war_name_parts_list = {
	key = "war_names"
	parts = {
		"War" = 1
		"Fight" = 1
		"Brawl" = 1
		"Dispute" = 1
		"Conflict" = 1
	}
}

war_name_parts_list = {
	key = "freedom_names"
	parts = {
		"Freedom" = 1
		"Liberation" = 1
		"Liberty" = 1
		"Independence" = 1
	}
}

war_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			attacker = {
				has_alliance = yes
			}
			defender = {
				has_alliance = yes
			}
		}
	}
	format = "[This.MainAttacker.GetAllianceName] - [This.MainDefender.GetAllianceName] <war_names>"
}

war_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			attacker = {
				has_alliance = yes
			}
			defender = {
				has_alliance = no
			}
		}
	}
	format = "[This.MainAttacker.GetAllianceName] - [This.MainDefender.GetSpeciesName] <war_names>"
}

war_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			attacker = {
				has_alliance = no
			}
			defender = {
				has_alliance = yes
			}
		}
	}
	format = "[This.MainAttacker.GetSpeciesName] - [This.MainDefender.GetAllianceName] <war_names>"
}

war_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			attacker = {
				NOT = {
					exists = overlord
				}
			}
		}
	}
	format = "[This.MainAttacker.GetSpeciesName] - [This.MainDefender.GetSpeciesName] <war_names>"
}

war_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			attacker = {
				exists = overlord
			}
		}
	}
	format = "[This.MainAttacker.GetAdj] <freedom_names> <war_names>"
}