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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So... where we going?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know. I guess we just head to town, try to find... somebody." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Or?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, I kinda took that guy's walkie-talkie. Maybe we can raise somebody on that?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus, Ed, why'd you do that?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I dunno, I figured if he had a radio, there must be somebody on the other end." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Didn't seem right, leaving people wondering about him." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Lily_lil_all_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Dad? Dad, are you there?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_140_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We need help! Everybody's gone crazy, some guy freakin' mauled my friend!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Lily_lil_all_150_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Can you make it down to Spencer's Mill? Some of use are holed up at the church." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Lily_lil_all_160_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If your friend doesn't look too dicey, we'll let you in." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) It started, what, 12, 13 days ago? At first it was just weird stories on the news." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) People who die... they don't stay dead. They come back as one of those things." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Drive_ed_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(aside to you, vindicated) I told you that guy was dead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Seems like the only way to stop them for good is with a shot to the head. Anything else, they just keep coming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Drive_ed_all_120_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So you're saying those things are zombies?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_150_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) (listing off increasingly improbably options) I don't know. Maybe it's some kind of messed up super-virus. Maybe it's radiation from outer space, or black magic or... or the Wrath of almighty God." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_160_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Your guess is as good as mine." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch01Home_Drive_hro_plr_170_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So, wait a minute. What's the government's response to all this? Haven't they sent in the National Guard or something?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_180_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(implied 'what government?') The government? You don't get it; it's been total chaos." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_120_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) At first, they told us just to stay home, lock our doors, and wait for the all-clear." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_200_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Then the power died. No one ever sounded the all-clear." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
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            <Line ActorIndex="2" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Drive_lil_all_210_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) So... how'd you end up on this frequency?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Drive_ed_all_270_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, okay, maybe leave that part out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch01Home_WrongWay_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think I took a wrong turn somewhere." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch01Home_WrongWay_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We're at the east end of Spencer's Mill. If you've got a map, the church should be on it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch01Home_Arrival">
    <Scenes>
      <Scene CageActorIndex="9" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch01Home_Arrival" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic_wide" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySyncAnimation ActorIndex="0" ActorShowWeapon="" AnimName="Story_ch02_Tour_Inside" Delay="0" OutputFlags="" SceneEvent="" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="2" TargetActorIndex2="-1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch01Home_Arrival_aln_mcc_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(disapproving, calling to Lily) Lily! You invite these strangers?" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\lil\dx_ch01Home_Arrival_lil_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good. You made it." TargetActorIndex="12" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="3" Delay="0" OutputFlags="" SceneEvent="PastorArrive" Speed="1" TargetActorIndex="8" />
                    <Scene_FaceAt ActorIndex="3" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch01Home_Arrival_aln_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That one doesn't look so good." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_greet_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_ch01Home_Arrival_ed_mcc_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(cheerful cluelessness) Name's Ed. Pleased to meet you." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <DoorOpen ActorIndex="3" KeepOpen="false" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\wil\dx_ch01Home_Arrival_wil_mcc_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come with me, son. We'll see to those wounds." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="10" />
                    <Scene_MoveTo ActorIndex="3" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="11" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch01Home_Arrival_aln_mcc_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddammit all to hell! We got enough trouble without bringing in another freeloader to use up all our medicine!" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\lil\dx_ch01Home_Arrival_lil_mcc_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(pissed that Alan just insulted her indirectly) Real nice, Alan. I offered them shelter, I'm letting them in." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\lil\dx_ch01Home_Arrival_lil_mcc_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Bitter) Us freeloaders have to stick together." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch01Home_Arrival_aln_mcc_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Muttering) Girl's got the common sense God gave a tree stump. Worse than her brother." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="12" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\lil\dx_ch01Home_Arrival_lil_mcc_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on. I'll give you the nickel tour." TargetActorIndex="12" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchPastor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_BullyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_CommandStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_PastorStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_BuddyApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_PastorApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_01Home_Arrival" HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_BuddyEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_PastorEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="Npc" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterMale" FunctionTags="Npc" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_01Home_Arrival_BullyStart" />
          <SceneCageTeleport ActorIndex="12" TargetActorIndex="" TargetTagPoint="RTSPoint_01Home_Arrival_BuddyStart" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_01Home_Arrival_CommandStart" />
          <SceneCageTeleport ActorIndex="3" TargetActorIndex="" TargetTagPoint="RTSPoint_01Home_Arrival_PastorStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_01Home_Arrival_PlayerStart" />
          <SceneCageTeleport ActorIndex="13" TargetActorIndex="" TargetTagPoint="RTSPoint_01Home_Arrival_NPCStart" />
          <SceneCageTeleport ActorIndex="14" TargetActorIndex="" TargetTagPoint="RTSPoint_01Home_Arrival_NPCStart" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="chWC_Treatment">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="chWC_Treatment" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="PastorToInfirmary" Speed="2" TargetActorIndex="2" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="PastorToInfirmary" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\wil\dx_chWC_Treatment_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Rest easy, son. How do you feel?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_chWC_Treatment_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Like somebody took a weed whacker to my fucking neck." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\wil\dx_chWC_Treatment_wil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We may have something here for the pain, but I'm more concerned about this fever. Could be a sign of infection." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\wil\dx_chWC_Treatment_wil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We'll need to get Doctor Hanson out here; I'll see if I can get him on the radio." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_chWC_Treatment_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thanks. I, uh, appreciate the hospitality." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\wil\dx_chWC_Treatment_wil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(quoting the Bible) 'Do not forget to entertain strangers, for by so doing some have unwittingly entertained angels.'" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_chWC_Treatment_ed_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to no one in particular) How about that? I might be an angel!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchPastor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_01Home_Arrival_PastorEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Offer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Center">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch02Tour_Center" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs />
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Center_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I spend most of my time here, using the radio to coordinate everyone." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Kitchen">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch02Tour_Kitchen" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Center_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(tour guide) Next up's the kitchen. Sam's our unofficial in-house chef, but... well, there's only so much anybody can do with canned soup and pork rinds." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Sad" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Center_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Seriously, though, rule number one All the food stays in here, and it stays sealed." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Center_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You wouldn't believe how fast rats get into things otherwise. We learned that one the hard way." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Bedroom">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch02Tour_Bedroom" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="MoveDone" Speed="1" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="MoveDone" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Bedroom_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(tour guide) Sleeping quarters. Hope you don't mind sharing, we're pretty tight on space here." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Bedroom_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Alan's been saying we should move to someplace bigger, but my dad's a carpenter and he says we could build, like, a dorm room or something to get more space." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Bedroom_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How many people do you have here?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_shrug_03" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Bedroom_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think you've met just about everybody, except maybe my brother and my dad." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Bedroom_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(dropping a hint that she's asking the player if he knows about her dad) They're out scouting for supplies. I think. Haven't heard from them in a while." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_02Tour_Bedroom1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Warning">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch02Tour_MedsNeeded" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, I... I didn't want to say this in front of your friend, but fever is a bad sign, especially after a bite." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Pastor Will's going to try and get Doc Hanson to come down and take a look at him, but...." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_025_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If he doesn't get some antibiotics, he's probably not going to make it." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If it comes to that... I promise Alan will take care of him. Bullet to the brain before he turns. It's for the best." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_giveup_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_MedsNeeded_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus, Lily, he's not a rabid dog!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(intense, angry) Don't you get it? More of us didn't make it than did. We can't be soft-hearted about this. Not any more." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(softening) We need medicine here anyway. You can't be sick, you understand?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No one can be sick." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Decline">
    <Scenes>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch02Tour_MedsNeeded" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic_tight" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, I... I didn't want to say this in front of your friend, but fever is a bad sign, especially after a bite." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Pastor Will's going to try and get Doc Hanson to come down and take a look at him, but...." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_025_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If he doesn't get some antibiotics, he's probably not going to make it." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If it comes to that... I promise Alan will take care of him. Bullet to the brain before he turns. It's for the best." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_giveup_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_MedsNeeded_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus, Lily, he's not a rabid dog!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(intense, angry) Don't you get it? More of us didn't make it than did. We can't be soft-hearted about this. Not any more." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(softening) We need medicine here anyway. You can't be sick, you understand?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_MedsNeeded_lil_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No one can be sick." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Question_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(angry) So that's it, huh? &quot;Nice to meet you, would you prefer to be shot in the face or kicked out on your asses?&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" Speed="2" TargetActorIndex="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(frustrated, she's having trouble explaining herself) No, it's... ugh! Look, we're barely hanging on here as it is. Medicine was some of the first stuff to run out. We don't have any to spare for your friend." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm sorry, that's just the way it is." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Request_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What if I find some more? Will that pay our rent?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Sigh&gt; Yeah. Okay, sure. If you can find us a place to get more medicine, I'll make sure your friend has a place to stay." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Request_hro_plr_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="His name is Ed." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ch02Tour_Decline" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch02Tour_Decline_LilyStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch02Tour_Decline_PlayerStart" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Question">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch02Tour_Locker" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs />
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Question_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(angry) So that's it, huh? &quot;Nice to meet you, would you prefer to be shot in the face or kicked out on your asses?&quot;" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Request">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch02Tour_Locker" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs />
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Question_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(angry) So that's it, huh? &quot;Nice to meet you, would you prefer to be shot in the face or kicked out on your asses?&quot;" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" Speed="2" TargetActorIndex="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(frustrated, she's having trouble explaining herself) No, it's... ugh! Look, we're barely hanging on here as it is. Medicine was some of the first stuff to run out. We don't have any to spare for your friend." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm sorry, that's just the way it is." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Request_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What if I find some more? Will that pay our rent?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Sigh&gt; Yeah. Okay, sure. If you can find us a place to get more medicine, I'll make sure your friend has a place to stay." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch02Tour_Request_hro_plr_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="His name is Ed." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Request_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch02Tour_Resupply">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch02Tour_Resupply" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_MoveTo ActorIndex="2" Delay="0" OutputFlags="" SceneEvent="" Speed="2" TargetActorIndex="3" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <UI_IconFloater ActorIndex="5" FloaterColor="Blue" Icon="base" Lifetime="15" zOffset="1.75" IconId="1" />
                    <Scene_FaceAt ActorIndex="2" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch02Tour_Resupply_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you need to resupply before heading out check the locker." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\sam\dx_ch02Tour_Resupply_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nobody minds if you're getting shit done and you need extra stuff." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\sam\dx_ch02Tour_Resupply_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just don't take shit you haven't earned." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.SpendInfluence" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="5" />
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            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.EarnInfluence" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_02Tour_ResupplySmartass" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <HomeSite ActorName="" HideWarnings="" Optional="" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="4" Optional="" PickRandom="" SearchRange="" TagPointFlag="" TagPointType="CommunityChest" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Survey_Setup">
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        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Setup_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We try not to travel in large groups too often. Attracts too much attention." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Setup_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So all we need from you right now is a little scouting." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch03Survey_Setup_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I can do that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Setup_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's a clinic northwest of town, but last time we thought about making a supply run in the area it was crawling with... uh... 'zombies.'" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Setup_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What I want you to do is head to the cell tower on the north side of town and find a way up. Tell us if the coast is clear. Be our eyes in the sky." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Survey_Setup_sam_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You can take a few things from the emergency locker over there. We try to ration out supplies every day." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Survey_Setup_sam_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="People don't mind you taking a few extras here and there if you're getting shit done. Just don't be a freeloader." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Setup_lil_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, that's about it. I'll stay in touch on the radio and talk you through everything." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Setup_lil_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good luck out there." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Survey_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch03Survey_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Here." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Confused_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wait, what?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch03Survey_NewOpp_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's a cell tower behind the Swine &amp; Bovine. From up there you should be able to get a good look at the town." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch03Survey_NewOpp_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe you'll spot someplace to find medicine." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Thanks_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thank you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch03Survey_NewOpp_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just hurry, okay? I'm not sure how long I can rein Alan in." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Display_Text Flags="" Notes="" Text="RUCKSACK ACQUIRED" Type="Reward" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  </SceneBucket>
  <SceneBucket Label="ch03Survey_OppRemind">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_OppRemind_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Alan's starting to get antsy. You'd better find that medicine soon." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="ch03Survey_AbortSucceed">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_AbortSucceed" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_AbortSucceed_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think we got what we needed from the scouting. Alan and Sam are waiting for you at the clinic, if you're willing to help with the supply run." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Survey_WhyChurch">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_WhyChurch" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.StoryCH.WhyChurch" PauseWhenOffline="" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch03Survey_WhyChurch_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How'd you all end up at the church, anyways?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_WhyChurch_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Jeez, I don't know. At first it just seemed like the place to go, y'know? End of the world and all that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_WhyChurch_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Then we started hearing about how bad it was getting. Other people tried to go it alone and ended up...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_WhyChurch_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Well. We just sort of stayed here after that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime=".75" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch03Survey_WhyChurch_hro_plr_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just the six of you?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_WhyChurch_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) No. There used to be twelve of us." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <Action ActionFlags="" ActionId="Scene Restriction" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Inputs>
              <CheckBool InputFlags="" InputId="Game.StoryCH.WhyChurch" Invert="True" />
            </Inputs>
          </Action>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Survey_Doc">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_Doc" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="2" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="2" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Doc_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio, off mic, not talking to you) Sure, just one sec." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\wil\dx_ch03Survey_Doc_wil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If you can hear me, this is Pastor William at the Spencer's Mill Church." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\wil\dx_ch03Survey_Doc_wil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We've got an injured man here. If anybody knows where we can find Doctor Hanson, please let us know on this frequency." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\wil\dx_ch03Survey_Doc_wil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Thank you, and God bless." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Doc_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio, off mic) You're welcome." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Doc_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio, to you) We'll do a few more of those on other frequencies, too. Somebody will know where he is." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch03Survey_Doc_hro_plr_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's Ed doing?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Doc_lil_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) He's hanging in there, but let's just hope we find the Doc soon. Those antibiotics would be a big help, too." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchPastor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Survey_Survey">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_Survey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch03Survey_Survey_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Made it. Gonna look around now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Survey_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Let me know if you find anything." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Survey_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Meanwhile, enjoy your view of scenic Spencer's Mill, renowned for having the friendliest, flesh-eatingest residents in the valley." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Survey_Climb">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_Climb" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch03Survey_Climb_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Found that cell tower. Right where you said it'd be. So, what am I looking for?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Climb_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If I knew that, we'd have raided it for supplies already." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Climb_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We need to find someplace with a good stockpile of medications... someplace less obvious than a hospital or a pharmacy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Climb_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Those were the first places to get hit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch03Survey_Climb_hro_plr_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll see what I can do." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Survey_Victory">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Survey_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch03Survey_Victory_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, antibiotics for dogs aren't any different than antibiotics for people. And it looks like no one's broken in." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <EventLog DisplayType="EventBanner" EventFlags="" Icon="Books" IconId="28">
                      <NameText Flags="" Notes="" Text="SURVIVAL TACTICS: Exploration" />
                      <TutorialText Flags="" Notes="" Text="Food, Medicine, and Ammunition all play key survival roles." />
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                        <EventDescArg Param="0" Type="PlayerName" />
                      </DescArgs>
                      <Descriptions>
                        <EventLogDesc>
                          <DescriptionText Flags="" Notes="" Text="Sounds like I have a little time to explore. I should probably start looking for the things we'll need to survive. - %1$s" />
                          <SummaryText Flags="" Notes="" Text="I need to set my own goals." />
                        </EventLogDesc>
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                      <NpcEffects />
                    </EventLog>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch03Survey_Victory_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Huh. That's a good idea. Okay, sounds like it's worth checking out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
          </LineSets>
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_Setup">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="3" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="2" />
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="3" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_03Supply_MeetBully" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
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          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_Approach">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="3" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_wave_01" Delay="0" OutputFlags="Looping, Queued" SceneEvent="SamWave" ShowWeapon="" />
              <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="4" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="-1" Delay="0" OutputFlags="" SceneEvent="SamWave" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_NewOpp">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.Starter" Priority="10" SceneId="ch03Meds_NewOppStarter" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch03Meds_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I'm sending Alan and Sam to meet you at the clinic." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ch03Meds_NewOpp_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Alan? Gee, thanks." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch03Meds_NewOpp_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) It was that, or let him stay here and keep grumbling about kicking you and Ed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ch03Meds_NewOpp_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Point." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch03Meds_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I'm sending Alan and Sam to meet you at the clinic." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ar05Explosives_Progress01_hro_plr_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Copy that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_OppRemind">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_OppRemind_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Alan Gunderson" Subtitle="(radio) Goddammit, how long are we supposed to wait around here with our thumbs up our asses?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_Travel">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_Travel" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="2" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="2" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Travel_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Do me a favor and don't come driving up like a dumbass." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Travel_sam_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (radio) What Alan's trying to say is Cars make noise. Zeds like noise." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Travel_sam_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Plus, cars don't exactly grow on trees, and we only got so much fuel to keep them running. So we gotta be careful about when we use 'em." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_Enter">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_Enter" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Test_crouch_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="0" AnimName="Test_crouch_clip_protection" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Test_crouch_clip_protection" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_CinematicMode Camera="cinematic_low" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Enter_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time you showed up. Let's get this show on the road. You're the newbie, so you get to bust the window in." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Enter_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just get us inside." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Test_crouch_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Test_crouch_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.25" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="Test_crouch_to_stand" Delay="0" OutputFlags="" SceneEvent="Stand" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.25" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="Stand" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_03Supply" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_03Meds_BullyEnter2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_03Meds_SmartassEnter2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
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        <Choreography>
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              <Scene_PlayAnimation ActorIndex="0" AnimName="Test_crouch_clip_protection" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
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            <LineSet>
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            <LineSet>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Enter_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just get us inside." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Test_crouch_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
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                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
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                    <Scene_PlayAnimation ActorIndex="1" AnimName="Test_crouch_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
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            <LineSet>
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              <Player_HasContextTag Invert="" Tag="InVehicle" />
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            <Player HideWarnings="" Optional="" />
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            <LineSet>
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            <LineSet>
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            <LineSet>
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            <LineSet>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
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        <NumVariants></NumVariants>
        <Choreography>
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            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
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            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_GatherBag_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hole in my fucking rucksack." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_GatherBag_aln_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So tape it shut and keep loading." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
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    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_Abandon" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
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        <Dialog>
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                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Abandon_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Get your ass back here, Alan!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="1.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_Footwork">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_Footwork" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Footwork_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Bad enough we gotta make this charity run, let's not waste all our damn ammo to boot." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <Dialog>
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            <LineSet>
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          <MissionType></MissionType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mother fuck! This piece of shit rucksack's coming apart at the seams!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="At this rate I'm gonna lose half this shit before we get home!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch03Meds_Car_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll go find us a ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Car_aln_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No, goddammit! Cars are too dangerous, just leave it!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kiss my ass, Alan! Lily needs these meds." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_GenericResponse_Insult_Angry_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck you!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="ch03Meds_Abandon" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterFemale" Priority="1" SceneId="ch03Meds_Car" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mother fuck! This piece of shit rucksack's coming apart at the seams!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="At this rate I'm gonna lose half this shit before we get home!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch03Meds_Car_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll go find us a ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Car_aln_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No, goddammit! Cars are too dangerous, just leave it!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kiss my ass, Alan! Lily needs these meds." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_GenericResponse_Insult_Angry_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck you!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="ch03Meds_Abandon" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_Car" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mother fuck! This piece of shit rucksack's coming apart at the seams!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="At this rate I'm gonna lose half this shit before we get home!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_radioCar_Call_sam_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need a ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ch03Meds_Car_aln_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No, goddammit! Cars are too dangerous, just leave it!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_ch03Meds_Car_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kiss my ass, Alan! Lily needs these meds." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_GenericResponse_Insult_Angry_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck you!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="ch03Meds_Abandon" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_Drive">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch03Meds_Drive" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You gonna help out, or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Aw, shit! Gimme a hand?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Need a pinch hitter here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Oh god, I'm gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I hate to ask, but... help?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Mayday, mayday!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit... I'm freaking out here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude! Help! Now!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Wouldn't say no to a hand, pardner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Yo, a little ay-you-da-may here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I require immediate assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I could use some help, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, man, you got my back or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Help, I guess. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Help_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, wouldn't mind a little help over here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need support!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Uhh, whenever you're ready, buddy! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Fucking help me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Oh no... I need help." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Slow help is no help, they say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Don't worry about me, help the others!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Spot me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Dammit! Back me up!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) How about you help me out here, sugar?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Help me out, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh god don't let me die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Even the best needs some help sometimes!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Tag yourself in, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Hello? Am I out here all alone? Buddy system, people!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Whoa, double trouble!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shitshitshitshitshit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) I need a guardian angel!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) You got me into this, you can get me out!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gimme a fuckin' hand here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Uh, help? Help would be good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Dude, assist, assist!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Oh God, help me! I don't want to die like this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Not sure how much longer I can hang on!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch03Meds_DriveBanter">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.Starter" Priority="0" SceneId="ch03Meds_DriveBanter" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
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              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Injured" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
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            <Line ActorIndex="2" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <LineVariants>
            <Line ActorIndex="2" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        </CombatResumeLine>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\eli\dx_ch04Brother_Start_eli_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thank Christ. I was starting to think no one was coming." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\jac\dx_ch04Brother_Start_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, I told you my sister wouldn't leave us to die." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksDying" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
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  <SceneBucket Label="ch04Brother_Rescue">
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      <Scene CageActorIndex="3" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch04Brother_Rescue" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Scene_FollowPlayer ActorIndex="1" Delay="0" FollowOn="true" OutputFlags="" Speed="2" />
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              <Scene_CinematicMode Camera="cinematic_tight" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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        </Choreography>
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\eli\dx_ch04Brother_Rescue_eli_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm... no, that's okay. You just get him back to the church safe. I gotta get back to my brothers before they notice I'm gone." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\jac\dx_ch04Brother_Rescue_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Eli, we've talked about this. I'm not ashamed to be seen with you!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\eli\dx_ch04Brother_Rescue_eli_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It ain't about shame. You know what Job would do if he caught us together." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\jac\dx_ch04Brother_Rescue_jac_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Your brother's an asshole." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\eli\dx_ch04Brother_Rescue_eli_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="He's still my brother." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\eli\dx_ch04Brother_Rescue_eli_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I better move. You get him home safe." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\jac\dx_ch04Brother_Rescue_jac_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get yourself home safe. Don't do anything stupid." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_shrug_02" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
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              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\eli\dx_ch04Brother_Rescue_eli_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey... I'm young, quick, and I got a big-ass wrench. What could go wrong?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksDying" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Player HideWarnings="" Optional="" />
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        </SceneActors>
        <SceneCageTeleports>
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          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ch04Brother_Start" />
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        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Distraction_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="He's gonna get swarmed if we don't draw some of them off. Come on, help me look for something to distract them." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
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      </Scene>
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  <SceneBucket Label="ch04Brother_Firecrackers">
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch04Brother_Distraction" SequenceId="0">
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch04Brother_Firecrackers_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How about these?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Firecrackers_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What, firecrackers? Yeah... yeah that should work nicely." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                    <Hint_Show HintId="Scene.Firecracker" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Firecrackers_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on, let's go make some noise." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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        <NumVariants></NumVariants>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actResupply_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Here you go." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.Distraction" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Distraction_01_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We should probably toss off one more of those when we get a little farther up the road. Give him a little more time to get clear." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Distraction02_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(softer, almost to himself) As long as he doesn't get cocky." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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            <Amount>1</Amount>
            <Value>!Game.StoryCH.ch04BrotherNoDistraction</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="ch04Brother_Return_Progress">
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\lil\dx_ch04Brother_Return_Progress_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) &lt;Sigh of relief&gt; Thank you. Now please smack him in the head for being an idiot." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Return_Progress_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So, uh... haven't seen you around the church before." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch04Brother_Return_Progress_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guess you could say I'm new in town." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Return_Progress_jac_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Right. End of the world, you just blew into town and could somebody point you to a place to stay?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Return_Progress_jac_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(reacting to being smacked) Ow! What was that for?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch04Brother_Return_Progress_hro_plr_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You heard your sister." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Progress" SequenceId="0">
        <NumVariants></NumVariants>
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          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Return_Progress_jac_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(reacting to being smacked) Ow! What was that for?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
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          <MissionType></MissionType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  </SceneBucket>
  <SceneBucket Label="ch04Brother_Return_Injury">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch04Brother_Return_Injury" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch04Brother_Return_Injury_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's the leg?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Return_Injury_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hurts like hell. Think I twisted my ankle or something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Return_Injury_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nothing's broken, though. With a little bed rest, I should be fine in a day or so." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Return_Injury_jac_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just don't expect me to be running around town dodging zombies till then." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch04Brother_Victory">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch04Brother_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic_tight" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What were you thinking? You know nobody's supposed to go out there alone." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Will you please give it a rest? You're not Mom." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And besides... I wasn't alone." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Tell me you weren't with Eli Wilkerson again." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's none of your--" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't trust him! You know what his family's like." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Eli's not his family." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="1" Delay="0" Mood="Calm" OutputFlags="" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just... be careful, okay? I just got you back. I don't want to lose you again." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Calm" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_AbortSucceed_lil_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, have you seen Dad recently?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_AbortSucceed_jac_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Last I saw him he was heading up to look for survivors at the lake." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_AbortSucceed_lil_all_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(realizing this means Ed and Marcus/Maya probably know more than they're saying about her dad) The lake, huh?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <HomeSite ActorName="" HideWarnings="" Optional="" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene1" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene2" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene3" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="4" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="5" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="6" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch04Brother_AbortSucceed">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch04Brother_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_AbortSucceed_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jacob! Oh, thank God! When I heard what happened I thought I'd lost you!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What were you thinking? You know nobody's supposed to go out there alone." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Will you please give it a rest? You're not Mom." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And besides... I wasn't alone." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Tell me you weren't with Eli Wilkerson again." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's none of your--" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't trust him! You know what his family's like." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_Victory_jac_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Eli's not his family." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="1" Delay="0" Mood="Calm" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_Victory_lil_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just... be careful, okay? I just got you back. I don't want to lose you again." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Calm" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_AbortSucceed_lil_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, have you seen Dad recently?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch04Brother_AbortSucceed_jac_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Last I saw him he was heading up to look for survivors at the lake." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch04Brother_AbortSucceed_lil_all_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(realizing this means Ed and Marcus/Maya probably know more than they're saying about her dad) The lake, huh?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ch05Sites_JacobStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ch05Sites_LilyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch05Sites_JacobStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch05Sites_LilyStart" />
          <SceneCageTeleport ActorIndex="4" TargetActorIndex="" TargetTagPoint="RTSPoint_02Tour_Radio" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ch05Sites_NewOpp_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ch05Sites_NewOpp_lil_all_020_a" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) Tense. People are starting to get antsy what with the crowding and all." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ch05Sites_NewOpp_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll swing by when I get the chance; we'll talk about it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_OppRemind">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_OppRemind_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Jacob Ritter" Subtitle="(radio) So, we gonna go looking at houses, or what?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Siblings_Setup">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ch05Sites_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="5" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <HomeSite ActorName="" HideWarnings="" Optional="" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene1" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene2" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Approach">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch05Sites_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic_tight" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch05Sites_Approach_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I cannot believe you! You want to run away! Again!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Approach_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on, Lily, that's not fair." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch05Sites_Approach_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You're right, it's not. We've built a home here, and you just want to abandon it because things are getting tough!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0.5" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                    <Scene_FaceAt ActorIndex="1" Delay="0.5" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch05Sites_Approach_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's going on?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Approach_jac_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was just trying to tell Lily that we need to start looking for a new place to live." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Approach_jac_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're too cramped in here, and our runners keep having to go farther and farther from the church to find supplies." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch05Sites_Approach_hro_plr_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Seems reasonable. Things have been pretty tight lately." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch05Sites_Approach_lil_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fine. Then maybe you should bail on us, too." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <HomeSite ActorName="" HideWarnings="" Optional="" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene1" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene2" />
            <TagPoint ActorName="" HideWarnings="" NearActorIdx="3" Optional="" PickRandom="" SearchRange="150" TagPointFlag="" TagPointType="HomeScene5" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
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          <SceneCageTeleport ActorIndex="1" TargetActorIndex="5" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="6" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Offer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ch05Sites_Offer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_Offer_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Should we...?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Offer_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nah. Let her cool down. She'll come around eventually." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Offer_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Might not be a bad idea to get out of here for a while, though. Feel like going house hunting?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_OfferYes">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch05Sites_OfferYes" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="" OutputFlags="DisableButtons, DisableRunning" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_AcceptMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_AcceptMission&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_OfferYes_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cool. Let's head down toward Marshall. I think I know a place that might suit us." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_OfferYes_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Or we can just drive around and see what we see. Your call." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_OfferNo">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch05Sites_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_DeclineMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_DeclineMission&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_OfferNo_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, well, might want to steer clear of Lily anyways. Just saying." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Travel">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch05Sites_Travel" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_Travel_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So, what was that with you and Lily?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Long story." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_Travel_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not much on the radio to fill the time." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good point." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our mom died when I was 13. Lily was nine." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_Travel_hro_plr_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm sorry." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah. Anyways, not long after that was when Lily was diagnosed. Our dad... well, he was kind of a wreck." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I had to pick up a lot of that slack. 'I need you to be a man and help take care of your sister, Jacob.'" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It was a lot for a kid to live up to, y'know? I didn't handle it well. As soon as I turned 18, I told my dad I was moving to Danforth to go to college." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_MoreInfo_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_MoreInfo&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh man, he blew up. We had a huge fight, didn't talk for four years after that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_120_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I finally got back in touch with them a couple months ago. This was my first visit home." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Travel_jac_all_130_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anyway, I don't think Lily's quite forgiven me yet." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Riverside">
    <Scenes>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="2" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_ProgressRiverside" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_ProgressRiverside_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="See? Check this place out. Big yard, a privacy wall we could fortify pretty easily... and check out that tree fort! We could turn that into a watchtower, easy!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_ProgressRiverside_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You seem awfully excited about this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_ProgressRiverside_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, well... when I was a kid, my best friend Sally lived in this house. I was so jealous, I always wanted it to be our house." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_ProgressRiverside_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, then let's take a look inside." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ch05Sites_Riverside" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch05Sites_Riverside_Jacob" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch05Sites_Riverside_Player" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Generic">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_Generic" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <UI_IconFloater ActorIndex="2" FloaterColor="None" Icon="base" Lifetime="5.0" zOffset="0.0" IconId="1" />
              <UI_PingActor ActorIndex="2" Scale="1.0" Type="mmap_alert_friend" />
            </Outputs>
          </Action>
        </Choreography>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_recruit_Offer_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What do you think?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Maybe_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Whatever you say." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Whatever you say." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_Home_BigJohn" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_SickGuy">
    <Scenes>
      <Scene CageActorIndex="3" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_SickGuy" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Injured" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Actor_ApplyBlood ActorIndex="1" Amount="Large" />
              <Actor_GiveTrait ActorIndex="1" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.Mood.Hurt_Mauled" />
              <Actor_InventoryWipe ActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="SickGuy" Speed="2" TargetActorIndex="2" />
                    <DoorOpen ActorIndex="1" KeepOpen="false" />
                    <Scene_FaceAt ActorIndex="4" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_SickGuy_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="2" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
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              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\tom\dx_ch00Radio_CheckPaZombie_tom_mcc_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Death rattle&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Grab_zombie_tackle_from_back_stall_takedown_back" Delay="0" OutputFlags="" SceneEvent="Fall" ShowWeapon="" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="Fall" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="React_down_front" Delay="0" OutputFlags="Looping" SceneEvent="Loop" ShowWeapon="" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="React_down_front_getup_slow" Delay="0" OutputFlags="" SceneEvent="Stand" ShowWeapon="" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="2" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="Stand" />
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              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_zombie_01" Delay="0" OutputFlags="" SceneEvent="Zombie" ShowWeapon="" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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        <ExitChoreography>
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            <Outputs>
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        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Player HideWarnings="" Optional="" />
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        </SceneActors>
        <SceneCageTeleports>
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  <SceneBucket Label="ch05Sites_SickGuyZombie">
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_zombie_01" Delay="0" OutputFlags="Looping" SceneEvent="Raar" ShowWeapon="" />
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        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="Raar" />
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              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.SitesSickGuy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_ch05Sites_SickGuy" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="ch05Sites_SickGuyAftermath">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch05Sites_SickGuyAftermath" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Worried" OutputFlags="" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
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                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_SickGuyAftermath_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell was that?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
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            </LineSet>
            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Alamo">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_ProgressAlamo" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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              <UI_PingActor ActorIndex="2" Scale="1.0" Type="mmap_alert_friend" />
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          </Action>
        </Choreography>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_ProgressAlamo_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This place isn't much bigger than the church...." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_ProgressAlamo_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, but it's right in the middle of Marshall. Plenty of supply options. Plus it looks like we could build on the roof if we had to." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_Home_Alamo" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Warehouse">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_ProgressWarehouse" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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              <UI_PingActor ActorIndex="2" Scale="1.0" Type="mmap_alert_friend" />
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        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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          <LineSets>
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              <LineVariants>
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_ProgressWarehouse_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, but can you imagine how many people we'd need to keep it secure?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_Home_Warehouse" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Farm">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_ProgressFarm" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <UI_IconFloater ActorIndex="2" FloaterColor="None" Icon="base" Lifetime="5.0" zOffset="0.0" IconId="1" />
              <UI_PingActor ActorIndex="2" Scale="1.0" Type="mmap_alert_friend" />
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          </Action>
        </Choreography>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_ProgressFarm_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This could work. Nice size, remote enough there's not too many zombies...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_ProgressFarm_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Remote enough we'd have to drive to get anywhere, but I see your point." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_Home_Farm" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ch05Sites_Victory">
    <Scenes>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="2" PlayerActorTraits="" Priority="0" SceneId="ch05Sites_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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          </Action>
        </Choreography>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Victory_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well... that's one option, at least. Might be more out there if you look around." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch05Sites_Victory_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll think about it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\jac\dx_ch05Sites_Victory_jac_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Sure. Big decision, I get it. Just remember tree fort." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="1.0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="3" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.2" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchOutsider" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ch05sites_Victory" HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_Limbo" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
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        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch05sites_VictoryJacob" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch05sites_VictoryPlayer" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="2" ChoreographyType="None" CombatBehavior="Safe" MoveVehiclesCageActorIndex="2" PlayerActorTraits="" Priority="1" SceneId="ch05Sites_VictoryMultiple" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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            <LineSet>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <LineSet>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_chWC_CityZeds_hro_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Zombies. On the other side of the river." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_chWC_CityZeds_hro_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think one of them was even wearing an Army uniform." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_chWC_CityZeds_hro_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm telling you, this thing's a lot bigger than we thought." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="50" SceneId="chWC_ArmyRumors03" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_chWC_ArmyRumors03_hro_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not zombies. Dead people. These folks never turned. No injuries on any of them but a single gunshot, right in the head." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_chWC_ArmyRumors03_hro_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Whoever did it emptied their rucksacks and just took off." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_BadNews_Comiserate_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Commiserate&gt;" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_chWC_ArmyRumors03_hro_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The precision of it... I don't think it was some random thug. Looked professional." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_chWC_ArmyRumors03_hro_srv_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know who's got those kinds of weapons, but knowing they're out there scares the crap out of me." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
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        <Choreography>
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          <MissionType></MissionType>
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            <Value>Game.StoryCH.MedsAcquired</Value>
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          <SceneRestriction>
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            <Value>!Status.SceneCH.LocScene</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchPastor" FunctionTags="Npc, NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="Npc, NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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            <LineSet>
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                  <Outputs>
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                <Line ActorIndex="1" AudioFile="class3\sam\dx_chWC_MissingPersons_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You're a cold-hearted son of a bitch, you know that?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\aln\dx_chWC_MissingPersons_aln_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Holding hands and singing kumbaya isn't gonna keep us alive. Folks around here ought to remember that." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneCH.AlanDissesJacob" PauseWhenOffline="" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryCH.MedsAcquired</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryCH.TouredChurch</Value>
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            <Value>!Status.SceneCH.AlanDissesJacob</Value>
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          <SceneRestriction>
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            <Value>!Game.Player.InScene</Value>
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            <Value>!Game.Player.Mission</Value>
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            <Value>!Status.SceneCH.LocScene</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="Npc, NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneCH.JacobSawJeeps" PauseWhenOffline="" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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            <Value>Game.StoryCH.MetJacob</Value>
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            <Value>!Status.SceneCH.JacobSawJeeps</Value>
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        <NumVariants></NumVariants>
        <Choreography>
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                    <SummaryText Flags="" Notes="" Text="Alan and Sam took care of it." />
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchBully" FunctionTags="Npc, NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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          <Actors>
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.OldDoctor" FunctionTags="Npc, NotBusy" HideWarnings="" Optional="" TargetEnclave="Enclave.Hicks" />
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        <NumVariants></NumVariants>
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              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Disarray" IconId="33">
                <NameText Flags="" Notes="" Text="JOURNAL: Least I Could Do" />
                <TutorialText Flags="" Notes="" Text="" />
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                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Lily has her father's watch back. I'm glad I could make a difference ... we could all use a few more good memories right now." />
                    <SummaryText Flags="" Notes="" Text="Lily has her father's watch back." />
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                </Descriptions>
                <NpcEffects />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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            <Value>!Game.StoryCH.GaveWatchToLily</Value>
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          <Actors>
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              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Disarray" IconId="33">
                <NameText Flags="" Notes="" Text="JOURNAL: Least I Could Do" />
                <TutorialText Flags="" Notes="" Text="" />
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                    <DescriptionText Flags="" Notes="" Text="Lily has her father's watch back. I'm glad I could make a difference ... though I wish I'd been able to do more while he was still alive." />
                    <SummaryText Flags="" Notes="" Text="Lily has her father's watch back." />
