<?xml version="1.0" encoding="utf-8"?><DefPackage-SoundDef>

  <SoundDef>
    <defName>DiscLauncherShot</defName>  
    <context>MapOnly</context> 
    <eventNames />  
    <maxSimultaneous>1</maxSimultaneous>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Races/Shocktrooper/DiscLaunch</clipPath>
          </li>
        </grains>      
        <volumeRange>
          <min>60</min>        
          <max>85</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>ObeliskShot</defName>  
    <context>MapOnly</context> 
    <eventNames />  
    <maxSimultaneous>1</maxSimultaneous>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Weapons/Nod/Obeliskshot</clipPath>
          </li>
        </grains>      
        <volumeRange>
          <min>60</min>        
          <max>85</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>
  
  <SoundDef>
    <defName>ObeliskTarget</defName>  
    <context>MapOnly</context> 
    <eventNames />  
    <maxSimultaneous>1</maxSimultaneous>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Weapons/Nod/ObeliskTarget</clipPath>
          </li>
        </grains>      
        <volumeRange>
          <min>50</min>        
          <max>75</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>
  
	<SoundDef>
		<defName>ShotSonicEmitter</defName>  
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
		  <li>
			<grains>
			  <li Class="AudioGrain_Folder">
				<clipFolderPath>Weapons/GDI/SonicEmitter</clipFolderPath>
			  </li>
			</grains>
			<volumeRange>
				<min>25</min>        
				<max>35</max>
			</volumeRange>
		  </li>
		</subSounds>
	  </SoundDef>
	  
	<SoundDef>
		<defName>ShotJuggernaut</defName>  
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
		  <li>
			<grains>
			  <li Class="AudioGrain_Folder">
				<clipFolderPath>Weapons/GDI/JuggernautGun</clipFolderPath>
			  </li>
			</grains>
			<volumeRange>
				<min>45</min>        
				<max>55</max>
			</volumeRange>
		  </li>
		</subSounds>
	  </SoundDef>
	  
	<SoundDef>
		<defName>ShotRailgun</defName>  
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
		  <li>
			<grains>
			  <li Class="AudioGrain_Folder">
				<clipFolderPath>Weapons/GDI/Railgun2</clipFolderPath>
			  </li>
			</grains>
		  </li>
		</subSounds>
	  </SoundDef>
	  
	<SoundDef>
		<defName>ShotNodRocket</defName>  
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
		  <li>
			<grains>
			  <li Class="AudioGrain_Folder">
				<clipFolderPath>Weapons/Nod/RocketShot</clipFolderPath>
			  </li>
			</grains>
		  </li>
		</subSounds>
	  </SoundDef>
	  
	<SoundDef>
		<defName>ShotNodLaser</defName>  
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
		  <li>
			<grains>
			  <li Class="AudioGrain_Folder">
				<clipFolderPath>Weapons/Nod/LaserShot</clipFolderPath>
			  </li>
			</grains>
		  </li>
		</subSounds>
	  </SoundDef>
	  
	<SoundDef>
		<defName>ShotNodFlame</defName>  
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
		  <li>
			<grains>
			  <li Class="AudioGrain_Folder">
				<clipFolderPath>Weapons/Nod/Flame</clipFolderPath>
			  </li>
			</grains>
		  </li>
		</subSounds>
	  </SoundDef>
	  
	<SoundDef>
		<defName>ShotShredderTurret</defName>  
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
		  <li>
			<grains>
			  <li Class="AudioGrain_Folder">
				<clipFolderPath>Weapons/Nod/ShredderTurretShot</clipFolderPath>
			  </li>
			</grains>
			<volumeRange>
				<min>50</min>        
				<max>75</max>
			</volumeRange>
		  </li>
		</subSounds>
	  </SoundDef>

</DefPackage-SoundDef>