<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

	<ThingDef Name="Nod_MakeableGun" ParentName="BaseMakeableGun" Abstract="True">
		<recipeMaker>
		  <recipeUsers>
			<li>Nod_Factory</li>
		  </recipeUsers>
		</recipeMaker>
		<weaponTags>
			<li>Nod_Weapon</li>
		</weaponTags>
	</ThingDef>	
	
	<ThingDef Name="Nod_FactionGun" ParentName="BaseGun" Abstract="True">
		<tradeability>Never</tradeability>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>True</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>Nod_FactionGun</li>
		</weaponTags>
	</ThingDef>	
	
      <!-- Nod Rifle -->
	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_NodRifle</defName>
		<label>bullet</label>
		<graphicData>
		<texPath>things/projectile/Weapons/Bullet_base_Nod</texPath>
		<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<speed>75</speed>
		</projectile>
	</ThingDef>
	  
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Gun_NodRifle</defName>
		<label>Nod rifle</label>
		<description>A general-purpose military weapon for field or urban combat. Specialized by Nod technology.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Rifle</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<MarketValue>750</MarketValue>
			<WorkToMake>47000</WorkToMake>
			<Mass>3.0</Mass>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.87</AccuracyShort>
			<AccuracyMedium>0.77</AccuracyMedium>
			<AccuracyLong>0.64</AccuracyLong>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Steel>150</Steel>
			<Component>10</Component>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_NodRifle</projectileDef>
				<warmupTime>0.6</warmupTime>
				<range>30</range>
				<burstShotCount>4</burstShotCount>
				<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
				<soundCast>ShotAssaultRifle</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
		<weaponTags>
			<li>NodRifle</li>
		</weaponTags>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<!-- Nod Laser Rifle -->
	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_LaserRifle</defName>
		<label>laser</label>
		<graphicData>
			<texPath>things/projectile/Weapons/bullet_Nod_Laser</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<speed>80</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Gun_NodLaserRifleSmall</defName>
		<label>Nod laser rifle</label>
		<description>A rifle using Nod's specialized laser technology.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Rifle_Laser</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<WorkToMake>50000</WorkToMake>
			<Mass>4.0</Mass>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.87</AccuracyShort>
			<AccuracyMedium>0.77</AccuracyMedium>
			<AccuracyLong>0.64</AccuracyLong>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Nod_CarbonPlate>8</Nod_CarbonPlate>
			<Steel>25</Steel>
			<Component>12</Component>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_LaserRifle</projectileDef>
				<warmupTime>0.8</warmupTime>
				<range>20</range>
				<burstShotCount>5</burstShotCount>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<soundCast>ShotNodLaser</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_FactionGun">
		<defName>Gun_NodLaserRifleSmall_Faction</defName>
		<label>Nod Laser Rifle</label>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Rifle_Laser</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<MarketValue>1850</MarketValue>
			<Mass>4.0</Mass>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.87</AccuracyShort>
			<AccuracyMedium>0.77</AccuracyMedium>
			<AccuracyLong>0.64</AccuracyLong>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
		</statBases>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_LaserRifle</projectileDef>
				<warmupTime>0.8</warmupTime>
				<range>18</range>
				<burstShotCount>3</burstShotCount>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<soundCast>ShotNodLaser</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
		<weaponTags>
			<li>NodLaserRifle</li>
		</weaponTags>
	</ThingDef>
	
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Gun_NodLaserRifleLarge</defName>
		<label>Nod advanced laser rifle</label>
		<description>A rifle using Nod's advanced specialized laser technology.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Rifle_LaserHeavy</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<WorkToMake>52500</WorkToMake>
			<Mass>5.0</Mass>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.87</AccuracyShort>
			<AccuracyMedium>0.77</AccuracyMedium>
			<AccuracyLong>0.64</AccuracyLong>
			<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Nod_CarbonPlate>12</Nod_CarbonPlate>
			<Steel>50</Steel>
			<Component>15</Component>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_LaserRifle</projectileDef>
				<warmupTime>0.4</warmupTime>
				<range>18</range>
				<burstShotCount>4</burstShotCount>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<soundCast>ShotNodLaser</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
		<recipeMaker>
			<researchPrerequisite>NodResearch_AdvancedProduction</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_FactionGun">
		<defName>Gun_NodLaserRifleLarge_Faction</defName>
		<label>Nod Advanced Laser Rifle</label>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Rifle_LaserHeavy</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<MarketValue>2750</MarketValue>
			<Mass>5.0</Mass>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.87</AccuracyShort>
			<AccuracyMedium>0.77</AccuracyMedium>
			<AccuracyLong>0.64</AccuracyLong>
			<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
		</statBases>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_LaserRifle</projectileDef>
				<warmupTime>0.4</warmupTime>
				<range>22</range>
				<burstShotCount>2</burstShotCount>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<soundCast>ShotNodLaser</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
		<weaponTags>
			<li>NodLaserRifle</li>
		</weaponTags>
	</ThingDef>
	