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                <NpcEffects />
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          <DangerLevel></DangerLevel>
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            <Value>!Game.StoryCH.GaveWatchToLily</Value>
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="255" SceneId="HealEd" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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              <EventTrigger Event="fsEvent.RecentSceneCH_LocScene" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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              <Choreography>
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.StoryCH.EdsMaulingResolved" PauseWhenOffline="" />
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              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="!Trait.Behavior.AlwaysAway" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
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            <Value>!Game.Player.InScene</Value>
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            <Value>!Game.Player.Mission</Value>
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          <SceneRestriction>
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            <Value>Game.StoryCH.GotDoc</Value>
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            <Value>!Game.StoryCH.EdHealed</Value>
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            <Value>!Status.SceneCH.LocScene</Value>
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            <Player HideWarnings="" Optional="" />
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <EventTrigger Event="fsEvent.RecentSceneCH_LocScene" />
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          <DangerLevel></DangerLevel>
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            <Value>Game.Story.BlackFever</Value>
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            <Value>!Game.Player.InScene</Value>
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            <Value>!Game.Player.Mission</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ChurchSmartass" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="0" AudioFile="class3\dia\dx_arWC_Captain_dia_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Corporal! Where are those tissue samples I asked for?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\ed\dx_arWC_Captain_ed_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry Captain! I'm, uhh, having a hard time telling what's what. It's a real mess here." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
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                <Line ActorIndex="0" AudioFile="class3\dia\dx_arWC_Diane02_dia_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, people, I want samples of everything in here. Food, medicine, toothbrushes, dirty underpants, bag it, tag it, and get it back to the lab!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\dia\dx_arWC_Diane02_dia_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And secure that perimeter for God's sake! We may have shit the bed on containing this thing from day one, but that's no excuse to not do this right." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_arWC_Diane02_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yes ma'am. You heard her, people, let's move!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\ed\dx_arWC_Diane03_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe it was an unforseen interaction with--" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyTaskmaster" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="arWC_Captain04">
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        <Choreography>
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            <LineSet>
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            <LineSet>
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  <SceneBucket Label="arWC_Captain05">
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            <Player HideWarnings="" Optional="" />
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            <LineSet>
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          <ResourceType></ResourceType>
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        <SceneActors>
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        <SceneActors>
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        <Choreography>
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        <SceneActors>
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            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="ar01Request_OfferYes">
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        <SceneActors>
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            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="ar01Request_Aftermath">
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            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                    <Scene_PlayAnimation ActorIndex="1" AnimName="Story_ar02_Quarantine_Approach" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="True" />
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Story_ar02_Quarantine_Approach_setup" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" ShowWeapon="True" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
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              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\sam\dx_ar02Quarantine_Approach_sam_mcc_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is bullshit! We're just trying to survive out here, you can't kill us for that!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <Blocks>
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                  <BlockCondition SceneEvent="AnimationEvent" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar02Quarantine_Approach_erk_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uncle Sam would seem to disagree with you there. Our orders are to evict squatters, with lethal force if they resist. You resisted, so...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
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              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\ray\dx_ar02Quarantine_Approach_ray_mcc_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Please, just let us go! I-I've got kids, man!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar02Quarantine_Approach_erk_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And yet you're out here, violating quarantine, unlawfully occupying people's homes. Great parenting." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
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              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\sam\dx_ar02Quarantine_Approach_sam_mcc_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, we... we're sorry, right? We're just trying to get by. Same as everybody." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar02Quarantine_Approach_erk_mcc_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Heavy sigh.&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar02Quarantine_Approach_erk_mcc_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You've got thirty seconds to get out of my sight. Thirty... twenty-nine... twenty-eight...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                  <Outputs>
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                    <Scene_MoveTo ActorIndex="3" Delay="0" OutputFlags="" SceneEvent="" Speed="3" TargetActorIndex="14" />
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                    <Scene_PlayAnimation ActorIndex="12" AnimName="Story_ar02_Quarantine_Approach_setup2" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\sam\dx_ar02Quarantine_Approach_sam_mcc_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Panicking as she runs away.)" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="2" AudioFile="class3\ray\dx_ar02Quarantine_Approach_ray_mcc_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Panicking as he runs away.)" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
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              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="DianeWalk" Speed="1" TargetActorIndex="11" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar02Quarantine_Approach_erk_mcc_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to himself) Jesus. This is about the biggest crock of horseshit ever." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="DianeWalk" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
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                </Action>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\dia\dx_ar02Quarantine_Approach_dia_mcc_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="('RTB' means 'return to base') We're done here, Sergeant. Tell your men to prep for evac and RTB." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime=".96" />
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            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="DianeWalk" />
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              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_salute_01" Delay="0" OutputFlags="" SceneEvent="ErikSalute" ShowWeapon="True" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar02Quarantine_Approach_erk_mcc_120_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yes ma'am." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
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            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="15" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar02Quarantine_Approach_erk_mcc_130_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to player) Why don't you make yourself useful and go babysit those two?" TargetActorIndex="15" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyTaskmaster" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.QuarantineLooter" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.QuarantineLooter" FunctionTags="Female" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <TagPoint ActorName="RTSPoint_ar02Quarantine_Soldier01Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar02Quarantine_Soldier02Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar02Quarantine_Looter01Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar02Quarantine_Looter02Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar02Quarantine_DianeStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar02Quarantine_DianeEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <TagPoint ActorName="RTSPoint_ar02Quarantine_Looter02End" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Player HideWarnings="" Optional="" />
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        <SceneCageTeleports>
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    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar02Quarantine_OfferYes" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Approach_Rescue_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I got these assholes!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.QuarantineLooter" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar02Quarantine_Rescue_Start">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar02Quarantine_OfferYes" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
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          </Action>
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_ar02Quarantine_Offer_ray_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(nervous) What do you want?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.QuarantineLooter" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar02Quarantine_Progress">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar02Quarantine_Progress" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ar02Quarantine_Progress_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What did those soldiers want, anyways?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_ar02Quarantine_Progress_ray_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Beats the hell out of me. They just showed up, dragged us out onto the street, and sent in those guys in hazmat suits." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_ar02Quarantine_Progress_ray_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Started taking a bunch of samples and talking about 'infection vectors' and a bunch of shit I didn't understand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_ar02Quarantine_Progress_ray_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think that woman was in charge--Captain Montressor or something. Not like she ever even looked at us." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.QuarantineLooter" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar02Quarantine_FinalStretch">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar02Quarantine_FinalStretch" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
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        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Dialog>
          <LineSets>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_ar02Quarantine_FinalStretch_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's it right up there. Make yourselves at home." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_ar02Quarantine_FinalStretch_ray_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thanks. You don't know what this means to us." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.QuarantineLooter" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar02Quarantine_GTFO">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_PlayAnimation ActorIndex="0" AnimName="Story_ar02_Quarantine_Approach_setup" Delay="0" OutputFlags="Looping" SceneEvent="Idle" ShowWeapon="True" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Story_ar02_Quarantine_Approach_setup2" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Story_ar02_Quarantine_Approach_setup2" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
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          </Action>
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar01Request_OfferYes_erk_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Move along please." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.LeaveArea" />
              <Scene_ScenePlay Scene="ar01Request_Idle" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
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                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's move." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) I was ready like 20 minutes ago, are we doing this?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Ready freddy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Yeah! Let's do this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord lends strength to my arm." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Do I have to? Okay, okay. Fine." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You slow-ass fucks ready? Time's a-wasting." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) I'm on this like stink on a bloater." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) We finally done turtling? Awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Okay, I'm ready. Man, this is gonna hurt." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I've got this. Don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar03Mayday_Start_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, at least somebody has our six." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar03Mayday_Start_erk_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Try not to shoot us in the back, okay?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar03Mayday_Victory">
    <Scenes>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar03Mayday_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Scene_PlayAnimation ActorIndex="0" AnimName="Story_ar02_Quarantine_Approach_setup" Delay="0.2" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
              <Scene_PlayAnimation ActorIndex="3" AnimName="Story_ar02_Quarantine_Approach_setup" Delay="0.1" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
              <Scene_PlayAnimation ActorIndex="4" AnimName="Story_ar02_Quarantine_Approach_setup" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
              <Scene_SelectItem ActorIndex="0" Delay="0" OutputFlags="" Text="ULGun" />
              <Scene_SelectItem ActorIndex="3" Delay="0" OutputFlags="" Text="ULGun" />
              <Scene_SelectItem ActorIndex="4" Delay="0" OutputFlags="" Text="ULGun" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar03Mayday_Victory_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well... that was exciting." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Agree&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar03Mayday_Victory_erk_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, all right. I apologize for all the times I implied I'd shoot you if you kept breaking quarantine." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_radioAirstrike_Unlock_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Tell you what. I've got some pull with the artillery pukes attached to my unit." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_radioAirstrike_Unlock_erk_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I supply them with seized whiskey, and they rain hellfire on any hordes that happen to notice me and my boys." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_radioAirstrike_Unlock_erk_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get in a tight spot, give a shout on the radio. I'll get the cannon-cockers to send you a special delivery." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar03Mayday_Victory_erk_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We should get moving. That fight'll draw more of them soon. See you around." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="1.0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="7" />
                    <Scene_TeleportTo ActorIndex="3" Delay="0" OutputFlags="" TargetActorIndex="7" />
                    <Scene_TeleportTo ActorIndex="4" Delay="0" OutputFlags="" TargetActorIndex="7" />
                    <Scene_TeleportTo ActorIndex="5" Delay="0" OutputFlags="" TargetActorIndex="7" />
                    <Scene_TeleportTo ActorIndex="6" Delay="0" OutputFlags="" TargetActorIndex="7" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.2" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.Radio_UnlockAirstrike_Army" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ar03Mayday_Victory" HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Story.TrumbullCampaign" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Story.TrumbullCampaign" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_Limbo" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ar03Mayday_Victory_Erik" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ar03Mayday_Victory_Player" />
          <SceneCageTeleport ActorIndex="3" TargetActorIndex="" TargetTagPoint="RTSPoint_ar03Mayday_Victory_Soldier1" />
          <SceneCageTeleport ActorIndex="4" TargetActorIndex="" TargetTagPoint="RTSPoint_ar03Mayday_Victory_Soldier2" />
          <SceneCageTeleport ActorIndex="5" TargetActorIndex="" TargetTagPoint="RTSPoint_ar03Mayday_Victory_Survivor1" />
          <SceneCageTeleport ActorIndex="6" TargetActorIndex="" TargetTagPoint="RTSPoint_ar03Mayday_Victory_Survivor2" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="arR1Spotter_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="arR1Spotter_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_NewOpp_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Sgt. Erik Tan" Subtitle="(radio) How would you feel about helping us do a little zed-related housecleaning?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_NewOpp_erk_all_030_a" Emote="None" OverrideGender="Male" OverrideName="Sgt. Erik Tan" Subtitle="(radio) Say--do you want to see just about the coolest way to kill zeds ever?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_NewOpp_erk_all_020_a" Emote="None" OverrideGender="Male" OverrideName="Sgt. Erik Tan" Subtitle="(radio) Feeling patriotic? We could use some eyes to help us clear out some zeds." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="arR1Spotter_OppRemind">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="arR1Spotter_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_OppRemind_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hello? This thing on, or are you just ignoring our generous offer to risk life and limb for your country?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="arR1Spotter_Approach">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="arR1Spotter_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_arR1Spotter_Approach_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, I'm in the area." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Approach_erk_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Find yourself a good, high vantage point. You're gonna be doing some spotting for us." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="arR1Spotter_Start">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="arR1Spotter_Start" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Start_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Start looking around for hordes. We'll do the rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Start_erk_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Okay, now we're looking for high concentrations of brain-eating assholes. Let us know what you find." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Start_erk_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You see a horde, sing out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="arR1Spotter_Done">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="arR1Spotter_Done" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Done_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Now, doesn't that just give you a warm fuzzy feeling?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Done_erk_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Well, that wraps up another one of those. Thanks for the assist." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Done_erk_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) That'll do us for today." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Done_erk_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Too bad we won't be doing one of those again for a while." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_arR1Spotter_Done_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Why not?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_arR1Spotter_Done_erk_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Captain Montressor's orders. We just do what we're told." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Actors>
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              <Scene_TeleportTo ActorIndex="3" Delay="0" OutputFlags="" TargetActorIndex="7" />
              <Scene_TeleportTo ActorIndex="4" Delay="0" OutputFlags="" TargetActorIndex="8" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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          <ResourceType></ResourceType>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.ED" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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        <NumVariants></NumVariants>
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Scene_PlayAnimation ActorIndex="1" AnimName="React_stunned_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="React_stunned_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
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            <LineSet>
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                    <RTS_DestroyProp DestroyablePropId="destroyableBridgeBarricade_North" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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                  <Outputs>
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                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="5" />
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            <LineSet>
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                    <Scene_PlayAnimation ActorIndex="3" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="AllStand" ShowWeapon="" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.15" />
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            <LineSet>
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                <Conditions>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.15" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Ed" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ar04BridgesBoom_SoldierStart1" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ar04BridgesBoom_PlayerStart" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ar04BridgesBoom_ErikStart" />
          <SceneCageTeleport ActorIndex="3" TargetActorIndex="" TargetTagPoint="RTSPoint_ar04BridgesBoom_SoldierStart2" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
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  <SceneBucket Label="ar04Bridges_Progress02">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar04Bridges_Progress02" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="2" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="2" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\hro\dx_ar04Bridges_Progress02_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus Christ...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Surprise&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\erk\dx_ar04Bridges_Progress02_erk_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="At ease that shit. Stay frosty and watch for zeds." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar04Bridges_Progress03">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar04Bridges_Progress03" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Worried" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_GenericResponse_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar04Bridges_Progress03_erk_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus tapdancing Christ on a rubber crutch, what is wrong with you?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar04Bridges_Progress03_erk_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Brace for contact, people!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign, Trait.Voice.HRO" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar04Fairgrounds_Start">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="actLead_Start" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actLead_Start_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Lead the way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, let's go try this." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Get 'er done!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) I'm all warmed up, coach!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Shit, might as well get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Don't worry, I'll make sure you look good too." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Ten-four, I'm ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit. Shit! I'm ready!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's do this. Long as I don't have to go first." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Yeehaw, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's bounce, baby." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Let's execute this plan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Whenever you're ready, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yeah, boy, let's do this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Ready. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\jac\dx_sig_Ready_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to go? 'Cause I am." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm ready, and I'm excited!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Just stay out of my way and let me work." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) All set." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Chance favors the prepared mind, and mine is prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm all set, but are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) All lined up and ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Watch my back." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Let's get busy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Let's do this thing, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) I really don't want to do this...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Let's rock this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Let's rock and roll, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's move." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) I was ready like 20 minutes ago, are we doing this?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Ready freddy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Yeah! Let's do this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord lends strength to my arm." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Do I have to? Okay, okay. Fine." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You slow-ass fucks ready? Time's a-wasting." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) I'm on this like stink on a bloater." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) We finally done turtling? Awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Okay, I'm ready. Man, this is gonna hurt." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I've got this. Don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_BridgeBarricades" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar04Bridges_Victory">
    <Scenes>
      <Scene CageActorIndex="4" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ar04Bridges_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Scene_PlayAnimation ActorIndex="0" AnimName="Interact_search_ground_loop" Delay="0" OutputFlags="" SceneEvent="ErikSearch" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Story_ar02_Quarantine_Approach_setup" Delay="0.1" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
              <Scene_PlayAnimation ActorIndex="3" AnimName="Story_ar02_Quarantine_Approach_setup" Delay="0.2" OutputFlags="Looping" SceneEvent="" ShowWeapon="True" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="ErikSearch" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Interact_search_ground_stop" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="Queued" SceneEvent="" Speed="1" TargetActorIndex="5" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar04Bridges_Victory_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, this place is a ghost town." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_ar04Bridges_Victory_erk_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckers kicked us to the curb. Left us in the woods like an unwanted puppy." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ar04Bridges_Victory_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So... what now?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_shrug_02" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
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            <LineSet>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TrumbullCampaign" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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          <Actors>
            <Player HideWarnings="" Optional="" />
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          <Actors>
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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            <LineSet>
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            <LineSet>
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                    <Scene_PlayAnimation ActorIndex="1" AnimName="Test_crouch_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="2" />
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.WaterSickGuy" FunctionTags="MissionOp" HideWarnings="" Optional="True" TargetEnclave="" />
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            <Player HideWarnings="" Optional="" />
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          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ar05Water_Approach_SickGuyStart" />
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          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ar05Water_Approach_PlayerStart" />
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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        <Dialog>
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                    <Scene_PlaySoundEffect ActorIndex="0" MaxDistFromPlayer="50" SoundEffect="sounds/weapons:wpn_NPC_assault:556_NPC_fire" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic_tight" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="ar05Water_Offer_PlayerStart" />
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        <Dialog>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="ar05Water_Drive">
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="ar05Water_Reservoir">
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Injured" OutputFlags="" />
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            <LineSet>
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
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            <LineSet>
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_ar06FinaleBoG_ErikStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar06FinaleBoG_LilyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_ar06Finale_BoG" HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_PassApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_Problem_ErikStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint3" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint4" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint5" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_Credits" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ar06FinaleBoG_ErikStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ar06FinaleBoG_LilyStart" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ar06FinaleBoG_PlayerStart" />
          <SceneCageTeleport ActorIndex="7" TargetActorIndex="15" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="8" TargetActorIndex="13" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="9" TargetActorIndex="14" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="10" TargetActorIndex="16" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="11" TargetActorIndex="17" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar07Finale_Suicide">
    <Scenes>
      <Scene CageActorIndex="4" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="19" PlayerActorTraits="" Priority="0" SceneId="ar07Finale_Suicide" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Test_crouch_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Test_crouch_clip_protection" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Actor_InventoryWipe ActorIndex="0" />
              <Scene_PlayAnimation ActorIndex="8" AnimName="React_stunned_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="9" AnimName="React_stunned_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="10" AnimName="React_stunned_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="11" AnimName="React_stunned_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="12" AnimName="React_stunned_idle" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="0" AnimName="Interact_search_ground_loop" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <RTS_DestroyProp DestroyablePropId="destroyableFairfieldBarricade" />
                    <Scene_PlayAnimation ActorIndex="2" AnimName="React_stunned_idle" Delay="1" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="1" AnimName="React_stunned_idle" Delay="1.2" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="0" AnimName="React_blowout_front" Delay="1" OutputFlags="" SceneEvent="TanBlowout" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="TanBlowout" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Actor_Kill ActorIndex="0" Silent="True" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="1" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="8" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="9" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="10" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="11" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="12" AnimName="React_stunned_to_stand" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ar04Bridges_ChargesSet_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's move!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="LilyMove" Speed="2" TargetActorIndex="5" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ar06Finale_Memorial_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wait! Wait a minute." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ar06Finale_Memorial_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Lily, we don't have time!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="LilyMove" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ar06Finale_Memorial_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just a second!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="LilyTree" TargetActorIndex="7" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="LilyTree" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Interact_search_ground_start" Delay="0" OutputFlags="" SceneEvent="LilyCrouch" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="LilyCrouch" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Interact_search_ground_stop" Delay="0" OutputFlags="Queued" SceneEvent="LilyStand" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="LilyStand" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="6" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ar06Finale_Memorial_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's that?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="2" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ar06Finale_Memorial_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I just... I wanted to leave something behind. For the people that didn't make it." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ar06Finale_Memorial_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Even if nobody knows what it means but us... they deserve to be remembered." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ar06Finale_Memorial_hro_plr_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on, Lil." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime=".75" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_PassApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_ar07Finale_Memorial" HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_Memorial_LilyEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_Suicide_LilyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_Memorial_Tree" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_Problem_ErikStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint3" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint4" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ar07Finale_NPCPoint5" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_Credits" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ar07Finale_Suicide_LilyStart" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ar07Finale_Suicide_PlayerStart" />
          <SceneCageTeleport ActorIndex="8" TargetActorIndex="13" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="9" TargetActorIndex="14" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="10" TargetActorIndex="16" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="11" TargetActorIndex="17" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="12" TargetActorIndex="18" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ar07Finale_Victory">
    <Scenes>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="2" PlayerActorTraits="" Priority="0" SceneId="ar06Finale_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic_wide" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ar06Finale_Victory_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mother of God...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_ar06Finale_Victory_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What do we do now?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ar06Finale_Victory_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We go to work." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="Class3_VictoryCredits" SceneReason="MissionActive" />
              <Scene_Fade Duration="1.0" OutputFlags="" Target="1.0" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_Credits" HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ar07Finale_Memorial_LilyStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ar06FinaleBoG_PlayerStart" />
          <SceneCageTeleport ActorIndex="3" TargetActorIndex="" TargetTagPoint="RTSPoint_ar07Finale_Suicide_PlayerStart" />
          <SceneCageTeleport ActorIndex="4" TargetActorIndex="" TargetTagPoint="RTSPoint_ar07Finale_Suicide_LilyStart" />
          <SceneCageTeleport ActorIndex="5" TargetActorIndex="" TargetTagPoint="RTSPoint_ar07Finale_Problem_ErikStart" />
          <SceneCageTeleport ActorIndex="6" TargetActorIndex="" TargetTagPoint="RTSPoint_ar07Finale_Defender_2" />
          <SceneCageTeleport ActorIndex="7" TargetActorIndex="" TargetTagPoint="RTSPoint_ar05Explosives_ErikStart" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="preBridgesGTFO_South">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.LeaveArea" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Game.StoryAR.BridgesOpened</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_RiverCrossing_South_PlayerEnd" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="preBridgesGTFO_Mid">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
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            <Outputs>
              <Hint_Show HintId="Scene.LeaveArea" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        <Dialog>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.LeaveArea" />
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          <Actors>
            <Player HideWarnings="" Optional="" />
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        <SceneCageTeleports>
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Scene_CinematicMode Camera="" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Scene_Fade Duration="1.0" OutputFlags="" Target="1.0" />
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Test_crouch_idle" Delay="0" OutputFlags="Looping" SceneEvent="Credits" ShowWeapon="" />
                    <ShowCredits />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
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            <LineSet>
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs />
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_Credits" HideWarnings="" Optional="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I'm picking something up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_NewOpp_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Quentin Barnes" Subtitle="(radio) Jack? Jack, do you copy? Dammit, man, where are you?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_activity_NewOpp_Neighbor_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You might want to go check it out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
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  <SceneBucket Label="grWC_Bonding01">
    <Scenes />
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  <SceneBucket Label="gr01Rescue_OppRemind">
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        <Restrictions>
          <DangerLevel></DangerLevel>
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
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  <SceneBucket Label="gr01Rescue_Approach">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Offer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
              <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="0" />
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          </Action>
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                <Line ActorIndex="1" AudioFile="class3\ed\dx_gr01Rescue_Offer_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit, man, I told you this was a mistake! Jack shoulda known better than to go off alone." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_Offer_qtn_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You want to go home?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_gr01Rescue_Offer_ed_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Didn't say that. Just, he should have known better, is all." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_Offer_qtn_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Heads up. We've got a visitor." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="gr01Rescue_Offer">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Offer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
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          </Action>
        </Choreography>
        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_Offer_qtn_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guess we bit off a little more than we could chew. Don't suppose you'd be willing to give us a hand?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants />
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          </LineSets>
        </Dialog>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_OfferYes">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_OfferYes" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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        <Dialog>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_AcceptMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_AcceptMission&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_OfferYes_qtn_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We appreciate it. Last we heard from him, Jack should be somewhere in this vicinity. Let's get looking." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_OfferNo">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_OfferNo_qtn_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Long shot anyways. Well, don't let us keep you from whatever you're doing. We'll manage." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_Progress">
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Progress" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_gr01Rescue_Progress_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Man, this is some bullshit. Risking three guys just to go find one dumb asshole who got himself lost?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_BuildingClear">
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_BuildingClear01" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_BuildingClear01_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, I just think we gotta look at the big picture here. We all like Jack, but let's face it, the guy's probably dead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_BuildingClear02" SequenceId="1">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_BuildingClear02_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And what happens if we get ganked, anyway? You think Becca's gonna send even more guys after us? 'Cuz I don't." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_BuildingClear03" SequenceId="2">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
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          </Action>
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_gr01Rescue_BuildingClear03_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And another bust. Freaking great. I told you this was a stupid idea." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_BuildingClear03_qtn_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're not going home until we find Jack, okay? So quit with the bitching already." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Scout_Clear" SequenceId="3">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Scout_Clear_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Time to move on." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_Find">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Find" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Happy" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Happy" OutputFlags="" />
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
              <Scene_FaceAt ActorIndex="2" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
              <Scene_FaceAt ActorIndex="3" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Find_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Holy shit am I glad to see you guys!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Find_qtn_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You didn't think we were gonna leave you out here, did you?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Find_ed_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How'd you even find me, anyways?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Find_qtn_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We had a little help." TargetActorIndex="3" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Find_ed_srv_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know what to say. Not sure I would have survived out here on my own." TargetActorIndex="3" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryMissing" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_Return_Progress">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Return_Progress" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Return_Progress_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Becca, it's Quentin. We found Jack, we're on our way home." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Return_Progress_bec_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) That's where you've been? Jesus, Quentin, you took half the crew out to find one guy? Do you have any idea how worried I've been." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Return_Progress_qtn_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, Becks. Figured you'd yell at me if I told you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Return_Progress_bec_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Damn right I would have!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Return_Progress_bec_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) And don't call me Becks!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_Return_Progress02">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Return_Progress02" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Return_Progress02_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So what happened anyway?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Return_Progress02_ed_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ah, I was stupid. I was searching this garage for some gas for the generators, when some of those cops from City Hall start coming up the street." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Return_Progress02_ed_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I dunno, maybe they would have left me alone, but I've heard those broadcasts. Didn't want to take any chances." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Return_Progress02_ed_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So I jump out the back window, and of course I land right in the middle of a goddamn horde." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_GenericResponse_BadNews_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Surprise&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Return_Progress02_ed_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I managed to get clear, but they were right on my ass and I was low on ammo." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_gr01Rescue_Return_Progress02_ed_srv_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All I could do was hole up in an empty house and hope they'd get bored." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryMissing" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_Return_FinalStretch">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Return_FinalStretch" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_Return_FinalStretch_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's our place. Thanks again for all the help." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr01Rescue_Return_FinalStretch_qtn_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Why don't you come inside? Least we can do is feed you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr01Rescue_Victory">
    <Scenes>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr01Rescue_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="BeccaApproach" Speed="2" TargetActorIndex="6" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Quentin! Oh, thank God!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="BeccaApproach" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_threaten_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you ever do something that incredibly stupid again, I will kill you. Okay?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_greet_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Victory_qtn_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hi, Becca." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't you 'Hi Becca' me, with your 'aw, shucks' small-town charm. I can't believe you!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We need to stay close to home!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Victory_qtn_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jack could have died out there. I couldn't risk that." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="7" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No, you just risked everything we have by leaving this place undefended! But I'm glad you're home safe." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Victory_qtn_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You can thank our friend here for that--we would have been in real trouble otherwise." TargetActorIndex="3" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="BeccaApproach" Speed="1" TargetActorIndex="6" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Impressed_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well... guess we owe you one, then." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.Radio_UnlockBuildHelp_Idealist" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_gr01Rescue_Victory" HideWarnings="" Optional="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryComplainer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryMissing" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="gr01Rescue_Victory_BeccaEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="gr01Rescue_Victory_BeccaStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="gr01Rescue_Victory_BeccaStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="gr01Rescue_Victory_QuentinStart" />
          <SceneCageTeleport ActorIndex="3" TargetActorIndex="" TargetTagPoint="gr01Rescue_Victory_PlayerStart" />
          <SceneCageTeleport ActorIndex="4" TargetActorIndex="" TargetTagPoint="gr01Rescue_Victory_ComplainerStart" />
          <SceneCageTeleport ActorIndex="5" TargetActorIndex="" TargetTagPoint="gr01Rescue_Victory_JackStart" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="gr01Rescue_VictoryFull" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Worried" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="BeccaApproach" Speed="2" TargetActorIndex="6" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Quentin! Oh, thank God!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="BeccaApproach" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_threaten_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you ever do something that incredibly stupid again, I will kill you. Okay?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_greet_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr01Rescue_Victory_qtn_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hi, Becca." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr01Rescue_Victory_bec_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't you 'Hi Becca' me, with your 'aw, shucks' small-town charm. I can't believe you!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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                    <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="14" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.2" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.Radio_UnlockBuildHelp_Idealist" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_gr02Fortifications_CarlStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Becca" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortifications_CarlEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_gr02Fortifications_Victory" HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Quentin" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Player" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Npc" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Npc2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_Limbo" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortifications_CarlStart" />
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Becca" />
          <SceneCageTeleport ActorIndex="4" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Quentin" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Player" />
          <SceneCageTeleport ActorIndex="12" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Npc" />
          <SceneCageTeleport ActorIndex="13" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Npc2" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="7" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="7" PlayerActorTraits="" Priority="10" SceneId="gr02Fortifications_VictoryFull" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="2" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="6" />
                    <Facility_SimpleCreate Name="gr02Watchtower" TargetActorIndex="15" Type="Watchtower" Variant="Basic" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_gr02Fortifications_Victory_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That gonna do you?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr02Fortifications_Victory_bec_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Should give us some protection, anyways." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr02Fortifications_VictoryFull_bec_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We would've lost a lot of people without you. That counts for something in my book." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr02Fortifications_Victory_bec_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anyway, thanks for the- oh, what the fuck?" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr02Fortifications_Carl_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hold it right there! Hands where we can see them. Right now you've got three rifles aimed at your head, so no sudden movements, 'kay?" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="Emote_disagree_mean_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\crl\dx_gr02Fortifications_Carl_crl_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Whoa--easy there, Alex. It's me. Officer Carl? We don't want any trouble, we're just here to talk." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr02Fortifications_Carl_bec_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah? You wasted a trip. Turn around, walk away, and forget you ever saw this place." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_LookAt ActorIndex="4" Delay="0" OutputFlags="" TargetActorIndex="2" />
                    <Scene_LookAt ActorIndex="4" Delay="0" OutputFlags="Queued" TargetActorIndex="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="4" AudioFile="class3\qtn\dx_gr02Fortifications_Carl_qtn_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Huh? Wait, who's Alex?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr02Fortifications_Carl_bec_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Forget it. (to Carl) We're not interested in 'signing up' with your little society." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="4" AudioFile="class3\qtn\dx_gr02Fortifications_Carl_qtn_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ease up, Becca. Not everybody's out to kill us and take our stuff." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr02Fortifications_Carl_bec_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Doesn't take everybody. Just one." TargetActorIndex="4" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\crl\dx_gr02Fortifications_Carl_crl_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, we'll go. We're not here to pressure anybody. You folks stay safe, now." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\crl\dx_gr02Fortifications_Carl_crl_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hope you're keeping your nose clean, Alex." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="1.0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="14" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.2" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.Radio_UnlockBuildHelp_Idealist" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>0</Amount>
            <Value>Mission.Temp.Casualties</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_gr02Fortifications_CarlStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Becca" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortifications_CarlEnd" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_gr02Fortifications_Victory" HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Quentin" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Player" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Npc" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_gr02Fortfications_Victory_Npc2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, Mission" HideWarnings="" Optional="True" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_Limbo" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_GrangeTower" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortifications_CarlStart" />
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Becca" />
          <SceneCageTeleport ActorIndex="4" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Quentin" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Player" />
          <SceneCageTeleport ActorIndex="12" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Npc" />
          <SceneCageTeleport ActorIndex="13" TargetActorIndex="" TargetTagPoint="RTSPoint_gr02Fortfications_Victory_Npc2" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr03Question_Setup">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr03Background_AskForCarl" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets />
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_gr03Answer_QuentinStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr03Question_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr03Question_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr03Question_NewOpp_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Quentin Barnes" Subtitle="(radio) Hey, I've got a favor to ask you. Can you stop by the store when you get a chance?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr03Question_OppRemind">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr03Question_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr03Question_OppRemind_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hey, still wanted to ask you about something when you've got time." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr03_AbortReset">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr03_AbortReset" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr03_AbortReset_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You had a chance to talk to Carl yet?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr03Question_Approach">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr03Question_Offer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_gr03Question_Offer_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, thanks for showing up." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="gr03Question_Offer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="gr03Question_Offer" SequenceId="0">
        <NumVariants></NumVariants>
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          <Actors>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceLoyal" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="0" AudioFile="class3\crl\dx_gr03Background_TargetSpotted_crl_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll distract him, you bash his skull in." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\crl\dx_gr03Background_TargetSpotted_crl_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Then I'll answer any questions you want." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Player HideWarnings="" Optional="" />
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            <Player HideWarnings="" Optional="" />
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            <LineSet>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
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            </LineSet>
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.VisitedGrangeAgain" PauseWhenOffline="" />
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              <Scene_Fade Duration="1.0" OutputFlags="" Target="0" />
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          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryGR.RefusedQuentin</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneGR.QuentinAndBeccaTalked</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneGR.LocScene</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
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        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_gr03Question_QuentinMove" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_GroceryHome_Speaker" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_GroceryHome_Listener3" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
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        </SceneActors>
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          <SceneCageTeleport ActorIndex="1" TargetActorIndex="4" TargetTagPoint="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="200" SceneId="gr03Answer_Aftermath" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="QuentinMove" Speed="2" TargetActorIndex="2" />
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              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
              <EventTrigger Event="fsEvent.RecentSceneGR_LocScene" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="QuentinMove" />
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              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr03Answer_Aftermath_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So, is there anything you want to tell me?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr03Answer_Aftermath_bec_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Huh? About what?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr03Answer_Aftermath_qtn_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I dunno, maybe about how you used to be a truck stop hooker?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr03Answer_Aftermath_bec_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What? How did you-?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr03Answer_Aftermath_qtn_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's not important. Is it true?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
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              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr03Answer_Aftermath_bec_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yes! Okay? It's true! Are you happy now?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr03Answer_Aftermath_qtn_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus, Becca! When were you going to tell me this?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr03Answer_Aftermath_bec_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I wasn't going to tell anyone! Jesus, dude, I was trying to start over!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr03Answer_Aftermath_qtn_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Really? So then what happened between us? Was that real, or were you just having a relapse?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr03Answer_Aftermath_bec_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, fuck you!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr03Answer_Aftermath_qtn_all_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need some time to think about this. I'm going out." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_gr03Answer_Aftermath_bec_all_120_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Quentin, wait!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_gr03Answer_Aftermath_qtn_all_130_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't come after me." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="1.0" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
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          </LineSets>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.QuentinConfrontedBecca" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.VisitedGrangeAgain" PauseWhenOffline="" />
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              <Scene_Fade Duration="1.0" OutputFlags="" Target="0" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryGR.ToldQuentin</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneGR.QuentinConfrontedBecca</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneGR.LocScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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            <TagPoint ActorName="ScenePoint_GroceryHome_Speaker" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_GroceryHome_Listener3" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
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        </SceneActors>
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          <SceneCageTeleport ActorIndex="0" TargetActorIndex="3" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="4" TargetTagPoint="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="pdWC_RayGr02" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ray\dx_pdWC_RayGr02_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, I hear Sheriff Parsons has been running his mouth again." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_pdWC_RayGr02_bec_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Really not interested in talking about this, Ray. Just take your payment and get out of here." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ray\dx_pdWC_RayGr02_ray_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sure, sure, didn't mean anything by it. Just saying, it's a shame he couldn't be discreet about... well, about things past." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_pdWC_RayGr02_bec_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck off, Ray." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.RayAnnoyedBecca" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.VisitedGrangeAgain" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="15m" OutputId="Status.SceneGR.LocScene" PauseWhenOffline="" />
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          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryGR.FortificationsBuilt</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneGR.LocScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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          <SceneCageTeleport ActorIndex="1" TargetActorIndex="3" TargetTagPoint="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="200" SceneId="grWC_Bonding02" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <EventTrigger Event="fsEvent.RecentSceneGR_LocScene" />
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          </Action>
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        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_grWC_Bonding02_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I just saw that truck again. I think they're watching us." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_grWC_Bonding02_qtn_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Any idea who they are?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_grWC_Bonding02_bec_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No, but they're none of the people we usually trade with." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_grWC_Bonding02_qtn_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, don't sweat it. If they try anything, I'll protect you." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\bec\dx_grWC_Bonding02_bec_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I can protect myself just fine, dude." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_grWC_Bonding02_qtn_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, then you can protect me too. I'm not proud." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.AttackForeshadowed" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.VisitedGrangeAgain" PauseWhenOffline="" />
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          </Action>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryGR.RescuedJack</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneGR.AttackForeshadowed</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneGR.LocScene</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="ScenePoint_GroceryHome_Speaker" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_GroceryHome_Listener3" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
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        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="2" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="3" TargetTagPoint="" />
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    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi00Siege_BreachDone">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi00Siege_BreachDone" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
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                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_Victory_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(pleased) Well, that just about oughta do it." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_BreachDone_job_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You tell 'em, Mickey." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <LineSet>
              <LineVariants>
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                <Line ActorIndex="0" AudioFile="class3\jac\dx_wi00Siege_Travel03Jacob_jac_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mickey? Mickey, what he hell happened to Eli?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
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    <Scenes>
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            <Outputs>
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
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  <SceneBucket Label="wi00Siege_Greeting">
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        <NumVariants></NumVariants>
        <Choreography>
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            <Outputs>
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              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_SelectItem ActorIndex="2" Delay="0" OutputFlags="" Text="ULGun" />
              <Scene_PlaySyncAnimation ActorIndex="1" ActorShowWeapon="" AnimName="Story_M04_farm_greeting_setup" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActor1ShowWeapon="True" TargetActor2ShowWeapon="" TargetActorIndex="2" TargetActorIndex2="-1" />
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment" SceneReason="MissionActive" />
              <DoorOpen ActorIndex="1" KeepOpen="true" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySyncAnimation ActorIndex="1" ActorShowWeapon="" AnimName="Story_m04_farm_greeting" Delay="0" OutputFlags="" SceneEvent="JobMickeyAnim" TargetActor1ShowWeapon="True" TargetActor2ShowWeapon="" TargetActorIndex="2" TargetActorIndex2="-1" />
                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_wi00Siege_Greeting_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Where's Doc Hanson? We need to get going." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
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            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
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              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Doc says Eli ain't good to move," TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_025_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="so we ain't moving." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
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              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now I don't know if you noticed," TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_035_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="but there's a whole mess of them fuckers working their way over here..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wi00Siege_Greeting_job_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(taking control but making a show of asking permission) That's right, Mickey. So why don't we put our friend here to work?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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                  <BlockCondition SceneEvent="AnimationEvent" />
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              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fine, you hold his hand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1.15" />
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            <LineSet>
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                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_055_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm gonna go check on Eli." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <LineSet>
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                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="...cuz I'd be more than happy to nail you to a tree... and use you as bait." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wi00Siege_Greeting_job_mcc_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right then. Let's get to work." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="JobMickeyAnim" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <DoorOpen ActorIndex="1" KeepOpen="false" />
              <Scene_ScenePlay Scene="wi00Siege_Greeting_Cleanup" SceneReason="MissionActive" />
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="WCPoint_Scene_M04_JobLean" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_MickeyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_JobReentry" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_MickeyReentry" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_Victory_JobView2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_m04_jobstart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_wi00Siege_Greeting" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="WCPoint_Scene_M04_PlayerStart" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="9" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Meta.Female" Priority="1" SceneId="M04_Farm_Greeting" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="3" />
              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_SelectItem ActorIndex="2" Delay="0" OutputFlags="" Text="ULGun" />
              <Scene_PlaySyncAnimation ActorIndex="1" ActorShowWeapon="" AnimName="Story_M04_farm_greeting_setup" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActor1ShowWeapon="True" TargetActor2ShowWeapon="" TargetActorIndex="2" TargetActorIndex2="-1" />
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment" SceneReason="MissionActive" />
              <DoorOpen ActorIndex="1" KeepOpen="true" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySyncAnimation ActorIndex="1" ActorShowWeapon="" AnimName="Story_m04_farm_greeting" Delay="0" OutputFlags="" SceneEvent="JobMickeyAnim" TargetActor1ShowWeapon="True" TargetActor2ShowWeapon="" TargetActorIndex="2" TargetActorIndex2="-1" />
