--[[
	--- This is Wilson's speech file for Don't Starve Together ---
	Write your character's lines here.
	If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\
	
	If you want to use quotation marks in a quote, put a \ before it.
	Example:
	"Like \"this\"."
]]
return {

	ACTIONFAIL =
	{
        REPAIR =
        {
            WRONGPIECE = "I don't think that's how it is supposed to work.",
        },
        BUILD =
        {
            MOUNTED = "I can't do it while riding, man.",
            HASPET = "I've already got another follower.",
        },
		SHAVE =
		{
			AWAKEBEEFALO = "Uhm... how 'about we don't do that right now?",
			GENERIC = "That's like me - can't shave it!",
			NOBITS = "Clean like my babyface!",
		},
		STORE =
		{
			GENERIC = "Fullhouse.",
			NOTALLOWED = "That can't go in there.",
			INUSE = "I've time, I can wait.",
		},
		RUMMAGE =
		{	
			GENERIC = "Nope.",
			INUSE = "I'm wondering how long that takes... tik tok tik tok.",
		},
		USEKLAUSSACKKEY =
        {
        	WRONGKEY = "Heh, nope! That's not right.",
        	KLAUS = "Uuuhm... I'm a little preoccupied?!",
        },
        COOK =
        {
            GENERIC = "Nah, can't cook right now.",
            INUSE = "But you do know I'm the better cook, right?",
            TOOFAR = "It's too far away!",
        },
        GIVE =
        {
            GENERIC = "That doesn't go there.",
            DEAD = "Maybe I'll just hold on to this.",
            SLEEPING = "Too unconscious to care.",
            BUSY = "I'll try again in a second.",
            ABIGAILHEART = "I... might try it, maybe?",
            GHOSTHEART = "I mean, I like spooky things... but that's fucked up!",
            NOTGEM = "I'm not sticking that in there!",
            WRONGGEM = "Ain't gonna work here, my dude.",
            NOTSTAFF = "It's not quite the right shape.",
            MUSHROOMFARM_NEEDSSHROOM = "Where did I place the green ones again...?",
            MUSHROOMFARM_NEEDSLOG = "I need to look out for those moaning trees again.",
            SLOTFULL = "... that's a bit overstuffed.",
            DUPLICATE = "... that looks oddly familiar.",
            NOTSCULPTABLE = "Not even my wonderful hands could make that into a sculpture.",
        },
        GIVETOPLAYER =
        {
        	FULL = "How 'bout you clean up your inventory first, dude?",
            DEAD = "Welp... guess that's mine, ay?",
            SLEEPING = "Yeah... sleep. Sleep, little beauty.",
            BUSY = "You're done yet?",
    	},
    	GIVEALLTOPLAYER =
        {
        	FULL = "How 'bout you clean up your inventory first, dude?",
            DEAD = "Welp... guess that's mine, ay?",
            SLEEPING = "Yeah... sleep. Sleep, little beauty.",
            BUSY = "You're done yet?",
    	},
        WRITE =
        {
            GENERIC = "I think it's fine as is.",
            INUSE = "There's only room for one master mind.",
        },
        DRAW =
        {
            NOIMAGE = "This'd be easier if I could make a study.",
        },
        CHANGEIN =
        {
            GENERIC = "I don't want to change right now.",
            BURNING = "This is fine.",
            INUSE = "It can only handle one style change at a time.",
        },
        ATTUNE =
        {
            NOHEALTH = "Ugh... I should do that later.",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "I... come back later,you know?",
            INUSE = "What the...!",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "I... come back later,you know?",
        },
        TEACH =
        {
            --Recipes/Teacher
            KNOWN = "I'm pretty sure I read about that already.",
            CANTLEARN = "I can't learn that one.",

            --MapRecorder/MapExplorer
            WRONGWORLD = "This map seems like my D&D maps. Out of place.",
        },
        WRAPBUNDLE =
        {
            EMPTY = "I need to have something to wrap.",
        },
	},
	ACTIONFAIL_GENERIC = "Nope, can't do.",
	ANNOUNCE_DIG_DISEASE_WARNING = "It looks less like blood veil already.",
	ANNOUNCE_PICK_DISEASE_WARNING = "Uh, is it supposed to smell that awful?",
	ANNOUNCE_ADVENTUREFAIL = "That... uhm... yeeah, let's try again, maybe?",
    ANNOUNCE_MOUNT_LOWHEALTH = "Can we have a medic here?",
	ANNOUNCE_BEES = "I'm alright with bees, but hOW ABOUT LESS?!?",
	ANNOUNCE_BOOMERANG = "Oh look! Returning viewers!",
	ANNOUNCE_CHARLIE = "Uh... hello darkness, my old friend?",
	ANNOUNCE_CHARLIE_ATTACK = "SHIT! THAT'S NOT MY KINK!",
	ANNOUNCE_COLD = "I can see... dead people!",
	ANNOUNCE_HOT = "Shirtless streams... please...",
	ANNOUNCE_CRAFTING_FAIL = "I'm missing something here.",
	ANNOUNCE_DEERCLOPS = "Ow... feels like our camp is not going to like that!",
	ANNOUNCE_DUSK = "And so the night falls...",
	ANNOUNCE_EAT =
	{
		GENERIC = "Neat!",
		PAINFUL = "I don't feel great.",
		SPOILED = "Egh! That was... ugh!",
		STALE = "Better than throwing it away.",
		INVALID = "Excuse me?!",
		YUCKY = "Let's put that on the 'No'-list.",
	},
    ANNOUNCE_ENCUMBERED =
    {
        "Egh... Ugh...",
        "Should've gone to the gym more often",
        "Alright, from the legs...",
        "This isn't my forte, really",
        "For... the viewers... oof!",
        "Is this... messing up my hair?",
        "Hngh...!",
        "Pant... Pant...",
        "This is the worst stream ever...",
    },

	ANNOUNCE_ENTER_DARK = "Ar-are we offline?",
	ANNOUNCE_ENTER_LIGHT = "Aaand we're back again!",
	ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
	ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
	ANNOUNCE_HOUNDS = "Oh no...",
	ANNOUNCE_WORMS = "Did... the ground just move?",
	ANNOUNCE_HUNGRY = "I'm starving...!",
	ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh. Let this not be a varg.",
	ANNOUNCE_HUNT_LOST_TRAIL = "I was so sure I rolled a 20 on that Survival check.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Egh, it's all muddy.",
	ANNOUNCE_INV_FULL = "So... where's Chester?",
	ANNOUNCE_KNOCKEDOUT = "Ugh, my head!",
	ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
	ANNOUNCE_MOSQUITOS = "Ergh! Piss off!",
    ANNOUNCE_NOWARDROBEONFIRE = "So that means I'll go shirtless now, ay?",
    ANNOUNCE_NODANGERGIFT = "Let's do that later, shall we?",
    ANNOUNCE_NOMOUNTEDGIFT = "I should get off my hot ride first.",
	ANNOUNCE_NODANGERSLEEP = "It's like sleeping with haters around - let's do that later...",
	ANNOUNCE_NODAYSLEEP = "Sun is shining... the weather is... alright.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired at all!",
	ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, my growling tummy will keep me up!",
	ANNOUNCE_NOSLEEPONFIRE = "I don't exactly have a burning desire to sleep in that.",
	ANNOUNCE_NODANGERSIESTA = "It's too dangerous to siesta in this fiesta!",
	ANNOUNCE_NONIGHTSIESTA = "Night is for sleeping, not for fiestas.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.",
	ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry for a siesta!",
	ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!",
	ANNOUNCE_NO_TRAP = "Well, that was easy.",
	ANNOUNCE_PECKED = "Ow! Quit it!",
	ANNOUNCE_QUAKE = "Oh boy...",
	ANNOUNCE_RESEARCH = "Never stop learning!",
	ANNOUNCE_SHELTER = "... and soon I'll chop you down!",
	ANNOUNCE_THORNS = "Urgh!",
	ANNOUNCE_BURNT = "Not as hot as me, but still!",
	ANNOUNCE_TORCH_OUT = "Nooonononono!",
	ANNOUNCE_FAN_OUT = "My fan is gone... like my viewers.",
    ANNOUNCE_COMPASS_OUT = "This compass doesn't point anymore.",
	ANNOUNCE_TRAP_WENT_OFF = "Welp.",
	ANNOUNCE_UNIMPLEMENTED = "Ow! I... don't think it's ready yet.",
	ANNOUNCE_WORMHOLE = "That's like the desert butthole in Star Wars.",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "Almost like a sponsorship on twitch!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my viewers could see me now...",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "Still not growing, ay?",
	ANNOUNCE_TOOL_SLIP = "WILL YOU STAY HERE, YOU FUCK!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Safe from that frightening lightning!",
	ANNOUNCE_TOADESCAPING = "The toad is losing interest.",
	ANNOUNCE_TOADESCAPED = "The toad got away.",

	ANNOUNCE_DAMP = "Heh... wet.",
	ANNOUNCE_WET = "Heh... really wet.",
	ANNOUNCE_WETTER = "Heheh... that's kinky",
	ANNOUNCE_SOAKED = "Aaaand now I'm soaked.",
	
	ANNOUNCE_BECOMEGHOST = "Well, that's... uncomfortable!",
	ANNOUNCE_GHOSTDRAIN = "I'm actually better with a body, you know?",
	ANNOUNCE_PETRIFED_TREES = "Did I just hear... trees screaming?",
	ANNOUNCE_KLAUS_ENRAGE = "Well now that we crossed that line...",
	ANNOUNCE_KLAUS_UNCHAINED = "Can we call it even now?",
	ANNOUNCE_KLAUS_CALLFORHELP = "Th-that's cheating!",

    ANNOUNCE_ROYALTY = 
    {
    	"Your majesty.",
    	"Your highness.",
    	"My liege!",
    },

	BATTLECRY =
	{
		GENERIC = "DO IT FOR THE VINE!",
		PIG = "Here piggy piggy!",
		PREY = "I will get you to follow me!",
		SPIDER = "I DON'T WANT YOU HERE!",
		SPIDER_WARRIOR = "BETTER YOU THAN ME!",
		DEER = "Die, doe!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "I sure showed them!",
		PIG = "I'll let them go... THIS TIME!",
		PREY = "They're too fast!",
		SPIDER = "They're too cute, anyway.",
		SPIDER_WARRIOR = "Shoo, you nasty thing!",
	},
	DESCRIBE =
	{
		MULTIPLAYER_PORTAL = "Uuuh, multiplayer-settings!",

