return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "I don't think she'd like that.",
			GENERIC = "You can't shave what's not hair.",
			NOBITS = "It's already shorn, eh?",
		},
		STORE =
		{
			GENERIC = "It's already packed tighter than a Toronto streetcar.",
			NOTALLOWED = "That's not allowed, eh?",
		},
	},
	ACTIONFAIL_GENERIC = "Sorry, I can't do that.",
	ANNOUNCE_ADVENTUREFAIL = "Oh well. I gave it a good try.",
	ANNOUNCE_BEES = "Bees! Bees!",
	ANNOUNCE_BOOMERANG = "Sorry! Clumsy me!",
	ANNOUNCE_CHARLIE = "Who's there, eh?",
	ANNOUNCE_CHARLIE_ATTACK = "Yeouch! That was rough!",
	ANNOUNCE_COLD = "It's cold out here!",
	ANNOUNCE_HOT = "It's so hot out here!",
	ANNOUNCE_CRAFTING_FAIL = "I can't do that right now.",
	ANNOUNCE_DEERCLOPS = "What was that?",
	ANNOUNCE_DUSK = "It's almost my bedtime.",
	ANNOUNCE_NOSLEEPONFIRE = "Not sure that's entirely safe.",
	ANNOUNCE_NODANGERSIESTA = "Can't siesta, something chasing me.",
	ANNOUNCE_NONIGHTSIESTA = "I prefer to siesta between chopping sessions, not at night.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I prefer to siesta between chopping sessions, not at night.",
	ANNOUNCE_NOHUNGERSIESTA = "My belly is rumbling. I'd never be able to relax.",
	ANNOUNCE_SHELTER = "I won't chop you down immediately as thanks for the shelter.",
	ANNOUNCE_BURNT = "Ouch, that's hot!",
	ANNOUNCE_TOOL_SLIP = "The stuff of nightmares!",
	ANNOUNCE_DAMP = "It's a curse of water.",
	ANNOUNCE_WET = "Plaid's warm, even when wet.",
	ANNOUNCE_WETTER = "I'm getting quite wet, eh?",
	ANNOUNCE_SOAKED = "Better hold on tight to Lucy.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Tasty!",
		PAINFUL = "That was past the expiry date.",
		SPOILED = "That was a wee bit manky.",
		STALE = "I got to that one just in time.",
		INVALID = "I don't think my teeth could cut through that.",
	},
	ANNOUNCE_ENTER_DARK = "Who turned out the lights?",
	ANNOUNCE_ENTER_LIGHT = "Brilliance!",
	ANNOUNCE_FREEDOM = "I got out!",
	ANNOUNCE_HOUNDS = "There's something out there.",
	ANNOUNCE_HUNGRY = "I'm getting peckish.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "The beastie is nearby.",
	ANNOUNCE_HUNT_LOST_TRAIL = "The beastie got away.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The beastie's tracks washed away.",
	ANNOUNCE_INV_FULL = "I can't carry any more kit.",
	ANNOUNCE_KNOCKEDOUT = "Ow. What was that?",
	ANNOUNCE_MOSQUITOS = "Skeeters!",
	ANNOUNCE_NODANGERSLEEP = "It's too scary out to sleep.",
	ANNOUNCE_NODAYSLEEP = "Only a hoser sleeps during the day.",
	ANNOUNCE_NOHUNGERSLEEP = "My belly is too empty to fall asleep.",
	ANNOUNCE_NO_TRAP = "Close one!",
	ANNOUNCE_PECKED = "Sorry! I'll try harder!",
	ANNOUNCE_QUAKE = "The ground is heaving!",
	ANNOUNCE_THORNS = "Ouch!",
	ANNOUNCE_TORCH_OUT = "My light ran out!",
	ANNOUNCE_TRAP_WENT_OFF = "Oops!",
	ANNOUNCE_WORMHOLE = "It was gross in there!",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT= "Lucy is going to be so proud of me!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "That's a wrap, eh!",
	ANNOUNCE_INSUFFICIENTFERTILIZER = "Need more poop, eh?",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "That tickled a bit, eh?",
	BATTLECRY =
	{
		GENERIC = "Get over here, eh!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "I think that's enough.",
	},
	DESCRIBE =
	{
		GLOMMER = "Keep flapping, little guy!",
        GLOMMERFLOWER = 
        {
        	GENERIC = "Even the flower is slimy.",
        	DEAD = "Dead and still slimy.",
        },
        GLOMMERWINGS = "Unsurprisingly, the wings are slimy.",
        GLOMMERFUEL = "Yep, his slime is slimy too.",
        BELL = "I'm amazed it makes such a crisp sound.",
        STATUEGLOMMER = 
        {	
        	GENERIC = "That's a curious statue, eh?",
        	EMPTY = "It had some cool things inside, eh?",
    	},
		WEBBERSKULL = "The skull gives me the willies, too.",
		MOLE =
		{
			HELD = "Want some rocks?",
			UNDERGROUND = "Dig, dig, dig.",
			ABOVEGROUND = "It feels aboot rocks the way I feel aboot trees.",
		},
		MOLEHILL = "I bet it's just a pile of rocks inside.",
		MOLEHAT = "Now featuring night-time chopping!",
		NIGHTSTICK = "That's mighty nifty.",
		RABBITHOUSE=
		{
			GENERIC = "Is it carrot flavoured?",
			BURNT = "Is it roasted carrot flavoured?",
		},
		TURF_DECIDUOUS = "Just some ground, eh?",
		TURF_SANDY = "Just some ground, eh?",
		TURF_BADLANDS = "Just some ground, eh?",
		BEARGER = "That's a big bear!",
		BEARGERVEST = "Now this is some proper winter gear.",
		ICEPACK = "Good for long hikes.",
		BEARGER_FUR = "It's as thick as my head!",
		BIGFOOT = "Watch where you're stepping!.",
		BONESHARD = "I wish I knew how to make bread.",
		BUZZARD = "Stay away from my meat snacks!",
		CACTUS = 
		{
			GENERIC = "That's gonna hurt.",
			PICKED = "It certainly did.",
		},
		CACTUS_MEAT_COOKED = "Much better.",
		CACTUS_MEAT = "Would you put nails in your mouth?",
		CACTUS_FLOWER = "It's a wonder anything grows in this climate at all.",
		COLDFIRE =
		{
			EMBERS = "It's almost gone.",
			GENERIC = "Where's my guitar?",
			HIGH = "Uh oh! It's bit high!",
			LOW = "I should probably do something aboot that, eh?",
			NORMAL = "I love a cold fire in the evening.",
			OUT = "It was good while it lasted.",
		},
		CATCOON = "Pests.",
		CATCOONDEN = 
		{
			GENERIC = "Ugh, how many more lives do you have?",
			EMPTY = "Good riddance.",
		},
		CATCOONHAT = "Traditional garb of a woodsman.",
		COONTAIL = "The end of that cat's tale.",
		COOKPOT =
		{
			COOKING_LONG = "It'll be a bit longer, eh?",
			COOKING_SHORT = "Oh boy! Here it comes!",
			DONE = "Time for supper!",
			EMPTY = "It seems a waste to just leave it sitting there empty.",
			BURNT = "Burned to a crisp.",
		},
		EYEBRELLAHAT =	"Always good to have something watching over you.",
		ARMORDRAGONFLY = "Plaid is all the armour I need.",
		DRAGON_SCALES = "I still don't believe in dragons.",
		DRAGONFLYCHEST = "Gaudy if you ask me.",
		DECIDUOUSTREE = 
		{
			BURNING = "Nooo! I could have chopped it!",
			BURNT = "What a waste.",
			CHOPPED = "Ahhhh!",
			GENERIC = "It's calling to me!",
			POISON = "You're due for a chopping.",
		},
		ACORN_COOKED = "What a waste of a perfectly good tree.",
		BIRCHNUTDRAKE = "I'll chop you too!",
		FARMPLOT =
		{
			GENERIC = "I prefer larger plants.",
			GROWING = "They'll never reach chopping size.",
			NEEDSFERTILIZER = "I think it needs some poop.",
			BURNT = "If it was a tree farm, I'd be sad.",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should go chop some wood for that, eh?",
			GENERIC = "It uses wood.",
			HIGH = "I'm using too much wood too fast!",
			LOW = "There should be some wood around here somewhere.",
			NORMAL = "Mmmm. Smells woody.",
			OUT = "If only I had some wood.",
		},
		FIRESUPPRESSOR = 
		{	
			ON = "Save the trees!",
			OFF = "Lazy thing.",
			LOWFUEL = "It craves wood.",
		},
		ICEHAT = "I could chop this if I had to.",
		LIGHTNINGGOAT = 
		{
			GENERIC = "That's a nice pair of horns you've got there.",
			CHARGED = "Nice goat, nice goat!",
		},
		LIGHTNINGGOATHORN = "Your horn is mine.",
		GOATMILK = "I think the electricity curdled it.",
		MEATRACK =
		{
			DONE = "That looks done.",
			DRYING = "This is like watching meat dry.",
			DRYINGINRAIN = "This is like watching meat dry in rain.",
			GENERIC = "It's set up... just add meat.",
			BURNT = "Its usefulness has dried up.",
		},
		MERMHEAD = 
		{
			GENERIC = "Smells like a factory trawler.",
			BURNT = "Amazingly, it smells even worse now.",
		},
		MERMHOUSE = 
		{
			GENERIC = "They're not the handiest.",
			BURNT = "Couldn't even build a fireproof house.",
		},
		FLOWERSALAD = "Healthy, but not very hardy.",
        ICECREAM = "Only after I've chopped enough!",
        WATERMELONICLE = "Wood AND food?!",
        TRAILMIX = "The perfect snack for a day of chopping.",
        HOTCHILI = "Good after a long day of chopping in the cold.",
        GUACAMOLE = "I'm not sure I trust it.",
		MOOSE = "Whatever it is, it's definitely Canadian.",
		MOOSEEGG = "Well, it lays eggs, apparently.",
		MOSSLING = "Feathery moose baby!",
		FEATHERFAN = "A traditional Canadian fan.",
		GOOSE_FEATHER = "Pillowy plumage.",
		STAFF_TORNADO = "I prefer to chop the trees myself.",
		PIGHEAD = 
		{	
			GENERIC = "What a waste of good pork.",
			BURNT = "I'd like to complain to the chef.",
		},
		PIGHOUSE =
		{
			FULL = "It's bacon-stuffed.",
			GENERIC = "A little duct tape would fix that right up.",
			LIGHTSOUT = "Sorry! I'm not looking in!",
			BURNT = "A mere shell of its former glory.",
		},
		FERTILIZER = "Poop belongs in a bucket, not on the ground.",
		RAINOMETER = 
		{	
			GENERIC = "Rain makes the trees grow.",
			BURNT = "Its knowledge of rain didn't keep it from being burned.",
		},
		RAINCOAT = "For chopping in the rain.",
		RAINHAT = "Always keep a dry head while chopping.",
		RESEARCHLAB = 
		{	
			GENERIC = "I don't trust all this science stuff.",
			BURNT = "How did it get burned?!",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "This is getting strange.",
			BURNT = "Well, it obeys some basic laws of physics.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "OK, I kind of get it now.",
			BURNT = "Nope, lost it.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "I like to call it the \"Hat Machine\"!",
			BURNT = "This is why I don't use hat warmers.",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "I look good in wood.",
			BURNT = "I don't look as good burnt.",
		},
		ROCK_ICE = 
		{
			GENERIC = "Home sweet home!",
			MELTED = "Back home, they never melt.",
		},
		ROCK_ICE_MELTED = "Back home, they never melt.",
		ICE = "A reminder of home for my pocket.",
        REFLECTIVEVEST = "I'm still not convinced plaid isn't all-weather wear.",
		HAWAIIANSHIRT = "I really prefer plaid.",
		TENT = 
		{
			GENERIC = "I'm used to sleeping in worse.",
			BURNT = "I don't think it can still be considered a tent.",
		},
		SIESTAHUT = 
		{
			GENERIC = "Naps are important during a long day of chopping.",
			BURNT = "It's a husk.",
		},
		TRANSISTOR = "I don't even begin to understand how this thing works.",
		TREASURECHEST = 
		{
			GENERIC = "Wood is so handy! Look at all the things you can make!",
			BURNT = "Wood does have a downside, though...",
		},
		TUMBLEWEED = "I wish it was sturdier so I could chop it.",
		GRASS_UMBRELLA = "This will keep my beard moderately dry, eh?",
		UNIMPLEMENTED = "It looks unfinished, eh?",
		WALL_HAY = 
		{	
			GENERIC = "I could sneeze it over.",
			BURNT = "Well that escalated quickly.",
		},
		WALL_WOOD = 
		{
			GENERIC = "I like the look of that!",
			BURNT = "I miss the old you.",
		},
		WARG = "That thing could pull a sled by its lonesome.",
		WATERMELON = "How can it be both water and melon?",
		WATERMELON_COOKED = "I'm not sure aboot grilled fruit...",
		WATERMELONHAT = "You can call me Mr. Melon.",
		WINTEROMETER = 
		{
			GENERIC = "We can build these half as tall back home.",
			BURNT = "The ones from home don't burn.",
		},
		WORMLIGHT = "This thing will be useful.",
		WORM =
		{
		    PLANT = "I know a plant when I see one. This'n an impostor!",
		    DIRT = "Be wary the moving ground.",
		    WORM = "WOOORM!",
		},
		EEL = "This should cook up nicely.",
		EEL_COOKED = "This cooked up nicely.",
		UNAGI = "It'll fill ya up.",
		EYETURRET = "That'll drive the hosers off.",
		EYETURRET_ITEM = "This needs to be installed properly.",
		MINOTAURHORN = "That's a nice horn, eh.",
		MINOTAURCHEST = "That's a nice chest with horns, eh.",
		THULECITE_PIECES = "It's not wood but it'll do.",
		POND_ALGAE = "Doesn't look edible.",
		GREENSTAFF = "This'll help me dismantle stuff!",
		POTTEDFERN = "It shows my love of plant life.",

