<?xml version="1.0" encoding="utf-8" ?>

<ResearchProjectDefs>

  <ResearchProjectDef Name="RimatomicsResearchBase" Abstract="True">
    <defName>RimatomicsActivate</defName>
    <description>Access via Rimatomics research bench</description>
    <label>Classified</label>
    <baseCost>9999999</baseCost>
    <techLevel>Spacer</techLevel>
    <tab>Rimatomics</tab>
    <researchViewX>5</researchViewX>
    <researchViewY>5</researchViewY>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsResearchBase">
    <defName>RimatomicsActivate</defName>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsResearchBase" Name="RimatomicsResearch" Abstract="True" Class="Rimatomics.RimatomicResearchDef">
    <prerequisites>
      <li>RimatomicsActivate</li>
    </prerequisites>
    <requiredResearchBuilding>NuclearResearchBench</requiredResearchBuilding>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsResearch" Name="RimatomicsStep" Abstract="True" Class="Rimatomics.ResearchStepDef">
    <researchViewX>5</researchViewX>
    <researchViewY>5</researchViewY>
  </ResearchProjectDef>


  <!--///////////////-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>Geigercounter</defName>
    <ResearchLabel>Portable radiation detectors</ResearchLabel>
    <ResearchDesc>It is important to protect colonists from exposure to dangerous levels of radiation, Rimatomics offers portable devices which can be used for detecting ionizing radiation, all colonists will be equipped with radiation detectors, ionizing events produce audible clicks and the dose rate is displayed as text</ResearchDesc>
    <ResearchDescDisc>All colonists are now equipped with radiation detectors, ionizing events produce audible clicks and the dose rate is displayed as text</ResearchDescDisc>
    <price>250</price>
    <previewImageURL>UI/Fallout</previewImageURL>
    <Steps>
      <li>Geigercounter1</li>
      <li>Geigercounter2</li>
    </Steps>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Geigercounter1</defName>
    <PointCost>350</PointCost>
    <StepLabel>Research radiation detectors (Lvl 5 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the radiation detectors work</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>5</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Geigercounter2</defName>
    <PointCost>350</PointCost>
    <StepLabel>Evaluate components (Lvl 5 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to figure out how to build and maintain radiation detectors for all colonists using the resources and tools available</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>5</SkillLevel>
  </ResearchProjectDef>


  <!--///////////////-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>RadSuits</defName>
    <ResearchLabel>Radiation suits</ResearchLabel>
    <ResearchDesc>Protect against radiation through shielding in the lining, but more importantly by preventing direct contact with or inhalation of radioactive particles or gas</ResearchDesc>
    <ResearchDescDisc>You can now produce your own radiation suits and MOPP suits at a tailoring bench</ResearchDescDisc>
    <price>250</price>
    <previewImageURL>Things/RadiationMask/RadiationMask_front</previewImageURL>
    <Steps>
      <li>RadiationSuits1</li>
      <li>RadiationSuits2</li>
    </Steps>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>RadiationSuits1</defName>
    <PointCost>350</PointCost>
    <StepLabel>Research radiation suits (Lvl 5 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the radiation suits work before we can start making our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>5</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>RadiationSuits2</defName>
    <PointCost>350</PointCost>
    <StepLabel>Evaluate components (Lvl 5 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to draw up plans for tailoring radiation suits using the resources and tools available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>5</SkillLevel>
  </ResearchProjectDef>



