##############
# NAME PARTS #
##############

### AUTOCRACY

# Autocracy Militarist
empire_name_parts_list = {
	key = "autocracy_mil"
	parts = {
		"Empire" = 1
		"Imperium" = 1
		"Hegemony" = 1
		"Dominion" = 1
		"Combine" = 1
		"Hierarchy" = 1
	}
}

# Autocracy Spiritualist
empire_name_parts_list = {
	key = "autocracy_spi"
	parts = {
		"Empire" = 1	
		"Kingdom" = 4
		"Principality" = 2
		"Grand Duchy" = 1
		"Order" = 3
		"Foundation" = 3
	}
}

# Autocracy Materialist
empire_name_parts_list = {
	key = "autocracy_mat"
	parts = {
		"Empire" = 3
		"Hegemony" = 1
		"Dominion" = 4
		"Collective" = 4
		"Consciousness" = 4
		"Hive" = 4
		"State" = 1
		"Nation" = 1
		"Sovereignty" = 1
	}
}

# Autocracy Pacifist
empire_name_parts_list = {
	key = "autocracy_pac"
	parts = {
		"Kingdom" = 4
		"Principality" = 1
		"Grand Duchy" = 1
		"State" = 1
		"Nation" = 2
		"Sovereignty" = 1
		"Foundation" = 1
	}
}

# Autocracy Generic
empire_name_parts_list = {
	key = "autocracy_gen"
	parts = {
		"Empire" = 3
		"Imperium" = 2
		"Hegemony" = 2
		"Dominion" = 2
		"Combine" = 1
		"Hierarchy" = 2
		"Kingdom" = 1
	}
}

### OLIGARCHY

# Oligarchy Militarist
empire_name_parts_list = {
	key = "oligarchy_mil"
	parts = {
		"Republic" = 2
		"Commonwealth" = 3
		"Syndicate" = 2
		"Confederation" = 2
		"Confederacy" = 2
		"Union" = 3
		"League" = 3
		"Coalition" = 5
		"Compact" = 3
		"Pact" = 5
		"Bloc" = 5
		"Regime" = 5
		"Polity" = 3
	}
}

# Oligarchy Spiritualist
empire_name_parts_list = {
	key = "oligarchy_spi"
	parts = {
		"Republic" = 2
		"Commonwealth" = 3
		"Syndicate" = 1
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Theocracy" = 5
		"Foundation" = 4
		"Mandate" = 4
		"Covenant" = 5
		"Commonality" = 1
		"State" = 1
		"Nation" = 1
		"Sovereignty" = 1
		"Council" = 1
		"Polity" = 1
	}
}

# Oligarchy Materialist
empire_name_parts_list = {
	key = "oligarchy_mat"
	parts = {
		"Republic" = 2
		"Commonwealth" = 3
		"Syndicate" = 3
		"Confederation" = 2
		"Confederacy" = 2
		"Union" = 3
		"League" = 3
		"Technocracy" = 4
		"Foundation" = 4
		"Consortium" = 3
		"Conglomerate" = 3
		"Cartel" = 3
		"Directorate" = 4
		"Mandate" = 3
		"Coalition" = 3
		"Commonality" = 1
		"State" = 1
		"Nation" = 1
		"Sovereignty" = 1
		"Administration" = 1
		"Council" = 1
		"Polity" = 1
	}
}

# Oligarchy Pacifist
empire_name_parts_list = {
	key = "oligarchy_pac"
	parts = {
		"Republic" = 2
		"Commonwealth" = 3
		"Syndicate" = 2
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Foundation" = 4
		"Mandate" = 3
		"Compact" = 3
		"Commonality" = 1
		"State" = 1
		"Nation" = 1
		"Sovereignty" = 1
		"Administration" = 1
		"Council" = 1
		"Polity" = 1
	}
}

