<SliderSetInfo>
    <SliderSet name="alyn_shir_torsof">
        <SetFolder>alyn_shir_torsof</SetFolder>
        <SourceFile>alyn_shir_torsof.nif</SourceFile>
        <OutputPath>meshes\armor\Alyn_Shir</OutputPath>
        <OutputFile>alyn_shir_torsof</OutputFile>
        <BaseShapeName target="BaseShape" DataFolder="CalienteBody">BaseShape</BaseShapeName>
        <BaseShapeName target="NPC Spine [Spn0].00">NPC Spine [Spn0].00</BaseShapeName>
        <Slider name="Breasts" invert="true" small="20" big="100">
            <datafile name="Breasts1" target="BaseShape">Breasts1.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Breasts" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Breasts.bsd</datafile>
        </Slider>
        <Slider name="BreastsSmall" invert="true" small="100" big="100">
            <datafile name="BreastsSm" target="BaseShape">BreastsSm.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastsSmall" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastsSmall.bsd</datafile>
        </Slider>
        <Slider name="BreastsSH" invert="false" small="0" big="0">
            <datafile name="BreastsSH" target="BaseShape">BreastsSH.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastsSH" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastsSH.bsd</datafile>
        </Slider>
        <Slider name="BreastsSSH" invert="false" small="0" big="0">
            <datafile name="BreastsSSH" target="BaseShape">BreastsSSH.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastsSSH" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastsSSH.bsd</datafile>
        </Slider>
        <Slider name="BreastsFantasy" invert="false" small="0" big="0">
            <datafile name="BreastsFantasy" target="BaseShape">BreastsFantasy.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastsFantasy" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastsFantasy.bsd</datafile>
        </Slider>
        <Slider name="DoubleMelon" invert="false" small="0" big="0">
            <datafile name="DoubleMelon" target="BaseShape">DoubleMelon.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00DoubleMelon" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00DoubleMelon.bsd</datafile>
        </Slider>
        <Slider name="BreastCleavage" invert="false" small="0" big="0">
            <datafile name="BreastCleavage" target="BaseShape">BreastCleavage.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastCleavage" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastCleavage.bsd</datafile>
        </Slider>
        <Slider name="BreastFlatness" invert="false" small="0" big="0">
            <datafile name="BreastFlatness" target="BaseShape">BreastFlatness.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastFlatness" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastFlatness.bsd</datafile>
        </Slider>
        <Slider name="BreastGravity" invert="false" small="0" big="0">
            <datafile name="BreastGravity" target="BaseShape">BreastGravity.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastGravity" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastGravity.bsd</datafile>
        </Slider>
        <Slider name="PushUp" invert="false" small="0" big="0">
            <datafile name="PushUp" target="BaseShape">PushUp.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00PushUp" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00PushUp.bsd</datafile>
        </Slider>
        <Slider name="BreastHeight" invert="false" small="0" big="0">
            <datafile name="BreastHt" target="BaseShape">BreastHt.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastHeight" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastHeight.bsd</datafile>
        </Slider>
        <Slider name="BreastPerkiness" invert="false" small="0" big="0">
            <datafile name="BreastPerkiness" target="BaseShape">BreastPerkiness.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastPerkiness" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastPerkiness.bsd</datafile>
        </Slider>
        <Slider name="BreastWidth" invert="false" small="0" big="0">
            <datafile name="BreastWidth" target="BaseShape">BreastWidth.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BreastWidth" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BreastWidth.bsd</datafile>
        </Slider>
        <Slider name="NippleDistance" invert="true" small="100" big="100">
            <datafile name="NippleDistance" target="BaseShape">NippleDistance.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NippleDistance" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NippleDistance.bsd</datafile>
        </Slider>
        <Slider name="NipplePerkiness" invert="false" small="0" big="0">
            <datafile name="NipplePerkiness" target="BaseShape">NipplePerkiness.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NipplePerkiness" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NipplePerkiness.bsd</datafile>
        </Slider>
        <Slider name="NippleLength" invert="false" small="0" big="0">
            <datafile name="NippleLength" target="BaseShape">NippleLength.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NippleLength" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NippleLength.bsd</datafile>
        </Slider>
        <Slider name="NippleSize" invert="true" small="100" big="100">
            <datafile name="NippleSize" target="BaseShape">NippleSize.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NippleSize" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NippleSize.bsd</datafile>
        </Slider>