  <!--///////////////-->



  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>NuclearResearch</defName>
    <ResearchLabel>Nuclear Research Reactor</ResearchLabel>
    <ResearchDesc>Before your colonists can build full scale Rimatomics nuclear reactors or other nuclear based technologies they must first train and research these technologies using a research reactor</ResearchDesc>
    <ResearchDescDisc>More advanced research is now available</ResearchDescDisc>
    <price>550</price>
    <previewImageURL>Things/RimatomicsBuildings/researchReactor</previewImageURL>
    <Steps>
      <li>NuclearResearch1</li>
      <li>NuclearResearch2</li>
      <li>NuclearResearch3</li>
      <li>NuclearResearch4</li>
      <li>NuclearResearch5</li>
    </Steps>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>NuclearResearch1</defName>
    <PointCost>500</PointCost>
    <StepLabel>Research reactor technology (Lvl 7 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the research reactor works before we can build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>7</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>NuclearResearch2</defName>
    <PointCost>700</PointCost>
    <StepLabel>Evaluate components (Lvl 10 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the research reactors from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>10</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>NuclearResearch3</defName>
    <PointCost>700</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 10 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the research reactor using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>10</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForReactor">
    <defName>NuclearResearch4</defName>
    <StepLabel>Construct a research reactor</StepLabel>
    <StepDesc>Construct a research reactor with a connection to the Rimatomics research bench</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>NuclearResearch5</defName>
    <PointCost>2000</PointCost>
    <StepLabel>Research and train (Lvl 7 Intellectual)</StepLabel>
    <StepDesc>Install reactor control software and perform training exercises while testing the reactors capabilities</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>7</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>




  <!--///////////////////////////////////////////////////////-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>NuclearReactor</defName>
    <ResearchLabel>Nuclear Power</ResearchLabel>
    <ResearchDesc>The Rimatomics nuclear power plant is a scalable design with the ability to run multiple reactors, turbine generators and cooling solutions in a single system, each reactor is capable of producing more than 80kW of power when fully fueled. Reactors can also be used for production of weapons-grade plutonium.</ResearchDesc>
    <ResearchDescDisc>You are no longer limited to building 1 of each part of the reactor system and can expand by adding more cores, turbines, and coolers, and perform research using the Rimatomics research bench to improve upon the design</ResearchDescDisc>
    <price>1000</price>
    <previewImageURL>Things/RimatomicsBuildings/reactorCore</previewImageURL>
    <Steps>
      <li>NuclearReactor1</li>
      <li>NuclearReactor2</li>
      <li>NuclearReactor3</li>
      <li>NuclearReactor4</li>
      <li>NuclearReactor5</li>
      <li>NuclearReactor6</li>
      <li>NuclearReactor7</li>
      <li>NuclearReactor8</li>
      <li>NuclearReactor9</li>
      <li>NuclearReactor10</li>
    </Steps>
    <prerequisites>
      <li>NuclearResearch</li>
    </prerequisites>
  </ResearchProjectDef>


  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>NuclearReactor1</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Research nuclear reactors (Lvl 7 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the nuclear power system works before we can build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>7</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>NuclearReactor2</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Evaluate components (Lvl 10 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the nuclear power system from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>10</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>NuclearReactor3</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 10 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the nuclear power system using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>10</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForCoolingPipe">
    <defName>NuclearReactor4</defName>
    <StepLabel>Build a cooling system</StepLabel>
    <StepDesc>Build one of the available cooling systems, water cooling requires rivers or large bodies of water, cooling towers require a lot of power and space and must be placed outside, radiators provide smaller amounts of cooling but can be placed inside for heating</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForHeatexchanger">
    <defName>NuclearReactor5</defName>
    <StepLabel>Build a turbine generator</StepLabel>
    <StepDesc>Build a turbine generator, this will need to be connected to the cooling system. The turbine requires a large quantity of turbine blades which can be manufactured at a Rimatomics machining table</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForCoolingSystem">
    <defName>NuclearReactor6</defName>
    <StepLabel>Connect the cooling system</StepLabel>
    <StepDesc>Use coolant pipes to connect the cooling system to the turbine generator</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForCore">
    <defName>NuclearReactor7</defName>
    <StepLabel>Build a reactor core</StepLabel>
    <StepDesc>Build a nuclear reactor core and connect both steam and cold water pipes to the turbine. It is highly recommended that the core be built in a shielded containment room to protect colonists during fuel transfer. Reactor components can be manufactured at a nuclear machining table or component bench</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForTranny">
    <defName>NuclearReactor8</defName>
    <StepLabel>Build a power transformer</StepLabel>
    <StepDesc>Build a power transformer and connect it to the turbine using high voltage cables. If the total power output from the turbines exceeds 150% of the current usage on the powernet connected to the transformer then you will see sparking and an overvoltage explosion may occur</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForReactorControl">
    <defName>NuclearReactor9</defName>
    <StepLabel>Build a reactor control computer</StepLabel>
    <StepDesc>Build a reactor control computer and connect it to the nuclear reactor core using the controller loom. This console is used to control reactor cores, they can be paired with specific cores by assigning an ID, allowing you to chain connections from core to core. Send a colonist to man the station to access the controls, multiple controls can be open at the same time</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForFueledCore">
    <defName>NuclearReactor10</defName>
    <StepLabel>Test the nuclear reactor</StepLabel>
    <StepDesc>Construct or purchase nuclear fuel rods, load them into the reactor core using the reactor console to designate slots for loading. Once at least 1 fuel rod assembly is loaded use the reactor console to start the core and raise the neutron flux to 100% to gather data</StepDesc>
    <PointCost>200</PointCost>
    <GatherDataFor>PrototypeFluxTest</GatherDataFor>
  </ResearchProjectDef>


