##############
# NAME PARTS #
##############

### AUTOCRACY

# Autocracy Militarist
empire_name_parts_list = {
	key = "autocracy_mil" #独裁军国后缀
	parts = {
		"帝国" = 1
		"舰队" = 1
		"镇守府" = 1
		"自治领" = 1
		"联合兵团" = 1
		"军团" = 1
	}
}

# Autocracy Spiritualist
empire_name_parts_list = {
	key = "autocracy_spi" #独裁唯心后缀
	parts = {
		"帝国" = 2	
		"王国" = 4
		"公国" = 1
		"亲王国" = 1
		"教皇国" = 3
		"教会" = 3
	}
}

# Autocracy Materialist
empire_name_parts_list = {
	key = "autocracy_mat" #独裁唯物后缀
	parts = {
		"帝国" = 5
		"霸权国" = 1
		"自治领" = 4
		"集团" = 4
		"阵线" = 4
		"工业国" = 4
		"联邦" = 1
		"民国" = 1
		"君主国" = 1
	}
}

# Autocracy Pacifist
empire_name_parts_list = {
	key = "autocracy_pac" #独裁和平后缀
	parts = {
		"王国" = 4
		"公国" = 1
		"亲王国" = 1
		"侯国国" = 1
		"君主国" = 1
		"基金会" = 1
	}
}

# Autocracy Generic
empire_name_parts_list = {
	key = "autocracy_gen" #独裁通用后缀
	parts = {
		"帝国" = 4
		"公国" = 1
		"霸权国" = 2
		"自治领" = 2
		"联合集团" = 1
		"教皇国" = 1
		"王国" = 2
	}
}

### OLIGARCHY

# Oligarchy Militarist
empire_name_parts_list = {
	key = "oligarchy_mil" #寡头军国
	parts = {
		"共和国" = 3
		"联邦" = 2
		"军团" = 4
		"邦联" = 2
		"军人代表国" = 4
		"军事委员会" = 4
		"军事同盟" = 3
		"联合军团" = 4
		"军事国" = 1
		"公约组织" = 1
		"军事集团" = 2
		"临时军事政府" = 1
		"紧急状态委员会" = 1
	}
}

# Oligarchy Spiritualist
empire_name_parts_list = {
	key = "oligarchy_spi" #寡头唯心
	parts = {
		"共和国" = 2
		"联邦" = 3
		"财团" = 1
		"邦联" = 3
		"联合军团" = 3
		"魔法协会" = 2
		"教团" = 3
		"教会" = 5
		"基金会" = 1
		"宗教法庭" = 1
		"圣约" = 1
		"邦国" = 1
		"民国" = 1
		"君主国" = 1
		"宗教理事会" = 1
	}
}

# Oligarchy Materialist
empire_name_parts_list = {
	key = "oligarchy_mat" #寡头唯物
	parts = {
		"共和国" = 5
		"联邦" = 4
		"财团" = 3
		"邦联" = 2
		"工业协会" = 3
		"技术联盟" = 3
		"科学理事会" = 3
		"基金会" = 2
		"商业集团" = 3
		"政治联盟" = 3
		"董事会" = 2
		"联盟" = 3
		"邦国" = 1
		"民国" = 1
		"君主国" = 1
		"理事会" = 1
	}
}

# Oligarchy Pacifist
empire_name_parts_list = {
	key = "oligarchy_pac" #寡头和平
	parts = {
		"共和国" = 5
		"联邦" = 3
		"财团" = 1
		"邦联" = 3
		"协会" = 1
		"联盟" = 2
		"基金会" = 2
		"防卫管理会" = 1
		"计划委员会" = 2
		"邦国" = 1
		"民国" = 1
		"君主国" = 1
		"理事会" = 1
	}
}

# Oligarchy Generic
empire_name_parts_list = {
	key = "oligarchy_gen" #寡头通用
	parts = {
		"共和国" = 2
		"联邦" = 3
		"邦联" = 3
		"联盟" = 3
		"财团" = 4
		"商业集团" = 4
		"垄断联盟" = 4
		"董事会" = 4
		"联合集团" = 4
		"邦国" = 1
		"民国" = 1
		"君主国" = 1
		"理事会" = 1
	}
}

