monarch_power = MIL

# applied when a country is ahead of time in this technology
# no bonus for MIL currently
# ahead_of_time = {
# }

technology = {
	# Tech 0
	year = 10

	#Ancient warfare
	land_morale 		= 	0.9
	infantry_shock 		= 	0.05

	enable = native_clubmen
	enable = mesoamerican_clubmen
	enable = south_american_clubmen
	enable = east_asian_ancient_infantry
	enable = indian_ancient_infantry
	enable = kanem-bornu_clubmen
	enable = western_ancient_infantry
}

technology = {
	# Tech 1
	year = 26

	#Spear
	enable = germanic_spearman
	enable = persian_spearmen_m
	enable = persian_spearmen_o
	enable = armenian_light_infantry
	enable = roman_militia
	enable = roman_auxilia
}

technology = {
	# Tech 2
	year = 46

	#Archery
	infantry_fire		= 	0.01

	enable = nomadic_bow
	enable = nomadic_bow_en
	enable = celtic_archers
	enable = heriban
	enable = hridriskara
}

technology = {
	# Tech 3
	year = 69

	#Early Cavalry
	cavalry_shock  		= 	0.05

	enable = armenian_light_horsemen
	enable = barbarian_horsemen
	enable = nomadic_horsemen
	enable = xiongnu_horsemen
	enable = persian_light_cavalry
	enable = roman_cavalry
}

technology = {
	# Tech 4
	year = 91

	#Chariot
	cavalry_shock  		= 	0.05

	enable = indian_chariot
	enable = east_asian_chariot
}

technology = {
	# Tech 5
	year = 133

	#Battle Axe
	infantry_fire		= 	0.02

	enable = frankish_axemen
}

technology = {
	# Tech 6
	year = 156

	#Broadsword
	infantry_shock		= 	0.02

	enable = gothic_swordsmen
	enable = alemanne
}

technology = {
	# Tech 7
	year = 176

	#Classical Cavalry
	cavalry_shock  		= 	0.05

	enable = auxiliary_cavalry
	enable = chnite
}

technology = {
	# Tech 8
	year = 211

	#Parthian Tactics
	land_morale 		= 	0.05

	enable = parthian_shot
}

technology = {
	# Tech 9
	year = 226

	#Standing Army
	infantry_shock		= 	0.02

	enable = roman_legionary
	enable = armenian_heavy_infantry
	enable = nomadic_infantry
	enable = nomadic_infantry_en
	enable = immortals
}

technology = {
	# Tech 10
	year = 276

	#War Elephants
	land_morale 		= 	0.05

	enable = early_war_elephant
	enable = south_asian_war_elephant
}

technology = {
	# Tech 11
	year = 294

	#Horse Armor
	cavalry_shock  		= 	0.05

	enable = clibanarii_e
	enable = clibanarii_m
	enable = clibanarii_o
	enable = clibanarii_r
	enable = armenian_horsemen
}

technology = {
	# Tech 12
	year = 312

	#Raiding
	cavalry_shock  		= 	0.05

	enable = barbarian_raiders
	enable = east_asian_raider
	enable = nomadic_raiders
	enable = nomadic_raiders_en
	enable = sub-saharan_clubmen
	enable = jaguar_warriors
	enable = comitatenses
	enable = limitanei
	enable = equites_promoti
	enable = equites_scutarii
}

technology = {
	# Tech 13
	year = 335

	#Composite Bow
	infantry_fire		= 	0.02

	enable = composite_bowmen_e
	enable = composite_bowmen_r
	enable = composite_bowmen_m
	enable = indian_archer
}

technology = {
	# Tech 14
	year = 352

	#Scale Armor
	infantry_shock 		= 	0.02
	enable = roman_praetorian
	enable = migration_period_axemen_b
	enable = migration_period_axemen_w
	enable = migration_period_spearmen_b
	enable = migration_period_spearmen_w
	enable = jian_swordsmen
}

