<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<StringTableList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../../Schema/Lib/StringTable.xsd">
<!-- Created with the Gal Civ 3 Editor -->
<!-- ShipClassText.xml -->
 
<!-- Ship Name -->
 
  <StringTable>
    <Label>UniversalScout_Class_Name</Label>
    <String>Scout</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalScout_Dec</Label>
    <String>Unarmed but quick, with excellent Sensor Range. It will lose every fight it gets into, so try not to get it into any.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalScout_Class_Name</Label>
    <String>Prototype Scout</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalScout_Dec</Label>
    <String>With the help of a Promethion augmented Hyper Drive, this scout is faster than anything we have been able to build in the past.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalSniper_Class_Name</Label>
    <String>Sniper</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalSniper_Dec</Label>
    <String>Short range and kitted out for beam combat. A nasty little slicer.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalSniper_Class_Name</Label>
    <String>Prototype Sniper</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalSniper_Dec</Label>
    <String>This deadly short range ship uses an Elerium powered Prototype  Weapon, giving it the firepower  of a much larger vessel.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalSniper_Class_Name</Label>
    <String>Sniper</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalSniper_Dec</Label>
    <String>Short range and kitted out for beam combat. A nasty little slicer.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBomber_Class_Name</Label>
    <String>Bomber</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBomber_Dec</Label>
    <String>Short range and set up for missile combat. A mean little torpedo boat.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalBomber_Class_Name</Label>
    <String>Prototype Bomber</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalBomber_Dec</Label>
    <String>Short range but equipped with powerful Prototype antimatter missile.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalBomber_Class_Name</Label>
    <String>Bomber</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalBomber_Dec</Label>
    <String>Short range and set up for missile combat. A mean little torpedo boat.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGuardian_Class_Name</Label>
    <String>Guardian</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGuardian_Dec</Label>
    <String>Short-range, optimized for kinetic combat. An ornery little stone thrower.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalGuardian_Class_Name</Label>
    <String>Prototype Guardian</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalGuardian_Dec</Label>
    <String>Short-range but equipped with a Prototype Durantium Driver.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalGuardian_Class_Name</Label>
    <String>Guardian</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalGuardian_Dec</Label>
    <String>Short-range, optimized for kinetic combat. An ornery little stone thrower.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalKnight_Class_Name</Label>
    <String>Knight</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalKnight_Dec</Label>
    <String>Short-range but versatile. Equipped with Thulium Hull Reinforcement it can really take a beating.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalKnight_Class_Name</Label>
    <String>Knight</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalKnight_Dec</Label>
    <String>Short-range but versatile. Equipped with Thulium Hull Reinforcement it can really take a beating.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAssaultFighter_Class_Name</Label>
    <String>Assault Fighter</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAssaultFighter_Dec</Label>
    <String>Fast and deadly. Designed to get to the enemy fast and take out high value targets.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDroneInterceptor_Class_Name</Label>
    <String>Drone Interceptor</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDroneInterceptor_Dec</Label>
    <String>Remotely piloted and designed for close-range combat. Seeks out and destroys enemy Support ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGuardianFighter_Class_Name</Label>
    <String>Guardian Drone</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGuardianFighter_Dec</Label>
    <String>Tiny but tough, these drones will defend your Suport Ships to the end.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalSurvey_Class_Name</Label>
    <String>Prototype Survey</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalSurvey_Dec</Label>
    <String>A small, light ship capable of surveying anomalies thanks to a Prototype Survey module.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalExplorer_Class_Name</Label>
    <String>Explorer</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalExplorer_Dec</Label>
    <String>Unarmed but quick, dedicated to exploration and not much else. A Scout, not a fighter.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCutter_Class_Name</Label>
    <String>Cutter</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCutter_Dec</Label>
    <String>Mid range ship set up for Beam Weapons and Shields. It's earned its name.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalCutter_Class_Name</Label>
    <String>Prototype Cutter</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalCutter_Dec</Label>
    <String>Mid range ship set up for Beam Weapons and Shields. It's earned its name.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCutterL_Class_Name</Label>
    <String>Cutter</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCutterL_Dec</Label>
    <String>Equipped with a Rapid Beam Recharger, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalCutter_Class_Name</Label>
    <String>Cutter</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalCutter_Dec</Label>
    <String>Mid range ship set up for Beam Weapons and Shields. It's earned its name.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDefender_Class_Name</Label>
    <String>Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDefender_Dec</Label>
    <String>Mid range missile boat, set up with Point Defenses. Packs a punch.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalDefender_Class_Name</Label>
