<ZombieSoundMap>
	<EventMappings>
		<EventMapping id="male">
			<Event name="death_exhale" output="Sounds/zdx:zdx_m:death_exhale"/>		
			<Event name="death_long" output="Sounds/zdx:zdx_m:death_long"/>
			<Event name="death_short" output="Sounds/zdx:zdx_m:death_short"/>
			<Event name="effort_attack" output="Sounds/zdx:zdx_m:effort_attack"/>
			<Event name="effort_attackprep" output="Sounds/zdx:zdx_m:effort_attackprep"/>
			<Event name="effort_bite" output="Sounds/zdx:zdx_m:effort_bite"/>
			<Event name="effort_breath" output="Sounds/zdx:zdx_m:effort_breath"/>
			<Event name="effort_breath_run" output="Sounds/zdx:zdx_m:effort_breath_run"/>
			<Event name="effort_breath_walk" output="Sounds/zdx:zdx_m:effort_breath_walk"/>
			<Event name="effort_claw" output="Sounds/zdx:zdx_m:effort_claw"/>			
			<Event name="effort_claw_loud" output="Sounds/zdx:zdx_m:effort_claw_loud"/>
			<Event name="effort_creep" output="Sounds/zdx:zdx_m:effort_creep"/>			
			<Event name="effort_exhale" output="Sounds/zdx:zdx_m:effort_exhale"/>
			<Event name="effort_feast" output="Sounds/zdx:zdx_m:effort_feast"/>
			<Event name="effort_force" output="Sounds/zdx:zdx_m:effort_force"/>
			<Event name="effort_getup" output="Sounds/zdx:zdx_m:effort_getup"/>			
			<Event name="effort_idle_stand" output="Sounds/zdx:zdx_m:effort_idle_stand"/>
			<Event name="effort_idle_walk" output="Sounds/zdx:zdx_m:effort_idle_walk"/>			
			<Event name="effort_inhale" output="Sounds/zdx:zdx_m:effort_inhale"/>
			<Event name="effort_inhale_quick" output="Sounds/zdx:zdx_m:effort_inhale_quick"/>
			<Event name="effort_leap" output="Sounds/zdx:zdx_m:effort_leap"/>			
			<Event name="effort_lunge" output="Sounds/zdx:zdx_m:effort_lunge"/>
			<Event name="effort_mangle" output="Sounds/zdx:zdx_m:effort_mangle"/>
			<Event name="effort_monster_yell" output="Sounds/zdx:zdx_m:effort_monster_yell"/>			
			<Event name="effort_rip" output="Sounds/zdx:zdx_m:effort_rip"/>
			<Event name="effort_sprint_loop" output="Sounds/zdx:zdx_m:effort_sprint_loop"/>
			<Event name="effort_sprint_start" output="Sounds/zdx:zdx_m:effort_sprint_start"/>
			<Event name="effort_taunt" output="Sounds/zdx:zdx_m:effort_taunt"/>
			<Event name="effort_taunt_A" output="Sounds/zdx:zdx_m:effort_taunt_A"/>
			<Event name="effort_taunt_B" output="Sounds/zdx:zdx_m:effort_taunt_B"/>
			<Event name="effort_taunt_inhale" output="Sounds/zdx:zdx_m:effort_taunt_inhale"/>					
			<Event name="effort_taunt_quiet" output="Sounds/zdx:zdx_m:effort_taunt_quiet"/>			
			<Event name="pain_large" output="Sounds/zdx:zdx_m:pain_large"/>
			<Event name="pain_large_reax" output="Sounds/zdx:zdx_m:pain_large_reax"/>			
			<Event name="pain_med" output="Sounds/zdx:zdx_m:pain_med"/>
			<Event name="pain_med_reax" output="Sounds/zdx:zdx_m:pain_med_reax"/>
			<Event name="pain_small" output="Sounds/zdx:zdx_m:pain_small"/>
			<Event name="pain_small_reax" output="Sounds/zdx:zdx_m:pain_small_reax"/>
			<Event name="reax_escaped" output="Sounds/zdx:zdx_m:reax_escaped"/>
			<Event name="reax_grappled" output="Sounds/zdx:zdx_m:reax_grappled"/>
			<Event name="reax_ground_idle" output="Sounds/zdx:zdx_m:reax_ground_idle"/>	
			<Event name="reax_ground_crawl" output="Sounds/zdx:zdx_m:reax_ground_crawl"/>				
			<Event name="reax_notice" output="Sounds/zdx:zdx_m:reax_notice"/>			
			<Event name="reax_reach" output="Sounds/zdx:zdx_m:reax_reach"/>
			<Event name="reax_shoved" output="Sounds/zdx:zdx_m:reax_shoved"/>
			<Event name="reax_struggle" output="Sounds/zdx:zdx_m:reax_struggle"/>
			<Event name="reax_struggle_rare" output="Sounds/zdx:zdx_m:reax_struggle_rare"/>			
			<Event name="reax_trip" output="Sounds/zdx:zdx_m:reax_trip"/>			
			<Event name="footstep" output="Sounds/foley:fs_gen:ZED_shoe"/>			
		</EventMapping>
