l_english:
 ####################################
 # Constructions
 ####################################
 MESSAGE_CONSTRUCTION_MESSAGE_TYPE_TITLE:0 "建筑完成"
 MESSAGE_BUILDING_CONSTRUCTION:1 "$PLANET|Y$已完成其地表建筑队列。"
 MESSAGE_BUILDING_CONSTRUCTION_MESSAGE_TYPE_TITLE:2 "建筑完毕"
 MESSAGE_CONSTRUCTION_FINISH:0 "$PLANET|Y$行星已完成其建筑队列。"
 MESSAGE_CONSTRUCTION_FINISH_SPACEPORT:0 "$PLANET|Y$的空间站已完成其建筑队列。"
 MESSAGE_ORDER_FINISH_COLONIZE_PLANET:0 "我们已在$SYSTEM|Y$星系建立了$COLONY|Y$殖民地。"
 MESSAGE_ARMY_RECRUITMENT_TITLE:0 "军队招募完成"
 MESSAGE_ARMY_RECRUITMENT:0 "军队招募已在$PLANET|Y$上完成了。"

 ####################################
 # Fleet Orders
 ####################################
 MESSAGE_FLEET_ORDER_FINISH_BUILD_ORBITAL_STATION:0 "§H$FLEET$§!已在$PLANET|Y$的轨道上完成建造一艘$SHIPCLASS|Y$。"
 MESSAGE_FLEET_ORDER_ANOMALY:0 "§H$FLEET$§!在$PLANET|Y$上发现了一个§H异常点§!。 "
 MESSAGE_FLEET_ORDER_FINISH_BUILD_SPACE_STATION:0 "§H$FLEET$§!在$STAR|Y$上完成了一艘$SHIPCLASS|Y$。"
 MESSAGE_FLEET_ORDER_ANALYZE_FAIL:0 "§H$FLEET$§!分析超光速轨迹失败。"
 MESSAGE_FLEET_ORDER_ANALYZE_FINISH:0 "§H$FLEET$§!已分析超光速轨迹。"
 MESSAGE_FLEET_SYSTEM_FULLY_SURVEYED:0 "$SYSTEM|Y$星系已被勘测完毕。"
 MESSAGE_FLEET_ORDER_FINISH_MESSAGE_TYPE_TITLE:0 "舰队命令已完成"
 MESSAGE_SYSTEM_SURVEYED_TITLE:0 "星系勘测完毕"

 ####################################
 # Misc Fleet
 ####################################
 MESSAGE_FLEET_REPARATIONS_DONE_MESSAGE_TYPE_TITLE:0 "修理完成"
 MESSAGE_REPARATIONS_DONE:0 "$FLEET|Y$舰队已完全修理好。"
 MESSAGE_FLEET_UPGRADE_DONE_MESSAGE_TYPE_TITLE:0 "舰队升级完毕"
 MESSAGE_UPGRADE_DONE:0 "$FLEET|Y$舰队已完全升级。"

 ####################################
 # Diplomacy
 ####################################
 MESSAGE_MADE_FIRST_CONTACT_WE:0 "我们在§H$STAR$§!遭遇了§H$WHO$§!！"
 MESSAGE_MADE_FIRST_CONTACT_THEM:0 "已在§H$STAR$§!星系跟§H$WHO$§!取得了联系！"
 ACTION_DECLARE_WAR_VOTE_PASSED:0 "§H [Actor.GetAllianceName]§!宣战投票已被通过，我么现在跟§H [Recipient.GetName]§!§Y开战§!了！"
 ACTION_DECLARE_WAR_VOTE_FAILED:0 "对§H [Recipient.GetName]§!宣战的投票被否决了。"
 ACTION_INVITE_TO_ALLIANCE_VOTE_PASSED:0 "§H [Actor.GetAllianceName]§!表决邀请§H [Recipient.GetName]§!加入同盟。"
 ACTION_INVITE_TO_ALLIANCE_VOTE_FAILED:0 "邀请§H [Recipient.GetName]§!加入§H [Actor.GetAllianceName]§!的投票被否决了。"
 ACTION_ASK_TO_JOIN_ALLIANCE_VOTE_PASSED:0 "§H [Recipient.GetAllianceName]§!表决邀请§H [Actor.GetName]§!加入同盟。"
 ACTION_ASK_TO_JOIN_ALLIANCE_VOTE_FAILED:0 "邀请§H [Actor.GetName]§!加入§H [Recipient.GetAllianceName]§!的投票被否决了。"
 ACTION_FORM_FEDERATION_VOTE_PASSED:0 "§H [Actor.GetAllianceName]§!表决组成联邦。"
 ACTION_FORM_FEDERATION_VOTE_FAILED:0 "组成联邦的投票被否决了。"
 ACTION_RELEASE_SUBJECT_PASSED:0 "§H [Actor.GetName]§!释放了我们，我们不再是附属。"