  <!--///////////////////////////////////////////////////////-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>Plutonium</defName>
    <ResearchLabel>Plutonium Processing</ResearchLabel>
    <ResearchDesc>The plutonium contained within used nuclear fuel can be processed and used to create MOX fuel, Radioisotope thermoelectric generators, and nuclear weapons</ResearchDesc>
    <ResearchDescDisc>Any fuel rod assemblies that have been partialy or fully spent and are marked with -PU can be loaded into the processor, the process of loading spent fuel into the machine will require protective radiation suits and shielding from the rest of the colony, when the plutonium is ready it can be removed and stored in a protective case which is safe to handle</ResearchDescDisc>
    <price>900</price>
    <previewImageURL>Things/RimatomicsBuildings/plutoniumProc</previewImageURL>
    <Steps>
      <li>Plutonium1</li>
      <li>Plutonium2</li>
      <li>Plutonium3</li>
      <li>Plutonium4</li>
    </Steps>
    <prerequisites>
      <li>NuclearReactor</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Plutonium1</defName>
    <PointCost>2000</PointCost>
    <StepLabel>Research plutonium processing (Lvl 10 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how plutonium processing works before we can begin constructing our own processors</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>10</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Plutonium2</defName>
    <PointCost>2000</PointCost>
    <StepLabel>Evaluate components (Lvl 12 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the plutonium processing from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>12</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Plutonium3</defName>
    <PointCost>2000</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 12 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the plutonium processor using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>12</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Plutonium4</defName>
    <StepLabel>Construct a Plutonium Processor</StepLabel>
    <StepDesc>Construct a Plutonium Processor, it is advised that you locate the plutonium processor a short distance from spent fuel rod storage, to reduce the duration of exposure while handling the radioactive fuel, radiation suits will be required for workers</StepDesc>
    <RequiredThings>
      <li>PlutoniumProcessor</li>
    </RequiredThings>
  </ResearchProjectDef>


  <!--///////////////////////////////////////////////////////-->

  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>RTG</defName>
    <ResearchLabel>RTG</ResearchLabel>
    <ResearchDesc>A Radioisotope Thermoelectric Generator (RTG) is portable electrical generator that uses an array of thermocouples to convert the heat released by the decay of a suitable radioactive material into electricity by the Seebeck effect. This generator has no moving parts</ResearchDesc>
    <ResearchDescDisc>RTG's can be reinstalled when built and provide 500w of constant power</ResearchDescDisc>
    <price>1250</price>
    <previewImageURL>Things/RimatomicsBuildings/RTG</previewImageURL>
    <Steps>
      <li>RTG1</li>
      <li>RTG2</li>
      <li>RTG3</li>
    </Steps>
    <prerequisites>
      <li>Plutonium</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>RTG1</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Research R.T.G's (Lvl 11 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how Radioisotope Thermoelectric Generators work before we can start making our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>11</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>RTG2</defName>
    <PointCost>2000</PointCost>
    <StepLabel>Evaluate components (Lvl 15 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for a Radioisotope Thermoelectric Generator from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>15</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>RTG3</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 15 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to draw up plans for constructing a Radioisotope Thermoelectric Generator using the resources and tools available to us</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>15</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>


