# Grim Dawn specific texts
# Masteries
TXT_MASTERY                   = 专精
CLASS_ARCANIST                = 奥术
CLASS_DEMOLITION              = 爆破
CLASS_NIGHTBLADE              = 夜刃
CLASS_OCCULTIST               = 神秘
CLASS_SHAMAN                  = 萨满
CLASS_SOLDIER                 = 战士
# Weapon types
TXT_TYPE_WEAPON               = 武器类型
TYPE_WEAPON_AXE               = 斧
TYPE_WEAPON_AXE_2H            = 双手斧
TYPE_WEAPON_DAGGER            = 匕首
TYPE_WEAPON_MACE              = 锤
TYPE_WEAPON_MACE_2H           = 双手锤
TYPE_WEAPON_SCEPTER           = 权杖
TYPE_WEAPON_SPEAR             = 矛
TYPE_WEAPON_SPEAR_2H          = 双手矛
TYPE_WEAPON_STAFF             = 杖
TYPE_WEAPON_STAFF_2H          = 双手杖
TYPE_WEAPON_SWORD             = 剑
TYPE_WEAPON_SWORD_2H          = 双手剑
TYPE_WEAPON_RANGED            = 远程武器
TYPE_WEAPON_RANGED_2H         = 双手远程武器
TYPE_WEAPON_SHIELD            = 盾牌
TYPE_WEAPON_OFFHAND           = 副手
CATEGORY_WEAPON_2H            = 双手
CATEGORY_WEAPON_1H            = 单手
# Armor types
TXT_TYPE_ARMOR                = 护甲类型
TYPE_ARMOR_HEAD               = 头部
TYPE_ARMOR_SHOULDERS          = 肩部
TYPE_ARMOR_CHEST              = 胸部
TYPE_ARMOR_HANDS              = 手部
TYPE_ARMOR_LEGS               = 腿部
TYPE_ARMOR_FEET               = 足部
TYPE_ARMOR_BELT               = 腰部
TYPE_ARMOR_AMULET             = 项链
TYPE_ARMOR_RING               = 戒指
TYPE_ARMOR_MEDAL              = 勋章
CATEGORY_ARMOR_HEAVY          = 重型护甲
CATEGORY_ARMOR_CASTER         = 施法护甲
# Misc types
TXT_TYPE_ITEM_MISC            = 杂项类别
TYPE_ITEM_COMPONENT           = 镶嵌物
TYPE_ITEM_COMPONENT_PARTIAL   = 部分组件
TYPE_ITEM_ENCHANTMENT         = 增幅物
TYPE_ITEM_ARTIFACT            = 遗物
TYPE_ITEM_BLUEPRINT           = 设计图
TYPE_ITEM_POTION              = 药水
TYPE_ITEM_SCROLL              = 药剂
TYPE_ITEM_FACTION             = 势力增幅
TYPE_ITEM_NOTE                = 笔记
TYPE_ITEM_QUEST               = 任务物品
TYPE_ITEM_USEABLE_SKILL       = 技能药水
CATEGORY_ARTIFACT_EMPOWERED   = 强化
CATEGORY_ARTIFACT_TRANSCENDED = 卓越
CATEGORY_ARTIFACT_MYTHICAL    = 神话
# Armor classes
TXT_ARMOR_CLASS               = 护甲种类
ARMOR_CLASS_CASTER            = 施法护甲
ARMOR_CLASS_LIGHT             = 轻型护甲
ARMOR_CLASS_HEAVY             = 重型护甲
# Affix rarities
TXT_RARITY_AFFIX              = 词缀品质
RARITY_AFFIX_MAGICAL          = 魔法
RARITY_AFFIX_RARE             = 稀有
RARITY_AFFIX_EPIC             = 史诗
# Artifact rarities
TXT_RARITY_ARTIFACT           = 遗物品质
RARITY_ARTIFACT_LESSER        = 强化
RARITY_ARTIFACT_GREATER       = 卓越
RARITY_ARTIFACT_DIVINE        = 神话
# Item rarities
TXT_RARITY_ITEM               = 物品品质
RARITY_ITEM_BROKEN            = 破损
RARITY_ITEM_COMMON            = 普通
RARITY_ITEM_MAGICAL           = 魔法
RARITY_ITEM_RARE              = 稀有
RARITY_ITEM_EPIC              = 史诗
RARITY_ITEM_LEGENDARY         = 传奇
CATEGORY_RARITY_MAGICAL       = 魔法
CATEGORY_RARITY_RARE          = 稀有
CATEGORY_RARITY_EPIC          = 史诗
