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		<entry id="hero_class_name_assassin"><![CDATA[Assassin]]></entry>
		<entry id="action_verbose_body_blacksmith_assassin"><![CDATA[Assassin, merchant of death, and in a town like this, business is good!  Assassin wears only light robe, which offers little protection, but it keep her mobile and deadly.  Her dagger, the tool of her trade, ever encase in blood.  She can toss it with deadly accuracy, or use it up and close to carve crimson smiles on her marks.]]></entry>

		<entry id="action_verbose_body_guild_assassin"><![CDATA[Masons are skilled stone worker.  Peasants are skilled in raising pigs.  Assassin are only skilled in one thing, killing.  Her skills sets enable her to kill quickly and efficiently.  She is most dangerous when up close, but can dart back and forth in the shadow when in danger.  She relies on dishing out critical strikes at her enemies’ weak spots, always aiming for the kill.]]></entry>


		<entry id="action_verbose_body_camping_trainer_assassin"><![CDATA[Assassin is master at planning death.  She can prepare to ambush her targets, or train other into being a more efficient killer.  Her line of work also lead her down the path to become a blood ritualist.  She can gain terrible strength from spills of blood.]]></entry>

		<entry id="combat_skill_name_assassin_deadly_strike"><![CDATA[Deadly Strike]]></entry>
		<entry id="combat_skill_name_assassin_flying_dagger"><![CDATA[Flying Dagger]]></entry>
    		<entry id="combat_skill_name_assassin_shadow_blade"><![CDATA[Shadow Blade]]></entry>
    		<entry id="combat_skill_name_assassin_throat_cutter"><![CDATA[Throat Cutter]]></entry>
    		<entry id="combat_skill_name_assassin_death_stroke"><![CDATA[Death Stroke]]></entry>
    		<entry id="combat_skill_name_assassin_twin_death"><![CDATA[Twin Death]]></entry>
    		<entry id="combat_skill_name_assassin_night_night"><![CDATA[Night Night]]></entry>
    		<entry id="combat_skill_name_assassin_move"><![CDATA[Move]]></entry>
    		<entry id="upgrade_tree_name_assassin.deadly_strike"><![CDATA[Deadly Strike]]></entry>
		<entry id="upgrade_tree_name_assassin.flying_dagger"><![CDATA[Flying Dagger]]></entry>
    		<entry id="upgrade_tree_name_assassin.shadow_blade"><![CDATA[Shadow Blade]]></entry>
    		<entry id="upgrade_tree_name_assassin.throat_cutter"><![CDATA[Throat Cutter]]></entry>
    		<entry id="upgrade_tree_name_assassin.death_stroke"><![CDATA[Death Stroke]]></entry>
    		<entry id="upgrade_tree_name_assassin.twin_death"><![CDATA[Twin Death]]></entry>
    		<entry id="upgrade_tree_name_assassin.night_night"><![CDATA[Night Night]]></entry>

		<entry id="assassin_weapon_0"><![CDATA[Rusted Dagger]]></entry>
   		<entry id="assassin_weapon_1"><![CDATA[Pointy Dagger]]></entry>
    		<entry id="assassin_weapon_2"><![CDATA[Bloody Dagger]]></entry>
    		<entry id="assassin_weapon_3"><![CDATA[Deadly Dagger]]></entry>
    		<entry id="assassin_weapon_4"><![CDATA["Shhhhhh"]]></entry>
    		<entry id="upgrade_tree_name_assassin.weapon"><![CDATA[Bloody Dagger]]></entry>
    		<entry id="assassin_armour_0"><![CDATA[Worn Robe, Smudge with Blood]]></entry>
    		<entry id="assassin_armour_1"><![CDATA[Light Robe, Smear with Blood]]></entry>
    		<entry id="assassin_armour_2"><![CDATA[Fine Robe, Cover in Blood]]></entry>
    		<entry id="assassin_armour_3"><![CDATA[Silk Robes, Encase in Blood]]></entry>
    		<entry id="assassin_armour_4"><![CDATA["Lady in Red"]]></entry>
    		<entry id="upgrade_tree_name_assassin.armour"><![CDATA[Bloody Dagger]]></entry>

		<entry id="camping_skill_name_blood_for_blood"><![CDATA[BLOOD FOR BLOOD]]></entry>
		<entry id="camping_skill_name_taste_of_death"><![CDATA[TASTE OF DEATH]]></entry>
		<entry id="camping_skill_name_art_of_killing"><![CDATA[ART OF KILLING]]></entry>
		<entry id="camping_skill_name_assassination_plan"><![CDATA[ASSASSINATION PLAN]]></entry>

		<entry id="str_bark_blood_for_blood"><![CDATA[I Offer.. my blood.. for my... enemies...]]></entry>
		<entry id="str_bark_taste_of_death"><![CDATA[Let... me...bath..in.. your warm...bloooood....]]></entry>
		<entry id="str_bark_art_of_killing"><![CDATA[Pointy end... goes... in...here....]]></entry>
		<entry id="str_bark_assassination_plan"><![CDATA[This... is.. where we will...kill them.]]></entry>		
	

		<entry id="camping_skill_requirement_bleeding"><![CDATA[Blood...red... so red...]]></entry>

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	     <entry id="assassin+str_comment_ally_missed_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_missed_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_attack_missed_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_attack_missed_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_attack_missed_selfish"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_attack_missed_selfish"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_attack_missed_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_attack_missed_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_hit_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_missed_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_missed_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_missed_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_missed_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_missed_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_comment_ally_missed_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_move_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_item_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_heal_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_block_buff_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_critbyhero"><![CDATA[This one... is.. mine...]]></entry>
	     <entry id="assassin+str_critbyhero"><![CDATA[Death..this...one]]></entry>
	     <entry id="assassin+str_critbyhero"><![CDATA[Shhhhh....it will.. be over...soon]]></entry>
	     <entry id="assassin+str_critbyhero"><![CDATA[This.. will be.. fast...]]></entry>
	     <entry id="assassin+str_critbyhero"><![CDATA[Keeeeeeeeeeee]]></entry>
	     <entry id="assassin+str_critbyhero"><![CDATA[Warm... blood... bath....]]></entry>
	     <entry id="assassin+str_monster_attack_unholy_smite"><![CDATA[...]]></entry>
	     <entry id="assassin+str_monster_attack_unholy_judgement"><![CDATA[...]]></entry>
	     <entry id="assassin+str_monster_attack_unholy_curse"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_encourage"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_encourage"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_encourage"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_first_aid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_first_aid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_first_aid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_pep_talk"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_pep_talk"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_pep_talk"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_hobby"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_hobby"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_hobby"><![CDATA[...]]></entry>
	     <entry id="assassin+str_bark_deathsdoor"><![CDATA[Its... my.. turn?]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_masochistic"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_selfish"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_selfish"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_selfish"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillUseBalk_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_fearful"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_abusive"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_selfish"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_selfish"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingSkillBenefitBalk_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_paranoid"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_masochist"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_depressed"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_irrational"><![CDATA[...]]></entry>
	     <entry id="assassin+str_campingMealBalk_irrational"><![CDATA[...]]></entry>   
	</language>
</root>

