##### Types:
# honorbound -> Cares about honor and martial prowess above all else
# capitalist -> Cares about trade and material profit above all else
# hegemon -> Cares about the superiority of their own empire above all else
# ideologue -> Cares about combating opposing ethoses above all else
# isolationist -> Cares about maintaining their isolation from other empires above all else
# federation_builder -> Cares about bringing different species together in a federation above all else
# propagator -> Cares about the propagation of its species above all else
# purifier -> Cares about purifying the galaxy of other species above all else
# explorer -> Cares about exploring the galaxy and making scientific/spiritual discoveries above all else

##### Behaviours:
# conqueror -> Will they conquer planets from other empires?
# subjugator -> Will they vassalise other empires?
# liberator -> Will they liberate conquered empires?
# opportunist -> Are they more likely to attack someone already embroiled in war?
# uplifter -> Will they uplift and enlighten other species?
# infiltrator -> Will they infiltrate primitives?
# dominator -> Will they invade primitives?
# slaver -> Will they enslave pops?
# purger -> Will they purge alien pops?
# robot_exploiter -> Will they use robots for menial labor?
# robot_liberator -> Will they give rights to robots?
# migrator -> Will they want to migrate to other empires?

##### Modifiers:
# aggressiveness -> Chance of declaring wars
# trade_willingness -> At 1.0 willingness they will accept a deal that is equally good for both sides
# bravery -> Affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak
# military_spending -> Affects mineral & energy budget that goes to navies and armies
# colony_spending -> Affects mineral & energy budget that goes to new colonies

##### Diplomacy:
# alliance_acceptance -> Added directly to chance of accepting an alliance
# federation_acceptance -> Added directly to chance of accepting to form/join a federation

# NOTE: Weight is additive!

honorbound_warriors = { 
	type = honorbound

	aggressiveness = 1.75
	trade_willingness = 0.7
	bravery = 1.5
	
	military_spending = 1.2
	colony_spending = 0.9
	
	alliance_acceptance = -10
	federation_acceptance = -50
	
	threat_modifier = 1.0
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = no
		slaver = no
		uplifter = no
		purger = no
		infiltrator = no
		dominator = yes
		robot_exploiter = no
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		has_ethic = "ethic_fanatic_militarist"
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_individualist"
		}
	}
	
	weight_modifier = {
		weight = 100			
	}
}

evangelising_zealots = { 
	type = ideologue

	aggressiveness = 1.25
	trade_willingness = 0.75
	bravery = 1.0
	
	military_spending = 1.1
	colony_spending = 1.1	
	
	alliance_acceptance = -20
	federation_acceptance = -20
	
	threat_modifier = 0.9
	friction_modifier = 1.2
	
	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = yes
		uplifter = no
		purger = no
		infiltrator = no
		dominator = yes
		robot_exploiter = no
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}
		OR = {	
			has_ethic = "ethic_collectivist"
			has_ethic = "ethic_fanatic_collectivist"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"	
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
		}			
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}		
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_collectivist"
		}		
		modifier = {
			factor = 1
			has_trait = "trait_conformists"
		}
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = -1
			has_trait = "trait_repugnant"
		}		
	}
}

erudite_explorers = { 
	type = explorer

	aggressiveness = 0.75
	trade_willingness = 0.9
	bravery = 0.75
	
	military_spending = 0.9
	colony_spending = 1.0	
	
	alliance_acceptance = 0
	federation_acceptance = 10
	
	threat_modifier = 1.2
	friction_modifier = 0.5
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		uplifter = yes
		purger = no
		infiltrator = yes
		dominator = no
		robot_exploiter = no
		robot_liberator = yes
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
		}
		OR = {
			has_ethic = "ethic_individualist"
			has_ethic = "ethic_fanatic_individualist"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"			
		}		
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}		
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_materialist"
		}
		modifier = {
			factor = 2
			has_trait = "trait_intelligent"
		}
		modifier = {
			factor = 1
			has_trait = "trait_natural_engineers"
		}	
		modifier = {
			factor = 1
			has_trait = "trait_natural_physicists"
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}	
		modifier = {
			factor = 2
			OR = {
				has_government = science_directorate
				has_government = illuminated_technocracy
			}
		}
		modifier = {
			factor = -2
			has_election_type = none
		}		
	}
}