### DEMOCRACY

# Democracy Militarist
empire_name_parts_list = {
	key = "democracy_mil" #民主军国
	parts = {
		"共和国" = 3
		"联邦" = 3
		"邦联" = 3
		"联盟" = 3
		"军事议会" = 3
		"军事民主局" = 2
		"统合军" = 2
		"邦国" = 2
		"民国" = 2
		"君主国" = 2
	}
}

# Democracy Spiritualist
empire_name_parts_list = {
	key = "democracy_spi" #民主唯心
	parts = {
		"共和国" = 3
		"联邦" = 3
		"邦联" = 3
		"联盟" = 3
		"魔法社" = 3
		"神社" = 2
		"魔法师集会" = 2
		"理事会" = 2
		"民主教会" = 2
		"邦国" = 2
		"民国" = 2
		"君主国" = 1
		"契约" = 1
		"协约" = 1
		"圣约" = 1
		"使团" = 1
	}
}

# Democracy Materialist
empire_name_parts_list = {
	key = "democracy_mat" #民主唯物
	parts = {
		"共和国" = 5
		"联邦" = 3
		"邦联" = 3
		"联盟" = 3
		"工会" = 3
		"政府" = 2
		"同盟" = 2
		"议会" = 2
		"理事会" = 2
		"合作社" = 2
		"邦国" = 1
		"民国" = 2
		"君主国" = 1
		"协定" = 1
		"协议" = 1
		"科学院" = 1
		"管理委员会" = 1
		"共识" = 1
	}
}

# Democracy Pacifist
empire_name_parts_list = {
	key = "democracy_pac" #民主和平
	parts = {
		"共和国" = 5
		"联邦" = 3
		"邦联" = 3
		"联盟" = 3
		"工会" = 3
		"议会" = 2
		"联合政府" = 2
		"公民法院" = 2
		"理事会" = 2
		"合作社" = 2
		"邦国" = 1
		"民国" = 2
		"君主国" = 1
		"人民委员会" = 1
		"协定" = 1
		"协议" = 1
		"管理委员会" = 1
		"共识" = 2
	}
}

# Democracy Generic
empire_name_parts_list = {
	key = "democracy_gen" #民主通用
	parts = {
		"共和国" = 5
		"联邦" = 3
		"邦联" = 3
		"联盟" = 3
		"工会" = 3
		"委任政府" = 1
		"联合政府" = 1
		"大会" = 1
		"理事会" = 1
		"合作社" = 1
		"邦国" = 1
		"民国" = 1
		"君主国" = 1
		"人民委员会" = 1
		"协定" = 1
		"协议" = 1
		"管理委员会" = 1
		"共识" = 1
	}
}

### AUTOCRACY DESCRIPTIVE  前缀

# Autocracy Militarist Descriptive
empire_name_parts_list = {
	key = "autocracy_mil_desc" #独裁军国
	parts = {
		"星际" = 1
		"银河" = 2
		"神圣" = 2
		"联合" = 3
		"伟大的" = 3
	}
}

# Autocracy Spiritualist Descriptive
empire_name_parts_list = {
	key = "autocracy_spi_desc" #独裁唯心
	parts = {
		"神圣" = 4
		"天赐" = 4
		"神佑" = 4
		"星际" = 1
		"银河" = 2
		"联合" = 2
		"伟大的" = 2
	}
}

# Autocracy Materialist Descriptive
empire_name_parts_list = {
	key = "autocracy_mat_desc" #独裁唯物
	parts = {
		"星际" = 1
		"银河" = 3
		"联合" = 3
		"伟大的" = 3
	}
}

# Autocracy Pacifist Descriptive
empire_name_parts_list = {
	key = "autocracy_pac_desc" #独裁和平
	parts = {
		"静谧的" = 3
		"星际" = 1
		"银河" = 2
		"联合" = 3
		"伟大的" = 3
	}
}

