<?xml version="1.0" encoding="utf-8"?>
<StringTableList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../../Schema/Lib/StringTable.xsd">

  <!-- Generic Labels -->
 
  <StringTable>
    <Label>ERROR</Label>
    <String>Error</String>
  </StringTable>
 
  <StringTable>
    <Label>DONEBUTTON</Label>
    <String>Done</String>
  </StringTable>
 
  <StringTable>
    <Label>YESBUTTON</Label>
    <String>Yes</String>
  </StringTable>
 
  <StringTable>
    <Label>NOBUTTON</Label>
    <String>No</String>
  </StringTable>
 
  <StringTable>
    <Label>CANCELBUTTON</Label>
    <String>Cancel</String>
  </StringTable>
  
  <StringTable>
    <Label>PRIORITIZE_BUTTON</Label>
    <String>Prioritize</String>
  </StringTable>

  <StringTable>
    <Label>QUEUED_MODULES_LABEL</Label>
    <String>Queued Modules</String>
  </StringTable>

	<StringTable>
		<Label>BROWSEBUTTON</Label>
		<String>Browse</String>
	</StringTable>
 
  <StringTable>
    <Label>Warning</Label>
    <String>Warning</String>
  </StringTable>
 
  <StringTable>
    <Label>NEXTBTNLABEL</Label>
    <String>Next</String>
  </StringTable>
 
  <StringTable>
    <Label>BACKBTNLABEL</Label>
    <String>Back</String>
  </StringTable>
 
  <StringTable>
    <Label>Coming_Soon_Alpha</Label>
    <String>Coming Soon</String>
  </StringTable>
 
  <StringTable>
    <Label>POPULATIONUNITS</Label>
    <String> </String>
  </StringTable>
 
  <StringTable>
    <Label>Rushed</Label>
    <String>Rushed</String>
  </StringTable>
 
  <StringTable>
    <Label>None</Label>
    <String>None</String>
  </StringTable>
 
  <StringTable>
    <Label>TURN</Label>
    <String>Turn</String>
  </StringTable>
 
  <StringTable>
    <Label>ACCEPTBUTTON</Label>
    <String>Accept</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLELABEL</Label>
    <String>Available</String>
  </StringTable>
 
  <StringTable>
    <Label>LOADINGWND_STRING</Label>
    <String>LOADING...</String>
  </StringTable>
 
  <StringTable>
    <Label>ALPHA_DESPLAY_STRING</Label>
    <String>Beta, for testing purposes only.</String>
  </StringTable>
 
  <StringTable>
    <Label>APPROVAL_HAPPY_TITLE</Label>
    <String>[ICON=APPROVAL_HAPPY_ICON] Approval</String>
  </StringTable>
 
  <StringTable>
    <Label>APPROVAL_CONTENT_TITLE</Label>
    <String>[ICON=APPROVAL_CONTENT_ICON] Approval</String>
  </StringTable>
 
  <StringTable>
    <Label>APPROVAL_SAD_TITLE</Label>
    <String>[ICON=APPROVAL_SAD_ICON] Approval</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTINUE_PLAYING_LABEL</Label>
    <String>Continue Playing</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_TITLE</Label>
    <String>Fleet Battle</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_RESOLVE_TITLE</Label>
    <String>Resolve</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_REPLAY_TITLE</Label>
    <String>Replay</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_SKIP_TITLE</Label>
    <String>Skip</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_PAUSE_TITLE</Label>
    <String>Pause</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_START_TITLE</Label>
    <String>View Battle</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_SPEED_TITLE</Label>
    <String>Speed 1X</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_CAMERA_TITLE</Label>
    <String>Camera</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_VIEWER_REPORT_TITLE</Label>
    <String>Report</String>
  </StringTable>
 
  <!-- Title Sceen -->
 
  <StringTable>
    <Label>NEWGAMELABEL</Label>
    <String>New Game</String>
  </StringTable>
 
  <StringTable>
    <Label>QUICKSTARTLABEL</Label>
    <String>Quick Start</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTINUEGAMELABEL</Label>
    <String>Continue Game</String>
  </StringTable>
 
  <StringTable>
    <Label>MULTIPLAYERLABEL</Label>
    <String>Multiplayer</String>
  </StringTable>
 
  <StringTable>
    <Label>METAVERSELABEL</Label>
    <String>Metaverse</String>
  </StringTable>

	<StringTable>
		<Label>METAVERSE_SUMMARY_BUTTON</Label>
		<String>Summary</String>
	</StringTable>

	<StringTable>
		<Label>METAVERSE_MATCH_HISTORY_BUTTON</Label>
		<String>Match History</String>
	</StringTable>

	<StringTable>
		<Label>METAVERSE_LADDERS_BUTTON</Label>
		<String>Ladders</String>
	</StringTable>

	<StringTable>
		<Label>METAVERSE_GALAXY_BUTTON</Label>
		<String>Universe</String>
	</StringTable>
 
  <StringTable>
    <Label>SCENARIOSLABEL</Label>
    <String>Scenarios</String>
  </StringTable>
 
  <StringTable>
    <Label>LOADGAMELABEL</Label>
    <String>Load Game</String>
  </StringTable>
	
	<StringTable>
		<Label>LOADMAPLABEL</Label>
		<String>Load Map</String>
	</StringTable>
 
  <StringTable>
    <Label>SHIPDESIGNERLABEL</Label>
    <String>Ship Designer</String>
  </StringTable>
 
  <StringTable>
    <Label>OPTIONSLABEL</Label>
    <String>Options</String>
  </StringTable>
 
  <StringTable>
    <Label>EXITLABEL</Label>
    <String>Exit</String>
  </StringTable>

	<StringTable>
		<Label>FREEDLCLABEL</Label>
		<String>FREE DLC!</String>
	</StringTable>

	<StringTable>
		<Label>GETREWARDLABEL</Label>
		<String>Get Reward</String>
	</StringTable>

  <StringTable>
    <Label>DLCAVAILABLELABEL</Label>
    <String>Get More DLC</String>
  </StringTable>
 
  <StringTable>
    <Label>VERSIONSTRINGFORMAT</Label>
    <String>Version {BUILDVERSIONSTRING} </String>
  </StringTable>
 
  <!-- Startup Sceens -->
 
  <StringTable>
    <Label>GAME_SETTINGS_LABEL</Label>
    <String>Game Settings</String>
  </StringTable>
 
  <StringTable>
    <Label>GAMESETTINGSTITLE</Label>
    <String>Game Settings</String>
  </StringTable>
 
  <StringTable>
    <Label>CIVILIZATIONSETUPTITLE</Label>
    <String>Choose Civilization</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXY_TYPE_LABEL</Label>
    <String>Galaxy Type</String>
  </StringTable>
 
  <StringTable>
    <Label>NUMOPPONENTSLABEL</Label>
    <String>Opponents</String>
  </StringTable>
 
  <StringTable>
    <Label>CREATECUSTOMCIVLABEL</Label>
    <String>Customize</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXY_TYPE_DESCRIPTION</Label>
    <String>Set Galaxy Size and Shape</String>
  </StringTable>
 
  <StringTable>
    <Label>OPPONENTINTELLIGENCELABEL</Label>
    <String>Opponent Intelligence</String>
  </StringTable>
 
  <StringTable>
    <Label>CIVILIZATIONNAMELABEL</Label>
    <String>Civilization</String>
  </StringTable>
 
  <StringTable>
    <Label>OPPONENTSETUPTITLE</Label>
    <String>Opponent Setup</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXY_OPTIONS_LABEL</Label>
    <String>Galaxy Options</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXYDIFFICULTYLABEL</Label>
    <String>Galaxy Difficulty</String>
  </StringTable>
 
  <StringTable>
    <Label>RANDOMEVENTSFREQUENCYLABEL</Label>
    <String>Random Events</String>
  </StringTable>
 
  <StringTable>
    <Label>CREATECUSTOMOPPONENTLABEL</Label>
    <String>Create Opponent</String>
  </StringTable>
 
  <StringTable>
    <Label>MINORRACEFREQUENCYLABEL</Label>
    <String>Minor Races</String>
  </StringTable>
 
  <StringTable>
    <Label>CIVILIZATIONLEADERLABEL</Label>
    <String>Leader</String>
  </StringTable>
 
  <StringTable>
    <Label>SELECTEDOPPONENTSLABEL</Label>
    <String>Selected Opponents</String>
  </StringTable>
 
  <StringTable>
    <Label>VICTORY_CONDITIONS_LABEL</Label>
    <String>Victory Conditions</String>
  </StringTable>
 
  <StringTable>
    <Label>PIRATESFREQUENCYLABEL</Label>
    <String>Pirate Bases</String>
  </StringTable>
 
  <StringTable>
    <Label>STARTINGTECHLABEL</Label>
    <String>Starting Techs</String>
  </StringTable>
 
  <StringTable>
    <Label>CIVILIZATIONSUMMARYLABEL</Label>
    <String>Civilization Summary</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILALBEOPPONENTSLABEL</Label>
    <String>Available Opponents</String>
  </StringTable>
 
  <StringTable>
    <Label>VICTORY_CONDITIONS_DESCRIPTION</Label>
    <String>How to Crush Your Foes</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETFREQUENCYSETTINGLABEL</Label>
    <String>Planet Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>STORMFREQUENCYSETTINGLABEL</Label>
    <String>Storm Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>HOSTILEENTITIESFREQUENCYLABEL</Label>
    <String>Hostile Entities</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXYSETTINGSTITLE</Label>
    <String>Galaxy Settings</String>
  </StringTable>
 
  <StringTable>
    <Label>TECHRESEARCHRATELABEL</Label>
    <String>Research Rate</String>
  </StringTable>
 
  <StringTable>
    <Label>LOADCUSTOMMAPBTNLABEL</Label>
    <String>Load Map</String>
  </StringTable>

	<StringTable>
		<Label>GETMAPSBTNLABEL</Label>
		<String>Get Maps</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMAPSBTNLABEL</Label>
		<String>Upload Maps</String>
	</StringTable>
 
  <StringTable>
    <Label>GAME_SETTINGS_DESCRIPTION</Label>
    <String>Customize Gameplay</String>
  </StringTable>
 
  <StringTable>
    <Label>GAMEPACINGLABEL</Label>
    <String>Game Pacing</String>
  </StringTable>
 
  <StringTable>
    <Label>RANDOMIZEBTNLABEL</Label>
    <String>Randomize All</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXYSIZESETTINGLABEL</Label>
    <String>Galaxy Size</String>
  </StringTable>
 
  <StringTable>
    <Label>OPPONENTS_DESCRIPTION</Label>
    <String>Choose Your Neighbors</String>
  </StringTable>
 
  <StringTable>
    <Label>STARFREQUENCYSETTINGLABEL</Label>
    <String>Star Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>STARDENSITYSETTINGLABEL</Label>
    <String>Star Density</String>
  </StringTable>
 
  <StringTable>
    <Label>HABITABLEPLANETFREQUENCYSETTINGLABEL</Label>
    <String>Habitable Planet Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>ANOMALYFREQUENCYSETTINGLABEL</Label>
    <String>Anomaly Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>CIVILIZATIONHOMEWORLDLABEL</Label>
    <String>Homeworld</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXY_OPTIONS_DESCRIPTION</Label>
    <String>Customize Galaxy Makeup</String>
  </StringTable>
 
  <StringTable>
    <Label>GALAXYTYPESETTINGLABEL</Label>
    <String>Type</String>
  </StringTable>
 
  <StringTable>
    <Label>NEBULAFREQUENCYSETTINGLABEL</Label>
    <String>Nebulae</String>
  </StringTable>
 
  <StringTable>
    <Label>RIFTFREQUENCYSETTINGLABEL</Label>
    <String>Interstellar Rifts</String>
  </StringTable>
 
  <StringTable>
    <Label>ADVANCED_SETTINGS_LABEL</Label>
    <String>Advanced Settings</String>
  </StringTable>

  <StringTable>
    <Label>LOBBY_SETTINGS_LABEL</Label>
    <String>Lobby Settings</String>
  </StringTable>

  <StringTable>
    <Label>LOBBY_SETTINGS_NAME_LABEL</Label>
    <String>Game Name</String>
  </StringTable>

  <StringTable>
    <Label>LOBBY_SETTINGS_PASSWORD_LABEL</Label>
    <String>Password (Optional)</String>
  </StringTable>

  <StringTable>
    <Label>LOBBY_SETTINGS_PLAYERS_LABEL</Label>
    <String>Number of Players:</String>
  </StringTable>

	<StringTable>
		<Label>BUTTON_INVITEFRIENDS_LABEL</Label>
		<String>Invite Friends</String>
	</StringTable>
 
  <StringTable>
    <Label>VICTORY_OPTIONS_LABEL</Label>
    <String>Victory Options</String>
  </StringTable>
 
  <StringTable>
    <Label>Conquest_Description</Label>
    <String>Crush your enemies and dominate the galaxy!</String>
  </StringTable>
 
  <StringTable>
    <Label>Research_Description</Label>
    <String>Unlock the ultimate technological breakthrough.</String>
  </StringTable>
 
  <StringTable>
    <Label>Alliance_Description</Label>
    <String>Use diplomacy to bring peace to the galaxy.</String>
  </StringTable>
 
  <StringTable>
    <Label>Influence_Description</Label>
    <String>No need to fight when your civilization is the best.</String>
  </StringTable>
 
  <StringTable>
    <Label>Ascension_Description</Label>
    <String>Reclaim Ascension Crystals and ascend to a higher plane.</String>
  </StringTable>
 
  <StringTable>
    <Label>TurnLimit_Description</Label>
    <String>Defeat your foes before time runs out.</String>
  </StringTable>
 
  <StringTable>
    <Label>AllowSurrender</Label>
    <String>Disable AI Surrendering</String>
  </StringTable>
 
  <StringTable>
    <Label>AllowSurrender_Description</Label>
    <String>Your enemies will fight to the last breath.</String>
  </StringTable>
 
  <StringTable>
    <Label>BlindExploration</Label>
    <String>Blind Exploration</String>
  </StringTable>
 
  <StringTable>
    <Label>BlindExploration_Description</Label>
    <String>Do not show unknown stars on strategic map.</String>
  </StringTable>
 
  <StringTable>
    <Label>MegaEvents</Label>
    <String>Disable Mega Events</String>
  </StringTable>
 
  <StringTable>
    <Label>MegaEvents_Description</Label>
    <String>Galaxy-wide Mega Events will not occur.</String>
  </StringTable>
 
  <StringTable>
    <Label>SuperAbilities</Label>
    <String>Disable Super Abilities</String>
  </StringTable>
 
  <StringTable>
    <Label>SuperAbilities_Description</Label>
    <String>Players cannot use their Super Abilities.</String>
  </StringTable>
 
  <StringTable>
    <Label>TechBrokering</Label>
    <String>Disable Tech Brokering</String>
  </StringTable>
 
  <StringTable>
    <Label>TechBrokering_Description</Label>
    <String>Players can only trade technologies they discovered.</String>
  </StringTable>
 
  <StringTable>
    <Label>TechTrading</Label>
    <String>Disable Tech Trading</String>
  </StringTable>
 
  <StringTable>
    <Label>TechTrading_Description</Label>
    <String>Players cannot trade any technologies.</String>
  </StringTable>
 
  <StringTable>
    <Label>RELICSFREQUENCYSETTINGLABEL</Label>
    <String>Precusor Relic Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>ASCENSIONGATESFREQUENCYSETTINGLABEL</Label>
    <String>Ascension Crystal Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>Tiny</Label>
    <String>Tiny</String>
  </StringTable>
 
  <StringTable>
    <Label>Small</Label>
    <String>Small</String>
  </StringTable>
 
  <StringTable>
    <Label>Medium</Label>
    <String>Medium</String>
  </StringTable>
 
  <StringTable>
    <Label>Large</Label>
    <String>Large</String>
  </StringTable>
 
  <StringTable>
    <Label>Huge</Label>
    <String>Huge</String>
  </StringTable>
 
  <StringTable>
    <Label>Gigantic</Label>
    <String>Gigantic</String>
  </StringTable>
 
  <StringTable>
    <Label>Rare</Label>
    <String>Rare</String>
  </StringTable>
 
  <StringTable>
    <Label>Uncommon</Label>
    <String>Uncommon</String>
  </StringTable>
 
  <StringTable>
    <Label>Occasional</Label>
    <String>Occasional</String>
  </StringTable>
 
  <StringTable>
    <Label>Common</Label>
    <String>Common</String>
  </StringTable>
 
  <StringTable>
    <Label>Slow</Label>
    <String>Slow</String>
  </StringTable>
 
  <StringTable>
    <Label>Normal</Label>
    <String>Normal</String>
  </StringTable>
 
  <StringTable>
    <Label>Cakewalk</Label>
    <String>Cakewalk</String>
  </StringTable>
 
  <StringTable>
    <Label>Easy</Label>
    <String>Easy</String>
  </StringTable>
 
  <StringTable>
    <Label>Simple</Label>
    <String>Simple</String>
  </StringTable>
 
  <StringTable>
    <Label>Beginner</Label>
    <String>Beginner</String>
  </StringTable>
 
  <StringTable>
    <Label>Fool</Label>
    <String>Fool</String>
  </StringTable>
 
  <StringTable>
    <Label>Dunce</Label>
    <String>Dunce</String>
  </StringTable>
 
  <StringTable>
    <Label>SubNormal</Label>
    <String>Sub-Normal</String>
  </StringTable>
 
  <StringTable>
    <Label>Bright</Label>
    <String>Bright</String>
  </StringTable>
 
  <StringTable>
    <Label>Intelligent</Label>
    <String>Intelligent</String>
  </StringTable>
 
  <StringTable>
    <Label>Gifted</Label>
    <String>Gifted</String>
  </StringTable>
 
  <StringTable>
    <Label>Genius</Label>
    <String>Genius</String>
  </StringTable>
 
  <StringTable>
    <Label>Challenging</Label>
    <String>Challenging</String>
  </StringTable>
 
  <StringTable>
    <Label>Tough</Label>
    <String>Tough</String>
  </StringTable>
 
  <StringTable>
    <Label>Painful</Label>
    <String>Painful</String>
  </StringTable>
 
  <StringTable>
    <Label>Crippling</Label>
    <String>Crippling</String>
  </StringTable>
 
  <StringTable>
    <Label>Masochistic</Label>
    <String>Masochistic</String>
  </StringTable>
 
  <StringTable>
    <Label>Obscene</Label>
    <String>Obscene</String>
  </StringTable>
 
  <StringTable>
    <Label>Suicidal</Label>
    <String>Suicidal</String>
  </StringTable>
 
  <StringTable>
    <Label>Spiral</Label>
    <String>Spiral</String>
  </StringTable>
 
  <StringTable>
    <Label>Globular</Label>
    <String>Loose Clusters</String>
  </StringTable>
 
  <StringTable>
    <Label>Clustered</Label>
    <String>Tight Clusters</String>
  </StringTable>
 
  <StringTable>
    <Label>Abundant</Label>
    <String>Abundant</String>
  </StringTable>
 
  <StringTable>
    <Label>LooseClusters</Label>
    <String>Loose Clusters</String>
  </StringTable>
 
  <StringTable>
    <Label>Excessive</Label>
    <String>Excessive</String>
  </StringTable>
 
  <StringTable>
    <Label>Insane</Label>
    <String>Insane</String>
  </StringTable>
 
  <StringTable>
    <Label>UNITED_PLANETS_FREQUENCY_LABEL</Label>
    <String>United Planets Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>EVENT_FREQUENCY_LABEL</Label>
    <String>Event Frequency</String>
  </StringTable>
 
  <!-- Multiplayer Screens -->
 
  <StringTable>
    <Label>MULTIPLAYER_SETUP_LABEL</Label>
    <String>Multiplayer Setup</String>
  </StringTable>
 
  <StringTable>
    <Label>PLAYER_LOBBY_LABEL</Label>
    <String>Player Lobby</String>
  </StringTable>

	<StringTable>
		<Label>LOBBY_INFO_GAMENAME_TITLE</Label>
		<String>Game Name:</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_INFO_PASSWORD_TITLE</Label>
		<String>Password:</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_INFO_GALAXYSIZE_TITLE</Label>
		<String>Galaxy Size:</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_INFO_NUMPLAYERS_TITLE</Label>
		<String>Max Humans:</String>
	</StringTable>
 
  <StringTable>
    <Label>PLAYER_CIVILIZAITON_LABEL</Label>
    <String>Civilization</String>
  </StringTable>
 
  <StringTable>
    <Label>PLAYER_LABEL</Label>
    <String>Player</String>
  </StringTable>
 
  <StringTable>
    <Label>PLAYER_INTELLIGENCE_LABEL</Label>
    <String>Intelligence</String>
  </StringTable>
 
  <StringTable>
    <Label>RESTORE_SESSION_LABEL</Label>
    <String>Restore Session</String>
  </StringTable>
 
  <StringTable>
    <Label>DISCONNECT_LABEL</Label>
    <String>Disconnected</String>
  </StringTable>
 
  <StringTable>
    <Label>RUNSTEAM_TOOLTIP_LABEL</Label>
    <String>Your connection has failed. Please verify that Steam is running and you are in online mode to play.</String>
  </StringTable>

	<StringTable>
		<Label>RUNGOG_TOOLTIP_LABEL</Label>
		<String>Your connection has failed. Please verify that GOG Galaxy is running and you are online to play.</String>
	</StringTable>
 
  <StringTable>
    <Label>REFRESHLABEL</Label>
    <String>Refresh</String>
  </StringTable>
 
  <StringTable>
    <Label>STARTBTNLABEL</Label>
    <String>Start</String>
  </StringTable>
 
  <StringTable>
    <Label>READYBTNLABEL</Label>
    <String>Ready</String>
  </StringTable>
 
  <StringTable>
    <Label>AREYOUREADYBTNLABEL</Label>
    <String>Ready?</String>
  </StringTable>
 
  <StringTable>
    <Label>CLAIMBTNLABEL</Label>
    <String>Claim?</String>
  </StringTable>

  <StringTable>
    <Label>LOBBYENTRY_ADDBUTTON_DISABLED_TOOLTIP</Label>
    <String>Only the host can add AI players.</String>
  </StringTable>

	<StringTable>
		<Label>LOBBYENTRY_CLAIMBUTTON_DISABLED_TOOLTIP</Label>
		<String>Other players can claim this faction to play as them.</String>
	</StringTable>

	<StringTable>
		<Label>LOBBYENTRY_CLAIMBUTTON_TOOLTIP</Label>
		<String>To play as this faction, claim them for yourself.</String>
	</StringTable>
 
  <StringTable>
    <Label>CONVERTBTNLABEL</Label>
    <String>Convert</String>
  </StringTable>
 
  <StringTable>
    <Label>READY_PLAYERS_LABEL</Label>
    <String>Ready Human Players</String>
  </StringTable>
 
  <StringTable>
    <Label>ADDED_AIS_LABEL</Label>
    <String>Added AI Players</String>
  </StringTable>
 
  <StringTable>
    <Label>PENDING_PLAYERS_LABEL</Label>
    <String>Pending Human Players</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLE_AIS_LABEL</Label>
    <String>Available AI Players</String>
  </StringTable>
 
  <StringTable>
    <Label>UNCLAIMED_HUMANS_LABEL</Label>
    <String>Unclaimed Human Players</String>
  </StringTable>
 
  <StringTable>
    <Label>UNCLAIMED_AIS_LABEL</Label>
    <String>Unclaimed AI Players</String>
  </StringTable>
 
  <StringTable>
    <Label>DROPBTNLABEL</Label>
    <String>Drop</String>
  </StringTable>
 
  <StringTable>
    <Label>WAITINGBTNLABEL</Label>
    <String>Waiting</String>
  </StringTable>
 
  <StringTable>
    <Label>ADDBTNLABEL</Label>
    <String>Add</String>
  </StringTable>
 
  <StringTable>
    <Label>Player</Label>
    <String>Player</String>
  </StringTable>
 
  <StringTable>
    <Label>PINGLABEL</Label>
    <String>Ping</String>
  </StringTable>
 
  <StringTable>
    <Label>MovieVolume</Label>
    <String>Movie Volume</String>
  </StringTable>
 
  <StringTable>
    <Label>ZoomToCursor</Label>
    <String>Zoom To Cursor</String>
  </StringTable>
 
  <StringTable>
    <Label>SkipIntro</Label>
    <String>Skip Intro</String>
  </StringTable>
 
  <StringTable>
    <Label>PLAYER_TEAM_LABEL</Label>
    <String>Team</String>
  </StringTable>
 
  <StringTable>
    <Label>PLAYER_CHAT_LABEL</Label>
    <String>Chat</String>
  </StringTable>
 
  <StringTable>
    <Label>PLAYER_NONE_LABEL</Label>
    <String>-</String>
  </StringTable>
 
  <!-- Options -->
 
  <StringTable>
    <Label>OPTIONSWNDLABEL</Label>
    <String>Options</String>
  </StringTable>
 
  <StringTable>
    <Label>GAMEPLAYMODEBUTTONLABEL</Label>
    <String>Gameplay</String>
  </StringTable>
 
  <StringTable>
    <Label>UISize</Label>
    <String>UI Size</String>
  </StringTable>
 
  <StringTable>
    <Label>GRAPHICSMODEBUTTONLABEL</Label>
    <String>Graphics</String>
  </StringTable>
 
  <StringTable>
    <Label>ScreenOffsetX</Label>
    <String>Screen Offset X</String>
  </StringTable>
 
  <StringTable>
    <Label>ScreenOffsetY</Label>
    <String>Screen Offset Y</String>
  </StringTable>
 
  <StringTable>
    <Label>SOUNDMODEBUTTONLABEL</Label>
    <String>Sound</String>
  </StringTable>
 
  <StringTable>
    <Label>AmbienceVolume</Label>
    <String>Ambient Sound Volume</String>
  </StringTable>
 
  <StringTable>
    <Label>DisplayResolution</Label>
    <String>Display Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>Multisample</Label>
    <String>Anti-aliasing</String>
  </StringTable>
 
  <StringTable>
    <Label>INTERFACEMODEBUTTONLABEL</Label>
    <String>Interface</String>
  </StringTable>
 
  <StringTable>
    <Label>MaxTextureAtlasResolution</Label>
    <String>Max Texture Atlas Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>UseDesktopResolution</Label>
    <String>Use Desktop Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>LayeredMusicVolume</Label>
    <String>Layered Music Volume</String>
  </StringTable>
 
  <StringTable>
    <Label>MaxMipMapLevels</Label>
    <String>Max Mip-Map Levels</String>
  </StringTable>
 
  <StringTable>
    <Label>EnableAmbientSound</Label>
    <String>Enable Ambient Sound</String>
  </StringTable>
 
  <StringTable>
    <Label>SpeakerConfig</Label>
    <String>Speaker Configuration</String>
  </StringTable>
 
  <StringTable>
    <Label>HideGridOutsideInfluence</Label>
    <String>Hide Grid Outside Influence</String>
  </StringTable>
 
  <StringTable>
    <Label>CustomResolution</Label>
    <String>Custom Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>DesktopResolution</Label>
    <String>Desktop Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>MultisampleX</Label>
    <String>X</String>
  </StringTable>
 
  <StringTable>
    <Label>EXTREMEPLANETFREQUENCYSETTINGLABEL</Label>
    <String>Extreme Planet Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>MapSize</Label>
    <String>Map Size:</String>
  </StringTable>
 
  <StringTable>
    <Label>QUASARFREQUENCYSETTINGLABEL</Label>
    <String>Quasar Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>EnableSFX</Label>
    <String>Enable SFX</String>
  </StringTable>
 
  <StringTable>
    <Label>SFXVolume</Label>
    <String>SFX Volume</String>
  </StringTable>
 
  <StringTable>
    <Label>Brightness</Label>
    <String>Brightness</String>
  </StringTable>
 
  <StringTable>
    <Label>SecondsUnits</Label>
    <String>s</String>
  </StringTable>
 
  <StringTable>
    <Label>INPUTBUTTONLABEL</Label>
    <String>Input</String>
  </StringTable>
 
  <StringTable>
    <Label>Contrast</Label>
    <String>Contrast</String>
  </StringTable>
 
  <StringTable>
    <Label>Fullscreen</Label>
    <String>Fullscreen</String>
  </StringTable>
 
  <StringTable>
    <Label>EnableLayeredMusic</Label>
    <String>Enable Layered Music</String>
  </StringTable>
 
  <StringTable>
    <Label>EdgeScrollDelay</Label>
    <String>Edge Scroll Delay</String>
  </StringTable>
 
  <StringTable>
    <Label>EventMusicVolume</Label>
    <String>Event Music Volume</String>
  </StringTable>
 
  <StringTable>
    <Label>VSync</Label>
    <String>VSync</String>
  </StringTable>
 
  <StringTable>
    <Label>Particles</Label>
    <String>Particles</String>
  </StringTable>
 
  <StringTable>
    <Label>GelUIEnabled</Label>
    <String>Enable Gel UI</String>
  </StringTable>
 
  <StringTable>
    <Label>ForceAdapterID</Label>
    <String>Force Graphics Adapter ID</String>
  </StringTable>
 
  <StringTable>
    <Label>JPG</Label>
    <String>JPG</String>
  </StringTable>
 
  <StringTable>
    <Label>BMP</Label>
    <String>BMP</String>
  </StringTable>
  
  <StringTable>
    <Label>PNG</Label>
    <String>PNG</String>
  </StringTable>
  
  <StringTable>
    <Label>Mono</Label>
    <String>Mono</String>
  </StringTable>
 
  <StringTable>
    <Label>Discrete_6_1</Label>
    <String>6.1 Discrete</String>
  </StringTable>
 
  <StringTable>
    <Label>BloomEnabled</Label>
    <String>Enable Bloom</String>
  </StringTable>
 
  <StringTable>
    <Label>HBAOEnabled</Label>
    <String>Enable Ambient Occlusion</String>
  </StringTable>

  <StringTable>
    <Label>HooksEnabled</Label>
    <String>Allow Third Party Hooks</String>
  </StringTable>

  <StringTable>
    <Label>OPTIONS_HOOKSENABLED_TOOLTIP</Label>
    <String>Allows applications such as AMD's Raptor software and nVidia's ShadowPlay to "hook" into GalCiv3 and record videos or screenshots. May cause instability if enabled.</String>
  </StringTable>

  <StringTable>
    <Label>DOFEnabled</Label>
    <String>Enable Depth of Field</String>
  </StringTable>
 
  <StringTable>
    <Label>GRAPHICS_CONFIRM_MESSAGE_TITLE</Label>
    <String>Confirm Changes</String>
  </StringTable>
 
  <StringTable>
    <Label>GRAPHICS_CONFIRM_MESSAGE</Label>
    <String>Keep these changes?  Your display will reset in %i seconds.</String>
  </StringTable>
 
  <StringTable>
    <Label>GRAPHICS_RESTART_MESSAGE_TITLE</Label>
    <String>Display Options</String>
  </StringTable>
 
  <StringTable>
    <Label>GRAPHICS_RESTART_MESSAGE</Label>
    <String>Your graphics options will take effect when you restart Galactic Civilizations III.</String>
  </StringTable>
 
  <StringTable>
    <Label>OptionNotSupported</Label>
    <String>This option is not supported by your computer.</String>
  </StringTable>
 
  <!-- Lighting Window -->
 
  <StringTable>
    <Label>LIGHTINGXLABLE</Label>
    <String>X</String>
  </StringTable>
 
  <StringTable>
    <Label>LIGHTINGYLABLE</Label>
    <String>Y</String>
  </StringTable>
 
  <StringTable>
    <Label>LIGHTINGZLABLE</Label>
    <String>Z</String>
  </StringTable>
 
  <StringTable>
    <Label>COLORRLABLE</Label>
    <String>R:</String>
  </StringTable>
 
  <StringTable>
    <Label>COLORGLABLE</Label>
    <String>G:</String>
  </StringTable>
 
  <StringTable>
    <Label>COLORBLABLE</Label>
    <String>B:</String>
  </StringTable>
 
  <StringTable>
    <Label>COLORALABLE</Label>
    <String>A:</String>
  </StringTable>
 
  <!-- Mics Popups -->
 
  <StringTable>
    <Label>SURVEY_REPORT_LABEL</Label>
    <String>Survey Report</String>
  </StringTable>
 
  <StringTable>
    <Label>ALFHA_WARNING_BUTTON_LABEL</Label>
    <String>Work in progress, got it - let's go play space emperor!</String>
  </StringTable>
 
  <StringTable>
    <Label>ALFHA_WARNING_TITLE_LABEL</Label>
    <String>Galactic Civilizations III - Beta</String>
  </StringTable>
 
  <StringTable>
    <Label>CHOOSE_HOME_WORLD_LABEL</Label>
    <String>Set freighter's homeworld.</String>
  </StringTable>
 
  <StringTable>
    <Label>CHOOSE_HOME_WORLD_TEXT</Label>
    <String>This freighter is being launched from a shipyard with multiple sponsors. Choose its homeworld.</String>
  </StringTable>
 
  <!-- Main Game Window -->
 
  <StringTable>
    <Label>VICOTRY_LABEL</Label>
    <String>Victory</String>
  </StringTable>
 
  <StringTable>
    <Label>GOVERNBUTTONLABEL</Label>
    <String>Govern</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCHBUTTONLABEL</Label>
    <String>Technology</String>
  </StringTable>
 
  <StringTable>
    <Label>IDEOLOGY_LABEL</Label>
    <String>Ideology</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYBUTTONLABEL</Label>
    <String>Diplomacy</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNERLANDINGBUTTONLABEL</Label>
    <String>Designer</String>
  </StringTable>

	<StringTable>
		<Label>BAZAARBUTTONLABEL</Label>
		<String>Bazaar</String>
	</StringTable>
 
  <StringTable>
    <Label>GALAXYBUTTONLABEL</Label>
    <String>Galaxy</String>
  </StringTable>
 
  <StringTable>
    <Label>GRAPHSBUTTONLABEL</Label>
    <String>Graphs</String>
  </StringTable>
 
  <StringTable>
    <Label>CIVSBUTTONLABEL</Label>
    <String>Power</String>
  </StringTable>
 
  <StringTable>
    <Label>TURN_BUTTON_LABEL</Label>
    <String>TURN</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTTITLE</Label>
    <String>List Name</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_SHIPS_LABEL</Label>
    <String>Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_PLANETS_LABEL</Label>
    <String>Planets</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_STARS_LABEL</Label>
    <String>Stars</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_ANOMALIES_LABEL</Label>
    <String>Anomalies</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_INFLUENCE_LABEL</Label>
    <String>Influence</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_RANGE_LABEL</Label>
    <String>Ship Range</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_COURSE_LABEL</Label>
    <String>Auto-Pilot Course</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_RALLY_POINTS_LABEL</Label>
    <String>Rally Points</String>
  </StringTable>
 
  <StringTable>
    <Label>MINIMAP_POPULATION_LABEL</Label>
    <String>Population</String>
  </StringTable>

	<StringTable>
		<Label>FLEETS_LABEL</Label>
		<String>Fleets</String>
	</StringTable>

	<StringTable>
		<Label>FLEETS_GAMEOBJECT_NAME_LABEL</Label>
		<String>%s's Fleet</String>
	</StringTable>

	<StringTable>
		<Label>SORT_BY_LABEL</Label>
		<String>Sort By:</String>
	</StringTable>

  <StringTable>
    <Label>COLONY_SORT_NAME_TOOLTIP</Label>
    <String>Sort by Name</String>
  </StringTable>

  <StringTable>
		<Label>COLONY_SORT_MANUFACTURING_TOOLTIP</Label>
		<String>Sort by Manufacturing</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_SORT_RESEARCH_TOOLTIP</Label>
		<String>Sort by Research</String>
	</StringTable>
	
	<StringTable>
		<Label>COLONY_SORT_WEALTH_TOOLTIP</Label>
		<String>Sort by Wealth</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_SORT_POPULATION_TOOLTIP</Label>
		<String>Sort by Population</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_SORT_INFLUENCE_TOOLTIP</Label>
		<String>Sort by Influence</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_SORT_APPROVAL_TOOLTIP</Label>
		<String>Sort by Approval</String>
	</StringTable>

  <StringTable>
    <Label>FLEETS_SORT_NAME_TOOLTIP</Label>
    <String>Sort by Name</String>
  </StringTable>

  <StringTable>
		<Label>FLEETS_SORT_POWER_TOOLTIP</Label>
		<String>Sort by Battle Rating</String>
	</StringTable>

	<StringTable>
		<Label>FLEETS_SORT_ATTACK_TOOLTIP</Label>
		<String>Sort by Attack</String>
	</StringTable>

	<StringTable>
		<Label>FLEETS_SORT_DEFENSE_TOOLTIP</Label>
		<String>Sort by Defense</String>
	</StringTable>

	<StringTable>
		<Label>FLEETS_SORT_HITPOINTS_TOOLTIP</Label>
		<String>Sort by Hit Points</String>
	</StringTable>

	<StringTable>
		<Label>FLEETS_SORT_MOVES_TOOLTIP</Label>
		<String>Sort by Moves</String>
	</StringTable>

	<StringTable>
		<Label>FLEETS_SORT_SENSORRANGE_TOOLTIP</Label>
		<String>Sort by Sensor Range</String>
	</StringTable>

	<StringTable>
		<Label>FLEETS_SORT_LOGISTICS_TOOLTIP</Label>
		<String>Sort by Logistics</String>
	</StringTable>
 
  <StringTable>
    <Label>STARTING_NEW_TURN</Label>
    <String>Starting New Turn</String>
  </StringTable>
 
  <StringTable>
    <Label>RALLY_POINT_NEW_LABEL</Label>
    <String>Create New Rally Point</String>
  </StringTable>
 
  <StringTable>
    <Label>RALLY_POINT_DELETE_LABEL</Label>
    <String>Delete</String>
  </StringTable>
 
  <StringTable>
    <Label>RALLY_POINT_MOVE_LABEL</Label>
    <String>Move</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPS_ON_ROUTE_LABEL</Label>
    <String>Ships on Route:</String>
  </StringTable>
 
  <!-- Diplomatic Ratings -->
 
  <StringTable>
    <Label>DEFAULT_DIPLOMATIC_MOD</Label>
    <String>EMPTY</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_LOVES</Label>
    <String>Loves</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_ADMIRES</Label>
    <String>Admires</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_LIKES</Label>
    <String>Likes</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_TRUSTS</Label>
    <String>Trusts</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_NEUTRAL</Label>
    <String>Neutral</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_DISTRUSTS</Label>
    <String>Distrusts</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_DISLIKES</Label>
    <String>Dislikes</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_HOSTILE</Label>
    <String>Hostile</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_HATES</Label>
    <String>Hates</String>
  </StringTable>
 
  <!-- Improvement Types -->
 
  <StringTable>
    <Label>Special</Label>
    <String>Special</String>
  </StringTable>
 
  <StringTable>
    <Label>Culture</Label>
    <String>Culture</String>
  </StringTable>
 
  <StringTable>
    <Label>Manufacturing</Label>
    <String>Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>Tourism</Label>
    <String>Tourism</String>
  </StringTable>
 
  <StringTable>
    <Label>Wealth</Label>
    <String>Wealth</String>
  </StringTable>
 
  <StringTable>
    <Label>Approval</Label>
    <String>Approval</String>
  </StringTable>
 
  <StringTable>
    <Label>Military</Label>
    <String>Military</String>
  </StringTable>
 
  <StringTable>
    <Label>Propaganda</Label>
    <String>Propaganda</String>
  </StringTable>
 
  <StringTable>
    <Label>Population</Label>
    <String>Population</String>
  </StringTable>
 
  <StringTable>
    <Label>INDEFINITE</Label>
    <String>Indefinite</String>
  </StringTable>
 
  <!-- Planetary Projects -->
 
  <StringTable>
    <Label>PROJECT_ECONOMIC_STIMULUS</Label>
    <String>Economic Stimulus</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_ECONOMIC_STIMULUS_DESCRIPTION</Label>
    <String>Pumping out consumer goods from our factories encourages economic activity - and therefore the growth of our treasury.</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_RESEARCH_PROJECT</Label>
    <String>Research Project</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_RESEARCH_PROJECT_DESCRIPTION</Label>
    <String>Dedicating all our manufacturing facilities to the cause of a particularly important research project greatly increases the efficiency of our scientists.</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_CULTURAL_FESTIVAL</Label>
    <String>Cultural Festival</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_CULTURAL_FESTIVAL_DESCRIPTION</Label>
    <String>A planet-wide celebration of our culture, dedicated to spreading our influence across the galaxy.</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_BIRTHING_SUBSIDIES</Label>
    <String>Birthing Subsidies</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_BIRTHING_SUBSIDIES_DESCRIPTION</Label>
    <String>A new colony often needs help growing. By diverting our manufacturing resources to helping families secure their environments, we can make sure they grow and prosper.</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_JUBILEE_NAME</Label>
    <String>Jubilee</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_JUBILEE_DESCRIPTION</Label>
    <String>A planet-wide celebration meant to bring hope back to the overworked population; and raise the colony's approval.</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_ASSEMBLY</Label>
    <String>Assembly</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECT_ASSEMBLY_DESCRIPTION</Label>
    <String>Factories are more than a means of production, they are the nest we are born from and the womb of future generations.</String>
  </StringTable>

  <StringTable>
    <Label>PROJECT_MILITARY_SUBSIDIES</Label>
    <String>Military Subsidies</String>
  </StringTable>

  <StringTable>
    <Label>PROJECT_MILITARY_DESCRIPTION</Label>
    <String>Allows a colony to funnel all its excess social manufacturing to its shipyard, when it no longer has Planetary Improvements to build or upgrade.</String>
  </StringTable>

  <StringTable>
    <Label>PROJECT_MORAL_SUBSIDIES</Label>
    <String>Morale Allowance</String>
  </StringTable>

  <StringTable>
    <Label>PROJECT_MORAL_DESCRIPTION</Label>
    <String>Allows a colony to funnel its Social Manufacturing into boosting the morale of its population with free and cheaper goods and services.</String>
  </StringTable>
 
  <!-- Starbase Sceen -->
 
  <StringTable>
    <Label>STARBASE_TYPE_MILITARY</Label>
    <String>Military</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_TYPE_ECONOMIC</Label>
    <String>Economic</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_TYPE_CULTURE</Label>
    <String>Culture</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_TYPE_MINING</Label>
    <String>Mining</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_TYPE_GENERIC</Label>
    <String>Generic</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_STAT_OWNER_LABEL</Label>
    <String>Owner</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_STAT_PLANET_LABEL</Label>
    <String>Support World</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_STAT_TYPE_LABEL</Label>
    <String>Type</String>
  </StringTable>

  <StringTable>
    <Label>STARBASE_SPONSOR_LABEL</Label>
    <String>Primary Sponsor</String>
  </StringTable>

  <StringTable>
    <Label>STARBASE_DEFAULT_CONSTRUCTOR_LABEL</Label>
    <String>Set as default Constructor</String>
  </StringTable>

  <StringTable>
    <Label>STARBASE_DEFAULT_CONSTRUCTOR_TOOLTIP</Label>
    <String>Select the Constructor Design, check this box, then hit Done to mark the selected design as the default constructor for all new starbases.</String>
  </StringTable>

  <StringTable>
    <Label>STARBASE_DEFAULT_CONSTRUCTOR_DETAILED_TOOLTIP</Label>
    <String>Select the Constructor Design, check this box, then hit Done to mark the selected design as the default constructor for all new starbases.
    
    Current Default: %s</String>
  </StringTable>

  <StringTable>
    <Label>STARBASE_AUTOMATE_LABEL</Label>
    <String>Automatically order upgrades for installed modules</String>
  </StringTable>

  <StringTable>
    <Label>STARBASE_SPONSORS_LABEL</Label>
    <String>Manually manage Starbase sponsors</String>
  </StringTable>
  
  <StringTable>
    <Label>STARBASE_STAT_HIT_POINTS_LABEL</Label>
    <String>Hit Points</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_STAT_AREA_OF_EFFECT_LABEL</Label>
    <String>Area of Effect</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_STAT_SENSOR_RANGE_LABEL</Label>
    <String>Sensor Range</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_STAT_CREW_LABEL</Label>
    <String>Crew</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_STAT_COST_LABEL</Label>
    <String>Cost</String>
  </StringTable>
 
  <StringTable>
    <Label>BUILD_MODULE_LABEL</Label>
    <String>Build Starbase Module</String>
  </StringTable>
 
  <StringTable>
    <Label>Rally_Point_Title</Label>
    <String>Type:</String>
  </StringTable>
 
  <!-- Invasion Sceen -->
 
  <StringTable>
    <Label>INVASION_CONFIRM_TITLE</Label>
    <String>Invade Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>INVASION_CONFIRM_MESSAGE</Label>
    <String>Are you sure you want to execute an invasion upon this planet?</String>
  </StringTable>
 
  <StringTable>
    <Label>ATTACKER_SUCCESS_TITLE</Label>
    <String>Invasion Successful!</String>
  </StringTable>
 
  <StringTable>
    <Label>ATTACKER_FAILURE_TITLE</Label>
    <String>Invasion Failed</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENDER_SUCCESS_TITLE</Label>
    <String>Planetary Invasion Repelled</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENDER_FAILURE_TITLE</Label>
    <String>Planetary Invasion</String>
  </StringTable>
 
  <StringTable>
    <Label>ATTACKER_SUCCESS_MESSAGE</Label>
    <String>Good job, your invasion went great.</String>
  </StringTable>
 
  <StringTable>
    <Label>ATTACKER_FAILURE_MESSAGE</Label>
    <String>Ya blew it@ Your invasion has failed.</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENDER_SUCCESS_MESSAGE</Label>
    <String>You fended off the planetary invasion.</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENDER_FAILURE_MESSAGE</Label>
    <String>Your planet was invaded.</String>
  </StringTable>
 
  <!-- Technology Ages -->
 
  <StringTable>
    <Label>AGE_OF_EXPANSION</Label>
    <String>Age of Expansion</String>
  </StringTable>
 
  <StringTable>
    <Label>AGE_OF_WAR</Label>
    <String>Age of War</String>
  </StringTable>
 
  <StringTable>
    <Label>AGE_OF_ASCENSION</Label>
    <String>Age of Ascension</String>
  </StringTable>
 
  <StringTable>
    <Label>POINTS_PER_TURN_LABEL</Label>
    <String>Research Per Turn</String>
  </StringTable>
 
  <!-- Context Windows -->
 
  <StringTable>
    <Label>CANNOT_RUSH_TOOLTIP</Label>
    <String>Cannot rush this item.</String>
  </StringTable>
 
  <StringTable>
    <Label>AUTOSURVEYLABEL</Label>
    <String>Survey</String>
  </StringTable>
 
  <StringTable>
    <Label>RAID_BUTTON_LABEL</Label>
    <String>Raid</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMAND_BUTTON_LABEL</Label>
    <String>Command</String>
  </StringTable>
 
  <StringTable>
    <Label>RALLY_BUTTON_LABEL</Label>
    <String>Go To</String>
  </StringTable>
 
  <StringTable>
    <Label>PASS_BUTTON_LABEL</Label>
    <String>Pass</String>
  </StringTable>
 
  <StringTable>
    <Label>SPONSORSETTINGS_BUTTON_LABEL</Label>
    <String>Sponsor Settings</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDETAILSBUTTONLABEL</Label>
    <String>Ship Details</String>
  </StringTable>
 
  <StringTable>
    <Label>AUTOEXPLORE</Label>
    <String>Explore</String>
  </StringTable>
 
  <StringTable>
    <Label>DISBANDFLEETLABLE</Label>
    <String>Disband Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>SENTRYLABLE</Label>
    <String>Sentry</String>
  </StringTable>
 
  <StringTable>
    <Label>CONSTRUCTSTARBASEBUTTON</Label>
    <String>Construct Starbase</String>
  </StringTable>
 
  <StringTable>
    <Label>GUARD_LABEL</Label>
    <String>Guard</String>
  </StringTable>
 
  <StringTable>
    <Label>CONSTRUCTSHIPYARDBUTTON</Label>
    <String>Construct Shipyard</String>
  </StringTable>
 
  <StringTable>
    <Label>CONSTRUCTBUTTON</Label>
    <String>Construct</String>
  </StringTable>
 
  <!-- Culture and Tech Trees -->
 
  <StringTable>
    <Label>UNLOCKS_LABEL</Label>
    <String>Unlocks</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_TREE_INCOMING_LINE</Label>
    <String>HorizontalTechLineWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_TREE_OUTGOING_LINE</Label>
    <String>HorizontalTechLineWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_TREE_SPAN_LINE</Label>
    <String>VerticalTechLineWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURE_TREE_INCOMING_LINE</Label>
    <String>VerticalCultureLineWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURE_TREE_OUTGOING_LINE</Label>
    <String>VerticalCultureLineWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURE_TREE_SPAN_LINE</Label>
    <String>HorizontalCultureLineWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURE_TREE_CONNECTOR</Label>
    <String>CultureTreeConnectorWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>IMPROVEMENT_UNLOCKED_LABEL</Label>
    <String>%s</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_MODULE_UNLOCKED_LABEL</Label>
    <String>%s</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_COMPONENT_UNLOCKED_LABEL</Label>
    <String>%s</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_LICENSE_UNLOCKED_LABEL</Label>
    <String>Trade Licenses Unlocked</String>
  </StringTable>
 
  <StringTable>
    <Label>BONUS_UNLOCKED_LABEL</Label>
    <String>%s</String>
  </StringTable>
 
  <StringTable>
    <Label>NEUTRAL_LABEL</Label>
    <String>Pragmatic</String>
  </StringTable>
 
  <StringTable>
    <Label>MERCILESS_LABEL</Label>
    <String>Malevolent</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_TREE_POPUP_BACKDROP</Label>
    <String>TechPopupBackdropWnd</String>
  </StringTable>
 
  <StringTable>
    <Label>SELECTED_TRAIT_LABEL</Label>
    <String>Selected Trait</String>
  </StringTable>
 
  <StringTable>
    <Label>IDEOLOGY_SCREEN_LABEL</Label>
    <String>Choose Ideological Traits</String>
  </StringTable>
 
  <!-- Stats brakedown tooltip -->
 
  <StringTable>
    <Label>STAT_BREAKDOWN_ProductionPointsToManufacturing</Label>
    <String>Base Manufacturing</String>
  </StringTable>

  <StringTable>
    <Label>STAT_BREAKDOWN_ProductionPointsToResearch</Label>
    <String>Base Research</String>
  </StringTable>
 
  <StringTable>
    <Label>STAT_BREAKDOWN_ProductionPointsToIncome</Label>
    <String>Income</String>
  </StringTable>
 
  <!-- Turn Notifications -->
 
  <StringTable>
    <Label>Notification_ChooseResearch_Short</Label>
    <String>Research</String>
  </StringTable>

  <StringTable>
    <Label>Notification_PendingMovement_Short</Label>
    <String>Turn</String>
  </StringTable>  

  <StringTable>
    <Label>Notification_ColonyIdle_Short</Label>
    <String>Idle Colony</String>
  </StringTable>
 
  <StringTable>
    <Label>Notification_ShipIdle_Short</Label>
    <String>Idle Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>WAIT_BUTTON_LABEL</Label>
    <String>WAIT</String>
  </StringTable>
 
  <!-- Production Windows -->
 
  <StringTable>
    <Label>DOMESTICPOLICYLABEL</Label>
    <String>Govern Civilization</String>
  </StringTable>
 
