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<!-- Created with the Gal Civ 3 Editor -->
<!-- PirateTechDefsText.xml -->
 
<!-- Tech Names and Descriptions -->
 
  <StringTable>
    <Label>PirateTechTree_Name</Label>
    <String>Base Tech Tree</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTechTree_ShortDec</Label>
    <String>The base tech tree.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTechTree_Dec</Label>
    <String>The base tech tree.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePirateBasesTech_Name</Label>
    <String>PirateBases</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePirateBasesTech_ShortDec</Label>
    <String>Gives pirates what they need to survive without worlds.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePirateBasesTech_Dec</Label>
    <String>Gives pirates what they need to survive without worlds.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEngineeringTech_Name</Label>
    <String>Engineering</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEngineeringTech_ShortDec</Label>
    <String>Allows construction of hyperdrives and tiny hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEngineeringTech_Dec</Label>
    <String>For generations, we've looked up at the stars and wondered, "What if?" Well buckle up, because "if" has happened. By bending space around our ships, they're able to use conventional propulsion within a pocket of normal space, while accelerating at vastly greater speeds in reality. The stars have gotten closer.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarTravel_Name</Label>
    <String>Interstellar Travel</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarTravel_ShortDec</Label>
    <String>Improves sensor, life support, and speed of all ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarTravel_Dec</Label>
    <String>Even at the incredible speeds we can travel at now, if we want to journey anywhere beyond the closest stars, we'll need to make significant improvements to our navigational and life support systems. More refined hyperdrives wouldn't hurt either.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization1_Name</Label>
    <String>Hyperdrive Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization1_ShortDec</Label>
    <String>Increases the speed of all ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization1_Dec</Label>
    <String>After analyzing how our first generation of hyperdrives have (and haven't) worked, we've come up with a number of ways to improve our ship's speeds.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization2_Name</Label>
    <String>Transportation Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization2_ShortDec</Label>
    <String>Reduces the Mass of Colony &amp; Constuctor modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization2_Dec</Label>
    <String>Pushing large Support Modules through space is inherently wasteful, by miniaturizing and optimizing the larger components, we can fit more on a ship, allowing them to go further, and faster than ever.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization3_Name</Label>
    <String>Advanced Recirculation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization3_ShortDec</Label>
    <String>Increases the range of all ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization3_Dec</Label>
    <String>After listening to the complaints and coughs of our returning crews, we've improved the life support recirculation systems of our ships, which should marginally increase their effective range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonDriveTech_Name</Label>
    <String>Ion Drive</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonDriveTech_ShortDec</Label>
    <String>Allows the construction of improved hyperdrives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonDriveTech_Dec</Label>
    <String>By using magnetic fields to capture ions from the interstellar medium during hyperdrive flight, we can funnel this additional mass into the exhaust of our conventional fusion engines, increasing the overall speed and efficiency of the propulsion system. We call these Ion Drives, and they make us go faster, basically.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization1_Name</Label>
    <String>High Output Drives</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization1_ShortDec</Label>
    <String>Increases the speed of all ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization1_Dec</Label>
    <String>The ion capture technology of our Ion Drives requires a fiendish amount of tuning which our ship's engineers are only just learning to automate. Once this work is done, we should see slightly higher speeds across our fleet.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization2_Name</Label>
    <String>Drive Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization2_ShortDec</Label>
    <String>Reduces the cost of drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization2_Dec</Label>
    <String>Hyperfield generators are no longer the rare pieces of equipment they once were, and we're beginning to see efficiencies of scale in the manufacture of them.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization3_Name</Label>
    <String>Drive Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization3_ShortDec</Label>
    <String>Reduces the mass of drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization3_Dec</Label>
    <String>Every year our hyperdrives get more efficient and smaller. Less room for the engines means more room for everything else, benefiting every type of ship we could conceive of.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldTheory_Name</Label>
    <String>Warp Field Theory</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldTheory_ShortDec</Label>
    <String>Allows the construction of advanced hyperdrives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldTheory_Dec</Label>
    <String>Our researchers are now able to "stack" up the space-bending fields of our hyperdrives, magnifying the acceleration effect. They call these stacked fields "Warp Fields" and are able to use them to create vastly more powerful engines.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus1_Name</Label>
    <String>Warp Field Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus1_ShortDec</Label>
    <String>Increases the speed of all ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus1_Dec</Label>
    <String>By tuning the arrangement of stacked hyperfields in a variety of dimensions, we've found some surprisingly cheap ways to improve the speed of our Warp Drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus2_Name</Label>
    <String>Field Generator Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus2_ShortDec</Label>
    <String>Reduces the cost of drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus2_Dec</Label>
    <String>Now that we're using stacked fields and multi-field generators, even the most minuscule improvement in efficiency we find leads to significant cost savings.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus3_Name</Label>
    <String>Field Generator Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus3_ShortDec</Label>
    <String>Reduces the mass of drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus3_Dec</Label>
    <String>With a bit of experience working with the effects of stacked hyperfields, we've determined that we were stacking them inefficiently. Smaller field generators can achieve the same effects as their fatter predecessors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpWaves_Name</Label>
    <String>Hyperwarp Waves</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpWaves_ShortDec</Label>
    <String>Allows the construction of exotic hyperdrives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpWaves_Dec</Label>
    <String>A Hyperwarp Wave creates a cascading series of warp fields at a distance in front of the vessel, allowing the warp drive to effectively compress already compressed space. That glosses over a number of complicated mathematical issues which had to be sorted out to make it work, but our researchers now believe we can begin developing even faster drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery1_Name</Label>
    <String>Master Drive Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery1_ShortDec</Label>
    <String>Reduces the cost of drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery1_Dec</Label>
    <String>No other civilization in the galaxy can match ours for the efficiency and ease with which we build our drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery2_Name</Label>
    <String>Drive Mass Reduction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery2_ShortDec</Label>
    <String>Reduces the mass of drives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery2_Dec</Label>
    <String>We have all but mastered hyperfield technology, and are capable of wringing the most possible speed from even the smallest engines.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateStellarFoldingTech_Name</Label>
    <String>Stellar Folding</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateStellarFoldingTech_ShortDec</Label>
    <String>Allows construction of the ultimate hyperdrives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateStellarFoldingTech_Dec</Label>
    <String>Stellar folding is the ultimate extension of hyperfield technology, bending space on a scale never seen before, with hyperfields approaching the diameter of a star. Our ships are now the fastest in the galaxy, and perhaps the fastest the galaxy has ever seen.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperfieldProjection_Name</Label>
    <String>Hyperfield Projection</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperfieldProjection_ShortDec</Label>
    <String>Allows construction of speed boosting support modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperfieldProjection_Dec</Label>
    <String>Careful analysis of the way hyperfield waves interact when ships are travelling in formation has revealed the possibility of building larger field generators capable of increasing the drive efficiency of an entire fleet.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGravityFieldManipulation_Name</Label>
    <String>Gravity Field Manipulation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGravityFieldManipulation_ShortDec</Label>
    <String>Allows construction of advanced speed boosting support modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGravityFieldManipulation_Dec</Label>
    <String>It took many decades of effort before our physicists were finally able to find the graviton. It turned out to be inside us the whole time. Inside of everything the whole time, to be technical. Anyways, having harnessed its power, we can now generate large artificial gravity fields, which should greatly increase the maneuverability and tactical options of our ships in combat.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperfieldDisruption_Name</Label>
    <String>Hyperfield Disruption</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperfieldDisruption_ShortDec</Label>
    <String>Allows construction of enemy speed reduction modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperfieldDisruption_Dec</Label>
    <String>By analyzing the interference effects of multiple hyperwave fields from different ships travelling in close proximity, and combining that with our ability to generate hyperfield effects at ever increasing ranges, we can now limit the speed of enemy ships within the range of a properly equipped starbase.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateStellarFieldProjection_Name</Label>
    <String>Stellar Field Projection</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateStellarFieldProjection_ShortDec</Label>
    <String>Allows construction of advanced speed boosting support modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateStellarFieldProjection_Dec</Label>
    <String>The Stellar Field Projector allows properly equipped ships to effectively "tow" ships with less capable drives. The same technology will help us improve the hyperfield enhancing capabilities of our Starbases.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSurvey_Name</Label>
    <String>Interstellar Survey</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSurvey_ShortDec</Label>
    <String>Allows construction of improved sensors and survey modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSurvey_Dec</Label>
    <String>"Look before you leap," is excellent advice in all sorts of aspects of life and galactic civilization building. Now we finally have the tools to do just that.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization1_Name</Label>
    <String>Sensor Amplification</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization1_ShortDec</Label>
    <String>Increases sensor range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization1_Dec</Label>
    <String>The latest generation of nano-processors allow us to more rapidly process the massive volumes of information our sensors return, improving the overall effectiveness of our sensor systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization2_Name</Label>
    <String>Sensors Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization2_ShortDec</Label>
    <String>Reduces cost of sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization2_Dec</Label>
    <String>The hyperfield detectors which our sensors use were originally cobbled together from left over drives. Now that we have dedicated sensor manufacturing equipment, we can expect to see some significant cost savings.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization3_Name</Label>
    <String>Sensor Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization3_ShortDec</Label>