 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE_TITLE:0 "贸易交易结束，我方缺乏资源"
 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE_THEM_TITLE:0 "贸易交易结束，对方缺乏资源"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE_TITLE:0 "贸易交易结束，我方加入了同盟"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE_THEM_TITLE:0 "贸易交易结束，对方加入了同盟"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_TITLE:0 "我方停止支持对方的独立主权"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_THEM_TITLE:0 "对方停止支持我方的独立主权"
 MESSAGE_TRADE_DEAL_END_CANCELLED_TITLE:0 "贸易交易取消了"
 MESSAGE_TRADE_DEAL_END_TIMEOUT_TITLE:1 "贸易交易期限到期了"
 MESSAGE_CANCEL_SUBJECT_INTEGRATION_TITLE:0 "整合取消了"
 ACTION_REQUEST_WAR_PROPOSAL_FAILED_ACTOR:0 "我们对§H [Third_party.GetName]§!的战争提案被拒绝了。"
 ACTION_REQUEST_WAR_PROPOSAL_FAILED_ALLIANCE:0 "§H [Actor.GetName]§!对§H [Third_party.GetName]§!的战争提案被拒绝了。"
 ACTION_REQUEST_WAR_PROPOSAL_FAILED_RECIPIENT:0 "§H [Actor.GetName]§!对§H [Third_party.GetName]§!的战争提案被自动拒绝了。"
 ACTION_PROPOSE_INVITE_PROPOSAL_FAILED_ACTOR:0 "我们对§H [Third_party.GetName]§!的邀请提案被拒绝了。"
 ACTION_PROPOSE_INVITE_PROPOSAL_FAILED_ALLIANCE:0 "§H [Actor.GetName]§!对§H [Third_party.GetName]§!的邀请提案被拒绝了。"
 ACTION_PROPOSE_INVITE_PROPOSAL_FAILED_RECIPIENT:0 "§H [Actor.GetName]§!对§H [Third_party.GetName]§!的邀请提案被自动拒绝了。"
 ACTION_OFFER_PEACE_PROPOSAL_FAILED_ACTOR:0 "我们对§H [Recipient.GetName]§!的停战提案被自动拒绝了。"
 ACTION_OFFER_PEACE_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的停战提案被自动拒绝了。"
 ACTION_INVITE_TO_ALLIANCE_PROPOSAL_FAILED_ACTOR:0 "我们对§H [Recipient.GetName]§!的同盟邀请被拒绝了。"
 ACTION_INVITE_TO_ALLIANCE_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的同盟邀请被自动拒绝了。"
 ACTION_INVITE_TO_FEDERATION_PROPOSAL_FAILED_ACTOR:0 "我们邀请§H [Recipient.GetName]§!加入同盟被拒绝了。"
 ACTION_INVITE_TO_FEDERATION_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的加入同盟邀请被自动拒绝了。"
 ACTION_DEMAND_VASSALIZATION_PROPOSAL_FAILED_ACTOR:0 "我们附庸§H [Recipient.GetName]§!的要求被拒绝了。"
 ACTION_DEMAND_VASSALIZATION_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的附庸要求被自动拒绝了。"
 ACTION_DEMAND_PROTECTORATE_PROPOSAL_FAILED_ACTOR:0 "我们给予§H [Recipient.GetName]§!保护国待遇的提案被拒绝了。"
 ACTION_DEMAND_PROTECTORATE_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的保护国待遇的提案被自动拒绝了。"
 ACTION_ASK_TO_BECOME_VASSALIZED_PROPOSAL_FAILED_ACTOR:0 "我们请求被§H [Recipient.GetName]§!附庸的要求被拒绝了。"
 ACTION_ASK_TO_BECOME_VASSALIZED_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的请求被附庸的要求被自动拒绝了。"
 ACTION_ASK_TO_BECOME_PROTECTORATE_PROPOSAL_FAILED_ACTOR:0 "我们请求成为§H [Recipient.GetName]§!的保护国的要求被拒绝了。"
 ACTION_ASK_TO_BECOME_PROTECTORATE_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的请求成为保护国的要求被自动拒绝了。"
 ACTION_ASK_TO_BE_RELEASED_SUBJECT_PROPOSAL_FAILED_ACTOR:0 "我们要求脱离附属于§H [Recipient.GetName]§!的请求被拒绝了。"
 ACTION_ASK_TO_BE_RELEASED_SUBJECT_PROPOSAL_FAILED_RECIPIENT:0 "要求脱离附属于§H [Actor.GetName]§!得请求被自动拒绝了。"
 ACTION_ASK_TO_JOIN_FEDERATION_PROPOSAL_FAILED_ACTOR:0 "我们要加入§H [Recipient.GetAllianceName]§!的请求被拒绝了。"
 ACTION_ASK_TO_JOIN_FEDERATION_PROPOSAL_FAILED_ALLIANCE:0 "§H [Actor.GetName]§!要加入§H [Recipient.GetAllianceName]§!的请求被拒绝了。"
 ACTION_ASK_TO_JOIN_FEDERATION_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的加入§H [Recipient.GetAllianceName]§!的请求被自动拒绝了。"
 ACTION_ASK_TO_JOIN_ALLIANCE_PROPOSAL_FAILED_ACTOR:0 "我们要加入§H [Recipient.GetAllianceName]§!的请求被拒绝了。"
 ACTION_ASK_TO_JOIN_ALLIANCE_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的加入§H [Recipient.GetAllianceName]§!的请求被自动拒绝了。"
 ACTION_ASK_TO_BECOME_RELEASED_VASSAL_PROPOSAL_FAILED_ACTOR:0 "我们要求脱离§H [Recipient.GetName]§!的请求被拒绝了。"
 ACTION_ASK_TO_BECOME_RELEASED_VASSAL_PROPOSAL_FAILED_RECIPIENT:0 "要求脱离§H [Actor.GetName]§!的请求被拒绝了。"
 ACTION_OFFER_TRADE_DEAL_PROPOSAL_FAILED_ACTOR:0 "我们对§H [Recipient.GetName]§!的贸易交易提案被拒绝了。"
 ACTION_OFFER_TRADE_DEAL_PROPOSAL_FAILED_RECIPIENT:0 "来自§H [Actor.GetName]§!的贸易交易提案被自动拒绝了。"
 
