Key,Translated String
FactionName_PHC,PHC
FactionName_Substrate,Substrate
General_True,TRUE
General_False,FALSE
General_Quality_Ultra,Ultra
General_Quality_High,High
General_Quality_Mid,Mid
General_Quality_Low,Low
General_Quality_Off,关
General_Sampling_Format,%i million
General_MapSize_0,极 小
General_MapSize_1,小
General_MapSize_2,中
General_MapSize_3,大
General_AreYouSure,确 认 继 续 ？
General_Time_AM,AM
General_Time_PM,PM
Button_OK,确 认
Button_StartGame,开 始 游 戏
Button_BACK,返 回
Button_Back,返 回
Button_Load,载 入
Button_SAVE,SAVE
Button_CANCEL,取 消
Button_Cancel,取 消
Button_EXIT,退 出
Button_Quit,退 出
Button_OVERWRITE,覆 盖
Button_CancelSearch,取 消 搜 索
Button_Done,完 成
Button_Next,下 一 页
Button_Skip,跳 过
Button_Confirm,确 认
Button_Start,开 始
Button_Continue,继 续
Button_SUMMARY,SUMMARY
Button_BREAKDOWN,BREAKDOWN
Button_MAIN_MENU,MAIN MENU
Button_RESOURCES,RESOURCES
Button_UNITS,UNITS
Button_ASSETS,WAR ASSETS
PlayerColor_Grey,Grey
PlayerColor_Red,Red
PlayerColor_Blue,Blue
PlayerColor_Purple,Purple
PlayerColor_Orange,Orange
PlayerColor_Yellow,Yellow
PlayerColor_Green,Green
PlayerColor_Pink,Pink
Resource_Metal,Metal
Resource_Radioactives,Radioactives
MainMenu_PlayerProfile,玩 家 档 案 ：
MainMenu_QUICKSTART,快 速 开 始
MainMenu_TUTORIAL,教 程
MainMenu_CUSTOMGAME,遭 遇 战
MainMenu_CAMPAIGN,优 势 战 役
MainMenu_MULTIPLAYER,多 人 游 戏
MainMenu_LOADGAME,载 入 游 戏
MainMenu_OPTIONS,选 项
MainMenu_MAPEDITOR,地 图 编 辑 器
MainMenu_BENCHMARK,基 准
MainMenu_EXIT,退 出
MainMenu_CREDITS,3DM轩 辕 汉 化 组
MainMenu_TroubleShootingButton,Troubleshooting
MainMenu_Trouble_TT,Launch web browser to view technical troubleshooting guidance
MainMenu_MP_METAVERSE,METAVERSE
MainMenu_MP_RANKED,RANKED MATCH
MainMenu_MP_CUSTOM,CUSTOM MATCH
MainMenu_MP_RANKINGS,RANKINGS
MainMenu_Version,Version:
MainMenu_NetError,Connection to Steam can't be established
MainMenu_NetError_GOG,Connection to GOG Galaxy can't be established
MainMenu_MatchmakingError,Failed to start matchmaking
MainMenu_News_Title,NEWS & COMMUNITY
MainMenu_EA_WebsiteButton,Beta Walkthrough
MainMenu_ForumsButton,Go To Forums
MainMenu_LAUNCHDEMO,LAUNCH DEMO
MainMenu_MP_METAVERSE_TT,In-depth persistent stat tracking
MainMenu_MP_RANKED_TT,Ranked multiplayer with matchmaking
MainMenu_MP_RANKED_DISABLED_CHECKSUMS,Multiplayer Disabled: local gameplay data does not match expected values. You may need to reverify game files.
MainMenu_MP_CUSTOM_TT,Create a custom match or browse public matches
MainMenu_MP_RANKINGS_TT,Global ladders for ranked games
MainMenu_CAMPAIGN_TT,COMING SOON - Conquer the galaxy as war rages from planet to planet
MainMenu_TUTORIAL_TT,COMING SOON - Learn how to play the game
MainMenu_TT_QuickStart,Start a Skirmish game against the AI with your most recent settings
MainMenu_TT_PlayerProfile,"Click to view your recent matches, ladder rankings, and more"
MainMenu_DisabledDuringMatchmaking_TT,Disabled while in matchmaking queue
MainMenu_DisabledMatchCancelling_TT,Matchmaking queue reinitializing./nPlease wait a few seconds and try again.
Startup_OutOfSpecGPUWarning,Warning: No matching GPU detected. Ashes of the Singularity requires a 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 GPU or equivalent. If you are a laptop user or have an onboard Intel GPU you may need to select your discrete GPU as primary.
MapOption_Off,关
MapOption_On,On
MapOption_Terrain_Label,Map Terrain
MapOption_Terrain_Hide,Hidden
MapOption_Terrain_Hide_TT,Begin the game with the map unexplored
MapOption_Terrain_Show,Exposed
MapOption_Terrain_Show_TT,Begin the game with the map's terrain exposed
MapOption_PreBuiltExtractor_Label,Pre-Built Extractors
MapOption_PreBuiltExtractor_On_TT,Begin the game with the all extractors permanently built
MapOption_PreBuiltExtractor_Off_TT,Metal and radioactive deposits will need extractors built on them
MapOption_Creeps_Label,Neutral Defenders
MapOption_Creeps_On_TT,Defenders will protect neutral regions
MapOption_Creeps_Off_TT,No defenders protecting neutral regions
MapOption_VP_Label,Victory Points
MapOption_VP_MapDefault,Map Default
MapOption_VP_MapDefault_TT,Default number of victory points to win based on map
MapOption_VP_VPsOff,VPs Off
MapOption_VP_VPsOff_TT,Fight to the death; victory points are not a winning condition
TO_THE_DEATH,Elimination
MapOption_RandStartingPos_Label,Starting Positions
MapOption_RandStartingPos_Off,Map Defaults
MapOption_RandStartingPos_Off_TT,Starting position assigned by player slot
MapOption_RandStartingPos_On,Randomize
MapOption_RandStartingPos_On_TT,Starting position chosen by random
Skirmish_Title,/color:AshesBlueLight/Singleplayer /color:AshesBlueLightFade/Match
Skirmish_GAMESETUP,GAME SETUP
Skirmish_PlayerHeader,Player
Skirmish_TeamHeader,Team
Skirmish_FactionHeader,Faction
Skirmish_ColorHeader,Color
Skirmish_PlayerFormat,Player %i
Skirmish_TeamFormat,Team %i
Skirmish_Difficulty0,Beginner AI
Skirmish_Difficulty1,Easy AI
Skirmish_Difficulty2,Normal AI
Skirmish_Difficulty3,Challenging AI
Skirmish_Difficulty4,Tough AI
Skirmish_Difficulty5,Painful AI
Skirmish_Difficulty6,Insane AI
Skirmish_Human,Human
Skirmish_Map_Name,Map
Skirmish_Map_Size,Size
Skirmish_Map_Players,Player Number
Skirmish_RandomMap,Random Map
Skirmish_MapFormat,Map: %t
Skirmish_MapType_Tooltip,Map Type
Skirmish_MapSize_Unknown,Unknown Size
Skirmish_MapPlayers_Format,%i players
Skirmish_StartGame_Tooltip,Must have at least two teams
Skirmish_Substrate_EATooltip,"COMING SOON - Substrate faction with its own units, buildings, and orbitals"
Skirmish_Faction_Tooltip,Choose Faction
Skirmish_EAMapPreview,COMING SOON - Additional Maps
Skirmish_StartButton_Tooltip,Must have at least two teams and all players must check their ready boxes before starting game
Skirmish_AI_Level0_Tooltip,Passive AI that hasn't had its space coffee yet.
Skirmish_AI_Level1_Tooltip,Relaxed AI unlikely to punish mistakes too harshly.
