particle={
	name="missile_shield_hit_effect"
	subsystem={
		name="shield_sparks"
		max_amount=200
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=0.000
			y=186.000
			z=255.000
			alpha=25.000,fade_alpha
		}
		position={
		}
		start=0.200
		duration=0.100
		velocity_pitch={ 0.000 45.000 }
		velocity_yaw={ 180.000 45.000 }
		velocity={ 3.000 1.000 }
		life={ 0.700 0.300 }
		emission=500.000
		size=1.500
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="shield_glow"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=0.000
			y=186.000
			z=255.000
			alpha=255.000,fade_alpha
		}
		position={
		}
		start=0.200
		duration=0.100
		velocity_pitch={ 0.000 45.000 }
		velocity_yaw={ 180.000 45.000 }
		velocity={ 0.000 0.000 }
		life={ 0.700 0.300 }
		emission=500.000
		size=10.000
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="shield_shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=0.000
			y=186.000
			z=255.000
			alpha=150.000,fade_alpha
		}
		position={
		}
		start=0.200
		duration=0.100
		velocity_pitch={ 0.000 45.000 }
		velocity_yaw={ 180.000 45.000 }
		velocity={ 0.000 0.000 }
		life=0.300
		emission=500.000
		size=20.000,grow
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="flare2"
		max_amount=25
		slave_particles=0		
		emitter_type="point"		
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/wide_flare_01.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=40.000
			y=140.000
			z=250.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.300
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity=0.000
		life={ 0.30 0.100 }
		emission=12.000
		size={ 45.000,flare_grow 3.000 }
		rotation={ 5.000 0.000 }		
	}
	animation={
		name="flare_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.578 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flash_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.641 0.727 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.665 0.766 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.422 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