    <String>Prototype Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalDefender_Dec</Label>
    <String>Mid range missile boat, set up with Point Defenses. Packs a punch.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalDefender_Class_Name</Label>
    <String>Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalDefender_Dec</Label>
    <String>Mid range missile boat, set up with point defenses. Packs a punch.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDefenderL_Class_Name</Label>
    <String>Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDefenderL_Dec</Label>
    <String>Equipped with a Missile Weapon Assister, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIUniversalDefenderL_Class_Name</Label>
    <String>Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>AIUniversalDefenderL_Dec</Label>
    <String>Equipped with a Missile Weapon Assister, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGunboat_Class_Name</Label>
    <String>Gunboat</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGunboat_Dec</Label>
    <String>Mid range shootist, arrayed with Kinetic Weapons and armor. A mean, mean ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalGunboat_Class_Name</Label>
    <String>Prototype Gunboat</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalGunboat_Dec</Label>
    <String>Mid range shootist, arrayed with Kinetic Weapons and armor. A mean, mean ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGunboatL_Class_Name</Label>
    <String>Gunboat</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalGunboatL_Dec</Label>
    <String>Equipped with a Rapid Reload system, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalGunboat_Class_Name</Label>
    <String>Gunboat</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalGunboat_Dec</Label>
    <String>Mid range shootist, arrayed with Kinetic Weapons and armor. A mean, mean ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFury_Class_Name</Label>
    <String>Fury</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFury_Dec</Label>
    <String>Medium range ship, capable of all forms of combat, though excelling at none. Still pretty tough though.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalFury_Class_Name</Label>
    <String>Fury</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalFury_Dec</Label>
    <String>Medium range ship, capable of all forms of combat, though excelling at none. Still pretty tough though.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalSurvey_Class_Name</Label>
    <String>Survey</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalSurvey_Dec</Label>
    <String>A long ranged vessel suited for mapping the stars and running away from things.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCorvette_Class_Name</Label>
    <String>Corvette</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCorvette_Dec</Label>
    <String>Medium size beam-warfare ship. If you need a lot of things burnt very quickly, this is your ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalCorvette_Class_Name</Label>
    <String>Prototype Corvette</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalCorvette_Dec</Label>
    <String>Medium size beam-warfare ship. If you need a lot of things burnt very quickly, this is your ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCorvetteL_Class_Name</Label>
    <String>Corvette</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCorvetteL_Dec</Label>
    <String>Equipped with a Rapid Beam Recharger, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCorvetteP_Class_Name</Label>
    <String>Corvette</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCorvetteP_Dec</Label>
    <String>Equipped with a Energy Accelerator, That boost the range of all Beam Weapons on the ship substantially.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalCorvette_Class_Name</Label>
    <String>Corvette</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalCorvette_Dec</Label>
    <String>Medium size beam-warfare ship. If you need a lot of things burnt very quickly, this is your ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalRanger_Class_Name</Label>
    <String>Ranger</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalRanger_Dec</Label>
    <String>Medium size missile-warfare ship. Can put a lot of missiles into space very quickly.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalRanger_Class_Name</Label>
    <String>Prototype Ranger</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalRanger_Dec</Label>
    <String>Medium size missile-warfare ship. Can put a lot of missiles into space very quickly.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalRangerL_Class_Name</Label>
    <String>Ranger</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalRangerL_Dec</Label>
    <String>Equipped with a Missile Weapon Assister, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalRangerP_Class_Name</Label>
    <String>Ranger</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalRangerP_Dec</Label>
    <String>Equipped with a Slingshot Booster, giving the ships Missile Weapons a substantial boost in range.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalRanger_Class_Name</Label>
    <String>Ranger</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalRanger_Dec</Label>
    <String>Medium size missile-warfare ship. Can put a lot of missiles into space very quickly.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFrigate_Class_Name</Label>
    <String>Frigate</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFrigate_Dec</Label>
    <String>Medium size kinetic-warfare ship. The larger the slug-thrower, the larger the slugs.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalFrigate_Class_Name</Label>
    <String>Prototype Frigate</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalFrigate_Dec</Label>
    <String>Medium size kinetic-warfare ship. The larger the slug-thrower, the larger the slugs.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFrigateL_Class_Name</Label>
    <String>Frigate</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFrigateL_Dec</Label>
    <String>Equipped with a Rapid Reload system, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFrigateP_Class_Name</Label>
    <String>Frigate</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFrigateP_Dec</Label>
