<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
  <ProcessingProgress>Progress: {0} {1}</ProcessingProgress>
  <ContainsFuel>Contains {0} / {1} fuel.</ContainsFuel>
  <Managefuel>Manage</Managefuel>
  <NeedsRiver>Needs to be placed on river lake or ocean</NeedsRiver>
  <ShutdownCold>Shutdown and Cold</ShutdownCold>
  <StartingUp>Starting up</StartingUp>
  <ShuttingDown>Shutting down</ShuttingDown>
  <Active>Active</Active>
  <ReactorBreakdown>ID: {0}\nStatus: {1}\nMax power: {2}W\nTotal fuel: {3}\nConversion ratio: {4}\nRadiation: {5}\n\n{6}</ReactorBreakdown>
  <SlotBreakdown>Usage:{0}</SlotBreakdown>
  <cycleScreensDesc>Monitor all reactors on this network</cycleScreensDesc>
  <cycleScreens>Monitor All</cycleScreens>
  <OpenRadar>Open target tracking display</OpenRadar>
  <RoofedTower>Tower blocked by roofed</RoofedTower>
  <needsRadar>Needs target acquisition system</needsRadar>
  <TurbineRPM>RPM: {0} ({1}%)</TurbineRPM>
  <TradeShipWait>Rimatomics trade ship ready in {0}</TradeShipWait>
  <ICBMNeedMissile>Missile is required for launch</ICBMNeedMissile>
  <MissileRangeBad>Target not within range</MissileRangeBad>
  <MissileTargetInvalid>Missile target is not valid</MissileTargetInvalid>
  <ICBMNeedConsole>Requires a manned weapons console</ICBMNeedConsole>
  <critsetid>Set ID</critsetid>
  <critrangeMinus>range-</critrangeMinus>
  <critrangePlus>range+</critrangePlus>
  <critCommandLowerRangeDesc>Reduce the maximum range, reduces pulse size</critCommandLowerRangeDesc>
  <critCommandRaiseRangeDesc>Increase the maximum range, increases pulse size</critCommandRaiseRangeDesc>
  <critdmgMinus>dmg-</critdmgMinus>
  <critdmgPlus>dmg+</critdmgPlus>
  <critCommandLowerDmgDesc>Reduce the maximum per shot, reduces pulse size</critCommandLowerDmgDesc>
  <critCommandRaiseDmgDesc>Increase the damage per shot, increases pulse size</critCommandRaiseDmgDesc>
  <critMissingPPC>Missing Pulsed Power Container</critMissingPPC>
  <critNRGWEPPOOWA>Power: {0} / Range: {1}-{2}</critNRGWEPPOOWA>
  <critNRGWEPPULSE>Pulse: {0} / DMG: {1} / Range:{2}</critNRGWEPPULSE>
  <critCoolingCapShare>Cooling capacity share: {0} with {1} Turbines</critCoolingCapShare>
  <critinUse>Already in use</critinUse>
  <critremoveRadSuit>Remove rad suit</critremoveRadSuit>
  <critSetLockerOwner>Set Owner</critSetLockerOwner>
  <critSetLockerOwnerDesc>Set the owner of this locker</critSetLockerOwnerDesc>
  <critSpentfuelonly>Spent fuel only</critSpentfuelonly>
  <critAnyfuel>Any fuel</critAnyfuel>
  <critProg>Progress: {0}</critProg>
  <critRemovePlutonium>Processing complete, remove material</critRemovePlutonium>
  <critCommandFireMission>Fire Mission</critCommandFireMission>
  <critCommandFireMissionDesc>Long range artillery shot</critCommandFireMissionDesc>
  <critCoreTemp>Core Temp: {0}C</critCoreTemp>
  <critCoreEnergy>Energy: {0}kW</critCoreEnergy>
  <critCoreCooling>Cooling: {0}</critCoreCooling>
  <critCoreFlux>Neutron Flux: {0}</critCoreFlux>
  <critscramDesc>Return temperature and neutron flux to base values, but leaves the core on</critscramDesc>
