resistances: .stun 10% .poison 50% .bleed 30% .disease 20% .move 30% .debuff 20% .death_blow 67% .trap 40%
weapon: .name "assassin_weapon_0" .atk 0% .dmg 4 10 .crit 7% .spd 7
weapon: .name "assassin_weapon_1" .atk 0% .dmg 5 12 .crit 7.5% .spd 7 .upgradeRequirementCode 0
weapon: .name "assassin_weapon_2" .atk 0% .dmg 6 13 .crit 8% .spd 8 .upgradeRequirementCode 1
weapon: .name "assassin_weapon_3" .atk 0% .dmg 6 15 .crit 8.5% .spd 8 .upgradeRequirementCode 2
weapon: .name "assassin_weapon_4" .atk 0% .dmg 8 18 .crit 9% .spd 9 .upgradeRequirementCode 3
armour: .name "assassin_armour_0" .def 20% .prot 0 .hp 18 .spd 0
armour: .name "assassin_armour_1" .def 25% .prot 0 .hp 22 .spd 0 .upgradeRequirementCode 0
armour: .name "assassin_armour_2" .def 30% .prot 0 .hp 26 .spd 0 .upgradeRequirementCode 1
armour: .name "assassin_armour_3" .def 35% .prot 0 .hp 30 .spd 0 .upgradeRequirementCode 2
armour: .name "assassin_armour_4" .def 40% .prot 0 .hp 34 .spd 0 .upgradeRequirementCode 3
combat_skill: .id "deadly_strike" .level 0 .type "melee" .atk 85% .dmg 0% .crit 7% .launch 21 .target 12  .effect "Mark Target" "ASS Crit Buff 1" .generation_guaranteed true
combat_skill: .id "deadly_strike" .level 1 .type "melee" .atk 90% .dmg 0% .crit 8% .launch 21 .target 12  .effect "Mark Target" "ASS Crit Buff 2"
combat_skill: .id "deadly_strike" .level 2 .type "melee" .atk 95% .dmg 0% .crit 9% .launch 21 .target 12  .effect "Mark Target" "ASS Crit Buff 3"
combat_skill: .id "deadly_strike" .level 3 .type "melee" .atk 100% .dmg 0% .crit 10% .launch 21 .target 12  .effect "Mark Target" "ASS Crit Buff 4"
combat_skill: .id "deadly_strike" .level 4 .type "melee" .atk 105% .dmg 0% .crit 11% .launch 21 .target 12  .effect "Mark Target" "ASS Crit Buff 5"
combat_skill: .id "flying_dagger" .level 0 .type "ranged" .atk 80% .dmg -20% .crit 10% .move 1 0 .launch 432 .target 234  .effect "Mark Target"
combat_skill: .id "flying_dagger" .level 1 .type "ranged" .atk 85% .dmg -20% .crit 11% .move 1 0 .launch 432 .target 234  .effect "Mark Target"
combat_skill: .id "flying_dagger" .level 2 .type "ranged" .atk 90% .dmg -20% .crit 12% .move 1 0 .launch 432 .target 234  .effect "Mark Target"
combat_skill: .id "flying_dagger" .level 3 .type "ranged" .atk 95% .dmg -20% .crit 13% .move 1 0 .launch 432 .target 234  .effect "Mark Target"
combat_skill: .id "flying_dagger" .level 4 .type "ranged" .atk 100% .dmg -20% .crit 14% .move 1 0 .launch 432 .target 234  .effect "Mark Target" 
combat_skill: .id "shadow_blade" .level 0 .type "ranged" .atk 90% .dmg -66% .crit 5% .move 1 0 .launch 321 .target 123  .effect "Dodge 1" "Push 1A" "SSlow 1"
combat_skill: .id "shadow_blade" .level 1 .type "ranged" .atk 95% .dmg -66% .crit 6% .move 1 0 .launch 321 .target 123  .effect "Dodge 2" "Push 1B" "SSlow 1"
combat_skill: .id "shadow_blade" .level 2 .type "ranged" .atk 100% .dmg -66% .crit 7% .move 1 0 .launch 321 .target 123  .effect "Dodge 3" "Push 1C" "SSlow 1"
combat_skill: .id "shadow_blade" .level 3 .type "ranged" .atk 105% .dmg -66% .crit 8% .move 1 0 .launch 321 .target 123  .effect "Dodge 4" "Push 1D" "SSlow 2"
combat_skill: .id "shadow_blade" .level 4 .type "ranged" .atk 110% .dmg -66% .crit 9% .move 1 0 .launch 321 .target 123  .effect "Dodge 5" "Push 1E" "SSlow 2"
combat_skill: .id "throat_cutter" .level 0 .type "melee" .atk 85% .dmg -33% .crit 5% .launch 21 .target 12  .effect "Minor Bleed 1" "Man Killer 1" "Crit Marked Target 1"
combat_skill: .id "throat_cutter" .level 1 .type "melee" .atk 90% .dmg -33% .crit 6% .launch 21 .target 12  .effect "Minor Bleed 1" "Man Killer 2" "Crit Marked Target 1"
combat_skill: .id "throat_cutter" .level 2 .type "melee" .atk 95% .dmg -33% .crit 7% .launch 21 .target 12  .effect "Minor Bleed 2" "Man Killer 3" "Crit Marked Target 2"