Skirmish_AI_Level2_Tooltip,Standard AI ready for a fight. (At this level the AI gets no bonuses or penalties.)
Skirmish_AI_Level3_Tooltip,Alert AI ready to take you down.
Skirmish_AI_Level4_Tooltip,Hardened AI that leaves little room for error.
Skirmish_AI_Level5_Tooltip,Brutal AI that leaves no room for error.
Skirmish_AI_Level6_Tooltip,Good luck.
Campaign_Title,优 势 战
Campaign_Episodes,章 节
Campaign_Scenarios,场 景
LoadGame_Title,LOAD /color:AshesBlueLight/ GAME
LoadGame_NoneFound,No Saved Games
LoadGame_Date_Header,Date
LoadGame_Name_Header,Name
LoadGame_Map_Header,Map
LoadGame_Type_Header,Game Type
LoadGame_Type_SP,Singleplayer
LoadGame_Type_MP,Multiplayer
LoadGame_Type_Campaign,Campaign
SaveGame_Title,SAVE /color:AshesBlueLight/ GAME
SaveGame_OverwriteMsg,Are you sure you want to overwrite this save?
SaveGame_Save_Button,Save Game
SaveGame_Overwrite_Button,Overwrite Save
SaveGame_PopupSave_Button,Save
SaveGame_CloudSave_Checkbox,Cloud Save
SaveGame_EmptySlot,Empty Slot
SaveGame_Dupe_Msg,A save file with the name %t already exists. Are you sure you want to overwrite it?
MP_BackgroundSearch,Search for a match in the background?
Benchmark_Title,基 准
Benchmark_Configuration,Configuration
Benchmark_API_Label,API:
Benchmark_Resolution_Label,Resolution:
Benchmark_Fullscreen_Label,Fullscreen:
Benchmark_PointLight_Label,Point Light Quality:
Benchmark_Glare_Label,Glare Quality:
Benchmark_Shading_Label,Shading Samples:
Benchmark_TerrainShading_Label,Terrain Shading Samples:
Benchmark_Shadow_Label,Shadow Quality:
Benchmark_AADuration_Label,Temporal AA Duration:
Benchmark_AASlice_Label,Temporal AA Time Slice:
Benchmark_Multisample_Label,Multisample Anti-Aliasing:
Benchmark_RUNTEST,RUN TEST
Benchmark_Sanctioned_Check,Use Sanctioned Configuration
Benchmark_Hardware_Title,Hardware Configuration
Benchmark_GPU_Label,GPU 1:
Benchmark_GPU1_Label,GPU 2:
Benchmark_CPU_Label,CPU:
Benchmark_PhysicalCores_Label,Physical Cores:
Benchmark_LogicalCores_Label,Logical Cores:
Benchmark_PhysicalMemory_Label,Physical Memory:
Benchmark_AllocMemory_Label,Allocatable Memory:
Benchmark_LogLabel,Save Log File To:
Benchmark_TestType_Label,Test Type:
Benchmark_FullTest,Full System Test
Benchmark_CPUTest,CPU Test
Benchmark_CPUTest_Long,CPU Test (Infinitely Fast GPU)
Benchmark_FileTooltip,Press Enter to Set File Name
Benchmark_FPSTooltip,Frames Per Second
Benchmark_AvgFPSTooltip,Average Frames Per Second overall
Benchmark_AvgCPUFPSTooltip,Theoretical fastest framerate this PC is capable of.
Benchmark_Summary,Summary
Benchmark_Mem_Format,%llu  MB
Options_Title,GAME /color:AshesBlueLight/ OPTIONS
Options_Bind_Never,永 不 绑 定
Options_Bind_Always,总 是 绑 定
Options_Bind_Fullscreen,全 屏 时 绑 定
Options_InterfaceScale_Format,界 面 比 例 ：  %lu%%
Options_PanSpeed_Format,镜 头 平 移 速 度 ：  %lu%%
Options_Game_Title,游 戏 选 项
Options_Video_Title,视 频 选 项
Options_Audio_Title,音 频 选 项
Options_Game_Button,游 戏
Options_Video_Button,视 频
Options_Audio_Button,音 频
Options_RestartReq,You must restart for changes to take effect
Options_SkipMovie_Label,跳 过 过 场 动 画
Options_ForceStop_Label,使 用 工 程 师 需 要 停 止
Options_ForceStop_TT,Retasking Engineer units will require use of the Stop button
Options_HealthBar_Label,生 命 条
Options_PlayerIcon_Label,游 戏 内 玩 家 图 标
Options_PlayerIcon_Ashes,灰 烬 图 标
Options_PlayerIcon_Steam,Steam头 像
Options_PlayerIcon_GOG,GOG头 像
Options_CameraPan_Label,镜 头 平 移 控 制
Options_CameraPan_TT,Choose what mouse button/key to use to pan the camera in game
Options_CameraPan_Default,鼠 标 右 键  - 平 移  鼠 标 中 键  - 旋 转
Options_CameraPan_Alt,"MMB - Pan, Key M - Rotate"
Options_HotKeys_Label,Hide Hot Keys
Options_InterfaceScale_Label,界 面 比 例
Options_BindCursor_Label,绑 定 指 针
Options_QualityProfile,Quality Profile
Options_Resolution_Label,Resolution
Options_Resolution_Default,Default
Options_Fullscreen_Label,Mode
Options_Mode_Fullscreen,Fullscreen
Options_Mode_Borderless,Borderless Window
Options_Mode_Windowed,Windowed
Options_Vsync_Label,VSync
Options_FreeSync_Label,Free Sync
Options_AFRGPU_Label,Enable Multiple GPUs
Options_Injection_Label,Enable 3rd Party Overlays
Options_MSAA_Label,MSAA:
Options_TemporalAA_Label,Temporal AA Quality:
Options_PointLight_Label,Point Light Quality:
Options_TerrainObj_Label,Terrain Object Quality:
Options_Glare_Label,Glare Quality:
Options_Shading_Label,Shading Samples:
Options_TerrainShading_Label,Terrain Shading Samples:
Options_Shadow_Label,Shadow Quality:
Options_Texture_Quality_Label,Texture Quality
Options_Mute_Label,Mute Audio
Options_MasterVol_Label,总 音 量
Options_MusicVol_Label,音 乐 音 量
Options_EffectVol_Label,音 效 音 量
Options_UIVol_Label,UI音 量
Options_AutoSave_Label,自 动 保 存
Options_Master_Low,Low
Options_Master_Standard,Standard
Options_Master_High,High
Options_Master_Extreme,Extreme
Options_Master_Crazy,Crazy
Options_Master_Custom,Custom
Credits_Design,DESIGN
Credits_Lead_Designer,Lead Designer
Credits_Designer,Designers
Credits_Additional_Design,Additional Design
Credits_Programmers,ENGINEERING
Credits_Engineers,Engineers
Credits_Additional_Engineering,Additional Engineering
Credits_Art,ART
Credits_Art_Directors,Art Directors
Credits_Artists,Artists
Credits_User_Interface_Artist,User Interface Artist
Credits_Additional_Effects_Art,Additional Effects Art
Credits_Concept_Artists,Concept Artists
Credits_Additional_Concept_Art,Additional Concept Art
Credits_Art_Contracting,Art Contracting
Credits_Audio,音 频
Credits_Music_and_Audio_Lead,Music & Audio Lead
Credits_Additonal_Audio_Design,Additional Audio Design
Credits_Music,Music
Credits_Voice_Artists,VOICE ARTISTS
Credits_Voice_Recording,VOICE RECORDING
Credits_Cinematics,CINEMATIC ART
Credits_Cinematic_Lead,Cinematic Lead
Credits_Cinematic_Artists,Cinematic Artists
Credits_Additional_Cinematic_Artists,Additional Cinematic Artists
Credits_Writing,WRITING
Credits_Additional_Writer,Additional Writing
Credits_Producers,PRODUCTION
Credits_Producer,Producer
Credits_Quality_Assurance,QUALITY ASSURANCE
Credits_Quality_Assurance_Lead,Quality Assurance Lead
Credits_Quality_Assurance_Analysts,Quality Assurance Analysts
Credits_CrashReporter,Crash Reporter Dev
Credits_Metaverse,ONLINE SERVICES
Credits_Metaverse_Development_Lead,Senior Director of Technology
Credits_Metaverse_Development,Online Services Engineering
Credits_Additional_Metaverse_Development,Additional Online Dev
Credits_Business,BUSINESS & SUPPORT
Credits_Marketing,Marketing
Credits_IT_Support,Information Technology
Credits_Biz,Biz
Credits_Customer_Support_Manager,Customer Support Manager
Credits_Customer_Support,Customer Support
Credits_Special_Thanks,SPECIAL THANKS
Credits_Additional_Contributors,Additional Contributors
Credits_Thanks_Message,"Thank you to all those who helped beta test the game and to everyone who provided feedback, encouragement, and ideas."