		THULECITE = "It's the wood of the caves!",
		ARMORRUINS = "That'll stop the hurt.",
		RUINS_BAT = "Metal on a stick.",
		RUINSHAT = "It's no toque, but it'll do.",
		NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
		{
		CALM = "I think it's off.",	--calm phase
		WARN = "This thing just turned on!",	--Before nightmare
		WAXING = "It's vibrating!", --Nightmare Phase first 33%
		STEADY = "It's going crazy!", --Nightmare 33% - 66%
		WANING = "It's settling down.", --Nightmare 66% +
		DAWN = "It's nearly still.", --After nightmare
		NOMAGIC = "I think it's off.", --Place with no nightmare cycle.
		},
		BISHOP_NIGHTMARE = "I can see the internal workings!",
		ROOK_NIGHTMARE = "The gears are spilling out.",
		KNIGHT_NIGHTMARE = "Doesn't look to be in the best of shape.",
		MINOTAUR = "Another poor soul with a curse.",	--Monster in labyrinth
		SPIDER_DROPPER = "They're smart to live away from the corruption.",	--White spider that comes from the roof
		NIGHTMARELIGHT = "They should have used wood.",	--Lights that activate during nightmare.
		RELIC = "Piece of furniture.",	--Fixed relic
		RUINS_RUBBLE = "All busted up.",	--Broken relic
		MULTITOOL_AXE_PICKAXE = "It's... it's beautiful.",	--Works as axe and pickaxe
		GREENGEM = "How flashy.",
		ORANGESTAFF = "This will help me get around quickly.",	--Teleports player.
		YELLOWAMULET = "I could cut wood at night with this.",	--Emits light, player walks faster.
		GREENAMULET = "I've always been better at cuttin' anyways.",	--Reduce cost of crafting

