using System;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Collections.Generic;
using RimWorld;
using Verse;
using UnityEngine;
using Verse.AI;
using Verse.Sound;
namespace CompInstalledPart
{
    public class CompProperties_InstalledPart : CompProperties
    {
        public List<ThingDef> allowedToInstallOn;
        public GraphicData installedWeaponGraphic;
        //public GraphicData installedOverlayGraphic; // Considering adding this at some stage
        public int workToInstall = 500;
        public int workToUninstall = 500;
        public EffecterDef workEffect;
        public CompProperties_InstalledPart() => this.compClass = typeof(CompInstalledPart);
    }
}