CATEGORY_RARITY_LEGENDARY     = 传奇
# Item info
TXT_ITEM_INFO                 = 物品信息
TXT_SLOT_INFO                 = 强化信息
TXT_DAMAGE_INFO               = 伤害信息
TXT_AFFIX_INFO                = 词缀信息
TXT_SETS                      = 套装列表
TXT_REQUIREMENTS              = 装备需求
TXT_ITEM_NAME                 = 物品名称
TXT_LEVEL_MIN                 = 最低等级
TXT_LEVEL_MAX                 = 最高等级
TXT_CUNNING_MAX               = 敏捷
TXT_PHYSIQUE_MAX              = 力量
TXT_SPIRIT_MAX                = 智力
COMB_RARITY_CATEGORY_ITEM     = {0} {1} {2}
COMB_CATEGORY_ITEM            = {0} {1}
COMB_RARITY_ITEM              = {0} {1}
COMB_SOULBOUND_ITEM           = {0} (灵魂绑定)
# Slot info
TXT_USED_IN                           = 用于 {0}
TXT_SLOT_WEAPON_ALL                   = 所有武器
TXT_SLOT_WEAPON_MELEE                 = 近战武器
TXT_SLOT_WEAPON_RANGED                = 远程武器
TXT_SLOT_WEAPON_ONE_HAND              = 单手武器
TXT_SLOT_WEAPON_TWO_HAND              = 双手武器
TXT_SLOT_WEAPON_AXE                   = 斧
TXT_SLOT_WEAPON_DAGGER                = 短剑（匕首）
TXT_SLOT_WEAPON_MACE                  = 锤
TXT_SLOT_WEAPON_SCEPTER               = 权杖
TXT_SLOT_WEAPON_SPEAR                 = 矛
TXT_SLOT_WEAPON_STAFF                 = 杖
TXT_SLOT_WEAPON_SWORD                 = 剑
TXT_SLOT_WEAPON_SHIELD                = 盾
TXT_SLOT_WEAPON_OFFHAND               = 施法副手
TXT_SLOT_ARMOR_ALL                    = 所有护甲
TXT_SLOT_ARMOR_HEAD                   = 头
TXT_SLOT_ARMOR_SHOULDERS              = 肩
TXT_SLOT_ARMOR_CHEST                  = 胸
TXT_SLOT_ARMOR_HANDS                  = 手
TXT_SLOT_ARMOR_LEGS                   = 腿
TXT_SLOT_ARMOR_FEET                   = 鞋
TXT_SLOT_ARMOR_BELT                   = 腰
TXT_SLOT_ARMOR_AMULET                 = 项链
TXT_SLOT_ARMOR_RING                   = 戒指
TXT_SLOT_ARMOR_MEDAL                  = 勋章
# Character
TXT_CHAR_NAME                 = 人物名称
TXT_CHAR_MODDED               = 于 Mod
TXT_CHAR_SEX                  = 性别
TXT_CHAR_HARDCORE             = 专家模式
TXT_CHAR_DIFFICULTY_MAX               = 最高主线难度
TXT_CHAR_DIFFICULTY_MAX_CRUCIBLE      = 最高炼狱难度
TXT_CHAR_EXPERIENCE           = 经验
TXT_CHAR_LEVEL                = 等级
TXT_CHAR_MONEY                = 铁币
TXT_CHAR_POINTS_STAT          = 属性点
TXT_CHAR_POINTS_SKILL         = 技能点
TXT_CHAR_POINTS_DEVOTION      = 虔诚点
TXT_CHAR_POINTS_TRIBUTE       = 贡品
TXT_CHAR_POINTS_SKILL_REC     = 回收技能点
TXT_CHAR_POINTS_DEVOTION_REC  = 回收虔诚点
TXT_CHAR_STAT_PHYSIQUE        = 力量
TXT_CHAR_STAT_CUNNING         = 敏捷
TXT_CHAR_STAT_SPIRIT          = 智力
TXT_CHAR_STAT_HEALTH          = 生命
TXT_CHAR_STAT_ENERGY          = 能量
TXT_CHAR_STAT_DEATHS          = 死亡
TXT_CHAR_DATA                 = 人物数据
TXT_CHAR_ATTRIBUTES           = 属性
TXT_CHAR_POINTS               = 点数
# Achievements
TXT_CHAR_ACHIEVEMENTS                 = 成就
TXT_CHAR_KILLED_MONSTER               = 击杀怪物
TXT_CHAR_KILLED_HERO                  = 击杀精英
TXT_CHAR_KILLED_NEMESIS               = 击杀复仇