MapMeta_DefaultDisplayName,MapMeta_DefaultDisplayName
MapMeta_DefaultSize,MapMeta_DefaultSize
MapMeta_FlavorTag,MapMeta_FlavorTag
PlayerProfile_MyProfileBtn,SUMMARY
PlayerProfile_MatchHistoryBtn,MATCH HISTORY
PlayerProfile_Ladders,LADDERS
PlayerProfile_Benchmark,基 准
RankedMenu_Title,RANKED MATCH
RankedMenu_WaitTime_Label,AVERAGE QUEUE WAIT TIME
RankedMenu_TimeMinute_Format,Minute
RankedMenu_TimeMinutes_Format,Minutes
RankedMenu_TimeSecond_Format,Second
RankedMenu_TimeSeconds_Format,Seconds
RankedMenu_Rank_Label,Your Rank
RankedMenu_Faction_Label,Choose Faction
RankedMenu_Enter_Button,Enter Queue
RankedMenu_Unranked,Unranked
RankedQueue_Title,RANKED MATCH QUEUE
RankedQueue_SoFar_Label,HOW LONG YOU'VE BEEN WAITING
RankedQueue_Leave_Button,Leave Queue
RankedQueue_Accept_Button,Accept
RankedQueue_Deny_Button,Deny
RankedQueue_Min_Button,Minimize & Continue
RankedQueue_Found_Msg,MATCH FOUND
RankedQueue_Note_1,NOTE:
RankedQueue_Note_2,Leaving the queue...
RankedQueue_Waiting,Waiting
RankedQueue_ReadyFound,Match Found!
RankedQueue_ReadyWaiting,Please wait while the match is prepared...
RankedQueue_ReadySaving,Please wait while your game is saved and the match is prepared...
RankedLoad_WaitingForOthers,Waiting For Others
RankedLoad_WaitingForData,Waiting For Lobby Data
RankedLoad_Starting,Starting Game
RankedLoad_Connecting,Connecting
RankedLoad_Rank,Rank
LobbyBrowser_Title,Browse Matches
LobbyBrowser_Refresh,Refresh
LobbyBrowser_CreatePrivate,Create Private Match
LobbyBrowser_CreatePublic,Create Public Match
LobbyBrowser_Load,Load Game
LobbyBrowser_Join,Join Match
LobbyBrowser_Host_Label,Host Name
LobbyBrowser_Match_Label,Match Name
LobbyBrowser_Map_Label,Map
LobbyBrowser_Players_Label,Players
LobbyBrowser_Ranked1v1,RANKED MATCH 1V1
LobbyBrowser_Ranked2v2,RANKED MATCH 2V2
LobbyBrowser_RankedStart,START RANKED MATCH
LobbyBrowser_MatchSearch,SEARCHING FOR MATCH
LobbyBrowser_RankedSearchProgress_Format,Searching for Ranked Match %s%s%s/n   Click To Cancel
LobbyBrowser_JoinStatus,Joining Lobby
LobbyBrowser_CreateStatus,Creating Lobby
LobbyBrowser_FindStatus,Finding Lobbies
LobbyBrowser_SearchStatus_Format,Searching For Lobbies: Time in ms %d
LobbyBrowser_FoundStatus_Format,Lobbies Found: %d
LobbyBrowser_CreatedStatus,Lobby Created
LobbyBrowser_WaitJoinStatus,Waiting For Data
LobbyBrowser_MatchFoundStatus,Match Found
LobbyBrowser_MatchReadyStatus,Match Ready
LobbyBrowser_NoLobbies,All lobbies full or in progress - click to create one.
LobbyBrowser_InProgress,In Progress
Lobby_KickError,Kicked from lobby
Lobby_ChecksumError,Checksum mismatch /n locally changed map files
Lobby_JoinError,Failed to join lobby
Lobby_JoinError_Full,Lobby now full
Lobby_JoinError_Gone,Lobby closed
Lobby_JoinError_VersionMismatch,Game version mismatch
Lobby_PlayerLeftError,Player left matchmaking game
Lobby_MatchmakingTimeout_Error,Failed to connect to other players
Lobby_MatchmakingServerFailed_Error,Failed to start server
Lobby_Matchmaking_TeamCancel_Error,Team member left
Lobby_DefaultName_Format,%s's Lobby
LobbySetup_Title,/color:AshesBlueLight/Custom /color:AshesBlueLightFade/Multiplayer /color:AshesBlueLight/Match
LobbySetup_Chat_Header,/color:AshesBlueLight/Chat /color:AshesBlueLightFade/Log
LobbySetup_MapSelection_Header,/color:AshesBlueLight/Map /color:AshesBlueLightFade/Selection
LobbySetup_Settings_Header,/color:AshesBlueLight/Map /color:AshesBlueLightFade/Options
LobbySetup_Ready_Label,Ready
LobbySetup_MapSelect_Label,Select Map
LobbySetup_MapPreview_Label,Map Preview
LobbySetup_Map_Label,Map
LobbySetup_PublicPrivate_Label,Public / Private Game
LobbySetup_Ready_Tooltip,Ready
LobbySetup_Slot_Close_Action,Close Slot
LobbySetup_Slot_Open_Action,Open Slot
LobbySetup_Slot_Kick_Action,Kick
LobbySetup_Slot_Close_Text,Closed
LobbySetup_Slot_Open_Text,Open
LobbySetup_Slot_You,You
LobbySetup_Slot_Host,Host
LobbySetup_Slot_Player,Player
LobbySetup_Kick_Button,Kick
LobbySetup_Slot_MaxPlayers_Tooltip,Current map only supports %d players
LobbySetup_Map_MaxPlayers_Tooltip,Supports %d players; close slots to enable this map
LobbySetup_InviteFriends,/color:AshesBlueLight/Invite /color:AshesBlueLightFade/Friends
LobbySetup_Type_Public,Public
LobbySetup_Type_Public_TT,Game is visible to the public
LobbySetup_Type_Private,Private
LobbySetup_Type_Private_TT,Game is not visible to the public; only invitees can join
LobbySetup_EditButton,/color:AshesBlueLight/Edit /color:AshesBlueLightFade/Match /color:AshesBlueLight/Name
LobbySetup_KickVerify_Msg,Are you sure you want to kick this player?
LobbySetup_LeaveVerfiy_Msg,Are you sure you want to leave the lobby?
