
###########################
### TECH COSTS - REPEATABLE  ###
###########################

@repeatableTechBaseCost = 1500
@repeatableTechLevelCost = 480


###########################
### TECH WEIGHTS - REPEATABLE  ###
###########################

@repeatableTechWeight = 25
@repatableTechFactor = 0.5


tech_repeatable_improved_tile_food_output = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { biology }
	levels = -1
	prerequisites = { "tech_gene_crops" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		tile_resource_food_mult = 0.05
	}
}

tech_repeatable_improved_sector_cap = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { statecraft }
	levels = -1
	prerequisites = { "tech_adaptive_bureaucracy" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		country_sector_cap_add  = 1
	}
}

tech_repeatable_improved_core_planet_cap = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { statecraft }
	levels = -1
	prerequisites = { "tech_adaptive_bureaucracy" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		country_core_sector_planet_cap = 1
	}
}

tech_repeatable_improved_leader_cap = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { statecraft }
	levels = -1
	prerequisites = { "tech_adaptive_bureaucracy" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		country_leader_cap = 1
	}
}

tech_repeatable_reduced_leader_cost = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { statecraft }
	levels = 5
	prerequisites = { "tech_adaptive_bureaucracy" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		leader_influence_cost = -0.05
	}
}

tech_repeatable_improved_edict_length = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { statecraft }
	levels = -1
	prerequisites = { "tech_artificial_moral_codes" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		edict_length_mult = 0.1
	}
}

tech_repeatable_improved_army_damage = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { military_theory }
	levels = -1
	prerequisites = { "tech_combat_training" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		army_damage_mult = 0.1
	}
}

tech_repeatable_improved_army_health = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { military_theory }
	levels = -1
	prerequisites = { "tech_combat_training" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		army_health = 0.1
	}
}

tech_repeatable_improved_leader_life_span = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { biology }
	levels = -1
	prerequisites = { "tech_epigenetic_triggers" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		leader_age = 5
	}
}

tech_repeatable_improved_border_range = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { statecraft }
	levels = -1
	prerequisites = { "tech_galactic_ambitions" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		country_border_mult = 0.1
	}
}

tech_repeatable_improved_slave_mineral_output = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = 2
	category = { biology }
	levels = -1
	prerequisites = { "tech_neural_implants" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		slave_production_output = 0.10
	}
}
