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        <OutputPath>meshes\armor\Fairytale</OutputPath>
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            <datafile name="PushUp" target="BaseShape">PushUp.bsd</datafile>
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            <datafile name="BreastWidth" target="BaseShape">BreastWidth.bsd</datafile>
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            <datafile name="NippleDistance" target="BaseShape">NippleDistance.bsd</datafile>
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            <datafile name="NipplePerkiness" target="BaseShape">NipplePerkiness.bsd</datafile>
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            <datafile name="NippleLength" target="BaseShape">NippleLength.bsd</datafile>
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            <datafile name="NippleSize" target="BaseShape">NippleSize.bsd</datafile>
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            <datafile name="NippleAreola" target="BaseShape">NippleAreola.bsd</datafile>
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            <datafile name="NippleUp" target="BaseShape">NippleUp.bsd</datafile>
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            <datafile name="NippleDown" target="BaseShape">NippleDown.bsd</datafile>
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            <datafile name="NippleTip" target="BaseShape">NippleTip.bsd</datafile>
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            <datafile name="Arms" target="BaseShape">Arms.bsd</datafile>
        </Slider>
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            <datafile name="ChubbyArms" target="BaseShape">ChubbyArms.bsd</datafile>
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            <datafile name="ShoulderSmooth" target="BaseShape">ShoulderSmooth.bsd</datafile>
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            <datafile name="ShoulderWidth" target="BaseShape">ShoulderWidth.bsd</datafile>
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            <datafile name="BigTorso" target="BaseShape">BigTorso.bsd</datafile>
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            <datafile name="Waist" target="BaseShape">Waist.bsd</datafile>
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            <datafile name="WideWaistLine" target="BaseShape">WideWaistLine.bsd</datafile>
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            <datafile name="ChubbyWaist" target="BaseShape">ChubbyWaist.bsd</datafile>
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            <datafile name="Belly" target="BaseShape">CalBelly.bsd</datafile>
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            <datafile name="BigBelly" target="BaseShape">BigBelly.bsd</datafile>
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        <Slider name="PregnancyBelly" invert="false" small="0" big="0">
            <datafile name="PregnancyBelly" target="BaseShape">PregnancyBelly.bsd</datafile>
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        <Slider name="TummyTuck" invert="false" small="0" big="0">
            <datafile name="TummyTuck" target="BaseShape">TummyTuck.bsd</datafile>
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            <datafile name="Back" target="BaseShape">Back.bsd</datafile>
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            <datafile name="Hipbone" target="BaseShape">Hipbone.bsd</datafile>
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            <datafile name="Hips" target="BaseShape">Hips.bsd</datafile>
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            <datafile name="ButtCrack" target="BaseShape">ButtCrack.bsd</datafile>
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            <datafile name="Butt1" target="BaseShape">Butt1.bsd</datafile>
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            <datafile name="BigButt" target="BaseShape">BigButt.bsd</datafile>
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            <datafile name="ChubbyButt" target="BaseShape">ChubbyButt.bsd</datafile>
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            <datafile name="AppleCheecks" target="BaseShape">AppleCheeks.bsd</datafile>
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            <datafile name="RoundAss" target="BaseShape">RoundAss.bsd</datafile>
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            <datafile name="Groin" target="BaseShape">Groin.bsd</datafile>
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            <datafile name="SlimThighs" target="BaseShape">SlimThighs.bsd</datafile>
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            <datafile name="Thighs" target="BaseShape">CalThighs.bsd</datafile>
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            <datafile name="ChubbyLegs" target="BaseShape">ChubbyLegs.bsd</datafile>
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        <Slider name="Legs" invert="true" small="0" big="100">
            <datafile name="Legs" target="BaseShape">Legs.bsd</datafile>
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        <Slider name="KneeHeight" invert="false" small="0" big="0">
            <datafile name="KneeHeight" target="BaseShape">KneeHeight.bsd</datafile>
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            <datafile name="CalfSize" target="BaseShape">CalfSize.bsd</datafile>
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            <datafile name="CalfSmooth" target="BaseShape">CalfSmooth.bsd</datafile>
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        <Slider name="Ankles" invert="true" small="100" big="100">
            <datafile name="Ankles" target="BaseShape">Ankles.bsd</datafile>
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        <Slider name="SmallSeam" invert="false" small="100" big="0" hidden="true">
            <datafile name="SeamSm" target="BaseShape">SeamSm.bsd</datafile>
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        </Slider>
        <Slider name="ShoulderTweak" invert="false" small="100" big="100" hidden="true">
            <datafile name="ShoulderTweak" target="BaseShape">ShoulderTweak.bsd</datafile>
        </Slider>
        <Slider name="NH_LockSeamHi" invert="false" small="0" big="100" hidden="true" clamp="true">
            <datafile name="NH_LockSeamHi" target="BaseShape">NH_LockSeamHi2.bsd</datafile>
        </Slider>
        <Slider name="NH_LockSeamLo" invert="false" small="100" big="0" hidden="true" clamp="true">
            <datafile name="NH_LockSeamLo" target="BaseShape">NH_LockSeamLo2.bsd</datafile>
        </Slider>
    </SliderSet>
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