LobbySetup_Leave_Button,Leave
LobbySetup_MatchNamePopup_Msg,Rename Match
LobbySetup_Handicap_Format,/color:AshesBlueLight/Resource Bonus: /color:AshesBlueLightFade/+%ld%%
LobbySetup_Handicap_None,/color:AshesBlueLight/Resource Bonus: /color:AshesBlueLightFade/None
LobbySetup_StartingPos_Format,/color:AshesBlueLight/Start: /color:AshesBlueLightFade/%ld
LobbySetup_StartingPos_Random,/color:AshesBlueLight/Start: /color:AshesBlueLightFade/Random
LobbySetup_ChatNote_Host,%t is now the host
Invite_Title,Choose Friends to Invite
Invite_InGame_Format,"%lu In-Game,"
Invite_Online_Format,%lu Online
Invite_Status_Ashes,Playing Ashes
Invite_Status_Offline,Offline
Invite_Status_Online,Online
Invite_Status_Away,Away
Invite_Status_Busy,Busy
Invite_Status_Unknown,Unknown
Invite_Invite,Invite
Invite_InviteSent,Sent
Invite_Return,Return to Lobby
EndGameResult_Win,VICTORY!
EndGameResult_Lose,DEFEAT!
EndGameResult_NewRank,On Leaderboard!
EndGameResult_RankUp,Rank Up!
EndGameResult_RankDown,Rank Down!
EndGameResult_StarsFormat_Single,%+i Star
EndGameResult_StarsFormat_Streak,%+i Stars Win Streak
EndGameResult_VP_Win,/color:VictoryColor/[ Critical Mass Achieved ]
EndGameResult_VP_Lose,/color:DefeatColor/[ %t Achieved Critical Mass ]
EndGameResult_CG_Win,/color:VictoryColor/[ Turinium Generators Captured ]
EndGameResult_CG_Lose,/color:DefeatColor/[ %t Captured Turinium Generators ]
EndGameResult_Seed_Win,/color:VictoryColor/[ All Nexuses Destroyed ]
EndGameResult_Seed_Lose,/color:DefeatColor/[ Nexus Destroyed ]
EndGameResult_Surrender_Lose,/color:DefeatColor/[ Surrendered ]
EndGameResult_Surrender_Win,/color:VictoryColor/[ %t Surrendered ]
EndGameResult_AllDefeated,/color:VictoryColor/[ %t Won ]
EndGameResult_Team_Format,Team %d
EndGameResult_SummaryButton,Game Summary
EndGameResult_KeepPlayingButton,Keep Playing
GameView_Stats_PauseCamera,Pause Camera
GameView_Stats_FrameStats,Frame Stats
GameView_Stats_Players_Format,Num Players: %d  Players Loaded: %d
GameView_Menu_Tooltip,Menu
GameView_Start_Benchmark,Preparing Benchmark
GameView_End_Benchmark,Benchmark Complete
GameView_Benchmark_Results,Preparing Results
GameView_Team_Abbrev,T%d
GameView_Nullify_TT,Orbital Ability Jammed
GamePause_Title,暂 停
GamePause_Map_Label,Map
GamePause_Save,保 存 游 戏
GamePause_Load,载 入 游 戏
GamePause_Options,选 项
GamePause_Controls,控 制
GamePause_Surrender,投 降
GamePause_EndGame,结 束 游 戏
GamePause_QuitToTitle,返 回 菜 单
GamePause_QuitToLobby,返 回 大 厅
GamePause_ExitToWindows,退 出 游 戏
GamePause_Resume,恢 复 游 戏
GamePause_Surrender_Verify_Msg,Are you sure you want to forfeit the game?
GamePause_Surrender_Verify_Button,Surrender
GamePause_QuitToTitle_Verify_Msg,如 果 退 出 ， 所 有 未 保 存 进 度 将 丢 失 。 确 认 继 续 ？
GamePause_QuitToTitle_Verify_Button,退 出 游 戏
GamePause_ReturnToLobby_Verify_Msg,Quit game and return all players to the lobby?
GamePause_ExitToWindows_Verify_Button,Exit Ashes
GamePause_QuitDemo,QUIT DEMO
GameNetError_Msg,Network Error!
GameNetError_Slow_Msg,%t is slowing down the game!
GameNetError_ClientWait_Msg,Waiting on client
GameNetError_LostServer_Msg,Lost Connection to Server
GameNetError_ClientLost_Format,%t Disconnected
GameNetError_ClientLost_Msg,Client Disconnected
GameNetError_ClientLost_Quitting,"No remaining human players, quitting game..."
GameNetError_MigratingHost,Migrating Host
GameNetError_WaitingForPlayers,Waiting for all players...
GameNetError_FinalizingHostMigration,Finalizing Host Migration
GameNetError_HostMigrationTimeout,Host migration timed out
GameNetError_ReturningToLobby,Returning To Lobby
GameNetError_Disconnect,Network connection interrupted
Tech_MetalStore,Metal Store
Tech_MetalStoreDesc,Allows construction of Metal Storage - increasing max metal capacity.
Tech_DataStore,Radioactive Store
Tech_DataStoreDesc,Allows construction of Radioactive Storage - increasing maximum radioactives capacity.
Tech_SensorArray,Sensor Array
Tech_SensorArrayDesc,Allows construction of Sensor Array radar system.
Tech_Fury,Fury
Tech_FuryDesc,Allows construction of Fury Air Superiority Fighters.
Tech_RepairBay,Repair Bay
Tech_RepairBayDesc,Allows construction of Repair Bays. Spawns Repair drones.
Tech_SentinelTurret,Sentinel Turret
Tech_SentinelTurretDesc,Allows construction of Sentinel heavy defense turrets.
Tech_DataBoost,Radioactives Extraction
Tech_DataBoostDesc,Quantum Fusion Adds +1 to the output of every radioactive extractor under player control.
Tech_FalconAA,Falcon AA
Tech_FalconAADesc,Allows construction of Falcon AA defense system.
Tech_HadesBomber,Hades Bomber
Tech_HadesBomberDesc,Allows construction of Hades bombers. Drops Nova Bombs onto ground units from above but has no air defense.
Tech_DroneBay,Drone Bay
Tech_DroneBayDesc,Allows construction of Defensive Drone Bays. Spawns attack drones.
Tech_MetalRefinery,Metal Refinery
Tech_MetalRefineryDesc,Allows construction of Metal Refineries - grants a bonus to metal income.
Tech_DataRefinery,Data Refinery
Tech_DataRefineryDesc,Allows construction of Radioactive Refineries - grants a bonus to radioactives income.
Tech_Vampire,Vampire
Tech_VampireDesc,Absorbs energy from nearby units.
Tech_Nemesis,Nemesis
Tech_NemesisDesc,Allows construction of Nemesis units. Long-range snipers capable of inflicting massive damage.
Tech_Reinforcements,Reinforcements
Tech_ReinforcementsDesc,Increases Frigate squad size from 3 to 5.
Tech_LogisticsUpgrade,Logistics Upgrade
Tech_LogisticsUpgradeDesc,Increases Logistics capacity by 10%.
Tech_DefenseUpgrade,Defense Upgrade
Tech_DefenseUpgradeDesc,Improves all defense by 25%.
Tech_SelfHeal,Self Heal
Tech_SelfHealDesc,Allows unit to repair damage.
Tech_WeaponsUpgrade,Weapons Upgrade
Tech_WeaponsUpgradeDesc,Improves all weapons by 25%.
Tech_Factory,Factory
Tech_TurgonReactorDesc,Doubles energy pools of all ships.
Tech_EnginesUpg,Engine Upgrade
Tech_EnginesUpgDesc,Increases speed of your units
PHC_Tech_MetalStore,Metal Storage
PHC_Tech_MetalStoreDesc,Increases maximum Metal storage capacity.
PHC_Tech_DataStore,Radioactive Storage
PHC_Tech_DataStoreDesc,Increases maximum Radioactives storage capacity.
PHC_Tech_UnitWeapons,Weapon Damage
PHC_Tech_UnitWeaponsDesc,Increases weapon damage from units and buildings.
