# Available requirements:
#
#	SKILLS
#	skill = 2
#
#	LEADER
#	leader = scientist
#	leader = admiral
#	leader = general
#	leader = ruler
#	leader = governor
#	
#	MILITARY SHIPS
#	shipclass_military = 1
#	
#	CIVILIAN SHIPS
#	shipclass_constructor = 2
#	shipclass_science_ship = 1
#	shipclass_colonizer = 2
#	
#	ARMIES
#	shipclass_transport = 1
#	assault_armies = 2
#	defense_armies = 1
#	
#	STATIONS
#	research_station = yes
#	mining_station = yes
#	observation_station = yes
#

special_project = {
	key = "hallucinogen_removal"
	cost = 500
	tech_department = engineering_technology
	picture = GFX_evt_ship_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_debris.dds"
	
	event_scope = planet_event
	
	on_success = {
		random_list = {
			75 = {
				planet_event = { id = colony_mod.10 }
			}
			25 = {
				planet_event = { id = colony_mod.11 }
			}
		}
	}	
}

special_project = {
	key = "impact_defence_system"
	cost = 1000
	tech_department = engineering_technology
	picture = GFX_evt_ship_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_debris.dds"
	
	event_scope = planet_event
	
	on_success = {
				planet_event = { id = colony_mod.13 }
	}
}

#Titanic life study
#This is the default version which has a middling cost and a fairly good chance for a good outcome
special_project = {
	key = "titanic_life_study_normal"
	cost = 1000
	tech_department = society_technology
	picture = GFX_evt_ship_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_debris.dds"
	
	event_scope = planet_event
	
	on_success = {
		random_list = {
			70 = {
				planet_event = { id = colony_mod.101 }
			}
			30 = {
				planet_event = { id = colony_mod.102 }
			}
		}
	}
}

#Titanic life study
#This is the Xenophobe version of the study, which is cheaper but has a worse chance of a good outcome. The event choice leading to this also gives a good planet modifier though
special_project = {
	key = "titanic_life_study_mean"
	cost = 500
	tech_department = society_technology
	picture = GFX_evt_ship_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_debris.dds"
	
	event_scope = planet_event
	
	on_success = {
		random_list = {
			50 = {
				planet_event = { id = colony_mod.101 }
			}
			50 = {
				planet_event = { id = colony_mod.102 }
			}
		}
	}
}

#Titanic life study
#This is the Xenophile version, which has a higher cost but better chance for good outcome. The event choice leading to this also gives a good planet effect. 
special_project = {
	key = "titanic_life_study_nice"
	cost = 1500
	tech_department = society_technology
	picture = GFX_evt_ship_in_orbit
	icon = "gfx/interface/icons/situation_log/situation_log_debris.dds"
	
	event_scope = planet_event
	
	on_success = {
		random_list = {
			90 = {
				planet_event = { id = colony_mod.101 }
			}
			10 = {
				planet_event = { id = colony_mod.102 }
			}
		}
	}
}