############################
### ANOMALY CATEGORIES ###
############################
# default = planet scope
# potential = planet scope
# spawn_chance = planet scope (from = the ship)
# on_spawn = planet scope (ibid)
# on_success = ship scope
# on_fail = ship scope
# on_critical_fail = ship scope
# level = level of anomaly that is checked against scientist level
# risk = risk of researching the anomaly (defaults to NDefines::NGameplay:anomaly_RISK_DEFAULT)
# add = the weight of the anomaly being triggered among all applicable after the roll for anomaly generation has been successful

#SPAWN CHANCE STUFF
#orbit = {
#	has_any_strategic_resource = no
#}
#orbit = {
#	OR = {
#		is_planet_class = pc_barren
#		is_planet_class = pc_barren_cold
#}
#
#num_minerals > 0
#
#solar_system = { has_star_flag = precursor_1 }
#NOT = {
#	FROM = {
#		owner = { has_country_flag = vultaum_11 }
#	}
#}
#
#spawn_chance = { 
#	modifier = {
#		add = 3
#		not = {
#			from = {
#				owner = {
#					has_country_flag = this_category
#				}
#			}
#		}
#	}
#}
#on_spawn = { from = { owner = { set_country_flag = this_category } } }


#########################################################
# TUTORIAL
anomaly_category = {
	key = "TUTORIAL_CAT"
	desc = "TUTORIAL_DESC"
	level = 1
	risk = 25

	spawn_chance = {
		modifier = {
			add = 3
			has_planet_flag = tutorial_anomaly_planet
		}
	}

	on_spawn = {
	}

	on_success = {
	}
}