objectTypes = {
	pdxmesh = {
		name = "sava_mesh"
		file = "gfx/unit/sava.mesh"
		scale = 1.0

		meshsettings = {
			name = "SAVANNAHShape"
			index = 0
			texture_diffuse = "F:\V2\Stellaris\gfx\unit\sava_diffuse.dds"
			texture_normal = "sava_normal.dds"
			texture_specular = "sava_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "AutumnShape"
			index = 0
			texture_diffuse = "autumn_diffuse.dds"
			texture_normal = "autumn_normal.dds"
			texture_specular = "autumn_specular.dds"
			shader = "PdxMeshShip"
		}
	}
}