TXT_CHAR_CRAFTED_ITEMS                = 制作物品
TXT_CHAR_CRAFTED_RELICS               = 制作遗物
TXT_CHAR_CRAFTED_RELICS_TRANS         = 制作卓越遗物
TXT_CHAR_CRAFTED_RELICS_MYTH          = 制作神话遗物
TXT_CHAR_FOUND_NOTES                  = 找到笔记
TXT_CHAR_FOUND_CHESTS                 = 找到一次性宝箱
# Blacksmiths 铁匠
SMITH_ANGRIM                  = 安格瑞姆
SMITH_DUNCAN                  = 邓肯
SMITH_BLACK_LEGION            = 黑色军团
SMITH_KYMONS_CHOSEN           = 凯蒙神选
SMITH_DEATHS_VIGIL            = 死亡守夜
SMITH_NECROPOLIS              = 霍鲁斯
SMITH_TYRANTS_HOLD            = 伊塔姆·法尔德
# Factions 势力
TXT_FACTIONS                          = 势力
FACTION_AETHERIALS                    = 虚灵
FACTION_BLACK_LEGION                  = 黑色军团
FACTION_CHTHONIANS                    = 冥煞
FACTION_CRONLEYS_GANG                 = 克隆利帮
FACTION_DEATHS_VIGIL                  = 死亡守夜人教团
FACTION_DEVILS_CROSSING               = 恶魔十字
FACTION_HOMESTEAD                     = 霍姆斯特德
FACTION_KYMONS_CHOSEN                 = 凯蒙神选战士
FACTION_OUTCAST                       = 放逐者
FACTION_ROVERS                        = 流浪者
FACTION_UNDEAD                        = 不死族
# Faction Status 势力状态
FACTION_STATUS_NEMESIS                = 复仇
FACTION_STATUS_HATED                  = 憎恨
FACTION_STATUS_DESPISED               = 轻视
FACTION_STATUS_HOSTILE                = 敌对
FACTION_STATUS_TOLERATED              = 容忍
FACTION_STATUS_FRIENDLY               = 友善
FACTION_STATUS_RESPECTED              = 尊重
FACTION_STATUS_HONORED                = 崇拜
FACTION_STATUS_REVERED                = 敬畏
# Damage Flat / Percentage
TXT_DAMAGE                    = 伤害
DAMAGE_FLAT                   = 基础伤害
DAMAGE_PERCENT                = 百分比
DAMAGE_INC_MAX_RES            = 包括最大抗性
# Damage info
# Defensive
TXT_DEF_ABS                   = {1, number,integer} {0}
TXT_DEF_ABS_CHANCE            = {2, number,integer}% 几率造成 {1, number,integer} {0}
TXT_DEF_ABS_PERC              = {1, number,integer}% {0}
TXT_DEF_ABS_PERC_CHANCE       = {2, number,integer}% 几率造成 {1, number,integer}% {0}
TXT_DEF_PERC                  = 提升 {0} by {1, number,integer}%
TXT_DEF_DUR                   = {1, number,integer}% 减少 {0}
TXT_DEF_MAX                   = +{1, number,integer}% 最大 {0}
TXT_DEF_UNI_SHIELD_BLOCK      = {1, number,integer}% 几率格挡 {0, number,integer} 伤害
DEF_ARMOR_ABSORPTION          = 护甲吸收
DEF_AETHER                    = 虚化抗性
DEF_ALL                       = 全部抗性
DEF_BLEED                     = 流血抗性
DEF_BLEED_DOT                 = 流血持续时间
DEF_BLOCK_CHANCE              = 盾牌格挡几率
DEF_BLOCK_AMOUNT              = 盾牌伤害格挡
DEF_CHAOS                     = 混乱抗性
DEF_COLD                      = 冰冷抗性
DEF_COLD_DOT                  = 霜燃持续时间
DEF_CONFUSION                 = 减少迷惑持续时间
DEF_CONFUSION_DOT             = 迷惑持续时间
DEF_CONVERT                   = 减少意识控制持续时间
DEF_CONVERT_DOT               = 意识控制持续时间
DEF_DISRUPTION                = 技能打断保护