  <critStartup>Startup</critStartup>
  <critShutdown>Shutdown</critShutdown>
  <critStartupDesc>Starts the core, allowing temperatures and flux levels to rise</critStartupDesc>
  <critShutdownDesc>Shuts down the core, leaving it powered but cold, for refueling and repairs.</critShutdownDesc>
  <critManageReactor>Manage Reactor</critManageReactor>
  <critreactorcritical>Reactor critical</critreactorcritical>
  <critreactorleaking>Reactor leaking</critreactorleaking>
  <critreactionstable>Reactor stable</critreactionstable>
  <critStorageCapacity>Storage Capacity: {0} / {1}</critStorageCapacity>
  <critManageStoragePool>Manage storage pool</critManageStoragePool>
  <critGenerated>Generated: {0} W</critGenerated>
  <critConsumed>Consumed: {0} W</critConsumed>
  <critPnetPct>Powernet Load: {0}</critPnetPct>
  <critPowerGeneration>Power Generation: {0} W</critPowerGeneration>
  <critValveOpen>Valve: Open</critValveOpen>
  <critValveClosed>Valve: Closed</critValveClosed>
  <critOpenValve>Open Valve</critOpenValve>
  <critCloseValve>Close Valve</critCloseValve>
  <critToggleValve>Operate the valve</critToggleValve>
  <critCommandLaunchICBM>Launch ICBM</critCommandLaunchICBM>
  <critCommandLaunchICBMDesc>Launch the ICBM at a target on this Rimworld</critCommandLaunchICBMDesc>
  <critTempBoost>Temp Boost</critTempBoost>
  <critTemp>Temp</critTemp>
  <critCooling>Cooling</critCooling>
  <critTurbine>Turbine</critTurbine>
  <critCoreIntegrity>Core Integrity</critCoreIntegrity>
  <critNeutronFlux>Neutron Flux</critNeutronFlux>
  <critTargetFlux>Target Flux</critTargetFlux>
  <critFuelRemaining2>Fuel Remaining: {0}</critFuelRemaining2>
  <Empty>Empty</Empty>
  <Activated>Activated</Activated>
  <Cracked>Cracked</Cracked>
  <Spent>Spent</Spent>
  <New>New</New>
  <Remove>Remove</Remove>
  <Store>Store</Store>
  <critEnouPU>Can be reprocessed</critEnouPU>
  <critCountdown>Countdown: {0}</critCountdown>
  <mp15>15m</mp15>
  <mm15>15m</mm15>
  <critArm>Arm</critArm>
  <critNoreserveSuit>No unreserved locker with radiation suit</critNoreserveSuit>
  <critPlaceOnCore>Must be placed on a molten core</critPlaceOnCore>
  <critMoreWater>Requires a larger body of water</critMoreWater>
  <critActiveCore>Core is still active</critActiveCore>
  <critCrackedcore>Core is cracked</critCrackedcore>
  <critNoSlotDes>No designated slots</critNoSlotDes>
  <critnoFuelRods>No Fuel Assembly Available</critnoFuelRods>
  <critNoSpace>No Space</critNoSpace>
  <critSpentOnly>Set for spent fuel only, none available</critSpentOnly>
  <critNoPool>No storage pool available</critNoPool>
  <critBombDet>The bomb has detonated</critBombDet>
  <critBombDetFac>The bomb detonated and {0} has been destroyed</critBombDetFac>
  <critCoreIntegrityDesc>The integrity of this core is so low that it may crack.</critCoreIntegrityDesc>
  <criticbmAttack>The enemy faction {0} are preparing to launch an ICBM attack from a nearby base, you have {1} days before launch.</criticbmAttack>
  <critMagazine>Magazine: {0}</critMagazine>
