#Ideas from Extended Vanilla Experience

LOT_ideas = {
	start = {
		infantry_power = 0.10
		trade_steering = 0.20
	}

	bonus = {
		global_trade_power = 0.10
	}
	
	trigger = {
		tag = LOT
	}
	free = yes
	
	legacy_of_the_carolingians = {
		prestige = 1
	}
	fertile_land = {
		production_efficiency = 0.10
	}
	dutch_population = {
		global_manpower_modifier = 0.20
	}
	french_military_influence = {
		land_morale = 0.10
	}
	dutch_cities = {
		global_tax_modifier = 0.10
	}
	freedom_of_faith = {
		tolerance_heretic = 3
	}
	philosophers = {
		technology_cost = -0.05
	}
}

DLH_ideas = {
	start = {
		land_forcelimit_modifier = 0.10
		global_manpower_modifier = 0.20
	}
	
	bonus = {
		global_missionary_strength = 0.01
	}
	
	trigger = {
		tag = DLH
	}
	free = yes
	
	defender_of_india = {
		prestige = 1
	}
	monetary_system = {
		 global_tax_modifier = 0.10
	}
	hardened_army = {
		discipline = 0.05
	}
	muslim_india = {
		missionaries = 1
	}
	exotic_produce = {
		trade_efficiency = 0.10
	}
	defensive_strategy = {
		defensiveness = 0.20
	}
	delhi_morale = {
		land_morale = 0.05
	}
}

FLA_ideas = {
	start = {
		trade_steering = 0.20
		naval_morale = 0.05
	}
	
	bonus = {
		production_efficiency = 0.10
	}
	
	trigger = {
		tag = FLA
	}
	free = yes

	flemish_strength = {
		discipline = 0.025
	}
	beguinage = {
		tolerance_own = 2
	}
	urbanisation_of_flanders = {
		global_tax_modifier = 0.10
	}
	flemish_merchants = {
		merchants = 1
	}
	cloth_halls = {
		global_trade_power = 0.10
	}
	reliance_upon_foreign_goods = {
		global_foreign_trade_power = 0.10
		diplomatic_reputation = 1
	}
	states_of_flanders = {
		global_unrest = -1
	}
}

HAI_ideas = {
	start = {
		ae_impact = -0.05
		global_tax_modifier = 0.15
	}
	
	bonus = {
		leader_land_fire = 1
	}
	
	trigger = {
		tag = HAI
	}
	free = yes

	economic_diversity = {
		global_trade_goods_size_modifier = 0.15
	}
	low_countries_diplomacy = {
		diplomatic_reputation = 1
		diplomatic_upkeep = 1
		envoy_travel_time = -0.10
	}
	the_walloon_method = {
		production_efficiency = 0.05
	}
	wallonian_armies = {
		discipline = 0.025
	}
	bastion_of_northern_catholicism = {
		global_heretic_missionary_strength = 0.01
		papal_influence = 1
	}
	fortified_towns = {
		defensiveness = 0.25
	}
	wine_calms_the_people = {
		stability_cost_modifier = -0.10
	}
}

BRB_ideas = {
	start = {
		global_manpower_modifier = 0.10
		global_trade_goods_size_modifier = 0.1
	}
	
	bonus = {
		stability_cost_modifier = -0.10
	}
	
	trigger = {
		tag = BRB
	}
	free = yes
	
	walled_cities = {
		defensiveness = 0.10
		global_tax_modifier = 0.05
	}
	armies_of_brabant = {
		land_morale = 0.05
	}
	trade_city_breda = {
		global_trade_power = 0.10
	}
	brabant_architecture = {
		prestige = 1
	}
	cloth_halls_brb = {
		trade_efficiency = 0.1
	}
	leuven_university = {
		technology_cost = -0.05
	}
	joyous_charter = {
		legitimacy = 1
	}
}

LIE_ideas = {
	start = {
		papal_influence = 2
		missionaries = 1
	}

	bonus = {
		manpower_recovery_speed = 0.10
	}

	trigger = {
		tag = LIE
	}
	free = yes
	
	burgundian_favour = {
		improve_relation_modifier = 0.25
	}
	guilds_of_liege = {
		global_tax_modifier = 0.10
	}
	founder_of_beguines = {
		tolerance_own = 1
		global_heretic_missionary_strength = 0.01
	}
	liege_morale = {
		land_morale = 0.05
	}
	athens_of_the_north = {
		technology_cost = -0.05
	}
	stability_above_all = {
		stability_cost_modifier = -0.10
	}
	cathedral_of_st_lambert = {
		prestige = 1
	}
}


