##### Behaviours:
# attack
# weaken
# alliance
# vassalize
# trade
# coexist

neutral = {
	type = neutral
	behaviour = {
		trade = yes
	}
}

wary = {
	type = wary 
	behaviour = {
		trade = yes
	}
}

unfriendly = {
	type = unfriendly
	behaviour = {
		weaken = yes
	}
}

rival = {
	type = rival
	behaviour = {
		weaken = yes
	}
}

hostile = {
	type = hostile 
	behaviour = {
		attack = yes
	}
}

domineering = {
	type = domineering
	behaviour = {
		attack = yes
		vassalize = yes
	}
}

cordial = {
	type = cordial
	behaviour = {
		trade = yes
		coexist = yes
	}
}

friendly = {
	type = friendly
	behaviour = {
		trade = yes
		alliance = yes
		coexist = yes
	}
}

protective = {
	type = protective
	behaviour = {
		trade = yes
		vassalize = yes
	}
}

loyal = {
	type = loyal
	behaviour = {
		trade = yes
		alliance = yes
		coexist = yes		
	}
}

disloyal = {
	type = disloyal
	behaviour = {
		attack = yes
	}
}

overlord = {
	type = overlord
	behaviour = {
		trade = yes
	}
}

threatened = {
	type = threatened
	behaviour = {
		attack = yes
		weaken = yes
	}
}

# Special behaviours for fallen empires
dismissive = {
	type = dismissive
	behaviour = {
	}
}

# Special behaviours for fallen empires
patronizing = {
	type = patronizing
	behaviour = {
		trade = yes
	}
}

# Special behaviours for fallen empires
angry = {
	type = angry
	behaviour = {
		attack = yes
		weaken = yes
	}
}

null = {
	type = null
	behaviour = {
	}
}