# Event Ship 1 (Cruiser)
ship_design = {
	name = "Sword"
	ship_size = eventship_01
	
	section = {
		template = "eventship_01_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_DISRUPTOR_2"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_DISRUPTOR_2"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_ENERGY_TORPEDO_2"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_3"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 2 (Corvette)
ship_design = {
	name = "Seeker"
	ship_size = eventship_02
	
	section = {
		template = "eventship_02_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_PLASMA_2"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_PLASMA_2"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_PLASMA_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_3"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 3 (Battleship)
ship_design = {
	name = "Judgment"
	ship_size = eventship_03
	
	section = {
		template = "eventship_03_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_XRAY_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_XRAY_LASER"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_ENERGY_LANCE_2"
		}
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_ENERGY_LANCE_2"
		}
		component = {
			slot = "LARGE_GUN_03"
			template = "LARGE_ENERGY_LANCE_2"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "SMALL_SHIELD_3"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 4 Blue (Battleship)
ship_design = {
	name = "ES4 Blue"
	ship_size = eventship_04
	
	section = {
		template = "eventship_04_blue_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_TORPEDO_2"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_TORPEDO_2"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_TORPEDO_2"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_KINETIC_ARTILLERY_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 4 Yellow (Battleship)
ship_design = {
	name = "ES4 Yellow"
	ship_size = eventship_04
	
	section = {
		template = "eventship_04_yellow_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_MISSILE_3"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_KINETIC_ARTILLERY_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 4 Green (Battleship)
ship_design = {
	name = "ES4 Green"
	ship_size = eventship_04
	
	section = {
		template = "eventship_04_green_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_MISSILE_3"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_KINETIC_ARTILLERY_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 4 Red (Battleship)
ship_design = {
	name = "ES4 Red"
	ship_size = eventship_04
	
	section = {
		template = "eventship_04_red_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_MISSILE_3"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_KINETIC_ARTILLERY_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 4 Yellow-Green (Battleship)
ship_design = {
	name = "ES4 Yellow-Green"
	ship_size = eventship_04
	
	section = {
		template = "eventship_04_yellow_green_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_MISSILE_3"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_MISSILE_3"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_MASS_DRIVER_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_KINETIC_ARTILLERY_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "MEDIUM_ARMOR_2"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 5 (Cruiser)
ship_design = {
	name = "Voidstalker"
	ship_size = eventship_05
	
	section = {
		template = "eventship_05_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_PLASMA_2"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_PLASMA_2"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_2"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_PLASMA_2"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_PLASMA_2"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_ARC_EMITTER_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ARMOR_3"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_ARMOR_3"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_3"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 6 (Destroyer)
ship_design = {
	name = "Starfang"
	ship_size = eventship_06
	
	section = {
		template = "eventship_06_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_DISRUPTOR_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_DISRUPTOR_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_ENERGY_TORPEDO_1"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_SHIELD_2"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_SHIELD_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_RECHARGER"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Event Ship 7 (Destroyer)
ship_design = {
	name = "Persistent"
	ship_size = eventship_07
	
	section = {
		template = "eventship_07_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_MASS_DRIVER_3"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_AUTOCANNON_2"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_AUTOCANNON_2"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_ARMOR_3"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_ARMOR_3"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ARMOR_3"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ARMOR_3"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
	}
	required_component = "WARP_DRIVE_2"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
}

# Civilian Freighter
ship_design = {
	name = "C1"
	ship_size = civilian_freighter
	
	section = {
		template = "civilian_freighter_section"
		slot = "mid"
		
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
	}
	required_component = "WARP_DRIVE_1"
	required_component = "SHIP_THRUSTER_1"
}

# Civilian Tanker
ship_design = {
	name = "C2"
	ship_size = civilian_tanker
	
	section = {
		template = "civilian_tanker_section"
		slot = "mid"
		
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
	}
	required_component = "WARP_DRIVE_1"
	required_component = "SHIP_THRUSTER_1"
}

# Ark Ship
ship_design = {
	name = "Diaspora"
	ship_size = ark_ship
	
	section = {
		template = "ark_ship_section"
		slot = "mid"
		
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
	}
	required_component = "WARP_DRIVE_3"
	required_component = "SHIP_THRUSTER_1"
}

# Passenger Liner
ship_design = {
	name = "Splendor"
	ship_size = passenger_liner
	
	section = {
		template = "passenger_liner_section"
		slot = "mid"
		
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
	}
	required_component = "WARP_DRIVE_1"
	required_component = "SHIP_THRUSTER_1"
}

# Primitive Space Station
ship_design = {
	name = "Space Station"
	ship_size = primitive_space_station
	
	section = {
		template = "primitive_space_station_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_FISSION_REACTOR"
		}
	}
}

# Generic Starbase
ship_design = {
	name = "Citadel"
	ship_size = station_generic_01
	section = {
		template = "station_generic_01_key"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_RED_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_ENERGY_LANCE_1"
		}
	}
}

# Sensor Station
ship_design = {
	name = "Sentry"
	ship_size = sensor_station_01
	section = {
		template = "sensor_station_key"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_2"
		}
	}
}