# Oligarchy Generic
empire_name_parts_list = {
	key = "oligarchy_gen"
	parts = {
		"Republic" = 2
		"Commonwealth" = 3
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Consortium" = 4
		"Conglomerate" = 4
		"Cartel" = 4
		"Directorate" = 4
		"Mandate" = 1
		"Coalition" = 4
		"Commonality" = 1
		"State" = 1
		"Nation" = 1
		"Sovereignty" = 1
		"Administration" = 1
		"Council" = 1
		"Polity" = 1
	}
}

### DEMOCRACY

# Democracy Militarist
empire_name_parts_list = {
	key = "democracy_mil"
	parts = {
		"Republic" = 3
		"Commonwealth" = 3
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Mandate" = 2
		"Coalition" = 2
		"State" = 2
		"Nation" = 2
		"Sovereignty" = 2
	}
}

# Democracy Spiritualist
empire_name_parts_list = {
	key = "democracy_spi"
	parts = {
		"Republic" = 3
		"Commonwealth" = 3
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Mandate" = 2
		"Assembly" = 2
		"Council" = 2
		"Cooperative" = 2
		"State" = 2
		"Nation" = 2
		"Sovereignty" = 1
		"Commonality" = 1
		"Concordat" = 1
		"Polity" = 1
		"Accord" = 1
		"Covenant" = 3
		"Administration" = 1
	}
}

# Democracy Materialist
empire_name_parts_list = {
	key = "democracy_mat"
	parts = {
		"Republic" = 3
		"Commonwealth" = 3
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Mandate" = 2
		"Coalition" = 2
		"Assembly" = 2
		"Council" = 2
		"Cooperative" = 2
		"State" = 1
		"Nation" = 2
		"Sovereignty" = 1
		"Commonality" = 1
		"Concordat" = 1
		"Accord" = 1
		"Polity" = 1
		"Administration" = 1
		"Consensus" = 3
	}
}

# Democracy Pacifist
empire_name_parts_list = {
	key = "democracy_pac"
	parts = {
		"Republic" = 3
		"Commonwealth" = 3
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Mandate" = 2
		"Coalition" = 2
		"Assembly" = 2
		"Council" = 2
		"Cooperative" = 2
		"State" = 1
		"Nation" = 2
		"Sovereignty" = 1
		"Commonality" = 1
		"Concordat" = 1
		"Accord" = 1
		"Polity" = 1
		"Administration" = 1
	}
}

# Democracy Generic
empire_name_parts_list = {
	key = "democracy_gen"
	parts = {
		"Republic" = 3
		"Commonwealth" = 3
		"Confederation" = 3
		"Confederacy" = 3
		"Union" = 3
		"League" = 3
		"Mandate" = 1
		"Coalition" = 1
		"Assembly" = 1
		"Council" = 1
		"Cooperative" = 1
		"State" = 1
		"Nation" = 1
		"Sovereignty" = 1
		"Commonality" = 1
		"Concordat" = 1
		"Accord" = 1
		"Polity" = 1
		"Administration" = 1
	}
}

### AUTOCRACY DESCRIPTIVE

# Autocracy Militarist Descriptive
empire_name_parts_list = {
	key = "autocracy_mil_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 3
		"Great" = 3
	}
}

# Autocracy Spiritualist Descriptive
empire_name_parts_list = {
	key = "autocracy_spi_desc"
	parts = {
		"Holy" = 4
		"Divine" = 4
		"Blessed" = 4
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 2
		"Great" = 2
	}
}

# Autocracy Materialist Descriptive
empire_name_parts_list = {
	key = "autocracy_mat_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 3
		"United" = 3
		"Great" = 3
	}
}

# Autocracy Pacifist Descriptive
empire_name_parts_list = {
	key = "autocracy_pac_desc"
	parts = {
		"Serene" = 3
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 3
		"Great" = 3
	}
}

# Autocracy Generic Descriptive
empire_name_parts_list = {
	key = "autocracy_gen_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 3
		"Great" = 3
	}
}

### OLIGARCHY DESCRIPTIVE

# Oligarchy Militarist Descriptive
empire_name_parts_list = {
	key = "oligarchy_mil_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 3
		"Sovereign" = 1
	}
}