technology = {
	# Tech 15
	year = 385

	#Horde Tactics
	cavalry_shock  		= 	0.05

	enable = hun_horde
	enable = hun_infantry
	enable = nomadic_horde
	enable = turkic_nomad_infantry
	enable = bolas_warriors
	enable = native_warriors
}

technology = {
	# Tech 16
	year = 403

	#Heavy Cavalry
	cavalry_shock  		= 	0.1

	enable = cataphract_e
	enable = cataphract_m
	enable = cataphract_o
	enable = cataphract_r	
	enable = western_horsemen
	enable = war_elephant
	enable = east_asian_nomad_cavalry
	enable = auxilia_palatina
	enable = unnigardae
}

technology = {
	# Tech 17
	year = 449

	#Fortifications
	fort_15th = yes

	enable = byzantine_praetorian
}

technology = {
	# Tech 18
	year = 491

	#Leadership
	land_morale 		= 	0.1

	enable = middle_eastern_archers
	enable = middle_eastern_archers_m
	enable = middle_eastern_spearmen
	enable = middle_eastern_spearmen_m
	enable = bucellarii
	enable = foederati
}

technology = {
	# Tech 19
	year = 536

	#Stirrup
	cavalry_shock  		= 	0.1

	enable = heavy_cataphract_e
	enable = heavy_cataphract_m
	enable = heavy_cataphract_me
	enable = heavy_cataphract_o
	enable = heavy_cataphract_r
	enable = western_heavy_horsemen
	enable = armored_elephant_ei
	enable = armored_elephant
	enable = arithmoi
	enable = optimates
}

technology = {
	# Tech 20
	year = 597

	#Military Training
	land_morale 		= 	0.1

	enable = byzantine_heavy_praetorian
	enable = slavic_archers
	enable = frankish_infantry
	enable = gothic_infantry
	enable = indian_longbow_ei
	enable = indian_longbow
	enable = qiang_spearmen_ec
	enable = qiang_spearmen
	enable = eagle_warriors
	enable = barbarian_infantry
}

technology = {
	# Tech 21
	year = 647

	#Ring Armor
	infantry_shock 		= 	0.02

	enable = caliphate_infantry
	enable = akritai
	enable = hippo_akontistai
	enable = pugnarii
}

technology = {
	# Tech 22
	year = 691

	#Improved Swords
	infantry_shock 		= 	0.05

	enable = byzantine_infantry
	enable = bulgarian_man_at_arms
	enable = dao_swordsmen_ec
	enable = dao_swordsmen
}

technology = {
	# Tech 23
	year = 708

	#Mounted Archery Tactics
	cavalry_shock  		= 	0.1

	enable = bulgarian_horsemen
	enable = caliphate_cavalry
	enable = east_asian_horsemen_ec
	enable = east_asian_horsemen
	enable = nomadic_horse_archers
	enable = nomadic_horse_archers_wn
	enable = nomadic_horse_archers_en
}

technology = {
	# Tech 24
	year = 732

	#Military Organization
	land_morale 		= 	0.1

	enable = byzantine_tagmata
	enable = germanic_infantry
	enable = steppe_infantry
	enable = steppe_infantry_wn
	enable = steppe_infantry_en
	enable = african_warriors
}

technology = {
	# Tech 25
	year = 774

	#Lance
	cavalry_shock  		= 	0.1

	enable = western_lancer
	enable = eastern_lancer
}

technology = {
	# Tech 26
	year = 793

	#Camelry
	enable = camel_riders_i
	enable = camel_riders_m
	enable = camel_riders_e
}

technology = {
	# Tech 27
	year = 815

	#Tempered Steel
	infantry_shock 		= 	0.05
	enable = slavic_infantry
	enable = western_swordsmen
	enable = khanda
	enable = dadao_swordsmen
}

