<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>
	
	    <!-- ====================================== Militia/Rocket Troop =========================================== -->

	<ThingDef Name="Nod_Armor" ParentName="ApparelBase" Abstract="True">
		<recipeMaker>
		<workSpeedStat>TailoringSpeed</workSpeedStat>
		<workSkill>Crafting</workSkill>
		<effectWorking>Tailor</effectWorking>
		<soundWorking>Recipe_Tailor</soundWorking>
		<recipeUsers>
			<li>Nod_Factory</li>
		</recipeUsers>
			<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
		</recipeMaker>
	</ThingDef>
		
	<ThingDef ParentName="Nod_Armor">
		<defName>NodMilitiaMask</defName>
		<label>Nod militia mask</label>
		<description>The mask of the Nod militia.</description>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/nod/Militia/MilitiaSuitMask</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
		</graphicData>
		<costList>
			<Cloth>150</Cloth>
			<Steel>60</Steel>
		</costList>
		<statBases>
			<MaxHitPoints>125</MaxHitPoints>
			<MarketValue>950</MarketValue>
			<WorkToMake>7000</WorkToMake>
			<Mass>0.3</Mass>
			<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
			<Insulation_Heat>12</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<PsychicSensitivity>-0.10</PsychicSensitivity>
			<SocialImpact>0.15</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
				<worngraphicPath>things/pawn/humanlike/apparel/nod/Militia/MilitiaSuitMask</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>NodMilitia</li>
			</tags>
			<defaultOutfitTags>
				<li>NodMilitiaSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<thingCategories>
			<li>Headgear</li>
		</thingCategories>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_Armor">
		<defName>Apparel_NodMilitiaSuit</defName>
		<description>Robe of the Nod militia.</description>
		<label>Nod militia robe</label>
		<graphicData>
		<texPath>things/pawn/humanlike/apparel/nod/Militia/MilitiaSuit</texPath>
		<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costList>
			<Cloth>200</Cloth>
			<Steel>125</Steel>
		</costList>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<statBases>
			<MarketValue>1250</MarketValue>
			<MaxHitPoints>260</MaxHitPoints>
			<WorkToMake>10000</WorkToMake>
			<Mass>4</Mass>
			<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
			<ArmorRating_Heat>0.1</ArmorRating_Heat>
			<Insulation_Cold>-50</Insulation_Cold>
			<Insulation_Heat>50</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>0.15</MoveSpeed>
			<SocialImpact>0.15</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Neck</li>
				<li>Shoulders</li>
				<li>Legs</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/nod/Militia/MilitiaSuit</worngraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>NodMilitia</li>
			</tags>
			<defaultOutfitTags>
				<li>NodMilitiaSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<!-- ====================================== Officer =========================================== -->

	<ThingDef ParentName="Nod_Armor">
		<defName>Apparel_NodOfficerHelmet</defName>
		<label>Nod officer hat</label>
		<description>A cool helmet, perfect for every Nod officer!</description>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/nod/Classic/ClassicSuitMask</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costList>
			<Cloth>155</Cloth>
			<Steel>35</Steel>
		</costList>
		<statBases>			
			<WorkToMake>150000</WorkToMake>
			<Mass>0.07</Mass>
			<ArmorRating_Blunt>0.075</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.08</ArmorRating_Sharp>
		</statBases>
		<equippedStatOffsets>
			<PsychicSensitivity>-0.30</PsychicSensitivity>
			<RecruitPrisonerChance>0.3</RecruitPrisonerChance>
			<SocialImpact>0.3</SocialImpact>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/nod/Classic/ClassicSuitMask</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>NodOfficer</li>
			</tags>
			<defaultOutfitTags>
				<li>NodOfficerSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<thingCategories>
			<li>Headgear</li>
		</thingCategories>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_Armor">
		<defName>Apparel_NodOfficerSuit</defName>
		<description>A nice looking suit, perfect for a Nod Officer.</description>
		<label>Nod officer suit</label>
		<costList>
			<Cloth>175</Cloth>
			<Steel>45</Steel>
		</costList>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/nod/Classic/ClassicSuit</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<statBases>
			<MaxHitPoints>150</MaxHitPoints>
			<WorkToMake>220000</WorkToMake>
			<Mass>2.2</Mass>
			<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
			<ArmorRating_Heat>0.15</ArmorRating_Heat>
			<Insulation_Cold>-16</Insulation_Cold>
			<Insulation_Heat>16</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<RecruitPrisonerChance>0.2</RecruitPrisonerChance>
			<SocialImpact>0.4</SocialImpact>
			<ShootingAccuracy>0.2</ShootingAccuracy>
			<MoveSpeed>0.15</MoveSpeed>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/nod/Classic/ClassicSuit</worngraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>NodOfficer</li>
			</tags>
			<defaultOutfitTags>
				<li>NodOfficerSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
		<!-- ====================================== Blackhand =========================================== -->
		
	<ThingDef ParentName="Nod_Armor">
		<defName>Apparel_NodBlackHandHelmet</defName>
		<label>black Hand helmet</label>
		<description>This special helmet is used to protect the soldier from their fiery actions.</description>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/nod/Blackhand/BHSuitHelmet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costList>
			<Nod_CarbonPlate>6</Nod_CarbonPlate>
			<Cloth>125</Cloth>
			<Plasteel>45</Plasteel>
		</costList>
		<statBases>
			<MarketValue>1750</MarketValue>
			<MaxHitPoints>250</MaxHitPoints>
			<WorkToMake>57500</WorkToMake>
			<Mass>5</Mass>
			<ArmorRating_Blunt>0.30</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
			<ArmorRating_Heat>0.85</ArmorRating_Heat>
			<Insulation_Heat>80</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<PsychicSensitivity>-0.25</PsychicSensitivity>
			<MoveSpeed>-0.4</MoveSpeed>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/nod/Blackhand/BHSuitHelmet</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>NodBlackHand</li>
			</tags>
			<defaultOutfitTags>
				<li>NodBlackHandSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<thingCategories>
			<li>Headgear</li>
		</thingCategories>
		<recipeMaker>
			<researchPrerequisite>NodResearch_AdvancedProduction</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_Armor">
		<defName>Apparel_NodBlackHand</defName>
		<description>This is a specialized heat-resistant suit to fit the Black Hand's needs.</description>
		<label>black Hand suit</label>
		<costList>
			<Cloth>200</Cloth>
			<Nod_CarbonPlate>16</Nod_CarbonPlate>
			<Plasteel>95</Plasteel>
			<Component>14</Component>
		</costList>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/nod/Blackhand/BHSuit</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<statBases>
			<MarketValue>3000</MarketValue>
			<MaxHitPoints>300</MaxHitPoints>
			<WorkToMake>180000</WorkToMake>
			<Mass>7</Mass>
			<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.6</ArmorRating_Sharp>
			<ArmorRating_Heat>0.9</ArmorRating_Heat>
			<Insulation_Heat>120</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.08</MoveSpeed>
			<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Neck</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/nod/Blackhand/BHSuit</worngraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>NodBlackHand</li>
			</tags>
			<defaultOutfitTags>
				<li>NodBlackHandSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<recipeMaker>
			<researchPrerequisite>NodResearch_AdvancedProduction</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
</ThingDefs>