  <critNoSabotRounds>No Sabot ammunition</critNoSabotRounds>
  <ResearchProg>{0}/{1}</ResearchProg>
  <openResearchPanel>Open Research Panel</openResearchPanel>
  <RimatomicsResearchAlert>Rimatomics Research</RimatomicsResearchAlert>
  <RimatomicResearchAlertMess>Project: {0}\nStep: {1}\nTask: {2}</RimatomicResearchAlertMess>
  <thingsUnlocked>Unlocked - </thingsUnlocked>
  <RimatomStepComplete>Step Completed</RimatomStepComplete>
  <StepResearchRequiredBuilding></StepResearchRequiredBuilding>
  <StepResearchRequiredBuildingDesc></StepResearchRequiredBuildingDesc>
  <StepReaserchRequiredResearch>Research required</StepReaserchRequiredResearch>
  <StepReaserchRequiredResearchDesc>The following research must be completed to proceed to the next step.</StepReaserchRequiredResearchDesc>
  <ChipBuildProto>Build a prototype version of the {0}.</ChipBuildProto>
  <ChipBuildProtoDesc>Build a prototype version of the {0}. Only 1 prototype can be built at a time and its capability will be limited.</ChipBuildProtoDesc>
  <ChipDescDisc>You may now construct more and proceed with further upgrades by purchasing a Rimatomics upgrade database for this device. The following colonists took part in this project:\n\n</ChipDescDisc>
  <ResearchPrice>Purchase for {0} Silver</ResearchPrice>
  <ResearchPriceNeed>Requires {0} Silver near a trade beacon</ResearchPriceNeed>
  <RimUnlocked>Probe detected.</RimUnlocked>
  <RimUnlockedDesc>A probe has been detected in orbit, you open a connection and a recorded message starts to play\n\nSomeone with the slimey demeanour of a used bionics salesman claims to represent a trading faction known as Rimatomics.\n\nAs he makes his sales pitch giglebits of data begin flooding into the console, he explains that these are blueprints to construct a Rimatomics research bench which you can use to purchase plans for some of their technology or request trade ships.\n\nCheck the Rimatomics tab in the architect menu.</RimUnlockedDesc>
  <StepDataGathering>Collect data from the prototype device.</StepDataGathering>
  <StepDataGatherProtoWeaponDesc>Use the prototype {0} on any available targets to collect data.</StepDataGatherProtoWeaponDesc>
  <TradeShipPrice>Send trade ship ({0} silver)</TradeShipPrice>
  <TradeShipPriceNeed>Need {0} silver to send trade ship</TradeShipPriceNeed>
  <TestFireHELSOnOwnShells>Shoot down our own morter shells for data gathering.</TestFireHELSOnOwnShells>
  <TradeShipReq>A Rimatomics trade ship has been dispached to your planet.\n\nIt will take 2 days to arrive.</TradeShipReq>
  <StepInspect>Step: {0}</StepInspect>
  <ResearchComplete>Research Complete</ResearchComplete>
  <ChipUpgradeDescDisc>Upgrade project complete, you can now upgrade all buildings of this type.</ChipUpgradeDescDisc>
  <StillTestingDef>Still testing prototype</StillTestingDef>
  <TabResearch>Research</TabResearch>
  <CurProj>Project: {0}</CurProj>
  <CurStep>Step: {0}</CurStep>
  <SkillLevel>{0} Requires Level {1} {2}</SkillLevel>
  <StartProject>Start Project</StartProject>
  <StopProject>Stop Project</StopProject>

