####
#	Technology categories
#
#	weight_modifier = {
#		factor = 1
#		modifier = {
#			add = 10
#			OR = {
#				has_government = "military_dictatorship"
#				has_government = "martial_empire"
#			}
#		}
#	}
####



materials = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_materials.dds"
}

rocketry = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_rocketry.dds"
}

voidcraft = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_voidcraft.dds"
}

industry = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_industry.dds"
}

field_manipulation = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_field_manipulation.dds"
}

particles = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_particles.dds"
}

computing = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_computing.dds"
}

psionics = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_psionics.dds"
}

new_worlds = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_new_worlds.dds"
}

statecraft = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_statecraft.dds"
}

biology = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_biology.dds"
}

military_theory = {
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_military_theory.dds"
}