    <String>Reduces mass of sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization3_Dec</Label>
    <String>Our earliest sensors were crude, jury-rigged things, and if we begin swapping out their parts for dedicated sensor-specific equipment, we should see significant weight savings.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldSensors_Name</Label>
    <String>Energy Field Sensors</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldSensors_ShortDec</Label>
    <String>Allows construction of advanced sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldSensors_Dec</Label>
    <String>We've long been able to detect the fields which all ships emit to control their hyperdrives. But improvements in our understanding of the effects of space folding have revealed that those fields are detectable at much greater distances than previously believed.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus1_Name</Label>
    <String>Sensor Field Augmentation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus1_ShortDec</Label>
    <String>Increases sensor range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus1_Dec</Label>
    <String>Our technicians have found that by turning one of the knobs up, our sensor systems can see a bit further. We feel kind of dumb for not realizing this before.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus2_Name</Label>
    <String>Sensor Efficacy Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus2_ShortDec</Label>
    <String>Reduces cost of sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus2_Dec</Label>
    <String>Further refinements to our sensor manufacturing process has led to the production of cheaper, more efficient sensors. The accountants are all very excited.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus3_Name</Label>
    <String>High Density Sensors</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus3_ShortDec</Label>
    <String>Reduces mass of sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus3_Dec</Label>
    <String>The creation of high-density field detection components should lead to more compact sensors, leaving our ship designers more room to install guns. Everyone wins. Except the people the guns are pointed at.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSubspaceSensors_Name</Label>
    <String>Subspace Sensors</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSubspaceSensors_ShortDec</Label>
    <String>Allows construction of exotic sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSubspaceSensors_Dec</Label>
    <String>Subspace is our term for the 12-dimension region of space which lies at right angles to and a little bit behind our universe. It's that place which is just permanently in the corner of your eye, and it took some very smart people a very long time to figure out a way to look at it. The upshot of all this is that it enables us to peer over much longer distances than ever before.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery1_Name</Label>
    <String>Sensor Simplification</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery1_ShortDec</Label>
    <String>Reduces cost of sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery1_Dec</Label>
    <String>When a ragtag group of science-accountants teamed up with the goal of identifying cost savings in our most advanced sensor systems, few believed they had a chance. Many openly mocked them. Some people spit on them. But somehow, despite all odds, they managed it. And we will all reap the benefits.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery2_Name</Label>
    <String>Sensor Mass Reduction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery2_ShortDec</Label>
    <String>Reduces mass of sensors.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery2_Dec</Label>
    <String>A careful analysis of the latest generation of sensor systems has revealed that several of their components don't technically have to exist in this universe. By shifting their workload into another plane, we can reduce the amount of mass we have to lug around in ours.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTargetingAssistTech_Name</Label>
    <String>Targeting Assist</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTargetingAssistTech_ShortDec</Label>
    <String>Allows construction of targeting and stealth modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTargetingAssistTech_Dec</Label>
    <String> Study of how our ships have performed (and occasionally underperformed) in combat have led to a number of improvements in our tactical targeting systems. At the same time, we've devised a system which should confuse enemy sensors, for even greater tactical benefit.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTargetingSupport_Name</Label>
    <String>Targeting Support</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTargetingSupport_ShortDec</Label>
    <String>Allows construction of targeting and jamming modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateTargetingSupport_Dec</Label>
    <String> We've adapted our tactical sensor improvements into support modules, capable of allowing a single ship to provide the same sensor accuracy and jamming benefits to an entire fleet of vessels.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupport_Name</Label>
    <String>Life Support</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupport_ShortDec</Label>
    <String>Allows construction of improved life support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupport_Dec</Label>
    <String>It seems surprising that the factor limiting the travel range for most ships is its life support system, but there you have it. For anything less than a colony ship, keeping the occupants alive is now a bigger challenge than keeping the engines fueled.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization1_Name</Label>
    <String>Improved Life Support</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization1_ShortDec</Label>
    <String>Increases ship range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization1_Dec</Label>
    <String>Our experience with the rigors of space travel, and the shrieked radio transmissions of the few who fell to the rigors of space travel, have revealed a number of small improvements we might be able to make to our existing life support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization2_Name</Label>
    <String>Life Support Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization2_ShortDec</Label>
    <String>Reduces life support cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization2_Dec</Label>
    <String>Reducing the cost of building life support systems is one of those necessary things we have to do that we don't want to advertise too much. It's hard enough finding naval recruits as it is.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization3_Name</Label>
    <String>Life Support Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization3_ShortDec</Label>
    <String>Reduces life support mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization3_Dec</Label>
    <String>By minimizing the amount of weight and space our life support systems take up, we leave more room for our life reduction systems, which is what we're now calling guns.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldGeneration_Name</Label>
    <String>Support Field Generation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldGeneration_ShortDec</Label>
    <String>Allows construction of advanced life support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldGeneration_Dec</Label>
    <String>Our growing familiarity with various force field technologies has enabled us to replace our primitive mechanical life support systems with more elegant field based processors. Food is now stored in a single block of nutrient-rich sludge, which should greatly reduce spoilage, as well as the need for utensils, as the fields pipe it directly into the user's mouth.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus1_Name</Label>
    <String>Support Range Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus1_ShortDec</Label>
    <String>Increases ship range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus1_Dec</Label>
    <String>It turns out that by aerating the nutrient sludge we provide our crews it takes up significantly more volume in their stomachs, making them feel full with less food. There are some associated problems with, uh, gas, but we're coming up with special filters to address that.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus2_Name</Label>
    <String>Support Manufacturing Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus2_ShortDec</Label>
    <String>Reduces life support cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus2_Dec</Label>
    <String>Our life support systems are now really, really cheap. Still effective though, let's not forget that. Maybe let's not even call them cheap. "Economical," or "Value," maybe.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus3_Name</Label>
    <String>Low Mass Support Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus3_ShortDec</Label>
    <String>Reduces life support mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus3_Dec</Label>
    <String>By using the latest generation of efficient field generators, and putting our crews on a diet, we've been able to reduce the mass of our life support systems even more.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePromethionSupportSystems_Name</Label>
    <String>Promethion Support Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePromethionSupportSystems_ShortDec</Label>
    <String>Allows construction of exotic life support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePromethionSupportSystems_Dec</Label>
    <String>The Promethion Support System is the logical extension of our support field technologies, with all the requirements for a living organism - oxygen, water, and food - now piped directly into that organism rather than left to float around and get on the equipment.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery1_Name</Label>
    <String>Support System Assembly</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery1_ShortDec</Label>
    <String>Reduces life support cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery1_Dec</Label>
    <String>Some of the crews are finding out how little we're spending on their life support systems. "Do you think we're worthless?" they shout. And we don't, we really don't. They're not worthless at all! Worth less, yes. But that's different.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery2_Name</Label>
    <String>Support Mass Reduction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery2_ShortDec</Label>
    <String>Reduces life support mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery2_Dec</Label>
    <String>We've figured out how to coax nutrient sludge to deliver itself to the crew using embedded Promethion field effectors, saving us the weight of carrying around heavy fixed effectors. And the embedded effectors come right out in the waste stream, ready for reuse!</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLosslessSupportSystems_Name</Label>
    <String>Lossless Support Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLosslessSupportSystems_ShortDec</Label>
    <String>Allows construction of the ultimate life support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLosslessSupportSystems_Dec</Label>
    <String>Our life support systems are now close to perfect, wasting no resources whatsoever, and recycling essentially all generated waste products. As an added bonus, the experience of being surrounded and penetrated by deeply personal fields is now much less humiliating for the crew.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldMastery_Name</Label>
    <String>Support Field Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldMastery_ShortDec</Label>
    <String>Allows construction of fleet life support modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldMastery_Dec</Label>
    <String>Our switch to field based life support systems has revealed the possibility of offloading partial life support requirements to other vessels. Additionally, the minimization of food requirements makes it now possible to supplement fleet range via unmanned supply probes launched from an appropriately equipped facility.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateExplorationExtention_Name</Label>
    <String>Exploration Extension</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateExplorationExtention_ShortDec</Label>
    <String>Allows construction of advanced fleet life support modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateExplorationExtention_Dec</Label>
    <String>We've adapted the latest in Promethion support field technology to be used by our fleet-support vessals, increasing a fleet's total potential travel range. Additionally, we've made significant improvements to our starbase life support extension modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalManufacturing_Name</Label>
    <String>Orbital Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalManufacturing_ShortDec</Label>
    <String>Allows construction of improved manufacturing buildings, and small hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalManufacturing_Dec</Label>
    <String>Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, but this, the first step out of the well, was always going to be the biggest.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization1_Name</Label>
    <String>Skilled Starship Construction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization1_ShortDec</Label>
    <String>Increases Shipyard manufacturing.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization1_Dec</Label>