		LIGHTER = "Keep it away from the trees!",
		BOOK_BIRDS = "I already know more than I want to aboot those things.",
		BOOK_TENTACLES = "They don't have tentacles in Canada.",
		BOOK_GARDENING = "Does it grow trees?",
		BOOK_SLEEP = "The perfect book for a full moon.",
		BOOK_BRIMSTONE = "I know better than to mess with that, eh.",
		BALLOONS_EMPTY = "Are those balloons?",
		SPEAR_WATHGRITHR = "Who needs a spear when you've got ol' Luce?",
		WAXWELLJOURNAL = "Trees made into... paper? No wonder it's cursed.",

		ABIGAIL_FLOWER = 
		{ 
			GENERIC = "It's a flower? I guess.",
			LONG = "Yup. It's a flower.",
			MEDIUM = "That flower's acting funny...",
			SOON = "Did it just move?",
			HAUNTED_POCKET = "I'm not comfortable with this.",
			HAUNTED_GROUND = "Maybe we should split, eh?",

		},

		SLURPER = "I think it's living hair.",
		SLURPER_PELT = "Looks like a dead beaver.",
		ARMORSLURPER = "It tickles, I think it's still alive.",
		ORANGEAMULET = "This'll make the chores go by quicker!",
		YELLOWSTAFF = "Useful in a pinch!",
		YELLOWGEM = "I can see the stars in it.",
		ORANGEGEM = "It's shimmering.",
		TELEBASE = 
		{
			VALID = "It's humming with energy.",
			GEMS = "Don't think it has power.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It'll need a gem.",
		},
		STAFFLIGHT = "Well ain't that something.",	
		LUCY = "I love Lucy!",
        ANCIENT_ALTAR =
        {
        	WORKING = "There's axe marks on these altar stones.",
        	BROKEN = "Looks a little worn out.",
        },             
        ANCIENT_ALTAR_BROKEN = "Looks a little worn out.",
        ANCIENT_STATUE = "Another hoser.",
        LICHEN = "Looks barely edible.",
		CUTLICHEN = "Yum! Tastes woody!",
		CAVE_BANANA = "It tastes tropical.",
		CAVE_BANANA_COOKED = "I cooked it.",
		CAVE_BANANA_TREE = "They don't have those back home.",
		ROCKY = "Lobster supper time!",
		
		COMPASS =
		{
			GENERIC="I can't read it.",
			N = "True north.",
			S = "South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},


		BLUEAMULET = "Just need a beverage to cool now, eh?",
		PURPLEAMULET = "The sparkle is gone from the gem.",
		TELESTAFF = "Just another use for wood.",
		MONKEY = "Well then. That's a new one.",
		MONKEYBARREL = "What a fine choice of building materials.",

		HOUNDSTOOTH="Beauty, eh?",
		ARMORSNURTLESHELL="You can never be too safe.",
		BAT="Who taught that rat to fly?",
		BATBAT = "A mouse with wings?",
		BATWING="Gross!",
		BATWING_COOKED="Gross! And tasty! So confusing!",
		