        <Slider name="NippleAreola" invert="false" small="0" big="0">
            <datafile name="NippleAreola" target="BaseShape">NippleAreola.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NippleAreola" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NippleAreola.bsd</datafile>
        </Slider>
        <Slider name="NippleUp" invert="false" small="0" big="0">
            <datafile name="NippleUp" target="BaseShape">NippleUp.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NippleUp" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NippleUp.bsd</datafile>
        </Slider>
        <Slider name="NippleDown" invert="false" small="0" big="0">
            <datafile name="NippleDown" target="BaseShape">NippleDown.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NippleDown" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NippleDown.bsd</datafile>
        </Slider>
        <Slider name="NippleTip" invert="false" small="0" big="0">
            <datafile name="NippleTip" target="BaseShape">NippleTip.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00NippleTip" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00NippleTip.bsd</datafile>
        </Slider>
        <Slider name="Arms" invert="true" small="0" big="100">
            <datafile name="Arms" target="BaseShape">Arms.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Arms" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Arms.bsd</datafile>
        </Slider>
        <Slider name="ChubbyArms" invert="false" small="0" big="0">
            <datafile name="ChubbyArms" target="BaseShape">ChubbyArms.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ChubbyArms" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ChubbyArms.bsd</datafile>
        </Slider>
        <Slider name="ShoulderSmooth" invert="false" small="0" big="0">
            <datafile name="ShoulderSmooth" target="BaseShape">ShoulderSmooth.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ShoulderSmooth" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ShoulderSmooth.bsd</datafile>
        </Slider>
        <Slider name="ShoulderWidth" invert="true" small="100" big="100">
            <datafile name="ShoulderWidth" target="BaseShape">ShoulderWidth.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ShoulderWidth" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ShoulderWidth.bsd</datafile>
        </Slider>
        <Slider name="BigTorso" invert="false" small="0" big="0">
            <datafile name="BigTorso" target="BaseShape">BigTorso.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BigTorso" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BigTorso.bsd</datafile>
        </Slider>
        <Slider name="Waist" invert="false" small="0" big="100">
            <datafile name="Waist" target="BaseShape">Waist.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Waist" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Waist.bsd</datafile>
        </Slider>
        <Slider name="WideWaistLine" invert="false" small="0" big="0">
            <datafile name="WideWaistLine" target="BaseShape">WideWaistLine.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00WideWaistLine" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00WideWaistLine.bsd</datafile>
        </Slider>
        <Slider name="ChubbyWaist" invert="false" small="0" big="0">
            <datafile name="ChubbyWaist" target="BaseShape">ChubbyWaist.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ChubbyWaist" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ChubbyWaist.bsd</datafile>
        </Slider>
        <Slider name="Belly" invert="false" small="0" big="0">
            <datafile name="Belly" target="BaseShape">CalBelly.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Belly" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Belly.bsd</datafile>
        </Slider>
        <Slider name="BigBelly" invert="false" small="0" big="0">
            <datafile name="BigBelly" target="BaseShape">BigBelly.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BigBelly" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BigBelly.bsd</datafile>
        </Slider>
        <Slider name="PregnancyBelly" invert="false" small="0" big="0">
            <datafile name="PregnancyBelly" target="BaseShape">PregnancyBelly.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00PregnancyBelly" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00PregnancyBelly.bsd</datafile>
        </Slider>
        <Slider name="TummyTuck" invert="false" small="0" big="0">
            <datafile name="TummyTuck" target="BaseShape">TummyTuck.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00TummyTuck" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00TummyTuck.bsd</datafile>
        </Slider>
        <Slider name="Back" invert="false" small="0" big="0">
            <datafile name="Back" target="BaseShape">Back.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Back" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Back.bsd</datafile>
        </Slider>
        <Slider name="Hipbone" invert="false" small="0" big="0">
            <datafile name="Hipbone" target="BaseShape">Hipbone.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Hipbone" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Hipbone.bsd</datafile>
        </Slider>
        <Slider name="Hips" invert="false" small="0" big="0">
            <datafile name="Hips" target="BaseShape">Hips.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Hips" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Hips.bsd</datafile>
        </Slider>
        <Slider name="ButtCrack" invert="true" small="100" big="100">