PHC_Tech_UnitArmor,Unit Health
PHC_Tech_UnitArmorDesc,Increases maximum health of all ground and air units.
PHC_Tech_Sensors,Radar Range
PHC_Tech_SensorsDesc,Increases the maximum range of all radar coverage.
PHC_Tech_Logistics,Logistics
PHC_Tech_LogisticsDesc,Increases the maximum number of units that can be built.
PHC_Tech_Factories,Production Speed [TO BE IMPLEMENTED]
PHC_Tech_FactoriesDesc,Increases the speed factories produce units.
PHC_Tech_BuildingArmor,Building Health [TO BE IMPLEMENTED]
PHC_Tech_BuildingArmorDesc,Increases the maximum health of all buildings.
PHC_Tech_Speed,Engine Upgrade
PHC_Tech_SpeedDesc,Increases maximum speed of all units by 5%
TT_Attack,/color:AshesBlueLight/Attack Move /color:AshesBlueLightFade/[A]
TT_Stop,/color:AshesBlueLight/Stop /color:AshesBlueLightFade/[S]
TT_Destination,/color:AshesBlueLight/Add Destination /color:AshesBlueLightFade/[D]
TT_Patrol,/color:AshesBlueLight/Patrol /color:AshesBlueLightFade/[F]
TT_Move,/color:AshesBlueLight/Move To /color:AshesBlueLightFade/[G]
TT_AssembleBattleGroup,/color:AshesBlueLight/Form Army /color:AshesBlueLightFade/[V]/nUnits form up to move and execute orders with deadly efficiency.
TT_DisassembleBattleGroup,/color:AshesBlueLight/Disband Army /color:AshesBlueLightFade/[B]
TT_Construct,/color:AshesBlueLight/Construction /color:AshesBlueLightFade/[Z]/nBuild units and structures./nCosts Metal and Radioactives./nUnits require Logistics.
TT_Tech,/color:AshesBlueLight/Quantum Upgrades /color:AshesBlueLightFade/[X]/nPermanent upgrades to your military and economic might./nCosts Quanta.
TT_Globals,/color:AshesBlueLight/Orbital Abilities /color:AshesBlueLightFade/[C]/nCall down on-demand support for your forces and economy./nCosts Quanta.
TT_VictoryPoints,Capture superior numbers of Turinium Generators to achieve victory.
TT_NoVictoryPoints,Destroy all enemy Nexus to achieve victory.
TT_Strength,Overall military and economic strength.
TT_LevelButton,Purchase Upgrades/n[TO BE IMPLEMENTED]
TT_MegaMapOpen,Open Strategic Map [Space]
TT_MegaMapClose,Close Strategic Map [Space]
TT_EconPanel_TechPoints,Quanta are used for purchasing global upgrades and calling orbital support. Build Quantum Relays to generate Quanta.
TT_EconPanel_Logistics,Logistics is required for units to be constructed. Invest Quanta into Logistics to increase your maximum army size.
TT_VictoryPanel,/color:AshesGold/Turinium/n/color:AshesBlueLightFade/Capture Turinium Generators to achieve victory./nGenerators contribute 0.5 victory points per second for the player or team who controls the most. In case of a tie no points accrue.
Category_T1,Frigates
Category_T2,Cruisers
Category_T3,Dreadnoughts
Category_TA,Aircraft
Category_T1sub,Frigates
Category_T2sub,Cruisers
Category_T3sub,Dreadnoughts
Category_TAsub,Air
Category_Engineers,Engineers
Category_Production,Production
Category_Resources,Resources
Category_Defenses,Defenses
Category_Orbitals,Orbitals
Category_Special,Special Abilities
Category_Globals,Support Abilities
Category_Globals_Offensive,Offensive Abilities
Category_ProductionTech,Production Upgrades
Category_CombatTech,Combat Upgrades
GameSpeed_Paused,Paused
GameSpeed_Slower,Slower
GameSpeed_Slow,Slow
GameSpeed_Normal,Normal
GameSpeed_Fast,Fast
GameSpeed_Faster,Faster
GameSpeed_Fastest,Fastest
SnapshotData_Metal,Metal Income
SnapshotData_Radioactive,Radioactives Income
SnapshotData_MilitaryMight,Military Might
SnapshotData_Tech,Quanta Invested
SnapshotData_Regions,Regions Controlled
SnapshotData_Turinium,Turinium
EndGameSummary_Title,GAME SUMMARY
EndGameSummary_VictoryTab,Score
EndGameSummary_GraphTab,Graphs
EndGameSummary_MilitaryTab,Military
EndGameSummary_EconTab,Economy
EndGameSummary_Player,Player
EndGameSummary_Team,Team
EndGameSummary_MilSpending,Military Spending
EndGameSummary_FriendlyLost,Friendly Military Lost
EndGameSummary_EnemyKilled,Enemy Military Destroyed
EndGameSummary_AbilitiesSpending,Global Abilities Spending
EndGameSummary_EnemyBuildings,Enemy Buildings Destroyed
EndGameSummary_EconTech,Quanta Invested
EndGameSummary_Harvested,Harvested
EndGameSummary_Wasted,Wasted
EndGameSummary_Invested,Invested
EndGameSummary_ScoreLabel_Victory,/color:VictoryColor/Score
EndGameSummary_ScoreLabel_Defeat,/color:DefeatColor/Score
Options_TT_BindCursor,Keep your mouse cursor from leaving the Ashes window
Options_TT_SkipMovie,Automatically skip the opening cinematic
Options_TT_HealthBars,Always show unit/building health bars
Options_TT_PlayerIcon,What icons to use for identifying players in in-game UI
Options_TT_EngineerReqStop,Engineers will not stop an ongoing build queue for anything but an explicit STOP command
Options_TT_AutoSave,Automatically saves your game every minute
Options_TT_InterfaceScale,Increase or decrease the size of the in-game user interface
Options_TT_PanSpeed,Change the camera panning speed when using both the arrow keys and edge scrolling
Options_TT_QualityProfile,Choose a graphical quality preset
Options_TT_Resolution,The game's output resolution. Set to your monitor's native resolution for best results
Options_TT_Resolution_Disabled,Borderless Window mode always runs at your desktop's current resolution
Options_TT_FullScreen,Choose whether to run in a window or not
Options_TT_Vsync,Only draw completed frames. Eliminates horizontal tearing at the cost of maximum framerate
Options_TT_AFRGPU,WARNING - UNSTABLE IF USED IMPROPERLY: Use DirectX 12 to run multiple video cards for a performance gain. Unstable if used with video cards of drastically different performance.  Do not use with integrated GPUs. Disable Crossfire/SLI in your AMD or Nvidia Control Panel.
Options_TT_Injection,Ashes of the Singularity currently blocks out several third party overlays / streaming tools / tuning tools which are currently unstable under DirectX12.
Options_TT_MSAA,Multisample Anti-aliasing sample count. Increase to smooth out graphics at a minor performance cost
Options_TT_TemporalAAQuality,Temporal Anti-aliasing setting. Increase to smooth out moving images. Very GPU-intensive
Options_TT_PointLightQuality,Lighting quality for things like explosions and unit detail. Increase to boost overall image quality at a moderate performance cost. GPU-intensive
Options_TT_TerrainObjQuality,Determines how many objects are placed on the terrain. Increase to boost terrain detail at a moderate performance cost
Options_TT_GlareQuality,Advanced lighting setting. Increase to boost overall image quality at a moderate performance cost. GPU-intensive
Options_TT_ShadingSamples,Advanced lighting setting. Increase to smooth out unit and building detail at a moderate performance cost. GPU- and memory-intensive
Options_TT_TerrainShadingSamples,Advanced lighting setting. Increase to smooth out terrain detail at a moderate performance cost. GPU- and memory-intensive
Options_TT_ShadowQuality,Advanced lighting setting. Increase to smooth out shadows at a moderate performance cost. GPU- and memory-intensive
Options_TT_TextureQuality,Overall detail level of units/buildings/terrain. Increase to boost overall image quality if you have the RAM and video RAM to support it
Benchmark_TT_CPUTest,Simulate an infinitely powerful GPU to see how your CPU stacks up
LobbyBrowser_TT_CreatePublic,Start a lobby open to the public. Anyone can join
LobbyBrowser_TT_CreatePrivate,Start an unlisted lobby. You'll have to invite people to your game
Multiplayer_TT_Metaverse,COMING SOON - In-depth persistent stat tracking
Production_TT,Production
IdleFactory_TT,/color:AshesBlueLight/Select Idle Factory /color:AshesBlueLightFade/[F2]/nCycle view between all idle factories.
