particle={
	name="missile_idle_flame_file"
	subsystem={
		name="fire"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire05.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=250.000
			y=230.000
			z=170.000
			alpha=100.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 2.000 }
		velocity_yaw={ 180.000 2.000 }
		velocity={ 0.000 0.000 }
		life={ 0.200 0.100 }
		emission=100.000
		size=2.000,fire_smoke
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="fire_sparks"
		max_amount=35
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=150.000
			alpha=255.000
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 90.000 0.000 }
		velocity={ 2.000 1.000 }
		life={ 0.500 0.400 }
		emission=50.000
		size={ 0.250 0.100 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="engine_cone_flare"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=240.000
			z=210.000
			alpha=5.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		velocity_yaw=0.000
		velocity=85.000
		life=0.300
		emission=25.000
		size={ 50.000,engine_cone 0.000 }
		rotation=0.000
	}
	subsystem={
		name="engine_cone"
		max_amount=40
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire05.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=240.000
			z=210.000
			alpha=255.000
		}
		position={
		}
		duration=-1.000
		velocity_yaw=180.000
		velocity=0.000
		life=0.100
		emission=150.000
		size=3.500,engine_cone
		rotation={ 0.000 180.000 }
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.185 0.844 0.579 0.898 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fire_smoke"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.117 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="engine_cone"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.313 0.179 1.000 1.000 0.313 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