                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_wi00Siege_Greeting_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Where's Doc Hanson? We need to get going." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Doc says Eli ain't good to move," TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_025_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="so we ain't moving." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now I don't know if you noticed," TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_035_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="but there's a whole mess of them fuckers working their way over here..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wi00Siege_Greeting_job_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(taking control but making a show of asking permission) That's right, Mickey. So why don't we put our friend here to work?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_050_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fine, you hold her hand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1.15" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_055_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm gonna go check on Eli." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now, it's your call whether you want to help or be a pain in my ass..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wi00Siege_Greeting_mik_mcc_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="...cuz I'd be more than happy to nail you to a tree... and use you as bait." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wi00Siege_Greeting_job_mcc_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right then. Let's get to work." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="JobMickeyAnim" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <DoorOpen ActorIndex="1" KeepOpen="false" />
              <Scene_ScenePlay Scene="wi00Siege_Greeting_Cleanup" SceneReason="MissionActive" />
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="WCPoint_Scene_M04_JobLean" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_MickeyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_JobReentry" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_MickeyReentry" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_Victory_JobView2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_m04_jobstart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_wi00Siege_Greeting" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="WCPoint_Scene_M04_PlayerStart" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi00Siege_Greeting_Cleanup">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="M04_Farm_Greeting_Cleanup" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="3" />
                    <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="Queued" SceneEvent="JobAtReentry" Speed="1" TargetActorIndex="5" />
                    <Scene_MoveTo ActorIndex="2" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="8" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="JobAtReentry" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_LookAt ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="0" />
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Queued" SceneEvent="" TargetActorIndex="3" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="WCPoint_Scene_M04_JobLean" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_MickeyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_JobReentry" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_MickeyReentry" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_M04_Victory_JobView2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="WCPoint_Scene_m04_jobstart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi00Siege_Eli">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.ChurchOutsider" Priority="0" SceneId="wi00Siege_Eli" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi00Siege_Eli_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What happened to your brother?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_Eli_job_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="He got jumped on his way home from 'patrol.' Barely managed to drag himself home." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_Eli_job_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If Doc hadn't been in the neighborhood... well. I've told him and told him not to go out alone." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi00Siege_Prep_00">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi00Siege_Prep_00" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_Prep_00_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="When they come, it's gonna be a lot of them. We need to set up defenses where we can." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_Prep_00_job_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's start by boarding up these windows. Should be some scrap lumber in here  that'll serve." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi00Siege_JobPrep_01">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi00Siege_JobPrep_01" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_JobPrep_01_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is where we gotta hold them. I guarantee you, we don't want this turning into a room-to-room fight." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_JobPrep_01_job_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="These bastards aren't smart, but they never quit. They'll find their way in if there's an opening, and if you give them enough time they'll make one." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi00Siege_JobPrep_02">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi00Siege_JobPrep_02" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi00Siege_JobPrep_02_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Doc's upstairs, looking after my little brother. Don't interrupt him, and don't let any zombies get up these stairs." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="WC_Siege_Mickey_Doc">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WC_Siege_Mickey_Doc" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_WC_Siege_Mickey_Doc_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddammit, Doc! All I want to know is how's Eli doing?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Choreography>
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        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_wi02Samaritan_Delivery_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi02Samaritan_Delivery_job_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And what the hell is this?" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_wi02Samaritan_Delivery_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The rest of the ammo you're owed. That should clear the debt." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi02Samaritan_Delivery_job_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(realizing) You boys didn't have a bullet to your name." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi02Samaritan_Delivery_job_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to player) This is from your stock, isn't it?" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wi02Samaritan_Delivery_mik_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't be an idiot. Why would it be from their stock?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_wi02Samaritan_Delivery_hro_plr_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Does it clear the debt or not?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi02Samaritan_Delivery_job_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Bullets are bullets. Don't much care where they came from. You can tell your sweethearts their debt's settled." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wi02Samaritan_Delivery_mik_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to player) The hell'd you do that for?" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="wiX1Samaritan_Victory" SceneReason="Chatter" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_wi02Samaritan_Goal" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi02Samaritan_Mickey" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_wi00Siege_Greeting" HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksVictimX" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="3" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="4" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_wi02Samaritan_Player" />
          <SceneCageTeleport ActorIndex="6" TargetActorIndex="" TargetTagPoint="RTSPoint_wi02Samaritan_VictimEnd" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wiX1Samaritan_Victory">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi02Samaritan_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_wi02Samaritan_Victory_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't even know what to say. 'Thank you' kind of doesn't even begin to cover it." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi02Samaritan_Victory_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Forget about it. You'd have done the same for us." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_wi02Samaritan_Victory_ed_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, yeah, but you couldn't really have known that." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksVictimX" FunctionTags="MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi03Cargo_NewOpp_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Mickey Wilkerson" Subtitle="(radio) Anybody out there's got a set of wheels and the inclination to play good Samaritan, swing on by the farm." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi03Cargo_NewOpp_mik_all_020_a" Emote="None" OverrideGender="Male" OverrideName="Mickey Wilkerson" Subtitle="(radio) Ain't nothing too dangerous." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_OppRemind">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi03Cargo_OppRemind_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Come on now, don't y'all be a bunch of pussies! We still need somebody with a ride down here at the farm!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_AbortFail">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_AbortFail" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_AbortFail_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What happened to the guy the Wilkersons beat up?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_wi03Cargo_AbortFail_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) He didn't make it. I'm sorry." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_AbortFail_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_Approach">
    <Scenes>
      <Scene CageActorIndex="8" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="3" />
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="5" />
              <Scene_TeleportTo ActorIndex="7" Delay="0" OutputFlags="" TargetActorIndex="6" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Injured" OutputFlags="Queued" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Worried" OutputFlags="Queued" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Interact_sitground_injured_loop" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                    <Scene_LookAt ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="2" />
                    <Scene_FaceAt ActorIndex="9" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_Approach_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on, up you get. Time for you to go home." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="Interact_sitground_injured_exit" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\qtn\dx_wi03Cargo_Approach_qtn_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Groan&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wi03Cargo_Approach_mik_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="He don't look so good, Job. Looks like he might keel over if you breathe on him funny." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_disagree_mean_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_Approach_job_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, we can't have that now, can we? We got to get you back to your people." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\qtn\dx_wi03Cargo_Approach_qtn_srv_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Please... I'll be fine, just let me go...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksVictim" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_JobStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_MickeyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_VictimStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_MatronStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksMatron" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_wi02Cargo_Approach" HideWarnings="" Optional="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_Offer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_Offer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_Offer_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our friend here would be happy to take you home. Wouldn't you, friend?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_OfferYes">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_OfferYes" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_AcceptMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_AcceptMission&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_OfferYes_job_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There, you see? You'll be in good hands." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_Start_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Why do I doubt you're helping this guy out of the goodness of your hearts?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_Start_job_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just looking after our customer base. You understand." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\mik\dx_wi03Cargo_Start_mik_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get him home safe, and drinks are on me when you get back." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksVictim" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_OfferNo">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_DeclineMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_DeclineMission&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_OfferNo_job_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Suit yourself. (To Victim1) I suppose you'll just have to take your chances. Good luck." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_Start">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_Start" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_Start_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Appreciate you taking care of this for us. Mickey's right, he's not likely to make it himself." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_wi03Cargo_Start_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Why do I doubt you're helping this guy out of the goodness of your hearts?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wi03Cargo_Start_job_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just looking after our customer base. You understand." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wi03Cargo_Start_mik_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get him home safe, and drinks are on me when you get back." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_Transit">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_Transit" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_wi03Cargo_Transit_qtn_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thank you for getting me out of there. I thought I was dead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_Transit_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What happened?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_wi03Cargo_Transit_qtn_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The Wilkerson boys decided I was getting behind on my payments." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_wi03Cargo_Transit_qtn_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I tried to tell them I could get the rest, but it didn't matter." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_BadNews_Comiserate_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Commiserate&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_wi03Cargo_Transit_qtn_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, well... it was my own fault for doing business with them." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_wi03Cargo_Transit_qtn_srv_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Still, a couple cracked ribs is better than starving. I guess." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_Transit_hro_plr_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mickey really worked you over, huh?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_wi03Cargo_Transit_qtn_srv_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mickey? Hell no. He was the one that stopped it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Confused_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_wi03Cargo_Transit_qtn_srv_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, surprised the hell out of me too." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants />
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        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksVictim" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_Thanks">
    <Scenes>
      <Scene CageActorIndex="7" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="7" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_Thanks" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_wi03Cargo_Thanks_qtn_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well... this is my stop. I appreciate you looking after me." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_wi03Cargo_Thanks_qtn_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I feel bad asking for another favor, but don't tell the others what happened to me, okay?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_wi03Cargo_Thanks_qtn_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They've got enough to worry about without this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="MatronMove" Speed="2" TargetActorIndex="3" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="MatronMove" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\dia\dx_wi03Cargo_Thanks_dia_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(starting angry, switching to mothering when she sees how hurt he is) Where the hell have you- oh my Lord, what happened to you?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_wi03Cargo_Thanks_qtn_srv_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's nothing. I just... took a bad fall. Lucky a good Samaritan happened by and helped me back here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\dia\dx_wi03Cargo_Thanks_dia_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="A bad fall, huh? Well, you'd better get yourself inside and lie down. Go on, scoot!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActorIndex="2" />
                    <Scene_MoveTo ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" Speed="1" TargetActorIndex="5" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\dia\dx_wi03Cargo_Thanks_dia_srv_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to player) As for you... well. I guess we owe you one. Nice to see not all the decent folks are gone." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksMatron" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksVictim" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_MatronGoal" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_VictimGoal" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_MatronStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_Limbo" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_wi02Cargo_Victory" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_wi02Cargo_MatronStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_wi02Cargo_VictimGoal" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_wi02Cargo_Victory_PlayerStart" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi02Cargo_WCAftermath">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi03Cargo_WCAftermath" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Worried" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_WCAftermath_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I hear the Wilkersons are up to their old shit again." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_MoreInfo_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_MoreInfo&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_WCAftermath_hro_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah. Heard a few of their goons hit the gas station outside town, found a couple survivors holed up there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_BadNews_Expected_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Expected&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_WCAftermath_hro_srv_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Long story short, they beat them up pretty bad, kicked them out, and took everything they could carry." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_WCAftermath_hro_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Might have even shot somebody, I'm not sure." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_BadNews_Comiserate_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Commiserate&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi03Cargo_WCAftermath_hro_srv_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Tell me about it. Like we don't have enough problems." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi03Pitch_Approach">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi04Exchange_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi04Exchange_Approach_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can I help you?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_wi04Exchange_Approach_aln_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Job sent me. Wants to ask a favor of you." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksMessenger" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi03Pitch_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi04Exchange_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_wi04Exchange_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) So... we've got a visitor. One of Job Wilkerson's guys." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_wi04Exchange_NewOpp_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What does he want?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_wi04Exchange_NewOpp_lil_all_030_a" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) Something about a favor. I dunno, just hurry home, okay? I don't like the way he's looking at me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi03Pitch_OppRemind">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi04Exchange_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
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              </LineVariants>
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            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi04Exchange_Incoming_mik_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe to you. Little killin' sounds just fine right about now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="wi04Exchange_IncomingFarm" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Injured" OutputFlags="" />
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
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        <Dialog>
          <LineSets>
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi04Exchange_Incoming_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="He's dead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi04Exchange_Incoming_mik_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think I don't know that?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi04Exchange_IncomingFarm_mik_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This feel a little familiar to you?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi04Exchange_IncomingFarm_mik_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You stickin' around?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wi04Exchange_IncomingFarm_hro_plr_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yep." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="wi03Exchange_MeetingSetup">
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        <Dialog>
          <LineSets>
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                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="wi03Exchange_Meeting">
    <Scenes>
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs />
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          <LineSets>
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                    <Scene_SelectItem ActorIndex="2" Delay="0" OutputFlags="" Text="ULGun" />
                    <Scene_SelectItem ActorIndex="1" Delay="0" OutputFlags="" Text="ULGun" />
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            <LineSet>
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            <LineSet>
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            <LineSet>
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            <LineSet>
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            <LineSet>
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
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            <TagPoint ActorName="RTSPoint_wi03Exchange_MickeyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube02Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube03Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ExchangeWoman" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ExchangeWoman" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube03Flee" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
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            <Player HideWarnings="" Optional="" />
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        <SceneCageTeleports>
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="wi04Exchange_MeetingNew" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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              <Scene_SelectItem ActorIndex="1" Delay="0" OutputFlags="" Text="ULGun" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Angry" OutputFlags="" />
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        <Dialog>
          <LineSets>
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                <Line ActorIndex="1" AudioFile="class3\job\dx_wi00Siege_Victory_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(pleased) Well, that just about oughta do it." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wi03Exchange_Meeting_job_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Appreciate you taking care of this for us." TargetActorIndex="13" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wi03Exchange_Meeting_job_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now why don't you run along... you hear me?" TargetActorIndex="13" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ExchangeSpeaker" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube01Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_JobStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_MickeyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube02Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube03Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ExchangeWoman" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ExchangeWoman" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube02Flee" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi03Exchange_Rube03Flee" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi03Exchange_Victory">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi04Exchange_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Injured" OutputFlags="" />
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi04Exchange_Victory_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Unh... I ain't gonna last long leaking like a busted radiator." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi04Exchange_Victory_mik_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Reckon I better go patch this up. After that, think I'll get my sorry ass blind stinking drunk for a month of Sundays." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_wi04Exchange_Victory_mik_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But you still give a holler if you want me to shoot some corpsified motherfuckers for you. My aim's better when I drink." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wi03Exchange_AftermathBad">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="wi04Exchange_AftermathBad" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_wi04Exchange_AftermathBad_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You hear about the Wilkersons?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_MoreInfo_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_MoreInfo&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_BadNews_Vindictive_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Vindictive&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.ALN" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.SAM" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wiWC_General">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="50" SceneId="wiWC_NoCops" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Happy" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Happy" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_wiWC_NoCops_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I tell you the other night I busted into my bitch ex-wife's house?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_No_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_No&gt;" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_wiWC_NoCops_aln_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yep. Kicked in the door, smashed up the place, pissed on her bed. Felt good, even if she is already a zombie." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_wiWC_NoCops_aln_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Best part, though? No piece of shit local cops showing up blabbing about 'drunk and disorderly' and 'restraining order' bullshit." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_wiWC_NoCops_hro_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, well, just keep your asses clear of Marshall. Way I hear it, the pigs have some kind of base down there, and they ain't handing out traffic tickets, if you know what I mean." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.SceneWI.WCScene" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="1m" OutputId="Status.SceneWI.LocScene" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneWI.WCScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneWI.LocScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Thug, Trait.Voice.ALN" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Thug, Trait.Voice.HRO" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="wiLocationEvents">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="pdWC_RayWi01" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SelectItem ActorIndex="0" Delay="0" OutputFlags="" Text="ULGun" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ray\dx_pdWC_RayWi01_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was damn sorry to hear about your brother, boys. Real shame." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_pdWC_RayWi01_mik_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(drunk) You here to trade, or get punched in the fuckin' mouth?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ray\dx_pdWC_RayWi01_ray_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fair enough. I got a couple cases of ammo and some canned goods here--how's your moonshine stock?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_pdWC_RayWi01_mik_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(drunk) We got plenty. What I'm wondering though... is what's to stop me from caving your skull in and just taking that shit?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ray\dx_pdWC_RayWi01_ray_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, nothing, Mickey... but then who's gonna bring you more?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_pdWC_RayWi01_mik_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Laughter&gt;" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_pdWC_RayWi01_mik_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You got some stones on you!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ray\dx_pdWC_RayWi01_ray_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Nervous laughter&gt;" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_pdWC_RayWi01_mik_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Boys! Get your lazy asses out here and bring this stuff inside!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="15m" OutputId="Status.SceneWI.LocScene" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryWI.EliDied</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneWI.LocScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Speaker" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Listener1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="2" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="3" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="wiWC_NewMembers" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_FaceAt ActorIndex="6" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
              <Scene_FaceAt ActorIndex="7" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wiWC_NewMembers_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(foreshadowing the fact that Job is moving into human trafficking) All right, here's the deal. You work for us, you get a cut of whatever we bring in. Food, ammo, gas... well. Whatever." TargetActorIndex="6" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWC_NewMembers_mik_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Plus you get to crack some skulls when folks get uppity." TargetActorIndex="6" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wiWC_NewMembers_job_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sure. Anyways, you decide that doesn't sit right with you, the door's right there. Just remember what's on the other side of it." TargetActorIndex="6" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWC_NewMembers_mik_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hell with that! We ain't got time for half-asses and lollygaggers. We need boys we can rely on." TargetActorIndex="6" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWC_NewMembers_mik_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We'll treat you right long as you do as you're told. But you don't toe the line, and I'll personally stomp you into paste." TargetActorIndex="6" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wiWC_NewMembers_job_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Trying to play it off as a joke) Let's not scare our friends off already, Mickey. Everybody's here because they want to be." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWC_NewMembers_mik_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Everybody's here 'cause I went out and found them, little brother! So they--" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWC_NewMembers_mik_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So you can all just shut up and do what I say." TargetActorIndex="6" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wiWC_NewMembers_job_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Any questions, you come see me first." TargetActorIndex="6" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="15m" OutputId="Status.SceneWI.LocScene" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryWI.NewRecruits</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneWI.LocScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Speaker" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Listener1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Listener2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Listener3" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Thug" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Thug" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="2" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="3" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="6" TargetActorIndex="4" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="7" TargetActorIndex="5" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="wiWC_Pleading" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_wiWC_Pleading_doc_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Scared) I told you, this is all we have!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wiWC_Pleading_job_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I know you did. I know that. But see, here's where I have a problem I also know what I told you last time." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_wiWC_Pleading_doc_srv_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Where the hell am I supposed to get a whole case of ammunition?!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wiWC_Pleading_mik_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe you shoulda thought about that before you bought our merchandise! You know what we do to deadbeats?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_wiWC_Pleading_doc_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, God, please! We gave you our food, our gas... you said that would square us!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wiWC_Pleading_job_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No. No. What I said was 'this will cover the interest.' You still owe us the principal, right?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_wiWC_Pleading_doc_srv_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But..." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wiWC_Pleading_job_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No buts. We had a deal, and you don't want people thinking you're the sort that breaks his deals, do we?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wiWC_Pleading_job_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You just run along and get us what you owe, and we won't have a problem. You hear me?" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" Speed="2" TargetActorIndex="6" />
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="0" />
                    <Scene_FaceAt ActorIndex="2" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\mik\dx_wiWC_Pleading_mik_all_110_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Muttering) Next time we mail his head home in a box to show we ain't fucking around." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="1.25" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\job\dx_wiWC_Pleading_job_all_120_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe when the post office gets working again." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="15m" OutputId="Status.SceneWI.LocScene" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryWI.Accusations</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneWI.LocScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksVictim" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Speaker" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Listener1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="ScenePoint_HicksVisitor_Listener2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_wi02Cargo_MickeyStart" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="5" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="3" TargetTagPoint="" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="4" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="wiWC_CreepyJob" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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            <LineSet>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\aln\dx_wiWC_CreepyJob_aln_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So after Mickey beats the hell out of them and drags them out to the farmhouse, Job decides to 'teach them a lesson.'" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_MoreInfo_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_MoreInfo&gt;" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\aln\dx_wiWC_CreepyJob_aln_srv_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I guess maybe one of them survived. Whole time though, Job? He never looks up from his fuckin' book. Kept reading out loud from it. I dunno, something by Julius Caesar or somebody." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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            <Value>Game.StoryWI.Accusations</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Thug, Trait.Voice.ALN" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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        <NumVariants></NumVariants>
        <Dialog>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_03_doc_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, that's just about it for your physical. Now, has there been any reduction in the burning sensation when you urinate?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_WCDoc_Generic_03_hro_srv_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus, Doc! Not in front of everybody!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_03_doc_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I ain't here to spare your delicate sensibilities, I'm here to see to your medical well-being!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_03_doc_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you was so embarrassed about the condition, maybe you shouldn't have been fraternizing with women of low moral character." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_03_doc_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now, does it still burn when you piss?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_WCDoc_Generic_03_hro_srv_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No. It's gotten better." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_03_doc_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good. Nothing serious then." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryWI.EliDied</Value>
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          <SceneRestriction>
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          <SceneRestriction>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.OldDoctor" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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          <SceneCageTeleport ActorIndex="1" TargetActorIndex="3" TargetTagPoint="" />
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="wiWCTypicalDay" SequenceId="0">
        <NumVariants></NumVariants>
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                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWCTypicalDay_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No, goddammit, I said I was gonna do it, I'm gonna do it!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\job\dx_wiWCTypicalDay_job_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Losing his temper for once) Will you use your head for once in your fool life?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\job\dx_wiWCTypicalDay_job_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And suppose they're watching it closer than you think? Suppose they got snipers up there, just waiting for some dumbass to try getting over?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWCTypicalDay_mik_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll take care of it!" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\job\dx_wiWCTypicalDay_job_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Like you took care of Eli?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\mik\dx_wiWCTypicalDay_mik_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Best watch that mouth, boy. Can't hide behind momma's skirts no more." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Value>Game.StoryWI.ExchangeDone</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="NotBusy" HideWarnings="" Optional="" TargetEnclave="" />
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          <SceneCageTeleport ActorIndex="1" TargetActorIndex="3" TargetTagPoint="" />
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            <LineSet>
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            <LineSet>
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            <LineSet>
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            <LineSet>
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          <Actors>
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  <SceneBucket Label="pdR1Business_NewOpp">
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                <Line ActorIndex="0" AudioFile="class3\ray\dx_pdR1Business_NewOpp_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="(radio) You get around the valley a fair bit. Feel like making a delivery for me? I'll pay, of course." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="pd01Curfew_NewOpp">
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        <NumVariants></NumVariants>
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_NewOpp_law_all_010_a" Emote="None" OverrideGender="Female" OverrideName="Judge Lawton" Subtitle="(radio) This is Judge Lawton. Earlier today, our scouts informed me that they have identified multiple infestations in the downtown Marshall area." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_NewOpp_law_all_040_a" Emote="None" OverrideGender="Female" OverrideName="Judge Lawton" Subtitle="(radio) This is a matter for the police, and they will deal with it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <NumVariants></NumVariants>
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Approach_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I understand the difficulty, Sheriff, but I don't know what you expect me to do about it." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Approach_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We only have so many trained officers left, and I'm not comfortable with the prospect with arming civilians for this kind of work." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\crl\dx_pd01Curfew_Approach_crl_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you'd let me start training-" TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="4" />
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Approach_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We'll discuss this later, Sheriff. We have a visitor." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour01_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Welcome. I suppose you've heard our broadcasts? Well, it's all true." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour01_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We have a safe, secure society here, governed by the rule of law." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceJudge" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour01_law_all_025_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Walk with me. I" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd01Curfew_Tour01_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You have a society? I'm sorry, what exactly happened to the United States while I wasn't looking?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour01_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look around. We're facing a disaster of unprecedented scale. We have no way of knowing how widespread it is or how long it will take federal authorities to respond." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour01_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Until they do, we have to look out for ourselves. It may not be the most Constitutionally traditional succession, but it's all we have." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Player HideWarnings="" Optional="" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd01Curfew_Tour02_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All we have? The Army's camped just across the river." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour02_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yes, and other than vaguely-threatening radio broadcasts, they've made no attempt to contact us or provide relief efforts to the civilian government." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour02_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Meanwhile, ordinary citizens like yourselves are living in fear. Fear of the dead, fear of the criminal element that sees this as an opportunity to prey on their fellow man, fear of the uncertain future of our nation." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour02_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But it doesn't have to be that way." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Player HideWarnings="" Optional="" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd01Curfew_Tour03_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So what exactly are these laws?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour03_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nothing too onerous. You'll keep to the curfew, put any supplies you gather toward the community pool, and respect the rights and property of the others in the community." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
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        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour03_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And, of course, all firearms will be surrendered. Only duly appointed law enforcement officers are allowed to go armed." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd01Curfew_Tour03_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Right. Well, thanks for the offer, but we're doing just fine on our own, and I'm damn sure not surrendering my guns when the streets are full of flesh-eating dead people." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour03_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm very sorry to hear that. We'd certainly prefer it if people joined us freely, before the issue has to be forced." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd01Curfew_Tour03_hro_plr_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Is that a threat?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pd01Curfew_Tour03_law_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just a reminder that the Wild West doesn't last forever. The law always catches up." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Player HideWarnings="" Optional="" />
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Approach_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Tell you what. Help me clear some of these problem areas out and I'll vouch for you. Put in a good word, maybe set up some kind of trade arrangement." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="pd01Purge_Approach">
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        <Dialog>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="pd01Purge_AbortReset">
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        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_AbortReset_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I could still use a hand with these infestations if you're willing." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd01Purge_AbortFail_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Just got word from Sheriff Parsons. I guess those people didn't make it. Thought you should know." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="pd01Purge_Offer">
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        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
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          <LineSets>
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                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Offer_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Feel like lending a hand?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
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            <LineSet>
              <LineVariants>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="pd01Purge_Breather01">
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        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather01_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I hate to see the old girl like this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Confused_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Confused&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather01_crl_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The town. It's been on rough times for a while now, but it used to be a damn fine place to live. Raise a family." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Agree&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather01_crl_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Course, my wife didn't agree, but never you mind." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_MoreInfo_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_MoreInfo&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather01_crl_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="She married a machinist; didn't like it when I became a cop instead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather01_crl_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="She finally had enough a few years back; took our son to live in the city. Said it would be a more enriching environment for him." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Sorry_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Sorry&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather01_crl_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not your fault. I just hope things there aren't as bad as things here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd01Purge_OfferNo">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd01Purge_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_DeclineMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_DeclineMission&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_OfferNo_crl_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hell. Guess we're staying put till one of you changes your mind, then." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd01Purge_Breather02">
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd01Purge_Breather02" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather02_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You think it's bad now? You should have seen Marshall in the first couple of days." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather02_crl_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Seemed like half the town was already dead or dying, and the other half was trying to cram into the courthouse for protection." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather02_crl_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mayer Carson had got himself shot trying to cross the bridges, the City Council was locked in a conference room and refused to come out, the police station was overrun... it was chaos." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather02_crl_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Judge Lawton stepped up. Got us all organized, kept people from each other's throats..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather02_crl_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So maybe she's not technically the law of the land... but damn sure we'd all be dead without her." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd01Purge_Breather03">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd01Purge_Breather03" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather03_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Course, some folks can never see how good they got it until it's all gone." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_MoreInfo_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_MoreInfo&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather03_crl_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know how it is. Some people, you ask them to go without for a little bit and suddenly they're on the cross." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Breather03_crl_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's nothing new--you never heard more whining than from the back seat of a patrol car." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Agree&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd01Purge_Twist">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="pd01Purge_Twist" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_pd01Purge_Twist_hrf_srv_020_a" Emote="None" OverrideGender="Female" OverrideName="Stranger" Subtitle="(radio) Mayday, mayday! Is anyone reading?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_pd01Purge_Twist_hrf_srv_030_a" Emote="None" OverrideGender="Female" OverrideName="Stranger" Subtitle="(radio) We're trapped! Lots of zombies outside, and we're out of ammo. Don't know how long we can hold out!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Twist_crl_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sit tight--help's on the way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Twist_crl_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to player) Come on--we can deal with the rest of these infestations later. We gotta help those people first." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd01Purge_Victory">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd01Purge_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="1" />
              <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="2" />
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        <Dialog>
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              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd01Purge_Victory_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thanks. We owe you big-time." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Victory_crl_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't you worry about it. We're happy to help." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pd01Purge_Victory_crl_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to player) I think we'll call it a day there. The rest of those infestations can wait a while. I appreciate the help, though." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Mission.RescueTarget, Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd01Purge_Aftermath">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd01Purge_Aftermath" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd01Purge_Aftermath_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Sounds like they're having some trouble with infestations in Marshall." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd01Purge_Aftermath_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right; if I get a chance, I'll look into it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd02Vision_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd02Vision_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_NewOpp_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="(radio) Word around town is you're making quite a splash for yourself, my friend." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_NewOpp_ray_all_020_a" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="(radio) You might not know me yet, but I think the two of us could do each other a lot of good." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_NewOpp_ray_all_030_a" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="(radio) Why don't you come down to Marshall so we can have a little face to face chat?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
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      </Scene>
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  <SceneBucket Label="pd02Vision_OppRemind">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd02Vision_OppRemind" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_OppRemind_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hey, it's okay, I'm a patient man, and you're busy, but I really would like to talk to you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd02Vision_Travel">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd02Vision_Travel" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd02Vision_Travel_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know anything about this Ray guy?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Yeah, he's kind of a local big shot. Owned a bunch of businesses in Marshall, served on the county commission, that kind of thing." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) A lot of people used to say he was crooked, but nobody ever proved anything." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) All I know is when my dad's insurance wouldn't cover my treatment? Ray shows up at our place one night with an envelope full of cash." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Tells my dad not to worry so much. 'Just remember me in November.' It was $10,000." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd02Vision_Travel_hro_plr_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Lot of money for a county commissioner." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Yeah, well... I don't know where he got it, and I don't really care. Ray's a good guy in my book." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.History.Local" Priority="5" SceneId="pd02Vision_TravelLocal" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_TravelLocal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) What do you suppose Ray wants?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd02Vision_TravelLocal_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I dunno, but I'm not sure I trust him. You remember that corruption scandal a few years back?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_TravelLocal_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I remember that the charges were dismissed. Nobody could prove anything." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) All I know is when my dad's insurance wouldn't cover my treatment? Ray shows up at our place one night with an envelope full of cash." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Tells my dad not to worry so much. 'Just remember me in November.' It was $10,000." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_pd02Vision_Travel_hro_plr_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Lot of money for a county commissioner." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_pd02Vision_Travel_lil_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Yeah, well... I don't know where he got it, and I don't really care. Ray's a good guy in my book." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd02Vision_Approach">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd02Vision_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Happy" OutputFlags="" />
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Approach_ray_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey! Come on up--just enjoying the view." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_CentralRooftop" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="pd02Vision_Start">
    <Scenes>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="pd02Vision_Start" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_greet_03" Delay="0" OutputFlags="" SceneEvent="Wave" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Start_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Glad you made it. Hope this wasn't too far out of your way; I like to come up here sometimes to think." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="RayWalk1" Speed="1" TargetActorIndex="3" />
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActorIndex="7" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_disagree_mean_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Start_ray_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Really gives you a sense of the big picture, you know? Go ahead, have a look. Take it in." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Survey02_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="My family's got deep roots in this town. My grandpa started with nothing but the deed to a few dozen acres of empty wilderness and spun it into a lumber empire that put all four of his kids through college." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="-1" />
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="Queued" SceneEvent="" Speed="1" TargetActorIndex="4" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Survey02_ray_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="My father took that education and gave back to this town. Miguel Santos was the first Latino mayor Marshall ever had, did you know that?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="7" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Survey02_ray_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Community, you see. That's what matters--now more than ever. All of us together, doing our own thing but helping our neighbors when they need it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
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                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Survey02_ray_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Marshall's seen some bad times and some good, but my family's always done our part to help her through the bad and make the good even better." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_giveup_04" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Survey02_ray_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The way I see it, this whole thing is just another bad time, and I just know my daddy and granddaddy are looking down at me right now, saying 'Raymundo, you've got to do the right thing.'" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_shrug_03" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Survey02_ray_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So that's what I'm doing. Just helping out, any way I can. You need supplies, I can arrange a trade. You need a car, I can hook you up." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Victory_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anyways, I've taken up enough of your time. You've probably got a lot on your mind, you don't need old Ray talking your ear off." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Victory_ray_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Tell you what, though give me a little while to put something together. A sort of 'welcome to the neighborhood present. I'll give you a call when it's ready. See you then?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Agree&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_agree_nice_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_pd02Vision_Victory_ray_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Perfect. You stay safe out there." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="1.0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="6" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_Fade Duration="1.0" OutputFlags="" Target="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime=".2" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_pd02Vision" HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_pd02Vision_Tour1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_pd02Vision_Tour2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_pd02Vision_Tour3" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_Limbo" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Approach_ScoutSingle_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's check in here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission, Rescuer" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="activity_Approach_Scout" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Approach_Scout_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think it's one of these." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Approach_Scout_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's look in here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Mission.Leader, Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Approach_Scout" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Approach_Scout_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think it's one of these." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Approach_FakeCombat">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="activity_Approach_Scout" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Combat_FinishingMove_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Grab it!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_Combat_Continues_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't these things ever quit?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Manual.DangerLevel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="activity_Trouble_Urgent" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You gonna help out, or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Aw, shit! Gimme a hand?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Need a pinch hitter here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Oh god, I'm gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I hate to ask, but... help?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Mayday, mayday!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit... I'm freaking out here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Help_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Help_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Officer needs assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude! Help! Now!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Wouldn't say no to a hand, pardner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Yo, a little ay-you-da-may here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I require immediate assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I could use some help, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, man, you got my back or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Help, I guess. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Help_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, this has gone from bad to fucked." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Help_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, wouldn't mind a little help over here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Help_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need some backup here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need support!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Uhh, whenever you're ready, buddy! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Fucking help me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Oh no... I need help." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Slow help is no help, they say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Don't worry about me, help the others!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Spot me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Help_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm... little help?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Dammit! Back me up!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) How about you help me out here, sugar?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Help me out, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh god don't let me die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Even the best needs some help sometimes!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Tag yourself in, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Hello? Am I out here all alone? Buddy system, people!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Whoa, double trouble!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shitshitshitshitshit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) I need a guardian angel!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) You got me into this, you can get me out!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Help_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, don't worry 'bout me, I got this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Help_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uhhh.... I may be in some trouble here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Help_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get my back, I'll get yours!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gimme a fuckin' hand here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Uh, help? Help would be good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Dude, assist, assist!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Oh God, help me! I don't want to die like this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Not sure how much longer I can hang on!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Help_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I could use some help, my friend." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Approach_Rescue_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hold on! I'm coming!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Manual.DangerLevel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Breather_ToughFight" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Breather_ToughFight_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was pretty crazy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Approach_Callover_Hush">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Approach_Callover_Hush" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Approach_CallOver_Hushed_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Psst! Hey!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Approach_Infestation">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actInfestation_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actInfestation_Approach_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Coming up on an infestation." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actInfestation_Approach_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're in luck, it's still a small one." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm so proud of you!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) You keep your eye on the target. I like that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_sig_Impressed_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gotta say, I'm impressed." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Impressed_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Hey. Not bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Everything I see, I like." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Shaka, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Man, I wish I could be as awesome as you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) You're good. Not as good as me, but, y'know. Good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Right on, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Impressed_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Ooh, yeah, everybody loves you. Rock on." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Friends to the ends!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shit, you're always a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord has turned his gaze on you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why don't people like me as much as you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\mik\dx_sig_Impressed_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know something, you're all right. You ain't kin, but you're all right." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_sig_Impressed_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wow, let me just say, you're awesome. Seriously." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ray\dx_sig_Impressed_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This right here! This is the person to watch!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Impressed_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' A!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) You keep this up and I'm gonna have a total girl-boner for you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) If we got randomly placed in a match together, I wouldn't mute your channel." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) How'd you get to be so cool?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) You give people hope. I admire that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\wil\dx_sig_Impressed_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think the Lord has marked you for a special purpose." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="0" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="0" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="0" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="0" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="0" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="0" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="0" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="0" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="0" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="0" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="0" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="0" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="0" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="0" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="0" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_gen_AssistReady_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay. I think I'm ready to head home now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Take it easy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Take it easy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="genAssassinate_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_genAssassinate_Victory_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Got him." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="0" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="0" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="0" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="0" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="0" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="0" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="0" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="0" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="0" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="0" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="0" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="0" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="0" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="0" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="0" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="0" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="0" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="0" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="0" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_Clear">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Clear" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Cleared_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah! Kicked their sorry asses!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Clear" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="activity_Done_Gather">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="gen_AssistReady" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_gen_AssistReady_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay. I think I'm ready to head home now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="genSupply_Start_Danger" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_genSupply_Start_Danger_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, let's get the hell out of here! Lead the way!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_Move">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actTrapped_Clear" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actTrapped_Clear_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Alright, you're safe. Let's go. Let's go!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_NpcSupplyRun">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, that was it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_Payment">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Payment" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Done_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, that was it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Payment_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Here you go. As promised. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_Recruit">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="sig_MissionSuccess" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