IdleEngineer_TT,/color:AshesBlueLight/Select Idle Engineer /color:AshesBlueLightFade/[F1]/nCycle view between all idle Engineers./n/nAdditional Engineers can be built from your Nexus.
Multiplayer_TT_ComingSoon,COMING SOON
MainMenu_TT_PlayerProfile_ComingSoon,"COMING SOON: Click to view your recent matches, ladder rankings, and more"
Chat_ToAll,To All:
Chat_ToTeam,To Team:
Init_CoreInit,Initializing Core Systems
Init_Initializing,Optimizing Turinium Cores
Init_Finished,Turinium Optimized
Loading_Msg,For help or tips visit forums.ashesofthesingularity.com
Loading_SmallMsg,LOADING
Front_PlayMovie,Play Movie
ContextMP_FailedLobbyMsg,Failed to join lobby
AscMain_Desc,Description
AscMain_Options,Options
AscMain_Difficulty,Difficulty
AscMain_Choose,Choose a Side
AscMain_DontShow,Don't show this message again.
MiniMap_StrategicMap,Strategic Map
UnitPanel_Upgrades,Choose Upgrade
UnitPanel_Abilities,Abilities
UnitPanel_Actions,Actions
UnitPanel_RepeatQueue,Repeat Queue
UnitPanel_PauseQueue,Pause Construction
UnitPanel_Level_Format,Lvl %i
UnitPanel_Light_Armor,/color:AshesBlueLight/Light Armor/color:AshesBlueLightFade//nAbsorbs 20% of incoming damage.
UnitPanel_Heavy_Armor,/color:AshesBlueLight/Heavy Armor/color:AshesBlueLightFade//nAbsorbs 40% of incoming damage.
UnitPanel_HP,Hit points
UnitPanel_Energy,Energy
UnitPanel_Shields,Shields
UnitPanel_XP_Format,%ld / %ld xp
UnitPanel_Metal_Format,/color:MetalTextBlue/%s /color:MetalTextBlueFade/Metal
UnitPanel_Rad_Format,/color:RadTextGreen/%s /color:RadTextGreenFade/Radioactives
UnitPanel_Resource_Disconnected,Disconnected
UnitPanel_Metal_TT,Metal per second being harvested
UnitPanel_Rad_TT,Radioactives per second being harvested
UnitPanel_Disconnected_TT,"Region not connected to seed, not harvesting resources"
UnitPanel_Destroy,Destroy
UnitPanel_Destroy_TT,Double-click to destroy this Unit/Building
UnitPanel_SubUnit_TT_Format,/nIn Army: /Color:Grey192/%i/EndColor/
UnitPanel_Reinforcement_TT_Format,/nReinforcements: /Color:AshesGold/%i/EndColor/ requested
BenchmarkResults_Title,Benchmark Results
BenchmarkResults_AvgFPS,Average Framerate:
BenchmarkResults_WeightedFPS,Weighted Framerate:
BenchmarkResults_CPUFPS,CPU Framerate:
BenchmarkResults_GPUBound,Percent GPU Bound:
BenchmarkResults_DriverThru,Driver Throughput:
BenchmarkResults_AvgBatches,Average Batches:
BenchmarkResults_Summary,Benchmarks Summary
BenchmarkResults_AvgFPS_All,Average Framerate (All Batches):
BenchmarkResults_AvgFPSCPU_All,Average CPU Framerate (All Batches):
BenchmarkResults_AvgFPS_Normal,Average Framerate (Normal Batches):
BenchmarkResults_GPUBound_Normal,Percent GPU Bound (Normal Batches):
BenchmarkResults_AvgFPS_Medium,Average Framerate (Medium Batches):
BenchmarkResults_GPUBound_Medium,Percent GPU Bound (Medium Batches):
BenchmarkResults_AvgFPS_Heavy,Average Framerate (Heavy Batches):
BenchmarkResults_GPUBound_Heavy,Percent GPU Bound (Heavy Batches):
BenchmarkResults_Graph,Benchmark Graph
BenchmarkResults_Score,Total Score
BenchmarkResults_CPUScore,CPU Score
BenchmarkResults_Overhead,Driver Overhead
BenchmarkResults_Graph_Seconds,Seconds
BenchmarkResults_Graph_FPS,FPS
BenchmarkResults_HardwareCfg,Hardware Configuration
BenchmarkResults_GameCfg,Game Configuration
BenchmarkResults_GPU_TT,Percent
BenchmarkResults_Thru_TT,Batches Per Millisecond
BenchmarkResults_Batches_TT,Batches Per Frame
BenchmarkResults_Shot_TT,Shot
BenchmarkResults_Tab_Summary,Summary
BenchmarkResults_Tab_Breakdown,Breakdown
BenchmarkResults_AggFPS_Format,%.1f FPS (%.1f ms)
BenchmarkResults_AggBatches_Format,%.1f Batches
MapEditSelect_Title,Map Select
MapEditSelect_Load,Load map from Ashes/Assets/Maps/
MapEditSelect_NewHeader,New Map...
MapEditSelect_New,New Map
MapEditSelect_Created,(Created in Ashes/Assets/Maps/)
MapEditSelect_Size,Map Size
MapEditSelect_CellSize,Cell Size
MapEditSelect_TerrainSynth,Terrain Synth Type
MapEditSelect_Terrain,Terrain Type
MapEditSelect_Light,Light Environment
MapEditSelect_Sky,Sky Background
MapEditSelect_Size_Format,%d (%d km)
MapEditSelect_CellSize_Format,%d m
MapEditSelect_Default_Map,Default (legacy map format)
MapEditSelect_Missing_SourceMap,(missing SourceMap.xml)
MapEditSelect_Name_Enter,Enter a map directory name.
MapEditSelect_Name_TooShort,Filename is too short!
MapEditSelect_Name_InvalidChars,Filename has invalid characters!
MapEditSelect_Name_Exists,Map directory already exists!
MapEditSelect_Name_Size,Don't forget to choose a map size.
MapEditSelect_Name_CellSize,Don't forget to choose a cell size.
MapEditSelect_LoadTime_Warning,Warning: expect a long load time!
MapEditor_Help,Show Help
MapEditor_HideHelp,Hide Help
MapEditor_File,File
MapEditor_EditProperties,Edit MapProperties.xml
MapEditor_EditProperties_TT,Open this file using your PC's default XML editor. Remember to save your changes!
