# Possible Values:
# cost, resource table.
# potential, trigger, scope is army type.
# allow, trigger, scope is army type.
# modifier, modifier. applies to army and army ship.
# ai_weight, default = 100

# Neo-Concrete Fortifications
neo_concrete_fortifications = {
	icon = "gfx/interface/icons/army_attachments/attachment_shield.dds"
	cost = { minerals = 50 }
	
	modifier = {
		army_health = 0.1
		army_upkeep_mult = -0.1
	}
}

# Hunter-Killer Drone Swarms
hunter_killer_drone_swarms = {
	icon = "gfx/interface/icons/army_attachments/attachment_mechanical.dds"
	cost = { minerals = 50 }
	
	modifier = {
		army_damage_mult = 0.15
	}
}

# Clone Commandos
clone_commandos = {
	icon = "gfx/interface/icons/army_attachments/attachment_genetic.dds"
	cost = { minerals = 50 energy = 25 }
	
	modifier = {
		army_damage_mult = 0.25
	}
	
	prerequisites = { "tech_gene_banks" }
	
	ai_weight = {
		weight = 300
		modifier = {
			weight = 0
			NOT = {
				has_technology = tech_gene_banks
			}
		}
	}
}

# PSI Warriors
psi_warriors = {
	icon = "gfx/interface/icons/army_attachments/attachment_special_forces.dds"
	cost = { minerals = 50 energy = 25 }
	
	modifier = {
		army_damage_mult = 0.10
		army_morale_damage_mult = 0.15
	}
	
	prerequisites = { "tech_psionic_theory" }
	
	ai_weight = {
		weight = 300
		modifier = {
			weight = 0
			NOT = {
				has_technology = tech_psionic_theory
			}
		}
	}
}

# Commissar Squads
commissar_squads = {
	icon = "gfx/interface/icons/army_attachments/attachment_slaves.dds"
	cost = { minerals = 50 energy = 25 }
	
	modifier = {
		army_damage_mult = 0.15
		army_morale = 0.10
	}
	
	prerequisites = { "tech_will_to_power" }
	
	ai_weight = {
		weight = 300
		modifier = {
			weight = 0
			NOT = {
				has_technology = tech_will_to_power
			}
		}
	}
}

# Xeno Cavalry
xeno_cavalry = {
	icon = "gfx/interface/icons/army_attachments/attachment_xeno.dds"
	cost = { minerals = 50 energy = 25 }
	
	modifier = {
		army_damage_mult = 0.10
		army_health = 0.15
	}
	
	prerequisites = { "tech_gene_expressions" }
	
	ai_weight = {
		weight = 300
		modifier = {
			weight = 0
			NOT = {
				has_technology = tech_gene_expressions
			}
		}
	}
}