  <StringTable>
    <Label>PRODUCTION_SPENDING_LABEL</Label>
    <String>Adjust Production Spending</String>
  </StringTable>
 
  <StringTable>
    <Label>ECONOMIC_SUMMERY_LABEL</Label>
    <String>Summary</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Production_Header</Label>
    <String>Unmodified Production</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Income_Header</Label>
    <String>Weekly Income</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Spending_Header</Label>
    <String>Weekly Expenses</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Treasury_Header</Label>
    <String>Treasury</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Saving_Entry</Label>
    <String>[ICON=Stat_Saving_Entry] Saving</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_TreatyIncome_Entry</Label>
    <String>[ICON=Stat_Treaty_Income_Icon] Treaty Revenue</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_TourismIncome_Entry</Label>
    <String>[ICON=Stat_Tourism_Income_Icon] Tourism Revenue</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_LeaseSpending_Entry</Label>
    <String>[ICON=Stat_Lease_Icon] Leases</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_ColonyMaintenance_Entry</Label>
    <String>[ICON=Stat_Maintenance_Icon] Colony Maintenance</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_StarbaseSpending_Entry</Label>
    <String>[ICON=Stat_Starbase_Maintenance_Icon] Starbase Maintenance</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_TreatySpending_Entry</Label>
    <String>[ICON=Stat_Treaty_Obligations_Icon] Treaty Obligations</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_UPTaxSpending_Entry</Label>
    <String>[ICON=Stat_United_Planets_Tax_Icon] United Planets Taxes</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Ship_Maintenance_Entry</Label>
    <String>[ICON=Stat_Ship_Maintenance_Icon] Ship Maintenance</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Trade_Route_Income_Entry</Label>
    <String>[ICON=Stat_Trade_Route_Income_Icon] Trade Route Income</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Manufacturing_Entry</Label>
    <String>[ICON=Stat_Manufacturing_Icon] Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Research_Entry</Label>
    <String>[ICON=Stat_Research_Icon] Research</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Wealth_Entry</Label>
    <String>[ICON=Stat_Wealth_Icon] Wealth</String>
  </StringTable>
 
  <StringTable>
    <Label>MILITARYLABLE</Label>
    <String>Military</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Military_Tooltip</Label>
    <String>Manufacturing used by your shipyards to build ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Social_Tooltip</Label>
    <String>Manufacturing used by your planets to build improvements, or to work on planetary projects.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Wealth_Tooltip</Label>
    <String>Percentage of production dedicated to creating planetary wealth.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Research_Tooltip</Label>
    <String>Percentage of production dedicated to researching new technologies.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Production_Tooltip</Label>
    <String>Percentage of production dedicated to building improvements and ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Manufacturing_Tooltip</Label>
    <String>Percentage of manufacturing used by your shipyards to build ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Social_Manufacturing_Tooltip</Label>
    <String>Percentage of manufacturing used by your planets to build improvements, or work on planetary projects.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Research_Icon_Tooltip</Label>
    <String>Move slider here to focus on researching new technologies.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Welth_Icon_Tooltip</Label>
    <String>Move slider here to focus on saving credits and building wealth.</String>
  </StringTable>
 
  <StringTable>
    <Label>ProductionSubWnd_Manufacturing_Icon_Tooltip</Label>
    <String>Move slider here to focus on manufacturing improvements and ships.</String>
  </StringTable>
 
  <!-- Mod Sources -->
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_IMPROVEMENTS</Label>
    <String>Improvements</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_STARBASES</Label>
    <String>Starbases</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_IDEOLOGY</Label>
    <String>Ideology</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_TECHS</Label>
    <String>Techs</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_PLANETTRAITS</Label>
    <String>Planet Traits</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_TRADERESOURCES</Label>
    <String>Trade Resources</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_RACIALBONUSES</Label>
    <String>Racial Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_ARTIFACTS</Label>
    <String>Interstellar Artifacts</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_SHIPCOMPONENTS</Label>
    <String>Ship Components</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_DIPLOMATICAGREEMENTS</Label>
    <String>Treaties</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_OTHER</Label>
    <String>Other</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_SOURCE_CATEGORY_MISSING</Label>
    <String>MISSING Category</String>
  </StringTable>
 
  <!-- Deplomacy -->
 
  <StringTable>
    <Label>DIPLOMACYFILTER_TREATY</Label>
    <String>[ICON=Diplomatic_Trait_Icon] Treaties</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_OFFER</Label>
    <String>[ICON=Stat_Wealth_Icon] Offers</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_STRATEGICRESOURCE</Label>
    <String>[ICON=Expansionist_Trait_Icon] Strategic Resources</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_TRADERESOURCE</Label>
    <String>[ICON=Total_Manufacturing_Stat_Icon] Trade Resources</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_TECHS</Label>
    <String>[ICON=Total_Research_Stat_Icon] Techs</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_SHIPS</Label>
    <String>[ICON=Stat_Military_Power_Icon] Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_STARBASES</Label>
    <String>[ICON=StarFairing_Icon] Starbases</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_COLONIES</Label>
    <String>[ICON=Colonizer_Icon] Colonies</String>
  </StringTable>
 
  <StringTable>
    <Label>DURATIONALTRADE_LABEL</Label>
    <String>per week</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_FORMATCREDITS</Label>
    <String>%</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_DECLAREWAR</Label>
    <String>Declare War</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_PEACE</Label>
    <String>Peace Treaty</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_ALLIANCE</Label>
    <String>Alliance</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_OPENBORDERS</Label>
    <String>Open Borders</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_EXPLORATION</Label>
    <String>Exploration Treaty</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_NONAGGRESSION</Label>
    <String>Non-Aggression Pact</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_CULTURAL</Label>
    <String>Cultural Treaty</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_FREETRADE</Label>
    <String>Free Trade Agreement</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_SLAVE</Label>
    <String>Research Treaty</String>
  </StringTable>

  <StringTable>
    <Label>TREATY_ResearchTradeTreaty</Label>
    <String>Research Treaty</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_EMBARGO</Label>
    <String>Embargo Third-Party</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_DECLAREWAR_ONOTHER</Label>
    <String>Declare War On</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_ELERIUM</Label>
    <String>Elerium</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_DURANTIUM</Label>
    <String>Durantium</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_ANTIMATTER</Label>
    <String>Antimatter</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_PROMETHION</Label>
    <String>Promethion</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_THULIUM</Label>
    <String>Thulium</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOWND_CANCELED_TRADE</Label>
    <String>I'm done with you. Go away now.</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOWND_PERFORMED_TRADE</Label>
    <String>Pleasure doing business with you.</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_WAITFORTRADE_TITLE</Label>
    <String>Waiting for response.</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_WAITFORTRADE_MESSAGE</Label>
    <String>Waiting for %s to accept or refuse the trade offer...</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_TRADEREQUESTED_TITLE</Label>
    <String>Request to trade</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_TRADEREQUESTED_MESSAGE</Label>
    <String>%s of %s has requested to trade with you. Do you accept?</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATYAGREEMENTS_NET_VALUE_POSITIVE</Label>
    <String>[COLOR=BrightGreen]%+.1f %s[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATYAGREEMENTS_NET_VALUE_ZERO</Label>
    <String>[COLOR=White]%.1f %s[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATYAGREEMENTS_NET_VALUE_NEGATIVE</Label>
    <String>[COLOR=BrightRed]%+.1f %s[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATYAGREEMENTS_ASSET_NEGATIVE</Label>
    <String>[COLOR=BrightRed]%i[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>All_Diplomacy_Filter_Label</Label>
    <String>All</String>
  </StringTable>
 
  <StringTable>
    <Label>Population_Diplomacy_Filter_Label</Label>
    <String>Population</String>
  </StringTable>
 
  <StringTable>
    <Label>Wealth_Diplomacy_Filter_Label</Label>
    <String>Wealth</String>
  </StringTable>
 
  <StringTable>
    <Label>Power_Diplomacy_Filter_Label</Label>
    <String>Power</String>
  </StringTable>
 
  <StringTable>
    <Label>Clout_Diplomacy_Filter_Label</Label>
    <String>UP Clout</String>
  </StringTable>
 
  <StringTable>
    <Label>Allies_Diplomacy_Filter_Label</Label>
    <String>Allies</String>
  </StringTable>
 
  <StringTable>
    <Label>Enemies_Diplomacy_Filter_Label</Label>
    <String>Enemies</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_List_Label</Label>
    <String>Active United Planets Resolutions</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Tax_Label</Label>
    <String>Total U.P. Taxes:</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Chairmen_Label</Label>
    <String>Current Chairman</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Sessions_Label</Label>
    <String>Sessions Remaining:</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Votes_Label</Label>
    <String>U.P. Races by Votes</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Defiant_Label</Label>
    <String>Defiant Races</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Summary_Label</Label>
    <String>U.P. Summary</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Next_Label</Label>
    <String>Next Meeting:</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Leave_Label</Label>
    <String>Leave U.P.</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Name_Label</Label>
    <String>Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Term_Label</Label>
    <String>Term</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_Resolutions_Cost_Label</Label>
    <String>Cost</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACYFILTER_CREDITS_LABEL</Label>
    <String>[ICON=Stat_Economic_Power_Icon] Credits</String>
  </StringTable>
 
  <!-- Tool Tips -->
 
  <StringTable>
    <Label>SHIP_CONTEXT_BEAM_TOOLTIP</Label>
    <String>Beam Attack</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_CONTEXT_MISSLE_TOOLTIP</Label>
    <String>Missile Attack</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_CONTEXT_KINETIC_TOOLTIP</Label>
    <String>Kinetic Attack</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_CONTEXT_SHIELD_TOOLTIP</Label>
    <String>Shield Attack</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_CONTEXT_POINT_TOOLTIP</Label>
    <String>Point Defense</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_CONTEXT_ARMOR_TOOLTIP</Label>
    <String>Armor Rating</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_CONTEXT_PRODUCTION_TOOLTIP</Label>
    <String>Total Production</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_TOOLTIP_CAPITAL</Label>
    <String>[ICON=CAPITAL_ICON] Civilization Capital</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_TOOLTIP_DEFENDING_SHIPS</Label>
    <String>[ICON=Stat_Temp_Icon] %ld Ships Defending</String>
  </StringTable>
 
  <StringTable>
    <Label>Dead</Label>
    <String>[ICON=Stat_Temp_Icon] Uninhabitable Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>Habitable</Label>
    <String>[ICON=Stat_Temp_Icon] Habitable Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>Uninhabitable</Label>
    <String>[ICON=Stat_Temp_Icon] Uninhabitable Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>GasGiant</Label>
    <String>[ICON=Stat_Temp_Icon] Gas Giant</String>
  </StringTable>
 
  <StringTable>
    <Label>GreenWorld</Label>
    <String>[ICON=Stat_Temp_Icon] Green World</String>
  </StringTable>
 
  <StringTable>
    <Label>AridWorld</Label>
    <String>[ICON=Stat_Temp_Icon] Arid World</String>
  </StringTable>
 
  <StringTable>
    <Label>OceanicWorld</Label>
    <String>[ICON=Stat_Temp_Icon] Oceanic World</String>
  </StringTable>
 
  <StringTable>
    <Label>IceWorld</Label>
    <String>[ICON=Stat_Temp_Icon] Ice World</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPLIST_TOOLTIP</Label>
    <String>Ships</String>
  </StringTable>

  <StringTable>
    <Label>SHIPYARDLIST_TOOLTIP</Label>
    <String>Shipyards</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASELIST_TOOLTIP</Label>
    <String>Starbases</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_CLASS_DEAD</Label>
    <String>A dead world, devoid of life.</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_CLASS_COLONIZABLE</Label>
    <String>A world barely able to sustain life.</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_CLASS_GOOD</Label>
    <String>Ideal for any type of colony.</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_CLASS_GREAT</Label>
    <String>A Earth like planet with amazing potential.</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_CLASS_FANTASTIC</Label>
    <String>A paradise for new life.</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_CLASS_PERFECT</Label>
    <String>The jewel of the universe.</String>
  </StringTable>
 
  <!-- Planet Screen -->
 
  <StringTable>
    <Label>QUEUELABEL</Label>
    <String>Queue</String>
  </StringTable>
 
  <StringTable>
    <Label>BuildError_NotEmpty</Label>
    <String>Tile not empty.</String>
  </StringTable>
 
  <StringTable>
    <Label>BuildError_UnusableTile</Label>
    <String>Tile is not buildable.</String>
  </StringTable>
 
  <StringTable>
    <Label>BuildError_UnusableTerrain</Label>
    <String>Terrain at tile is not yet usable.</String>
  </StringTable>
 
  <StringTable>
    <Label>BuildError_BlockedImpType</Label>
    <String>Cannot build this improvement type on this terrain.</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETSUMMARY_SPECIAL_LABEL</Label>
    <String>[ICON=Stat_Special_Icon] Special</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETSUMMARY_INCOME_VALUE_POSITIVE</Label>
    <String>[COLOR=UIDefaultHighlight]%s%s[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETSUMMARY_INCOME_VALUE_NEGATIVE</Label>
    <String>[COLOR=BrightRed]%s%s[/COLOR]</String>
  </StringTable>
 
  <StringTable>
    <Label>PLACEBUTTONLABEL</Label>
    <String>Place</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETWNDTITLE</Label>
    <String>Colony Management</String>
  </StringTable>
 
  <StringTable>
    <Label>ManufacturingLISTBOXTITLE</Label>
    <String>Available Projects</String>
  </StringTable>
 
  <StringTable>
    <Label>PRODUCTIONQUEUETITLE</Label>
    <String>Manufacturing Queue</String>
  </StringTable>
 
  <StringTable>
    <Label>BUILTIMPROVEMENTSLISTBOXTITLE</Label>
    <String>Built Improvements:</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETNAMETITLE</Label>
    <String>Planet Name</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_SURFACE_STRING</Label>
    <String>Planet Surface</String>
  </StringTable>
 
  <StringTable>
    <Label>GOVERN_PLANET_STRING</Label>
    <String>Govern Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETARY_STATISTICS_STRING</Label>
    <String>Planetary Statistics</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_DETAILS_STRING</Label>
    <String>Planet Details</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_SELECTED_TILE</Label>
    <String>Selected Tile</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_SELECTED_SHIP</Label>
    <String>Selected Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_DESCRIPTION_LABEL</Label>
    <String>Description</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_WORD_LABEL</Label>
    <String>Word on the Street</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_OUTPUT_LABEL</Label>
    <String>Output</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_IMPROVMENTS_LABEL</Label>
    <String>Improvements</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_STARBASES_LABEL</Label>
    <String>Starbases</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_OTHER_LABEL</Label>
    <String>Other</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_TOTALS_LABEL</Label>
    <String>Totals</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_TERRAIN_LABEL</Label>
    <String>Terrain</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_BONUSES_LABEL</Label>
    <String>Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_PROPOSED_LABEL</Label>
    <String>Proposed Improvement</String>
  </StringTable>
 
  <StringTable>
    <Label>LEVEL_BONUS_LABEL</Label>
    <String>Level Bonus</String>
  </StringTable>
 
  <StringTable>
    <Label>TOTAL_LEVEL_BONUSES_LABEL</Label>
    <String>Total Level Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>CIVILIZATIONCAPITALLABEL</Label>
    <String>Capital</String>
  </StringTable>
 
  <StringTable>
    <Label>CREDITS_TOOLTIP_LABEL</Label>
    <String>Credits: </String>
  </StringTable>
 
  <StringTable>
    <Label>POPULATION_TOOLTIP_LABEL</Label>
    <String>Growth: </String>
  </StringTable>
 
  <StringTable>
    <Label>PER_TURN_LABEL</Label>
    <String>Per Turn</String>
  </StringTable>
 
  <StringTable>
    <Label>MOD_TARGET_TO</Label>
    <String>To</String>
  </StringTable>
 
  <StringTable>
    <Label>LEVEL_BONUS_FROM_FORMAT</Label>
    <String>%+i level from adjacent %s</String>
  </StringTable>
 
  <StringTable>
    <Label>LEVEL_BONUS_TO_FORMAT</Label>
    <String>%+i level to adjacent %s</String>
  </StringTable>
 
  <StringTable>
    <Label>TILE_CONTEXT_LEVEL_LABEL_FORMAT</Label>
    <String>Level %i</String>
  </StringTable>
 
  <StringTable>
    <Label>Improvement</Label>
    <String>Improvements</String>
  </StringTable>
 
  <StringTable>
    <Label>FEATURE_BONUS_LABLE</Label>
    <String>Planetary Feature</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECTS_LABEL</Label>
    <String>Projects</String>
  </StringTable>

  <StringTable>
    <Label>PLANET_WND_YELLOW_NOTIFICATION</Label>
    <String>[COLOR=Yellow]![/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>PLANET_WND_RED_NOTIFICATION</Label>
    <String>[COLOR=BrightRed]![/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>APPROVAL_TOOLTIP_YELLOW_NOTIFICATION_TEXT</Label>
    <String>[COLOR=Yellow]This planet's Approval is very low, which is causing negative effects on the population. To increase Approval, build more Morale Improvements or Starbase Modules.[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>APPROVAL_TOOLTIP_RED_NOTIFICATION_TEXT</Label>
    <String>[COLOR=BrightRed]Approval is dangerously low and is reatly reducing colony efficacy and making it vulnerable to foreign influence. To increase Approval, build more Morale Improvements or Starbase Modules.[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>GROWTH_TOOLTIP_YELLOW_NOTIFICATION_TEXT</Label>
    <String>[COLOR=Yellow]At current growth rates, the population of this planet will soon exceed the food supply. Build more food Producing Improvements to assure continued growth.[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>GROWTH_TOOLTIP_RED_NOTIFICATION_TEXT</Label>
    <String>[COLOR=BrightRed]The population of this planet is being capped by the food supply. You will need more Food producing Improvements to continue growing.[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>INFLUENCE_TOOLTIP_YELLOW_NOTIFICATION_TEXT</Label>
    <String>[COLOR=Yellow]A foreign power is now excreting a dangerous level of Influence on this planet. To avoid a rebellion, build more Influence and Resistance Improvements.[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>INFLUENCE_TOOLTIP_RED_NOTIFICATION_TEXT</Label>
    <String>[COLOR=BrightRed]Foreign Influence on this world has become so high that population has begun to rebel. If you do not act, the planet will soon defect. To quell the coming rebellion, build Influence improvements or remove nearby foreign Starbase or Planets.[/COLOR]</String>
  </StringTable>
  
  <!-- Govern Planet Screen -->
 
  <StringTable>
    <Label>GOVERN_PLANET_SCREEN_LABEL</Label>
    <String>Govern Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>ADJUST_PLANET_PRODUCTION_LABEL</Label>
    <String>Adjust Planet Production</String>
  </StringTable>
 
  <StringTable>
    <Label>USE_CIV_PRODUCTION_LABEL</Label>
    <String>Use Civilization Production Levels</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETARY_GOVERNORS_LABEL</Label>
    <String>Planetary Governors</String>
  </StringTable>
 
  <StringTable>
    <Label>CREATE_GOVERNOR_LABEL</Label>
    <String>Create New Governor</String>
  </StringTable>
	
	<StringTable>
		<Label>CLEAR_GOVERNOR_LABEL</Label>
		<String>Clear Governor</String>
	</StringTable>

	<StringTable>
		<Label>USE_GOVERNOR_LABEL</Label>
		<String>Use Governor</String>
	</StringTable>

	<StringTable>
		<Label>USEGOVERNOR_BUTTON_ALREADYSELECTED_TOOLTIP</Label>
		<String>This governor is already selected for this colony.</String>
	</StringTable>
 
  <StringTable>
    <Label>RENAME_PLANET_LABEL</Label>
    <String>Rename Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>DESTROY_PLANET_LABEL</Label>
    <String>Destroy Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_OPTIONS_LABEL</Label>
    <String>Planet Options</String>
  </StringTable>
 
  <StringTable>
    <Label>MAKE_CAPITAL_LABEL</Label>
    <String>Set as Capital</String>
  </StringTable>
 
  <!-- Ship Design Screens -->
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_SIZE</Label>
    <String>Size</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_COST</Label>
    <String>Cost</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_MASS</Label>
    <String>Mass</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_MOVES</Label>
    <String>Moves</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_STRENGTH</Label>
    <String>Strength</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_DEFENSE</Label>
    <String>Defense</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_ATTACK</Label>
    <String>Attack</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_RANGE</Label>
    <String>Range</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_SENSOR</Label>
    <String>Sensors</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_SPEED</Label>
    <String>Speed</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_COSMETIC_STYLE</Label>
    <String>Style</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_COSMETIC_SIZE</Label>
    <String>Size</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGN_SORT_LABEL_COSMETIC_PIECETYPE</Label>
    <String>Type</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_InterstellarDrive</Label>
    <String>Interstellar Drive</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_SublightDrive</Label>
    <String>Sublight Drive</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_LifeSupport</Label>
    <String>Life Support</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Sensor</Label>
    <String>Sensor</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Targeting</Label>
    <String>Targeting</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Jamming</Label>
    <String>Jamming</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Cloaking</Label>
    <String>Cloaking</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_CloakDetection</Label>
    <String>Cloak Detection</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Repair</Label>
    <String>Repair</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Armor</Label>
    <String>Armor</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Shields</Label>
    <String>Shields</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_PointDefense</Label>
    <String>Point Defense</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_BeamWeapon</Label>
    <String>Beam</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_MissileWeapon</Label>
    <String>Missile</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_KineticWeapon</Label>
    <String>Kinetic</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_BeamAugment</Label>
    <String>Beam Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_MissileAugment</Label>
    <String>Missile Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_KineticAugment</Label>
    <String>Kinetic Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_CarrierModule</Label>
    <String>Carrier Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_ColonyModule</Label>
    <String>Colony Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_ConstructionModule</Label>
    <String>Construction Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_CargoModule</Label>
    <String>Cargo Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_TransportModule</Label>
    <String>Transport Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_AdvancedTransportModule</Label>
    <String>Advanced Transport Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_GenocideModule</Label>
    <String>Genocide Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_SurveyModule</Label>
    <String>Survey Module</String>
  </StringTable>

  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_SurveyModuleEnhanced</Label>
    <String>Enhanced Survey Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_RecoveryModule</Label>
    <String>Recovery Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_SupportModule</Label>
    <String>Support Module</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Cosmetic</Label>
    <String>Cosmetic</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_SAVEAS</Label>
    <String>Save a group of components as a new part.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_DELETE</Label>
    <String>Delete the part/template.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_REMOVE</Label>
    <String>Remove the part from the ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_OBSOLETE</Label>
    <String>Hide the part/template in the editor.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_RESET</Label>
    <String>Reset to the default settings.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_PLACE</Label>
    <String>Automatically place the selected part on the ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_ADVANCED</Label>
    <String>Show advanced editing palette.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_CAMERA</Label>
    <String>Open camera controls.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_OPTIONS</Label>
    <String>Change ship design options.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_MIRROR_HOR</Label>
    <String>Toggle symmetry along horizontal axis.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_MIRROR_VERT</Label>
    <String>Toggle symmetry along vertical axis.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_MIRROR_IN</Label>
    <String>Toggle symmetry along minor axis.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_FLIP_HOR</Label>
    <String>Flip the selected part horizontally.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_FLIP_VERT</Label>
    <String>Flip the selected part vertically.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_GROUP</Label>
    <String>Group the currently selected parts.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_UNGROUP</Label>
    <String>Ungroup the currently selected part group.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_FAVORITE</Label>
    <String>Add the selected part to the favorites list.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_BTN_EDIT</Label>
    <String>Return to ship design mode.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_STARTER_NAME</Label>
    <String>Intrepid</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_NO_HULL_WARNING</Label>
    <String>Must select a hull for the ship.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_SELECTING_NEW_HULL</Label>
    <String>Selecting a new hull will cause you to lose your existing ship components and their placement. Is this ok?</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_HARDPOINT_DENSITY_0</Label>
    <String>Large</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_HARDPOINT_DENSITY_1</Label>
    <String>Moderate</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_HARDPOINT_DENSITY_2</Label>
    <String>Fine</String>
  </StringTable>
 
  <StringTable>
    <Label>DEGREEUNITS</Label>
    <String> </String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_All</Label>
    <String>All</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Altarian</Label>
    <String>Altarian</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Iridium</Label>
    <String>Iridium</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Terran</Label>
    <String>Terran</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Drengin</Label>
    <String>Drengin</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Wing</Label>
    <String>Wing</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Bulkhead</Label>
    <String>Bulkhead</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Shell</Label>
    <String>Shell</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Thrusters</Label>
    <String>Thrusters</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Generic</Label>
    <String>Generic</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Tiny</Label>
    <String>Tiny</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Small</Label>
    <String>Small</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Medium</Label>
    <String>Medium</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Large</Label>
    <String>Large</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Huge</Label>
    <String>Huge</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Cargo</Label>
    <String>Cargo</String>
  </StringTable>
 
  <StringTable>
    <Label>NEW_SHIP_PART_NAME</Label>
    <String>New Part</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_NAME_PART_TITLE</Label>
    <String>Enter a name for the new part.</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_01_NAME</Label>
    <String>Surface #1</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_02_NAME</Label>
    <String>Surface #2</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_03_NAME</Label>
    <String>Surface #3</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_04_NAME</Label>
    <String>Surface #4</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_05_NAME</Label>
    <String>Surface #5</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_06_NAME</Label>
    <String>Surface #6</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_07_NAME</Label>
    <String>Surface #7</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_09_NAME</Label>
    <String>Surface #9</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_10_NAME</Label>
    <String>Surface #10</String>
  </StringTable>
 
  <StringTable>
    <Label>SURFACE_11_NAME</Label>
    <String>Surface #11</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_SURFACE_01_NAME</Label>
    <String>Ship Surface #1</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_SURFACE_02_NAME</Label>
    <String>Ship Surface #2</String>
  </StringTable>
 
  <StringTable>
    <Label>FINEBUTTON</Label>
    <String>Fine</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_CANNOT_REMOVE_TITLE</Label>
    <String>Can't Remove Component.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_CANNOT_REMOVE</Label>
    <String>You cannot remove this component because other components are attached to it. You need to remove the attached components before removing this component.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_DENSITY_LABEL</Label>
    <String>Hard Point Density</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_SCALE_X_LABEL</Label>
    <String>Scale X</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_SCALE_Y_LABEL</Label>
    <String>Scale Y</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_SCALE_Z_LABEL</Label>
    <String>Scale Z</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_ROTATE_X_LABEL</Label>
    <String>Rotate X</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_ROTATE_Y_LABEL</Label>
    <String>Rotate Y</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_ROTATE_Z_LABEL</Label>
    <String>Rotate Z</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_OFFSET_X_LABEL</Label>
    <String>Offset X</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_OFFSET_Y_LABEL</Label>
    <String>Offset Y</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_OFFSET_Z_LABEL</Label>
    <String>Offset Z</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_FLIP_X_LABEL</Label>
    <String>Flip X</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_FLIP_Y_LABEL</Label>
    <String>Flip Y</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGN_TOOL_FLIP_Z_LABEL</Label>
    <String>Flip Z</String>
  </StringTable>
 
  <StringTable>
    <Label>ANIMATION_ROTATE_LABEL</Label>
    <String>Rotate</String>
  </StringTable>
 
  <StringTable>
    <Label>ANIMATION_MOVE_LABEL</Label>
    <String>Move</String>
  </StringTable>
 
  <StringTable>
    <Label>ANIMATION_SCALE_LABEL</Label>
    <String>Scale</String>
  </StringTable>
 
  <StringTable>
    <Label>ROTATE_ON_AXIS_LABEL</Label>
    <String>Apply to Axis</String>
  </StringTable>
 
  <StringTable>
    <Label>ANIMATION_SPEED_LABEL</Label>
    <String>Speed</String>
  </StringTable>
 
  <StringTable>
    <Label>ANIMATION_OSCILLATE_LABEL</Label>
    <String>Oscillate</String>
  </StringTable>
 
  <StringTable>
    <Label>ROTATE_ON_HARDPOINT_LABEL</Label>
    <String>Rotate on Hard Point</String>
  </StringTable>
 
  <StringTable>
    <Label>USE_CONFIRM_TITLE</Label>
    <String>Ship Designer</String>
  </StringTable>
 
  <StringTable>
    <Label>USE_CONFIRM_MESSAGE</Label>
    <String>Core ships are not fully editable in Beta. Use anyway?</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_BeamAugment1</Label>
    <String>Beam Cooldown Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_BeamAugment2</Label>
    <String>Beam Range Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_BeamAugment3</Label>
    <String>Ignore Shield Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_MissileAugment1</Label>
    <String>Missile Cooldown Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_MissileAugment2</Label>
    <String>Missile Range Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_MissileAugment3</Label>
    <String>Point Damage Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_KineticAugment1</Label>
    <String>Kinetic Cooldown Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_KineticAugment2</Label>
    <String>Kinetic Range Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_KineticAugment3</Label>
    <String>Armor Damage Augment</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Universal</Label>
    <String>Universal</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Custom</Label>
    <String>Custom</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNER_MAX_CAPACITY_TITLE_LABEL</Label>
    <String>Limit Reached</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNER_MAX_CAPACITY_BODY_LABEL</Label>
    <String>This part is too heavy to mount. Remove some other components first.</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNER_LANDING_ALPHA_TITLE_LABEL</Label>
    <String>Welcome to the Ship Designer!</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNER_LANDING_ALPHA_TEXT_LABEL</Label>
    <String>Aside from giving you all a shiny new toy to play with (thanks for your early support!), our ulterior motive for releasing this beta version of the ship designer to our founders is to find all the ways that players can break, slow down, or crash the game with user-designed ships. So please, post your results, feedback, and bug reports to the forums so we can improve subsequent builds.

CAVEATS
+ The user interface and available assets in this beta may change drastically before release.
+ Lighting and the rendering system in general are still being worked on.
+ Many of the more exciting features such as particles, custom parts, subsurface materials, and coloring are disabled for the beta.
+ Ships made in this beta may explode in future builds.
+ Only beta weapons and components are available for placement, and use placeholder graphics for the most part.
+ Custom ships on the starmap have not been optimized for rendering yet, so players will be able to crush the game's framerate if they go too crazy.</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNER_LANDING_ALPHA_BUTTON_LABEL</Label>
    <String>Warning given, now go crazy, post screenshots!</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNER_LANDING_NEW_DESIGN_ENTRY_LABEL</Label>
    <String>New Design</String>
  </StringTable>
 
  <StringTable>
    <Label>COMPONENT_LABEL</Label>
    <String>Components</String>
  </StringTable>
 
  <StringTable>
    <Label>EDIT_PALLETE_TITLE_LABLE</Label>
    <String>Edit selected part or parts.</String>
  </StringTable>
 
  <StringTable>
    <Label>ROTATION_PALLETE_TITLE_LABEL</Label>
    <String>Animate Rotation</String>
  </StringTable>
 
  <StringTable>
    <Label>MOVMENT_PALLETE_TITLE_LABEL</Label>
    <String>Animate Motion</String>
  </StringTable>
 
  <StringTable>
    <Label>SIZEING_PALLETE_TITLE_LABEL</Label>
    <String>Animate Scale</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Cockpit</Label>
    <String>Cockpit</String>
  </StringTable>
 
  <!-- Shipyard Screens -->
 
  <StringTable>
    <Label>SHIPYARD_SCREEN_LABEL</Label>
    <String>Shipyard</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLE_SHIPS_LABEL</Label>
    <String>Available Ships</String>
  </StringTable>

  <StringTable>
    <Label>AVAILABLE_SHIPS_DESIGNS</Label>
    <String>Available Designs</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETARY_SPONSOR_LABEL</Label>
    <String>Planetary Sponsors</String>
  </StringTable>
 
  <StringTable>
    <Label>DETAILS_LABEL</Label>
    <String>Details</String>
  </StringTable>
 
  <StringTable>
    <Label>MANUFACTURING_POINTS_LABEL</Label>
    <String>Manufacturing Points</String>
  </StringTable>
 
  <StringTable>
    <Label>ADD_SPONSOR_LABEL</Label>
    <String>Add</String>
  </StringTable>
 
  <StringTable>
    <Label>PURCHASE_SHIP_LABEL</Label>
    <String>Purchase</String>
  </StringTable>
 
  <StringTable>
    <Label>SET_RALLY_POINT_LABEL</Label>
    <String>Set Rally Point</String>
  </StringTable>
 
  <StringTable>
    <Label>NOW_BUILDING_LABEL</Label>
    <String>Now Building</String>
  </StringTable>
 
  <StringTable>
    <Label>REMOVE_SPONSOR_LABEL</Label>
    <String>Remove</String>
  </StringTable>
 
  <StringTable>
    <Label>GOVERN_SPONSOR_LABEL</Label>
    <String>Govern</String>
  </StringTable>
 
  <StringTable>
    <Label>SPONSOR_MANUFACTURING_LABEL</Label>
    <String>Available Manufacturing</String>
  </StringTable>
 
  <StringTable>
    <Label>SET_SPONSOR_LABEL</Label>
    <String>Set Sponsor</String>
  </StringTable>
 
  <StringTable>
    <Label>CHOOSE_SPONSOR_LABEL</Label>
    <String>Assign Shipyard Sponsors</String>
  </StringTable>
 
  <StringTable>
    <Label>ASSIGN_STARBASE_SPONSORS_LABEL</Label>
    <String>Assign Starbase Sponsors</String>
  </StringTable>
 
  <StringTable>
    <Label>SPONSOR_SPENDING_LABEL</Label>
    <String>Spending</String>
  </StringTable>
 
  <StringTable>
    <Label>SPONSOR_DISTANCE_LABEL</Label>
    <String>Distance</String>
  </StringTable>
 
  <StringTable>
    <Label>SPONSOR_PROVIDES_LABEL</Label>
    <String>Military Manufacturing Provided</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_IDLE_ENTRY_NAME_LABEL</Label>
    <String>None</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_IDLE_ENTRY_DESCRIPTION_LABEL</Label>
    <String>Set to Idle. Shipyard will auto-pass until given further orders.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD</Label>
    <String>Shipyard</String>
  </StringTable>
 
  <StringTable>
    <Label>BasicShipyardName</Label>
    <String>Shipyard</String>
  </StringTable>

  <StringTable>
    <Label>PirateShipyardName</Label>
    <String>Pirate Base</String>
  </StringTable>
 
  <StringTable>
    <Label>BUILD_SHIPYARD_ENTRY_TOOLTIP</Label>
    <String>Use shipyards to manufacture ships.</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_CONTEXT_ANCHOR_LABEL</Label>
    <String>Anchor</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_CONTEXT_UNANCHOR_LABEL</Label>
    <String>Unanchor</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_CONTEXT_RALLYPOINT_LABEL</Label>
    <String>Rally Point</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_CONTEXT_COMPLETED_LABEL</Label>
    <String>Next Ship Completed:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_PER_TURN_LABEL</Label>
    <String>Manufacturing Per Turn:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_SPONSOR_CONFIRM_MESSAGE</Label>
    <String>Shipyard will have no Sponsor. Continue?</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_SPONSOR_CONFIRM_TITLE</Label>
    <String>Assign Shipyard Sponsors</String>
  </StringTable>
 
  <StringTable>
    <Label>Assign_Sponsor_Primary_Title</Label>
    <String>Primary Sponsor:</String>
  </StringTable>
 
  <StringTable>
    <Label>Assign_Sponsor_Planets_Title</Label>
    <String>Sponsor Planets:</String>
  </StringTable>
 
  <StringTable>
    <Label>Assign_Sponsor_Shipyards_Title</Label>
    <String>Attached Starbases:</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Manufacturing_Title</Label>
    <String>Total Manufacturing from Sponsor:</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Building_Title</Label>
    <String>Building:</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Assign_Button_Title</Label>
    <String>Assign</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Reassign_Button_Title</Label>
    <String>Reassign</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Remove_Button_Title</Label>
    <String>Remove</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Available_Planets_Title</Label>
    <String>Available Planets</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Current_Planets_Title</Label>
    <String>Current Sponsors</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Assigned_Button_Title</Label>
    <String>Assigned</String>
  </StringTable>
 
  <StringTable>
    <Label>Sponsor_Edit_Button_Title</Label>
    <String>Edit Sponsors</String>
  </StringTable>
 
  <!-- United Planets Screens -->
 
  <StringTable>
    <Label>PRIMED_UP_TITLE_LABEL</Label>
    <String>U.P. Gathering</String>
  </StringTable>
 
  <StringTable>
    <Label>PRIMED_UP_BODY_LABEL</Label>
    <String>The United Planets will be gathering in %d turns.</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_NONE_LABEL</Label>
    <String>None</String>
  </StringTable>
 
  <StringTable>
    <Label>PERMINANT_LABEL</Label>
    <String>Permanent</String>
  </StringTable>
 
  <StringTable>
    <Label>PROPOSE_LABEL</Label>
    <String>Propose</String>
  </StringTable>
 
  <StringTable>
    <Label>FINAL_VOTE_LABEL</Label>
    <String>Final Vote</String>
  </StringTable>
 
  <StringTable>
    <Label>DECISION_REACHED_LABEL</Label>
    <String>Decision Reached</String>
  </StringTable>
 
  <StringTable>
    <Label>A_LABEL</Label>
    <String>A</String>
  </StringTable>
 
  <StringTable>
    <Label>B_LABEL</Label>
    <String>B</String>
  </StringTable>
 
  <StringTable>
    <Label>C_LABEL</Label>
    <String>C</String>
  </StringTable>
 
  <StringTable>
    <Label>D_LABEL</Label>
    <String>D</String>
  </StringTable>
 
  <StringTable>
    <Label>E_LABEL</Label>
    <String>E</String>
  </StringTable>
 
  <StringTable>
    <Label>F_LABEL</Label>
    <String>F</String>
  </StringTable>
 
  <StringTable>
    <Label>G_LABEL</Label>
    <String>G</String>
  </StringTable>
 
  <StringTable>
    <Label>H_LABEL</Label>
    <String>H</String>
  </StringTable>
 
  <StringTable>
    <Label>I_LABEL</Label>
    <String>I</String>
  </StringTable>
 
  <StringTable>
    <Label>J_LABEL</Label>
    <String>J</String>
  </StringTable>
 
  <StringTable>
    <Label>K_LABEL</Label>
    <String>K</String>
  </StringTable>
 
  <StringTable>
    <Label>L_LABEL</Label>
    <String>L</String>
  </StringTable>
 
  <StringTable>
    <Label>M_LABEL</Label>
    <String>M</String>
  </StringTable>
 
  <StringTable>
    <Label>N_LABEL</Label>
    <String>N</String>
  </StringTable>
 
  <StringTable>
    <Label>O_LABEL</Label>
    <String>O</String>
  </StringTable>
 
  <StringTable>
    <Label>P_LABEL</Label>
    <String>P</String>
  </StringTable>
 
  <StringTable>
    <Label>Q_LABEL</Label>
    <String>Q</String>
  </StringTable>
 
  <StringTable>
    <Label>R_LABEL</Label>
    <String>R</String>
  </StringTable>
 
  <StringTable>
    <Label>S_LABEL</Label>
    <String>S</String>
  </StringTable>
 
  <StringTable>
    <Label>T_LABEL</Label>
    <String>T</String>
  </StringTable>
 
  <StringTable>
    <Label>U_LABEL</Label>
    <String>U</String>
  </StringTable>
 
  <StringTable>
    <Label>V_LABEL</Label>
    <String>V</String>
  </StringTable>
 
  <StringTable>
    <Label>W_LABEL</Label>
    <String>W</String>
  </StringTable>
 
  <StringTable>
    <Label>X_LABEL</Label>
    <String>X</String>
  </StringTable>
 
  <StringTable>
    <Label>Y_LABEL</Label>
    <String>Y</String>
  </StringTable>
 
  <StringTable>
    <Label>Z_LABEL</Label>
    <String>Z</String>
  </StringTable>
 
  <StringTable>
    <Label>YES_LABEL</Label>
    <String>Yes</String>
  </StringTable>
 
  <StringTable>
    <Label>NO_LABEL</Label>
    <String>No</String>
  </StringTable>
 
  <StringTable>
    <Label>TURN_PLURAL</Label>
    <String>Turns</String>
  </StringTable>
 
  <StringTable>
    <Label>TURN_FLAVOR</Label>
    <String>Week</String>
  </StringTable>
 
  <StringTable>
    <Label>TURN_FLAVOR_PLURAL</Label>
    <String>Weeks</String>
  </StringTable>
 
  <StringTable>
    <Label>VOTE_LABEL_DELIMETER</Label>
    <String>.</String>
  </StringTable>
 
  <!-- Commands Screen -->
 
  <StringTable>
    <Label>COMMANDS_SCREEN_LABEL</Label>
    <String>Commands</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SHIPYARDS_LABEL</Label>
    <String>Shipyards</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_BUILDING_LABEL</Label>
    <String>Building...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SENDING_LABEL</Label>
    <String>Sending Ships...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_REASSIGN_LABEL</Label>
    <String>Reassign...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SHIPS_LABEL</Label>
    <String>Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_GOING_LABEL</Label>
    <String>Going...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_TYPE_LABEL</Label>
    <String>Of Type...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_UPGRADE_LABEL</Label>
    <String>Upgrade To..</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_PLANETS_LABEL</Label>
    <String>Planets</String>
  </StringTable>

	<StringTable>
		<Label>COMMANDS_FLEETS_LABEL</Label>
		<String>Fleets</String>
	</StringTable>
 
  <StringTable>
    <Label>COMMANDS_GOVERNOR_LABEL</Label>
    <String>With Governor...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SPONSORING_LABEL</Label>
    <String>Sponsoring...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_UPDATE_LABEL</Label>
    <String>Update</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SHOULD_BUILD_LABEL</Label>
    <String>Should Build...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_TO_LABEL</Label>
    <String>To...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SHOULD_GO_LABEL</Label>
    <String>Should Go...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SENDING_HERE_LABEL</Label>
    <String>Sending Ships Here...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_GOING_TO_LABEL</Label>
    <String>Going To...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_Of_TYPE_LABEL</Label>
    <String>Ships of This Type...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_UPGRADE_TO_LABEL</Label>
    <String>Should Upgrade to...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_USING_GOVERNOR_LABEL</Label>
    <String>Using Governor...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_USE_GOVERNOR_LABEL</Label>
    <String>Use This Governor...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SPONSORING_SHIPYARD_LABEL</Label>
    <String>Sponsoring Shipyard...</String>
  </StringTable>
 
  <StringTable>
    <Label>COMMANDS_SHOULD_SPONSOR_LABEL</Label>
    <String>Should Sponsor...</String>
  </StringTable>
 
  <!-- Victory -->
 
  <StringTable>
    <Label>VICTORY_STATUS_LABEL</Label>
    <String>Victory Status</String>
  </StringTable>
 
  <StringTable>
    <Label>Conquest_Victory_Label</Label>
    <String>Conquest Victory</String>
  </StringTable>
 
  <StringTable>
    <Label>Influence_Victory_Label</Label>
    <String>Influence Victory</String>
  </StringTable>
 
  <StringTable>
    <Label>Technology_Victory_Label</Label>
    <String>Technology Victory</String>
  </StringTable>
 
  <StringTable>
    <Label>Ascension_Victory_Label</Label>
    <String>Ascension Victory</String>
  </StringTable>
 
  <StringTable>
    <Label>Diplomatic_Victory_Label</Label>
    <String>Diplomatic Victory</String>
  </StringTable>
 
  <StringTable>
    <Label>United_Planets_Victory_Label</Label>
    <String>United Planets Victory</String>
  </StringTable>
 
  <StringTable>
    <Label>Turn_Limit_Victory_Text</Label>
    <String>The player with the highest average percentage will win the game if no other victory type has been achieved.</String>
  </StringTable>
 
  <StringTable>
    <Label>Turn_Limit_Victory_Label</Label>
    <String>Turns remaining:</String>
  </StringTable>
 
  <StringTable>
    <Label>Conquest_Victory_Text</Label>
    <String>Prove your military superiority by destroying or forcing the surrender of all the major races in the galaxy.</String>
  </StringTable>
 
  <StringTable>
    <Label>Conquest_Requirement_1_Label</Label>
    <String>You must defeat %i remaining major races to achieve a conquest victory.</String>
  </StringTable>
 
  <StringTable>
    <Label>Conquest_Ranking_Label</Label>
    <String>Current Conquest Ranking</String>
  </StringTable>
 
  <StringTable>
    <Label>Tech_Victory_Text</Label>
    <String>Learn the keys to a higher plane of existence by unlocking the ultimate technologies.</String>
  </StringTable>
 
  <StringTable>
    <Label>Tech_Requirement_1_Label</Label>
    <String>You must unlock Beyond Mortality.</String>
  </StringTable>
 
  <StringTable>
    <Label>Tech_Requirement_2_Label</Label>
    <String>You must unlock Precursor Understanding.</String>
  </StringTable>
 
  <StringTable>
    <Label>Tech_Requirement_3_Label</Label>
    <String>You must unlock Cultural Affinity.</String>
  </StringTable>
 
  <StringTable>
    <Label>Tech_Requirement_4_Label</Label>
    <String>Complete construction of Ascension Gate.</String>
  </StringTable>
 
  <StringTable>
    <Label>Tech_Ranking_Label</Label>
    <String>Current Technology Ranking</String>
  </StringTable>
 
  <StringTable>
    <Label>Ascension_Victory_Text</Label>
    <String>Capture and study Precursor ascension crystals to learn the secret of ascending to a higher level of existence. </String>
  </StringTable>
 
  <StringTable>
    <Label>Ascension_Requirement_1_Label</Label>
    <String>You have %i of the %i Aura points required to achieve an ascension victory.</String>
  </StringTable>
 
  <StringTable>
    <Label>Ascension_Requirement_2_Label</Label>
    <String>You must control the majority of ascension crystals in the galaxy.</String>
  </StringTable>
 
  <StringTable>
    <Label>Ascension_Ranking_Label</Label>
    <String>Current Ascension Ranking</String>
  </StringTable>
 
  <StringTable>
    <Label>Diplomatic_Victory_Text</Label>
    <String>Form a permanent alliance with all remaining major races, and bring true peace to the galaxy. </String>
  </StringTable>
 
  <StringTable>
    <Label>Diplomatic_Requirement_1_Label</Label>
    <String>You must ally with %i more races to achieve an alliance victory.</String>
  </StringTable>
 
  <StringTable>
    <Label>Diplomatic_Ranking_Label</Label>
    <String>Current Diplomatic Ranking</String>
  </StringTable>
 
  <StringTable>
    <Label>United_Planets_Victory_Text</Label>
    <String>Convince the United Planets to elect you Supreme Leader of the galaxy.</String>
  </StringTable>
 
  <StringTable>
    <Label>United_Planets_Requirement_1_Label</Label>
    <String>Approximately %i%% of the United Planets races are currently willing to vote for you as Supreme Leader.</String>
  </StringTable>
 
  <StringTable>
    <Label>United_Planets_Requirement_2_Label</Label>
    <String>%i major races have defied the U.P. and must be destroyed to achieve a United Planets Victory.</String>
  </StringTable>
 
  <StringTable>
    <Label>United_Planets_Ranking_Label</Label>
    <String>Current United Planets Ranking</String>
  </StringTable>
 
  <StringTable>
    <Label>Closest_Competitor_Label</Label>
    <String>Closest Competitor:</String>
  </StringTable>
 
  <StringTable>
    <Label>Current_Leader_Label</Label>
    <String>Current Leader:</String>
  </StringTable>
 
  <StringTable>
    <Label>Victory_Options_Label</Label>
    <String>Victory Options</String>
  </StringTable>
 
  <StringTable>
    <Label>Influence_Victory_Text</Label>
    <String>Spread your cultural influence throughout %i%% of the galaxy, and become the unquestioned dominate culture.</String>
  </StringTable>
 
  <StringTable>
    <Label>Influence_Requirement_1_Label</Label>
    <String>Your cultural influence must still gain control of %i%% of the galaxy.</String>
  </StringTable>
 
  <StringTable>
    <Label>Influence_Requirement_2_Label</Label>
    <String>You must hold control for %i more turns.</String>
  </StringTable>
 
  <StringTable>
    <Label>Current_Influence_Victory_Label</Label>
    <String>Current Influence Ranking</String>
  </StringTable>
 
  <StringTable>
    <Label>Current_Standing_Label</Label>
    <String>Current Standing:</String>
  </StringTable>
 
  <StringTable>
    <Label>Current_Standing_Value</Label>
    <String>%i of %i</String>
  </StringTable>
 
  <!-- Set Destination Screen -->
 
  <StringTable>
    <Label>SET_SHIP_DESTINATION_LABEL</Label>
    <String>Set Ship Destination</String>
  </StringTable>
 
  <StringTable>
    <Label>SET_SHIPYARD_DESTINATION_LABEL</Label>
    <String>Set Shipyard Destination</String>
  </StringTable>
 
  <StringTable>
    <Label>SET_FLEET_DESTINATION_LABEL</Label>
    <String>Set Fleet Destination</String>
  </StringTable>
 
  <StringTable>
    <Label>SET_DESTINATION_LABEL</Label>
    <String>Set Destination</String>
  </StringTable>
 
  <!-- Battle Viewer -->
 
  <StringTable>
    <Label>Battle_Viewer_Report_Label</Label>
    <String>Battle Report</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Battle_Log_Label</Label>
    <String>Battle Log</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Damage_Inflicted_Label</Label>
    <String>Damage Inflicted</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Damage_Received_Label</Label>
    <String>Damage Received</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Units_Lost_Label</Label>
    <String>Units Lost</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Population_Lost_Label</Label>
    <String>Population Lost</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Shots_Fired_Label</Label>
    <String>Shots Fired</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Starting_HP_Label</Label>
    <String>Starting HP</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Final_HP_Label</Label>
    <String>Final HP</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Max_HP_Label</Label>
    <String>Max HP</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Attack_Label</Label>
    <String>Attack</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Defense_Label</Label>
    <String>Defense</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Support_HP_Label</Label>
    <String>Support HP</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Support_Attack_Label</Label>
    <String>Support Attack</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Support Defense_Label</Label>
    <String>Support Defense</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Attacker_Label</Label>
    <String>Attacker</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Defender_Label</Label>
    <String>Defender</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Type_Label</Label>
    <String>Type</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Damage_Label</Label>
    <String>Damage</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Replay_Label</Label>
    <String>Replay</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_05x_Label</Label>
    <String>1/2x</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_1x_Label</Label>
    <String>1x</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_5x_Label</Label>
    <String>5x</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_10x_Label</Label>
    <String>10x</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Resolve_ToolTip_Label</Label>
    <String>Resolve Battle</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Pause_ToolTip_Label</Label>
    <String>Pause Battle</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Play_ToolTip_Label</Label>
    <String>Play Battle</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Top_Down_Cam_Label</Label>
    <String>Top Down</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Fallow_Cam_Label</Label>
    <String>Follow</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Cinematic_Cam_Label</Label>
    <String>Cinematic</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Free_Cam_Label</Label>
    <String>Free</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Hide_Log_Label</Label>
    <String>Hide Battle Log</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Show_Log_Label</Label>
    <String>Show Battle Log</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Hide_Hud_Label</Label>
    <String>Hide HUD</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Show_Hud_Label</Label>
    <String>Show HUD</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Show_Cam_Mode_Label</Label>
    <String>Camera Mode</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Show_Speed_Tooltip_Label</Label>
    <String>Adjust Playback Speed</String>
  </StringTable>
 
