# Number of entries controlls amount to choose from in designer  I.E.   "mol1" "mol2" "mol3" "mol4"
# graphical_culture is connected to the looks used for ships and cities, see "common/graphical_culture/"
# Portraits here are one you can choose from in the character creater. For prescripted races they are grabbed straight from the .gfx file. 
# can specify playable=no to disable people from picking specified class.
# can specify randomized=no to filter specified class from randomization.

MAM = {
	portraits = {
		"human"
		"mam5"
		"mam13"
		"mam10"
		"mam14"
		"mam4"
		"mam9"
		"mam11"
		"mam6"
		"mam3"	
		"mam12"
		"mam7"
		"mam15"
		"mam2"
		"mam8"
		"mam1"
	}
	custom_portraits = {#add additional portraits when customizing species
		trigger = {	local_has_dlc = "Paradox Account Sign-up Bonus"	}
		portraits = {
			"mam16"
		}
	}
	
	custom_portraits = {#add additional portraits when customizing species
		trigger = {	local_has_dlc = "Creatures of the Void Portrait Pack"	}
		portraits = {
			"mam17"
		}
	}
	
	graphical_culture = mammalian_01
	move_pop_sound_effect = "moving_pop_confirmation"
}

REP = {
	portraits = {
		"rep1"		
		"rep2"		
		"rep3"		
		"rep4"		
		"rep5"		
		"rep6"
		"rep7"
		"rep8"
		"rep9"
		"rep10"
		"rep11"		
		"rep12"		
		"rep13"		
		"rep14"		
		"rep15"		
	}

	graphical_culture = reptilian_01
	move_pop_sound_effect = "reptilian_pops_move"
}

AVI = {
	portraits = {
		"avi1"
		"avi2"
		"avi3"		
		"avi4"		
		"avi5"
		"avi6"
		"avi7"
		"avi8"
		"avi9"
		"avi10"
		"avi11"		
		"avi12"		
		"avi13"		
		"avi14"		
		"avi15"
	}
	custom_portraits = {#add additional portraits when customizing species
		trigger = {	logged_in_to_pdx_account = yes	}
		portraits = {
			"avi16"
		}
	}
	
	custom_portraits = {#add additional portraits when customizing species
		trigger = {	local_has_dlc = "Creatures of the Void Portrait Pack"	}
		portraits = {
			"avi17"
		}
	}

	graphical_culture = avian_01
	move_pop_sound_effect = "avian_pops_move"
}

ART = {
	portraits = {
		"art14"
		"art7"
		"art12"
		"art6"
		"art1"		
		"art13"
		"art8"
		"art3"		
		"art5"		
		"art9"
		"art10"
		"art11"
		"art15"
	}

	custom_portraits = {#add additional portraits when customizing species
		trigger = {	local_has_dlc = "Arachnoid Portrait Pack"	}
		portraits = {
			"art16"
		}
	}
	
	custom_portraits = {#add additional portraits when customizing species
		trigger = {	local_has_dlc = "Creatures of the Void Portrait Pack"	}
		portraits = {
			"art17"
		}
	}
	
	graphical_culture = arthropoid_01
	move_pop_sound_effect = "arthopoid_pops_move"
}

MOL = {
	portraits = {
		"mol1"		# Rendered but not saved
		"mol2"		
		"mol3"
		"mol4"
		"mol5"		
		"mol6"
		"mol7"		
		"mol8"		
		"mol11"
		"mol12"
		"mol13"
		"mol14"
		"mol15"
	}
	
	custom_portraits = {#add additional portraits when customizing species
		trigger = {	local_has_dlc = "Creatures of the Void Portrait Pack"	}
		portraits = {
			"mol16"
		}
	}

	graphical_culture = molluscoid_01
	move_pop_sound_effect = "molluscoid_pops_move"
}

FUN = {
	portraits = {
		"fun1"
		"fun2"
		"fun3"
		"fun4"
		"fun6"
		"fun7"
		"fun8"
		"fun9"
		"fun10"
		"fun11"		
		"fun12"		
		"fun13"		
		"fun14"		# Rendered, Not animated, Clothes Not rendered
		"fun15"
	}
	custom_portraits = {#add additional portraits when customizing species
		trigger = {	local_has_dlc = "Creatures of the Void Portrait Pack"	}
		portraits = {
			"fun16"
		}
	}

	graphical_culture = fungoid_01
	move_pop_sound_effect = "fungoid_pops_move"
}

PRE_MAM = {

	playable = no
	randomized = no

	portraits = {
		"pre_mam6"
		"pre_mam13"
	}

	graphical_culture = mammalian_01
	move_pop_sound_effect = "moving_pop_confirmation"
	uplifted_into = "MAM"
}

PRE_REP = {

	playable = no
	randomized = no

	portraits = {
		"pre_rep09"
		"pre_rep12"
	}

	graphical_culture = reptilian_01
	move_pop_sound_effect = "reptilian_pops_move"
	uplifted_into = "REP"
}

PRE_AVI = {
	
	playable = no
	randomized = no

	portraits = {
		"pre_avi1"
		"pre_avi12"
	}

	graphical_culture = avian_01
	move_pop_sound_effect = "avian_pops_move"
	uplifted_into = "AVI"
}

PRE_ART = {
	
	playable = no
	randomized = no

	portraits = {
		"pre_art1"
		"pre_art11"
		"pre_art12"
		"pre_art13"
		"pre_art14"
		"pre_art15"
	}

	graphical_culture = arthropoid_01
	move_pop_sound_effect = "arthopoid_pops_move"
	uplifted_into = "ART"
}

PRE_MOL = {
	
	playable = no
	randomized = no

	portraits = {
		"pre_mol1"
		"pre_mol3"
	}

	graphical_culture = molluscoid_01
	move_pop_sound_effect = "molluscoid_pops_move"
	uplifted_into = "MOL"
}

PRE_FUN = {
	
	playable = no
	randomized = no

	portraits = {
		"pre_fun9"
		"pre_fun13"
	}

	graphical_culture = fungoid_01
	move_pop_sound_effect = "fungoid_pops_move"
	uplifted_into = "FUN"
}

AI = {
	playable = no
	randomized = no

	portraits = {
		"ai1"
		"robot1"
	}
	
	graphical_culture = ai_01
	move_pop_sound_effect = "moving_pop_confirmation"
}

FALLEN = {
	playable = no
	randomized = no

	portraits = {
		"mam14"
	}
	
	graphical_culture = fallen_empire_01
	move_pop_sound_effect = "moving_pop_confirmation"
}

SWARM = {
	playable = no
	randomized = no

	portraits = {
		"swarm"
	}
	
	graphical_culture = swarm_01
	move_pop_sound_effect = "moving_pop_confirmation"
}

EXD = {
	playable = no
	randomized = no

	portraits = {
		"exd1"
		"exd2"		# No textures
		"exd3"		# No textures
	}

	graphical_culture = extra_dimensional_01
	move_pop_sound_effect = "moving_pop_confirmation"
}

ROBOT = {
	playable = no
	randomized = no
	robotic = yes
	
	portraits = {
		"robot1"
	}
	
	graphical_culture = ai_01
	move_pop_sound_effect = "robot_pops_move"
}
