<?xml version="1.0" encoding="UTF-16"?>
<redxml>
  <definitions>
    <abilities>
      <!-- 
				HOW TO SET UP A PETARD PROPERLY
			
				Give the petard default_bomb_stats ability + your custom one to hold the data (buffs, damage, ammo, duration and blocked abilities).
				Each petard can have an impact effect and loop effect. When you throw it impact code is done then (if exists) loop code is continuously done.
				Your abilities need proper tags or they won't work (don't know which one it's supposed to be for):
				PetardLoopParams - use for loop effect
				PetardImpactParams - use for impact effect
				
				Finally there are some attributes that need to be defined but it doesn't matter where (they're gotten directly from item so it doesn't matter which ability defines them):
				* ammo
				* duration (of the loop effect)
				* level (petard level of this ability)
				* ability name of paired level 2/3 ability (this is for skill which switches level 3 petard to work as level 2 if you don't have the skill)
			-->
			
      <ability name="default_bomb_stats">
        <weight type="base" min="0" />
      </ability>
	  	  
      <!-- DANCING STAR -->
      <ability name="DancingStar_1_impact">
        <tags>PetardImpactParams</tags>
        <FireDamage type="add" min="100" max="100" />
        <ammo type="add" min="2" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
      </ability>
      <ability name="DancingStar_1_loop">
        <tags>PetardLoopParams</tags>
        <BurningEffect_DancingStar_1 is_ability="true" />
        <duration type="add" min="4" max="4" />
      </ability>
	  
      <ability name="DancingStar_2_impact">
        <tags>PetardImpactParams</tags>
        <FireDamage type="add" min="100" max="100" />
        <ammo type="add" min="3" />
        <DancingStar_3_impact is_ability="true" />
        <level type="add" min="2" />
		<quality type="add" min="3" max="3"/>
      </ability>
      <ability name="DancingStar_2_loop">
        <tags>PetardLoopParams</tags>
        <BurningEffect_DancingStar_2 is_ability="true" />
        <duration type="add" min="7" max="7" />
      </ability>
	  
      <ability name="DancingStar_3_impact">
        <tags>PetardImpactParams</tags>
        <FireDamage type="add" min="100" max="100" />
        <ammo type="add" min="4" />
        <DancingStar_2_impact is_ability="true" />
        <level type="add" min="3" />
		<quality type="add" min="4" max="4"/>
      </ability>
      <ability name="DancingStar_3_loop">
        <tags>PetardLoopParams</tags>
        <BurningEffect_DancingStar_3 is_ability="true" />
        <duration type="add" min="10" max="10" />
      </ability>
	  
      <!-- DEVILS PUFFBALL -->
      <ability name="DevilsPuffball_1_impact">
        <tags>PetardImpactParams</tags>
        <PoisonDamage type="add" min="100" max="100" />
        <ammo type="add" min="2" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
      </ability>
      <ability name="DevilsPuffball_1_loop">
        <tags>PetardLoopParams</tags>
        <PoisonEffect_DevilsPuffball_1 is_ability="true" />
        <duration type="add" min="10" max="10" />
      </ability>
	  
      <ability name="DevilsPuffball_2_impact">
        <tags>PetardImpactParams</tags>
        <PoisonDamage type="add" min="100" max="100" />
        <ammo type="add" min="3" />
        <DevilsPuffball_3_impact is_ability="true" />
        <level type="add" min="2" />
		<quality type="add" min="3" max="3"/>
      </ability>
      <ability name="DevilsPuffball_2_loop">
        <tags>PetardLoopParams</tags>
        <PoisonEffect_DevilsPuffball_2 is_ability="true" />
        <duration type="add" min="30" max="30" />
      </ability>
	  
