<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<StringTableList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../../Schema/Lib/StringTable.xsd">
<!-- Created with the Gal Civ 3 Editor -->
<!-- RaceTraitText.xml -->
 
<!-- Race Traits -->
 
  <StringTable>
    <Label>ProductiveGroup_Name</Label>
    <String>[ICON=Stat_Productive_Icon]  Productive</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductiveGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive1_Name</Label>
    <String>[ICON=Stat_Productive_Icon]  Productive (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly improvements are built on your planets[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive2_Name</Label>
    <String>[ICON=Stat_Productive_Icon]  Productive (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly improvements are built on your planets[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive3_Name</Label>
    <String>[ICON=Stat_Productive_Icon]  Unproductive (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly improvements are built on your planets[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive4_Name</Label>
    <String>[ICON=Stat_Productive_Icon]  Unproductive (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Productive4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly improvements are built on your planets[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>CleverGroup_Name</Label>
    <String>[ICON=Stat_Clever_Icon]  Clever</String>
  </StringTable>
 
  <StringTable>
    <Label>CleverGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever1_Name</Label>
    <String>[ICON=Stat_Clever_Icon]  Clever (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly technologies are learned[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever2_Name</Label>
    <String>[ICON=Stat_Clever_Icon]  Clever (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly technologies are learned[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever3_Name</Label>
    <String>[ICON=Stat_Clever_Icon]  Foolish (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly technologies are learned[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever4_Name</Label>
    <String>[ICON=Stat_Clever_Icon]  Foolish (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Clever4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly technologies are learned[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>InfluentialGroup_Name</Label>
    <String>[ICON=Stat_Influential_Icon]  Influential</String>
  </StringTable>
 
  <StringTable>
    <Label>InfluentialGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential1_Name</Label>
    <String>[ICON=Stat_Influential_Icon]  Influential (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly borders are expanded[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential2_Name</Label>
    <String>[ICON=Stat_Influential_Icon]  Influential (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly borders are expanded[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential3_Name</Label>
    <String>[ICON=Stat_Influential_Icon]  Forgettable (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly borders are expanded[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential4_Name</Label>
    <String>[ICON=Stat_Influential_Icon]  Forgettable (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Influential4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly borders are expanded[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>EconomicalGroup_Name</Label>
    <String>[ICON=Stat_Economical_Icon]  Economical</String>
  </StringTable>
 
  <StringTable>
    <Label>EconomicalGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical1_Name</Label>
    <String>[ICON=Stat_Economical_Icon]  Economical (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly credits are gained[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical2_Name</Label>
    <String>[ICON=Stat_Economical_Icon]  Economical (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly credits are gained[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical3_Name</Label>
    <String>[ICON=Stat_Economical_Icon]  Wasteful (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly credits are gained[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical4_Name</Label>
    <String>[ICON=Stat_Economical_Icon]  Wasteful (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Economical4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly credits are gained[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>ContentGroup_Name</Label>
    <String>[ICON=Stat_Content_Icon]  Content</String>
  </StringTable>
 
  <StringTable>
    <Label>ContentGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Content1_Name</Label>
    <String>[ICON=Stat_Content_Icon] Content (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Content1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies your citizens view of you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Content2_Name</Label>
    <String>[ICON=Stat_Content_Icon]  Content (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Content2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies your citizens view of you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Content3_Name</Label>
    <String>[ICON=Stat_Content_Icon]  Discontent (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Content3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies your citizens view of you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Content4_Name</Label>
    <String>[ICON=Stat_Content_Icon]  Discontent (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Content4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies your citizens view of you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>FertileGroup_Name</Label>
    <String>[ICON=Stat_Fertile_Icon]  Fertile</String>
  </StringTable>
 
  <StringTable>
    <Label>FertileGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile1_Name</Label>
    <String>[ICON=Stat_Fertile_Icon]  Fertile (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your planets population grows[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile2_Name</Label>
    <String>[ICON=Stat_Fertile_Icon]  Fertile (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your planets population grows[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile3_Name</Label>
    <String>[ICON=Stat_Infertile_Icon]  Infertile (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your planets population grows[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile4_Name</Label>
    <String>[ICON=Stat_Infertile_Icon]  Infertile (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Fertile4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your planets population grows[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>HandyGroup_Name</Label>
    <String>[ICON=Stat_Handy_Icon]  Handy</String>
  </StringTable>
 