 MESSAGE_MAKE_RIVAL_TITLE:0 "$RIVALRY$"
 MESSAGE_RECALL_EMBASSY_TITLE:0 "撤销大使馆"
 MESSAGE_END_RIVALRY_TITLE:0 "$RIVALRY$结束了"
 MESSAGE_EMBASSY_TITLE:0 "建立了大使馆"
 MESSAGE_DECLARE_WAR_TITLE:0 "宣战"
 MESSAGE_OFFER_PEACE_TITLE:0 "讲和"
 MESSAGE_INVITE_TO_ALLIANCE_TITLE:0 "同盟邀请"
 MESSAGE_ASK_TO_JOIN_ALLIANCE_TITLE:0 "加入同盟请求"
 MESSAGE_LEAVE_ALLIANCE_TITLE:0 "同盟成员离开了"
 DIPLO_ACTION_LEAVE_ALLIANCE_DESC:0 "$COUNTRY|Y$离开了$ALLIANCE|Y$"
 MESSAGE_DEMAND_VASSALIZATION_TITLE:0 "要求封臣"
 MESSAGE_DEMAND_PROTECTORATE_TITLE:0 "提供保护状态"
 MESSAGE_ASK_TO_BECOME_VASSALIZED_TITLE:0 "附庸请求"
 MESSAGE_ASK_TO_BECOME_PROTECTORATE_TITLE:0 "保护国请求"
 MESSAGE_ASK_TO_BE_RELEASED_SUBJECT_TITLE:0 "附属释放请求"
 MESSAGE_FORM_FEDERATION_TITLE:0 "组建联邦提案"
 MESSAGE_INVITE_TO_FEDERATION_TITLE:0 "联邦邀请"
 MESSAGE_ASK_TO_JOIN_FEDERATION_TITLE:0 "加入联邦请求"
 MESSAGE_LEAVE_FEDERATION_TITLE:0 "离开联邦"
 MESSAGE_OFFER_TRADE_DEAL_TITLE:0 "贸易交易提案"
 MESSAGE_REQUEST_WAR_TITLE:0 "战争请求"
 MESSAGE_PROPOSE_INVITE_TITLE:0 "邀请提案"
 MESSAGE_ASK_TO_BECOME_RELEASED_SUBJECT_TITLE:0 "释放附属请求"
 MESSAGE_RELEASE_SUBJECT_TITLE:0 "解除势力"
 MESSAGE_WARNING_NOT_ACTIVE_IN_WAR_TITLE:0 "不处于战争状态警告！"
 MESSAGE_NOT_ACTIVE_IN_WAR_TITLE:0 "不处于战争状态"
 MESSAGE_DIPLOMATIC_INSULT_TITLE:0 "外交侮辱"
 MESSAGE_INTEGRATE_SUBJECT_TITLE:0 "整合附属开始了"
 MESSAGE_CANCEL_SUBJECT_INTEGRATION_NOTIFICATION:0 "整合附属开始了"
 