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            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_Rescue">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Rescue" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Rescue_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thanks! I thought I was dead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Mission.RescueTarget, Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_RescueReturn">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Rescue" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Rescue_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thanks! I thought I was dead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Done_Secure">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Secure_NPC" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Secure_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That should do it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Secure" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Secure_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That should do it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Done_Secure_NPCS" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Secure_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That should do it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="20" SceneId="activity_Done_Secure_NPCS" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Secure_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That should do it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actLead_Split" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actLead_Split_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Where are you going?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="actLead_FinalStretch">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actLead_FinalStretch" SequenceId="0">
        <NumVariants>1</NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actLead_FinalStretch_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Here we are." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actLead_FinalStretch_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thanks, we've got it from here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="actMove_Arrive_Radio">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actMove_Arrive_Radio" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actMove_Arrive_Radio_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, we're here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actMove_Arrive_Radio_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, we're here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actMove_Arrive_Radio" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actMove_Arrive_Radio_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm in place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="actMove_AfterCombat">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actMove_AfterCombat" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actMove_AfterCombat_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's get out of here while we can." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="actMove_ToSurvivors">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actMove_ToSurvivors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actMove_ToSurvivors_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hold tight. I'm on the way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="actMove_FinalStretch">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actMove_FinalStretch" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actMove_FinalStretch_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Move_Twist">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Move_Twist_Close" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Move_Twist_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Before we go, we've got to take care of one more thing." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Move_Close_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's not too far." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Move_Twist_Far" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Move_Twist_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Before we go, we've got to take care of one more thing." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Move_Close_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's not too far." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="Got something you might want to check out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOppResources">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) I've got a lead on something for you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_b" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) I think I've got something for you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_d" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) Something just came in over the radio." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Slay">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="genAssassinate_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Survivor_Activity_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Sounds like there's some commotion out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Check this out. This came over the radio a little while ago. I managed to record most of it." TargetActorIndex="-1" TraitRestrictions="" Variant="1" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I'm picking something up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Good thing my tape recorder was running. You're gonna want to hear this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hang on, I've got a transmission coming in... I think." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Listen to this; I recorded it a little while ago." TargetActorIndex="-1" TraitRestrictions="" Variant="3" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Somebody's broadcasting something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Trouble_Radio_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you're hearing this, we could use some help." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Neighbor_lil_all_020_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Sounds like they're in a bad spot--might want to offer them a hand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Blocked">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actBlocked_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actBlocked_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) The runners have hit some trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actBlocked_NewOpp_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We got a horde that needs clearing out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actBlocked_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) There's a zombie horde in the way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Diversion">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actDiversion_NewOpp_Request" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Survivor_Activity_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Sounds like there's some commotion out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Check this out. This came over the radio a little while ago. I managed to record most of it." TargetActorIndex="-1" TraitRestrictions="" Variant="1" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I'm picking something up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Good thing my tape recorder was running. You're gonna want to hear this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hang on, I've got a transmission coming in... I think." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Listen to this; I recorded it a little while ago." TargetActorIndex="-1" TraitRestrictions="" Variant="3" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Somebody's broadcasting something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actDiversion_NewOpp_Request_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anyone interested in creating a little distraction?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Neighbor_lil_all_020_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Sounds like they're in a bad spot--might want to offer them a hand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_EncInfestation">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp_Trouble" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Neighbor_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Got a message from one of our neighbors." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Trouble_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) There's some trouble we might want to look into." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="4" SceneId="wiR1Infestation_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_*" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) I'm picking something up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants />
            </LineSet>
            <LineSet>
              <LineVariants />
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Mission.Temp.EnclaveHicks</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="4" SceneId="pdR2Infestation_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_*" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) I'm picking something up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_pdR2Infestation_NewOpp_law_all_010_a" Emote="None" OverrideGender="Female" OverrideName="Judge Lawton" Subtitle="(radio) Attention Marshall citizens Trumbull County Sheriff's deputies are currently engaged in operations to clear the dead infestations in town. Please remain indoors and out of the line of fire until operations are concluded." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pdR2Infestation_NewOpp_crl_all_010_b" Emote="None" OverrideGender="Male" OverrideName="Carl Parsons" Subtitle="(radio) Heads up, folks. Our boys are out there right now, clearing the streets. Best you stay out of the area." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_pdR2Infestation_NewOpp_crl_all_010_c" Emote="None" OverrideGender="Male" OverrideName="Carl Parsons" Subtitle="(radio) It's that time again, folks. We're clearing infestations in the area, so stay clear." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Mission.Temp.EnclavePolice</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_EncSupplies">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp_Survivors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Survivors_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our scouts just spotted a new group of survivors. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_HomeVisitor">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp_HomeVisitor" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_HomeVisitor_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So... we've got a visitor." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Infestation">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Opp_Infestation" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Got something you might want to check out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Infestation_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We can't just let the zombies infest these buildings." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Intercept">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="Home" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got a horde sighting." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sounds like we have at least one horde inbound." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_activity_Start_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's do this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="Home_Survey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Any_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="New report from our scouts." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Something just came in over the radio." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_actSurvey_Spot_Horde_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's a horde." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Start_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's do this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="Home_BadMorale" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got a horde sighting." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sounds like we have at least one horde inbound." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activityTwist_Bad_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Base</Value>
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          <SceneRestriction>
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            <Value>!Game.Player.Mission</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
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          <SceneRestriction>
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            <Value>!Stat.Morale</Value>
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          <SceneRestriction>
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            <Value>!Game.Player.InScene</Value>
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        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="Home_BadMorale_Survey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\hro\dx_actSurvey_Spot_Horde_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's a horde." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activityTwist_Bad_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Base</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
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          <SceneRestriction>
            <Amount>20</Amount>
            <Value>!Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
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        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
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        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Easy_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I think we're okay." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="NewOpp_Easy_Survey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Any_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="New report from our scouts." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_actSurvey_Spot_Horde_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's a horde." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Easy_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I think we're okay." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="NewOpp_Standard" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got a horde sighting." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sounds like we have at least one horde inbound." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Standard_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You might want to come home and lend a hand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>!Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="NewOpp_Standard_Survey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Any_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="New report from our scouts." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_actSurvey_Spot_Horde_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's a horde." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Standard_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You might want to come home and lend a hand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>!Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="NewOpp_Difficult" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sounds like we have at least one horde inbound." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Hard_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You better get back here quick. I don't know how long we can hold them." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>!Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="NewOpp_Difficult_Survey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Any_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="New report from our scouts." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Something just came in over the radio." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_actSurvey_Spot_Horde_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's a horde." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Hard_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You better get back here quick. I don't know how long we can hold them." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>!Stat.Morale</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, !Trait.Meta.Missing" FunctionTags="Home, Npc, NotBusy" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Intercept_HordeAtWalls">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="Home" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="3" AudioFile="class3\aln\dx_sig_Ready_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, let's go try this." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Get 'er done!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) I'm all warmed up, coach!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Shit, might as well get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Don't worry, I'll make sure you look good too." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Ten-four, I'm ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit. Shit! I'm ready!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\bec\dx_sig_Ready_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's go." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\crl\dx_sig_Ready_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I got your back, don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ed\dx_sig_Ready_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's do this. Long as I don't have to go first." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Yeehaw, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's bounce, baby." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Let's execute this plan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Whenever you're ready, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yeah, boy, let's do this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Ready. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\erk\dx_sig_Ready_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\jac\dx_sig_Ready_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to go? 'Cause I am." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\job\dx_sig_Ready_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was born ready." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\law\dx_sig_Ready_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\law\dx_sig_Ready_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm ready, and I'm excited!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\law\dx_sig_Ready_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Just stay out of my way and let me work." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\law\dx_sig_Ready_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) All set." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\law\dx_sig_Ready_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Chance favors the prepared mind, and mine is prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\law\dx_sig_Ready_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm all set, but are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\law\dx_sig_Ready_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) All lined up and ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\lil\dx_sig_Ready_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All set!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hro\dx_sig_Ready_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Watch my back." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Let's get busy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Let's do this thing, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) I really don't want to do this...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Let's rock this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Let's rock and roll, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hrf\dx_sig_Ready_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's move." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) I was ready like 20 minutes ago, are we doing this?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Ready freddy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Yeah! Let's do this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord lends strength to my arm." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Do I have to? Okay, okay. Fine." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\mik\dx_sig_Ready_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit yeah, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\qtn\dx_sig_Ready_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\ray\dx_sig_Ready_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm always ready to lend a hand." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\sam\dx_sig_Ready_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You slow-ass fucks ready? Time's a-wasting." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) I'm on this like stink on a bloater." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) We finally done turtling? Awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Okay, I'm ready. Man, this is gonna hurt." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I've got this. Don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="class3\wil\dx_sig_Ready_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll follow your lead." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Stat.Morale</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Home, Npc" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="Home_BadMorale" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_Controlled_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Everybody get to the walls - we've got a horde incoming." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionFailure_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This right here? Why you should listen to me." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) No pennant for us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Why am I not surprised?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, even I can't carry everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Well, that's a big fat clusterfuck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Oh man, oh man...I'm losing my shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionFailure_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can I just go on the record and say this sucks?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Try not to be so glum, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) We've blown a gasket here, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Critical failure!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Cheer up, boss. Can't be all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) The fuck is this busta-ass shit?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) &lt;Disgusted sigh&gt;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\jac\dx_sig_MissionFailure_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Better luck next time, I guess, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionFailure_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust this won't be repeated in the future?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Things'll get better. They have to." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO, yelling to zombies who can't hear her) All you fuckers are gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) I hope it's not my fault...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) You know, in Chinese the word for &quot;crisis&quot; is the same as the word for &quot;opportunity.&quot;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) It's okay. I know you tried your best." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) We're having a bad season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hro\dx_sig_MissionFailure_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Shit like that better not happen again." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Anything I can do to make you feel better?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Dude, bro... talk about a buzzkill." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) That's it! We're done! Game over, man, game over!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Not my fault everybody else screwed up." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Stay strong, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE, sarcastic) Good job, team." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Doom and gloom." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Come on, everybody back on the horse!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God works in mysterious ways." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, it's just not fair!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\sam\dx_sig_MissionFailure_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great, another fuckup." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Man, that sucked on toast." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) At least it wasn't a TPK." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Probably should have brought somebody more useful than me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) We can't get discouraged by every setback." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>!Stat.Morale</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="True" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Intercept_Player">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Player_Triggered_Easy" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_PlayerTriggered_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You led them to us!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Easy_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I think we're okay." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Player_Triggered_Standard" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_PlayerTriggered_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You led them to us!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Standard_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You might want to come home and lend a hand." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Player_Triggered_Difficult" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_PlayerTriggered_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Heads-up, everyone. We've got a horde coming in again." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ComeHome_Hard_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You better get back here quick. I don't know how long we can hold them." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Player_Triggered_Sad" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_PlayerTriggered_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You led them to us!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Plea_Sad_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is a total mess." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Player_Triggered_Scared" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_PlayerTriggered_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You led them to us!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got a horde sighting." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Player_Triggered_Angry" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actIntercept_NewOpp_PlayerTriggered_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You led them to us!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_activity_NewOpp_Intercept_hro_plr_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think you can handle it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Plea_Angry_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How about lending a hand for once?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_MissingAlly">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actMissing_Plea" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Survivor_Activity_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Sounds like there's some commotion out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Check this out. This came over the radio a little while ago. I managed to record most of it." TargetActorIndex="-1" TraitRestrictions="" Variant="1" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I'm picking something up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Good thing my tape recorder was running. You're gonna want to hear this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hang on, I've got a transmission coming in... I think." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Recorded_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Listen to this; I recorded it a little while ago." TargetActorIndex="-1" TraitRestrictions="" Variant="3" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Intro_Intercepted_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Somebody's broadcasting something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actMissing_Plea_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, I'm not sure what happened, but I think we've gotten separated." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actMissing_Plea_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="On of our runners still hasn't checked in." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Neighbor">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp_Neighbor" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Neighbor_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Got a message from one of our neighbors." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Neighbor_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You might want to go check it out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="act_NewOpp_ResetAfterFailure">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="act_NewOpp_ResetAfterFailure" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_ResetAfterFailure_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think we can try that again." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Survey">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Opp_Survey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Got something you might want to check out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Survey_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We need to get a better look at our surroundings." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Trapped_Ally">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actTrapped_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our people are in trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actTrapped_NewOpp_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, we've run into some trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They need you to bail them out of a jam." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actTrapped_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our people are in trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actTrapped_NewOpp_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, we've run into some trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They need you to bail them out of a jam." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Survivors">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp_Survivors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Survivors_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our scouts just spotted a new group of survivors. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Trapped_Stranger">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actTrapped_Strangers_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_Strangers_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I've got word of a group of survivors on the run." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's on your map." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Trapped_Runners">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actTrapped_Runners_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_Runners_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Our runners are in a bit of a jam. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Trapped_Neighbor">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actTrapped_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our people are in trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actTrapped_NewOpp_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, we've run into some trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They need you to bail them out of a jam." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actTrapped_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our people are in trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_actTrapped_NewOpp_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, we've run into some trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_NewOpp_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They need you to bail them out of a jam." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Trouble">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_NewOpp_Trouble" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_NewOpp_Trouble_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) There's some trouble we might want to look into." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've run into a bit of a snag. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want_Wrk">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp_Workshop" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got a problem at the Workshop." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want_Inf">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp_Infirmary" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's an issue with the Infirmary." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want_Gdn">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp_Garden" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Something cropped up with the Garden. Uh. No pun intended." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want_Kit">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp_Kitchen" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Looks like we have an issue in the Kitchen." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want_Up_Wrk">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp_Workshop" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got a problem at the Workshop." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_Upgrade_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know we wanted to make some improvements, but we're missing a few things." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_Research_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We can track it down or find another way, but it'd be faster if you did a little scavenger hunt." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want_Up_Inf">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp_Infirmary" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There's an issue with the Infirmary." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_Upgrade_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know we wanted to make some improvements, but we're missing a few things." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_Research_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We can track it down or find another way, but it'd be faster if you did a little scavenger hunt." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_NewOpp_Want_Up_Gdn">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actWant_NewOpp_Garden" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_NewOpp_Checkin_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How are things on the home front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_lil_all_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Something cropped up with the Garden. Uh. No pun intended." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_Upgrade_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know we wanted to make some improvements, but we're missing a few things." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actWant_NewOpp_Research_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We can track it down or find another way, but it'd be faster if you did a little scavenger hunt." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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            <LineSet>
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            <LineSet>
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            <Value>!Game.Player.Mission</Value>
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_activity_OppRemind_TimeShort_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Things are getting pretty hairy out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
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        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <Dialog>
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          <DangerLevel></DangerLevel>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_actTrapped_OppRemind_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, check your map again." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <NumVariants></NumVariants>
        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_OfferDelay_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe later." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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      </Scene>
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Sorry_NotNow" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Sorry_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm sorry." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_NotNow_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe later." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="PoliteDeclineMission" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_DeclineMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, you're on your own." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="activity_OfferMaybe_Please">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenericResponse_Please" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Please_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Please?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, InAudibleRange, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="activity_OfferIgnore_Happy">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenResp_GoodNews_Surprise" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_GoodNews_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Good news) Fantastic!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So long." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="activity_OfferIgnore_Goodbye">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenResp_GoodNews_Surprise" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So long." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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      </Scene>
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  <SceneBucket Label="activity_OfferNo">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_OfferNo_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm not interested." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        </SceneActors>
      </Scene>
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  <SceneBucket Label="activity_OfferNo_Insult">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Insult_Angry_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kiss my ass!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="activity_OfferNo_Rude">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_BadNews_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Bad news) You're kidding me!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Insult_Angry_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kiss my ass!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HILLBILLY) If you was my kin, I'd take you out behind the woodshed!" TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BASEBALL) You've got two strikes already. Don't make it three." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PESSIMIST) Nothing surprising about people letting you down." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SUPERSTAR) You just stay right there. You make me look good by comparison." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (TIMEBOMB) (muttering) First against the wall when the revolution comes...." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Dislike_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Typical." TargetActorIndex="1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Dislike_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Dude, it's like I don't even know you any more." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWBOY) You ain't welcome round these parts, pard." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SWINGGUY) You're an 18-karat bringdown." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (NERD) You're well outside the parameters of what I consider appropriate behavior." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BOSS) We're done, boss." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (GANGSTA) That's straight-up cold, yo." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HIPSTER) Conformist prick." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Dislike_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" And to think, I actually had hope for this generation." TargetActorIndex="1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Dislike_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I'd really rather not be seen talking to you." TargetActorIndex="1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Dislike_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" It ain't wise to cross me." TargetActorIndex="1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" You're perilously close to being unwelcome here." TargetActorIndex="1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (OPTIMIST) I hoped for better from you." TargetActorIndex="1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PSYCHO) Get lost or I will fucking cut you!" TargetActorIndex="1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WALLFLOWER) Please... please just go away." TargetActorIndex="1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FOLKSY) " TargetActorIndex="1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (MOM) I'm not mad. I'm just disappointed." TargetActorIndex="1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HUNTER) You know, from a distance, in the right lighting, you'd be easy to mistake for a zombie. Just saying." TargetActorIndex="1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Dislike_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" How could you do that?" TargetActorIndex="1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HARDASS) You best back away from me right now." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FLIRT) Even I wouldn't touch that." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BRO) Not cool, brah. Not cool." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWARD) Uh... uh... yeah, no, you're totally doing great... buddy...." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (THEBEST) Let me spell it out for you. You're a dick. And I'm awesome." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WRESTLER) What you gonna do when I run wild on you?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (DOUCHE) Dude. Seriously? Even I think you're a douche." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (RHYMER) Anybody tell you you can be a real meanie-weenie?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (ADRENALINEJUNKIE) Why don't you go skydiving? Without a chute?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (JESUSFREAK) It's not too late to seek redemption." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WHINER) Aw, man, who invited you?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Dislike_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I still see you in ten seconds and I'll crack your skull open so the zombies don't have to work so hard." TargetActorIndex="1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Dislike_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Dislike_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Look, I'm a pretty easygoing guy, but this? This is unacceptable." TargetActorIndex="1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Man, fuck you." TargetActorIndex="1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (JOKESTER) Your momma's so dumb zombies call her &quot;appetizer.&quot;" TargetActorIndex="1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (GAMER) STFU PLZ4ME KTHXBAI." TargetActorIndex="1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WIMP) Don't hurt me!" TargetActorIndex="1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HERO) We've got enough problems without people like you." TargetActorIndex="1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Dislike_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" You're straying from the righteous path, my child." TargetActorIndex="1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Insult_Angry_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kiss my ass!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_OfferNo_Dislike">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_OfferNo" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_OfferNo_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm not interested." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HILLBILLY) If you was my kin, I'd take you out behind the woodshed!" TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BASEBALL) You've got two strikes already. Don't make it three." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PESSIMIST) Nothing surprising about people letting you down." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SUPERSTAR) You just stay right there. You make me look good by comparison." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (TIMEBOMB) (muttering) First against the wall when the revolution comes...." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Dislike_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Typical." TargetActorIndex="1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Dislike_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Dude, it's like I don't even know you any more." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWBOY) You ain't welcome round these parts, pard." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SWINGGUY) You're an 18-karat bringdown." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (NERD) You're well outside the parameters of what I consider appropriate behavior." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BOSS) We're done, boss." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (GANGSTA) That's straight-up cold, yo." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HIPSTER) Conformist prick." TargetActorIndex="1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Dislike_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" And to think, I actually had hope for this generation." TargetActorIndex="1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Dislike_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I'd really rather not be seen talking to you." TargetActorIndex="1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Dislike_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" It ain't wise to cross me." TargetActorIndex="1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" You're perilously close to being unwelcome here." TargetActorIndex="1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (OPTIMIST) I hoped for better from you." TargetActorIndex="1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PSYCHO) Get lost or I will fucking cut you!" TargetActorIndex="1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WALLFLOWER) Please... please just go away." TargetActorIndex="1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FOLKSY) " TargetActorIndex="1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (MOM) I'm not mad. I'm just disappointed." TargetActorIndex="1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HUNTER) You know, from a distance, in the right lighting, you'd be easy to mistake for a zombie. Just saying." TargetActorIndex="1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Dislike_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" How could you do that?" TargetActorIndex="1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HARDASS) You best back away from me right now." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FLIRT) Even I wouldn't touch that." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BRO) Not cool, brah. Not cool." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWARD) Uh... uh... yeah, no, you're totally doing great... buddy...." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (THEBEST) Let me spell it out for you. You're a dick. And I'm awesome." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WRESTLER) What you gonna do when I run wild on you?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (DOUCHE) Dude. Seriously? Even I think you're a douche." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (RHYMER) Anybody tell you you can be a real meanie-weenie?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (ADRENALINEJUNKIE) Why don't you go skydiving? Without a chute?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (JESUSFREAK) It's not too late to seek redemption." TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WHINER) Aw, man, who invited you?" TargetActorIndex="1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Dislike_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I still see you in ten seconds and I'll crack your skull open so the zombies don't have to work so hard." TargetActorIndex="1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Dislike_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Dislike_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Look, I'm a pretty easygoing guy, but this? This is unacceptable." TargetActorIndex="1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
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            <Player HideWarnings="" Optional="" />
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            <Player HideWarnings="" Optional="" />
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            <Player HideWarnings="" Optional="" />
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        <NumVariants></NumVariants>
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Offer_Tense">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Offer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Trouble_Impending_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Looks like trouble heading our way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Trouble_Growing_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're in trouble here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activityTwist_Bad_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Offer_Sad">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Offer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Deflated_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Offer_SupplySplit">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="genSupply_Offer_Half" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_genSupply_Offer_Half_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How about you help me out and I give you half of whatever we find?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actGather_Ready_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I can load up any time if you want to get going." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Plea_Sad">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Plea_Sad" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Plea_Sad_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is a total mess." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Plea_Scared">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Plea_Scared" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Plea_Scared_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Please hurry!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Plea_Angry">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Plea_Angry" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Plea_Angry_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How about lending a hand for once?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
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            <Player HideWarnings="" Optional="" />
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                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Hoo doggie!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm so gonna kick your ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Rrrraaaagh!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) (really meek battle cry) Yaaaah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) (really meek battle cry) Yaaaah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sometimes a man's got to know when to stand and fight." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) You keep away from them!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Steady... find your bead... take the shot..." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_BattleCry_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah! I'm with you in spirit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Come on then, you think you're hard enough!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) You wanna dance?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Get some, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, shit, what the fuck am I doing?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Everybody stand back. I got this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) You think you have what it takes to go toe to toe with me? Think again!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Fine, I'll take care of this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Somebody's cruising for a bruising!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Woo!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) May God have mercy on your soul." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Can't somebody else kill these things?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_BattleCry_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah! C'mon, you shit-eatin' sonsabitches!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_BattleCry_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit, here we go!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_BattleCry_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on! Come on!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I will fuck you up!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Eesh, you stink like my great uncle Harold." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Noobsauce. Total noobsauce." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Knew I should have spent more time at the gym!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Gimme your best shot." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_BattleCry_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If there's any part of you that can understand me, I'm sorry." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Start_Lead">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actLead_Start" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actLead_Start_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Follow me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="actLead_Start" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actLead_Start_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Lead the way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, let's go try this." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Get 'er done!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) I'm all warmed up, coach!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Shit, might as well get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Don't worry, I'll make sure you look good too." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Ten-four, I'm ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit. Shit! I'm ready!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's do this. Long as I don't have to go first." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Yeehaw, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's bounce, baby." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Let's execute this plan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Whenever you're ready, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yeah, boy, let's do this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Ready. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\jac\dx_sig_Ready_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to go? 'Cause I am." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm ready, and I'm excited!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Just stay out of my way and let me work." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) All set." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Chance favors the prepared mind, and mine is prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm all set, but are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_Ready_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) All lined up and ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Watch my back." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Let's get busy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Let's do this thing, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) I really don't want to do this...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Let's rock this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Let's rock and roll, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's move." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) I was ready like 20 minutes ago, are we doing this?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Ready freddy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Yeah! Let's do this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord lends strength to my arm." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Do I have to? Okay, okay. Fine." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You slow-ass fucks ready? Time's a-wasting." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) I'm on this like stink on a bloater." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) We finally done turtling? Awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Okay, I'm ready. Man, this is gonna hurt." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I've got this. Don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
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  </SceneBucket>
  <SceneBucket Label="activity_Start_EncInfestation">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actLead_Start" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actLead_Start_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Follow me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_actResponse_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Roger that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Waypoint_Hurry" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_actResponse_hurry_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You may want to hurry." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Waypoint_Infestations" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_actResponse_infestations_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Keep an eye out for infestations. There's a lot out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>5</Amount>
            <Value>Count.Infestations</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="activity_response_StaminaPenalty" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_activity_response_StaminaPenalty_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You've been pushing yourself like crazy. Come home and get some rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Tired</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="activity_response_HealthPenalty" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_activity_response_HealthPenalty_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="When are you coming home to let that heal?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Wounded</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Travel_Investigate">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Waypoint" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_actResponse_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Roger that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Waypoint_Infestations" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_actResponse_infestations_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Keep an eye out for infestations. There's a lot out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>5</Amount>
            <Value>Count.Infestations</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="activity_response_StaminaPenalty" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_activity_response_StaminaPenalty_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You've been pushing yourself like crazy. Come home and get some rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Tired</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="activity_response_HealthPenalty" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Waypoint_hro_plr_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm headed out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_activity_response_HealthPenalty_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="When are you coming home to let that heal?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.Player.Wounded</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Trouble_Gate">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Trouble_Gate" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Trouble_Gate_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This stays closed until the zombies are cleared out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Trouble_Saved">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Trouble_Saved" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Trouble_Saved_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(relieved) Thanks." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Trouble_Growing">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Trouble_Growing" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Trouble_Growing_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're in trouble here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Trouble_Chased">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activity_Trouble_Chased" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_activity_Trouble_Chased_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Lots of zeds right behind me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
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                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Help_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude! Help! Now!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Wouldn't say no to a hand, pardner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Yo, a little ay-you-da-may here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I could use some help, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Help, I guess. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Help_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, this has gone from bad to fucked." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Help_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, wouldn't mind a little help over here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Help_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need some backup here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need support!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Uhh, whenever you're ready, buddy! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Fucking help me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Oh no... I need help." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Slow help is no help, they say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Don't worry about me, help the others!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Spot me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Help_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm... little help?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Dammit! Back me up!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) How about you help me out here, sugar?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Help me out, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh god don't let me die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Even the best needs some help sometimes!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Tag yourself in, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Hello? Am I out here all alone? Buddy system, people!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Whoa, double trouble!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Uh, help? Help would be good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
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            <Amount>20</Amount>
            <Value>Manual.DangerLevel</Value>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="True" TargetEnclave="" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_Incoming_General_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Incoming!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Incoming_General" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Incoming_General_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Incoming!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, InAudibleRange, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activity_Trouble_Warning">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actInfestation_Inbound" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actInfestation_Inbound_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Looks like a whole lot more zombies coming your way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_actInfestation_Inbound_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) You better clear that infestation before they get there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcInDanger">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="NpcInDanger" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You gonna help out, or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Aw, shit! Gimme a hand?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Need a pinch hitter here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Oh god, I'm gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I hate to ask, but... help?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Mayday, mayday!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit... I'm freaking out here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Help_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Help_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Officer needs assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude! Help! Now!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Wouldn't say no to a hand, pardner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Yo, a little ay-you-da-may here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I require immediate assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I could use some help, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, man, you got my back or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Help, I guess. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Help_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, this has gone from bad to fucked." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Help_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, wouldn't mind a little help over here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Help_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need some backup here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need support!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Uhh, whenever you're ready, buddy! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Fucking help me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Oh no... I need help." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Slow help is no help, they say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Don't worry about me, help the others!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Spot me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Help_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm... little help?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Dammit! Back me up!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) How about you help me out here, sugar?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Help me out, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh god don't let me die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Even the best needs some help sometimes!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Tag yourself in, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Hello? Am I out here all alone? Buddy system, people!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Whoa, double trouble!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shitshitshitshitshit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) I need a guardian angel!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) You got me into this, you can get me out!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Help_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, don't worry 'bout me, I got this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Help_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uhhh.... I may be in some trouble here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Help_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get my back, I'll get yours!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gimme a fuckin' hand here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Uh, help? Help would be good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Dude, assist, assist!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Oh God, help me! I don't want to die like this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Not sure how much longer I can hang on!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Help_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I could use some help, my friend." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Manual.DangerLevel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="actInfestation_Offer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actInfestation_Inbound" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_actIntestation_Offer_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got a real problem with infestations around here. Think you can help us out?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="MissionOp" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activityTwist_Bad">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activityTwist_Bad" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activityTwist_Bad_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activityTwist_Good">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activityTwist_Good" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activityTwist_Good_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Excellent." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activityTwist_Neutral">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activityTwist_Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activityTwist_Neutral_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Change of plans." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="activityTwist_ScoutRescue">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="activityTwist_ScoutRescue" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Twist_ScoutRescue_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're a man down. Think you could help us look?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
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          <Actors>
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          <Actors>
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          <Actors>
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          <Actors>
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          <Actors>
            <Player HideWarnings="" Optional="" />
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.HRF_Rhymer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <LineSet>
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          <Actors>
            <Player HideWarnings="" Optional="" />
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              <Hint_Show HintId="Scene.Survey" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actSurvey_Spot_ResourceBuilding" SequenceId="0">
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          <Actors>
            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="actSurvey_Spot_Great">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actSurvey_Spot_Great" SequenceId="0">
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          <Actors>
            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="actSurvey_Spot_Good">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="actSurvey_Spot_Good" SequenceId="0">
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            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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                    <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="15s" OutputId="Status.RecentChatter.Survey" PauseWhenOffline="" />
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_actSurvey_Spot_Good_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gotcha." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Amount>1.0</Amount>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Mission, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
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          <Actors>
            <Player HideWarnings="" Optional="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="150" SceneId="Hushed_ZombiesUnknown" SequenceId="0">
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_Sighting_General_Hushed_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Watch your back." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="Incoming_Zombies_Left">
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            <Player HideWarnings="" Optional="" />
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            <Player HideWarnings="" Optional="" />
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            <Player HideWarnings="" Optional="" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Guns_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know where we can go to fix that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Meds_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Might find some here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Actors>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Guns_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We don't have enough guns for everyone." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Guns_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know where we can go to fix that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="Opp_Need_Any">
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Any_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Might want to check here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Opp_Need_Any_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We need to do some foraging if we're going to survive." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="genFaint">
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      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="3" />
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="4" />
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            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs />
                </Action>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_chGreeting_Sickness_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You almost died out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
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            <TagPoint ActorName="" HideWarnings="" NearActorIdx="2" Optional="" PickRandom="" SearchRange="50" TagPointFlag="Greeter" TagPointType="Respawn" />
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      </Scene>
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  </SceneBucket>
  <SceneBucket Label="bagLily_NewOpp">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="bagLily_NewOpp" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_bagLily_NewOpp_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hey... Do you... do you think you could do me a favor while you're out there?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_AcceptMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_AcceptMission&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_bagLily_NewOpp_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) It's-- no, nevermind, it's stupid." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Confused_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Confused&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_bagLily_NewOpp_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've been packing up my Dad's stuff, and I found a watch box. It's from the birthday present I got him when I was 12. This stupid little plastic thing with cartoon fish on it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\lil\dx_bagLily_NewOpp_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I don't know why he kept it, but... it kind of made me realize I don't have anything to remember him by." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_bagLily_NewOpp_lil_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) So I was going to ask if you'd go up to where he died and bring me something of his." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_bagLily_NewOpp_lil_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) No, forget it, it's stupid, it's way too risky. I'm sorry I brought it up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="Mission" Icon="Mission" IconId="93">
                <NameText Flags="" Notes="" Text="JOURNAL: Broken Up" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="PlayerName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Lily's been going through her dad's things, and I think she's starting to realize just how much she's really lost. I know I can't bring him back, but ... maybe if she had something to remember him by?" />
                    <SummaryText Flags="" Notes="" Text="Lily is realizing how much she's lost." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
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            <Player HideWarnings="" Optional="" />
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  </SceneBucket>
  <SceneBucket Label="bagLily_AreaClear">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="MissionSuccess" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
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            <LineSet>
              <LineVariants>
