particle={
	name="torpedo_02_hit_effect"
	subsystem={
		name="flare"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=200.000
			z=255.000
			alpha=15.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 20.000 0.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.400 0.000 }
		emission=1000.000
		size={ 200.000,grow 0.000 }
		particle_pitch={ 90.000 0.000 }
		rotation={ 0.000 180.000 }
	}	
	subsystem={
		name="flare2"
		max_amount=25
		slave_particles=0		
		emitter_type="point"		
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/wide_flare_01.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=40.000
			y=140.000
			z=250.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.300
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity=0.000
		life={ 0.30 0.100 }
		emission=12.000
		size={ 65.000,flare_grow 3.000 }
		rotation={ 5.000 0.000 }		
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=240.000
			z=240.000
			alpha=255.000,halo_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 20.000 0.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.700 0.000 }
		emission=1000.000
		size={ 100.000,grow 0.000 }
		particle_pitch={ 90.000 0.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="sparks"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=240.000
			z=255.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 40.000 7.000 }
		life={ 0.100 1.000 }
		emission=1000.000
		size={ 1.000,grow 0.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flare"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=200.000
			z=255.000
			alpha=25.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 20.000 0.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.500 0.000 }
		emission=1000.000
		size={ 50.000,flare_size 0.000 }
		particle_pitch={ 90.000 0.000 }
		rotation={ 0.000 45.000 }
	}
	subsystem={
		name="smoke"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius=3.500
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000,R
			y=255.000,G
			z=255.000,B
			alpha=100.000,smoke
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		life={ 0.800 0.600 }
		emission=200.000
		size={ 10.000,grow_2 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="cloud_sparks"
		max_amount=100
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=130.000
			y=190.000
			z=255.000
			alpha=50.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 35.000 7.000 }
		life={ 0.300 0.100 }
		emission=1000.000
		size={ 20.000,grow 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flame_2"
		max_amount=60
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_08.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 3.000 1.000 }
		life={ 0.400 0.300 }
		emission=500.000
		size={ 8.000,grow 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="hull_pieces"
		max_amount=30
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=50.000
			y=50.000
			z=50.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 5.000 3.000 }
		life={ 0.100 1.000 }
		emission=1000.000
		size={ 2.000,grow 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	subsystem={
		name="flame"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=200.000
			z=255.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 6.000 4.000 }
		life={ 0.500 0.100 }
		emission=100.000
		size={ 10.000,grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	animation={
		name="flash_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.344 0.781 0.741 0.141 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.578 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.076 0.367 0.297 0.063 0.718 0.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.164 0.265 0.195 0.479 0.570 0.824 0.539 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_size"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.212 0.867 0.503 0.328 0.874 0.031 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow_2"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.273 0.421 0.859 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.461 0.229 0.461 0.482 0.297 1.000 0.289 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.711 0.247 0.727 0.479 0.320 1.000 0.281 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.247 1.000 0.503 0.391 1.000 0.328 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