technology = {
	# Tech 28
	year = 855

	#Skirmish Tactics
	infantry_fire		= 	0.05

	enable = viking_axemen
	enable = muslim_skirmishers_m
	enable = muslim_skirmishers_o
	enable = muslim_skirmishers_e
	enable = african_skirmishers
	enable = steppe_archers
	enable = atlatl
	enable = spear_thrower
	enable = slinger
	enable = hungarian_horse_archers
	enable = pecheneg_cavalry
	enable = skoutatoi
	enable = hippo_toxotai
}

technology = {
	# Tech 29
	year = 876

	#Noble Soldiers
	infantry_shock 		= 	0.02
	enable = early_knights
	enable = meteor_hammer
}

technology = {
	# Tech 30
	year = 922

	#Bodkin Arrow
	infantry_fire		= 	0.05

	enable = cuman_horde
}

technology = {
	# Tech 31
	year = 967

	#Royal Guard
	land_morale 		= 	0.1

	enable = byzantine_immortals
	enable = hungarian_infantry
	enable = housecarls
	enable = chinese_polearm_infantry
	enable = samurai
	enable = varangian
	enable = skholai
	enable = novaetestudo
	enable = graeciprocur
	enable = ascensoreshun
}

technology = {
	# Tech 32
	year = 987

	#Chivalry
	combat_width = 1

	enable = early_eastern_knight
	enable = crusade_knights
	enable = camel_archers
	enable = elephant_archers
	enable = khmer_elephant
	enable = yabusame
}

technology = {
	# Tech 33
	year = 1005

	#Hit and Run Tactics
	land_morale 		= 	0.1

	enable = mongol_horde
	enable = mongol_infantry
	enable = african_tribal_warriors
}

technology = {
	# Tech 34
	year = 1026

	#Shield Wall
	infantry_shock 		= 	0.02
}

technology = {
	# Tech 35
	year = 1046

	#Crossbow
	infantry_fire		= 	0.05

	enable = crossbow
	enable = chu-ko-nu
}

technology = {
	# Tech 36
	year = 1064

	#Crossguard
	infantry_shock 		= 	0.02	

	enable = seljuq_infantry_m
	enable = seljuq_infantry_o
	enable = urumi
}

technology = {
	# Tech 37
	year = 1088

	#Holy Warriors
	land_morale 		= 	0.1

	enable = plumed_warriors_ma
	enable = plumed_warriors_na
	enable = plumed_warriors_sa
	enable = pronoiarioi
	enable = archontopoulai
}

technology = {
	# Tech 38
	year = 1126

	#Mace
	infantry_shock 		= 	0.02
	armory = yes	

	enable = eastern_macemen
	enable = western_macemen
}

technology = {
	# Tech 39
	year = 1149

	#Advanced Cavalry
	military_tactics 	= 	0.10
	combat_width = 2

	enable = western_medieval_knights
	enable = eastern_knights
	enable = muslim_lance_cavalry_m
	enable = muslim_lance_cavalry_o
	enable = indian_horsemen
	enable = mounted_samurai
	enable = chinese_horsemen
	enable = steppe_cavalry
}

technology = {
	# Tech 40
	year = 1196

	#Longbow
	infantry_fire		= 	0.05

	enable = muslim_archers_m
	enable = muslim_archers_o
	enable = chinese_bowmen
	enable = yumi_bowmen
	enable = mongol_bow
	enable = mourtatoi
	enable = paramonai
	enable = kavalarioi
}

technology = {
	# Tech 41
	year = 1235

	#Longsword
	infantry_shock 		= 	0.02	

	enable = longswordsmen
	enable = mamluk_swordsmen
	enable = turk_swordsmen
	enable = talwar
}

technology = {
	# Tech 42
	year = 1259

	#Brigandine
	infantry_shock 		= 	0.02	

	enable = south_american_spearmen	
	enable = mesoamerican_spearmen	
	enable = native_indian_archer
	enable = african_spearmen
	enable = african_clubmen
}