  <StringTable>
    <Label>Battle_Viewer_Restart_Label</Label>
    <String>Restart Battle</String>
  </StringTable>
 
  <!-- NEED TO BE SORTED -->
 
  <StringTable>
    <Label>GOVERNORSLABEL</Label>
    <String>Commands</String>
  </StringTable>
 
  <StringTable>
    <Label>EXTRASTABLABEL</Label>
    <String>Extras</String>
  </StringTable>
 
  <StringTable>
    <Label>NO_OPPONENTS_SELECTED_MESSAGE</Label>
    <String>No opponents selected. Please select at least one opponent.</String>
  </StringTable>

	<StringTable>
		<Label>NO_LOBBY_GAME_NAME_MESSAGE</Label>
		<String>No game name entered. Please enter a game name under Game Settings to start a multiplayer match.</String>
	</StringTable>
 
  <StringTable>
    <Label>INPUTMAPWNDLABEL</Label>
    <String>Input Menu</String>
  </StringTable>
 
  <StringTable>
    <Label>AutoSave</Label>
    <String>Auto-Save</String>
  </StringTable>
 
  <StringTable>
    <Label>MANAGEFLEETBUTTON</Label>
    <String>Manage Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>ENGINESTABLABEL</Label>
    <String>Engines</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPCOMPONENTSHEADER</Label>
    <String>SHIP COMPONENTS</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINMENUBUTTONLABEL</Label>
    <String>Main Menu</String>
  </StringTable>
 
  <StringTable>
    <Label>PreviousAutoSave</Label>
    <String>Previous Auto-Save</String>
  </StringTable>
 
  <StringTable>
    <Label>IMPROVEMENTSLABLE</Label>
    <String>Improvements</String>
  </StringTable>
 
  <StringTable>
    <Label>WEAPONSTABLABEL</Label>
    <String>Weapons</String>
  </StringTable>
 
  <StringTable>
    <Label>MULTIPLAYERGAMELISTWNDTITLE</Label>
    <String>Multiplayer Setup</String>
  </StringTable>
 
  <StringTable>
    <Label>MultisampleOff</Label>
    <String>Off</String>
  </StringTable>
 
  <StringTable>
    <Label>OPPONENTS_LABEL</Label>
    <String>Opponents</String>
  </StringTable>
 
  <StringTable>
    <Label>PREVIOUSBTNLABEL</Label>
    <String>Previous</String>
  </StringTable>
 
  <StringTable>
    <Label>SAVEGAMELABEL</Label>
    <String>Save Game</String>
  </StringTable>

	<StringTable>
		<Label>UPLOADMAPLABEL</Label>
		<String>Upload Map</String>
	</StringTable>
 
  <StringTable>
    <Label>TURNDISPLAYLABEL</Label>
    <String>Turn</String>
  </StringTable>
 
  <StringTable>
    <Label>EndGameSave</Label>
    <String>End Game Save</String>
  </StringTable>
 
  <StringTable>
    <Label>QUICKBUILDPLANETBUTTON</Label>
    <String>Quick Build</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENSESTABLABEL</Label>
    <String>Defenses</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLEMULTIPLAYERGAMESLABEL</Label>
    <String>Available Games:</String>
  </StringTable>
 
  <StringTable>
    <Label>DETAILSBUTTONLABEL</Label>
    <String>Details</String>
  </StringTable>
 
  <StringTable>
    <Label>MENUBUTTONLABEL</Label>
    <String>MENU</String>
  </StringTable>
 
  <StringTable>
    <Label>CUSTOMIZEOPPONENTSBTNLABEL</Label>
    <String>Customize Opponents</String>
  </StringTable>
 
  <StringTable>
    <Label>QuickSave</Label>
    <String>Quick Save</String>
  </StringTable>
 
  <StringTable>
    <Label>RALLYPLANETBUTTON</Label>
    <String>Rally Point</String>
  </StringTable>
 
  <StringTable>
    <Label>MODULESTABLABEL</Label>
    <String>Modules</String>
  </StringTable>
 
  <StringTable>
    <Label>JOINGAMEBUTTONLABEL</Label>
    <String>Join Game</String>
  </StringTable>
 
  <StringTable>
    <Label>ABILITIES_LABEL</Label>
    <String>Abilities</String>
  </StringTable>
 
  <StringTable>
    <Label>NEWBUTTONLABEL</Label>
    <String>New</String>
  </StringTable>
 
  <StringTable>
    <Label>ColonyGrossIncomeLABEL</Label>
    <String>Colony Gross Income</String>
  </StringTable>
 
  <StringTable>
    <Label>Random</Label>
    <String>Random</String>
  </StringTable>
 
  <StringTable>
    <Label>BadGameSave</Label>
    <String>This save is not compatible with this version of the game.</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXTDEFENDINGFLEET</Label>
    <String>Defending Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>Cargo</Label>
    <String>Cargo</String>
  </StringTable>
 
  <StringTable>
    <Label>HOSTPLAYERNAMELABEL</Label>
    <String>Host Name</String>
  </StringTable>
 
  <StringTable>
    <Label>TECHNOLOGIES_LABEL</Label>
    <String>Technologies</String>
  </StringTable>
 
  <StringTable>
    <Label>SAVEBUTTONLABEL</Label>
    <String>Save</String>
  </StringTable>

	<StringTable>
		<Label>UPLOADBUTTONLABEL</Label>
		<String>Upload</String>
	</StringTable>
 
  <StringTable>
    <Label>COLONIESLABLE</Label>
    <String>Colonies</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_CONFIRM_MESSAGE</Label>
    <String>Confirm Battle?</String>
  </StringTable>
 
  <StringTable>
    <Label>BATTLE_CONFIRM_TITLE</Label>
    <String>Confirm Battle</String>
  </StringTable>

  <StringTable>
    <Label>BattlePrediction_VeryLowRisk</Label>
    <String>[ICON=Battle_Green] [COLOR=Green]Victory Certain[/COLOR]</String>
  </StringTable>
  <StringTable>
    <Label>BattlePrediction_LowRisk</Label>
    <String>[ICON=Battle_Green] [COLOR=Green]Victory Likely[/COLOR]</String>
  </StringTable>
  <StringTable>
    <Label>BattlePrediction_ModeratelyLowRisk</Label>
    <String>[ICON=Battle_Yellow] [COLOR=Yellow]Victory Uncertain[/COLOR]</String>
  </StringTable>
  <StringTable>
    <Label>BattlePrediction_ModeratelyHighRisk</Label>
    <String>[ICON=Battle_Orange] [COLOR=Orange]Victory Unlikely[/COLOR]</String>
  </StringTable>
  <StringTable>
    <Label>BattlePrediction_HighRisk</Label>
    <String>[ICON=Battle_Red] [COLOR=BrightRed]Defeat Likely[/COLOR]</String>
  </StringTable>
  <StringTable>
    <Label>BattlePrediction_VeryHighRisk</Label>
    <String>[ICON=Battle_Red] [COLOR=BrightRed]Defeat Near Certain[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>EJECTALLBUTTONLABEL</Label>
    <String>Eject All</String>
  </StringTable>
 
  <StringTable>
    <Label>EJECTSHIPBUTTONLABEL</Label>
    <String>Eject Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>EJECTSHIPSBUTTONLABEL</Label>
    <String>Eject Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>SET_GALAXY_TYPE_LABEL</Label>
    <String>Set Galaxy Type</String>
  </StringTable>
 
  <StringTable>
    <Label>Campaign</Label>
    <String>Campaign</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXTSHIPS</Label>
    <String>Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>YOURSTYLELABEL</Label>
    <String>Player</String>
  </StringTable>
 
  <StringTable>
    <Label>GAMENAMELABEL</Label>
    <String>Game Name</String>
  </StringTable>
 
  <StringTable>
    <Label>LOADBUTTONLABEL</Label>
    <String>Load</String>
  </StringTable>
 
  <StringTable>
    <Label>TIMELINELABLE</Label>
    <String>Timeline</String>
  </StringTable>
 
  <StringTable>
    <Label>AI</Label>
    <String>AI</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXTDISBAND</Label>
    <String>Disband</String>
  </StringTable>
 
  <StringTable>
    <Label>GENERICLABEL</Label>
    <String>Generic</String>
  </StringTable>
 
  <StringTable>
    <Label>RANDOMIZE_LABEL</Label>
    <String>Randomize</String>
  </StringTable>
 
  <StringTable>
    <Label>DELETEBUTTONLABEL</Label>
    <String>Delete</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADELABLE</Label>
    <String>Trade</String>
  </StringTable>
 
  <StringTable>
    <Label>DECOMMISSIONLABLE</Label>
    <String>Decommission</String>
  </StringTable>
 
  <StringTable>
    <Label>OTHERLABEL</Label>
    <String>Other</String>
  </StringTable>
 
  <StringTable>
    <Label>NUMPLAYERSLABEL</Label>
    <String>Num Players</String>
  </StringTable>
 
  <StringTable>
    <Label>STAR_SYSTEMS_LABEL</Label>
    <String>Star Systems</String>
  </StringTable>
 
  <StringTable>
    <Label>CLEARBUTTONLABEL</Label>
    <String>Clear</String>
  </StringTable>
 
  <StringTable>
    <Label>LEDGERLABLE</Label>
    <String>Ledger</String>
  </StringTable>
 
  <StringTable>
    <Label>ASTEROIDFREQUENCYSETTINGLABEL</Label>
    <String>Asteroid Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>LivingPlayers</Label>
    <String>Living Players:</String>
  </StringTable>
 
  <StringTable>
    <Label>TECHTREEWNDTITLE</Label>
    <String>Research Technologies</String>
  </StringTable>
 
  <StringTable>
    <Label>FAVORITESLABEL</Label>
    <String>Favorites</String>
  </StringTable>
 
  <StringTable>
    <Label>ENDGAMEWNDTITLE</Label>
    <String>End of Game</String>
  </StringTable>
 
  <StringTable>
    <Label>MAP_RESOURCES_LABEL</Label>
    <String>Resources</String>
  </StringTable>
 
  <StringTable>
    <Label>RESETBUTTONLABEL</Label>
    <String>Reset</String>
  </StringTable>
 
  <StringTable>
    <Label>STATSLABLE</Label>
    <String>Timeline</String>
  </StringTable>
 
  <StringTable>
    <Label>RESOURCEFREQUENCYSETTINGLABEL</Label>
    <String>Resource Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>Version</Label>
    <String>Version</String>
  </StringTable>
 
  <StringTable>
    <Label>NOWRESEARCHINGLABEL</Label>
    <String>Now Researching:</String>
  </StringTable>
 
  <StringTable>
    <Label>MASSDRIVERS</Label>
    <String>Mass</String>
  </StringTable>
 
  <StringTable>
    <Label>EndGameTurnLimit</Label>
    <String>You have played for the maximum number of turns. Your score is now locked, and while you will be able to keep playing, your eventual victory or loss will not count.</String>
  </StringTable>
 
  <StringTable>
    <Label>MusicVolume</Label>
    <String>Music Volume</String>
  </StringTable>
 
  <StringTable>
    <Label>MAP_ANOMALIES_LABEL</Label>
    <String>Anomalies</String>
  </StringTable>
 
  <StringTable>
    <Label>HIDEBUTTONLABEL</Label>
    <String>Hide</String>
  </StringTable>
 
  <StringTable>
    <Label>BLACKHOLEFREQUENCYSETTINGLABEL</Label>
    <String>Black Hole Frequency</String>
  </StringTable>
 
  <StringTable>
    <Label>GameVersion</Label>
    <String>Version</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLETECHLABEL</Label>
    <String>Available Technology</String>
  </StringTable>
 
  <StringTable>
    <Label>BEAMWEAPONS</Label>
    <String>Beams</String>
  </StringTable>
 
  <StringTable>
    <Label>PlayerVictory</Label>
    <String>Congratulations! You have won a {VICTORYCONDITION} victory!</String>
  </StringTable>
 
  <StringTable>
    <Label>CUSTOMIZE_GAME_SETTINGS_LABEL</Label>
    <String>Customize Game Setting</String>
  </StringTable>
 
  <StringTable>
    <Label>SUMMARYLABEL</Label>
    <String>Summary</String>
  </StringTable>
 
  <StringTable>
    <Label>EMPTY_TRANSPORT_LAUNCH_TITLE</Label>
    <String>Warning</String>
  </StringTable>
 
  <StringTable>
    <Label>EMPTY_TRANSPORT_LAUNCH_MESSAGE</Label>
    <String>No planets are within range of %s.

Your %s has been launched empty.</String>
  </StringTable>
 
  <StringTable>
    <Label>DayOfWeek0</Label>
    <String>Sunday,</String>
  </StringTable>
 
  <StringTable>
    <Label>TIMETOCOMPLETELABEL</Label>
    <String>Time To Complete:</String>
  </StringTable>
 
  <StringTable>
    <Label>MISSILEWEAPONS</Label>
    <String>Missiles</String>
  </StringTable>
 
  <StringTable>
    <Label>AIPlayerVictory</Label>
    <String>You have lost to the {VICTORSLIST} who have won a {VICTORYCONDITION} victory.</String>
  </StringTable>
 
  <StringTable>
    <Label>RENAMEOBJECTTITLE</Label>
    <String>Rename</String>
  </StringTable>

	<StringTable>
		<Label>RENAMEOBJECTMESSAGE</Label>
		<String>Type in the new name below.</String>
	</StringTable>
 
  <StringTable>
    <Label>CREDITSPERTURNLABEL</Label>
    <String>Credits Per Turn:</String>
  </StringTable>
 
  <StringTable>
    <Label>DayOfWeek1</Label>
    <String>Monday,</String>
  </StringTable>
 
  <StringTable>
    <Label>EXPANDTREEVIEWLABEL</Label>
    <String>Expand</String>
  </StringTable>
 
  <StringTable>
    <Label>ARMOR</Label>
    <String>Armor</String>
  </StringTable>
 
  <StringTable>
    <Label>PlayerLoss</Label>
    <String>You have lost. Your empire is no more and will soon be forgotten.</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINTENANCELABEL</Label>
    <String>Maintenance:</String>
  </StringTable>
 
  <StringTable>
    <Label>COLONYLIST_TOOLTIP</Label>
    <String>Colonies</String>
  </StringTable>
 
  <StringTable>
    <Label>DayOfWeek2</Label>
    <String>Tuesday,</String>
  </StringTable>
 
  <StringTable>
    <Label>RESTORETREEVIEWLABEL</Label>
    <String>Restore</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIELDS</Label>
    <String>Shields</String>
  </StringTable>
 
  <StringTable>
    <Label>AndThe</Label>
    <String> and the</String>
  </StringTable>
 
  <StringTable>
    <Label>INTELLIGENCE_LABEL</Label>
    <String>Intelligence</String>
  </StringTable>
 
  <StringTable>
    <Label>PRODUCTIONLABLE</Label>
    <String>Production</String>
  </StringTable>
 
  <StringTable>
    <Label>COLONIZEPLANETTITLE</Label>
    <String>Colonize Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>DayOfWeek3</Label>
    <String>Wednesday,</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCHSPENDINGLABEL</Label>
    <String>Research Spending:</String>
  </StringTable>
 
  <StringTable>
    <Label>POINTDEFENSE</Label>
    <String>Point</String>
  </StringTable>
 
  <StringTable>
    <Label>DEBUGCONSOLETITLE</Label>
    <String>Debug Console</String>
  </StringTable>
 
  <StringTable>
    <Label>EnableMusic</Label>
    <String>Enable Music</String>
  </StringTable>
 
  <StringTable>
    <Label>TEAM_LABEL</Label>
    <String>Team</String>
  </StringTable>
 
  <StringTable>
    <Label>EDITBUTTONLABEL</Label>
    <String>Edit</String>
  </StringTable>
 
  <StringTable>
    <Label>MANUFACTURINGLABEL</Label>
    <String>Manufacturing:</String>
  </StringTable>
 
  <StringTable>
    <Label>COLONIZEPLANETMESSAGE</Label>
    <String>Colonize Planet?</String>
  </StringTable>
 
  <StringTable>
    <Label>DayOfWeek4</Label>
    <String>Thursday,</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCHTREATIESLABEL</Label>
    <String>Research Treaties:</String>
  </StringTable>
 
  <StringTable>
    <Label>INTERSTELLARDRIVE</Label>
    <String>Drives</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURESCREENTITLE</Label>
    <String>Culture</String>
  </StringTable>
 
  <StringTable>
    <Label>EnableEventMusic</Label>
    <String>Enable Event Music</String>
  </StringTable>
 
  <StringTable>
    <Label>STATUS_LABEL</Label>
    <String>Status</String>
  </StringTable>
 
  <StringTable>
    <Label>REMOVELABEL</Label>
    <String>Remove</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCHLABEL</Label>
    <String>Research</String>
  </StringTable>
 
  <StringTable>
    <Label>EVENTLIST_TOOLTIP</Label>
    <String>Events</String>
  </StringTable>
 
  <StringTable>
    <Label>TightClusters</Label>
    <String>Tight Clusters</String>
  </StringTable>
 
  <StringTable>
    <Label>BasicStarbaseName</Label>
    <String>Starbase</String>
  </StringTable>
 
  <StringTable>
    <Label>DayOfWeek5</Label>
    <String>Friday,</String>
  </StringTable>
 
  <StringTable>
    <Label>TOTALRESEARCHSPENDINGLABEL</Label>
    <String>Total:</String>
  </StringTable>
 
  <StringTable>
    <Label>SUBLIGHTDRIVE</Label>
    <String>Sublight</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURE_SCREEN_LIST_TITLE</Label>
    <String>Available Cultural Traits</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCH_ENGINEERING_LABEL</Label>
    <String>Engineering</String>
  </StringTable>
 
  <StringTable>
    <Label>ADDLABEL</Label>
    <String>Add</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURELABEL</Label>
    <String>Culture</String>
  </StringTable>
 
  <StringTable>
    <Label>REPORTLIST_TOOLTIP</Label>
    <String>Report List</String>
  </StringTable>
 
  <StringTable>
    <Label>FAVORITEBUTTONLABEL</Label>
    <String>Favorite</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPTEMPLATETITLE</Label>
    <String>Ship Templates</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDESIGNWNDTITLE</Label>
    <String>Design Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>CLOSEBUTTON</Label>
    <String>Close</String>
  </StringTable>
 
  <StringTable>
    <Label>UPGRADEBUTTON</Label>
    <String>Upgrade</String>
  </StringTable>
 
  <StringTable>
    <Label>CANCELUPGRADEBUTTON</Label>
    <String>Cancel Upgrade</String>
  </StringTable>
 
  <StringTable>
    <Label>EQUIPSHIPTITLE</Label>
    <String>Equip Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>HULLSTABLABEL</Label>
    <String>Hulls</String>
  </StringTable>
 
  <StringTable>
    <Label>DISCUSSION_LABEL</Label>
    <String>Discussion</String>
  </StringTable>
 
  <StringTable>
    <Label>DayOfWeek6</Label>
    <String>Saturday,</String>
  </StringTable>
 
  <StringTable>
    <Label>TimeRemaining</Label>
    <String>Time Remaining</String>
  </StringTable>
 
  <StringTable>
    <Label>SURVEYMODULE</Label>
    <String>Survey</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURE_SCREEN_UNLOCK_TITLE</Label>
    <String>Unlock</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCH_ECONOMY_LABEL</Label>
    <String>Economy</String>
  </StringTable>
 
  <StringTable>
    <Label>Closed</Label>
    <String>Closed</String>
  </StringTable>
 
  <StringTable>
    <Label>FilterTesting</Label>
    <String>Filter</String>
  </StringTable>
 
  <StringTable>
    <Label>RADIATION_STORM_TITLE</Label>
    <String>In Radiation Storm</String>
  </StringTable>
 
  <StringTable>
    <Label>Scattered</Label>
    <String>Scattered</String>
  </StringTable>
 
  <StringTable>
    <Label>LOCK_SCALE_LABEL</Label>
    <String>Proportional Scaling</String>
  </StringTable>
 
  <StringTable>
    <Label>TimeOfDayAM</Label>
    <String>am</String>
  </StringTable>
 
  <StringTable>
    <Label>NOTECHSELECTEDERRORTITLE</Label>
    <String>Select a Tech</String>
  </StringTable>
 
  <StringTable>
    <Label>LIFESUPPORT</Label>
    <String>Support</String>
  </StringTable>
 
  <StringTable>
    <Label>SELECTED_CULTURE_TRAIT_LABEL</Label>
    <String>Selected Trait</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCH_WEAPONS_LABEL</Label>
    <String>Warfare</String>
  </StringTable>
 
  <StringTable>
    <Label>Open</Label>
    <String>Open</String>
  </StringTable>
 
  <StringTable>
    <Label>TAXESLABEL</Label>
    <String>Tax Rate</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETMOVESLABEL</Label>
    <String>Fleet Moves:</String>
  </StringTable>
 
  <StringTable>
    <Label>FOR_LABEL</Label>
    <String>For</String>
  </StringTable>
 
  <StringTable>
    <Label>TimeOfDayPM</Label>
    <String>pm</String>
  </StringTable>
 
  <StringTable>
    <Label>NOTECHSELECTEDERRORMSG</Label>
    <String>You must select a tech to continue. Click Yes to auto-select a tech and No to make your own selection.</String>
  </StringTable>
 
  <StringTable>
    <Label>TARGETING</Label>
    <String>Targeting</String>
  </StringTable>
 
  <StringTable>
    <Label>CUTLTURE_STANDING_TITLE</Label>
    <String>Cultural Standing</String>
  </StringTable>
 

 
  <StringTable>
    <Label>RESEARCH_DEFENSES_LABEL</Label>
    <String>Diplomacy</String>
  </StringTable>
 
  <StringTable>
    <Label>Cost</Label>
    <String>Cost</String>
  </StringTable>
 
  <StringTable>
    <Label>TAXREVENUELABLE</Label>
    <String>Tax Revenue</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETNAMELABEL</Label>
    <String>Fleet Name:</String>
  </StringTable>
 
  <StringTable>
    <Label>BENEVOLENT_LABEL</Label>
    <String>Benevolent</String>
  </StringTable>
 
  <StringTable>
    <Label>LOADCONFIRMTITLE</Label>
    <String>Confirm Load</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENSESLABLE</Label>
    <String>Defenses</String>
  </StringTable>
 
  <StringTable>
    <Label>JAMMING</Label>
    <String>Evasion</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETTOOLTIP_TERRAINPREFIX</Label>
    <String>In</String>
  </StringTable>
 
  <StringTable>
    <Label>AutoTurn</Label>
    <String>Auto Turn</String>
  </StringTable>
 
  <StringTable>
    <Label>CHOOSE_SPECIALIZATION_LABEL</Label>
    <String>Choose Specialization</String>
  </StringTable>
 
  <StringTable>
    <Label>Name</Label>
    <String>Name</String>
  </StringTable>

  <StringTable>
    <Label>STARBASE_AREA_EFFECTS</Label>
    <String>Area Effects</String>
  </StringTable>
 
  <StringTable>
    <Label>OTHERINCOMELABEL</Label>
    <String>Other Income</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPMOVESLABEL</Label>
    <String>Ship Moves:</String>
  </StringTable>
 
  <StringTable>
    <Label>VerySlow</Label>
    <String>Very Slow</String>
  </StringTable>
 
  <StringTable>
    <Label>LOADCONFIRMMESSAGE</Label>
    <String>You have a game in progress. Are you sure you want to load this game?</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASEOPTIONS</Label>
    <String>Starbase Options</String>
  </StringTable>
 
  <StringTable>
    <Label>REPAIR</Label>
    <String>Repair</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETTOOLTIP_TYPE</Label>
    <String>Type</String>
  </StringTable>
 
  <StringTable>
    <Label>EnableMods</Label>
    <String>Enable Mods</String>
  </StringTable>
 
  <StringTable>
    <Label>TECHNOLOGICAL_AGE_LABEL</Label>
    <String>Technological Age</String>
  </StringTable>
 
  <StringTable>
    <Label>Category</Label>
    <String>Category</String>
  </StringTable>
 
  <StringTable>
    <Label>TOTALINCOMELABEL</Label>
    <String>Total Income</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPNAMELABEL</Label>
    <String>Ship Name:</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASE_REPORT_LABEL</Label>
    <String>Starbase Report</String>
  </StringTable>
 
  <StringTable>
    <Label>DELETESAVECONFIRMTITLE</Label>
    <String>Confirm Delete</String>
  </StringTable>
 
  <StringTable>
    <Label>STATISTICSLABLE</Label>
    <String>Statistics</String>
  </StringTable>
 
  <StringTable>
    <Label>SUPPORTMODULE</Label>
    <String>Support</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETTOOLTIP_MOVES</Label>
    <String>Moves</String>
  </StringTable>
 
  <StringTable>
    <Label>AutoSaveFrequency</Label>
    <String>Turns Before Auto-Save</String>
  </StringTable>
 
  <StringTable>
    <Label>ECONOMYLABEL</Label>
    <String>Economy</String>
  </StringTable>
 
  <StringTable>
    <Label>OTHEREXPENSESLABEL</Label>
    <String>Other Expenses</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETMERGEALL</Label>
    <String>Merge Fleets</String>
  </StringTable>
 
  <StringTable>
    <Label>TREASUREY_LABEL</Label>
    <String>Treasury</String>
  </StringTable>
 
  <StringTable>
    <Label>DELETESAVECONFIRMMESSAGE</Label>
    <String>Are you sure you want to delete this saved game?</String>
  </StringTable>
	
	<StringTable>
		<Label>DELETEMAPCONFIRMMESSAGE</Label>
		<String>Are you sure you want to delete this map?</String>
	</StringTable>
 
  <StringTable>
    <Label>MODULESLABLE</Label>
    <String>Modules</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_SORT_LABEL_SIZE</Label>
    <String>SIZE</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_SORT_LABEL_COST</Label>
    <String>COST</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_SORT_LABEL_CORE</Label>
    <String>CORE</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_SORT_LABEL_USER</Label>
    <String>USER</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPYARD_UNAFFILIATED</Label>
    <String>Unaffiliated</String>
  </StringTable>
 
  <StringTable>
    <Label>NoShipNameErrorTitle</Label>
    <String>Need Ship Name</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETTOOLTIP_HITPOINTS</Label>
    <String>Hit Points</String>
  </StringTable>
 
  <StringTable>
    <Label>TECHNOLOGY_NAME_LABEL</Label>
    <String>Technology Name</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURELABLE</Label>
    <String>Culture</String>
  </StringTable>
 
  <StringTable>
    <Label>TOTALSPENDINGLABEL</Label>
    <String>Total Spending</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETREMOVESHIP</Label>
    <String>Remove Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>Fast</Label>
    <String>Fast</String>
  </StringTable>
 
  <StringTable>
    <Label>WEEKLY_PAYMENT_LABEL</Label>
    <String>Weekly Payment</String>
  </StringTable>
 
  <StringTable>
    <Label>AUTO_SAVE_FILENAME</Label>
    <String>Auto-Save</String>
  </StringTable>
 
  <StringTable>
    <Label>INSTALLEDMODULESLABLE</Label>
    <String>Installed Modules</String>
  </StringTable>
 
  <StringTable>
    <Label>NoShipNameErrorMessage</Label>
    <String>Please enter a name for your ship design.</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETTOOLTIP_SPECIAL</Label>
    <String>Special</String>
  </StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_MASS</Label>
		<String>Mass</String>
	</StringTable>
 
  <StringTable>
    <Label>DrawGrid</Label>
    <String>Draw Grid</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_TREE_LABEL</Label>
    <String>Tech Tree</String>
  </StringTable>
 
  <StringTable>
    <Label>CAPACITYLABEL</Label>
    <String>Capacity</String>
  </StringTable>
 
  <StringTable>
    <Label>ADDTOFLEETLABLE</Label>
    <String>Add to Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>VeryFast</Label>
    <String>Very Fast</String>
  </StringTable>
 
  <StringTable>
    <Label>OFFER_LABEL</Label>
    <String>Offer</String>
  </StringTable>
 
  <StringTable>
    <Label>PREVIOUS_AUTO_SAVE_FILENAME</Label>
    <String>Previous Auto-Save</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLEMODULESLABLE</Label>
    <String>Available Constructors:</String>
  </StringTable>
 
  <StringTable>
    <Label>EQUIP_LABEL</Label>
    <String>Equip</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPROLLLABEL</Label>
    <String>Ship Role</String>
  </StringTable>
 
  <StringTable>
    <Label>CameraSnapBack</Label>
    <String>Camera Snap Back</String>
  </StringTable>
 
  <StringTable>
    <Label>ECONOMICLABLE</Label>
    <String>Economic</String>
  </StringTable>
 
  <StringTable>
    <Label>EFFECTSLABLE</Label>
    <String>Effects</String>
  </StringTable>
 
  <StringTable>
    <Label>SPENDINGCAPLABEL</Label>
    <String>Spending Cap:</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETYIELDSLABLE</Label>
    <String>Planetary Yields</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_INCOME_LABEL</Label>
    <String>Income</String>
  </StringTable>
 
  <StringTable>
    <Label>TIME_PLAYED_LABEL</Label>
    <String>Played:</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENDINGFLEET</Label>
    <String>Defending Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>OFFSET_LABEL</Label>
    <String>Offset</String>
  </StringTable>
 
  <StringTable>
    <Label>CANDETECTCLOAK</Label>
    <String>Detect Cloak</String>
  </StringTable>
 
  <StringTable>
    <Label>DESTROYLABLE</Label>
    <String>Destroy</String>
  </StringTable>
 
  <StringTable>
    <Label>SPENDINGLABEL</Label>
    <String>Spending</String>
  </StringTable>
 
  <StringTable>
    <Label>STARBASESLABLE</Label>
    <String>Starbases</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_ORIGIN_LABEL</Label>
    <String>Origin</String>
  </StringTable>
 
  <StringTable>
    <Label>LOAD_SHIP_LABEL</Label>
    <String>Load Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>INPRODUCTIONLABLE</Label>
    <String>In Production</String>
  </StringTable>
 
  <StringTable>
    <Label>SCALE_LABEL</Label>
    <String>Scale</String>
  </StringTable>
 
  <StringTable>
    <Label>ISCLOAKED</Label>
    <String>Cloaked</String>
  </StringTable>
 
  <StringTable>
    <Label>ShowAutoPilotLines</Label>
    <String>Show Auto-Pilot Lines</String>
  </StringTable>
 
  <StringTable>
    <Label>MANUFACTURINGSPENDINGRATIOLABEL</Label>
    <String>Manufacturing Spending / Cap:</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNERLANDINGWNDTITLE</Label>
    <String>Designer</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_DESTINATION_LABEL</Label>
    <String>Destination</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLE_POPULATION_LABEL</Label>
    <String>Available Population</String>
  </StringTable>
 
  <StringTable>
    <Label>AREAOFEFFECTLABLE</Label>
    <String>Within Area of Effect</String>
  </StringTable>
 
  <StringTable>
    <Label>ROTATE_LABEL</Label>
    <String>Rotate</String>
  </StringTable>
 
  <StringTable>
    <Label>TACTICALSPEED</Label>
    <String>Tactical Speed</String>
  </StringTable>
 
  <StringTable>
    <Label>EdgeScrollSpeed</Label>
    <String>Edge Scroll Speed</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCHSPENDINGRATIOLABEL</Label>
    <String>Research Spending / Cap:</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGNERLANDINGWNDDESCRIPTION</Label>
    <String>Manage Your Ship Designs</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_TYPE_LABEL</Label>
    <String>Type</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_POPULATION_LABEL</Label>
    <String>Planet Population</String>
  </StringTable>
 
  <StringTable>
    <Label>MILITARYBONUSESLABLE</Label>
    <String>Military Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>ANIMATE_LABEL</Label>
    <String>Animate</String>
  </StringTable>
 
  <StringTable>
    <Label>ACCELERATION</Label>
    <String>Acceleration</String>
  </StringTable>
 
  <StringTable>
    <Label>REPORTLABLE</Label>
    <String>Report</String>
  </StringTable>
 
  <StringTable>
    <Label>CollectGameplayData</Label>
    <String>Collect Gameplay Data</String>
  </StringTable>
 
  <StringTable>
    <Label>TAXESSPENDINGRATIOLABEL</Label>
    <String>Taxes Collected / Cap:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPTABLABEL</Label>
    <String>Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_BONUSES_LABEL</Label>
    <String>Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>CITIZENS_LABEL</Label>
    <String>Citizens</String>
  </StringTable>
 
  <StringTable>
    <Label>ECONOMICBONUSESLABLE</Label>
    <String>Economic Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>SUB_TEXTURE_LABEL</Label>
    <String>Sub Texture</String>
  </StringTable>
 
  <StringTable>
    <Label>CURRENTSPEED</Label>
    <String>Current Speed</String>
  </StringTable>
 
  <StringTable>
    <Label>CameraScrollSpeed</Label>
    <String>Camera Scroll Speed</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPSLABLE</Label>
    <String>Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>TEMPLATETABLABEL</Label>
    <String>Templates</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_ROUTES_LABEL</Label>
    <String>Trade Routes</String>
  </StringTable>
 
  <StringTable>
    <Label>LAUNCH_LABEL</Label>
    <String>Launch</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURALBONUSESLABLE</Label>
    <String>Cultural Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>COLORS_LABEL</Label>
    <String>Colors</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTCOLONYFILTER_Stuff</Label>
    <String>Stuff</String>
  </StringTable>
 
  <StringTable>
    <Label>ClipCursor</Label>
    <String>Clip Cursor</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECTSLABLE</Label>
    <String>Projects</String>
  </StringTable>
 
  <StringTable>
    <Label>FILTERALLLABEL</Label>
    <String>All</String>
  </StringTable>
 
  <StringTable>
    <Label>FOREIGN_TRADE_ROUTES_LABEL</Label>
    <String>Foreign Trade Routes</String>
  </StringTable>
 
  <StringTable>
    <Label>SELECT_LABEL</Label>
    <String>Select</String>
  </StringTable>
 
  <StringTable>
    <Label>MININGBONUSESLABLE</Label>
    <String>Mining Bonuses</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGN_DETAILS_LABEL</Label>
    <String>Design Details</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTCOLONYFILTER_Things</Label>
    <String>Things</String>
  </StringTable>
 
  <StringTable>
    <Label>ShowMiniMap</Label>
    <String>Show Mini-Map</String>
  </StringTable>
 
  <StringTable>
    <Label>RUSHPLANETBUTTON</Label>
    <String>Buy</String>
  </StringTable>
 
  <StringTable>
    <Label>RELATIONS_LABEL</Label>
    <String>Relations</String>
  </StringTable>
 
  <StringTable>
    <Label>FILTERCORELABEL</Label>
    <String>Core</String>
  </StringTable>
 
  <StringTable>
    <Label>RELATIONS_NOT_ENABLED</Label>
    <String>You must meet other civilizations before you can start diplomacy.</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_TOTAL_LABEL</Label>
    <String>Total Weekly Revenue from Trade Routes:</String>
  </StringTable>
 
  <StringTable>
    <Label>SELECT_RACE_LABEL</Label>
    <String>Select Race</String>
  </StringTable>
 
  <StringTable>
    <Label>CREATEFLEETLABLE</Label>
    <String>Create Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>EQUIP_DESIGN_LABEL</Label>
    <String>Equip Design</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTSHIPFILTER_Cool</Label>
    <String>Cool</String>
  </StringTable>
	
  <StringTable>
    <Label>EnableToolTips</Label>
    <String>Enable Tool Tips</String>
  </StringTable>
 
  <StringTable>
    <Label>MANAGEPLANETBUTTON</Label>
    <String>Manage</String>
  </StringTable>
 
  <StringTable>
    <Label>REPORTS_LABEL</Label>
    <String>Reports</String>
  </StringTable>
 
  <StringTable>
    <Label>FILTERUSERLABEL</Label>
    <String>User</String>
  </StringTable>
 
  <StringTable>
    <Label>CANCEL_ROUTE_LABEL</Label>
    <String>Cancel Route</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFAULT_ROLE_LABEL</Label>
    <String>Default Role</String>
  </StringTable>
 
  <StringTable>
    <Label>ADVANCED_TOOLS_LABEL</Label>
    <String>Advanced Tools</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTSHIPFILTER_Lame</Label>
    <String>Lame</String>
  </StringTable>
 
  <StringTable>
    <Label>UseLocalizedData</Label>
    <String>Use Localized Data</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEET</Label>
    <String>Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>STATS_LABEL</Label>
    <String>Stats</String>
  </StringTable>
 
  <StringTable>
    <Label>FILTERHIDDENLABEL</Label>
    <String>Hidden</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_ROUTE_MAP_LABEL</Label>
    <String>Trade Route Map</String>
  </StringTable>
 
  <StringTable>
    <Label>SAVE_DESIGN_LABEL</Label>
    <String>Save Ship Design</String>
  </StringTable>
 
  <StringTable>
    <Label>SETDESTINATIONLABLE</Label>
    <String>Set Destination</String>
  </StringTable>

  <StringTable>
    <Label>SetDestination_Destination_Label</Label>
    <String>Destination</String>
  </StringTable>
  
  <StringTable>
    <Label>SetDestination_Distance_Label</Label>
    <String>Tiles</String>
  </StringTable>
 
  <StringTable>
    <Label>DESIGN_MODE_LABEL</Label>
    <String>Design Mode</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTSHIPFILTER_Scary</Label>
    <String>Scary</String>
  </StringTable>
 
  <StringTable>
    <Label>ScreenShotFormat</Label>
    <String>Screenshot Format</String>
  </StringTable>
 
  <StringTable>
    <Label>DESCRIPTIONLABLE</Label>
    <String>Description</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATIES_LABEL</Label>
    <String>Treaties</String>
  </StringTable>
 
  <StringTable>
    <Label>SELECTEDSHIPDETAILSLABEL</Label>
    <String>Selected Ship Details</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_DETAILS_LABEL</Label>
    <String>Trade Details</String>
  </StringTable>
 
  <StringTable>
    <Label>PRIMARY_MATERIAL_LABEL</Label>
    <String>Primary Material</String>
  </StringTable>
 
  <StringTable>
    <Label>FLEETDETAILSLABLE</Label>
    <String>Fleet Details</String>
  </StringTable>
 
  <StringTable>
    <Label>SAVE_AS_LABEL</Label>
    <String>Export</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTSHIPFILTER_Tricky</Label>
    <String>Tricky</String>
  </StringTable>
 
  <StringTable>
    <Label>UseSystemConfig</Label>
    <String>Use System Config</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETOUTPUTLABLE</Label>
    <String>Output</String>
  </StringTable>
 
  <StringTable>
    <Label>UNITED_PLANETS_LABEL</Label>
    <String>United Planets</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPSABILITIESTEXT</Label>
    <String>Abilities: {AbilitiesList}</String>
  </StringTable>
 
  <StringTable>
    <Label>ROUTE_TYPES_AVAILABLE_LABEL</Label>
    <String>Route Types Available</String>
  </StringTable>
 
  <StringTable>
    <Label>SECONDARY_MATERIAL_LABEL</Label>
    <String>Secondary Material</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPDETAILSLABLE</Label>
    <String>Ship Details</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTSHIPFILTER_Fun</Label>
    <String>Fun</String>
  </StringTable>
 
  <StringTable>
    <Label>OTHERLABLE</Label>
    <String>Other</String>
  </StringTable>
 
  <StringTable>
    <Label>KNOWN_RACES_LABEL</Label>
    <String>Known Races</String>
  </StringTable>
 
  <StringTable>
    <Label>PROPOSED_RESOLUTIONS_LABEL</Label>
    <String>Proposed Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>UP_TRADE_SANCTIONS_LABEL</Label>
    <String>U.P. Trade Sactions In Effect</String>
  </StringTable>
 
  <StringTable>
    <Label>WEIGHT_LABEL</Label>
    <String>Weight:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPOPTIONSLABLE</Label>
    <String>Ship Options</String>
  </StringTable>
 
  <StringTable>
    <Label>CREDITSUNITS</Label>
    <String>bc</String>
  </StringTable>
 
  <StringTable>
    <Label>Headphones</Label>
    <String>Headphones</String>
  </StringTable>
 
  <StringTable>
    <Label>TOTALSLABLE</Label>
    <String>Totals</String>
  </StringTable>
 
  <StringTable>
    <Label>SPEAK_TO_LABEL</Label>
    <String>Speak To</String>
  </StringTable>
 
  <StringTable>
    <Label>RESOLUTION_TITLE_LABEL</Label>
    <String>Resolution Title</String>
  </StringTable>
 
  <StringTable>
    <Label>AVAILABLE_TRADE_LICENCES_LABEL</Label>
    <String>Available Trade Licences</String>
  </StringTable>
 
  <StringTable>
    <Label>SATURATION_LABEL</Label>
    <String>Saturation:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPREPORTLABLE</Label>
    <String>Ship Report</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTUREUNITS</Label>
    <String>culture</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTFILTERTITLE</Label>
    <String>Filter</String>
  </StringTable>
 
  <StringTable>
    <Label>Stereo</Label>
    <String>Stereo</String>
  </StringTable>
 
  <StringTable>
    <Label>MAINLISTFILTER_All</Label>
    <String>All</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_SCREEN_LABEL</Label>
    <String>Diplomacy</String>
  </StringTable>
 
  <StringTable>
    <Label>RESOLUTION_DESCRIPTION_TEXT</Label>
    <String>Resolution Description</String>
  </StringTable>
 
  <StringTable>
    <Label>LEASES_LABEL</Label>
    <String>Leases</String>
  </StringTable>
 
  <StringTable>
    <Label>CHANGE_LABEL</Label>
    <String>Change</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPSINGFLEETLABLE</Label>
    <String>Ships in Fleet</String>
  </StringTable>
 
  <StringTable>
    <Label>TURNS</Label>
    <String> turns</String>
  </StringTable>
 
  <StringTable>
    <Label>PERCENTVALUE</Label>
    <String>1</String>
  </StringTable>
 
  <StringTable>
    <Label>DolbySurround</Label>
    <String>Dolby Surround</String>
  </StringTable>
 
  <StringTable>
    <Label>TYPELABLE</Label>
    <String>Type</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_PARTNER_LABEL</Label>
    <String>Treaty Partner</String>
  </StringTable>
 
  <StringTable>
    <Label>RESOLUTION_LABEL</Label>
    <String>Resolution</String>
  </StringTable>
 
  <StringTable>
    <Label>HULL_COLORS_LABEL</Label>
    <String>Hull Colors</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPSINTILEAREA</Label>
    <String>Ships in Area</String>
  </StringTable>
 
  <StringTable>
    <Label>TURNSTOCOMPLETE</Label>
    <String>{TURNSTOCOMPLETE} Turns</String>
  </StringTable>
 
  <StringTable>
    <Label>2DIGITVALUE</Label>
    <String>0</String>
  </StringTable>
 
  <StringTable>
    <Label>SRSCircleSurround</Label>
    <String>SRS Circle Surround</String>
  </StringTable>
 
  <StringTable>
    <Label>ATTACKSHORTLABLE</Label>
    <String>Atk.</String>
  </StringTable>
 
  <StringTable>
    <Label>GAIN_LABEL</Label>
    <String>Gain</String>
  </StringTable>
 
  <StringTable>
    <Label>RESOLUTION_QUESTION_LABEL</Label>
    <String>Resolution Question?</String>
  </StringTable>
 
  <StringTable>
    <Label>LIGHT_COLORS_LABEL</Label>
    <String>Light Colors</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXT_SHIPTYPE</Label>
    <String>Class:</String>
  </StringTable>
 
  <StringTable>
    <Label>PROJECTPLUSTURNSTOCOMPLETE</Label>
    <String>{PROJECTNAME} ({TURNSTOCOMPLETE} Turns)</String>
  </StringTable>
 
  <StringTable>
    <Label>3DIGITVALUE</Label>
    <String>000</String>
  </StringTable>
 
  <StringTable>
    <Label>Discrete_4_0</Label>
    <String>4.0 Discrete</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENCESHORTLABLE</Label>
    <String>Def.</String>
  </StringTable>
 
  <StringTable>
    <Label>PAYMENT_LABEL</Label>
    <String>Payment</String>
  </StringTable>
 
  <StringTable>
    <Label>VOTE_LABEL</Label>
    <String>Vote</String>
  </StringTable>
 
  <StringTable>
    <Label>SHINE_LABEL</Label>
    <String>Shine</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXT_SHIPSPECIAL</Label>
    <String>Special:</String>
  </StringTable>
 
  <StringTable>
    <Label>TECHSHEADER</Label>
    <String>TECHS</String>
  </StringTable>
 
  <StringTable>
    <Label>Discrete_5_1</Label>
    <String>5.1 Discrete</String>
  </StringTable>
 
  <StringTable>
    <Label>HITPOINTSSHORTLABLE</Label>
    <String>HP</String>
  </StringTable>
 
  <StringTable>
    <Label>NET_LABEL</Label>
    <String>Net</String>
  </StringTable>
 
  <StringTable>
    <Label>TAX_LABEL</Label>
    <String>Tax:</String>
  </StringTable>
 
  <StringTable>
    <Label>Incredible</Label>
    <String>Incredible</String>
  </StringTable>
 
  <StringTable>
    <Label>FINISH_LABEL</Label>
    <String>Finish</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXT_SHIPLEVEL</Label>
    <String>Level:</String>
  </StringTable>
 
  <StringTable>
    <Label>ABILITYBONUSHEADER</Label>
    <String>ABILITY BONUSES</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPNAMETITLE</Label>
    <String>Ship Name</String>
  </StringTable>
 
  <StringTable>
    <Label>LOGESTICSSHORTLABLE</Label>
    <String>L.P.</String>
  </StringTable>
 
  <StringTable>
    <Label>WEEKLY_REVENUE_LABEL</Label>
    <String>Weekly Revenue from Treaties:</String>
  </StringTable>
 
  <StringTable>
    <Label>DURATION_LABEL</Label>
    <String>Duration:</String>
  </StringTable>
 
  <StringTable>
    <Label>Godlike</Label>
    <String>Godlike</String>
  </StringTable>
 
  <StringTable>
    <Label>REFECTIVITRY_LABEL</Label>
    <String>Reflectivity</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXT_SHIPMOVES</Label>
    <String>Moves:</String>
  </StringTable>
 
  <StringTable>
    <Label>IMPROVEMENTSHEADER</Label>
    <String>IMPROVEMENTS</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIPTYPETITLE</Label>
    <String>Ship Type</String>
  </StringTable>
 
  <StringTable>
    <Label>Discrete_7_1</Label>
    <String>7.1 Discrete</String>
  </StringTable>
 
  <StringTable>
    <Label>NAMELABLE</Label>
    <String>Name</String>
  </StringTable>
 
  <StringTable>
    <Label>BRAKE_TREATY_LABEL</Label>
    <String>Break Treaty</String>
  </StringTable>
 
  <StringTable>
    <Label>DURATION_TEXT_LABEL</Label>
    <String>00 Years</String>
  </StringTable>
 
  <StringTable>
    <Label>Ultimate</Label>
    <String>Ultimate</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXT_SHIPHP</Label>
    <String>Hit Points:</String>
  </StringTable>
 
  <StringTable>
    <Label>IMPROVEMENTSSHORTLABLE</Label>
    <String>IMPS.</String>
  </StringTable>
 
  <StringTable>
    <Label>RACE_NAME_LABEL</Label>
    <String>Race Name</String>
  </StringTable>
 
  <StringTable>
    <Label>Discrete_8_1</Label>
    <String>8.1 Discrete</String>
  </StringTable>
 
  <StringTable>
    <Label>ATTACKLABEL</Label>
    <String>Attack:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHOW_HISTORY_LABEL</Label>
    <String>Show History</String>
  </StringTable>
 
  <StringTable>
    <Label>RACES_EFFECTED_LABEL</Label>
    <String>Races Affected:</String>
  </StringTable>
 
  <StringTable>
    <Label>Conquest</Label>
    <String>Conquest</String>
  </StringTable>
 
  <StringTable>
    <Label>CONTEXT_FLEETLOGISTICS</Label>
    <String>Logistics</String>
  </StringTable>
 
  <StringTable>
    <Label>SINGLE_DIGIT_VALUE_LABEL</Label>
    <String>0</String>
  </StringTable>
 
  <StringTable>
    <Label>DEFENSELABEL</Label>
    <String>Defense:</String>
  </StringTable>
 
  <StringTable>
    <Label>STRATEGIC_RESOURCES_TREATIES_LABEL</Label>
    <String>Strategic Resources from Treaties</String>
  </StringTable>
 
  <StringTable>
    <Label>AVALIBLE_RESOLUTIONS_LABEL</Label>
    <String>Available Resolutions</String>
  </StringTable>
 
  <StringTable>
    <Label>Research</Label>
    <String>Research</String>
  </StringTable>
 
  <StringTable>
    <Label>POPULATIONLABEL</Label>
    <String>Population:</String>
  </StringTable>
 
  <StringTable>
    <Label>BEAMWEAPONLABEL</Label>
    <String>Beams:</String>
  </StringTable>
 
  <StringTable>
    <Label>TRADE_RESOURCES_TREATIES_LABEL</Label>
    <String>Trade Resources from Treaties</String>
  </StringTable>
 
  <StringTable>
    <Label>CHAIRMAN_TITLE_LABEL</Label>
    <String>As Chairman of the U.P. you must select a resolution to propose.</String>
  </StringTable>
 
  <StringTable>
    <Label>Alliance</Label>
    <String>Alliance</String>
  </StringTable>
 
  <StringTable>
    <Label>POPULATIONGROWTHLABEL</Label>
    <String>Population Growth:</String>
  </StringTable>
 
  <StringTable>
    <Label>MISSILEWEAPONLABEL</Label>
    <String>Missile:</String>
  </StringTable>
 
  <StringTable>
    <Label>TREATY_AGREEMENTS_LABEL</Label>
    <String>Treaty Agreements</String>
  </StringTable>
 
  <StringTable>
    <Label>IDEOLOGY_PYRIMID_LABEL</Label>
    <String>Ideology</String>
  </StringTable>
 
  <StringTable>
    <Label>Influence</Label>
    <String>Influence</String>
  </StringTable>
 
  <StringTable>
    <Label>FOODLABEL</Label>
    <String>Food:</String>
  </StringTable>
 
  <StringTable>
    <Label>KINETICWEAPONLABEL</Label>
    <String>Kinetic:</String>
  </StringTable>
 
  <StringTable>
    <Label>SCALE_SNAP_LABEL</Label>
    <String>Scale Snap</String>
  </StringTable>
 
  <StringTable>
    <Label>TurnLimit</Label>
    <String>Turn Limit</String>
  </StringTable>
 
  <StringTable>
    <Label>INCOMELABEL</Label>
    <String>Income:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIELDSDEFENSELABEL</Label>
    <String>Shields:</String>
  </StringTable>
 
  <StringTable>
    <Label>ROTATION_SNAP_LABEL</Label>
    <String>Rotation Snap</String>
  </StringTable>
 
  <StringTable>
    <Label>NETINCOMELABEL</Label>
    <String>Net Income:</String>
  </StringTable>
 
  <StringTable>
    <Label>POINTDEFENSELABEL</Label>
    <String>Point Defense:</String>
  </StringTable>
 
  <StringTable>
    <Label>DENSITY_LABEL</Label>
    <String>Hard-Point Density</String>
  </StringTable>
 
  <StringTable>
    <Label>CREDITSLABEL</Label>
    <String>Credits</String>
  </StringTable>
 
