
# Sublight Space Probe
ambient_object = {
	name = "sublight_probe_object"
	entity = "probe_entity"
	selectable = yes
	show_name = yes
	tooltip = "sublight_probe_object_tooltip"
	description = "sublight_probe_object_desc"
}

# Abandoned Ship
ambient_object = {
	name = "abandoned_ship_object"
	entity = "abandoned_ship_destroyed_entity"
	selectable = yes
	show_name = yes
	tooltip = "abandoned_ship_object_tooltip"
	description = "abandoned_ship_object_desc"
}

# Abandoned Ship (Non Selectable)
ambient_object = {
	name = "abandoned_ship_2_object"
	entity = "abandoned_ship_destroyed_entity"
	selectable = no
	show_name = no
}

# Derelict Ship
ambient_object = {
	name = "derelict_ship_object"
	entity = "abandoned_ship_destroyed_entity"
	selectable = yes
	show_name = yes
}

# Small Debris Field
ambient_object = {
	name = "small_debris_object"
	entity = "debris_small_01_entity"
	selectable = no
	show_name = no
}

# Medium Debris Field 1
ambient_object = {
	name = "medium_debris_01_object"
	entity = "debris_medium_01_entity"
	selectable = no
	show_name = no
}

# Medium Debris Field 2
ambient_object = {
	name = "medium_debris_02_object"
	entity = "debris_medium_02_entity"
	selectable = no
	show_name = no
}

# Large Debris Field
ambient_object = {
	name = "large_debris_object"
	entity = "debris_large_01_entity"
	selectable = no
	show_name = no
}

# The Hyacinth
ambient_object = {
	name = "hyacinth_object"
	entity = "ark_ship_entity"
	selectable = yes
	show_name = yes
	tooltip = "hyacinth_object_tooltip"
	description = "hyacinth_object_desc"
}

# Injured Swarm Queen
ambient_object = {
	name = "injured_queen_object"
	entity = "swarm_01_queen_swarm_entity"
	selectable = yes
	show_name = yes
	tooltip = "injured_queen_object_tooltip"
	description = "injured_queen_object_desc"
}

# Dead Swarm Large
ambient_object = {
	name = "dead_swarm_large_object"
	entity = "swarm_01_warship_large_dead_entity"
	selectable = no
	show_name = no
}

# Dead Swarm Small
ambient_object = {
	name = "dead_swarm_small_object"
	entity = "swarm_01_warship_small_dead_entity"
	selectable = no
	show_name = no
}

# Ancient Battlefield
ambient_object = {
	name = "ancient_battlefield_object"
	entity = "ancient_battlefield_entity"
	selectable = no
	show_name = yes
	#tooltip = "ancient_battlefield_object_tooltip"
	#description = "ancient_battlefield_object_desc"
}

# Crystal Manufactory
ambient_object = {
	name = "crystal_manufactory_object"
	entity = "ancient_drone_station_entity"
	selectable = yes
	show_name = yes
	tooltip = "crystal_manufactory_tooltip"
	description = "crystal_manufactory_desc"
}

# Old Gods Shrine
ambient_object = {
	name = "shrine_object"
	entity = "space_cloud_entity"
	selectable = yes
	show_name = yes
	tooltip = "shrine_object_tooltip"
	description = "shrine_object_desc"
}

# EventShip 7 (Destroyer - Persistent)
ambient_object = {
	name = "eventship_07_object"
	entity = "eventship_07_entity"
	selectable = no
	show_name = no
}

# EventShip 6 (Destroyer - Starfang )
ambient_object = {
	name = "eventship_06_object"
	entity = "eventship_06_entity"
	selectable = no
	show_name = no
}

# EventShip 5 (Cruiser - Voidstalker)
ambient_object = {
	name = "eventship_05_object"
	entity = "eventship_05_entity"
	selectable = no
	show_name = no
}

# EventShip 4 (Battleship - ES4 Blue)
ambient_object = {
	name = "eventship_04_blue_object"
	entity = "eventship_04_blue_entity"
	selectable = no
	show_name = no
}

# EventShip 4 (Battleship - ES4 Red)
ambient_object = {
	name = "eventship_04_red_object"
	entity = "eventship_04_red_entity"
	selectable = no
	show_name = no
}

# EventShip 4 (Battleship - ES4 Green)
ambient_object = {
	name = "eventship_04_green_object"
	entity = "eventship_04_green_entity"
	selectable = no
	show_name = no
}

# EventShip 4 (Battleship - ES4 Yellow)
ambient_object = {
	name = "eventship_04_yellow_object"
	entity = "eventship_04_yellow_entity"
	selectable = no
	show_name = no
}

# EventShip 4 (Battleship - ES4 Yellow-Green)
ambient_object = {
	name = "eventship_04_yellow_green_object"
	entity = "eventship_04_yellow_green_entity"
	selectable = no
	show_name = no
}

# EventShip 3 (Battleship - Judgement)
ambient_object = {
	name = "eventship_03_object"
	entity = "eventship_03_entity"
	selectable = no
	show_name = no
}

# EventShip 2 (Corvette - Seeker)
ambient_object = {
	name = "eventship_02_object"
	entity = "eventship_02_entity"
	selectable = no
	show_name = no
}

# EventShip 1 (Cruiser - Sword)
ambient_object = {
	name = "eventship_01_object"
	entity = "eventship_01_entity"
	selectable = no
	show_name = no
}

# Abandoned Starbase (Non Selectable)
ambient_object = {
	name = "abandoned_starbase_01_object"
	entity = "station_generic_01_damaged_entity"
	selectable = no
	show_name = no
}