technology = {
	# Tech 43
	year = 1306

	#Pike
	artillery_shock 	=	0.05

	enable = eastern_pike
	enable = western_pike
	enable = ghazi_warriors
	enable = ashigaru
	enable = guandao
	enable = allagion
	enable = skythikon
}

technology = {
	# Tech 44
	year = 1329

	# Plate Armor
	military_tactics 	= 	0.10

	enable = halberd_infantry
	enable = bardiche_infantry
	enable = western_medieval_infantry
	enable = eastern_medieval_infantry
	enable = persian_footsoldier
	enable = indian_footsoldier	
	enable = indian_archers
	enable = chinese_longspear
	enable = japanese_archer
}

# Pre-era techs
technology = {
	# Tech 45
	year = 1350
	
	#Cavalry Plate Armor
	sprite_level = 1

	cavalry_shock  		= 	0.1	
	land_morale 		= 	0.1
		
	enable = late_eastern_knights
	enable = late_western_knights
	enable = muslim_cavalry_archers
	enable = african_mandelaku
	enable = african_abyssinian_light_cavalry
	enable = persian_cavalry_charge
	enable = druzhina_cavalry
	enable = chevauchee
}

technology = {
	# Tech 46
	year = 1390
	
	infantry_shock		= 	0.05

	#Late Medieval Military
	enable = ottoman_yaya
	enable = east_asian_spearmen
	enable = rajput_hill_fighters	
	enable = eastern_bow
	enable = ottoman_musellem	
	enable = mamluk_archer	
	enable = mamluk_cavalry_charge	
	enable = mongol_swarm
	enable = late_mongol_bow
	enable = mongol_steppe
	enable = latinikon
	enable = stratioitai
}

technology = {
	# Tech 47
	year = 1420
	
	infantry_shock		= 	0.1
	cavalry_shock		= 	0.2
	
	#Eastern Swarm
	
	
	combat_width = 2
}

# The 30 big techs from here on

technology = {
	# Tech 48
	year = 1430
	
	#Earth Rampart
	land_morale = 	0.5
}

technology = {
	# Tech 49
	year = 1453
	
	#Pike Square
	land_morale = 	0.5
	military_tactics 	= 	0.10
}

technology = {
	# Tech 50
	year = 1466
	
	#Standardised Pikes
	supply_limit 		= 	0.5
	infantry_shock		= 	0.15

	enable = western_men_at_arms	
	enable = western_longbow	
	enable = gaelic_galloglaigh				
	enable = aztec_tribal_warfare	
	enable = zapotec_tribal_warfare		
	enable = songhai_tribal_warfare		
	enable = niger_kongolese_tribal_warfare		
	enable = bantu_tribal_warfare	
	enable = mali_tribal_warfare	
	enable = pueblo_ambush	
	enable = native_indian_tribal_warfare
	enable = algonkin_tomahawk_charge	
	enable = indian_arquebusier	
	enable = eastern_militia
	enable = mamluk_duel  
	enable = ottoman_azab
	enable = inca_mountain_warfare	
	enable = south_american_forest_warfare
	enable = incan_slingshots
	enable = incan_axemen	
	enable = maya_tribal_warfare
	enable = chinese_footsoldier		
	enable = japanese_footsoldier	
	
	combat_width = 2
}

technology = {
	# Tech 51
	year = 1479
	
	#Arquebus
	military_tactics 	= 	0.20
	infantry_shock		= 	0.30

	barracks = yes

	enable = african_somali_cavalry
	enable = african_tuareg_cavalry
	enable = slavic_stradioti	
	enable = native_indian_horsemen
	enable = central_american_horsemen
	enable = south_american_horsemen	
	enable = mughal_mansabdar	
	enable = ottoman_timariot 
	enable = chinese_steppe		
	enable = japanese_samurai	
	enable = shaybani	
	