    <String>Equipped with a Kinetic Accelerator, That boost the range of all Kinetic Weapons on the ship substantially.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalFrigate_Class_Name</Label>
    <String>Frigate</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalFrigate_Dec</Label>
    <String>Medium size kinetic-warfare ship. The larger the slug-thrower, the larger the slugs.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalPaladin_Class_Name</Label>
    <String>Paladin</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalPaladin_Dec</Label>
    <String>Medium size combat ship of balanced capabilities. Could form the Colony of any fleet.</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalPaladin_Class_Name</Label>
    <String>Paladin</String>
  </StringTable>
 
  <StringTable>
    <Label>AIDefenseUniversalPaladin_Dec</Label>
    <String>Medium size combat ship of balanced capabilities. Could form the Colony of any fleet.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiser_Class_Name</Label>
    <String>Cruiser</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiser_Dec</Label>
    <String>Large beam-combat platform capable of filling space with deadly, glittering colors.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalCruiser_Class_Name</Label>
    <String>Prototype Cruiser</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalCruiser_Dec</Label>
    <String>Large beam-combat platform capable of filling space with deadly, glittering colors.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiserL_Class_Name</Label>
    <String>Cruiser</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiserL_Dec</Label>
    <String>Equipped with a Rapid Beam Recharger, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiserP_Class_Name</Label>
    <String>Cruiser</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiserP_Dec</Label>
    <String>Equipped with a Energy Accelerator, That boost the range of all Beam Weapons on the ship substantially.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiserD_Class_Name</Label>
    <String>Cruiser</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCruiserD_Dec</Label>
    <String>Equipped with energy disrupting components, allowing ship to more efficiently cut though Shield Defenses.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyer_Class_Name</Label>
    <String>Destroyer</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyer_Dec</Label>
    <String>Large missile-combat platform capable of spewing forth clouds of deadly missiles.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalDestroyer_Class_Name</Label>
    <String>Prototype Destroyer</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalDestroyer_Dec</Label>
    <String>Large missile-combat platform capable of spewing forth clouds of deadly missiles.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyerL_Class_Name</Label>
    <String>Destroyer</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyerL_Dec</Label>
    <String>Equipped with a Missile Weapon Assister, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyerP_Class_Name</Label>
    <String>Destroyer</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyerP_Dec</Label>
    <String>Equipped with a Slingshot Booster, giving the ships Missile Weapons a substantial boost in range.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyerD_Class_Name</Label>
    <String>Destroyer</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDestroyerD_Dec</Label>
    <String>Equipped with Cluster Warheads, that allow Missile weapons to take down Point Defense systems with 100% efficiency.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleship_Class_Name</Label>
    <String>Battleship</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleship_Dec</Label>
    <String>Large kinetic-combat platform, capable of delivering massive amounts of kinetic energy to things it doesn't like.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalBattleship_Class_Name</Label>
    <String>Prototype Battleship</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalBattleship_Dec</Label>
    <String>Large kinetic-combat platform, capable of delivering massive amounts of kinetic energy to things it doesn't like.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleshipL_Class_Name</Label>
    <String>Battleship</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleshipL_Dec</Label>
    <String>Equipped with a Rapid Reload system, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleshipP_Class_Name</Label>
    <String>Battleship</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleshipP_Dec</Label>
    <String>Equipped with a Kinetic Accelerator, That boost the range of all Kinetic Weapons on the ship substantially.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleshipD_Class_Name</Label>
    <String>Battleship</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBattleshipD_Dec</Label>
    <String>Equipped with Armor Piercing Rounds, That down armor rating at 100% efficiency.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalOverlord_Class_Name</Label>
    <String>Overlord</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalOverlord_Dec</Label>
    <String>Large combat vessel, versatile in nature. For the indecisive who still wants a nice big stick.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCarrier_Class_Name</Label>
    <String>Carrier</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalCarrier_Dec</Label>
    <String>Carries fast and deadly assault fighters that seek to destroy high value enemy targets.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatar_Class_Name</Label>
    <String>Avatar</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatar_Dec</Label>
    <String>Enormous vessel designed for beam combat. Doesn't play nice with others.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalAvatar_Class_Name</Label>
    <String>Prototype Avatar</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalAvatar_Dec</Label>
    <String>Enormous vessel designed for beam combat. Doesn't play nice with others.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatarL_Class_Name</Label>
    <String>Avatar</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatarL_Dec</Label>
    <String>Equipped with a Rapid Beam Recharger, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatarP_Class_Name</Label>
    <String>Avatar</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatarP_Dec</Label>