#SPI ideas by Marco Dandolo
SPI_ideas = {
	start = {
		diplomatic_upkeep = 2
		relations_decay_of_me = 0.25
	}
	
	bonus = {
		land_morale = 0.15
	}
	
	trigger = {
		tag = SPI
	}
	free = yes		#will be added at load.
	
	an_italian_king = {
		prestige = 1
	}
	sav_mercenary_tradition = {
		mercenary_cost = -0.25
	}
	piemontese_legitimacy = {
		legitimacy = 1   
	}
	the_fortress_of_turin = {
		defensiveness = 0.2
	}
	piemontese_carabinieri = {
		discipline = 0.1
	}
	piemontese_gianduia = {
		production_efficiency = 0.1
	}
	piemontese_agrarian_reform = {
		global_tax_modifier = 0.1
	}
}

#COR ideas Werwolf, edited by Marco Dandolo
COR_ideas = {
	start = {
		enemy_core_creation = 2.0
		global_unrest = -1
	}
	
	bonus = {
		leader_naval_fire = 1
	}
	
	trigger = {
		tag = COR #only Corsica
	}
	free = yes
	
	cor_mercenaries = {
		mercenary_cost = -0.25
	}
	cor_papal_guards = {
		papal_influence = 2
	}
	cor_spirit = {
		hostile_attrition = 0.5
	}
	cor_chant = {
		stability_cost_modifier = -0.1
	}
	cor_rebels = {
		rebel_support_efficiency = 0.25
	}
	cor_defense = {
		defensiveness = 0.15
	}
	cor_constitution = {
		prestige = 1
	}
}

#FER ideas  by Marco Dandolo
FER_ideas = {
	start = {
		leader_land_manuever = 1 #Este generals
		leader_land_shock = 1
	}
	
	bonus = {
		stability_cost_modifier = -0.15 #this and the MAM best in game
	}
	
	trigger = {
		tag = FER #only Ferrara
	}
	free = yes
	
	noble_este_dynasty = {
		legitimacy = 1
	}
	delta_del_po = {
		trade_efficiency = 0.1
	}
	ferrarese_splendour = {
		prestige = 1
	}
	addizione_erculea = {
		defensiveness = 0.2
	}
	orlando_furioso = {
		idea_cost = -0.1
	}
	papal_ties = {
		papal_influence = 2
	}
	in_foreign_service = {
		leader_land_fire = 1
	}
}

#MAN ideas by Galaahd, modified by Marco Dandolo
MAN_ideas = {
	start = {
		global_unrest = -1 #padan lifestyle
		leader_siege = 1
	}
	
	bonus = {
		leader_land_shock = 1
		leader_land_manuever = 1 #the Gonzaga generals were superb
	}
	
	trigger = {
		tag = MAN #only Mantua
	}
	free = yes
	
	rule_gonzaga = {
		stability_cost_modifier = -0.1
	}
	casa_gioiosa = {
		idea_cost = -0.10
	}
	il_melodramma = {
		prestige = 1
	}
	celeste_galeria = {
		legitimacy = 1
	}
	walls_of_mantua = {
		defensiveness = 0.25 #only Vauban is better
	}
	roman_vacation = {
		papal_influence = 2
	}
	scientific_theatre = {
		technology_cost = -0.05
	}
}

#MOD ideas  by Marco Dandolo (similar to Ferrara!)
MOD_ideas = {
	start = {
		leader_land_manuever = 1 #Este generals
		leader_land_shock = 1
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		tag = MOD #only Modena
	}
	free = yes
	
	noble_este_dynasty = {
		legitimacy = 1
	}
	cuisine_of_the_bassa = {
		global_unrest = -1
	}
	mod_diplomatic_reputation = {
		diplomatic_reputation = 2
	}
	modena_citadel = {
		defensiveness = 0.2
	}
	modena_university = {
		technology_cost = -0.05
	}
	palazzo_di_modena = {
		stability_cost_modifier = -0.1
	}
	in_foreign_service = {
		leader_land_fire = 1
	}
}

#PIS ideas by Galaahd, modified by Marco Dandolo
PIS_ideas = {
	start = {
		trade_steering = 0.10 
		naval_morale = 0.1
	}
	
	bonus = {
		merchants = 1 #overkill, but there are reasons why Pisa was hated so much
	}
	
	trigger = {
		tag = PIS #only Pisa
	}
	free = yes
	
	free_pisa_idea = {
		diplomatic_reputation = 1
		mercenary_cost = -0.15
	}
	remember_meloria = {
		naval_forcelimit_modifier = 0.33
	}
	port_of_pisa = {
		global_trade_power = 0.1
	}
	seafearing_tradition = {
		galley_power = 0.15
		navy_tradition = 0.25
	}
	pisa_university = {
		technology_cost = -0.05
	}
	piazza_del_duomo = {
		prestige = 1
	}
	reestablish_pisan_traderoutes = {
		trade_efficiency = 0.10
	}
}