		BEDROLL_FURRY="I love camping.",
		BUNNYMAN="He looks friendly enough.",
		FLOWER_CAVE="Shiny!",
		FLOWER_CAVE_DOUBLE="Shiny!",
		FLOWER_CAVE_TRIPLE="Shiny!",
		GUANO="It stinks less than the other kind.",
		LANTERN="High tech!",
		LIGHTBULB="It looks chewy.",
		MANRABBIT_TAIL="I feel sorry for him.",
		MUSHTREE_TALL  ="I can't let that stand.",
		MUSHTREE_MEDIUM="Maybe I should chop it.",
		MUSHTREE_SMALL ="It's made of wood.",
		SLURTLE="He's just misunderstood.",
		SLURTLE_SHELLPIECES="I broke his home. I feel bad.",
		SLURTLEHAT="This will keep my noggin safe.",
		SLURTLEHOLE="Are you guys doing OK in there?",
		SLURTLESLIME="Someone needs a tissue.",
		SNURTLE="Spirals!",
		SPIDER_HIDER="Tricky devil!",
		SPIDER_SPITTER="Spitting is rude!",
		SPIDERHOLE="I should skedaddle before they come out of there.",
		STALAGMITE="I'm not too interested in rocks.",
		STALAGMITE_FULL="I'm not too interested in rocks.",
		STALAGMITE_LOW="I'm not too interested in rocks.",
		STALAGMITE_MED="I'm not too interested in rocks.",
		STALAGMITE_TALL="I'm not too interested in rocks.",
		STALAGMITE_TALL_FULL="I'm not too interested in rocks.",
		STALAGMITE_TALL_LOW="I'm not too interested in rocks.",
		STALAGMITE_TALL_MED="I'm not too interested in rocks.",


		TURF_CARPETFLOOR = "Some ground.",
		TURF_CHECKERFLOOR = "Some ground.",
		TURF_DIRT = "Some ground.",
		TURF_FOREST = "Some ground.",
		TURF_GRASS = "Some ground.",
		TURF_MARSH = "Some ground.",
		TURF_ROAD = "Some ground.",
		TURF_ROCKY = "Some ground.",
		TURF_SAVANNA = "Some ground.",
		TURF_WOODFLOOR = "Some ground.",

		TURF_CAVE="Some ground.",
		TURF_FUNGUS="It's mushy like peas.",
		TURF_SINKHOLE="I found this underground.",
		TURF_UNDERROCK="Rocks. Bleh.",	
		TURF_MUD="At least you don't have to clean it.",

		
		POWCAKE = "I like the ones made with real sugar better.",
        CAVE_ENTRANCE = 
        {
            GENERIC="It's bunged up.",
            OPEN = "It looks like Sudbury down there.",
        },
        CAVE_EXIT = "There are probably trees up there.",
		
		MAXWELLPHONOGRAPH = "Better than most of the stuff on the radio.",
		BOOMERANG = "That looks hard to throw.",
		PIGGUARD = "I don't want to make him mad.",
		ADVENTURE_PORTAL = "I wonder if that's the way out of here.",
		AMULET = "Always have a backup plan.",
		ANIMAL_TRACK = "A large woodland creature passed this way!",
		ARMORGRASS = "It's better than nothing.",
		ARMORMARBLE = "It's hard to swing an axe while wearing this.",
		ARMORWOOD = "It fits me so well!",
		ARMOR_SANITY = "It makes me queasy to look at.",
		ASH =
		{
			GENERIC = "It all burnt up.",
			REMAINS_GLOMMERFLOWER = "This used to be a slimy flower.",
			REMAINS_EYE_BONE = "This used to be an eyebone.",
			REMAINS_THINGIE = "I guess that doesn't go through there.",
		},
		AXE = "It's not as nice as Lucy.",
		BABYBEEFALO = "A face only a mother could love.",
		BACKPACK = "That's my rucksack.",
		BACONEGGS = "Awww. It's just front bacon.",
		BANDAGE = "At least I didn't have to pay for it.",
		BASALT = "That rock ain't going to move.",
		BEARDHAIR = "These aren't from me.",
		BEDROLL_STRAW = "I've slept on worse back at the lumber camp.",
		BEE =
		{
			GENERIC = "She's making the flowers grow.",
			HELD = "Now what do I do with it?",
		},
		BEEBOX =
		{
			FULLHONEY = "Honey!",
			GENERIC = "Bees!",
			NOHONEY = "I get hungry just looking at it.",
			SOMEHONEY = "I could get more if I waited.",
			BURNT = "No, not the bees!",
		},
		BEEFALO =
		{
			FOLLOWER = "I think he likes me.",
			GENERIC = "He smells like a sod house.",
			NAKED = "Cheer up, eh?",
			SLEEPING = "He's catching some zeds.",
		},
		BEEFALOHAT = "Now I'm the king of the beefalo!",
		BEEFALOWOOL = "It feels like my beard.",
		BEEHAT = "This will keep the bees out of my eyes.",
		
		BEEHIVE = "They're all comfy-cozy in there.",
		
		BEEMINE = "I don't know if the bees like this.",
		BEEMINE_MAXWELL = "Hey! That's just mean!",
		BERRIES = "I have a heartier appetite than that.",
		BERRIES_COOKED = "Tastes like warm berries.",
		BERRYBUSH =
		{
			BARREN = "It needs a good poopin'.",
			WITHERED = "It's perished from the heat, eh?",
			GENERIC = "Saskatoon berries?",
			PICKED = "No berries left!",
		},
		BIRDCAGE =
		{
			GENERIC = "It's where I try to make birds reform their evil ways.",
			OCCUPIED = "Think aboot what you've done, bird!",
			SLEEPING = "They look so innocent when they dream.",
		},
		BIRDTRAP = "I'll show those birds yet!",
		BIRD_EGG = "There's a bird in there thinking evil bird thoughts.",
		BIRD_EGG_COOKED = "Well, at least it never became a bird.",
		BISHOP = "It's been a while since my last confession.",
		BLOWDART_FIRE = "This seems a bit aggressive.",
		BLOWDART_SLEEP = "I can make my escape if I use this!",
		BLOWDART_PIPE = "Let's see what my huge lungs can do with this!",
		BLUEGEM = "It's very cold.",
		BLUEPRINT = "I'm not one for book learning.",
		BELL_BLUEPRINT = "I'm not one for book learning.",
		BLUE_CAP = "That's not meat.",
		BLUE_CAP_COOKED = "That's not meat.",
		BLUE_MUSHROOM =
		{
			GENERIC = "I can never remember which ones you can eat.",
			INGROUND = "I'll come back later.",
			PICKED = "Well, that's over.",
		},
		BOARDS = "So smooth. You can really see the grain.",
		BOAT = "Must have hit a nor'easter.",
		BONESTEW = "Sticks to your ribs.",
		BUGNET = "It can collect skeeters.",
		BUSHHAT = "It's good for hiding from nature.",
		BUTTER = "I prefer margarine.",
		BUTTERFLY =
		{
			GENERIC = "I never trusted those things, eh?",
			HELD = "Where are you going to run?",
		},
		BUTTERFLYMUFFIN = "Crunchy!",
		BUTTERFLYWINGS = "I'm sorry! I'm a terrible person!",
		CAMPFIRE =
		{
			EMBERS = "It's almost gone.",
			GENERIC = "Where's my guitar?",
			HIGH = "Uh oh! It's bit high!",
			LOW = "I should probably do something aboot that, eh?",
			NORMAL = "I love a fire in the evening.",
			OUT = "It was good while it lasted.",
		},
		CANE = "It's good for the back country.",
		CARROT = "That's rabbit food.",
		CARROT_COOKED = "That's rabbit food.",
		CARROT_PLANTED = "I'm not one for vegetables, eh?",
		CARROT_SEEDS = "Tiny carrots.",
		CAVE_FERN = "Hey! It's a fern!",