MapEditor_ShowInExplorer,Show Folder in Explorer
MapEditor_Exit,Exit
MapEditor_Exit_TT,Exit To Windows
MapEditor_Terrain_Help_1,Edit Terrain
MapEditor_Terrain_Help_2,Optional: set up SYMMETRY before painting
MapEditor_Terrain_Help_3,Use buttons below to choose TERRAIN TYPE
MapEditor_Terrain_Help_4,CLICK + DRAG to paint terrain
MapEditor_Terrain_Help_5,CONTROL + MOUSE WHEEL to adjust brush size
MapEditor_Terrain_Help_6,REBUILD TERRAIN after editing points
MapEditor_Terrain_Help_7,Toggle DISPLAY MODE to make editing easier
MapEditor_Buildings_Help_1,Edit Buildings
MapEditor_Buildings_Help_2,Use buttons or (E) to switch edit modes
MapEditor_Buildings_Help_3,Use buttons below to choose BUILDING TYPE
MapEditor_Buildings_Help_4,CLICK anywhere to add a building
MapEditor_Buildings_Help_5,CLICK a building to select it
MapEditor_Buildings_Help_6,CLICK + DRAG to move a building
MapEditor_Buildings_Help_7,SHIFT + CLICK to multiselect buildings
MapEditor_Buildings_Help_8,SHIFT + DRAG to move all selected buildings
MapEditor_ToggleDisplay,(T)oggle Display Mode
MapEditor_ToggleAA,Temporal AA (May be slow)
MapEditor_ToggleAA_TT,Toggle Temporal Anti-Aliasing./nUncheck this to help frame rate.
MapEditor_DrawEdges,Draw Edges (May be slow)
MapEditor_DrawEdges_TT,Uncheck this to help frame rate.
MapEditor_PowerLines,Show Region Connectivity
MapEditor_Symmetry,(H) Enable Symmetry
MapEditor_MapType,Map Type
MapEditor_EditTerrain,(E)dit Terrain
MapEditor_EditBuildings,(E)dit Buildings
MapEditor_EditCosmetic,(E)dit Cosmetic
MapEditor_MoveCamera,Mov(E) Camera
MapEditor_Brush_Size,Brush Size
MapEditor_Brush_Size_TT,Shortcut: CONTROL + MOUSE WHEEL
MapEditor_MirrorMode,Mirror Mode
MapEditor_RadialMode,Radial Mode
MapEditor_NumAxes,Number of axes
MapEditor_AngleOffset,Angle offset
MapEditor_AlwaysRebuild,Always Rebuild
MapEditor_BuildQuality,Build Quality
MapEditor_Erosion,Erosion
MapEditor_ErosionSettings,Erosion Settings
MapEditor_Rebuild_Msg,"Doing stuff, hold on..."
MapEditor_AutoRegionalize,Auto-Regionalize
MapEditor_AutoRegionalize_TT,Automatically determine regions based on relays and the terrain.  Please do this at least once before finalizing your map.
MapEditor_ToggleDebug,Toggle Debug Display
MapEditor_Delete,(Del) Delete
MapEditor_DismissErrors,Dismiss Errors
MapEditor_SymMatch_Format_Single,(+ %d symmetry match)
MapEditor_SymMatch_Format_Plural,(+ %d symmetry matches)
MapEditor_Various_Selected,Various
MapEditor_Selected,selected
MapEditor_Undo_Format,(Z) Undo [%d]
MapEditor_Redo_Format,(Y) Redo [%d]
MapEditor_Rebuild_Format,(R)ebuild Terrain (%i) (e:%i)
MapEditor_Rebuild_Format_Short,(R)ebuild Terrain (%i)
MapEditor_File_Write_Error,Can't write to %s. Is it read-only?
MapEditor_Generator_Error,Must place at least 1 computronium generator.
MapEditor_Seed_Error,Must place at least 2 player seeds.
DPS_Units,DPS per unit
AbilityTooltip_Cost,Quanta Cost:
AbilityTooltip_Missing,Requires
ConstructTooltip_Time,Time:
ConstructTooltip_TimeUnits,seconds
ConstructTooltip_EnergyCost,Energy:
ConstructTooltip_MetalCost,Metal:
ConstructTooltip_PerSecond,/Color:%s/(%.1f / sec)/EndColor/
ConstructTooltip_PerSecond_Integer,/Color:%s/(%.0f / sec)/EndColor/
ConstructTooltip_RadioCost,Radioactives:
ConstructTooltip_LogisticsCost,Logistics:
ConstructTooltip_PowerCost,Power:
ConstructTooltip_TechCost,Quanta Cost:
ConstructTooltip_Level,Lvl
ConstructTooltip_FullArmy,/Color:AshesRed//nArmy is Full/EndColor/
ResourceDetail_Income,Income:
ResourceDetail_Extractors,Extractors:
ResourceDetail_Generators,Generators:
ResourceDetail_Expense,Expense:
ResourceDetail_Engineers,Engineers:
ResourceDetail_Factories,Factories:
ResourceDetails_Assist,Assist:
TerrainSynth_1,Terrain Synth 1
TerrainSynth_2,Terrain Synth 2
TerrainSynth_3,Terrain Synth 3
TerrainSynth_4,Terrain Synth 4
TerrainType_Terran,Terran
TerrainType_Desert,Desert
TerrainType_Frozen,Frozen
LightType_Default,Default Light
LightType_Snow,Snow Light
TerrainNodeType_Plain,Plain
TerrainNodeType_Plateau,Plateau
TerrainNodeType_Hill,Hill
TerrainNodeType_Mountain,Mountain
TerrainNodeType_Basin,Basin
TerrainCosmeticType_1,Cosmetic 1
TerrainCosmeticType_2,Cosmetic 2
TerrainCosmeticType_3,Cosmetic 3
TerrainCosmeticType_4,Cosmetic 4
BuildingType_Seed,Player Seed
BuildingType_Relay,Relay
BuildingType_Generator,Computronium Generator
BuildingType_MetalDeposit,Metal Deposit
BuildingType_RadioactiveDeposit,Radioactive Deposit
BuildingType_Artifact,Artifact
BuildingType_ScaleUnitSmall,Scale Unit - Small
BuildingType_ScaleUnitMedium,Scale Unit - Medium
BuildingType_ScaleUnitLarge,Scale Unit - Large
BuildingType_DeadNode,Dead Region
BuildingType_RelayLink,Relay Link
BuildingType_MetalDepositSmall,Metal Deposit - Small
BuildingType_MetalDepositLarge,Metal Deposit - Large
TeleportTitle,量 子 运 输
UnitUpgrade_Repair_Desc,/color:AshesGold/Instant Repair/n/color:AshesBlueLight/Single Use Effect/n/color:AshesBlueLightFade/Immediately restores health to the entire army by deploying a cloud of short-lived nanites
UnitUpgrade_OrionCascade_Desc,/color:AshesGold/Orion Cascade/n/color:AshesBlueLight/Long Recharge/nTargets Radar Contacts/n/color:AshesBlueLightFade/Adds a super-long-range missile battery to the Dreadnought that rains down terrifying streams of death from above
UnitUpgrade_ArmorPiercing_Desc,/color:AshesGold/Armor Piercing Rounds/color:AshesBlueLightFade//nInfuses the entire army's weapons with armor-piercing capabilities
UnitUpgrade_SubsonicDemolish_Desc,/color:AshesGold/Subsonic Demolisher/color:AshesBlueLightFade//nAdds a sonic anti-structure module to the Dreadnought capable of massive damage to all buildings in an area
UnitUpgrade_DeathBlossom_Desc,/color:AshesGold/Death Blossom/n/color:AshesBlueLight/Long Recharge/color:AshesBlueLightFade//nAdds an emergency short-range targeting protocol to the Dreadnought's weapon systems which obliterates encroaching enemies
UnitUpgrade_Jam_Desc,/color:AshesGold/Jamming/color:AshesBlueLightFade//nReduces enemy accuracy by surrounding the army with an invisible cloud of sensor-confusing nanites
UnitUpgrade_Obliterate_Desc,/color:AshesGold/Obliterate/color:AshesBlueLightFade//nIncreases range of the army's area-effect weapons by 20 meters via central coordination of targeting functions
UnitUpgrade_SelfHeal_Desc,/color:AshesGold/Self-Sealing Hull/color:AshesBlueLightFade//nSlowly repairs damage to the Dreadnought as a permanent film of repair nanites seals breaches caused by enemy weapons
UnitUpgrade_HealDrones_Desc,/color:AshesGold/Healing Drones/color:AshesBlueLightFade//nLaunches a self-replenishing swarm of hull-repair drones to support the Dreadnought and its army
