NDefines.NCamera.SYSTEM_SPACE_SCALE_MULT = 18.0
NDefines.NCamera.ZOOM_STEPS_SYSTEM_PERCENTAGES = { 0.015, 0.035, 0.075, 0.1, 0.125, 0.15, 0.175, 0.20, 0.25, 0.5, 0.75, 1.0, 1.5, 3.0 }
NDefines.NCamera.LEAVE_SYSTEM_ZOOM_STEP 			= 2
NDefines.NCamera.ENTER_SYSTEM_ZOOM_STEP = 11 -- Controls which zoom step is used after entering system
NDefines.NCamera.SYSTEM_FOCUS_PLANET_STEP = 6 -- Controls which zoom step to planet zoom to in a system
NDefines.NCamera.FOCUS_START_ZOOM_STEP = 9 	-- which zoom step will be used when focusing on a new object
NDefines.NGraphics.SHIP_RANDOM_HEIGHT_OFFSET = 55.0
--NDefines.NGraphics.MAX_GFX_PROJECTILES = 150
--NDefines.NGraphics.SYSTEM_LINE_ALPHA_FADE_VALUE		= { 0.0, 0.00 }


NDefines.NGraphics.MISSILE_HEIGHT_OFFSET = -15.0	-- how high up missiles will fly
NDefines.NGraphics.MISSILE_RANDOM_OFFSET_MIN_RADIUS = 0.0		-- random spread of missiles
NDefines.NGraphics.MISSILE_RANDOM_OFFSET_MAX_RADIUS = 5.0
NDefines.NGraphics.TRAILS_MISSILE_ALPHA_FADE = 3 -- Controls of quick we alpha fade-out missile trails
NDefines.NGraphics.TRAILS_MISSILE_BASE_WIDTH = 2.0
NDefines.NGraphics.MUZZLE_FLASH_DURATION = 0.2
NDefines.NGraphics.BALLISTIC_PROJECTILE_MISSED_LIFETIME = 1.0 -- missed ballistic projectiles will live for (at least) this long before being removed

NDefines.NShip.FLEET_BASE_FORMATION_SCALE			= 2.8