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                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="bagLily_NotSafe">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="BattleCry" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You're in for a world of hurtin'!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Oh, son, you just asking for a whooping!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Batter up, bitches!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) My luck I'll get infected and die...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I'm gonna wreck your shit and look good doing it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Engaging!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) I'm freaking out here, man!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh shit! Oh shit! Oh shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Hoo doggie!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's cut a rug, baby!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I've already calculated the best way to win this fight!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I got this one, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) I'mma bust a cap in your fool ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) What bullshit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_BattleCry_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's rock and roll!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You think you scare me?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm so gonna kick your ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Rrrraaaagh!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) (really meek battle cry) Yaaaah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sometimes a man's got to know when to stand and fight." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) You keep away from them!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Steady... find your bead... take the shot..." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Come on then, you think you're hard enough!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) You wanna dance?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Get some, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, shit, what the fuck am I doing?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Everybody stand back. I got this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) You think you have what it takes to go toe to toe with me? Think again!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Fine, I'll take care of this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Somebody's cruising for a bruising!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Woo!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) May God have mercy on your soul." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Can't somebody else kill these things?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I will fuck you up!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Eesh, you stink like my great uncle Harold." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Noobsauce. Total noobsauce." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Knew I should have spent more time at the gym!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Gimme your best shot." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="bagLily_Travel">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="bagLily_Travel" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_bagLily_Travel_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Tell me a little about your dad." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_bagLily_Travel_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) He was... amazing. I know it must have been hard for him after Mom died, but he never let me see it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_bagLily_Travel_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I remember this one time, when I was too sick to go to the movies for Becky Lindeman's birthday party, he turned our living room into an old-timey movie theater, just for me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_bagLily_Travel_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Popcorn machine, candy, curtains in front of the TV... he even made me get a ticket." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_bagLily_Travel_hro_plr_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sounds nice." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_bagLily_Travel_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I was fourteen. It was totally lame. But it was sweet." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.BlackoutRandomNewOppScene" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="bagLily_Progress">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="bagLily_Progress" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_PlayAnimation ActorIndex="0" AnimName="Interact_search_ground_stop" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_bagLily_Progress_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(to yourself) Huh. Little plastic watch with cartoon fish on it. Perfect." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_ch00Return_PaZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="1" TargetTagPoint="" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="bagJacob_NewOpp">
    <Scenes>
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        <Dialog>
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        <Restrictions>
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          <Actors>
            <Player HideWarnings="" Optional="" />
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        </ExitChoreography>
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          <ResourceType></ResourceType>
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            <Player HideWarnings="" Optional="" />
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        <Dialog>
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          <Actors>
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        <Dialog>
          <LineSets>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        <SceneActors>
          <Actors>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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          <Actors>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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          <Actors>
            <Player HideWarnings="" Optional="" />
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          <MissionType></MissionType>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        <NumVariants></NumVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorItem_Irrelevant" SequenceId="0">
        <NumVariants></NumVariants>
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            <LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
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  <SceneBucket Label="ErrorItem_Impossible">
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        <NumVariants></NumVariants>
        <Dialog>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
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  <SceneBucket Label="ErrorItem_NothingToSelect">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorItem_Impossible" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorItem_SelectNone" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="ErrorItem_NothingToUse">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorItem_Impossible" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorItem_Impossible_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That won't work." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorItem_UseNone" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorMeds_HealthFull">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorMeds_HealthFull" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorMeds_HealthFull_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not hurting right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorMeds_HealthPenalty">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorMeds_HealthPenalty" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorMeds_HealthPenalty_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Painkillers won't heal a real wound." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorFood_StaminaFull">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorFood_StaminaFull" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorFood_StaminaFull_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I've got plenty of energy already." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorFood_StaminaPenalty">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorFood_StaminaPenalty" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorFood_StaminaPenalty_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="More food isn't going to do it. I need rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorFood_StaminaSurge">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorFood_StaminaSurge" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorFood_StaminaSurge_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll wait till I need an energy boost." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorJournal_PlayerDown">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorJournal_PlayerDown" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="1">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorJournal_PlayerDown" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="2">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorJournal_PlayerDown" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="3">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorJournal_PlayerDown_EE1" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="4">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorJournal_PlayerDown_EE2" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="5">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorJournal_PlayerDown_EE3" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorMap_PlayerDown">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorMap_PlayerDown" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorRadio_PlayerDown">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_Cannot" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorRadio_PlayerDown" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorReload_WrongType">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorItem_Impossible" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorItem_Impossible_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That won't work." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorReload_WrongType" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorReload_FullyLoaded">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorItem_Impossible" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorItem_Impossible_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That won't work." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorReload_FullyLoaded" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorRucksack_TooTired">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorRucksack_TooTired" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorRucksack_TooTired_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No way. I need to rest up before I do that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorSilencer_AlreadyEquipped">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_NotNow" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_NotNow_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe later." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorSilencer_AlreadyEquipped" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorSilencer_NoGun">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorSilencer_NoGun" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorSilencer_NoGun_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What am I silencing, exactly?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorSilencer_IncompatibleGun">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorSilencer_IncompatibleGun" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ErrorSilencer_IncompatibleGun_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can't attach a suppressor to this gun." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorSwitchChar_Injured">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_NotNow" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_NotNow_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe later." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorSwitchChar_Injury" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ErrorSwitchChar_Dead">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_NotNow" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_NotNow_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe later." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorSwitchChar_Dead" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        <Dialog>
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              <Hint_Show HintId="ErrorSwitchChar_Missing" />
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        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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          <Actors>
            <Player HideWarnings="" Optional="" />
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        <Restrictions>
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        <SceneActors>
          <Actors>
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            <Outputs>
              <Hint_Show HintId="ErrorSwitchChar_Busy" />
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        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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          <Actors>
            <Player HideWarnings="" Optional="" />
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              <Hint_Show HintId="ErrorSwitchChar_NotFriend" />
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        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorTake_FullInventory" />
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        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorTake_BackpackTooSmall" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
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          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        <Dialog>
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <Hint_Show HintId="ErrorRucksack_OutpostDelivery" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        <NumVariants></NumVariants>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
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          <Actors>
            <Player HideWarnings="" Optional="" />
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        <NumVariants></NumVariants>
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            <LineSet>
              <LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="characterSelection_Yes">
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        <NumVariants></NumVariants>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="characterSelection_Yes_Group">
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        <NumVariants></NumVariants>
        <Dialog>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="characterSelection_Tired">
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        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_characterSelection_Tired_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I'm not a machine. You gotta give me time to rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="characterSelection_Exhausted">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="characterSelection_Exhausted" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_characterSelection_Exhausted_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Ask me again tomorrow, I'm beat." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Scout_Missing_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I lost contact with a friend of mine." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="chatTakeItem">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="sig_MissionSuccess_Player" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="90s" OutputId="Status.RecentChatter.TakeItem" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.TakeItem</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Combat_Sim_Intercept">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Display_Text Flags="" Notes="" Text="Horde attacking home!" Type="Reward" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="25s" OutputId="Status.RecentChatter.CombatSim" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.CombatSim</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Combat_Sim_Radio">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Display_Text Flags="" Notes="" Text="Combat!" Type="Reward" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="25s" OutputId="Status.RecentChatter.CombatSim" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.CombatSim</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Combat_Sim_MissionOp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Incoming_General" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Incoming_General_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Here they come!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.Mission</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Blackout.RandomNewOppScene</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Chatter_Combat_FinishingMove">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Mickey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_Chatter_Combat_FinishingMove_mik_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hell, yeah! Take 'em down!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Chatter_Combat_KillStreak">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Mickey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_Chatter_Combat_KillStreak_mik_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn, boy, you're unstoppable!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Chatter_Combat_KillStreak_Melee">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Mickey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_Chatter_Combat_KillStreak_Melee_mik_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nothing like getting up and personal with these bastards, huh?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Chatter_Combat_KillStreak_Gun">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Mickey" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_Chatter_Combat_KillStreak_Gun_mik_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We get out of this, I oughta take you hunting!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="travelRandom_Infestations">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="travelRandom_Infestations" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_travelRandom_Infestations_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, while you're out there, keep an eye out for infestations." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Yes_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Yes&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_travelRandom_Infestations_lil_all_030_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If we ignore them, they'll just spread, and next thing you know we're neck-deep in zombies." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="travelRandom_Survivors">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="travelRandom_Survivors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_travelRandom_Survivors_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You may want to keep an eye out for survivors." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_travelRandom_Survivors_lil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We could always use more help around here... and they'll probably appreciate a safe place to stay." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="DelayScene_ToRadio">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="DelayScene_ToRadio" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_ToRadio_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can't talk now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ResumeScene_ToRadio">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ResumeScene_ToRadio" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_Radio_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry about that. Had to deal with a little problem. I'm all ears." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="DelayScene_InPerson">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="DelayScene_InPerson" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ResumeScene_InPerson">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ResumeScene_InPerson" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Lull_Mission">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="110" SceneId="PlayCard_CommunitySetup" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.FateCard_Community_Setup" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants />
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        <Restrictions>
          <DangerLevel></DangerLevel>
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          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentFate.Community_Setup</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErikCoughing" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_chWC_AlanSick01_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Heavy, wracking coughs&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
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              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.RecentChatter.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.StoryAR.Silence</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.ArmyMaverick" FunctionTags="Npc, MissionOrMissionOp" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Rescue_HRO" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Rescue_Anecdote_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let me tell you, there's nothing like staring death in the face to make you really reevaluate your life decisions." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Rescue_Anecdote_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Like, back in college, I was in this car accident. I was stupid, trying to drive home after a frat party, lost control and swerved off the road." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Rescue_Anecdote_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wrapped my car around a tree. Didn't hurt anybody else, thank God, but three weeks in traction really made me think about the direction I was going." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Rescue_Anecdote_hro_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I got out of the hospital and I swore I was going to clean up my act, get sober, and turn my life around." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Rescue_Anecdote_hro_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And then the dead started rising from the grave and eating people. Fuck it, I need a drink." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryRescueHRO" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Off the Wagon" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="And then the dead started rising from the grave and eating people. Fuck it, I need a drink." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.RescueHRO" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.RescueHRO</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionRescue</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRO" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Resources_HRO" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Resources_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's funny... I used to get roped into playing Santa at the company Christmas party every year." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Resources_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Man, I hated it. The costume was hot, the beard was itchy, and if the boss thought you weren't suitably excited about whatever crappy little novelty gift came out of the sack, he'd chew your ass out for &quot;bringing down morale.&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Resources_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="People used to hide when they saw me coming. You believe that? Grown-ass men and women, hiding from Santa Claus." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryResourcesHRO" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Scary Santa" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="People used to hide when they saw me coming. You believe that? Grown-ass men and women, hiding from Santa Claus." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.ResourcesHRO" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.ResourcesHRO</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionResources</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRO" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Training_HRO" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Training_Anecdote_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's not exactly a core survival skill, but I am pretty good with a ukelele." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Training_Anecdote_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Lost mine trying to bust a zombie skull back on the second night." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Training_Anecdote_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All that got me was a pissed off zombie and a busted uke." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Training_Anecdote_hro_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But if we find another one, I'll show you how to strum a few chords." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Training_Anecdote_hro_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Even in times like these, a little music's a good thing." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Training_Anecdote_hro_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Especially in times like these." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTrainingHRO" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Uke Master" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="It's not exactly a core survival skill, but I am pretty good with a ukelele." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TrainingHRO" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TrainingHRO</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTraining</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRO" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Travel_HRO" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Travel_Intro_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Huh. That place takes me back." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Travel_Anecdote_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I lost my virginity behind the football field. Me and Lucy Cormoran, junior year. She had this thing she did where..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Travel_Anecdote_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm. Yeah. Sorry. Too much information." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTravelHRO" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: TMI" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I lost my virginity behind the football field. Me and Lucy Cormoran, junior year." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TravelHRO" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TravelHRO</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTravel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRO" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Home_HRO" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Home_Intro_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit. I miss my old place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Home_Anecdote_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Before all this, I had a sweet setup." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Home_Anecdote_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Home theater with a 7.1 surround, fully-stocked bar, jacuzzi in the backyard... it was the ultimate bachelor pad." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Home_Anecdote_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Course, it was on the ground floor and it had floor-to-ceiling windows in the living room, so, y'know... zombie death trap." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Home_Anecdote_hro_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Still... it was pretty sweet." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryHomeHRO" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Sweet Setup" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Home theater with a 7.1 surround, fully-stocked bar, jacuzzi in the backyard... it was the ultimate bachelor pad." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.HomeHRO" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.HomeHRO</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionHome</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRO" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Rescue_HRF" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Rescue_Anecdote_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm not exactly used to being rescued like that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Rescue_Anecdote_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I been taking care of myself pretty much my whole life. Mom skipped town when I was four, dad was high more often than not." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Rescue_Anecdote_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Learned pretty quick you can't count on anybody else to look after you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Rescue_Anecdote_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry. I'm rambling. I'm trying to say thanks. Nice to know the end of the world hasn't turned everybody into selfish assholes." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryRescueHRF" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Self-Sufficient" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I been taking care of myself pretty much my whole life. Mom skipped town when I was four, dad was high more often than not." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.RescueHRF" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.RescueHRF</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionRescue</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRF" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Resources_LAW" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Resources_Anecdote_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Honestly, a little town like this? It's not like the stores here had the greatest selection to begin with." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Resources_Anecdote_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'd pretty much switched to buying everything on the internet." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Resources_Anecdote_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Support local business my ass, once you can order a toilet that's a replica of Henry VIII's throne at two in the morning, you don't go back." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Resources_Anecdote_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I mean, hypothetically. Not that I... look, my point is it's convenient, okay?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Resources_Anecdote_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And the delivery guy never once tried to eat my face." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryResourcesLAW" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Online Shopper" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Support local business my ass, once you can order a toilet that's a replica of Henry VIII's throne at two in the morning, you don't go back." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.ResourcesLAW" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.ResourcesLAW</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionResources</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.LAW" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Training_LAW" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Training_Anecdote_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Did you ever hear of the Montana People's Front?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Training_Anecdote_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'd be surprised if you had. They never had much national press. Just a small, quiet bunch of crazies who thought the Reds were going to rain nuclear hellfire down on us any day." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Training_Anecdote_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I grew up on their compound. Learned all that hardcore survival shit as a kid." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Training_Anecdote_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Then I promptly told them all to get fucked as soon as I turned 18. Moved out here and did my damnedest to forget everything they taught me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Training_Anecdote_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kind of regretting that now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTrainingLAW" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: (Very) Ex-Militia" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I promptly told them all to get fucked as soon as I turned 18. Moved out here and did my damnedest to forget everything they taught me." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TrainingLAW" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TrainingLAW</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTraining</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.LAW" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Travel_LAW" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Intro_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I keep thinking about the last drive I made through town. The last one &quot;before,&quot; I mean." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We'd gotten into this big fight. My son and I." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="He was dropping out of school, you see. His father and I tried to talk some sense into him." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I threatened to cut him off. It got ugly." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That boy always was stubborn. Got it from me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It'd been almost a month. Not a peep from him, and I was coming back from work and I..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I almost turned onto the highway to go talk to him in person. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But I decided to come home instead. I had an early morning the next day." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Travel_Anecdote_law_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="As if that matters now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTravelLAW" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Regret" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="We'd gotten into this big fight. My son and I." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TravelLAW" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TravelLAW</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTravel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.LAW" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Home_LAW" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Home_Intro_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This whole communal living thing takes some getting used to." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Home_Anecdote_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I've always been a private person. Even when my husband was still alive, I always had my own office I could disappear into, just to have some time to myself." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Home_Anecdote_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Suppose that's half the reason he left." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Home_Anecdote_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now I'm sharing a room with four other people, and if I want any privacy, I've got to brave the zombie-infested streets." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Home_Anecdote_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If Fred could see me now, he'd hardly recognize me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryHomeLAW" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Private Life" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Now I'm sharing a room with four other people, and if I want any privacy, I've got to brave the zombie-infested streets." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.HomeLAW" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.HomeLAW</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionHome</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.LAW" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Rescue_ALN" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Rescue_Anecdote_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I've always felt like I was specially blessed. When I was six, I fell off my daddy's boat into the river." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Rescue_Anecdote_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was back at the stern, and everybody that was there swears I didn't make a peep when I went over." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Rescue_Anecdote_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Probably would have drowned, except some fella picnicking on the bank saw me. Dove right in and hauled me out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Rescue_Anecdote_aln_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guess the good Lord sent him, just like he sent you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryRescueALN" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Marked for Greatness" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I've always felt like I was specially blessed." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.RescueALN" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.RescueALN</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionRescue</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ALN" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Resources_ED" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Resources_Anecdote_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know what weirds me out about this whole thing? All the toilet paper disappeared in the first few days." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Resources_Anecdote_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I mean, plasma TVs and sports cars I get--some people are just dumbasses and think &quot;hey, free stuff.&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Resources_Anecdote_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Food, medicine, ammo? All makes sense. Immediate survival and yadda yadda." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Resources_Anecdote_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But I really want to know who walked out their front door, looked upon the end of civilization as we know it, and went &quot;Man, I'm gonna have to take some shits. Better stock up on two-ply ASAP.&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryResourcesED" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Priorities" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="You know what weirds me out about this whole thing? All the toilet paper disappeared in the first few days." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.ResourcesED" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.ResourcesED</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionResources</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ED" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Training_ED" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Training_Anecdote_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I mean, all this running shooting climbing driving shit, it's exactly like playing on-line co-op with my buddies!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Training_Anecdote_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I mean, yeah, the recoil bruises my shoulder and I get dizzy if I run around too long and there aren't any sweet alien hovercraft that totally break the game and never should have been allowed in deathmatch, but still." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Training_Anecdote_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's like I'm living the dream!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTrainingED" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Game Breaker" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I mean, yeah, the recoil bruises my shoulder and I get dizzy if I run around too long and there aren't any sweet alien hovercraft that totally break the game and never should have been allowed in deathmatch, but still." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TrainingED" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TrainingED</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTraining</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ED" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Travel_ED" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Travel_Intro_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you ignore the rampant destruction and flesh-eating dead people, this place is kinda quaint." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Travel_Anecdote_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm not even from here, you know." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Travel_Anecdote_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shoulda been on a flight to visit my folks, but my mom, she's got this medical marijuana prescription, right?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Travel_Anecdote_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So the dispensary she uses gets raided a week before my trip." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Travel_Anecdote_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anyway, she asks me to bring her some of &quot;the product.&quot; So I have to drive instead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Travel_Anecdote_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Car breaks down just outside of Trumbull and this was the cheapest place the tow truck could take me to." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Travel_Anecdote_ed_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Damn, I shoulda told that guy to haul my ass to a city." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTravelED" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Loyal Son" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="My mom, she's got this medical marijuana prescription, right?" />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TravelED" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TravelED</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTravel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ED" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Home_ED" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Home_Intro_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll say one thing for the zombie apocalypse. It really evened out the real estate market." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Home_Anecdote_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="My best friend growing up was this kid named Danny Morse. His family was fucking loaded--I think they owned a bunch of real estate or something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Home_Anecdote_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="My folks, not so much. Dad worked at the lumber yard when his back wasn't &quot;out,&quot; mom was a cashier at the boot store." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Home_Anecdote_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I still remember one day I came home from Danny's house and asked my mom why our house wasn't as big and nice as Danny's." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Home_Anecdote_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="She just started crying. Took me years before I understood why." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Home_Anecdote_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wonder what happened to Danny anyways? I was on a supply run in his old neighborhood the other day, didn't look like anybody was living in his family's house." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryHomeED" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Rich Friend" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Wonder what happened to Danny anyways? I was on a supply run in his old neighborhood the other day, didn't look like anybody was living in his family's house." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.HomeED" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.HomeED</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionHome</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ED" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Rescue_SAM" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Rescue_Anecdote_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus. I need to get out and live a little more." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Rescue_Anecdote_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know I never once broke curfew growing up? Never snuck out of the house, never dated anybody my parents didn't approve of, never took a road trip to Mexico and forgot most of the details in a tequila-soaked haze." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Rescue_Anecdote_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How fucking sad is it that I have a better social life after the end of the world?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryRescueSAM" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Live a Little" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="How fucking sad is it that I have a better social life after the end of the world?" />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.RescueSAM" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.RescueSAM</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionRescue</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.SAM" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Resources_ALN" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Resources_Anecdote_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Like the other day, I was searching over on the west side and ended up in Jerry Haskin's place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Resources_Anecdote_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Pictures of the smug son of a bitch with celebrities all over the walls. Typical Jerry, 'look how important I am.'" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Resources_Anecdote_aln_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But I'm digging through his drawers, looking for some duct tape." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Resources_Anecdote_aln_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know, right? Like that asshole'd have duct tape." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Resources_Anecdote_aln_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And in the junk drawer in his kitchen, I find these pictures that... well, trust me. I'll never look at the tailpipe of a '72 Falconer Hatchback the same way again." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Resources_Anecdote_aln_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus. If he was still around, I'd never let him hear the end of it. No point in speaking ill of the dead though." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryResourcesALN" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: People are Strange" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Trust me. I'll never look at the tailpipe of a '72 Falconer Hatchback the same way again." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.ResourcesALN" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.ResourcesALN</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionResources</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ALN" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Training_ALN" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Training_Anecdote_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uncle John used to take me and my cousins camping every summer. Taught us how to navigate with a compass, make fish hooks out of twigs, how to make a fire..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Training_Anecdote_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Too bad he never got around to explaining the right spot to hit a human being in the head so their skull cracks open like an egg." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTrainingALN" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Childhood Lessons" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Too bad he never got around to explaining the right spot to hit a human being in the head so their skull cracks open like an egg." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TrainingALN" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TrainingALN</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTraining</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ALN" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Travel_ALN" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Travel_Intro_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Funny how differently you see the place when you're avoiding zombies." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Travel_Anecdote_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I mean, you spend your whole life in a place, but until you're climbing fences and running through backyards, you don't really see how it all fits together." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Travel_Anecdote_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Like, I never knew Bill Mahoney's backyard had an unobstructed view right into Katie St. John's bedroom window." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Travel_Anecdote_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guess that's why he paid three times what that dump was worth in rent." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTravelALN" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Perspective" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Funny how differently you see the place when you're avoiding zombies." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TravelALN" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TravelALN</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTravel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ALN" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Home_ALN" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Home_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know what I hate about living in a small town? Knowing all your goddamn neighbors." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Home_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Seriously. You can keep your folksy charm and your &quot;folks round here don't gotta lock their doors at night.&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Home_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I just want to be able to get my damn paper without having a twenty minute conversation about Aunt Mabel and her bunion troubles, you know?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryHomeALN" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Folksy Charm" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="You know what I hate about living in a small town? Knowing all your goddamn neighbors." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.HomeALN" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.HomeALN</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionHome</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ALN" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Rescue_ED" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Rescue_Anecdote_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't know what I was thinking, going out there without backup. Guess I've always bitten off more than I could chew." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Rescue_Anecdote_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Like that time I hit on Richie Peters' girlfriend. Man, that was a mistake." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Rescue_Anecdote_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So, not only does he beat the shit out of me, right, she breaks up with him over it and starts going out with me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Rescue_Anecdote_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Turns out? Total fucking psycho. She handcuffed me to her futon and threatened me with a knife because she saw me talking to my sister." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Rescue_Anecdote_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah. True story." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryRescueED" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Go Big or Go Home" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Don't know what I was thinking, going out there without backup. Guess I've always bitten off more than I could chew." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.RescueED" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.RescueED</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionRescue</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ED" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Resources_SAM" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Resources_Anecdote_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I used to shop at all the organic food places, farmer's markets, shit like that. If it wasn't holistic, pesticide-free and lovingly hand-picked by hippies on a commune somewhere, I wouldn't eat it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Resources_Anecdote_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Meant my grocery runs took two hours when I could have just zipped down to the Tartan Mart up the block, but I was making a difference." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Resources_Anecdote_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, I was a smug, elitist &quot;foodie&quot; and I'm pretty sure all my friends wanted to throttle me whenever I said the word &quot;dinner party.&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Resources_Anecdote_sam_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hell, now I'm just happy if a can of creamed corn's only been expired a week." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryResourcesSAM" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Frugal Gourmet" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Hell, now I'm just happy if a can of creamed corn's only been expired a week." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.ResourcesSAM" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.ResourcesSAM</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionResources</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.SAM" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Training_SAM" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Training_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Man, my mom was so paranoid when I moved out of the house." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Training_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="My whole senior year of high school, she made me take these karate classes, so I'd be able to protect myself." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Training_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Even tried to convince me to get a pit bull." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Training_sam_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I kept telling her, &quot;Ma, it's Marshall, not Detroit,&quot; but she wouldn't listen." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Training_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah... looking back on it, I should've gotten that dog." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTrainingSAM" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Dog Lover" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Yeah... looking back on it, I should've gotten that dog." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TrainingSAM" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TrainingSAM</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTraining</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.SAM" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Travel_SAM" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Travel_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was supposed to be on a plane to London today. Saved up for months to afford the trip." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Travel_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I met this guy on-line... I know, I know, it's corny as hell, shut up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Travel_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anyways, I was finally gonna fly over there and visit him, see if maybe London was the kind of place I could live." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Travel_sam_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know like nobody has guns over there? Can't imagine how much worse things are for him." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTravelSAM" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: London Calling" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I was supposed to be on a plane to London today. Saved up for months to afford the trip." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TravelSAM" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TravelSAM</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTravel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.SAM" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Home_SAM" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Intro_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm happy to have a place to call home." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Anecdote_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is going to sound dumb, but I feel like this place is more of a home than anyplace I ever lived before." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Anecdote_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="My stepdad was miserable S.O.B. Treated me like shit, treated my mom even worse. Not really a new story, I know." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Anecdote_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="When everything went to hell, first thing I did was go check on my mom." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Anecdote_sam_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Piece of shit had already skipped out and ditched her, but not before he took everything that might have been useful. Everything that might have kept her alive." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Anecdote_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I took care her. Did what I had to do, right?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Anecdote_sam_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Couple of days later, who should I run into out in back of the Tartan Mart?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Home_Anecdote_sam_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's just say that, officially, he'd already turned when I found him." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryHomeSAM" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Problem Solver" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Let's just say that, officially, he'd already turned when I found him." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.HomeSAM" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.HomeSAM</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionHome</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.SAM" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Rescue_LAW" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Rescue_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You should have just left me back there. I don't deserve this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Rescue_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="See... when all this started, I was visiting my dad. His Alzheimer's is--was--pretty bad then. Most of the time he thought I was my mother. Or a stranger come to steal his money." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Rescue_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know if you knew this, but nursing homes, hospitals, places like that? They were some of the worst hit early on." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Rescue_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So... I hear this commotion out in the hall, and I go to see what it is. And these things are just dragging people to the ground, ripping at them like dogs with scraps of meat. And then one of them noticed me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Rescue_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And I remember very clearly, there was a moment before it lunged, when I could have bolted for the door to my dad's room, or the door to the courtyard." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Rescue_law_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I left my father with those monsters. I just ran as far and as fast as I could, and I tried to tell myself he wasn't really my dad any more, that everything that made him him was long gone." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Rescue_law_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="But I still left him there. I never told that to anyone before now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryRescueLAW" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Survivor's Guilt" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="And I remember very clearly, there was a moment before it lunged, when I could have bolted for the door to my dad's room, or the door to the courtyard." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.RescueLAW" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.RescueLAW</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionRescue</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.LAW" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Resources_HRF" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Resources_Anecdote_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't want to sound paranoid or anything, but do you have any idea how many felonies we're probably on record as committing?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Resources_Anecdote_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="These days just about every place has security cameras, and a lot of those systems have battery backups in case the power fails." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Resources_Anecdote_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I used to install the things for a living, and trust me--the expensive ones can survive a hell of a lot more than this." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Resources_Anecdote_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wouldn't surprise me if this whole thing ends with all of us arrested for trespassing and grand larceny." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryResourcesHRF" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: &quot;Finding&quot; Supplies" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Wouldn't surprise me if this whole thing ends with all of us arrested for trespassing and grand larceny." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.ResourcesHRF" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.ResourcesHRF</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionResources</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRF" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Training_HRF" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Training_Anecdote_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know what I was known for? My speciality before the... thing?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Training_Anecdote_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was the 'fashionable' one. Like, all my friends were always oooing and ahhing over my shoes or gushing about some outfit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Training_Anecdote_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sarah was the worst." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Training_Anecdote_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That girl was always borrowing my stuff, even though we totally weren't the same size." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Training_Anecdote_hrf_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I had this one little black dress she borrowed every time she went out on a first date. I didn't have the heart to tell her it just wasn't working for her." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Training_Anecdote_hrf_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Girl came up to my shoulder. You'd think she'd realize she needed a different cut." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Training_Anecdote_hrf_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Still. I buried her in that dress. She... she always loved it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTrainingHRF" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Fashion Forward" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Still. I buried her in that dress. She... she always loved it." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TrainingHRF" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TrainingHRF</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTraining</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRF" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Travel_HRF" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Travel_Intro_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Think I've seen more of this valley in the past two weeks than I have in the last five years." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Travel_Anecdote_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was always sort of a homebody. Pretty much just shuttled between home and work. Maybe the occasional stop for take-out." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Travel_Anecdote_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I know, exciting life, right? Hell, I barely knew how to get to the post office." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Travel_Anecdote_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Took this shit to break me out of my shell." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryTravelHRF" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Homebody" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Think I've seen more of this valley in the past two weeks than I have in the last five years." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.TravelHRF" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.TravelHRF</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionTravel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRF" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Home_HRF" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Home_Intro_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know I went past my old place the other day?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Home_Anecdote_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God, my first place was a shithole. I loved it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Home_Anecdote_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What can I say, I was in my punk rock &quot;fuck the man&quot; phase. I thought it made me cool." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Home_Anecdote_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well... until the mold in the walls put me in the hospital for a month." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Home_Anecdote_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit, the zombies are welcome to that place. The rats'll probably eat them." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryHomeHRF" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: OSHA Standards" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="God, my first place was a shithole. I loved it." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <Output ActorIndex="-1" NonstackingCategory="" OutputAmount="1" OutputDuration="" OutputFlags="" OutputId="Game.TraitGiven.HomeHRF" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.HomeHRF</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionHome</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRF" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Danger_HRO" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Danger_Anecdote_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yknow, those first few days, I thought this wouldn't be too bad. Just avoid the big hordes and keep your head down." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Danger_Anecdote_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Then, my brother (unable to say it directly) went." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Danger_Anecdote_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We were coming out of this field. We stopped to get our bearings, and one of 'em came out of nowhere. Must have been hiding in the bushes or something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Danger_Anecdote_hro_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I froze. My brother tried to bolt, and the thing... it just pounced on him." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Danger_Anecdote_hro_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Tore him apart right in front of me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Danger_Anecdote_hro_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I couldn't... didn't help him. And then I ran. I've kept running. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_breather_Backstory_Danger_Anecdote_hro_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I guess what I'm trying to say is thanks." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryDangerHRO" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Lost Brother" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I couldn't... didn't help him. And then I ran. I've kept running." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.TraitGiven.DangerHRO" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.DangerHRO</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionDanger</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRO" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Danger_HRF" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Danger_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Last time I saw anything like that was in Afghanistan." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Danger_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We were coming up on this insurgent camp, up in the mountains?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Danger_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Intel said they were dug in pretty good, but they weren't well-armed. We figured it'd be a piece of cake." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Danger_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckers didn't have guns. They had dogs. I dunno what kind, but they were friggin' huge. Hungry, too." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Danger_hrf_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They let about six of them loose on us. You don't really know how fast a dog can be till it's going for your throat." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Danger_hrf_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Bailey, he... well, by the time we got the dogs off him, there wasn't much left to tell he was human." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_breather_Backstory_Danger_hrf_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fucking dogs." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryDangerHRF" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Beware of Dog" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="You don't really know how fast a dog can be till it's going for your throat." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.TraitGiven.DangerHRF" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.DangerHRF</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionDanger</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.HRF" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Danger_LAW" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Danger_Anecdote_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Before all this, I used to be an adrenaline junkie." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Danger_Anecdote_law_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Skydiving, base-jumping, mountain climbing... you name it, I tried it. Even swam with sharks once." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Danger_Anecdote_law_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And not one of those &quot;we'll put you in a metal cage with some sharks that never attack people&quot; bullshit tours, either." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Danger_Anecdote_law_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It was just me in a chainmail dive suit, a couple of bang sticks, and great whites off the coast of Australia." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_breather_Backstory_Danger_Anecdote_law_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Never expected a stroll down Main Street USA would make that seem about as exciting as tea with my grandma." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryDangerLAW" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Adrenaline Junkie" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Skydiving, base-jumping, mountain climbing... you name it, I tried it. Even swam with sharks once." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.TraitGiven.DangerLAW" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.DangerLAW</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionDanger</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.LAW" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Danger_SAM" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Danger_Anecdote_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I ever tell you I was one of those people in the cold open of a cop show?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Danger_Anecdote_sam_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know, when they open on some innocuous scene of a guy jogging in the park or a couple arguing about directions and suddenly they find a dead body?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Danger_Anecdote_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah. About a year ago, I go to take some trash out after the dinner shift, and there's this dog in the alley behind the restaurant, right?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Danger_Anecdote_sam_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's really tearing into something in this pile of trash. So I yell at it to get lost before it takes a shit, and when it takes off, guess what I see?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Danger_Anecdote_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="A freaking foot, that's what! Yeah. Somebody dumped a body right behind my restaurant." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\sam\dx_breather_Backstory_Danger_Anecdote_sam_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Heh. It's funny. Up until two weeks ago, that was the most interesting thing that ever happened to me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryDangerSAM" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Body Dump" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Yeah. Somebody dumped a body right behind my restaurant." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared her story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.TraitGiven.DangerSAM" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.DangerSAM</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionDanger</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.SAM" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Danger_ED" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Danger_Anecdote_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="There was this guy who lived on my street when I was a kid. Biker Steve, we used to call him. I dunno if he was actually a biker. Or if his name was Steve, come to think of it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Danger_Anecdote_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anyway, this crazy fuck, I swear all he did was get drunk and pick fights. Didn't matter where, didn't matter with who." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Danger_Anecdote_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="One time, he just walks into a Swine and Bovine, goes up to a table full of, I dunno, construction workers, longshoremen, whatever. Big ass dudes." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Danger_Anecdote_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And Steve, who weighs maybe 115 pounds soaking wet, just starts going off on them. Starts calling their wives ugly, calling their moms whores, just every horrible thing you can think of." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Danger_Anecdote_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And then he tops the whole thing off with, I shit you not, &quot;And whatever your favorite football team is they're a bunch of pussies.&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Danger_Anecdote_ed_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Man, they beat the shit out of him. Cops had to taze a couple to pull them off, and Biker Steve's just grinning like an idiot the whole time." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_breather_Backstory_Danger_Anecdote_ed_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I wonder what the hell happened to him? I hope he's still out there somewhere, just straight up picking fights with zombies for shits and giggles." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryDangerED" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Storyteller" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I wonder what the hell happened to him? I hope he's still out there somewhere, just straight up picking fights with zombies for shits and giggles." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.TraitGiven.DangerED" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.ResourcesED</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionDanger</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ED" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="breather_Backstory_Danger_ALN" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Danger_Anecdote_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know what's sad? I'm already starting to forget what it felt like to be worried about normal shit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Danger_Anecdote_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I mean, I got mugged once in Danforth. Freaked me out so bad I didn't leave my apartment for a month." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_breather_Backstory_Danger_Anecdote_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now? Shit, I'd almost welcome the change of pace." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants />
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="0" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="Trait.History.BackstoryDangerALN" />
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Survivors" IconId="60">
                <NameText Flags="" Notes="" Text="Trait Discovered: Jaded" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I'm already starting to forget what it felt like to be worried about normal shit." />
                    <SummaryText Flags="" Notes="" Text="%1$s" />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="-1">
                    <DescriptionText Flags="" Notes="" Text="Shared his story." />
