<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
	<moduleName>XP32 Maximum Skeleton Extended 2.31</moduleName>
	<moduleImage path="Fomod\Screens\XPMSE_Banner.png"/>
	<installSteps order="Explicit">	
		<installStep name="First Person Skeleton">
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[The 1st person skeleton choice is to ensure compatibility with mods which are modifing the 1st person skeleton.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>
				</group>
				<group name="As first person mod I use..." type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="no Special Mod!">
							<description>
								<![CDATA[Choose this option if you ARE NOT using any special mod that is modifing the first person skeleton. This is also the option with mods like "Immersive First Person" [NEXUS ID: 49036] and "Enhanced Camera" [NEXUS ID: 55738].]]>
							</description>
							<image path="Fomod\Screens\FirstPerson.png"/>
							<conditionFlags>
								<flag name="1stperson">On</flag>
							</conditionFlags>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Recommended"/>
							</typeDescriptor>				
						</plugin>
						<plugin name="Joy of Perspective!">
							<description>
								<![CDATA[Choose this option if you are USING "The Joy of Perspective" [NEXUS ID: 6002].]]>
							</description>
							<image path="Fomod\Screens\TJOP.png"/>
							<conditionFlags>
								<flag name="TJOP">On</flag>
							</conditionFlags>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>				
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Gender Selection">
			<visible>
				<flagDependency flag="1stperson" value="On" />
			</visible>
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[The gender choice is to ensure that the used skeleton in 3rd and 1st person have the same bone layout.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins> 
				</group>
				<group name="My Character will be a..." type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Female or Male!">
							<description>
								<![CDATA[Choose this option if your character will be a FEMALE or MALE character.]]>
							</description>
							<image path="Fomod\Screens\XPMSE_Both.png"/>
							<files>
								<folder source="091 Default" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Recommended"/>
							</typeDescriptor>
						</plugin>		
					</plugins> 
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Gender Selection">
			<visible>
				<flagDependency flag="TJOP" value="On" />
			</visible>
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[The gender choice is to ensure that the used skeleton in 3rd and 1st person have the same bone layout, so scaling or TJOP in general don't cause issues for your game.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins> 
				</group>
				<group name="My Character will be a..." type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Female!">
							<description>
								<![CDATA[Choose this option if your character will be a FEMALE character.]]>
							</description>
							<image path="Fomod\Screens\XPMSE_Female.png"/>
							<files>
								<folder source="094 Female TJOP" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Male!">
							<description>
								<![CDATA[Choose this option if your character will be a MALE character.]]>
							</description>
							<image path="Fomod\Screens\XPMSE_Male.png"/>
							<files>
								<folder source="095 Male TJOP" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins> 
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Weapon Positions">
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[Here you choose how your quivers should be placed, this only applies when using the skeletons from the default game locations. Races\NPCs using seperate skeleton locations are not affect and you have to repalce their skeletons manually.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
				<group name="I want my Quiver\Bolts placed..." type="SelectExactlyOne">
					<plugins order="Explicit">
						<plugin name="at the default position!">
							<description>
								<![CDATA[Choose this option if you want your quiver\bolts placed at the default position.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<conditionFlags>
								<flag name="QDefault">On</flag>
							</conditionFlags>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Recommended"/>
							</typeDescriptor>
						</plugin>
						<plugin name="like in Frostfall (Chesko)!">
							<description>
								<![CDATA[Choose this option if you want your quiver\bolts placed like in "Belt-Fastened Quivers" edited by Chesko [NEXUS ID: 35717] (You also can get animations on the orignal page).]]>
							</description>
							<image path="Fomod\Screens\Chesko.png"/>
							<conditionFlags>
								<flag name="QChesko">On</flag>
								<flag name="FF">On</flag>
							</conditionFlags>
							<files>
								<folder source="032 BOLT Chesko" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="like in Frostfall, but Bolts at the left Hip (xp32)!">
							<description>
								<![CDATA[Choose this option if you want your quiver placed like in "Belt-Fastened Quivers" but your bolts at the left hip edited by xp32 (You also can get animations on the "Belt-Fastened Quivers" page [NEXUS ID: 35717]).]]>
							</description>
							<image path="Fomod\Screens\BOLT.png"/>
							<conditionFlags>
								<flag name="QLHB">On</flag>
								<flag name="FF">On</flag>
							</conditionFlags>
							<files>
								<folder source="033 BOLT Left Hip" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="But Bolt should be placed independently..." type="SelectAny">
					<plugins order="Explicit">
						<plugin name="at the left hip.">
							<description>