  <StringTable>
    <Label>HandyGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy1_Name</Label>
    <String>[ICON=Stat_Handy_Icon]  Handy (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Lowers all types of maintenance substantially[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy2_Name</Label>
    <String>[ICON=Stat_Handy_Icon]  Handy (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Lowers all types of maintenance slightly[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy3_Name</Label>
    <String>[ICON=Stat_Handy_Icon]  Klutzy (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Raises all types of maintenance slightly[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy4_Name</Label>
    <String>[ICON=Stat_Handy_Icon]  Klutzy (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Handy4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Raises all types of maintenance substantially[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>DenseGroup_Name</Label>
    <String>[ICON=Stat_Dense_Icon]  Dense</String>
  </StringTable>
 
  <StringTable>
    <Label>DenseGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense1_Name</Label>
    <String>[ICON=Stat_Dense_Icon]  Dense (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of Mass your ships can carry[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense2_Name</Label>
    <String>[ICON=Stat_Dense_Icon]  Dense (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of Mass your ships can carry[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense3_Name</Label>
    <String>[ICON=Stat_Dense_Icon]  Bulky (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of Mass your ships can carry[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense4_Name</Label>
    <String>[ICON=Stat_Dense_Icon]  Bulky (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Dense4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of Mass your ships can carry[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>MilitantGroup_Name</Label>
    <String>[ICON=Stat_Militant_Icon]  Militant</String>
  </StringTable>
 
  <StringTable>
    <Label>MilitantGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant1_Name</Label>
    <String>[ICON=Stat_Militant_Icon]  Militant (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the rate Shipyards produce ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant2_Name</Label>
    <String>[ICON=Stat_Militant_Icon]  Militant (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the rate Shipyards produce ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant3_Name</Label>
    <String>[ICON=Stat_Militant_Icon]  Passive (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the rate Shipyards produce ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant4_Name</Label>
    <String>[ICON=Stat_Militant_Icon] Passive (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Militant4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the rate Shipyards produce ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>PopularGroup_Name</Label>
    <String>[ICON=Stat_Popular_Icon]  Popular</String>
  </StringTable>
 
  <StringTable>
    <Label>PopularGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular1_Name</Label>
    <String>[ICON=Stat_Popular_Icon]  Popular (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits made from Tourism[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular2_Name</Label>
    <String>[ICON=Stat_Popular_Icon]  Popular (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits made from Tourism[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular3_Name</Label>
    <String>[ICON=Stat_Popular_Icon]  Unpopular (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits made from Tourism[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular4_Name</Label>
    <String>[ICON=Stat_Popular_Icon]  Unpopular (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Popular4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits made from Tourism[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>TradersGroup_Name</Label>
    <String>[ICON=Stat_Trader_Icon]  Traders</String>
  </StringTable>
 
  <StringTable>
    <Label>TradersGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders1_Name</Label>
    <String>[ICON=Stat_Trader_Icon]  Traders (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits earned from Trade Routes[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders2_Name</Label>
    <String>[ICON=Stat_Trader_Icon]  Traders (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits earned from Trade Routes[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders3_Name</Label>
    <String>[ICON=Stat_Trader_Icon]  Poor Traders (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits earned from Trade Routes[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders4_Name</Label>
    <String>[ICON=Stat_Trader_Icon]  Poor Traders (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Traders4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of credits earned from Trade Routes[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>FarmersGroup_Name</Label>
    <String>[ICON=Stat_Farmer_Icon]  Farmers</String>
  </StringTable>
 
  <StringTable>
    <Label>FarmersGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers1_Name</Label>
    <String>[ICON=Stat_Farmer_Icon]  Farmers (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of people your planets can feed[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers2_Name</Label>
    <String>[ICON=Stat_Farmer_Icon]  Farmers (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of people your planets can feed[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers3_Name</Label>
    <String>[ICON=Stat_Farmer_Icon]  Poor Farmers (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of people your planets can feed[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers4_Name</Label>
    <String>[ICON=Stat_Farmer_Icon]  Poor Farmers (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Farmers4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the amount of people your planets can feed[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>BrutalGroup_Name</Label>
    <String>[ICON=Stat_Brutal_Icon]  Brutal</String>
  </StringTable>
 
