<GameTokensLibrary Name="Hint">
 <GameToken Name="Busy" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Text" Type="String" Value="UNINITIALIZED" LocalOnly="0"/>
 <GameToken Name="Attack.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Attack.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Attack.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Attack.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Evade.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Evade.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Evade.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Evade.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Reverse.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Reverse.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Reverse.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Reverse.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="QuickKill.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="QuickKill.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="QuickKill.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="QuickKill.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeKill.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeKill.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeKill.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeKill.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeAttack.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeAttack.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeAttack.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EvadeAttack.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Run.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Run.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Run.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Run.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Sprint.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Sprint.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Sprint.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Sprint.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="SprintStamina.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="SprintStamina.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="SprintStamina.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="SprintStamina.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClimbVault.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClimbVault.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClimbVault.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClimbVault.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Drive.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Drive.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Drive.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Drive.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Items.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Items.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Items.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Items.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Meds.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Meds.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Meds.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Meds.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Stamina.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Stamina.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Stamina.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Stamina.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Food.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Food.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Food.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Food.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Silencer.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Silencer.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Silencer.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Silencer.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Build.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Build.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Build.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Build.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Missions.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Missions.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Missions.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Missions.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Map.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Map.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Map.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Map.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="MapControls.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="MapControls.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="MapControls.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="MapControls.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AvoidHorde.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AvoidHorde.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AvoidHorde.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AvoidHorde.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EscapeHorde.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EscapeHorde.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EscapeHorde.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EscapeHorde.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aggro.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aggro.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aggro.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aggro.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aim.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aim.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aim.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Aim.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Home.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Home.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Home.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Home.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Resupply.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Resupply.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Resupply.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Resupply.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClaimHome.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClaimHome.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClaimHome.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="ClaimHome.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="CommunityUI.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="CommunityUI.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="CommunityUI.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="CommunityUI.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="FacilitiesUI.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="FacilitiesUI.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="FacilitiesUI.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="FacilitiesUI.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AssetsUI.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AssetsUI.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AssetsUI.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="AssetsUI.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Search.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Search.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Search.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Search.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Supplies.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Supplies.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Supplies.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Supplies.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Grabbed.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Grabbed.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Grabbed.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Grabbed.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Vulnerable.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Vulnerable.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Vulnerable.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Vulnerable.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="OpenDoor.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="OpenDoor.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="OpenDoor.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="OpenDoor.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EnterCar.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EnterCar.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EnterCar.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="EnterCar.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="BreakIn.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="BreakIn.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="BreakIn.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="BreakIn.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="JumpAttack.Show" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="JumpAttack.Annoying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="JumpAttack.DisplayCount" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="JumpAttack.Visible" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.Unsafe" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.CommunityUI" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.FacilitiesUI" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.AssetsUI" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.Map" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.MissionOps" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.ScenePlaying" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.OnMission" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Cue.ClaimedBase" Type="Int" Value="0" LocalOnly="0"/>
 <GameToken Name="Allowed" Type="Int" Value="0" LocalOnly="0"/>
</GameTokensLibrary>