 ACTION_MAKE_RIVAL_NOTIFICATION:0 "§H [From.GetName]§!宣布§H [Root.GetName]§!为他们的§H$RIVAL$§!。这将会大幅恶化他们之间的外交关系。"
 ACTION_END_RIVALRY_NOTIFICATION:0 "§H [From.GetName]§!结束了跟§H [Root.GetName]§!的$RIVALRY$。"
 ACTION_EMBASSY_NOTIFICATION:0 "§H [From.GetName]§!向§H [Root.GetName]§!派遣了大使馆。这将会逐渐改善他们之间的关系。"
 ACTION_RECALL_EMBASSY_NOTIFICATION:0 "§H [From.GetName]§!从§H [Root.GetName]§!召回了他们的大使馆。"
 ACTION_DECLARE_WAR_NOTIFICATION:0 "§H [From.GetName]§!向§H [Root.GetName]§!宣战了！"
 ACTION_OFFER_PEACE_NOTIFICATION:0 "§H [From.GetName]§!跟§H [Root.GetName]§!停战了。"
 ACTION_INVITE_TO_ALLIANCE_NOTIFICATION:0 "§H [Root.GetName]§!加入了§H [From.GetAllianceName]§!。"
 ACTION_LEAVE_ALLIANCE_NOTIFICATION:0 "§H [From.GetName]§!退出了§H [From.GetAllianceName]§!。"
 ACTION_DEMAND_VASSALIZATION_NOTIFICATION:0 "§H [From.GetName]§!附庸了§H [Root.GetName]§!。"
 ACTION_ASK_TO_BECOME_VASSALIZED_NOTIFICATION:0 "§H [Root.GetName]§!附庸了§H [From.GetName]§!。"
 ACTION_DEMAND_PROTECTORATE_NOTIFICATION:0 "§H [From.GetName]§!纳§H [Root.GetName]§!为保护国了。"
 ACTION_ASK_TO_BECOME_PROTECTORATE_NOTIFICATION:0 "§H [From.GetName]§!纳§H [Root.GetName]§!为保护国了。"
 ACTION_FORM_FEDERATION_NOTIFICATION:0 "§H [From.GetAllianceName]§!表决组建$FEDERATION$了。"
 ACTION_INVITE_TO_FEDERATION_NOTIFICATION:0 "§H [From.GetName]§!加入了§H [From.GetAllianceName]§!。"
 ACTION_ASK_TO_JOIN_FEDERATION_NOTIFICATION:0 "§H [Root.GetName]§!加入了§H [From.GetAllianceName]§!。"
 ACTION_LEAVE_FEDERATION_NOTIFICATION:0 "§H [From.GetName]§!退出了§H [Root.GetName]§!。"
 ACTION_ASK_TO_BE_RELEASED_SUBJECT_NOTIFICATION:0 "§H [Root.GetName]§!让§H [From.GetName]§!独立了。"
 ACTION_RELEASE_SUBJECT_NOTIFICATION:0 "§H [From.GetName]§!让§H [Root.GetName]§!独立了。"
 ACTION_INSULT_NOTIFICATION:0 "§H [From.GetName]§!侮辱了§H [Root.GetName]§!。"
 ACTION_INTEGRATE_SUBJECT_NOTIFICATION:0 "§H [From.GetName]§!开始整合§H [Root.GetName]§!。"
 ACTION_CANCEL_SUBJECT_INTEGRATION_NOTIFICATION:0 "§H [From.GetName]§!停止整合§H [Root.GetName]§!。"
 