# Oligarchy Spiritualist Descriptive
empire_name_parts_list = {
	key = "oligarchy_spi_desc"
	parts = {
		"Holy" = 3
		"Divine" = 3
		"Blessed" = 3
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 3
		"Sovereign" = 1
	}
}

# Oligarchy Materialist Descriptive
empire_name_parts_list = {
	key = "oligarchy_mat_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 3
		"Sovereign" = 1
	}
}

# Oligarchy Pacifist Descriptive
empire_name_parts_list = {
	key = "oligarchy_pac_desc"
	parts = {
		"Serene" = 3
		"Interstellar" = 1
		"Galactic" = 1
		"United" = 3
		"Sovereign" = 1
	}
}

# Oligarchy Generic Descriptive
empire_name_parts_list = {
	key = "oligarchy_gen_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 2
		"United" = 3
		"Sovereign" = 1
	}
}

### DEMOCRACY DESCRIPTIVE

# Democracy Militarist Descriptive
empire_name_parts_list = {
	key = "democracy_mil_desc"
	parts = {
		"Free" = 3
		"Independent" = 3
		"Interstellar" = 1
		"Galactic" = 1
		"United" = 3
		"Democratic" = 1
	}
}

# Democracy Spiritualist Descriptive
empire_name_parts_list = {
	key = "democracy_spi_desc"
	parts = {
		"Holy" = 3
		"Divine" = 3
		"Blessed" = 3
		"Interstellar" = 1
		"Galactic" = 1
		"United" = 2
		"Democratic" = 2
	}
}

# Democracy Materialist Descriptive
empire_name_parts_list = {
	key = "democracy_mat_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 1
		"United" = 3
		"Democratic" = 3
	}
}

# Democracy Pacifist Descriptive
empire_name_parts_list = {
	key = "democracy_pac_desc"
	parts = {
		"Serene" = 3
		"Interstellar" = 1
		"Galactic" = 1
		"United" = 3
		"Democratic" = 3
	}
}

# Democracy Generic Descriptive
empire_name_parts_list = {
	key = "democracy_gen_desc"
	parts = {
		"Interstellar" = 1
		"Galactic" = 1
		"United" = 3
		"Democratic" = 3
	}
}

### GENERIC DESCRIPTIVES

# Generic Autocracy Descriptive
empire_name_parts_list = {
	key = "generic_aut_desc"
	parts = {
		"Imperial" = 3
		"Royal" = 3
		"United" = 3
		"Unified" = 1
		"Sovereign" = 1
		"Consolidated" = 3
		"Centralized" = 3
		"Combined" = 3
	}
}

# Generic Oligarchy Descriptive
empire_name_parts_list = {
	key = "generic_oli_desc"
	parts = {
		"Confederated" = 3
		"Republican" = 3
		"Allied" = 3
		"Associated" = 2
		"Assembly of" = 1
		"League of" = 1
		"Alliance of" = 1
		"Confederation of" = 1
		"Union of" = 1
		"United" = 3
		"Unified" = 1
		"Sovereign" = 2
	}
}

# Generic Democracy Descriptive
empire_name_parts_list = {
	key = "generic_dem_desc"
	parts = {
		"Democratic" = 3
		"Confederated" = 3
		"Republican" = 2
		"Allied" = 4
		"Associated" = 1
		"Assembly of" = 1
		"League of" = 1
		"Alliance of" = 1
		"Confederation of" = 1
		"Union of" = 1
		"United" = 4
		"Unified" = 1
		"Sovereign" = 3
	}
}

