using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using UnityEngine;
using Verse.AI;
using Verse.Sound;
namespace AbilityUser
{
    public class SpawnThings
    {
        public ThingDef def = null;
        public PawnKindDef kindDef = null;
        public FactionDef factionDef = null;
        public int spawnCount = 1;
    }
}