DEF_DISRUPTION_DOT            = 技能打断持续时间
DEF_ELEMENTAL                 = 元素抗性
DEF_FEAR                      = 减少恐惧持续时间
DEF_FEAR_DOT                  = 恐惧持续时间
DEF_FIRE                      = 火焰抗性
DEF_FIRE_DOT                  = 燃烧伤害持续时间
DEF_FREEZE                    = 减少冻结持续时间
DEF_FREEZE_DOT                = 冻结持续时间
DEF_KNOCKDOWN                 = 减少击倒持续时间
DEF_KNOCKDOWN_DOT             = 击倒持续时间
DEF_LIFE                      = 活力抗性
DEF_LIFE_DOT                  = 活力衰减持续时间
DEF_LIFE_PERC                 = 生命减少抗性
DEF_LIGHTNING                 = 闪电抗性
DEF_LIGHTNING_DOT             = 电击持续时间
DEF_MANA_BURN                 = 能量燃烧抗性
DEF_MANA_BURN_DOT             = 能量燃烧持续时间
DEF_PETRIFY                   = 石化抗性
DEF_PETRIFY_DOT               = 石化持续时间
DEF_PHYSICAL                  = 物理抗性
DEF_PHYSICAL_DOT              = 创伤持续时间
DEF_PIERCE                    = 穿刺抗性
DEF_POISON                    = 毒素&酸性抗性
DEF_POISON_DOT                = 毒素持续时间
DEF_PROTECTION                = 护甲
DEF_REFLECT                   = 伤害反弹 %
DEF_SLEEP                     = 昏睡抗性
DEF_SLEEP_DOT                 = 昏睡持续时间
DEF_SLOW_LIFE_LEECH           = 生命吸取抗性
DEF_SLOW_LIFE_LEECH_DOT       = 生命吸取持续时间
DEF_SLOW_MANA_LEECH           = 能量吸取抗性
DEF_SLOW_MANA_LEECH_DOT       = 能量吸取持续时间
DEF_STUN                      = 减少眩晕持续时间
DEF_STUN_DOT                  = 眩晕时间
DEF_TAUNT                     = 嘲讽抗性
DEF_TAUNT_DOT                 = 嘲讽持续时间
DEF_TOTALSPEED_RES            = 减速抗性
DEF_TOTALSPEED_RES_DOT        = 减速持续时间
DEF_TRAP                      = 减少诱捕持续时间
DEF_TRAP_DOT                  = 诱捕持续时间
# Offensive
TXT_MAX                       = +{1, number,integer}% 最大 {0}
TXT_SKILL_BONUS               = +{0, number,integer} {1} 技能
TXT_CONVERT_FROM_TO           = {0, number,integer}% {1} 转换为 {2}
TXT_PET_BONUS                 = 所有战宠加成:
TXT_STAT_PREFIX               = {0} {1}
TXT_PREFIX_PET                = 战宠
TXT_CHANCE_GLOBAL             = {0, number,integer}% 几率造成: 
TXT_CHANCE_XOR                = {0, number,integer}% 几率触发下列之一:
TXT_OFF_ABS                   = {1, number,integer} {0}
TXT_OFF_ABS_CHANCE            = {2, number,integer}% 几率造成 {1, number,integer} {0}
TXT_OFF_ABS_DUR               = {1, number,integer} {0} 持续 {3, number,integer} 秒 ({2, number,integer} 每秒)
TXT_OFF_ABS_DUR_CHANCE        = {4, number,integer}% 几率造成 {1, number,integer} {0} 持续 {3, number,integer} 秒 ({2, number,integer} 每秒)
TXT_OFF_ABS_RANGE             = {1, number,integer} - {2, number,integer} {0}
TXT_OFF_ABS_RANGE_CHANCE      = {3, number,integer}% 几率造成 {1, number,integer} - {2, number,integer} {0}
TXT_OFF_ABS_RANGE_DUR         = {1, number,integer} - {3, number,integer} {0} 持续 {5, number,integer} 秒 ({2, number,integer}-{4, number,integer} 每秒)	
TXT_OFF_ABS_PERC              = {1, number,integer}% {0}
TXT_OFF_ABS_PERC_CHANCE       = {2, number,integer}% 几率造成 {1, number,integer}% {0}