    <String>It turns out that you can't just put anyone in a space suit and get them to build things in orbit, because a huge majority of people don't understand what an orbit is. Some improved training programs should dramatically improve our orbital manufacturing capability.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization3_Name</Label>
    <String>Improved Logistics</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization3_ShortDec</Label>
    <String>Increases Logistics.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization3_Dec</Label>
    <String>Orbital plane change maneuvers are expensive, and something we want to avoid if we can. Getting material to the right orbit when it needs to be there is a huge challenge which we're only just coming to grips with.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization2_Name</Label>
    <String>Storage Maximization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization2_ShortDec</Label>
    <String>Increases hull capacity.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization2_Dec</Label>
    <String>Ironically enough, space is at a premium in space, inside of our hulls at least. Even small improvements in packing efficiencies are worth the effort of hunting them down.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityConstruction_Name</Label>
    <String>Zero Gravity Construction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityConstruction_ShortDec</Label>
    <String>Allows construction of medium hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityConstruction_Dec</Label>
    <String>Most of our initial attempts at building structures in micro-gravity environments were clumsy variations of ground-based techniques, not far removed from banging rocks together. Now we have the expertise to design and implement true zero-gravity construction practices, opening the door to a whole new scale of vessels.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization1_Name</Label>
    <String>Hull Reinforcement</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization1_ShortDec</Label>
    <String>Increases hull hit points.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization1_Dec</Label>
    <String>After donating a few hulls for weapons practice, we were able to see the structural damage inflicted on them, we identify structural reinforcements that should toughen each ship substantially.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization3_Name</Label>
    <String>Shipyard Efficiency</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization3_ShortDec</Label>
    <String>Reduces cost of hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization3_Dec</Label>
    <String>Worksite planning in an orbital environment is a seriously complicated business, but now that we've got the hang of it, we should see significant cost savings for every hull we construct.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization2_Name</Label>
    <String>High Capacity Hulls</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization2_ShortDec</Label>
    <String>Increases hull capacity.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization2_Dec</Label>
    <String>Our new zero gravity construction program has enabled us to build hollow structural elements which are still able to handle very high compression loads. By maximizing the use of these, and routing various ancillary ship systems through the cavities, we can save space for mission critical equipment.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLargeScaleConstruction_Name</Label>
    <String>Large Scale Construction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLargeScaleConstruction_ShortDec</Label>
    <String>Allows construction of large hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLargeScaleConstruction_Dec</Label>
    <String>Building larger space ship hulls requires a lot more than just adding more stuff to them. Just ensuring that they won't collapse on themselves under acceleration is a serious challenge. Seating arrangements are another key factor, so that the crew doesn't collapse in on themselves under acceleration.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus1_Name</Label>
    <String>Hardened Hulls</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus1_ShortDec</Label>
    <String>Increases hull hit points.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus1_Dec</Label>
    <String>It seems counter-intuitive, but by introducing very small weaknesses in the molecular structure of our hulls, we can make them deformable in very controllable ways, which makes them quite a bit more resilient.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus3_Name</Label>
    <String>Starship Manufacturing Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus3_ShortDec</Label>
    <String>Reduces cost of hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus3_Dec</Label>
    <String>The latest generation of self-propelled manufacturing equipment allows our worker to maneuver inside of hulls with more ease than ever before, reducing the challenge and expense of construction.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus2_Name</Label>
    <String>Hull Capacity Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus2_ShortDec</Label>
    <String>Increases hull capacity.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus2_Dec</Label>
    <String>As our hulls grew ever larger, we began to lose some of the art of packing that our predecessors had. But now thanks to the scale of our ships, even very small improvements in packing can lead to much more room for everything else.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMassiveScaleConstruction_Name</Label>
    <String>Massive Scale Construction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMassiveScaleConstruction_ShortDec</Label>
    <String>Allows construction of huge hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMassiveScaleConstruction_Dec</Label>
    <String>We're building some of the largest ships this galaxy has ever seen, capable of blotting out the stars. Obviously any ship can blot out the stars if you get close enough to it. You just don't have to get very close to these ones for that to be the case. Nor would you want to.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery2_Name</Label>
    <String>Master Shipwrights</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery2_ShortDec</Label>
    <String>Reduces cost of hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery2_Dec</Label>
    <String>That we build the best ships in the galaxy is undeniable, but that we do it so economically is what's really impressive. Our enemies have never been menaced so thriftily.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery1_Name</Label>
    <String>Hull Maximization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery1_ShortDec</Label>
    <String>Increases hull capacity.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery1_Dec</Label>
    <String>Thanks to advances in the field of bristling, never before have our ships been so bristling with weapons. They could also bristle with other things we suppose. Your choice.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullStrengthening_Name</Label>
    <String>Hull Strengthening</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullStrengthening_ShortDec</Label>
    <String>Allows construction of tougher hulls.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullStrengthening_Dec</Label>
    <String> Using new force field technologies, we've been able to embed strengthening fields within the structures of our vessels, making them substantially more resistant to damage. They also now tingle if you lick them.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullRepairSystems_Name</Label>
    <String>Hull Repair Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullRepairSystems_ShortDec</Label>
    <String>Allows construction of hull support and repair modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullRepairSystems_Dec</Label>
    <String> The same field technology we use to strength our ships can be used to conduct partial repairs to them as well, straightening and reinforcing battle-damaged structural elements.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSelfHealingHulls_Name</Label>
    <String>Self Healing Hulls</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSelfHealingHulls_ShortDec</Label>
    <String>Allows construction of tactical repair modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSelfHealingHulls_Dec</Label>
    <String> Tiny little self-replicating nanobots are capable of almost anything so long as you don't ask too many questions about them. By installing nanobot repair modules in our ships and starbases, our ships will be able to repair damage during battle itself.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierTech_Name</Label>
    <String>Carriers</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierTech_ShortDec</Label>
    <String>Allows construction of carrier modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierTech_Dec</Label>
    <String> Carrier based combat allows us to bring many weapons to bear on an enemy from multiple vectors, while keeping our larger capital ships further from the danger. Fighters are a lot more replaceable than capital ships, and there's no shortage of volunteers to fly them. Apparently there's something glamorous about being vaporized in a very small ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus1_Name</Label>
    <String>Interceptor Drones</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus1_ShortDec</Label>
    <String>Allows for the construction of cheap and light Interceptor Drones</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus1_Dec</Label>
    <String>These little drones are fast and deadly, and more importantly cheap. They also have the added advantage of not requiring a crew, which saves lives.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus2_Name</Label>
    <String>Guardian Drones</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus2_ShortDec</Label>
    <String> Allows for the construction of cheap and light Guardian Drones.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus2_Dec</Label>
    <String>These tuff little drones will guard our Support and Capital ships to the end, and when they are destroyed, no lives are lost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighCapacityCarriers_Name</Label>
    <String>High Capacity Carriers</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighCapacityCarriers_ShortDec</Label>
    <String>Allows construction of high capacity carrier modules.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighCapacityCarriers_Dec</Label>
    <String> Thanks to our latest generation of fighters, designed to be more compact and packable, along with more efficient repair, reloading, and recovery facilities, we've been able to greatly improve the carrying capacity of our carriers.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarLogistics_Name</Label>
    <String>Interstellar Logistics</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarLogistics_ShortDec</Label>
    <String>Allows construction of mining facilities. Increases Logistics.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarLogistics_Dec</Label>
    <String>It's one thing to build a ship, it's another thing to keep it running. Whether it's keeping it supplied with fuel, ammunition, or people, there is an awful lot going on behind the scenes to keep a deep-space vessel operational. None of this is exciting of course. Logistics officers are some of the most boring people you're ever likely to meet. But a necessary evil.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization1_Name</Label>
    <String>Advanced Logistics</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization1_ShortDec</Label>
    <String>Increases Logistics.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization1_Dec</Label>
    <String>Now that we have a little more practice moving assets around in space, and figured out some of the issues relativistic travel creates with our timekeeping and administration, we've been able to significantly improve our logistical capacity.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization2_Name</Label>
    <String>High Output Mining</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization2_ShortDec</Label>
    <String>Increases mining production.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization2_Dec</Label>
    <String>An asteroid mining operation is a ballet of activity, as boring machines, ore haulers, and repair drones swarm about an asteroid. Keeping these pieces moving is challenging, and improving the organization is a sure way to improve its output.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization3_Name</Label>
    <String>Sustainable Shipyards</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization3_ShortDec</Label>
    <String>Reduces Shipyard decay rate.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization3_Dec</Label>
    <String>Shipyards are, by some measures, the most complicated constructs we have ever created. Any improvements we can make to their management and operations will result in significant cost savings.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateFleetLogisticsTech_Name</Label>
    <String>Fleet Logistics</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateFleetLogisticsTech_ShortDec</Label>
    <String>Greatly increases Logistics.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateFleetLogisticsTech_Dec</Label>
    <String>Scaling up our naval operations to include large multi-vessel fleets has created a number of additional logistical challenges which we're only just now coming to grips with. We'll definitely stop sending ships out without oxygen now though.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDeepSpaceLogistics_Name</Label>
