particle={
	name="hit_effect"
	subsystem={
		name="flare_base"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=190.000
			z=130.000
			alpha=15.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 20.000 0.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.400 0.000 }
		emission=1000.000
		size={ 125.000,grow 0.000 }
		particle_pitch={ 90.000 0.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flare"
		max_amount=30
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 3.000 3.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=80.000
			alpha=100.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=0.000
		life={ 0.500 0.100 }
		emission=250.000
		size={ 20.000,flare_grow 3.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="flare2"
		max_amount=25
		slave_particles=0		
		emitter_type="point"		
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/wide_flare_01.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=40.000
			y=140.000
			z=250.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.300
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity=0.000
		life={ 0.30 0.100 }
		emission=12.000
		size={ 45.000,flare_grow 3.000 }
		rotation={ 5.000 0.000 }		
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=190.000
			z=130.000
			alpha=255.000,halo_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 20.000 0.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.700 0.000 }
		emission=1000.000
		size={ 125.000,grow 0.000 }
		particle_pitch={ 90.000 0.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flame"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=190.000
			z=130.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 10.000 0.000 }
		life={ 0.500 0.100 }
		emission=100.000
		size={ 20.000,grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	subsystem={
		name="sparks"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=190.000
			z=130.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 40.000 7.000 }
		life={ 0.100 1.000 }
		emission=1000.000
		size={ 1.000,grow 0.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=70.000
			y=70.000
			z=70.000
			alpha=200.000,smoke
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.200
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 30.000 0.000 }
		life={ 0.800 0.300 }
		emission=200.000
		size={ 15.000,grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=20.000
		force=explosion_drag
	}
	subsystem={
		name="flame_outer"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_08.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=75.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 20.000 0.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.300 0.000 }
		emission=120.000
		size={ 20.000,grow 10.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="cloud_sparks"
		max_amount=2
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=190.000
			z=130.000
			alpha=50.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.200
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=0.000
		life=0.300
		emission=1000.000
		size=30.000,grow
		rotation={ 0.000 180.000 }
	}
	animation={
		name="flash_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.641 0.727 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.076 0.367 0.297 0.063 0.718 0.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.224 0.734 0.768 0.734 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.578 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="explosion_drag"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
