# Event chains.

# counter, counters that can be increased and checked from effects and triggers
#
# Loclizaton needed:
# event_chain_chainnkey_title, a title to show in the situation log.
# event_chain_chainnkey_desc, a description to show in the situation log.

tutorial_1_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_ship_in_orbit
	counter = {
		system_surveyed = {
			max = 1
		}
	}
}

tutorial_2_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_physics_research
	counter = {
		tech_1_researched = {
			max = 1
		}
		#tech_2_researched = {
		#	max = 1
		#}
	}
}

tutorial_3_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_hangar_bay
	counter = {
		construction_ship_built = {
			max = 1
		}
	}
}

tutorial_4_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_mining_station
	counter = {
		mining_station_built = {
			max = 1
		}
	}
}

tutorial_5_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_space_station
	counter = {
		research_station_built = {
			max = 1
		}
	}
}

tutorial_6_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_throne_room
	counter = {
		building_constructed = {
			max = 1
		}
	}
}

tutorial_7_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_throne_room
	counter = {
		blockers_cleared = {
			max = 1
		}
	}
}

tutorial_8_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_star_chart
	counter = {
		systems_surveyed = {
			max = 3
		}
	}
}

tutorial_9_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_ship_in_orbit
	counter = {
		science_ship_built = {
			max = 1
		}
	}
}

tutorial_10_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_physics_research
	counter = {
		scientist_assigned = {
			max = 1
		}
	}
}

tutorial_11_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_big_landing_ship
	counter = {
		colony_ship_built = {
			max = 1
		}
	}
}

tutorial_12_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_big_landing_ship
	counter = {
		colony_established = {
			max = 1
		}
	}
}

tutorial_13_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_colony_settlement
	counter = {
		governor_recruited = {
			max = 1
		}
	}
}

tutorial_14_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_star_chart
	counter = {
		colonies_established = {
			max = 4
		}
	}
}

tutorial_15_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_mining_station
	counter = {
		credit_income = {
			max = 1
		}
	}
	counter = {
		mineral_income = {
			max = 1
		}
	}
}

tutorial_16_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_federation_fleet
	counter = {
		corvettes_built = {
			max = 10
		}
	}
	counter = {
		admiral_assigned = {
			max = 1
		}
	}
}

tutorial_17_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_star_chart
	counter = {
		sector_established = {
			max = 1
		}
	}
}

tutorial_18_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_throne_room
	counter = {
		sector_governor_assigned = {
			max = 1
		}
	}
}

tutorial_19_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_hangar_bay
	counter = {
		ships_designed = {
			max = 1
		}
	}
}

tutorial_20_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_medieval_alien_civilization
	counter = {
		observation_post_built = {
			max = 1
		}
	}
}

tutorial_21_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_physics_research
	counter = {
		strategic_resource_extracted = {
			max = 1
		}
	}
}
tutorial_21b_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_physics_research
}

tutorial_22_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_society_research
	counter = {
		species_uplifted = {
			max = 1
		}
	}
}

tutorial_23_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_ship_in_orbit
	counter = {
		contact_made = {
			max = 1
		}
	}
}

tutorial_24_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_society_research
	counter = {
		species_modified = {
			max = 1
		}
	}
}

tutorial_25_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds"
	picture = GFX_evt_society_research
	counter = {
		frontier_outpost_built = {
			max = 1
		}
	}
}