TXT_OFF_ABS_PERC_DUR          = {1, number,integer}% {0}  {2, number,integer} 秒
TXT_OFF_ABS_PERC_DUR_CHANCE   = {3, number,integer}% 几率造成 +{1, number,integer}% {0}  {2, number,integer} 秒
TXT_OFF_ABS_PERC_RANGE        = {1, number,integer}% - {2, number,integer}% {0}
TXT_OFF_ABS_PERC_RANGE_CHANCE = {3, number,integer}% 几率造成 {1, number,integer}% - {2, number,integer}% {0}
TXT_OFF_ABS_PERC_RANGE_DUR    = {1, number,integer}% - {2, number,integer}% {0} 持续 {5, number,integer} 秒 ({2, number,integer}-{4, number,integer} 每秒)
TXT_OFF_ABS_RANGE_DUR_CHANCE  = {6, number,integer}% 几率造成 {1, number,integer} - {3, number,integer} {0} 持续 {5, number,integer} 秒 ({2, number,integer}-{4, number,integer} 每秒)	
TXT_OFF_ABS_TIME              = {0}  {1, number,integer} 秒
TXT_OFF_ABS_TIME_CHANCE       = {2, number,integer}% 几率造成 {0}  {1, number,integer} 秒
TXT_OFF_ABS_TIME_RANGE        = {0}  {1, number,integer} - {2, number,integer} 秒
TXT_OFF_ABS_TIME_RANGE_CHANCE = {3, number,integer}% 几率造成 {0}  {1, number,integer} - {2, number,integer} 秒
TXT_OFF_PERC                  = +{1, number,integer}% {0}
TXT_OFF_PERC_CHANCE           = {2, number,integer}% 几率造成 +{1, number,integer}% {0}
TXT_OFF_PERC_DUR              = +{1, number,integer}% {0}  +{2, number,integer}% 持续时间
TXT_OFF_PERC_DUR_CHANCE       = {3, number,integer}% 几率造成 {1, number,integer}% {0}  +{2, number,integer}% 持续时间
OFF_AETHER                    = 虚化伤害
OFF_CHAOS                     = 混乱伤害
OFF_COLD                      = 冰冷伤害
OFF_CONFUSION                 = 迷惑目标
OFF_CONVERT                   = 控制目标意识
OFF_CRITICAL                  = 暴击伤害
OFF_DISRUPTION                = 打断目标技能
OFF_ELEMENTAL                 = 元素伤害
OFF_ELEM_DMG_RED              = 减少目标元素伤害
OFF_ELEM_RES_RED_ABS          = 减少目标元素抗性
OFF_FEAR                      = 恐吓目标
OFF_FIRE                      = 火焰伤害
OFF_FREEZE                    = 冻结目标
OFF_FUMBLE                    = 目标攻击失误
OFF_KNOCKDOWN                 = 击倒目标
OFF_LIFE                      = 活力伤害
OFF_LIFE_PERC                 = 减少敌人当前生命值
OFF_LIFE_LEECH                = 攻击伤害转化为生命
OFF_LIGHTNING                 = 闪电伤害
OFF_MANA_BURN_RATIO           = 能量燃烧
OFF_MANA_BURN_DRAIN           = 能量吸取
OFF_PETRIFY                   = 石化目标
OFF_PHYSICAL                  = 物理伤害
OFF_PHYSICAL_BONUS            = 额外伤害
OFF_PHYS_DMG_RED              = 减少目标物理伤害
OFF_PHYS_RES_RED_ABS          = 降低目标物理抗性
OFF_PIERCE                    = 穿刺伤害
OFF_PIERCE_RATIO              = 护甲穿透
OFF_POISON                    = 酸性伤害
OFF_SLEEP                     = 使目标昏睡
OFF_SLOW_ATTACK               = 减慢敌人攻击速度
OFF_SLOW_BLEED                = 流血伤害
OFF_SLOW_COLD                 = 霜燃伤害
OFF_SLOW_DEFENSE              = 减少目标防御能力
OFF_SLOW_DEF_RED              = 降低目标护甲
OFF_SLOW_FIRE                 = 燃烧伤害
OFF_SLOW_LIFE                 = 活力衰减
OFF_SLOW_LIFE_LEECH           = 生命吸取
OFF_SLOW_LIGHTNING            = 电击伤害
