commonfx: .deathfx death_medium

weapon: .name "assassin_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "assassin_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "assassin_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "assassin_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "assassin_weapon_4" .icon "eqp_weapon_4.png"

armour: .name "assassin_armour_0" .icon "eqp_armor_0.png"
armour: .name "assassin_armour_1" .icon "eqp_armor_1.png"
armour: .name "assassin_armour_2" .icon "eqp_armor_2.png"
armour: .name "assassin_armour_3" .icon "eqp_armor_3.png"
armour: .name "assassin_armour_4" .icon "eqp_armor_4.png"

combat_skill: .id "deadly_strike" .icon "one" .anim "attack_dagger" .fx "incision" .targchestfx "blood_splatter"
combat_skill: .id "flying_dagger" .icon "two" .anim "attack_blast" .fx "flashing_daggers" .targchestfx "flashing_daggers_target"
combat_skill: .id "shadow_blade" .icon "three" .anim "defend" .fx "shadow_fade" .targchestfx "flashing_daggers_target"
combat_skill: .id "throat_cutter" .icon "four" .anim "attack_dagger" .fx "incision" .targchestfx "blood_splatter"
combat_skill: .id "death_stroke" .icon "five" .anim "defend" .fx "emboldening_vapours" .targfx "emboldening_vapours_target"
combat_skill: .id "twin_death" .icon "six" .anim "attack_dagger" .fx "incision" .targchestfx "blood_splatter"
combat_skill: .id "night_night" .icon "seven" .anim "attack_dagger" .fx "incision" .targchestfx "blood_splatter"

combat_move_skill: .id "move" .icon "generic_move" .anim "idle"