particle={
	name="missile_file"
	subsystem={
		name="smoke"
		max_amount=40
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=240.000
			y=200.000
			z=200.000
			alpha=10.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.250
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 180.000 45.000 }
		velocity={ 3.000 1.000 }
		life={ 1.000 0.500 }
		emission=100.000
		size={ 1.500 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 20.000 0.000 }
	}
	subsystem={
		name="glow"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=170.000
			z=100.000
			alpha=255.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		velocity={ 0.000 0.000 }
		life={ 0.500 0.020 }
		emission=100.000
		size={ 5.000 0.000 }
		rotation={ 0.000 0.000 }
	}
	subsystem={
		name="fire"
		max_amount=60
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire05.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=175.000
			z=125.000
			alpha=100.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.250
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 180.000 0.000 }
		velocity={ 4.000 3.000 }
		life=0.400
		emission=250.000
		size={ 0.700,decrease 0.200 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.200 1.000 0.700 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="decrease"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.724 0.609 1.000 0.234 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