OFF_SLOW_MANA_LEECH           = 能量吸取
OFF_SLOW_OFFENSE              = 减少目标攻击能力
OFF_SLOW_OFF_RED              = 减少目标物理伤害
OFF_SLOW_PHYSICAL             = 创伤伤害
OFF_SLOW_POISON               = 毒素伤害
OFF_SLOW_RUNSPEED             = 减慢目标移动速度
OFF_SLOW_TOTALSPEED           = 减速目标
OFF_STUN                      = 眩晕目标
OFF_TOTALDAMAGE               = 总伤害
OFF_TOTALDMGRED               = 减少目标伤害
OFF_TOTALRESRED               = 减少目标抗性
OFF_TRAP                      = 固定目标
# Retaliation
RET_AETHER                    = 虚化反击
RET_CHAOS                     = 混乱反击
RET_COLD                      = 冰冷反击
RET_CONFUSION                 = 迷惑反击
RET_CONVERT                   = 意识控制反击
RET_ELEMENTAL                 = 元素反击
RET_FEAR                      = 恐惧反击
RET_FIRE                      = 火焰反击
RET_FREEZE                    = 冻结反击
RET_LIFE                      = 活力反击
RET_LIFE_PERC                 = 生命反击
RET_LIGHTNING                 = 闪电反击
RET_PETRIFY                   = 石化反击
RET_PHYSICAL                  = 物理伤害反击
RET_PIERCE                    = 穿刺反击
RET_POISON                    = 酸性反击
RET_SLEEP                     = 昏睡反击
RET_SLOW_ATTACK               = 减慢攻击速度反击
RET_SLOW_BLEED                = 流血反击
RET_SLOW_COLD                 = 霜燃反击
RET_SLOW_DEFENSE              = 降低防御反击
RET_SLOW_FIRE                 = 燃烧反击
RET_SLOW_LIFE                 = 活力衰减反击
RET_SLOW_LIFE_LEECH           = 生命吸取反击
RET_SLOW_LIGHTNING            = 电击反击
RET_SLOW_MANA_LEECH           = 能量吸取反击
RET_SLOW_OFFENSE              = 降低攻击能力反击
RET_SLOW_OFF_RED              = 降低伤害反击
RET_SLOW_PHYSICAL             = 创伤反击
RET_SLOW_POISON               = 持续毒素反击
RET_SLOW_RUNSPEED             = 减慢移动反击
RET_STUN                      = 眩晕反击
RET_TOTALDAMAGE               = 总反击伤害
RET_TRAP                      = 固定目标反击
# Stat info
# Stats
TXT_ABS                       = +{1, number,integer} {0}
TXT_ABS_CHANCE                = {2, number,integer}% 几率 {1, number,integer} {0}
TXT_PERC                      = +{1, number,integer}% {0}
TXT_PERC_CHANCE               = {2, number,integer}% 几率 {1, number,integer}% {0}
TXT_LEVEL_NUM                 = 等级 {0}
TXT_PLUS_ALLSKILLS            = +{0, number,integer} 所有技能
TXT_SKILL_GRANTED             = 赋予技能 {0}
TXT_PET_BONUS                 = 战宠加成
TXT_COMPLETION_BONUS          = 完成奖励
TXT_ENERGY_COST               = {0, number,integer} 能量消耗
TXT_COOLDOWN_TIME             = {0, number,integer} 技能冷却时间
TXT_ACTIVE_DURATION           = {0, number,integer} 持续时间
TXT_WEAPON_DAMAGE             = {0, number,integer}% 武器伤害
TXT_TRIGGER_HEALTH            = 当生命低于 {0, number,integer}% 时激活
TXT_UNI_RACE_DAMAGE           = +{0, number,integer}% 对 {1} 的伤害
TXT_ATTRIBS                   = 属性
TXT_ATTRIB_ABS                = 属性
TXT_ATTRIB_PERC               = 属性 %
STAT_ENERGY                   = 能量
STAT_HEALTH                   = 生命
STAT_CUNNING                  = 敏捷
STAT_PHYSIQUE                 = 力量