  <StringTable>
    <Label>BrutalGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal1_Name</Label>
    <String>[ICON=Stat_Brutal_Icon]  Brutal (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the success of Planetary Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal2_Name</Label>
    <String>[ICON=Stat_Brutal_Icon]  Brutal (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the success of Planetary Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal3_Name</Label>
    <String>[ICON=Stat_Brutal_Icon]  Gentle (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the success of Planetary Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal4_Name</Label>
    <String>[ICON=Stat_Brutal_Icon]  Gentle (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Brutal4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the success of Planetary Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>CourageousGroup_Name</Label>
    <String>[ICON=Stat_Courageous_Icon]  Courageous</String>
  </StringTable>
 
  <StringTable>
    <Label>CourageousGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous1_Name</Label>
    <String>[ICON=Stat_Courageous_Icon]  Courageous (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the ability to resist Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous2_Name</Label>
    <String>[ICON=Stat_Courageous_Icon]  Courageous (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the ability to resist Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous3_Name</Label>
    <String>[ICON=Stat_Courageous_Icon]  Craven (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the ability to resist Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous4_Name</Label>
    <String>[ICON=Stat_Courageous_Icon]  Craven (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Courageous4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the ability to resist Invasions[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>ToughGroup_Name</Label>
    <String>[ICON=Stat_Tough_Icon]  Tough</String>
  </StringTable>
 
  <StringTable>
    <Label>ToughGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough1_Name</Label>
    <String>[ICON=Stat_Tough_Icon]  Tough (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the durability of your ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough2_Name</Label>
    <String>[ICON=Stat_Tough_Icon]  Tough (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the durability of your ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough3_Name</Label>
    <String>[ICON=Stat_Tough_Icon]  Fragile (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the durability of your ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough4_Name</Label>
    <String>[ICON=Stat_Tough_Icon]  Fragile (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the durability of your ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyedGroup_Name</Label>
    <String>[ICON=Stat_Sharpeye_Icon]  Accurate</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyedGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed1_Name</Label>
    <String>[ICON=Stat_Sharpeye_Icon]  Accurate (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the Accuracy of your ships attacks[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed2_Name</Label>
    <String>[ICON=Stat_Sharpeye_Icon]  Accurate (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the Accuracy of your ships attacks[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed3_Name</Label>
    <String>[ICON=Stat_Sharpeye_Icon]  Inaccurate (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the Accuracy of your ships attacks[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed4_Name</Label>
    <String>[ICON=Stat_Sharpeye_Icon]  Inaccurate (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>SharpEyed4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the Accuracy of your ships attacks[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>AgileGroup_Name</Label>
    <String>[ICON=Stat_Agile_Icon]  Agile</String>
  </StringTable>
 
  <StringTable>
    <Label>AgileGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile1_Name</Label>
    <String>[ICON=Stat_Agile_Icon]  Agile (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Ships are harder to hit[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile2_Name</Label>
    <String>[ICON=Stat_Agile_Icon]  Agile (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Ships are slightly harder to hit[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile3_Name</Label>
    <String>[ICON=Stat_Agile_Icon]  Clumsy (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Ships are slightly easier to hit[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile4_Name</Label>
    <String>[ICON=Stat_Agile_Icon]  Clumsy (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Agile4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Ships are easier to hit[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>ResilientGroup_Name</Label>
    <String>[ICON=Stat_Resilient_Icon]  Resilient</String>
  </StringTable>
 
  <StringTable>
    <Label>ResilientGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient1_Name</Label>
    <String>[ICON=Stat_Resilient_Icon]  Resilient (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your ships are repaired after battle[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient2_Name</Label>
    <String>[ICON=Stat_Resilient_Icon]  Resilient (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your ships are repaired after battle[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient3_Name</Label>
    <String>[ICON=Stat_Resilient_Icon]  Brittle (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your ships are repaired after battle[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient4_Name</Label>
    <String>[ICON=Stat_Resilient_Icon]  Brittle (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Resilient4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how quickly your ships are repaired after battle[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>AdventuresomeGroup_Name</Label>
    <String>[ICON=Stat_Adventure_Icon]  Adventuresome</String>
  </StringTable>
 