		ABIGAIL_FLOWER = 
		{ 
			GENERIC ="It's hauntingly beautiful.",
			LONG = "It hurts my soul to look at that thing.",
			MEDIUM = "It's giving me the creeps.",
			SOON = "Something is up with that flower!",
			HAUNTED_POCKET = "I don't think I should hang on to this.",
			HAUNTED_GROUND = "I'd die to find out what it does.",
		},

		BALLOONS_EMPTY = "It looks like clown currency.",
		BALLOON = "How are they floating?",

		BERNIE_INACTIVE =
		{
			BROKEN = "It finally fell apart.",
			GENERIC = "It's all scorched.",
		},

		BERNIE_ACTIVE = "That teddy bear is moving around. Interesting.",
		
		BOOK_BIRDS = "No point studying when I can just wing it.",
		BOOK_TENTACLES = "Someone'll get suckered into reading this.",
		BOOK_GARDENING = "I see no farm in reading that.",
		BOOK_SLEEP = "Strange, it's just 500 pages of telegraph codes.",
		BOOK_BRIMSTONE = "The beginning was dull, but got better near the end.",

        PLAYER =
        {
            GENERIC = "Well hello, %s!",
            ATTACKER = "%s looks nasty...",
            MURDERER = "SOD OFF!",
            REVIVER = "%s, a true horror movie fan.",
            GHOST = "%s, seems like you could use some... <3.",
            FIRESTARTER = "Burning like yo'mamma-jokes, %s.",
        },
		WILSON = 
		{
			GENERIC = "Holy Science! You look stunning, %s?",
			ATTACKER = "OFF YOU GO!",
			MURDERER = "Goodbye, you pretty beast.",
			REVIVER = "%s IS ALIVE. ALIVE!!",
			GHOST = "Better concoct a revival device. Can't leave a man of science floating.",
			FIRESTARTER = "Burning that wasn't very scientific, %s.",
		},
		WOLFGANG = 
		{
			GENERIC = "It's good to see you, %s!",
			ATTACKER = "Let's not start a fight with the strongman...",
			MURDERER = "Murderer! I can take you!",
			REVIVER = "%s is just a big teddy bear.",
			GHOST = "I told you you couldn't deadlift that boulder, %s. The numbers were all wrong.",
			FIRESTARTER = "You can't actually \"fight\" fire, %s!",
		},
		WAXWELL = 
		{
			GENERIC = "Why hello, %s!",
			ATTACKER = "Seems you've gone from \"dapper\" to \"slapper\".",
			MURDERER = "I'll show you Intro and Outro... those're my fists!",
			REVIVER = "%s is using his powers for good.",
			GHOST = "Don't look at me like that, %s! I'm working on it!",
			FIRESTARTER = "%s's just asking to get roasted.",
		},
		WX78 = 
		{
			GENERIC = "Good day to you, %s!",
			ATTACKER = "I think we need to tweak your primary directive, %s...",
			MURDERER = "%s! You've violated the first law!",
			REVIVER = "I guess %s got that empathy module up and running.",
			GHOST = "I always thought %s could use a heart. Now I'm certain!",
			FIRESTARTER = "You look like you're gonna melt, %s. What happened?",
		},
		WILLOW = 
		{
			GENERIC = "Well hello, %s!",
			ATTACKER = "%s is holding that lighter pretty tightly...",
			MURDERER = "Murderer! Arsonist!",
			REVIVER = "%s, friend of ghosts.",
			GHOST = "I bet you're just burning for a heart, %s.",
			FIRESTARTER = "Again?",
		},
		WENDY = 
		{
			GENERIC = "Greetings, %s!",
			ATTACKER = "%s doesn't have any sharp objects, does she?",
			MURDERER = "Murderer!",
			REVIVER = "%s treats ghosts like family.",
			GHOST = "I'm seeing double! I'd better concoct a heart for %s.",
			FIRESTARTER = "I know you set those flames, %s.",
		},
		WOODIE = 
		{
			GENERIC = "Greetings, %s!",
			ATTACKER = "%s has been a bit of a sap lately...",
			MURDERER = "Murder! Bring me an axe and we'll get in the swing of things!",
			REVIVER = "%s saved everyone's backbacon.",
			GHOST = "Does \"universal\" coverage include the void, %s?",
			BEAVER = "%s's gone on a wood chucking rampage!",
			BEAVERGHOST = "Will you bea-very mad if I don't revive you, %s?",
			FIRESTARTER = "Don't burn yourself out, %s.",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "Good day, %s!",
			ATTACKER = "I think %s's planning to throw the book at me.",
			MURDERER = "Here comes my peer review!",
			REVIVER = "I have deep respect for %s's practical theorems.",
			GHOST = "This doesn't seem very scientific, does it, %s?",
			FIRESTARTER = "I'm sure you had a very clever reason for that fire.",
		},
		WES = 
		{
			GENERIC = "Greetings, %s!",
			ATTACKER = "%s is silent, but deadly...",
			MURDERER = "Mime this!",
			REVIVER = "%s thinks outside the invisible box.",
			GHOST = "How do you say \"I'll conduct a revival device\" in mime?",
			FIRESTARTER = "Wait, don't tell me. You lit a fire.",
		},
		WEBBER = 
		{
			GENERIC = "Good day, %s!",
			ATTACKER = "I'm gonna roll up a piece of papyrus newspaper, just in case.",
			MURDERER = "Murderer! I'll squash you, %s!",
			REVIVER = "%s is playing well with others.",
			GHOST = "%s is really buggin' me for a heart.",
			FIRESTARTER = "We need to have a group meeting about fire safety.",
		},
		WATHGRITHR = 
		{
			GENERIC = "Good day, %s!",
			ATTACKER = "I'd like to avoid a punch from %s, if possible.",
			MURDERER = "%s's gone berserk!",
			REVIVER = "%s has full command of spirits.",
			GHOST = "Nice try. You're not escaping to Valhalla yet, %s.",
			FIRESTARTER = "%s is really heating things up today.",
		},
        MIGRATION_PORTAL = 
        {
            GENERIC = "If I had any friends, this could take me to them.",
            OPEN = "If I step through, will I still be me?",
            FULL = "It seems to be popular over there.",
        },
		GLOMMER = "I need your babies and therefore I'll kill you.",
		GLOMMERFLOWER = 
		{
			GENERIC = "The petals shimmer in the light.",
			DEAD = "The petals droop and shimmer in the light.",
		},
		GLOMMERWINGS = "These would look empirically amazing on a helmet!",
		GLOMMERFUEL = "This goop smells foul.",
		BELL = "Dingalingaling.",
		STATUEGLOMMER = 
		{	
			GENERIC = "So waiting 'til full moon it is!",
			EMPTY = "I broke it. For the stream!",
		},

		LAVA_POND_ROCK = "As gneiss a place as any.",
		LAVA_POND_ROCK2 = "As gneiss a place as any.",
		LAVA_POND_ROCK3 = "As gneiss a place as any.",
		LAVA_POND_ROCK4 = "As gneiss a place as any.",
		LAVA_POND_ROCK5 = "As gneiss a place as any.",
		LAVA_POND_ROCK6 = "As gneiss a place as any.",
		LAVA_POND_ROCK7 = "As gneiss a place as any.",

		WEBBERSKULL = "Egh, well seems like I can't get a pet anyways.",
		WORMLIGHT = "Looks delicious.",
		WORMLIGHT_LESSER = "Kinda wrinkled.",
		WORM =
		{
		    PLANT = "Seems safe to me.",
		    DIRT = "Just looks like a pile of dirt.",
		    WORM = "It's a worm!",
		},
        WORMLIGHT_PLANT = "Seems safe to me.",
		MOLE =
		{
			HELD = "Nowhere left to dig, my dude.",
			UNDERGROUND = "Something's under there, searching for minerals.",
			ABOVEGROUND = "I'd sure like to whack that mole... thing.",
		},
		MOLEHILL = "Is there an exit?",
		MOLEHAT = "NIGHT GOGGLES!",

		EEL = "This will make a delicious meal.",
		EEL_COOKED = "Smells great!",
		UNAGI = "I hope this doesn't make anyone eel!",
		EYETURRET = "I hope it doesn't turn on me.",
		EYETURRET_ITEM = "I think it's sleeping.",
		MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
		MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.",
		THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
		POND_ALGAE = "Some algae by a pond.",
		GREENSTAFF = "This will come in handy.",
		GIFT = "Is that for me?",
        GIFTWRAP = "That's a wrap!",
		POTTEDFERN = "A fern in a pot.",
		SENTRYWARD = "That's an entirely scientific mapping tool.",
        MOONROCK_PIECES = "I could probably break that.",
        MOONBASE =
        {
            GENERIC = "There's a hole in the middle for something to go in.",
            BROKEN = "It's all smashed up.",
            STAFFED = "Now what?",
            WRONGSTAFF = "I have a distinct feeling this isn't right.",
            MOONSTAFF = "The stone lit it up somehow.",
        },
        MOONDIAL = 
        {
			GENERIC = "Water amplifies the science, allowing us to measure the moon.",
			NIGHT_NEW = "It's a new moon.",
			NIGHT_WAX = "The moon is waxing.",
			NIGHT_FULL = "It's a full moon.",
			NIGHT_WANE = "The moon is waning.",
			CAVE = "There's no moon down here to measure.",
        },
 		--MOWER = "I like the cut of this blade.",
		--MACHETE = "I like the cut of this blade.",
		--GOLDENMACHETE = "Hack in style!",
		--OBSIDIANMACHETE = "It's hot to the touch.",
		--BOOK_METEOR = "The foreword just says \"Hope you like dragoons.\"",
		THULECITE = "I wonder where this is from?",
		ARMORRUINS = "It's oddly light.",
		RUINS_BAT = "It has quite a heft to it.",
		RUINSHAT = "How's my hair?",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "All is well.",
            WARN = "Getting pretty magical around here.",
            WAXING = "It's becoming more concentrated!",
            STEADY = "It seems to be staying steady.",
            WANING = "Feels like it's receding.",
            DAWN = "The nightmare is almost gone!",
            NOMAGIC = "There's no magic around here.",
		},
		BISHOP_NIGHTMARE = "It's falling apart!",
		ROOK_NIGHTMARE = "Terrifying!",
		KNIGHT_NIGHTMARE = "It's a knightmare!",
		MINOTAUR = "That thing doesn't look happy.",
		SPIDER_DROPPER = "Note to self: Don't look up.",
		NIGHTMARELIGHT = "I wonder what function this served.",
		NIGHTSTICK = "It's ELEKTR-ic!",
		GREENGEM = "It's green and gemmy.",
		RELIC = "Ancient household goods.",
		MULTITOOL_AXE_PICKAXE = "It's brilliant!",
		ORANGESTAFF = "This beats walking.",
		YELLOWAMULET = "Warm to the touch.",
		GREENAMULET = "No base should be without one!",
		SLURPERPELT = "Doesn't look all that much different dead.",	

