class XLocalizedData extends object;

//  ShotBreakdown strings
var localized string BaseChance;
var localized string OffenseStat;
var localized string DefenseStat;
var localized string TargetLowCover;
var localized string TargetHighCover;
var localized string AngleToTargetCover;
var localized string BadAngleToTargetCover;
var localized string HeightAdvantage;
var localized string HeightDisadvantage;
var localized string WeaponRange;
var localized string MeleeBonus;
var localized string DodgeStat;
var localized string ArmorChanceStat;
var localized string FlankingCritBonus;
var localized string FlankingAimBonus;
var localized string ReactionFirePenalty;
var localized string WeaponCritBonus;
var localized string WeaponAimBonus;
var localized string CharCritChance;
var localized string MultiShotChance;
var localized string SmokeDefenseBonus;
var localized string SquadsightMod;
//  HackingBreakdown strings
var localized string TechStat;

// Soldier Stats 
var localized string HealthLabel;
var localized string AimLabel;
var localized string TechLabel;
var localized string WillLabel;
var localized string DefenseLabel;
var localized string ArmorLabel;
var localized string DodgeLabel;
var localized string PsiOffenseLabel;
var localized string XpLabel;
var localized string XpSharesLabel;
var localized string XpSquadSharesLabel;
var localized string XpEarnedPoolLabel;
var localized string RelationshipChanged;

// Item/weapon stats
var localized string CriticalDamageLabel;
var localized string CriticalChanceLabel;
var localized string CriticalChanceBonusLabel;
var localized string PoisonLabel;
var localized string BurningLabel;
var localized string ArmorChanceLabel;
var localized string PierceLabel;
var localized string MobilityLabel;
var localized string RoboticDamageLabel;
var localized string RoboticDamageBonusLabel;
var localized string GrenadeRangeLabel;
var localized string GrenadeRadiusLabel;
var localized string GrenadeRangeBonusLabel;
var localized string GrenadeRadiusBonusLabel;
var localized string RegenLabel;
var localized string MaxRegenLabel;
var localized string ChargesLabel;
var localized string BurnChanceLabel;
var localized string StunChanceLabel;
var localized string TechBonusLabel;
var localized string PsiOffenseBonusLabel;
var localized string ShredLabel;

var localized string DamageLabel;
var localized string DamageBonusLabel;
var localized string ClipSizeLabel;
var localized string AmmoTypeHeader;
var localized string AmmoTypeLabel;
var localized string FreeFireLabel;
var localized string FreeReloadLabel;
var localized string MissDamageLabel;
var localized string FreeKillLabel;
var localized string UpgradesHeader;
var localized string RangeLabel;
var localized string RadiusLabel;
var localized string TacticalTextAbilitiesHeader; 
var localized string TacticalTextUpgradesHeader; 
var localized string TacticalTextDescHeader; 

//  Damage display @TODO port from XGUnit and wherever else
var localized string GrazeHitMessage;
var localized string DodgedMessage;
var localized string CounterattackMessage;
var localized string MissedMessage;
var localized string LightningReflexesMessage;
var localized string UntouchableMessage;
var localized string FreeKillMessage;

//  Tooltip strings in tactical
var localized string CritChanceLabel;
var localized string CritLabel; 
var localized string HitLabel;
var localized string MultiHitLabel;
var localized string BackpackLabel;
var localized string BackpackEmptyLabel;
var localized string WearingHeavyArmorLabel; 
var localized string EndTurnLabel;
var localized string TurnLabel; 
var localized string CooldownLabel;
var localized string ActionLabel;
var localized string ActionsLabel;
var localized string PenaltiesHeader;
var localized string BonusesHeader;
var localized string AbilityListHeader;
var localized string HackingSoldierLabel;
var localized string HackingEnemyLabel;
var localized string HackingExpectedHitsLabel;
var localized string HackingExpectedBlocksLabel;
var localized string HackingShotsLabel;
var localized string HackingBlocksLabel;
var localized string HackingBonusHitsLabel;
var localized string HackingBonusBlocksLabel;

var localized string HairTriggerFreeAction;

var localized string StandardAimLogMsg;
var localized string UnitDiedLogMsg;
var localized string UnitInvincibleLogMsg;
var localized string UnmitigatedDamageLogMsg;
var localized string MitigatedDamageLogMsg;
var localized string BleedingOutLogMsg;

var localized string LootExplodedMsg;
var localized string LootExpiredMsg;
var localized string OverwatchRemovedMsg;
var localized string SuppressionRemovedMsg;

var localized string ShieldRemovedMsg;
var localized string UnitIsImmuneMsg;
var localized string EverVigilantWithCoveringFire;
var localized string ShakenDebuffName;
var localized string ShakenDebuffDesc;

var localized string CountryBackground;
var localized string DateOfBirthBackground;

var localized string AmbushTutorialTitle;
var localized string AmbushTutorialText;

var localized string MeleeTutorialTitle;
var localized string MeleeTutorialText;

// Strategy info 
var localized string SoldierStatusAvailable; 

var localized string FacilityGridEngineering_SoldiersLabel;
var localized string FacilityGridEngineering_AvailableLabel;
var localized string FacilityGridEngineering_WoundedLabel;
var localized string FacilityGridEngineering_UnvailableLabel;

// Jane Kelly
var localized string TutorialSoldierFirstName;
var localized string TutorialSoldierLastName;

// Peter Osei
var localized string DeadTutorialSoldier1FirstName;
var localized string DeadTutorialSoldier1LastName;

// Ana Ramirez
var localized string DeadTutorialSoldier2FirstName;
var localized string DeadTutorialSoldier2LastName;

// Lily Shen
var localized string LilyShenFirstName;
var localized string LilyShenLastName;

// Richard Tygan
var localized string RichardTyganFirstName;
var localized string RichardTyganLastName;

// Officer Bradford
var localized string OfficerBradfordFirstName;
var localized string OfficerBradfordLastName;

// Date Time format
var localized string DateTimeFormatString;

// Redacted string
var localized string Redacted;

defaultproperties
{

}