		CHARCOAL = "This makes me a bit sad.",

        CHESSJUNK1 = "Dead metal.",
        CHESSJUNK2 = "Dead metal.",
        CHESSJUNK3 = "Dead metal.",

		CHESTER = "He's doing his best!",
		CHESTER_EYEBONE =
		{
			GENERIC = "No one ever told him it was rude to stare.",
			WAITING = "I wonder if it will ever wake up again.",
		},
		COOKEDMANDRAKE = "Was that a bad thing to do?",
		COOKEDMEAT = "Just like my dear old ma used to make.",
		COOKEDMONSTERMEAT = "I still don't want to eat it.",
		COOKEDSMALLMEAT = "That'll just make me hungrier!",
		CORN = "I like it, but not in everything that I eat.",
		CORN_COOKED = "Cooked with the goodness of corn.",
		CORN_SEEDS = "I'm more of a hewer of wood than a tiller of soil.",
		CROW =
		{
			GENERIC = "He's planning something. I can tell.",
			HELD = "You'll pay for your crimes, crow!",
		},
		CUTGRASS = "I think I might be allergic to this.",
		CUTREEDS = "Want to hear my loon call?",
		CUTSTONE = "Part of the Canadian shield.",
		DEADLYFEAST = "That doesn't smell quite right, eh.",
		DEERCLOPS = "That's a big moose!",
		DEERCLOPS_EYEBALL = "Now what is this good for?",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
		DEVTOOL = "I'm not commenting on that.",
		DIRTPILE = "Hey! A clue!",
		DIVININGROD =
		{
			COLD = "It's really fuzzy from here.",
			GENERIC = "I wonder if it gets the hockey game.",
			HOT = "Loud and clear! Something's near!",
			WARM = "I think I'm getting closer.",
			WARMER = "Woah, careful there, bud.",
		},
		