    <String>Deep Space Logistics</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDeepSpaceLogistics_ShortDec</Label>
    <String>Greatly increases Logistics.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDeepSpaceLogistics_Dec</Label>
    <String>Whether it's via unmanned probes, deep space caches, or our network of merchant vessals, keeping our fleets well stocked while our civilization ever expands has proven to be a tremendous, but still very boring, challenge.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGalacticLogistics_Name</Label>
    <String>Galactic Logistics</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGalacticLogistics_ShortDec</Label>
    <String>Greatly increases Logistics.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGalacticLogistics_Dec</Label>
    <String>Our mastery of mass-scale logistics is the envy of the galaxy. Well. The part of the galaxy which gets excited about logistics that is.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarfareTech_Name</Label>
    <String>Warfare</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarfareTech_ShortDec</Label>
    <String>Allows research of weapons technologies.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarfareTech_Dec</Label>
    <String>We can't be naive about what we might find in the galaxy. Or who. From this point on, our ships must be armed, whether to protect against some yet unseen enemy, or even ourselves.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSystemsTech_Name</Label>
    <String>Weapons Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSystemsTech_ShortDec</Label>
    <String>Allows construction of basic weapon systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSystemsTech_Dec</Label>
    <String>The best defense is a good offense. Interestingly, so is the best offense. With that in mind, we've developed a number of weapon systems which should prove very well suited to space-based defense. And, as discussed, offense.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech1_Name</Label>
    <String>Targeting Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech1_ShortDec</Label>
    <String>Increases the Accuracy of all weapon systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech1_Dec</Label>
    <String>We have increased the targeting systems of our existing weapons substantially, and what we have learned will apply to future weapons systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech2_Name</Label>
    <String>Miniaturization Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech2_ShortDec</Label>
    <String>Reduces the Mass of all weapons systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech2_Dec</Label>
    <String>We have reduced the mass of our existing weapons systems, and what we have learned will apply to future weapons as well.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech3_Name</Label>
    <String>Production Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech3_ShortDec</Label>
    <String>Reduces the Cost of all weapons systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecializationTech3_Dec</Label>
    <String>We have reduced the cost of our existing weapons systems, and what we have learned will apply to future weapons as well.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeapons_Name</Label>
    <String>Beam Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeapons_ShortDec</Label>
    <String>Allows construction of improved beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeapons_Dec</Label>
    <String>Whether energy, particles, or both at the same time, there's an awful lot of destructive potential in suddenly sending a lot of them all at one place.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization1_Name</Label>
    <String>Focused Beam Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization1_ShortDec</Label>
    <String>Increases damage of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization1_Dec</Label>
    <String>A new generation of the ultra transparent materials we use in our focusing crystals has made it possible to increase the damage potential of our beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization2_Name</Label>
    <String>Low-Cost Beam Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization2_ShortDec</Label>
    <String>Reduces cost of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization2_Dec</Label>
    <String>Beam weapons will never be cheap, but some economies of scale have led to price reductions in the magnification and focusing equipment these weapons rely upon.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization3_Name</Label>
    <String>Beam Weapons Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization3_ShortDec</Label>
    <String>Reduces mass of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization3_Dec</Label>
    <String>Lacking the requirements for ammunition storage, beam weapons have always been mass-efficient. And after some hard work by the boys and girls in the lab, now they're more so.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMatterDisruption_Name</Label>
    <String>Matter Disruption</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMatterDisruption_ShortDec</Label>
    <String>Allows construction of advanced beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMatterDisruption_Dec</Label>
    <String>Our researchers have been able to weaponize a columnated beam of particles capable of disrupting the strong nuclear force, severing the bonds which hold the nucleus together, turning matter into smaller chunks of matter.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus1_Name</Label>
    <String>Beam Amplification</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus1_ShortDec</Label>
    <String>Increases damage of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus1_Dec</Label>
    <String>Advances in crystallography have created a new generation of focusing crystals capable of handling much greater quantities of energy without fracturing. All of our beam weapons just got a little bit badder.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus2_Name</Label>
    <String>Beam Manufacturing Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus2_ShortDec</Label>
    <String>Reduces cost of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus2_Dec</Label>
    <String>For a long time the manufacture of beam weapons was as much art as science, requiring highly trained technicians to individually polish and tune each weapon. By making concentrated efforts to standardize beam weapon manufacturing, we're finally able to automate portions of it, reducing the cost of each unit.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus3_Name</Label>
    <String>Low Mass Beam Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus3_ShortDec</Label>
    <String>Reduces mass of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus3_Dec</Label>
    <String>The heaviest parts of beam weapons has always been the charge coils and their associated cooling equipment. But with the latest generation of super-conductors we can now build these smaller and more compact than ever.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePlasmaProjection_Name</Label>
    <String>Plasma Projection</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePlasmaProjection_ShortDec</Label>
    <String>Allows construction of exotic beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePlasmaProjection_Dec</Label>
    <String>Thanks to a breakthrough in containment technology, we're now able to generate columnated plasma containment fields at incredible distances. The upshot to this is that we can now send massive quantities of plasma at relativistic velocities in the direction of anything we don't like very much.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery1_Name</Label>
    <String>Master Beam Assembly</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery1_ShortDec</Label>
    <String>Reduces cost of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery1_Dec</Label>
    <String>Our supply chain for the creation of plasma containment fields had a couple of kinks that needed to get worked out, but now that we have, we expect to be able to create beam weapons for far less resources.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery2_Name</Label>
    <String>High Density Beam Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery2_ShortDec</Label>
    <String>Reduces mass of beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery2_Dec</Label>
    <String>We're now able to push our beam weapons right up to the limits that physics allow. If we want any more power per unit of mass, we may have to move to a different universe.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyPhasing_Name</Label>
    <String>Energy Phasing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyPhasing_ShortDec</Label>
    <String>Allows construction of devastating beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyPhasing_Dec</Label>
    <String>The synthesis of the phaser particle is almost impossible to understand if you don't have several advanced degrees and possibly an extra brain. Suffice to say, by sending a modest quantity of these particles at the enemy, we can induce a chain reaction which breaks matter down into ghostly neutrinos, effectively evaporating it. This is vicious, nasty staff we're working with now, so please be good with it.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDoomRayTech_Name</Label>
    <String>Doom Ray</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDoomRayTech_ShortDec</Label>
    <String>Allows construction of the ultimate beam weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDoomRayTech_Dec</Label>
    <String>An adaptation of the phaser particle emitter has resulted in massive improvements in the induced matter-breakdown reaction, making it effective against even the highest density armor. Also of note, our scientists are pretty sure the reaction won't consume the entire universe, so feel free to continue deploying it as you see fit.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponAugmentation_Name</Label>
    <String>Beam Weapon Augmentation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponAugmentation_ShortDec</Label>
    <String>Allows construction of beam support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponAugmentation_Dec</Label>
    <String>Our beam weapons use a variety of systems to accumulate energy prior to the weapon firing. We've found that the capacity of these energy storage systems can be augmented by an external field, which although expensive, allows for increased beam output. Most interestingly, such fields can be theoretically projected at great distances, potentially improving the beam output of an entire fleet.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyTransfer_Name</Label>
    <String>High Energy Transfer</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyTransfer_ShortDec</Label>
    <String>Allows construction of improved beam support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyTransfer_Dec</Label>
    <String>After considerable study in the way that our beam weapons interact on a subatomic level with both shield systems and hulls, we've developed systems capable of reducing the effectiveness of enemy shields, or absorbing enemy beam attacks on our own vessels.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyMagnification_Name</Label>
    <String>High Energy Magnification</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyMagnification_ShortDec</Label>
    <String>Allows construction of advanced beam support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyMagnification_Dec</Label>
    <String>An improved understanding of the effects our beam augmentation fields have has resulted in the possibility of even greater beam outputs. Our beam weapons have that funny smell again, but we don't hear many crew members complaining.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileWeapons_Name</Label>
    <String>Missile Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileWeapons_ShortDec</Label>
    <String>Allows construction of improved missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileWeapons_Dec</Label>
    <String>Conceptually simple, though there's no shame in that, missile-based weapons provide a tremendous amount of punch for their cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization1_Name</Label>
    <String>Rapid Fire Missiles</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization1_ShortDec</Label>
    <String>Increases firing speed of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization1_Dec</Label>
    <String>Our weapons engineers have determined that shooting more missiles at things makes them blow up faster. Which seems obvious in retrospect. Anyways, our missile launchers shoot more now.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization2_Name</Label>
    <String>Low Cost Missiles</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization2_ShortDec</Label>
    <String>Reduces cost of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization2_Dec</Label>
    <String>Missiles were always going to be the most cost-effective means of making things hurt, and now they're a little bit more so.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization3_Name</Label>
    <String>Missile Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization3_ShortDec</Label>
    <String>Reduces mass of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization3_Dec</Label>
    <String>Reviews of training data and engagement encounters reveals one overriding request from the field. "We want more missiles. Give us more missiles." Well, having reduced the mass of our launchers and ammunition racks, we're now able to do just that.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHarpoonTech_Name</Label>
    <String>Harpoons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHarpoonTech_ShortDec</Label>