		SLURPER = "It's so hairy!",
		SLURPER_PELT = "Doesn't look all that much different dead.",
		ARMORSLURPER = "A soggy, sustaining, succulent suit.",
		ORANGEAMULET = "Teleportation can be so useful.",
		YELLOWSTAFF = "A genius invention... a gem on a stick.",
		YELLOWGEM = "This gem is yellow.",
		ORANGEGEM = "It's an orange gem.",
        OPALSTAFF = "It's scientifically proven that gems look better on top of sticks.",
        OPALPRECIOUSGEM = "This gem seems special.",
        TELEBASE = 
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		STAFFLIGHT = "That seems really dangerous.",
        STAFFCOLDLIGHT = "Brr! Chilling.",

        ANCIENT_ALTAR = "An ancient and mysterious structure.",

        ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

        ANCIENT_STATUE = "It seems to throb out of tune with the world.",

        LICHEN = "Only a cyanobacteria could grow in this light.",
		CUTLICHEN = "Nutritious, but it won't last long.",

		CAVE_BANANA = "It's mushy.",
		CAVE_BANANA_COOKED = "Yum!",
		CAVE_BANANA_TREE = "It's dubiously photosynthetical.",
		ROCKY = "It has terrifying claws.",
		
		COMPASS =
		{
			GENERIC="Which way am I facing?",
			N = "North.",
			S = "South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},

        HOUNDSTOOTH = "It's sharp!",
        ARMORSNURTLESHELL = "It sticks to your back when you wear it.",
        BAT = "Ack! That's terrifying!",
        BATBAT = "This is the weapon I need, but not the one I deserve.",
        BATWING = "I hate those things, even when they're dead.",
        BATWING_COOKED = "At least it's not coming back.",
        BATCAVE = "I don't want to wake them.",
        BEDROLL_FURRY = "It's so warm and comfy.",
        BUNNYMAN = "Mascha would love them.",
        FLOWER_CAVE = "What exactly makes it glow?",
        FLOWER_CAVE_DOUBLE = "Two of those glowy things?",
        FLOWER_CAVE_TRIPLE = "NOW THERE'S THREE?",
        GUANO = "Reminds me to add Guano Apes to my Spotify list.",
        LANTERN = "A more civilized light.",
        LIGHTBULB = "It's strangely tasty looking.",
        MANRABBIT_TAIL = "I feel a lil better when I hold one.",
        MUSHROOMHAT = "Makes the wearer look like a beatle.",
        MUSHROOM_LIGHT2 =
        {
            ON = "Ravenclaw light!",
            OFF = "We could make a prime light source with some primary colors.",
            BURNT = "I didn't mildew it, I swear.",
        },
        MUSHROOM_LIGHT =
        {
            ON = "Are you shining because of me?",
            OFF = "I wish I could see you shine bright like a diamond.",
            BURNT = "Comboletely burnt.",
        },
        MUSHROOMBOMB = "A mushroom cloud in the making!",
        SHROOM_SKIN = "Warts and all!",
        TOADSTOOL_CAP =
        {
            EMPTY = "Just a hole in the ground.",
            INGROUND = "There's something poking out.",
            GENERIC = "That toadstool's just asking to be cut down.",
        },
        TOADSTOOL =
        {
            GENERIC = "Yeesh! I'm not kissing that!",
            RAGE = "He's hopping mad now!",
        },
        MUSHROOMSPROUT =
        {
            GENERIC = "How weird!",
            BURNT = "Welp! That's pity!",
        },
        MUSHTREE_TALL =
        {
            GENERIC = "That mushroom got too big for its own good.",
            BLOOM = "You can't tell from far away, but it's quite smelly.",
        },
        MUSHTREE_MEDIUM =
        {
            GENERIC = "These used to grow in my bathroom.",
            BLOOM = "I'm mildly offended by this.",
        },
        MUSHTREE_SMALL =
        {
            GENERIC = "A magic mushroom?",
            BLOOM = "It's trying to reproduce.",
        },
        MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.",
        SPORE_TALL = "It's just drifting around.",
        SPORE_MEDIUM = "Hasn't a care in the world.",
        SPORE_SMALL = "That's a sight for spore eyes.",
        SPORE_TALL_INV = "I'll keep a little light in my pocket.",
        SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.",
        SPORE_SMALL_INV = "I'll keep a little light in my pocket.",
        RABBITHOUSE =
        {
            GENERIC = "That's not a real carrot.",
            BURNT = "That's not a real roasted carrot.",
        },
        SLURTLE = "Ew. Just ew.",
        SLURTLE_SHELLPIECES = "A puzzle with no solution.",
        SLURTLEHAT = "That would mess up my hair.",
        SLURTLEHOLE = "A den of \"ew\".",
        SLURTLESLIME = "If it wasn't useful, I wouldn't touch it.",
        SNURTLE = "He's less gross, but still gross.",
        SPIDER_HIDER = "Gah! More spiders!",
        SPIDER_SPITTER = "I hate spiders!",
        SPIDERHOLE = "It's encrusted with old webbing.",
        SPIDERHOLE_ROCK = "It's encrusted with old webbing.",
        STALAGMITE = "Looks like a rock to me.",
        STALAGMITE_FULL = "Looks like a rock to me.",
        STALAGMITE_LOW = "Looks like a rock to me.",
        STALAGMITE_MED = "Looks like a rock to me.",
        STALAGMITE_TALL = "Rocks, rocks, rocks, rocks...",
        STALAGMITE_TALL_FULL = "Rocks, rocks, rocks, rocks...",
        STALAGMITE_TALL_LOW = "Rocks, rocks, rocks, rocks...",
        STALAGMITE_TALL_MED = "Rocks, rocks, rocks, rocks...",
        TREASURECHEST_TRAP = "How convenient!",

        TURF_CARPETFLOOR = "It's surprisingly scratchy.",
        TURF_CHECKERFLOOR = "These are pretty snazzy.",
        TURF_DIRT = "A chunk of ground.",
        TURF_FOREST = "A chunk of ground.",
        TURF_GRASS = "A chunk of ground.",
        TURF_MARSH = "A chunk of ground.",
        TURF_ROAD = "Hastily cobbled stones.",
        TURF_ROCKY = "A chunk of ground.",
        TURF_SAVANNA = "A chunk of ground.",
        TURF_WOODFLOOR = "These are floorboards.",

		TURF_CAVE="Yet another ground type.",
		TURF_FUNGUS="Yet another ground type.",
		TURF_SINKHOLE="Yet another ground type.",
		TURF_UNDERROCK="Yet another ground type.",
		TURF_MUD="Yet another ground type.",

		TURF_DECIDUOUS = "Yet another ground type.",
		TURF_SANDY = "Yet another ground type.",
		TURF_BADLANDS = "Yet another ground type.",
		TURF_DESERTDIRT = "A chunk of ground.",
		TURF_FUNGUS_GREEN = "A chunk of ground.",
		TURF_FUNGUS_RED = "A chunk of ground.",
		TURF_DRAGONFLY = "Do you want proof that it's fireproof?",

		POWCAKE = "Science help us.",
        CAVE_ENTRANCE = "I wonder if that rock could be moved.",
        CAVE_ENTRANCE_RUINS = "It's probably hiding something.",
       
       	CAVE_ENTRANCE_OPEN = 
        {
            GENERIC = "The earth itself unfollowed me!",
            OPEN = "I feel weird. Like it's calling for me.",
            FULL = "Ugh... waiting for others to come out. Great.",
        },
        CAVE_EXIT = 
        {
            GENERIC = "I'll just stay down here, I suppose.",
            OPEN = "I've had enough of this for now.",
            FULL = "The surface is too crowded!",
        },

