CHANGE LOG
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v0.07
* First version of the mod to have Casual and Hardcore variations.
* FIXED: Error relating to DLC missions
* FIXED: Pricing error on Medicine and Body Armor
* FIXED: Removed messed up body paint seams on Arena Guards necks.

v0.06
* FIXED: Mod is now compatible with Far Cry 4 version 1.5.0
  When DLC is released if there are any issues I will update it again.
* REVERTED: put back discovered location icons. These can now be toggled off in game using the World Map legend.
* CHANGE: Scaled Eagles back even further. Let me know if you are still experiencing lots of Eagle attacks.
* CHANGE: Healing syringe unchanged, but other syringe recipes changed to make use of all leaf types:
	Healing Syringe - 2 Green 
	Hunting Syringe - 2 Yellow, 2 White
	Survival Syringe - 2 Red, 2 Yellow
	Focus Syringe - 2 Blue, 1 Purple, 1 White
	Overdose Syringe - 2 Purple, 2 Red
* CHANGE: The normal version of the mod now has the following features:
	ALL prices are x2 regardless of difficulty level
	Weapon attachments are all unlocked.
	Weapons must be unlocked by completing story missions.
	Liberating Bell Towers does NOT give free weapons.
	Camera tagging is allowed. Weapons tagging is controlled through the in game menus.
	Enemies can be seen through walls when you tag them or use the appropriate syringe.
	Enemies do NOT appear on the minimap if you have it enabled.
	

v0.05
* Changed the name of the mod from NaMODste to Far Cry 4 Enhanced. Future updates will break the mode into several versions - casual, regular, hardcore, ect.
* Added my attachments mod. Weapons have many more attachments available for purchase now.
* Some minor adjustments to weapon prices. Some weak weapons lowered in price, some powerful weapons increased in price. Some weak weapons have lowered attachment & paint costs (in many cases the vanilla cost of a scope or paint job was well over the cost of the original weapon)
* Reduced value of toxic, damaged and burnt skins and chunks of flesh reduced. Tibetan wolf pelts increased in value (they were a paltry 1500 well under most other pelts including Dhole which made no sense).
* First attempt at lowering amount of Eagle attacks.

v0.04
* Days and nights now last twice as long.
* Removed the startup movies until/if -skipintro is fixed by Ubi.

v0.03
* REVERTED Press and Hold on E back because of a bug that prevents you from interacting with questgivers inside of safehouses. Thanks Ubi. Really. I will test alternate workarounds for this.
* FIXED an error that messed up being able to change sniper view. Still cannot separate sniper view from being able to cycle weapons which is annoying. Thanks again Ubi.
* Added keybinding which lets you bring up the skill screen with the L key. Also added I for Inventory, K for Krafting (sic), P for Progress and J for Journal. Of course the game ignores all of those except the skill screen binding. See a pattern forming here? Sigh
* I urge everyone frustrated by the weirdness of the keybindings to petition Ubi to fix them on the PC and in the mean time you may want to look at a third party program like autohotkey to bind things exactly the way you want.
* REMOVED radio tower popups stating that you get free weapons since you no longer do get free weapons from radio towers.

v0.02
* Moved mod to patch_hd.dat which makes it much smaller and much more stable.
* Removed those damn pointer arrows which constantly point to nearby objectives. You can still track your destination on the minimap or the world map. One less annoyance on the FPS HUD. If/when Ubi fixes the "objective reminder" option to actually turn these off then I will restore them.
* FIXED - Press E to exit vehicles instead of press and hold.

v0.01
* Initial release of mod!
* Incorporates the following changes:

UI/HUD:
 + Removed mouse acceleration (credit to redditor Cr1N for discovering this! http://www.reddit.com/r/farcry/comments/2n5w68/far_cry_4_mouse_fix_tested_on_103/ )
 + New Additional Keyboard Commands - Press RELOAD to reload weapon. Press and hold RELOAD to bring up the Weapon Selection Wheel. Press HEAL to use syringe or manually healing (no these cannot be separated yet). Press and hold HEAL to bring up Syringe Crafting Wheel.
 + Press (instead of press and hold) to interact with objects including picking up bodies. You must still press and hold to use grapple.
 + Removed pins from world map for discovered locations. This does not affect the undiscovered question marks (?). My OCD was going overtime at the dozens of pin marks on the world map that I in all likelihood will never visit again. NOTE: This doesn't affect mission locations, outposts, fortresses, major points of interest, etc. but if you absolutely must find a specific place you can slowly mouse over the area where it should be and it will still popup a notation for you of the locations name and offer to place a waypoint there. Basically the icons are still there, they are just blank. 
 + First attempt at removing "wallhack" where you can see enemies through walls. You can still see icons over their heads if you leave weapons tagging on. You can also still see them on the minimap if you leave the minimap on. Future releases will approve upon all of this.
 
Economy:
 + Purchase costs in easy difficulty are the same. Purchase costs in normal difficulty are double and purchase costs in hard are triple. Selling costs remain unchanged. (There's wayyy too much money in the game. I rarely have less a million in my wallet and no real reason to upgrade it and yet I've still run out of things to buy...)
 + No more free weapons from towers. You have to pay for them (or find them on enemy bodies)
 
Graphics:
 + New handbook image for Pagan Min (the bloody pen image while funny isn't very appropriate for a handbook written by his propaganda machine)
 + Now with 100% more boobies! -> Removed body paint from Arena guards... "upper torso" ;)
 

 