                  </EventNpcEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.TraitGiven.DangerALN" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.TraitGiven.DangerALN</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Mission.Temp.ActionDanger</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, Trait.Voice.ALN" FunctionTags="Npc, InAudibleRange, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcDanger_PoisonedByBloater">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_EvolveTraits ActorIndex="0" Event="SICK_CHANCE" EventLogOutput="None" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_EvolveTraits ActorIndex="0" Event="SICK_CHANCE" EventLogOutput="Mission" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcDanger_GrabbedByJuggernaut">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="None" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="Mission" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcDanger_GrabbedByFeral">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="None" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="Mission" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcDanger_BurnedByPlayer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="None" />
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_BurnedByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="Mission" />
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_BurnedByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcDanger_ExplodedByPlayer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="None" />
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_ExplodedByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Large" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="Mission" />
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_ExplodedByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcDanger_RunOverByPlayer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Small" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="None" />
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_RunOverByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="0" Amount="Small" />
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="Mission" />
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_RunOverByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcDanger_ShotAtByPlayer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_ShotAtByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="-15" />
              <EventTrigger Event="fsEvent.TrustLoss_ShotAtByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcInDanger">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="NpcInDanger" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="None" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You gonna help out, or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Aw, shit! Gimme a hand?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Need a pinch hitter here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Oh god, I'm gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I hate to ask, but... help?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Mayday, mayday!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit... I'm freaking out here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Help_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Help_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Officer needs assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude! Help! Now!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Wouldn't say no to a hand, pardner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Yo, a little ay-you-da-may here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I require immediate assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I could use some help, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, man, you got my back or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Help, I guess. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Help_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, this has gone from bad to fucked." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Help_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, wouldn't mind a little help over here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Help_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need some backup here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need support!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Uhh, whenever you're ready, buddy! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Fucking help me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Oh no... I need help." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Slow help is no help, they say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Don't worry about me, help the others!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Spot me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Help_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm... little help?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Dammit! Back me up!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) How about you help me out here, sugar?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Help me out, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh god don't let me die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Even the best needs some help sometimes!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Tag yourself in, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Hello? Am I out here all alone? Buddy system, people!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Whoa, double trouble!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shitshitshitshitshit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) I need a guardian angel!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) You got me into this, you can get me out!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Help_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, don't worry 'bout me, I got this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Help_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uhhh.... I may be in some trouble here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Help_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get my back, I'll get yours!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gimme a fuckin' hand here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Uh, help? Help would be good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Dude, assist, assist!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Oh God, help me! I don't want to die like this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Not sure how much longer I can hang on!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Help_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I could use some help, my friend." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Manual.DangerLevel</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="NpcInDanger" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_EvolveTraits ActorIndex="0" Event="INJURY_CHANCE" EventLogOutput="Mission" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You gonna help out, or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Aw, shit! Gimme a hand?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Need a pinch hitter here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Oh god, I'm gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I hate to ask, but... help?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Mayday, mayday!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit... I'm freaking out here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Help_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Help_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Officer needs assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude! Help! Now!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Wouldn't say no to a hand, pardner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Yo, a little ay-you-da-may here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I require immediate assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I could use some help, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, man, you got my back or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Help, I guess. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Help_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, this has gone from bad to fucked." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Help_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, wouldn't mind a little help over here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Help_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need some backup here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need support!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Uhh, whenever you're ready, buddy! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Fucking help me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Oh no... I need help." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Slow help is no help, they say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Don't worry about me, help the others!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Spot me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Help_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm... little help?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Dammit! Back me up!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) How about you help me out here, sugar?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Help me out, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh god don't let me die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Even the best needs some help sometimes!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Tag yourself in, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Hello? Am I out here all alone? Buddy system, people!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Whoa, double trouble!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shitshitshitshitshit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) I need a guardian angel!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) You got me into this, you can get me out!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Help_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, don't worry 'bout me, I got this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Help_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uhhh.... I may be in some trouble here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Help_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get my back, I'll get yours!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gimme a fuckin' hand here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Uh, help? Help would be good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Dude, assist, assist!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Oh God, help me! I don't want to die like this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Not sure how much longer I can hang on!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Help_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I could use some help, my friend." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>20</Amount>
            <Value>Manual.DangerLevel</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcHelp_RescuedByPlayer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="10" />
              <EventTrigger Event="fsEvent.TrustGain_RescuedByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="10" />
              <EventTrigger Event="fsEvent.TrustGain_RescuedByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcHelp_CheeredByPlayer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="10" />
              <EventTrigger Event="fsEvent.TrustGain_CheeredByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="11" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_AddTrust ActorIndex="0" DisableBonus="false" Trust="10" />
              <EventTrigger Event="fsEvent.TrustGain_CheeredByPlayer" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.Player.Mission</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent" FunctionTags="Npc, Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="chat_SayGoodbyeBeforeLeaving">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Goodbye" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_gen_AssistReady_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay. I think I'm ready to head home now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Take it easy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Take it easy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_GiveTrait ActorIndex="1" DuringMission="" OutputDuration="" PauseWhenOffline="" Trait="!Trait.Behavior.SayGoodbyeBeforeLeaving" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <Action ActionFlags="" ActionId="Scene Restriction" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Inputs>
              <Player_HasContextTag Invert="True" Tag="InVehicle" />
            </Inputs>
          </Action>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Behavior.SayGoodbyeBeforeLeaving, Trait.Voice.Playable" FunctionTags="InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="NpcTired">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Breather_StaminaPenalty" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Breather_StaminaPenalty_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They never get tired, but you don't have to pretend you don't. You need rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GreetingChatter">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="QuietInjured" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_Ellipsis_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Status.Injury" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Negative_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What do you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Greeting_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, TrustUnfriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="Positive" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Happy" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_wave_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Positive_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey! How are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Buddy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterFemale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, TrustFriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Positive_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey! How are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Buddy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterFemale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Greeting">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="QuietInjured" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_Ellipsis_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Status.Injury" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Negative_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What do you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Greeting_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, TrustUnfriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="Positive" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Happy" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_wave_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Positive_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey! How are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Buddy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterFemale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, TrustFriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Buddy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterFemale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Goodbye">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="Positive" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Happy" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So long." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, TrustFriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So long." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Negative_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good riddance." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, TrustUnfriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="QuietInjured" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_Ellipsis_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Status.Injury" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="Sig" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So long." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="!Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GreetingTalk">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="QuietInjured" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\erk\dx_Ellipsis_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Status.Injury" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Negative_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What do you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_Ellipsis_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, TrustUnfriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="Positive" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Happy" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_wave_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Positive_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey! How are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Buddy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterFemale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc, TrustFriendly" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Buddy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterFemale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\tom\dx_GenericResponse_Greeting_Neutral_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, can't really talk right now." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PaZombie" Variant="0" WaitTime="0" />
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            </LineSet>
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        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="TalkScout">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Scout_Enclave" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_TalkScout_Enclave_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You guys need a hand with anything?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Yes_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.Map" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_TalkScout_Map_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll mark it on your map." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="Scout_Missing" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_TalkScout_Enclave_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You guys need a hand with anything?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Yes_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_TalkScout_Missing_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="A friend of mine's gone missing." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.Map" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_TalkScout_Search_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll help you look." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="4" SceneId="Scout_Home" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_TalkScout_Home_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Anything I need to take care of?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Yes_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.Map" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_TalkScout_Map_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll mark it on your map." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_Goodbye_Positive">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenericResponse_Goodbye_Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Positive_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Take it easy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_Goodbye_Negative">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenericResponse_Goodbye_Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Negative_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good riddance." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_Goodbye_Neutral">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenericResponse_Goodbye_Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Goodbye_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So long." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_Greeting_Negative">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenResp_Greeting_Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Negative_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What do you want?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_Greeting_Positive">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenResp_Greeting_Positive" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Positive_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey! How are you?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_Greeting_Neutral">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenericResponse_Greeting_Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Neutral_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_Greeting_Sad">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenericResponse_Greeting_Sad" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Greeting_Deflated_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="GenResp_AnswerRadio">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="GenericResponse_AnswerRadio" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
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          <DangerLevel></DangerLevel>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
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          <DangerLevel></DangerLevel>
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
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  <SceneBucket Label="sig_Ready">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Ready" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, let's go try this." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Get 'er done!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Shit, might as well get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Don't worry, I'll make sure you look good too." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Ten-four, I'm ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit. Shit! I'm ready!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Ready_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's go." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Ready_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I got your back, don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's do this. Long as I don't have to go first." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Yeehaw, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's bounce, baby." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Let's execute this plan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Whenever you're ready, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yeah, boy, let's do this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Ready. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Ready_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Ready_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to go? 'Cause I am." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Ready_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was born ready." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm ready, and I'm excited!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Just stay out of my way and let me work." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) All set." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Chance favors the prepared mind, and mine is prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm all set, but are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) All lined up and ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Ready_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All set!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Watch my back." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Let's get busy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Let's do this thing, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) I really don't want to do this...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Let's rock this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Let's rock and roll, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's move." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) I was ready like 20 minutes ago, are we doing this?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Ready freddy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Yeah! Let's do this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord lends strength to my arm." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Do I have to? Okay, okay. Fine." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Ready_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit yeah, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Ready_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Ready_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm always ready to lend a hand." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You slow-ass fucks ready? Time's a-wasting." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) I'm on this like stink on a bloater." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) We finally done turtling? Awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Okay, I'm ready. Man, this is gonna hurt." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I've got this. Don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Ready_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll follow your lead." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
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            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_Greeting">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Greeting" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's our sitrep?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) How you doin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Hey there, sports fan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Wonder what's gonna go wrong today." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, don't be shy; I'm very approachable." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) All squared away?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Greeting_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) If it's not one thing, it's a-fucking-nother." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Greeting_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Need something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Greeting_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You holding up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yo yo yo!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Howdy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Bada-bing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Salutations!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Sup, boss?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo. Sup, dog?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Greeting_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Hey, dude." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Greeting_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Look, a civilian. Hello, civilian." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Greeting_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Howzitgoin'?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Greeting_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help you with something?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust you're keeping your nose clean." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) It's another beautiful day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Gonna be a good day to kill zeds." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) H-hi." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sure is nice to see you round here." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) How are you doing? Getting enough to eat?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Greeting_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Bagged any big ones lately?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Greeting_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, you!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) What's the sitch?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Hey, babe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sup, brah?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, uh... hey. Hey there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Yeah, I'm that awesome. What's up?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Greeting_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) What's up, brother?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's the word?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Oh look, it's the highlight of my day." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Howdy doody!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) What's going on? Something exciting?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) Blessed is the Lord." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Greeting_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, this bites...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Greeting_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The hell you want?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Greeting_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's things?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Greeting_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, there's my buddy!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuck, how you been?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Hey hey!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) What's up, noob?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) You're not gonna hurt me are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Greeting_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Stay strong out there." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Greeting_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="God bless." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_Help">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Help" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You gonna help out, or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Aw, shit! Gimme a hand?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Need a pinch hitter here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Oh god, I'm gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I hate to ask, but... help?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Mayday, mayday!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Help_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit... I'm freaking out here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Help_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Help_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Officer needs assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude! Help! Now!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Wouldn't say no to a hand, pardner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Yo, a little ay-you-da-may here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I require immediate assistance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I could use some help, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, man, you got my back or what?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Help_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Help, I guess. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Help_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, this has gone from bad to fucked." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Help_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, wouldn't mind a little help over here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Help_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need some backup here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need support!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Uhh, whenever you're ready, buddy! Help!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Fucking help me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Oh no... I need help." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Slow help is no help, they say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Don't worry about me, help the others!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Help_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Spot me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Help_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Umm... little help?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Dammit! Back me up!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) How about you help me out here, sugar?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Help me out, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh god don't let me die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Even the best needs some help sometimes!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Help_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Tag yourself in, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Cover me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Hello? Am I out here all alone? Buddy system, people!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Whoa, double trouble!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shitshitshitshitshit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) I need a guardian angel!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Help_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) You got me into this, you can get me out!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Help_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, don't worry 'bout me, I got this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Help_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uhhh.... I may be in some trouble here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Help_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You get my back, I'll get yours!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gimme a fuckin' hand here!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Uh, help? Help would be good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Dude, assist, assist!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Oh God, help me! I don't want to die like this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Help_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Not sure how much longer I can hang on!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Help_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I could use some help, my friend." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_MissionSuccess">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="MissionSuccess" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_MissionFailure">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="MissionFailure" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This right here? Why you should listen to me." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) No pennant for us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Why am I not surprised?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, even I can't carry everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Well, that's a big fat clusterfuck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Oh man, oh man...I'm losing my shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_MissionFailure_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Should have known not to rely on anybody else." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_MissionFailure_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Coulda been worse." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can I just go on the record and say this sucks?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Try not to be so glum, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) We've blown a gasket here, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Critical failure!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Cheer up, boss. Can't be all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) The fuck is this busta-ass shit?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) &lt;Disgusted sigh&gt;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_MissionFailure_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We have a term for this in the Army. That term is FUBAR." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionFailure_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Better luck next time, I guess, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_MissionFailure_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Somebody's gonna have to account for this." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust this won't be repeated in the future?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Things'll get better. They have to." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO, yelling to zombies who can't hear her) All you fuckers are gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) I hope it's not my fault...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) You know, in Chinese the word for &quot;crisis&quot; is the same as the word for &quot;opportunity.&quot;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) It's okay. I know you tried your best." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) We're having a bad season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_MissionFailure_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't take it so hard. These things happen." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Shit like that better not happen again." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Anything I can do to make you feel better?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Dude, bro... talk about a buzzkill." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) That's it! We're done! Game over, man, game over!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Not my fault everybody else screwed up." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Stay strong, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE, sarcastic) Good job, team." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Doom and gloom." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Come on, everybody back on the horse!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God works in mysterious ways." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, it's just not fair!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_MissionFailure_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn sonsabitches...." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_MissionFailure_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, I think we can do better in the future." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_MissionFailure_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Aw, don't let it get you down, champ." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great, another fuckup." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Man, that sucked on toast." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) At least it wasn't a TPK." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Probably should have brought somebody more useful than me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) We can't get discouraged by every setback." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_MissionFailure_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Try not to lose hope. Another opportunity will present itself." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_MissionFailure_Solo">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="sig_MissionFailure" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This right here? Why you should listen to me." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) No pennant for us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Why am I not surprised?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, even I can't carry everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Well, that's a big fat clusterfuck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Oh man, oh man...I'm losing my shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can I just go on the record and say this sucks?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Try not to be so glum, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) We've blown a gasket here, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Critical failure!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Cheer up, boss. Can't be all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) The fuck is this busta-ass shit?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) &lt;Disgusted sigh&gt;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_MissionFailure_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We have a term for this in the Army. That term is FUBAR." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionFailure_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Better luck next time, I guess, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust this won't be repeated in the future?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Things'll get better. They have to." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO, yelling to zombies who can't hear her) All you fuckers are gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) I hope it's not my fault...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) You know, in Chinese the word for &quot;crisis&quot; is the same as the word for &quot;opportunity.&quot;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) It's okay. I know you tried your best." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) We're having a bad season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Shit like that better not happen again." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Anything I can do to make you feel better?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Dude, bro... talk about a buzzkill." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) That's it! We're done! Game over, man, game over!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Not my fault everybody else screwed up." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Stay strong, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE, sarcastic) Good job, team." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Doom and gloom." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Come on, everybody back on the horse!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God works in mysterious ways." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, it's just not fair!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great, another fuckup." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Man, that sucked on toast." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) At least it wasn't a TPK." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Probably should have brought somebody more useful than me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) We can't get discouraged by every setback." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_BattleCry">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="BattleCry" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You're in for a world of hurtin'!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Oh, son, you just asking for a whooping!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Batter up, bitches!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) My luck I'll get infected and die...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I'm gonna wreck your shit and look good doing it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Engaging!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) I'm freaking out here, man!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_BattleCry_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Get the fuck back!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_BattleCry_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gotcha!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh shit! Oh shit! Oh shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Hoo doggie!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's cut a rug, baby!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I've already calculated the best way to win this fight!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I got this one, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) I'mma bust a cap in your fool ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) What bullshit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_BattleCry_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Contact contact contact!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_BattleCry_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's rock and roll!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_BattleCry_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Teach you to mess with me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You think you scare me?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm so gonna kick your ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Rrrraaaagh!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) (really meek battle cry) Yaaaah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sometimes a man's got to know when to stand and fight." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) You keep away from them!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Steady... find your bead... take the shot..." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_BattleCry_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah! I'm with you in spirit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Come on then, you think you're hard enough!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) You wanna dance?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Get some, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, shit, what the fuck am I doing?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Everybody stand back. I got this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) You think you have what it takes to go toe to toe with me? Think again!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Fine, I'll take care of this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Somebody's cruising for a bruising!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Woo!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) May God have mercy on your soul." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Can't somebody else kill these things?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_BattleCry_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah! C'mon, you shit-eatin' sonsabitches!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_BattleCry_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit, here we go!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_BattleCry_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on! Come on!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I will fuck you up!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Eesh, you stink like my great uncle Harold." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Noobsauce. Total noobsauce." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Knew I should have spent more time at the gym!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Gimme your best shot." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_BattleCry_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If there's any part of you that can understand me, I'm sorry." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_Dislike">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Dislike" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HILLBILLY) If you was my kin, I'd take you out behind the woodshed!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BASEBALL) You've got two strikes already. Don't make it three." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PESSIMIST) Nothing surprising about people letting you down." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SUPERSTAR) You just stay right there. You make me look good by comparison." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (TIMEBOMB) (muttering) First against the wall when the revolution comes...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Dislike_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Typical." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Dislike_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Dude, it's like I don't even know you any more." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWBOY) You ain't welcome round these parts, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SWINGGUY) You're an 18-karat bringdown." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (NERD) You're well outside the parameters of what I consider appropriate behavior." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BOSS) We're done, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (GANGSTA) That's straight-up cold, yo." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HIPSTER) Conformist prick." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Dislike_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" And to think, I actually had hope for this generation." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Dislike_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I'd really rather not be seen talking to you." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Dislike_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" It ain't wise to cross me." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" You're perilously close to being unwelcome here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (OPTIMIST) I hoped for better from you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PSYCHO) Get lost or I will fucking cut you!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WALLFLOWER) Please... please just go away." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FOLKSY) " TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (MOM) I'm not mad. I'm just disappointed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Dislike_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" How could you do that?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HUNTER) You know, from a distance, in the right lighting, you'd be easy to mistake for a zombie. Just saying." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HARDASS) You best back away from me right now." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FLIRT) Even I wouldn't touch that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BRO) Not cool, brah. Not cool." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWARD) Uh... uh... yeah, no, you're totally doing great... buddy...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (THEBEST) Let me spell it out for you. You're a dick. And I'm awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WRESTLER) What you gonna do when I run wild on you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (DOUCHE) Dude. Seriously? Even I think you're a douche." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (RHYMER) Anybody tell you you can be a real meanie-weenie?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (ADRENALINEJUNKIE) Why don't you go skydiving? Without a chute?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (JESUSFREAK) It's not too late to seek redemption." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WHINER) Aw, man, who invited you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Dislike_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I still see you in ten seconds and I'll crack your skull open so the zombies don't have to work so hard." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Dislike_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Dislike_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Look, I'm a pretty easygoing guy, but this? This is unacceptable." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Man, fuck you." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (JOKESTER) Your momma's so dumb zombies call her &quot;appetizer.&quot;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (GAMER) STFU PLZ4ME KTHXBAI." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WIMP) Don't hurt me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HERO) We've got enough problems without people like you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Dislike_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" You're straying from the righteous path, my child." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_Impressed">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Impressed" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, I guess you're not a total dumbass." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Hoo-ee! You keep on with what you're doing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) You're batting a thousand lately!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Haven't let us down... yet." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, careful, you're gonna make me jealous." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) (muttering) Probably kill you last...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Impressed_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, I admit it, I'm impressed. You happy?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Impressed_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You done good." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You, my friend? You rock. There, I said it." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) I like you, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) You're aces, baby. Straight aces!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Your recent operations have exceeded acceptable parameters. Congratulations." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Nice going, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, that's my dawg right there!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Oh look, I guess you're, like, super-cool now or whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Impressed_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Congratulations. You're less of a fuckup than some four-star generals I know." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Impressed_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nicely done!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Impressed_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, seems maybe I underestimated you." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I want you to know how much I appreciate all your efforts." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I knew you'd come through!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) You might just be almost as badass as me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Umm... I just wanted to say, well... (whispering) I like you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) They say &quot;count your age not in years, but in friends.&quot; You, my friend, might as well be Methuselah." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm so proud of you!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) You keep your eye on the target. I like that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Impressed_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gotta say, I'm impressed." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Hey. Not bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Everything I see, I like." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Shaka, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Man, I wish I could be as awesome as you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) You're good. Not as good as me, but, y'know. Good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Right on, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Ooh, yeah, everybody loves you. Rock on." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Friends to the ends!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shit, you're always a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord has turned his gaze on you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why don't people like me as much as you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Impressed_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know something, you're all right. You ain't kin, but you're all right." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Impressed_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wow, let me just say, you're awesome. Seriously." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Impressed_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This right here! This is the person to watch!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' A!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) You keep this up and I'm gonna have a total girl-boner for you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) If we got randomly placed in a match together, I wouldn't mute your channel." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) How'd you get to be so cool?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) You give people hope. I admire that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Impressed_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think the Lord has marked you for a special purpose." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="TalkBefriend_Success">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="50" SceneId="Impressed" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, I guess you're not a total dumbass." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Hoo-ee! You keep on with what you're doing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) You're batting a thousand lately!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Haven't let us down... yet." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, careful, you're gonna make me jealous." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) (muttering) Probably kill you last...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Impressed_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay, I admit it, I'm impressed. You happy?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Impressed_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You done good." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You, my friend? You rock. There, I said it." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) I like you, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) You're aces, baby. Straight aces!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Your recent operations have exceeded acceptable parameters. Congratulations." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Nice going, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, that's my dawg right there!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Oh look, I guess you're, like, super-cool now or whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Impressed_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Congratulations. You're less of a fuckup than some four-star generals I know." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Impressed_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nicely done!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Impressed_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, seems maybe I underestimated you." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I want you to know how much I appreciate all your efforts." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I knew you'd come through!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) You might just be almost as badass as me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Umm... I just wanted to say, well... (whispering) I like you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) They say &quot;count your age not in years, but in friends.&quot; You, my friend, might as well be Methuselah." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm so proud of you!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) You keep your eye on the target. I like that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Impressed_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gotta say, I'm impressed." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Hey. Not bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Everything I see, I like." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Shaka, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Man, I wish I could be as awesome as you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) You're good. Not as good as me, but, y'know. Good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Right on, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Ooh, yeah, everybody loves you. Rock on." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Friends to the ends!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shit, you're always a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord has turned his gaze on you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why don't people like me as much as you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Impressed_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You know something, you're all right. You ain't kin, but you're all right." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Impressed_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wow, let me just say, you're awesome. Seriously." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Impressed_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This right here! This is the person to watch!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' A!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) You keep this up and I'm gonna have a total girl-boner for you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) If we got randomly placed in a match together, I wouldn't mute your channel." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) How'd you get to be so cool?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) You give people hope. I admire that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Impressed_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think the Lord has marked you for a special purpose." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="TalkBefriend_Failure">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Positive" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_DontKnow_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dunno." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_Ellipsis_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="!Trait.Voice.Playable" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorBefriend_LowTrust" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, TrustFriendly" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Neutral" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_DontKnow_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dunno." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Confused_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wait, what?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_Ellipsis_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="!Trait.Voice.Playable" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorBefriend_LowTrust" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, TrustNeutral" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Negative" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HILLBILLY) If you was my kin, I'd take you out behind the woodshed!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BASEBALL) You've got two strikes already. Don't make it three." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PESSIMIST) Nothing surprising about people letting you down." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SUPERSTAR) You just stay right there. You make me look good by comparison." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shoulda figured you'd be a goddamn disappointment." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Dislike_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (TIMEBOMB) (muttering) First against the wall when the revolution comes...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Dislike_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Typical." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Dislike_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Dude, it's like I don't even know you any more." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWBOY) You ain't welcome round these parts, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (SWINGGUY) You're an 18-karat bringdown." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (NERD) You're well outside the parameters of what I consider appropriate behavior." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BOSS) We're done, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (GANGSTA) That's straight-up cold, yo." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Dislike_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HIPSTER) Conformist prick." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Dislike_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" And to think, I actually had hope for this generation." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Dislike_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I'd really rather not be seen talking to you." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Dislike_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" It ain't wise to cross me." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" You're perilously close to being unwelcome here." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (OPTIMIST) I hoped for better from you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (PSYCHO) Get lost or I will fucking cut you!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WALLFLOWER) Please... please just go away." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FOLKSY) " TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (MOM) I'm not mad. I'm just disappointed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Dislike_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HUNTER) You know, from a distance, in the right lighting, you'd be easy to mistake for a zombie. Just saying." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Dislike_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" How could you do that?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HARDASS) You best back away from me right now." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (FLIRT) Even I wouldn't touch that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (BRO) Not cool, brah. Not cool." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (COWARD) Uh... uh... yeah, no, you're totally doing great... buddy...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (THEBEST) Let me spell it out for you. You're a dick. And I'm awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Dislike_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WRESTLER) What you gonna do when I run wild on you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Whatever. Just... whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (DOUCHE) Dude. Seriously? Even I think you're a douche." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (RHYMER) Anybody tell you you can be a real meanie-weenie?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (ADRENALINEJUNKIE) Why don't you go skydiving? Without a chute?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (JESUSFREAK) It's not too late to seek redemption." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Dislike_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WHINER) Aw, man, who invited you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Dislike_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" I still see you in ten seconds and I'll crack your skull open so the zombies don't have to work so hard." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Dislike_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Maybe you should just go." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Dislike_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Look, I'm a pretty easygoing guy, but this? This is unacceptable." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" Man, fuck you." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (JOKESTER) Your momma's so dumb zombies call her &quot;appetizer.&quot;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (GAMER) STFU PLZ4ME KTHXBAI." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (WIMP) Don't hurt me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Dislike_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" (HERO) We've got enough problems without people like you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Dislike_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle=" You're straying from the righteous path, my child." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorBefriend_LowTrust" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc, TrustUnfriendly" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="90" SceneId="Else" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_DontKnow_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dunno." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Confused_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wait, what?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Maybe_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Whatever you say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="..." TargetActorIndex="-1" TraitRestrictions="!Trait.Voice.Playable" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorBefriend_Independent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="emote_Cheer">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="emote_Cheer" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Scene.Emote_Any" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_GoodNews_Congratulate_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Good news) Congratulations!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_GoodNews_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Good news) Fantastic!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Hoo-ee! You keep on with what you're doing!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) You're batting a thousand lately!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Haven't let us down... yet." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, careful, you're gonna make me jealous." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Impressed_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) (muttering) Probably kill you last...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You, my friend? You rock. There, I said it." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) I like you, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) You're aces, baby. Straight aces!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Your recent operations have exceeded acceptable parameters. Congratulations." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Nice going, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yo, that's my dawg right there!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Impressed_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Oh look, I guess you're, like, super-cool now or whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Impressed_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nicely done!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I want you to know how much I appreciate all your efforts." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I knew you'd come through!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) You might just be almost as badass as me!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) Umm... I just wanted to say, well... (whispering) I like you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) They say &quot;count your age not in years, but in friends.&quot; You, my friend, might as well be Methuselah." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm so proud of you!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Impressed_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) You keep your eye on the target. I like that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Hey. Not bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Everything I see, I like." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Shaka, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Man, I wish I could be as awesome as you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) You're good. Not as good as me, but, y'know. Good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Impressed_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Right on, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Good stuff!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Ooh, yeah, everybody loves you. Rock on." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Friends to the ends!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Shit, you're always a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord has turned his gaze on you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Impressed_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why don't people like me as much as you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' A!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) You keep this up and I'm gonna have a total girl-boner for you." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) If we got randomly placed in a match together, I wouldn't mute your channel." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) How'd you get to be so cool?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Impressed_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) You give people hope. I admire that." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Done_Celebrate_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="emote_Agree">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="emote_Agree" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Scene.Emote_Any" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_AcceptMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm on it." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Yes_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Whatever you say." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn miracle." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Better'n biscuits on a Sunday morning." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) And the crowd goes wild!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Huh. I expected the universe to shit on us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Thank you, I know, it's great to be me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_MissionSuccess_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's not get too cocky." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_MissionSuccess_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="About time things started looking up." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_MissionSuccess_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We might actually unfuck ourselves at this rate." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_MissionSuccess_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Our fortunes might just be turning." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_MissionSuccess_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll share the good news with everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_MissionSuccess_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, that's what I'm talkin' about!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_MissionSuccess_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey, go team!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_MissionSuccess_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, now that's just fine." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_MissionSuccess_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We are blessed today." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="emote_Disagree">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="emote_Disagree" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Scene.Emote_Any" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Disagree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not gonna happen." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_No_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Uh-huh." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_DeclineMission_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry, you're on your own." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This right here? Why you should listen to me." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) No pennant for us." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Why am I not surprised?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Hey, even I can't carry everybody." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Well, that's a big fat clusterfuck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_MissionFailure_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Oh man, oh man...I'm losing my shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_MissionFailure_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Should have known not to rely on anybody else." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_MissionFailure_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Coulda been worse." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can I just go on the record and say this sucks?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Try not to be so glum, pard." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) We've blown a gasket here, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Critical failure!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Cheer up, boss. Can't be all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) The fuck is this busta-ass shit?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionFailure_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) &lt;Disgusted sigh&gt;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_MissionFailure_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We have a term for this in the Army. That term is FUBAR." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_MissionFailure_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Better luck next time, I guess, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_MissionFailure_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Somebody's gonna have to account for this." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I trust this won't be repeated in the future?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) Things'll get better. They have to." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO, yelling to zombies who can't hear her) All you fuckers are gonna die!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) I hope it's not my fault...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) You know, in Chinese the word for &quot;crisis&quot; is the same as the word for &quot;opportunity.&quot;" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) It's okay. I know you tried your best." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionFailure_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) We're having a bad season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_MissionFailure_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't take it so hard. These things happen." TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Shit like that better not happen again." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Anything I can do to make you feel better?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Dude, bro... talk about a buzzkill." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) That's it! We're done! Game over, man, game over!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Not my fault everybody else screwed up." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionFailure_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Stay strong, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, shit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE, sarcastic) Good job, team." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Doom and gloom." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Come on, everybody back on the horse!