		MAXWELLPHONOGRAPH = "So that's where the sweet music was coming from.",
		BOOMERANG = "It's coming back!",
		PIGGUARD = "Those are some fancy tattoos.",
		ABIGAIL = "Why is the bow weirding me out?",
		ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.",
		AMULET = "I feel so safe when I get to wear it.",
		ANIMAL_TRACK = "Tracks left by food. I mean... an animal.",
		ARMORGRASS = "That's like... starting equipment, right?",
		ARMORMARBLE = "High level loot with disadvantage on stealth checks. Welp.",
		ARMORWOOD = "That's... at least something, I guess?",
		ARMOR_SANITY = "Awww yeaaah!",
		ASH =
		{
			GENERIC = "Just like me twitch carreer...",
			REMAINS_GLOMMERFLOWER = "The flower was consumed by fire in the teleportation!",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire in the teleportation!",
			REMAINS_THINGIE = "There's a perfectly great explanation for that.",
		},
		AXE = "... and my axe!",
		BABYBEEFALO = 
		{
			GENERIC = "So derpy!",
		    SLEEPING = "Sweet dreams, soon-to-be-shaved.",
        },
        BUNDLE = "Our supplies are in there!",
        BUNDLEWRAP = "Wrapping things up should make them easier to carry.",
		BACKPACK = "Backpack, weighs 5 lbs, can carry up to 30... D&D, man.",
		BACONEGGS = "The perfect breakfast for a streamer.",
		BANDAGE = "Seems sterile enough.",
		BASALT = "That's too strong to break through!",
		BEARDHAIR = "It's only gross when they're not your own.",
		BEARGER = "I had that once. Cannot recommend.",
		BEARGERVEST = "Welcome to the hibernation station!",
		ICEPACK = "The fur keeps the temperature inside stable.",
		BEARGER_FUR = "A mat of thick fur.",
		BEDROLL_STRAW = "Looks comfy, but it smells like mildew.",
		BEEQUEEN = "Keep that thing away from me!",
		BEEQUEENHIVE = 
		{
			GENERIC = "That's oddly enough.",
			GROWING = "Who's the one to knock?",
		},
        BEEQUEENHIVEGROWN = "How the hell did that end up here?!",
        BEEGUARD = "It's guarding the queen.",
        HIVEHAT = "The world seems less a little crazy when I wear it.",
        MINISIGN =
        {
            GENERIC = "I could draw better than that!",
            UNDRAWN = "We should draw something on there.",
        },
        MINISIGN_ITEM = "It's not much use like this. We should place it.",
		BEE =
		{
			GENERIC = "To bee or not to bee.",
			HELD = "Careful!",
		},
		BEEBOX =
		{
			READY = "It's full of honey.",
			FULLHONEY = "It's full of honey.",
			GENERIC = "Bees!",
			NOHONEY = "It's empty.",
			SOMEHONEY = "Need to wait a bit.",
			BURNT = "How did it get burned?!!",
		},
		MUSHROOM_FARM =
		{
			STUFFED = "That's what I was talking about!",
			LOTS = "Awww yeah, it's time!",
			SOME = "It should keep growing now.",
			EMPTY = "It could use a spore. Or a mushroom transplant.",
			ROTTEN = "The log is dead. We should replace it with a moaning one.",
			BURNT = "Ugh, seriously? You know how many resources that cost?",
			SNOWCOVERED = "Welp, let's wait for spring.",
		},
		BEEFALO =
		{
			FOLLOWER = "Who's a good boy?",
			GENERIC = "It's a beefalo!",
			NAKED = "I did this... no regrets.",
			SLEEPING = "These guys are really heavy sleepers.",
            --Domesticated states:
            DOMESTICATED = "This one is slightly less smelly than the others.",
            ORNERY = "It looks deeply angry.",
            RIDER = "This fellow appears quite ridable.",
            PUDGY = "Hmmm, there may be too much food inside it.",
		},

		BEEFALOHAT = "That's a case of hat-hair waiting to happen.",
		BEEFALOWOOL = "It smells like sweet, sweet beefalo tears.",
		BEEHAT = "Protects your skin, but squashes your meticulous coiffure.",
        BEESWAX = "I can make toffy out of that!",
		BEEHIVE = "It's either me or deerclops at this point.",
		BEEMINE = "It buzzes when shaken.",
		BEEMINE_MAXWELL = "Bottled mosquito rage!",
		BERRIES = "You'll do great with meatballs!",
		BERRIES_COOKED = "I don't think heat improved them.",
        BERRIES_JUICY = "Extra tasty, though they won't last long.",
        BERRIES_JUICY_COOKED = "Better eat them before they spoil!",
		BERRYBUSH =
		{
			BARREN = "I think it needs some poo.",
			WITHERED = "We need some ice on that one.",
			GENERIC = "I... think those are the edible kind?",
			PICKED = "Maybe they'll grow back?",
			DISEASED = "Oh no...",
			DISEASING = "Err, something's not right.",
			BURNING = "Yepp. That's right. It's very much on fire.",
		},
		BERRYBUSH_JUICY =
		{
			BARREN = "It won't make any berries in this state.",
			WITHERED = "The heat even dehydrated juicy berries?!",
			GENERIC = "I should leave them there until it's time to eat.",
			PICKED = "The bush is working hard on the next batch.",
			DISEASED = "It looks pretty sick.",
			DISEASING = "Err, something's not right.",
			BURNING = "It's very much on fire.",
		},
		BIGFOOT = "That is one biiig foot.",
		BIRDCAGE =
		{
			GENERIC = "Now it just needs a bird.",
			OCCUPIED = "Who's a good bird?",
			SLEEPING = "Awwww, he's asleep.",
			HUNGRY = "He's looking a bit peckish.",
			STARVING = "Has no one fed you in awhile?",
			DEAD = "Maybe he's just resting?",
			SKELETON = "That bird is definitely deceased.",
		},
		BIRDTRAP = "Gives me a net advantage!",
		CAVE_BANANA_BURNT = "Not my fault!",
		BIRD_EGG = "A small, normal egg.",
		BIRD_EGG_COOKED = "Sunny side yum!",
		BISHOP = "THE ONLY ONE WHO COULD EVER TEACH ME IS YOUR SON!",
		BLOWDART_FIRE = "This seems... not much of a great idea.",
		BLOWDART_SLEEP = "Just don't breathe in.",
		BLOWDART_PIPE = "Good practice for my birthday cake!",
		BLOWDART_YELLOW = "It has shocking accuracy.",
		BLUEAMULET = "Cold as ice!",
		BLUEGEM = "It sparkles with cold energy.",
		BLUEPRINT = 
		{ 
            COMMON = "Free stuff!",
            RARE = "GOOD free stuff!",
        },
        SKETCH = "I could do better, but who am I to judge?",
		--BELL_BLUEPRINT = "There's SCIENCE afoot!",
		BLUE_CAP = "It's gooey, but quite fine... I guess?",
		BLUE_CAP_COOKED = "That's not better, really",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "Sleep now, little poop.",
			PICKED = "It will come back... right?",
		},
		BOARDS = "Walk the plank!",
		BONESHARD = "Bits of bone.",
		BONESTEW = "A stew to put some meat on your bones.",
		BUGNET = "I can recreate A Bug's Life now!",
		BUSHHAT = "Mascha would love this one.",
		BUTTER = "I can't believe it's butter!",
		BUTTERFLY =
		{
			GENERIC = "Butterfly, flutter by.",
			HELD = "Now I have you!",
		},
		BUTTERFLYMUFFIN = "We threw the recipe away and just kind of winged it.",
		BUTTERFLYWINGS = "Without these, it's just a butter.",
		BUZZARD = "What a bizarre buzzard!",

		SHADOWDIGGER = "Oh good. Now there's more of him.",

		CACTUS = 
		{
			GENERIC = "Sharp but delicious.",
			PICKED = "Deflated, but still spiny.",
		},
		CACTUS_MEAT_COOKED = "Grilled fruit of the desert.",
		CACTUS_MEAT = "There are still some spines between me and a tasty meal.",
		CACTUS_FLOWER = "A pretty flower from a prickly plant.",

		COLDFIRE =
		{
			EMBERS = "Uhm... please take care of that, alright?",
			GENERIC = "I mean... at least it's not dark anymore.",
			HIGH = "That fire's ON FIIIREEEE!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Welp, just like a Saturday evening stream.",
			OUT = "Well, offline.",
		},
		CAMPFIRE =
		{
			EMBERS = "Uhm... please take care of that, alright?",
			GENERIC = "I mean... at least it's not dark anymore.",
			HIGH = "That fire's ON FIIIREEEE!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Welp, just like a Saturday evening stream.",
			OUT = "Well, offline.",
		},
		CANE = "So I can go faster... LIKE A BOSS.",
		CATCOON = "One day I will kill you and take your tail to make a fur baby.",
		CATCOONDEN = 
		{
			GENERIC = "Why is there wool all over there?",
			EMPTY = "Its owner ran out of lives.",
		},
		CATCOONHAT = "Ears hat!",
		COONTAIL = "And now let's make Mascha a fur baby.",
		CARROT = "I WILL EAT YOU AND YOU WILL LIKE IT!",
		CARROT_COOKED = "Mushy.",
		CARROT_PLANTED = "The earth is making plantbabies... heh. That's sex.",
		CARROT_SEEDS = "It's a carrot seed.",
		CARTOGRAPHYDESK = 
		{	
			GENERIC = "Now I can show everyone where they left black dots on the map!",
			BURNING = "Weeeelp.",
			BURNT = "Ugh, back to the drawing board.",
		},
		WATERMELON_SEEDS = "It's a melon seed.",
		CAVE_FERN = "It's a fern.",
		CHARCOAL = "It's small, dark, and smells like burnt wood.",
        CHESSPIECE_PAWN = 
        {
			GENERIC = "I can relate to that.",
		},
        CHESSPIECE_ROOK = 
        {
			GENERIC = "It's even heavier than it looks.",
			STRUGGLE = "The chess pieces are moving themselves!",
		},
        CHESSPIECE_KNIGHT = 
        {
			GENERIC = "It's a horse, of course.",
			STRUGGLE = "The chess pieces are moving themselves!",
		},
        CHESSPIECE_BISHOP = 
        {
			GENERIC = "It's a stone bishop.",
			STRUGGLE = "The chess pieces are moving themselves!",
		},
        CHESSPIECE_MUSE = 
        {
			GENERIC = "Hmm... Looks familiar.",
			--STRUGGLE = "Something's coming!!",
		},
        CHESSPIECE_FORMAL = 
        {
			GENERIC = "Doesn't seem very \"kingly\" to me.",
		},
        CHESSPIECE_HORNUCOPIA = 
        {
			GENERIC = "Makes my stomach rumble just looking at it.",
		},
        CHESSPIECE_PIPE = 
        {
			GENERIC = "That was never really my thing.",
		},
        CHESSJUNK1 = "A pile of broken chess pieces.",
        CHESSJUNK2 = "Another pile of broken chess pieces.",
        CHESSJUNK3 = "Even more broken chess pieces.",
		CHESTER = "I will call you Chester of Holding.",
		CHESTER_EYEBONE =
		{
			GENERIC = "... you're actually pretty cute.",
			WAITING = "D'awww!",
		},
		COOKEDMANDRAKE = "I really hoped it would run after me.",
		COOKEDMEAT = "Should've made better use of that.",
		COOKEDMONSTERMEAT = "No. No. No way. No.",
		COOKEDSMALLMEAT = "Now there's no reason to worry about getting worms!",
		COOKPOT =
		{
			COOKING_LONG = "This is going to take a while.",
			COOKING_SHORT = "It's almost done!",
			DONE = "Awww mama!",
			EMPTY = "Alright, let's see what we can do here.",
			BURNT = "Welp. Back to the campfire",
		},
		CORN = "High in fructose!",
		CORN_COOKED = "Cooked and high in fructose!",
		CORN_SEEDS = "It's a corn seed.",
        CANARY =
		{
			GENERIC = "Some sort of yellow creature made of science.",
			HELD = "I'm not squishing you, am I?",
		},
        CANARY_POISONED = "It's probably fine.",

