@civilian_ships_combat_speed = 0.5
@corvette_combat_speed = 1.5
@corvette_combat_rotation = 0.08
@corvette_collision_radius = 4

@destroyer_combat_speed = 1.0
@destroyer_combat_rotation = 0.05
@destroyer_collision_radius = 3

@cruiser_combat_speed = 0.7
@cruiser_combat_rotation = 0.025
@cruiser_collision_radius = 7

@battleship_combat_speed = 0.35
@battleship_combat_rotation = 0.02
@battleship_collision_radius = 8

@build_block_radius_none = 0
@build_block_radius_tiny = 10
@build_block_radius_small = 70
@build_block_radius_medium = 90
@build_block_radius_large = 110
unscinfinity = {
	#is_designable = no
	graphic_culture = no 
	max_speed = 3
	acceleration = 0.2
	rotation_speed = 0.15
	combat_max_speed = @battleship_combat_speed
	combat_rotation_speed = @battleship_combat_rotation
	collision_radius = @battleship_collision_radius
	modifier = {
		ship_evasion_mult = -0.75
		ship_armor_add = 24
	}
	max_hitpoints = 2400
	size_multiplier = 0.9
	fleet_slot_size = 0.5
	section_slots = {  "mid" = { locator = "part1" }  }
	num_target_locators = 4
	is_space_station = no
	icon_frame = 5
	base_buildtime = 480
	required_spaceport_level = 1
	can_have_federation_design = yes
	enable_default_design = no #if yes, countries will have an auto-generated design at start
	

	prerequisites = { "tech_unsc" }
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
	required_component_set = "ship_aura_components"
}
unsccruiser = {
	#is_designable = no 
	max_speed = 3.75
	acceleration = 0.25
	rotation_speed = 0.175
	combat_max_speed = @cruiser_combat_speed
	combat_rotation_speed = @cruiser_combat_rotation
	collision_radius = @cruiser_collision_radius
	modifier = {
		ship_evasion_mult = -0.5
		ship_armor_add = 12
	}
	max_hitpoints = 1200
	size_multiplier = 0.5
	fleet_slot_size = 0.05
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 4
	is_space_station = no
	icon_frame = 4
	base_buildtime = 240
	required_spaceport_level = 5
	can_have_federation_design = yes
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
	
	prerequisites = { "tech_unsc" }
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}
unsccolonizer = {
#	is_designable = no 
	max_speed = 3.75
	acceleration = 0.3
	rotation_speed = 0.2
	combat_max_speed = @civilian_ships_combat_speed
	combat_rotation_speed = 0.2
	max_hitpoints = 300
	modifier = {
		ship_armor_add = 10
	}
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 8
	base_buildtime = 360

	enable_default_design = no #if yes, countries will have an auto-generated design at start
	prerequisites = { "tech_unsc" }
	is_civilian = yes
	class = shipclass_colonizer
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
	valid_target_aggressive_stance = no
	
}
unscfrigate = {
#		is_designable = no 
	max_speed = 4.5
	acceleration = 0.3
	rotation_speed = 0.2
	combat_max_speed = @destroyer_combat_speed
	combat_rotation_speed = @destroyer_combat_rotation
	collision_radius = @destroyer_collision_radius
	modifier = {
		ship_evasion_mult = -0.25
		
		ship_armor_add = 6
	}
	max_hitpoints = 600
	size_multiplier = 0.1
	fleet_slot_size = 0.1
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 4
	icon_frame = 3
	is_space_station = no
	base_buildtime = 120
	required_spaceport_level = 3
	can_have_federation_design = yes
	enable_default_design = no #if yes, countries will have an auto-generated design at start
	
	prerequisites = { "tech_unsc" }
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}