      <ability name="DevilsPuffball_3_impact">
        <tags>PetardImpactParams</tags>
        <PoisonDamage type="add" min="100" max="100" />
        <ammo type="add" min="4" />
        <DevilsPuffball_2_impact is_ability="true" />
        <level type="add" min="3" />
		<quality type="add" min="4" max="4"/>
      </ability>
      <ability name="DevilsPuffball_3_loop">
        <tags>PetardLoopParams</tags>
        <PoisonEffect_DevilsPuffball_3 is_ability="true" />
        <duration type="add" min="30" max="30" />
      </ability>
	  
      <!-- DRAGONS DREAM -->
      <ability name="DragonsDream_1">
        <tags>PetardLoopParams</tags>
        <FireDamage type="add" min="300" max="300" />
        <duration type="add" min="15" max="15" />
        <ammo type="add" min="2" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
      </ability>
	  
      <ability name="DragonsDream_2">
        <tags>PetardLoopParams</tags>
        <FireDamage type="add" min="400" max="400" />
        <duration type="add" min="30" max="30" />
        <ammo type="add" min="3" />
        <DragonsDream_3 is_ability="true" />
        <level type="add" min="2" />
		<burning_chance min="0.5" type="add" />
		<quality type="add" min="3" max="3"/>
      </ability>
	  
      <ability name="DragonsDream_3">
        <tags>PetardLoopParams</tags>
        <FireDamage type="add" min="400" max="400" />
        <duration type="add" min="30" max="30" />
        <ammo type="add" min="4" />
        <DragonsDream_2 is_ability="true" />
        <level type="add" min="3" />
		<burning_chance min="0.5" type="add" />
		<explosionFireDamage type="add" min="20" />
		<quality type="add" min="4" max="4"/>
      </ability>
	  
      <!-- Dwimeritium BOMB -->
      <ability name="DwimeritiumBomb_1">
        <tags>PetardLoopParams</tags>
        <duration type="add" min="15" />
        <magic_1 is_ability="true" />
        <magic_2 is_ability="true" />
        <magic_3 is_ability="true" />
        <magic_4 is_ability="true" />
        <magic_5 is_ability="true" />
        <magic_s1 is_ability="true" />
        <magic_s2 is_ability="true" />
        <magic_s3 is_ability="true" />
        <magic_s4 is_ability="true" />
        <magic_s5 is_ability="true" />
		<Doppelganger is_ability="true" />
		<Fireball is_ability="true" />
		<Flashstep is_ability="true" />
		<Magical is_ability="true" />
		<SwarmTeleport is_ability="true" />
		<SwarmShield is_ability="true" />
		<Teleport is_ability="true" />
		<Wave is_ability="true" />
		<Frost is_ability="true" />
		<GroundSlam is_ability="true" />
		<SpawnArena is_ability="true" />
		<ThrowFire is_ability="true" />
		<ablSignAttacks is_ability="true" />
        <ammo type="add" min="2" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
      </ability>
	  
      <ability name="DwimeritiumBomb_2">
        <tags>PetardLoopParams</tags>
        <duration type="add" min="30" />
        <magic_1 is_ability="true" />
        <magic_2 is_ability="true" />
        <magic_3 is_ability="true" />
        <magic_4 is_ability="true" />
        <magic_5 is_ability="true" />
        <magic_s1 is_ability="true" />
        <magic_s2 is_ability="true" />
        <magic_s3 is_ability="true" />
        <magic_s4 is_ability="true" />
        <magic_s5 is_ability="true" />
		<Doppelganger is_ability="true" />
		<Fireball is_ability="true" />
		<Flashstep is_ability="true" />
		<Magical is_ability="true" />
		<SwarmTeleport is_ability="true" />
		<SwarmShield is_ability="true" />
		<Teleport is_ability="true" />
		<Wave is_ability="true" />
		<Frost is_ability="true" />
		<GroundSlam is_ability="true" />
		<SpawnArena is_ability="true" />
		<ThrowFire is_ability="true" />
		<ablSignAttacks is_ability="true" />
        <ammo type="add" min="3" />
        <DwimeritiumBomb_3 is_ability="true" />
        <level type="add" min="2" />
		<quality type="add" min="3" max="3"/>
      </ability>
	  
