### Reptilian 1
REP1 = {
	### SHIPS

	ship_names = {

		generic = {
			Trum'Pakh Trum'Dolon Trum'Sarim Trum'Doloss Trum'Rokh Trum'Vakhna Trum'Kariss Trum'Poffon Trum'Hariss Trum'Soyob Trum'Dakhan
			Trum'Voim Trum'Dukh Trum'Vassk Trum'Esam Trum'Cassthar Trum'Barkan Trum'Lampan Trum'Rokba Trum'Histan Trum'Oloman Trum'Okran
			Trum'Fokin Trum'Farass Trum'Iomath Trum'Mothon Trum'Dialom Trum'Bodnok Trum'Bathnor Trum'Zoyom Trum'Abnar Trum'Reeken
			Alam'Bissna Alam'Turom Alam'Taratha Alam'Tisska Alam'Purim Alam'Shuss Alam'Parathnak Alam'Gioshum Alam'Korob Alam'Hinthab
			Alam'Kulom Alam'Avintok Alam'Tannek Alam'Sior Alam'Rossul Alam'Bebinna Alam'Fethon Alam'Polluner Alam'Rastram Alam'Treesk
			Alam'Enerpul Alam'Buskat Pob'Tirin Pob'Kassh Pob'Onor Pob'Greefad Pob'Minisk Pob'Sumath Pob'Ereesim Pob'Kreedak Pob'Duthur
			Pob'Hialash Pob'Vermeb Pob'Badram Pob'Buvdar Pob'Tharat Pob'Illith Pob'Vikham Pob'Thorok Pob'Rumber Pob'Ikath
		}

		corvette = {
		}
		
		destroyer = {
		}
		
		cruiser = {
		}
		
		battleship = {
		}
		
		science = {
		}
		
		colonizer = {
		}
		
		constructor = {
		}
		
		
		mining_station = { }
		research_station = { }
		wormhole_station = { }
		terraform_station = { }
		observation_station = { }
		outpost_station = {
			random_names = { }
			sequential_name = "%O% Frontier Outpost"
		}
		
		military_station_small = {}
		military_station_medium = {}
		military_station_large = {}	
	}

	fleet_names = {
		random_names = {
			"Lav'Tissha Battle Group" "Alak'Ssaral Battle Group" "Hiri'Gasska Battle Group" "Kur'Freega Battle Group" "Mak'Tissam Battle Group"
		}
		sequential_name = "%O% Battle Group"
	}
	
	army_names = {
	
		defense_army = {
			sequential_name = "%O% Surface Guard"
		}
			
		assault_army = {
			sequential_name = "%O% Claw"
		}
		
		slave_army = {
			sequential_name = "%O% Bondservants"
		}
		
		clone_army = { 
			sequential_name = "%O% Replica Legion"
		}
		
		robotic_army = {
			sequential_name = "%O% Assault Nexus"
		}
		
		android_army = {
			sequential_name = "%O% Synthetic Warriors"
		}
		
		psionic_army = { 
			sequential_name = "%O% Thought Watchers"
		}
		
		xenomorph_army = {
			sequential_name = "%O% War Hive"
		}
		
		gene_warrior_army = {
			sequential_name = "%O% Warrior Order"
		}
	}
		

	### PLANETS

	planet_names = {

		generic = {
			names = {
				Na'Tirgir Na'Dall Bid'Jossk Bid'Rissim Ata'Virisch Ata'Podossa Pan'Dassak Pan'Kischa Fal'Taram Fal'Kaboss Mil'Susska Mil'Feldrak
				Ra'Targass Ra'Bothnor Gal'Suposk Gal'Karaska Shi'Tanask Shi'Poltan Ro'Doman Ro'Eseek Ka'Tanab Ka'Salosch Ira'Monosk Ira'Obass
			}
		}
		
		pc_desert = {
			names = {
			}
		}
		
		pc_tropical = {
			names = {
			}
		}
		
		pc_arid = {
			names = {
			}
		}
		
		pc_continental = {
			names = {
			}
		}
		
		pc_ocean = {
			names = {
			}
		}
		
		pc_tundra = {
			names = {
			}
		}
		
		pc_arctic = {
			names = {
			}
		}
		
	}

	### CHARACTERS

	character_names = {
		default = {
			# A complete name
			full_names = {
				Hask'Valgam Hask'Zumon Hask'Teragg Hask'Sornas Hask'Pagram Hask'Jonnot Hask'Gentar Hask'Birim Hask'Endek Hask'Kalass Torba'Inrab Torba'Keldi Torba'Varass Torba'Namta Torba'Gandar Torba'Daggasch Torba'Finnrak Torba'Hassadra Torba'Malas Torba'Patar
			}
			
			# Always combined with a second name
			first_names = {
			}
			
			# Always combined with a first name
			second_names = {
			}
			
			regnal_first_names = {
				Hask'Valgam Hask'Zumon Hask'Teragg Hask'Sornas Hask'Pagram Hask'Jonnot Hask'Gentar Hask'Birim
			}
			
			regnal_second_names = {
				Mezak
			}
		}
	}
}