    <String>Allows construction of advanced missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHarpoonTech_Dec</Label>
    <String>The Harpoon class of missiles employ a number of improvements in speed, range, tracking, and warhead yield, resulting in our most powerful conventional missile system yet.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus1_Name</Label>
    <String>Warhead Acceleration</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus1_ShortDec</Label>
    <String>Increases range of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus1_Dec</Label>
    <String>More target drones have given their lives for our glory, and a careful analysis of their deaths has revealed some exciting possibilities in the field of shaped charges, which should improve the destructive yield of our warheads.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus2_Name</Label>
    <String>Warhead Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus2_ShortDec</Label>
    <String>Reduces cost of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus2_Dec</Label>
    <String>The most delicate part of missile manufacturing was the warhead, for obvious reasons. But the latest generation of ultra-stable exposives should reduce both manufacturing costs and workplace accidents significantly.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus3_Name</Label>
    <String>Low Mass Warheads</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus3_ShortDec</Label>
    <String>Reduces mass of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus3_Dec</Label>
    <String>By using the latest generation of shaped-charge warheads to reduce the weight of each individual missile, with no corresponding loss of destructive power, we can make room for more missile launchers in total.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePhotonicWarheads_Name</Label>
    <String>Photonic Warheads</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePhotonicWarheads_ShortDec</Label>
    <String>Allows construction of exotic missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePhotonicWarheads_Dec</Label>
    <String>One of the biggest downsides to missile based technology is that much of the energy is expended on the outer surface of enemy vessels. By including with our warheads a device which releases a high energy burst of photons at the moment of impact, we can achieve substantial penetration against both armor and shield systems, greatly increasing the destructive potential of our warheads.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery1_Name</Label>
    <String>Master Missile Assembly</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery1_ShortDec</Label>
    <String>Reduces cost of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery1_Dec</Label>
    <String>Our missile manufacturing facilities are now almost perfectly efficient, wasting no material whatsoever. Destruction shouldn't come so cheap, yet here we are.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery2_Name</Label>
    <String>High Density Warheads</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery2_ShortDec</Label>
    <String>Reduces mass of missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery2_Dec</Label>
    <String>Modeling of the subatomic interactions our warheads make upon detonation against various hull and shield systems have revealed the possibility of making lighter, more efficient warheads.c</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePhotonTorpedos_Name</Label>
    <String>Photon Torpedos</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePhotonTorpedos_ShortDec</Label>
    <String>Allows construction of devestating missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePhotonTorpedos_Dec</Label>
    <String>By matching a wide-spectrum version of the photon-encasement armor piercing technology with our latest anti-matter warheads, we've created a weapon with truly colossal damage potential. They glow a new color too.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateNightmareTorpedoTech_Name</Label>
    <String>Nightmare Torpedoes</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateNightmareTorpedoTech_ShortDec</Label>
    <String>Allows construction of the ultimate missile weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateNightmareTorpedoTech_Dec</Label>
    <String>The Nightmare torpedo contains a tiny singularity trapped in a pocket universe until the moment of impact, which upon being released causes horrifying damage to anything foolish enough to be standing by a place we're firing something called Nightmare torpedos at.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileAugmentation_Name</Label>
    <String>Missile Augmentation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileAugmentation_ShortDec</Label>
    <String>Allows construction of missile support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileAugmentation_Dec</Label>
    <String>Our weapons researchers have come up with a number of ship or starbase based sensor systems which can improve the tracking, and ultimately the range of our missiles.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateAdvancedMissileGuidance_Name</Label>
    <String>Advanced Missile Guidance</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateAdvancedMissileGuidance_ShortDec</Label>
    <String>Allows construction of improved missile support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateAdvancedMissileGuidance_Dec</Label>
    <String>Improved decoy and adaptive camoflauge systems have greatly increased the survivavbility of our missiles when faced with point defense systems. And our ship and starbase based guidance systems now feature a number of predictive systems, allowing for more efficient missile flight paths which should help boost their range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIntelligentWarheads_Name</Label>
    <String>Intelligent Warheads</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIntelligentWarheads_ShortDec</Label>
    <String>Allows construction of advanced missile support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIntelligentWarheads_Dec</Label>
    <String>Cluster warheads are capable of overwhelming and neutralizing enemy point defense systems. And our fleet-based guidance systems, along with the latest generation of information-sharing "pilot" missiles, will allow for even more efficient guidance and improved range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticWeapons_Name</Label>
    <String>Kinetic Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticWeapons_ShortDec</Label>
    <String>Allows construction of improved kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticWeapons_Dec</Label>
    <String>There's just something nice and honest about a projectile, isn't there? And thanks to a little help from teams of massive electromagnets, we've now got some extremely fast projectiles to work with.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization1_Name</Label>
    <String>Kinetic Range Extention</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization1_ShortDec</Label>
    <String>Increases range of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization1_Dec</Label>
    <String>A switch to slightly smaller projectiles, along with improved energy delivery systems, has led to significant improvements in the speed of each projectile, and thus the effective range of each unit.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization2_Name</Label>
    <String>Kinetic Weapon Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization2_ShortDec</Label>
    <String>Reduces cost of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization2_Dec</Label>
    <String>Never before have we needed to make electromagnetic coils in such quantities, and the early days of kinetic weapons were plagued by supply-chain problems. But supply has finally ramped up to meet demand, and we should see cost savings across all associated kinetic weapons programs.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization3_Name</Label>
    <String>Kinetic Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization3_ShortDec</Label>
    <String>Reduces mass of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization3_Dec</Label>
    <String>Some experimentation with the winding patterns of our electromagnetic coils has revealed a number of subtle synergistic effects which we can take advantage of, leading to tighter, more compact coils, and ultimately, lower mass weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePulseCannonTech_Name</Label>
    <String>Pulse Cannons</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePulseCannonTech_ShortDec</Label>
    <String>Allows construction of advanced kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePulseCannonTech_Dec</Label>
    <String>Research efforts to emit tight clusters of particles at rapid velocities have led to a weapon which gets around some of the practical limitations of slug based mass drivers. Called pulse cannons, they have similar tactical characteristics as previous generations of kinetic weapons. They're just much more powerful.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus1_Name</Label>
    <String>Frictionless Acceleration</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus1_ShortDec</Label>
    <String>Increases range of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus1_Dec</Label>
    <String>The latest generation of superconductors have enabled us to deliver energy to our weapon systems much more rapidly. The trade off is smaller projectiles, though as they'll be launched at higher velocities, the destructive potential will be similiar, and the weapons will have a much longer effective range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus2_Name</Label>
    <String>Low Cost Accelerators</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus2_ShortDec</Label>
    <String>Reduces cost of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus2_Dec</Label>
    <String>The latest generation of superconducting electromagnetic coils, and their less-strenuous cooling requirements, make them much less fragile to handle. We expect to see significant cost savings now that we won't break as many during production.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus3_Name</Label>
    <String>Low Mass Accelerators</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus3_ShortDec</Label>
    <String>Reduces mass of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus3_Dec</Label>
    <String>Our new ultra-low resistance electromagnets generate a lot more kick per unit weight, leading to lower mass accelerators. So feel free to cram more of them into whatever you're cramming them into.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGravitonThrower_Name</Label>
    <String>Graviton Thrower</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGravitonThrower_ShortDec</Label>
    <String>Allows construction of exotic kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGravitonThrower_Dec</Label>
    <String>By synthesizing and launching pulses of gravitons at the enemy, we can induce massive shifts in the local gravity of the ship systems they strike. This will cause incredible amounts of damage, and probably make anyone standing nearby feel really dizzy. Before they die.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery1_Name</Label>
    <String>Master Accelerator Assembly</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery1_ShortDec</Label>
    <String>Reduces cost of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery1_Dec</Label>
    <String>"We Make Kinetic Weapons Faster," is probably the dumbest slogan ever conceived of, but the factory workers seem really proud of it, so no-one had the heart to tell them. And to be fair, they do make them really quite quickly now.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery2_Name</Label>
    <String>High Density Accelerators</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery2_ShortDec</Label>
    <String>Reduces mass of kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery2_Dec</Label>
    <String>Our scientists have all but mastered kinetic weapons, and are approaching the limits of the field, making them as mass efficient as theoretically possible.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateQuantumDrivers_Name</Label>
    <String>Quantum Drivers</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateQuantumDrivers_ShortDec</Label>
    <String>Allows construction of devestating kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateQuantumDrivers_Dec</Label>
    <String>Quantum drivers fire shells which contain small quantum fields which, on impact, pull in a tremendous amount of mass from a neighboring dimension. We're not sure which dimension and can only hope that they didn't need that mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSingularityDrivers_Name</Label>
    <String>Singularity Drivers</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSingularityDrivers_ShortDec</Label>
    <String>Allows construction of the ultimate kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSingularityDrivers_Dec</Label>
    <String>The pinnacle of kinetic weapon technology, these launch micro singularities that collapse into existance shortly after impact. These are bad news, the worst news really, for anyone who can't get out of the way.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAugmentation_Name</Label>
    <String>Kinetic Augmentation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAugmentation_ShortDec</Label>
    <String>Allows construction of kinetic support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAugmentation_Dec</Label>