### STATES

# Generic States (for use with Generic Descriptives)
empire_name_parts_list = {
	key = "generic_states"
	parts = {
		"Stars" = 4
		"Planets" = 4
		"Worlds" = 4
		"Systems" = 4
		"Suns" = 4
		"Colonies" = 3
		"Territories" = 1
		"Provinces" = 1
		"Nations" = 3
		"States" = 3
		"Clans" = 1
		"Tribes" = 1
		"Holdings" = 1
		"Domains" = 1
		"Realms" = 1
		"Regions" = 1
		"Planet-States" = 1
		"Commonalities" = 1
		"Dominions" = 1
		"Constituents" = 1
	}
}

# Various States
empire_name_parts_list = {
	key = "various_states"
	parts = {
		"Colonies" = 3
		"Territories" = 1
		"Provinces" = 2
		"Nations" = 3
		"States" = 3
		"Clans" = 1
		"Tribes" = 1
		"Holdings" = 1
		"Domains" = 1
		"Realms" = 1
		"Regions" = 1
		"Planet-States" = 1
		"Commonalities" = 1
		"Dominions" = 1
		"Constituents" = 1
	}
}

### AUTOCRACY MIDDLE DESCRIPTIVE

# Autocracy Militarist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_mil_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
	}
}

# Autocracy Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_spi_mid_desc"
	parts = {
		"Holy" = 3
		"Divine" = 3
		"Blessed" = 3
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 2
		"Stellar" = 1
	}
}

# Autocracy Materialist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_mat_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
	}
}

# Autocracy Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_pac_mid_desc"
	parts = {
		"Serene" = 3
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 2
		"Stellar" = 1
	}
}

# Autocracy Generic Middle Descriptive
empire_name_parts_list = {
	key = "autocracy_gen_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 2
		"Star" = 3
		"Stellar" = 1
	}
}

### OLIGARCHY MIDDLE DESCRIPTIVE

# Oligarchy Militarist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_mil_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
	}
}

# Oligarchy Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_spi_mid_desc"
	parts = {
		"Holy" = 3
		"Divine" = 3
		"Blessed" = 3
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 2
		"Stellar" = 1
	}
}

# Oligarchy Materialist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_mat_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
	}
}

# Oligarchy Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_pac_mid_desc"
	parts = {
		"Serene" = 2
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
	}
}

# Oligarchy Generic Middle Descriptive
empire_name_parts_list = {
	key = "oligarchy_gen_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 2
		"Star" = 3
		"Stellar" = 1
	}
}

### DEMOCRACY MIDDLE DESCRIPTIVE

# Democracy Militarist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_mil_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
		"Democratic" = 3
	}
}

# Democracy Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_spi_mid_desc"
	parts = {
		"Holy" = 3
		"Divine" = 3
		"Blessed" = 3
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 2
		"Stellar" = 1
		"Democratic" = 1
	}
}

# Democracy Materialist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_mat_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
		"Democratic" = 1
	}
}

# Democracy Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "democracy_pac_mid_desc"
	parts = {
		"Serene"	 = 2
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 1
		"Star" = 3
		"Stellar" = 1
		"Democratic" = 2
	}
}

# Democracy Generic Middle Descriptive
empire_name_parts_list = {
	key = "democracy_gen_mid_desc"
	parts = {
		"Interstellar" = 1
		"Interplanetary" = 1
		"Galactic" = 2
		"Star" = 3
		"Stellar" = 1
		"Democratic" = 1
	}
}

################
# NAME FORMATS #
################

### Autocracy Militarist 

# Autocracy Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_mil> of [This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <autocracy_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Autocracy Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_mil>"
	# Human Empire
}

# Autocracy Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_mil_desc> [This.GetSpeciesName] <autocracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_mil>"
	# Great Human Empire
}

# Autocracy Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_mil_mid_desc> <autocracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_mil>"
	# Human Star Empire
}

### Autocracy Spiritualist

# Autocracy Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_spi> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <autocracy_spi>"
	# Empire of Sol
}

# Autocracy Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_spi>"
	# Human Empire
}

# Autocracy Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_spi_desc> [This.GetSpeciesName] <autocracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_spi>"
	# Great Human Empire
}

# Autocracy Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_spi_mid_desc> <autocracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_spi>"
	# Human Star Empire
}