# Autocracy Generic Descriptive
empire_name_parts_list = {
	key = "autocracy_gen_desc" #独裁通用
	parts = {
		"星际" = 1
		"银河" = 2
		"联合" = 3
		"伟大的" = 3
	}
}

### OLIGARCHY DESCRIPTIVE

# Oligarchy Militarist Descriptive
empire_name_parts_list = {
	key = "oligarchy_mil_desc" #寡头军国
	parts = {
		"星际" = 1
		"银河" = 2
		"联合" = 3
		"无上的" = 1
	}
}

# Oligarchy Spiritualist Descriptive
empire_name_parts_list = {
	key = "oligarchy_spi_desc" #寡头唯心
	parts = {
		"神圣" = 3
		"天赐" = 3
		"神佑" = 3
		"星际" = 1
		"银河" = 2
		"联合" = 3
		"无上的" = 1
	}
}

# Oligarchy Materialist Descriptive
empire_name_parts_list = {
	key = "oligarchy_mat_desc" #寡头唯物
	parts = {
		"星际" = 1
		"银河" = 2
		"联合" = 3
		"无上的" = 1
	}
}

# Oligarchy Pacifist Descriptive
empire_name_parts_list = {
	key = "oligarchy_pac_desc" #寡头和平
	parts = {
		"静谧的" = 3
		"星际" = 1
		"银河" = 1
		"联合" = 3
		"无上的" = 1
	}
}

# Oligarchy Generic Descriptive
empire_name_parts_list = {
	key = "oligarchy_gen_desc" #寡头通用
	parts = {
		"星际" = 1
		"银河" = 2
		"联合" = 3
		"无上的" = 1
	}
}

### DEMOCRACY DESCRIPTIVE

# Democracy Militarist Descriptive
empire_name_parts_list = {
	key = "democracy_mil_desc" #民主军国
	parts = {
		"自由" = 3
		"独立" = 3
		"星际" = 1
		"银河" = 1
		"联合" = 3
		"民主" = 1
	}
}

# Democracy Spiritualist Descriptive
empire_name_parts_list = {
	key = "democracy_spi_desc" #民主唯心
	parts = {
		"神圣" = 3
		"天赐" = 3
		"神佑" = 3
		"星际" = 1
		"银河" = 1
		"联合" = 2
		"民主" = 2
	}
}

# Democracy Materialist Descriptive
empire_name_parts_list = {
	key = "democracy_mat_desc" #民主唯物
	parts = {
		"星际" = 1
		"银河" = 1
		"联合" = 3
		"民主" = 3
	}
}

# Democracy Pacifist Descriptive
empire_name_parts_list = {
	key = "democracy_pac_desc" #民主和平
	parts = {
		"静谧的" = 3
		"星际" = 1
		"银河" = 1
		"联合" = 3
		"民主" = 3
	}
}

# Democracy Generic Descriptive
empire_name_parts_list = {
	key = "democracy_gen_desc" #民主通用
	parts = {
		"星际" = 1
		"银河" = 1
		"联合" = 3
		"民主" = 3
	}
}

### GENERIC DESCRIPTIVES

# Generic Autocracy Descriptive
empire_name_parts_list = {
	key = "generic_aut_desc" #通用专制描述
	parts = {
		"威严的" = 3
		"皇家" = 3
		"联合" = 3
		"统一" = 1
		"无上的" = 1
		"牢不可破的" = 3
		"独裁的" = 3
		"团结的" = 3
	}
}

# Generic Oligarchy Descriptive
empire_name_parts_list = {
	key = "generic_oli_desc" #通用寡头描述
	parts = {
		"值得信赖的" = 3
		"繁荣的" = 3
		"联合" = 3
		"血浓于水的" = 2
		"守序的"= 1
		"勇敢的" = 1
		"结盟的" = 1
		"光明的"= 1
		"荣耀的" = 1
		"联合" = 3
		"统一" = 1
		"无上的" = 2
	}
}

