<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
  <name>JecsTools</name>
  <author>Jecrell</author>
  <url></url>
  <targetVersion>0.17.0</targetVersion>
  <description>
[1.0.5.3] Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!

Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.

Note to modders: This mod is filled with lots of tools that allow you to do many new and different things in RimWorld. Check out RoxxPloxx's guide for more info here: https://github.com/roxxploxx/RimWorldModGuide/wiki

Total list of components:

CompAbilityUser
 - Adds spell/ability casting to humanlikes.

CompActivatableEffect
 - Adds an activation graphic for weapons (e.g. lightsaber beam).

CompDeflector
 - Allows the ability to knock projectiles to melee weapons.

CompExtraSounds
 - Allows extra melee sounds to weapons.

CompLumbering
 - Makes a staggered walking animation. (e.g. ATST walking effect)

CompOversizedWeapon
 - Allows weapons with graphic sizes that can be bigger than RimWorld's limits.

CompSlotLoadable
 - Adds slots to objects that can be filled to have effects. (e.g. different ammo types for guns, crystals for lightsabers)

CompToggleDef (by Roxxploxx)
- Allows for something to despawn, change its def, and respawn.

CompVehicle
 - Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.

CompInstalledPart (WIP)
- Allows installation and uninstallation of things onto other things. This is particularly useful for weapons on vehicles.

Total List of Classes

JecsTools.Hediff_TransformedPart
 - Similar to added part, however, transformed parts will not remove the original parts when removed from the character. This allows for us to "transform" pawn parts. Such as having a colonists' hands turn into deadly claws.

JecsTools.JobGiver_AIFirelessTrashColonyClose
JecsTools.JobGiver_AIFirelessTrashColonyDistant
 - These classes lets us call a special jobgiver for raiders that does not include setting fire to objects. This is good for monstrous creatures that do not have the ability to start fires but still want to break things.
 
JecsTools.DamageWorker_Cleave
JecsTools.DamageDefCleave
 - These classes add a new damage worker called "cleave" that allows for an attack to swipe multiple targets in front of a user based on XML settings defined in a new damage def. This update is in preperation of the upcoming Werewolves mod.

Additions by roxxploxx.
Additions and transpilers by Erdelf.
  </description>
</ModMetaData>