UnitUpgrade_DurArmor_Desc,/color:AshesGold/Durantium Armor/color:AshesBlueLightFade//nReduces incoming damage to the Dreadought with a permanent coat of extra-hard Durantium alloy
UnitUpgrade_AssaultDrones_Desc,/color:AshesGold/Assault Drones/color:AshesBlueLightFade//nLaunches a self-replenishing swarm of offensive drones to harass any threats to the Dreadnought
UnitUpgrade_Stun_Desc,/color:AshesGold/Disabling Bolts/color:AshesBlueLightFade//nEnemies struck by the Dreadnought's weapons have a small chance of being temporarily disabled
UnitUpgrade_OverloadEngines_Desc,/color:AshesGold/Overload Engines/color:AshesBlueLightFade//nIncreases entire army's speed by 10% by dynamically evaluating reactor containment tolerances
UnitUpgrade_OverloadCannon_Desc,/color:AshesGold/Main Battery Overload/n/color:AshesBlueLight/Long Recharge/color:AshesBlueLightFade//nAdds a slow-recharge alternate firing mode to the Dreadnought's main cannon that shreds all but the hardest targets in a single activation
UnitUpgrade_Annihilate_Desc,/color:AshesGold/Annihilate/color:AshesBlueLightFade//nIncreases firing rate of entire army by 25% by centralizing weapons protocols within the Dreadnought's mainframe
UnitUpgrade_Stealth_Desc,/color:AshesGold/Stealth/color:AshesBlueLightFade//nHides the entire army from radar with a screen of emissions-absorbing nanites
UnitUpgrade_HPs_Desc,/color:AshesGold/Substructure Reinforcement/color:AshesBlueLightFade//nGrants the entire army additional hit points by injecting preframulated amulite into the support structures
UnitUpgrade_DrainBeams_Desc,/color:AshesGold/Draining Beams/color:AshesBlueLightFade//nAdds two health-draining beam modules to the Dreadnought. Their experimental nature only allows them to target enemy Dreadnoughts
UnitUpgrade_Precision_Desc,/color:AshesGold/Precision/color:AshesBlueLightFade//nBoosts the entire army's damage against Dreadnought-class enemies by 10% thanks to advanced superstructure analysis
UnitUpgrade_AddDroneSquadron_Desc,/color:AshesGold/Additional Drone Squadron/color:AshesBlueLightFade//nGives the Dreadnought another drone squadron with the addition of a secondary launch bay
UnitUpgrade_FuelTanks_Desc,/color:AshesGold/External Fuel Tanks/color:AshesBlueLightFade//nIncreases the Dreadnought's drone range by 50% with the addition of effective if ugly spare fuel tanks
UnitUpgrade_DroneFactory_Desc,/color:AshesGold/Drone Factory/color:AshesBlueLightFade//nCuts the Dreadnought's drone respawn time in half with advanced nanoconstruction techniques
UnitUpgrade_ShieldProjector_Desc,/color:AshesGold/Shield Projector/n/color:AshesBlueLightFade//nAdds a module that allows the Dreadnought to quickly refill the army's shields with an energy pulse
UnitUpgrade_StaticCharge_Desc,/color:AshesGold/Static Charge/n/color:AshesBlueLight/Long Recharge/color:AshesBlueLightFade//nInterrupts all nearby enemy weapons and propulsion systems with a pulse of disabling radiation
UnitUpgrade_PowerPlant_Desc,/color:AshesGold/Power Plant/color:AshesBlueLightFade//nAccelerates the Dreadnought's energy recharge speed with an additional internal reactor
UnitUpgrade_BackupGen_Desc,/color:AshesGold/Backup Generator/color:AshesBlueLightFade//nAdds 50% more shield protection to the Dreadnought with an auxiliary reactor
UnitUpgrade_RetribArmor_Desc,/color:AshesGold/Nano-Reinforced Armor/color:AshesBlueLightFade//nAdds Heavy Armor (40% damage reduction) to the Dreadnought by reinforcing the hull on the molecular level
UnitUpgrade_Havoc_Desc,/color:AshesGold/Havoc/n/color:AshesBlueLight/Long Recharge/color:AshesBlueLightFade//nEmergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power
UnitUpgrade_TargetingComp_Desc,/color:AshesGold/Targeting Computer/color:AshesBlueLightFade//nIncreases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought
UnitUpgrade_EnergyTrans_Desc,/color:AshesGold/Energy Transfer/color:AshesBlueLightFade//nStrengthens the entire army's damage by 10% by applying theoretical physics principles to all weapons systems
UnitUpgrade_InerDamp_Desc,/color:AshesGold/Inertial Dampeners/color:AshesBlueLightFade//nSpeeds the entire army's movement by 15% by increasing stress tolerance of hull superstructures
UnitUpgrade_Manuever_Desc,/color:AshesGold/Maneuvering Thrusters/color:AshesBlueLightFade//nQuickens the Dreadnought's turning speed using additional lateral thrusters
UnitUpgrade_SkyScour_Desc,/color:AshesGold/Sky Scour/color:AshesBlueLightFade//nEnables additional anti-air beams on the Dreadnought which tear apart enemy fliers with ease
UnitUpgrade_SavagerDemolish_Desc,/color:AshesGold/Demolish/color:AshesBlueLightFade//nIncreases the Dreadnought's damage against structures by 50% by employing battle-adjusted targeting data
UnitUpgrade_HeavyArmor_Desc,/color:AshesGold/Impenetrable Armor/color:AshesBlueLightFade//nReinforces the Dreadnought with super-heavy armor (60% damage reduction) by adding ablative Durantium plating beneath its outer hull
UnitUpgrade_ShieldAmp_Desc,/color:AshesGold/Shield Amplifier/color:AshesBlueLightFade//nDoubles the Dreadnought's shield recharge rate with advanced reactor design
UnitUpgrade_Executioner_Desc,/color:AshesGold/Executioner/color:AshesBlueLightFade//nModulates the Dreadnought's main armament into an unrivaled destructive force.
UnitUpgrade_Radar_Desc,/color:AshesGold/Radar/color:AshesBlueLightFade//nGrants the Dreadnought a radar module
UnitUpgrade_AttackRange_Desc,/color:AshesGold/Ionic Rangefinder/color:AshesBlueLightFade//nGrants the the entire army additional attack range with centralized targeting routines
,
MissionTest_Title,Debug Mission
MissionTest_Description,Test mission for working on trigger features
DialogEnd,【 按 任 意 键 】
Campaign_One,章 节 一 ： 灾 难 降 临
Campaign_One_Description,新 近 建 立 的 后 人 类 联 盟 遭 遇 首 次 威 胁
Campaign_One_TT,Chapter 1
Campaign_Two,Chapter 2: Waves of Cadence
Campaign_Two_TT,Coming Soon
Scenario_One,山 丘 之 王
Scenario_One_Description,Hold the center against 4 lethal oppponents long enough to reach critical mass.
Scenario_Two,Countdown
Scenario_Two_Description,The enemy holds all the Turinium Generators. Capture them quickly before time runs out.
Scenario_Three,Gods and Monsters
Scenario_Three_Description,You and your allies must take down an incredibly powerful enemy.
Scenario_Four,Survival
Scenario_Four_Description,Guide a powerful cruiser to safey across a dangerous landscape.
Scenario_Five,Scavenger Hunt
Scenario_Five_Description,Find all of the missing Relics before the enemy is powerful enough to destroy your Nexus.
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