 MESSAGE_DIPLOMACY_TITLE:0 "外交"

 ####################################
 # War
 ####################################
 SURRENDER_OUR_SIDE:0 "我们的战争领导无条件投降，停战已达成。敌人有六个月时限递出他们的要求。"
 SURRENDER_THEIR_SIDE:0 "他们的战争领导无条件投降，停战已达成。我们有六个月时限决定我们的要求。"
 WAR_END_VICTORY:0 "我们战胜了"
 WAR_END_DEFEAT:0 "我们战败了"
 WAR_DEMANDS:0 "有以下的要求：\n"
 WAR_DEMANDS_NONE:0 ". 没有附带任何要求。"
 WAR_END_WHITEPEACE:0 "战争以无条件和平结束"
 MESSAGE_OUR_SURRENDER_TITLE:0 "我们投降了"
 MESSAGE_THEIR_SURRENDER_TITLE:0 "他们投降了"
 MESSAGE_VICTORY_TITLE:0 "胜利"
 MESSAGE_DEFEAT_TITLE:0 "战败"
 MESSAGE_ALLIED_ENTERED_WAR:1 "$ATTACKER|Y$向我们的盟友$CALLER|Y$宣战了。\n\n因此，我们现在跟$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_GUARANTEED_ENTERED_WAR:0 "受保护者受到攻击"
 MESSAGE_GUARANTEER_ENTERED_WAR_DESC:1 "$ATTACKER|Y$向$CALLER|Y$宣战了，后者的独立主权受我们的保护。\n\n因此，我们现在跟$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_GUARANTEER_ENTERED_WAR_TITLE:0 "保证人加入了战争"
 MESSAGE_ALLIED_ENTERED_WAR_TITLE:0 "盟友加入了战争"
 MESSAGE_OVERLORD_ENTERED_WAR_TITLE:0 "霸主加入了战争"
 MESSAGE_OVERLORD_ENTERED_WAR_DESC:1 "$ATTACKER|Y$向我们的霸主$CALLER|Y$宣战了。\n\n因此，我们现在跟$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_SUBJECT_ENTERED_WAR_TITLE:0 "附属国加入了战争"
 MESSAGE_SUBJECT_ENTERED_WAR_DESC:1 "$ATTACKER|Y$向我们的$SUBJECT_TYPE$，$CALLER|Y$宣战了。\n\n因此，我们现在跟$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_OVERLORD_DECLARED_WAR:0 "霸主宣战"
 MESSAGE_OVERLORD_DECLARED_WAR_DESC:1 "我们的霸主，$CALLER|Y$，向$DEFENDER|Y$宣战了。\n\n因此，我们现在跟$DEFENDER|Y$!进入了§Y战争状态§!"
 MESSAGE_FEDERATION_DECLARED_WAR:0 "联邦总统宣战"
 MESSAGE_FEDERATION_DECLARED_WAR_DESC:1 "我们的联邦总统，$CALLER|Y$，向$DEFENDER|Y$宣战了。\n\n因此，我们现在跟$DEFENDER|Y$!进入了§Y战争状态§!"
 MESSAGE_SUPPORTED_DECLARED_WAR:0 "附属国争取独立"
 MESSAGE_SUPPORTED_DECLARED_WAR_DESC:1 "$CALLER|Y$，也就是我们支持其独立的国家，向$DEFENDER|Y$宣战了！"
 MESSAGE_WAR_ENDED:0 "战争结束"
 MESSAGE_WAR_ENDED_DESC_1:1 "$ATTACKER|Y$跟$DEFENDER|Y$之间的战争因为$DEFENDER|Y$被第三方附庸或吞并了而宣告结束。"
 MESSAGE_WAR_ENDED_DESC_2:1 "我们跟$ENEMY|Y$的战争因为对方被$OVERLORD|Y$附庸或吞并了而宣告结束。我们尚未进入停战。"
 MESSAGE_WAR_ENDED_DESC_3:1 "我们退出了跟$ENEMY|Y$的战争，因为我方被$OVERLORD|Y$附庸了。"
 MESSAGE_VASSAL_ENTER_WAR:0 "附属国加入了战争"
 MESSAGE_VASSAL_ENTER_WAR_DESC_1:1 "我们其中一位盟友的附庸，$VASSAL|Y$，加入了对抗$ENEMY|Y$的战争。"
 MESSAGE_VASSAL_ENTER_WAR_DESC_2:1 "我们的附庸，$VASSAL|Y$，加入了对抗$ENEMY|Y$的战争。"
 MESSAGE_ENEMY_VASSAL_ENTER_WAR:0 "敌人的附属国加入了战争"
 MESSAGE_ENEMY_VASSAL_ENTER_WAR_DESC:1 "我们敌人的某个附属国，$ENEMY|Y$，加入了对抗我们的战争。"
 MESSAGE_ENEMY_LEAVES_WAR:0 "敌人退出了战争"
 MESSAGE_ENEMY_LEAVES_WAR_DESC:1 "$ENEMY|Y$因为被$OVERLORD|Y$附庸或吞并而退出了战争。"
 