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God works in mysterious ways." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionFailure_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Man, it's just not fair!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_MissionFailure_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn sonsabitches...." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_MissionFailure_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, I think we can do better in the future." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_MissionFailure_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Aw, don't let it get you down, champ." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great, another fuckup." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Man, that sucked on toast." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) At least it wasn't a TPK." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Probably should have brought somebody more useful than me." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionFailure_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) We can't get discouraged by every setback." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_MissionFailure_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Try not to lose hope. Another opportunity will present itself." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="emote_Yell">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="emote_Yell" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Scene.Emote_Any" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_BoG_NPCActivate_hro_srv_020_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Chew on this, motherfuckers!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Insult_Angry_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Kiss my ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_BoG_LastWords_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Rrrraaaaaaaagh!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_BoG_Taunt_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey! Come get me, you dead bastards!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Combat_Continues_OffScreen_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Over here!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Playable" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_emote_Yell_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="!Trait.Voice.SAM, !Trait.Voice.LAW" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You're in for a world of hurtin'!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Oh, son, you just asking for a whooping!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) Batter up, bitches!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) My luck I'll get infected and die...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) I'm gonna wreck your shit and look good doing it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Engaging!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_BattleCry_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) I'm freaking out here, man!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_BattleCry_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Get the fuck back!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_BattleCry_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Gotcha!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Hoo doggie!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's cut a rug, baby!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) I've already calculated the best way to win this fight!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) I got this one, boss!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) I'mma bust a cap in your fool ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_BattleCry_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) What bullshit." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_BattleCry_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Contact contact contact!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_BattleCry_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's rock and roll!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_BattleCry_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Teach you to mess with me!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You think you scare me?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm so gonna kick your ass!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Rrrraaaagh!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) (really meek battle cry) Yaaaah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Sometimes a man's got to know when to stand and fight." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) You keep away from them!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_BattleCry_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Steady... find your bead... take the shot..." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_BattleCry_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah! I'm with you in spirit!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Come on then, you think you're hard enough!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) You wanna dance?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Get some, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) Oh, shit, what the fuck am I doing?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Everybody stand back. I got this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_BattleCry_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) You think you have what it takes to go toe to toe with me? Think again!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's dance!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Fine, I'll take care of this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Somebody's cruising for a bruising!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Woo!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) May God have mercy on your soul." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_BattleCry_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Can't somebody else kill these things?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_BattleCry_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah! C'mon, you shit-eatin' sonsabitches!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_BattleCry_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit, here we go!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_BattleCry_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on! Come on!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I will fuck you up!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Eesh, you stink like my great uncle Harold." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Noobsauce. Total noobsauce." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Knew I should have spent more time at the gym!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_BattleCry_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) Gimme your best shot." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_BattleCry_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If there's any part of you that can understand me, I'm sorry." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="emote_Taunt_Hushed">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="emote_Yell" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Scene.Emote_Any" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_activity_Approach_CallOver_Hushed_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Over here!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="sig_Ready_Follower">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Ready" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All right, let's go try this." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchBully" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HILLBILLY) Get 'er done!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Hillbilly" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BASEBALL) I'm all warmed up, coach!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Baseball" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PESSIMIST) Shit, might as well get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Pessimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SUPERSTAR) Don't worry, I'll make sure you look good too." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Superstar" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Ten-four, I'm ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_sig_Ready_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Shit. Shit! I'm ready!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\bec\dx_sig_Ready_bec_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's go." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryRealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\crl\dx_sig_Ready_crl_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I got your back, don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceCop" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's do this. Long as I don't have to go first." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) Yeehaw, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Let's bounce, baby." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Let's execute this plan." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Whenever you're ready, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Yeah, boy, let's do this." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_Ready_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Ready. Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\erk\dx_sig_Ready_erk_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ArmyMaverick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_sig_Ready_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ready to go? 'Cause I am." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\job\dx_sig_Ready_job_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I was born ready." TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksSchemer" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) I'm ready, and I'm excited!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) Just stay out of my way and let me work." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) All set." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) Chance favors the prepared mind, and mine is prepared." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) I'm all set, but are you?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_Ready_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) All lined up and ready." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_sig_Ready_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="All set!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.Command" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's roll." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) Watch my back." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Let's get busy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Let's do this thing, brah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) I really don't want to do this...." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Let's rock this shit!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_Ready_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Let's rock and roll, brother!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's move." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) I was ready like 20 minutes ago, are we doing this?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Ready freddy." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Yeah! Let's do this!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) The Lord lends strength to my arm." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_Ready_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Do I have to? Okay, okay. Fine." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\mik\dx_sig_Ready_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit yeah, let's do it!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.HicksHothead" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\qtn\dx_sig_Ready_qtn_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's get this over with." TargetActorIndex="-1" TraitRestrictions="Trait.Story.GroceryIdealist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_sig_Ready_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm always ready to lend a hand." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceSlick" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You slow-ass fucks ready? Time's a-wasting." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) I'm on this like stink on a bloater." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) We finally done turtling? Awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Okay, I'm ready. Man, this is gonna hurt." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_Ready_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I've got this. Don't worry." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_sig_Ready_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'll follow your lead." TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchPastor" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Lull_ReviewStatus">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="75" SceneId="PlayCard_Remind" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.FateCard_Remind" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants />
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentFate.Remind</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Status.Enemy.Unlock_FateEvents</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="110" SceneId="PlayCard_CommunitySetup" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.FateCard_Community_Setup" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants />
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.Player.InScene</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentFate.Community_Setup</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Status.Enemy.Unlock_FateEvents</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Trans_Danger_Hordes" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Danger_Hordes_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Have you looked at the streets lately? It's like every day is Zombie Pride Day." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Danger_Hordes_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Our scouts can't go anywhere without running into hordes." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Danger_Hordes_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) It takes hordes a while to congregate. If we clear some of them out, it'll make things easier for us. For a while, anyways." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="FateCard" EventFlags="None" Icon="Fate" IconId="92">
                <NameText Flags="" Notes="" Text="DANGER: Hordes" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Zombie hordes don't form instantaneously. If we can clear a few out, we'll make things safer for a little while. - %1$s" />
                    <SummaryText Flags="" Notes="" Text="Destroying hordes helps everyone." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects />
              </EventLog>
              <EventTrigger Event="fsEvent.HordeIntercepts_Activate" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Warning.Danger_HordeCount</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentFate.DangerSetup_HordeIntercepts</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Status.Enemy.Unlock_HordeIntercepts</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="Trans_Defenses_High" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Defenses_High_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) This place is pretty much Fort Knox. Bring on the zombies." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Defenses_High_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We're about as secure as we can be here. Any hordes that come our way are gonna be sorry." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Trans_Defenses_High_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I don't want to put my mouth on trouble, but I think our defenses here are pretty solid." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="1h" OutputId="Status.RecentChatter.Status" PauseWhenOffline="" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Status</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Game.Player.Base</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="2" SceneId="Need_People" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Dialog>
          <LineSets>
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                    <SummaryText Flags="" Notes="" Text="Essential for home defense." />
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                <NameText Flags="" Notes="" Text="ADVICE: Build an Outpost" />
                <TutorialText Flags="" Notes="" Text="To turn a building into an Outpost, start by searching it completely." />
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                    <DescriptionText Flags="" Notes="" Text="Building an outpost will create a safe area around it and let us resupply in the field. - %1$s" />
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                    <DescriptionText Flags="" Notes="" Text="Press DOWN on the DPad to use your Radio." />
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        <NumVariants>0</NumVariants>
        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've got some ideas for how to improve this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) So, I've been sketching some plans in my spare time, and I think I hit on something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Medical_Area_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I think we should clear out some space specifically for medical treatment." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Medical_Area_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Cause let's face it... people are gonna get hurt out there. Having a place to take care of them will get them back on their feet faster." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Build a Medical Area" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Improves Vitality. Increases the chance of Recovery from injuries and illness each day." />
                    <SummaryText Flags="" Notes="" Text="Raises Vitality and improves Recovery Chance." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="49 Medicine" Type="FacilityAction" Value="-1" IconId="49">
                    <DescriptionText Flags="" Notes="" Text="+10 Max Vitality for everyone. 15% Recovery Chance from injury/illness each day." />
                    <NameText Flags="" Notes="" Text="Free Health Care" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Infirmary_Basic" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <Action ActionFlags="" ActionId="Scene Restriction" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Inputs>
              <Facility_CheckBuilt Invert="True" Type="Facility.Infirmary" Variant="" />
              <Facility_CanBuild Invert="" Type="Facility.Infirmary" />
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            <Value>!Status.RecentChatter.Lull</Value>
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          <SceneRestriction>
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          <SceneRestriction>
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            <Value>!Status.Advice.Build_Infirmary_Basic</Value>
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          <SceneRestriction>
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          <SceneRestriction>
            <Amount>30</Amount>
            <Value>Status.Enemy.ChallengeLevel</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Count.FacilitySocketsFree</Value>
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        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="110" SceneId="Need_SleepingArea" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've got some ideas for how to improve this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_SleepingArea_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We need some more sleeping space. People are already sharing beds in shifts." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_SleepingArea_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Now, I've drawn up some basic plans, but we'll want to get on this in a hurry." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_SleepingArea_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) People are already talking about leaving." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Build a Sleeping Area" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="A Sleeping Area helps combat Sleep Deprivation. Can be upgraded to a Bunkhouse with actual Beds." />
                    <SummaryText Flags="" Notes="" Text="Prevents sleep deprivation." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="58 Sleeping Bag" Type="FacilityBonus" Value="-1" IconId="58">
                    <DescriptionText Flags="" Notes="" Text="Provides no beds, but gives a 50% chance of preventing Sleep Deprivation." />
                    <NameText Flags="" Notes="" Text="Cots and Futons" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Bunkhouse_Basic" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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          <DangerLevel></DangerLevel>
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            <Inputs>
              <Facility_CheckBuilt Invert="True" Type="Facility.Bunkhouse" Variant="Variant.Basic" />
              <Facility_CanBuild Invert="" Type="Facility.Bunkhouse" />
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            <Amount>3</Amount>
            <Value>!Confidence.Housing</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Lull</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Tech</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Advice.Build_Bunkhouse_Basic</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Count.FacilitySocketsFree</Value>
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        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="110" SceneId="Need_Bunkhouse" SequenceId="0">
        <NumVariants>0</NumVariants>
        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've got some ideas for how to improve this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Bunkhouse_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Cots and futons beat sleeping on the ground, but I think we could get some actual beds in here without too much trouble." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Bunkhouse_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I don't know about you, but I know a good night's sleep in a real bed always gives my energy level a boost." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Upgrade to Bunkhouse" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="The more people we have, the more beds we need. This'll give us a few more places to sleep." />
                    <SummaryText Flags="" Notes="" Text="Provides additional places to sleep." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="4 Bed" Type="FacilityBonus" Value="-1" IconId="4">
                    <DescriptionText Flags="" Notes="" Text="Provides +8 beds." />
                    <NameText Flags="" Notes="" Text="Beds" />
                  </EventEffect>
                  <EventEffect Icon="57 Good Sleep" Type="FacilityBonus" Value="-1" IconId="57">
                    <DescriptionText Flags="" Notes="" Text="Increases everyone's stamina by 10. (MUST HAVE A BED FOR EVERYONE.)" />
                    <NameText Flags="" Notes="" Text="Good Night's Sleep" />
                  </EventEffect>
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Bunkhouse" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <Action ActionFlags="" ActionId="Scene Restriction" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Inputs>
              <Facility_CheckBuilt Invert="" Type="Facility.Bunkhouse" Variant="Variant.Basic" />
              <Facility_CheckBuilt Invert="" Type="Facility.Workshop" Variant="" />
              <Facility_CanBuild Invert="" Type="Facility.Bunkhouse" />
            </Inputs>
          </Action>
          <SceneRestriction>
            <Amount>3</Amount>
            <Value>!Confidence.Housing</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Lull</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Tech</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Advice.Build_Bunkhouse</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>30</Amount>
            <Value>Status.Enemy.ChallengeLevel</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Count.FacilitySocketsFree</Value>
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        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Facility ActorFlags="" ActorName="Facility.Bunkhouse" HideWarnings="" Optional="" Socket="" Variant="Variant.Basic" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Build_Workspace" SequenceId="0">
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        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've got some ideas for how to improve this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Workspace_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) So, scavenging sucks, right? We all know that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Workspace_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) But I'm thinking, if we set up a kind of workspace area, y'know, with like, tools and workbenches and stuff, we could start making our own supplies." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Workspace_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I mean, it's not like firebombs and noisemakers are really that hard to make. We might even be able to make suppressors for our guns." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Build a Work Area" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Having a dedicated work area would let us repair weapons, do light vehicle repairs, and make some useful items." />
                    <SummaryText Flags="" Notes="" Text="Allows weapon repair and item creation." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="54 Sawhorse" Type="FacilityAction" Value="-1" IconId="54">
                    <DescriptionText Flags="" Notes="" Text="Automatically repair and reinforce weapons each day." />
                    <NameText Flags="" Notes="" Text="Dedicated Work Area" />
                  </EventEffect>
                  <EventEffect Icon="29 Build" Type="FacilityAction" Value="-1" IconId="29">
                    <DescriptionText Flags="" Notes="" Text="+100% construction rate. REQUIRES TOOLS EXPERT." />
                    <NameText Flags="" Notes="" Text="Construction Expertise" />
                  </EventEffect>
                </NpcEffects>
              </EventLog>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Workshop" PauseWhenOffline="" />
              <EventTrigger Event="fsEvent.UpdateReputation" />
              <EventTrigger Event="fsEvent.RecentChatter_Tech" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <Action ActionFlags="" ActionId="Scene Restriction" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Inputs>
              <Facility_CheckBuilt Invert="True" Type="Facility.Workshop" Variant="" />
              <Facility_CanBuild Invert="" Type="Facility.Workshop" />
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            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Lull</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Tech</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Advice.Build_Workshop</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.BuiltOnce.Workshop</Value>
          </SceneRestriction>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.StoryCH.ReachedChurch</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.StoryCH.EdsMaulingResolved</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Count.FacilitySocketsFree</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Upgrade_Workshop" SequenceId="0">
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        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Workshop_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We're getting a lot of good use out of the workspace, but if we put a little more time and effort into it, we could start doing some basic automotive repair." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Workshop_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Might be nice to actually keep our cars running instead of dumping them on the side of the road when the engine starts to knock." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Outputs>
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                <NameText Flags="" Notes="" Text="ADVICE: Upgrade to Workshop" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
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                    <DescriptionText Flags="" Notes="" Text="+100% construction rate. REQUIRES TOOLS EXPERT." />
                    <SummaryText Flags="" Notes="" Text="Enables partial vehicle repair." />
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                <NpcEffects>
                  <EventEffect Icon="54 Sawhorse" Type="FacilityAction" Value="-1" IconId="54">
                    <DescriptionText Flags="" Notes="" Text="Automatically repair Body and Tire damage for vehicles parked overnight." />
                    <NameText Flags="" Notes="" Text="Real Workshop" />
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                  <EventEffect Icon="29 Build" Type="FacilityAction" Value="-1" IconId="29">
                    <DescriptionText Flags="" Notes="" Text="+100% construction rate. REQUIRES TOOLS EXPERT." />
                    <NameText Flags="" Notes="" Text="Construction Expertise" />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
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            <Value>!Status.RecentChatter.Lull</Value>
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          <SceneRestriction>
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          <SceneRestriction>
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            <Value>!Status.Advice.Build_Workshop_B</Value>
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            <Value>Status.Enemy.ChallengeLevel</Value>
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        <SceneActors>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Upgrade_MachineShop" SequenceId="0">
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        <Dialog>
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            <LineSet>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Machine_Shop_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I think I've got a plan for how we could really kit out the workshop. We'd be able to do a lot more to keep our cars working." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Upgrade to Machine Shop" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Automatically repair body, engine, and tire damage. Replace lost bumpers and doors." />
                    <SummaryText Flags="" Notes="" Text="Enables full vehicle repair." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="54 Sawhorse" Type="FacilityAction" Value="-1" IconId="54">
                    <DescriptionText Flags="" Notes="" Text="Automatically repair Body and Tire damage for vehicles parked overnight." />
                    <NameText Flags="" Notes="" Text="Real Workshop" />
                  </EventEffect>
                  <EventEffect Icon="40 Gas Powered" Type="FacilityAction" Value="-1" IconId="40">
                    <DescriptionText Flags="" Notes="" Text="Automatically repair body, engine, and tire damage. Replace lost bumpers and doors." />
                    <NameText Flags="" Notes="" Text="Power Tools" />
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                  <EventEffect Icon="29 Build" Type="FacilityAction" Value="-1" IconId="29">
                    <DescriptionText Flags="" Notes="" Text="+100% construction rate. REQUIRES TOOLS EXPERT." />
                    <NameText Flags="" Notes="" Text="Construction Expertise" />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_WorkshopCar" PauseWhenOffline="" />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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              <Facility_CheckBuilt Invert="True" Type="Facility.Workshop" Variant="Variant.Car" />
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            <Value>!Status.Advice.Build_WorkshopCar</Value>
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            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
            <Amount>40</Amount>
            <Value>Status.Enemy.ChallengeLevel</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Facility ActorFlags="" ActorName="Facility.Workshop" HideWarnings="" Optional="" Socket="" Variant="Variant.BasicB" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Upgrade_Munitions" SequenceId="0">
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        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've got some ideas for how to improve this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Munitions_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If we added some more safety features to the workshop, we could start building some more sophisticated explosives." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Munitions_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Y'know, without blowing ourselves up by accident." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Upgrade to Munitions Shop" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Allows the creation of explosives." />
                    <SummaryText Flags="" Notes="" Text="Provides new item creation options." />
                  </EventLogDesc>
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                <NpcEffects>
                  <EventEffect Icon="54 Sawhorse" Type="FacilityAction" Value="-1" IconId="54">
                    <DescriptionText Flags="" Notes="" Text="Automatically repair Body and Tire damage for vehicles parked overnight." />
                    <NameText Flags="" Notes="" Text="Real Workshop" />
                  </EventEffect>
                  <EventEffect Icon="41 Grenade" Type="FacilityAction" Value="-1" IconId="41">
                    <DescriptionText Flags="" Notes="" Text="Allows the creation of explosives." />
                    <NameText Flags="" Notes="" Text="Chemistry Equipment" />
                  </EventEffect>
                  <EventEffect Icon="53 Research" Type="FacilityAction" Value="-1" IconId="53">
                    <DescriptionText Flags="" Notes="" Text="Prevents explosives mishaps. REQUIRES CHEMISTRY EXPERT." />
                    <NameText Flags="" Notes="" Text="Chemistry Expertise" />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <Action ActionFlags="" ActionId="Scene Restriction" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Inputs>
              <Facility_CheckBuilt Invert="" Type="Facility.Workshop" Variant="Variant.BasicB" />
              <Facility_CheckBuilt Invert="True" Type="Facility.Workshop" Variant="Variant.Weapon" />
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            <Value>!Status.RecentChatter.Lull</Value>
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          <SceneRestriction>
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            <Value>!Status.RecentChatter.Tech</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.Advice.Build_WorkshopMunitions</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
            <Amount>40</Amount>
            <Value>Status.Enemy.ChallengeLevel</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Facility ActorFlags="" ActorName="Facility.Workshop" HideWarnings="" Optional="" Socket="" Variant="Variant.BasicB" />
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        <Dialog>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've got some ideas for how to improve this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Infirmary_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If we do a little more work on our treatment area, we could turn it into a real infirmary." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Infirmary_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Really take care of people, you know?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Build an Infirmary" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Improves Vitality. Increases the chance of Recovery from injuries and illness each day." />
                    <SummaryText Flags="" Notes="" Text="Improves Recovery Chance." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="49 Medicine" Type="FacilityAction" Value="-1" IconId="49">
                    <DescriptionText Flags="" Notes="" Text="+10 Max Vitality for everyone. 30% Recovery Chance from injury/illness each day." />
                    <NameText Flags="" Notes="" Text="Quality Health Care" />
                  </EventEffect>
                  <EventEffect Icon="17 Medical" Type="FacilityAction" Value="-1" IconId="17">
                    <DescriptionText Flags="" Notes="" Text="+20% Recovery Chance. REQUIRES TRAINED HEALER." />
                    <NameText Flags="" Notes="" Text="Medical Professional" />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Infirmary" PauseWhenOffline="" />
              <EventTrigger Event="fsEvent.RecentChatter_Tech" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <Action ActionFlags="" ActionId="Scene Restriction" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Inputs>
              <Facility_CheckBuilt Invert="" Type="Facility.Infirmary" Variant="Variant.Basic" />
              <Facility_CheckBuilt Invert="True" Type="Facility.Infirmary" Variant="Variant.BasicB" />
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            <Amount>1</Amount>
            <Value>!Status.RecentChatter.Lull</Value>
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          <SceneRestriction>
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            <Value>!Status.RecentChatter.Tech</Value>
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          <SceneRestriction>
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            <Value>!Status.Advice.Build_Infirmary</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
            <Amount>30</Amount>
            <Value>Status.Enemy.ChallengeLevel</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Facility ActorFlags="" ActorName="Facility.Infirmary" HideWarnings="" Optional="" Socket="" Variant="Variant.Basic" />
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        <NumVariants>0</NumVariants>
        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Facility_AdviceOriginal_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I've got some ideas for how to improve this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Improved_Infirmary_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We've got a pretty good handle on treating people's injuries, but there's a lot more going on out there than sprained ankles and zombie bites." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Upgrade_Improved_Infirmary_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If we put a little more work into our infirmary, we might be able to actually get ahead of it. Preventative medicine and all that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <ExitChoreography>
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            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Upgrade to Medical Lab" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="All the benefits of an Infirmary, plus the ability to create Stimulants. REQUIRES LIBRARY." />
                    <SummaryText Flags="" Notes="" Text="Provides new item creation options." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventEffect Icon="49 Medicine" Type="FacilityAction" Value="-1" IconId="49">
                    <DescriptionText Flags="" Notes="" Text="+10 Max Vitality for everyone. 30% Recovery Chance from injury/illness each day." />
                    <NameText Flags="" Notes="" Text="Quality Health Care" />
                  </EventEffect>
                  <EventEffect Icon="53 Research" Type="FacilityAction" Value="-1" IconId="53">
                    <DescriptionText Flags="" Notes="" Text="Allows manufacture of painkillers and stimulants." />
                    <NameText Flags="" Notes="" Text="Lab Equipment" />
                  </EventEffect>
                  <EventEffect Icon="17 Medical" Type="FacilityAction" Value="-1" IconId="17">
                    <DescriptionText Flags="" Notes="" Text="+20% Recovery Chance. REQUIRES TRAINED HEALER." />
                    <NameText Flags="" Notes="" Text="Medical Professional" />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="10m" OutputId="Status.RecentChatter.Lull" PauseWhenOffline="" />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.Advice.Build_Any" PauseWhenOffline="" />
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            <Value>!Status.RecentChatter.Lull</Value>
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            <Value>!Status.RecentChatter.Tech</Value>
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            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
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            <Value>!Status.Advice.Build_InfirmaryAdvanced</Value>
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          <SceneRestriction>
            <Amount>40</Amount>
            <Value>Status.Enemy.ChallengeLevel</Value>
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          <Actors>
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                <Descriptions>
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                    <DescriptionText Flags="" Notes="" Text="A training area improves physical fitness and gives us a place to hone combat skills." />
                    <SummaryText Flags="" Notes="" Text="Good for fitness and combat training." />
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                  <EventEffect Icon="34 Exercise" Type="FacilityAction" Value="-1" IconId="34">
                    <DescriptionText Flags="" Notes="" Text="+10 Stamina for everyone." />
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                    <DescriptionText Flags="" Notes="" Text="Organized exercise program: An additional +10 Stamina for everyone. " />
                    <NameText Flags="" Notes="" Text="Fitness Regimen" />
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          <SceneRestriction>
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          <SceneRestriction>
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                <DescriptionText Flags="" Notes="" Text="Increased XP from melee combat." />
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              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Upgrade to Dojo" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="A dojo provides the right space to practice specific survival techniques." />
                    <SummaryText Flags="" Notes="" Text="Prepares our people for combat." />
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                <NpcEffects>
                  <EventEffect Icon="34 Exercise" Type="FacilityAction" Value="-1" IconId="34">
                    <DescriptionText Flags="" Notes="" Text="+10 Stamina for everyone." />
                    <NameText Flags="" Notes="" Text="Exercise Area" />
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                  <EventEffect Icon="36 Fitness" Type="FacilityAction" Value="-1" IconId="36">
                    <DescriptionText Flags="" Notes="" Text="Organized exercise program: An additional +10 Stamina for everyone. " />
                    <NameText Flags="" Notes="" Text="Fitness Regimen" />
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            <Value>Status.Enemy.ChallengeLevel</Value>
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        <SceneActors>
          <Actors>
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            <LineSet>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Kitchen_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I think I have a plan for building a kitchen. Having one clear, clean place to prepare our food will go a long way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="ADVICE: Build a Cooking Area" />
                <TutorialText Flags="" Notes="" Text="" />
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                  <EventDescArg Param="0" Type="ActorName" />
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                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Having a clean area for food improves health and protects against illness. REQUIRES WORKSHOP." />
                    <SummaryText Flags="" Notes="" Text="Improves Vitality and food safety." />
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                <NpcEffects>
                  <EventEffect Icon="59 Storage" Type="FacilityAction" Value="-1" IconId="59">
                    <DescriptionText Flags="" Notes="" Text="Protects against Food Contamination." />
                    <NameText Flags="" Notes="" Text="Mise En Place" />
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                  <EventEffect Icon="31 Cooking" Type="FacilityAction" Value="-1" IconId="31">
                    <DescriptionText Flags="" Notes="" Text="Allows the preparation of feasts. (Need someone who really knows how to cook, though.)" />
                    <NameText Flags="" Notes="" Text="Good Cook" />
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            <Value>!Status.RecentChatter.Lull</Value>
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          <SceneRestriction>
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          <SceneRestriction>
            <Amount>1</Amount>
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          <SceneRestriction>
            <Amount>1.0</Amount>
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          <SceneRestriction>
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            <Value>Count.FacilitySocketsFree</Value>
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        <SceneActors>
          <Actors>
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="100" SceneId="Unlock_Library" SequenceId="0">
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            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Library_lil_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) I mean when it comes to long-term survival." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Library_lil_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Like, I've got my dad's old notebooks, and I'm sure some people here have at least worked on a farm..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Library_lil_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) But if we had reference material, we could do a whole lot more." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_Build_Library_lil_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Books on gardening, electrical engineering, carpentry... anything we can get our hands on." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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              <EventLog DisplayType="EventBanner" EventFlags="None" Icon="Books" IconId="28">
                <NameText Flags="" Notes="" Text="SURVIVAL TACTICS: Library" />
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                <DescArgs />
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="We could start gathering books and put together a reference area." />
                    <SummaryText Flags="" Notes="" Text="Provides research options." />
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                <NpcEffects>
                  <EventEffect Icon="28 Books" Type="FacilityBonus" Value="-1" IconId="28">
                    <DescriptionText Flags="" Notes="" Text="By sharing knowledge, we all improve our Wits faster. REQUIRES GOOD RESEACHER." />
                    <NameText Flags="" Notes="" Text="Store of Knowledge" />
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                  <EventEffect Icon="53 Research" Type="FacilityBonus" Value="-1" IconId="53">
                    <DescriptionText Flags="" Notes="" Text="+300% research speed. REQUIRES GOOD RESEACHER." />
                    <NameText Flags="" Notes="" Text="Scientific Principles" />
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          <SceneRestriction>
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            <Value>!Status.Tech.Unlock_Library</Value>
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        <SceneActors>
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                    <DescriptionText Flags="" Notes="" Text="A garden would let us grow some of our own food instead of always having to scavenge." />
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                  <EventEffect Icon="16 Sprout" Type="FacilityAction" Value="-1" IconId="16">
                    <DescriptionText Flags="" Notes="" Text="Provides food daily" />
                    <NameText Flags="" Notes="" Text="Harvest" />
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            <LineSet>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\dia\dx_arRadio_Broadcast06_dia_all_020_a" Emote="None" OverrideGender="Female" OverrideName="Captain Montressor" Subtitle="(radio) The effects on the local ecosystem could be unprecedented." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\dia\dx_arRadio_Broadcast06_dia_all_030_a" Emote="None" OverrideGender="Female" OverrideName="Captain Montressor" Subtitle="(radio) To properly dispose of the re-animated, wrap the corpses in heavy duty plastic trash bags and leave them on the street." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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            <Player HideWarnings="" Optional="" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_wi03Cargo_RadioAftermath_lil_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Anyway, I hope you know what you're doing. I'm really not sure being buddy-buddy with the Wilkersons is a good idea." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Thanks_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Thanks&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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            <Amount>1</Amount>
            <Value>Game.StoryWI.CargoDone</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Status.SceneWI.CargoPaymentDelivered</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Fatigue.Tired" Priority="120" SceneId="JustPastor05" SequenceId="0">
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              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.Fatigue" />
                    <EventTrigger Event="fsEvent.BlackoutContent" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Combat_NoStamina_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So damn tired." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\wil\dx_Radio_Pastor_PepTalk_wil_all_010_e" Emote="None" OverrideGender="Male" OverrideName="Pastor William" Subtitle="(radio) You may be gripped with doubt, exhausted and afraid. You may think this is all futile, and that we won't see another dawn." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\wil\dx_Radio_Pastor_PepTalk_wil_all_020_e" Emote="None" OverrideGender="Male" OverrideName="Pastor William" Subtitle="(radio) But I believe that we--that you--have been chosen for greater things. We won't just survive, we will rise and be the birth of a new civilization." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Hint_Show HintId="Scene.RadioInspire" />
                    <EventTrigger Event="fsEvent.BlackoutContent" />
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Thanks_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Thank you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\wil\dx_Radio_Pastor_Done_wil_all_020_*" Emote="None" OverrideGender="Male" OverrideName="Pastor William" Subtitle="(radio) Always happy to provide moral support." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.Radio_UnlockEnergy_Pastor" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
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          <SceneRestriction>
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            <Value>!Game.StoryCH.AlanShotPastorWill</Value>
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            <Player HideWarnings="" Optional="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="wi03Exchange_Aftermath" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventRewardStat ExludeFromSummary="false" Icon="Ammo" OutputAmount="5" OutputId="Stockpile.Ammo" RewardList="General" IconId="2">
                <DescriptionText Flags="" Notes="" Text="%+d Cases of Ammunition" />
              </EventRewardStat>
              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Ammo" IconId="1">
                <NameText Flags="" Notes="" Text="PAYMENT: Ammo" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
                </DescArgs>
                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="As promised, payment for your help the other day. Rumor has it those poor folks got killed by zombies not 10 minutes after you left. Real shame. - %1$s" />
                    <SummaryText Flags="" Notes="" Text="From the Wilkersons" />
                  </EventLogDesc>
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                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Asshole." />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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          <SceneRestriction>
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          <SceneRestriction>
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        <SceneActors>
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="AttractWI_ThugGuns" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
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            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Mail" IconId="105">
                <NameText Flags="" Notes="" Text="NOTE: A Windfall" />
                <TutorialText Flags="" Notes="" Text="" />
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                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="We looked into this thug problem that's been going around and took care of business. Come share in our windfall. - Job Wilkerson" />
                    <SummaryText Flags="" Notes="" Text="New guns in the Farmhouse supply locker." />
                  </EventLogDesc>
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                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Knows how to cover his tracks." />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
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          <SceneRestriction>
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          <SceneRestriction>
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            <Value>!Status.RecentChatter.AttractNote</Value>
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            <Value>!Status.Blackout.Content</Value>
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        <SceneActors>
          <Actors>
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="AttractWI_MachineGun" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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                <NameText Flags="" Notes="" Text="NOTE: Come check this out!" />
                <TutorialText Flags="" Notes="" Text="" />
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                    <DescriptionText Flags="" Notes="" Text="We got something really special you should check out. (It's a goddamn M60E4!) - Mickey Wilkerson" />
                    <SummaryText Flags="" Notes="" Text="One new gun in the Farmhouse supply locker." />
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                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Appreciates a good gun." />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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              <EventTrigger Event="fsEvent.SetInventoryWI" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
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            <Amount>1</Amount>
            <Value>Game.StoryWI.ExchangeDone</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryWI.AttractWI_MachineGun</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.RecentChatter.AttractNote</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="AttractWI_MilitaryGuns" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Mail" IconId="105">
                <NameText Flags="" Notes="" Text="NOTE: Fell Off A Truck" />
                <TutorialText Flags="" Notes="" Text="" />
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                  <EventDescArg Param="0" Type="ActorName" />
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                <Descriptions>
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                    <DescriptionText Flags="" Notes="" Text="Just acquired a stash of military style weapons and I feel like sharing. Benefits of being on my good side. - Mickey Wilkerson" />
                    <SummaryText Flags="" Notes="" Text="New guns in the Farmhouse supply locker." />
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                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Generous to his friends." />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryWI.CargoDone</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
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          <SceneRestriction>
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            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
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            <Value>!Status.RecentChatter.AttractNote</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="AttractGR_Coffee" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
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                <NameText Flags="" Notes="" Text="NOTE: Hot Coffee" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
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                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Hey Lily, we just got that fancy coffee maker/espresso machine at the grange up and running. You and your friends are invited to stop by for a cup any time. - Quentin Barnes" />
                    <SummaryText Flags="" Notes="" Text="Available at the Grange" />
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                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Willing to share." />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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              <EventTrigger Event="fsEvent.SetInventoryGR" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
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          <SceneRestriction>
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            <Value>Game.StoryGR.RescuedJack</Value>
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          <SceneRestriction>
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            <Value>!Game.StoryGR.QuentinsMissing</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryGR.AttractGR_Coffee</Value>
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          <SceneRestriction>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.RecentChatter.AttractNote</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="StoryGR_UnlockFortifications" SequenceId="0">
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        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
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              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Mail" IconId="105">
                <NameText Flags="" Notes="" Text="NOTE: Bandits or Beggars?" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
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                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="We've had a few suspicious sightings. Might be people afraid to ask for help. Might be something to worry about. How are things over there? - %1$s" />
                    <SummaryText Flags="" Notes="" Text="A friendly inquiry from Quentin." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Thinks we're all in this together." />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.StoryGR.Fortifications_NoteDelivered" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneGR.AttackForeshadowed" PauseWhenOffline="" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
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          <MissionType></MissionType>
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          <SceneRestriction>
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            <Value>Game.StoryGR.RescuedJack</Value>
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          <SceneRestriction>
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            <Value>!Game.StoryGR.QuentinsMissing</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryGR.Fortifications_NoteDelivered</Value>
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          <SceneRestriction>
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            <Value>Game.StoryGR.Fortifications_NoteAllowed</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="AttractPD_Items" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Mail" IconId="105">
                <NameText Flags="" Notes="" Text="NOTE: Fair Trade" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="ActorName" />
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                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="I have a friend in the courthouse says they've got a little hardware to spare. Just head to the back room and check it out. -  your friend Ray" />
                    <SummaryText Flags="" Notes="" Text="New items at the Courthouse supply locker." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Working the angles." />
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              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.StoryPD.AttractPD_Items" PauseWhenOffline="" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="30m" OutputId="Status.RecentChatter.AttractNote" PauseWhenOffline="" />
              <EventTrigger Event="fsEvent.SetInventoryPD" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
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        </Choreography>
        <Dialog>
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          <SceneRestriction>
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            <Value>Game.StoryPD.MetRay</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryPD.JudgeKilled</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryPD.AttractPD_Items</Value>
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          <SceneRestriction>
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            <Value>!Status.Blackout.Content</Value>
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          <SceneRestriction>
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            <Value>!Status.RecentChatter.AttractNote</Value>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="BusinessDone_PaymentOwed" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventTrigger Event="fsEvent.pdR1Business_Payment" />
              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Mail" IconId="105">
                <NameText Flags="" Notes="" Text="PAYMENT: Special Delivery" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="CommandName" />
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                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="Payment received from Ray, as promised. - %1$s" />
                    <SummaryText Flags="" Notes="" Text="Payment received." />
                  </EventLogDesc>
                </Descriptions>
                <NpcEffects>
                  <EventNpcEffect ActorIndex="0" Value="0">
                    <DescriptionText Flags="" Notes="" Text="Pays his debts." />
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              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
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          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>Game.StoryPD.BusinessDone_PaymentOwed</Value>
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          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryPD.JudgeKilled</Value>
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          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.Blackout.Content</Value>
          </SceneRestriction>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="120" SceneId="StoryARSilence_Note" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <EventLog DisplayType="EventBanner" EventFlags="General" Icon="Mail" IconId="105">
                <NameText Flags="" Notes="" Text="RUMORS: Radio Silence" />
                <TutorialText Flags="" Notes="" Text="" />
                <DescArgs>
                  <EventDescArg Param="0" Type="CommandName" />
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                <Descriptions>
                  <EventLogDesc>
                    <DescriptionText Flags="" Notes="" Text="A lot of people have been noticing that the Army broadcasts have stopped. I'm not sure what it means, but it can't be good. - %1$s" />
                    <SummaryText Flags="" Notes="" Text="The Army's been oddly quiet." />
                  </EventLogDesc>
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                <NpcEffects />
              </EventLog>
              <EventTrigger Event="fsEvent.BlackoutContent" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneAR.SilenceChatter" PauseWhenOffline="" />
              <EventTrigger Event="fsEvent.BlackoutContent" />
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        <Dialog>
          <LineSets>
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="radioMoveHome_Call" SequenceId="0">
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                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MILITARY) Hooah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Military" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\aln\dx_sig_MissionSuccess_aln_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(TIMEBOMB) Okay... whew... maybe this ain't so bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN_Timebomb" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This is good, right? I mean, it doesn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWBOY) That's mighty fine!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Cowboy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(SWINGGUY) Aces, baby! Aces." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_SwingGuy" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(NERD) Sweet, sweet fortune!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Nerd" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BOSS) Good news, boss." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Boss" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GANGSTA) Now that's what I'm talking about!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Gangsta" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\ed\dx_sig_MissionSuccess_ed_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HIPSTER) Whatever." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED_Hipster" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\jac\dx_sig_MissionSuccess_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Score one for us, huh?" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchOutsider" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That was an impressive stroke of good fortune." TargetActorIndex="-1" TraitRestrictions="Trait.Story.PoliceJudge" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(OPTIMIST) See? Things aren't all bad." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Optimist" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(PSYCHO) That's a big fuck you to zed." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Psycho" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WALLFLOWER) So... that didn't suck." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LAW_Wallflower" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FOLKSY) What goes around, comes around." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_FOLKSY" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(MOM) Wonderful!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_MOM" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\law\dx_sig_MissionSuccess_law_srv_010_f" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HUNTER) Gonna be a good season." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.Law_HUNTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Story.StarterMale" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HARDASS) That's the kind of shit I like to see." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_HARDASS" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(FLIRT) Now that feels good." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_FLIRT" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(BRO) Sweet, brah! Awesome!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_BRO" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(COWARD) We finally caught a break! And I lived!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_COWARD" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(THEBEST) Course we're awesome. I'm on the job." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_THEBEST" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_sig_MissionSuccess_hro_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WRESTLER) Oh yeah!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO_WRESTLER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Nice." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(DOUCHE) Yeah, wow. That was awesome." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_DOUCHE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(RHYMER) Winner winner chicken dinner!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_RHYMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(ADRENALINEJUNKIE) Ha ha! Yeah! What a rush!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_ADRENALINEJUNKIE" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JESUSFREAK) God be praised." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_JESUSFREAK" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_sig_MissionSuccess_hrf_srv_010_e" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WHINER) Why can't everything be this easy?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF_WHINER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuckin' sweet!" TargetActorIndex="-1" TraitRestrictions="Trait.Story.ChurchSmartass" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(JOKESTER) Yes! Humans 1, flesh-eating freak monsters 0!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_JOKESTER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(GAMER) Ding!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_GAMER" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(WIMP) Beats being shoved into a locker, at least." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_WIMP" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\sam\dx_sig_MissionSuccess_sam_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(HERO) I'd like to see more of that!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM_HERO" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_chGreeting_NewHome_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ask me, we shouldn't have stopped. Should have driven right the hell out of this valley. Headed for the city, maybe." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ALN" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_chGreeting_NewHome_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Home sweet home!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.LIL" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\sam\dx_chGreeting_NewHome_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great. So now what? Stay here a couple weeks and move again?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.SAM" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\jac\dx_chGreeting_NewHome_jac_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Do you think we should have left a note or something back at the church?" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.JAC" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\ed\dx_chGreeting_NewHome_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This place is great! I'm gonna put the pool table here, the home theater over there, and the bar right over there!" TargetActorIndex="-1" TraitRestrictions="Trait.Voice.ED" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_chGreeting_NewHome_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This place looks nice and defensible. Long as we don't run out of supplies, we should be okay." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRF" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_chGreeting_NewHome_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="This place looks nice and defensible. Long as we don't run out of supplies, we should be okay." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.HRO" Variant="0" WaitTime="0" />
                <Line ActorIndex="0" AudioFile="class3\wil\dx_chGreeting_NewHome_wil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The Lord has provided us a fine new home." TargetActorIndex="-1" TraitRestrictions="Trait.Voice.WIL" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  </SceneBucket>
  <SceneBucket Label="radioOutpost_NotSafe">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioOutpost_NotSafe" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioOutpost_NotSafe_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="On second thought. Hold off. This place isn't safe." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="radioOutpost_TooSmall">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioOutpost_TooSmall" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_WillNot_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's not a good idea." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorOutpost_TooSmall" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="radioOutpost_NotEnoughMaterials">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioOutpost_NotEnoughMaterials" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_radioOutpost_Call_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think we could hold this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_radioOutpost_NotEnoughMaterials_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We need more materials before we can do that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="radioOutpost_NotSearched">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Error_Generic_NotNow" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_NotNow_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe later." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorOutpost_NotSearched" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="radioOutpost_MaxOutposts">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioOutpost_MaxOutposts" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioOutpost_Call_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I think we could hold this place." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_radioOutpost_MaxOutposts_lil_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We can't manage any more outposts." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I guess so." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
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  <SceneBucket Label="radioOutpost_Outdoors">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioMoveHome_Outdoors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_WillNot_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's not a good idea." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorOutpost_Outdoors" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioOutpost_InsideOutpost">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioMoveHome_Outdoors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_WillNot_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="That's not a good idea." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorOutpost_InsideOutpost" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="radioOutpost_InsideEnclave">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioMoveHome_Outdoors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
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        <Dialog>
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            <LineSet>
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        <ExitChoreography>
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            <Outputs>
              <Hint_Show HintId="ErrorInspire_NotTired" />
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          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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  <SceneBucket Label="radioCar_TooManyCars">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioCar_TooManyCars" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioCar_Call_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need a ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_TooManyCars_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="I don't think there's a car left in this valley that's not spoken for. Sorry, nothing I can do for you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioCar_Recharging" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioCar_Call_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need a ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_Recharging_ray_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="(radio) Hey, come on, you're killing my bottom line here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
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        </SceneActors>
      </Scene>
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioCar_Done_PoliceSlick" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_Done_PoliceSlick_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Hope you enjoy the ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
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    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioCar_Done" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
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                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_Done_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) There you go. Try not to scratch the paint." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_Done_ray_all_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Car's dropped off for you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioCar_Incoming" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_Incoming_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Be there in a few." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_Incoming_ray_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Sit tight. Ride's on its way." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_Incoming_ray_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We'll have one for you shortly." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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              </LineVariants>
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