STAT_SPIRIT                   = 智力
STAT_DEF_ABIL                 = 防御能力
STAT_DEF_ABIL_SHORT           = 防御能力
STAT_OFF_ABIL                 = 攻击能力
STAT_OFF_ABIL_SHORT           = 攻击能力
STAT_XP_BONUS                 = 经验加成
STAT_AVOID_PROJECTILE         = 几率无视投射物
STAT_AVOID_MELEE              = 几率无视近战攻击
STAT_SPEED_ATTACK             = 攻击速度
STAT_SPEED_CAST               = 施法速度
STAT_SPEED_RUN                = 移动速度
STAT_SPEED_TOTAL              = 所有速度
STAT_SHIELD_RECOVERY_RED      = 格挡恢复时间减少
STAT_REGEN_ENERGY             = 能量回复
STAT_REGEN_HEALTH             = 生命回复
STAT_CONSTITUTION             = 体力
STAT_SKILL_HEALTH             = 生命回复
STAT_ENERGY_LIMIT             = 预留能量值
STAT_ENERGY_RESERVE           = 预留能量
STAT_LIGHT_RADIUS             = 光照范围
STAT_XP_INCREASE              = 经验获得
STAT_REQ_REDUCTION            = 装备需求降低
STAT_RED_ARMOR_STR            = 降低护甲力量需求
STAT_RED_RANGED_DEX           = 降低远程武器敏捷需求
STAT_RED_WEAPON_STR           = 降低所有武器力量需求
STAT_RED_MELEE_DEX            = 降低近战武器敏捷需求
STAT_RED_MELEE_STR            = 降低近战武器力量需求
STAT_ENERGY_ABSORB            = 能量吸收
STAT_COOLDOWN_REDUCTION       = 技能冷却时间减少
STAT_MANACOST_REDUCTION       = 能量消耗 Red
# Item info
TXT_REQ_LEVEL                 = 需要 玩家等级: {0, number,integer}
TXT_REQ_CUNNING               = 需要 敏捷: {0, number,integer}
TXT_REQ_PHYSIQUE              = 需要 力量: {0, number,integer}
TXT_REQ_SPIRIT                = 需要 智力: {0, number,integer}
# Damage Types
TXT_DMG_DEFENSIVE             = 抗性
TXT_DMG_OFFENSIVE             = 伤害
TXT_DMG_RETALIATION           = 反击
TXT_DMG_FLAT                  = 基础伤害
TXT_DMG_DOT                   = 持续伤害
TXT_DMG_SPECIAL               = 特殊伤害
TXT_DMG_OFF_DEF_RET           = 伤害类别
DMGTYPE_ACID                  = 酸性
DMGTYPE_AETHER                = 虚化
DMGTYPE_CHAOS                 = 混乱
DMGTYPE_COLD                  = 冰冷
DMGTYPE_ELEMENTAL             = 元素
DMGTYPE_FIRE                  = 火焰
DMGTYPE_LIGHTNING             = 闪电
DMGTYPE_PHYSICAL              = 物理
DMGTYPE_PIERCE                = 穿刺
DMGTYPE_VITALITY              = 活力
DMGTYPE_ACID_DOT              = 毒素
DMGTYPE_COLD_DOT              = 霜燃
DMGTYPE_FIRE_DOT              = 燃烧
DMGTYPE_LIGHTNING_DOT         = 电击
DMGTYPE_PHYSICAL_DOT          = 创伤
DMGTYPE_PIERCE_DOT            = 流血
DMGTYPE_VITALITY_DOT          = 活力燃烧
DMGTYPE_TOTAL                 = 总伤害
DMGTYPE_CRITICAL              = 暴击
DMGTYPE_LIFELEECH             = 生命吸取
DMGTYPE_REFLECT               = 反弹
DMGTYPE_SLOW_ATTACK           = 减慢攻击速度
DMGTYPE_SLOW_TOTAL            = 减慢所有速度
DMGTYPE_SLOW_DA               = 降低防御能力
DMGTYPE_SLOW_OA               = 降低攻击能力
DMGTYPE_RES_RED_ABS           = 降低抗性
DMGTYPE_RES_RED_PERC          = 降低抗性 %
DMGTYPE_PET_BONUS             = 战宠加成
# Rift Gates
TXT_RIFT_ACT1                   = Act 1 (第一幕)
TXT_RIFT_01_DEVILS_CROSSING     = 恶魔十字
TXT_RIFT_01_LOWER_CROSSING      = 下游渡口
TXT_RIFT_01_WIGHTMIRE           = 尸妖泥沼