 ####################################
 # Fleet Detected
 ####################################
 MESSAGE_FLEET_DETECTED_WE:0 "发现$WHO|Y$的§H$FLEET$§!正在向§Y$TARGET$星系§!直线行进！"
 MESSAGE_FLEET_DETECTED_MESSAGE_TYPE_TITLE:0 "发现舰队"
 MESSAGE_OBJECT_DETECTED_WE:0 "发现不明物体正在向§Y$TARGET$星系§!直线行进！"
 MESSAGE_OBJECT_DETECTED_MESSAGE_TYPE_TITLE:0 "发现不明物体"

 ####################################
 # Fleet Evade
 ####################################
 MESSAGE_FLEET_EVADE_HOSTILE:0 "$FLEET$在$SYSTEM|H$遭遇了一支敌对$HOSTILE|R$舰队，正在试图规避对方！"
 MESSAGE_FLEET_EVADE_HOSTILE_FLEET_TYPE:0 "$TYPE$ $NAME|H$"
 MESSAGE_FLEET_EVADE_HOSTILE_MESSAGE_TYPE_TITLE:0 "规避敌对舰队"

 ####################################
 # Leaders
 ####################################
 FLEET_LEADER_DEATH:0 "$CLASS|Y$ $LEADER|Y$跟$SHIP|Y$舰毁人亡。"
 ARMY_LEADER_DEATH:0 "我们的$CLASS|Y$，$LEADER|Y$在指挥$ARMY|Y$时阵亡了。"
 PLANET_LEADER_DEATH:0 "我们的$CLASS|Y$，$LEADER|Y$在$PLANET|Y$行星上逝世了。"
 COUNTRY_LEADER_DEATH:0 "我们的$CLASS|Y$，$LEADER|Y$与世长辞了！"
 RULER_ELECTED:0 "新的统治者当选了！$TITLE$ $LEADER|Y$会执政到下一届大选，也就是$TIME|Y$。"
 RULER_ELECTED_UNTIL_DEATH:0 "$TITLE$ $LEADER|Y$!当选为新的统治者了，他会执政到与世长辞为止。"
 RULER_ELECTED_HEIR:0 "按照继承顺序，$TITLE$ $LEADER|Y$!是新的统治者。"
 MESSAGE_LEADER_DEATH_TITLE:0 "领导死亡"
 MESSAGE_RULER_ELECTED_TITLE:0 "统治者当选"
 MESSAGE_RULER_ELECTED_UNTIL_DEATH_TITLE:0 "统治者当选"
 MESSAGE_RULER_ELECTED_HEIR_TITLE:0 "统治被继承"
 MESSAGE_ELECTION_MESSAGE_TYPE_TITLE:0 "选举"
 MESSAGE_DEMOCRATIC_ELECTION_DESC:0 "挑选新的$TITLE$的选举正在如火如荼地举行中。\n选举结果将会在$DATE|Y$宣布。"
 MESSAGE_OLIGARCHIC_ELECTION_DESC:0 "钦定新的$TITLE$的会谈正在如火如荼地举行中。\n选举结果将会在$DATE|Y$宣布。"
 ELECTION_CLICK_FOR_MORE_INFO:0 "点击查看更多信息"
 LEADER_DEATH_AGE:0 "$CLASS|Y$ $LEADER|Y$死于$AGE|Y$岁。"
 TOOLTIP_KILL_LEADER:0 "$CLASS|Y$ $LEADER|Y$ §R死了§!"
 MESSAGE_LEADER_EXPERIENCE_TITLE:0 "一位领导获得了经验"
 LEADER_EXPERIENCE_NOTIFICATION_DESC:0 "§T$CLASS|Y$ $LEADER|Y$从战斗中获得了经验\n\n$STATS$§!"
 MESSAGE_LEADER_LEVEL_UP_TITLE:0 "一位领导提升了等级"
 LEADER_LEVEL_UP_DESC:0 "$CLASS|Y$ $LEADER|Y$升级了\n\n技能：$LEVEL|Y$\n"
 LEADER_LEVEL_UP_NEXT_LEVEL_DESC:0 "$CLASS|Y$ $LEADER|Y$升级了\n\n技能：$LEVEL|Y$\n下一级所需经验值：$EXP|Y0$"