		<EventMapping id="female">
			<Event name="death_exhale" output="Sounds/zdx:zdx_f:death_exhale"/>		
			<Event name="death_long" output="Sounds/zdx:zdx_f:death_long"/>
			<Event name="death_short" output="Sounds/zdx:zdx_f:death_short"/>
			<Event name="effort_attack" output="Sounds/zdx:zdx_f:effort_attack"/>
			<Event name="effort_attackprep" output="Sounds/zdx:zdx_f:effort_attackprep"/>
			<Event name="effort_bite" output="Sounds/zdx:zdx_f:effort_bite"/>
			<Event name="effort_breath" output="Sounds/zdx:zdx_f:effort_breath"/>
			<Event name="effort_breath_run" output="Sounds/zdx:zdx_f:effort_breath_run"/>
			<Event name="effort_breath_walk" output="Sounds/zdx:zdx_f:effort_breath_walk"/>
			<Event name="effort_claw" output="Sounds/zdx:zdx_f:effort_claw"/>			
			<Event name="effort_claw_loud" output="Sounds/zdx:zdx_f:effort_claw_loud"/>
			<Event name="effort_creep" output="Sounds/zdx:zdx_f:effort_creep"/>		
			<Event name="effort_exhale" output="Sounds/zdx:zdx_f:effort_exhale"/>
			<Event name="effort_feast" output="Sounds/zdx:zdx_f:effort_feast"/>
			<Event name="effort_force" output="Sounds/zdx:zdx_f:effort_force"/>
			<Event name="effort_getup" output="Sounds/zdx:zdx_f:effort_getup"/>			
			<Event name="effort_idle_stand" output="Sounds/zdx:zdx_f:effort_idle_stand"/>
			<Event name="effort_idle_walk" output="Sounds/zdx:zdx_f:effort_idle_walk"/>			
			<Event name="effort_inhale" output="Sounds/zdx:zdx_f:effort_inhale"/>
			<Event name="effort_inhale_quick" output="Sounds/zdx:zdx_f:effort_inhale_quick"/>	
			<Event name="effort_leap" output="Sounds/zdx:zdx_f:effort_leap"/>			
			<Event name="effort_lunge" output="Sounds/zdx:zdx_f:effort_lunge"/>
			<Event name="effort_mangle" output="Sounds/zdx:zdx_f:effort_mangle"/>
			<Event name="effort_monster_yell" output="Sounds/zdx:zdx_f:effort_monster_yell"/>				
			<Event name="effort_rip" output="Sounds/zdx:zdx_f:effort_rip"/>
			<Event name="effort_sprint_loop" output="Sounds/zdx:zdx_f:effort_sprint_loop"/>
			<Event name="effort_sprint_start" output="Sounds/zdx:zdx_f:effort_sprint_start"/>
			<Event name="effort_taunt" output="Sounds/zdx:zdx_f:effort_taunt"/>
			<Event name="effort_taunt_A" output="Sounds/zdx:zdx_f:effort_taunt_A"/>
			<Event name="effort_taunt_B" output="Sounds/zdx:zdx_f:effort_taunt_B"/>
			<Event name="effort_taunt_inhale" output="Sounds/zdx:zdx_f:effort_taunt_inhale"/>
			<Event name="effort_taunt_quiet" output="Sounds/zdx:zdx_f:effort_taunt_quiet"/>			
			<Event name="pain_large" output="Sounds/zdx:zdx_f:pain_large"/>
			<Event name="pain_large_reax" output="Sounds/zdx:zdx_f:pain_large_reax"/>			
			<Event name="pain_med" output="Sounds/zdx:zdx_f:pain_med"/>
			<Event name="pain_med_reax" output="Sounds/zdx:zdx_f:pain_med_reax"/>
			<Event name="pain_small" output="Sounds/zdx:zdx_f:pain_small"/>
			<Event name="pain_small_reax" output="Sounds/zdx:zdx_f:pain_small_reax"/>
			<Event name="reax_escaped" output="Sounds/zdx:zdx_f:reax_escaped"/>
			<Event name="reax_grappled" output="Sounds/zdx:zdx_f:reax_grappled"/>
			<Event name="reax_ground_crawl" output="Sounds/zdx:zdx_f:reax_ground_crawl"/>				
			<Event name="reax_ground_idle" output="Sounds/zdx:zdx_f:reax_ground_idle"/>	
			<Event name="reax_notice" output="Sounds/zdx:zdx_f:reax_notice"/>			
			<Event name="reax_reach" output="Sounds/zdx:zdx_f:reax_reach"/>
			<Event name="reax_shoved" output="Sounds/zdx:zdx_f:reax_shoved"/>
			<Event name="reax_trip" output="Sounds/zdx:zdx_f:reax_trip"/>			
			<Event name="reax_struggle" output="Sounds/zdx:zdx_f:reax_struggle"/>
			<Event name="reax_struggle_rare" output="Sounds/zdx:zdx_f:reax_struggle_rare"/>			
			<Event name="footstep" output="Sounds/foley:fs_gen:ZED_shoe"/>				
		</EventMapping>
	</EventMappings>
</ZombieSoundMap>