	combat_width = 2
}

technology = {
	# Tech 52
	year = 1492
	
	#The limber
	infantry_fire		= 	0.10
	artillery_fire 		= 	1
	military_tactics 	= 	0.25
	enable = large_cast_bronze_mortar 
	enable = houfnice
}

technology = {
	# Tech 53
	year = 1505
	
	#Pike and Shot
	infantry_fire		= 	0.25
	military_tactics 	= 	0.25
	cavalry_shock		=	1.0

	regimental_camp = yes
	
	combat_width = 1
}

technology = {
	# Tech 54
	
	year = 1518
	
	#Ditch
	
	enable = south_indian_musketeer	
	enable = mughal_musketeer		
	enable = ottoman_janissary	
	enable = persian_shamshir	
	enable = italian_condotta
	enable = swiss_landsknechten
	enable = gaelic_mercenary
	enable = germanized_pike
	enable = asian_arquebusier	
	enable = steppe_raiders
}

technology = {
	# Tech 55
	year = 1531
	
	#Reiter
	maneuver_value 		= 	0.25

	enable = hungarian_hussar
	enable = ottoman_spahi		
	enable = culverin		
	enable = pedrero 
	enable = schwarze_reiter
	enable = african_mossi_horsemen
	enable = african_abyssinian_cavalry
	enable = native_indian_mountain_warfare	
	enable = aztec_hill_warfare	
	enable = maya_forest_warfare	
	enable = zapotec_plains_warfare
	enable = south_american_gunpowder_warfare
	enable = south_american_arquebusier	
	enable = north_american_rifle_cavalry
	enable = central_american_rifle_cavalry
	enable = south_american_rifle_cavalry	
	enable = qizilbash_cavalry	
	enable = east_mongolian_steppe	
	enable = indian_elephant	
	enable = steppe_riders
}

technology = {
	# Tech 56
	year = 1544
	
	#Matchlock Musket
	infantry_shock		= 	0.20
	cavalry_fire		= 	0.5

	weapons = yes
	
	combat_width = 2
}
	
technology = {
	# Tech 57
	year = 1557
	
	#Spanish Square
	sprite_level = 2
	
	supply_limit 		= 	0.5
	military_tactics	=	0.25

	enable = tofongchis_musketeer		
	enable = ottoman_sekban		
	enable = rajput_musketeer	
	enable = spanish_tercio	
	enable = gaelic_free_shooter	
	enable = han_banner	
	enable = reformed_mughal_musketeer	
	enable = polish_musketeer 
	enable = muscovite_musketeer
	enable = bantu_plains_warfare	
	enable = niger_kongolese_forest_warfare		
	enable = african_hill_warfare	
	enable = ethiopian_mountain_warfare		
	enable = steppe_footmen
}

technology = {
	# Tech 58
	year = 1570
	
	#Trunnions
	artillery_shock 	= 	0.1
	artillery_fire 		= 	0.4

	enable = small_cast_iron_bombard
	enable = large_cast_iron_bombard
}

technology = {
	# Tech 59
	year = 1583
	
	#Star Bastions
	fort_16th = yes	

	infantry_fire		=	0.5

	enable = african_hussar
	enable = french_caracolle 
	enable = huron_arquebusier	 
	enable = creek_arquebusier	
	enable = aztec_gunpowder_warfare		
	enable = maya_gunpowder_warfare	
	enable = zapotec_gunpowder_warfare	
	enable = south_american_reformed_gunpowder_warfare	
	enable = north_american_hussar
	enable = central_american_hussar
	enable = south_american_hussar
	enable = polish_hussar	
	enable = muscovite_caracolle	
	enable = zaporoghian_cossack	
	enable = topchis_artillery	
	enable = asian_charge_cavalry
	enable = reformed_mughal_mansabdar	
	enable = steppe_lancers
	
