//"Assassin skill effect as follow"
//--------------------------------------------------

effect: .name "Crit Buff Self 1" .target "performer" .curio_result_type "positive" .chance 100%  .combat_stat_buff 1 .crit_chance_add 9%	.on_hit true .on_miss true .queue true
effect: .name "Crit Buff Self 2" .target "performer" .curio_result_type "positive" .chance 100%  .combat_stat_buff 1 .crit_chance_add 10%	.on_hit true .on_miss true .queue true
effect: .name "Crit Buff Self 3" .target "performer" .curio_result_type "positive" .chance 100%  .combat_stat_buff 1 .crit_chance_add 12%	.on_hit true .on_miss true .queue true
effect: .name "Crit Buff Self 4" .target "performer" .curio_result_type "positive" .chance 100%  .combat_stat_buff 1 .crit_chance_add 14%	.on_hit true .on_miss true .queue true
effect: .name "Crit Buff Self 5" .target "performer" .curio_result_type "positive" .chance 100%  .combat_stat_buff 1 .crit_chance_add 18%	.on_hit true .on_miss true .queue true


effect: .name "ASS Crit Buff 1" .target "performer" .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 3% .on_hit true .on_miss true .apply_once true
effect: .name "ASS Crit Buff 2" .target "performer" .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 4% .on_hit true .on_miss true .apply_once true
effect: .name "ASS Crit Buff 3" .target "performer" .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 5% .on_hit true .on_miss true .apply_once true
effect: .name "ASS Crit Buff 4" .target "performer" .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 6% .on_hit true .on_miss true .apply_once true
effect: .name "ASS Crit Buff 5" .target "performer" .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 7% .on_hit true .on_miss true .apply_once true

effect: .name "Crit Marked Target 1" .target "performer"	.curio_result_type "positive" .keyStatus "tagged" 	.combat_stat_buff 1 	.crit_chance_add 20% .attack_rating_add 10%		.on_hit true .on_miss false
effect: .name "Crit Marked Target 2" .target "performer"	.curio_result_type "positive" .keyStatus "tagged" 	.combat_stat_buff 1 	.crit_chance_add 25% .attack_rating_add 10%		.on_hit true .on_miss false
effect: .name "Crit Marked Target 3" .target "performer"	.curio_result_type "positive" .keyStatus "tagged" 	.combat_stat_buff 1 	.crit_chance_add 30% .attack_rating_add 10%		.on_hit true .on_miss false

effect: .name "SSlow 1" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .speed_rating_add -3  .on_hit true .on_miss false
effect: .name "SSlow 2" .target "target" .curio_result_type "negative" .chance 120% .combat_stat_buff 1 .speed_rating_add -4  .on_hit true .on_miss false


//--------------------------------------------------
//Assassin class mod - created by Actionjack