    <String>Inertial dampening should be impossible in this universe, which is why we were a little surprised we were able to pull it off. We've used this stroke of luck to create systems which can boost the velocity and effective range of our kinetic weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMassManipulation_Name</Label>
    <String>Mass Manipulation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMassManipulation_ShortDec</Label>
    <String>Allows construction of improved kinetic support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMassManipulation_Dec</Label>
    <String>We've modified our intertial modification technology to actually fit inside the projectiles, which are now capable of generating ultra-dense outer surfaces for a brief period, adding massive armor penetrating capabilities. Additionally, we've made improvements to our fleetwide inertial modification systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInertialMagnification_Name</Label>
    <String>Inertial Magnification</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInertialMagnification_ShortDec</Label>
    <String>Allows construction of advanced kinetic support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInertialMagnification_Dec</Label>
    <String>Our inertial modifying projectiles are now capable of attacking the enemy's armor directly, creating low density fissures throughout it, causing the whole structure to splinter if struck properly. Additionally our fleetwide inertial modifying systems have been more or less perfected, subjecting anything which menaces one of our fleets with the prospect of facing a deadly hailstorm. Of death.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefenseSystemTech_Name</Label>
    <String>Defense Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefenseSystemTech_ShortDec</Label>
    <String>Allows construction of basic defensive systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefenseSystemTech_Dec</Label>
    <String>Naval officers are notoriously squishy, and otherwise difficult to protect in a ship that operates in hard vacuum. But we've got to try, otherwise the squishy officers will stop getting in to the ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization1_Name</Label>
    <String>Shield Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization1_ShortDec</Label>
    <String>Reduces cost of shields.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization1_Dec</Label>
    <String>Deflecting or diffusing incoming weapon fire is really, really hard, and we're far from having a really good understanding of it. Our latest round of research has only succeeded in making existing systems a bit cheaper to build.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization2_Name</Label>
    <String>Point Defense Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization2_ShortDec</Label>
    <String>Reduces cost of point defenses.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization2_Dec</Label>
    <String>Making our point defenses fire more crap into the space around the ship is a simple solution to a complicated question. Though a surprisingly effective one.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization3_Name</Label>
    <String>Armor Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization3_ShortDec</Label>
    <String>Reduces mass of armor.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization3_Dec</Label>
    <String>By adjusting the size and positioning of our armor panels, we've been able to minimize overlap and other inefficiencies, and can now provide the same level of protection to our ships for less overall weight.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldSystems_Name</Label>
    <String>Shield Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldSystems_ShortDec</Label>
    <String>Allows construction of improved shield systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldSystems_Dec</Label>
    <String>No longer must our ships cower behind crude deflector fields. The latest generation of shields, although expensive, are capable of stopping incoming attacks outright, rather than just deflecting or diffusing their impact.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization1_Name</Label>
    <String>Shield Enhancement</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization1_ShortDec</Label>
    <String>Increases shield strength.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization1_Dec</Label>
    <String>Of all the suggestions we've received from the field on how to improve our shield systems, "Please make them bigger," seemed to be their most common. So we've done that.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization2_Name</Label>
    <String>Low Cost Shield Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization2_ShortDec</Label>
    <String>Reduces shield cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization2_Dec</Label>
    <String>We probably shouldn't talk in front of the troops about our efforts to make our shield systems cheaper, even if it means more shields to go around for everyone. Because that's not how they'll see it.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization3_Name</Label>
    <String>Shield Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization3_ShortDec</Label>
    <String>Reduces shield mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization3_Dec</Label>
    <String>The first few generation of field emitters used in our shield systems were incredibly bulky and cumbersome. And they still are, frankly. Just a bit less so now.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierFieldGeneration_Name</Label>
    <String>Barrier Field Generation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierFieldGeneration_ShortDec</Label>
    <String>Allows construction of advanced shield systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierFieldGeneration_Dec</Label>
    <String>The latest generation of shielding technology, the so called Barrier Field, provides a number of improvements over previous systems. Now capable of absorbing a portion of the energy which strikes it, this dramatically increases the energy efficiency of the system, allowing for ultimately much more powerful shields.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus1_Name</Label>
    <String>High Output Shield Generators</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus1_ShortDec</Label>
    <String>Increases shield strength.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus1_Dec</Label>
    <String>The first generation of energy absorbers in our Barrier Field systems used a model of capacitor which occasionally exploded violently. Crews had decidedly mixed feelings about this, so we replaced those capacitors with a slightly more robust model.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus2_Name</Label>
    <String>Low Cost Shield Generators</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus2_ShortDec</Label>
    <String>Reduces shield cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus2_Dec</Label>
    <String>After the first few prototypes went out the door, we've been able to achieve some economies of scale in the manufacture of our Barrier Field systems, reducing the cost of shield components.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus3_Name</Label>
    <String>Low Mass Shield Generators</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus3_ShortDec</Label>
    <String>Reduces shield mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus3_Dec</Label>
    <String>We've recently been able to shave a ton of weight off our shield generators thanks to the latest generation of superconductors and their less extensive cooling requirements.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateForceFieldTech_Name</Label>
    <String>Force Fields</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateForceFieldTech_ShortDec</Label>
    <String>Allows construction of exotic shield systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateForceFieldTech_Dec</Label>
    <String>The latest generation of shields are capable of directing vast amounts of additional energy to a specific section of shields within nanoseconds of the moment of impact, allowing for shields which are much stronger relative to their respective weight.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery1_Name</Label>
    <String>Master Shield Assembly</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery1_ShortDec</Label>
    <String>Reduces shield cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery1_Dec</Label>
    <String>Cheaper shields never meant less effective shields, and it's only taken a few decades for our troops to finally understand that. Which is good, because our shields are spectacularly cheap now.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery2_Name</Label>
    <String>High Density Shield Generators</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery2_ShortDec</Label>
    <String>Reduces shield mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery2_Dec</Label>
    <String>It's impossible to make the energy emitters of our shields any denser, our engineers now claim. They claim that kind of thing a lot and always take it back later, but they seem pretty sure this time.c</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInvulnerabilityTech_Name</Label>
    <String>Invulnerability</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInvulnerabilityTech_ShortDec</Label>
    <String>Allows construction of the ultimate shield systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInvulnerabilityTech_Dec</Label>
    <String>"Invulnerable" may be a bit of an exaggeration. Our researchers allow that some theoretical weapons could penetrate these shields. But those would be some pretty terrifying weapons, and even then you'd rather be behind this shield than not.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldSupportSystems_Name</Label>
    <String>Shield Support Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldSupportSystems_ShortDec</Label>
    <String>Allows construction of shield support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldSupportSystems_Dec</Label>
    <String>Advances in the focusing capabilities of our shield generators has given us the ability to generate and augment shields at a distance. This should provide massive tactical and strategic options for fleet operations.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldAugmentation_Name</Label>
    <String>Shield Augmentation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldAugmentation_ShortDec</Label>
    <String>Allows construction of improved shield support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldAugmentation_Dec</Label>
    <String>The same technology we've used to generate shields at a distance can now be done with our Barrier Field systems, allowing for even greater improvements in fleet survivability.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldManipulation_Name</Label>
    <String>Energy Field Manipulation</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldManipulation_ShortDec</Label>
    <String>Allows construction of advanced shield support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldManipulation_Dec</Label>
    <String>Our mastery of the energy fields needed to create and maintain shields has resulted in a couple interesting new technologies, capable of interfering with enemy shield systems, or massively shielding friendly units within range.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenses_Name</Label>
    <String>Point Defenses</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenses_ShortDec</Label>
    <String>Allows construction of point defense systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenses_Dec</Label>
    <String>An array of tiny computer controlled railguns that track and destroy incoming missiles, point defense systems are unparalleled at protecting ships and starbases from missile attacks, though still aren't terribly helpful at defending against other classes of weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization1_Name</Label>
    <String>Smart Point Defenses</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization1_ShortDec</Label>
    <String>Increases point defense strength.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization1_Dec</Label>
    <String>A careful analysis of various missile performance envelopes has led us to adjust the firing patterns of our point defense systems, which should make them more effective.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization2_Name</Label>
    <String>Low Cost Point Defenses</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization2_ShortDec</Label>
    <String>Reduces point defense cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization2_Dec</Label>
    <String>The sensor and tracking equipment our point defense systems use are fairly specialized pieces of equipment that were initially quite rare and costly. Now that we've dedicated a lot of effort to building point defenses, the price of those systems is starting to come down.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization3_Name</Label>
    <String>Point Defense Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization3_ShortDec</Label>
    <String>Reduces point defense mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization3_Dec</Label>
    <String>The slugs fired by point defenses don't need to be large, and were limited by the fact that we could only build railguns so small. But now that we can build more compact railguns, we should see significant weight savings for all our point defense systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasures_Name</Label>
    <String>Counter Measures</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasures_ShortDec</Label>
    <String>Allows construction of advanced point defense systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasures_Dec</Label>