  <!--///////////////////////////////////////////////////////-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>ICBM</defName>
    <ResearchLabel>ICBM</ResearchLabel>
    <ResearchDesc>An intercontinental ballistic missile (ICBM) is a guided ballistic missile primarily designed for nuclear weapons delivery, this design is tipped with a fission warhead</ResearchDesc>
    <ResearchDescDisc>You may now stockpile nuclear arms</ResearchDescDisc>
    <price>6000</price>
    <previewImageURL>Things/RimatomicsBuildings/icbm</previewImageURL>
    <Steps>
      <li>ICBM1</li>
      <li>ICBM2</li>
      <li>ICBM3</li>
      <li>ICBM4</li>
      <li>ICBM5</li>
      <li>ICBM6</li>
    </Steps>
    <prerequisites>
      <li>Plutonium</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ICBM1</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Research nuclear weapons (Lvl 10 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how nuclear weapons work before we can start making our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>10</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ICBM2</defName>
    <PointCost>2000</PointCost>
    <StepLabel>Evaluate components (Lvl 13 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to draw up plans for constructing ICBM's using the resources and tools available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>13</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ICBM3</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 13 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to draw up plans for constructing ICBM's using the resources and tools available to us</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>13</SkillLevel>
    <requiredResearchFacilities>
      <li>ResearchReactor</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ICBM4</defName>
    <StepLabel>Construct a launch pad</StepLabel>
    <StepDesc>Construct a missile launch pad, it must be connected via power conduit to a weapons console to control the launch systems</StepDesc>
    <RequiredThings>
      <li>LaunchPad</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ICBM5</defName>
    <StepLabel>Construct an ICBM</StepLabel>
    <StepDesc>Construct an ICBM on the launch pad, a fission warhead can be constructed at a Rimatomics machining table, and rocket engines can be manufactured at a machining table</StepDesc>
    <RequiredThings>
      <li>ICBMfission</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ICBM6</defName>
    <PointCost>100</PointCost>
    <StepLabel>Gather weapons data</StepLabel>
    <StepDesc>Launch the ICBM at any target to gather data, the amount of data gathered depends on the success of the launch with a successful detonation on the target giving the maximum</StepDesc>
    <GatherDataFor>ICBMfission</GatherDataFor>
  </ResearchProjectDef>

  <!--///////////////////////////////////////////////////////-->




  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>EnergyWeapons</defName>
    <ResearchLabel>Energy Weapons</ResearchLabel>
    <ResearchDesc>Rimatomics defines the future for high energy weapons systems, Gain a dominant battlefield advantage with our combat proven target designators and next generation energy weapons featuring modular, scalable designs, with 360 degree coverage that identifies, tracks, and defends against enemy troops, missiles, mortars, and and long range targets</ResearchDesc>
    <ResearchDescDisc>All of the required technology for using Rimatomics energy weapons is available and weapon systems are now available for purchase at the research bench</ResearchDescDisc>
    <price>1000</price>
    <previewImageURL>Things/RimatomicsBuildings/WeaponResearch_back</previewImageURL>
    <Steps>
      <li>EnergyWeapons1</li>
      <li>EnergyWeapons2</li>
      <li>EnergyWeapons3</li>
      <li>EnergyWeapons4</li>
      <li>EnergyWeapons5</li>
      <li>EnergyWeapons6</li>
      <li>EnergyWeapons7</li>
    </Steps>
  </ResearchProjectDef>