### Autocracy Materialist

# Autocracy Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_mat> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <autocracy_mat>"
	# Empire of Sol
}

# Autocracy Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_mat>"
	# Human Empire
}

# Autocracy Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_mat_desc> [This.GetSpeciesName] <autocracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_mat>"
	# Great Human Empire
}

# Autocracy Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_mat_mid_desc> <autocracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_mat>"
	# Human Star Empire
}

### Autocracy Pacifist

# Autocracy Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_pac> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <autocracy_pac>"
	# Empire of Sol
}

# Autocracy Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_pac>"
	# Human Empire
}

# Autocracy Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_pac_desc> [This.GetSpeciesName] <autocracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_pac>"
	# Great Human Empire
}

# Autocracy Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_pac_mid_desc> <autocracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_pac>"
	# Human Star Empire
}

### Autocracy Generic

# Autocracy Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_gen> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <autocracy_gen>"
	# Empire of Sol
}

# Autocracy Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_gen>"
	# Human Empire
}

# Autocracy Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<autocracy_gen_desc> [This.GetSpeciesName] <autocracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_gen>"
	# Great Human Empire
}

# Autocracy Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <autocracy_gen_mid_desc> <autocracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <autocracy_gen>"
	# Human Star Empire
}

### Oligarchy Militarist 

# Oligarchy Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_mil> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchy_mil>"
	# Empire of Sol
}

# Oligarchy Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_mil>"
	# Human Empire
}

# Oligarchy Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_mil_desc> [This.GetSpeciesName] <oligarchy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_mil>"
	# Great Human Empire
}

# Oligarchy Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_mil_mid_desc> <oligarchy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_mil>"
	# Human Star Empire
}

### Oligarchy Spiritualist

# Oligarchy Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_spi> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchy_spi>"
	# Empire of Sol
}

# Oligarchy Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_spi>"
	# Human Empire
}

# Oligarchy Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_spi_desc> [This.GetSpeciesName] <oligarchy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_spi>"
	# Great Human Empire
}

# Oligarchy Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_spi_mid_desc> <oligarchy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_spi>"
	# Human Star Empire
}

### Oligarchy Materialist

# Oligarchy Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_mat> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchy_mat>"
	# Empire of Sol
}

# Oligarchy Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_mat>"
	# Human Empire
}

# Oligarchy Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_mat_desc> [This.GetSpeciesName] <oligarchy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_mat>"
	# Great Human Empire
}

# Oligarchy Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_mat_mid_desc> <oligarchy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_mat>"
	# Human Star Empire
}

### Oligarchy Pacifist

# Oligarchy Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_pac> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchy_pac>"
	# Empire of Sol
}

# Oligarchy Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_pac>"
	# Human Empire
}

# Oligarchy Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_pac_desc> [This.GetSpeciesName] <oligarchy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_pac>"
	# Great Human Empire
}

# Oligarchy Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_pac_mid_desc> <oligarchy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_pac>"
	# Human Star Empire
}

### Oligarchy Generic

# Oligarchy Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_gen> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchy_gen>"
	# Empire of Sol
}

# Oligarchy Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_gen>"
	# Human Empire
}

# Oligarchy Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<oligarchy_gen_desc> [This.GetSpeciesName] <oligarchy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_gen>"
	# Great Human Empire
}

# Oligarchy Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <oligarchy_gen_mid_desc> <oligarchy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchy_gen>"
	# Human Star Empire
}

### Democracy Militarist 

# Democracy Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_mil> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democracy_mil>"
	# Empire of Sol
}

# Democracy Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_mil>"
	# Human Empire
}

# Democracy Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_mil_desc> [This.GetSpeciesName] <democracy_mil>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_mil>"
	# Great Human Empire
}

# Democracy Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_gen_mid_desc> <democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_mil>"
	# Human Star Empire
}

### Democracy Spiritualist

# Democracy Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_spi> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democracy_spi>"
	# Empire of Sol
}

# Democracy Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_spi>"
	# Human Empire
}

# Democracy Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_spi_desc> [This.GetSpeciesName] <democracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_spi>"
	# Great Human Empire
}

