require("map/level")
require "constants"
AddLevel(LEVELTYPE.SURVIVAL, { 
		id="VENUS_DEFAULT",
		name="venus'world",
		--desc=STRINGS.UI.CUSTOMIZATIONSCREEN.PRESETLEVELDESC[1],
		overrides={
				{"start_setpeice", 	"DefaultStart"},		
				{"start_node",		"Clearing"},
		},
		tasks = {
				"Venusland",
		},
		numoptionaltasks = 4,
		optionaltasks = {  --kexuande
				"Befriend the pigs",
		},
		set_pieces = {
			["ResurrectionStone"] = { count=1, tasks={"Make a pick", "Dig that rock", "Great Plains", "Squeltch", "Beeeees!", "Speak to the king", "Forest hunters", "Badlands", } },
			["WormholeGrass"] = { count=8, tasks={"Make a pick", "Dig that rock", "Great Plains", "Squeltch", "Beeeees!", "Speak to the king", "Forest hunters", "Befriend the pigs", "For a nice walk", "Kill the spiders", "Killer bees!", "Make a Beehat", "The hunters", "Magic meadow", "Frogs and bugs", "Badlands",} },
		},

		numrandom_set_pieces = 2,
		random_set_pieces = 
		{
			"Chessy_1",
			"Chessy_2",
			"Chessy_3",
			"Chessy_4",
			"Chessy_5",
			"Chessy_6",
			"ChessSpot1",
			"ChessSpot2",
			"ChessSpot3",
			"Maxwell1",
			"Maxwell2",
			"Maxwell3",
			"Maxwell4",
			"Maxwell5",
			"Maxwell6",
			"Maxwell7",
			"Warzone_1",
			"Warzone_2",
			"Warzone_3",
		},

		required_prefabs = {
		},
	})