  <StringTable>
    <Label>ARMORDEFENSELABEL</Label>
    <String>Armor:</String>
  </StringTable>
 
  <StringTable>
    <Label>OFFSET_SNAP_LABEL</Label>
    <String>Offset Snap</String>
  </StringTable>
 
  <StringTable>
    <Label>APPROVAL_RATE_LABEL</Label>
    <String>Approval:</String>
  </StringTable>
 
  <StringTable>
    <Label>CLASSNAMELABEL</Label>
    <String>Class:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHOW_ADVANCED_PALETTE_LABEL</Label>
    <String>Show Advanced Editing Palette</String>
  </StringTable>
 
  <StringTable>
    <Label>QUALITYOFLIFELABEL</Label>
    <String>Quality of Life:</String>
  </StringTable>
 
  <StringTable>
    <Label>HITPOINTSLABEL</Label>
    <String>Hit Points:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHOW_ALL_PARTS_LABEL</Label>
    <String>Show parts from other styles</String>
  </StringTable>
 
  <StringTable>
    <Label>TechStealing</Label>
    <String>Tech Stealing</String>
  </StringTable>
 
  <StringTable>
    <Label>DISSENTLABEL</Label>
    <String>Dissent:</String>
  </StringTable>
 
  <StringTable>
    <Label>COSTLABEL</Label>
    <String>Cost:</String>
  </StringTable>
 
  <StringTable>
    <Label>UNHIDE_OBSOLETED_LABEL</Label>
    <String>Unhide Obsoleted Items</String>
  </StringTable>
 
  <StringTable>
    <Label>NOWBUILDINGLABEL</Label>
    <String>Now Building:</String>
  </StringTable>
 
  <StringTable>
    <Label>SPEEDLABEL</Label>
    <String>Speed:</String>
  </StringTable>
 
  <StringTable>
    <Label>HIDE_TOOLBAR_LABEL</Label>
    <String>Hide Toolbar</String>
  </StringTable>
 
  <StringTable>
    <Label>BUILDLABEL</Label>
    <String>Build</String>
  </StringTable>
 
  <StringTable>
    <Label>RANGELABEL</Label>
    <String>Range:</String>
  </StringTable>
 
  <StringTable>
    <Label>HIDE_BASIC_PALETTE_LABEL</Label>
    <String>Hide Basic Palette</String>
  </StringTable>
 
  <StringTable>
    <Label>PERCENTUNITS</Label>
    <String>%</String>
  </StringTable>
 
  <StringTable>
    <Label>SENSORLABEL</Label>
    <String>Sensor Range:</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_DESIGNER_OPTIONS_LABEL</Label>
    <String>Ship Designer Options</String>
  </StringTable>
 
  <StringTable>
    <Label>COLORNAME</Label>
    <String>Color</String>
  </StringTable>
 
  <StringTable>
    <Label>NEW_DESIGN_LABEL</Label>
    <String>New Design</String>
  </StringTable>
 
  <StringTable>
    <Label>ROTATIONNAME</Label>
    <String>Rotation</String>
  </StringTable>
 
  <StringTable>
    <Label>UPGRADE_DESIGN_LABEL</Label>
    <String>Use Design</String>
  </StringTable>
 
  <StringTable>
    <Label>SLIDERLABEL</Label>
    <String>Slider Name</String>
  </StringTable>
 
  <StringTable>
    <Label>OBSOLETE_LABEL</Label>
    <String>Obsolete</String>
  </StringTable>
 
  <StringTable>
    <Label>MISSING_STRING_LABEL</Label>
    <String>Missing String</String>
  </StringTable>
 
  <StringTable>
    <Label>FIRST_CONTACT_TITLE</Label>
    <String>First Contact</String>
  </StringTable>
 
  <StringTable>
    <Label>GENERIC_FIRST_CONTACT</Label>
    <String>Greetings, {LISTENERFACTION}. The {SPEAKERFACTION}'s Alpha A #1 duty at this time is to wipe you from the galaxy! Oh, but thanks for the hyperdrive. It will make hunting you down much easier.</String>
  </StringTable>
 
  <StringTable>
    <Label>LAUNCH_POPULATION_TITLE</Label>
    <String>Ship Loading</String>
  </StringTable>
 
  <StringTable>
    <Label>LAUNCH_POPULATION_LABEL</Label>
    <String>Available Population: INSERT SLIDER HERE</String>
  </StringTable>
 
  <StringTable>
    <Label>MAP_RADIUS_UNITS</Label>
    <String>pc</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCH_UNITS</Label>
    <String>rp</String>
  </StringTable>
 
  <StringTable>
    <Label>STRATEGIC_RESOURCE_LIST_DESCRIPTION_SUFFIX</Label>
    <String>Nodes Controlled</String>
  </StringTable>
 
  <StringTable>
    <Label>WOMRHOLE_DESC_LABEL</Label>
    <String>Your fleet has been sucked into a womhole!</String>
  </StringTable>
 
  <StringTable>
    <Label>Economy</Label>
    <String>Economy</String>
  </StringTable>
 
  <StringTable>
    <Label>RUSH_TOOLTIP</Label>
    <String>Requires %i %s[BR]
%s %i</String>
  </StringTable>
 
  <StringTable>
    <Label>RUSH_PLUS_RESOURCES_TOOLTIP</Label>
    <String>Requires:[BR]
%i %s[BR]
%i %s[BR]
%i %s[BR]
%i %s[BR]
%i %s[BR]
%i %s[BR]
%s %i</String>
  </StringTable>
 
  <StringTable>
    <Label>NOT_ENOUGH_POINTS_TOOLTIP</Label>
    <String>Not enough %s</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANETTILE_IMP_TOOLTIP_TEMP</Label>
    <String>%s: Level %i</String>
  </StringTable>
 
  <StringTable>
    <Label>PLANET_QUEUE_EMPTY</Label>
    <String>Queue Empty</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURE_UNITS_PREFIX</Label>
    <String>+</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_RESEARCH_DEFAULT_LABEL</Label>
    <String>Not Researching</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_RESEARCH_TOOLTIP_PLURAL_LABEL</Label>
    <String>Turns Remaining.</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_RESEARCH_TOOLTIP_SINGULAR_LABEL</Label>
    <String>Turn Remaining</String>
  </StringTable>
 
  <StringTable>
    <Label>TECH_RESEARCH_DEFAULT_TOOLTIP</Label>
    <String>Research technology to gain abilities and bonuses.</String>
  </StringTable>
 
  <StringTable>
    <Label>COLONY_EVENT_LABEL</Label>
    <String>Colonization Event</String>
  </StringTable>
 
  <StringTable>
    <Label>BREAK_TREATY_LABEL</Label>
    <String>Break Treaty</String>
  </StringTable>
 
  <StringTable>
    <Label>NEED_SHIPYARD_TOOLTIP</Label>
    <String>Build a shipyard to access ship building.</String>
  </StringTable>
 
  <StringTable>
    <Label>RESEARCH_ECONOMIC_LABEL</Label>
    <String>Colonization</String>
  </StringTable>
 
  <StringTable>
    <Label>ASSAULT_SHIP_LABEL</Label>
    <String>Assault Ship</String>
  </StringTable>
 
  <StringTable>
    <Label>STACK_CONTEXT_NAME</Label>
    <String>Stacked Ships</String>
  </StringTable>
 
  <StringTable>
    <Label>DIPLOMACY_SELECT_RACE_TITLE</Label>
    <String>Choose Target Race</String>
  </StringTable>
 
  <StringTable>
    <Label>MISSING_MODIFY_STAT_DISPLAY_DEF</Label>
    <String>Missing Info</String>
  </StringTable>
 
  <StringTable>
    <Label>MODIFY_STAT_DD_DIPLOMATICAGREEMENT</Label>
    <String>Diplomatic Agreement</String>
  </StringTable>
 
  <StringTable>
    <Label>WARLABEL</Label>
    <String>At War</String>
  </StringTable>
 
  <StringTable>
    <Label>ALLIEDLABEL</Label>
    <String>Allied</String>
  </StringTable>
 
  <StringTable>
    <Label>Ascension</Label>
    <String>Ascension</String>
  </StringTable>
 
  <StringTable>
    <Label>QUICK_BUILD_LABEL</Label>
    <String>Quick Build</String>
  </StringTable>
 
  <StringTable>
    <Label>QUICK_STATS_LABEL</Label>
    <String>Quick Statistics</String>
  </StringTable>
 
  <StringTable>
    <Label>SHIP_UPGRADE_LABEL</Label>
    <String>Ship Upgrade</String>
  </StringTable>
 
  <StringTable>
    <Label>BASIC_TRADEROUTE</Label>
    <String>Trade Route</String>
  </StringTable>
 
  <StringTable>
    <Label>CULTURAL_TRADEROUTE</Label>
    <String>Cultural Trade Route</String>
  </StringTable>
 
  <StringTable>
    <Label>PREMIUM_TRADEROUTE</Label>
    <String>Premium Trade Route</String>
  </StringTable>
 
  <!-- Colonizing Events, Move own file. -->
 
  <StringTable>
    <Label>PODS_EVENT_LABEL</Label>
    <String>Pods</String>
  </StringTable>
 
  <StringTable>
    <Label>PODS_EVENT_DESC_LABEL</Label>
    <String>Our scouts report that significant portions of the planet are inhabited by a sentient pod-like creature. These pods bond with other sentient life. Those who are bonded by these pods experience significant physical pain at all times, but have heightened intelligence. What are your orders?</String>
  </StringTable>
 
  <StringTable>
    <Label>PODS_EVENT_BENEV_LABEL</Label>
    <String>Keep our people away from those things. No one should have to live in agony.</String>
  </StringTable>
 
  <StringTable>
    <Label>PODS_EVENT_BENEV_BONUS</Label>
    <String>+10 Benevolent</String>
  </StringTable>
 
  <StringTable>
    <Label>PODS_EVENT_NEUTRAL_LABEL</Label>
    <String>Encourage our people to make use of the pods, but don't force anyone.</String>
  </StringTable>
 
  <StringTable>
    <Label>PODS_EVENT_NEUTRAL_BONUS</Label>
    <String>+10 Pragmatic, +25% Research</String>
  </StringTable>
 
  <StringTable>
    <Label>PODS_EVENT_MERC_LABEL</Label>
    <String>Excellent! Require all colonists to be 'introduced' to these pods!</String>
  </StringTable>
 
  <StringTable>
    <Label>PODS_EVENT_MERC_BONUS</Label>
    <String>+10 Merciless, +50% Research</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_LABEL</Label>
    <String>Swamped</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_DESC_LABEL</Label>
    <String>Upon landing on this world, you quickly realize that it has been inhabited before. Beneath the northern ice, explorers have found an ancient starship. They believe they can free the ship from the ice, but the resulting melt will flood much of the arable land on the planet, and the climate change will kill most of the unique native species.</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_BENEV_LABEL</Label>
    <String>Leave the ship buried, but study its technology.</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_BENEV_BONUS</Label>
    <String>+25% Research</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_NEUTRAL_LABEL</Label>
    <String>Set aside interior land to create refuges for the native species, then free the ship from the ice.</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_NEUTRAL_BONUS</Label>
    <String>Free Precursor Ship, Population Cap -25%, Much of planet is flooded.</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_MERC_LABEL</Label>
    <String>There's too much life in the universe as it is, and free ships are hard to come by.</String>
  </StringTable>
 
  <StringTable>
    <Label>SWAMPED_EVENT_MERC_BONUS</Label>
    <String>Free Precursor Ship, Much of planet is flooded.</String>
  </StringTable>
 
  <!-- Galaxtic Events, Move to own file -->
 
  <StringTable>
    <Label>GOLDEN_AGE_EVENT_LABEL</Label>
    <String>Golden Age</String>
  </StringTable>
 
  <StringTable>
    <Label>GOLDEN_AGE_EVENT_DESC_LABEL</Label>
    <String>A golden age has dawned across the galaxy. Commerce is booming, the standard of living for citizens of all empires is increasing at an unparalleled rate, and tax revenues are beyond our rosiest projections. According to leading economic experts, this is the new normal and nothing could possibly go wrong. (+20% Economy)</String>
  </StringTable>
 
  <StringTable>
    <Label>SHADES_INFRARED_EVENT_LABEL</Label>
    <String>Infinite shades of Infrared</String>
  </StringTable>
 
  <StringTable>
    <Label>SHADES_INFRARED_EVENT_DESC_LABEL</Label>
    <String>Several Archaeologists have uncovered an ancient novel, when translated it was revealed to be so erotic that the researchers quickly realized they could sell it and become rich beyond their wildest dreams. As expected the novel quickly became a Mega hit, and has now been published in every known language. Not so expected has been the recent spike in birth rates though the galaxy. (+50% Growth)</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_LABEL</Label>
    <String>Ruthless Vision</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_DESC_LABEL</Label>
    <String>While on a deep space survey, one of our ships has discovered an ancient artifact that can be used to enhance our targeting systems. Unfortunately works by tuning a sentient bean, to a living scionic sensor. The process is agonizing, and the existing personality of the "Volunteer" is completely destroyed. What should we do with the artifact?</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_BENEV_LABEL</Label>
    <String>Study the artifact as much as we can safely, and lock it away in the deepest valt in the empire.</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_BENEV_BONUS</Label>
    <String>+30 Benevolent, +10% Research</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_NEUTRAL_LABEL</Label>
    <String>Use the artifact on convicted capital criminals, saving on expensive prison upkeep, and boosting our ability to defend ourselves in a dangerous galaxy.</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_NEUTRAL_BONUS</Label>
    <String>+20 Pragmatic, +10% Targeting</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_MERC_LABEL</Label>
    <String>Forcibly Volunteer the least popular a crew member from each ship to undergo the transformation, giving them a chance to make something valuable of themselves.</String>
  </StringTable>
 
  <StringTable>
    <Label>RUTHLESS_VISION_EVENT_MERC_BONUS</Label>
    <String>+30 Merciless, +25% Targeting, -5% Approval</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_LABEL</Label>
    <String>Outbreak</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_DESC_LABEL</Label>
    <String>{PLANETNAME} has been overrun by a strange alien norovirus, it seam to kill 1 out of 20 citizens that are infected, but those who survive are significantly more intelligent. Our scientists have found the source of this outbreak, and how to cure it, but some wonder if we should use the unfortunate side effects to our advantage. How should we proceed?</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_BENEV_LABEL</Label>
    <String>Eradicate the Virus, one life lost is to many, regardless of the gain.</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_BENEV_BONUS</Label>
    <String>+20 Benevolent, +10% Research to Affected Planet.</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_NEUTRAL_LABEL</Label>
    <String>Quarantine the planet, and immunize anyone who leaves, but allow volunteers to relocate there knowing the risk.</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_NEUTRAL_BONUS</Label>
    <String>+10 Pragmatic, +50% Research affected planet, -20% Growth on Affected Planet</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_MERC_LABEL</Label>
    <String>Never let a good Norovirus go to waste, immunize yourself and your friends, then spread the disease thought your colonies.</String>
  </StringTable>
 
  <StringTable>
    <Label>OUTBREAK_EVENT_MERC_BONUS</Label>
    <String>+20 Merciless, +10% Research, -10% Growth, -5% Approval.</String>
  </StringTable>
	
	<!--Moved from temp text-->

	<StringTable>
		<Label>HOME_PLANET_NONE_LABEL</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_STATS_STRING</Label>
		<String>
			Attacking Forces: %2.1f
			Defending Population: %2.1f
			Final Planet Population: %2.1f
		</String>
	</StringTable>

	<StringTable>
		<Label>ProductionSubWnd_WheelTooltip</Label>
		<String>
      [COLOR=BrightGreen] %.0f%%
      [/COLOR] [COLOR=Yellow] %.0f%%
      [/COLOR] [COLOR=TechBlue] %.0f%%[/COLOR]
    </String>
	</StringTable>

	<StringTable>
		<Label>ProductionSubWnd_WheelLockedTooltipMsg</Label>
		<String>
			Allocations are locked until the Treasury has operating funds.
		</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_RUSH_COMPLETED_TOOLTIP</Label>
		<String>Item already ready to complete.</String>
	</StringTable>


	<!--UI strings that were pointing to object names? anyway, need to find were these should go.-->

	<StringTable>
		<Label>SHIPYARD_NAME</Label>
		<String>Shipyard</String>
	</StringTable>

	<StringTable>
		<Label>Invalid</Label>
		<String>Invalid</String>
	</StringTable>

	<!--Ship Specail ability-->

	<StringTable>
		<Label>CONSTRUCTOR_NAME</Label>
		<String>Construct Starbase</String>
	</StringTable>

	<StringTable>
		<Label>TRANSPORT_NAME</Label>
		<String>Transport</String>
	</StringTable>

	<StringTable>
		<Label>TRADESHIP_NAME</Label>
		<String>Trade Ship</String>
	</StringTable>

	<StringTable>
		<Label>COLONYSHIP_NAME</Label>
		<String>Colony Ship</String>
	</StringTable>

	<StringTable>
		<Label>SURVEYSHIP_NAME</Label>
		<String>Survey Ship</String>
	</StringTable>

	<!--Ship Role Names, these will be changing-->

	<StringTable>
		<Label>Assault</Label>
		<String>Assault</String>
	</StringTable>
  
	<StringTable>
		<Label>Capital</Label>
		<String>Capital</String>
	</StringTable>

	<StringTable>
		<Label>Interceptor</Label>
		<String>Interceptor</String>
	</StringTable>

	<StringTable>
		<Label>Escort</Label>
		<String>Escort</String>
	</StringTable>

	<StringTable>
		<Label>ENTERED_LOBBY</Label>
		<String>entered the lobby</String>
	</StringTable>

	<StringTable>
		<Label>EXITED_LOBBY</Label>
		<String>exited the lobby</String>
	</StringTable>

	<StringTable>
		<Label>MOD_SOURCE_CATEGORY_PLANETARYPROJECTS</Label>
		<String>Planetary Projects</String>
	</StringTable>

	<StringTable>
		<Label>TECH_UNLOCKED_LABEL</Label>
		<String>%s</String>
	</StringTable>
	<StringTable>
		<Label>PLANETARYPROJECT_UNLOCKED_LABEL</Label>
		<String>%s</String>
	</StringTable>
	<StringTable>
		<Label>TREATY_UNLOCKED_LABEL</Label>
		<String>%s</String>
	</StringTable>

  <StringTable>
    <Label>GOVERNOR_UNLOCKED_LABEL</Label>
    <String>%s</String>
  </StringTable>

  <StringTable>
    <Label>PRECURSOR_UNLOCKED_LABEL</Label>
    <String>%s</String>
  </StringTable>

  <StringTable>
		<Label>RESEARCH_WND_UNLOCK_HEADER</Label>
		<String>Unlocks</String>
	</StringTable>
	<StringTable>
		<Label>RESEARCH_WND_LEADSTO_HEADER</Label>
		<String>Leads To</String>
	</StringTable>

	<StringTable>
		<Label>QUIT_CONFIRM_MESSAGE_TITLE</Label>
		<String>Quit Game</String>
	</StringTable>

	<StringTable>
		<Label>QUIT_CONFIRM_MESSAGE</Label>
		<String>Are you sure you want to quit? You're so close.</String>
	</StringTable>

	<StringTable>
		<Label>DELETE_SHIP_DESIGN_CONFIRM_MESSAGE_TITLE</Label>
		<String>Delete Ship Design</String>
	</StringTable>

	<StringTable>
		<Label>DELETE_HULL_CONFIRM_MESSAGE_TITLE</Label>
		<String>Delete Template</String>
	</StringTable>

	<StringTable>
		<Label>DELETE_SHIP_DESIGN_CONFIRM_MESSAGE</Label>
		<String>Are you sure you want to delete this ship design forever?</String>
	</StringTable>
	
	<StringTable>
		<Label>DELETE_HULL_CONFIRM_MESSAGE</Label>
		<String>Are you sure you want to delete this template forever?</String>
	</StringTable>

	<StringTable>
		<Label>BATTLE_ENCOUNTER_CONFIRM_MESSAGE_TITLE</Label>
		<String>Battle Encounter</String>
	</StringTable>

	<StringTable>
		<Label>BATTLE_ENCOUNTER_CONFIRM_MESSAGE</Label>
		<String>This Anomaly is being defended. Should we engage them in battle?</String>
	</StringTable>

	<StringTable>
		<Label>FULL_STATION_MESSAGE_TITLE</Label>
		<String>Station Full</String>
	</StringTable>
	<StringTable>
		<Label>FULL_STATION_MESSAGE</Label>
		<String>There are too many ships in orbit around this station already.</String>
	</StringTable>

	<StringTable>
		<Label>LEVEL_BONUS_TO_FORMAT_SHORT</Label>
		<String>[ICON=Positive_Bonus_Icon]  %+i Level to %s</String>
	</StringTable>
	<StringTable>
		<Label>ADJACENCY_BONUS_HEADER</Label>
		<String>Bonus to Adjacent Improvements</String>
	</StringTable>
	<StringTable>
		<Label>IMPROVEMENT_TOOLTIP_TYPE_FORMAT</Label>
		<String>%s Improvement</String>
	</StringTable>

	<StringTable>
		<Label>IMPROVEMENT_TOOLTIP_FREE_AWARD_TYPE_FORMAT</Label>
		<String>(Colony has %d free normal improvements available) %s</String>
	</StringTable>

	<StringTable>
		<Label>IMPROVEMENT_TOOLTIP_FREE_AWARD_PLURAL_TYPE_FORMAT</Label>
		<String>(Colony has %d free normal improvements available) %s</String>
	</StringTable>


	<StringTable>
		<Label>TRADE_RESOURCE_TYPE_TOOLTIP</Label>
		<String>Trade Resource</String>
	</StringTable>
	<StringTable>
		<Label>DURATIONAL_PROJECT_TYPE_TOOLTIP</Label>
		<String>Project</String>
	</StringTable>

	<!--<StringTable>
    <Label></Label>
    <String></String>
  </StringTable>-->


	<StringTable>
		<Label>NOTAPPLICABLE</Label>
		<String>N/A</String>
	</StringTable>

	<StringTable>
		<Label>TURNS_TO_BUILD_TOOLTIP</Label>
		<String>Turns to complete</String>
	</StringTable>

	<StringTable>
		<Label>TURNS_TO_UPGRADE_TOOLTIP</Label>
		<String>Turns to complete upgrade</String>
	</StringTable>

	<StringTable>
		<Label>CREDITS_TO_UPGRADE_TOOLTIP</Label>
		<String>Credits required to upgrade</String>
	</StringTable>

	<StringTable>
		<Label>CULTURE_DONE_DISABLED_TOOLTIP</Label>
		<String>Please spend remaining points on ideology traits.</String>
	</StringTable>

	<StringTable>
		<Label>Notification_SpendCulture_Short</Label>
		<String>Ideology</String>
	</StringTable>

	<StringTable>
		<Label>Notification_StaportUnanchored_Short</Label>
		<String>Anchor Shipyard</String>
	</StringTable>

	<StringTable>
		<Label>Notification_StaportIdle_Short</Label>
		<String>Shipyard Idle</String>
	</StringTable>

	<StringTable>
		<Label>Notification_StaportOrphaned_Short</Label>
		<String>Orphan Shipyard</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_MODULE_BUILDING_LABEL</Label>
		<String> (Building)</String>
	</StringTable>

	<StringTable>
		<Label>SURVEY_ACTION_LABEL</Label>
		<String>Surveying</String>
	</StringTable>

	<StringTable>
		<Label>EXPLORE_ACTION_LABEL</Label>
		<String>Exploring</String>
	</StringTable>

	<StringTable>
		<Label>SENTRY_ACTION_LABEL</Label>
		<String>Sentry</String>
	</StringTable>

	<StringTable>
		<Label>GUARD_ACTION_LABEL</Label>
		<String>Guarding</String>
	</StringTable>

	<StringTable>
		<Label>IDLE_ACTION_LABEL</Label>
		<String>Idling</String>
	</StringTable>

	<StringTable>
		<Label>MOVE_ACTION_LABEL</Label>
		<String>Moving</String>
	</StringTable>

	<StringTable>
		<Label>STATION_ACTION_LABEL</Label>
		<String>Stationed</String>
	</StringTable>

	<StringTable>
		<Label>CULTURE_TRAIT_COST_ENTRY_LABEL</Label>
		<String>Cost</String>
	</StringTable>

	<StringTable>
		<Label>CULTURE_TRAIT_DISABLED_ENTRY_LABEL</Label>
		<String>Disabled for Beta</String>
	</StringTable>

	<StringTable>
		<Label>EJECT_ERROR_OBJECTNOTOWNED</Label>
		<String>Not your ship.</String>
	</StringTable>

	<StringTable>
		<Label>EJECT_ERROR_NOTPLAYERTURN</Label>
		<String>Not your turn.</String>
	</StringTable>

	<StringTable>
		<Label>EJECT_ERROR_NOMOVES</Label>
		<String>No moves left.</String>
	</StringTable>

	<StringTable>
		<Label>EJECT_ERROR_NOROOMTOEJECTFLEET</Label>
		<String>No room to eject.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_MISSINGCONSTRUCTOR</Label>
		<String>No constructor.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDONOBJECT</Label>
		<String>Cannot build on object.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDINVORTEX</Label>
		<String>Cannot build in vortex.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDINNEBULA</Label>
		<String>Cannot build in nebula.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDINASTEROIDS</Label>
		<String>Cannot build in asteroids.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDONRESOURCE</Label>
		<String>Cannot build on strategic resource.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDONANOMALY</Label>
		<String>Cannot build on anomaly.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDONSTACKEDFLEETS</Label>
		<String>Cannot build on stacked ships.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_CANNOTBUILDCLOSETOSTARBASE</Label>
		<String>Cannot build within 5 tiles of another starbase.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_NOTENOUGHCREDITS</Label>
		<String>Not enough credits.</String>
	</StringTable>

	<StringTable>
		<Label>CONSTRUCT_ERROR_NOROOMTODISPLACEFLEET</Label>
		<String>No room to move remaining fleet.</String>
	</StringTable>

	<StringTable>
		<Label>RAID_ERROR_NOTRADEROUTES</Label>
		<String>Move onto a trade route to raid.</String>
	</StringTable>

	<StringTable>
		<Label>RAID_ERROR_MISSINGWEAPONS</Label>
		<String>Must have weapons.</String>
	</StringTable>

	<StringTable>
		<Label>RAID_ERROR_CANNOTRAIDFRIEND</Label>
		<String>Cannot raid friendly route.</String>
	</StringTable>

	<StringTable>
		<Label>RAID_ERROR_TRADEROUTEALREADYRAIDED</Label>
		<String>Route is already being raided.</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CONTEXT_RESEARCH_TOOLTIP</Label>
		<String>Total Research</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CONTEXT_WEALTH_TOOLTIP</Label>
		<String>Net Income</String>
	</StringTable>

	<!-- more disconnect labels -->

	<StringTable>
		<Label>LOBBY_CREATION_FAILED</Label>
		<String>Lobby creation failed.</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_CREATION_FAILED_GAME_STARTED</Label>
		<String>Lobby enter failed, game already started.</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_ENTER_FAILED</Label>
		<String>Lobby enter failed.</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_QUERY_FAILED</Label>
		<String>Query lobbies failed.</String>
	</StringTable>

	<StringTable>
		<Label>HOST_DISCONNECTED_LOBBY</Label>
		<String>Host disconnected. Lobby closed. Please try another lobby or start a New Session.</String>
	</StringTable>

	<StringTable>
		<Label>HOST_DISCONNECTED</Label>
		<String>Host disconnected.</String>
	</StringTable>

	<StringTable>
		<Label>PEER_DISCONNECTED</Label>
		<String>Peer disconnected. The host may (Restore Session) from the (Multiplayer) screen and continue game from the last save. Attempting to replace player with AI.</String>
	</StringTable>
  
  <StringTable>
    <Label>EXPECTED_MESSAGE_COUNT</Label>
    <String>Expected message count mismatch. The host may (Restore Session) from the (Multiplayer) screen and continue game from the last save.</String>
  </StringTable>

  <StringTable>
		<Label>DESYNC</Label>
		<String>Your client has gotten out of sync with the host. The host may (Restore Session) from the (Multiplayer) screen and continue game from the last save.</String>
	</StringTable>

	<StringTable>
		<Label>PEER_TO_PEER_CONNECTION_FAILED</Label>
		<String>Peer-to-peer connection failed. The host may (Restore Session) from the (Multiplayer) screen and continue game from the last save. Attempting to replace player with AI.</String>
	</StringTable>

	<StringTable>
		<Label>PEER_TO_PEER_CONNECTION_FAILED_NOT_RUNNING_APP</Label>
		<String>Peer-to-peer connection failed: Error - not running app. The host may (Restore Session) from the (Multiplayer) screen and continue game from the last save. Attempting to replace player with AI.</String>
	</StringTable>

	<StringTable>
		<Label>PEER_TO_PEER_CONNECTION_FAILED_NO_RIGHTS_TO_APP</Label>
		<String>Peer-to-peer connection failed: Error - no rights to app. The host may (Restore Session) from the (Multiplayer) screen and continue game from the last save. Attempting to replace player with AI.</String>
	</StringTable>

	<StringTable>
		<Label>PEER_TO_PEER_CONNECTION_FAILED_DESTINATION_NOT_LOGGED_IN</Label>
		<String>Peer-to-peer connection failed: Destination not logged in. The host may (Restore Session) from the (Multiplayer) screen and continue game from the last save. Attempting to replace player with AI.</String>
	</StringTable>

	<StringTable>
		<Label>PEER_TO_PEER_CONNECTION_FAILED_ERROR_TIMEOUT</Label>
		<String>Peer-to-peer connection failed: Error - timeout.</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARD_NOT_FOUND</Label>
		<String>Leaderboard unavailable. Please hit Refresh and try again.</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARD_SCORE_NOT_UPLOADED</Label>
		<String>Could not upload score to leaderboard.</String>
	</StringTable>

	<StringTable>
		<Label>DXDiagErrorBelowMinResolution</Label>
		<String>Your desktop resolution is currently set to %d x %d. The minimum supported resolution for %s is %ld x %ld. Right-click on your desktop and choose Properties, and then click on the Settings tab to adjust your desktop resolution.</String>
	</StringTable>

	<StringTable>
		<Label>DXDiagErrorBelowMinColorDepth</Label>
		<String>Your desktop color depth is currently set to %d bit. %s runs best in 32-bit color. To change your desktop color, right-click on your desktop and choose Properties, and then click on the Settings tab.</String>
	</StringTable>

	<StringTable>
		<Label>DXDiagErrorBelowMinVRAM</Label>
		<String>This video card is reporting less than %ld MB of Video RAM. It may not be able to run %s.</String>
	</StringTable>

	<StringTable>
		<Label>DXDiagErrorOldDriver</Label>
		<String>Your video drivers may be too old to run %s properly. Installed video drivers must support Microsoft DirectX 10.1, which means you should try to have a driver from at least 2013 installed. Please visit the website for your computer manufacturer or video card for more recent drivers. Your computer manufacturer was reported to be %s. Your video card manufacturer was reported to be %s. Reported driver date: %s</String>
	</StringTable>

	<StringTable>
		<Label>DXDiagErrorNoDXAcceleration</Label>
		<String>WARNING: DirectX Acceleration is not enabled. You may experience difficulties running </String>
	</StringTable>

	<StringTable>
		<Label>NotEnoughVirtualMemory</Label>
		<String>WARNING: Your system virtual memory page file is only %I64d MB. This is below the recommended %I64d MB. Your game may run out of memory during gameplay and crash. Please try increasing your page file size and restart the game.</String>
	</StringTable>

	<StringTable>
		<Label>PageFileDisabled</Label>
		<String>WARNING: Your system virtual memory page file has been disabled. The recommended page file size is %I64d MB. Your game may run out of memory during gameplay and crash. Please enable your page file and restart the game.</String>
	</StringTable>

	<StringTable>
		<Label>EXIT_MP_CONFIRM_MESSAGE</Label>
		<String>This will exit your multiplayer game session. Are you sure?</String>
	</StringTable>

	<StringTable>
		<Label>EXIT_MP_CONFIRM_TITLE</Label>
		<String>Confirm Exit Session</String>
	</StringTable>

	<StringTable>
		<Label>EXIT_SP_CONFIRM_TITLE</Label>
		<String>Confirm Exit Session</String>
	</StringTable>

	<StringTable>
		<Label>EXIT_SP_CONFIRM_MESSAGE</Label>
		<String>This will exit your single-player game session. Are you sure?</String>
	</StringTable>


	<StringTable>
		<Label>BEAM_AUG01_LABEL</Label>
		<String>-L</String>
	</StringTable>

	<StringTable>
		<Label>BEAM_AUG02_LABEL</Label>
		<String>-P</String>
	</StringTable>

	<StringTable>
		<Label>BEAM_AUG03_LABEL</Label>
		<String>-D</String>
	</StringTable>

	<StringTable>
		<Label>MISSILE_AUG01_LABEL</Label>
		<String>-L</String>
	</StringTable>

	<StringTable>
		<Label>MISSILE_AUG02_LABEL</Label>
		<String>-P</String>
	</StringTable>

	<StringTable>
		<Label>MISSILE_AUG03_LABEL</Label>
		<String>-D</String>
	</StringTable>

	<StringTable>
		<Label>KINETIC_AUG01_LABEL</Label>
		<String>-L</String>
	</StringTable>

	<StringTable>
		<Label>KINETIC_AUG02_LABEL</Label>
		<String>-P</String>
	</StringTable>

	<StringTable>
		<Label>KINETIC_AUG03_LABEL</Label>
		<String>-D</String>
	</StringTable>

	<StringTable>
		<Label>MARK_ABBREV</Label>
		<String>M</String>
	</StringTable>

	<StringTable>
		<Label>TERRAN_CALLSIGN_LABEL</Label>
		<String>TSS</String>
	</StringTable>

	<StringTable>
		<Label>DRENGIN_CALLSIGN_LABEL</Label>
		<String>DRF</String>
	</StringTable>

	<StringTable>
		<Label>ALTARIAN_CALLSIGN_LABEL</Label>
		<String>AHF</String>
	</StringTable>

	<StringTable>
		<Label>IRIDIUM_CALLSIGN_LABEL</Label>
		<String>COS</String>
	</StringTable>


	<StringTable>
		<Label>KRYNN_CALLSIGN_LABEL</Label>
		<String>KSS</String>
	</StringTable>

	<StringTable>
		<Label>PIRATE_CALLSIGN_LABEL</Label>
		<String>Pirate</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_ROTATE_ON_HARDPOINT</Label>
		<String>Rotate on hard-point</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_SCALE_PROPORTIONALLY</Label>
		<String>Scale Proportionally</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_BTN_ANIMATE</Label>
		<String>Show animation palette</String>
	</StringTable>

	<StringTable>
		<Label>SHOW_DESIGN_GIZMOS_LABEL</Label>
		<String>Show design gizmos</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGN_FILTER_LABEL_ALL</Label>
		<String>ALL</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGN_FILTER_LABEL_CORE</Label>
		<String>CORE</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGN_FILTER_LABEL_USER</Label>
		<String>USER</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGN_FILTER_LABEL_ENHANCED</Label>
		<String>ENHANCED</String>
	</StringTable>

	<StringTable>
		<Label>ARTIFACTS_LABEL</Label>
		<String>Artifact</String>
	</StringTable>

	<StringTable>
		<Label>CAPSULES_LABEL</Label>
		<String>Capsule</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_GRAVEYARDS_LABEL</Label>
		<String>Ship Graveyard</String>
	</StringTable>

  <StringTable>
    <Label>DLC4_ARTIFACTS_LABEL</Label>
    <String>DLC Artifact</String>
  </StringTable>

  <StringTable>
    <Label>DLC4_CAPSULES_LABEL</Label>
    <String>DLC Capsule</String>
  </StringTable>

  <StringTable>
    <Label>DLC4_SPACEJUNK_LABEL</Label>
    <String>DLC Spacejunk</String>
  </StringTable>



  <StringTable>
    <Label>DLC4_SHIP_GRAVEYARDS_LABEL</Label>
    <String>DLC Ship Graveyard</String>
  </StringTable>

	<StringTable>
		<Label>SNATHI_GRAVEYARDS_LABEL</Label>
		<String>Trapped Ship</String>
	</StringTable>
	
	<StringTable>
		<Label>SnathiLostScoutAnomoly_Name</Label>
		<String>T.A.S. Revenge III</String>
	</StringTable>
	
	<StringTable>
		<Label>SnathiLostScoutAnomoly_Dec</Label>
		<String>Upon reaching the Terran ship we have found that it is mostly intact. Our Scavenging crew has been able to get it up and running in a remarkably short time.  It seems once the crew was dead, the energy field that had trapped it dissipated.</String>
	</StringTable>

	<StringTable>
		<Label>SPACEJUNK_LABEL</Label>
		<String>Space Junk</String>
	</StringTable>

	<StringTable>
		<Label>WORMHOLES_LABEL</Label>
		<String>Wormhole</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_HULLS</Label>
		<String>Hulls</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_PARTS</Label>
		<String>Parts</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_PARTICLES</Label>
		<String>Particles</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_FAVORITES</Label>
		<String>Favorites</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_DRIVES</Label>
		<String>Drives</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_WEAPONS</Label>
		<String>Weapons</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_DEFENSES</Label>
		<String>Defenses</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_SHIPSYSTEMS</Label>
		<String>Ship Systems</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_SUPPORT</Label>
		<String>Support</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_TAB_MODULES</Label>
		<String>Modules</String>
	</StringTable>

	<StringTable>
		<Label>QUEUEEJECTSHIPSBUTTONLABEL</Label>
		<String>Queue Eject</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_SAVE_AS_TEMPLATE</Label>
		<String>Save As Template</String>
	</StringTable>

	<StringTable>
		<Label>OWNED_ASCENSION_GATES</Label>
		<String>Owned Ascension Crystals</String>
	</StringTable>

	<StringTable>
		<Label>NETINCOMELABELNOCOLON</Label>
		<String>Net Income</String>
	</StringTable>

	<StringTable>
		<Label>INCOME_TOOLTIP_LABEL</Label>
		<String>Income: </String>
	</StringTable>

	<StringTable>
		<Label>NEGATIVE_TREASURY_TITLE</Label>
		<String>Treasury Notice</String>
	</StringTable>

	<StringTable>
		<Label>NEGATIVE_TREASURY_LABEL</Label>
		<String>Your treasury account is negative. Manufacturing and research facilities have been shut down.</String>
	</StringTable>

	<StringTable>
		<Label>ELIMINATED_LABEL</Label>
		<String>Eliminated</String>
	</StringTable>

	<StringTable>
		<Label>DISABLED_LABEL</Label>
		<String>Disabled</String>
	</StringTable>

	<StringTable>
		<Label>UNLIMITED_LABEL</Label>
		<String>Unlimited</String>
	</StringTable>

	<StringTable>
		<Label>TURN_BUTTON_DEFEATED_LABEL</Label>
		<String>GAME OVER</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_TOOLTIP_LIMITONE</Label>
		<String>Limit: One per ship</String>
	</StringTable>

	<StringTable>
		<Label>IMMEDIATE_LABEL</Label>
		<String>Immediate</String>
	</StringTable>

	<StringTable>
		<Label>DEAD_SHIP</Label>
		<String>[SKIPPARSE] Ship [DEAD] [/SKIPPARSE] </String>
	</StringTable>

	<StringTable>
		<Label>DEAD_STARBASE</Label>
		<String>[SKIPPARSE] Starbase [DEAD] [/SKIPPARSE] </String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DETAILS_LABEL</Label>
		<String>Treaty Details</String>
	</StringTable>

	<StringTable>
		<Label>UP_DETAILS_LABEL</Label>
		<String>U.P. Details</String>
	</StringTable>

	<!-- Leaderboard Labels -->
	<StringTable>
		<Label>LEADERBOARDSLABEL</Label>
		<String>Metaverse</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_MESSAGE_LABEL</Label>
		<String>Leaderboards Message</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDSWNDTITLE</Label>
		<String>Leaderboards</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDSTOPPLAYERSLABEL</Label>
		<String>Top Players:</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDSPREVLABEL</Label>
		<String>Previous</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_MYSCORE</Label>
		<String>My Score</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_TOPSCORES</Label>
		<String>Top Scores</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDSNEXTLABEL</Label>
		<String>Next</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_MUTLIPLAYER</Label>
		<String>Multiplayer:</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_SINGLE_PLAYER</Label>
		<String>Single-Player:</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_CAMPAIGN</Label>
		<String>Campaign:</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_BEST_OVERALL</Label>
		<String>Best Overall</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_BEST_BY_GALAXY_SIZE</Label>
		<String>Best by Galaxy Size</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_BEST_BY_SCENARIO</Label>
		<String>Best by Scenario</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_FILTER_LABEL</Label>
		<String>Filters:</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_NOFILTERS_LABEL</Label>
		<String>None Available</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERNAMELABEL</Label>
		<String>Player Name</String>
	</StringTable>

	<StringTable>
		<Label>RANKLABEL</Label>
		<String>Rank</String>
	</StringTable>

	<StringTable>
		<Label>SCORELABEL</Label>
		<String>Score</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_SCENARIOFILTER_CAMPAIGNTOTAL</Label>
		<String>Campaign Total</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_MP_BESTOVERALL</Label>
		<String>Multiplayer: Best Overall</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_MP_BESTBYGALAXYSIZE</Label>
		<String>Multiplayer: Best by Galaxy Size</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_SP_BESTOVERALL</Label>
		<String>Single-Player: Best Overall</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_SP_BESTBYGALAXYSIZE</Label>
		<String>Single-Player: Best by Galaxy Size</String>
	</StringTable>

	<StringTable>
		<Label>LEADERBOARDS_CAMPAIGN_BESTBYSCENARIO</Label>
		<String>Campaign: Best by Scenario</String>
	</StringTable>
	<!-- End Leaderboard Labels -->

	<StringTable>
		<Label>STAT_BREAKDOWN_InfluenceTallyToInfluence</Label>
		<String>Current Influence</String>
	</StringTable>

	<StringTable>
		<Label>OLD_LABEL</Label>
		<String>Old</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_HULL_TOOLTIP_HITPOINTS</Label>
		<String>Base Hit Points</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_HULL_TOOLTIP_CAPACITY</Label>
		<String>Capacity</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_HULL_TOOLTIP_COST</Label>
		<String>Base Cost</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_HULL_UNLOCKED_LABEL</Label>
		<String>Hull Size: %s</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGN_UPGRADED_LABEL</Label>
		<String>Upgraded Ship Design: %s</String>
	</StringTable>

	<StringTable>
		<Label>DESIGN_PALATTE_EDIT_LABEL</Label>
		<String>EDIT</String>
	</StringTable>

	<StringTable>
		<Label>DESIGN_PALATTE_ANIMATION_LABEL</Label>
		<String>ANIMATION</String>
	</StringTable>

	<StringTable>
		<Label>OPTIONS_LEANMAPS_TOOLTIP</Label>
		<String>LEAN Maps reduces the jitteriness of specular highlights in reflections. Disabling LEAN Maps may help improve performance.</String>
	</StringTable>

  <StringTable>
    <Label>OPTIONS_LOW_RES_TEXTURES_TOOLTIP</Label>
    <String>Lowers resolution of textures.  Enabling this option may improve performance.</String>
  </StringTable>

	<StringTable>
		<Label>OPTIONS_COLLECTGAMEPLAYDATA_TOOLTIP</Label>
		<String>Send game results and statistics to the Metaverse.</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_BTN_MIRROR_AXIS</Label>
		<String>Edit mirror axes</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_RUSH_ALREADY_RUSHED</Label>
		<String>Already used rush for turn.</String>
	</StringTable>

	<StringTable>
		<Label>RESET_PLANET_SPENDING_LABEL</Label>
		<String>Clear all planetary focuses</String>
	</StringTable>

	<StringTable>
		<Label>PRODUCTIONSUBWND_MANUFACTURING_HEADER</Label>
		<String>Manufacturing</String>
	</StringTable>

  <StringTable>
    <Label>PRODUCTIONSUBWND_PRODUCTION_HEADER</Label>
    <String>Modified Production Spending</String>
  </StringTable>

  <StringTable>
    <Label>PRODUCTIONSUBWND_SUMMARY_COERCION_HEADER</Label>
    <String>Unmodified Production</String>
  </StringTable>

  <StringTable>
    <Label>PRODUCTION_WND_RAWPRODUCTION_LABEL</Label>
    <String>[ICON=Stat_Raw_Productive_Icon]  [COLOR=CreditsGold] Raw Production[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>PRODUCTION_WND_COERCION_LABEL</Label>
    <String>[ICON=Stat_Coercion_Icon]  [COLOR=BrightRed] Coercion[/COLOR]</String>
  </StringTable>

	<StringTable>
		<Label>PRODUCTION_WND_WEALTH_LABEL</Label>
		<String>[ICON=Stat_Wealth_Icon]  [COLOR=CreditsGold] Wealth[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>PRODUCTION_WND_RESEARCH_LABEL</Label>
		<String>[ICON=Stat_Research_Icon]  [COLOR=ReseachBlue] Research[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>PRODUCTION_WND_MANUFACTURING_LABEL</Label>
		<String>[ICON=Stat_Manufacturing_Icon]  [COLOR=ProductionOrange] Manufacturing[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>PRODUCTION_WND_SOCIAL_LABEL</Label>
		<String>[ICON=ProductionSubWnd_Social_Entry]  [COLOR=UIDefaultHighlight] Social[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>PRODUCTION_WND_MILITARY_LABEL</Label>
		<String>[ICON=ProductionSubWnd_Military_Entry]  [COLOR=BrightRed] Military[/COLOR] </String>
	</StringTable>

  <StringTable>
    <Label>STATTOOLTIP_BREAKDOWN_MANUFACTURING_LABEL</Label>
    <String>[ICON=Stat_Manufacturing_Icon] [COLOR=ProductionOrange]Manufacturing[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>STATTOOLTIP_BREAKDOWN_RESEARCH_LABEL</Label>
    <String>[ICON=Stat_Research_Icon] [COLOR=ReseachBlue]Research[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>STATTOOLTIP_BREAKDOWN_WEALTH_LABEL</Label>
    <String>[ICON=Stat_Wealth_Icon] [COLOR=CreditsGold]Wealth[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>STATTOOLTIP_BREAKDOWN_SOCIAL_LABEL</Label>
    <String>[ICON=StatTooltipBreakdown_Indent_Icon] [ICON=StatTooltipBreakdown_Social_Icon] [COLOR=UIDefaultHighlight]Social[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>STATTOOLTIP_BREAKDOWN_MILITARY_LABEL</Label>
    <String>[ICON=StatTooltipBreakdown_IndentEnd_Icon] [ICON=StatTooltipBreakdown_Military_Icon] [COLOR=BrightRed]Military[/COLOR]</String>
  </StringTable>

	<StringTable>
		<Label>SHIPTOOLTIP_RESOURCE_COST_OK</Label>
		<String>[COLOR=White] %lu[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>SHIPTOOLTIP_RESOURCE_COST_NOTOK</Label>
		<String>[COLOR=BrightRed] %lu[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>SHIPTOOLTIP_MASS_OK</Label>
		<String>[COLOR=White] %lu / %lu[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>SHIPTOOLTIP_MASS_NOTOK</Label>
		<String>[COLOR=BrightRed] %lu / %lu[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>Terraforming</Label>
		<String>Terraforming</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_SURFACE_UPGRADE_AVAILABLE</Label>
		<String>Upgrade Available</String>
	</StringTable>

	<StringTable>
		<Label>GOVERN_PLANET_AUTO_UPGRADE</Label>
		<String>Auto-Upgrade Improvements</String>
	</StringTable>
	
		<StringTable>
		<Label>GOVERN_PLANET_WAIT_UPGRADE</Label>
		<String>Do not upgrade until planet is full</String>
	</StringTable>
			
		<StringTable>
		<Label>GOVERN_PLANET_AUTO_TERRAFORM</Label>
		<String>Allow Governors to auto-terraform tiles</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_IncomeRatioToApproval</Label>
		<String>Planetary Spending</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_PopulationPressureToApproval</Label>
		<String>Population Pressure</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_MapSizeGlobalCombatMod</Label>
		<String>Map Size Bonus</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_BasicGlobalMod</Label>
		<String>Base Value</String>
	</StringTable>

	<StringTable>
		<Label>UPGRADE_TOOLTIP_CAN</Label>
		<String>Requires %i %s</String>
	</StringTable>

	<StringTable>
		<Label>UPGRADE_TOOLTIP_CANNOT</Label>
		<String>[COLOR=BrightRed] Requires %i %s[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>PLANET_WND_NO_TILE_FEATURE_TITLE</Label>
		<String>Prairie Land</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_WND_NO_TILE_FEATURE_DESCRIPTION</Label>
		<String>Flat arable land suitable for building just about anything, but nothing special.</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_WND_TILE_BONUS</Label>
		<String>[ICON=Positive_Bonus_Icon]  %+i to %s</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_WND_ADJACENT_TILE_BONUS</Label>
		<String>[ICON=Adjacent_Bonus_Icon]  %+i to %s</String>
	</StringTable>

	<StringTable>
		<Label>EJECT_ERROR_UPGRADING</Label>
		<String>Upgrading</String>
	</StringTable>

	<StringTable>
		<Label>Upgrading</Label>
		<String>Upgrading</String>
	</StringTable>


	<StringTable>
		<Label>TURNS_TO_UPGRADE</Label>
		<String>Turns To Upgrade</String>
	</StringTable>

	<StringTable>
		<Label>RESEARCH_COMPLETE_LABEL</Label>
		<String>Research Complete</String>
	</StringTable>

	<StringTable>
		<Label>TECH_UNLOCKED_CONTINUE</Label>
		<String>Continue Research</String>
	</StringTable>

	<StringTable>
		<Label>TECH_UNLOCKED_CHOOSE</Label>
		<String>Choose New Tech</String>
	</StringTable>

	<StringTable>
		<Label>RACE_TRAITS_LABEL</Label>
		<String>Race Traits</String>
	</StringTable>

	<StringTable>
		<Label>FLAVOR_MASS_UNITS</Label>
		<String>Metric Tons</String>
	</StringTable>

	<StringTable>
		<Label>FLAVOR_SIZE_UNITS</Label>
		<String>Meters</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_CLASS_LABEL</Label>
		<String>Class:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_SIZE_LABEL</Label>
		<String>Size:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_ROLE_LABEL</Label>
		<String>Type:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_MAINTENANCE_LABEL</Label>
		<String>Maintenance:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_DIMENSIONS_LABEL</Label>
		<String>Dimensions:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_MASS_LABEL</Label>
		<String>Mass:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_CREW_LABEL</Label>
		<String>Crew:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_COST_LABEL</Label>
		<String>Cost:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_LEADSHIP_LABEL</Label>
		<String>Lead Ship:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_SHIPCOUNT_LABEL</Label>
		<String>Ships in Fleet:</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_COMPONENTS_TAB</Label>
		<String>Components</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_DETAILS_SHIPS_TAB</Label>
		<String>Ships in Fleet</String>
	</StringTable>

	<StringTable>
		<Label>PAUSE_PRODUCTION_LABEL</Label>
		<String>Shutdown</String>
	</StringTable>

	<StringTable>
		<Label>UNPAUSE_PRODUCTION_LABEL</Label>
		<String>Resume</String>
	</StringTable>