# Generic Democracy Descriptive
empire_name_parts_list = {
	key = "generic_dem_desc" #通用民主描述
	parts = {
		"民主" = 3
		"值得信赖的" = 3
		"繁荣的" = 2
		"联合" = 4
		"血浓于水的" = 1
		"守序的"= 1
		"勇敢的" = 1
		"结盟的" = 1
		"光明的"= 1
		"荣耀的" = 1
		"联合" = 4
		"统一" = 1
		"无上的" = 3
	}
}

### STATES

# Generic States (for use with Generic Descriptives)
empire_name_parts_list = {
	key = "generic_states"
	parts = {
		"共和国" = 3
		"联邦" = 2
		"邦联" = 1
		"联盟" = 1
		"共同体" = 1
		"同盟" = 1
		"王国" = 1
		"议会" = 1
		"理事会" = 1
		"合作社" = 1
		"工会" = 1
		"自由市" = 1
		"自治领" = 1
		"国民政府" = 1
		"帝国" = 3
	}
}

# Various States
empire_name_parts_list = {
	key = "various_states"
	parts = {
		"殖民地" = 1
		"领土" = 2
		"行省" = 2
		"国" = 4
		"族" = 1
		"部落" = 1
		"域" = 2
		"区" = 1
		"领" = 1
	}
}

### AUTOCRACY MIDDLE DESCRIPTIVE

# Autocracy Militarist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_mil_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"暴力" = 3
		"独裁" = 1
	}
}

# Autocracy Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_spi_mid_desc"
	parts = {
		"神圣" = 3
		"天赐" = 3
		"神佑" = 3
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"独裁" = 1
	}
}

# Autocracy Materialist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_mat_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"独裁" = 1
		"守序" = 1
	}
}

# Autocracy Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_pac_mid_desc"
	parts = {
		"和平" = 3
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"正义" = 1
		"守序" = 1
	}
}

# Autocracy Generic Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_gen_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 2
		"独裁" = 2
		"光荣" = 1
	}
}

### OLIGARCHY MIDDLE DESCRIPTIVE

# Oligarchy Militarist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_mil_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"元帅" = 3
		"暴力" = 1
	}
}

# Oligarchy Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_spi_mid_desc"
	parts = {
		"神圣" = 3
		"天赐" = 3
		"神佑" = 3
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"先知" = 2
		"长老" = 1
	}
}

# Oligarchy Materialist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_mat_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"寡头" = 3
		"重商" = 1
	}
}

# Oligarchy Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_pac_mid_desc"
	parts = {
		"和平" = 2
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"正义" = 3
		"官僚" = 1
	}
}

# Oligarchy Generic Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_gen_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 2
		"守序" = 3
		"寡头" = 1
	}
}

### DEMOCRACY MIDDLE DESCRIPTIVE

# Democracy Militarist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_mil_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"英勇" = 3
		"光勋" = 1
		"民主" = 3
	}
}

# Democracy Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_spi_mid_desc"
	parts = {
		"神圣" = 3
		"天赐" = 3
		"神佑" = 3
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"自由" = 2
		"民主" = 1
	}
}

# Democracy Materialist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_mat_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"自由" = 3
		"民主" = 1
	}
}

# Democracy Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_pac_mid_desc"
	parts = {
		"静谧的"	 = 2
		"星际" = 1
		"行星" = 1
		"银河" = 1
		"自由" = 3
		"博爱" = 1
		"和平" = 1
		"民主" = 2
	}
}

# Democracy Generic Middle Descriptive
empire_name_parts_list = {
	key = "democracy_gen_mid_desc"
	parts = {
		"星际" = 1
		"行星" = 1
		"银河" = 2
		"自由" = 3
		"博爱" = 1
		"民主" = 1
	}
}

################
# NAME FORMATS #
################

### Autocracy Militarist 

# Autocracy Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<autocracy_mil>"
	prefix_format = "[This.Capital.System.GetName]<autocracy_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Autocracy Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_mil>"
	# Human Empire
}