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  <SceneBucket Label="radioCar_Success">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioCar_Call" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioCar_Call_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need a ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ray\dx_radioCar_Incoming_ray_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="(radio) Be there in a few." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceSlick" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioCar_NoSpace">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ErrorMeds_HealthFull" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioCar_Call_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I need a ride." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ray\dx_radioCar_TooManyCars_ray_all_010_a" Emote="None" OverrideGender="Male" OverrideName="Ray Santos" Subtitle="I don't think there's a car left in this valley that's not spoken for. Sorry, nothing I can do for you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorCar_NoSpace" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioAirstrike_BadTarget">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioAirstrike_BadTarget" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_BadTarget_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Sgt. Branson" Subtitle="(radio) Lost target, I say again, lost target." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioAirstrike_Indoors">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioAirstrike_Indoors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_Indoors_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Sgt. Branson" Subtitle="(radio) That's a building, dumbass. We're not putting any rounds through there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioAirstrike_Recharging">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioAirstrike_Recharging" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_Recharging_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Sgt. Branson" Subtitle="(radio) We're not made of artillery shells over here. Don't press your luck." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="radioAirstrike_Done">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioAirstrike_Done" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_Done_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Sgt. Branson" Subtitle="(radio) Done and done. Have a nice day." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_Done_TrumbullCampaign_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Sgt. Branson" Subtitle="(radio) Done and done. Tell Erik he owes us." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioAirstrike_Incoming">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioAirstrike_Incoming" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_Incoming_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Sgt. Branson" Subtitle="(radio) Incoming. Clear the area!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="radioAirstrike_NoFreeSlots">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioMoveHome_Outdoors" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Error_Generic_Cannot_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I can't." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="ErrorAirstrike_NoInventorySpace" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="radioAirstrike_Targeted">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioAirstrike_Targeted" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_Targeted_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Sgt. Branson" Subtitle="(radio) Target identified. We're zeroed in, contact in 3... 2... 1..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioAirstrike_Success">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioAirstrike_Call" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioAirstrike_Call_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Looking for some death from above." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_radioAirstrike_Incoming_aln_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Soldier" Subtitle="(radio) Incoming. Clear the area!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
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  <SceneBucket Label="radioSniper_Hicks_Call">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioSniper_Call_HicksHothead" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_radioSniper_Call_HicksHothead_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Mickey, I could use some covering fire!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_radioSniper_Ready_mik_all_010_*" Emote="None" OverrideGender="Male" OverrideName="Mickey Wilkerson" Subtitle="(radio) All right, all right. Keep your fucking diaper on." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="radioSniper_Hicks_Present">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="radioSniper_Present_HicksHothead" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\mik\dx_radioSniper_Present_HicksHothead_mik_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'm right here, dumbass. Can't be in two places at once." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PoliceCop" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_advice_VehicleRepair_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If it needs a tune-up, you can bring it home. I'll make sure it gets fixed by tomorrow." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="advice_Flashlight" SequenceId="0">
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Good_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) We're getting pretty famous around here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Good_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) So, whatever you're doing out there, keep it up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="rep_Weak" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Weak_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) So, I know we rock, and you know we rock, but other people don't seem to be getting the memo." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Weak_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Is it me, or are people really slow to trust us lately?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Weak_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Somewhere along the line, we picked up a reputation for being kinda... wimpy?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Weak_lil_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Might want to see what we can do to beef up our rep." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="rep_Unknown" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Unknown_lil_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) As far as anybody around here knows, we're kinda nobodies." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Unknown_lil_all_010_b" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) Word of mouth counts for a lot these days, and we... kinda don't have any." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\lil\dx_rep_Unknown_lil_all_010_c" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(radio) If we want people to trust us, we're going to need to prove ourselves." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Util_BringPlayerHome">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="50" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Enclave ActorFlags="" ActorName="Enclave.Home" EnclaveStat="" HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Command" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Util_SetupRespawnLoc0">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="50" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_TannerLakeside" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Util_SetupRespawnLoc1">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="50" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_TannerRoad_Start" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Util_FreeNpc">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="50" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="" FunctionTags="Mission" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Util_PlayMissionStartSound">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySoundEffect ActorIndex="0" MaxDistFromPlayer="" SoundEffect="sounds/ui:ui:ui_mission_start" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="Util_KillFinaleFolks">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Util_KillFinaleFolks" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_Kill ActorIndex="0" Silent="True" />
              <Actor_Kill ActorIndex="1" Silent="True" />
              <Actor_Kill ActorIndex="2" Silent="True" />
              <Actor_Kill ActorIndex="3" Silent="True" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksHothead" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksSchemer" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryIdealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.GroceryRealist" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="WC_Battle_Doc_01">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WC_Battle_Doc_01" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\eli\dx_WC_Battle_Doc_01_eli_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Aaaaaaaagh!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WC_Battle_Doc_01_doc_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hold still, dammit! I know it hurts!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment_Cont" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.OldDoctor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksDying" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="WC_Battle_Doc_02">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WC_Battle_Doc_02" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\eli\dx_WC_Battle_Doc_02_eli_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeeeeaaaaargh!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WC_Battle_Doc_02_doc_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(yelling to people outside) The noise ain't making this any easier!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment_Cont" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.OldDoctor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksDying" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="WC_Battle_Doc_03">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WC_Battle_Doc_03" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\eli\dx_WC_Battle_Doc_03_eli_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Weak coughing&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WC_Battle_Doc_03_doc_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dammit boy, you hold on!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment_Cont" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.OldDoctor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksDying" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="WC_Battle_Doc_04">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WC_Battle_Doc_04" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\eli\dx_WC_Battle_Doc_04_eli_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(panicking, in shock, probably dying) Oh god! Momma! Momma!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WC_Battle_Doc_04_doc_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(trying to be comforting) It's all right son, just relax. I've got you." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SceneSetup Scene="WC_Farm_MedicalTreatment_Cont" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.OldDoctor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.HicksDying" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="WCDoc_Generic_01">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCDoc_Generic_01" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_01_doc_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Now, I want you changing those bandages every day, and try not to get it wet." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_Agree_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_Agree&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_01_doc_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I mean it, dammit. You don't do what I say, it'll get gangrenous and you'll lose the entire leg." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_01_doc_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And I don't waste anesthetic on folks dumb enough to not follow simple directions. " TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.OldDoctor" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="WCDoc_Generic_02">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCDoc_Generic_02" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_02_doc_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, the shoulder looks to be healing nicely, but I'm concerned about the head." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\doc\dx_WCDoc_Generic_02_doc_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Could be some swelling of the brain." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_BadNews_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Surprise&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\law\dx_WCStocksLow_Mats_03_law_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So I've been thinking about stuff we could do to improve this place, but we just don't have enough materials to do much." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_BadNews_Expected_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_BadNews_Expected&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\law\dx_WCStocksLow_Mats_03_law_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="At this rate we won't even be able to make basic repairs pretty soon." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>&lt;2</Amount>
            <Value>Confidence.Materials</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.LAW" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCStocksLow_Mats_04" SequenceId="0">
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                <Line ActorIndex="1" AudioFile="class3\sam\dx_WCStocksLow_Mats_04_sam_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Goddamn roof's leaking." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_WCStocksLow_Mats_04_aln_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What, again? Didn't you just fix it?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_WCStocksLow_Mats_04_sam_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="If you can call slapping down a little tar paper 'fixing,' yeah. We don't have the materials for a more permanent fix." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_WCStocksLow_Mats_04_aln_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit. You think we'll make a run on one of those construction sites soon?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\sam\dx_WCStocksLow_Mats_04_sam_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We better. A leaky roof's one thing, but if we can't keep the walls secure...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>&lt;2</Amount>
            <Value>Confidence.Materials</Value>
          </SceneRestriction>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.ALN" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.SAM" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="WCStocksCritical_Mats_01" SequenceId="0">
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                <Line ActorIndex="1" AudioFile="class3\hro\dx_WCStocksCritical_Mats_01_hro_srv_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hope we aren't planning any big construction projects." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_GenericResponse_MoreInfo_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;GenericResponse_MoreInfo&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_WCStocksCritical_Mats_01_hro_srv_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Have you see what we've got for building supplies? We try to build anything bigger than a birdhouse and we're gonna have nothing left." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>&lt;1</Amount>
            <Value>Confidence.Materials</Value>
          </SceneRestriction>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
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  <SceneBucket Label="WCStocksLow_Fuel">
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCStocksLow_Fuel_01Firebombs" SequenceId="0">
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        <Dialog>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksLow_Fuel01_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Fuel cans are getting pretty light." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksLow_Fuel01_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Keep going at this rate, and we'll be back to using the booze to make firebombs. And that's just sad." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.HRO" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCStocksLow_Fuel_02Firebombs" SequenceId="0">
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        <Dialog>
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            <LineSet>
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksLow_Fuel02_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You see how fast we're going through our fuel stocks?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksLow_Fuel02_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I swear, bunch of freakin' pyromaniacs around here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.HRO" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCStocksLow_Fuel_03Firebombs" SequenceId="0">
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksLow_Fuel03_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We gotta be more careful with our fuel." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksLow_Fuel03_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, yeah, I know, setting zombies on fire is fun, but come on. There's other ways to put them down." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.HRO" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCStocksCrit_Fuel_01Firebombs" SequenceId="0">
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksCritical_Fuel01_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're pretty much down to fumes on our fuel supply." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksCritical_Fuel01_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hope nobody was planning on making firebombs any time soon." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.HRO" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
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      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCStocksCrit_Fuel_02Firebombs" SequenceId="0">
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        <Dialog>
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                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksCritical_Fuel02_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, our fuel's basically dead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksCritical_Fuel02_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And we had all these nice empty bottles just sitting here, waiting to be turned into firebombs." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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          <DangerLevel></DangerLevel>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.HRO" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
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        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="WCStocksCrit_Fuel_03Firebombs" SequenceId="0">
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        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksCritical_Fuel03_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="And that's just about it for our fuel." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_WCStocksCritical_Fuel03_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guess we shouldn't have been such firebugs." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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        <Restrictions>
          <DangerLevel></DangerLevel>
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        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.HRO" FunctionTags="Home, Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
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      </Scene>
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  </SceneBucket>
  <SceneBucket Label="eventRecent_StatusInjury">
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      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Injury_HomeArgument_Infirmary" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_eventRecent_StatusInjury_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can't wait till this shit gets better. I'm going stir crazy on nothing but rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_eventRecent_StatusInjury_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hope people aren't accusing me of not pulling my own weight because of this injury." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_eventRecent_HomeArgument_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, maybe if you weren't fighting with people, you wouldn't get hurt." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_eventRecent_HomeArgument_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So next time you get into an argument, try using your words." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_homeHealing_NeedInfirmary_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="It's too bad we don't have an infirmary. As it is I'm gonna be laid up for a while." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_homeHealing_NeedInfirmary_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I'd get better a lot quicker if we had a damn infirmary." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Status.RecentFate.Bogus</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Injury_HomeArgument_Meds" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
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              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_eventRecent_StatusInjury_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can't wait till this shit gets better. I'm going stir crazy on nothing but rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_eventRecent_StatusInjury_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hope people aren't accusing me of not pulling my own weight because of this injury." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_eventRecent_HomeArgument_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, maybe if you weren't fighting with people, you wouldn't get hurt." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_eventRecent_HomeArgument_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So next time you get into an argument, try using your words." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_homeHealing_NeedMedicine_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, well, I'm not gonna get better without some medicine, am I?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_homeHealing_NeedMedicine_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Know what would make this easier? If we had some medicine. Hell, I'd settle for some allergy pills at this point." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Status.RecentFate.Bogus</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Injury_HomeArgument_Staff" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_eventRecent_StatusInjury_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Can't wait till this shit gets better. I'm going stir crazy on nothing but rest." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_eventRecent_StatusInjury_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hope people aren't accusing me of not pulling my own weight because of this injury." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_eventRecent_HomeArgument_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, maybe if you weren't fighting with people, you wouldn't get hurt." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="1" AudioFile="class3\hro\dx_eventRecent_HomeArgument_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So next time you get into an argument, try using your words." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_homeHealing_NeedStaff_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe I'll go out to the infirmary. And just lie there by myself, seeing as how nobody's working it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="0" AudioFile="class3\hro\dx_homeHealing_NeedStaff_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Somebody ought to step up and man the infirmary. Not doing us a lot of good otherwise." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Status.RecentFate.Bogus</Value>
          </SceneRestriction>
        </Restrictions>
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                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta10Buddies_Start_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude, I think these guys want to eat us!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="3" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_EdSaved">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch00Escape_Search" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Escape_Search_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded, tense) You okay?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="2.25" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta10Buddies_EdSaved_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded, checking himself for injury) One of those psychos tried to bite me, but yeah. Yeah. I'm fine." TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta10Buddies_EdSaved_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, we can't stay out here in the open, that's for damn sure." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.Exploration" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_Progress">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch00Escape_Search" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta10Buddies_EdSaved_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ranger station?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta10Buddies_EdSaved_hro_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ranger station. Maybe we can find some help there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Escape_Search_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(still catching breath, now almost annoyed) What the hell, man? We're gone two weeks and - and what? Everybody takes up cannibalism?" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_DontKnow_hro_all_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Beats me." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_SneakHint">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Optional" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="SneakHint" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta10Buddies_SneakHint_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hold up." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <UI_PingActor ActorIndex="2" Scale="1.0" Type="mmap_alert_enemy" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Escape_MoreZombies_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Shit, these guys look messed up too!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta10Buddies_SneakHint_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah. Stay low and keep quiet--maybe we can get past them without being spotted." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.Hide" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_taBuddiesCarnage4" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_NearStation">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="ch00Escape_Search" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="5" />
              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="3" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Interact_vigilant_low_loop" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Interact_search_ground_loop" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\tom\dx_ta10Buddies_NearStation_tom_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Here, help me move this against the wall. We need to clear a space for the wounded." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\tom\dx_ta10Buddies_NearStation_tom_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wendell, start doing an inventory of whatever medical supplies we've got. We're gonna need them." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="Female" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_WorkPoint" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_SearchPoint" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_RangerStation" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_Tom">
    <Scenes>
      <Scene CageActorIndex="13" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="10" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="5" Delay="0" OutputFlags="" TargetActorIndex="9" />
              <Scene_TeleportTo ActorIndex="6" Delay="0" OutputFlags="" TargetActorIndex="10" />
              <Scene_PlayAnimation ActorIndex="5" AnimName="Interact_vigilant_low_loop" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="6" AnimName="Interact_search_ground_loop" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
                    <Scene_FaceAt ActorIndex="2" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ta10Buddies_Tom_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Man, can anybody here tell me what the hell is going on?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\tom\dx_ta10Buddies_Tom_tom_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What's going on is there's more of them up here than I expected, and I've got injured people here I have to tend to." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ta10Buddies_Tom_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay. We'll see what we can do." TargetActorIndex="0" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_ta10Buddies_Tom_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We will?" TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\tom\dx_ta10Buddies_Tom_tom_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I appreciate it. There's a water tower out back that has a good view of the campgrounds. Might be worth your while to climb up there and have a look around first." TargetActorIndex="2" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="FaceLocker" TargetActorIndex="8" />
                    <Scene_PlayAnimation ActorIndex="0" AnimName="Emote_point_03" Delay="0" OutputFlags="Queued" SceneEvent="" ShowWeapon="" />
                    <UI_IconFloater ActorIndex="8" FloaterColor="Blue" Icon="base" Lifetime="20" zOffset="2" IconId="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\tom\dx_ta10Buddies_Tom_tom_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We've got some supplies in the locker over there. Take what you need. And stay safe out there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="5" AnimName="Interact_vigilant_low_stop" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_PlayAnimation ActorIndex="6" AnimName="Interact_search_ground_stop" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.Map" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_ch00Return_PaZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_Ed" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="Female" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_Tom" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_Locker" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_WorkPoint" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_SearchPoint" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_SearchPoint1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_HammerPoint" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_ta10Buddies_Tom" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ta10Buddies_Tom" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ta10Buddies_Ed" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ta10Buddies_Player" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_Gun">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ta10Buddies_Gun" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta10Buddies_Gun_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dude, check it out! They've got a gun!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta10Buddies_Gun_hro_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah, you know what, I'll just take that." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta10Buddies_Gun_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Hey!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_Chatter01">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ta10Buddies_Chatter01" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ta10Buddies_Chatter01_aln_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="How's the leg?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\dia\dx_ta10Buddies_Chatter01_dia_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="The swelling's not going down. I think it's broken." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\aln\dx_ta10Buddies_Chatter01_aln_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Don't worry about it. We'll just... borrow a car before we head home." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="Male" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="Female" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta10Buddies_Chatter03">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ta10Buddies_Chatter03" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\dia\dx_ta10Buddies_Chatter03_dia_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="You think anybody else up here survived?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ta20Gunshots_Approach" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySoundEffect ActorIndex="2" MaxDistFromPlayer="50" SoundEffect="sounds/weapons:wpn_npc_rifle:308_NPC_fire_distant" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="1.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySoundEffect ActorIndex="2" MaxDistFromPlayer="50" SoundEffect="sounds/weapons:wpn_npc_rifle:308_NPC_fire_distant" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.25" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_00Hunting_Zombies" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta20Gunshots_Near">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ch00Hunting_CallOut" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_ch00Hunting_CallOut_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Colton?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_ch00Hunting_CallOut_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Strand?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta20Gunshots_ClearOut_Done">
    <Scenes>
      <Scene CageActorIndex="3" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ta20Gunshots_ClearOut_DoneMelee" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta20Gunshots_ClearOut_Done_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Holy shit, are you okay?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="Emote_agree_nice_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Done_hrf_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(sarcastic) You mean aside from being lost in the woods, attacked by psychopaths, and watching two of my best friends die?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Done_hrf_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(sarcastic) Yeah. I'm peachy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta20Gunshots_ClearOut_Done_ed_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry I asked...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="Emote_giveup_02" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_SetMood ActorIndex="2" Delay="0" Mood="Calm" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Done_hrf_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So. Is it this bad everywhere?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_shrug_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta20Gunshots_ClearOut_Done_hro_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Man, I hope not. We've got some survivors back at the ranger station that seem to know what's going on, but we didn't have time for the orientation." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Done_hrf_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well then, let's get the hell back there. You want to take point, or should I?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.CanCharSwitch" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>Game.StoryTA.SearchedCabins</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_ta20Gunshots_Clearout_Done" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ta20Gunshots_Ed" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ta20Gunshots_Player" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_00Hunting_Zombies" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="3" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterMale" Priority="0" SceneId="ta20Gunshots_Clear_MissionMelee" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableRunning, HideHUD" />
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta20Gunshots_ClearOut_Done_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Holy shit, are you okay?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="Emote_agree_nice_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Done_hrf_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(sarcastic) You mean aside from being lost in the woods, attacked by psychopaths, and watching two of my best friends die?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Done_hrf_all_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(sarcastic) Yeah. I'm peachy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta20Gunshots_ClearOut_Done_ed_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Sorry I asked...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="2" AnimName="Emote_giveup_02" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                    <Scene_SetMood ActorIndex="2" Delay="0" Mood="Calm" OutputFlags="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Done_hrf_all_080_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So. Is it this bad everywhere?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlayAnimation ActorIndex="1" AnimName="Emote_shrug_01" Delay="0" OutputFlags="" SceneEvent="" ShowWeapon="" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta20Gunshots_ClearOut_Done_hro_all_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Man, I hope not. We've got some survivors back at the ranger station that seem to know what's going on, but we didn't have time for the orientation." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Missions_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well then, let's get the hell back there." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta20Gunshots_ClearOut_Missions_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Love the idea, but we kinda got (snide toward Marcus) &quot;volunteered&quot; to check a couple other places for survivors first." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta20Gunshots_ClearOut_Missions_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Just think of it as payback for that time you &quot;volunteered&quot; us for the running of the bulls in Pamplona." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta20Gunshots_ClearOut_Missions_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Okay then. You want to take point, or should I?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.CanCharSwitch" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_ta20Gunshots_Clearout_Done" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ta20Gunshots_Ed" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ta20Gunshots_Player" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_00Hunting_Zombies" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta20Forest_Travel">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ta20Forest_Travel" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="1" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ta20Forest_Travel_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Keep your eyes open. I don't want to get ambushed." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta20Forest_Travel_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't think &quot;ambush&quot; is these guys' MO. More like &quot;run at you screaming and try to eat your face.&quot;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta20Forest_NoSurvivors">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ta20Forest_NoSurvivors" SequenceId="0">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ta20Forest_NoSurvivors_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Doesn't look like anybody made it out of here alive...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_ta20Forest_NoSurvivors_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ugh... Jesus, I think they ate them. Or... well... parts of them, at least." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ta20Forest_NoSurvivors_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's just get this over with." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Delay" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="Scout_Clear" SequenceId="1">
        <NumVariants></NumVariants>
        <CombatInterruptLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_DelayScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Not right now." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatInterruptLine>
        <CombatResumeLine>
          <LineVariants>
            <Line ActorIndex="0" AudioFile="class3\hro\dx_ResumeScene_InPerson_hro_plr_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Go ahead." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
          </LineVariants>
        </CombatResumeLine>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_Scout_Done_Secure_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We're clear." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
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                <Line ActorIndex="1" AudioFile="class3\hrf\dx_ch00Station_LastTequila_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, today went downhill fast." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Station_LastTequila_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="No shit. Any chance we can just hole up here with the last of the tequila until this all blows over?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_ta20Lakeside_LastTequila_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Somehow I doubt it." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Station_LastTequila_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah. Me too." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterMale" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta30Return_Approach">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I thought you said you had survivors holed up here!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They were fine a minute ago!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, obviously not any more!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta30Return_Approach_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guys, guys! Come on, we gotta at least check the place. Somebody might have survived." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
              <Scene_SetMood ActorIndex="2" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I thought you said you had survivors holed up here!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They were fine a minute ago!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, obviously not any more!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta30Return_Approach_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guys, guys! Come on, we gotta at least check the place. Somebody might have survived." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterMale" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_SetMood ActorIndex="0" Delay="0" Mood="Worried" OutputFlags="" />
              <Scene_SetMood ActorIndex="1" Delay="0" Mood="Angry" OutputFlags="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta30Return_PaZombieSetup">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="0" Delay="0" OutputFlags="" TargetActorIndex="1" />
              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_TeleportTo ActorIndex="3" Delay="0" OutputFlags="" TargetActorIndex="5" />
              <Scene_PlayAnimation ActorIndex="0" AnimName="Story_ch01Home_EdAttack_Setup" Delay="0" OutputFlags="Looping" SceneEvent="UndefinedInfiniteHold" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="death_dead_face_up" Delay="0" OutputFlags="Looping" SceneEvent="UndefinedInfiniteHold" ShowWeapon="" />
              <Scene_PlayAnimation ActorIndex="3" AnimName="death_dead_face_up_02" Delay="0" OutputFlags="Looping" SceneEvent="UndefinedInfiniteHold" ShowWeapon="" />
              <Actor_InventoryWipe ActorIndex="2" />
              <Actor_InventoryWipe ActorIndex="3" />
              <Actor_ApplyBlood ActorIndex="2" Amount="Large" />
              <Actor_ApplyBlood ActorIndex="3" Amount="Large" />
              <Actor_Dismember ActorIndex="2" FXEnabled="false" Locations="Head, Torso" Random="false" />
              <Actor_Dismember ActorIndex="3" FXEnabled="false" Locations="Head, Torso" Random="false" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="UndefinedInfiniteHold" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="2" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
                <Line ActorIndex="3" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ch00Return_PaZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="" HideWarnings="" Optional="True" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.TannerSurvivor" FunctionTags="" HideWarnings="" Optional="True" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_Ed" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ta10Buddies_Tom" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta30Return_CheckPaZombie">
    <Scenes>
      <Scene CageActorIndex="6" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch00Radio_CheckPaZombie" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Story_ch01Home_EdAttack_Setup" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="5" />
                    <Scene_FaceAt ActorIndex="5" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="5" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I thought you said you had survivors holed up here!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They were fine a minute ago!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="5" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, obviously not any more!" TargetActorIndex="1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta30Return_Approach_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guys, guys! Come on, we gotta at least check the place. Somebody might have survived." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="EdArrives" Speed="2" TargetActorIndex="2" />
                    <Scene_FaceAt ActorIndex="5" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdArrives" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySyncAnimation ActorIndex="2" ActorShowWeapon="" AnimName="Story_ch01Home_EdAttack" Delay="0" OutputFlags="" SceneEvent="EdAttacked" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                    <Scene_PlaySyncAnimation ActorIndex="2" ActorShowWeapon="" AnimName="Story_ch01Home_EdMauled" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_015_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Sigh&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(saying it) He's gone." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Radio_CheckPaZombie_hro_mcc_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(resigned) Yeah." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Poor bastard. Let's see if he's got a wallet on him or something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Radio_CheckPaZombie_hro_mcc_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell, Ed?!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(indignant) To check his ID, for Christ's sake!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_EdMauled_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(surprised; a dead guy just sat up in front of him) Shit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdAttacked" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="ta30Return_EdMauled" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ch00Return_EdApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ch00Return_PaZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_ta10Buddies_Tom" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_EdStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_PlayerStart" />
          <SceneCageTeleport ActorIndex="5" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_MayaStart" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="6" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="3" SceneId="ch00Radio_CheckPaZombie" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Story_ch01Home_EdAttack_Setup" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="5" />
                    <Scene_FaceAt ActorIndex="5" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="5" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I thought you said you had survivors holed up here!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They were fine a minute ago!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="5" AudioFile="class3\hrf\dx_ta30Return_Approach_hrf_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, obviously not any more!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta30Return_Approach_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Guys, guys! Come on, we gotta at least check the place. Somebody might have survived." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="EdArrives" Speed="2" TargetActorIndex="2" />
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdArrives" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySyncAnimation ActorIndex="2" ActorShowWeapon="" AnimName="Story_ch01Home_EdAttack" Delay="0" OutputFlags="" SceneEvent="EdAttacked" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                    <Scene_PlaySyncAnimation ActorIndex="2" ActorShowWeapon="" AnimName="Story_ch01Home_EdMauled" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_015_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Sigh&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(saying it) He's gone." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Radio_CheckPaZombie_hro_mcc_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(resigned) Yeah." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Poor bastard. Let's see if he's got a wallet on him or something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Radio_CheckPaZombie_hro_mcc_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell, Ed?!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(indignant) To check his ID, for Christ's sake!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_EdMauled_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(surprised; a dead guy just sat up in front of him) Shit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdAttacked" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="ta30Return_EdMauled" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterMale" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ch00Return_EdApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ch00Return_PaZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ta10Buddies_Tom" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_EdStart" />
          <SceneCageTeleport ActorIndex="5" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_PlayerStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_MayaStart" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="5" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterFemale" Priority="0" SceneId="ch00Radio_CheckPaZombie" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="3" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Story_ch01Home_EdAttack_Setup" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="4" />
                    <Scene_FaceAt ActorIndex="4" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="4" AudioFile="class3\hro\dx_GenericResponse_BadNews_Surprise_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Bad news) You're kidding me!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta30Return_Approach_ed_all_055_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on, we gotta at least check the place. Somebody might have survived." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="-1" />
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="EdArrives" Speed="2" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdArrives" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySyncAnimation ActorIndex="1" ActorShowWeapon="" AnimName="Story_ch01Home_EdAttack" Delay="0" OutputFlags="" SceneEvent="EdAttacked" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                    <Scene_PlaySyncAnimation ActorIndex="1" ActorShowWeapon="" AnimName="Story_ch01Home_EdMauled" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_015_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Sigh&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(saying it) He's gone." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="4" AudioFile="class3\hro\dx_GenericResponse_Yes_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Poor bastard. Let's see if he's got a wallet on him or something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="4" AudioFile="class3\hro\dx_GenericResponse_Confused_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Wait, what?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(indignant) To check his ID, for Christ's sake!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_EdMauled_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(surprised; a dead guy just sat up in front of him) Shit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdAttacked" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="ta30Return_EdMauled" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ch00Return_EdApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ch00Return_PaZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ta10Buddies_Tom" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_EdStart" />
          <SceneCageTeleport ActorIndex="4" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_PlayerStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_MayaStart" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="5" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterMale" Priority="0" SceneId="ch00Radio_CheckPaZombie" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="2" Delay="0" OutputFlags="" TargetActorIndex="4" />
              <Scene_PlayAnimation ActorIndex="2" AnimName="Story_ch01Home_EdAttack_Setup" Delay="0" OutputFlags="Looping" SceneEvent="" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
                    <Scene_FaceAt ActorIndex="1" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="0" />
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="Looping" SceneEvent="" TargetActorIndex="1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Approach_hro_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="They were fine a minute ago!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta30Return_Approach_ed_all_055_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on, we gotta at least check the place. Somebody might have survived." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_FaceAt ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="" TargetActorIndex="-1" />
                    <Scene_MoveTo ActorIndex="0" Delay="0" OutputFlags="" SceneEvent="EdArrives" Speed="2" TargetActorIndex="2" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdArrives" />
                </Conditions>
              </Blocks>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Scene_PlaySyncAnimation ActorIndex="2" ActorShowWeapon="" AnimName="Story_ch01Home_EdAttack" Delay="0" OutputFlags="" SceneEvent="EdAttacked" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                    <Scene_PlaySyncAnimation ActorIndex="2" ActorShowWeapon="" AnimName="Story_ch01Home_EdMauled" Delay="0" OutputFlags="Looping, Queued" SceneEvent="" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_015_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="&lt;Sigh&gt;" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(saying it) He's gone." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Radio_CheckPaZombie_hro_mcc_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(resigned) Yeah." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Poor bastard. Let's see if he's got a wallet on him or something." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Radio_CheckPaZombie_hro_mcc_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="What the hell, Ed?!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_CheckPaZombie_ed_mcc_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(indignant) To check his ID, for Christ's sake!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="AnimationEvent" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_EdMauled_ed_mcc_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(surprised; a dead guy just sat up in front of him) Shit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="EdAttacked" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_ScenePlay Scene="ta30Return_EdMauled" SceneReason="MissionActive" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_ch00Return_EdApproach" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_ch00Return_PaZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_ta10Buddies_Tom" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_EdStart" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ta30Return_CheckPaZombie_PlayerStart" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta30Return_EdMauled">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="ch00Radio_EdMauled" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_PlaySyncAnimation ActorIndex="1" ActorShowWeapon="" AnimName="Story_ch01Home_EdMauled" Delay="0" OutputFlags="Looping" SceneEvent="UndefinedInfiniteHold" TargetActor1ShowWeapon="" TargetActor2ShowWeapon="" TargetActorIndex="0" TargetActorIndex2="-1" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_EdMauled_ed_mcc_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(being mauled by a zombie) Get it off get it off get it off!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_EdMauled_ed_mcc_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(being mauled by a zombie) Help me!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_EdMauled_ed_mcc_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(being mauled by a zombie) Ahhhh!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="UndefinedInfiniteHold" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.PaZombie" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_ta10Buddies_Tom" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta30Return_EdRescued">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="5" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_PlayAnimation ActorIndex="1" AnimName="Grab_struggle_npc_end_npc" Delay="0" OutputFlags="" SceneEvent="StoodUp" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <Blocks>
                <Conditions>
                  <BlockCondition SceneEvent="StoodUp" />
                </Conditions>
              </Blocks>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta30Return_Victory">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ch00Radio_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_Victory_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(not listening, stuck in his own thoughts) That guy was dead. Swear to God, he was dead. How the hell does- {that happen}" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Victory_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know, man. Doesn't make sense." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta30Return_Victory_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We can't stay here. Come on, let's grab what we can and get moving." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterMale" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryEd" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryPlayer" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryMaya" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ch00Radio_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_Victory_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(not listening, stuck in his own thoughts) That guy was dead. Swear to God, he was dead. How the hell does- {that happen}" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Victory_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know, man. Doesn't make sense." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ta30Return_Victory_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We can't stay here. Come on, let's grab what we can and get moving." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryEd" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryPlayer" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryMaya" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterFemale" Priority="0" SceneId="ch00Radio_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_Victory_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(not listening, stuck in his own thoughts) That guy was dead. Swear to God, he was dead. How the hell does- {that happen}" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_DontKnow_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Dunno." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_ta30Return_Victory_hrf_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We can't stay here. Come on, let's grab what we can and get moving." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryEd" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryPlayer" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterMale" Priority="0" SceneId="ch00Radio_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Radio_Victory_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(not listening, stuck in his own thoughts) That guy was dead. Swear to God, he was dead. How the hell does- {that happen}" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta30Return_Victory_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know, man. Doesn't make sense." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryEd" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_ch00Return_VictoryPlayer" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Bridge_Progress_Lily">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ch01Home_Lily" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So... where we going?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I don't know. I guess we just head to town, try to find... somebody." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Yeah. Or..." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Or?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_050_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Well, I kinda took that guy's walkie-talkie. Maybe we can raise somebody on that?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_060_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Jesus, Ed, why'd you do that?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_070_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I dunno, I figured if he had a radio, there must be somebody on the other end." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_090_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So you robbed a dead guy. And you expect his friends to help us out?" TargetActorIndex="-1" TraitRestrictions="" Variant="3" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <Choreography>
                <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
                  <Outputs>
                    <Display_Text Flags="" Notes="" Text="RADIO ACQUIRED." Type="Reward" />
                    <Display_Text Flags="" Notes="" Text="TRUCK KEYS ACQUIRED." Type="Reward" />
                    <RTSStat_SetBool DurationCancellable="" OutputAmount="false" OutputDuration="" OutputId="Game.RTS.NoDriving" PauseWhenOffline="" />
                    <Hint_Show HintId="Scene.KeysAndRadio" />
                  </Outputs>
                </Action>
              </Choreography>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Who says they're his friends? I mean, maybe they didn't even really like the guy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_100_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Who says they're his friends? I mean, maybe they didn't even really like the guy." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Lily_lil_all_110_a" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) Dad? Dad, are you there?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch01Home_Lily_ed_all_120_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, shit." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_130_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(uncertain, talking to the radio) Hello? Can you hear me?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_140_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="We need help! Everybody's gone crazy, some guy freakin' mauled my friend!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Lily_lil_all_150_a" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) Can you make it down to Spencer's Mill? Some of use are holed up at the church." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\lil\dx_ch01Home_Lily_lil_all_160_a" Emote="None" OverrideGender="Female" OverrideName="Lily Ritter" Subtitle="(radio) If your friend doesn't look too dicey, we'll let you in." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch01Home_Lily_hro_plr_170_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(confirming) The church in Spencer's Mill. We're on our way. (Confused at her word choice) We'll, uh, try not to look too dicey." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.SceneTA.RadioAcquired" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1.0</Amount>
            <Value>!Status.SceneTA.RadioAcquired</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Bridge_PreMaya">
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      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="ta40Bridge_PreMaya" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Hunting_Victory_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So much for getting across here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Hunting_Victory_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great. So we're stuck up here playing cannibal family picnic until somebody bothers to come looking for us?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Bridge_Victory">
    <Scenes>
      <Scene CageActorIndex="3" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ch00Hunting_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
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          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Hunting_Victory_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So much for getting across here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Hunting_Victory_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great. So we're stuck up here playing cannibal family picnic until somebody bothers to come looking for us?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ch00Hunting_Victory_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe not. Let's head down the bank--might be a place to cross on foot." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <Cage ActorName="cage_ta40Bridge_Victory" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Player" />
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc1" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc2" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="5" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="ch00Hunting_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Hunting_Victory_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So much for getting across here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Hunting_Victory_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great. So we're stuck up here playing cannibal family picnic until somebody bothers to come looking for us?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\hrf\dx_ch00Hunting_Victory_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe not. Let's head down the bank--might be a place to cross on foot." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterMale" FunctionTags="Npc" HideWarnings="True" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <TagPoint ActorName="RTSPoint_TannerBridge_Npc1" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <TagPoint ActorName="RTSPoint_TannerBridge_Npc2" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Cage ActorName="cage_ta40Bridge_Victory" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Player" />
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc1" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc2" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterMale" Priority="0" SceneId="ch00Hunting_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ch00Hunting_Victory_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="So much for getting across here." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Hunting_Victory_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great. So we're stuck up here playing cannibal family picnic until somebody bothers to come looking for us?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ta40Bridge_Victory" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Player" />
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc1" />
          <SceneCageTeleport ActorIndex="2" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc2" />
        </SceneCageTeleports>
      </Scene>
      <Scene CageActorIndex="2" ChoreographyType="Full" CombatBehavior="Safe" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterFemale" Priority="0" SceneId="ch00Hunting_Victory" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_CinematicMode Camera="cinematic" OutputFlags="DisableButtons, DisableRunning, HideHUD" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_GenericResponse_BadNews_Expected_hro_all_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(Bad news) Shit. Well, what'd you expect?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Hunting_Victory_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great. So we're stuck up here playing cannibal family picnic until somebody bothers to come looking for us?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_ch00Hunting_Victory_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Maybe not. Let's head down the bank--might be a place to cross on foot." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Cage ActorName="cage_ta40Bridge_Victory" HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
        <SceneCageTeleports>
          <SceneCageTeleport ActorIndex="0" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc1" />
          <SceneCageTeleport ActorIndex="1" TargetActorIndex="" TargetTagPoint="RTSPoint_TannerBridge_Npc2" />
        </SceneCageTeleports>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Crossing_Start">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta40Crossing_Start_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Oh, man, that's a lot of crazies." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Crossing_Climb">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_ta40Crossing_Climb_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on! Just push through the undergrowth, it's not gonna kill you!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_ta40Crossing_Climb_hrf_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Come on! Just push through the undergrowth, it's not gonna kill you!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Crossing_Aftermath">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta40Climb_Aftermath_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded) Okay... well...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\ed\dx_ta40Climb_Aftermath_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded) That wasn't so bad. Anybody wanna go again?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
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            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_ta40Climb_Aftermath_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's just find some transportation and get the hell out of here. I don't like being this exposed." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterFemale" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="1" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ta40Climb_Aftermath_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded) Okay... well...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="2" AudioFile="class3\ed\dx_ta40Climb_Aftermath_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded) That wasn't so bad. Anybody wanna go again?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hrf\dx_ta40Climb_Aftermath_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's just find some transportation and get the hell out of here. I don't like being this exposed." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
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        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.StarterMale" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterMale" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hro\dx_ta40Climb_Aftermath_hro_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded) Okay... well...." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_ta40Climb_Aftermath_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded) That wasn't so bad. Anybody wanna go again?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="Trait.Story.StarterFemale" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\ed\dx_ta40Climb_Aftermath_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="(winded) That wasn't so bad. Anybody wanna go again?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\hrf\dx_ta40Climb_Aftermath_hrf_all_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Let's just find some transportation and get the hell out of here. I don't like being this exposed." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Player HideWarnings="" Optional="" />
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Crossing_ClimbHint">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ch00Escape_Blocked_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="I dunno, looks like we could climb up over here, maybe." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Hint_Show HintId="Scene.JumpAndClimb" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Bridge_Truck">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta40Bridge_Truck_hro_plr_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Great. No keys. Guess we're walking after all." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta40Bridge_Truck_ed_all_020_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Walking? Please. Just reach under the steering column, touch the brown wire to the red ones, and voila." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_ta40Bridge_Truck_hro_plr_030_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Do I want to know where you learned to hotwire a car?" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta40Bridge_Truck_ed_all_040_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Benefits of a misspent youth." TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
            <Player HideWarnings="" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Bridge_Ramp">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta40Crossing_Ramp_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Ohhhhh, shiiiiiiiiit!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta40Bridge_RampSuccess">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="None" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="0" AudioFile="class3\ed\dx_ta40Crossing_RampCrossing_ed_all_010_a" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Holy shit, we made it! Next stop, Hazzard County!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
        </Restrictions>
        <SceneActors>
          <Actors>
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Story.Buddy" FunctionTags="Npc, InAudibleRange" HideWarnings="" Optional="" TargetEnclave="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta20FakeDeath_RidgeCabin">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="0" />
              <Actor_InventoryWipe ActorIndex="1" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Death_dead_face_up" Delay="0" OutputFlags="Looping" SceneEvent="UndefinedInfiniteHold" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_Combat_Flee_hro_srv_010_d" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="1" Amount="Large" />
              <Actor_Dismember ActorIndex="1" FXEnabled="false" Locations="Torso" Random="true" />
              <Actor_Kill ActorIndex="1" Silent="True" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.StoryTA.FakeDeath_RidgeCabin" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryTA.FakeDeath_RidgeCabin</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <TagPoint ActorName="RTSPoint_FakeDeath_RidgeCabin" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="Spawn" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent, Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_FakeDeath_RidgeCabinZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Zombie ActorName="zombie.eatter" HideWarnings="" NearActorIdx="2" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta20FakeDeath_LakesideCabin">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="0" />
              <Actor_InventoryWipe ActorIndex="1" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Death_dead_face_up" Delay="0" OutputFlags="Looping" SceneEvent="UndefinedInfiniteHold" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_DeathScream_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="1" Amount="Large" />
              <Actor_Dismember ActorIndex="1" FXEnabled="false" Locations="Torso" Random="true" />
              <Actor_Kill ActorIndex="1" Silent="True" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.StoryTA.FakeDeath_LakesideCabin" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryTA.FakeDeath_LakesideCabin</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <TagPoint ActorName="RTSPoint_FakeDeath_LakesideCabin" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="Spawn" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent, Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_FakeDeath_LakesideCabinZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Zombie ActorName="zombie.eatter" HideWarnings="" NearActorIdx="2" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
  <SceneBucket Label="ta20FakeDeath_TannerWarehouse">
    <Scenes>
      <Scene CageActorIndex="-1" ChoreographyType="Full" CombatBehavior="Continue" MoveVehiclesCageActorIndex="-1" PlayerActorTraits="" Priority="0" SceneId="" SequenceId="0">
        <NumVariants></NumVariants>
        <Choreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Scene_TeleportTo ActorIndex="1" Delay="0" OutputFlags="" TargetActorIndex="0" />
              <Actor_InventoryWipe ActorIndex="1" />
              <Scene_PlayAnimation ActorIndex="1" AnimName="Death_dead_face_up_02" Delay="0" OutputFlags="Looping" SceneEvent="UndefinedInfiniteHold" ShowWeapon="" />
            </Outputs>
          </Action>
        </Choreography>
        <Dialog>
          <LineSets>
            <LineSet>
              <LineVariants>
                <Line ActorIndex="1" AudioFile="class3\hro\dx_DeathScream_hro_srv_010_*" Emote="None" OverrideGender="Male" OverrideName="" Subtitle="Help!" TargetActorIndex="-1" TraitRestrictions="" Variant="0" WaitTime="0.5" />
              </LineVariants>
            </LineSet>
          </LineSets>
        </Dialog>
        <ExitChoreography>
          <Action ActionFlags="" ActionId="LineSet Choreography" ActionName="" ActionType="Action.Background" ExecuteTimeStandard="0.0" WantDelay="0">
            <Outputs>
              <Actor_ApplyBlood ActorIndex="1" Amount="Large" />
              <Actor_Dismember ActorIndex="1" FXEnabled="false" Locations="Torso" Random="true" />
              <Actor_Kill ActorIndex="1" Silent="True" />
              <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.StoryTA.FakeDeath_TannerWarehouse" PauseWhenOffline="" />
            </Outputs>
          </Action>
        </ExitChoreography>
        <Restrictions>
          <DangerLevel></DangerLevel>
          <MissionType></MissionType>
          <ResourceType></ResourceType>
          <SceneRestriction>
            <Amount>1</Amount>
            <Value>!Game.StoryTA.FakeDeath_TannerWarehouse</Value>
          </SceneRestriction>
        </Restrictions>
        <SceneActors>
          <Actors>
            <TagPoint ActorName="RTSPoint_FakeDeath_TannerWarehouse" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Character ActorFlags="Spawn" ActorName="" ActorTask="" ActorTraits="!Trait.Immune.NonStoryContent, Trait.Voice.Playable" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
            <TagPoint ActorName="RTSPoint_FakeDeath_TannerWarehouseZombie" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="" SearchRange="10.0" TagPointFlag="" TagPointType="" />
            <Zombie ActorName="zombie.eatter" HideWarnings="" NearActorIdx="2" Optional="" />
          </Actors>
        </SceneActors>
      </Scene>
    </Scenes>
  </SceneBucket>
</RtsSceneData>