	combat_width = 2
}

technology = {
	# Tech 60
	year = 1596
	
	#Maurician Infantry
	land_morale 		=	1.0
	military_tactics	=	0.25

	enable = irish_charge 
	enable = dutch_maurician	
	enable = afsharid_reformed_infantry	
	enable = muscovite_soldaty	
	enable = polish_tercio
	enable = asian_mass_infantry	
	enable = bantu_gunpowder_warfare	
	enable = niger_kongolese_gunpowder_warfare	
	enable = adal_gunpowder_warfare		
	enable = ethiopian_gunpowder_warfare	
	enable = steppe_musketeers	
}

technology = {
	# Tech 61
	year = 1609
	
	#Standardisation of Calibre
	artillery_shock 	= 	0.1
	artillery_fire 		= 	1.0	

	training_fields = yes

	combat_width = 1

	enable = chambered_demi_cannon
}

technology = {
	# Tech 62
	year = 1622
	
	cavalry_shock		=	1.0
	supply_limit		= 	0.5

	enable = maharathan_cavalry	
	enable = manchu_banner	
	enable = african_swarm
}

technology = {
	# Tech 63
	year = 1635
	
	#Carbine
	maneuver_value 		= 	0.25

	conscription_center = yes
		
	enable = swedish_gallop	
	enable = sikh_hit_and_run
	enable = bhonsle_infantry	
	enable = ottoman_reformed_spahi		
	enable = mamluk_musket_charge 
	enable = afsharid_reformed	
	enable = leather_cannon	
	enable = steppe_mounted_raiders
	
	combat_width = 2
}

technology = {
	# Tech 64
	year = 1648
	
	#Gustavian Infantry
	military_tactics 	= 	0.5
	supply_limit		=	0.5

	fort_17th = yes
	
	enable = austrian_tercio   
	enable = swedish_gustavian		
	enable = scottish_highlander	
	enable = saxon_infantry	
	enable = ottoman_reformed_janissary	
	enable = asian_musketeer	
	enable = incan_guerilla_warfare	
	enable = iroquois_rifle_scout
	enable = peruvian_guerilla_warfare
	enable = mexican_guerilla_warfare	
	enable = maya_guerilla_warfare	
	enable = commanche_swarm
	enable = central_american_swarm
	enable = south_american_swarm
	enable = steppe_infantry
}

technology = {
	# Tech 65
	year = 1661
	
	#Killing Grounds
	
	infantry_fire		= 	0.5

	enable = swivel_cannon	

	combat_width = 2
}

technology = {
	# Tech 66
	year = 1674
	
	#Line Infantry
	sprite_level = 3
	
	infantry_shock 		=	0.5
}

technology = {
	# Tech 67
	year = 1687
	
	#Cartridge	(1620)?)
	cavalry_fire		=	0.5
	artillery_shock 	=	0.1
	artillery_fire		=	2.0
	
	combat_width = 2

	conscription_center = yes

	enable = polish_winged_hussar	
	enable = muscovite_cossack	
	enable = coehorn_mortar	
}

technology = {
	# Tech 68
	year = 1700
	
	#Light Cavalry
	
	cavalry_shock		=	1.0
	military_tactics 	= 	0.5
	maneuver_value 		= 	0.5

	enable = swedish_arme_blanche	
	enable = french_dragoon		
	enable = austrian_hussar	
	enable = ottoman_toprakli_hit_and_run			
	enable = sioux_dragoon
	enable = central_american_dragoon
	enable = south_american_dragoon
	enable = african_dragoon
	enable = maharathan_guerilla_warfare		
	enable = austrian_grenzer	
	enable = swedish_caroline 	
	enable = anglofrench_line	
	enable = durrani_rifled_musketeer	
	enable = ottoman_nizami_cedid	
	enable = niger_kongolese_guerilla_warfare	
	enable = adal_guerilla_warfare	
	enable = ethiopian_guerilla_warfare
	enable = muslim_dragoon
	enable = ali_bey_reformed_infantry
	enable = indian_shock_cavalry	
	enable = chinese_dragoon	
	enable = russian_petrine	
	enable = steppe_cavalry
}