spiritual_seekers = { 
	type = explorer

	aggressiveness = 0.25
	trade_willingness = 0.9
	bravery = 0.75
	
	military_spending = 0.8
	colony_spending = 1.0
	
	alliance_acceptance = 10
	federation_acceptance = 30
	
	threat_modifier = 1.1
	friction_modifier = 0.25
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = no
		slaver = no
		uplifter = yes
		purger = no
		infiltrator = yes
		dominator = no
		robot_exploiter = no
		robot_liberator = no
		migrator = yes
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }	
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"			
		}
		OR = {
			has_ethic = "ethic_individualist"
			has_ethic = "ethic_fanatic_individualist"		
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"		
		}
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}		
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_pacifist"
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_xenophile"
		}		
		modifier = {
			factor = 1
			has_trait = "trait_adaptive"
		}	
		modifier = {
			factor = -1
			has_trait = "trait_nonadaptive"
		}
		modifier = {
			factor = 2
			has_trait = "trait_extremely_adaptive"
		}
		modifier = {
			factor = 1
			has_election_type = democratic
		}				
	}
}

ruthless_capitalists = { 
	type = capitalist

	aggressiveness = 1.0
	trade_willingness = 1.0
	bravery = 0.5
	
	military_spending = 1.0
	colony_spending = 1.1
	
	alliance_acceptance = -10
	federation_acceptance = -10
	
	threat_modifier = 1.0
	friction_modifier = 0.5
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		uplifter = no
		purger = no
		infiltrator = yes
		dominator = no
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }			
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
		}
		OR = {
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
		}		
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}		
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 2
			OR = {
				has_ethic = "ethic_individualist"
				has_ethic = "ethic_fanatic_individualist"
			}
		}		
		modifier = {
			factor = 1
			has_trait = "trait_thrifty"
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}
		modifier = {
			factor = 1
			has_election_type = oligarchy
		}				
	}
}

peaceful_traders = { 
	type = capitalist

	aggressiveness = 0.5
	trade_willingness = 1.0
	bravery = 0.5
	
	military_spending = 0.9
	colony_spending = 1.1	
	
	alliance_acceptance = 10
	federation_acceptance = 10
	
	threat_modifier = 1.3
	friction_modifier = 0.25
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = yes
		uplifter = yes
		purger = no
		infiltrator = yes
		dominator = no
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
		}
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
		}
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}		
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_materialist"
		}
		modifier = {
			factor = 1
			has_trait = "trait_thrifty"
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}	
		modifier = {
			factor = 1
			has_election_type = oligarchy
		}		
	}
}

hegemonic_imperialists = {
	type = hegemon
	
	aggressiveness = 1.5
	trade_willingness = 0.8
	bravery = 1.0
	
	military_spending = 1.1
	colony_spending = 1.0	
	
	alliance_acceptance = -20
	federation_acceptance = -30
	
	threat_modifier = 1.0
	friction_modifier = 1.5

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		uplifter = no
		purger = no
		dominator = no
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}

	
	allow = {
		NOT = { is_country_type = fallen_empire }
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}		
		OR = {
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_collectivist"
			has_ethic = "ethic_fanatic_collectivist"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"					
		}
	}
	
	weight_modifier = {
		weight = 5 # very common, so lower weight			
	}	
}

slaving_despots = {
	type = capitalist
	
	aggressiveness = 1.5
	trade_willingness = 0.8
	bravery = 0.5
	
	military_spending = 1.1
	colony_spending = 0.9	
	
	alliance_acceptance = -10
	federation_acceptance = -20
	
	threat_modifier = 1.0
	friction_modifier = 1.0

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		uplifter = no
		purger = no
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}

	
	allow = {
		NOT = { is_country_type = fallen_empire }	
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"				
		}
		has_trait = "trait_decadent"
	}
	