    <String>Equipped with a Energy Accelerator, That boost the range of all Beam Weapons on the ship substantially.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatarD_Class_Name</Label>
    <String>Avatar</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAvatarD_Dec</Label>
    <String>Equipped with energy disrupting components, allowing ship to more efficiently cut though Shield Defenses.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortress_Class_Name</Label>
    <String>Fortress</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortress_Dec</Label>
    <String>Massive vessel designed for missile combat. So, so many missiles.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalFortress_Class_Name</Label>
    <String>Prototype Fortress</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalFortress_Dec</Label>
    <String>Massive vessel designed for missile combat. So, so many missiles.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortressL_Class_Name</Label>
    <String>Fortress</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortressL_Dec</Label>
    <String>Equipped with a Missile Weapon Assister, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortressP_Class_Name</Label>
    <String>Fortress</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortressP_Dec</Label>
    <String>Equipped with a Slingshot Booster, giving the ships Missile Weapons a substantial boost in range.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortressD_Class_Name</Label>
    <String>Fortress</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFortressD_Dec</Label>
    <String>Equipped with Cluster Warheads, that allow Missile weapons to take down Point Defense systems with 100% efficiency.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnought_Class_Name</Label>
    <String>Dreadnought</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnought_Dec</Label>
    <String>Gigantic vessel designed for kinetic warfare. Will lower property values anywhere it shows up.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalDreadnought_Class_Name</Label>
    <String>Prototype Dreadnought</String>
  </StringTable>
 
  <StringTable>
    <Label>ProtoTypeUniversalDreadnought_Dec</Label>
    <String>Gigantic vessel designed for kinetic warfare. Will lower property values anywhere it shows up.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnoughtL_Class_Name</Label>
    <String>Dreadnought</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnoughtL_Dec</Label>
    <String>Equipped with a Rapid Reload system, for a faster rate of fire.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnoughtP_Class_Name</Label>
    <String>Dreadnought</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnoughtP_Dec</Label>
    <String>Equipped with a Kinetic Accelerator, That boost the range of all Kinetic Weapons on the ship substantially.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnoughtD_Class_Name</Label>
    <String>Dreadnought</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDreadnoughtD_Dec</Label>
    <String>Equipped with Armor Piercing Rounds, That down armor rating at 100% efficiency.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalTitan_Class_Name</Label>
    <String>Titan</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalTitan_Dec</Label>
    <String>Titanic vessel designed for all forms of warfare. Capable of killing you in many, many ways.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAssaultCarrier_Class_Name</Label>
    <String>Saber Carrier</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalAssaultCarrier_Dec</Label>
    <String>Carries fast and deadly assault fighters that seek to destroy high value enemy targets.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalColony_Class_Name</Label>
    <String>Colony</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalColony_Dec</Label>
    <String>Large but fragile ship, equipped to colonize distant planets.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalConstructor_Class_Name</Label>
    <String>Constructor</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalConstructor_Dec</Label>
    <String>Large but fragile ship capable of building starbases.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBasicConstructor_Class_Name</Label>
    <String>Basic Constructor</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBasicConstructor_Dec</Label>
    <String>Large but fragile ship capable of building starbases.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFreighter_Class_Name</Label>
    <String>Freighter</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalFreighter_Dec</Label>
    <String>Large but fragile ship, Used to establish trade routes with distant worlds.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalTransport_Class_Name</Label>
    <String>Transport</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalTransport_Dec</Label>
    <String>Large but fragile ship, packed with troops and vehicles, built to invade unfriendly planets.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDroneCarrier_Class_Name</Label>
    <String>Scimitar Carrier</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalDroneCarrier_Dec</Label>
    <String>Carries fast and deadly Drone Interceptors that seek out and destroy enemy support craft.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBeamSupport_Class_Name</Label>
    <String>Beam Support</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalBeamSupport_Dec</Label>
    <String>Provides fleet-wide Beam Weapons and Armor for the boost they need to win against all odds.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalMissileSupport_Class_Name</Label>
    <String>Missile Support</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalMissileSupport_Dec</Label>
    <String>Provides fleet-wide missle weapons and armor for the boost they need to win against all odds.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalKineticSupport_Class_Name</Label>
    <String>Kinetic Support</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalKineticSupport_Dec</Label>
    <String>Provides fleet-wide  Kinetic Weapons and armor for the boost they need to win against all odds.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalTacticalSupport_Class_Name</Label>
    <String>Tactical Support</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalTacticalSupport_Dec</Label>
    <String>Can give you help with everything from Targeting to Repair. Always worth having in any big fleet.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalStartingScout_Class_Name</Label>
