<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<BodyPartDef>
		<defName>ShockTrooperLeftFrontLeg</defName>
		<label>Left front leg</label>
		<hitPoints>15</hitPoints>
		<oldInjuryBaseChance>0</oldInjuryBaseChance>
		<skinCovered>false</skinCovered>
		<isSolid>true</isSolid>
		<isAlive>false</isAlive>
		<tags>
			<li>MovingLimbSegment</li>
			<li>ManipulationLimbSegment</li>
		</tags>
	</BodyPartDef>
	
	<BodyPartDef>
		<defName>ShockTrooperRightFrontLeg</defName>
		<label>Right front leg</label>
		<hitPoints>15</hitPoints>
		<oldInjuryBaseChance>0</oldInjuryBaseChance>
		<skinCovered>false</skinCovered>
		<isSolid>true</isSolid>
		<isAlive>false</isAlive>
		<tags>
			<li>MovingLimbSegment</li>
			<li>ManipulationLimbSegment</li>
		</tags>
	</BodyPartDef>
	
	<BodyPartDef>
		<defName>ShockTrooperLeftHindLeg</defName>
		<label>Left hind leg</label>
		<hitPoints>15</hitPoints>
		<oldInjuryBaseChance>0</oldInjuryBaseChance>
		<skinCovered>false</skinCovered>
		<isSolid>true</isSolid>
		<isAlive>false</isAlive>
		<tags>
			<li>MovingLimbSegment</li>
			<li>ManipulationLimbSegment</li>
		</tags>
	</BodyPartDef>
	
	<BodyPartDef>
		<defName>ShockTrooperRightHindLeg</defName>
		<label>Right hind leg</label>
		<hitPoints>15</hitPoints>
		<oldInjuryBaseChance>0</oldInjuryBaseChance>
		<skinCovered>false</skinCovered>
		<isSolid>true</isSolid>
		<isAlive>false</isAlive>
		<tags>
			<li>MovingLimbSegment</li>
			<li>ManipulationLimbSegment</li>
		</tags>
	</BodyPartDef>

	<BodyPartDef>
		<defName>BuzzerMover</defName>
		<label>Buzzer lift</label>
		<hitPoints>10</hitPoints>
		<oldInjuryBaseChance>0</oldInjuryBaseChance>
		<skinCovered>false</skinCovered>
		<isSolid>true</isSolid>
		<isAlive>false</isAlive>
		<tags>
			<li>MovingLimbSegment</li>
			<li>ManipulationLimbSegment</li>
		</tags>
	</BodyPartDef>

  <BodyPartDef>
    <defName>OuterSpikes</defName>
    <label>Razor Cloud</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
	<tags>
		<li>ManipulationLimbSegment</li>
	</tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>ScrinMechHead</defName>
    <label>Head</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftScrinEye</defName>
    <label>left eye</label>
    <hitPoints>8</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <useDestroyedOutLabel>true</useDestroyedOutLabel>
    <tags>
      <li>SightSource</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightScrinEye</defName>
    <label>right eye</label>
    <hitPoints>8</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <useDestroyedOutLabel>true</useDestroyedOutLabel>
    <tags>
      <li>SightSource</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>HearingOrgan</defName>
    <label>hearing organ</label>
    <hitPoints>5</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <tags>
      <li>HearingSource</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>SmellOrgan</defName>
    <label>smell organ</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
  </BodyPartDef>

  <BodyPartDef>
    <defName>ShockTrooperCore</defName>
    <label>Core</label>
    <hitPoints>100</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <tags>
      <li>MovingLimbCore</li>
      <li>ManipulationLimbCore</li>
    </tags>
  </BodyPartDef>
  
	<BodyPartDef>
		<defName>BuzzerCore</defName>
		<label>Core</label>
		<hitPoints>20</hitPoints>
		<oldInjuryBaseChance>0</oldInjuryBaseChance>
		<skinCovered>false</skinCovered>
		<isSolid>true</isSolid>
		<isAlive>false</isAlive>
		<tags>
			<li>MovingLimbCore</li>
			<li>ManipulationLimbCore</li>
		</tags>
	</BodyPartDef>

<BodyPartDef>
    <defName>BuzzerBrain</defName>
    <label>Hive Mind</label>
    <hitPoints>10</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <tags>
      <li>ConsciousnessSource</li>
	  <li>HearingSource</li>
	  <li>SightSource</li>
    </tags>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>ScrinBrain</defName>
    <label>Brain</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <tags>
      <li>ConsciousnessSource</li>
    </tags>
  </BodyPartDef>
  
</Defs>