  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>EnergyWeapons1</defName>
    <PointCost>800</PointCost>
    <StepLabel>Research energy weapons (Lvl 5 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study how Rimatomics energy weapons work and how we can develop and build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>5</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>EnergyWeapons2</defName>
    <PointCost>500</PointCost>
    <StepLabel>Evaluate components (Lvl 5 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for building Rimatomics energy weapons from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>5</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>EnergyWeapons3</defName>
    <PointCost>500</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 5 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing Rimatomics energy weapons using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>5</SkillLevel>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>EnergyWeapons4</defName>
    <StepLabel>Construct a Weapons Research Bench</StepLabel>
    <StepDesc>Construct a Weapons Research Bench, equipped with specialized equipment for prototyping and testing a wide range of energy weapons, it is a required facility for most energy weapons research and testing</StepDesc>
    <RequiredThings>
      <li>WeaponsBench</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>EnergyWeapons5</defName>
    <StepLabel>Construct a Weapons console</StepLabel>
    <StepDesc>Construct a weapons console, the Weapons Console is a manned target acquisition computer required by all energy weapons, it networks to any Rimatomics energy weapons that share the same power net, then detects enemies using the onboard sensors of the weapons and the Target Acquisition System to assign targets. The main display features real time ground and air target tracking and a PPC capacity gauge displays the total stored PPC energy on the net</StepDesc>
    <RequiredThings>
      <li>PPCWeaponsConsole</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>EnergyWeapons6</defName>
    <StepLabel>Construct a Target Acquisition System</StepLabel>
    <StepDesc>Construct a Target Acquisition System. the system uses a combination of technologies to track land and air based targets, this includes living or robotic targets, projectiles such as mortar shells or railgun sabot rounds, and long range tracking of ballistic missiles</StepDesc>
    <RequiredThings>
      <li>RadarDish</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep" Class="Rimatomics.TestForWeaponsConsole">
    <defName>EnergyWeapons7</defName>
    <StepLabel>Construct a prototype PPC</StepLabel>
    <StepDesc>Construct a Pulsed Power Container (PPC) and connect it to the same power net as the weapons console, charge the PPC and man the weapons console to test that all of the systems work. These ultra-capacitors are much more efficient than standard batteries and are designed to provide the large jolts of power required by Rimatomics energy weapons. Housed in a waterproof container, and charged by excess power like a standard battery, it is recommended that you isolate them from standard batteries to increase efficiency, if power generation is lost the PPC will quickly dissipate its charge for safety</StepDesc>
  </ResearchProjectDef>


  <!--ADS-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>ADS</defName>
    <ResearchLabel>ADS</ResearchLabel>
    <ResearchDesc>The Active Denial System (ADS) is a non-lethal, directed-energy weapon designed for area denial, perimeter security and crowd control. It heats the surface of targets, such as the skin of targeted human subjects, this causes them to break rank and flee. Requires a Weapons Console, Target Acquisition System and a PPC for power</ResearchDesc>
    <ResearchDescDisc>You are no longer limited to building 1 ADS and existing ADS's are now running at full power</ResearchDescDisc>
    <price>1500</price>
    <previewImageURL>UI/ADS</previewImageURL>
    <Steps>
      <li>ADS1</li>
      <li>ADS2</li>
      <li>ADS3</li>
      <li>ADS4</li>
      <li>ADS5</li>
    </Steps>
    <prerequisites>
      <li>EnergyWeapons</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ADS1</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Research the ADS (Lvl 5 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the ADS works before we can build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>5</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ADS2</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Evaluate components (Lvl 5 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the ADS from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>5</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ADS3</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 5 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the ADS using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>5</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ADS4</defName>
    <StepLabel>Construct a prototype ADS</StepLabel>
    <StepDesc>Construct a prototype version of the Active Denial System (ADS). The prototype has very limited range and high power usage. It requires a direct connection to a weapons console and a charged PPC</StepDesc>
    <RequiredThings>
      <li>PPCADS</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>ADS5</defName>
    <StepLabel>Gather weapons data</StepLabel>
    <StepDesc>Test fire the ADS on any living targets to gather weapons data</StepDesc>
    <GatherDataFor>PPCADS</GatherDataFor>
    <PointCost>50</PointCost>
  </ResearchProjectDef>


