Mod URL=http://skyrim.nexusmods.com/mods/31380/?

~~~~~~Translations:~~~~~~~~~
Polish translation	http://skyrim.nexusmods.com/mods/40358/?
Spanish translation	http://www.nexusmods.com/skyrim/mods/56976/?
Japanese translation.	http://skyrim.2game.info/detail.php?id=31380
Chinese translation.	http://bbs.3dmgame.com/thread-4063557-1-1.html

!! Make sure your lakeview manor is completed with upgrades you want to have(benches+steward) before activating this mod or any optional files !!
!! If you start a new game or switch character you need to deactivate the mod / optionals until the manor is build !!
Requires Skyrim Update 1.9.32.0.8+ and Hearthfire DLC -- may not work with older versions of Skyrim.
Nexus Exclusive Mod -- Do NOT upload these files to other sites.
Any changes, use of content or translations of this mod will require my permission, PM me for details.


~~~~~~Intro:~~~~~~~~~~~~~~
This mod is all about beauty, lore friendliness and perfect object placement, I tried to keep the exterior as simple as possible without making it feel like a castle while taking away the shortcomings of the original.
I also made the mod modular so you can choose to disable/enable certain upgrades if you want to and even install some optional files for other changes.
New npcs are added to give it a small town feeling and are realistic regarding their appearance, clothing and use of weaponry/spells, they also keep themselves busy with chores during the day and sleep at night.


~~~~~~Features:~~~~~~~~~~~
(most upgrades can be disabled by talking to the little dragon in the villa, only the pool/villa/walls/watchtower cannot be disabled)
* Pool -- for those that fancy taking a swim, npcs will take off/on clothing when entering/exiting.
* Wall & Gates -- north fence and a south wall with 2 gates.(gate keys in the villa chest, see picture "21 Key Location")
* Villa -- providing beds for 5 people, info book and a small dragon on the wardrobe to disable/enable certain upgrades. (such as extra flora/farms/road to highly improve FPS.)
* Watchtower -- defensible position to protect the fence.
* Extra Flora -- for those that love trees/plants/farm plots, not to mention statues.
* Fish Hatchery -- for an easy fishing time, same as the Windstad Manor's hatchery.
* Fungal Cave -- an underground mushroom garden including little chaurus gardeners, entrance at old necromancer's altar.
* Road -- connecting your manor to both main roads.
* Hortus Sanctum -- greenhouse cavern including ores, insects and spriggans.
* Apothecary -- a cave where your alchemist shop is located, including 4 beds, entrance under watchtower.
* Prison -- tower on top of the mountain, entrance is next to your manor at the bottom of the mountain.
* NPCs -- a merchant, blacksmith, alchemist, gardener, huntress, housemaid, necromancer, fisherman and 4 guards.
* Vanilla Necromancer's Altar -- all items of this horrible looking altar right next to your home are disabled and replaced with a garden.
* Improved Navmesh -- all added content has been provided with new navmeshes, npc's should follow wherever you go.

~~~~~~Optional Files:~~~~~~~
(any of these optionals can be used without my main Lakeview_Extended.esp, they are in fact separate mods.)
* Lakeview_Extended_BackRoom -- this replaces the backroom of the main hall with mannequins and some weapon racks.(see picture "26 Optional BackRoom_Mannequins")
* Lakeview_Extended_Basement -- an extra bedroom in the basement with beds for 8 people.(see picture "24 Optional Basement_Bedroom")
* Lakeview_Extended_CM -- these esp's remove unnecessary collision markers so your npcs can walk past your house, install only one .esp per wing.
example: I build the kitchen yet the armory collision marker is there thus my npcs will not walk past it.(see picture "25 Optional Collision_Markers_Fix")
* Lakeview_Extended_Grindstone_Workbench -- If you wish to remove that useless drafting table, chest, carpenters workbench - Open the console in game, select those items, type "markfordelete", save and load game - This esp will move the normal grindstone/workbench there instead.(see picture "23 Optional Grindstone_Workbench")
* Lakeview_Extended_Interior -- stops your manor interior from resetting, I made this because I got sick of old items respawning and bumping away my own placed items.

~~~~~~Installation:~~~~~~~~~~
* Always make back-up saves before trying new mods.
* Make sure you are far away from Lakeview manor before installing.
* Nexus Mod Manager: download the .ESP and .BSA files and activate it to install.
* Manual: open the 7zip file, then drag and drop the .ESP and .BSA files into Skyrim's Data folder.
* It is advised to first fast travel to the manor to prevent some item displacement.

~~~~~~Uninstallation:~~~~~~~~
* Make sure you are far away from Lakeview manor before uninstalling, wait 40+ days.
* You can deactivate and uninstall from Nexus Mod Manager, or manually delete the mod.

~~~~~~Glitches:~~~~~~~~~~~~
* Dragon in the villa voice/options not appearing -- quicksave and quickload the game, then speak to him again, if even this doesn't help then check to see if you are using the Hearthfire Display Case Fix mod(http://www.nexusmods.com/skyrim/mods/40400/?), for some reason this mod disables my dragon from speaking so just disable it for a while until you no longer need to talk to the little dragon and then activate the display case mod again.
* Dragon in the villa not there -- he sometimes bugs out but you can press that tiny button on hes rock to put him back in position.
* Enemy spiders/wolfs/bandits/giants still spawning at manor entrance -- you need to wait 40+ days far away from Lakeview so that the exterior can reset.
* Carriage driver still sitting at old location and floating a bit in the air -- you need to wait 40+ days far away from Lakeview so that the exterior will reset.
* Floating Grass Fix(http://www.creationkit.com/Floating_Grass_Fix) -- Also try waiting a few days far away from the Lakeview exterior cell so it can reset and the grass doesn't float anymore.