								<![CDATA[Choose this option if you want your bolt placed on your left-hip regardless of the choice on the bow question. This option has an ISSUE with bolts not showing on the crossbow when reloading, but this issue can also be used to fix bolts showing up wrongly when using mods changing the Magic Nodes.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="036 BOLT Experimental" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Animations">
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[Here you choose from included animations for equiping/unequiping weapons.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
				<group name="I want to use sword animations for..." type="SelectAny">
					<plugins order="Explicit">
						<plugin name="one handed weapons at my back!">
							<description>
								<![CDATA[Choose this option if you want your animations to be for one handed weapons at your back]]>
							</description>
							<image path="Fomod\Screens\B1H.png"/>
							<files>
								<folder source="043 B1H" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Animations">
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[Here you choose from included animations for equiping/unequiping weapons.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
				<group name="I want to use dagger animations for..." type="SelectAny">
					<plugins order="Explicit">
						<plugin name="daggers at my back!">
							<description>
								<![CDATA[Choose this option if you want your animations to be for daggers at your back]]>
							</description>
							<image path="Fomod\Screens\BHD.png"/>
							<files>
								<folder source="046 BHD" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
						<plugin name="daggers at my ankle!">
							<description>
								<![CDATA[Choose this option if you want your animations to be for daggers at your ankle]]>
							</description>
							<image path="Fomod\Screens\DOA.png"/>
							<files>
								<folder source="048 DOA" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Animations">
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[Here you choose from included animations for equiping/unequiping weapons.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
				<group name="I want to use axe animations for..." type="SelectAny">
					<plugins order="Explicit">
						<plugin name="axe at my back!">
							<description>
								<![CDATA[Choose this option if you want your animations to be for axes at the back.]]>
							</description>
							<image path="Fomod\Screens\B1A.png"/>
							<files>
								<folder source="052 B1A" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Animations">
			<optionalFileGroups>
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[Here you choose from included animations for equiping/unequiping weapons.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
				<group name="I want to use two-handed animations for..." type="SelectAny">
					<plugins order="Explicit">
						<plugin name="two-handed weapon at hip!">
							<description>
								<![CDATA[Choose this option if you want your animations to be for two-handed weapon at hip [CREDIT to fushimi, NEXUS ID: 59568].]]>
							</description>
							<image path="Fomod\Screens\FSM.png"/>
							<files>
								<folder source="061 FSM" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Patches">
			<optionalFileGroups>	
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[These options are for other mods.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>				
				<group name="RaceMenu" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Extended RaceMenu for XPMSE">
							<description>
								<![CDATA[Contains a plugin for RaceMenu to add new sliders.]]>
							</description>
							<image path="Fomod\Screens\RM.png"/>
							<files>
								<folder source="011 RaceMenu for XPMSE" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Proper Weapon Scale">
							<description>
								<![CDATA[Contains a plugin which fixes weapon scales of drawn weapons for female characters and also if you install RaceMenu adapts scales of weapons you set in RaceMenu for drawn weapons. REQUIRES: RACEMENU OR NIOVERRIDE!]]>
							</description>
							<image path="Fomod\Screens\PWS.png"/>
							<files>
								<folder source="015 Proper Weapon Scale" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="RaceMenu - Schlongs of Skyrim Compatibility Patch">
							<description>
								<![CDATA[Contains an empty plugin which deactivates Schlongs of Skyrim's internal scaling for the player and the old NetImmerse SoSRaceMenu, to prevent overwriting the scaling by the XPMSE RaceMenu Plugin. Schlongs of Skyrim is using NetImmerse functions for scaling which produces unpredicable results with NiOverride scaling mods. This fix is only for people who use the XPMSE RaceMenu plugin and Schlongs of Skyrim, this doesn't affect people using SAM - Shape Atlas for Men.]]>
							</description>
							<image path="Fomod\Screens\SOS.png"/>
							<files>
								<folder source="014 RaceMenu - SOS Fix" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>   
				</group>
				<group name="Monsters" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Extended Monster Skeletons">
							<description>
								<![CDATA[Contains a few skeletons for Monsters to fix and extend the compatibility between mods. Should fix CTDs with Potema.

Horses: Horse Repalcer which using HDT turining dead horses invisible, as long as the skeleton in the default location is used. Horses with skeletons in non default location needs there skeleton replaced manually. Currently supported Horse mods who need changes in the horse skeleton are "Horses Renewal" [NEXUS ID: 54908] and "Bucephalus War Horse" [NEXUS ID: 56417]. 