TXT_RIFT_01_FOGGY_BANK          = 迷雾河畔
TXT_RIFT_01_FLOODED_PASSAGE     = 浸没通道
TXT_RIFT_01_BURRWITCH_OUTSKIRTS = 伯尔维治郊外
TXT_RIFT_01_BURRWITCH_VILLAGE   = 伯尔维治村
TXT_RIFT_01_WARDENS_CELLAR      = 典狱长的地下室
TXT_RIFT_01_UNDERGROUND_TRANSIT = 地下通道
TXT_RIFT_01_WARDENS_LABORATORY  = 典狱长的实验室
TXT_RIFT_ACT2                   = Act 2 (第二幕)
TXT_RIFT_02_ARKOVIAN_FOOTHILLS  = 安克维亚山麓
TXT_RIFT_02_OLD_ARKOVIA         = 古安克维亚
TXT_RIFT_02_CRONLEYS_HIDEOUT    = 克隆利的藏身处
TXT_RIFT_02_TWIN_FALLS          = 双子瀑布
TXT_RIFT_02_BROKEN_HILLS        = 破碎丘陵
TXT_RIFT_02_SMUGGLERS_PASS      = 走私者通道
TXT_RIFT_ACT3                   = Act 3 (第三幕)
TXT_RIFT_03_DEADMANS_GULCH      = 亡者峡谷
TXT_RIFT_03_PROSPECTORS_TRAIL   = 采矿者小径
TXT_RIFT_03_PINE_BARRENS        = 松林荒地
TXT_RIFT_03_HOMESTEAD           = 霍姆斯特德
TXT_RIFT_03_ROTTING_CROPLANDS   = 腐坏田地
TXT_RIFT_03_SORROWS_BASTION     = 悲伤城堡
TXT_RIFT_03_BLOOD_GROVE         = 血森林
TXT_RIFT_03_DARKVALE_GATE       = 黑谷门
TXT_RIFT_ACT4                   = Act 4 (第四幕)
TXT_RIFT_04_ASTERKARN_MOUNTAINS = 阿斯特坎山麓
TXT_RIFT_04_ASTERKARN_ROAD      = 阿斯特坎山道
TXT_RIFT_04_ASTERKARN_VALLEY    = 阿斯特坎山谷
TXT_RIFT_04_FORT_IKON           = 圣像堡
TXT_RIFT_04_GATES_OF_NECROPOLIS = 墓地外围
TXT_RIFT_04_NECROPOLIS_INTERIOR = 墓地内围
# Spawn Points
TXT_SPAWN_POINT                       = 重生点
TXT_SPAWN_DEVILS_CROSSING             = 恶魔十字
TXT_SPAWN_HOMESTEAD                   = 霍姆斯特德
TXT_SPAWN_FORT_IKON                   = 圣像堡
# Shrines
TXT_SHRINE_01_BURIAL_HILL             = 殓葬山丘 (殓葬洞穴)
TXT_SHRINE_01_DEVILS_AQUIFIER         = 恶魔含水层
TXT_SHRINE_01_WIGHTMIRE_CAVERN        = 迷雾河畔 (洞窟)
TXT_SHRINE_01_FLOODED_PASSAGE         = 浸没通道
TXT_SHRINE_01_BURIAL_CAVE             = 伯尔维治郊外 (殓葬洞穴)
TXT_SHRINE_01_BURRWITCH_ESTATES       = 伯尔维治庄园
TXT_SHRINE_01_UNDERGROUND_TRANSIT     = 典狱长的实验室 (地下通道)
TXT_SHRINE_01_CRAIGS_CRAGS            = 东沼泽 (克雷格峭壁)
TXT_SHRINE_02_SPINED_COVE             = 安克维亚山麓 (脊状峡谷)
TXT_SHRINE_02_ROCKY_COAST             = 岩石海岸
TXT_SHRINE_02_CRONLEYS_HIDEOUT        = 克隆利的藏身处
TXT_SHRINE_02_OLD_ARKOVIA             = 古安克维亚 (岩石海岸)
TXT_SHRINE_02_ARKOVIAN_UNDERCITY      = 安克维亚地下城 (第三层)
TXT_SHRINE_02_BROKEN_HILLS            = 贫瘠高原 (破碎丘陵)
TXT_SHRINE_02_STEPS_OF_TORMENT        = 苦痛阶梯 (第三层 忧患)
TXT_SHRINE_03_MOUNTAIN_DEEPS          = 山脉深渊
TXT_SHRINE_03_FORGOTTEN_DEPTHS        = 遗忘深渊
TXT_SHRINE_03_TYRANTS_HOLD            = 暴君要塞
TXT_SHRINE_03_INFESTED_FARMS          = 感染农田
TXT_SHRINE_03_DEN_OF_THE_LOST         = 迷失洞穴 (隐藏于掠行虫巢)
TXT_SHRINE_03_BLOOD_GROVE             = 血森林
TXT_SHRINE_03_VILLAGE_OF_DARKVALE     = 黑谷村
TXT_SHRINE_04_ASTERKARN_VALLEY        = 阿斯特坎山谷
TXT_SHRINE_04_MOGDROGENS_SHRINE       = 莫格卓根的祭坛
TXT_SHRINE_04_TOMB_OF_THE_DAMNED      = 被诅咒之墓 (隐藏于执政官之墓)
TXT_SHRINE_04_GATES_OF_NECROPOLIS     = 墓地
TXT_SHRINE_04_BLACK_SEPULCHER         = 黑冢
TXT_SHRINE_04_BASTION_OF_CHAOS        = 混沌堡垒
TXT_SHRINE_04_SANCTUM_OF_THE_IMMORTAL = 不朽之圣地 (隐藏任务)