# Autocracy Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_mil_desc>[This.GetSpeciesName]<autocracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_mil>"
	# Great Human Empire
}

# Autocracy Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_mil_mid_desc><autocracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_mil>"
	# Human Star Empire
}

### Autocracy Spiritualist

# Autocracy Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<autocracy_spi>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<autocracy_spi>"
	# Empire of Sol
}

# Autocracy Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_spi>"
	# Human Empire
}

# Autocracy Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_spi_desc>[This.GetSpeciesName]<autocracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_spi>"
	# Great Human Empire
}

# Autocracy Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_spi_mid_desc><autocracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_spi>"
	# Human Star Empire
}

### Autocracy Materialist

# Autocracy Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<autocracy_mat>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<autocracy_mat>"
	# Empire of Sol
}

# Autocracy Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_mat>"
	# Human Empire
}

# Autocracy Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_mat_desc>[This.GetSpeciesName]<autocracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_mat>"
	# Great Human Empire
}

# Autocracy Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_mat_mid_desc><autocracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_mat>"
	# Human Star Empire
}

### Autocracy Pacifist

# Autocracy Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<autocracy_pac>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<autocracy_pac>"
	# Empire of Sol
}

# Autocracy Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_pac>"
	# Human Empire
}

# Autocracy Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_pac_desc>[This.GetSpeciesName]<autocracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_pac>"
	# Great Human Empire
}

# Autocracy Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_pac_mid_desc><autocracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_pac>"
	# Human Star Empire
}

### Autocracy Generic

# Autocracy Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<autocracy_gen>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<autocracy_gen>"
	# Empire of Sol
}

# Autocracy Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_gen>"
	# Human Empire
}

# Autocracy Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_gen_desc>[This.GetSpeciesName]<autocracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_gen>"
	# Great Human Empire
}

# Autocracy Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<autocracy_gen_mid_desc><autocracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<autocracy_gen>"
	# Human Star Empire
}

### Oligarchy Militarist 

# Oligarchy Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<oligarchy_mil>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<oligarchy_mil>"
	# Empire of Sol
}

# Oligarchy Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_mil>"
	# Human Empire
}

# Oligarchy Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_mil_desc>[This.GetSpeciesName]<oligarchy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_mil>"
	# Great Human Empire
}

# Oligarchy Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_mil_mid_desc><oligarchy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_mil>"
	# Human Star Empire
}

### Oligarchy Spiritualist

# Oligarchy Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<oligarchy_spi>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<oligarchy_spi>"
	# Empire of Sol
}

# Oligarchy Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_spi>"
	# Human Empire
}

# Oligarchy Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_spi_desc>[This.GetSpeciesName]<oligarchy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_spi>"
	# Great Human Empire
}

# Oligarchy Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_spi_mid_desc><oligarchy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_spi>"
	# Human Star Empire
}

### Oligarchy Materialist

# Oligarchy Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<oligarchy_mat>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<oligarchy_mat>"
	# Empire of Sol
}

# Oligarchy Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_mat>"
	# Human Empire
}

# Oligarchy Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_mat_desc>[This.GetSpeciesName]<oligarchy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_mat>"
	# Great Human Empire
}

# Oligarchy Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_mat_mid_desc><oligarchy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_mat>"
	# Human Star Empire
}

### Oligarchy Pacifist

# Oligarchy Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<oligarchy_pac>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<oligarchy_pac>"
	# Empire of Sol
}

# Oligarchy Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_pac>"
	# Human Empire
}

# Oligarchy Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_pac_desc>[This.GetSpeciesName]<oligarchy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_pac>"
	# Great Human Empire
}

# Oligarchy Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_pac_mid_desc><oligarchy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_pac>"
	# Human Star Empire
}

### Oligarchy Generic

# Oligarchy Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<oligarchy_gen>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<oligarchy_gen>"
	# Empire of Sol
}

# Oligarchy Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_gen>"
	# Human Empire
}

# Oligarchy Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_gen_desc>[This.GetSpeciesName]<oligarchy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_gen>"
	# Great Human Empire
}