Giant: A giant skeleton by jacques00, with some fixes for Giants with HDT also with support for Realistic Ragdoll & Force.
Werewolf: HDT Werewolves skeleton by jacques00, which supports SoS\SAM\Mighty Beasts Werewolves and support for Realistic Ragdoll & Force.
Rest: Monster skeletons with TBBP support just in case.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="081 Monster Fixes" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>   
				</group>
				<group name="ECE" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="ECE with extended slider Set.">
							<description>
								<![CDATA[Contains modified .ini files for ECE and also adds new sliders]]>
							</description>
							<image path="Fomod\Screens\ECE.png"/>
							<files>
								<folder source="020 ECE" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Havok">
			<optionalFileGroups>	
				<group name="Description" type="SelectExactlyOne">
					<plugins order="Explicit">			
						<plugin name="Description for this choice">
							<description>
								<![CDATA[These options are for Havok.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="no folder" destination=""/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>				
				<group name="Havok" type="SelectExactlyOne">
					<plugins order="Explicit">
						<plugin name="Skeleton Rig Map">
							<description>
								<![CDATA[Contains skeleton.hkx and skeleton_female.hkx which are required in order to make animations play properly.]]>
							</description>
							<image path="Fomod\Screens\Havok.png"/>
							<files>
								<folder source="000 Skeleton Rig" destination="" priority="0"/>	
							</files>
							<typeDescriptor>
								<type name="Recommended"/>
							</typeDescriptor>				
						</plugin>
						<plugin name="Skeleton Rig Map (BBP)">
							<description>
								<![CDATA[Contains skeleton.hkx and skeleton_female.hkx which are required in order to make animations play properly. THIS IS FOR BBP DON'T USE THIS IF YOU DON'T KNOW WHAT HAPPENS WITH IT!]]>
							</description>
							<image path="Fomod\Screens\Havok.png"/>
							<files>
								<folder source="001 Skeleton Rig BBP" destination="" priority="0"/>	
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
						<plugin name="Skeleton Rig Map (CBE)">
							<description>
								<![CDATA[Contains skeleton.hkx and skeleton_female.hkx which are required in order to make animations play properly. THIS IS FOR CHARACTER BEHAVIORS ENHANCED DON'T USE THIS IF YOU DON'T KNOW WHAT HAPPENS WITH IT!]]>
							</description>
							<image path="Fomod\Screens\Havok.png"/>
							<files>
								<folder source="003 Skeleton Rig CBE" destination="" priority="0"/>	
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>
						<plugin name="Skeleton Rig Map (CBE)(BBP)">
							<description>
								<![CDATA[Contains skeleton.hkx and skeleton_female.hkx which are required in order to make animations play properly. THIS IS FOR CHARACTER BEHAVIORS ENHANCED AND BBP DON'T USE THIS IF YOU DON'T KNOW WHAT HAPPENS WITH IT!]]>
							</description>
							<image path="Fomod\Screens\Havok.png"/>
							<files>
								<folder source="004 Skeleton Rig CBE BBP" destination="" priority="0"/>	
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>				
						</plugin>	
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Result">
			<visible>
				<flagDependency flag="QDefault" value="On" />
			</visible>
			<optionalFileGroups>
				<group name="Default" type="SelectExactlyOne">
					<plugins order="Explicit">
						<plugin name="Default">
							<description>
								<![CDATA[Congrats! You have choosen your skeleton wisely.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="101 Default" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Result">
			<visible>
				<flagDependency flag="QChesko" value="On" />
			</visible>
			<optionalFileGroups>
				<group name="QChesko" type="SelectExactlyOne">
					<plugins order="Explicit">
						<plugin name="QChesko">
							<description>
								<![CDATA[Congrats! You have choosen your skeleton wisely.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="103 QChesko" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Result">
			<visible>
				<flagDependency flag="QLHB" value="On" />
			</visible>
			<optionalFileGroups>
				<group name="QLHB" type="SelectExactlyOne">
					<plugins order="Explicit">
						<plugin name="QLHB">
							<description>
								<![CDATA[Congrats! You have choosen your skeleton wisely.]]>
							</description>
							<image path="Fomod\Screens\XPMSE.png"/>
							<files>
								<folder source="105 QLHB" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>				
						</plugin>
					</plugins>   
				</group>
			</optionalFileGroups>
		</installStep>
	</installSteps>
</config>		