technology = {
	# Tech 69
	year = 1715
	
	#Covered Way
	fort_18th	= yes	
	
	
	combat_width = 2
}

technology = {
	# Tech 70
	year = 1730
	
	#Metallurgy
	artillery_shock 	=	0.1
	artillery_fire		=	2.0
	
	enable = royal_mortar	
}

technology = {
	# Tech 71
	year = 1745
	
	#Light Infantry Companies
	sprite_level = 4

	land_morale			=	1.0

	enable = austrian_white_coat	
	enable = french_bluecoat	
	enable = british_redcoat	
	enable = prussian_frederickian    
	enable = russian_green_coat		
	enable = muslim_mass_infantry		
	enable = eastern_carabinier	 		
	enable = indian_rifle
	enable = reformed_asian_musketeer	
	enable = westernized_bantu	
	enable = westernized_niger_kongolese	
	enable = westernized_adal	
	enable = westernized_ethiopian	
	enable = apache_guerilla	
	enable = westernized_south_american	
	enable = westernized_aztec	
	enable = westernized_zapotec	
	enable = westernized_incan	
	enable = russian_lancer		
	enable = tartar_cossack	
	enable = prussian_uhlan
	enable = british_hussar	
	enable = french_carabinier
	enable = eastern_uhlan
	enable = eastern_skirmisher
	enable = steppe_rifles
	
	combat_width = 2
}

technology = {
	# Tech 72
	year = 1760
	
	#Bayonet
	supply_limit		=	0.5
	infantry_fire		= 	0.5
}

technology = {
	# Tech 73
	year = 1775
	
	#Cuirassier
	maneuver_value 		= 	0.25
	infantry_shock		=	0.5

	
	enable = african_cuirassier
	enable = russian_cuirassier	
	enable = russian_cossack
	enable = ottoman_toprakli_dragoon		
	enable = ottoman_lancer 
	enable = reformed_manchu_rifle	
	enable = open_order_cavalry
	enable = napoleonic_lancers	
	enable = french_cuirassier
	enable = durrani_dragoon 
	enable = durrani_swivel	
	enable = sikh_rifle
	enable = bhonsle_cavalry
	enable = reformed_asian_cavalry		
	enable = french_impulse
	enable = british_square
	enable = steppe_uhlans
}

technology = {
	# Tech 74
	year = 1790
	
	#Defense in Depth
	
	enable = flying_battery  
}

technology = {
	# Tech 75
	year = 1805
	
	#Impulse Warfare
	sprite_level = 5	
	
	military_tactics	=	0.5
	land_morale			=	1.0
	maneuver_value = 0.25
	
	enable = russian_mass
	enable = mixed_order_infantry	
	enable = prussian_drill		
	enable = austrian_jaeger	
	enable = napoleonic_square
	enable = persian_rifle
	enable = ottoman_new_model
	enable = tipu_sultan_rocket		
	enable = american_western_franchise_warfare	
	enable = african_western_franchise_warfare
	enable = westernized_mayan
	enable = reformed_westernized_incan		
	enable = reformed_steppe_rifles
}

technology = {
	# Tech 76
	year = 1820
	
	#Rifle
	cavalry_shock		=	1.0
	infantry_fire		=	1.0
	supply_limit		=	0.5
}

technology = {
	# Tech 77
	year = 1835
	
	#Field Howitzer
	artillery_shock		=	0.1
	artillery_fire		=	2.0	

	enable = field_howitzer
}

technology = {
	# Tech 78
	year = 1848

	#Percussion Cap
	infantry_fire		=	0.5
	land_morale		=	1.0

	enable = percussion_cap_musket
}

technology = {
	# Tech 79
	year = 1855

	#Breech-Loading Rifled Guns
	artillery_shock		=	0.5
	artillery_fire		=	1.0

	enable = armstrong_gun
}

technology = {
	# Tech 80
	year = 1867

	#Chassepot
	infantry_fire		=	0.5

	enable = needle_gun
	enable = chassepot_rifle
	enable = lever_action_rifle
	enable = modern_cavalry
}