# Oligarchy Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<oligarchy_gen_mid_desc><oligarchy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<oligarchy_gen>"
	# Human Star Empire
}

### Democracy Militarist 

# Democracy Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<democracy_mil>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<democracy_mil>"
	# Empire of Sol
}

# Democracy Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_mil>"
	# Human Empire
}

# Democracy Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_mil_desc>[This.GetSpeciesName]<democracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_mil>"
	# Great Human Empire
}

# Democracy Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_gen_mid_desc><democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_mil>"
	# Human Star Empire
}

### Democracy Spiritualist

# Democracy Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<democracy_spi>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<democracy_spi>"
	# Empire of Sol
}

# Democracy Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_spi>"
	# Human Empire
}

# Democracy Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_spi_desc>[This.GetSpeciesName]<democracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_spi>"
	# Great Human Empire
}

# Democracy Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_spi_mid_desc><democracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_spi>"
	# Human Star Empire
}

### Democracy Materialist

# Democracy Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<democracy_mat>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<democracy_mat>"
	# Empire of Sol
}

# Democracy Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_mat>"
	# Human Empire
}

# Democracy Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_mat_desc>[This.GetSpeciesName]<democracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_mat>"
	# Great Human Empire
}

# Democracy Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_mat_mid_desc><democracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_mat>"
	# Human Star Empire
}

### Democracy Pacifist

# Democracy Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<democracy_pac>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<democracy_pac>"
	# Empire of Sol
}

# Democracy Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_pac>"
	# Human Empire
}

# Democracy Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_pac_desc>[This.GetSpeciesName]<democracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_pac>"
	# Great Human Empire
}

# Democracy Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_pac_mid_desc><democracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_pac>"
	# Human Star Empire
}

### Democracy Generic

# Democracy Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.Capital.System.GetName]<democracy_gen>"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName]<democracy_gen>"
	# Empire of Sol
}

# Democracy Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_gen>"
	# Human Empire
}

# Democracy Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_gen_desc>[This.GetSpeciesName]<democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_gen>"
	# Great Human Empire
}

# Democracy Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<democracy_gen_mid_desc><democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<democracy_gen>"
	# Human Star Empire
}

### Generic Combinations

# Generic Autocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<generic_aut_desc>[This.GetSpeciesName]<generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<generic_states>"
	# United Human Colonies
}

# Generic Autocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<generic_aut_desc><generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<generic_states>"
	# Human Federated Colonies
}

# Generic Oligarchy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<generic_oli_desc>[This.GetSpeciesName]<generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<generic_states>"
	# United Human Colonies
}

# Generic Oligarchy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<generic_oli_desc><generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<generic_states>"
	# Human Federated Colonies
}

# Generic Democracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<generic_dem_desc>[This.GetSpeciesName]<generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<generic_states>"
	# United Human Colonies
}

# Generic Democracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName]<generic_dem_desc><generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName]<generic_states>"
	# Human Federated Colonies
}

############################## Primitives ##############################

empire_name_parts_list = {
	key = "primitive_names"
	parts = {
		"文明" = 1
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10000
			OR = {
				has_government = "primitive_feudalism"
				has_government = "fragmented_nations"
			}
		}
	}
	format = "[This.GetSpeciesName]<primitive_names>"
	noun = "[This.GetSpeciesName]"
	# Human Civilization
}

