particle={
	name="scourge_projectile_effect"
	subsystem={
		name="mist"
		max_amount=400
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=0.400
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 90.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=255.000
			z=180.000
			alpha=150.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 90.000 10.000 }
		velocity={ 3.000 0.000 }
		life={ 0.400 0.100 }
		emission=400.000
		size=2.50,shrink
		rotation={ 0.000 180.000 }
		rotation_speed=0.000
	}
	subsystem={
		name="mist_dark"
		max_amount=400
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=1.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 90.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_low_alpha.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=120.000
			y=150.000
			z=100.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 90.000 10.000 }
		velocity={ 0.000 0.000 }
		life={ 0.600 0.300 }
		emission=250.000
		size=5.000,grow
		rotation={ 0.000 180.000 }
		rotation_speed=0.000
	}
	subsystem={
		name="core"
		max_amount=400
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=255.000
			z=180.000
			alpha=90.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 90.000 0.000 }
		velocity={ 0.000 0.000 }
		life={ 0.100 0.050 }
		emission=400.000
		size=5.500,shrink
		rotation={ 0.000 180.000 }
		rotation_speed=0.000
	}
	subsystem={
		name="gibs_green"
		max_amount=400
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=0.200
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 90.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blood_splat1.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=255.000
			z=180.000
			alpha=20.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 90.000 10.000 }
		velocity={ 0.000 0.000 }
		life={ 0.400 0.100 }
		emission=250.000
		size=3.500,shrink
		rotation={ 0.000 180.000 }
		rotation_speed=0.000
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.082 0.859 0.535 1.000 0.741 0.266 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.461 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