      <ability name="DwimeritiumBomb_3">
        <tags>PetardLoopParams</tags>
        <duration type="add" min="30" />
        <magic_1 is_ability="true" />
        <magic_2 is_ability="true" />
        <magic_3 is_ability="true" />
        <magic_4 is_ability="true" />
        <magic_5 is_ability="true" />
        <magic_s1 is_ability="true" />
        <magic_s2 is_ability="true" />
        <magic_s3 is_ability="true" />
        <magic_s4 is_ability="true" />
        <magic_s5 is_ability="true" />
		<Doppelganger is_ability="true" />
		<Fireball is_ability="true" />
		<Flashstep is_ability="true" />
		<Magical is_ability="true" />
		<SwarmTeleport is_ability="true" />
		<SwarmShield is_ability="true" />
		<Teleport is_ability="true" />
		<Wave is_ability="true" />
		<Frost is_ability="true" />
		<GroundSlam is_ability="true" />
		<SpawnArena is_ability="true" />
		<ThrowFire is_ability="true" />
		<ablSignAttacks is_ability="true" />
        <ammo type="add" min="4" />
        <DwimeritiumBomb_2 is_ability="true" />
        <level type="add" min="3" />
		<duration_out_of_cloud type="add" min="5" />
		<quality type="add" min="4" max="4"/>
      </ability>
	  	  
      <!-- GRAPESHOT -->
      <ability name="Grapeshot_1">
        <tags>PetardImpactParams</tags>
        <PhysicalDamage type="add" min="350" max="350" />
        <SilverDamage type="add" min="350" max="350" />
        <FireDamage type="add" min="5" />
        <StaggerEffect is_ability="true" />
        <ammo type="add" min="2" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
      </ability>
	  
      <ability name="Grapeshot_2">
        <tags>PetardImpactParams</tags>
        <PhysicalDamage type="add" min="600" max="600" />
        <SilverDamage type="add" min="600" max="600" />
        <FireDamage type="add" min="10" />
        <StaggerEffect is_ability="true" />
        <ammo type="add" min="3" />
        <Grapeshot_3 is_ability="true" />
        <level type="add" min="2" />
		<quality type="add" min="3" max="3"/>
      </ability>
	  
      <ability name="Grapeshot_3">
        <tags>PetardImpactParams</tags>
        <PhysicalDamage type="add" min="600" max="600" />
        <SilverDamage type="add" min="600" max="600" />
        <FireDamage type="add" min="10" />
        <StaggerEffect is_ability="true" />
        <ammo type="add" min="4" />
        <Grapeshot_2 is_ability="true" />
        <level type="add" min="3" />
		<quality type="add" min="4" max="4"/>
		<ignoreArmor />
      </ability>
	  
      <!-- SAMUM -->
      <ability name="Samum_1">
        <tags>PetardImpactParams</tags>
        <BlindnessEffect_Samum_1 is_ability="true" />
        <ammo type="add" min="2" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
		<BiesHypnosis is_ability="true" />
      </ability>
	  
      <ability name="Samum_2">
        <tags>PetardImpactParams</tags>
        <BlindnessEffect_Samum_2 is_ability="true" />
        <ammo type="add" min="3" />
        <Samum_3 is_ability="true" />
        <level type="add" min="2" />
		<quality type="add" min="3" max="3"/>
		<BiesHypnosis is_ability="true" />
      </ability>
	  
      <ability name="Samum_3">
        <tags>PetardImpactParams</tags>
        <ammo type="add" min="4" />
        <BlindnessEffect_Samum_3 is_ability="true" />
        <Samum_2 is_ability="true" />
        <level type="add" min="3" />
		<critical_hit_chance type="add" min="1" />
		<quality type="add" min="4" max="4"/>
		<BiesHypnosis is_ability="true" />
      </ability>
	  
