<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!--<IncidentDef>
    <defName>QuestMissileCamp</defName>
    <label>missile base</label>
    <targetType>World</targetType>
    <workerClass>Rimatomics.IncidentWorker_QuestICBM</workerClass>
    <letterLabel>Bandit camp opportunity</letterLabel>
    <letterText>{0}, {1} of {2}, has sent us a message.\n\nApparently bandits based in a nearby camp have been raiding their caravans. They've asked us to destroy it, which means eliminating all enemies and turrets.\n\nIf we succeed, their relations will improve, and they'll send us this reward:\n\n{3}</letterText>
    <letterDef>BadUrgent</letterDef>
    <baseChance>1.3</baseChance>
    <minRefireDays>5</minRefireDays>
    <chanceFactorByPopulationCurve>
      <points>
        <li>(3,0)</li>
        <li>(7,1)</li>
      </points>
    </chanceFactorByPopulationCurve>
    <category>ThreatBig</category>
    <pointsScaleable>true</pointsScaleable>
    <minThreatPoints>450</minThreatPoints>
  </IncidentDef>

 <IncidentDef>
    <defName>RimatomicsTraderActivated</defName>
    <label>rimatomics trader activated</label>
    <targetType>MapPlayerHome</targetType>
    <workerClass>Rimatomics.IncidentWorker_RimatomicsTraderActivate</workerClass>
    <baseChance>10</baseChance>
    <earliestDay>30</earliestDay>
    <category>Misc</category>
  </IncidentDef>-->

  <IncidentDef>
    <defName>Overcurrent</defName>
    <label>Overcurrent</label>
    <letterLabel>Electrical Fire</letterLabel>
    <letterText>Overcurrent in the powerlines has caused an electrical fire.</letterText>
    <targetType>MapPlayerHome</targetType>
    <letterDef>BadUrgent</letterDef>
    <workerClass>Rimatomics.IncidentWorker_Overcurrent</workerClass>
    <baseChance>1</baseChance>
    <category>Misc</category>
  </IncidentDef>

  <IncidentDef>
    <defName>TransformerExplosion</defName>
    <label>Transformer Explosion</label>
    <letterLabel>Transformer Explosion</letterLabel>
    <letterText>Overcurrent in a transformer has caused the circuits to fry.</letterText>
    <targetType>MapPlayerHome</targetType>
    <letterDef>BadUrgent</letterDef>
    <workerClass>Rimatomics.IncidentWorker_TransformerExplosion</workerClass>
    <baseChance>0.3</baseChance>
    <category>Misc</category>
  </IncidentDef>

  <IncidentDef>
    <defName>CrackedFuel</defName>
    <label>Cracked Fuel Rods</label>
    <letterLabel>Cracked Fuel Rods</letterLabel>
    <letterText>Stress on the reactor core has caused a fuel assembly to crack.</letterText>
    <targetType>MapPlayerHome</targetType>
    <letterDef>BadUrgent</letterDef>
    <workerClass>Rimatomics.IncidentWorker_CrackedFuelrod</workerClass>
    <baseChance>1</baseChance>
    <category>Misc</category>
  </IncidentDef>

  <IncidentDef>
    <defName>SteamBurst</defName>
    <label>Steam Burst</label>
    <letterLabel>Steam Burst</letterLabel>
    <letterText>Extreme pressure has caused a steam pipe to burst.</letterText>
    <targetType>MapPlayerHome</targetType>
    <letterDef>BadUrgent</letterDef>
    <workerClass>Rimatomics.IncidentWorker_SteamBurst</workerClass>
    <baseChance>1.2</baseChance>
    <category>Misc</category>
  </IncidentDef>

  <IncidentDef>
    <defName>notNothing</defName>
    <label>?</label>
    <letterLabel>?</letterLabel>
    <letterText>?</letterText>
    <targetType>MapPlayerHome</targetType>
    <letterDef>BadUrgent</letterDef>
    <workerClass>Rimatomics.IncidentWorker_Unknown</workerClass>
    <baseChance>0.1</baseChance>
    <category>Misc</category>
  </IncidentDef>

  <!-- <IncidentDef> -->
  <!-- <defName>CoolantLeak</defName> -->
  <!-- <label>Coolant Leak</label> -->
  <!-- <targetType>MapPlayerHome</targetType> -->
  <!-- <workerClass>Rimatomics.IncidentWorker_CoolantLeak</workerClass> -->
  <!-- <baseChance>1.2</baseChance> -->
  <!-- </IncidentDef> -->

  <!-- <IncidentDef> -->
  <!-- <defName>RadioactiveCoolantLeak</defName> -->
  <!-- <label>Radioactive Coolant Leak</label> -->
  <!-- <targetType>MapPlayerHome</targetType> -->
  <!-- <workerClass>Rimatomics.IncidentWorker_RadioactiveCoolantLeak</workerClass> -->
  <!-- <baseChance>1.2</baseChance> -->
  <!-- </IncidentDef> -->



  <!--<IncidentDef>
    <defName>CrashedRadioactiveShip</defName>
    <label>ship part crash (radioactive)</label>
    <targetType>MapPlayerHome</targetType>
    <workerClass>Rimatomics.IncidentWorker_ShipPartCrashRadioactive</workerClass>
    <letterLabel>Radioactive ship</letterLabel>
    <letterText>A large piece of an ancient ship has crashed nearby.\n\nIt is leaking deadly radiation and will cause radioactive fallout.\n\nDestroy or dismantle it as soon as possible, the longer you wait the longer the fallout will take to end.</letterText>
    <letterDef>BadNonUrgent</letterDef>
    <baseChance>2.0</baseChance>
    <minRefireDays>15</minRefireDays>
    <tags>
      <li>MechanoidShip</li>
    </tags>
    <refireCheckTags>
      <li>MechanoidShip</li>
    </refireCheckTags>
    <category>ThreatBig</category>
    <pointsScaleable>true</pointsScaleable>
    <minThreatPoints>450</minThreatPoints>
    <shipPart>CrashedRadioactiveShipPart</shipPart>
  </IncidentDef>-->

</Defs>