  <StringTable>
    <Label>AdventuresomeGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome1_Name</Label>
    <String>[ICON=Stat_Adventure_Icon]  Adventuresome (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how far your ships can travel from your borders[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome2_Name</Label>
    <String>[ICON=Stat_Adventure_Icon]  Adventuresome (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how far your ships can travel from your borders[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome3_Name</Label>
    <String>[ICON=Stat_Adventure_Icon]  Unadventurous (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how far your ships can travel from your borders[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome4_Name</Label>
    <String>[ICON=Stat_Adventure_Icon]  Unadventurous (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Adventuresome4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how far your ships can travel from your borders[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>LikeableGroup_Name</Label>
    <String>[ICON=Stat_Likable_Icon]  Likeable</String>
  </StringTable>
 
  <StringTable>
    <Label>LikeableGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable1_Name</Label>
    <String>[ICON=Stat_Likable_Icon]  Likeable (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies other players attitude toward you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable2_Name</Label>
    <String>[ICON=Stat_Likable_Icon]  Likeable (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies other players attitude toward you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable3_Name</Label>
    <String>[ICON=Unlikeable_Ability_Icon]  Unlikeable (-1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable3_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies other players attitude toward you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable4_Name</Label>
    <String>[ICON=Unlikeable_Ability_Icon]  Unlikeable (-2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Likeable4_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies other players attitude toward you[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>ObservantGroup_Name</Label>
    <String>[ICON=Stat_Observant_Icon]  Observant</String>
  </StringTable>
 
  <StringTable>
    <Label>ObservantGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Observant1_Name</Label>
    <String>[ICON=Stat_Observant_Icon]  Observant (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Observant1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the visible range around your ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Observant2_Name</Label>
    <String>[ICON=Stat_Observant_Icon]  Observant (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Observant2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies the visible range around your ships[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>FastGroup_Name</Label>
    <String>[ICON=Stat_Fast_Icon]  Fast</String>
  </StringTable>
 
  <StringTable>
    <Label>FastGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Fast1_Name</Label>
    <String>[ICON=Stat_Fast_Icon]  Fast (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Fast1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how far your ships can travel each turn[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Fast2_Name</Label>
    <String>[ICON=Stat_Fast_Icon]  Fast (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Fast2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how far your ships can travel each turn[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>OrganizedGroup_Name</Label>
    <String>[ICON=Stat_Organized_Icon]  Organized</String>
  </StringTable>
 
  <StringTable>
    <Label>OrganizedGroup_Desc</Label>
    <String>[COLOR=UIDefaultHot]Group Description[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Organized1_Name</Label>
    <String>[ICON=Stat_Organized_Icon]  Organized (+2)</String>
  </StringTable>
 
  <StringTable>
    <Label>Organized1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how many ships you can have in a fleet[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>Organized2_Name</Label>
    <String>[ICON=Stat_Organized_Icon]  Organized (+1)</String>
  </StringTable>
 
  <StringTable>
    <Label>Organized2_Desc</Label>
    <String>[COLOR=UIDefaultHot]Modifies how many ships you can have in a fleet[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>UnlimitedRange1_Name</Label>
    <String>Unlimited Range</String>
  </StringTable>
 
  <StringTable>
    <Label>UnlimitedRange1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Not available to player, pirates and monsters only.[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGold1_Name</Label>
    <String>Pirate Gold</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateGold1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Not available to player, pirates and monsters only.[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSmarts1_Name</Label>
    <String>Pirate Smarts</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateSmarts1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Not available to player, pirates and monsters only.[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBuilding1_Name</Label>
    <String> PiratBuilding</String>
  </StringTable>
 
  <StringTable>
    <Label>PirateBuilding1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Not available to player, pirates and monsters only.[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>MonsterBuilding1_Name</Label>
    <String> PiratBuilding</String>
  </StringTable>
 
  <StringTable>
    <Label>MonsterBuilding1_Desc</Label>
    <String>[COLOR=UIDefaultHot]Not available to player, pirates and monsters only.[/COLOR]</String>
  </StringTable>
 
</StringTableList>