technology = {
	# Tech 81
	year = 1885

	#Bolt Action
	infantry_fire		=	1.0
	infantry_shock		=	1.0

	enable = bolt_action_rifle
}

technology = {
	# Tech 82
	year = 1897

	#Artillery Recoil Mechanism
	artillery_shock		=	0.5
	artillery_fire		=	1.0

	enable = french_75
}

technology = {
	# Tech 83
	year = 1915

	#Early Tanks
	cavalry_shock		=	1.0
	cavalry_fire		=	2.0

	enable = machine_gun
	enable = mark_heavy_tank
	enable = renault_light_tank
	enable = fiat3000
	enable = 89chiro
}

technology = {
	# Tech 84
	year = 1930

	#Aerial Warfare
	land_morale		=	1.0
}

technology = {
	# Tech 85
	year = 1936

	#Gun Turret
	cavalry_fire		=	1.0
	cavalry_shock		=	1.0
	
	enable = churchill
	enable = tiger
	enable = t38
	enable = m4_sherman
	enable = assault_rifle
}

technology = {
	# Tech 86
	year = 1940

	#Rocket Artillery
	artillery_fire		=	1.0

	enable = katyusha_rocket
	enable = land_mattress
	enable = carro_armato_p2640
}

technology = {
	# Tech 87
	year = 1946

	#Nuclear Bomb
	land_morale		=	1.0
}

technology = {
	# Tech 88
	year = 1960

	#Modern Assault Rifle
	infantry_fire		=	1.0
	infantry_shock		=	1.0

	enable = ak47
	enable = m16_rifle
}

technology = {
	# Tech 89
	year = 1980

	#Main Battle Tanks
	cavalry_fire		=	1.0
	cavalry_shock		=	1.0

	enable = m1_abrams
	enable = leopard_2
	enable = t64
	enable = type62
	enable = type90
}

technology = {
	# Tech 90
	year = 1995

	#Missile Guidance System
	cavalry_fire		=	1.0
	artillery_fire		=	1.0
	
	enable = pzh_2000
	enable = a2s19_msta
	enable = m270_mlrs
}

technology = {
	# Tech 91
	year = 2025
	
	#Exoskeletons
	infantry_fire		=	1.0
	infantry_shock		=	1.0

	enable = land_warrior
}

technology = {
	# Tech 92
	year = 2040

	#Advanced Main Battle Tanks
	cavalry_fire		=	1.0
	cavalry_shock		=	1.0

	enable = armata
	enable = m1a3_abrams
}

technology = {
	# Tech 93
	year = 2080

	#Future Military 2
	land_morale		=	1.0
}

technology = {
	# Tech 94
	year = 2120

	#Future Military 3
	artillery_shock		=	1.0
	infantry_shock		=	1.0
	cavalry_shock		=	1.0
}

technology = {
	# Tech 95
	year = 2160

	#Future Military 4
	supply_limit		=	0.5
}

technology = {
	# Tech 96
	year = 2200

	#Future Military 5
	maneuver_value 		= 	0.25
}

technology = {
	# Tech 97
	year = 2240

	#Future Military 6
	artillery_fire		=	1.0
	infantry_fire		=	1.0
	cavalry_fire		=	1.0
}

technology = {
	# Tech 98
	year = 2280

	#Future Military 7
	land_morale		=	1.0
}

technology = {
	# Tech 99
	year = 2320

	#Future Military 8
	artillery_shock		=	1.0
	infantry_shock		=	1.0
	cavalry_shock		=	1.0
}