 LEADER_ADMIRAL_BASE_EXPERIENCE:0 "§T舰队接敌：$VAL|0H$经验§!"
 LEADER_ADMIRAL_HOSTILE_KILLED_EXPERIENCE:0 "§T摧毁敌对部队：$VAL|0H$经验§!"
 LEADER_ADMIRAL_FRIENDLY_LOST_EXPERIENCE:0 "§T损失友军部队：$VAL|0H$经验§!"

 LEADER_GENERAL_BASE_EXPERIENCE:0 "§T地面接敌：$VAL|0H$经验§!"
 LEADER_GENERAL_HOSTILE_KILLED_EXPERIENCE:0 "§T摧毁敌对部队：$VAL|0H$经验§!"
 LEADER_GENERAL_FRIENDLY_LOST_EXPERIENCE:0 "§T损失友军部队：$VAL|0H$经验§!"
 MESSAGE_NEW_HEIR_TITLE:0 "§H新的继承人§!"
 NEW_HEIR_TEXT:0 "§Y$HEIR$§!是我们帝国的新继承人，当我们现在的统治者归西后，他就会继承王座。"

 ####################################
 # Technology
 ####################################
 MESSAGE_TECHNOLOGY_RESEARCH_FINISH:0 "我们完成了$TECHNOLOGY|H$的研究。"
 MESSAGE_TECHNOLOGY_ORDER_FINISH_MESSAGE_TYPE_TITLE:0 "科技研究完毕"

 ####################################
 # Debris
 ####################################
 MESSAGE_DEBRIS_ANALYZED_FINISH:0 "我们分析了$SYSTEM|Y$的瓦砾。"
 MESSAGE_DEBRIS_ANALYZED_FINISH_BONUS:1 "£$AREA_KEY$  §Y$AREA$研究§!：§G+$VAL|0$§!点"
 MESSAGE_DEBRIS_ANALYZED_FINISH_TECH_PROGRESS:1 "$TECH|Y$：§G+$VAL|%0$§!进度"
 MESSAGE_DEBRIS_ANALYZED_FINISH_MESSAGE_TYPE_TITLE:0 "瓦砾分析完毕"

 ####################################
 # Anomaly
 ####################################
 MESSAGE_ANOMALY_DETECTED_TYPE_TITLE:0 "异常"

 ####################################
 # No Access
 ####################################
 MESSAGE_WORMHOLE_CLOSED_NO_ACCESS:0 "$FROM|Y$的虫洞正在向$TARGET|Y$打开时被关闭了，因为处于$WHO|Y$的领土内。"
 MESSAGE_FLEET_LEAVE_SYSTEM_NO_ACCESS:0 "$FLEET|Y$被迫从$FROM|Y$回返到$RETURN|Y$，因为处于$WHO|Y$的领土内。"
 MESSAGE_WORMHOLE_CLOSED_NO_ACCESS_TITLE:0 "虫洞已关闭"
 MESSAGE_FLEET_LEAVE_SYSTEM_NO_ACCESS_TITLE:0 "无法进入"

 ####################################
 # Revolt
 ####################################
 MESSAGE_REVOLT:0 "$PLANET|Y$!行星上的人民正在反叛！"
 MESSAGE_PLANET_REVOLT_TITLE:0 "反叛！"

 ####################################
 # Terraforming
 ####################################
 MESSAGE_TERRAFORMATION_FINISH:1 "$PLANET|Y$已被地球化为$PLANET_CLASS|Y$。"
 MESSAGE_TERRAFORMATION_CANCELED:0 "$PLANET|Y$的地球化过程被干扰了！"
 MESSAGE_TERRAFORM_MESSAGE_TYPE_TITLE:0 "正在地球化"