		DIVININGRODBASE =
		{
			GENERIC = "I looks like something plugs in.",
			READY = "It's ready to be unlocked.",
			UNLOCKED = "Now all it needs is to be turned on.",
		},
		DIVININGRODSTART = "That's a weird looking rod.",
		DRAGONFLY = "He will burn all the trees before I can chop them!",
		LAVASPIT = 
		{
			HOT = "Aaaah! Tree killer!",
			COOL = "My trees are safe now.",
		},
		DRAGONFRUIT = "I've never seen one of those before.",
		DRAGONFRUIT_COOKED = "It tastes like maple syrup.",
		DRAGONFRUIT_SEEDS = "Maybe I can grow more.",
		DRAGONPIE = "Almost as good as butter tarts!",
		DRUMSTICK = "October food.",
		DRUMSTICK_COOKED = "Thanks, turkey.",
		DUG_BERRYBUSH = "Time for a little landscaping.",
		DUG_GRASS = "It makes my eyes water.",
		DUG_MARSH_BUSH = "I should plant this.",
		DUG_SAPLING = "Mmmmm. It's all twiggy.",
		DURIAN = "It smells bad.",
		DURIAN_COOKED = "It smells even worse.",
		DURIAN_SEEDS = "Why would I want to grow more of those things.",
		EARMUFFSHAT = "Where I'm from these would only work in the fall.",
		EGGPLANT = "I bet birds have something to do with this.",
		EGGPLANT_COOKED = "Suspiciously birdy.",
		EGGPLANT_SEEDS = "Hmmm. I'm not sure.",
		ACORN = 
		{
		    GENERIC = "I should grow it and then chop it down!",
		    PLANTED = "Here comes a tree!",
		},
		EVERGREEN =
		{
			BURNING = "Nooo! I could have chopped it!",
			BURNT = "What a waste.",
			CHOPPED = "Ahhhh!",
			GENERIC = "It's calling to me!",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "I'm sorry!",
			BURNT = "I feel terrible!",
			CHOPPED = "Another one!",
			GENERIC = "Lucy would want me to chop it down.",
		},
		EYEPLANT = "It needs to mind its own business.",
		FEATHERHAT = "I don't want to wear that... thing.",
		FEATHER_CROW = "A gross feather.",
		FEATHER_ROBIN = "A disgusting feather.",
		FEATHER_ROBIN_WINTER = "A stupid feather.",
		FEM_PUPPET = "She's trapped!",
		FIREFLIES =
		{
			GENERIC = "Reminds me of Algonquin park.",
			HELD = "I've got a pocket full of sunshine!",
		},
		FIREHOUND = "Hot hound!",
		FIREPIT =
		{
			EMBERS = "I should go chop some wood for that, eh?",
			GENERIC = "It uses wood.",
			HIGH = "I'm using too much wood too fast!",
			LOW = "There should be some wood around here somewhere.",
			NORMAL = "Mmmm. Smells woody.",
			OUT = "If only I had some wood.",
		},
		FIRESTAFF = "I don't trust this magic business.",
		FISH = "Looks like a cod.",
		FISHINGROD = "I should spend some time at the lake.",
		FISHSTICKS = "Elegant dining in a box.",
		FISHTACOS = "Tastes like the sea, eh?",
		FISH_COOKED = "I wish I had some chips.",
		FLINT = "This could be an axe head.",
		FLOWER = "That's nice.",
		FLOWERHAT = "I think it looks nice with my red hair.",
		FLOWER_EVIL = "Something is wrong with that flower.",
		FOLIAGE = "Looks like a salad.",
		FOOTBALLHAT = "Will this give me hockey hair?",
		FROG =
		{
			DEAD = "Ex-frog.",
			GENERIC = "I don't trust anything that can't decide between air and water.",
			SLEEPING = "It's tired.",
		},
		FROGGLEBUNWICH = "You can really taste the swamp.",
		FROGLEGS = "They're still jumping!",
		FROGLEGS_COOKED = "At least they stopped moving.",
		FRUITMEDLEY = "In syrup!",
		GEARS = "I never could figure these things out.",
		GHOST = "Boo! Ha ha!",
        GHOST_SAILOR = "Not a bad beard for a dead guy.",
		GOLDENAXE = "It's almost as nice as Lucy.",
		GOLDENPICKAXE = "It's pretty but can't chop down trees.",
		GOLDENPITCHFORK = "I don't know why I made this.",
		GOLDENSHOVEL = "Time to dig golden holes.",
		GOLDNUGGET = "You can't make a coffee table out of gold.\nWell, maybe you can. But you shouldn't.",
		GRASS =
		{
			BARREN = "I need to poop on it.",
			WITHERED = "Maybe it'd thrive if it was cooler.",
			BURNING = "I hope that doesn't spread to the trees.",
			GENERIC = "Looks like kindling.",
			PICKED = "It's gone all nubbly.",
		},
		GREEN_CAP = "I've eaten stranger things in the woods.",
		GREEN_CAP_COOKED = "I don't trust it.",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a green mushroom.",
			INGROUND = "They have their own schedule.",
			PICKED = "I think I broke it.",
		},
		GUNPOWDER = "Never did like this stuff.",
		HAMBAT = "What a waste of good ham.",
		HAMMER = "Everyone makes mistakes, eh?",
		HEALINGSALVE = "Healthiness in goo form.",
		HEATROCK =
		{
			FROZEN = "Brrr! It's frozen.",
			COLD = "It's gone cold, eh?",
			GENERIC = "We call those \"night rocks\" back home.",
			WARM = "It's getting a bit... medium.",
			HOT = "I could chop all winter with that in my pocket!",
		},
		HOME = "Who's there?",
		HOMESIGN = 
		{
			GENERIC = "Is there anything wood can't do?",
			BURNT = "Wood is the best at burning.",
		},
		HONEY = "Mmmmmm-mmmm. Bee syrup.",
		HONEYCOMB = "I almost feel bad taking this.",
		HONEYHAM = "But it's not a holiday...",
		HONEYNUGGETS = "One of my favourite meals!",
		HORN = "I don't know if I should put my mouth on that.",
		HOUND = "They'd be good at pulling a sled.",
		HOUNDBONE = "It's covered with dog spit, eh?",
		HOUNDMOUND = "I know better than to mess with that.",
		ICEBOX = "Ahhhh. Reminds me of home.",
		ICEHOUND = "Arctic hounds?",
		INSANITYROCK =
		{
			ACTIVE = "Where did it go?!",
			INACTIVE = "I don't know how to move that.",
		},
		JAMMYPRESERVES = "Now to find peanut butter.",
		KABOBS = "The stick really adds to the flavour.",
		KILLERBEE =
		{
			GENERIC = "That bee doesn't seem as friendly.",
			HELD = "He's none to pleased with his situation.",
		},
		KNIGHT = "Maxwell's own mounted police.",
		KOALEFANT_SUMMER = "He looks tasty.",
		KOALEFANT_WINTER = "They get tastier in the winter.",
		KRAMPUS = "Back off, hoser!",
		KRAMPUS_SACK = "I feel bad taking someone else's sack.",
		LEIF = "I'm sorry aboot all of those trees!",
		LEIF_SPARSE = "I'm sorry aboot all of those trees!",
		LIGHTNING_ROD =
		{
			CHARGED = "It's pretty like the northern lights.",
			GENERIC = "Weather's not going to get the drop on me now.",
		},
		LITTLE_WALRUS = "Why are they so far south?",
		LIVINGLOG = "I am going to keep you, and call you Frank.",
		LOCKEDWES = "Who's that hoser?",
		LOG =
		{
			BURNING = "Oh no! The fruits of my labour!",
			GENERIC = "It makes it all worthwhile.",
		},
		LUREPLANT = "Is that meat?",
		LUREPLANTBULB = "It's warm and lumpy.",
		MALE_PUPPET = "Do you need help?",
		MANDRAKE =
		{
			DEAD = "Sorry, little guy.",
			GENERIC = "It's looking at me.",
			PICKED = "What have I done?",
		},
		MANDRAKESOUP = "It's a tiring soup.",
		MANDRAKE_COOKED = "Sorry!",
		MARBLE = "Feels like a government building.",
		MARBLEPILLAR = "Somebody must have built that.",
		MARBLETREE = "Even Lucy can't chop that one down.",
		MARSH_BUSH =
		{
			BURNING = "Foomph!",
			GENERIC = "That's a bramble.",
			PICKED = "Was that worth it?",
		},
		MARSH_PLANT = "Plant.",
		MARSH_TREE =
		{
			BURNING = "That's what you get for being spiky!",
			BURNT = "It deserved it.",
			CHOPPED = "It was a hard battle, but I won.",
			GENERIC = "Trees shouldn't fight back!",
		},
		MAXWELL = "Why does he hate me?",
		MAXWELLHEAD = "Just a head, eh?",
		MAXWELLLIGHT = "That's unnatural.",
		MAXWELLLOCK = "Where is the key?",
		MAXWELLTHRONE = "I've seen nicer chairs.",
		MEAT = "Tastes like moose.",
		MEATBALLS = "All the meats!",
		MEAT_DRIED = "It tastes like survival.",
		MERM = "What foul sea did that crawl out of?",
		MINERHAT = "Down deep in a coal mine.",
		MONSTERLASAGNA = "This is cat food!",
		MONSTERMEAT = "I'm not hungry enough for that.",
		MONSTERMEAT_DRIED = "I still don't want to eat it.",
		MOSQUITO =
		{
			GENERIC = "That'll take a pint out of me!",
			HELD = "What do I do with this, eh?",
		},
		MOSQUITOSACK = "Blood and guts, eh?",
		MOUND =
		{
			DUG = "Sorry! Don't haunt me!",
			GENERIC = "I should probably leave that alone.",
		},
		NIGHTLIGHT = "What kind of darkness is that?",
		NIGHTMAREFUEL = "All of me fears in liquid form, eh?",
		