  <DesignatorRemoveColdWater>Remove Cold Water</DesignatorRemoveColdWater>
  <DesignatorRemoveColdWaterDesc>Remove Cold water pipes</DesignatorRemoveColdWaterDesc>

  <DesignatorRemoveCooling>Remove Cooling</DesignatorRemoveCooling>
  <DesignatorRemoveCoolingDesc>Remove Cooling pipes</DesignatorRemoveCoolingDesc>

  <DesignatorRemoveHighVoltage>Remove High Voltage</DesignatorRemoveHighVoltage>
  <DesignatorRemoveHighVoltageDesc>Remove High Voltage lines</DesignatorRemoveHighVoltageDesc>

  <DesignatorRemoveLoom>Remove Loom</DesignatorRemoveLoom>
  <DesignatorRemoveLoomDesc>Remove Wiring Loom</DesignatorRemoveLoomDesc>

  <DesignatorRemoveSteam>Remove Steam</DesignatorRemoveSteam>
  <DesignatorRemoveSteamDesc>Remove Steam pipes</DesignatorRemoveSteamDesc>

  <coreUpgradeFail>Can't upgrade while core is active</coreUpgradeFail>
  <powerUpgradeFail>Building must be powered down before upgrading</powerUpgradeFail>

  <CrackedletterLabel>Cracked Core</CrackedletterLabel>
  <CrackedletterText>Stress from running the core at high temperatures for a long period of time has caused the core to crack, it will need to be deconstructed and rebuilt or it will continue to emit lethal radiation, produce less power and damage the fuel rods.</CrackedletterText>

  <RimatomicResearchCompleteDialog>{0} - complete\n\n{1}</RimatomicResearchCompleteDialog>

  <Conductors>Improves heat conductivity in the core increasing power by 15%</Conductors>
  <NeutronReflectors>Improves maximum neutron flux rate, increasing power by 25%</NeutronReflectors>
  <Breeder>Converts a thermal reactor into a breeder reactor, which is capable of creating more fuel that it uses</Breeder>
  <ReactorShielding>Reduces the amount of radiation that can leak from a reactor</ReactorShielding>
  <ControlRodActuator>Increases the responsiveness of control rods</ControlRodActuator>

  <ADSMEPS>Area of effect +10\nRange +10\n\nMinimum power +50wd\nMaximum power +200wd</ADSMEPS>
  <ADSALC>Cooldown -1s</ADSALC>
  <ADSERS>Minimum power -50wd\nMaximum power -200wd</ADSERS>
  <ADSActuator>Turret speed +100%</ADSActuator>

  <TeslaMEPS>Range +10\n\nMinimum power +50wd\nMaximum power +200wd</TeslaMEPS>
  <TeslaALC>Cooldown -10s</TeslaALC>
  <TeslaERS>Minimum power -50wd\nMaximum power -200wd</TeslaERS>

  <HELMEPS>Shootdown time -50%\n\nCooldown +2.5s\nMinimum power +500wd\nMaximum power +1000wd</HELMEPS>
  <HELALC>Cooldown -2.5s</HELALC>
  <HELERS>Minimum power -250wd\nMaximum power -500wd</HELERS>
  <HELActuator>Turret speed +100%</HELActuator>

  <RailgunMEPS>Range +10 Tiles\n\nCooldown +5s\nMinimum power +500wd\nMaximum power +1000wd</RailgunMEPS>
  <RailgunALC>Cooldown -10s</RailgunALC>
  <RailgunERS>Minimum power -250wd\nMaximum power -500wd</RailgunERS>
  <RailgunActuator>Turret speed +100%</RailgunActuator>
  <RailgunTargetChip>Spread -10\nRange +10 Tiles</RailgunTargetChip>
  
  <ObeliskMEPS>Maximum damage +40\nMinimum damage +10\n\nMinimum power +500wd\nMaximum power +2000wd</ObeliskMEPS>
  <ObeliskALC>Cooldown -10s</ObeliskALC>
  <ObeliskERS>Minimum power -500wd\nMaximum power -2000wd</ObeliskERS>
  <ObeliskLenseModule>Maximum range +15\nMinimum range +3</ObeliskLenseModule>
  <ObeliskBeamSplitter>Breaks shields while still dealing damage</ObeliskBeamSplitter>
</LanguageData>