<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="IMPROVEMENT_CV_ISABELLA_MISSION" Kind="KIND_IMPROVEMENT"/>
	</Types>
	<Improvements>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" Name="LOC_IMPROVEMENT_CV_ISABELLA_MISSION_NAME" Description="LOC_IMPROVEMENT_CV_ISABELLA_MISSION_DESCRIPTION" Icon="ICON_IMPROVEMENT_MISSION" PlunderType="PLUNDER_FAITH" PlunderAmount="25" Buildable="true" PrereqCivic="CIVIC_EXPLORATION" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_CV_ISABELLA_MISSION"/>
	</Improvements>
	<Improvement_ValidTerrains>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_DESERT"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_TUNDRA"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_PLAINS"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_GRASS"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_SNOW"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_DESERT_HILLS"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_TUNDRA_HILLS"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_PLAINS_HILLS"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_GRASS_HILLS"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" TerrainType="TERRAIN_SNOW_HILLS"/>
	</Improvement_ValidTerrains>
	<Improvement_ValidBuildUnits>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" UnitType="UNIT_BUILDER"/>
	</Improvement_ValidBuildUnits>
	<Improvement_YieldChanges>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" YieldType="YIELD_FAITH" YieldChange="2"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" YieldType="YIELD_CULTURE" YieldChange="0"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" YieldType="YIELD_SCIENCE" YieldChange="0"/>
	</Improvement_YieldChanges>
	<Improvement_Adjacencies>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" YieldChangeId="Isabella_Mission_Culture"/>
		<Row ImprovementType="IMPROVEMENT_CV_ISABELLA_MISSION" YieldChangeId="Isabella_Mission_Science"/>
	</Improvement_Adjacencies>
	<Adjacency_YieldChanges>
		<Row ID="Isabella_Mission_Culture" Description="Placeholder" YieldType="YIELD_CULTURE" YieldChange="2" TilesRequired="1" AdjacentNaturalWonder="true"/>
		<Row ID="Isabella_Mission_Science" Description="Placeholder" YieldType="YIELD_SCIENCE" YieldChange="2" TilesRequired="1" AdjacentNaturalWonder="true"/>
	</Adjacency_YieldChanges>
	<ImprovementModifiers>
		<Row>
			<ImprovementType>IMPROVEMENT_CV_ISABELLA_MISSION</ImprovementType>
			<ModifierId>MISSION_NEWCONTINENT_FAITH</ModifierId>
		</Row>
	</ImprovementModifiers>
</GameData>