	weight_modifier = {
		weight = 100			
	}	
}

decadent_hierarchy = {
	type = isolationist
	
	aggressiveness = 0.5
	trade_willingness = 0.9
	bravery = 0.5
	
	military_spending = 1.1
	colony_spending = 0.9	
	
	alliance_acceptance = -30
	federation_acceptance = -10
	
	threat_modifier = 1.1
	friction_modifier = 0.75

	behaviour = {
		conqueror = no
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		uplifter = no
		purger = no
		dominator = no
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}

	
	allow = {
		NOT = { is_country_type = fallen_empire }	
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"				
		}
		has_trait = "trait_decadent"
	}
	
	weight_modifier = {
		weight = 100			
	}	
}

democratic_crusaders = {
	type = ideologue
	
	aggressiveness = 1.0
	trade_willingness = 0.9
	bravery = 1.25
	
	military_spending = 1.2
	colony_spending = 1.0	
	
	alliance_acceptance = 10
	federation_acceptance = 10
	
	threat_modifier = 1.1
	friction_modifier = 0.75

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = yes
		opportunist = no
		slaver = no
		uplifter = no
		purger = no
		dominator = no
		infiltrator = yes
		robot_exploiter = no
		robot_liberator = yes
		migrator = yes
	}

	
	allow = {
		NOT = { is_country_type = fallen_empire }
		OR = {
			has_ethic = "ethic_fanatic_individualist"	
			has_ethic = "ethic_individualist"
		}
		OR = {
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
		}
		has_election_type = democratic
	}
	
	weight_modifier = {
		weight = 100		
	}	
}

harmonious_hierarchy = {
	type = isolationist

	aggressiveness = 0.5
	trade_willingness = 0.9
	bravery = 0.75
	
	military_spending = 0.8
	colony_spending = 1.1
	
	alliance_acceptance = -30
	federation_acceptance = 0
	
	threat_modifier = 0.75
	friction_modifier = 0.5
	
	behaviour = {
		conqueror = no
		subjugator = yes
		liberator = no
		opportunist = no
		slaver = yes
		uplifter = no
		purger = no
		dominator = no
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"		
		}
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}
		OR = {
			has_ethic = "ethic_collectivist"
			has_ethic = "ethic_fanatic_collectivist"					
		}
	}
	
	weight_modifier = {
		weight = 10		
		modifier = {
			factor = 1
			has_trait = "trait_conformists"
		}	
		modifier = {
			factor = 1
			has_election_type = none
		}
	}	
}

federation_builders = {
	type = federation_builder

	aggressiveness = 0.75 # will only attack to liberate
	trade_willingness = 0.95	
	bravery = 1.25
	
	military_spending = 1.0
	colony_spending = 1.0	
	
	alliance_acceptance = 10
	federation_acceptance = 100
	
	threat_modifier = 1.2
	friction_modifier = 0.25
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = no
		uplifter = yes
		purger = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = yes
		migrator = yes
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"	
			has_ethic = "ethic_collectivist"
			has_ethic = "ethic_fanatic_collectivist"				
		}
		OR = {
			has_ethic = "ethic_fanatic_xenophile"
			AND = {
				OR = {
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"				
				}
				OR = {
					has_ethic = "ethic_individualist"
					has_ethic = "ethic_fanatic_individualist"					
				}				
			}
			AND = {
				OR = {
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"				
				}
				OR = {
					has_ethic = "ethic_xenophile"
					has_ethic = "ethic_fanatic_xenophile"				
				}				
			}
			AND = {
				OR = {
					has_ethic = "ethic_xenophile"
					has_ethic = "ethic_fanatic_xenophile"				
				}
				OR = {
					has_ethic = "ethic_individualist"
					has_ethic = "ethic_fanatic_individualist"					
				}				
			}
		}
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = -1
			has_ethic = "ethic_militarist"
		}
		modifier = {
			factor = -1
			has_ethic = "ethic_fanatic_militarist"
		}		
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_individualist"
		}				
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_pacifist"
		}		
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_xenophile"
		}
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_natural_sociologists"
		}
		modifier = {
			factor = -1
			has_trait = "trait_repugnant"
		}	
		modifier = {
			factor = 1
			has_election_type = democratic
		}
	}	
}