	<!-- Flamethrower -->
	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_Flamethrower</defName>
		<label>flame</label>
		<graphicData>
			<texPath>things/projectile/Weapons/Flame</texPath>
			<graphicClass>Graphic_Random</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>Flame</damageDef>
			<damageAmountBase>3</damageAmountBase>
			<explosionRadius>0.1</explosionRadius>
			<preExplosionSpawnThingDef>FilthFuel</preExplosionSpawnThingDef>
			<explosionSpawnChance>0.5</explosionSpawnChance>
			<speed>15</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Gun_NodFlamethrower</defName>
		<label>Nod flamethrower</label>
		<description>A Blackhand flamethrower. Cleanse the your opponents!</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Flamethrower</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<WorkToMake>55000</WorkToMake>
			<Mass>6.0</Mass>
			<AccuracyTouch>0.5</AccuracyTouch>
			<AccuracyShort>0.5</AccuracyShort>
			<AccuracyMedium>0.25</AccuracyMedium>
			<AccuracyLong>0.12</AccuracyLong>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Nod_CarbonPlate>25</Nod_CarbonPlate>
			<Component>18</Component>
			<Chemfuel>50</Chemfuel>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_Flamethrower</projectileDef>
				<ai_IsIncendiary>true</ai_IsIncendiary>
				<warmupTime>1.5</warmupTime>
				<range>11</range>
				<forcedMissRadius>1</forcedMissRadius>
				<burstShotCount>15</burstShotCount>
				<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
				<soundCast>ShotNodFlame</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
				<muzzleFlashScale>15</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_FactionGun">
		<defName>Gun_NodFlamethrower_Faction</defName>
		<label>Nod Flamethrower</label>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Flamethrower</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<MarketValue>3000</MarketValue>
			<Mass>6.0</Mass>
			<AccuracyTouch>0.5</AccuracyTouch>
			<AccuracyShort>0.5</AccuracyShort>
			<AccuracyMedium>0.25</AccuracyMedium>
			<AccuracyLong>0.12</AccuracyLong>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_Flamethrower</projectileDef>
				<ai_IsIncendiary>true</ai_IsIncendiary>
				<warmupTime>1.5</warmupTime>
				<range>11</range>
				<forcedMissRadius>1</forcedMissRadius>
				<burstShotCount>12</burstShotCount>
				<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
				<soundCast>ShotNodFlame</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
				<muzzleFlashScale>15</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<weaponTags>
			<li>NodFlamethrower</li>
		</weaponTags>
	</ThingDef>
	
	<!-- Nod RocketLauncher -->
	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_NodRocket</defName>
		<label>rocket</label>
		<graphicData>
			<texPath>things/projectile/Weapons/bullet_Nod_Rocket</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>Bomb</damageDef>
			<damageAmountBase>30</damageAmountBase>
			<explosionRadius>2.5</explosionRadius>
			<speed>35</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Gun_NodRocketLauncher</defName>
		<label>Nod rocket launcher</label>
		<description>A rocket launcher developed by Nod engineers. It is highly lethal.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Rocketlauncher</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>7500</MarketValue>
			<Mass>10</Mass>
			<AccuracyTouch>0.2</AccuracyTouch>
			<AccuracyShort>0.3</AccuracyShort>
			<AccuracyMedium>0.6</AccuracyMedium>
			<AccuracyLong>0.4</AccuracyLong>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Nod_CarbonPlate>25</Nod_CarbonPlate>
			<Steel>125</Steel>
			<Nod_LQTiberiumCore>1</Nod_LQTiberiumCore>
		</costList>
		<tradeTags>
			<li>Exotic</li>
		</tradeTags>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_NodRocket</projectileDef>
				<forcedMissRadius>2.0</forcedMissRadius>
				<warmupTime>10</warmupTime>
				<range>25</range>
				<burstShotCount>2</burstShotCount>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<soundCast>ShotNodRocket</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<onlyManualCast>true</onlyManualCast>
				<stopBurstWithoutLos>false</stopBurstWithoutLos>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
				<muzzleFlashScale>14</muzzleFlashScale>
			</li>
		</verbs>
		<recipeMaker>
			<researchPrerequisite>NodResearch_LiquidTechnology</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_FactionGun">
		<defName>Gun_NodRocketLauncher_Faction</defName>
		<label>Nod Rocket Launcher</label>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Rocketlauncher</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>7500</MarketValue>
			<Mass>10</Mass>
			<AccuracyTouch>0.2</AccuracyTouch>
			<AccuracyShort>0.3</AccuracyShort>
			<AccuracyMedium>0.6</AccuracyMedium>
			<AccuracyLong>0.4</AccuracyLong>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<weaponTags>
			<li>MilitiaRocketLauncher</li>
		</weaponTags>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_NodRocket</projectileDef>
				<forcedMissRadius>2.0</forcedMissRadius>
				<warmupTime>10</warmupTime>
				<range>20</range>
				<burstShotCount>2</burstShotCount>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<soundCast>ShotNodRocket</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<onlyManualCast>true</onlyManualCast>
				<stopBurstWithoutLos>false</stopBurstWithoutLos>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
				<muzzleFlashScale>14</muzzleFlashScale>
			</li>
		</verbs>
	</ThingDef>
	
