<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<StringTableList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../../Schema/Lib/StringTable.xsd">

  <StringTable>
    <Label>HitPointAugment_AbilityName</Label>
    <String>[ICON=Hitpoints_Icon] 船 体 增 强</String>
  </StringTable>
 
  <StringTable>
    <Label>Targeting_AbilityName</Label>
    <String>[ICON=Stat_Temp_Icon] 瞄 准 阵 列</String>
  </StringTable>
 
  <StringTable>
    <Label>Jamming_AbilityName</Label>
    <String>[ICON=Stat_Temp_Icon] 干 扰 阵 列</String>
  </StringTable>
 
  <StringTable>
    <Label>Repair_AbilityName</Label>
    <String>[ICON=Stat_Ship_Maintenance_Icon] 维 修 优 化</String>
  </StringTable>
 
  <StringTable>
    <Label>BeamAugment1_AbilityName</Label>
    <String>[ICON=BeamCooldownIcon] 快 速 充 能</String>
  </StringTable>
 
  <StringTable>
    <Label>BeamAugment2_AbilityName</Label>
    <String>[ICON=BeamRangeIcon] 粒 子 加 速 器</String>
  </StringTable>
 
  <StringTable>
    <Label>BeamAugment3_AbilityName</Label>
    <String>[ICON=ShieldDamageIcon] 护 盾 扰 频</String>
  </StringTable>
 
  <StringTable>
    <Label>MissileAugment1_AbilityName</Label>
    <String>[ICON=MissileCooldownIcon] 发 射 辅 助</String>
  </StringTable>
 
  <StringTable>
    <Label>MissileAugment2_AbilityName</Label>
    <String>[ICON=MissileRangeIcon] 增 压 推 进 器</String>
  </StringTable>
 
  <StringTable>
    <Label>MissileAugment3_AbilityName</Label>
    <String>[ICON=PointDamageIcon] 集 束 单 头</String>
  </StringTable>
 
  <StringTable>
    <Label>KineticAugment1_AbilityName</Label>
    <String>[ICON=KineticCooldownIcon] 快 速 装 填</String>
  </StringTable>
 
  <StringTable>
    <Label>KineticAugment2_AbilityName</Label>
    <String>[ICON=KineticRangeIcon] 动 能 加 速 器</String>
  </StringTable>
 
  <StringTable>
    <Label>KineticAugment3_AbilityName</Label>
    <String>[ICON=ArmorDamageIcon] 装 甲 穿 透</String>
  </StringTable>
 
  <StringTable>
    <Label>ShieldProjection_AbilityName</Label>
    <String>[ICON=ShieldStrengthIcon] 力 场 发 生 器</String>
  </StringTable>
 
  <StringTable>
    <Label>ShieldSupport_AbilityName</Label>
    <String>[ICON=ShieldStrengthIcon] 力 场 放 大 阵 列</String>
  </StringTable>
 
  <StringTable>
    <Label>ShieldDegradation_AbilityName</Label>
    <String>[ICON=ShieldDamageIcon] 调 频 力 场</String>
  </StringTable>
 
  <StringTable>
    <Label>PointProjection_AbilityName</Label>
    <String>[ICON=PointDefenseIcon] 制 导 干 扰</String>
  </StringTable>
 
  <StringTable>
    <Label>PointSupport_AbilityName</Label>
    <String>[ICON=PointDefenseIcon] 拦 截 范 围 提 升 阵 列</String>
  </StringTable>
 
  <StringTable>
    <Label>PointDegradation_AbilityName</Label>
    <String>[ICON=PointDamageIcon] 强 制 导 干 扰</String>
  </StringTable>
 
  <StringTable>
    <Label>ArmorSupport_AbilityName</Label>
    <String>[ICON=ArmorRateingIcon] 全 域 装 甲</String>
  </StringTable>
 
  <StringTable>
    <Label>ArmorDegradation_AbilityName</Label>
    <String>[ICON=ArmorRateingIcon] 弹 道 扰 乱</String>
  </StringTable>
 
  <StringTable>
    <Label>RepairSupport_AbilityName</Label>
    <String>[ICON=ArmorDamageIcon] 结 构 强 化</String>
  </StringTable>
 
  <StringTable>
    <Label>BeamSupport1_AbilityName</Label>
    <String>[ICON=BeamCooldownIcon] 光 束 辅 助</String>
  </StringTable>
 
  <StringTable>
    <Label>BeamSupport2_AbilityName</Label>
    <String>[ICON=BeamAttackIcon] 光 束 放 大</String>
  </StringTable>
 
  <StringTable>
    <Label>MissileSupport1_AbilityName</Label>
    <String>[ICON=MissileAttackIcon] 导 弹 制 导</String>
  </StringTable>
 
  <StringTable>
    <Label>MissileSupport2_AbilityName</Label>
    <String>[ICON=MissileAttackIcon] 导 弹 制 导 阵 列</String>
  </StringTable>
 
  <StringTable>
    <Label>KineticSupport1_AbilityName</Label>
    <String>[ICON=KineticAttackIcon] 惯 性 平 衡</String>
  </StringTable>
 
  <StringTable>
    <Label>KineticSupport2_AbilityName</Label>
    <String>[ICON=KineticRangeIcon] 力 场 加 速</String>
  </StringTable>
 
  <StringTable>
    <Label>TargetingSupport_AbilityName</Label>
    <String>[ICON=Stat_Temp_Icon] 瞄 准 阵 列</String>
  </StringTable>
 
  <StringTable>
    <Label>JammingSupport_AbilityName</Label>
    <String>[ICON=Stat_Temp_Icon] 干 扰 力 场</String>
  </StringTable>
 
  <StringTable>
    <Label>SublightSupport_AbilityName</Label>
    <String>[ICON=TacticalSpeed_Icon] 加 力 发 生 器</String>
  </StringTable>
 
  <StringTable>
    <Label>SublightSuppression_AbilityName</Label>
    <String>[ICON=TacticalSpeed_Icon] 减 速 力 场</String>
  </StringTable>
 
  <StringTable>
    <Label>MovesSupport_AbilityName</Label>
    <String>[ICON=Moves_Icon] 行 星 加 速 器</String>
  </StringTable>
 
  <StringTable>
    <Label>RangeSupport_AbilityName</Label>
    <String>[ICON=Shiprange_Icon] 环 境 护 盾</String>
  </StringTable>
 
  <StringTable>
    <Label>HitPointSupport_AbilityName</Label>
    <String>[ICON=Hitpoints_Icon] 结 构 支 援</String>
  </StringTable>
 
</StringTableList>