# Democracy Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_spi_mid_desc> <democracy_spi>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_spi>"
	# Human Star Empire
}

### Democracy Materialist

# Democracy Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_mat> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democracy_mat>"
	# Empire of Sol
}

# Democracy Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_mat>"
	# Human Empire
}

# Democracy Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_mat_desc> [This.GetSpeciesName] <democracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_mat>"
	# Great Human Empire
}

# Democracy Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_mat_mid_desc> <democracy_mat>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_mat>"
	# Human Star Empire
}

### Democracy Pacifist

# Democracy Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_pac> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democracy_pac>"
	# Empire of Sol
}

# Democracy Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_pac>"
	# Human Empire
}

# Democracy Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_pac_desc> [This.GetSpeciesName] <democracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_pac>"
	# Great Human Empire
}

# Democracy Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_pac_mid_desc> <democracy_pac>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_pac>"
	# Human Star Empire
}

### Democracy Generic

# Democracy Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_gen> of [This.Capital.System.GetName]"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democracy_gen>"
	# Empire of Sol
}

# Democracy Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_gen>"
	# Human Empire
}

# Democracy Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<democracy_gen_desc> [This.GetSpeciesName] <democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_gen>"
	# Great Human Empire
}

# Democracy Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <democracy_gen_mid_desc> <democracy_gen>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democracy_gen>"
	# Human Star Empire
}

### Generic Combinations

# Generic Autocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<generic_aut_desc> [This.GetSpeciesName] <generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Autocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_dictatorship"
				has_government = "martial_empire"
				has_government = "divine_mandate"
				has_government = "transcendent_empire"
				has_government = "despotic_hegemony"
				has_government = "ai_overlordship"
				has_government = "enlightened_monarchy"
				has_government = "irenic_monarchy"
				has_government = "despotic_empire"
				has_government = "star_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <generic_aut_desc> <generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Oligarchy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<generic_oli_desc> [This.GetSpeciesName] <generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Oligarchy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_junta"
				has_government = "ordered_stratocracy"
				has_government = "theocratic_oligarchy"
				has_government = "transcendent_oligarchy"
				has_government = "science_directorate"
				has_government = "illuminated_technocracy"
				has_government = "peaceful_bureaucracy"
				has_government = "irenic_protectorate"
				has_government = "plutocratic_oligarchy"
				has_government = "mega_corporation"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <generic_oli_desc> <generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Democracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "<generic_dem_desc> [This.GetSpeciesName] <generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Democracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "military_republic"
				has_government = "martial_demarchy"
				has_government = "theocratic_republic"
				has_government = "transcendent_republic"
				has_government = "direct_democracy"
				has_government = "subconscious_consensus"
				has_government = "moral_democracy"
				has_government = "irenic_democracy"
				has_government = "indirect_democracy"
				has_government = "democratic_utopia"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
		}
	}
	format = "[This.GetSpeciesName] <generic_dem_desc> <generic_states>"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

############################## Primitives ##############################

empire_name_parts_list = {
	key = "primitive_names"
	parts = {
		"Civilization" = 1
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10000
			OR = {
				has_government = "primitive_feudalism"
				has_government = "fragmented_nations"
			}
		}
	}
	format = "[This.GetSpeciesName] <primitive_names>"
	noun = "[This.GetSpeciesName]"
	# Human Civilization
}