      <!-- Twin Tiberium Flechette Gun -->
	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_Nod_TwinFlechetteGun</defName>
		<label>tiberium flechette</label>
		<graphicData>
		<texPath>things/projectile/Weapons/bullet_Nod_Tiberium</texPath>
		<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>4</damageAmountBase>
			<speed>35</speed>
		</projectile>
	</ThingDef>
	  
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Gun_Nod_TwinTiberiumFlechetteGun</defName>
		<label>Twin Flechette Gun</label>
		<description>The Tiberium Flechette gun fires Tiberium crystals rapidly at enemies.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_TwinTiberiumFlechetteGun</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<WorkToMake>45000</WorkToMake>
			<Mass>2.0</Mass>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.87</AccuracyShort>
			<AccuracyMedium>0.47</AccuracyMedium>
			<AccuracyLong>0.24</AccuracyLong>
			<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Steel>175</Steel>
			<Component>12</Component>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_Nod_TwinFlechetteGun</projectileDef>
				<warmupTime>0.5</warmupTime>
				<range>8</range>
				<burstShotCount>12</burstShotCount>
				<ticksBetweenBurstShots>0</ticksBetweenBurstShots>
				<soundCast>ShotAssaultRifle</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
		<equippedStatOffsets>
			<MoveSpeed>0.2</MoveSpeed>
		</equippedStatOffsets>
		<weaponTags>
			<li>TwinFlechetteGun</li>
		</weaponTags>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<!-- Chemicalthrower -->
	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_Gas</defName>
		<label>gas cloud</label>
		<graphicData>
			<texPath>things/projectile/Weapons/Gas</texPath>
			<graphicClass>Graphic_Random</graphicClass>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>Flame</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<preExplosionSpawnThingDef>FilthVomit</preExplosionSpawnThingDef>
			<explosionSpawnChance>0.5</explosionSpawnChance>
			<speed>15</speed>
			<soundExplode>BulletImpactFlesh</soundExplode>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Gun_NodChemicalthrower</defName>
		<label>Nod Chemical Thrower</label>
		<description>The chemical thrower is an advcanced and highly toxic weapon using Nod's liquid Tiberium technology.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Chemicalthrower</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<WorkToMake>55000</WorkToMake>
			<Mass>5.0</Mass>
			<AccuracyTouch>0.5</AccuracyTouch>
			<AccuracyShort>0.5</AccuracyShort>
			<AccuracyMedium>0.25</AccuracyMedium>
			<AccuracyLong>0.12</AccuracyLong>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Nod_CarbonPlate>35</Nod_CarbonPlate>
			<Component>12</Component>
			<Nod_LQTiberiumCore>1</Nod_LQTiberiumCore>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_Gas</projectileDef>
				<warmupTime>1.2</warmupTime>
				<range>8</range>
				<forcedMissRadius>1</forcedMissRadius>
				<burstShotCount>15</burstShotCount>
				<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
				<soundCast>DropPodOpen</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
				<ai_IsIncendiary>true</ai_IsIncendiary>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<recipeMaker>
			<researchPrerequisite>NodResearch_LiquidTechnology</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="Nod_FactionGun">
		<defName>Gun_NodChemicalthrower_Faction</defName>
		<label>Nod Chemical Thrower</label>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Chemicalthrower</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractRifle</soundInteract>
		<statBases>
			<MarketValue>4000</MarketValue>
			<Mass>5.0</Mass>
			<AccuracyTouch>0.5</AccuracyTouch>
			<AccuracyShort>0.5</AccuracyShort>
			<AccuracyMedium>0.25</AccuracyMedium>
			<AccuracyLong>0.12</AccuracyLong>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_Gas</projectileDef>
				<warmupTime>1.2</warmupTime>
				<range>8</range>
				<forcedMissRadius>1</forcedMissRadius>
				<burstShotCount>15</burstShotCount>
				<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
				<soundCast>DropPodOpen</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
				<ai_IsIncendiary>true</ai_IsIncendiary>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<weaponTags>
			<li>NodChemicalSpray</li>
		</weaponTags>
	</ThingDef>