	<StringTable>
		<Label>PAUSE_PRODUCTION_TOOLTIP_PAUSED</Label>
		<String>Production is currently shut down</String>
	</StringTable>

	<StringTable>
		<Label>PAUSE_PRODUCTION_TOOLTIP_UNPAUSED</Label>
		<String>Production is currently under way</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_PAUSED_PROGRESS_LABEL</Label>
		<String>Shutdown</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_AUTOIDLED_PROGRESS_LABEL</Label>
		<String>Idle</String>
	</StringTable>

	<StringTable>
		<Label>QUEUED_LABEL</Label>
		<String>Queued</String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_TOOLTIP_HIGH_BONUS_LABEL</Label>
		<String>High Approval Bonuses</String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_TOOLTIP_LOW_BONUS_LABEL</Label>
		<String>Low Approval Penalties</String>
	</StringTable>

	<StringTable>
		<Label>NEGATIVE_TINT_FORMAT</Label>
		<String>[COLOR=BrightRed] %s[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_HAPPY_TINT_FORMAT</Label>
		<String>[COLOR=ApprovalGreen] %ld%%[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_CONTENT_TINT_FORMAT</Label>
		<String>[COLOR=ApprovalYellow] %ld%%[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_SAD_TINT_FORMAT</Label>
		<String>[COLOR=ApprovalRed] %ld%%[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>DECOMMISSION_MSG_TITLE</Label>
		<String>Decommission</String>
	</StringTable>

	<StringTable>
		<Label>DECOMMISSION_MSG_MESSAGE_ONE</Label>
		<String>Are you sure you want to decommission this ship?</String>
	</StringTable>

	<StringTable>
		<Label>DECOMMISSION_MSG_MESSAGE_MULTIPLE</Label>
		<String>Are you sure you want to decommission these ships?</String>
	</StringTable>

	<StringTable>
		<Label>UPGRADE_ERROR_NOUPGRADESAVAILABLE</Label>
		<String>No upgrades available.</String>
	</StringTable>

	<StringTable>
		<Label>UPGRADE_ERROR_MERCENARIESCANTBEUPGRADED</Label>
		<String>Mercenary ships cannot be upgraded.</String>
	</StringTable>

	<StringTable>
		<Label>STRATEGIC_RESOURCE_TOOLTIP_UNTAPPED_MSG</Label>
		<String>Build a mining starbase nearby to harvest this resource.</String>
	</StringTable>

	<StringTable>
		<Label>STRATEGIC_RELIC_TOOLTIP_UNTAPPED_MSG</Label>
		<String>Build a Xeno Archeology module on any nearby starbase to study this Precursor relic.</String>
	</StringTable>

	<StringTable>
		<Label>ASCENSION_TOOLTIP_UNTAPPED_MSG</Label>
		<String>Build a Xeno Archeology module on any nearby starbase to study this Precursor ascension crystal.</String>
	</StringTable>

	<StringTable>
		<Label>STRATEGIC_RESOURCE_TOOLTIP_OWNER_TITLE</Label>
		<String>Owner:</String>
	</StringTable>

	<StringTable>
		<Label>SPEND_CULTURE_POINTS</Label>
		<String>Spend culture points to unlock the currently selected culture trait.</String>
	</StringTable>

	<StringTable>
		<Label>INSUFFICIENT_CULTURE_POINTS</Label>
		<String>Not enough culture points to unlock the currently selected culture trait.</String>
	</StringTable>

	<StringTable>
		<Label>NOT_YOUR_TURN_SPEND_CULTURE_POINTS</Label>
		<String>The selected culture trait can only be unlocked on your turn.</String>
	</StringTable>

	<StringTable>
		<Label>NO_TRAIT_SELECTED_SPEND_CULTURE_POINTS</Label>
		<String>First select a culture trait before unlocking it.</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_ERROR_NOT_SPONSORED_BY_COLONY</Label>
		<String>Shipyard is not sponsored by this colony.</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_ERROR_SPONSOR_TOO_FAR</Label>
		<String>Colony is too far from the shipyard.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_CANCEL_TREATY</Label>
		<String>This treaty cannot be canceled.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_CANCEL_NON_DURATIONAL_TREATY</Label>
		<String>Treaties that have been paid in full cannot be canceled before they expire.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYER_IS_ALLIED</Label>
		<String>You are allied with this player.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYER_IS_ENEMY</Label>
		<String>You are at war with this player.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYER_NOT_FOREIGN</Label>
		<String>This player does not meet the criteria to declare war.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERS_HAVE_NOT_MET</Label>
		<String>You have not met this player yet.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERS_AGREED_TO_CEASEFIRE</Label>
		<String>You agreed to a Non-Aggression Pact.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYER_IMMUNE_TO_WAR</Label>
		<String>This player is temporarily immune to war.</String>
	</StringTable>

	<StringTable>
		<Label>UP_BLOCKING_WAR</Label>
		<String>The United Planets is preventing war from being declared.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_DECLARE_WAR_SOON_AFTER_PEACE</Label>
		<String>You cannot declare war against a player so soon after reaching a peace agreement.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_SOON_AFTER_DECLARING_WAR</Label>
		<String>You cannot offer to trade so soon after declaring war.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_WITH_THIS_PLAYER_SOON_AFTER_TRADE</Label>
		<String>You must wait longer to trade with this player.</String>
	</StringTable>

  <StringTable>
    <Label>ERROR_PLANET_NOT_COLONIZABLE</Label>
    <String>This planet is not colonizable. Dead planets cannot be inhabited by our species. Choose a planet with a class of 1 or greater.</String>
  </StringTable>
  
  <StringTable>
    <Label>ERROR_MISSING_COLONIZATION_PREREQ</Label>
    <String>You have not yet unlocked the technology required to colonize this planet.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_UP_BLOCKING_COLONIZATION</Label>
    <String>An active United Planets resolution has prohibited new planet colonization.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_UP_BLOCKING_COLONIZATION_IN_OTHER_ZOC</Label>
    <String>An active United Planets resolution has prohibited colonization of planets in other civilizations' borders.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_PLAYER_TRADING_WITH_ANOTHER</Label>
    <String>Currently trading with another player.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_NO_UNIVERSAL_TRANSLATOR</Label>
    <String>Interaction requires the Universal Translator</String>
  </StringTable>
  
	<StringTable>
		<Label>TIER_LOCKED_SPEND_CULTURE_POINTS</Label>
		<String>Tier locked; unable to unlock culture trait.</String>
	</StringTable>

	<StringTable>
		<Label>TRAIT_DISABLED_SPEND_CULTURE_POINTS</Label>
		<String>Selected trait is currently disabled; unable to unlock culture trait.</String>
	</StringTable>

	<StringTable>
		<Label>TRAIT_ALREADY_UNLOCKED_SPEND_CULTURE_POINTS</Label>
		<String>Selected trait is already unlocked; unable to unlock culture trait.</String>
	</StringTable>

  <StringTable>
    <Label>PROCLAIM_FRIENDSHIP_COOLDOWN_ERROR</Label>
    <String>You must wait %d %s before you can proclaim friendship again.</String>
  </StringTable>
  
  <StringTable>
    <Label>PROCLAIM_FRIENDSHIP_TOOLTIP_DETAIL</Label>
    <String>Increase relations with this player by proclaiming friendship with them, however this player's enemies will dislike you for it.</String>
  </StringTable>

  <StringTable>
    <Label>DEMAND_GET_OFF_MY_LAWN_COOLDOWN_ERROR</Label>
    <String>You must wait %d %s before you can demand that ships leave your territory.</String>
  </StringTable>
  
  <StringTable>
    <Label>DEMAND_GET_OFF_MY_LAWN_TOOLTIP_DETAIL</Label>
    <String>The other player will remove their ships from your territory for %d %s. Your relations will be damaged.</String>
  </StringTable>

  <StringTable>
    <Label>DEMAND_TRIBUTE_COOLDOWN_ERROR</Label>
    <String>You must wait %d %s before you can ask for money again.</String>
  </StringTable>
  
   <StringTable>
    <Label>DEMAND_TRIBUTE_TOOLTIP_DETAIL</Label>
    <String>Create a treaty with this player where you receive %.1f credits per week for %d %s.</String>
  </StringTable>

  <StringTable>
    <Label>OFFER_FOREIGN_AID_COOLDOWN_ERROR</Label>
    <String>You must wait %d %s before you can offer foreign aid again.</String>
  </StringTable>
  
   <StringTable>
    <Label>OFFER_FOREIGN_AID_TOOLTIP_DETAIL</Label>
    <String>Create a treaty with this player where you pay %.1f credits per week for %d %s.</String>
  </StringTable>
    
  <StringTable>
    <Label>ERROR_RELATION_TOO_LOW</Label>
    <String>Your relations are too low to proclaim friendship.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_CANNOT_PERFORM_ON_HUMAN_PLAYER</Label>
    <String>Cannot perform this action with a human player.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_NO_FOREIGN_SHIPS_IN_PLAYER_TERRITORY</Label>
    <String>No foreign ships belonging to this leader are in your territory.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_NO_TRADE_EMBARGO</Label>
    <String>This player has embargoed you.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_OTHER_PLAYER_HAS_NO_CREDITS</Label>
    <String>This player has no credits.</String>
  </StringTable>

  <StringTable>
    <Label>ERROR_QUEUE_ORDER_CHANGE_VIOLATES_REQUIREMENTS</Label>
    <String>Reorder will violate item requirements.</String>
  </StringTable>
  
  <StringTable>
    <Label>ERROR_MOVE_WILL_GO_OUT_OF_BOUNDS</Label>
    <String>Cannot move item further.</String>
  </StringTable>
  
  
  <StringTable>
		<Label>STARBASETOOLTIP_TYPE</Label>
		<String>Specialization</String>
	</StringTable>

	<StringTable>
		<Label>STARBASETOOLTIP_HITPOINTS</Label>
		<String>Hit Points</String>
	</StringTable>

	<StringTable>
		<Label>STARBASETOOLTIP_MODULES</Label>
		<String>Available Modules</String>
	</StringTable>

	<StringTable>
		<Label>STARBASETOOLTIP_YIELDS_TITLE</Label>
		<String>Resource Yields</String>
	</StringTable>

	<StringTable>
		<Label>CULTURE_SCREEN_DONE_DISABLED</Label>
		<String>Must choose a trait to unlock.</String>
	</StringTable>

	<StringTable>
		<Label>GALAXY_SETTINGS_OPPONENT_DISABLED</Label>
		<String>Choose opponents in the game lobby.</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_POPULATION</Label>
		<String>Population</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_CONSTRUCTION_POINTS</Label>
		<String>Construction Points</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_FLEETTOOLTIP_LOCATION</Label>
		<String>Location</String>
	</StringTable>

  <StringTable>
    <Label>ASSAULT_FIGHTER_FLEETTOOLTIP</Label>
    <String>Assault Fighters</String>
  </StringTable>

  <StringTable>
    <Label>INTERCEPTOR_FIGHTER_FLEETTOOLTIP</Label>
    <String>Interceptor Fighters</String>
  </StringTable>

  <StringTable>
    <Label>ESCORT_FIGHTER_FLEETTOOLTIP</Label>
    <String>Escort Fighters</String>
  </StringTable>

  <StringTable>
    <Label>GUARDIAN_FIGHTER_FLEETTOOLTIP</Label>
    <String>Guardian Fighters</String>
  </StringTable>

	<StringTable>
		<Label>Immense</Label>
		<String>Immense</String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_BONUS_SOURCE_HIGH</Label>
		<String>High Approval</String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_BONUS_SOURCE_MID</Label>
		<String>Moderate Approval</String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_BONUS_SOURCE_LOW</Label>
		<String>Low Approval</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_FILTER_ALL_LABEL</Label>
		<String>All Civilizations</String>
	</StringTable>
	<StringTable>
		<Label>DIPLOMACY_FILTER_MAJOR_LABEL</Label>
		<String>Majors</String>
	</StringTable>
	<StringTable>
		<Label>DIPLOMACY_FILTER_MINOR_LABEL</Label>
		<String>Minors</String>
	</StringTable>
	<StringTable>
		<Label>DIPLOMACY_FILTER_UP_LABEL</Label>
		<String>United Planets</String>
	</StringTable>
	<StringTable>
		<Label>SHOW_ALL_RELATIONSHIPS_LABEL</Label>
		<String>Show All</String>
	</StringTable>

	<StringTable>
		<Label>CIVILIZATION_POWER_LABEL</Label>
		<String>Civilization Power</String>
	</StringTable>

	<StringTable>
		<Label>MOD_SOURCE_CATEGORY_TRADEROUTE</Label>
		<String>Trade Routes</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_TradeRouteLength</Label>
		<String>[ICON=Stat_Blank_Icon]  Route Length</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_TradeRouteAge</Label>
		<String>[ICON=Stat_Blank_Icon]  Route Age</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_TradeRoutePlanetIncomes</Label>
		<String>[ICON=Stat_Blank_Icon]  Trade Planet Incomes</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_TradeRouteInitiator</Label>
		<String>[ICON=Stat_Blank_Icon]  Initiator</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_TradeRouteRaided</Label>
		<String>[ICON=Stat_Blank_Icon]  Being Raided</String>
	</StringTable>

	<StringTable>
		<Label>MOVE_PLURAL</Label>
		<String>Moves</String>
	</StringTable>

	<StringTable>
		<Label>MOVE</Label>
		<String>Move</String>
	</StringTable>

	<StringTable>
		<Label>TURNDISTANCETITLE</Label>
		<String>Distance</String>
	</StringTable>

	<StringTable>
		<Label>DISBANDBUTTON</Label>
		<String>Disband</String>
	</StringTable>

	<StringTable>
		<Label>MOD_SOURCE_CATEGORY_UPRESOLUTIONS</Label>
		<String>United Planet Resolutions</String>
	</StringTable>

	<StringTable>
		<Label>DOMESTIC_COMMANDS_IDLE_SHIPYARD</Label>
		<String>Nothing (Idle)</String>
	</StringTable>

	<StringTable>
		<Label>DOMESTIC_COMMANDS_UNASSIGNED_TARGET</Label>
		<String>Unassigned</String>
	</StringTable>

	<StringTable>
		<Label>DOMESTIC_COMMANDS_UNASSIGNED_SPONSOR</Label>
		<String>No Shipyard</String>
	</StringTable>

	<StringTable>
		<Label>DOMESTIC_COMMANDS_PLANETS_FILTER</Label>
		<String>Planets</String>
	</StringTable>

	<StringTable>
		<Label>DOMESTIC_COMMANDS_STARBASES_FILTER</Label>
		<String>Starbases</String>
	</StringTable>

	<StringTable>
		<Label>DOMESTIC_COMMANDS_RALLYPOINTS_FILTER</Label>
		<String>Rally Points</String>
	</StringTable>

	<StringTable>
		<Label>MINIMAP_ECONOMICPATH_LABEL</Label>
		<String>Trade Route</String>
	</StringTable>

	<StringTable>
		<Label>ZOOM_IN_LABEL</Label>
		<String>Zoom In</String>
	</StringTable>

	<StringTable>
		<Label>ZOOM_OUT_LABEL</Label>
		<String>Zoom Out</String>
	</StringTable>

	<StringTable>
		<Label>ZOOM_FIT_LABEL</Label>
		<String>Zoom to Fit</String>
	</StringTable>

	<StringTable>
		<Label>GALACTIC_EVENTS_FREQUENCY_LABEL</Label>
		<String>Galactic Events</String>
	</StringTable>

	<StringTable>
		<Label>MEGA_EVENTS_FREQUENCY_LABEL</Label>
		<String>Mega Events</String>
	</StringTable>

	<StringTable>
		<Label>Regular</Label>
		<String>Occasional</String>
	</StringTable>

	<StringTable>
		<Label>Frequent</Label>
		<String>Abundant</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_DECLAREWAR</Label>
		<String>Declare war on the other civilization.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_PEACE</Label>
		<String>End the war between your two civilizations.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_ALLIANCE</Label>
		<String>Create an alliance between your two civilizations, vowing to support your ally's side in any war.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_EMBARGO</Label>
		<String>Embargo a third-party civilization, refusing the establishment of trade routes and severing existing routes.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_DECLAREWAR_ONOTHER</Label>
		<String>Declare war on a third-party civilization.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_OPENBORDERS</Label>
		<String>Allow each other's ships to pass through your respective territories without diplomatic penalty.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_EXPLORATION</Label>
		<String>Share each other's sight in the fog of war.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_NONAGGRESSION</Label>
		<String>Both parties agree not to declare war on each other.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_CULTURAL</Label>
		<String>Give a 25% bonus to influence per turn to both civilizations through the sharing of culture.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_FREETRADE</Label>
		<String>Give a 25% bonus to the wealth of both civilizations though the sharing of Markets.</String>
	</StringTable>

	<StringTable>
		<Label>TREATY_DESCRIPTION_SLAVE</Label>
		<String>Give a 25% bonus to colony manufacturing and wealth to the other civilization by agreeing to open slave markets.</String>
	</StringTable>
  
  <StringTable>
    <Label>TREATY_DESCRIPTION_ResearchTradeTreaty</Label>
    <String>Give a 25% bonus to research of both civilizations though the sharing of Technologies.</String>
  </StringTable>


  <StringTable>
		<Label>TREATY_DESCRIPTION_STRATEGICRESOURCE</Label>
		<String>Allow the other civilization to use some of a strategic resource instead of the owner of that resource.</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACYWND_CREDITS_MOUSEOVER_ONETIME</Label>
		<String>Offer a one-time credit payment.</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACYWND_CREDITS_MOUSEOVER_DURATIONAL</Label>
		<String>Set up a weekly credit transfer.</String>
	</StringTable>

	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_0</Label>
		<String>th</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_1</Label>
		<String>st</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_2</Label>
		<String>nd</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_3</Label>
		<String>rd</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_4</Label>
		<String>th</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_5</Label>
		<String>th</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_6</Label>
		<String>th</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_7</Label>
		<String>th</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_8</Label>
		<String>th</String>
	</StringTable>
	<StringTable>
		<Label>NUMERICAL_RANK_SUFFIX_9</Label>
		<String>th</String>
	</StringTable>
  <StringTable>
    <Label>NUMERICAL_RANK_SUFFIX_TH</Label>
    <String>th</String>
  </StringTable>

	<StringTable>
		<Label>UIVolume</Label>
		<String>UI Volume</String>
	</StringTable>

	<StringTable>
		<Label>RESEARCH_SPECIALIZATION_EXLCUSIVITY_TOOLTIP</Label>
		<String>You have already specialized in another technology.</String>
	</StringTable>

	<!-- Diplomacy Mood Display -->
	<StringTable>
		<Label>DIPLOMACY_MOOD_OVERJOYED</Label>
		<String>Close</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_HAPPY</Label>
		<String>Friendly</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_WARM</Label>
		<String>Warm</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_COMFORTABLE</Label>
		<String>Cordial</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_AMBIVALENT</Label>
		<String>Neutral</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_ANNOYED</Label>
		<String>Unfriendly</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_COOL</Label>
		<String>Cool</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_ANGRY</Label>
		<String>Hostile</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_MOOD_FURIOUS</Label>
		<String>Furious</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_UP_LIST_LABEL</Label>
		<String>U.P. Votes</String>
	</StringTable>

	<StringTable>
		<Label>Trails</Label>
		<String>Trails</String>
	</StringTable>

	<StringTable>
		<Label>REQUEST_CONSTRUCTOR_TITLE</Label>
		<String>Request Constructor</String>
	</StringTable>

	<StringTable>
		<Label>REQUEST_CONSTRUCTOR_FAILED_NOSHIPDESIGN</Label>
		<String>You are unable to build constructors at this time.</String>
	</StringTable>

	<StringTable>
		<Label>REQUEST_CONSTRUCTOR_FAILED_NOSHIPYARDS</Label>
		<String>You have no shipyards available to build constructors.</String>
	</StringTable>

	<StringTable>
		<Label>GRAPHS_NO_DATA_LABEL</Label>
		<String>No data has been collected yet.</String>
	</StringTable>

	<StringTable>
		<Label>GRAPHS_RANGE_LABEL</Label>
		<String>Last %i Turns</String>
	</StringTable>

	<StringTable>
		<Label>GRAPHS_RANGE_ALL_LABEL</Label>
		<String>All History</String>
	</StringTable>

	<StringTable>
		<Label>GRAPHS_FACTIONS_HEADER</Label>
		<String>Top Races</String>
	</StringTable>

	<StringTable>
		<Label>GRAPHS_STATS_HEADER</Label>
		<String>Available Timelines</String>
	</StringTable>

	<StringTable>
		<Label>Graphs_Timeline_Header</Label>
		<String>Monitor your civilization's standing in the galaxy.</String>
	</StringTable>

	<!-- Diplomatic Modifier effects on mood -->

	<StringTable>
		<Label>DIPLOMATIC_MODIFIER_EFFECT_THREE_NEGATIVE</Label>
		<String>[ICON=DiplomacyMinus] [ICON=DiplomacyMinus] [ICON=DiplomacyMinus] </String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMATIC_MODIFIER_EFFECT_TWO_NEGATIVE</Label>
		<String>[ICON=DiplomacyMinus] [ICON=DiplomacyMinus] </String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMATIC_MODIFIER_EFFECT_ONE_NEGATIVE</Label>
		<String>[ICON=DiplomacyMinus] </String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMATIC_MODIFIER_EFFECT_NONE</Label>
		<String>[COLOR=ExtraLightGray] 0[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMATIC_MODIFIER_EFFECT_ONE_POSITIVE</Label>
		<String>[ICON=DiplomacyPlus] </String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMATIC_MODIFIER_EFFECT_TWO_POSITIVE</Label>
		<String>[ICON=DiplomacyPlus] [ICON=DiplomacyPlus] </String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMATIC_MODIFIER_EFFECT_THREE_POSITIVE</Label>
		<String>[ICON=DiplomacyPlus] [ICON=DiplomacyPlus] [ICON=DiplomacyPlus] </String>
	</StringTable>

  <StringTable>
    <Label>VOTE_DEFIED_LABEL</Label>
    <String>Vote Defied!</String>
  </StringTable>

  <StringTable>
		<Label>WHO_DEFIED_LABEL</Label>
		<String>%s Defied the Vote!</String>
	</StringTable>

  <StringTable>
    <Label>AND_LABEL</Label>
    <String> and </String>
  </StringTable>

  <StringTable>
    <Label>COMMA_LABEL</Label>
    <String>, </String>
  </StringTable>
  
  <StringTable>
		<Label>VOTE_FAILED_LABEL</Label>
		<String>Vote failed to pass!</String>
	</StringTable>

	<StringTable>
		<Label>VOTE_NO_WINNER</Label>
		<String>No winner.</String>
	</StringTable>

  <StringTable>
    <Label>VOTE_CANCELLED</Label>
    <String>Vote cancelled due to defiance!</String>
  </StringTable>

	<StringTable>
		<Label>PLAYER_SETTINGS_LABEL</Label>
		<String>Player Settings</String>
	</StringTable>

	<StringTable>
		<Label>INVADED_CONFIRM_TITLE</Label>
		<String>Planet being invaded.</String>
	</StringTable>

	<StringTable>
		<Label>INVADED_CONFIRM_MESSAGE</Label>
		<String>Your planet is being invaded.</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_TRADE_WND_OTHER_PLAYER_READY</Label>
		<String>The other player has accepted the trade. Press Accept to perform the trade.</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_TRADE_WND_THIS_PLAYER_READY</Label>
		<String>You have accepted the trade, waiting for the other player to agree.</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_TRADE_WND_WAITING</Label>
		<String>Waiting for a response to your trade request...</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_TRADE_WND_CANCELED</Label>
		<String>Your trade request was declined.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITORLABEL</Label>
		<String>Map Editor</String>
	</StringTable>

	<StringTable>
		<Label>MERCENARIESDLCLABEL</Label>
		<String>Get Mercenaries</String>
	</StringTable>

	<StringTable>
		<Label>MERCENARIESDLC_TOOLTIP</Label>
		<String>Get the Mercenaries Expansion. Hire powerful new Mercenaries, play two new factions, and experience a brand new campaign.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITORSETTINGSTITLE</Label>
		<String>Map Editor Settings</String>
	</StringTable>

	<StringTable>
		<Label>RESUMELABEL</Label>
		<String>Resume</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_TRADE_WND_PLAYER_LEFT</Label>
		<String>The other player has left.</String>
	</StringTable>

	<StringTable>
		<Label>CANT_LEAVE_NOT_IN_UP</Label>
		<String>Player is not in United Planets.</String>
	</StringTable>

	<StringTable>
		<Label>CANT_LEAVE_NOT_TURN</Label>
		<String>Can't leave U.P., not player's turn.</String>
	</StringTable>

	<StringTable>
		<Label>DEFY_UP_TOOLTIP</Label>
		<String>If you leave the U.P., resolutions will no longer affect your faction. However, the other factions will be angered. There is no coming back. </String>
	</StringTable>

	<StringTable>
		<Label>CANT_LEAVE_NO_UP</Label>
		<String>The United Planets has not yet formed. Go meet some more aliens.</String>
	</StringTable>

	<StringTable>
		<Label>NO_CHAIRPERSON</Label>
		<String>No chairman selected.</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACY_TRADE_WND_TRADING_WITH_HUMAN</Label>
		<String>You may now assemble your trade offer.</String>
	</StringTable>

	<StringTable>
		<Label>OKBUTTON</Label>
		<String>Ok</String>
	</StringTable>

	<StringTable>
		<Label>RALLY_POINTS_LIST_TOOLTIP</Label>
		<String>Rally Points</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_Krynn</Label>
		<String>Krynn</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_Thalan</Label>
		<String>Thalan</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_Iconian</Label>
		<String>Iconian</String>
	</StringTable>

  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Pirate</Label>
    <String>Pirate</String>
  </StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_DLC</Label>
		<String>DLC</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_Snathi</Label>
		<String>Snathi</String>
	</StringTable>

  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Arcean</Label>
    <String>Arcean</String>
  </StringTable>

  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Torian</Label>
    <String>Torian</String>
  </StringTable>

  <StringTable>
    <Label>SHIP_DESIGNER_CATEGORY_Mercenary</Label>
    <String>Mercenary</String>
  </StringTable>


	<StringTable>
		<Label>Relations_Diplomacy_Filter_Label</Label>
		<String>Relations</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOWND_PERFORMED_TRADE_GARBLED</Label>
		<String>Inibero opilide bo somufat nunor pieta oril!</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_ANNEXED_TITLE</Label>
		<String>Planet Annexed</String>
	</StringTable>

	<StringTable>
		<Label>YOUR_ANNEXED_PLANET_MESSAGE</Label>
		<String>Planet %s has been annexed by the %s.</String>
	</StringTable>

	<StringTable>
		<Label>YOU_ANNEXED_PLANET_MESSAGE</Label>
		<String>You have annexed Planet %s from the %s.</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_TOOLTIP_REBELLING_A</Label>
		<String>Colony is %d%% in rebellion.</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_TOOLTIP_REBELLING_B</Label>
		<String>%s influence %.1fX</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_TOOLTIP_GALACTIC_CAPITAL</Label>
		<String>Galactic Capital</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE</Label>
		<String>Cannot trade.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_MISSING_TRADE_SHIP</Label>
		<String>Fleet has no trade ships.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_NO_HOME_PLANET</Label>
		<String>Trade ship has no assigned home planet.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_EXISTING_TRADE_ROUTE</Label>
		<String>A trade route already exists between this planet and the trade ship's homeworld.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_NO_TRADE_WITH_SELF</Label>
		<String>You cannot trade with yourself.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_NO_TRADE_WITH_ENEMIES</Label>
		<String>You cannot trade with your enemies.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_EMBARGO</Label>
		<String>A trade embargo is in effect.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_TRADE_INSUFFICIENT_TRADE_LICENSES</Label>
		<String>You have insufficient unused trade licenses available.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_ATTACK</Label>
		<String>Cannot attack.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_ATTACK_NEED_ATTACK_SHIPS</Label>
		<String>Planet is defended. Destroy defenses with attack ship(s).</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_INVADE</Label>
		<String>Cannot invade.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_INVADE_NEED_TRANSPORTS</Label>
		<String>Planet is undefended. Invade with populated transport(s).</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_INVADE_NEED_INVASION_TECH</Label>
		<String>Planetary invasion technology required for invasion.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_SURVEY</Label>
		<String>Cannot survey.</String>
	</StringTable>

	<StringTable>
		<Label>CANNOT_SURVEY_NEED_SURVEY_SHIP</Label>
		<String>Only ships with a survey module can survey anomalies.</String>
	</StringTable>

	<StringTable>
		<Label>REPEAL_FORMAT</Label>
		<String>Repeal: %s</String>
	</StringTable>

	<StringTable>
		<Label>REPEAL_QUESTION</Label>
		<String>Repeal?</String>
	</StringTable>

	<StringTable>
		<Label>UP_TOOLTIP_RELATIONS_LABEL</Label>
		<String>Relations:</String>
	</StringTable>

	<StringTable>
		<Label>UP_TOOLTIP_MOOD_LABEL</Label>
		<String>Mood:</String>
	</StringTable>

	<StringTable>
		<Label>UP_TOOLTIP_STRENGTH_LABEL</Label>
		<String>Strength:</String>
	</StringTable>

	<StringTable>
		<Label>UP_TOOLTIP_VOTES_LABEL</Label>
		<String>Votes:</String>
	</StringTable>

	<StringTable>
		<Label>CONVERSATION_POPUP_TITLE</Label>
		<String>Incoming Message</String>
	</StringTable>
	
		<StringTable>
		<Label>CONVERSATION_POPUP_MAJOR_TITLE</Label>
		<String>Incoming Message from a Major Civilization</String>
	</StringTable>

	<StringTable>
		<Label>RELATIVE_POWER_MUCHSTRONGER_LABEL</Label>
		<String>Much Stronger</String>
	</StringTable>

	<StringTable>
		<Label>RELATIVE_POWER_STRONGER_LABEL</Label>
		<String>Stronger</String>
	</StringTable>

	<StringTable>
		<Label>RELATIVE_POWER_EQUAL_LABEL</Label>
		<String>Equal</String>
	</StringTable>

	<StringTable>
		<Label>RELATIVE_POWER_WEAKER_LABEL</Label>
		<String>Weaker</String>
	</StringTable>

	<StringTable>
		<Label>RELATIVE_POWER_MUCHWEAKER_LABEL</Label>
		<String>Much Weaker</String>
	</StringTable>

	<StringTable>
		<Label>DECOMMISSION_MSG_MESSAGE_SHIPYARD</Label>
		<String>Are you sure you want to decommission this shipyard?</String>
	</StringTable>

	<StringTable>
		<Label>DECOMMISSION_MSG_MESSAGE_STARBASE</Label>
		<String>Are you sure you want to decommission this starbase?</String>
	</StringTable>

	<StringTable>
		<Label>DECOMMISSION_MSG_MESSAGE</Label>
		<String>Are you sure you want to decommission this object?</String>
	</StringTable>

	<StringTable>
		<Label>GROWTH_TOOLTIP_TOTAL_LABEL</Label>
		<String>Growth Per Turn:</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_BaseColonyBonus</Label>
		<String>Base Colony Bonus</String>
	</StringTable>

	<StringTable>
		<Label>TECH_TOOLTIP_DISABLED_FOR_BETA</Label>
		<String>Disabled for Beta</String>
	</StringTable>

	<StringTable>
		<Label>DECLARE_WAR_MAP_POPUP_TITLE</Label>
		<String>Act of War</String>
	</StringTable>

	<StringTable>
		<Label>DECLARE_WAR_MAP_POPUP_MESSAGE</Label>
		<String>You must be at war with a player to attack them. Do you want to declare war on the {PLAYERFACTION:1}?</String>
	</StringTable>

	<StringTable>
		<Label>DECLARE_WAR_MAP_POPUP_CANNOT_ATTACK_MESSAGE</Label>
		<String>You cannot declare war on the {PLAYERFACTION:1}. %s</String>
	</StringTable>

  <StringTable>
    <Label>DECLARE_WAR_MAP_POPUP_IMMUNE_TO_WAR_MSG</Label>
    <String>You cannot declare war on the {PLAYERFACTION:1}. They are immune to war for %ld more turns.</String>
  </StringTable>

	<StringTable>
		<Label>OFFER_CREDITS_LABEL</Label>
		<String>Offer Credits</String>
	</StringTable>

	<StringTable>
		<Label>MAKE_PAYMENTS_LABEL</Label>
		<String>Make Weekly Payments</String>
	</StringTable>

	<StringTable>
		<Label>PAYMENTS_QUANTITY_POPUP_LABEL</Label>
		<String>Credits Per Turn</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_ON_NEW_MSG</Label>
		<String>You have a game in progress. Are you sure you want to start a new game and abandon any unsaved progress?</String>
	</StringTable>
	
	<StringTable>
		<Label>END_MAP_ON_NEW_MSG</Label>
		<String>You have a map in progress. Are you sure you want to leave and abandon any unsaved changes?</String>
	</StringTable>

	<StringTable>
		<Label>GALACTIC_EVENT_TITLE</Label>
		<String>Galactic Event</String>
	</StringTable>

	<StringTable>
		<Label>COLONIZE_EVENT_TITLE</Label>
		<String>Colonizing Event</String>
	</StringTable>

	<StringTable>
		<Label>TradeResource</Label>
		<String>Trade Resource</String>
	</StringTable>

	<StringTable>
		<Label>AUTO_RESOLVE_BUTTON</Label>
		<String>Quick Battle</String>
	</StringTable>

	<StringTable>
		<Label>DEEP_SPACE_NAME</Label>
		<String>Deep Space</String>
	</StringTable>

	<StringTable>
		<Label>Notification_StarbaseUpgradePoints_Short</Label>
		<String>Upgrade Starbase</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_WND_PASS_TOOLTIP</Label>
		<String>Stop being notified of the current unused upgrade points on this starbase.</String>
	</StringTable>

	<StringTable>
		<Label>X1Speed</Label>
		<String>1x</String>
	</StringTable>

	<StringTable>
		<Label>X2Speed</Label>
		<String>2x</String>
	</StringTable>

	<StringTable>
		<Label>X5Speed</Label>
		<String>5x</String>
	</StringTable>

	<StringTable>
		<Label>X10Speed</Label>
		<String>10x</String>
	</StringTable>

	<StringTable>
		<Label>XHalfSpeed</Label>
		<String>1/2x</String>
	</StringTable>

	<StringTable>
		<Label>BATTLE_VIEWER_UNPAUSE_TITLE</Label>
		<String>Unpause</String>
	</StringTable>

	<StringTable>
		<Label>POPULATION_ON_PRODUCTION_LABEL</Label>
		<String>Population Effect</String>
	</StringTable>

	<StringTable>
		<Label>CameraTopDown</Label>
		<String>Top Down</String>
	</StringTable>

	<StringTable>
		<Label>CameraFree</Label>
		<String>Free</String>
	</StringTable>

	<StringTable>
		<Label>CameraCinematic</Label>
		<String>Cinematic</String>
	</StringTable>

  <StringTable>
    <Label>CameraFollow</Label>
    <String>Follow</String>
  </StringTable>

  <StringTable>
    <Label>CameraOrbital</Label>
    <String>Orbital</String>
  </StringTable>

  <StringTable>
    <Label>CameraTarget</Label>
    <String>Target</String>
  </StringTable>

	<StringTable>
		<Label>SHIPYARD_NO_SPONSORS</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_ADD_CONSTRUCTOR_HELPER_TOOLTIP</Label>
		<String>Add constructors to build modules.</String>
	</StringTable>

	<StringTable>
		<Label>ORPHANED_SHIPYARD_WARNING_TITLE</Label>
		<String>Warning</String>
	</StringTable>

	<StringTable>
		<Label>ORPHANED_SHIPYARD_WARNING_MESSAGE</Label>
		<String>%s is the only sponsor of its current shipyard, so reassigning it will orphan that shipyard. Do you still want to reassign %s?</String>
	</StringTable>

	<StringTable>
		<Label>MAX_SPONORS_REACHED_WARNING_TITLE</Label>
		<String>Warning</String>
	</StringTable>

	<StringTable>
		<Label>MAX_SPONORS_REACHED_WARNING_MESSAGE</Label>
		<String>There is a maximum limit of %d sponsors allowed per shipyard. You cannot assign another sponsor.</String>
	</StringTable>

	<StringTable>
		<Label>TOTAL_LABEL</Label>
		<String>Total</String>
	</StringTable>

	<StringTable>
		<Label>SINGLE_MILITARY_TOOLTIP_TITLE</Label>
		<String>Available Manufacturing</String>
	</StringTable>

	<StringTable>
		<Label>SINGLE_MILITARY_TOOLTIP_MANUFACTURING_LABEL</Label>
		<String>Military Manufacturing</String>
	</StringTable>

	<StringTable>
		<Label>SINGLE_MILITARY_TOOLTIP_DECAY_LABEL</Label>
		<String>Distance Decay</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_SPONSOR_TOOLTIP_TITLE</Label>
		<String>Currently Sponsoring</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_SPONSOR_TOOLTIP_DISTANCE_LABEL</Label>
		<String>Distance From Planet</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_SPONSOR_TOOLTIP_MANUFACTURING_LABEL</Label>
		<String>Manufacturing Provided</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_SPONSOR_LIST_TOOLTIP_TITLE</Label>
		<String>Current Sponsors</String>
	</StringTable>

	<StringTable>
		<Label>CHOOSE_SPONSOR_FILTER_ASSIGNED</Label>
		<String>Taken</String>
	</StringTable>

	<StringTable>
		<Label>CHOOSE_SPONSOR_FILTER_UNASSIGNED</Label>
		<String>Free</String>
	</StringTable>

	<StringTable>
		<Label>ABL_Name</Label>
		<String>ABL</String>
	</StringTable>

	<StringTable>
		<Label>ABL_Dec</Label>
		<String>Increases Point Defenses</String>
	</StringTable>

	<StringTable>
		<Label>Battle_Viewer_Units_Lost_Listbox_Label</Label>
		<String>%s Units Lost</String>
	</StringTable>

	<StringTable>
		<Label>Battle_Log_Destroyed</Label>
		<String>Destroyed!</String>
	</StringTable>

	<StringTable>
		<Label>Battle_Log_Missed</Label>
		<String>Missed!</String>
	</StringTable>

	<StringTable>
		<Label>Battle_Viewer_No_Target</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>CLEARCUSTOMMAPBTNLABEL</Label>
		<String>Clear</String>
	</StringTable>

	<StringTable>
		<Label>ENABLEEMPTYMAP_LABEL</Label>
		<String>Enable Empty Map</String>
	</StringTable>

	<StringTable>
		<Label>DISABLEEMPTYMAP_LABEL</Label>
		<String>Disable Empty Map</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_SAVEMAP_LABEL</Label>
		<String>Save Map</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_LOADMAP_LABEL</Label>
		<String>Load Map</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_NOPLACEMENTOBJECT_LABEL</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_PLACEMENTCLEAR_LABEL</Label>
		<String>Clear</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DELETE_LABEL</Label>
		<String>Delete</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DELETESTARSYSTEM_LABEL</Label>
		<String>Delete System</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DESELECT_LABEL</Label>
		<String>Deselect</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CHANGE_LABEL</Label>
		<String>Change</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_PARENTSTAR_1_LABEL</Label>
		<String>Parent Star 1:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_PARENTSTAR_2_LABEL</Label>
		<String>Parent Star 2:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CHANGEPARENTSTAR1_LABEL</Label>
		<String>Change Parent Star 1</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CHANGEPARENTSTAR2_LABEL</Label>
		<String>Change Parent Star 2</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_NOPARENTSTAR_LABEL</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_NOPLANETTRAIT_LABEL</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CHANGEPLANETCLASS_TITLE</Label>
		<String>Change Planet Class</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CHANGEPLANETTRAIT_TITLE</Label>
		<String>Change Planet Trait</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CHANGEPLANETIMPROVEMENTS_TITLE</Label>
		<String>Planet Improvements</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CLASS_LABEL</Label>
		<String>Class:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_TRAIT_LABEL</Label>
		<String>Trait:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_IMPROVEMENTS_LABEL</Label>
		<String>Improvements:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_ART_LABEL</Label>
		<String>Art:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DONE_LABEL</Label>
		<String>Done</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CANCEL_LABEL</Label>
		<String>Cancel</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_PLANETTYPENOTHABITABLE_TITLE</Label>
		<String>Selected Planet Not Habitable</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_PLANETTYPENOTHABITABLE_MESSAGE</Label>
		<String>The selected planet is not habitable. Only habitable planets can be selected as player starting locations.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_SYSTEMOUTOFBOUNDS_TITLE</Label>
		<String>System Bodies Out of Bounds</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_SYSTEMOUTOFBOUNDS_MESSAGE</Label>
		<String>The selected star system will generate bodies that will be out of bounds. It cannot be placed here.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_BLACKHOLEOUTOFBOUNDS_TITLE</Label>
		<String>Black Hole Out of Bounds</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_BLACKHOLEOUTOFBOUNDS_MESSAGE</Label>
		<String>The selected black hole will be created out of bounds. It cannot be placed here.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_TOOCLOSETOOTHEROBJECTS_TITLE</Label>
		<String>System Overlapping Objects</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_TOOCLOSETOOTHEROBJECTS_MESSAGE</Label>
		<String>Star systems require a clear area for placement.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_BLACKHOLE_TOOCLOSETOOTHEROBJECTS_TITLE</Label>
		<String>Black Hole Overlapping Objects</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_BLACKHOLE_TOOCLOSETOOTHEROBJECTS_MESSAGE</Label>
		<String>Black holes require a clear area for placement.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_EMPTYMAP_TITLE</Label>
		<String>Map Cannot Be Empty</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_EMPTYMAP_MESSAGE</Label>
		<String>You haven't added anything to the map yet!</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_NOHABITABLEPLANETS_TITLE</Label>
		<String>Not Enough Spawn Locations</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_NOHABITABLEPLANETS_MESSAGE</Label>
		<String>There are one or fewer spawn locations on this map, so not enough players will be spawned. Please add at least two habitable planets or star systems!</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_SHIPSWITHOUTOWNER_TITLE</Label>
		<String>Ships Without Owners Exist</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_SHIPSWITHOUTOWNER_MESSAGE</Label>
		<String>There are one or more ships that have no owners on this map, so they will never be spawned in a campaign game. Please select an owner for each ship!</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_DUPLICATECAMPAIGNID_TITLE</Label>
		<String>Duplicate Campaign IDs</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_VALIDATION_DUPLICATECAMPAIGNID_MESSAGE</Label>
		<String>There are one or more objects that have the same Campaign ID. Please make sure all objects have unique Campaign IDs!</String>
	</StringTable>

	<StringTable>
		<Label>DISABLE_DYNAMIC_ANOMALIES_LABEL</Label>
		<String>Do not place anomalies</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OWNER_TITLE</Label>
		<String>Owner:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CAMPAIGNDATA_TITLE</Label>
		<String>Scenario Data:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CAMPAIGNID_LABEL</Label>
		<String>Scenario ID:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CHANGECAMPAIGNID_TITLE</Label>
		<String>Change Scenario ID</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_PLANETBYCLASS</Label>
		<String>Planet by Class</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_SPECIFICPLANET</Label>
		<String>Specific Planet</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OBJECTTYPES_NEBULAS</Label>
		<String>Nebulas</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OBJECTTYPES_STORMS</Label>
		<String>Storms</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OBJECTTYPES_SHIPS</Label>
		<String>Ships</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OBJECTTYPES_MERCENARIES</Label>
		<String>Mercenaries</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_FACING_LABEL</Label>
		<String>Facing:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DELETE_OBJECT_CONFIRM_TITLE</Label>
		<String>Delete Game Object</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DELETE_OBJECT_CONFIRM_MESSAGE</Label>
		<String>Are you sure you want to delete this game object?</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DELETE_SYSTEM_CONFIRM_TITLE</Label>
		<String>Delete Star System</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_DELETE_SYSTEM_CONFIRM_MESSAGE</Label>
		<String>Are you sure you want to delete this star system?</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CAMPAIGN_DATA_LABEL</Label>
		<String>Scenario Data</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CAMPAIGN_DATA_DESCRIPTION</Label>
		<String>Load Scenario Data</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_CAMPAIGN_DATA_FULL_DESCRIPTION</Label>
		<String>To have access to custom scenario data, please select the corresponding scenario where the data is located, and it will get loaded into the map editor.</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_NO_CUSTOM_MAP_SELECTED</Label>
		<String>No map selected for loading</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_NO_CAMPAIGN_DATA</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OWNER_HEADER_SKIRMISHONLY</Label>
		<String>Skirmish Only:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OWNER_HEADER_CAMPAIGNONLY</Label>
		<String>Campaign Only:</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OWNER_NONE</Label>
		<String>None</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OWNER_RANDOMPLAYER</Label>
		<String>Random Player (Human or AI)</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OWNER_RANDOMHUMANPLAYER</Label>
		<String>Random Human Player</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_OWNER_RANDOMAIPLAYER</Label>
		<String>Random AI Player</String>
	</StringTable>

	<StringTable>
		<Label>MAPEDITOR_SAVE_NONAME_TITLE</Label>
		<String>Name Required</String>
	</StringTable>
	
	<StringTable>
		<Label>MAPEDITOR_SAVE_NONAME_MESSAGE</Label>
		<String>Please enter a name and try again!</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOMMAP_LOAD_OLD_VERSION</Label>
		<String>This map is not compatible with this version of the game.</String>
	</StringTable>

	<StringTable>
		<Label>CIVILIZATIONSETUP_DELETE_FACTION_CONFIRM_TITLE</Label>
		<String>Delete Faction</String>
	</StringTable>

	<StringTable>
		<Label>CIVILIZATIONSETUP_DELETE_FACTION_CONFIRM_MESSAGE</Label>
		<String>Are you sure you want to delete this faction?</String>
	</StringTable>
  
  <StringTable>
    <Label>CIVILIZATIONSETUP_MISSING_DLC_TOOLTIP</Label>
    <String>Purchase the %s to unlock this faction!</String>
  </StringTable>

	<StringTable>
		<Label>STARBASE_STAT_MAINTENANCE_LABEL</Label>
		<String>Maintenance</String>
	</StringTable>

	<StringTable>
		<Label>Net_Income_Breakdown_Trade_Routes</Label>
		<String>Trade Route Income</String>
	</StringTable>

	<StringTable>
		<Label>Net_Income_Breakdown_Raid</Label>
		<String>Raid Income</String>
	</StringTable>

	<StringTable>
		<Label>Battle_Viewer_Units_Listbox_Label</Label>
		<String>%s Units</String>
	</StringTable>

	<StringTable>
		<Label>Extreme_World_Requirement</Label>
		<String>Requires %s</String>
	</StringTable>

	<StringTable>
		<Label>Extreme_World_Cannot_Colonize</Label>
		<String>Cannot Colonize</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_Yor</Label>
		<String>Yor</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_TOOLTIP_CLASS_FORMAT</Label>
		<String>[ICON=Stat_Planet_Class_Icon]  Class %ld (%s)</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CLASS_DEAD_SHORT</Label>
		<String>Dead</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CLASS_COLONIZABLE_SHORT</Label>
		<String>Barely Habitable</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CLASS_GOOD_SHORT</Label>
		<String>Normal</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CLASS_GREAT_SHORT</Label>
		<String>Good</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CLASS_FANTASTIC_SHORT</Label>
		<String>Excellent</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CLASS_PERFECT_SHORT</Label>
		<String>Perfect</String>
	</StringTable>

	<StringTable>
		<Label>OUT_OF_RANGE_TOOLTIP</Label>
		<String>Out of Range</String>
	</StringTable>

	<StringTable>
		<Label>RESEARCH_TRADE_LABEL</Label>
		<String>Research %s to begin trade routes</String>
	</StringTable>

	<StringTable>
		<Label>IDEOLOGY_AVAILABLE_LABEL</Label>
		<String>%ld Available</String>
	</StringTable>

	<StringTable>
		<Label>IDEOLOGY_POINTS_LABEL</Label>
		<String>%ld Points To Spend</String>
	</StringTable>

	<StringTable>
		<Label>OutreachTier_Dec</Label>
		<String>Benevolent civilizations believe that they can peacefully explore and colonize the galaxy, and Outreach gives them the tools they need to do it.</String>
	</StringTable>

	<StringTable>
		<Label>AffinityTier_Dec</Label>
		<String>Through a profound affinity with their people and the races they encounter, benevolent civilizations can avoid almost all internal strife.</String>
	</StringTable>

	<StringTable>
		<Label>ProminenceTier_Dec</Label>
		<String>Persuasion is one of the primary ways a benevolent civilization uses to resolve conflict with others and even expand their influence throughout the galaxy.</String>
	</StringTable>

	<StringTable>
		<Label>EnlightenmentTier_Dec</Label>
		<String>The Enlightenment of its citizens is always helpful to a benevolent civilization, helping them keep ahead of the less tolerant races of the galaxy.</String>
	</StringTable>

	<StringTable>
		<Label>ROMAN_NUMERAL_AFFIX_1</Label>
		<String> I</String>
	</StringTable>

	<StringTable>
		<Label>ROMAN_NUMERAL_AFFIX_2</Label>
		<String> II</String>
	</StringTable>

	<StringTable>
		<Label>ROMAN_NUMERAL_AFFIX_3</Label>
		<String> III</String>
	</StringTable>

	<StringTable>
		<Label>ROMAN_NUMERAL_AFFIX_4</Label>
		<String> IV</String>
	</StringTable>

	<StringTable>
		<Label>ROMAN_NUMERAL_AFFIX_5</Label>
		<String> V</String>
	</StringTable>

	<StringTable>
		<Label>OUTREACH2_POPUP_MESSAGE</Label>
		<String>We have discovered a new planet!</String>
	</StringTable>

	<StringTable>
		<Label>OUTREACH5_POPUP_MESSAGE</Label>
		<String>This world has joined our empire!</String>
	</StringTable>

	<StringTable>
		<Label>AWETRAIT4_POPUP_MESSAGE</Label>
		<String>This world has joined our empire!</String>
	</StringTable>

	<StringTable>
		<Label>STARTUP_TITLE_DEFAULT</Label>
		<String>The Galaxy Is Ours</String>
	</StringTable>

	<StringTable>
		<Label>STARTUP_DESCRIPTION_DEFAULT</Label>
		<String>
			The Drengin Empire is one of the older races in the galaxy, having survived and thrived over the millennia thanks to their unceasing brutality. Not mindlessly evil, as many races have discovered to their dismay, the Drengin are exceedingly clever and inventive in their application of evil. There are few ways to enslave or devour an alien that the Drengin haven't thought up.