      <!-- SILVER DUST BOMB -->
      <ability name="SilverDustBomb_1">
        <tags>PetardImpactParams</tags>        
        <ammo type="add" min="2" />
        <SilverDustEffect_Level1 is_ability="true" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
      </ability>
      <ability name="SilverDustBomb_2">
        <tags>PetardImpactParams</tags>       
        <ammo type="add" min="3" />
        <SilverDustBomb_3 is_ability="true" />
        <level type="add" min="2" />
        <SilverDustEffect_Level2 is_ability="true" />
		<quality type="add" min="3" max="3"/>
      </ability>
      <ability name="SilverDustBomb_3">
        <tags>PetardImpactParams</tags>        
        <ammo type="add" min="4" />
        <SilverDustBomb_2 is_ability="true" />
        <level type="add" min="3" />
        <SilverDustEffect_Level3 is_ability="true" />
		<quality type="add" min="4" max="4"/>
      </ability>
	  
      <!-- WHITE FROST -->
      <ability name="WhiteFrost_1_impact">
        <tags>PetardImpactParams</tags>
        <ThrowStone is_ability="true" />
        <MudTeleport is_ability="true" />
        <MudAttack is_ability="true" />
        <Burrow is_ability="true" />
        <PoisonDeath is_ability="true" />
        <DustCloud is_ability="true" />
        <FrozenEffect_WhiteFrost1 is_ability="true" />
        <ammo type="add" min="2" />
		<quality type="add" min="2" max="2"/>
		<level type="add" min="1" />
      </ability>
      <ability name="WhiteFrost_1_loop">
        <tags>PetardLoopParams</tags>
        <duration type="add" min="4" max="4" />
      </ability>
      <ability name="WhiteFrost_2_impact">
        <tags>PetardImpactParams</tags>
        <ThrowStone is_ability="true" />
        <MudTeleport is_ability="true" />
        <MudAttack is_ability="true" />
        <Burrow is_ability="true" />
        <PoisonDeath is_ability="true" />
        <DustCloud is_ability="true" />
        <FrozenEffect_WhiteFrost2 is_ability="true" />
        <ammo type="add" min="3" />
        <WhiteFrost_3_impact is_ability="true" />
        <level type="add" min="2" />
		<quality type="add" min="3" max="3"/>
      </ability>
      <ability name="WhiteFrost_2_loop">
        <tags>PetardLoopParams</tags>
        <duration type="add" min="4" max="4" />
      </ability>
      <ability name="WhiteFrost_3_impact">
        <tags>PetardImpactParams</tags>
        <ThrowStone is_ability="true" />
        <MudTeleport is_ability="true" />
        <MudAttack is_ability="true" />
        <Burrow is_ability="true" />
        <PoisonDeath is_ability="true" />
        <DustCloud is_ability="true" />
        <FrozenEffect_WhiteFrost3 is_ability="true" />
        <ammo type="add" min="4" />
        <WhiteFrost_2_impact is_ability="true" />
        <level type="add" min="3" />
		<quality type="add" min="4" max="4"/>
      </ability>
      <ability name="WhiteFrost_3_loop">
        <tags>PetardLoopParams</tags>
        <duration type="add" min="4" max="4" />
      </ability>
	  
	  
		<!-- QUEST -->
		<ability name="Snow_Ball_stats">
			<ammo type="add" min="3" max="3"/>
		</ability>
		<ability name="Tutorial_Bomb_stats">
			<ammo type="add" min="3" max="3"/>
		</ability>

		<!-- OLD DISABLED
      <ability name="AlkaliBomb_1">
        <AcidSpit is_ability="true" />
        <Venom is_ability="true" />
        <ammo type="add" min="3" />
      </ability>
	  
      <ability name="FungiBomb_1">
        <tags>PetardImpactParams</tags>
        <Summon is_ability="true" />
        <Scream is_ability="true" />
        <Shout is_ability="true" />
        <ammo type="add" min="2" />
      </ability>
	  
      <ability name="Glue_1">
        <tags>PetardImpactParams</tags>
        <ammo type="add" min="3" />
        <Flying is_ability="true" />
      </ability>
	  