		NIGHTSWORD = "Nightmares can't hurt ya!",
		NITRE = "It's how we build the railway.",
		ONEMANBAND = "I stand on guard for thee!",
		PANDORASCHEST = "What's in the box?!",
		PANFLUTE = "I only sing for Lucy.",
		PAPYRUS = "I'd rather chop than write.",
		PENGUIN = "Take off! To the Great White North! Beauty.",
		PERD = "More birds! Why is it always birds?",
		PEROGIES = "I call them \"yum pockets\".",
		PETALS = "I wonder if Lucy would like these.",
		PETALS_EVIL = "They're frowning at me with little evil faces.",
		PICKAXE = "Almost an axe, but not quite.",
		PIGGYBACK = "I used all parts of the pig.",
		PIGKING = "He's not MY king.",
		PIGMAN =
		{
			FOLLOWER = "We're a team! Yah!",
			GENERIC = "Walking back bacon!",
			GUARD = "That one looks like he means business.",
			WEREPIG = "What happened to him?!",
		},
		PIGSKIN = "Bacon with tail.",
		PIGTORCH = "How did they do that without thumbs?",
		PINECONE = 
		{
		    GENERIC = "I should grow it and then chop it down!",
		    PLANTED = "Here comes a tree!",
		},
		
		PITCHFORK = "This really isn't my style.",
		PLANTMEAT = "That's gross!",
		PLANTMEAT_COOKED = "Cooking didn't help much.",
		PLANT_NORMAL =
		{
			GENERIC = "I wonder what it will be.",
			GROWING = "A watched plant never grows.",
			READY = "Time for grub.",
			WITHERED = "It's got no life left, eh?",
		},
		POMEGRANATE = "That's too fancy for me.",
		POMEGRANATE_COOKED = "This would go good on flapjacks.",
		POMEGRANATE_SEEDS = "Seedy.",
		POND = "I can't swim!",
		POOP = "Don't poop in camp!",
		PUMPKIN = "I don't like to eat things that grow on the ground.",
		PUMPKINCOOKIE = "This will keep me chopping.",
		PUMPKIN_COOKED = "Pies are good.",
		PUMPKIN_LANTERN = "It better not tip over.",
		PUMPKIN_SEEDS = "It's a seed.",
		PURPLEGEM = "It's nothing a good chopping wouldn't fix.",
		RABBIT =
		{
			GENERIC = "Dang ground squirrels...",
			HELD = "I'd feel bad eating him.",
		},
		RABBITHOLE = 
		{
			GENERIC = "I doubt there are trees down there.",
			SPRING = "Nothing going in or out.",
		},
		RATATOUILLE = "I cooked it myself!",
		RAZOR = "A true lumberjack never shaves.",
		REDGEM = "I see within it the fiery death of a thousand trees.",
		RED_CAP = "I don't know...",
		RED_CAP_COOKED = "Only if I get really hungry.",
		RED_MUSHROOM =
		{
			GENERIC = "It's a red mushroom.",
			INGROUND = "They have their own schedule.",
			PICKED = "I think I broke it.",
		},
		REEDS =
		{
			BURNING = "Fire makes me nervous.",
			GENERIC = "Reeds.",
			PICKED = "They'll be back.",
		},
        RUBBLE = "Broken furniture.",
		RESURRECTIONSTONE = "I don't know if I should touch it.",
		ROBIN =
		{
			GENERIC = "What a snotty little jerk.",
			HELD = "Don't get comfortable, birdie.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "Go fly south or something!",
			HELD = "It's stealing my warmth.",
		},
		ROBOT_PUPPET = "It's trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A fire that needs no wood? Un-natural!.",
			OUT = "This looks like that will break.",
			LOW = "Needs more... wood?",
			NORMAL = "A fire that needs no wood? Un-natural!.",
		},
		ROCK = "I could break it down if I tried hard enough.",
		ROCKS = "For the times when wood won't work.",
        ROOK = "Hmm.. does the rook move in a straight line? I forget.",
		ROPE = "Good for holding stuff to other stuff.",
		ROTTENEGG = "One less bird. Good.",
		SANITYROCK =
		{
			ACTIVE = "Something is off aboot that rock, eh?",
			INACTIVE = "That makes sense.",
		},
		SAPLING =
		{
			BURNING = "Aw! He barely had a chance!",
			WITHERED = "With this heat, it'll never grow to chopping size!",
			GENERIC = "I want to see it grow so that I can chop it down.",
			PICKED = "Picking isn't as fun as chopping.",
		},
		SEEDS = "Not trees.",
		SEEDS_COOKED = "We call this \"lumberjack surprise\".",
		SEWING_KIT = "I'm pretty good at sewing.",
		SHOVEL = "Dig a hole. Plant a tree!",
		SILK = "Spiders give me the willies.",
		SKELETON = "Sorry, friend.",
		SKELETON_PLAYER = "That's just downright unnerving.",
		SKULLCHEST = "That's scary!",
		SMALLBIRD =
		{
			GENERIC = "What do you want?",
			HUNGRY = "It wants something.",
			STARVING = "I think it's starving.",
		},
		SMALLMEAT = "I wish this were bigger.",
		SMALLMEAT_DRIED = "Just a bite.",
		SPEAR = "It lacks the heft of a good solid axe.",
		SPIDER =
		{
			GENERIC = "That's the biggest spider I've ever seen!",
			SLEEPING = "Careful, now, eh?",
		},
		SPIDERDEN = "Holy Mackinaw! Look at that thing!",
		SPIDEREGGSACK = "Why would I want to carry that around?",
		SPIDERGLAND = "I think it's poison.",
		SPIDERHAT = "She's a real beaut, ain't she?",
		SPIDERQUEEN = "You're not my queen!",
		SPIDER_WARRIOR =
		{
			GENERIC = "They come in yellow now, eh?",
			SLEEPING = "I don't want to wake it.",
		},
		SPOILED_FOOD = "Aw, it's Diefenbakered.",
		STATUEHARP = "You lost your head, eh?",
		STATUEMAXWELL = "He's kind of a jerk, eh?",
		STINGER = "Ouch! It's pointy.",
		STRAWHAT = "It will keep the sun off my head.",
		STUFFEDEGGPLANT = "I'm getting better at cooking.",
		SUNKBOAT = "That wood has seen better days.",
		SWEATERVEST = "It's not plaid but it'll do.",
		TAFFY = "Sugary good.",
		TALLBIRD = "I don't trust birds that can't fly, either.",
		TALLBIRDEGG = "What's in here?",
		TALLBIRDEGG_COOKED = "It tastes like justice.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Too cold for you?",
			GENERIC = "It's hatching.",
			HOT = "Is it crying?",
			LONG = "Birds are never prompt.",
			SHORT = "Any time now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "I should steal its egg to teach it a lesson.",
			PICKED = "Nothing there.",
		},
		TEENBIRD =
		{
			GENERIC = "It's growing up to be a jerk, just like its parents.",
			HUNGRY = "Are you ALWAYS hungry?",
			STARVING = "It getting wild with hunger.",
		},
		TELEBASE =
		{
			VALID = "It's ready, but am I?",
			GEMS = "Needs gems, eh?",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "Ready to go, eh?",
			GENERIC = "It's a... magic thing, I think.",
			LOCKED = "There are bits missing, eh?",
			PARTIAL = "It's almost ready, eh?",
		},
		TELEPORTATO_BOX = "Boxy, eh?",
		TELEPORTATO_CRANK = "Cranky, eh?",
		TELEPORTATO_POTATO = "Potato-y, eh?",
		TELEPORTATO_RING = "Ringy, eh?",
		TELESTAFF = "I wonder what this thing does.",
		TENTACLE = "Are there squid down there?",
		TENTACLESPIKE = "It wobbles when you wave it.",
		TENTACLESPOTS = "I'm blushing!",
		TENTACLE_PILLAR = "It's so big!",
		TENTACLE_PILLAR_ARM = "Are those squid babies?",
		TENTACLE_GARDEN = "I'm tired of these squids!",
		TOPHAT = "It's too fancy.",
		TORCH = "Trees by torchlight.",
		TRAP = "Work smarter, eh?",
		TRAP_TEETH = "This seems a bit rough.",
		TRAP_TEETH_MAXWELL = "He's not playing fair, eh?",
		TREASURECHEST_TRAP = "Something is not quite right aboot that chest.",