            <datafile name="ButtCrack" target="BaseShape">ButtCrack.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ButtCrack" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ButtCrack.bsd</datafile>
        </Slider>
        <Slider name="Butt" invert="true" small="0" big="100">
            <datafile name="Butt1" target="BaseShape">Butt1.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Butt" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Butt.bsd</datafile>
        </Slider>
        <Slider name="ButtSmall" invert="true" small="100" big="100">
            <datafile name="ButtSm" target="BaseShape">ButtSm.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ButtSmall" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ButtSmall.bsd</datafile>
        </Slider>
        <Slider name="ButtShape2" invert="false" small="0" big="0">
            <datafile name="MakButt" target="BaseShape">MakButt.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ButtShape2" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ButtShape2.bsd</datafile>
        </Slider>
        <Slider name="BigButt" invert="false" small="0" big="0">
            <datafile name="BigButt" target="BaseShape">BigButt.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00BigButt" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00BigButt.bsd</datafile>
        </Slider>
        <Slider name="ChubbyButt" invert="false" small="0" big="0">
            <datafile name="ChubbyButt" target="BaseShape">ChubbyButt.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ChubbyButt" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ChubbyButt.bsd</datafile>
        </Slider>
        <Slider name="AppleCheeks" invert="false" small="0" big="0">
            <datafile name="AppleCheecks" target="BaseShape">AppleCheeks.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00AppleCheeks" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00AppleCheeks.bsd</datafile>
        </Slider>
        <Slider name="RoundAss" invert="false" small="0" big="0">
            <datafile name="RoundAss" target="BaseShape">RoundAss.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00RoundAss" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00RoundAss.bsd</datafile>
        </Slider>
        <Slider name="Groin" invert="false" small="0" big="0">
            <datafile name="Groin" target="BaseShape">Groin.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Groin" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Groin.bsd</datafile>
        </Slider>
        <Slider name="SlimThighs" invert="false" small="0" big="0">
            <datafile name="SlimThighs" target="BaseShape">SlimThighs.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00SlimThighs" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00SlimThighs.bsd</datafile>
        </Slider>
        <Slider name="Thighs" invert="false" small="0" big="0">
            <datafile name="Thighs" target="BaseShape">CalThighs.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Thighs" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Thighs.bsd</datafile>
        </Slider>
        <Slider name="ChubbyLegs" invert="false" small="0" big="0">
            <datafile name="ChubbyLegs" target="BaseShape">ChubbyLegs.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ChubbyLegs" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ChubbyLegs.bsd</datafile>
        </Slider>
        <Slider name="Legs" invert="true" small="0" big="100">
            <datafile name="Legs" target="BaseShape">Legs.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00Legs" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00Legs.bsd</datafile>
        </Slider>
        <Slider name="KneeHeight" invert="false" small="0" big="0">
            <datafile name="KneeHeight" target="BaseShape">KneeHeight.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00KneeHeight" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00KneeHeight.bsd</datafile>
        </Slider>
        <Slider name="CalfSize" invert="false" small="0" big="0">
            <datafile name="CalfSize" target="BaseShape">CalfSize.bsd</datafile>
        </Slider>
        <Slider name="CalfSmooth" invert="false" small="0" big="0">
            <datafile name="CalfSmooth" target="BaseShape">CalfSmooth.bsd</datafile>
        </Slider>
        <Slider name="Ankles" invert="true" small="100" big="100">
            <datafile name="Ankles" target="BaseShape">Ankles.bsd</datafile>
        </Slider>
        <Slider name="SmallSeam" invert="false" small="100" big="0" hidden="true">
            <datafile name="SeamSm" target="BaseShape">SeamSm.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00SmallSeam" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00SmallSeam.bsd</datafile>
        </Slider>
        <Slider name="ShoulderTweak" invert="false" small="100" big="100" hidden="true">
            <datafile name="ShoulderTweak" target="BaseShape">ShoulderTweak.bsd</datafile>
            <datafile name="NPC Spine [Spn0].00ShoulderTweak" target="NPC Spine [Spn0].00" local="true">NPC Spine [Spn0].00ShoulderTweak.bsd</datafile>
        </Slider>
        <Slider name="NH_LockSeamHi" invert="false" small="0" big="100" hidden="true" clamp="true">
            <datafile name="NH_LockSeamHi" target="BaseShape">NH_LockSeamHi2.bsd</datafile>
        </Slider>
        <Slider name="NH_LockSeamLo" invert="false" small="100" big="0" hidden="true" clamp="true">
            <datafile name="NH_LockSeamLo" target="BaseShape">NH_LockSeamLo2.bsd</datafile>
        </Slider>
    </SliderSet>
</SliderSetInfo>