    <String>Scout</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalStartingScout_Dec</Label>
    <String>Unarmed but quick, with excellent Sensor Range. It will lose every fight it gets into, so try not to get it into any.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalStartingSurvey_Class_Name</Label>
    <String>Survey</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalStartingSurvey_Dec</Label>
    <String>A long ranged vessel suited for mapping the stars and running away from things.</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalStartingColony_Class_Name</Label>
    <String>Colony</String>
  </StringTable>
 
  <StringTable>
    <Label>UniversalStartingColony_Dec</Label>
    <String>Large but fragile ship, equipped to colonize distant planets.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalScout_Class_Name</Label>
    <String>Scout</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalScout_Dec</Label>
    <String>Unarmed but quick, with excellent Sensor Range. It will lose every fight it gets into, so try not to get it into any.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalCutter_Class_Name</Label>
    <String>Cutter</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalCutter_Dec</Label>
    <String>Mid range ship set up for Beam Weapons and Shields. It's earned its name.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalDefender_Class_Name</Label>
    <String>Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalDefender_Dec</Label>
    <String>Mid range missile boat, set up with point defenses. Packs a punch.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalGunboat_Class_Name</Label>
    <String>Gunboat</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalGunboat_Dec</Label>
    <String>Mid range shootist, arrayed with  Kinetic Weapons and armor. A mean, mean ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalSurvey_Class_Name</Label>
    <String>Survey</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalSurvey_Dec</Label>
    <String>A long ranged vessel suited for mapping the stars and running away from things.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalFrigate_Class_Name</Label>
    <String>Frigate</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalFrigate_Dec</Label>
    <String>Medium size kinetic-warfare ship. The larger the slug-thrower, the larger the slugs.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalOverlord_Class_Name</Label>
    <String>Overlord</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalOverlord_Dec</Label>
    <String>Large combat vessel, versatile in nature. For the indecisive who still wants a nice big stick.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalColony_Class_Name</Label>
    <String>Colony</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalColony_Dec</Label>
    <String>Large but fragile ship, equipped to colonize distant planets.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalConstructor_Class_Name</Label>
    <String>Constructor</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalConstructor_Dec</Label>
    <String>Large but fragile ship capable of building starbases.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalFreighter_Class_Name</Label>
    <String>Freighter</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalFreighter_Dec</Label>
    <String>Large but fragile ship, Used to establish trade routes with distant worlds.</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalTransport_Class_Name</Label>
    <String>Transport</String>
  </StringTable>
 
  <StringTable>
    <Label>AwardUniversalTransport_Dec</Label>
    <String>Large but fragile ship, packed with troops and vehicles, built to invade unfriendly planets.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalBomber_Class_Name</Label>
    <String>Bomber</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalBomber_Dec</Label>
    <String>Short range and set up for missile combat. A mean little torpedo boat.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalBomber_Class_Name</Label>
    <String>Bomber D</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalBomber_Dec</Label>
    <String>Short range and set up for missile combat. A mean little torpedo boat.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalDefender_Class_Name</Label>
    <String>Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalDefender_Dec</Label>
    <String>Mid range missile boat, set up with point defenses. Packs a punch.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalDefender_Class_Name</Label>
    <String>Defender D</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalDefender_Dec</Label>
    <String>Mid range missile boat, set up with point defenses. Packs a punch.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalRanger_Class_Name</Label>
    <String>Ranger</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalRanger_Dec</Label>
    <String>Medium size missile-warfare ship. Can put a lot of missiles into space very quickly.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalRanger_Class_Name</Label>
    <String>Ranger D</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalRanger_Dec</Label>
    <String>Medium size missile-warfare ship. Can put a lot of missiles into space very quickly.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalDestroyer_Class_Name</Label>
    <String>Destroyer</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalDestroyer_Dec</Label>
    <String>Destroyer designed for long range combat. Very difficult to get close enough to hurt it.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalDestroyer_Class_Name</Label>
    <String>Destroyer D</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalDestroyer_Dec</Label>
    <String>Destroyer designed for long range combat. Very difficult to get close enough to hurt it.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalConstuctor_Class_Name</Label>
    <String>Constructor</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignDefenseUniversalConstuctor_Dec</Label>
    <String>Large but fragile ship capable of building starbases.</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalCargo_Class_Name</Label>
    <String>Freighter</String>
  </StringTable>
 
  <StringTable>
    <Label>CampaignUniversalCargo_Dec</Label>
    <String>Large but fragile ship, Used to establish trade routes with distant worlds.</String>
  </StringTable>
 
</StringTableList>
