<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <DamageDef>
    <defName>Laser</defName>
    <workerClass>DamageWorker_AddInjury</workerClass>
    <label>burn</label>
    <hasForcefulImpact>true</hasForcefulImpact>
    <makesBlood>false</makesBlood>
    <!-- <incapChanceMultiplier>1.2</incapChanceMultiplier> -->
    <canInterruptJobs>false</canInterruptJobs>
    <externalViolence>true</externalViolence>
    <deathMessage>{0} has been shot to death.</deathMessage>
    <hediff>Burn</hediff>
    <armorCategory>Heat</armorCategory>
    <spreadOut>false</spreadOut>
    <explosionDamage>10</explosionDamage>
    <explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
    <explosionCellMote>Mote_BlastFlame</explosionCellMote>
    <explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
    <explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
    <soundExplosion>Explosion_Flame</soundExplosion>
  </DamageDef>

</Defs>