	<!-- Nod Grenade -->
	<ThingDef ParentName="BaseBullet">
		<defName>bullet_Nod_Grenade</defName>
		<label>grenade</label>
		<graphicData>
			<texPath>things/projectile/Weapons/bullet_Nod_Grenade</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>Bomb</damageDef>
			<damageAmountBase>25</damageAmountBase>
			<explosionRadius>3</explosionRadius>
			<explosionDelay> 100 </explosionDelay>
			<speed>15</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Nod_Grenade</defName>
		<label>Nod Grenade</label>
		<description>Nod's special grenades, just as lethal as ordinary ones.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Grenade</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>200</MarketValue>
			<Mass>3</Mass>
			<AccuracyTouch>0.5</AccuracyTouch>
			<AccuracyShort>0.5</AccuracyShort>
			<AccuracyMedium>0.5</AccuracyMedium>
			<AccuracyLong>0.5</AccuracyLong>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Steel>175</Steel>
		</costList>
		<weaponTags>
			<li>NodGrenade</li>
		</weaponTags>
		<tradeTags>
			<li>Exotic</li>
		</tradeTags>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>bullet_Nod_Grenade</projectileDef>
				<warmupTime>6</warmupTime>
				<range>7</range>
				<burstShotCount>1</burstShotCount>
				<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
				<soundCast>InfernoCannon_Fire</soundCast>
				<stopBurstWithoutLos>false</stopBurstWithoutLos>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
				<muzzleFlashScale>0</muzzleFlashScale>
			</li>
		</verbs>
		<recipeMaker>
			<researchPrerequisite>NodResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>

	
	<!-- Nod Suicide bomb -->
	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_Sbomb</defName>
		<label>Suicide bomb</label>
		<graphicData>
			<texPath>things/projectile/Weapons/bullet_Nod_Sbomb</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>Bomb</damageDef>
			<damageAmountBase>999</damageAmountBase>
			<explosionRadius>15</explosionRadius>
			<speed>2</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="Nod_MakeableGun">
		<defName>Nod_Sbomb</defName>
		<label>Suicide bomb</label>
		<description>Take your pawn on a suicide mission. Beware of the blast radius.</description>
		<graphicData>
			<texPath>things/items/Equipment/Nod/Nod_Suicidebomb</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>666</MarketValue>
			<Mass>15</Mass>
			<AccuracyTouch>1</AccuracyTouch>
			<AccuracyShort>1</AccuracyShort>
			<AccuracyMedium>1</AccuracyMedium>
			<AccuracyLong>1</AccuracyLong>
			<RangedWeapon_Cooldown>0.001</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Steel>125</Steel>
			<Nod_LQTiberiumCore>1</Nod_LQTiberiumCore>
		</costList>
		<weaponTags>
			<li>Suicidebomb</li>
		</weaponTags>
		<tradeTags>
			<li>Exotic</li>
		</tradeTags>
		<verbs>
			<li>
				<verbClass>Verb_ShootOneUse</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>bullet_Nod_Grenade</projectileDef>
				<warmupTime>0.001</warmupTime>
				<range>5</range>
				<burstShotCount>1</burstShotCount>
				<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
				<soundCast>InfernoCannon_Fire</soundCast>
				<stopBurstWithoutLos>false</stopBurstWithoutLos>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
				<muzzleFlashScale>0</muzzleFlashScale>
			</li>
		</verbs>
		<recipeMaker>
			<researchPrerequisite>NodResearch_LiquidTechnology</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
</ThingDefs>