    <String>By deploying electronic counter measures which interfere with and confuse incoming missile attacks, we've greatly increased the survivability of our ships and starbases. Against missiles at least. Hard to confuse a laser.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus1_Name</Label>
    <String>Adaptive Counter Measures</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus1_ShortDec</Label>
    <String>Increases point defense strength.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus1_Dec</Label>
    <String>There's always a generational game of leap frog being played between missile designers and ECM designers, but we believe our latest algorithims have given us the leg up on the bad guys this time.c</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus2_Name</Label>
    <String>Counter Measure Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus2_ShortDec</Label>
    <String>Reduces point defense cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus2_Dec</Label>
    <String>Our earliest attempts at ECM suites were heavily customizable, requiring a great deal of hand tuning to get to perform. Now that we know what works, we can automate much more of the manufacturing and installation process.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus3_Name</Label>
    <String>Low Mass Counter Measures</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus3_ShortDec</Label>
    <String>Reduces point defense mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus3_Dec</Label>
    <String>Our first ECM suites were cobbled together from a half dozen different processors and transmitters. We've since streamlined those into a single unit which weighs much less.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSentrySystems_Name</Label>
    <String>Drone Sentry Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSentrySystems_ShortDec</Label>
    <String>Allows construction of exotic point defense systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSentrySystems_Dec</Label>
    <String>By installing our point defense systems on drone platforms that orbit our ships at a distance, we add a valuable extra layer of protection against missile attacks.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery1_Name</Label>
    <String>Master Point Defense Assembly</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery1_ShortDec</Label>
    <String>Reduces point defense cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery1_Dec</Label>
    <String>To be fair, only a few of our drone systems have ever actually shot each other in combat situations. But by minimizing that just a little more, we should be able to make our point defenses a little more cost-effective, albeit less funny.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery2_Name</Label>
    <String>High Density Point Defenses</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery2_ShortDec</Label>
    <String>Reduces point defense mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery2_Dec</Label>
    <String>Once we realized point defense drones don't need much personal space, we were able to start packing them in a lot tighter.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArreonMissileDefenseTech_Name</Label>
    <String>Arreon Missile Defense</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArreonMissileDefenseTech_ShortDec</Label>
    <String>Allows construction of the ultimate point defense systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArreonMissileDefenseTech_Dec</Label>
    <String>The ultimate in point defense technology, featuring the latest generation of micro-drones, armed with railguns, ECM and smart chafe, capable of filling the space around a ship with a cloud of debris so thick no enemy missiles are likely to survive.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseSupportSystem_Name</Label>
    <String>Point Defense Support</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseSupportSystem_ShortDec</Label>
    <String>Allows construction of point defense support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseSupportSystem_Dec</Label>
    <String>Our experience working with small scale point defenses has led to a type of long range missile tracking system which should enhance the point defense capabilities of an entire fleet.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseAugmentation_Name</Label>
    <String>Point Defense Augmentation</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseAugmentation_ShortDec</Label>
    <String>Allows construction of improved point defense support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseAugmentation_Dec</Label>
    <String>Wide area missile disruptors enhance the effectiveness of our existing counter measures, adding a much needed layer of extra missile security to entire fleets.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseManipulation_Name</Label>
    <String>Point Defense Manipulation</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseManipulation_ShortDec</Label>
    <String>Allows construction of advanced point defense support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseManipulation_Dec</Label>
    <String>Our mastery of point defense technologies has led to the development of fleet-wide drone systems. Additionally, our fleets can now be equipped with point defense disruptors, essentially a type of counter-counter-measure, which should greatly boost the effectiveness of our own missile attacks.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorSystems_Name</Label>
    <String>Armor Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorSystems_ShortDec</Label>
    <String>Allows construction of improved armor systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorSystems_Dec</Label>
    <String>A big lump of ultra-dense material remains an effective, if unsubtle, method of protection from modern space-based weaponry.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization1_Name</Label>
    <String>Reinforced Armor</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization1_ShortDec</Label>
    <String>Increases armor strength.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization1_Dec</Label>
    <String>A simple mistake by one of our fabricators resulted in a set of armor panels marginally denser and more resilient than we'd seen before. It took us a long time to replicate that mistake, but now that we have, our ships should be a little tougher to kill.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization2_Name</Label>
    <String>Low-Cost Armor</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization2_ShortDec</Label>
    <String>Reduces armor cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization2_Dec</Label>
    <String>One of the biggest challenges with armor manufacturing was simply the logistics of moving rare and heavy resources and materials around. Now that we've got our supply chain sorted out, we can expect to see some nice cost savings.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization3_Name</Label>
    <String>Armor Miniaturization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization3_ShortDec</Label>
    <String>Reduces armor mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization3_Dec</Label>
    <String>By its very nature, armor is always going to be a fairly mass-intensive way of protection. That said, we can do a few things to improve the precision and fit of armor plating, which should cut down on weight a bit.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDurantiumCompositeTech_Name</Label>
    <String>Durantium Composite</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDurantiumCompositeTech_ShortDec</Label>
    <String>Allows construction of advanced armor systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDurantiumCompositeTech_Dec</Label>
    <String>Experminents have revealed that when certain materials are stacked in specific arrangements, they have a synergistic effect on the strength of their neighbors when exposed to compressive forces, which greatly magnifiess their damage absorption potential. We call these new composites Durantium, and they should tremendously increase the survivability of our ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus1_Name</Label>
    <String>Armor Lamination</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus1_ShortDec</Label>
    <String>Increases armor strength.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus1_Dec</Label>
    <String>A careful study of some battle-damaged ships has revealed previously unknown weaknesses in our armor systems. Basically, we know why some of them were cracking in half now. We'll do something about that right away.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus2_Name</Label>
    <String>Armor Manufacturing Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus2_ShortDec</Label>
    <String>Reduces armor cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus2_Dec</Label>
    <String>If the troops ask, it's not that our armor is now cheap. It's that we've found a more efficient way of manufacturing it. But yes, it is pretty cheap.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus3_Name</Label>
    <String>Armor Mass Reduction</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus3_ShortDec</Label>
    <String>Reduces armor mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus3_Dec</Label>
    <String>Some experiments with the arrangement of our Durantium composites has revealed that we can get away with slightly lense dense materials at certain layers with no impact to the armor's effectiveness.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKanviumLaminateTech_Name</Label>
    <String>Kanvium Laminate</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKanviumLaminateTech_ShortDec</Label>
    <String>Allows construction of exotic armor systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKanviumLaminateTech_Dec</Label>
    <String>Kanvium armor systems use a new type of lamination which, upon impact, causes surrounding materials to partially fluidize, deforming to absorb energy, but in a recoverable way. Impacts are spread out over a much larger area, increasing the effectiveness of the armor. After the impact, the armor flows back into its original shape, minimizing the risk posed by repeat hits.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery1_Name</Label>
    <String>Master Armorers</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery1_ShortDec</Label>
    <String>Reduces armor cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery1_Dec</Label>
    <String>With modern armoring systems, the design of the armor informs the shape of the ship as much as the other way around, and properly armoring a ship is a complicated trade off between armoror and ship designer. It's an art essentially, and it's one that we have mastered.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery2_Name</Label>
    <String>High Density Armor</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery2_ShortDec</Label>
    <String>Reduces armor mass.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery2_Dec</Label>
    <String>We've created and shredded countless generations of armor, and worn out entire test ranges with our target practice. On a weight basis, our armor systems are now as efficient as they can possibly be.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroPointArmorTech_Name</Label>
    <String>Zero Point Armor</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroPointArmorTech_ShortDec</Label>
    <String>Allows construction of the ultimate armor systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroPointArmorTech_Dec</Label>
    <String>Zero point armor is a thin layer of a material we have a hard time proving exists, only knowing of it by the effect that it has. Upon impact, it appears to essentially tap into the zero-point energy of the surrounding quantum vacuum, directing all that energy to repulse any incoming projectiles. It's almost impossibly tough, we can prove that much at least.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorSupportSystems_Name</Label>
    <String>Armor Support Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorSupportSystems_ShortDec</Label>
    <String>Allows construction of armor support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorSupportSystems_Dec</Label>
    <String>In the factory, we've begun producing armor plating with a variety of force field based technologies. By adapting some of those into long-range ship-based emitters, we're able to create a hardening effect in material at a considerable distance. This technology could be used to make every ship in a fleet substantially more durable.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorEnhancement_Name</Label>
    <String>Armor Enhancement</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorEnhancement_ShortDec</Label>
    <String>Allows construction of improved armor support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorEnhancement_Dec</Label>
    <String>The fields that we use to generate hardening effects at a distance have twenty seven different "poles" which can be cycled repeatedly through, changing the alignment of the hardening effects in the affected material, generating substantially stronger, more resiliant materials.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIntegrityFieldProjection_Name</Label>
    <String>Integrity Field Projection</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIntegrityFieldProjection_ShortDec</Label>
    <String>Allows construction of advanced armor support systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIntegrityFieldProjection_Dec</Label>
    <String>Our latest generation of armoring fields no longer just generate hardening effects at a distance, but can now induce material fluidization and shape recovery effects as well. These new Integrity Fields can make every ship in a fleet invulnerable to all but the most powerful attacks.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCommunicationsTech_Name</Label>