  <!--Tesla Coil-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>TeslaCoil</defName>
    <ResearchLabel>Tesla Coil</ResearchLabel>
    <ResearchDesc>The tesla coil is a simple but effective energy weapon that can rapidly deliver lethal electrical discharges to targets within a short range. Requires a Weapons Console, Target Acquisition System and a PPC for power</ResearchDesc>
    <ResearchDescDisc>You are no longer limited to building 1 Tesla coil and existing Tesla coils are now running at full power</ResearchDescDisc>
    <price>2000</price>
    <previewImageURL>UI/teslaCoil</previewImageURL>
    <Steps>
      <li>TeslaCoil1</li>
      <li>TeslaCoil2</li>
      <li>TeslaCoil3</li>
      <li>TeslaCoil4</li>
      <li>TeslaCoil5</li>
    </Steps>
    <prerequisites>
      <li>EnergyWeapons</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>TeslaCoil1</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Research tesla coils (Lvl 6 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the tesla coil works before we can build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>6</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>TeslaCoil2</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Evaluate components (Lvl 6 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the tesla coil from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>6</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>TeslaCoil3</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 6 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the tesla coil using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>6</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>TeslaCoil4</defName>
    <StepLabel>Construct a prototype Tesla Coil</StepLabel>
    <StepDesc>Construct a prototype version of the Tesla Coil. The prototype has very limited range and high power usage.It requires a direct connection to a weapons console and a charged PPC</StepDesc>
    <RequiredThings>
      <li>PPCTeslaCoil</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>TeslaCoil5</defName>
    <StepLabel>Gather weapons data</StepLabel>
    <StepDesc>Test fire the Tesla coil on any living targets to gather weapons data</StepDesc>
    <GatherDataFor>PPCTeslaCoil</GatherDataFor>
    <PointCost>50</PointCost>
  </ResearchProjectDef>




  <!--HEL-->


  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>HEL</defName>
    <ResearchLabel>HEL</ResearchLabel>
    <ResearchDesc>The High Energy Laser (HEL) uses directed energy in the form of a highly focused solid state laser to destroy incoming airborne projectiles. Advanced versions are capable of shooting down large rockets. Requires a Weapons Console, Target Acquisition System and a PPC for power</ResearchDesc>
    <ResearchDescDisc>You are no longer limited to building 1 HEL and existing HEL's are now running at full power</ResearchDescDisc>
    <price>5000</price>
    <previewImageURL>UI/HEL</previewImageURL>
    <Steps>
      <li>HEL1</li>
      <li>HEL2</li>
      <li>HEL3</li>
      <li>HEL4</li>
      <li>HEL5</li>
    </Steps>
    <prerequisites>
      <li>EnergyWeapons</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>HEL1</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Research the HEL (Lvl 8 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the HEL works before we can build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>8</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>HEL2</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Evaluate components (Lvl 12 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the HEL from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>12</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>HEL3</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 12 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the HEL using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>12</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>HEL4</defName>
    <StepLabel>Construct a prototype HEL</StepLabel>
    <StepDesc>Construct a prototype version of the HEL. The prototype has limited turn speed and high power usage. It requires a direct connection to a weapons console and a charged PPC, and requires the presence of a Target Acquisition System</StepDesc>
    <RequiredThings>
      <li>PPCHEL</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>HEL5</defName>
    <StepLabel>Gather weapons data</StepLabel>
    <StepDesc>Test fire the HEL on artillary targets to gather weapons data, you can use the weapons console to change its target aquisition to include friendly shells</StepDesc>
    <GatherDataFor>PPCHEL</GatherDataFor>
    <PointCost>50</PointCost>
  </ResearchProjectDef>


