
superiority_roman_imperialism = {
	type = superiority
	
	attacker = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5
		
		allowed_provinces = {
			OR = {
					region = france_region
					region = iberia_region
					region = italy_region
					region = balkan_region
					region = low_countries_region
					region = british_isles_region
					region = anatolia_region
					region = mashriq_region
					region = egypt_region
					region = maghreb_region
					region = germany_region
				}
		}
		
		po_demand_provinces = yes
		
		country_desc = ALL_COUNTRIES
		prov_desc = ALL_PROVS
	}
	
	defender = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5
		
		allowed_provinces = {
			OR = {
					region = france_region
					region = iberia_region
					region = italy_region
					region = balkan_region
					region = low_countries_region
					region = british_isles_region
					region = anatolia_region
					region = mashriq_region
					region = egypt_region
					region = maghreb_region
					region = germany_region
				}
		}
		
		po_demand_provinces = yes
		
		country_desc = ALL_COUNTRIES
		prov_desc = ALL_PROVS
	}
	

	war_name = IMPERIAL_WAR_NAME
}

superiority_caliphal_subjugation = {
	type = superiority
	
	attacker = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5		
	
		po_become_vassal = yes
		po_demand_provinces = yes
		po_revoke_cores = yes
		po_release_vassals = yes
		po_release_annexed = yes
		po_change_religion = yes
		po_gold = yes
		po_annul_treaties = yes
	}
	
	defender = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5		
	
		po_become_vassal = yes
		po_demand_provinces = yes
		po_revoke_cores = yes
		po_release_vassals = yes
		po_release_annexed = yes
		po_gold = yes
		po_annul_treaties = yes
	}
	
	war_name = CALIPHAL_WAR_NAME
}

superiority_sphere = {
	type = superiority
	
	badboy_factor = 1
	prestige_factor = 2
	peace_cost_factor = 0.5
	
	po_revoke_cores = yes
	po_gold = yes
	po_concede_defeat = yes
	po_trade_power = yes
	po_become_vassal = yes
	po_become_protectorate = yes
	
	
	war_name = SPHERE_WAR_NAME
}

take_capital_salic = {
	type = take_capital
	
	badboy_factor = 0.1
	prestige_factor = 1.5
	peace_cost_factor = 0.1
	
	allowed_provinces = {
		always = yes
	}
	
	po_demand_provinces = yes
	po_become_vassal = yes
	po_form_personal_union = yes
	
	war_name = SALIC_REUNIFICATION_WAR_NAME
}