			Following the Dread Lord Wars, the Drengin were forced to put down an internal rebellion by a faction of Drengin called the Korath. That done, though not without cost, they remain one of the dominant species in the galaxy, along with their uneasy allies, the Yor.
		</String>
	</StringTable>

	<StringTable>
		<Label>STARTUP_TRAITSDESCRIPTION_DEFAULT</Label>
		<String>Drengin soldiers are savagely effective in ground-based combat, and their naval vessels are famously tough. Their military manufacturing ability is also impressive, but Drengin colonies do sometimes struggle with discontent. Much of their famous inventiveness is put into stopping slaveling revolts.</String>
	</StringTable>

	<StringTable>
		<Label>STARTUP_TRAITS_TITLE</Label>
		<String>Strengths and Weaknesses</String>
	</StringTable>

	<StringTable>
		<Label>LUXURY_TRADEROUTE</Label>
		<String>Luxury Trade Route</String>
	</StringTable>

	<StringTable>
		<Label>SLAVE_TRADEROUTE</Label>
		<String>Slave Trade Route</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_WarWithFavoredCiv</Label>
		<String>War with Favored Civilization</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Name</Label>
		<String>The Awesome Campaign</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_01_Name</Label>
		<String>1: Unforgotten Trespass</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_01_Description</Label>
		<String>We've been attacked. We don't know by who, or what they want, but they're here. They want us dead. They want our land and our resources. We have to stop them, or lose everything.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_01_ShortDescription</Label>
		<String>We've been attacked. We don't know by who, or what they want, but they're here. They want us dead. They want our land and our resources. We have to stop them, or lose everything.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_02_Name</Label>
		<String>2: A Valiant Effort</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_02_Description</Label>
		<String>Our counter-offensive has begun. We attack their quadrant of space. Everything we have is headed there, and we want you to command our forces.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_02_ShortDescription</Label>
		<String>Our counter-offensive has begun. We attack their quadrant of space. Everything we have is headed there, and we want you to command our forces.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_03_Name</Label>
		<String>3: A Deadly Threat</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_03_Description</Label>
		<String>We're hearing news of an attack on our home worlds. Stop them at all costs.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_03_ShortDescription</Label>
		<String>We're hearing news of an attack on our home worlds. Stop them at all costs.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_04_Name</Label>
		<String>4: End of Days</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_04_Description</Label>
		<String>The Drengin are back. Again.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_01_Scenario_04_ShortDescription</Label>
		<String>The Drengin are back. Again.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_02_Scenario_01_Name</Label>
		<String>A Standalone Battle</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_02_Scenario_01_Description</Label>
		<String>Simple standalone scenario to try your hand at defeating difficult forces.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_02_Scenario_01_ShortDescription</Label>
		<String>Simple standalone scenario to try your hand at defeating difficult forces.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_03_Scenario_01_Name</Label>
		<String>The Virtuous Mission</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_03_Scenario_01_Description</Label>
		<String>This is a long battle against multiple enemies in a large map. Actually, it isn't any of these things.</String>
	</StringTable>

	<StringTable>
		<Label>Campaign_03_Scenario_01_ShortDescription</Label>
		<String>This is a long battle against multiple enemies in a large map. Actually, it isn't any of these things.</String>
	</StringTable>

	<StringTable>
		<Label>KICKBTNLABEL</Label>
		<String>Kick?</String>
	</StringTable>

	<StringTable>
		<Label>STARTBTNTOOLTIP</Label>
		<String>Game must have 2+ players and all humans must click Ready.</String>
	</StringTable>

	<StringTable>
		<Label>RESTOREDLABEL</Label>
		<String>Is this a restored game?</String>
	</StringTable>

	<StringTable>
		<Label>PASSWORDLABEL</Label>
		<String>Does this game require a password?</String>
	</StringTable>

	<StringTable>
		<Label>METAVERSETITLE</Label>
		<String>Metaverse</String>
	</StringTable>

	<StringTable>
		<Label>TUTORIALLABEL</Label>
		<String>Tutorial</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGNLABEL</Label>
		<String>Campaign</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGNSCENARIOSTITLE</Label>
		<String>Campaign</String>
	</StringTable>

	<StringTable>
		<Label>LOADCAMPAIGNGAMEBTNLABEL</Label>
		<String>Load Game</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_HEADER_LABEL</Label>
		<String>Campaign and Scenarios</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_PLAYING_AS_LABEL</Label>
		<String>Playing As:</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_OPPONENTS_LABEL</Label>
		<String>Opponents:</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_CAMPAIGNFILTER_LABLE</Label>
		<String>Campaign</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_SCENARIOSFILTER_LABLE</Label>
		<String>Scenarios</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_STANDALONE_SCENARIOS_LABEL</Label>
		<String>Standalone Scenarios</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_OBJECTIVES_LABEL</Label>
		<String>Objectives:</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_DIFFICULTY_LABEL</Label>
		<String>Difficulty</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_NOHUMANPLAYER_TITLE</Label>
		<String>No Human Players</String>
	</StringTable>

	<StringTable>
		<Label>CAMPAIGN_NOHUMANPLAYER_MESSAGE</Label>
		<String>No human players available for this scenario.</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_VIEWER_START_TITLE</Label>
		<String>Start</String>
	</StringTable>

	<StringTable>
		<Label>InvasionChoiceTitle_Label</Label>
		<String>Start</String>
	</StringTable>

	<StringTable>
		<Label>InvasionChoiceText_Label</Label>
		<String>Start</String>
	</StringTable>

	<StringTable>
		<Label>CONVENTIONAL_WARFARE_TITLE</Label>
		<String>[ICON=Stat_Militant_Icon] Conventional Warfare</String>
	</StringTable>

	<StringTable>
		<Label>CONVENTIONAL_WARFARE_DESCRIPTION</Label>
		<String>This is war in its purest form, two forces fighting it out, often one-on-one in the streets. Not the easiest way to take a planet, but often the only way.</String>
	</StringTable>

	<StringTable>
		<Label>INFORMATION_WARFARE_TITLE</Label>
		<String>[ICON=Stat_Militant_Icon] Information Warfare</String>
	</StringTable>

	<StringTable>
		<Label>INFORMATION_WARFARE_DESCRIPTION</Label>
		<String>Very expensive, but useful if you want to preserve a planet intact and with a surviving population to keep things running.</String>
	</StringTable>

	<StringTable>
		<Label>BIOLOGICAL_WARFARE_TITLE</Label>
		<String>[ICON=Stat_Militant_Icon] Biological Warfare</String>
	</StringTable>

	<StringTable>
		<Label>BIOLOGICAL_WARFARE_DESCRIPTION</Label>
		<String>When you only want the infrastructure but not all those troublesome inhabitants.</String>
	</StringTable>

	<StringTable>
		<Label>PLANETARY_BOMBARDMENT_TITLE</Label>
		<String>[ICON=Stat_Militant_Icon] Planetary Bombardment</String>
	</StringTable>

	<StringTable>
		<Label>PLANETARY_BOMBARDMENT_DESCRIPTION</Label>
		<String>Very effective at softening up a planet's population, but can do a great deal of damage in the process.</String>
	</StringTable>

	<StringTable>
		<Label>TIDAL_DISRUPTION_TITLE</Label>
		<String>[ICON=Stat_Militant_Icon] Tidal Disruption</String>
	</StringTable>

	<StringTable>
		<Label>TIDAL_DISRUPTION_DESCRIPTION</Label>
		<String>Expensive, but very effective against well defended planets. Can do some damage, but nothing that can't be repaired with time.</String>
	</StringTable>

	<StringTable>
		<Label>CORE_DETONATION_TITLE</Label>
		<String>[ICON=Stat_Militant_Icon] Core Detonation</String>
	</StringTable>

	<StringTable>
		<Label>CORE_DETONATION_DESCRIPTION</Label>
		<String>One of the most effective ways to take a planet, but also one of the most destructive. Not a great move for local tourism.</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Pause_ToolTip_Label</Label>
		<String>Pause Invasion</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Play_ToolTip_Label</Label>
		<String>Play Invasion</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Attacker_Label</Label>
		<String>Invader</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Defender_Label</Label>
		<String>Defender</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Report_Label</Label>
		<String>Report</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Resolve_ToolTip_Label</Label>
		<String>Resolve Invasion</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Type_Label</Label>
		<String>Type</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Damage_Inflicted_Label</Label>
		<String>TODO</String>
	</StringTable>

	<StringTable>
		<Label>Notification_AIInitiatedTrade_Short</Label>
		<String>Trade Offer</String>
	</StringTable>

	<StringTable>
		<Label>AIInitatedTradeWaitMsg_Title</Label>
		<String>Leader Busy</String>
	</StringTable>

	<StringTable>
		<Label>AIInitatedTradeWaitMsg_Message</Label>
		<String>%s would like to trade with you, but is busy trading with the %s right now. Would you like to decline the offer, or wait for them to become available?</String>
	</StringTable>

	<StringTable>
		<Label>DECLINEBUTTON</Label>
		<String>Decline</String>
	</StringTable>

	<StringTable>
		<Label>WAITBUTTON</Label>
		<String>Wait</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Hide_Log_Label</Label>
		<String>Hide Invasion Log</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Show_Log_Label</Label>
		<String>Show Invasion Log</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Turn_Label</Label>
		<String>Turn</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Force_Label</Label>
		<String>Force</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Outcome_Label</Label>
		<String>Outcome</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Damage_Label</Label>
		<String>Damage</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Invader_Hex_Label</Label>
		<String>Tile</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Invader_Casualties_Label</Label>
		<String>I.C.</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Defender_Casualties_Label</Label>
		<String>D.C.</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_INVASION_BEGINS</Label>
		<String>Invasion begins</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_TRANSPORT_NAME</Label>
		<String>Transport %d</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_ARRIVES</Label>
		<String>Arrives</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_BATTALION_ID</Label>
		<String>Battalion %d</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_DEPLOYED</Label>
		<String>Deployed to</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_TARGETTED</Label>
		<String>Targeted from</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_BATTALION_DESTROYED</Label>
		<String>Battalion destroyed</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_BATTALION_DAMAGED</Label>
		<String>Battalion damaged</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_BATTALION_MISSED</Label>
		<String>Missed</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_SECTOR_CONQUERED</Label>
		<String>Sector conquered</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_SECTOR_DEFENDED</Label>
		<String>Sector defended</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_CONTINUES</Label>
		<String>Battle continues</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_SURFACE_DESTROYED</Label>
		<String>Surface destroyed</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_IMPROVEMENT_DESTROYED</Label>
		<String>Improvement destroyed</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_INVASION_COMPLETE</Label>
		<String>Invasion complete</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_INVADER_WINS</Label>
		<String>Invader wins</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LOG_DEFENDER_WINS</Label>
		<String>Defender wins</String>
	</StringTable>

	<StringTable>
		<Label>INVADER_TITLE</Label>
		<String>Invader</String>
	</StringTable>

	<StringTable>
		<Label>DEFENDER_TITLE</Label>
		<String>Defender</String>
	</StringTable>

	<StringTable>
		<Label>INVADING_FLEET</Label>
		<String>Invading fleet</String>
	</StringTable>

	<StringTable>
		<Label>DEFENDING_PLANET</Label>
		<String>Defending planet</String>
	</StringTable>

	<StringTable>
		<Label>VICTORYOPTIONS_NOTAVAILABLE</Label>
		<String>Victory Options are not available for multiplayer games, campaign games, or scenarios.</String>
	</StringTable>

	<StringTable>
		<Label>FACTION_PIRATES_LeaderName</Label>
		<String>Dread Pirate Roberts</String>
	</StringTable>

	<StringTable>
		<Label>FACTION_PIRATES_Dec</Label>
		<String>Yar!</String>
	</StringTable>

	<StringTable>
		<Label>FACTION_SPACE_MONSTERS_LeaderName</Label>
		<String>Cthxulaxti</String>
	</StringTable>

	<StringTable>
		<Label>FACTION_SPACE_MONSTERS_Dec</Label>
		<String>Splorg!</String>
	</StringTable>
  
	<StringTable>
		<Label>INVASION_INITIATION_TRANSPORTS</Label>
		<String>Transports:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_INITIATION_BATTALIONS</Label>
		<String>Battalions:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TITLE</Label>
		<String>Customize Civilization</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_TITLE</Label>
		<String>Race Overview</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_DESCRIPTION</Label>
		<String>Who Is Your Race?</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_TITLE</Label>
		<String>Traits &amp; Abilities</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_DESCRIPTION</Label>
		<String>Make Your Race Special</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_TITLE</Label>
		<String>Appearance</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_DESCRIPTION</Label>
		<String>Choose Style &amp; Colors</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_TITLE</Label>
		<String>Personality</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_DESCRIPTION</Label>
		<String>Set Tech Tree &amp; Behaviors</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_LEADER_TITLE</Label>
		<String>Leader</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_LEADER_DESCRIPTION</Label>
		<String>Set Your Faction's Leader</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_NAME_TITLE</Label>
		<String>Name</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_HOMEWORLDNAME_TITLE</Label>
		<String>Homeworld Name</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_STARSYSTEM_TITLE</Label>
		<String>Star System</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_CALLSIGN_TITLE</Label>
		<String>Ship Callsign</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_DESCRIPTION_TITLE</Label>
		<String>Simple Description</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_SHORTNAME_TITLE</Label>
		<String>Short Name</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_LOGO_TITLE</Label>
		<String>Race Logo</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_LEADERNAME_TITLE</Label>
		<String>Leader Name</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_OVERVIEW_PORTRAIT_TITLE</Label>
		<String>Leader Portrait</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_POINTS_TITLE</Label>
		<String>Available Trait Points:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_HEADER</Label>
		<String>Racial Traits</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_HEADER_SUBTEXT</Label>
		<String>Race traits can grant strengths or weaknesses, so choose wisely.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_ABILITIES_HEADER</Label>
		<String>Racial Abilities</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_ABILITIES_HEADER_SUBTEXT</Label>
		<String>Each race has a few special abilities that give them an edge.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TRAITS_ABILITIES_POINTS_TITLE</Label>
		<String>Available Ability Points:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_COLORS_HEADER</Label>
		<String>Colors</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_COLORS_HEADER_SUBTEXT</Label>
		<String>Choose how your custom race appears on the star map; and what interface colors should be used when playing them.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_COLORS_INTERFACE</Label>
		<String>Interface Theme</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_COLORS_MAP</Label>
		<String>Map Theme</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_STYLE_STYLE</Label>
		<String>Ship Style</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_STYLE_COLORS</Label>
		<String>Ship Colors</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_SHIPSTYLE_HEADER</Label>
		<String>Ship Style</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_SHIPSTYLE_HEADER_SUBTEXT</Label>
		<String>Choose the ship style, colors, and materials this race should use.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_STYLE_MATERIALS_HEADER</Label>
		<String>Materials:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_STYLE_TEXTURE_HEADER</Label>
		<String>Texture:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_STYLE_PRIMARY</Label>
		<String>Primary</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_APPEARANCE_STYLE_SECONDARY</Label>
		<String>Secondary</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_TECH_HEADER</Label>
		<String>Tech Tree</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_TECH_HEADER_SUBTEXT</Label>
		<String>Choose the tech tree this faction will use when played.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_HEADER</Label>
		<String>Personality</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_HEADER_SUBTEXT</Label>
		<String>Customize the way this race behaves when being controlled by the AI.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_IDEOLOGY_SUBTEXT</Label>
		<String>What ideology does this race primarily follow?</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_TRAITS_HEADER</Label>
		<String>Character Traits</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_TRAITS_SUBTEXT</Label>
		<String>Select all character traits that can be used to describe this race.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_PRIORITIES_HEADER</Label>
		<String>Priorities</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_PERSONALITY_PRIORITIES_SUBTEXT</Label>
		<String>Arrange the following priorities by order of their importance to this race.</String>
	</StringTable>
	
	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_LOGO_TITLE</Label>
		<String>Choose a Logo</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_LOGO_INFOTEXT</Label>
		<String>To use a custom logo, create a 128x128 PNG image, then copy it here:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_PORTRAIT_TITLE</Label>
		<String>Choose a Leader Portrait</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_PORTRAIT_INFOTEXT</Label>
		<String>To use a custom leader portrait, create a 128x128 PNG image, then copy it here:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_LEADER_BG_TITLE</Label>
		<String>Choose a Leader Background Image</String>
	</StringTable>
	
	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_LEADER_BG_INFOTEXT</Label>
		<String>To use a custom leader background, create a 16:9 PNG image, then copy it here:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_LEADER_FG_TITLE</Label>
		<String>Choose a Leader Foreground Image</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_PIC_LEADER_FG_INFOTEXT</Label>
		<String>To use a custom leader foreground, create a 16:9 PNG image, then copy it here:</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_MOVIE_LEADER_BG_TITLE</Label>
		<String>Choose a Leader Background Movie</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_MOVIE_LEADER_BG_INFOTEXT</Label>
		<String>Select a video for your leader's background.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_MOVIE_LEADER_BG_INFOTEXT2</Label>
		<String> </String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_MOVIE_LEADER_FG_TITLE</Label>
		<String>Choose a Leader Foreground Movie</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_MOVIE_LEADER_FG_INFOTEXT</Label>
		<String>Select a video to represent your leader.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_MOVIE_LEADER_FG_INFOTEXT2</Label>
		<String> </String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_CHOOSE_STAR_SYSTEM_TITLE</Label>
		<String>Choose a Home Star System</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_SAVE_BTN</Label>
		<String>Save Race</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_BINK_BG_BTN</Label>
		<String>BG Bink</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_IMAGE_BG_BTN</Label>
		<String>BG Image</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_BINK_FG_BTN</Label>
		<String>FG Bink</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_IMAGE_FG_BTN</Label>
		<String>FG Image</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TOOMANY_TRAIT_AND_ABILITY</Label>
		<String>Too many trait and ability points used. Please reduce the number of selected traits and abilities before saving.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TOOMANY_TRAIT</Label>
		<String>Too many trait points used. Please reduce the number of selected traits before saving.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_TOOMANY_ABILITY</Label>
		<String>Too many ability points used. Please reduce the number of selected abilities before saving.</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_INITIATION_SOLDIERING</Label>
		<String>Soldiering:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_INITIATION_FORCE</Label>
		<String>Invasion Force:</String>
	</StringTable>

  <StringTable>
    <Label>INVASION_INITIATION_NEUTRALIZED</Label>
    <String>Neutralized by Defense:</String>
  </StringTable>

	<StringTable>
		<Label>INVASION_INITIATION_PLANET</Label>
		<String>Planet:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_INITIATION_POPULATION</Label>
		<String>Population:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_INITIATION_DEFENSE</Label>
		<String>Planetary Defense:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_INITIATION_RESISTANCE</Label>
		<String>Resistance:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_VICTORY</Label>
		<String>Victory!</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_DEFEAT</Label>
		<String>Defeat!</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_CONQUERED_MESSAGE</Label>
		<String>The %s has taken %s from %s.</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_DEFENDER_MESSAGE</Label>
		<String>The %s has defended %s from %s.</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_REPORT_INVADER_CASUALITES</Label>
		<String>Invader Casualties:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_REPORT_DEFENDER_CASUALITES</Label>
		<String>Defender Casualties:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_REPORT_SURVIVING_POPULATION</Label>
		<String>Surviving Population:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_REPORT_SECTORS_LOST</Label>
		<String>Sectors Lost:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_REPORT_IMPROVEMENTS_LOST</Label>
		<String>Improvements Lost:</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Viewer_Return_To_Map_ToolTip_Label</Label>
		<String>Close invasion viewer and return to main map.</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_01_NAME</Label>
		<String>Material 1</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_02_NAME</Label>
		<String>Material 2</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_03_NAME</Label>
		<String>Material 3</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Chrome</Label>
		<String>Chrome</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Iridium</Label>
		<String>Iridium</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Iridium_Painted</Label>
		<String>Iridium Painted</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Gold</Label>
		<String>Gold</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Brushed_Metal</Label>
		<String>Brushed Metal</String>
	</StringTable>

  <StringTable>
    <Label>SHIP_MATERIAL_Brushed_Adamantium</Label>
    <String>Brushed Adamantium</String>
  </StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Painted_Metal</Label>
		<String>Painted Metal</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Steel</Label>
		<String>Steel</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_Bronze</Label>
		<String>Bronze</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_YorSteel</Label>
		<String>Yor Steel</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_YorPainted</Label>
		<String>Yor Painted</String>
	</StringTable>
	
	<StringTable>
		<Label>SHIP_MATERIAL_Red_Death</Label>
		<String>Red Death</String>
	</StringTable>
	
	<StringTable>
		<Label>SHIP_MATERIAL_Red_Death_Black</Label>
		<String>Red Death Black</String>
	</StringTable>
  
  <StringTable>
    <Label>SHIP_MATERIAL_Snathi_Steel</Label>
    <String>Snathi_Steel</String>
  </StringTable>

  <StringTable>
    <Label>SHIP_MATERIAL_Snathi_Iron</Label>
    <String>Snathi_Iron</String>
  </StringTable>
  
	<StringTable>
		<Label>SHIP_MATERIAL_RelicSteel</Label>
		<String>Relic Steel</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_RelicPainted</Label>
		<String>Relic Painted</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_ThalanSteel</Label>
		<String>Thalan Steel</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_ThalanPainted</Label>
		<String>Thalan Painted</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_IconianSteel</Label>
		<String>Iconian Steel</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_MATERIAL_IconianPainted</Label>
		<String>Iconian Painted</String>
	</StringTable>

	<StringTable>
		<Label>ASTEROID_MATERIAL_01_NAME</Label>
		<String>Asteroid 1</String>
	</StringTable>

	<StringTable>
		<Label>ASTEROID_MATERIAL_02_NAME</Label>
		<String>Asteroid 2</String>
	</StringTable>

	<StringTable>
		<Label>ASTEROID_MATERIAL_03_NAME</Label>
		<String>Asteroid 3</String>
	</StringTable>

	<StringTable>
		<Label>MISSILE_MATERIAL_01_NAME</Label>
		<String>Missle 1</String>
	</StringTable>

	<StringTable>
		<Label>MISSILE_MATERIAL_02_NAME</Label>
		<String>Missle 2</String>
	</StringTable>

	<StringTable>
		<Label>MIRROR_MATERIAL_01_NAME</Label>
		<String>Timonium</String>
	</StringTable>

	<StringTable>
		<Label>GOLD_MATERIAL_01_NAME</Label>
		<String>Starmetal</String>
	</StringTable>

	<StringTable>
		<Label>ONYX_MATERIAL_01_NAME</Label>
		<String>Antimatter</String>
	</StringTable>

	<StringTable>
		<Label>THULIUM_MATERIAL_01_NAME</Label>
		<String>Thulium</String>
	</StringTable>

	<StringTable>
		<Label>THULIUM_GLOW_MATERIAL_01_NAME</Label>
		<String>Thulium Glow</String>
	</StringTable>

	<StringTable>
		<Label>PROMETHION_MATERIAL_01_NAME</Label>
		<String>Promethion</String>
	</StringTable>

  <StringTable>
    <Label>ARCEAN_MATERIAL_01_NAME</Label>
    <String>Arcean 01</String>
  </StringTable>

  <StringTable>
    <Label>ARCEAN_MATERIAL_02_NAME</Label>
    <String>Arcean 02</String>
  </StringTable>

  <StringTable>
    <Label>ADAMANTIUM_MATERIAL_01_NAME</Label>
    <String>Adamantium 01</String>
  </StringTable>

  <StringTable>
    <Label>ADAMANTIUM_MATERIAL_02_NAME</Label>
    <String>Adamantium 02</String>
  </StringTable>  
  
	<StringTable>
		<Label>SURFACE_08_NAME</Label>
		<String>Surface #8</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_12_NAME</Label>
		<String>Surface #12</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_13_NAME</Label>
		<String>Surface #13</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_14_NAME</Label>
		<String>Surface #14</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_15_NAME</Label>
		<String>Surface #15</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_16_NAME</Label>
		<String>Surface #16</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_17_NAME</Label>
		<String>Surface #17</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_18_NAME</Label>
		<String>Surface #18</String>
	</StringTable>

	<StringTable>
		<Label>SURFACE_19_NAME</Label>
		<String>Surface #19</String>
	</StringTable>

  <StringTable>
    <Label>SURFACE_20_NAME</Label>
    <String>Surface #20</String>
  </StringTable>
  
  <StringTable>
    <Label>SURFACE_21_NAME</Label>
    <String>Surface #21</String>
  </StringTable>

  <StringTable>
    <Label>SURFACE_22_NAME</Label>
    <String>Surface #22</String>
  </StringTable>
  
  <StringTable>
    <Label>SURFACE_23_NAME</Label>
    <String>Surface #23</String>
  </StringTable>

  <StringTable>
    <Label>SURFACE_24_NAME</Label>
    <String>Surface #24</String>
  </StringTable>

  <StringTable>
    <Label>SURFACE_25_NAME</Label>
    <String>Surface #25</String>
  </StringTable>

  <StringTable>
    <Label>SURFACE_26_NAME</Label>
    <String>Surface #26</String>
  </StringTable>

  <StringTable>
    <Label>SURFACE_27_NAME</Label>
    <String>Surface #27</String>
  </StringTable>

  <StringTable>
    <Label>SURFACE_28_NAME</Label>
    <String>Surface #28</String>
  </StringTable>

  <StringTable>
    <Label>OverlayTexture_CrossHatch_NAME</Label>
    <String>CrossHatch</String>
  </StringTable>

  <StringTable>
    <Label>TORIAN_METAL_01_NAME</Label>
    <String>Torian Metal 01</String>
  </StringTable>  
  
  <StringTable>
    <Label>TORIAN_METAL_02_NAME</Label>
    <String>Torian Metal 02</String>
  </StringTable>

  <StringTable>
    <Label>Mercinary_MATERIAL_01_NAME</Label>
    <String>Mercinary Steel</String>
  </StringTable>  
  
  <StringTable>
    <Label>Mercinary_MATERIAL_02_NAME</Label>
    <String>Mercinary Titanium</String>
  </StringTable>


  <StringTable>
		<Label>UI_Color_Terran</Label>
		<String>Terran</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Terran_R</Label>
		<String>Terran Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Drengin</Label>
		<String>Drengin</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Drengin_R</Label>
		<String>Drengin Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Altarian</Label>
		<String>Altarian</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Altarian_R</Label>
		<String>Altarian Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Iridium</Label>
		<String>Iridium</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Iridium_R</Label>
		<String>Iridium Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Krynn</Label>
		<String>Krynn</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Krynn_R</Label>
		<String>Krynn Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Yor</Label>
		<String>Yor</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Yor_R</Label>
		<String>Yor Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Iconian</Label>
		<String>Iconian</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Iconian_R</Label>
		<String>Iconian Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Thalan</Label>
		<String>Thalan</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Thalan_R</Label>
		<String>Thalan Inverted</String>
	</StringTable>
	
	<StringTable>
		<Label>UI_Color_Snathi</Label>
		<String>Snathi</String>
	</StringTable>

  <StringTable>
    <Label>UI_Color_Arcean</Label>
    <String>Arcean</String>
  </StringTable>
  
    <StringTable>
    <Label>UI_Color_Torian</Label>
    <String>Torian</String>
  </StringTable>
  
	<StringTable>
		<Label>UI_Color_Snathi_R</Label>
		<String>Snathi Inverted</String>
	</StringTable>
	
	<StringTable>
		<Label>UI_Color_Red_Death</Label>
		<String>Dread Lords</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Bloodstone</Label>
		<String>Bloodstone</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Bloodstone_R</Label>
		<String>Bloodstone Inv.</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Lavender</Label>
		<String>Lavender</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Lavender_R</Label>
		<String>Lavender Inv.</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Swamp</Label>
		<String>Swamp</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Swamp_R</Label>
		<String>Swamp Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Bubblegum</Label>
		<String>Bubblegum</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Bubblegum_R</Label>
		<String>Bubblegum Inv.</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Steel</Label>
		<String>Steel</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Steel_R</Label>
		<String>Steel Inverted</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Obsidian</Label>
		<String>Obsidian</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Ocean</Label>
		<String>Ocean</String>
	</StringTable>

	<StringTable>
		<Label>UI_Color_Ocean_R</Label>
		<String>Ocean Inverted</String>
	</StringTable>

  
	<StringTable>
		<Label>Map_Color_Yellow</Label>
		<String>Yellow</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Blue</Label>
		<String>Blue</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Purple</Label>
		<String>Purple</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Pink</Label>
		<String>Pink</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Grey</Label>
		<String>Grey</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Minor</Label>
		<String>Brown</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Pirates</Label>
		<String>Pirate</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_Olive</Label>
		<String>Olive</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_Teal</Label>
		<String>Teal</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_YellowGreen</Label>
		<String>Yellow Green</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_DarkOliveGreen</Label>
		<String>Dark Olive Green</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_CornFlowerBlue</Label>
		<String>Corn Flower Blue</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_SlateBlue</Label>
		<String>Slate Blue</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_DeepPink</Label>
		<String>Deep Pink</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_DarkGreen</Label>
		<String>Dark Green</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_LightGreen</Label>
		<String>Light Green</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_OrangeRed</Label>
		<String>Orange Red</String>
	</StringTable>

	<StringTable>
		<Label>Map_Color_Alt_MediumOrchid</Label>
		<String>Medium Orchid</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Default</Label>
		<String>Default</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Asteroid</Label>
		<String>Asteroid</String>
	</StringTable>
	
	<StringTable>
		<Label>Ship_Color_Anomaly</Label>
		<String>Anomaly</String>
	</StringTable>
	
	<StringTable>
		<Label>Ship_Color_Artifact</Label>
		<String>Artifact</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Relic</Label>
		<String>Relic</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Relic_Production</Label>
		<String>Production Relic</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Relic_Economic</Label>
		<String>Economic Relic</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Relic_Approval</Label>
		<String>Approval Relic</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Relic_Culture</Label>
		<String>Culture Relic</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Relic_Ascension</Label>
		<String>Ascension Relic</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Color_Missile</Label>
		<String>Missile</String>
	</StringTable>

  <StringTable>
    <Label>PersonalityType_Benevolent</Label>
    <String>[ICON=Benelovent_Icon] Benevolent</String>
  </StringTable>
  
  <StringTable>
    <Label>PersonalityType_Desc_Benevolent</Label>
    <String>Favors benevolent ideological choices.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Neutral</Label>
    <String>[ICON=Pragmatic_Icon] Pragmatic</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Neutral</Label>
    <String>Favors pragmatic ideological choices.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Merciless</Label>
    <String>[ICON=Malevolent_Icon] Malevolent</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Merciless</Label>
    <String>Favors malevolent ideological choices.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Aggressive</Label>
    <String>[ICON=Aggressive_Trait_Icon]  Aggressive</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Aggressive</Label>
    <String>More likely to take extreme action in response to diplomatic slights.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Peaceful</Label>
    <String>[ICON=Peaceful_Trait_Icon]  Peaceful</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Peaceful</Label>
    <String>More likely to select a moderate response to diplomatic slights; and emphasize things in common to promote harmony.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Cruel</Label>
    <String>[ICON=Cruel_Trait_Icon]  Cruel</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Cruel</Label>
    <String>Tendency to pick on weaker players, and cares less about cultural animosity.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Expansionist</Label>
    <String>[ICON=Expansionist_Trait_Icon]  Expansionist</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Expansionist</Label>
    <String>Prioritizes opportunities to expand their empire.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Greedy</Label>
    <String>[ICON=Greedy_Trait_Icon]  Greedy</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Greedy</Label>
    <String>Prioritizes opportunities to increase their treasury by any means.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Opportunistic</Label>
    <String>[ICON=Opportunistic_Trait_Icon]  Opportunistic</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Opportunistic</Label>
    <String>Values chances to come out ahead in any situation.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Scientific</Label>
    <String>[ICON=Scientific_Trait_Icon]  Scientific</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Scientific</Label>
    <String>Prioritizes technology research and trade.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Diplomatic</Label>
    <String>[ICON=Diplomatic_Trait_Icon]  Diplomatic</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Diplomatic</Label>
    <String>Prioritizes effectiveness in diplomatic communication.</String>
  </StringTable>


  <StringTable>
    <Label>PersonalityType_Cultural</Label>
    <String>[ICON=Cultural_Trait_Icon]  Cultural</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Cultural</Label>
    <String>Values things that increase their influence in the galaxy.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Spiritual</Label>
    <String>[ICON=Spiritual_Trait_Icon]  Spiritual</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Spiritual</Label>
    <String>Places increased importance on ideological choices.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Trader</Label>
    <String>[ICON=Trader_Trait_Icon]  Trader</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Trader</Label>
    <String>Seeks opportunities for peaceful trade.</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Xenophobic</Label>
    <String>[ICON=Xenophobic_Trait_Icon]  Xenophobic</String>
  </StringTable>

  <StringTable>
    <Label>PersonalityType_Desc_Xenophobic</Label>
    <String>More distrustful of all factions.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Military</Label>
    <String>[ICON=Military_Priority_Icon]  Military</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Military</Label>
    <String>Ship armaments and planetary defense.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Growth</Label>
    <String>[ICON=Growth_Priority_Icon]  Growth</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Growth</Label>
    <String>Population growth of colonies.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Tech</Label>
    <String>[ICON=Tech_Priority_Icon]  Tech</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Tech</Label>
    <String>Research effectiveness and prioritization.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Diplomacy</Label>
    <String>[ICON=Diplomatic_Trait_Icon]  Diplomacy</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Diplomacy</Label>
    <String>Non-war interactions with other races and the United Planets.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Expansion</Label>
    <String>[ICON=Expansionist_Trait_Icon]  Expansion</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Expansion</Label>
    <String>Colonization effectiveness.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Wealth</Label>
    <String>[ICON=Wealth_Priority_Icon]  Wealth</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Wealth</Label>
    <String>Credits accumulation from various sources.</String>
  </StringTable>


  <StringTable>
    <Label>AIPriority_Influence</Label>
    <String>[ICON=Influence_Priority_Icon]  Influence</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Influence</Label>
    <String>Expansion of ZOC and cultural takeover.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Fortification</Label>
    <String>[ICON=FortitudeStatIcon]  Fortification</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Fortification</Label>
    <String>Protection of existing assets.</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Logistics</Label>
    <String>[ICON=ShipLogistics_Icon]  Logistics</String>
  </StringTable>

  <StringTable>
    <Label>AIPriority_Desc_Logistics</Label>
    <String>Size of fleets that can be assembled.</String>
  </StringTable>

	<StringTable>
		<Label>Diplomacy_Report_Label</Label>
		<String>Report</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Trading_Label</Label>
		<String>Trading</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Allied_Label</Label>
		<String>Allied</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Neutral_Label</Label>
		<String>Neutral</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_At_War_Label</Label>
		<String>At War</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Self_Label</Label>
		<String>Self</String>
	</StringTable>

	<StringTable>
		<Label>AutoStartBattleViewer</Label>
		<String>Auto-Start Battle Viewer</String>
	</StringTable>

	<StringTable>
		<Label>DisableInfluenceToolTip</Label>
		<String>Disable Influence Tooltip</String>
	</StringTable>

	<StringTable>
		<Label>DisableInfluenceToolTip_ToolTip</Label>
		<String>Disable the influence tooltip to no longer show the influence information when mousing over a hex in-game. Holding Control will show this tooltip instead.</String>
	</StringTable>

	<StringTable>
		<Label>UseColonyProductionWheel</Label>
		<String>Use Colony Production Wheel</String>
	</StringTable>

	<StringTable>
		<Label>DefaultCustomHomeworldName</Label>
		<String>Homeworld</String>
	</StringTable>

	<StringTable>
		<Label>CustomFactionTraitTooltip_CostFormat</Label>
		<String>Cost: %ld Points</String>
	</StringTable>

	<StringTable>
		<Label>CustomFactionTraitTooltip_RefundFormat</Label>
		<String>Refund: %ld Points</String>
	</StringTable>

	<StringTable>
		<Label>CustomFactionTraitTooltip_CostSymbol_2</Label>
		<String>[COLOR=BrightGreen] ++[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>CustomFactionTraitTooltip_CostSymbol_1</Label>
		<String>[COLOR=BrightGreen] +[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>CustomFactionTraitTooltip_CostSymbol_-1</Label>
		<String>[COLOR=BrightRed] -[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>CustomFactionTraitTooltip_CostSymbol_-2</Label>
		<String>[COLOR=BrightRed] --[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>Customize_Advanced_Label</Label>
		<String>Start Up Screen</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Startup_Label</Label>
		<String>Customize</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Diplomacy_Label</Label>
		<String>Diplomacy Images</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Edit_Label</Label>
		<String>Edit</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Copy_Label</Label>
		<String>Copy</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_1_Label</Label>
		<String>1st</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_2_Label</Label>
		<String>2nd</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_3_Label</Label>
		<String>3rd</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_4_Label</Label>
		<String>4th</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_5_Label</Label>
		<String>5th</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_6_Label</Label>
		<String>6th</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_7_Label</Label>
		<String>7th</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_8_Label</Label>
		<String>8th</String>
	</StringTable>

	<StringTable>
		<Label>Customize_Number_9_Label</Label>
		<String>9th</String>
	</StringTable>

	<StringTable>
		<Label>IsImmuneToInvasion0_Label</Label>
		<String>Planet is immune to Conventional Warfare.</String>
	</StringTable>

	<StringTable>
		<Label>IsImmuneToInvasion1_Label</Label>
		<String>Planet is immune to Information Warfare.</String>
	</StringTable>

	<StringTable>
		<Label>IsImmuneToInvasion2_Label</Label>
		<String>Planet is immune to Biological Warfare.</String>
	</StringTable>

	<StringTable>
		<Label>IsImmuneToInvasion3_Label</Label>
		<String>Planet is immune to Planetary Bombardment.</String>
	</StringTable>

	<StringTable>
		<Label>IsImmuneToInvasion4_Label</Label>
		<String>Planet is immune to Tidal Disruption.</String>
	</StringTable>

	<StringTable>
		<Label>IsImmuneToInvasion5_Label</Label>
		<String>Planet is immune to Core Detonation.</String>
	</StringTable>

	<StringTable>
		<Label>Move_Top_Label</Label>
		<String>Move to top of queue</String>
	</StringTable>

	<StringTable>
		<Label>Move_Up_Label</Label>
		<String>Move up in queue</String>
	</StringTable>

	<StringTable>
		<Label>TOO_BROKE_TO_INVADE</Label>
		<String>Insufficient funds available.</String>
	</StringTable>

	<StringTable>
		<Label>Move_Down_Label</Label>
		<String>Move down in queue</String>
	</StringTable>
	<StringTable>
		<Label>Copy_Queue_Label</Label>
		<String>Make another ship of this design.</String>
	</StringTable>

	<StringTable>
		<Label>Update_Queue_Label</Label>
		<String>Update design to latest version.</String>
	</StringTable>

	<StringTable>
		<Label>Repeat_Queue_Label</Label>
		<String>Continue making this design until further notice.</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_LIKELIHOOD_TITLE</Label>
		<String>Likelihood of Success:</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_COST_TITLE</Label>
		<String>Additional Cost:</String>
	</StringTable>

	<StringTable>
		<Label>CustomizeStartup_Screen_Title</Label>
		<String>Customize Startup Screen</String>
	</StringTable>

	<StringTable>
		<Label>CustomizeStartup_Header_Title</Label>
		<String>What Is This Race's Slogan?</String>
	</StringTable>

	<StringTable>
		<Label>CustomizeStartup_Description_Title</Label>
		<String>Describe This Race In More Detail</String>
	</StringTable>

	<StringTable>
		<Label>CustomizeStartup_Traits_Title</Label>
		<String>Describe the Strengths and Weaknesses Of This Race</String>
	</StringTable>

	<StringTable>
		<Label>Civilization_Create_New_Title</Label>
		<String>Create Race</String>
	</StringTable>

	<StringTable>
		<Label>Civilization_Leader_Title</Label>
		<String>Customize Your Leader</String>
	</StringTable>

	<StringTable>
		<Label>Civilization_Leader_FG_Title</Label>
		<String>Customize Foreground</String>
	</StringTable>

	<StringTable>
		<Label>Civilization_Leader_BG_Title</Label>
		<String>Customize Background</String>
	</StringTable>

	<StringTable>
		<Label>Civilization_Leader_BG_Image_Title</Label>
		<String>Picture</String>
	</StringTable>

	<StringTable>
		<Label>Civilization_Leader_BG_Video_Title</Label>
		<String>Video</String>
	</StringTable>

	<StringTable>
		<Label>Scenario</Label>
		<String>Scenario</String>
	</StringTable>

	<StringTable>
		<Label>Scenario_Description</Label>
		<String>Description</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Button_Title</Label>
		<String>Invade</String>
	</StringTable>

	<StringTable>
		<Label>Invasion_Button_Pause_Title</Label>
		<String>Pause</String>
	</StringTable>


	<StringTable>
		<Label>Diplomacy_Report_Summery_Title</Label>
		<String>Race name, hates us, but with some effort we might be able to convince them to cease hostilities.</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Relationship_Title</Label>
		<String>Relationship</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Racial_Traits_Title</Label>
		<String>Racial Traits</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Diplomatic_Report_Title</Label>
		<String>Diplomatic Report</String>
	</StringTable>

	<StringTable>
		<Label>Diplomacy_Recent_Activity_Title</Label>
		<String>Recent Activity</String>
	</StringTable>


	<StringTable>
		<Label>Diplomacy_Civilization_Report_Title</Label>
		<String>Civilization Report</String>
	</StringTable>

	<StringTable>
		<Label>TACHYON_COMPANY_NAME</Label>
		<String>Stardock</String>
	</StringTable>

	<StringTable>
		<Label>TACHYON_GAME_NAME</Label>
		<String>Galactic Civilizations III</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_1_Objective_ColonizePlanet_Dec</Label>
		<String>Go colonize that planet over there</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_1_Objective_ResearchTech_Dec</Label>
		<String>Show that you're no dummy by researching Xeno Exploitation</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_1_Objective_DestroyStarbase_Dec</Label>
		<String>Go destroy that starbase</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Objective_BuildShipyard_Dec</Label>
		<String>Build a shipyard</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Objective_BuildConstructor_Dec</Label>
		<String>Build a constructor</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Objective_BuildStarbase_Dec</Label>
		<String>Build a starbase with the constructor</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Objective_DestroyTerrans_Dec</Label>
		<String>Wipe those uppity humans off the map</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Objective_AgeOfWar_Dec</Label>
		<String>Reach the tech Age of War</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Objective_ExploreWaypoint_Dec</Label>
		<String>Go to that there waypoint</String>
	</StringTable>

	<StringTable>
		<Label>ScenarioObjectivesEntry_ShowObjective_Tooltip</Label>
		<String>Show Objective on Map</String>
	</StringTable>

	<StringTable>
		<Label>FACTION_INVASION_OF_PLANET</Label>
		<String>%s is invading %s</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_AnomalyGroup_Label</Label>
		<String>Campaign 1</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Anomaly_1_Name</Label>
		<String>A Thing</String>
	</StringTable>

	<StringTable>
		<Label>Campaign1_Anomaly_1_Dec</Label>
		<String>That is some thing!</String>
	</StringTable>

	<StringTable>
		<Label>LOADING_BASE_GAME_DATA</Label>
		<String>Loading base game data...</String>
	</StringTable>

	<StringTable>
		<Label>LOADING_CUSTOM_FACTION_DATA</Label>
		<String>Loading custom faction data...</String>
	</StringTable>

	<StringTable>
		<Label>LOADING_GALAXY_DATA</Label>
		<String>Loading galaxy data...</String>
	</StringTable>
  
  <StringTable>
		<Label>LOADING_CUSTOM_SHIP_DATA</Label>
		<String>Loading custom ship data...</String>
	</StringTable>

	<StringTable>
		<Label>LOADING_PLAYER_SETUP</Label>
		<String>Setting up players...</String>
	</StringTable>

	<StringTable>
		<Label>LOADING_BUILDING_MAP</Label>
		<String>Building map...</String>
	</StringTable>

	<StringTable>
		<Label>LOADING_WAIT_PEERS</Label>
		<String>Waiting on peers to finish loading...</String>
	</StringTable>

	<StringTable>
		<Label>LOADING_INITIAL_CHECKSUM</Label>
		<String>Performing initial checksum...</String>
	</StringTable>

	<StringTable>
		<Label>UnlimitedRange_Name</Label>
		<String>Unlimited Range</String>
	</StringTable>

	<StringTable>
		<Label>UnlimitedRange_Desc</Label>
		<String>Ships have unlimited range.</String>
	</StringTable>

	<StringTable>
		<Label>Ship_Behavior_Label</Label>
		<String>Ship Role determines how this ship will behave in combat, and how it will interact with other ships in your fleet. </String>
	</StringTable>

	<StringTable>
		<Label>Starbase_Constructor_Status_Label</Label>
		<String>Construction Modules</String>
	</StringTable>

	<StringTable>
		<Label>Starbase_Constructor_Available_Label</Label>
		<String>Stationed Constructors</String>
	</StringTable>

	<StringTable>
		<Label>Starbase_Constructor_OnRoute_Label</Label>
		<String>Constructors On Route</String>
	</StringTable>

	<StringTable>
		<Label>Starbase_Constructor_Request_Label</Label>
		<String>Constructors Requested</String>
	</StringTable>

	<StringTable>
		<Label>Assign_Sponsors_Label</Label>
		<String>Sponsor Settings</String>
	</StringTable>

	<StringTable>
		<Label>Starbase_Modules_Label</Label>
		<String>Available Modules</String>
	</StringTable>
  
  <StringTable>
		<Label>Starbase_Sponsor_Manufacturing_Label</Label>
		<String>Total Sponsor Manufacturing</String>
	</StringTable>
  
    <StringTable>
		<Label>Starbase_Sponsor_Shipyards_Label</Label>
		<String>Sponsored Shipyards</String>
	</StringTable>
  
 <StringTable>
		<Label>Starbase_Sponsor_Incoming_Label</Label>
		<String>Total Modules Currently On Order</String>
	</StringTable>
  
  <StringTable>
		<Label>Starbase_Sponsor_Design_Label</Label>
		<String>Constructor Design</String>
	</StringTable>
  
  <StringTable>
		<Label>Starbase_Sponsor_Available_Label</Label>
		<String>Available Shipyards</String>
	</StringTable>
  
   <StringTable>
		<Label>Starbase_Sponsor_Setting_Title_Label</Label>
		<String>Primary Sponsor</String>
	</StringTable>

	<StringTable>
		<Label>MINOR_RACE_FREQUENCY_LABEL</Label>
		<String>Minor Races</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Capital</Label>
		<String>In battle, capital ships are the steel heart of your fleet. They will target any ship that comes in range, with the primary goal of cutting to the heart of the enemy fleet.</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Escort</Label>
		<String>In battle, escorts will try to defend high-value ships like capital and support ships. If they have no assets to defend, they will target enemy ships, preferring medium threat ships like assault craft.</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Assault</Label>
		<String>In battle, assault craft are your sword. Their goal is to dive into the heart of a battle and take out the high-value, high-threat targets, such as capital ships.</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Interceptor</Label>
		<String>In battle, interceptors will try to seek out and destroy high-value, low fortitude targets, with the primary goal of taking out enemy support ships as quickly as possible.</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Guardian</Label>
		<String>In battle, guardians will try to defend low fortitude, high-value targets such as support ships. They will never surrender this duty as long as their charges remain.</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Support</Label>
		<String>In battle, support ships will attempt to stay out of combat. If armed, they will target any nearby threats, with a preference for low fortitude targets such as interceptors.</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Starbase</Label>
		<String>Starbases stay put and attempt to fight off any threats.</String>
	</StringTable>

	<StringTable>
		<Label>Tooltip_Upgrading</Label>
		<String>Upgrading ships will stay put and attempt to fight off any threats.</String>
	</StringTable>

	<StringTable>
		<Label>LARGE_EMPIRE_PENALTY</Label>
		<String>Large empire penalty:</String>
	</StringTable>

	<StringTable>
		<Label>Extreme_World_Status_Requirement</Label>
		<String>Requires Extreme Colonization</String>
  </StringTable>

  <StringTable>
    <Label>RUSH_REQUIREMENTS_TOOLTIP_TITLE</Label>
    <String>Requirements:</String>
  </StringTable>
  
	<StringTable>
		<Label>AI_DIFFICULTIES_RESET_TITLE</Label>
		<String>AI Difficulties Reset</String>
	</StringTable>

	<StringTable>
		<Label>AI_DIFFICULTIES_RESET_MESSAGE</Label>
		<String>All AI have been set to the %s difficulty.</String>
	</StringTable>

	<StringTable>
		<Label>ColonyListEntry_NoShipyard</Label>
		<String>Not sponsoring a shipyard.</String>
	</StringTable>

	<StringTable>
		<Label>ColonyListEntry_SecondarySponsor</Label>
		<String>Sponsoring %s's shipyard.</String>
	</StringTable>

	<StringTable>
		<Label>LEANMapsEnabled</Label>
		<String>Enable LEAN Maps</String>
	</StringTable>

  <StringTable>
    <Label>LowResTextures</Label>
    <String>Low-Res Textures</String>
  </StringTable>
  
	<StringTable>
		<Label>ColonyListEntry_NegativeIncome</Label>
		<String>[COLOR=BrightRed] %s[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>MOD_SOURCE_CATEGORY_SHIP</Label>
		<String>Ships</String>
	</StringTable>

	<StringTable>
		<Label>PerformanceSetting</Label>
		<String>Performance Presets</String>
	</StringTable>

	<StringTable>
		<Label>Strategic_Resource_Breakdown_Tooltip_Mined_Header</Label>
		<String>Total Being Mined</String>
	</StringTable>

	<StringTable>
		<Label>Strategic_Resource_Breakdown_Tooltip_Used_Header</Label>
		<String>Total Being Used</String>
	</StringTable>

	<StringTable>
		<Label>Strategic_Resource_Breakdown_Tooltip_Traded_Header</Label>
		<String>Total Being Traded</String>
	</StringTable>

	<StringTable>
		<Label>Strategic_Resource_Breakdown_Tooltip_Studied_Header</Label>
		<String>Total Being Studied</String>
	</StringTable>

	<StringTable>
		<Label>Designer_Invert_Tooltip</Label>
		<String>Invert Matierals</String>
	</StringTable>

	<StringTable>
		<Label>Designer_Hide_Tooltip</Label>
		<String>Hide part</String>
	</StringTable>

	<StringTable>
		<Label>GROWTH_TOOLTIP_DESCRIPTION</Label>
		<String>Build growth improvements on this colony to grow its population more quickly.</String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_TOOLTIP_EQUATION</Label>
		<String>Approval = [ICON=Stat_Morale_Icon]  %s / [ICON=Stat_Population_Icon]  %s</String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_TOOLTIP_MORALE_HEADER_HAPPY</Label>
		<String>[ICON=Stat_Morale_Icon] Morale [COLOR=ApprovalGreen] (Happy)[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_TOOLTIP_MORALE_HEADER_CONTENT</Label>
		<String>[ICON=Stat_Morale_Icon] Morale [COLOR=ApprovalYellow] (Content)[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>APPROVAL_TOOLTIP_MORALE_HEADER_SAD</Label>
		<String>[ICON=Stat_Morale_Icon] Morale [COLOR=ApprovalRed] (Sad)[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>INFLUENCE_TOOLTIP_TITLE</Label>
		<String>[ICON=Stat_Influence_Icon]  Influence</String>
	</StringTable>

	<StringTable>
		<Label>INFLUENCE_TOOLTIP_GROWTH_LABEL</Label>
		<String>[ICON=Stat_Influence_Icon]  Influence growth per turn</String>
	</StringTable>

	<StringTable>
		<Label>INFLUENCE_TOOLTIP_RADIUS_LABEL</Label>
		<String>[ICON=Stat_Influence_Icon]  Natural Influence Radius</String>
	</StringTable>

	<StringTable>
		<Label>INFLUENCE_TOOLTIP_COLONY_DESCRIPTION</Label>
		<String>Build Influence improvements on this world to help grow its influence more quickly.</String>
	</StringTable>

	<StringTable>
		<Label>INFLUENCE_TOOLTIP_STARBASE_DESCRIPTION</Label>
		<String>Build Influence modules on this starbase to help grow its influence more quickly.</String>
	</StringTable>

