effort_swing_breath"/>		  
      <Event name="effort_swing_hvy" output="Sounds/dx:thnt_npc:dx_effort_swing_hvy"/>	  
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:thnt_npc:dx_effort_swing_hvy_rare"/>	  	  
      <Event name="effort_swing_lgt" output="Sounds/dx:thnt_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:thnt_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:thnt_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:thnt_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:thnt_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:thnt_npc:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:thnt_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:thnt_npc:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:thnt_npc:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:thnt_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:thnt_npc:dx_pain_med"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:thnt_npc:dx_pain_sml_reax"/>	
      <Event name="reax_struggle" output="Sounds/dx:thnt_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:thnt_npc:dx_reax_vomit"/>	 	  
    </EventMapping>	
    <EventMapping id="wolf_npc" preload="dx_wolf_npc">
      <Event name="death_exhale" output="Sounds/dx:wolf_npc:dx_death_exhale"/>	
      <Event name="death_rippedapart" output="Sounds/dx:wolf_npc:dx_death_rippedapart"/>	  
      <Event name="death_short" output="Sounds/dx:wolf_npc:dx_death_short"/>	
      <Event name="effort_forced" output="Sounds/dx:wolf_npc:dx_effort_forced"/>		  
      <Event name="effort_lift" output="Sounds/dx:wolf_npc:dx_effort_lift"/>	
      <Event name="effort_punch" output="Sounds/dx:wolf_npc:dx_effort_punch"/>	  
      <Event name="effort_shove" output="Sounds/dx:wolf_npc:dx_effort_shove"/>	  
      <Event name="effort_smash" output="Sounds/dx:wolf_npc:dx_effort_smash"/>	  
      <Event name="effort_swing_breath" output="Sounds/dx:wolf_npc:dx_effort_swing_breath"/>		  	  
      <Event name="effort_swing_hvy" output="Sounds/dx:wolf_npc:dx_effort_swing_hvy"/>	
      <Event name="effort_swing_hvy_rare" output="Sounds/dx:wolf_npc:dx_effort_swing_hvy_rare"/>		  
      <Event name="effort_swing_lgt" output="Sounds/dx:wolf_npc:dx_effort_swing_lgt"/>	  
      <Event name="effort_swing_rare" output="Sounds/dx:wolf_npc:dx_effort_swing_rare"/>		  
      <Event name="foly_breath_catch" output="Sounds/dx:wolf_npc:dx_foly_breath_catch"/>		  
      <Event name="foly_breath_climb" output="Sounds/dx:wolf_npc:dx_foly_breath_climb"/>	
      <Event name="foly_breath_run" output="Sounds/dx:wolf_npc:dx_foly_breath_run"/>		  
      <Event name="foly_climb" output="Sounds/dx:wolf_npc:dx_foly_climb"/>		  
      <Event name="foly_jump" output="Sounds/dx:wolf_npc:dx_foly_jump"/>	
      <Event name="foly_land" output="Sounds/dx:wolf_npc:dx_foly_land"/>	
      <Event name="pain_bit" output="Sounds/dx:wolf_npc:dx_pain_bit"/>		  
      <Event name="pain_lrg" output="Sounds/dx:wolf_npc:dx_pain_lrg"/>	
      <Event name="pain_med" output="Sounds/dx:wolf_npc:dx_pain_med"/>	
      <Event name="pain_sml_reax" output="Sounds/dx:wolf_npc:dx_pain_sml_reax"/>	
      <Event name="reax_struggle" output="Sounds/dx:wolf_npc:dx_reax_struggle"/>	  
      <Event name="reax_vomit" output="Sounds/dx:wolf_npc:dx_reax_vomit"/>	 	  
    </EventMapping>	
  </EventMappings>
  
  <VoiceRoles>
    <VoiceRole id="HRO" npcMapping="hbsn_npc" playerMapping="hbsn_plr" />
    <VoiceRole id="HRF" npcMapping="neto_npc" playerMapping="neto_plr" />
    <VoiceRole id="BEC" npcMapping="neto_npc" playerMapping="neto_plr" />
    <VoiceRole id="CRL" npcMapping="setz_npc" playerMapping="setz_plr" />
    <VoiceRole id="TOM" npcMapping="setz_npc" playerMapping="setz_plr" />
    <VoiceRole id="DIA" npcMapping="potr_npc" playerMapping="potr_plr" />
    <VoiceRole id="DOC" npcMapping="thnt_npc" playerMapping="thnt_plr" />
    <VoiceRole id="ED"  npcMapping="rdmn_npc" playerMapping="rdmn_plr" />
    <VoiceRole id="ELI" npcMapping="setz_npc" playerMapping="setz_plr" />
    <VoiceRole id="ERK" npcMapping="thnt_npc" playerMapping="thnt_plr" />
    <VoiceRole id="JAC" npcMapping="rdmn_npc" playerMapping="rdmn_plr" />
    <VoiceRole id="JOB" npcMapping="rdmn_npc" playerMapping="rdmn_plr" />
    <VoiceRole id="LAW" npcMapping="potr_npc" playerMapping="potr_plr" />
    <VoiceRole id="LIL" npcMapping="neto_npc" playerMapping="rdmn_plr" />
    <VoiceRole id="MIK" npcMapping="setz_npc" playerMapping="setz_plr" />
    <VoiceRole id="QTN" npcMapping="thnt_npc" playerMapping="thnt_plr" />
    <VoiceRole id="RAY" npcMapping="thnt_npc" playerMapping="thnt_plr" />
    <VoiceRole id="SAM" npcMapping="wolf_npc" playerMapping="wolf_plr" />
    <VoiceRole id="WIL" npcMapping="setz_npc" playerMapping="setz_plr" />
    <VoiceRole id="ALN" npcMapping="fitz_npc" playerMapping="fitz_plr" />	
  </VoiceRoles>
</Voices>