      <ability name="SaltBomb_1">
        <tags>PetardImpactParams</tags>
        <Specter is_ability="true" />
        <ammo type="add" min="3" />
      </ability>
	  
      <ability name="ShrapnelBomb_1">
        <tags>PetardImpactParams</tags>
        <StaggerEffect is_ability="true" />
        <Flying is_ability="true" />
        <ammo type="add" min="3" />
      </ability>
	  
      <ability name="VirusBomb_1">
        <tags>PetardImpactParams</tags>
        <AutoEssenceRegen />
        <AutoVitalityRegen />
        <ammo type="add" min="3" />
      </ability>
	  -->
	  
    </abilities>
    <items>
      <!-- Dwimeritium BOMB -->
      <item name="Dwimeritium Bomb 1" category="petard" stackable="100" hold_template="petard_dimeritium_bomb" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb1.dds" localisation_key_name="item_name_dwimeritium_bomb_1" localisation_key_description="item_desc_dwimeritium_bomb_1">
        <tags>Petard, SingletonItem, Dimeritium, mod_nosale</tags>
        <base_abilities>
          <a>DwimeritiumBomb_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Dwimeritium Bomb 2" category="petard" stackable="100" hold_template="petard_dimeritium_bomb" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb1.dds" localisation_key_name="item_name_dwimeritium_bomb_2" localisation_key_description="item_desc_dwimeritium_bomb_2">
        <tags>Petard, SingletonItem, Dimeritium, mod_nosale</tags>
        <base_abilities>
          <a>DwimeritiumBomb_2</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Dwimeritium Bomb 3" category="petard" stackable="100" hold_template="petard_dimeritium_bomb" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb1.dds" localisation_key_name="item_name_dwimeritium_bomb_3" localisation_key_description="item_desc_dwimeritium_bomb_3">
        <tags>Petard, SingletonItem, Dimeritium, mod_nosale</tags>
        <base_abilities>
          <a>DwimeritiumBomb_3</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
     