	<StringTable>
		<Label>PLANET_CLASS_TOOLTIP_BOTTOM_TEXT</Label>
		<String>Build Terraforming improvements on this planet to increase planet class.</String>
	</StringTable>

	<StringTable>
		<Label>SAVE_DISABLED_MOVING</Label>
		<String>Please wait until ship movement, battle, invasion, and colonization are resolved.</String>
	</StringTable>

	<StringTable>
		<Label>SAVE_DISABLED_NOT_YOUR_TURN</Label>
		<String>Please wait until your turn.</String>
	</StringTable>

	<StringTable>
		<Label>SAVE_LOAD_EXIT_DISABLED_AI_RUNNING</Label>
		<String>Please wait for the other players turns to finish.</String>
	</StringTable>

	<StringTable>
		<Label>LOAD_DISABLED_MULTIPLAYER</Label>
		<String>To restore a multiplayer session, go to Multiplayer from the Main Menu and select 'Restore Session'.</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_COST_READOUT_FORMAT</Label>
		<String>[COLOR=Yellow] %dbc[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>INVASION_MOD_PERCENT_READOUT_FORMAT</Label>
		<String>[COLOR=Yellow] %d%%[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>PlanetaryDefense</Label>
		<String>Planetary Defense</String>
	</StringTable>

	<StringTable>
		<Label>PlanetaryResistance</Label>
		<String>Planetary Resistance</String>
	</StringTable>

	<StringTable>
		<Label>Soldiering</Label>
		<String>Soldiering</String>
	</StringTable>

	<StringTable>
		<Label>InvaderCasualtyRate</Label>
		<String>Invader Casualty Rate</String>
	</StringTable>

	<StringTable>
		<Label>DefenderCasualtyRate</Label>
		<String>Defender Casualty Rate</String>
	</StringTable>

	<StringTable>
		<Label>PlanetDamage</Label>
		<String>Planet Damage</String>
	</StringTable>

	<StringTable>
		<Label>INVASION_TACTIC_VeryLow</Label>
		<String>[COLOR=Green] Very Low[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>INVASION_TACTIC_Low</Label>
		<String>[COLOR=Green] Low[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>INVASION_TACTIC_Moderate</Label>
		<String>[COLOR=Yellow] Moderate[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>INVASION_TACTIC_High</Label>
		<String>[COLOR=Orange] High[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>INVASION_TACTIC_VeryHigh</Label>
		<String>[COLOR=Red] Very High[/COLOR] </String>
	</StringTable>

	<StringTable>
		<Label>INVASION_STATUS_EFFECT_FORMAT</Label>
		<String>%s %d%% for %d turns.</String>
	</StringTable>

	<StringTable>
		<Label>CIV_CAPITAL_BONUS_BREAKDOWN</Label>
		<String>Civilization Capital Bonus</String>
	</StringTable>

	<StringTable>
		<Label>CIVILIZATIONCAPITAL_TOOLTIP_TITLE</Label>
		<String>[ICON=CivilizationCapital_Stat_Icon] Civilization Capital</String>
	</StringTable>

	<StringTable>
		<Label>CIVILIZATIONCAPITAL_TOOLTIP_DEC</Label>
		<String>The heart of your civilization, its growth and its power.</String>
	</StringTable>

	<StringTable>
		<Label>HOMEWORLD_TOOLTIP_TITLE</Label>
		<String>[ICON=CivilizationCapital_Stat_Icon]  Homeworld</String>
	</StringTable>

	<StringTable>
		<Label>MODIFIER_GAMEPACING_TITLE</Label>
		<String>Game Pacing</String>
	</StringTable>

	<StringTable>
		<Label>MODIFIER_RESEARCHRATE_TITLE</Label>
		<String>Civilization Ability</String>
	</StringTable>

	<StringTable>
		<Label>MODIFIER_AIDIFFICULTY_TITLE</Label>
		<String>AI Difficulty</String>
	</StringTable>

	<StringTable>
		<Label>QUICKSTARTTOOLTIP_GALAXYSIZE</Label>
		<String>Galaxy Size</String>
	</StringTable>

	<StringTable>
		<Label>QUICKSTARTTOOLTIP_NUMOPPONENTS</Label>
		<String>Number of Opponents</String>
	</StringTable>

	<StringTable>
		<Label>QUICKSTARTTOOLTIP_DIFFICULTY</Label>
		<String>Difficulty</String>
	</StringTable>

	<StringTable>
		<Label>QUICKSTARTTOOLTIP_VICTORYCONDITIONS</Label>
		<String>Victory Conditions</String>
	</StringTable>

	<StringTable>
		<Label>Required_Recourses_Label</Label>
		<String>Required Resources</String>
	</StringTable>

	<StringTable>
		<Label>Thulium_Appearance</Label>
		<String>Thulium</String>
	</StringTable>

	<StringTable>
		<Label>Promethion_Appearance</Label>
		<String>Promethion</String>
	</StringTable>

	<StringTable>
		<Label>NOT_APPLICABLE</Label>
		<String>N/A</String>
	</StringTable>

	<StringTable>
		<Label>UNAVAILABLE</Label>
		<String>Unavailable</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_InterceptorCarrierModule</Label>
		<String>Interceptor Carriers</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_GuardianCarrierModule</Label>
		<String>Guardian Carriers</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_AssaultCarrierModule</Label>
		<String>Assault Carriers</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_EscortCarrierModule</Label>
		<String>Escort Carriers</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_ShieldProjection</Label>
		<String>Shield Projection</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_ShieldSupport</Label>
		<String>Shield Strength</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_ShieldDegradation</Label>
		<String>Shield Degradation</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_PointProjection</Label>
		<String>Point Projection</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_PointSupport</Label>
		<String>Point Defense</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_PointDegradation</Label>
		<String>Point Degradation</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_ArmorSupport</Label>
		<String>Armor Rating</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_ArmorDegradation</Label>
		<String>Armor Degradation</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_RepairSupport</Label>
		<String>Repair</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_BeamSupport1</Label>
		<String>Beam Cooldown</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_BeamSupport2</Label>
		<String>Beam Damage</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_MissileSupport1</Label>
		<String>Missile Accuracy</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_MissileSupport2</Label>
		<String>Missile Damage</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_KineticSupport1</Label>
		<String>Kinetic Damage</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_KineticSupport2</Label>
		<String>Kinetic Range</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_TargetingSupport</Label>
		<String>Targeting</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_JammingSupport</Label>
		<String>Jamming</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_SublightSupport</Label>
		<String>Sublight Speed</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_SublightSuppression</Label>
		<String>Sublight Suppression</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_MovesSupport</Label>
		<String>Moves</String>
	</StringTable>
	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_RangeSupport</Label>
		<String>Range</String>
	</StringTable>

	<StringTable>
		<Label>MANUFACTURING_OVERFLOW_FORMAT</Label>
		<String>Accrued Manufacturing Points: %d</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_SAVE_FAILED_TITLE</Label>
		<String>Saving Failed</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_SAVE_FAILED_DESCRIPTION</Label>
		<String>Unable to save the custom faction file. Try naming the faction differently, or make sure you are able to create files in your Documents/My Games/GalCiv3/Factions folder.</String>
	</StringTable>

	<StringTable>
		<Label>CUSTOM_FACTION_WND_EDIT_SAVE_FAILED_DESCRIPTION</Label>
		<String>Unable to save the custom faction file. Please make sure you are able to create files in your Documents/My Games/GalCiv3/Factions folder.</String>
	</StringTable>

	<StringTable>
		<Label>ShowAllShipDesigns</Label>
		<String>Show All Ship Designs</String>
	</StringTable>

	<StringTable>
		<Label>ShowOverweightShipDesigns</Label>
		<String>Show over capacity designs</String>
	</StringTable>

	<StringTable>
		<Label>SHIPDESIGNOPTION_RESTART_MESSAGE_TITLE</Label>
		<String>New Game Required</String>
	</StringTable>

	<StringTable>
		<Label>SHIPDESIGNOPTION_RESTART_MESSAGE</Label>
		<String>You must start a new game for the Show All Ship Designs option to take effect.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_GOTO_BUTTON_LABEL</Label>
		<String>Go To</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_CLEAR_BUTTON_LABEL</Label>
		<String>Clear</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_ShipCompleted</Label>
		<String>%s has completed construction at %s.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_ImprovementCompleted</Label>
		<String>%s has been completed on %s.</String>
	</StringTable>

  <StringTable>
    <Label>ALERT_PlayerHireMercenary</Label>
    <String>The %s has hired the mercenary %s.</String>
  </StringTable>

  <StringTable>
    <Label>ALERT_PlayerKillMercenary</Label>
    <String>The %s has killed the mercenary %s.</String>
  </StringTable>

  <StringTable>
		<Label>ALERT_OthersDeclaredWar</Label>
		<String>%s has declared war on %s.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OthersEndedWar</Label>
		<String>%s has ended its war with %s.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherBuiltGalacticAchievement</Label>
		<String>%s has built the %s Galactic Achievement.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherPutStarbaseInTerritory</Label>
		<String>%s has built a starbase in our territory.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherWithdrewFromUP</Label>
		<String>%s has withdrawn from the United Planets.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_UPResolutionExpired</Label>
		<String>The %s United Planets Resolution has expired.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherResearchedVictoryTech</Label>
		<String>%s has researched %s in preperation for a tech victory.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherGainedAscensionCrystal</Label>
		<String>%s has captured an ascension crystal.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherGotMajorityAscensionCrystals</Label>
		<String>%s has captured the majority of ascension crystals and can seek ascension victory.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherReachedAscensionPoints</Label>
		<String>%s has gathered enough aura points to win an ascension victory.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_AgreementExpired</Label>
		<String>One of your agreements with %s has expired.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_AgreementCancelled</Label>
		<String>%s has cancelled an agreement with you.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_GalacticEventExpired</Label>
		<String>The galactic event %s has ended.</String>
	</StringTable>
	
	<StringTable>
		<Label>ALERT_ShipyardCannotManufactureShip</Label>
		<String>%s is no longer repeatedly manufacturing %s because you have run out of %s.</String>
	</StringTable>
  
  <StringTable>
		<Label>ALERT_GalacticEventActive</Label>
		<String>The galactic event %s is active.</String>
	</StringTable>
  
  <StringTable>
		<Label>ALERT_GalacticEventActive_Duration</Label>
		<String>The galactic event %s is active for %ld more turns.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_ScenarioObjectiveActive</Label>
		<String>%s</String>
	</StringTable>

	<StringTable>
		<Label>DEFY_LABEL</Label>
		<String>Defy U.P.</String>
	</StringTable>

	<StringTable>
		<Label>DEFY_UP_CONFIRM_TITLE</Label>
		<String>Defy U.P.?</String>
	</StringTable>

	<StringTable>
		<Label>DEFY_UP_CONFIRM_MESSAGE</Label>
		<String>Are you sure you want to defy the U.P.? There may be 'consequences.'</String>
	</StringTable>

	<StringTable>
		<Label>SupremeLeader_Name</Label>
		<String>Supreme Leader</String>
	</StringTable>

	<StringTable>
		<Label>SupremeLeader_Dec</Label>
		<String>One faction shall forever rule the Galaxy.</String>
	</StringTable>

	<StringTable>
		<Label>SupremeLeader_Question</Label>
		<String>Who should rule the Galaxy?</String>
	</StringTable>

	<StringTable>
		<Label>UnitedPlanets</Label>
		<String>United Planets</String>
	</StringTable>

	<StringTable>
		<Label>ScenarioComplete</Label>
		<String>Scenario Complete</String>
	</StringTable>

	<StringTable>
		<Label>UnitedPlanets_Description</Label>
		<String>Convince the United Planets to name you Supreme Leader.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_ForeignInZOC</Label>
		<String>There are %ld foreign ships in your territory without open borders permission.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherBuildingTechVictory</Label>
		<String>%s is building %s on %s in preparation for a tech victory.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_OtherCloseToAscension</Label>
		<String>%s is %ld points away from an ascension victory.</String>
	</StringTable>

	<StringTable>
		<Label>ALERT_UPGoingToMeet</Label>
		<String>The United Planets will be meeting in %ld turns.</String>
	</StringTable>

	<StringTable>
		<Label>AlertString_UnknownPlayer</Label>
		<String>An Unknown Faction</String>
	</StringTable>

	<StringTable>
		<Label>AlertTabTooltip</Label>
		<String>%ld Notifications</String>
	</StringTable>

	<StringTable>
		<Label>AlertTabTooltipEmpty</Label>
		<String>No Notifications</String>
	</StringTable>

	<StringTable>
		<Label>ALERTLIST_LABEL</Label>
		<String>Notifications</String>
	</StringTable>

	<StringTable>
		<Label>GALAXYSETTINGS_MINSPEC_GALAXYSIZE</Label>
		<String>%s maps require %.1fGB of physical memory (RAM). You currently have %.1fGB available.</String>
	</StringTable>

	<StringTable>
		<Label>TECHAGE_TOOLTIP_TITLE</Label>
		<String>Current Age</String>
	</StringTable>

	<StringTable>
		<Label>TECHAGE_TOOLTIP_DESCRIPTION</Label>
		<String>Each technology provides the needed infrastructure to allow your civilization to progress towards the next technological age.</String>
	</StringTable>

	<StringTable>
		<Label>CONTEXT_SHIPRANGE</Label>
		<String>Range:</String>
	</StringTable>

	<StringTable>
		<Label>CONTEXT_SHIPLOGISTICS</Label>
		<String>Logistics Cost:</String>
	</StringTable>

	<StringTable>
		<Label>CONTEXT_RENAME_TOOLTIP</Label>
		<String>Click to rename</String>
	</StringTable>

	<StringTable>
		<Label>CONTEXT_SHIPCLASS_FORMAT</Label>
		<String>%s (%s)</String>
	</StringTable>

	<StringTable>
		<Label>QUICKSHIPSTATS_HULLSIZE_LABEL</Label>
		<String>[ICON=HullSize_Icon] Hull Size</String>
	</StringTable>

	<StringTable>
		<Label>CONTEXT_PLANETCLASS_TOOLTIP</Label>
		<String>Planet Class</String>
	</StringTable>

	<StringTable>
		<Label>CONTEXT_PLANET_SPEAKTO_BUTTON</Label>
		<String>Speak To</String>
	</StringTable>

	<StringTable>
		<Label>CONTEXT_PLANET_DIPLOMATICREPORT_BUTTON</Label>
		<String>Diplomatic Report</String>
	</StringTable>

	<StringTable>
		<Label>CONVERSATION_POPUP_MINOR_TITLE</Label>
		<String>A Minor Race Has Contacted Us</String>
	</StringTable>

	<StringTable>
		<Label>MOVE_FLEET_OUT_OF_RANGE</Label>
		<String>This destination is outside the fleet's range.</String>
	</StringTable>

	<StringTable>
		<Label>MOVE_SHIPYARD_OUT_OF_RANGE</Label>
		<String>This destination is outside the shipyard's range.</String>
	</StringTable>

	<StringTable>
		<Label>TECHTREE_SEARCHLABEL</Label>
		<String>Search:</String>
	</StringTable>

	<StringTable>
		<Label>RAZECOLONY_VERIFY_TITLE</Label>
		<String>Destroy Colony?</String>
	</StringTable>

	<StringTable>
		<Label>RAZECOLONY_VERIFY_MESSAGE</Label>
		<String>Destroying %s will also make the planet unusable for future colonization. Are you sure you want to do this?</String>
	</StringTable>

	<StringTable>
		<Label>GovernPlanetWnd_AlreadyCapital_Tooltip</Label>
		<String>Already the capital.</String>
	</StringTable>

	<StringTable>
		<Label>GovernPlanetWnd_CantDestroy_Tooltip</Label>
		<String>You cannot destroy your last colony.</String>
	</StringTable>

	<StringTable>
		<Label>BattleShipData_MaxWeaponRange</Label>
		<String>Max Weapon Range:</String>
	</StringTable>

	<StringTable>
		<Label>BattleShipData_InRangeFormat</Label>
		<String>[COLOR=BrightGreen](In Range)[/COLOR]</String>
	</StringTable>

	<StringTable>
		<Label>BattleShipData_OutOfRangeFormat</Label>
		<String>[COLOR=BrightRed](Out Of Range)[/COLOR]</String>
	</StringTable>

	<StringTable>
		<Label>BattleShipData_Jamming</Label>
		<String>Evasion:</String>
	</StringTable>

	<StringTable>
		<Label>BattleShipData_CurrentSpeed</Label>
		<String>Speed:</String>
	</StringTable>

	<StringTable>
		<Label>BattleShipData_Repair</Label>
		<String>Repair:</String>
	</StringTable>

	<StringTable>
		<Label>BattleShipData_BonusesToFleetHeader</Label>
		<String>Bonuses To Fleet</String>
	</StringTable>

	<StringTable>
		<Label>BattleFleetPower_Title</Label>
		<String>%s Fleet</String>
	</StringTable>

	<StringTable>
		<Label>BattleFleetPower_BattleRatingFormat</Label>
		<String>Battle Power: %ld/%ld</String>
	</StringTable>

	<StringTable>
		<Label>BattleFleetPower_TooManyShips</Label>
		<String>...</String>
	</StringTable>

	<StringTable>
		<Label>Alert_Exclamation</Label>
		<String>!</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_InterstellarDriveAugment</Label>
		<String>Interstellar Drive Augment</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_BeamWeaponEnhanced</Label>
		<String>Enhanced Beam Weapon</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_MissileWeaponEnhanced</Label>
		<String>Enhanced Missile Weapon</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_KineticWeaponEnhanced</Label>
		<String>Enhanced Kinetic Weapon</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_CATEGORY_HitPointAugment</Label>
		<String>Hit Point Augment</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSuperWnd_Title</Label>
		<String>End Game Summary</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSuperWnd_Overview</Label>
		<String>Overview</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSuperWnd_Summary</Label>
		<String>Summary</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSuperWnd_Ranking</Label>
		<String>Ranking</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSuperWnd_Timeline</Label>
		<String>Timeline</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_CONQUEST</Label>
		<String>Conquest!</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_INFLUENCE</Label>
		<String>Cultural Dominion!</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_RESEARCH</Label>
		<String>Technological Victory!</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_ASCENSION</Label>
		<String>Ascension!</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_ALLIANCE</Label>
		<String>Galactic Alliance!</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_TURNLIMIT</Label>
		<String>Turn Limit Reached</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_UNITEDPLANETS</Label>
		<String>United Planets Victory!</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_SCENARIOCOMPLETE</Label>
		<String>Objective Complete!</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_SCENARIOFAILED</Label>
		<String>Objective Failed!</String>
	</StringTable>

	<StringTable>
		<Label>PlayerVictoryAn</Label>
		<String>
			Congratulations!
			You have won an {VICTORYCONDITION} victory!
		</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_HEADER_RETIRED</Label>
		<String>Retired!</String>
	</StringTable>

	<StringTable>
		<Label>RETIRELABEL</Label>
		<String>Retire</String>
	</StringTable>

	<StringTable>
		<Label>RETIRE_MP_TOOLTIP</Label>
		<String>You cannot retire from multiplayer games. You may click Main Menu or Exit to allow the AI to assume control instead.</String>
	</StringTable>

	<StringTable>
		<Label>RETIRE_CONFIRM_TITLE</Label>
		<String>Retire?</String>
	</StringTable>

	<StringTable>
		<Label>RETIRE_CONFIRM_MSG</Label>
		<String>Retiring will cause you to forfeit the game. Are you sure you want to retire?</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_FactionHeader</Label>
		<String>Civilization</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Header_Relations</Label>
		<String>Relations</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Header_Assets</Label>
		<String>Assets</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Header_Favorites</Label>
		<String>Favorites</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Header_Ideology</Label>
		<String>Ideology</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Header_Technology</Label>
		<String>Technology</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostPowerfulOpponent</Label>
		<String>Most Powerful Opponent</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostPowerfulAlly</Label>
		<String>Most Powerful Ally</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostProfitableTradePartner</Label>
		<String>Most Profitable Trade Partner</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostPowerfulPlanet</Label>
		<String>Most Powerful Planet</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostInfluentialPlanet</Label>
		<String>Most Influential Planet</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostPowerfulShip</Label>
		<String>Most Powerful Ship</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostPowerfulStarbase</Label>
		<String>Most Powerful Starbase</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_FavoriteShip</Label>
		<String>Favorite Ship</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_FavoriteShipRole</Label>
		<String>Favorite Ship Role</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_FavoriteWeaponType</Label>
		<String>Favorite Weapon Type</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_FavoriteStarbaseType</Label>
		<String>Favorite Starbase Type</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_FavoriteResource</Label>
		<String>Favorite Resource</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_DominantIdeology</Label>
		<String>Dominant Ideology</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostExpensiveIdeologyTrait</Label>
		<String>Most Expensive Ideology Trait</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostExpensiveTech</Label>
		<String>Most Expensive Tech</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostValuableTechSold</Label>
		<String>Most Valuable Tech Sold</String>
	</StringTable>

	<StringTable>
		<Label>EndGameSummarySubWnd_Label_MostValuableTechBought</Label>
		<String>Most Valuable Tech Bought</String>
	</StringTable>

	<StringTable>
		<Label>EndGameTracker_None</Label>
		<String>-</String>
	</StringTable>

	<StringTable>
		<Label>EndGameTracker_WeaponType_Beam</Label>
		<String>Beam</String>
	</StringTable>

	<StringTable>
		<Label>EndGameTracker_WeaponType_Missile</Label>
		<String>Missile</String>
	</StringTable>

	<StringTable>
		<Label>EndGameTracker_WeaponType_Kinetic</Label>
		<String>Kinetic</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_OverallScore</Label>
		<String>Overall Score</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_EconScore</Label>
		<String>Economic Score</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_TechScore</Label>
		<String>Technology Score</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_InfluenceScore</Label>
		<String>Influence Score</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_MilitaryScore</Label>
		<String>Military Score</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_MostCredits</Label>
		<String>Most Credits</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_MostPopulation</Label>
		<String>Most Population</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_PlanetsColonized</Label>
		<String>Planets Colonized</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_PlanetsConquered</Label>
		<String>Planets Conquered</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_PlanetsAnnexed</Label>
		<String>Planets Annexed</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_BattlesWon</Label>
		<String>Battles Won</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_BattlesLost</Label>
		<String>Battles Lost</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_ShipsDestroyed</Label>
		<String>Enemy Ships Destroyed</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_StarbasesDestroyed</Label>
		<String>Enemy Starbases Destroyed</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_ShipsBuilt</Label>
		<String>Ships Built</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_ShipsLost</Label>
		<String>Ships Lost</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_StarbasesBuilt</Label>
		<String>Starbases Built</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_StarbasesLost</Label>
		<String>Starbases Lost</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_ResourceMined</Label>
		<String>Resources Mined</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_RelicsStudied</Label>
		<String>Relics Studied</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_AscensionCrystalsClaimed</Label>
		<String>Ascension Crystals Claimed</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_AscensionPointsHarvested</Label>
		<String>Ascension Points Harvested</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_AverageApprovalRating</Label>
		<String>Average Approval Rating</String>
	</StringTable>

	<StringTable>
		<Label>EndGameRankingSubWnd_Label_TurnsAsUPLeader</Label>
		<String>Turns As U.P. Leader</String>
	</StringTable>


	<StringTable>
		<Label>DELETE_LABEL</Label>
		<String>Delete</String>
	</StringTable>

	<StringTable>
		<Label>RANK_LABEL</Label>
		<String>Rank</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_DETAILS_LABEL</Label>
		<String>Details</String>
	</StringTable>

	<StringTable>
		<Label>END_GAME_SUMMARY_LABEL</Label>
		<String>Game Highlights</String>
	</StringTable>

	<StringTable>
		<Label>DIPLOMACYREPORT_TURNSATWAR</Label>
		<String>Number of Turns At War</String>
	</StringTable>
	<StringTable>
		<Label>BATTLE_ROLE_LABEL</Label>
		<String>Battle Role:</String>
	</StringTable>

	<StringTable>
		<Label>SHIPYARD_HP_LABEL</Label>
		<String>Hit Points:</String>
	</StringTable>

    <StringTable>
        <Label>SHIPYARD_SHIPS_LABEL</Label>
        <String>Ships Defending:</String>
    </StringTable>

	<StringTable>
		<Label>HEXINFLUENCETOOLTIP_TITLE</Label>
		<String>Influence</String>
	</StringTable>
	<StringTable>
		<Label>PICK_ONE_ROLE_LABEL</Label>
		<String>Choose One Specialization</String>
	</StringTable>

	<StringTable>
		<Label>SHIPROLE_TOOLTIP_TARGET_HEADER</Label>
		<String>Preferred Targets</String>
	</StringTable>

	<StringTable>
		<Label>SHIPROLE_TOOLTIP_TARGET_PRIMARY_LABEL</Label>
		<String>Primary Target:</String>
	</StringTable>

	<StringTable>
		<Label>SHIPROLE_TOOLTIP_TARGET_SECONDARY_LABEL</Label>
		<String>Secondary Target:</String>
	</StringTable>

	<StringTable>
		<Label>SHIPROLE_TOOLTIP_DEFEND_HEADER</Label>
		<String>Will Defend</String>
	</StringTable>

	<StringTable>
		<Label>SHIPROLE_TOOLTIP_DEFEND_PRIMARY_LABEL</Label>
		<String>Primary Asset:</String>
	</StringTable>

	<StringTable>
		<Label>SHIPROLE_TOOLTIP_DEFEND_SECONDARY_LABEL</Label>
		<String>Secondary Asset:</String>
	</StringTable>

	<StringTable>
		<Label>DURANTIUM_RESOURCE_DESCRIPTION</Label>
		<String>Durantium can be used to build enhanced kinetic and armor systems, and to increase durability of ship hulls.</String>
	</StringTable>

	<StringTable>
		<Label>PROMETHION_RESOURCE_DESCRIPTION</Label>
		<String>Promethion can be used to build enhanced propulsion and life support systems.</String>
	</StringTable>

	<StringTable>
		<Label>THULIUM_RESOURCE_DESCRIPTION</Label>
		<String>Thulium can be used to create enhanced targeting systems.</String>
	</StringTable>

	<StringTable>
		<Label>ELERIUM_RESOURCE_DESCRIPTION</Label>
		<String>Elerium can be used to build powerful enhanced beam and shield systems.</String>
	</StringTable>

	<StringTable>
		<Label>ANTIMATTER_RESOURCE_DESCRIPTION</Label>
		<String>Antimatter can be used to build enhanced missiles and point defense systems.</String>
	</StringTable>

  <StringTable>
    <Label>CULTURE_RELIC_TOOLTIP_DESC_MSG</Label>
    <String>Culture Relics increase colony and starbase influence growth.</String>
  </StringTable>

  <StringTable>
    <Label>ECONOMIC_RELIC_TOOLTIP_DESC_MSG</Label>
    <String>Economic Relics increase colony gross income.</String>
  </StringTable>

  <StringTable>
    <Label>RESEARCH_RELIC_TOOLTIP_DESC_MSG</Label>
    <String>Research Relics increase colony research.</String>
  </StringTable>

  <StringTable>
    <Label>MANUFACTURING_RELIC_TOOLTIP_DESC_MSG</Label>
    <String>Manufacturing Relics increase colony manufacturing.</String>
  </StringTable>

  <StringTable>
    <Label>APPROVAL_RELIC_TOOLTIP_DESC_MSG</Label>
    <String>Approval Relics increase colony morale.</String>
  </StringTable>

	<StringTable>
		<Label>INTERACTION_WND_ITEM_DURATION_TOOLTIP</Label>
		<String>For %ld turns</String>
	</StringTable>

	<StringTable>
		<Label>INTERACTION_WND_PEACETREATY_DURATION_TOOLTIP</Label>
		<String>Cannot redeclare war for %ld turns.</String>
	</StringTable>

	<StringTable>
		<Label>TREATYAGREEMENTS_DURATION_FORMAT</Label>
		<String>%ld turns</String>
	</StringTable>

  <StringTable>
    <Label>TREATYAGREEMENTS_DURATION_INFINITE</Label>
    <String>Indefinite</String>
  </StringTable>

	<StringTable>
		<Label>TREATYAGREEMENTS_DURATION_LABEL</Label>
		<String>Remaining</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_SELF</Label>
		<String>Self</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_OWNER_SHIPS</Label>
		<String>Ships and Fleets</String>
	</StringTable>

  <StringTable>
    <Label>STARBASE_ONROUTE_CONSTRUCTOR_SHIPS</Label>
    <String>Constructors On Route</String>
  </StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_ENEMY_SHIPS</Label>
		<String>Enemy Ships</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_OWNER_COLONIES</Label>
		<String>Colonies</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_ENEMY_COLONIES</Label>
		<String>Enemy Colonies</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_RELICS</Label>
		<String>Relics</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_ASCENSION_GATES</Label>
		<String>Ascension Crystals</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_HEADER_RESOURCES</Label>
		<String>Resources Being Mined</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_SUB_HEADER</Label>
		<String>Effects</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_IN_AOE_SUB_HEADER</Label>
		<String>In Area Of Effect</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_AVAILABLE_TARGETS_SUB_HEADER</Label>
		<String>Available Targets</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_RELIC_BONUS</Label>
		<String>[ICON=Stat_Temp_Icon] Relic Bonus Yield</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_ASCENSION_BONUS</Label>
		<String>[ICON=AscensionPointsStatIcon] Aura Yield</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_MINING_BONUS</Label>
		<String>[ICON=AscensionPointsStatIcon] Aura Yield</String>
	</StringTable>

	<StringTable>
		<Label>STARBASE_EFFECTS_AVAILABLE_COLONY_TOOLTIP</Label>
		<String>Build an Economic or Cultural Ring to start applying bonuses to this colony.</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_CLASS</Label>
		<String>Class</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_NUMSHIPS</Label>
		<String>Ships in Fleet</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_SENSORRANGE</Label>
		<String>Sensor Range</String>
	</StringTable>

	<StringTable>
		<Label>FLEETCONTEXT_NUMSHIPS</Label>
		<String>Ships in Fleet</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_SHIP_HITPOINTS</Label>
		<String>Hit Points</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_FLEET_HITPOINTS</Label>
		<String>Total Hit Points</String>
	</StringTable>

	<StringTable>
		<Label>PLANETCONTEXT_PLANETCLASS_FORMAT</Label>
		<String>Planet Class: %ld (%s)</String>
	</StringTable>

	<StringTable>
		<Label>MOD_VALIDATION_DIALOG_TITLE</Label>
		<String>Mod Validation</String>
	</StringTable>

	<StringTable>
		<Label>TECH_VALIDATION_ERROR_LABEL</Label>
		<String>ERROR: Tech Tree Audit: Tech Tree Fracture detected. This tech has no valid prerequisite, and is unreachable.[BR]Tech Name: %s[BR]Tree: %s</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_POPUP_TITLE</Label>
		<String>Manage Stacked Ships And Fleets</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_POPUP_TOTAL_SHIPS_LABEL</Label>
		<String>Total Ships In Tile:</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_POPUP_INFO_HEADER</Label>
		<String>Selected Ships</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_POPUP_SELECTED_TOTAL_LABEL</Label>
		<String>Total Ships Selected</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_POPUP_SELECTED_LOGISTICS_LABEL</Label>
		<String>Logistics Required</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_POPUP_FLEET_HEADER</Label>
		<String>Fleets In Tile</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_POPUP_SHIP_HEADER</Label>
		<String>Single Ships In Tile</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_ERROR_NOTHINGSELECTED</Label>
		<String>Nothing Selected</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_ERROR_INVALIDOBJECT</Label>
		<String>Invalid Action</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_ERROR_UPGRADING</Label>
		<String>Ship Upgrading</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_ERROR_NOTENOUGHLOGISTICS</Label>
		<String>Insufficient Logistics</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_ERROR_OBJECTNOTOWNED</Label>
		<String>Not Your Ship</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_ERROR_NOTPLAYERTURN</Label>
		<String>Please Wait</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_LOGISTICS_FORMAT</Label>
		<String>%ld / %ld</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_LOGISTICS_FORMAT_ERROR</Label>
		<String>[COLOR=BrightRed]%ld / %ld[/COLOR]</String>
	</StringTable>

	<StringTable>
		<Label>STACKED_SHIP_BAR_TITLE</Label>
		<String>Stacked Ships</String>
	</StringTable>

	<StringTable>
		<Label>RALLY_CONTEXT_UPGRADE_FLEET_ERROR</Label>
		<String>Can only upgrade individual ships.</String>
	</StringTable>

	<StringTable>
		<Label>START_TURN_LABEL</Label>
		<String>Start of Turn</String>
	</StringTable>

	<StringTable>
		<Label>AUTOSAVE_LABEL</Label>
		<String>Autosaving...</String>
	</StringTable>

	<StringTable>
		<Label>SAVINGINFO_LABEL</Label>
		<String>Saving Game... Please Wait...</String>
	</StringTable>

	<StringTable>
		<Label>FANCY_TURN_FORMAT</Label>
		<String>Week %ld, %ld</String>
	</StringTable>

	<StringTable>
		<Label>IMP_TOOLTIP_GALACTICACHIEVEMENT</Label>
		<String>Galactic Achievement - One per Galaxy</String>
	</StringTable>

	<StringTable>
		<Label>IMP_TOOLTIP_PLAYERACHIEVEMENT</Label>
		<String>Player Achievement - One per Player</String>
	</StringTable>

	<StringTable>
		<Label>IMP_TOOLTIP_COLONYUNIQUE</Label>
		<String>Colony Unique</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_LIST_CLASS_LABEL</Label>
		<String>Planet Class</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_LIST_POPULATION_LABEL</Label>
		<String>Population</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_LIST_INFLUENCE_LABEL</Label>
		<String>Influence Growth</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_LIST_APPROVAL_LABEL</Label>
		<String>Approval</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_LIST_RESEARCH_LABEL</Label>
		<String>Research</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_LIST_CREDITS_LABEL</Label>
		<String>Net Income</String>
	</StringTable>

	<StringTable>
		<Label>COLONY_LIST_MANUFACTURING_LABEL</Label>
		<String>Manufacturing</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_SPECIALS_LIST</Label>
		<String>Specials:</String>
	</StringTable>

	<StringTable>
		<Label>FLEETTOOLTIP_MERC_ABILITIES_LIST</Label>
		<String>Mercenary Abilities:</String>
	</StringTable>

  <StringTable>
    <Label>FLEETTOOLTIP_BATTLEPREDICTION_HEADER</Label>
    <String>Battle Prediction:</String>
  </StringTable>
  
  <StringTable>
		<Label>CAMPAIGN_COMING_SOON</Label>
		<String>Coming May 14th!</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_Cancel</Label>
		<String>Cancel</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_Done</Label>
		<String>Done</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_Yes</Label>
		<String>Yes</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_No</Label>
		<String>No</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_UnhideGameMenu</Label>
		<String>Game Menu</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_RequestNewTurn</Label>
		<String>End Turn</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_NextNotification</Label>
		<String>Next Turn Action</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_UnhideDebugConsole</Label>
		<String>Console</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_SpewShownWindows</Label>
		<String>List Visible Windows</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ScrollCameraLeft</Label>
		<String>Camera Left</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ScrollCameraRight</Label>
		<String>Camera Right</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ScrollCameraUp</Label>
		<String>Camera Up</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ScrollCameraDown</Label>
		<String>Camera Down</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_DefaultCameraView0</Label>
		<String>Default View 1</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_DefaultCameraView1</Label>
		<String>Default View 2</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_DefaultCameraView2</Label>
		<String>Default View 3</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_DefaultCameraView3</Label>
		<String>Default View 4</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_DefaultCameraView4</Label>
		<String>Default View 5</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_MinimapZoomOut</Label>
		<String>Minimap Zoom Out</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_MinimapZoomIn</Label>
		<String>Minimap Zoom In</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_MinimapResetZoom</Label>
		<String>Minimap Reset Zoom</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ToggleTextChatEntry</Label>
		<String>Toggle Chat</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ToggleGrid</Label>
		<String>Toggle Grid</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ToggleDebugTextOverlay</Label>
		<String>Toggle Debug Text Overlay</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ShowDistance</Label>
		<String>Show Path Distance</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ShipDesigner_DeletePart</Label>
		<String>Ship Designer - Delete Part</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ShipDesigner_ScaleGizmo</Label>
		<String>Ship Designer - Scale Gizmo</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ShipDesigner_RotateGizmo</Label>
		<String>Ship Designer - Rotate Gizmo</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ShipDesigner_OffsetGizmo</Label>
		<String>Ship Designer - Offset Gizmo</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ShipDesigner_CenterView</Label>
		<String>Ship Designer - Center View</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_ShipYard_Cancel</Label>
		<String>Shipyard - Cancel</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_MapEditor_DeleteObject</Label>
		<String>Map Editor - Delete Object</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_FleetContext_PassTurn</Label>
		<String>Fleet - Pass</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_FleetContext_Survey</Label>
		<String>Fleet - Survey</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_FleetContext_Explore</Label>
		<String>Fleet - Explore</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_FleetContext_Sentry</Label>
		<String>Fleet - Sentry</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_FleetContext_Guard</Label>
		<String>Fleet - Guard</String>
	</StringTable>

  <StringTable>
    <Label>Hotkey_FleetContext_ConstructStarbase</Label>
    <String>Fleet - Construct Starbase</String>
  </StringTable>

  <StringTable>
    <Label>Hotkey_FleetContext_ConstructShipyard</Label>
    <String>Fleet - Construct Shipyard</String>
  </StringTable>

	<StringTable>
		<Label>Hotkey_Teleport</Label>
		<String>Teleport</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_Clone</Label>
		<String>Clone</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_RestoreObject</Label>
		<String>Restore Object</String>
	</StringTable>

	<StringTable>
		<Label>Hotkey_DestroyObject</Label>
		<String>Destroy Object</String>
	</StringTable>

  <StringTable>
    <Label>Hotkey_FreeCamForward</Label>
    <String>Free-Cam Forward</String>
  </StringTable>

  <StringTable>
    <Label>Hotkey_FreeCamReverse</Label>
    <String>Free-Cam Reverse</String>
  </StringTable>

  <StringTable>
    <Label>Hotkey_FreeCamLeft</Label>
    <String>Free-Cam Left</String>
  </StringTable>

  <StringTable>
    <Label>Hotkey_FreeCamRight</Label>
    <String>Free-Cam Right</String>
  </StringTable>

  <StringTable>
    <Label>Hotkey_FreeCamUp</Label>
    <String>Free-Cam Up</String>
  </StringTable>

  <StringTable>
    <Label>Hotkey_FreeCamDown</Label>
    <String>Free-Cam Down</String>
  </StringTable>
  
	<StringTable>
		<Label>HOTKEY_TOOLTIP_FORMAT</Label>
		<String>Hotkey: %s</String>
	</StringTable>

	<StringTable>
		<Label>HOTKEY_TOOLTIP_FORMAT_WITH_DESC</Label>
		<String>%s
    Hotkey: %s</String>
	</StringTable>

  <StringTable>
    <Label>HOTKEY_TOOLTIP_SURVEY_TEXT</Label>
    <String>Will attempt to find and go to anomalies.</String>
  </StringTable>

  <StringTable>
    <Label>HOTKEY_TOOLTIP_EXPLORE_TEXT</Label>
    <String>Will attempt to clear the fog of war.</String>
  </StringTable>

  <StringTable>
    <Label>HOTKEY_TOOLTIP_GUARD_TEXT</Label>
    <String>Will stay here and await further orders.</String>
  </StringTable>

  <StringTable>
    <Label>HOTKEY_TOOLTIP_SENTRY_TEXT</Label>
    <String>Will notify you when an enemy ship is within sensor range.</String>
  </StringTable>

	<StringTable>
		<Label>WeaponStatBreakdownTooltip_DetailsHeader</Label>
		<String>Weapon Details</String>
	</StringTable>

	<StringTable>
		<Label>STATFLAVOR_Range_Short</Label>
		<String>Short-Range</String>
	</StringTable>

	<StringTable>
		<Label>STATFLAVOR_Range_Mid</Label>
		<String>Mid-Range</String>
	</StringTable>

	<StringTable>
		<Label>STATFLAVOR_Range_Long</Label>
		<String>Long-Range</String>
	</StringTable>

	<StringTable>
		<Label>STATFLAVOR_Cooldown_Fast</Label>
		<String>Fast</String>
	</StringTable>

	<StringTable>
		<Label>STATFLAVOR_Cooldown_Moderate</Label>
		<String>Moderate</String>
	</StringTable>

	<StringTable>
		<Label>STATFLAVOR_Cooldown_Slow</Label>
		<String>Slow</String>
	</StringTable>

	<StringTable>
		<Label>GOVERNPLANET_TOTAL_PRODUCTION_LABEL</Label>
		<String>Total Production</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_MaxManufacturingToSocial</Label>
		<String>Social Manufacturing Split</String>
	</StringTable>

	<StringTable>
		<Label>STAT_BREAKDOWN_MaxManufacturingToMilitary</Label>
		<String>Military Manufacturing Split</String>
	</StringTable>
	
  <StringTable>
    <Label>EdgeScrollEnable</Label>
    <String>Enable Edge Scroll</String>
  </StringTable>

	<StringTable>
		<Label>CAMPAIGN_HEADER</Label>
		<String>Campaign_</String>
	</StringTable>

	<StringTable>
		<Label>TUTORIAL_HEADER</Label>
		<String>Tutorial_</String>
	</StringTable>

	<StringTable>
		<Label>CONTINUE_LABEL</Label>
		<String>Continue</String>
	</StringTable>

	<StringTable>
		<Label>RETRY_LABEL</Label>
		<String>Retry</String>
	</StringTable>
	
	<StringTable>
		<Label>PARENT_SCENARIO_INCOMPLETE_LABEL</Label>
		<String>Complete %s to unlock this mission.</String>
	</StringTable>

    <StringTable>
        <Label>SPEAK_TO_BUTTON</Label>
        <String>Speak To</String>
    </StringTable>

    <StringTable>
        <Label>REPORT_BUTTON</Label>
        <String>Report</String>
    </StringTable>

	<StringTable>
		<Label>OPTION_UISIZE_INVALIDRESOLUTION_TITLE</Label>
		<String>Resolution Not Supported</String>
	</StringTable>

	<StringTable>
		<Label>OPTION_UISIZE_INVALIDRESOLUTION_MESSAGE</Label>
		<String>Your current resolution does not support this UI Size. This UI Size requires a minimum resolution of %dx%d.</String>
	</StringTable>

  <StringTable>
    <Label>BEING_INVADED_TITLE_FORMAT</Label>
    <String>%s Under Attack!</String>
  </StringTable>

  <StringTable>
    <Label>BEING_INVADED_MESSAGE_FORMAT</Label>
    <String>Your planet %s is being invaded by the %s!</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_WND_WAIT_MESSAGE</Label>
    <String>Waiting for other player...</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_WND_ATTACKER_TACTICS_TITLE</Label>
    <String>Choose Tactics</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_WND_DEFENDER_TACTICS_TITLE</Label>
    <String>Attacker's Tactics</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_WND_RESULTS_DEFENDER_VICTORY</Label>
    <String>Victory!</String>
  </StringTable>
  
  <StringTable>
    <Label>INVASION_WND_RESULTS_DEFENDER_DEFEAT</Label>
    <String>Defeat!</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_WND_RESULTS_DEFENDER_VICTORY_MESSAGE</Label>
    <String>%s successfully repelled an invasion by the %s!</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_WND_RESULTS_DEFENDER_DEFEAT_MESSAGE</Label>
    <String>%s has been conquered by the %s!</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_INITIATION_INVADER_FORCE_HEADER</Label>
    <String>Invader Power</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_INITIATION_DEFENDER_FORCE_HEADER</Label>
    <String>Defender Power</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_INITIATION_RATIO_HEADER</Label>
    <String>Invader Advantage</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_INITIATION_RATIO_MIDDLE</Label>
    <String>to</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_DEFENDER_TOOLTIP_FORMAT</Label>
    <String>Resisting Population [COLOR=UIDefaultHighlight]%s[/COLOR][COLOR=White]/%d[/COLOR] Tiles</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_ATTACKER_TOOLTIP_FORMAT</Label>
    <String>Effective Soldiers [COLOR=UIDefaultHighlight]%s[/COLOR][COLOR=White]/%d[/COLOR] Battalions</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_INITIATION_INVADER_CASUALTIES</Label>
    <String>Invader Casualties:</String>
  </StringTable>

  <StringTable>
    <Label>INVASION_INITIATION_DEFENDER_CASUALTIES</Label>
    <String>Defender Casualties:</String>
  </StringTable>

  <StringTable>
    <Label>MULTIPLAYER_CUSTOM_MODS_DISABLED</Label>
    <String>Custom Mods are not currently supported in Multiplayer. Please disable under Gameplay tab of Options screen then restart.</String>
  </StringTable>

  <StringTable>
    <Label>MULTIPLAYER_PIRATES_DISABLED</Label>
    <String>Pirates are not currently supported in Multiplayer.</String>
  </StringTable>

  <StringTable>
    <Label>MULTIPLAYER_MAP_SIZES_DISABLED_ABOVE_GIGANTIC</Label>
    <String>Map sizes above Gigantic are currently disabled in Multiplayer.</String>
  </StringTable>

  <StringTable>
    <Label>MULTIPLAYER_MEGA_EVENTS</Label>
    <String>Mega events are currently disabled in Multiplayer.</String>
  </StringTable>
  
  <StringTable>
		<Label>Mission_Summary_Label</Label>
		<String>Mission Summary</String>
	</StringTable>

	
	<!--Map Editor Text-->

	<StringTable>
		<Label>Map_Editor_Tab_Star_Systems_Label</Label>
		<String>Star Systems, Stars and Planets</String>
	</StringTable>

	<StringTable>
		<Label>Map_Editor_Tab_Stars_Label</Label>
		<String>Stars</String>
	</StringTable>
	
	<StringTable>
		<Label>Map_Editor_Tab_Systems_Label</Label>
		<String>Systems</String>
	</StringTable>

	<StringTable>
		<Label>Map_Editor_Tab_Planets_Label</Label>
		<String>Planets</String>
	</StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Nebula_Label</Label>
    <String>Nebula</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_BlackHoles_Label</Label>
    <String>Black Holes</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Asteroids_Label</Label>
    <String>Asteroids</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Sub_Resources_Label</Label>
    <String>Resources</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Relics_Label</Label>
    <String>Relics</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Ascension_Label</Label>
    <String>Ascension</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Sub_Anomalies_Label</Label>
    <String>Anomalies</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Sub_PirateBase_Label</Label>
    <String>Pirates</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Sub_MercenaryBase_Label</Label>
    <String>Mercenaries</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Sub_Ships_Label</Label>
    <String>Ships</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Shipyards_Label</Label>
    <String>Shipyards</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Starbases_Label</Label>
    <String>Starbases</String>
  </StringTable>

	<StringTable>
		<Label>Map_Editor_Tab_Terrain_Label</Label>
		<String>Interstellar Terrain</String>
	</StringTable>

	<StringTable>
		<Label>Map_Editor_Tab_Resources_Label</Label>
		<String>Resources, Relics, and Ascension Gates.</String>
	</StringTable>

	<StringTable>
		<Label>Map_Editor_Tab_Anomalies_Label</Label>
		<String>Anomalies, Pirates, and Mercenaries</String>
	</StringTable>

	<StringTable>
		<Label>Map_Editor_Tab_Ships_Label</Label>
		<String>Ships, Starbases, and shipyards.</String>
	</StringTable>

	<StringTable>
		<Label>Map_Editor_PirateBase_Label</Label>
		<String>Pirate Base</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOAD_UPLOAD_LABEL</Label>
		<String>Upload to Workshop</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOAD_STEAMWORKSHOP_LABEL</Label>
		<String>Steam Workshop</String>
	</StringTable>
	
	<StringTable>
		<Label>SAVELOAD_SAVE_EMPTYNAME_TITLE</Label>
		<String>Name Required</String>
	</StringTable>
	
	<StringTable>
		<Label>SAVELOAD_SAVE_EMPTYNAME_MESSAGE</Label>
		<String>You can not have an empty name for your save. Please type in a name for the save!</String>
	</StringTable>

	<StringTable>
		<Label>SAVEORSEND3DPRINT_TITLE_LABEL</Label>
		<String>Save or Upload?</String>
	</StringTable>
	
	<StringTable>
		<Label>SAVEORSEND3DPRINT_INFO_1</Label>
		<String>You may either export your design locally or print it using a 3D printing service.</String>
	</StringTable>
	
	<StringTable>
		<Label>SAVEORSEND3DPRINT_INFO_2</Label>
		<String>Exporting locally saves a local copy of your ship design (OBJ file format).  You can use the file on your own 3D printer.</String>
	</StringTable>
	
	<StringTable>
		<Label>SAVEORSEND3DPRINT_INFO_3</Label>
		<String>Alternately, you may export your ship design to a third party service to 3D print your design.</String>
	</StringTable>

	<StringTable>
		<Label>SAVEORSEND3DPRINT_SAVE_BUTTON</Label>
		<String>Export Locally</String>
	</StringTable>
	
	<StringTable>
		<Label>SAVEORSEND3DPRINT_SEND_BUTTON</Label>
		<String>Upload to Print</String>
	</StringTable>

	<StringTable>
		<Label>3DPRINT_TITLE_LABEL</Label>
		<String>3D Print</String>
	</StringTable>

	<StringTable>
		<Label>3DPRINT_STATUS_LABEL</Label>
		<String>Status:</String>
	</StringTable>

	<StringTable>
		<Label>3DPRINT_UPLOAD_BUTTON_LABEL</Label>
		<String>Upload</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_NAME_LABEL</Label>
		<String>Name</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_DESCRIPTION_LABEL</Label>
		<String>Description</String>
	</StringTable>
	
		<StringTable>
		<Label>3DPRINT_INFO_TEXT</Label>
		<String>The following name and description will be used to help identify your ship to the 3D printing service.</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_SCREEN_LABEL</Label>
		<String>Upload Ship For Printing</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_STATUS_WAITINGTOUPLOAD</Label>
		<String>Fill out the information above and hit Upload to get started!</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_STATUS_UPLOADING</Label>
		<String>Uploading your ship for 3D printing. This may take a while...</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_STATUS_SUCCESS</Label>
		<String>Successfully uploaded your ship for 3D printing!</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_ERROR_NOSHIP_TITLE</Label>
		<String>Ship Not Found</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_ERROR_NOSHIP_MESSAGE</Label>
		<String>The ship was not found for upload. Was it deleted? Please try again.</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_SERVER_ERROR_TITLE</Label>
		<String>Error During Upload</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_SERVER_ERROR_MESSAGE</Label>
		<String>There was an error during the upload: %s (Error code: %lu, %lu)</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_REQUEST_ERROR_MESSAGE</Label>
		<String>There was an error communicating with the server. Please try again later! (Error code: %lu, %lu)</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_URL_ERROR_MESSAGE</Label>
		<String>We're sorry, but we could not process your upload. Please try again!</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_ERROR_FILENOTEXIST_TITLE</Label>
		<String>Exported File Not Found</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_ERROR_FILENOTEXIST_MESSAGE</Label>
		<String>The exported ship file was not found for upload. Was it deleted? Please try again.</String>
	</StringTable>