combat_skill: .id "throat_cutter" .level 3 .type "melee" .atk 100% .dmg -33% .crit 8% .launch 21 .target 12  .effect "Minor Bleed 2" "Man Killer 4" "Crit Marked Target 2"
combat_skill: .id "throat_cutter" .level 4 .type "melee" .atk 105% .dmg -33% .crit 9% .launch 21 .target 12  .effect "Minor Bleed 3" "Man Killer 5" "Crit Marked Target 3"
combat_move_skill: .id "move" .level 0 .type "move" .move 2 2 .launch 4321
combat_skill: .id "death_stroke" .level 0 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .effect "Crit Buff Self 1" "Darkness 1" "Dodge 1" 
combat_skill: .id "death_stroke" .level 1 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .effect "Crit Buff Self 2" "Darkness 1" "Dodge 2"
combat_skill: .id "death_stroke" .level 2 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .effect "Crit Buff Self 3" "Darkness 1" "Dodge 3"
combat_skill: .id "death_stroke" .level 3 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .effect "Crit Buff Self 4" "Darkness 1" "Dodge 4"
combat_skill: .id "death_stroke" .level 4 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .effect "Crit Buff Self 5" "Darkness 2" "Dodge 5"
combat_skill: .id "twin_death" .level 0 .type "melee" .atk 80% .dmg -33% .crit 5% .move 0 1.launch 32 .target ~12  .effect "Man Killer 1" "Crit Marked Target 1"
combat_skill: .id "twin_death" .level 1 .type "melee" .atk 85% .dmg -33% .crit 6% .move 0 1.launch 32 .target ~12  .effect "Man Killer 1" "Crit Marked Target 1" 
combat_skill: .id "twin_death" .level 2 .type "melee" .atk 90% .dmg -33% .crit 7% .move 0 1.launch 32 .target ~12  .effect "Man Killer 1" "Crit Marked Target 2"
combat_skill: .id "twin_death" .level 3 .type "melee" .atk 95% .dmg -33% .crit 8% .move 0 1.launch 32 .target ~12  .effect "Man Killer 1" "Crit Marked Target 2" 
combat_skill: .id "twin_death" .level 4 .type "melee" .atk 100% .dmg -33% .crit 9% .move 0 1.launch 32 .target ~12  .effect "Man Killer 1" "Crit Marked Target 3"
combat_skill: .id "night_night" .level 0 .type "melee" .atk 90% .dmg -33% .crit 7% .move 0 1 .launch 243 .target 34  .effect "PD Blight 1" "Darkness 1" "SSlow 1"
combat_skill: .id "night_night" .level 1 .type "melee" .atk 95% .dmg -33% .crit 8% .move 0 1 .launch 243 .target 34  .effect "PD Blight 2" "Darkness 1" "SSlow 1"
combat_skill: .id "night_night" .level 2 .type "melee" .atk 100% .dmg -33% .crit 9% .move 0 1 .launch 243 .target 34  .effect "PD Blight 2" "Darkness 1" "SSlow 1"
combat_skill: .id "night_night" .level 3 .type "melee" .atk 105% .dmg -33% .crit 10% .move 0 1 .launch 243 .target 34  .effect "PD Blight 2" "Darkness 2" "SSlow 2"
combat_skill: .id "night_night" .level 4 .type "melee" .atk 110% .dmg -33% .crit 11% .move 0 1 .launch 243 .target 34  .effect "PD Blight 3" "Darkness 2" "SSlow 2"

tag: .id "non-religious"
tag: .id "light"
id_index: .index 20


deaths_door: .buffs deathsdoorACCDebuff deathsdoorDMGLowDebuff deathsdoorDMGHighDebuff deathsdoorSPDDebuff deathsdoorSRDebuff .recovery_buffs mortalityACCDebuff mortalityDMGLowDebuff mortalityDMGHighDebuff mortalitySPDDebuff mortalitySRDebuff .recovery_heart_attack_buffs heartattackACCDebuff heartattackDMGLowDebuff heartattackDMGHighDebuff heartattackSPDDebuff heartattackSRDebuff
controlled: .target_rank 1

skill_selection: .can_select_combat_skills true .number_of_selected_combat_skills_max 4
generation:  .is_generation_enabled true 
.number_of_positive_quirks_min 1 .number_of_positive_quirks_max 2 .number_of_negative_quirks_min 1 .number_of_negative_quirks_max 2 .number_of_class_specific_camping_skills 2 .number_of_shared_camping_skills 1 .number_of_random_combat_skills 4 
.number_of_cards_in_deck 5 .card_chance 1.0