############################## Pirates ##############################

### OLD NAMES
#empire_name_parts_list = {
#	key = "pirate_nouns"
#	parts = {
#		"Makrabi" = 10
#		"Eskanabian" = 10
#		"Veltari" = 10
#		"Surellian" = 10
#		"Hyggian" = 10
#		"Boltaran" = 10
#		"Geltan" = 10
#		"Jeldari" = 10
#		"Minaatan" = 10
#		"Tel-Karanian" = 10
#		"Sil Vakrish" = 10
#		"Beldrish" = 10
#		"Caaganian" = 10
#		"Taldurakkan" = 10
#		"Vish'Naharian" = 10
#		"Bhakkan" = 10
#		"B'Tiran" = 10
#		"Hevessian" = 10
#		"Tir'Mulian" = 10
#		"Bodrassan" = 10
#		"Debari" = 10
#		"Veldrish" = 10
#		"Sogaran" = 10
#		"Ymari" = 10
#		"T'Kani" = 10
#		"Uskandi" = 10
#		"Majaaran" = 10
#		"Iltarish" = 10
#		"Zulmarakhan" = 10
#		"Lyrannic" = 10
#		"Terbanic" = 10
#		"Gorranic" = 10
#		"F'Hanntiri" = 10
#		"Jydhaalan" = 10
#		"Modrickan" = 10
#		"Suuldic" = 10
#		"Miiran" = 10
#		"Rutharic" = 10
#		"Rythian" = 10
#		"Penndirian" = 10
#		"Oskian" = 10
#		"Qarabi" = 10
#		"Edrani" = 10
#		"Qunntharan" = 10
#		"Celgaari" = 10
#		"Srikkan" = 10
#		"Xeldorian" = 10
#		"Xhalgaaran" = 10
#		"Pogro's" = 10
#		"Bendrak's" = 10
#		"Grocka's" = 10
#		"Nijarga's" = 10
#		"Hadloc's" = 10
#		"Cleska's" = 10
#		"Joppla's" = 10
#		"Zelgor's" = 10
#		"Lord Xuhmalz's" = 10
#		"Vigrax's" = 10
#		"T'Lazim's" = 10
#		"Pralax's" = 10
#		"Dumgar's" = 10
#		"Isskar's" = 10
#		"Galanna's" = 10
#	}
#}
#
#empire_name_parts_list = {
#	key = "pirate_names"
#	parts = {
#		"Pirates" = 40
#		"Raiders" = 40
#		"Buccaneers" = 20
#		"Freebooters" = 20
#		"Marauders" = 30
#		"Reavers" = 30
#		"Fiends" = 10
#		"Privateers" = 20
#		"Corsairs" = 20
#		"Warband" = 10
#		"Nomads" = 10
#		"Ravagers" = 10
#		"Outcasts" = 20
#		"Terrors" = 10
#		"Bandits" = 20
#		"Barbarians" = 10
#		"Outlaws" = 20
#		"Brigands" = 20
#		"Zealots" = 10
#		"Fanatics" = 10
#		"Lowlifes" = 10
#		"Savages" = 10
#		"Profiteers" = 10
#		"Wildlings" = 10
#		"Looters" = 10
#		"Scavengers" = 30
#		"Adventurers" = 10
#		"Slavers" = 30
#		"Hunters" = 10
#		"Mutineers" = 10
#		"Warriors" = 10
#		"Smugglers" = 20
#		"Cutthroats" = 10
#		"Bandit Kingdom" = 10
#		"Blood Clans" = 10
#		"Skull Clans" = 10
#		"Pirate Clans" = 10
#		"Star Clans" = 10
#		"Space Pirates" = 10
#		"Free Navy" = 10
#		"Treasure Hunters" = 10
#		"Fortune Seekers" = 10
#		"Nomadic Tribes" = 10
#		"Death Brigades" = 10
#		"Death Merchants" = 10
#		"War Host" = 10
#		"Skullcrushers" = 10
#	}
#}
#
#empire_name_format = {
#	random_weight = {
#		factor = 0
#		modifier = {
#			add = 100
#			is_pirate = yes
#		}
#	}
#	format = "<pirate_nouns> <pirate_names>"
#	# Terbanic Raiders
#}