      <!-- DANCING STAR -->
      <item name="Dancing Star 1" category="petard" stackable="100" hold_template="petard_dancing_star" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb7.dds" localisation_key_name="item_name_dancing_star_1" localisation_key_description="item_desc_dancing_star_1">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DancingStar_1_impact</a>
          <a>DancingStar_1_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Dancing Star 2" category="petard" stackable="100" hold_template="petard_dancing_star" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb7.dds" localisation_key_name="item_name_dancing_star_2" localisation_key_description="item_desc_dancing_star_2">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DancingStar_2_impact</a>
          <a>DancingStar_2_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Dancing Star 3" category="petard" stackable="100" hold_template="petard_dancing_star" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb7.dds" localisation_key_name="item_name_dancing_star_3" localisation_key_description="item_desc_dancing_star_3">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DancingStar_3_impact</a>
          <a>DancingStar_3_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <!-- DEVILS PUFFBALL -->
      <item name="Devils Puffball 1" category="petard" stackable="100" hold_template="petard_devils_puffball" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb6.dds" localisation_key_name="item_name_devils_puffball_1" localisation_key_description="item_desc_devils_puffball_1">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DevilsPuffball_1_impact</a>
          <a>DevilsPuffball_1_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Devils Puffball 2" category="petard" stackable="100" hold_template="petard_devils_puffball" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb6.dds" localisation_key_name="item_name_devils_puffball_2" localisation_key_description="item_desc_devils_puffball_2">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DevilsPuffball_2_impact</a>
          <a>DevilsPuffball_2_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Devils Puffball 3" category="petard" stackable="100" hold_template="petard_devils_puffball" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb6.dds" localisation_key_name="item_name_devils_puffball_3" localisation_key_description="item_desc_devils_puffball_3">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DevilsPuffball_3_impact</a>
          <a>DevilsPuffball_3_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <!-- DRAGONS DREAM -->
      <item name="Dragons Dream 1" category="petard" stackable="100" hold_template="petard_dragons_dream" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb7.dds" localisation_key_name="item_name_dragons_dream_1" localisation_key_description="item_desc_dragons_dream_1">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DragonsDream_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Dragons Dream 2" category="petard" stackable="100" hold_template="petard_dragons_dream" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb7.dds" localisation_key_name="item_name_dragons_dream_2" localisation_key_description="item_desc_dragons_dream_2">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DragonsDream_2</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Dragons Dream 3" category="petard" stackable="100" hold_template="petard_dragons_dream" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb7.dds" localisation_key_name="item_name_dragons_dream_3" localisation_key_description="item_desc_dragons_dream_3">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>DragonsDream_3</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <!-- GRAPESHOT -->
      <item name="Grapeshot 1" category="petard" stackable="100" hold_template="petard_grapeshot" grid_size="1" price="20" icon_path="icons/inventory/bombs/grapeshot_64x64.dds" localisation_key_name="item_name_grapeshot_1" localisation_key_description="item_desc_grapeshot_1">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>Grapeshot_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Grapeshot 2" category="petard" stackable="100" hold_template="petard_grapeshot" grid_size="1" price="30" icon_path="icons/inventory/bombs/bomb2.dds" localisation_key_name="item_name_grapeshot_2" localisation_key_description="item_desc_grapeshot_2">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>Grapeshot_2</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Grapeshot 3" category="petard" stackable="100" hold_template="petard_grapeshot" grid_size="1" price="40" icon_path="icons/inventory/bombs/bomb2.dds" localisation_key_name="item_name_grapeshot_3" localisation_key_description="item_desc_grapeshot_3">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>Grapeshot_3</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
	   <!-- SAMUM -->
      <item name="Samum 1" category="petard" stackable="100" hold_template="petard_samum" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb6.dds" localisation_key_name="item_name_samum_1" localisation_key_description="item_desc_samum_1">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>Samum_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Samum 2" category="petard" stackable="100" hold_template="petard_samum" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb6.dds" localisation_key_name="item_name_samum_2" localisation_key_description="item_desc_samum_2">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>Samum_2</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Samum 3" category="petard" stackable="100" hold_template="petard_samum" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb6.dds" localisation_key_name="item_name_samum_3" localisation_key_description="item_desc_samum_3">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>Samum_3</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <!-- MOONDUST BOMB -->
      <item name="Silver Dust Bomb 1" category="petard" stackable="100" hold_template="petard_silver_dust_bomb" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb3.dds" localisation_key_name="item_name_silver_dust_bomb_1" localisation_key_description="item_desc_silver_dust_bomb_1">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>SilverDustBomb_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Silver Dust Bomb 2" category="petard" stackable="100" hold_template="petard_silver_dust_bomb" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb3.dds" localisation_key_name="item_name_silver_dust_bomb_2" localisation_key_description="item_desc_silver_dust_bomb_2">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>SilverDustBomb_2</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Silver Dust Bomb 3" category="petard" stackable="100" hold_template="petard_silver_dust_bomb" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb3.dds" localisation_key_name="item_name_silver_dust_bomb_3" localisation_key_description="item_desc_silver_dust_bomb_3">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>SilverDustBomb_3</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  	  
      <!-- NORTHERN WIND -->
      <item name="White Frost 1" category="petard" stackable="100" hold_template="petard_white_frost" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb1.dds" localisation_key_name="item_name_white_frost_1" localisation_key_description="item_desc_white_frost_1">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>WhiteFrost_1_impact</a>
          <a>WhiteFrost_1_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="White Frost 2" category="petard" stackable="100" hold_template="petard_white_frost" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb1.dds" localisation_key_name="item_name_white_frost_2" localisation_key_description="item_desc_white_frost_2">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>WhiteFrost_2_impact</a>
          <a>WhiteFrost_2_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="White Frost 3" category="petard" stackable="100" hold_template="petard_white_frost" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb1.dds" localisation_key_name="item_name_white_frost_3" localisation_key_description="item_desc_white_frost_3">
        <tags>Petard, SingletonItem, mod_nosale</tags>
        <base_abilities>
          <a>WhiteFrost_3_impact</a>
          <a>WhiteFrost_3_loop</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
	  