 ####################################
 # Trade
 ####################################
 MESSAGE_TRADE_DEAL_END_NO_ENERGY:0 "我们跟$WITH|Y$的贸易条约结束了，因为我方缺乏足够的能量点数来维持。"
 MESSAGE_TRADE_DEAL_END_NO_ENERGY_THEM:0 "$WITH|Y$结束了我们之间的贸易条约，因为对方缺乏足够的能量点数来维持。"
 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE:0 "我们跟$WITH|Y$的贸易条约结束了，因为我方缺乏足够的$RESOURCE|Y$来维持。"
 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE_THEM:0 "$WITH|Y$结束了我们的贸易条约，因为对方缺乏足够的$RESOURCE|Y$来维持。"
 MESSAGE_TRADE_DEAL_TITLE:0 "贸易交易"
 MESSAGE_TRADE_DEAL_END_TIMEOUT:0 "我们跟$WITH|Y$的贸易条约到期了。"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE:0 "我们的受保护者跟$WITH|Y$之间的贸易条约结束了，因为我们加入了某个同盟。"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE_THEM:0 "$WITH|Y$终止了跟我们的被保护者之间的贸易条约，因为对方加入了某个同盟。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_VASSALAGE:1 "我们跟$WITH|Y$的贸易条约结束了，因为我们成为了附属国，无法再支持对方的独立主权。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_VASSALAGE_THEM:1 "$WITH|Y$终止了我们之间的贸易条约，因为对方成为了附属国，无法再支持我们的独立主权。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_ALLIANCE:0 "我们跟$WITH|Y$的贸易条约结束了，因为我们加入了某个同盟，无法再支持对方的独立主权。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_ALLIANCE_THEM:0 "$WITH|Y$终止了我们之间的贸易条约，因为对方加入了某个联盟，无法再保证我们的独立主权。"

 ####################################
 # Special Project
 ####################################
 MESSAGE_UPLIFTING_FAILED_TITLE:0 "升变特殊计划失败"
 MESSAGE_UPLIFTING_FAILED:1 "我们升变$PLANET|Y$上的$SPECIES|Y$的计划失败了。"
 MESSAGE_SPECIES_MODIFICATION_FAILED_TITLE:0 "更变种族特殊计划失败"
 MESSAGE_SPECIES_MODIFICATION_FAILED:0 "我们更改$SPECIES|Y$的特性的计划失败了。"
 MESSAGE_SPECIAL_PROJECT_AVAILABLE_TITLE:0 "有新的特殊计划"
 SPECIAL_PROJECT_AVAILABLE:0 "有新的特殊计划可研发。"


 ####################################
 # Event
 ####################################
 MESSAGE_EVENT_MESSAGE_TYPE_TITLE:0 "事件"

 ####################################
 # Invasion
 ####################################
 MESSAGE_INVASION_TITLE:0 "入侵结束"
 MESSAGE_INVASION_ATTACKER_WIN:0 "我们成功入侵了$PLANET|H$！"
 MESSAGE_INVASION_ATTACKER_LOSE:0 "我们对$PLANET|H$的入侵失败了。"
 MESSAGE_INVASION_DEFENDER_WIN:0 "我们成功在$PLANET|H$击退了入侵者！"
 MESSAGE_INVASION_DEFENDER_LOSE:0 "我们在$PLANET|H$抵抗入侵者失败。"

 ####################################
 # Subject changes
 ####################################
 MESSAGE_SUBJECT_TYPE_CHANGED_TITLE:0 "附属国状态更变了"
 MESSAGE_SUBJECT_CHANGED_DESC:0 "$REASON$$SUBJECT|Y$现在是$OVERLORD|Y$麾下的$NEW_TYPE|Y$"
 MESSAGE_SUBJECT_CHANGE_REASON_protectorate_me:0 "因为我方的科技进展，"
 MESSAGE_SUBJECT_CHANGE_REASON_protectorate:0 "因为对方的科技进展，"

 ####################################
 # Triggered Modifiers
 ####################################
 MESSAGE_TRIGG_MOD_LOST_TITLE:0 "失去了条件性效果"
 TRIGG_MOD_LOST:1 "条件性效果'$NAME|H$'不再生效。"
 MESSAGE_TRIGG_MOD_GAINED_TITLE:0 "获得了条件性效果"
 TRIGG_MOD_GAINED:1 "$NAME|H$\n\n$DESC$"

 ####################################
 # Combat Stats
 ####################################
 MESSAGE_COMBAT_STATS_TITLE:0 "舰队战斗数据"