		CRITTERLAB = "Is there something in there?",
        CRITTER_GLOMLING = "This is my glom-glom, my glom-glom's amazing!",
        CRITTER_DRAGONLING = "I will call you Thordak.",
		CRITTER_LAMB = "Much less mucusy than its momma.",
        CRITTER_PUPPY = "Pretty cute for a lil monster!",
        CRITTER_KITTEN = "You'd make a good appetizer.",
        CRITTER_PERDLING = "My feathered friend.",

		CROW =
		{
			GENERIC = "Shoo!",
			HELD = "He's not very happy in there.",
		},
		CUTGRASS = "Cut grass, ready for arts and crafts.",
		CUTREEDS = "Cut reeds, ready for crafting and hobbying.",
		CUTSTONE = "Seductively smooth.",
		DEADLYFEAST = "A most potent dish.",
		DEER =
		{
			GENERIC = "Is it staring at me? ...No, I guess not.",
			ANTLER = "What an impressive antler!",
		},
        DEER_ANTLER = "Was that supposed to come off?",
        DEER_GEMMED = "It's being controlled by that beast!",
		DEERCLOPS = "HOLY SHIT!! IT'S ENORMOUS!!",
		DEERCLOPS_EYEBALL = "This is really... REALLY gross.",
		EYEBRELLAHAT =	"It watches over the wearer.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
		DEVTOOL = "It smells of bacon!",
		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "It's a pile of dirt... or IS it?",
		DIVININGROD =
		{
			COLD = "The signal is very faint.",
			GENERIC = "It's some kind of homing device.",
			HOT = "This thing's going crazy!",
			WARM = "I'm headed in the right direction.",
			WARMER = "Must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "It looks like it needs a large key.",
			UNLOCKED = "Now the machine can work!",
		},
		DIVININGRODSTART = "That rod looks useful!",
		DRAGONFLY = "Ooooh no no no no!",
		ARMORDRAGONFLY = "Hot mail!",
		DRAGON_SCALES = "They're still warm.",
		DRAGONFLYCHEST = "Next best thing to a lockbox!",
		DRAGONFLYFURNACE = 
		{
			HAMMERED = "I don't think it's supposed to look like that.",
			GENERIC = "Produces a lot of heat, but not much light.", --no gems
			NORMAL = "Is it winking at me?", --one gem
			HIGH = "It's scalding!", --two gems
		},
        
        HUTCH = "Hutch Danglefish, P.I.",
        HUTCH_FISHBOWL =
        {
            GENERIC = "I always wanted one of these.",
            WAITING = "Maybe he needs some science?",
        },
		LAVASPIT = 
		{
			HOT = "Hot spit!",
			COOL = "I like to call it \"Basaliva\".",
		},
		LAVA_POND = "Magmificent!",
		LAVAE = "Too hot to handle.",
		LAVAE_COCOON = "Cooled off and chilled out.",
		LAVAE_PET = 
		{
			STARVING = "Poor thing must be starving.",
			HUNGRY = "I hear a tiny stomach grumbling.",
			CONTENT = "It seems happy.",
			GENERIC = "Aww. Who's a good monster?",
		},
		LAVAE_EGG = 
		{
			GENERIC = "There's a faint warmth coming from inside.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "I don't think that egg is warm enough.",
			COMFY = "I never thought I would see a happy egg.",
		},
		LAVAE_TOOTH = "It's an egg tooth!",

		DRAGONFRUIT = "What a weird fruit.",
		DRAGONFRUIT_COOKED = "The fruit's still weird.",
		DRAGONFRUIT_SEEDS = "It's a weird fruit seed.",
		DRAGONPIE = "So gewd!.",
		DRUMSTICK = "Ready for gobbling.",
		DRUMSTICK_COOKED = "Even better for gobbling!",
		DUG_BERRYBUSH = "Now it can be taken anywhere.",
		DUG_BERRYBUSH_JUICY = "This could be replanted closer to home.",
		DUG_GRASS = "It can be planted anywhere now.",
		DUG_MARSH_BUSH = "This needs to be planted.",
		DUG_SAPLING = "This needs to be planted.",
		DURIAN = "Oh, it smells!",
		DURIAN_COOKED = "Now it smells even worse!",
		DURIAN_SEEDS = "It's a durian seed.",
		EARMUFFSHAT = "Makes you warm and fuzzy inside. Outside, too.",
		EGGPLANT = "It doesn't look like an egg.",
		EGGPLANT_COOKED = "It's even less eggy.",
		EGGPLANT_SEEDS = "It's an eggplant seed.",
		
		ENDTABLE = 
		{
			BURNT = "A burnt vase on a burnt table.",
			GENERIC = "A flower in a vase on a table.",
			EMPTY = "I should put something in there.",
			WILTED = "Not looking too fresh.",
			FRESHLIGHT = "It's nice to have a little light.",
			OLDLIGHT = "Did we remember to pick up new bulbs?", -- will be wilted soon, light radius will be very small at this point
		},
		DECIDUOUSTREE = 
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			POISON = "It looks unhappy about me stealing those birchnuts!",
			GENERIC = "It's all leafy. Most of the time.",
		},
		ACORN = "There's definitely something inside there.",
        ACORN_SAPLING = "It'll be a tree soon!",
		ACORN_COOKED = "Roasted to perfection.",
		BIRCHNUTDRAKE = "A mad little nut.",
		EVERGREEN =
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			GENERIC = "Dipper? Mabel?",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			GENERIC = "This sad tree has no cones.",
		},
		TWIGGYTREE = 
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			GENERIC = "Am I the only one seeing the face?",			
			DISEASED = "It looks sick. More so than usual.",
		},
		TWIGGY_NUT_SAPLING = "It doesn't need any help to grow.",
        TWIGGY_OLD = "That tree looks pretty wimpy.",
		TWIGGY_NUT = "There's a stick-y tree inside it that wants to get out.",
		EYEPLANT = "I think I'm being watched.",
		INSPECTSELF = "Am I still in one piece?",
		FARMPLOT =
		{
			GENERIC = "I should try planting some crops.",
			GROWING = "Go plants go!",
			NEEDSFERTILIZER = "I think it needs to be fertilized.",
			BURNT = "I don't think anything will grow in a pile of ash.",
		},
		FEATHERHAT = "BECOME THE BIRD!",
		FEATHER_CROW = "A crow feather.",
		FEATHER_ROBIN = "A redbird feather.",
		FEATHER_ROBIN_WINTER = "A snowbird feather.",
		FEATHER_CANARY = "A canary feather.",
		FEATHERPENCIL = "The feather increases the scientific properties of the writing.",
		FEM_PUPPET = "She's trapped!",
		FIREFLIES =
		{
			GENERIC = "If only I could catch them!",
			HELD = "They make my pocket glow!",
		},
		FIREHOUND = "That one is glowy.",
		FIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		FIRESTAFF = "I don't want to set the world on fire.",
		FIRESUPPRESSOR = 
		{	
			ON = "Fling on!",
			OFF = "All quiet on the flinging front.",
			LOWFUEL = "The fuel tank is getting a bit low.",
		},

		FISH = "Now I shall eat for a day.",
		FISHINGROD = "Hook, line and stick!",
		FISHSTICKS = "Sticks to your ribs.",
		FISHTACOS = "Crunchy and delicious!",
		FISH_COOKED = "Grilled to perfection.",
		FLINT = "It's a very sharp rock.",
		FLOWER = 
		{
            GENERIC = "It's pretty, but it smells like a common laborer.",
            ROSE = "To match my rosy cheeks.",
        },
        FLOWER_WITHERED = "I don't think it got enough sun.",
		FLOWERHAT = "It smells like prettiness.",
		FLOWER_EVIL = "Augh! It's so evil!",
		FOLIAGE = "Some leafy greens.",
		FOOTBALLHAT = "I don't like sports.",
        FOSSIL_PIECE = "Science bones! We should put them back together.",
        FOSSIL_STALKER =
        {
			GENERIC = "Still missing some pieces.",
			FUNNY = "My scientific instincts say this isn't quite right.",
			COMPLETE = "It's alive! Oh wait, no, it's not.",
        },
		FROG =
		{
			DEAD = "They're croaked.",
			GENERIC = "They're not that cute, really.",
			SLEEPING = "Aww, look at them sleep! ... time to kill them",
		},
		FROGGLEBUNWICH = "A very leggy sandwich.",
		FROGLEGS = "I've heard it's a delicacy.",
		FROGLEGS_COOKED = "Tastes like chicken.",
		FRUITMEDLEY = "Fruity.",
		FURTUFT = "Black and white fur.", 
		GEARS = "A pile of mechanical parts.",
		GHOST = "This offends me as a scientist.",
		GOLDENAXE = "That's one fancy axe.",
		GOLDENPICKAXE = "Hey, isn't gold really soft?",
		GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?",
		GOLDENSHOVEL = "I can't wait to dig holes.",
		GOLDNUGGET = "I can't eat it, but it sure is shiny.",
		GRASS =
		{
			BARREN = "It needs poop.",
			WITHERED = "It's not going to grow back while it's so hot.",
			BURNING = "That's burning fast!",
			GENERIC = "It's a tuft of grass.",
			PICKED = "It was cut down in the prime of its life.",
			DISEASED = "It looks pretty sick.",
			DISEASING = "Err, something's not right.",
		},
		GRASSGEKKO = 
		{
			GENERIC = "It's an extra leafy lizard.",	
			DISEASED = "It looks really sick.",
		},
		GREEN_CAP = "It seems pretty normal.",
		GREEN_CAP_COOKED = "It's different now...",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		GUNPOWDER = "It looks like pepper.",
		HAMBAT = "This seems unsanitary.",
		HAMMER = "Stop! It's time! To hammer things!",
		HEALINGSALVE = "The stinging means that it's working.",
		HEATROCK =
		{
			FROZEN = "It's colder than ice.",
			COLD = "That's a cold stone.",
			GENERIC = "I will put you into my pants!",
			WARM = "It's quite warm and cuddly... for a rock!",
			HOT = "Nice and hot and just like me!",
		},
		HOME = "Someone must live here.",
		HOMESIGN =
		{
			GENERIC = "It says \"You are here\".",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "It says \"Thataway\".",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "It says \"Thataway\".",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		HONEY = "Looks delicious!",
		HONEYCOMB = "Bees used to live in this.",
		HONEYHAM = "Sweet and savory.",
		HONEYNUGGETS = "Tastes like chicken, but I don't think it is.",
		HORN = "It sounds like a beefalo field in there.",
		HOUND = "You ain't nothing, hound dog!",
		HOUNDBONE = "Creepy.",
		HOUNDMOUND = "I've got no bones to pick with the owner. Really.",
		ICEBOX = "I have harnessed the power of cold!",
		ICEHAT = "Stay cool, boy.",
		ICEHOUND = "Are there hounds for every season?",
		INSANITYROCK =
		{
			ACTIVE = "TAKE THAT, SANE SELF!",
			INACTIVE = "It's more of a pyramid than an obelisk.",
		},
		JAMMYPRESERVES = "Probably should have made a jar.",