	  
	  <!-- QUEST BOMBS -->
	  
	  <!-- SNOW BALL -->
	  <item name="Snow Ball" category="petard" stackable="3" hold_template="petard_snow_ball" grid_size="1" price="0" icon_path="icons\inventory\bombs\petard_snow_ball_64x64.png" localisation_key_name="item_name_snow_ball" localisation_key_description="item_desc_snow_ball">
        <tags>Petard, SingletonItem, mod_nosale</tags>
		<base_abilities>
			<a>Snow_Ball_stats</a>
		</base_abilities>
      </item>
	  
	  <!-- TUTORIAL BOMB -->
	  <item name="Tutorial Bomb" category="petard" stackable="100" hold_template="petard_silver_dust_bomb" grid_size="1" price="0" icon_path="icons/inventory/bombs/bomb3.dds" localisation_key_name="item_name_tutorial_petard" localisation_key_description="item_desc_tutorial_petard">
        <tags>Petard, SingletonItem, mod_nosale</tags>
		<base_abilities>
			<a>Tutorial_Bomb_stats</a>
		</base_abilities>
      </item>
	  	  
       <!-- OLD DISABLED
      <item name="Alkali Bomb 1" category="petard" stackable="100" hold_template="petard_alkali_bomb" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb8.dds" localisation_key_name="item_name_alkali_bomb_1" localisation_key_description="item_desc_alkali_bomb_1">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>AlkaliBomb_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Alkali Bomb 2" category="petard" stackable="100" hold_template="petard_alkali_bomb" grid_size="1" price="15" icon_path="icons/inventory/bombs/bomb8.dds" localisation_key_name="item_name_alkali_bomb_2" localisation_key_description="item_desc_alkali_bomb_2">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>AlkaliBomb_2</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
      <item name="Alkali Bomb 3" category="petard" stackable="100" hold_template="petard_alkali_bomb" grid_size="1" price="20" icon_path="icons/inventory/bombs/bomb8.dds" localisation_key_name="item_name_alkali_bomb_3" localisation_key_description="item_desc_alkali_bomb_3">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>AlkaliBomb_3</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
	  <item name="Fungi Bomb 1" category="petard" stackable="100" hold_template="petard_fungi_bomb" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb8.dds" localisation_key_name="item_name_fungi_bomb_1" localisation_key_description="item_desc_fungi_bomb_1">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>FungiBomb_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <item name="Salt Bomb 1" category="petard" stackable="100" hold_template="petard_salt_bomb" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb8.dds" localisation_key_name="item_name_salt_bomb_1" localisation_key_description="item_desc_salt_bomb_1">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>SaltBomb_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <item name="Shrapnel Bomb 1" category="petard" stackable="100" hold_template="petard_shrapnel_bomb" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb8.dds" localisation_key_name="item_name_shrapnel_bomb_1" localisation_key_description="item_desc_shrapnel_bomb_1">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>ShrapnelBomb_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <item name="Virus Bomb 1" category="petard" stackable="100" hold_template="petard_virus_bomb" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb8.dds" localisation_key_name="item_name_virus_bomb_1" localisation_key_description="item_desc_virus_bomb_1">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>VirusBomb_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  
      <item name="Glue Bomb 1" category="petard" stackable="100" hold_template="petard_glue" grid_size="1" price="10" icon_path="icons/inventory/bombs/bomb1.dds" localisation_key_name="item_name_glue_bomb_1" localisation_key_description="item_desc_glue_bomb_1">
        <tags>Petard, SingletonItem</tags>
        <base_abilities>
          <a>Glue_1</a>
          <a>default_bomb_stats</a>
          <a>Default weapon _Stats</a>
        </base_abilities>
      </item>
	  -->
    </items>
  </definitions>
</redxml>
