particle={
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		max_amount=40
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_08.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=100.000,burn_alpha
		}
		position={
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		start=0.100
		duration=0.700
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		life={ 0.700 0.400 }
		emission=20.000
		size={ 2.000,grow 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 0.000 25.000 }
	}
	subsystem={
		name="burn_2"
		max_amount=40
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=175.000
			z=100.000
			alpha=50.000,burn_alpha
		}
		position={
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		start=0.100
		duration=0.700
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		life={ 0.700 0.400 }
		emission=20.000
		size={ 2.000,grow 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="burn_bloom"
		max_amount=40
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=50.000
			y=175.000
			z=255.000
			alpha=100.000,burn_alpha
		}
		position={
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		start=0.100
		duration=0.700
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		life=0.250
		emission=20.000
		size={ 8.000,grow 0.500 }
		rotation={ 0.000 0.000 }
	}
	subsystem={
		name="hull_splinter"
		max_amount=200
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards.dds"
			x=2
			y=2
			shader="ParticleAlphaBlend"
		}
		color={
			x=200.000
			y=200.000
			z=200.000
			alpha=255.000,fade_alpha
		}
		position={
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		start=0.100
		duration=0.100
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		velocity={ 6.000 2.000 }
		life={ 0.300 0.100 }
		emission=200.000
		size={ 0.500,grow 0.300 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke"
		max_amount=200
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
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			y=150.000
			z=150.000
			alpha=40.000,fade_alpha
		}
		position={
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		start=0.100
		duration=0.100
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		velocity={ 4.000 3.000 }
		life={ 0.700 0.300 }
		emission=200.000
		size=5.000
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="fire"
		max_amount=400
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_07.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=50.000
			y=175.000
			z=255.000
			alpha=200.000,fade_alpha
		}
		position={
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		start=0.100
		duration=0.100
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		velocity={ 3.000 1.000 }
		life={ 1.300 0.100 }
		emission=500.000
		size={ 3.000,grow 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=50.000
			y=175.000
			z=255.000
			alpha=100.000,fade_alpha
		}
		position={
		}
		start=0.100
		duration=0.100
		velocity_pitch=0.000
		velocity_yaw=180.000
		life=0.400
		emission=200.000
		size=30.000,grow
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="burn_flare"
		max_amount=40
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=180.000
			z=100.000
			alpha=225.000,burn_alpha
		}
		position={
		}
		start=0.100
		duration=0.700
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		life={ 1.700 0.400 }
		emission=20.000
		size={ 4.000,grow 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.665 0.766 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.422 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="burn_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.171 1.000 0.518 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