		KABOBS = "Just like Deadpool and that dude.",
		KILLERBEE =
		{
			GENERIC = "Nope!",
			HELD = "This seems dangerous.",
		},
		KNIGHT = "Check it out!",
		KOALEFANT_SUMMER = "I will lock you up and take your poop.",
		KOALEFANT_WINTER = "You will look great in a fence with me taking your poop.",
		KRAMPUS = "I USED YOU IN MY D&D CAMPAIGN ONCE!",
		KRAMPUS_SACK = "Ew. It has Krampus slime all over it.",
		LEIF = "He's huge!",
		LEIF_SPARSE = "He's huge!",
		LIGHTER  = "It's her lucky lighter.",
		LIGHTNING_ROD =
		{
			CHARGED = "I knew I will put you to good use!",
			GENERIC = "So gods won't burn our shit!",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "\"Baaaah\" yourself!",
			CHARGED = "I don't think it liked being struck by lightning.",
		},
		LIGHTNINGGOATHORN = "It's like a miniature lightning rod.",
		GOATMILK = "It's buzzing with \tastiness\!",
		LITTLE_WALRUS = "Ugh, already the fucks their parents are.",
		LIVINGLOG = "It looks worried.",
		LOG =
		{
			BURNING = "That's some hot wood!",
			GENERIC = "It's big, it's heavy, and it's wood.",
		},
		LUCY = "That's a prettier axe than I'm used to.",
		LUREPLANT = "It's so alluring.",
		LUREPLANTBULB = "Now I can start my very own meat farm.",
		MALE_PUPPET = "He's trapped!",

		MANDRAKE_ACTIVE = "You know you're cute when you're angry, right?",
		MANDRAKE_PLANTED = "That's going to be fun.",
		MANDRAKE = "Mandrake roots have strange properties.",