############################## Pirates ##############################

### OLD NAMES
#empire_name_parts_list = {
#	key = "pirate_nouns"
#	parts = {
#		"Makrabi" = 10
#		"Eskanabian" = 10
#		"Veltari" = 10
#		"Surellian" = 10
#		"Hyggian" = 10
#		"Boltaran" = 10
#		"Geltan" = 10
#		"Jeldari" = 10
#		"Minaatan" = 10
#		"Tel-Karanian" = 10
#		"Sil Vakrish" = 10
#		"Beldrish" = 10
#		"Caaganian" = 10
#		"Taldurakkan" = 10
#		"Vish'Naharian" = 10
#		"Bhakkan" = 10
#		"B'Tiran" = 10
#		"Hevessian" = 10
#		"Tir'Mulian" = 10
#		"Bodrassan" = 10
#		"Debari" = 10
#		"Veldrish" = 10
#		"Sogaran" = 10
#		"Ymari" = 10
#		"T'Kani" = 10
#		"Uskandi" = 10
#		"Majaaran" = 10
#		"Iltarish" = 10
#		"Zulmarakhan" = 10
#		"Lyrannic" = 10
#		"Terbanic" = 10
#		"Gorranic" = 10
#		"F'Hanntiri" = 10
#		"Jydhaalan" = 10
#		"Modrickan" = 10
#		"Suuldic" = 10
#		"Miiran" = 10
#		"Rutharic" = 10
#		"Rythian" = 10
#		"Penndirian" = 10
#		"Oskian" = 10
#		"Qarabi" = 10
#		"Edrani" = 10
#		"Qunntharan" = 10
#		"Celgaari" = 10
#		"Srikkan" = 10
#		"Xeldorian" = 10
#		"Xhalgaaran" = 10
#		"Pogro's" = 10
#		"Bendrak's" = 10
#		"Grocka's" = 10
#		"Nijarga's" = 10
#		"Hadloc's" = 10
#		"Cleska's" = 10
#		"Joppla's" = 10
#		"Zelgor's" = 10
#		"Lord Xuhmalz's" = 10
#		"Vigrax's" = 10
#		"T'Lazim's" = 10
#		"Pralax's" = 10
#		"Dumgar's" = 10
#		"Isskar's" = 10
#		"Galanna's" = 10
#	}
#}
#
#empire_name_parts_list = {
#	key = "pirate_names"
#	parts = {
#		"Pirates" = 40
#		"Raiders" = 40
#		"Buccaneers" = 20
#		"Freebooters" = 20
#		"Marauders" = 30
#		"Reavers" = 30
#		"Fiends" = 10
#		"Privateers" = 20
#		"Corsairs" = 20
#		"Warband" = 10
#		"Nomads" = 10
#		"Ravagers" = 10
#		"Outcasts" = 20
#		"Terrors" = 10
#		"Bandits" = 20
#		"Barbarians" = 10
#		"Outlaws" = 20
#		"Brigands" = 20
#		"Zealots" = 10
#		"Fanatics" = 10
#		"Lowlifes" = 10
#		"Savages" = 10
#		"Profiteers" = 10
#		"Wildlings" = 10
#		"Looters" = 10
#		"Scavengers" = 30
#		"Adventurers" = 10
#		"Slavers" = 30
#		"Hunters" = 10
#		"Mutineers" = 10
#		"Warriors" = 10
#		"Smugglers" = 20
#		"Cutthroats" = 10
#		"Bandit Kingdom" = 10
#		"Blood Clans" = 10
#		"Skull Clans" = 10
#		"Pirate Clans" = 10
#		"Star Clans" = 10
#		"Space Pirates" = 10
#		"Free Navy" = 10
#		"Treasure Hunters" = 10
#		"Fortune Seekers" = 10
#		"Nomadic Tribes" = 10
#		"Death Brigades" = 10
#		"Death Merchants" = 10
#		"War Host" = 10
#		"Skullcrushers" = 10
#	}
#}
#
#empire_name_format = {
#	random_weight = {
#		factor = 0
#		modifier = {
#			add = 100
#			is_pirate = yes
#		}
#	}
#	format = "<pirate_nouns><pirate_names>"
#	# Terbanic Raiders
#}