#SIC ideas by Marco Dandolo
SIC_ideas = {
	start = {
		tolerance_heretic = 1
	 	tolerance_heathen = 2 #famous sicilian tolerance in all centuries
	}
	
	bonus = {
		naval_forcelimit_modifier = 0.33 #an island wants a huge navy
	}
	
	trigger = {
		tag = SIC #only Sishilia
	}
	free = yes

	centre_of_meditteranean = {
		trade_efficiency = 0.1
	}
	sicilian_parliament = {
		stability_cost_modifier = -0.1
	}
	sicilian_school = {
		advisor_pool = 1
	}
	sicilian_vesper = {
		land_morale = 0.15
	}
	sicilian_baroque = {
		prestige = 1
	}
	sicilian_piety = {
		papal_influence = 2
	}
	against_barbary_pirates = {
		naval_morale = 0.15
	}
}

#SIE ideas by Marco Dandolo
SIE_ideas = {
	start = {
		production_efficiency = 0.1 #famed artisan and merchant city
		trade_efficiency = 0.05
	}
	
	bonus = {
		global_unrest = -1 #reformed Governo Nove
	}
	
	trigger = {
		tag = SIE #only Siena
	}
	free = yes
	
	famous_palio = {
		prestige = 1
	}
	florentine_rivalry = {
		land_morale = 0.15
	}
	mercanti_senesi = {
		global_trade_power = 0.1
	}
	siena_university = {
		idea_cost = -0.05
	}
	montalcino_republic = {
		enemy_core_creation = 1.0
		recover_army_morale_speed = 0.05
	}
	buon_governo = {
		global_tax_modifier = 0.1
	}
	ambitions_of_an_prince2 = {
		mercenary_cost = -0.25
	}
}

#TNT ideas by Marco Dandolo
TNT_ideas = {
	start = {
		diplomatic_upkeep = 1
		missionaries = 1
	}
	
	bonus = {
		relations_decay_of_me = 1.00
	}
	
	trigger = {
		tag = TNT #only Trent
	}
	free = yes
	
	between_kingdom_empire = {
		diplomatic_reputation = 2
	}
	church_administration = {
		stability_cost_modifier = -0.10
		core_creation = -0.10
	}
	madruzzo_dynasty = {
		prestige = 1
	}
	true_defender_of_the_faith = {
		defensiveness = 0.25
	}
	council_of_trent = {
		papal_influence = 2
	}
	no_witches = {
		global_missionary_strength = 0.02
	}
	render_unto_ceasar = {
		global_tax_modifier = 0.10
	}
}

#URB ideas by Galaahd, modified by Marco Dandolo
URB_ideas = {
	start = {
		leader_land_shock = 1 #no lousy "italian" generals
		leader_siege = 1
	}
	
	bonus = {
		discipline = 0.1 #yeah, they are pretty cool
	}
	
	trigger = {
		tag = URB #only Urbino
	}
	free = yes
	
	palazzo_montefeltro = {
		prestige = 1
	}
	splendid_court = {
		advisor_pool = 1
	}
	condottieri_tradition = {
		infantry_power = 0.10
	}
	il_cortegiano = {
		diplomatic_reputation = 2
	}
	walls_of_urbino = {
		defensiveness = 0.2
	}
	roman_aristocracy = {
		papal_influence = 3 #seems strong, but true
	}
	ideal_city = {
		global_unrest = -1
	}
}

#VCP ideas
KRU_ideas = {
	start = {
		diplomatic_reputation = 2
	}

	bonus = {
		land_maintenance_modifier = -0.1
	}
	
	trigger = {
		tag = KRU
	}
	free = yes		#will be added at load.
	