		TRINKET_1 = "I used to play that game.",
		TRINKET_10 = "Choppers for old folks.",
		TRINKET_11 = "Quiet, you!",
		TRINKET_12 = "It's all withered.",
		TRINKET_2 = "Not the real thing, eh?",
		TRINKET_3 = "Reminds me of a story I heard once.",
		TRINKET_4 = "Don't ask me.",
		TRINKET_5 = "It needs a robot arm, eh?",
		TRINKET_6 = "They're not good any more, eh?",
		TRINKET_7 = "I could play this for hours!",
		TRINKET_8 = "If I find a tub, I'm all set.",
		TRINKET_9 = "I just sew my clothing shut around me when I put it on.",
		TRUNKVEST_SUMMER = "Nice and breezy.",
		TRUNKVEST_WINTER = "This could stand up to the winters back home, eh?",
		TRUNK_COOKED = "I think it boiled off all of the nose cheese.",
		TRUNK_SUMMER = "It's pretty thin.",
		TRUNK_WINTER = "It's thick and hairy.",
		TURF_CARPETFLOOR = "Too classy for my tastes.",
		TURF_CHECKERFLOOR = "Looks like one of those city-people outhouses.",
		TURF_DIRT = "Just some ground, eh?",
		TURF_FOREST = "Just some ground, eh?",
		TURF_GRASS = "Just some ground, eh?",
		TURF_MARSH = "Just some ground, eh?",
		TURF_ROAD = "Just some ground, eh?",
		TURF_ROCKY = "Just some ground, eh?",
		TURF_SAVANNA = "Just some ground, eh?",
		TURF_WOODFLOOR = "Flooring fit for a king!",
		TURKEYDINNER = "Turkey day is here again!",
		TWIGS = "I should build a tiny axe to chop these.",
		UMBRELLA = "This will keep my beard dry, eh?",
		UNIMPLEMENTED = "It doesn't look safe.",
		WAFFLES = "I prefer flapjacks.",
		WALL_HAY_ITEM = "I could sneeze it over.",
		WALL_STONE = "Safe and secure, eh?",
		WALL_STONE_ITEM = "Safe and secure, eh?",
		WALL_RUINS = "Crumbling but still secure, eh?",
		WALL_RUINS_ITEM = "Heh, stoned again eh?",
		WALL_WOOD_ITEM = "I like the look of that!",
		WALRUS = "Oh no. Walruses again!",
		WALRUSHAT = "My grandad wore a hat like this.",
		WALRUS_CAMP =
		{
			EMPTY = "This won't be safe come winter.",
			GENERIC = "Walruses are nearby, eh?",
		},
		WALRUS_TUSK = "He had a cavity, eh?",
		WASPHIVE = "Why are those bees so angry?",
		WETGOOP = "Better than some things I've eaten!",
		WINTERHAT = "It's a nice toque, eh?",
		WORMHOLE =
		{
			GENERIC = "That looks like a bum!",
			OPEN = "I'm not sure I want to look at that, eh?",
		},
		WORMHOLE_LIMITED = "It smells a bit off, eh?",
		ACCOMPLISHMENT_SHRINE = "It seems a bit show-offy to me.",        		
		LIVINGTREE = "I feel conflicted, eh?",
		ICESTAFF = "It reminds me of home.",
        FLOTSAM = "Aagh I hate to see a piece of wood go to waste.",
        SUNKEN_BOAT =
        {
            GENERIC = "This fellow's not from these parts.",
            ABANDONED = "This wood smells like the sea.",
        },


        SUNKEN_BOAT_BURNT = "It still has that salty smell.",

   		SUNKEN_BOAT_TRINKET_1 = "Not quite sure how to use this.", --sextant
		SUNKEN_BOAT_TRINKET_2 = "Makes me want a bath.", --toy boat
		SUNKEN_BOAT_TRINKET_3 = "Like a tiny wax tree.", --candle
		SUNKEN_BOAT_TRINKET_4 = "I'm... not sure what that is.", --sea worther
		SUNKEN_BOAT_TRINKET_5 = "Aboot.", --boot

	},
	DESCRIBE_GENERIC = "What's that, eh?",
	DESCRIBE_TOODARK = "It's dark, eh!",
	DESCRIBE_SMOLDERING = "It's aboot to go up in flames, eh?",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "You can taste the beak, eh?",
	},
}