xenophobic_isolationists = {
	type = isolationist

	aggressiveness = 0.5
	trade_willingness = 0.5
	bravery = 0.75
	
	military_spending = 1.2
	colony_spending = 1.0
	
	alliance_acceptance = -50
	federation_acceptance = -50
	
	threat_modifier = 0.75
	friction_modifier = 2.0
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = no
		uplifter = no
		purger = no
		dominator = no
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		OR = {
			NOT = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"
				has_ethic = "ethic_spiritualist"
				has_ethic = "ethic_fanatic_spiritualist"	
				has_ethic = "ethic_collectivist"
				has_ethic = "ethic_fanatic_collectivist"				
			}
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"				
		}
		OR = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
		}		
	}
	
	weight_modifier = {
		weight = 10	
		modifier = {
			factor = -2
			NOT = {
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"		
			}
		}			
		modifier = {
			factor = 2
			OR = {
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"		
			}
		}		
		modifier = {
			factor = 1
			has_trait = "trait_repugnant"
		}
		modifier = {
			factor = 1
			has_trait = "trait_sedentary"
		}
		modifier = {
			factor = -1
			has_trait = "trait_nomadic"
		}		
		modifier = {
			factor = -1
			has_trait = "trait_charismatic"
		}				
	}	
}

fanatic_purifiers = { 
	type = purifier
	
	aggressiveness = 2.0
	trade_willingness = 0.0
	bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.2	
	
	alliance_acceptance = -1000
	federation_acceptance = -1000
	
	threat_modifier = 0
	friction_modifier = 10

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = no
		uplifter = no
		purger = yes
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		OR = {
			has_ethic = "ethic_spiritualist"	
			has_ethic = "ethic_militarist"	
		}
		has_ethic = "ethic_fanatic_xenophobe"
	}
	
	weight_modifier = {
		weight = 100			
	}
}

hive_mind = { 
	type = propagator
	
	aggressiveness = 2.0	# only attack if they can't expand peacefully
	trade_willingness = 0.7	
	bravery = 1.0

	military_spending = 0.9
	colony_spending = 1.2
	
	alliance_acceptance = -50
	federation_acceptance = 0
	
	threat_modifier = 0.75
	friction_modifier = 1.25
	
	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = yes
		uplifter = no
		purger = yes
		dominator = yes
		infiltrator = no
		robot_exploiter = no
		robot_liberator = no
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}	
		has_trait = "trait_conformists"
		has_ethic =	"ethic_fanatic_collectivist"
	}
	
	weight_modifier = {
		weight = 100			
	}
}

migrating_flock = { 
	type = propagator
	
	aggressiveness = 0.25
	trade_willingness = 1.1	
	bravery = 0.5

	military_spending = 0.8
	colony_spending = 1.2
	
	alliance_acceptance = 20
	federation_acceptance = 50
	
	threat_modifier = 1.1
	friction_modifier = 0
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		uplifter = no
		purger = no
		dominator = no
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		migrator = yes
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }	
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
		}		
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
		}	
		OR = {
			has_trait = "trait_rapid_breeders"
			has_trait = "trait_nomadic"
		}
	}
	
	weight_modifier = {
		weight = 100		
	}
}

metalhead = { 
	type = hegemon
	
	aggressiveness = 10.0
	trade_willingness = 0.0
	bravery = 10.0
	
	military_spending = 1.2
	colony_spending = 1.2	
	
	alliance_acceptance = -1000
	federation_acceptance = -1000
	
	threat_modifier = 0
	friction_modifier = 10

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		slaver = no
		opportunist = yes
		uplifter = no
		purger = yes
		dominator = yes
		infiltrator = no
		robot_exploiter = no
		robot_liberator = yes
		migrator = no
	}
	
	allow = {
		NOT = { is_country_type = fallen_empire }
		has_ethic = "ethic_fanatic_militarist"
		has_ethic = "ethic_materialist"
		has_trait = "trait_industrious"
		has_trait = "trait_strong"
	}
	
	weight_modifier = {
		weight = 1000
	}
}

#TODO AFTER RELEASE:
# Peacekeeping Interventionists
# Alluring Diplomats
# Stupid Sexy Xenophobes