particle={
	name="ship_aura_negative_effect"
	subsystem={
		name="flare"
		max_amount=0
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=100.000
			z=50.000
			alpha=50.000,flash_fade
		}
		position={
			x=0.000
			y=-5.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life=3.000
		emission=10.000
		size=8.000
		particle_pitch=90.000
		rotation=0.000
		rotation_speed=50.000
	}
	subsystem={
		name="icon"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/debuff_halo.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=100.000
			z=50.000
			alpha=5.000
		}
		position={
			x=0.000
			y=-5.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=90.000
		velocity_yaw=0.000
		velocity=0.000
		life=7.200
		emission=10.000
		size=8.000,pulse
		particle_pitch=90.000
		rotation=0.000
		rotation_speed=-50.000
	}
	animation={
		name="flash_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.356 0.320 0.529 1.000 0.794 0.289 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="pulse"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.482 0.688 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