  <!--///////////////////////////////////////////////////////-->



  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>Railgun</defName>
    <ResearchLabel>Railgun</ResearchLabel>
    <ResearchDesc>The Railgun uses a large electromagnetic pulse to launch a projectile to extreme ranges. Fires railgun sabot rounds fed from a 25 round magazine, Requires a Weapons Console, Target Acquisition System and a PPC for power</ResearchDesc>
    <ResearchDescDisc>You are no longer limited to building 1 Railgun and existing Railguns are now running at full power</ResearchDescDisc>
    <price>7000</price>
    <previewImageURL>UI/Railgun</previewImageURL>
    <Steps>
      <li>Railgun1</li>
      <li>Railgun2</li>
      <li>Railgun3</li>
      <li>Railgun4</li>
      <li>Railgun5</li>
    </Steps>
    <prerequisites>
      <li>EnergyWeapons</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Railgun1</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Research the railgun (Lvl 12 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the railgun works before we can build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>12</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Railgun2</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Evaluate components (Lvl 15 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the railgun from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>15</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Railgun3</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 15 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the railgun using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>15</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Railgun4</defName>
    <StepLabel>Construct a prototype Railgun</StepLabel>
    <StepDesc>Construct a prototype version of the Railgun. The prototype has limited turn speed and high power usage, It requires a direct connection to a weapons console and a charged PPC, and requires the presence of a Target Acquisition System</StepDesc>
    <RequiredThings>
      <li>PPCRailgun</li>
    </RequiredThings>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Railgun5</defName>
    <StepLabel>Gather weapons data</StepLabel>
    <StepDesc>Test fire the Railgun on any targets to gather weapons data. You can craft Railgun Sabot rounds at a machining table</StepDesc>
    <GatherDataFor>PPCRailgun</GatherDataFor>
    <PointCost>50</PointCost>
  </ResearchProjectDef>


  <!--///////////////////////////////////////////////////////-->

  <ResearchProjectDef ParentName="RimatomicsResearch">
    <defName>Obelisk</defName>
    <ResearchLabel>Obelisk</ResearchLabel>
    <ResearchDesc>The Obelisk uses directed energy in the form of a highly focused solid state laser to burn its targets. While its maximum power usage is very high it is also extremely accurate with long range and devastating power, the maximum range and power is fully adjustable for varied application. Requires a Weapons Console, Target Acquisition System and a Pulsed Power Container (PPC)</ResearchDesc>
    <ResearchDescDisc>You are no longer limited to building 1 Obelisk and existing Obelisks are now running at full power</ResearchDescDisc>
    <price>8000</price>
    <previewImageURL>UI/obelisk</previewImageURL>
    <Steps>
      <li>Obelisk1</li>
      <li>Obelisk2</li>
      <li>Obelisk3</li>
      <li>Obelisk4</li>
      <li>Obelisk5</li>
    </Steps>
    <prerequisites>
      <li>EnergyWeapons</li>
    </prerequisites>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Obelisk1</defName>
    <PointCost>1000</PointCost>
    <StepLabel>Research the Obelisk (Lvl 15 Intellectual)</StepLabel>
    <StepDesc>A skilled researcher needs to study the designs and learn how the Obelisk works before we can build our own</StepDesc>
    <WorkType>Research</WorkType>
    <SkillLevel>15</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Obelisk2</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Evaluate components (Lvl 18 Crafting)</StepLabel>
    <StepDesc>A skilled crafter needs to plan how we can make the components required for the Obelisk from the resources available to us</StepDesc>
    <WorkType>Crafting</WorkType>
    <SkillLevel>18</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Obelisk3</defName>
    <PointCost>1500</PointCost>
    <StepLabel>Examine construction blueprints (Lvl 18 Construction)</StepLabel>
    <StepDesc>A skilled constructor needs to make the final plans for constructing the Obelisk using available tools</StepDesc>
    <WorkType>Construction</WorkType>
    <SkillLevel>18</SkillLevel>
    <requiredResearchFacilities>
      <li>WeaponsBench</li>
    </requiredResearchFacilities>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Obelisk4</defName>
    <RequiredThings>
      <li>PPCObelisk</li>
    </RequiredThings>
    <StepLabel>Construct an Obelisk</StepLabel>
    <StepDesc>Construct a prototype version of the Obelisk, the prototype has limited range and power and requires a direct connection to a weapons console and charged PPC to function.</StepDesc>
  </ResearchProjectDef>

  <ResearchProjectDef ParentName="RimatomicsStep">
    <defName>Obelisk5</defName>
    <PointCost>50</PointCost>
    <StepLabel>Gather weapons data</StepLabel>
    <StepDesc>Test fire the Obelisk on any living targets to collect data, the amount of data obtained scales based on the power used for each burst</StepDesc>
    <GatherDataFor>PPCObelisk</GatherDataFor>
  </ResearchProjectDef>


</ResearchProjectDefs>