empire_name_parts_list = {
	key = "pirate_names"
	parts = {
		"People's Navy" = 10
		"Black Guild" = 10
		"Death Merchants" = 10
		"Skullcrushers" = 10
		"Fortune Seekers" = 10
		"Skull Clan" = 10
		"Red Corsairs" = 10
		"Blood Brigade" = 10
		"Fleet of the Damned" = 10
		"Star Raiders" = 10
		"Furious Freebooters" = 10
		"Dread Fiends" = 10
		"Bloody Cutthroats" = 10
		"Blood Clan" = 10
		"Storm Lords" = 10
		"Cursed Ones" = 10
		"Outcast Armada" = 10
		"Merry Marauders" = 10
		"Void Roamers" = 10
		"Crimson Commando" = 10
		"Doom Pact" = 10
		"Shipjackers" = 10
		"Dark Riders" = 10
		"Grey Company" = 10
		"Shadow Fleet" = 10
		"Feral Companions" = 10
		"Night Terrors" = 10
		"Lost Fleet" = 10
		"Brazen Band" = 10
		"Ghost Flotilla" = 10
		"Blood Host" = 10
		"Stellar Marauders" = 10
		"Fallen Legion" = 10
		"Screaming Marauders" = 10
		"Fell Company" = 10
		"Black Flotilla" = 10
		"Void Serpents" = 10
		"Silver Fangs" = 10
		"Steel Claws" = 10
		"Sons of Wrath" = 10
		"Iron Talons" = 10
		"Phantom Armada" = 10
		"Dread Suns" = 10
		"White Reavers" = 10
		"Vengeful Legion" = 10
		"Red Captaincy" = 10
		"Immortal Cabal" = 10
		"Sons of the Night" = 10
		"Death Cabal" = 10
		"Star Reapers" = 10
		"Void Pact" = 10
		"Screaming Demons" = 10
		"Fallen Ones" = 10
		"Void Hunters" = 10
		"Death Pact" = 10
		"Vagabonds" = 10
		"Regulators" = 10
		"Tormentors" = 10
		"Fire Reavers" = 10
		"Cold Ones" = 10
		"Brotherhood of the Void" = 10
		"Blood Companions" = 10
		"Astral Hunters" = 10
		"Bleeding Corsairs" = 10
		"Smiling Disciples" = 10
		"Feral Grin" = 10
		"Outriders" = 10
		"Cabal of the Captains" = 10
		"Desolators" = 10
		"Star Wretches" = 10
		"Fallen Stars" = 10
		"Wild Riders" = 10
		"Free Admiralty" = 10
		"Burning Brigands" = 10
		"Grim Souls" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_pirate = yes
		}
	}
	format = "<pirate_names>"
	noun = "<pirate_names>"
}

############################## Fallen Empires ##############################

empire_name_parts_list = {
	key = "fallen_empire_names"
	parts = {
		"Ascendancy" = 10
		"Ancients" = 10
		"Forerunners" = 10
		"Progenitors" = 10
		"Continuum" = 10
		"Primacy" = 10
		"Unity" = 10
		"Guardians" = 10
		"Remnant" = 10
		"Enclave" = 10
		"Shard" = 10
		"Successor State" = 10
		"Homeworlds" = 10
		"Core Worlds" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = fallen_empire
		}
	}
	format = "[This.GetSpeciesName] <fallen_empire_names>"
	noun = "[This.GetSpeciesName]"
	# Human Ascendancy
}

############################## Radical Cult ##############################

empire_name_parts_list = {
	key = "radical_cult_names"
	parts = {
		"Final Crucible" = 10
		"True Path" = 10
		"Church of Light" = 10
		"Fellowship" = 10
		"Penitent Ones" = 10
		"Temple of Unity" = 10
		"Throne of God" = 10
		"Red Prophets" = 10
		"Grey Disciples" = 10
		"Fist of God" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_country_flag = radical_cult
		}
	}
	format = "<radical_cult_names>"
	noun = "<radical_cult_names>"
	# Final Crucible
}

############################## AI ##############################

empire_name_parts_list = {
	key = "ai_names"
	parts = {
		"Machine Consciousness" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "machine_consciousness"
		}
	}
	format = "<ai_names>"
	noun = "<ai_names>"
	# Skynet
}