	<StringTable>
		<Label>3DPRINT_ERROR_ZIPNOTEXIST_TITLE</Label>
		<String>Could Not Zip File</String>
	</StringTable>

	<StringTable>
		<Label>3DPRINT_ERROR_ZIPNOTEXIST_MESSAGE</Label>
		<String>The exported ship file could not be compressed for upload. Please try again.</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_ERROR_NONAME_TITLE</Label>
		<String>Name Required</String>
	</StringTable>
	
	<StringTable>
		<Label>3DPRINT_ERROR_NONAME_MESSAGE</Label>
		<String>A name is required to upload a ship for 3D printing.</String>
	</StringTable>
	
	<StringTable>
		<Label>UPLOAD_TO_STEAM_WORKSHOP_LABEL</Label>
		<String>Upload Design</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_SCREEN_LABEL</Label>
		<String>Upload New %s</String>
	</StringTable>
	
	<StringTable>
		<Label>UPLOADMOD_DEFAULT_SCREEN_LABEL</Label>
		<String>Upload to Steam Workshop</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_UPDATE_SCREEN_LABEL</Label>
		<String>Upload %s Update</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_FACTION_INFO_TEXT</Label>
		<String>The following name and description will appear in the Steam Workshop. Use these to let players know what makes your faction special and why they should consider downloading it.</String>
	</StringTable>
	
	<StringTable>
		<Label>UPLOADMOD_SHIP_INFO_TEXT</Label>
		<String>The following name and description will appear in the Steam Workshop. Note that functional components will be stripped off the ship during upload.</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_MAP_INFO_TEXT</Label>
		<String>The following name and description will appear in the Steam Workshop. Use these to let players know what makes your map fun and why they should consider downloading it.</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_MAP_REQUIREDDLC_TEXT</Label>
		<String>This map utilizes content from DLC. The following DLC is required to play:%s</String>
	</StringTable>
	
	<StringTable>
		<Label>UPLOADMOD_NAME_LABEL</Label>
		<String>Name</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_DESCRIPTION_LABEL</Label>
		<String>Description</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_VISIBILITY_LABEL</Label>
		<String>Visibility</String>
	</StringTable>

  <StringTable>
    <Label>UPLOADMOD_CHANGE_IMAGE_LABEL</Label>
    <String>Adjust Thumbnail</String>
  </StringTable>

  <StringTable>
    <Label>UPLOADMOD_CHANGE_IMAGE_DONE_LABEL</Label>
    <String>Use Thumbnail (Adjust with mouse)</String>
  </StringTable>

  <StringTable>
    <Label>UPLOADMOD_CHANGE_IMAGE_GENERATING_LABEL</Label>
    <String>Generating</String>
  </StringTable>

	<StringTable>
		<Label>UPLOADMOD_STATUS_LABEL</Label>
		<String>Status:</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_PUBLISH_BUTTON_LABEL</Label>
		<String>Upload</String>
	</StringTable>

	<StringTable>
		<Label>MOD_VISIBILITY_TYPE_EVERYONE</Label>
		<String>Everyone</String>
	</StringTable>

	<StringTable>
		<Label>MOD_VISIBILITY_TYPE_JUSTFRIENDS</Label>
		<String>Just Friends</String>
	</StringTable>

	<StringTable>
		<Label>MOD_VISIBILITY_TYPE_HIDDEN</Label>
		<String>Hidden</String>
	</StringTable>

	<StringTable>
		<Label>MOD_VISIBILITY_TYPE_INVALID</Label>
		<String>Invalid</String>
	</StringTable>

	<StringTable>
		<Label>MOD_TYPE_MOD</Label>
		<String>Mod</String>
	</StringTable>

	<StringTable>
		<Label>MOD_TYPE_TEMPLATE</Label>
		<String>Template</String>
	</StringTable>

	<StringTable>
		<Label>MOD_TYPE_FACTION</Label>
		<String>Faction</String>
	</StringTable>

	<StringTable>
		<Label>MOD_TYPE_MAP</Label>
		<String>Map</String>
	</StringTable>

	<StringTable>
		<Label>STEAM_NOT_RUNNING</Label>
		<String>Steam is not running or you are not logged in to Steam. Please launch Steam, login, and try again.</String>
	</StringTable>

	<StringTable>
		<Label>CREATE_WORKSHOP_ITEM_FAILED</Label>
		<String>Unable to create Steam Workshop item.</String>
	</StringTable>

	<StringTable>
		<Label>CREATE_WORKSHOP_ITEM_INSUFFICIENT_PRIVILEGES</Label>
		<String>You have insufficient privileges to upload to Steam Workshop.</String>
	</StringTable>

	<StringTable>
		<Label>CREATE_WORKSHOP_ITEM_TIMEOUT</Label>
		<String>Communications with Steam Workshop timed out. Please try again.</String>
	</StringTable>

	<StringTable>
		<Label>CREATE_WORKSHOP_ITEM_NOT_LOGGED_IN</Label>
		<String>You are not logged in to Steam. Please launch Steam, login, and try again.</String>
	</StringTable>

	<StringTable>
		<Label>WORKSHOP_ITEM_UPDATE_FAILED</Label>
		<String>Unable to update the item in Steam Workshop.</String>
	</StringTable>
	
	<StringTable>
		<Label>UPDATE_WORKSHOP_ITEM_DOESNT_EXIST</Label>
		<String>The item no longer exists in the Steam Workshop. Hit Upload again to upload a new version.</String>
	</StringTable>

	<StringTable>
		<Label>UPLOAD_TO_WORKSHOP_BUTTON_LABEL</Label>
		<String>Upload to Workshop</String>
	</StringTable>

	<StringTable>
		<Label>WORKSHOP_NOT_AVAILABLE_IN_MULTIPLAYER_TOOLTIP</Label>
		<String>Steam Workshop is not available during a multiplayer game.</String>
	</StringTable>

	<StringTable>
		<Label>STEAM_NOT_RUNNING_WORKSHOP_TOOLTIP</Label>
		<String>Steam is currently not running. Please start Steam to enable Steam Workshop.</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_UPLOADING_METADATAERROR</Label>
		<String>Unable to save Steam Workshop metadata file in %s. Please verify the folder has write permissions then try again!</String>
	</StringTable>
	
	<StringTable>
		<Label>UPLOADMOD_UPLOADING_MISSINGFILE</Label>
		<String>Unable to find %s. Please verify the file exists and try again!</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_UPLOADING_UNABLETOCOPY</Label>
		<String>Unable to find or copy %s for upload. Please verify the file and the folder have write permissions then try again!</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_UPLOADING_UNABLETOCREATEFACTIONBINARY</Label>
		<String>Unable to create faction binary in the %s folder. Please verify the folder has write permissions then try again!</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_UPLOADING_UNABLETOCREATESHIPBINARY</Label>
		<String>Unable to create ship binary in the %s folder. Please verify the folder has write permissions then try again!</String>
	</StringTable>
	
	<StringTable>
		<Label>UPLOADMOD_UPLOADING_UNABLETOCREATESHIPCONFIG</Label>
		<String>Unable to create ship objectgfxconfig in the %s folder. Please verify the folder has write permissions then try again!</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_UPLOADING_UNABLETOCREATEWORKSHOPBINARY</Label>
		<String>Unable to create workshop binary in %s. Please verify the folder has write permissions then try again!</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_STATUS_WAITINGTOUPLOAD</Label>
		<String>Fill out the information above and hit Upload to upload your %s to the Steam Workshop!</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_STATUS_WAITINGTOUPDATE</Label>
		<String>Update any information above and hit Upload to update your %s on the Steam Workshop!</String>
	</StringTable>

	<StringTable>
		<Label>UPLOADMOD_STATUS_UPLOADING</Label>
		<String>Uploading your %s to the Steam Workshop...</String>
	</StringTable>
	
	<StringTable>
		<Label>UPLOADMOD_STATUS_SUCCESS</Label>
		<String>Successfully uploaded your %s to the Steam Workshop!</String>
	</StringTable>

	<StringTable>
		<Label>STEAM_WORKSHOP</Label>
		<String>Steam Workshop</String>
	</StringTable>

	<StringTable>
    <Label>ColonyStaticBlueprint_Name</Label>
    <String>Colony Ship</String>
  </StringTable>

  <StringTable>
    <Label>ScoutStaticBlueprint_Name</Label>
    <String>Scout</String>
  </StringTable>

  <StringTable>
    <Label>SurveyStaticBlueprint_Name</Label>
    <String>Survey Ship</String>
  </StringTable>

  <StringTable>
    <Label>MapEditor_Random_Anomaly</Label>
    <String>Random</String>
  </StringTable>

  <StringTable>
    <Label>MapEditor_Entry_BlackHole</Label>
    <String>Black Hole</String>
  </StringTable>

  <StringTable>
    <Label>MapEditor_Entry_Asteroid</Label>
    <String>Asteroid</String>
  </StringTable>

	<StringTable>
		<Label>Random_Opponents_Label</Label>
		<String>Add Random Opponents</String>
	</StringTable>

	<StringTable>
		<Label>Map_Mode_Label</Label>
		<String>Set Map Mode</String>
	</StringTable>
	
	<StringTable>
		<Label>Map_Mode_Screen_Label</Label>
		<String>Change Map Editor Mode</String>
	</StringTable>

	<StringTable>
		<Label>Map_Mode_Sandbox_Label</Label>
		<String>Sandbox mode</String>
	</StringTable>

	<StringTable>
		<Label>Map_Mode_Sandbox_Text</Label>
		<String>Sandbox maps are used this mode to create maps designed for Sandbox mode games. Maps will use game default game data.</String>
	</StringTable>

	<StringTable>
		<Label>Map_Mode_Scenario_Label</Label>
		<String>Scenario Mode</String>
	</StringTable>


	<StringTable>
		<Label>Map_Mode_Scenario_Text</Label>
		<String>Scenario Maps are used to create maps that can be used be used in Campaigns and Scenarios. Scenario Mode Requires Campaign and Scenario data to be specified in Map Editor Settings.
		(Requires modding of files and folders.)</String>
	</StringTable>

  <StringTable>
    <Label>RANDOM_PLAYER_LABEL</Label>
    <String>Random</String>
  </StringTable>

  <StringTable>
    <Label>MapEditorSave_Title</Label>
    <String>Save Map</String>
  </StringTable>

	<StringTable>
		<Label>MapEditorSave_DLC_Description</Label>
		<String>The following DLC will be required to play this map:</String>
	</StringTable>

  <StringTable>
    <Label>MapEditorSave_Player_Title</Label>
    <String>Recommended Players:</String>
  </StringTable>

  <StringTable>
    <Label>MapEditorSave_Overwrite_Title</Label>
    <String>Overwrite?</String>
  </StringTable>

  <StringTable>
    <Label>MapEditorSave_Overwrite_Msg</Label>
    <String>Are you sure you want to overwrite the existing file?</String>
  </StringTable>

  <StringTable>
    <Label>MapEditor_Rename_Star_Title</Label>
    <String>Rename Star</String>
  </StringTable>
  
  <StringTable>
    <Label>MapEditor_Rename_Star_Checkbox_Label</Label>
    <String>Rename whole star system</String>
  </StringTable>
  
  <StringTable>
    <Label>SaveLoad_Map_Players_Format</Label>
    <String>%ld Players</String>
  </StringTable>
	
	<StringTable>
    <Label>SaveLoad_Map_Galaxy_Size_Format</Label>
    <String>%s Map</String>
  </StringTable>

  <StringTable>
    <Label>SaveLoad_Map_ForScenario</Label>
    <String>Scenario</String>
  </StringTable>
  
  <StringTable>
    <Label>MapEditor_Owner_Tab_Sandbox</Label>
    <String>Sandbox</String>
  </StringTable>
  
  <StringTable>
    <Label>MapEditor_Owner_Tab_Scenario</Label>
    <String>Scenario</String>
  </StringTable>

  <StringTable>
    <Label>MapEditor_Owner_Sandbox_Spinner_Title</Label>
    <String>Players:</String>
  </StringTable>

  <StringTable>
    <Label>MapEditor_Owner_Sandbox_Player_Format</Label>
    <String>Player %ld</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Tab_Ships_Label_Disabled</Label>
    <String>Not allowed in sandbox mode</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Sandbox_Owner_Title</Label>
    <String>Starting Point:</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Sandbox_Disabled_Data</Label>
    <String>Cannot create a sandbox game using custom scenario data</String>
  </StringTable>

  <StringTable>
    <Label>Map_Editor_Ship_Owner_Fail_Title</Label>
    <String>Invalid Owner</String>
  </StringTable>
  
  <StringTable>
    <Label>Map_Editor_Ship_Owner_Fail_Message</Label>
    <String>Cannot find a ship class def in this faction for blueprint %s</String>
  </StringTable>

	<StringTable>
		<Label>SAVELOADWND_DLC_TITLE</Label>
		<String>Required DLC</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOADWND_ENTRY_REQUIRESDLC</Label>
		<String>This map requires DLC that is not currently installed</String>
	</StringTable>
  
	<StringTable>
		<Label>OVERWRITE_SHIP_DESIGN_TITLE</Label>
		<String>Overwrite Design?</String>
	</StringTable>

	<StringTable>
		<Label>OVERWRITE_HULL_TITLE</Label>
		<String>Overwrite Template?</String>
	</StringTable>

	<StringTable>
		<Label>OVERWRITE_SHIP_DESIGN_MESSAGE</Label>
		<String>A ship design already exists with the name "%s." Would you like to overwrite that ship design?</String>
	</StringTable>

	<StringTable>
		<Label>OVERWRITE_HULL_MESSAGE</Label>
		<String>A template already exists with the name "%s." Would you like to overwrite that template?</String>
	</StringTable>

	<StringTable>
		<Label>OVERWRITEDESIGNBUTTON</Label>
		<String>Yes</String>
	</StringTable>

	<StringTable>
		<Label>NEWDESIGNBUTTON</Label>
		<String>No</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_LANDING_NEW_DESIGN_TOOLTIP</Label>
		<String>Create a completely new ship design from scratch</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_LANDING_UPGRADE_DESIGN_TOOLTIP</Label>
		<String>Use this design to start a new design</String>
	</StringTable>
	
	<StringTable>
		<Label>DESIGNER_LANDING_UPGRADE_CUSTOM_DESIGN_TOOLTIP</Label>
		<String>Edit this design or use it to start a new design</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_LANDING_OBSOLETE_DESIGN_TOOLTIP</Label>
		<String>Temporarily hide this design</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_LANDING_DELETE_DESIGN_TOOLTIP</Label>
		<String>Permanently delete this design</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_OBSOLETE_HULL_TOOLTIP</Label>
		<String>Temporarily hide this template</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_DELETE_HULL_TOOLTIP</Label>
		<String>Permanently delete this template</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_LANDING_UPLOAD_DESIGN_TOOLTIP</Label>
		<String>Upload this template to the Steam Workshop</String>
	</StringTable>

	<StringTable>
		<Label>DESIGNER_LANDING_STEAM_WORKSHOP_TOOLTIP</Label>
		<String>Download new templates from the Steam Workshop</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOAD_UPLOAD_MAP_TOOLTIP</Label>
		<String>Upload this map to the Steam Workshop</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOAD_MAPS_STEAM_WORKSHOP_TOOLTIP</Label>
		<String>Download new maps from the Steam Workshop</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOAD_BUILTIN_MAP_UPLOAD_TOOLTIP</Label>
		<String>This is a built-in map and cannot be uploaded. Modify it to upload as a new map!</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOAD_BUILTIN_MAP_DELETE_TOOLTIP</Label>
		<String>This is a built-in map and cannot be deleted.</String>
	</StringTable>

	<StringTable>
		<Label>SAVELOAD_DOWNLOADED_MAP_TOOLTIP</Label>
		<String>This is a downloaded Steam Workshop map and cannot be uploaded again. Modify it to upload as a new map!</String>
	</StringTable>

	<StringTable>
    <Label>ENABLEMODSOPTION_RESTART_MESSAGE_TITLE</Label>
    <String>Restart Required</String>
  </StringTable>

  <StringTable>
    <Label>ENABLEMODSOPTION_RESTART_MESSAGE</Label>
    <String>You must restart Galactic Civilizations III for new mod settings to take effect.</String>
  </StringTable>

	<StringTable>
		<Label>Civilization_Workshop_Title</Label>
		<String>Steam Workshop</String>
	</StringTable>

	<StringTable>
		<Label>Civilization_Upload_Title</Label>
		<String>Upload to Steam Workshop</String>
	</StringTable>

  <StringTable>
    <Label>East</Label>
    <String>East</String>
  </StringTable>

  <StringTable>
    <Label>Northeast</Label>
    <String>Northeast</String>
  </StringTable>

  <StringTable>
    <Label>Northwest</Label>
    <String>Northwest</String>
  </StringTable>

  <StringTable>
    <Label>West</Label>
    <String>West</String>
  </StringTable>

  <StringTable>
    <Label>Southwest</Label>
    <String>Southwest</String>
  </StringTable>

  <StringTable>
    <Label>Southeast</Label>
    <String>Southeast</String>
  </StringTable>

  <StringTable>
    <Label>UISize_Small</Label>
    <String>Small</String>
  </StringTable>

  <StringTable>
    <Label>UISize_Normal</Label>
    <String>Normal</String>
  </StringTable>

  <StringTable>
    <Label>UISize_Medium</Label>
    <String>Medium</String>
  </StringTable>

  <StringTable>
    <Label>UISize_Large</Label>
    <String>Large</String>
  </StringTable>

  <StringTable>
    <Label>TitleWnd_Credits_Tooltip</Label>
    <String>Credits</String>
  </StringTable>

  <StringTable>
    <Label>TitleWnd_Manual_Tooltip</Label>
    <String>User Manual</String>
  </StringTable>

  <StringTable>
    <Label>TitleWnd_Wiki_Tooltip</Label>
    <String>Wiki</String>
  </StringTable>

  <StringTable>
    <Label>ShipDesigner_Hull_Filter_All</Label>
    <String>All</String>
  </StringTable>

  <StringTable>
    <Label>ShipDesigner_Hull_Filter_Core</Label>
    <String>Core</String>
  </StringTable>

  <StringTable>
    <Label>ShipDesigner_Hull_Filter_User</Label>
    <String>User</String>
  </StringTable>

  <StringTable>
    <Label>ShipDesigner_Hull_Filter_Downloaded</Label>
    <String>Downloaded</String>
  </StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_TITLE_LABEL</Label>
		<String>Submit a Review?</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_DESCRIPTION_LABEL</Label>
		<String>Thank you for playing Galactic Civilizations III. Would you like to review the game?</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_NEVER_BUTTON_LABEL</Label>
		<String>No</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_LATER_BUTTON_LABEL</Label>
		<String>Maybe Later</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_YES_BUTTON_LABEL</Label>
		<String>Yes</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_NEVER_BUTTON_TOOLTIP</Label>
		<String>This dialog will never be shown to you again.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_LATER_BUTTON_TOOLTIP</Label>
		<String>The game will remind you at a later date.</String>
	</StringTable>

	<StringTable>
		<Label>PLAYERREVIEW_YES_BUTTON_TOOLTIP</Label>
		<String>Will take you to the steam page to enter a review.</String>
	</StringTable>
	
	<StringTable>
		<Label>REGISTRATION_TITLE_LABEL</Label>
		<String>Free DLC - Register Now!</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_DESCRIPTION_STEAM_LABEL</Label>
		<String>Receive the "Ship Designer's Toolbox" DLC for free via email! You also get instant access to the Stardock community and the latest news about Galactic Civilizations III and other Stardock titles.</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_DESCRIPTION_GOG_LABEL</Label>
		<String>Receive the "Ship Designer's Toolbox" DLC for free via email! You also get instant access to the Stardock community and the latest news about Galactic Civilizations III and other Stardock titles.</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_EMAIL_FIELD_LABEL</Label>
		<String>Email Address</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_REGISTER_BUTTON_LABEL</Label>
		<String>Register</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_NOTHANKS_BUTTON_LABEL</Label>
		<String>No Thanks</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_INVALIDEMAIL_TITLE</Label>
		<String>Invalid Email</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_INVALIDEMAIL_MESSAGE</Label>
		<String>Please enter a valid email address and try again.</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_SUCCESS_TITLE</Label>
		<String>Thank You</String>
	</StringTable>

	<StringTable>
		<Label>REGISTRATION_SUCCESS_MESSAGE</Label>
		<String>Thank you for registering with Stardock Games. Please check your email to confirm your email address and to claim your reward.</String>
	</StringTable>

	<StringTable>
		<Label>TITLEWND_GETFREEDLC_TITLE</Label>
		<String>Claim Reward</String>
	</StringTable>

	<StringTable>
		<Label>TITLEWND_GETFREEDLC_MESSAGE</Label>
		<String>Thank you for being a registered member of Stardock Games. Please check the email you used to register for Stardock Games to claim your reward.</String>
	</StringTable>

	<StringTable>
		<Label>TITLEWND_TACHYON_INACCESSIBLE_TITLE</Label>
		<String>Tachyon Unavailable</String>
	</StringTable>

	<StringTable>
		<Label>TITLEWND_TACHYON_STEAM_INACCESSIBLE_MESSAGE</Label>
		<String>Tachyon is currently unavailable. Please make sure you have internet access and are using Steam in online mode, then try again.</String>
	</StringTable>

	<StringTable>
		<Label>TITLEWND_TACHYON_GOG_INACCESSIBLE_MESSAGE</Label>
		<String>Tachyon is currently unavailable. Please make sure you have internet access and GOG Galaxy is running, then try again.</String>
	</StringTable>

  <StringTable>
    <Label>CustomFaction_DisallowedForSynthetic_Title</Label>
    <String>Warning</String>
  </StringTable>

  <StringTable>
    <Label>CustomFaction_DisallowedForSynthetic_Message</Label>
    <String>You have selected traits for your the faction with growth and food bonuses that are not usable with synthetic races, and these traits will be deselected. Do you still want to proceed?</String>
  </StringTable>

  <StringTable>
    <Label>CANNOT_COLONIZE_TITLE</Label>
    <String>Cannot Colonize</String>
  </StringTable>

  <StringTable>
    <Label>TechDef_Tooltip_UPResolution_Prohibited</Label>
    <String>[COLOR=BrightRed]Researching this tech has been prohibited by the %s UP resolution for %ld more turns.[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>InteractionWnd_TechTradingUPDisabled_Tooltip</Label>
    <String>Tech trading has been prohibited by the UP resolution %s.</String>
  </StringTable>

  <StringTable>
    <Label>CANNOT_BUILD_ERROR_LABEL</Label>
    <String>[COLOR=BrightRed]Cannot build: [/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>UnderPopulationCapOnly</Label>
    <String>[COLOR=BrightRed]population at capacity[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>NotEnoughDurantium</Label>
    <String>[COLOR=BrightRed]not enough Durantium[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>NotEnoughElerium</Label>
    <String>[COLOR=BrightRed]not enough Elerium[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>NotEnoughAntimatter</Label>
    <String>[COLOR=BrightRed]not enough Antimatter[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>NotEnoughPromethion</Label>
    <String>[COLOR=BrightRed]not enough Promethion[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>NotEnoughThulium</Label>
    <String>[COLOR=BrightRed]not enough Thulium[/COLOR]</String>
  </StringTable>

	<StringTable>
		<Label>NoAvailableTiles</Label>
		<String>[COLOR=BrightRed]no available tiles[/COLOR]</String>
	</StringTable>
  
  <StringTable>
    <Label>AlertList_Ongoing_Header</Label>
    <String>Ongoing Events</String>
  </StringTable>

	<StringTable>
		<Label>AlertList_Objectives_Header</Label>
		<String>Objectives</String>
	</StringTable>

	<StringTable>
    <Label>AlertList_Notify_Header</Label>
    <String>Notifications</String>
  </StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_EMPTY_NAME_TITLE</Label>
		<String>Ship Name is Empty</String>
	</StringTable>

	<StringTable>
		<Label>SHIP_DESIGNER_EMPTY_NAME_LABEL</Label>
		<String>The ship's name cannot be empty. Please enter a name for the ship.</String>
	</StringTable>

  <StringTable>
    <Label>EXPORT_SUCCESSFUL_TITLE</Label>
    <String>Export Successful</String>
  </StringTable>

  <StringTable>
    <Label>EXPORT_SUCCESSFUL_MESSAGE</Label>
    <String>The ship design has been exported successfully to %s\%s</String>
  </StringTable>

  <StringTable>
    <Label>CHECKSUM_MISMATCH_LOBBY</Label>
    <String>Data checksum mismatch with lobby.</String>
  </StringTable>

  <StringTable>
    <Label>HOST_DLC_MISMATCH_LOBBY</Label>
    <String>The host does not have the same DLC that you do. The following DLC will be unavailable in this game:[BR]</String>
  </StringTable>

  <StringTable>
    <Label>HOST_DLC_REQUIRED_MISMATCH_LOBBY</Label>
    <String>The host and you do not have the same DLC installed. The following DLC needs to be installed for all players:[BR]</String>
  </StringTable>

  <StringTable>
    <Label>TURNS_OWNED_LABEL</Label>
    <String>Turns owned: </String>
  </StringTable>

	<StringTable>
		<Label>OPPONENTSETUP_TOOMANYPLAYERS_TITLE</Label>
		<String>Too Many Players/Opponents</String>
	</StringTable>

	<StringTable>
		<Label>OPPONENTSETUP_TOOMANYPLAYERS_MESSAGE</Label>
		<String>A maximum of %lu players/opponents can be added to the game. Please remove some players or opponents to add more.</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_TOOMANYPLAYERS_TITLE</Label>
		<String>Too Many Players</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_TOOMANYPLAYERS_MESSAGE</Label>
		<String>A maximum of %lu players can be added to the game. Please remove some players to add more.</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_PASSWORD_TITLE</Label>
		<String>Password Required</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_PASSWORD_MESSAGE</Label>
		<String>A password is required to enter this game. Please enter it below to continue.</String>
	</StringTable>
	
	<StringTable>
		<Label>LOBBY_WRONGPASSWORD_TITLE</Label>
		<String>Wrong Password</String>
	</StringTable>

	<StringTable>
		<Label>LOBBY_WRONGPASSWORD_MESSAGE</Label>
		<String>You have entered the wrong password for this multiplayer game.</String>
	</StringTable>
	
	<StringTable>
		<Label>CUSTOMFACTION_CHOOSEPIC_BROWSE_TOOLTIP</Label>
		<String>After copying your image, please close and re-open this window to refresh.</String>
	</StringTable>

  <StringTable>
    <Label>SCAVENGE_MESSAGE_TITLE</Label>
    <String>Ship Scavenged</String>
  </StringTable>

  <StringTable>
    <Label>SCAVENGE_MESSAGE</Label>
    <String>The ship %s has been scavenged!</String>
  </StringTable>

	<StringTable>
		<Label>Rally_Locations_Label</Label>
		<String>Rally Locations</String>
	</StringTable>

  <StringTable>
    <Label>Rally_Locations_MapInfo</Label>
    <String>Zoom with mouse wheel.</String>
  </StringTable>

  <StringTable>
    <Label>Rally_Locations_MapInfo2</Label>
    <String>Pan with middle mouse button.</String>
  </StringTable>

  <StringTable>
    <Label>DLC_TITLE_UNKNOWN</Label>
    <String>(Unknown DLC)</String>
  </StringTable>

  <StringTable>
    <Label>DLC_TITLE_MAP_PACK</Label>
    <String>Map Pack DLC</String>
  </StringTable>

  <StringTable>
    <Label>DLC_TITLE_FOUNDERS_PARTS</Label>
    <String>Ship Parts Launch Pack</String>
  </StringTable>

  <StringTable>
    <Label>DLC_TITLE_REGISTRATION</Label>
    <String>Registration Gift DLC</String>
  </StringTable>

  <StringTable>
    <Label>DLC_TITLE_MEGA_EVENTS</Label>
    <String>Mega Events DLC</String>
  </StringTable>

  <StringTable>
    <Label>DLC_TITLE_SOUNDTRACK</Label>
    <String>Soundtrack</String>
  </StringTable>

  <StringTable>
    <Label>DLC_TITLE_SNATHI</Label>
    <String>Snathi DLC</String>
  </StringTable>
	
	<StringTable>
		<Label>DLC_TITLE_PRECURSORWORLDS</Label>
		<String>Precursor Worlds DLC</String>
	</StringTable>

	<StringTable>
		<Label>EXP1_TITLE_MERCENARIES</Label>
		<String>Mercenaries Expansion Pack</String>
	</StringTable>

	<StringTable>
		<Label>RevengeoftheSnathi_Warden_Field</Label>
		<String>Warden Dampening Field</String>
	</StringTable>


  <StringTable>
    <Label>VALIDATE_FACTION_FAIL</Label>
    <String>The faction [COLOR=BrightRed]%s[/COLOR] has failed to validate for the following reasons and will not be available:[BR]</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_WARNING_TITLE</Label>
    <String>Invalid Faction Detected</String>
  </StringTable>
  
  <StringTable>
    <Label>VALIDATE_FACTION_APPEARANCE</Label>
    <String>+ Unknown Appearance</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_MATERIAL_1</Label>
    <String>+ Unknown Material 1</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_MATERIAL_2</Label>
    <String>+ Unknown Material 2</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_SURFACE_1</Label>
    <String>+ Unknown Surface 1</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_SURFACE_2</Label>
    <String>+ Unknown Surface 2</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_MOVIE_BG</Label>
    <String>+ Unknown Background Movie</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_MOVIE_FG</Label>
    <String>+ Unknown Foreground Movies</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_HOME_STAR</Label>
    <String>+ Unknown Home Star System</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_MAP_COLOR_DEF</Label>
    <String>+ Unknown Map Color Def</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_SHIP_STYLE</Label>
    <String>+ Unknown Ship Style</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_TECH_TREE</Label>
    <String>+ Unknown Tech Tree</String>
  </StringTable>

  <StringTable>
    <Label>VALIDATE_FACTION_TECH_TREE_WITH_DLC</Label>
    <String>+ Unknown Tech Tree (Requires %s)</String>
  </StringTable>

	<StringTable>
		<Label>MANUFACTURING_FOCUS_LABEL</Label>
		<String>Manufacturing Focus</String>
	</StringTable>

	<StringTable>
		<Label>REASEARCH_FOCUS_LABEL</Label>
		<String>Research Focus</String>
	</StringTable>

	<StringTable>
		<Label>WEALTH_FOCUS_LABEL</Label>
		<String>Wealth Focus</String>
	</StringTable>
	
		<StringTable>
		<Label>Basic</Label>
		<String>Basic</String>
	</StringTable>

	<StringTable>
		<Label>Luxury</Label>
		<String>Luxury</String>
	</StringTable>

	<StringTable>
		<Label>Slave</Label>
		<String>Slave</String>
	</StringTable>

  <StringTable>
    <Label>Manufacturing_Focus_Tooltip</Label>
    <String>Diverts 25% of the overall production of this planet into Manufacturing.</String>
  </StringTable>

  <StringTable>
    <Label>Research_Focus_Tooltip</Label>
    <String>Diverts 25% of the overall production of this planet into Research.</String>
  </StringTable>

  <StringTable>
    <Label>Wealth_Focus_Tooltip</Label>
    <String>Diverts 25% of the overall production of this planet into Wealth.</String>
  </StringTable>

  <StringTable>
    <Label>SPONSORED_SHIPYARD_REQUIRED_TEXT</Label>
    <String>[COLOR=BrightRed]Requires sponsored shipyard.[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>GENERIC_FACTION_WILLING_TO_SPEAK</Label>
    <String>Faction is willing to speak to you</String>
  </StringTable>

  <StringTable>
    <Label>GENERIC_FACTION_ALLIED</Label>
    <String>You are allied with this faction</String>
  </StringTable>

  <StringTable>
    <Label>GENERIC_FACTION_AT_WAR</Label>
    <String>You are at war with this faction</String>
  </StringTable>

  <StringTable>
    <Label>STATBREAKDOWN_TOOLTIP_SPENDING_TITLE</Label>
    <String>%s is %ld%s of spending</String>
  </StringTable>

  <StringTable>
    <Label>STATBREAKDOWN_TOOLTIP_SPENDING_MANUFACTURING_TITLE</Label>
    <String>%s: %ld%s of Manufacturing</String>
  </StringTable>

  <StringTable>
    <Label>GOVERNPLANET_ENTRY_DIRECTCONTROL_TITLE</Label>
    <String>Direct Control</String>
  </StringTable>

  <StringTable>
    <Label>GOVERNPLANET_ENTRY_DIRECTCONTROL_DESC</Label>
    <String>You directly place where improvements will go</String>
  </StringTable>

	<StringTable>
		<Label>SHIPCONTEXT_NOTYOURTURN</Label>
		<String>Please wait until your turn.</String>
	</StringTable>

	<StringTable>
		<Label>FLEETCONTEXT_NOTYOURTURN</Label>
		<String>Please wait until your turn.</String>
	</StringTable>

	<StringTable>
		<Label>STARBASEMODULE_TOOLTIP_ALREADYCLAIMED_RESOURCE</Label>
		<String>[COLOR=BrightRed]Local resources have already been claimed by another player.[/COLOR]</String>
	</StringTable>

	<StringTable>
		<Label>STARBASEMODULE_TOOLTIP_ALREADYCLAIMED_RELIC</Label>
		<String>[COLOR=BrightRed]Local relics have already been claimed by another player.[/COLOR]</String>
	</StringTable>

	<StringTable>
		<Label>PLANETTILE_BONUSENTRY_BONUS_TOOLTIP</Label>
		<String>%s improvements on this tile receive a %+i level bonus</String>
	</StringTable>

	<StringTable>
		<Label>PLANETTILE_BONUSENTRY_ADJACENCY_TOOLTIP</Label>
		<String>%s adjacent improvements receive a %+i level bonus</String>
	</StringTable>

  <StringTable>
    <Label>Arcean_Appearance</Label>
    <String>Arcean</String>
  </StringTable>

  <StringTable>
    <Label>Arcean_Appearance_R</Label>
    <String>Arcean Inverted</String>
  </StringTable>

  <StringTable>
    <Label>Torian_Appearance</Label>
    <String>Torian</String>
  </StringTable>

  <StringTable>
    <Label>Torian_Appearance_R</Label>
    <String>Torian Inverted</String>
  </StringTable>

  <StringTable>
    <Label>Mercenary_Red</Label>
    <String>Mercenary Red</String>
  </StringTable>
  
    <StringTable>
    <Label>Mercenary_Blue</Label>
    <String>Mercenary Blue</String>
  </StringTable>

  <StringTable>
    <Label>Mercenary_Green</Label>
    <String>Mercenary Green</String>
  </StringTable>

  <StringTable>
    <Label>Mercenary_Metal</Label>
    <String>Mercenary</String>
  </StringTable>

  <StringTable>
    <Label>TechTree_Precursor_Desc</Label>
    <String>Greatly increases the bonuses to all normal Precursor Worlds.</String>
  </StringTable>
  
  <StringTable>
    <Label>TechTree_Precursor_Extreme_Desc</Label>
    <String>Greatly increases the bonuses to all Extreme Precursor Worlds.</String>
  </StringTable>

	<StringTable>
		<Label>MAINGAME_CULTUREPOINTS_NOTENOUGH</Label>
		<String>We have not acquired any ideology points yet</String>
	</StringTable>

	<StringTable>
		<Label>MAINGAME_DIPLOMACY_HAVENTMETANYONE</Label>
		<String>Is there anybody out there?</String>
	</StringTable>

	<StringTable>
		<Label>MAINGAME_BAZAAR_NOTDISCOVERED</Label>
		<String>You have not yet discovered the Bazaar...</String>
	</StringTable>

  <StringTable>
    <Label>BAZAAR_TITLE_LABEL</Label>
    <String>The Galactic Bazaar</String>
  </StringTable>

  <StringTable>
    <Label>BAZAAR_MERCENARY_SHIP_LABEL</Label>
    <String>Ship</String>
  </StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_MERCENARY_LABEL</Label>
		<String>Mercenary</String>
	</StringTable>


	<StringTable>
    <Label>BAZAAR_MERCENARY_ABILITIES_LABEL</Label>
    <String>Special Abilities</String>
  </StringTable>

  <StringTable>
    <Label>BAZAAR_MERCENARY_COMMANDER_LABEL</Label>
    <String>Commander</String>
  </StringTable>

  <StringTable>
    <Label>BAZAAR_MERCENARY_NAME_LABEL</Label>
    <String>Mercenary Name</String>
  </StringTable>

  <StringTable>
    <Label>BAZAAR_MERCENARY_HIRE_LABEL</Label>
    <String>Hire Mercenary</String>
  </StringTable>
  
  
  <StringTable>
    <Label>BAZAAR_MERCENARY_LEAVE_LABEL</Label>
    <String>Done</String>
  </StringTable>

  <StringTable>
    <Label>BAZAAR_MERCENARY_TREASURY_LABEL</Label>
    <String>Current Treasury</String>
  </StringTable>
  
    <StringTable>
    <Label>BAZAAR_MERCENARY_RESOURCES_LABEL</Label>
    <String>Resources</String>
  </StringTable>

  <StringTable>
    <Label>BAZAAR_MERCENARY_LOCKED_LABEL</Label>
    <String>Locked</String>
  </StringTable>
  
    <StringTable>
    <Label>BAZAAR_MERCENARY_HIRED_LABEL</Label>
    <String>Hired by the
    %s</String>
  </StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_UNAFFORDABLE_TOOLTIP</Label>
		<String>You cannot afford this mercenary.</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_ALREADYOWNED_TOOLTIP</Label>
		<String>You've already hired this mercenary.</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_PURCHASEDBYOTHERS_TOOLTIP</Label>
		<String>This mercenary was already hired by the %s.</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_KILLED_TOOLTIP</Label>
		<String>This mercenary has been killed and cannot be repurchased.</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_LOCKED_TOOLTIP</Label>
		<String>This mercenary cannot be hired until you've reached the %s.</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_COST_CREDITS_TOOLTIP</Label>
		<String>Credits</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_SHIP_HITPOINTS_TOOLTIP</Label>
		<String>Hit Points</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_COST_ANTIMATTER_TOOLTIP</Label>
		<String>Antimatter</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_COST_DURANTIUM_TOOLTIP</Label>
		<String>Durantium</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_COST_ELERIUM_TOOLTIP</Label>
		<String>Elerium</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_COST_PROMETHION_TOOLTIP</Label>
		<String>Promethion</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_COST_THULIUM_TOOLTIP</Label>
		<String>Thulium</String>
	</StringTable>

	<StringTable>
		<Label>BAZAAR_MERCENARY_NOTYOURTURN_TOOLTIP</Label>
		<String>You may only purchase mercenaries on your turn.</String>
	</StringTable>

	<StringTable>
		<Label>FLEET_TOOLTIP_MERCENARY_LOCKED</Label>
		<String>[COLOR=BrightRed]This mercenary cannot be hired until you've reached the %s.[/COLOR]</String>
	</StringTable>

  <StringTable>
    <Label>MERCENARY_STATION_LABEL</Label>
    <String>Galactic Bazaar</String>
  </StringTable>

	<StringTable>
		<Label>STRATEGICRESOURCE_TOOLTIP_MERCENARY_TITLE</Label>
		<String>Bazaar</String>
	</StringTable>
	
	<StringTable>
		<Label>STRATEGICRESOURCE_TOOLTIP_MERCENARY_DESC</Label>
		<String>Allows you to hire mercenaries from the Galactic Bazaar.</String>
	</StringTable>

  <StringTable>
    <Label>TECH_TOOLTIP_BLOCKED_TRADE_ERROR</Label>
    <String>This player refuses to trade this tech with you because they don't like you enough.</String>
  </StringTable>

  <StringTable>
    <Label>STARBASESPONSOR_PRIMARYSPONSOR_NONE</Label>
    <String>None</String>
  </StringTable>

  <StringTable>
    <Label>STARBASESPONSOR_ENTRY_SPENDING_TOOLTIP</Label>
    <String>Manufacturing per turn</String>
  </StringTable>

  <StringTable>
    <Label>STARBASESPONSOR_ENTRY_DISTANCE_TOOLTIP</Label>
    <String>Distance from starbase</String>
  </StringTable>

  <StringTable>
    <Label>STARBASESPONSOR_ENTRY_PROVIDES_TOOLTIP</Label>
    <String>Number of ships in queue</String>
  </StringTable>

  <StringTable>
    <Label>SHIPYARD_QUEUE_STARBASE_MODULE_NAME</Label>
    <String>%s (for %s)</String>
  </StringTable>

  <StringTable>
    <Label>FavoredShips</Label>
    <String>[ICON=Stat_Special_Icon] Favored Ships</String>
  </StringTable>

  <StringTable>
    <Label>BeamShips</Label>
    <String>[ICON=BeamAttackIcon] Beam Ships</String>
  </StringTable>

  <StringTable>
    <Label>MissileShips</Label>
    <String>[ICON=MissileAttackIcon] Missile Ships</String>
  </StringTable>

  <StringTable>
    <Label>KineticShips</Label>
    <String>[ICON=KineticAttackIcon] Kinetic Ships</String>
  </StringTable>

  <StringTable>
    <Label>BalancedShips</Label>
    <String>[ICON=AllWeaponsIcon] Balanced Ships</String>
  </StringTable>

  <StringTable>
    <Label>SpecialtyShips</Label>
    <String>[ICON=Specialty_Ships_Icon] Specialty Ships</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_CATEGORY_NAME</Label>
    <String>%s [COLOR=UIDefaultHighlight](%i new)[/COLOR]</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_SIZE_LABEL</Label>
    <String>Size</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_ATTACK_LABEL</Label>
    <String>Attack</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_COST_LABEL</Label>
    <String>Cost</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_RESOURCES_LABEL</Label>
    <String>Resources</String>
  </StringTable>
  
  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_SIZE_TOOLTIP</Label>
    <String>Sort by the Hull Size</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_ATTACK_TOOLTIP</Label>
    <String>Sort by the combined values for Beam, Missile, and Kinetic Attacks</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_COST_DESIGNER_TOOLTIP</Label>
    <String>Sort by the Manufacturing Cost</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_COST_SHIPYARD_TOOLTIP</Label>
    <String>Sort by the number of turns to build</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_SORT_RESOURCES_TOOLTIP</Label>
    <String>Sort by whether the design has a resource requirement or not, then by the Hull Size</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_FILTER_ALL_TOOLTIP</Label>
    <String>Show all ships</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_FILTER_CORE_TOOLTIP</Label>
    <String>Show core ships only</String>
  </StringTable>

  <StringTable>
    <Label>SHIPDESIGNLIST_FILTER_CUSTOM_TOOLTIP</Label>
    <String>Show custom ships only</String>
  </StringTable>
  
  <StringTable>
	  <Label>Sniper</Label>
	  <String>Sniper</String>
  </StringTable>

  <StringTable>
	  <Label>Bomber</Label>
	  <String>Bomber</String>
  </StringTable>

  <StringTable>
	  <Label>Guardian</Label>
	  <String>Guardian</String>
  </StringTable>

  <StringTable>
	  <Label>Knight</Label>
	  <String>Knight</String>
  </StringTable>

  <StringTable>
	  <Label>Cutter</Label>
	  <String>Cutter</String>
  </StringTable>

  <StringTable>
	  <Label>Defender</Label>
	  <String>Defender</String>
  </StringTable>

  <StringTable>
	  <Label>Gunboat</Label>
	  <String>Gunboat</String>
  </StringTable>

  <StringTable>
	  <Label>Fury</Label>
	  <String>Fury</String>
  </StringTable>      

  <StringTable>
	  <Label>Corvette</Label>
	  <String>Corvette</String>
  </StringTable>

  <StringTable>
	  <Label>Ranger</Label>
	  <String>Ranger</String>
  </StringTable>

  <StringTable>
	  <Label>Frigate</Label>
	  <String>Frigate</String>
  </StringTable>

  <StringTable>
	  <Label>Paladin</Label>
	  <String>Paladin</String>
  </StringTable>

  <StringTable>
	  <Label>Cruiser</Label>
	  <String>Cruiser</String>
  </StringTable>

  <StringTable>
	  <Label>Destroyer</Label>
	  <String>Destroyer</String>
  </StringTable>

  <StringTable>
	  <Label>Battleship</Label>
	  <String>Battleship</String>
  </StringTable>

  <StringTable>
	  <Label>Overlord</Label>
	  <String>Overlord</String>
  </StringTable>

  <StringTable>
	  <Label>Avatar</Label>
	  <String>Avatar</String>
  </StringTable>

  <StringTable>
	  <Label>Fortress</Label>
	  <String>Fortress</String>
  </StringTable>

  <StringTable>
	  <Label>Dreadnought</Label>
	  <String>Dreadnought</String>
  </StringTable>

  <StringTable>
	  <Label>Titan</Label>
	  <String>Titan</String>
  </StringTable>

  <StringTable>
	  <Label>Scout</Label>
	  <String>Scout</String>
  </StringTable>

  <StringTable>
	  <Label>Explorer</Label>
	  <String>Explorer</String>
  </StringTable>

  <StringTable>
	  <Label>SurveyShip</Label>
	  <String>Survey Ship</String>
  </StringTable>

  <StringTable>
	  <Label>Constructor</Label>
	  <String>Constructor</String>
  </StringTable>

  <StringTable>
	  <Label>ColonyShip</Label>
	  <String>Colony Ship</String>
  </StringTable>

  <StringTable>
	  <Label>Transport</Label>
	  <String>Transport</String>
  </StringTable>

  <StringTable>
	  <Label>Freighter</Label>
	  <String>Freighter</String>
  </StringTable>

  <StringTable>
	  <Label>PlanetKiller</Label>
	  <String>Planet Killer</String>
  </StringTable>

  <StringTable>
	  <Label>Carrier</Label>
	  <String>Carrier</String>
  </StringTable>

  <StringTable>
	  <Label>Support</Label>
	  <String>Support</String>
  </StringTable>

  <StringTable>
	  <Label>Shipyard</Label>
	  <String>Shipyard</String>
  </StringTable>

  <StringTable>
	  <Label>Starbase</Label>
	  <String>Starbase</String>
  </StringTable>

  <StringTable>
	  <Label>Culturebase</Label>
	  <String>Culturebase</String>
  </StringTable>

  <StringTable>
	  <Label>Militarybase</Label>
	  <String>Military Base</String>
  </StringTable>

  <StringTable>
	  <Label>Economicbase</Label>
	  <String>Economic Base</String>
  </StringTable>

  <StringTable>
	  <Label>Miningbase</Label>
	  <String>Mining Base</String>
  </StringTable>

  <StringTable>
	  <Label>Anomaly</Label>
	  <String>Anomaly</String>
  </StringTable>			

  <StringTable>
	  <Label>Nebula</Label>
	  <String>Nebula</String>
  </StringTable>

  <StringTable>
	  <Label>Elerium</Label>
	  <String>Elerium</String>
  </StringTable>

  <StringTable>
	  <Label>Durantium</Label>
	  <String>Durantium</String>
  </StringTable>

  <StringTable>
	  <Label>AntiMatter</Label>
	  <String>Antimatter</String>
  </StringTable>

  <StringTable>
	  <Label>Promethion</Label>
	  <String>Promethion</String>
  </StringTable>

  <StringTable>
	  <Label>Thulium</Label>
	  <String>Thulium</String>
  </StringTable>

  <StringTable>
	  <Label>RallyPoint</Label>
	  <String>Rally Point</String>
  </StringTable>

  <StringTable>
	  <Label>CampaignWaypoint</Label>
	  <String>Campaign Waypoint</String>
  </StringTable>

  <StringTable>
	  <Label>Resource</Label>
	  <String>Resource</String>
  </StringTable>

  <StringTable>
	  <Label>Crystal</Label>
	  <String>Crystal</String>
  </StringTable>

  <StringTable>
	  <Label>Asteroids</Label>
	  <String>Asteroids</String>
  </StringTable>

  <StringTable>
	  <Label>Planet</Label>
	  <String>Planet</String>
  </StringTable>

  <StringTable>
	  <Label>DeadPlanet</Label>
	  <String>Dead Planet</String>
  </StringTable>

  <StringTable>
	  <Label>ColonizablePlanet</Label>
	  <String>Colonizable Planet</String>
  </StringTable>

  <StringTable>
	  <Label>GoodPlanet</Label>
	  <String>Good Planet</String>
  </StringTable>

  <StringTable>
	  <Label>GreatPlanet</Label>
	  <String>Great Planet</String>
  </StringTable>

  <StringTable>
	  <Label>FantasticPlanet</Label>
	  <String>Fantastic Planet</String>
  </StringTable>

  <StringTable>
	  <Label>PerfectPlanet</Label>
	  <String>Perfect Planet</String>
  </StringTable>

  <StringTable>
	  <Label>Star</Label>
	  <String>Star</String>
  </StringTable>

  <StringTable>
	  <Label>BlackHole</Label>
	  <String>Black Hole</String>
  </StringTable>

  <StringTable>
	  <Label>LargeBlackHole</Label>
	  <String>Large Black Hole</String>
  </StringTable>

  <StringTable>
	  <Label>Artifact</Label>
	  <String>Artifact</String>
  </StringTable>

  <StringTable>
	  <Label>SpaceMonster</Label>
	  <String>Space Monster</String>
  </StringTable>

  <StringTable>
	  <Label>Bazaar</Label>
	  <String>Bazaar</String>
  </StringTable>

  <StringTable>
	  <Label>Custom</Label>
	  <String>Custom</String>
  </StringTable>
  
  <StringTable>
    <Label>NINETYNINEPLUS</Label>
    <String>99+</String>
  </StringTable>

  <StringTable>
    <Label>FAVORLABEL</Label>
    <String>Favor</String>
  </StringTable>

  <StringTable>
    <Label>UNFAVORLABEL</Label>
    <String>Unfavor</String>
  </StringTable>

  <StringTable>
    <Label>FAVORBUTTON_TOOLTIP</Label>
    <String>Favor a ship to keep it at the top of the list</String>
  </StringTable>
  
  <StringTable>
    <Label>SHIPYARD_AUTO_IDLE_LABEL</Label>
    <String>Automatically Idle</String>
  </StringTable>
  
  <StringTable>
    <Label>SHIPYARD_AUTO_IDLE_TOOLTIP</Label>
    <String>Shipyard will automatically idle (and no longer notify you) when nothing is queued</String>
  </StringTable>

  <StringTable>
    <Label>SENSORRANGE_TOOLTIP_RADIUS_TEXT</Label>
    <String>[ICON=SensorRange_Icon] Sensor Range Radius</String>
  </StringTable>

  <StringTable>
    <Label>SENSORRANGE_TOOLTIP_SENSORPOWER</Label>
    <String>[ICON=SensorRange_Icon] Sensor Power</String>
  </StringTable>
  
  <StringTable>
    <Label>SENSORRANGE_TOOLTIP_NEXTINCREASE</Label>
    <String>Next Radius Increase</String>
  </StringTable>

  <StringTable>
    <Label>SENSORRANGE_TOOLTIP_SHIP_DESC</Label>
    <String>To increase sensor range, increase the Sensor Power of your ship.</String>
  </StringTable>

  <StringTable>
    <Label>SENSORRANGE_TOOLTIP_STARBASE_DESC</Label>
    <String>To increase sensor range, build sensor modules.</String>
  </StringTable>

  <StringTable>
    <Label>SENSORRANGE_TOOLTIP_PLANET_DESC</Label>
    <String>To increase sensor range, build sensor improvements.</String>
  </StringTable>

</StringTableList>