	varangian_route = {
		global_trade_power = 0.1
	}
	
	druzhina = {
		land_morale = 0.10
	}
	
	cult_of_perun = {
		discipline = 0.05
	}
	
	veche = {
		legitimacy = 0.5
		republican_tradition = 0.5
	}
	
	vyshegoroda = {
		defensiveness = 0.2
	}
	
	pogost_system = {
		global_tax_modifier = 0.10
	}
	
	remeslennye_posady = {
		production_efficiency = 0.1
	}

}

#VEF ideas
EGY_ideas = {
	start = {
		trade_steering = 0.25
		cavalry_power = 0.10
	}
	
	bonus = {
		global_trade_power = 0.20
	}
	
	trigger = {
		tag = EGY
	}

	free = yes
	
	red_sea_trade = {
		global_trade_power = 0.05
		trade_range_modifier = 0.10
	}

	monuments_to_greatness = {
		prestige = 1
	}

	nile_transport = {
		manpower_recovery_speed = 0.20
	}

	egy_drilling = {
		discipline = 0.05
	}

	egy_production = {
		production_efficiency = 0.2
	}

	egy_succession = {
		stability_cost_modifier = -0.15
	}

	egy_monopoly_ports = {
		trade_efficiency = 0.10
	}
}

PTH_ideas = {
	start = {
		vassal_income = 0.15
		heir_chance = 0.50
	}

	bonus = {
		build_cost = -0.10
	}

	trigger = {
		tag = PRT
	}

	free = yes	 #will be added at load.

	the_cataphracts ={
		cavalry_power = 0.25
	}
	
	the_three_divisions = {
		production_efficiency = 0.10
	}

	king_of_kings = {
		legitimacy = 1
	}

	army_of_sand = {
		global_regiment_recruit_speed = -0.33	
	}

	empire_of_tolerance = {
		tolerance_heathen = 2
	}

	parthian_renaissance = {
		prestige = 1
		idea_cost = -0.10
	}

	the_persian_legacy = {
		land_morale = 0.10
	}
}

FRI_ideas = {
	start = {
		global_trade_power = 0.10
		prestige_decay = -0.02
	}

	bonus = {
		recover_army_morale_speed = 0.05
	}
	
	trigger = {
		OR = {
			tag = FRI
			tag = FRS
		}
	}
	free = yes
	
	grutte_pier = {
		light_ship_power = 0.15
	}
	eallju = {
		stability_cost_modifier = -0.1
	}
	eala_frya_fresena = {
		republican_tradition = 0.5
	}
	opstalboom_league = {
		global_trade_power = 0.1
	}
	tritich_grietenijen = {
		global_tax_modifier = 0.1
	}
	fryske_sceattas = {
		inflation_reduction = 0.1
	}
	slach_oan_de_boarn = {
		infantry_power = 0.15
	}
}

CRI_custom_ideas = {
    start = {
        land_morale = 0.15
        no_cost_for_reinforcing = yes
    }
    bonus = {
        leader_land_shock = 1
    }
    trigger = {
        tag = CRI
    }
    free = yes
    ottoman_relations = {
        relations_decay_of_me = 0.25
    }
    harvest_of_the_steppe = {
        trade_efficiency = 0.1
    }
    shifting_allies = {
        diplomatic_upkeep = 2
    }
    ottoman_soldiers = {
        army_tradition = 1.0
    }
    land_of_splendor = {
        build_cost = -0.1
    }
    slave_raiding = {
        leader_land_manuever = 1
    }
    reform_the_army = {
        global_manpower_modifier = 0.25
    }
}

#Ukie ideas
VOL_ideas = {
	start = {
		diplomatic_upkeep = 1
		defensiveness = 0.10
	}
	
	bonus = {
		build_cost = -0.10
	}

	trigger = {
		tag = VOL
	}
	free = yes		#will be added at load.
	
	vol_ukrainian_nationalism = {
		land_morale = 0.1
	}
	
	vol_different_confessions = {
		tolerance_heretic = 3
	}
	
	vol_danylo_legitimacy = {
		legitimacy = 1   
	}
	
	vol_sichovi_striltsi = {
		infantry_power = 0.10
		discipline = 0.025
	}
	
	vol_city_of_churches = {
		global_missionary_strength = 0.01
	}
	
	vol_western_legacy = {
		technology_cost = -0.1
	}
	
	vol_path_to_citizenship = {
		core_creation = -0.20
	}
}


CHR_ideas = {
	start = {
		land_attrition = -0.15
		build_cost = -0.05
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		tag = CHR
	}
	free = yes		#will be added at load.
	
	chr_steel_production = {
		production_efficiency = 0.10
	}
	
	chr_claim_of_freedom = {
		rebel_support_efficiency = 0.25
	}
	
	chr_ambitious_duke = {
		prestige = 1
	}
	
	chr_matrimonial_expasion = {
		heir_chance = 0.25
	}
	
	chr_nomad_cavalry_tradtions = {
		cavalry_power = 0.10
	}
	
	chr_a_kings_dream = {
		land_forcelimit_modifier = 0.15
		global_manpower_modifier = 0.15
	}
	
	chr_empire_of_tolerance = {
		tolerance_heathen = 2
	}
}