empire_name_parts_list = {
	key = "pirate_names"
	parts = {
		"白胡子舰队" = 10
		"红胡子舰队 = 10
		"灰胡子舰队" = 10
		"黑胡子舰队" = 10
		"银河火箭队 Seekers" = 10
		"骷髅族" = 10
		"白骨工会" = 10
		"鲜血之旅" = 10
		"诅咒剑舰队" = 10
		"行星墓碑" = 10
		"孤独的流浪者" = 10
		"死神使者" = 10
		"爱与恨不息" = 10
		"鲜血氏族" = 10
		"风暴领主" = 10
		"追忆似血流年" = 10
		"小学生舰队" = 10
		"御姐联盟" = 10
		"木马集团" = 10
		"皮鞭议会" = 10
		"死刑宣告" = 10
		"生命解放者" = 10
		"黑骑士" = 10
		"灰衣队" = 10
		"黑影舰队" = 10
		"荒野追逐者" = 10
		"游园惊魂" = 10
		"迷失的舰队" = 10
		"无尽的折磨" = 10
		"幽灵舰队" = 10
		"地球搜查官" = 10
		"黑与白" = 10
		"堕落军团" = 10
		"小偷" = 10
		"银河缉毒队" = 10
		"弱者保护协会" = 10
		"商路护航会" = 10
		"宇宙和平协会" = 10
		"私立警察局" = 10
		"正义法庭" = 10
		"流星追逐者" = 10
		"异种讨伐队" = 10
		"梦幻舰队" = 10
		"光明舰队" = 10
		"行星爱好者联盟" = 10
		"和平志愿者" = 10
		"绿色保护会" = 10
		"穿梭艇运动协会" = 10
		"银河冲浪联盟" = 10
		"太阳雨伞" = 10
		"何路是归程" = 10
		"保护伞公司保卫科" = 10
		"星际大赦组织" = 10
		"人权调查私立委员会" = 10
		"和平使者" = 10
		"迷途指路人" = 10
		"甜食讨伐团" = 10
		"咸味诛灭族" = 10
		"烤肉同好会" = 10
		"爱心赠送" = 10
		"空无一物的舰队" = 10
		"心中只有你" = 10
		"星空打假组织" = 10
		"贸易自由倡导者" = 10
		"红橙黄绿青蓝紫" = 10
		"紫外线有害" = 10
		"太阳有辐射" = 10
		"鬼畜舰队" = 10
		"霹雳霹雳交友会" = 10
		"阿系法交友会" = 10
		"天珠族" = 10
		"沉默者" = 10
		"星际标枪运动会" = 10
		"民族解放运动推进会" = 10
		"正义的伙伴" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_pirate = yes
		}
	}
	format = "<pirate_names>"
	noun = "<pirate_names>"
}

############################## Fallen Empires ##############################

empire_name_parts_list = {
	key = "fallen_empire_names"
	parts = {
		"永远的银河帝国" = 10
		"牢不可破的星际联盟" = 10
		"无边的星海合众国" = 10
		"无名之国" = 10
		"洛玛帝国" = 10
		"察里芒帝国" = 10
		"奥洛斯帝国" = 10
		"花霞帝国" = 10
		"帕兹帝国" = 10
		"正义之剑" = 10
		"布里典帝国" = 10
		"达意兹帝国" = 10
		"神圣帝国" = 10
		"艾玛帝国" = 10
		"米玛塔尔共和国" = 10
		"加达里合众国" = 10
		"盖伦特共和国" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = fallen_empire
		}
	}
	format = "<fallen_empire_names>"
	noun = "<fallen_empire_names>"
	# Human Ascendancy
}

############################## Radical Cult ##############################

empire_name_parts_list = {
	key = "radical_cult_names"
	parts = {
		"最终坩埚" = 10
		"真实之路" = 10
		"光之教堂" = 10
		"团契" = 10
		"忏悔之人" = 10
		"一统之寺" = 10
		"神之宝座" = 10
		"红色先知" = 10
		"灰色门徒" = 10
		"神之拳" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_country_flag = radical_cult
		}
	}
	format = "<radical_cult_names>"
	noun = "<radical_cult_names>"
	# Final Crucible
}

############################## AI ##############################

empire_name_parts_list = {
	key = "ai_names"
	parts = {
		"机器人帝国" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "machine_consciousness"
		}
	}
	format = "<ai_names>"
	noun = "<ai_names>"
	# Skynet
}