    <String>Communications</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCommunicationsTech_ShortDec</Label>
    <String>Allows research of communications technologies.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCommunicationsTech_Dec</Label>
    <String>We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger to us, but also perhaps an opportunity. But also, let's stress again, danger.</String>
  </StringTable>
 
<!-- Specialization Names and Descriptions -->
 
  <StringTable>
    <Label>PirateInterstellarSpecialization_Name</Label>
    <String>Interstellar Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateInterstellarSpecialization_Dec</Label>
    <String>Now that we have a bit of experience sending ships out into the darkness and having most of them come back, we've come up with a number of ways to improve our equipment and navigational techniques.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization_Name</Label>
    <String>Ion Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateIonOptimization_Dec</Label>
    <String>Now that we've seen them in wide-scale use, we've identified a number of ways we can make our new Ion Drive systems more efficient.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus_Name</Label>
    <String>Warp Field Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarpFieldFocus_Dec</Label>
    <String>Warp field technology is incredibly complicated, and has in more than a few cases, caused a researcher's brains to melt a little bit. But now that we have some experience working with them, we've identified a number of ways to improve their design.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery_Name</Label>
    <String>Hyperwarp Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHyperwarpMastery_Dec</Label>
    <String>Our ships are the envy of the galaxy, and our engineers heralded as heroes wherever they go. Fortunately they don't like going out much.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization_Name</Label>
    <String>Sensor Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorOptimization_Dec</Label>
    <String>A concentrated effort to optimize our sensor systems could lead to a number of different improvements.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus_Name</Label>
    <String>Energy Field Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateEnergyFieldFocus_Dec</Label>
    <String>As is usually the case when equipment is sent to the field, the technicians who actually use it soon came up with a number of different ways to improve its efficiency and effectiveness.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery_Name</Label>
    <String>Sensor Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSensorMastery_Dec</Label>
    <String>We don't anticipate any further increases in the viewing range of our sensors, not until we leave this universe for another one. But we can certainly make them a little more efficient.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization_Name</Label>
    <String>Life Support Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportOptimization_Dec</Label>
    <String>Everyone in the navy is very excited that we're trying to optimize our life support systems, and would certainly cheer if they weren't conserving their air.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus_Name</Label>
    <String>Support Field Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSupportFieldFocus_Dec</Label>
    <String>Our early attempts at building field-based life support systems left behind many messes and many possible opportunities for improvement, which we're starting to identify now.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery_Name</Label>
    <String>Life Support Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLifeSupportMastery_Dec</Label>
    <String>We have all but mastered direct-nutrient injection technologies, and are wringing out a few additional efficiencies to reduce equipment size and cost.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization_Name</Label>
    <String>Orbital Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalSpecialization_Dec</Label>
    <String>Now that we've watched a few construction projects accidentally collapse on themselves in orbit, we've identified a number of possible improvements in our existing construction techniques.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization_Name</Label>
    <String>Zero Gravity Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateZeroGravityOptimization_Dec</Label>
    <String>We took a big step forward with our most recent switch to zero-gravity construction practices, and after a few trial runs and one teensy little accident, our engineers have identified a number of areas for improvement.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus_Name</Label>
    <String>Orbital Construction Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateOrbitalConstructionFocus_Dec</Label>
    <String>We're getting better and better at large scale construction with every passing day, and a number of more efficient design practices are beginning to show up on our engineers' drawing tables. Along with the pretty offensive doodles which have always been there.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery_Name</Label>
    <String>Hull Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHullMastery_Dec</Label>
    <String>Our shipyards are already the envy of the civilized galaxy. But however great they are, they're still capable of more.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus_Name</Label>
    <String>Carrier Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCarrierFocus_Dec</Label>
    <String>There's nothing like doing something a few times to see how much better it could be. A number of efficiencies in how we conduct our carrier operations have been made clear to us.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization_Name</Label>
    <String>Logistical Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateLogisticalOptimization_Dec</Label>
    <String>A new generation of space accountants are becoming trained as we speak, capable of finding efficiencies and boring workers in any industry we choose.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecialization_Name</Label>
    <String>Weapons Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWeaponsSpecialization_Dec</Label>
    <String>By dedicating their efforts on a specific field of weapons technology, our researchers believe they can deliver a number of more effiicent weapon systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization_Name</Label>
    <String>Beam Weapon Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponOptimization_Dec</Label>
    <String>Weapons researchers have to keep paces with advances in many other fields to get the most out of their inventions. Right now, recent advances in material sciences are opening the door to a new generation of more efficient weapons.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus_Name</Label>
    <String>High Energy Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateHighEnergyFocus_Dec</Label>
    <String>A careful analysis of data returned from the field has revealed a number of inefficiencies which we can begin addressing in the next generation of our beam systems. We may also finally be able to get rid of that funny smell they make too.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery_Name</Label>
    <String>Beam Weapon Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBeamWeaponMastery_Dec</Label>
    <String>We're now able to push our beam weapons right up to the limits that physics allow. If we want any more power, we may have to move to a different universe.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization_Name</Label>
    <String>Missile Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateMissileOptimization_Dec</Label>
    <String>After blowing up several thousand target drones and one unfortunate asteroid, our weapons engineers have come up with a number of possible improvements we can implement for our missile platforms.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus_Name</Label>
    <String>Warhead Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateWarheadFocus_Dec</Label>
    <String>We've spent comparatively little research time on the warhead components of our missile systems, but now that we've turned our attention to the matter, a number of possible efficiencies should be able to be gained with a little effort.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery_Name</Label>
    <String>Payload Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePayloadMastery_Dec</Label>
    <String>Various physical limits of this particular universe prevent us from wringing more destructive potential out of this generation of warheads. But we can certainly make them cheaper and lighter.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization_Name</Label>
    <String>Kinetic Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticOptimization_Dec</Label>
    <String>Some modest improvements in the energy delivery systems of our kinetic weapons could result in improvements to the cost, mass, or even the range of each unit.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus_Name</Label>
    <String>Kinetic Acceleration Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticAccelerationFocus_Dec</Label>
    <String>Recent advances in superconducting technology should lead to improvements in the critical energy delivery systems of our kinetic weapons.c</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery_Name</Label>
    <String>Kinetic Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateKineticMastery_Dec</Label>
    <String>After several generations of whipping things at other things as fast as possible, our scientists are now really quite goood at it. There remain but a few small efficiencies to wring out of the field.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization_Name</Label>
    <String>Defensive Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDefensiveSpecialization_Dec</Label>
    <String>Tasked with improving the survivability of our naval officers in combat situations, our engineer's first solution: "Don't enter combat situations," was less than helpful. So, after studying the wreckage of a few vessels we've lost in combat, they've come up with a number of possible improvements we can make in our defensive technologies.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization_Name</Label>
    <String>Shield Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldOptimization_Dec</Label>
    <String>We've received quite a bit of useful data on real world performance of our shield systems, and have devised several possible improvements we can begin making to them.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus_Name</Label>
    <String>Barrier System Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBarrierSystemFocus_Dec</Label>
    <String>A careful design review of our initial implementation of the Barrier Field system has revealed a number of possible avenues for further improvements. Who says design reviews are unexciting?</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery_Name</Label>
    <String>Shield Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateShieldMastery_Dec</Label>
    <String>Our shielding technology approaches perfection, our engineers now pushing the capabilities of our shield systems right to their theoretical limits.</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization_Name</Label>
    <String>Point Defense Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PiratePointDefenseOptimization_Dec</Label>
    <String>Optimizing our point defense systems should lead to a number of different performance gains. Also importantly, less dead naval officers.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus_Name</Label>
    <String>Counter Measure Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateCounterMeasureFocus_Dec</Label>
    <String>Now that we have some field data on ECM suite performance, we've identified a number of different ways we can improve upon the design and construction of those systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery_Name</Label>
    <String>Drone System Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateDroneSystemMastery_Dec</Label>
    <String>Drone systems dramatically increased the sheer volume of our point defense capabilities, so any small improvement in their design we can make should lead to significant cost or weight savings.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization_Name</Label>
    <String>Armor Optimization</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorOptimization_Dec</Label>
    <String>We've blown up lots and lots of slabs of armor on the test range, and have come up with a few possible improvements we could make to our armor systems.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus_Name</Label>
    <String>Armor Focus</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorFocus_Dec</Label>
    <String>Our armor systems have increased significantly in complexity. An increased effort to model their behavior under impact should help lead to more effective or efficient designs.</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery_Name</Label>
    <String>Armor Mastery</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateArmorMastery_Dec</Label>
    <String>Our mastery of hardening techniques is almost complete, and the galaxy trembles at the girth of our vessels. But even perfection can be improved upon it seems. Some more effort should lead to cheaper or more efficient armor systems.</String>
  </StringTable>
 
</StringTableList>