		MANDRAKESOUP = "Well, they won't be waking up again.",
		MANDRAKE_COOKED = "It doesn't seem so strange anymore.",
		MAPSCROLL = "A blank map. Doesn't seem very useful.",
		MARBLE = "Fancy!",
		MARBLEBEAN = "I traded the old family cow for it.",
		MARBLEBEAN_SAPLING = "It looks carved.",
        MARBLESHRUB = "Makes sense to me.",
		MARBLEPILLAR = "I think I could use that.",
		MARBLETREE = "I don't think an axe will cut it.",
		MARSH_BUSH =
		{
			BURNING = "That's burning fast!",
			GENERIC = "It looks thorny.",
			PICKED = "Ouch.",
		},
		BURNT_MARSH_BUSH = "It's all burnt up.",
		MARSH_PLANT = "It's a plant.",
		MARSH_TREE =
		{
			BURNING = "Spikes and fire!",
			BURNT = "Now it's burnt and spiky.",
			CHOPPED = "Not so spiky now!",
			GENERIC = "Those spikes look sharp!",
		},
		MAXWELL = "I saw a lot of fanart. So you're \that\ guy, ay?",
		MAXWELLHEAD = "I can see into his pores.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "That doesn't look very comfortable.",
		MEAT = "It's a bit gamey, but it'll do.",
		MEATBALLS = "It's just a big wad of meat.",
		MEATRACK =
		{
			DONE = "Jerky time!",
			DRYING = "Meat takes a while to dry.",
			DRYINGINRAIN = "Meat takes even longer to dry in rain.",
			GENERIC = "I should dry some meats.",
			BURNT = "The rack got dried.",
		},
		MEAT_DRIED = "Just jerky enough.",
		MERM = "Smells fishy!",
		MERMHEAD = 
		{
			GENERIC = "The stinkiest thing I'll smell all day.",
			BURNT = "Burnt merm flesh somehow smells even worse.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Who would live here?",
			BURNT = "Nothing to live in, now.",
		},
		MINERHAT = "A hands-free way to brighten your day.",
		MONKEY = "Curious little guy.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "No way I'll eat that... nope.",
		FLOWERSALAD = "A bowl of foliage.",
        ICECREAM = "I scream for ice cream!",
        WATERMELONICLE = "I like me that.",
        TRAILMIX = "A healthy, natural snack.",
        HOTCHILI = "Wait for the after party!",
        GUACAMOLE = "FRE SHA VOCA DO!",
		MONSTERMEAT = "Ugh. I don't think I should eat that.",
		MONSTERMEAT_DRIED = "Strange-smelling jerky.",
		MOOSE = "You're big and scary and not like somewhere I want to be.",
		MOOSE_NESTING_GROUND = "That's where the kinky stuff happens.",
		MOOSEEGG = "That's be a gigantic breakfast.",
		MOSSLING = "You're cute and scary and just like yo' mamma!",
		FEATHERFAN = "Down, to bring the temperature down.",
        MINIFAN = "Somehow the breeze comes out the back twice as fast.",
		GOOSE_FEATHER = "Fluffy!",
		STAFF_TORNADO = "Spinning doom.",
		MOSQUITO =
		{
			GENERIC = "My blood's really not that tasty.",
			HELD = "Wait, is that my blood?",
		},
		MOSQUITOSACK = "It's hopefully someone else's blood...",
		MOUND =
		{
			DUG = "He probably deserved it.",
			GENERIC = "I bet there's all sorts of good stuff down there!",
		},
		NIGHTLIGHT = "It gives off a spooky light.",
		NIGHTMAREFUEL = "I can put that to good use!",
		NIGHTSWORD = "LEGENDARY ITEMS!",
		NITRE = "I never know how to pronounce that, really.",
		ONEMANBAND = "And now I'm a bard.",
		PANDORASCHEST = "It may contain something fantastic! Or horrible! Or horrifastic!",
		PANFLUTE = "Sleep spell on level five!",
		PAPYRUS = "Some sheets of paper.",
        WAXPAPER = "Some sheets of wax paper.",
		PENGUIN = "And I will steal your eggs!",
		PERD = "Stupid bird! Stay away from those berries!",
		PEROGIES = "My mum used to make those.",
		PETALS = "Sure showed those flowers who's boss!",
		PETALS_EVIL = "I'm not sure I want to hold those.",
		PHLEGM = "It's thick and pliable. And salty.",
		PICKAXE = "Off to the gold mines!",
		PIGGYBACK = "This little piggy's gone... \"home\".",
		PIGHEAD = 
		{	
			GENERIC = "Ow crap.",
			BURNT = "Crispy.",
		},
		PIGHOUSE =
		{
			FULL = "I can see a snout pressed up against the window.",
			GENERIC = "Can we, like, have a flat-share or something?",
			LIGHTSOUT = "You know I can hear you breath behind that door, right?",
			BURNT = "Not so fancy now, you fuck!",
		},
		PIGKING = "All hail the mighty pig king!",
		PIGMAN =
		{
			DEAD = "Someone should tell its family.",
			FOLLOWER = "Welcome to my new stream!",
			GENERIC = "I like you. You're like me. But in pig form.",
			GUARD = "Fight me!",
			WEREPIG = "Aaand now I'll kill you!",
		},
		PIGSKIN = "It still has the tail on it.",
		PIGTENT = "Smells like bacon.",
		PIGTORCH = "Sure looks cozy.",
		PINECONE = "I can hear a tiny tree inside it, trying to get out.",
        PINECONE_SAPLING = "It'll be a tree soon!",
        LUMPY_SAPLING = "How did this tree even reproduce?",
		PITCHFORK = "Now I just need an angry mob to join.",
		PLANTMEAT = "That doesn't look very appealing.",
		PLANTMEAT_COOKED = "At least it's warm now.",
		PLANT_NORMAL =
		{
			GENERIC = "Leafy!",
			GROWING = "Guh! It's growing so slowly!",
			READY = "Mmmmh. Ready to harvest.",
			WITHERED = "The heat killed it.",
		},
		POMEGRANATE = "It looks like the inside of an alien's brain.",
		POMEGRANATE_COOKED = "Haute Cuisine!",
		POMEGRANATE_SEEDS = "It's a pome-whatsit seed.",
		POND = "I can't see the bottom!",
		POOP = "I should fill my pockets!",
		--PORTABLECOOKPOT_ITEM = "Now we're cookin'!",
		FERTILIZER = "That is definitely a bucket full of poop.",
		PUMPKIN = "It's as big as my head!",
		PUMPKINCOOKIE = "That's a pretty gourd cookie!",
		PUMPKIN_COOKED = "How did it not turn into a pie?",
		PUMPKIN_LANTERN = "That's just my style!",
		PUMPKIN_SEEDS = "It's a pumpkin seed.",
		PURPLEAMULET = "It's whispering to me.",
		PURPLEGEM = "It contains the mysteries of the universe.",
		RABBIT =
		{
			GENERIC = "Mascha will get you. Trust me.",
			HELD = "Do you like redheads?",
		},
		RABBITHOLE = 
		{
			GENERIC = "That must lead to the Kingdom of the Bunnymen.",
			SPRING = "The Kingdom of the Bunnymen is closed for the season.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It measures cloudiness.",
			BURNT = "The measuring parts went up in a cloud of smoke.",
		},
		RAINCOAT = "Keeps the rain where it ought to be. Outside your body.",
		RAINHAT = "Messy hair... the terrible price of dryness.",
		RATATOUILLE = "An excellent source of fiber.",
		RAZOR = "A sharpened rock tied to a stick. For hygiene!",
		REDGEM = "It sparkles with inner warmth.",
		RED_CAP = "It smells funny.",
		RED_CAP_COOKED = "It's different now...",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		REEDS =
		{
			BURNING = "That's really burning!",
			GENERIC = "It's a clump of reeds.",
			PICKED = "All the useful reeds have already been picked.",
		},
        RELIC = 
        {
            GENERIC = "Ancient household goods.",
            BROKEN = "Nothing to work with here.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = 
		{	
			GENERIC = "It breaks down objects into their scientific components.",
			BURNT = "It won't be doing much science now.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "It's even more science-y than the last one!",
			BURNT = "The extra science didn't keep it alive.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "What have I created?",
			BURNT = "Whatever it was, it's burnt now.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "Who would name something that?",
			BURNT = "Fire doesn't really solve naming issues...",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "What a handsome devil!",
			BURNT = "Not much use anymore.",
		},		
		RESURRECTIONSTONE = "I should tell someone about this.",
		ROBIN =
		{
			GENERIC = "Does that mean winter is gone?",
			HELD = "He likes my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "Life in the frozen wastes.",
			HELD = "It's so soft.",
		},
		ROBOT_PUPPET = "They're trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Looks fragile.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice and comfy.",
		},
		ROCK = "It wouldn't fit in my pocket.",
		PETRIFIED_TREE = "It looks scared stiff.",
		ROCK_PETRIFIED_TREE = "It looks scared stiff.",
		ROCK_PETRIFIED_TREE_OLD = "It looks scared stiff.",
		ROCK_ICE = 
		{
			GENERIC = "Ice to meet you.",
			MELTED = "Won't be useful until it freezes again.",
		},
		ROCK_ICE_MELTED = "Won't be useful until it freezes again.",
		ICE = "You're as cold as ice.",
		ROCKS = "We will rock you!",
        ROOK = "Storm the castle!",
		ROPE = "I wish I had a command word on that.",
		ROTTENEGG = "Just like the smell in my pants.",
		ROYAL_JELLY = "It infuses the eater with the power of science!",
        JELLYBEAN = "One part jelly, one part bean.",
        SADDLE_BASIC = "That'll allow the mounting of some smelly animal.",
        SADDLE_RACE = "This saddle really flies!",
        SADDLE_WAR = "The only problem is the saddle sores.",
        SADDLEHORN = "This could take a saddle off.",
        SALTLICK = "How many licks does it take to get to the center?",
        BRUSH = "I bet the beefalo really like this.",
		SANITYROCK =
		{
			ACTIVE = "That's a CRAZY looking rock!",
			INACTIVE = "Where did the rest of it go?",
		},
		SAPLING =
		{
			BURNING = "That's burning fast!",
			WITHERED = "It might be okay if it cooled down.",
			GENERIC = "Baby trees are so cute!",
			PICKED = "That'll teach him.",
			DISEASED = "It looks pretty sick.",
			DISEASING = "Err, something's not right.",
		},
   		SCARECROW = 
   		{
			GENERIC = "I'll get you into the latest fashion.",
			BURNING = "Someone made that strawman eat crow.",
			BURNT = "Someone MURDERed that scarecrow!",
   		},
   		SCULPTINGTABLE=
   		{
			EMPTY = "We can make stone sculptures with this.",
			BLOCK = "Ready for sculpting.",
			SCULPTURE = "A masterpiece!",
			BURNT = "Burnt right down.",
   		},
        SCULPTURE_KNIGHTHEAD = "Where's the rest of it?",
		SCULPTURE_KNIGHTBODY = 
		{
			COVERED = "It's an odd marble statue.",
			UNCOVERED = "I guess he cracked under the pressure.",
			FINISHED = "At least it's back in one piece now.",
			READY = "Something's moving inside.",
		},
        SCULPTURE_BISHOPHEAD = "Is that a head?",
		SCULPTURE_BISHOPBODY = 
		{
			COVERED = "It looks old, but it feels new.",
			UNCOVERED = "There's a big piece missing.",
			FINISHED = "Now what?",
			READY = "Something's moving inside.",
		},
        SCULPTURE_ROOKNOSE = "Where did this come from?",
		SCULPTURE_ROOKBODY = 
		{
			COVERED = "It's some sort of marble statue.",
			UNCOVERED = "It's not in the best shape.",
			FINISHED = "All patched up.",
			READY = "Something's moving inside.",
		},
        GARGOYLE_HOUND = "I don't like how it's looking at me.",
        GARGOYLE_WEREPIG = "It looks very lifelike.",
		SEEDS = "Each one is a tiny mystery.",
		SEEDS_COOKED = "That cooked the life right out of 'em!",
		SEWING_KIT = "Darn it! Darn it all to heck!",
		SHOVEL = "There's a lot going on underground.",
		SILK = "It comes from a spider's butt.",
		SKELETON = "Welp, not that much of a survivor now.",
		SCORCHED_SKELETON = "Spooky.",
		SKULLCHEST = "I'm not sure if I want to open it.",
		SMALLBIRD =
		{
			GENERIC = "That's a rather small bird.",
			HUNGRY = "It looks hungry.",
			STARVING = "It must be starving.",
		},
		SMALLMEAT = "A tiny chunk of dead animal.",
		SMALLMEAT_DRIED = "A little jerky.",
		SPAT = "What a crusty looking animal.",
		SPEAR = "That's one pointy stick.",
		SPEAR_WATHGRITHR = "It feels very stabby.",
		WATHGRITHRHAT = "Pretty fancy hat, that.",
		SPIDER =
		{
			DEAD = "WELP!",
			GENERIC = "I love spiders. But I also love to kill them!",
			SLEEPING = "I'd better not be here when they wake up.",
		},
		SPIDERDEN = "Sticky!",
		SPIDEREGGSACK = "I hope these don't hatch. Period.",
		SPIDERGLAND = "It has a tangy, antiseptic smell.",
		SPIDERHAT = "I hope I got all of the spider goo out of it.",
		SPIDERQUEEN = "AHHHHHHHH! That spider is huge!",
		SPIDER_WARRIOR =
		{
			DEAD = "Good riddance!",
			GENERIC = "Looks even meaner than usual.",
			SLEEPING = "I should keep my distance.",
		},
		SPOILED_FOOD = "It's a furry ball of rotten food.",
        STAGEHAND =
        {
			AWAKE = "Just keep your hand to yourself, alright?",
			HIDING = "Something's odd here, but I can't put my finger on it.",
        },
        STATUE_MARBLE = 
        {
            GENERIC = "It's a fancy marble statue.",
            TYPE1 = "Don't lose your head now!",
            TYPE2 = "Statuesque.",
        },
		STATUEHARP = "What happened to the head?",
		STATUEMAXWELL = "I wonder who the artist is... ... was?",
		STEELWOOL = "Scratchy metal fibers.",
		STINGER = "Looks sharp!",
		STRAWHAT = "Hats always ruin my hair.",
		STUFFEDEGGPLANT = "It's really stuffing!",
		--SUNKBOAT = "It's no use out there!",
		SWEATERVEST = "This vest is dapper as all get-out.",
		REFLECTIVEVEST = "Keep off, evil sun!",
		HAWAIIANSHIRT = "It's not lab-safe!",
		TAFFY = "If I had a dentist they'd be mad I ate stuff like that.",
		TALLBIRD = "That's a tall bird!",
		TALLBIRDEGG = "Will it hatch?",
		TALLBIRDEGG_COOKED = "Delicious and nutritious.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Is it shivering or am I?",
			GENERIC = "Looks like it's hatching!",
			HOT = "Are eggs supposed to sweat?",
			LONG = "I have a feeling this is going to take a while...",
			SHORT = "It should hatch any time now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That's quite an egg!",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "Not a very tall bird.",
			HUNGRY = "You need some food and quick, huh?",
			STARVING = "It has a dangerous look in its eye.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "With this I can surely pass through space and time!",
			GENERIC = "This appears to be a nexus to another world!",
			LOCKED = "There's still something missing.",
			PARTIAL = "Soon, the invention will be complete!",
		},
		TELEPORTATO_BOX = "This may control the polarity of the whole universe.",
		TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.",
		TELEPORTATO_POTATO = "This metal potato contains great and fearful power...",
		TELEPORTATO_RING = "A ring that could focus dimensional energies.",
		TELESTAFF = "That could reveal the world.",
		TENT = 
		{
			GENERIC = "Why not cuddle up and sleep in it together?",
			BURNT = "Nothing left to sleep in.",
		},
		SIESTAHUT = 
		{
			GENERIC = "A nice place for an afternoon rest, safely out of the heat.",
			BURNT = "It won't provide much shade now.",
		},
		TENTACLE = "That looks dangerous.",
		TENTACLESPIKE = "It's pointy and slimy.",
		TENTACLESPOTS = "I think these were its genitalia.",
		TENTACLE_PILLAR = "A slimy pole.",
        TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.",
		TENTACLE_PILLAR_ARM = "Little slippery arms.",
		TENTACLE_GARDEN = "Yet another slimy pole.",
		TOPHAT = "What a nice hat.",
		TORCH = "Something to hold back the night.",
		TRANSISTOR = "It's whirring with electricity.",
		TRAP = "I wove it real tight.",
		TRAP_TEETH = "This is a nasty surprise.",
		TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
		TREASURECHEST = 
		{
			GENERIC = "It's a tickle trunk!",
			BURNT = "That trunk was truncated.",
		},
		TREASURECHEST_TRAP = "How convenient!",
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
		