~~~~~~Issues:~~~~~~~~~~~~~~
* Some people have game freezing/infinite loading screen when loading a save in the exterior or exiting the manor, removing certain upgrades like extra flora/farms/road/prison/fish hatchery helps with this.(talk to the dragon on the wardrobe in the villa.)
If you are unable to get to the Villa to disable upgrades because your game freezes or CTD around the exterior, open the console and type "COC LakeviewVilla", this will directly transport you there.
Due to skyrims limited 3.1 GB memory, mods that add an extensive amount of items suffer from this, especially if your also running enhanced texture mods.
* Possible fixes for this infinite loading screen:
1. Add/change this to your Skyrim.ini

[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000

2. Try my mod v312_NO_NPCS, some people claim without the npcs this problem doesn't occur.

3. For the love of God, don't put your UGrids higher then the standard 5 or it will eat away your memory.

4. Get Skyrim Script Extender (NOT the alpha build, take Current build 1.6.16)
http://skse.silverlock.org/
You NEED this or otherwise the following will not work.
5. Get Memory Blocks Log

http://www.nexusmods.com/skyrim/mods/50471/?
You can check the exact amount of memory being used with this.

6. Get SSME - Skyrim Startup Memory Editor
http://www.nexusmods.com/skyrim/mods/50305/?
This will allocate more memory to the first 256MB memory block, I have mine set on 512MB which is done automatically upon installing this mod.

And here is a video explaining it all in detail:
https://www.youtube.com/watch?v=37xAMUQc1oY

7. Check your texture mods, too many HD textures will also eat your memory. 

~~~~~~Compatibility:~~~~~~~~
* Since this mod stretches over the whole area around the manor, moving items everywhere, even altering terrain, its safe to guess that other mods in the exterior area are NOT compatible.
My mod does not change anything in the interior(unless you use the optional files), so you are free to use other mods for the interior as you please.
* One person mentioned that "Hearthfire multiple adoptions by TMPhoenix" mod might cause all npcs to gather at the same spot forever, if you have this problem please let me know if you are using the adoptions mod or not so I can verify this.

~~~~~~Recommended Mods:~~~
* My Home Is Your Home(http://skyrim.nexusmods.com/mods/18045/?) : Set any follower on home/sleep/work/guard wherever you like.
* Hearthfire Manor Emittance Enhancment(http://skyrim.nexusmods.com/mods/25853/?) : Adds light beams shining through your manor windows.

~~~~~~Credits:~~~~~~~~~~~~~
* sa547 for giving me permission to edit and use hes Lakeview Pool and Hot Bath for Hearthfire mod.(http://skyrim.nexusmods.com/mods/28515/?)
* jhdez for giving me permission to edit and use hes Lakeview Manor Fish Hatchery plus opt Mill mod.(http://skyrim.nexusmods.com/mods/31549/?)
* rockyourazz for optimizing the exterior, objects out of view will get disabled, thus lessening the CPU load and increasing FPS.
* subtanker for providing the pool scripts.
* dptheslothking for making a nice video.
* Xubarku, xxGODLIKExx, ps46183 and all commentators that share their idea's and give constructive criticism.

~~~~~~Extra:~~~~~~~~~~~~~~
* To let wait time go faster, open console and type "TFC", one day will pass in a second now instead of waiting for every single hour to pass, when done type "TFC" again.
* To decorate your home, dump items on the ground, exit manor, re-enter manor, place them where you like.
* To make your bard Llewellyn essential, type "setessential 03018DE0 1" in the console. He has a bad habit of playing the hero in every fight while dying one second later.
* If you don't like certain items/plants/trees, you can always open the console in game, select the item, type "disable" or "markfordelete" to remove it.
When using markfordelete you need to save and load again, but beware that the item will be gone forever, and make sure you have a backup save ready in case you deleted the wrong item.
You can also use these commands to make your manor interior better by removing clutter items you otherwise cannot pick up.
* Since my mod adds guards there is a high probability that when your spouse gets kidnapped(quest) the bandits will be in combat and die before you can open dialogue with them, this can cause a bug to occur that when after you save your spouse he/she will walk backwards all the time and generally does not follow you anymore, as if stuck in place while moonwalking.
To fix this open console, select your spouse and type "resurrect 1".

~~~~~~Modding Advice:~~~~~~
(only read if you want to mod.)
* Some people might want to change certain things in the creation kit for themselves, so here is my advice for you.
How to get Creation kit to open Dawnguard-HearthFires-Dragonborn.(http://skyrim.nexusmods.com/mods/21690/?)

* If you try modding it yourself you should be aware that if you delete stuff you can cause CTD if that particular item was there already in the vanilla game, you will get a deleted reference and when the game tries to load it it cannot find it and so it crashes.
To fix that you should use TES5EDIT program(http://skyrim.nexusmods.com/mods/25859/?), load the mod, do "apply filter for cleaning", then "undelete and disable references", then "remove identical to master records", press CTRL-S to save the mod.
That should prevent CTDs in that department.

* If you'd like to know how I work with navmeshes in the exterior, read my explanation under my mod forums tab.

* If you'd like to know how to make npcs take off/on clothing when entering/exiting the pool, read the tutorial created by "subtanker" under my mod forums tab. 