		TRINKET_1 = "Melted. Maybe Willow had some fun with them?", --Melted Marbles
		TRINKET_2 = "What's kazoo with you?", --Fake Kazoo
		TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot
		TRINKET_4 = "Mascha will collect you and put you in a chest.", --Gnome
		TRINKET_5 = "Sadly it's too small for me to escape on.", --Toy Rocketship
		TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires
		TRINKET_7 = "There's no time for fun and games!", --Ball and Cup
		TRINKET_8 = "Great. All of my tub stopping needs are met.", --Rubber Bung
		TRINKET_9 = "I'm more of a zipper person, myself.", --Mismatched Buttons
		TRINKET_10 = "They've quickly become Wes' favorite prop.", --Dentures
		TRINKET_11 = "Hal whispers beautiful lies to me.", --Lying Robot
		TRINKET_12 = "That's just asking to be experimented on.", --Dessicated Tentacle
		TRINKET_13 = "It must be some kind of religious artifact.", --Gnomette
		TRINKET_14 = "Now if I only had some tea...", --Leaky Teacup
		TRINKET_15 = "...Maxwell left his stuff out again.", --Pawn
		TRINKET_16 = "...Maxwell left his stuff out again.", --Pawn
		TRINKET_17 = "A horrifying utensil fusion. Maybe science *can* go too far.", --Bent Spork
		TRINKET_18 = "I wonder what it's hiding?", --Trojan Horse
		TRINKET_19 = "It doesn't spin very well.", --Unbalanced Top
		TRINKET_20 = "Wigfrid keeps jumping out and hitting me with it?!", --Backscratcher
		TRINKET_21 = "This egg beater is all bent out of shape.", --Egg Beater
		TRINKET_22 = "I have a few theories about this string.", --Frayed Yarn
		TRINKET_23 = "I can put my shoes on without help, thanks.", --Shoehorn
		TRINKET_24 = "I think Wickerbottom had a cat.", --Lucky Cat Jar
		TRINKET_25 = "It smells kind of stale.", --Air Unfreshener
		TRINKET_26 = "Food and a cup! The ultimate survival container.", --Potato Cup
		TRINKET_27 = "If you unwound it you could poke someone from really far away.", --Coat Hanger
		TRINKET_28 = "How Machiavellian.", --Rook
        TRINKET_29 = "How Machiavellian.", --Rook
        TRINKET_30 = "Honestly, he just leaves them out wherever.", --Knight
        TRINKET_31 = "Honestly, he just leaves them out wherever.", --Knight
        TRINKET_32 = "I know someone who'd have a ball with this!", --Cubic Zirconia Ball
        TRINKET_33 = "I hope this doesn't attract spiders.", --Spider Ring
        TRINKET_34 = "Let's make a wish. For science.", --Monkey Paw
        TRINKET_35 = "Hard to find a good flask around here.", --Empty Elixir
        TRINKET_36 = "I might need these after all that candy.", --Faux fangs
        TRINKET_37 = "I don't believe in the supernatural.", --Broken Stake

        HALLOWEENCANDY_1 = "The cavities are probably worth it, right?",
        HALLOWEENCANDY_2 = "What corruption of science grew these?",
        HALLOWEENCANDY_3 = "It's... corn.",
        HALLOWEENCANDY_4 = "They wriggle on the way down.",
        HALLOWEENCANDY_5 = "My teeth are going to have something to say about this tomorrow.",
        HALLOWEENCANDY_6 = "I... don't think I'll be eating those.",
        HALLOWEENCANDY_7 = "Everyone'll be raisin' a fuss over these.",
        HALLOWEENCANDY_8 = "Only a sucker wouldn't love this.",
        HALLOWEENCANDY_9 = "Sticks to your teeth.",
        HALLOWEENCANDY_10 = "Only a sucker wouldn't love this.",
        HALLOWEENCANDY_11 = "Much better tasting than the real thing.",
        CANDYBAG = "It's some sort of delicious pocket dimension for sugary treats.",

        DRAGONHEADHAT = "So who gets to be the head?",
        DRAGONBODYHAT = "I'm middling on this middle piece.",
        DRAGONTAILHAT = "Someone has to bring up the rear.",
        PERDSHRINE =
        {
            GENERIC = "I feel like it wants something.",
            EMPTY = "I've got to plant something there.",
            BURNT = "That won't do at all.",
        },
        REDLANTERN = "This lantern feels more special than the others.",
        LUCKY_GOLDNUGGET = "What a lucky find!",
        FIRECRACKERS = "Filled with explosion science!",
        PERDFAN = "It's inordinately large.",
        REDPOUCH = "Is there something inside that?",

		BISHOP_CHARGE_HIT = "Ow!",
		TRUNKVEST_SUMMER = "Wilderness casual.",
		TRUNKVEST_WINTER = "Winter survival gear.",
		TRUNK_COOKED = "Somehow even more nasal than before.",
		TRUNK_SUMMER = "A light breezy trunk.",
		TRUNK_WINTER = "A thick, hairy trunk.",
		TUMBLEWEED = "Who knows what that tumbleweed has picked up.",
		TURKEYDINNER = "Mmmm.",
		TWIGS = "It's a bunch of small twigs.",
		UMBRELLA = "I always hate when my hair gets wet and poofy.",
		GRASS_UMBRELLA = "My hair looks good wet... it's when it dries that's the problem.",
		UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
		WAFFLES = "I'm waffling on whether it needs more syrup.",
		WALL_HAY = 
		{	
			GENERIC = "Hmmmm. I guess that'll have to do.",
			BURNT = "That won't do at all.",
		},
		WALL_HAY_ITEM = "This seems like a bad idea.",
		WALL_STONE = "That's a nice wall.",
		WALL_STONE_ITEM = "They make me feel so safe.",
		WALL_RUINS = "An ancient piece of wall.",
		WALL_RUINS_ITEM = "A solid piece of history.",
		WALL_WOOD = 
		{
			GENERIC = "Pointy!",
			BURNT = "Burnt!",
		},
		WALL_WOOD_ITEM = "Pickets!",
		WALL_MOONROCK = "Spacey and smooth!",
		WALL_MOONROCK_ITEM = "Very light, but surprisingly tough.",
		FENCE = "It's just a wood fence.",
        FENCE_ITEM = "All we need to build a nice, sturdy fence.",
        FENCE_GATE = "It opens. And closes sometimes, too.",
        FENCE_GATE_ITEM = "All we need to build a nice, sturdy gate.",
		WALRUS = "Walruses are natural predators.",
		WALRUSHAT = "It's covered with walrus hairs.",
		WALRUS_CAMP =
		{
			EMPTY = "I don't know who you are, yet. But I sure don't like you already!",
			GENERIC = "... assholes.",
		},
		WALRUS_TUSK = "And now I can become a real pimp.",
		WARDROBE = 
		{
			GENERIC = "It holds dark, forbidden secrets...",
            BURNING = "That's burning fast!",
			BURNT = "It's outta style now.",
		},
		WARG = "And here I thought I might find a friend with a trunk.",
		WASPHIVE = "I think those bees are mad.",
		WATERBALLOON = "What a marvel!",
		WATERMELON = "Sticky sweet.",
		WATERMELON_COOKED = "Juicy and warm.",
		WATERMELONHAT = "Let the juice run down your face... heh, kinky.",
		WAXWELLJOURNAL = "Spooky.",
		WETGOOP = "It tastes like nothing.",
        WHIP = "Nothing like loud noises to help keep the peace.",
		WINTERHAT = "I'd like a grey one more, but can't be picky here, really.",
		WINTEROMETER = 
		{
			GENERIC = "Mercurial.",
			BURNT = "Its measuring days are over.",
		},

        WINTER_TREE =
        {
            BURNT = "That puts a damper on the festivities.",
            BURNING = "That was a mistake, I think.",
            CANDECORATE = "Happy Winter's Feast!",
            YOUNG = "It's almost Winter's Feast!",
        },
		WINTER_TREESTAND = 
		{
			GENERIC = "I need a pine cone for that.",
            BURNT = "That puts a damper on the festivities.",
		},
        WINTER_ORNAMENT = "Every scientist appreciates a good bauble.",
        WINTER_ORNAMENTLIGHT = "A tree's not complete without some electricity.",
        WINTER_ORNAMENTBOSS = "This one is especially impressive.",

        WINTER_FOOD1 = "The anatomy's not right, but I'll overlook it.", --gingerbread cookie
        WINTER_FOOD2 = "I'm going to eat forty. For science.", --sugar cookie
        WINTER_FOOD3 = "A Yuletide toothache waiting to happen.", --candy cane
        WINTER_FOOD4 = "That experiment may have been a tiny bit unethical.", --fruitcake
        WINTER_FOOD5 = "It's nice to eat something other than berries for once.", --yule log cake
        WINTER_FOOD6 = "I'm puddin' that straight in my mouth!", --plum pudding
        WINTER_FOOD7 = "It's a hollowed apple filled with yummy juice.", --apple cider
        WINTER_FOOD8 = "How does it stay warm? A thermodynamical mug?", --hot cocoa
        WINTER_FOOD9 = "Can science explain why it tastes so good?", --eggnog

        KLAUS = "Are you here to bring me a present?",
        KLAUS_SACK = "Am I on the naughty list?",
		KLAUSSACKKEY = "It's really fancy for a deer antler.",
		WORMHOLE =
		{
			GENERIC = "Soft and undulating.",
			OPEN = "Science compels me to jump in.",
		},
		WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.",
		ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know that I did.",        
		LIVINGTREE = "Is it watching me?",
		ICESTAFF = "It's cold to the touch.",
		REVIVER = "The beating of this hideous heart will bring a ghost back to life!",
		SHADOWHEART = "The power of science must have reanimated it...",
		LIFEINJECTOR = "A scientific breakthrough! The cure!",
		SKELETON_PLAYER =
		{
			MALE = "Rest in peace, you fuck.",
			FEMALE = "And we never got to tell each other, how much you love me.",
			ROBOT = "How exactly is that even possible, %s?",
			DEFAULT = "Rest in peace, you fuck.",
		},
		HUMANMEAT = "Flesh is flesh. Where do I draw the line?",
		HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.",
		HUMANMEAT_DRIED = "Letting it dry makes it not come from a human, right?",
		ROCK_MOON = "That rock came from the moon.",
		MOONROCKNUGGET = "That rock came from the moon.",
		MOONROCKCRATER = "I should stick something shiny in it. For research.",

        REDMOONEYE = "It can see and be seen for miles!",
        PURPLEMOONEYE = "Makes a good marker, but I wish it'd stop looking at me.",
        GREENMOONEYE = "That'll keep a watchful eye on the place.",
        ORANGEMOONEYE = "No one could get lost with that thing looking out for them.",
        YELLOWMOONEYE = "That ought to show everyone the way.",
        BLUEMOONEYE = "It's always smart to keep an eye out.",
        
	},
	DESCRIBE_GENERIC = "It's a... thing.",
	DESCRIBE_TOODARK = "It's too dark to see!",
	DESCRIBE_SMOLDERING = "That thing is about to catch fire.",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Mmm. Beaky.",
	},
}
