<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef ParentName="ResourceBase">
		<defName>GDI_ReinforcedPlate</defName>
		<label>Reinforced Plate</label>
		<description>This material is used in many GDI constructions. This alloy is resistant to most influences.</description>
		<graphicData>
			<texPath>things/items/Resources/ReinforcedPlate</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>Metal_Drop</soundInteract>
		<soundDrop>Standard_Drop</soundDrop>
		<stackLimit>100</stackLimit>
		<statBases>
			<MaxHitPoints>70</MaxHitPoints>
			<MarketValue>12</MarketValue>
			<Mass>0.75</Mass>
			<Flammability>0.25</Flammability>
			<DeteriorationRate>0.70</DeteriorationRate>
		</statBases>
		<intricate>true</intricate>
		<thingCategories>
			<li>Manufactured</li>
		</thingCategories>		
		<researchPrerequisites>
			<li>GDIResearch_Buildings</li>
		</researchPrerequisites>
	</ThingDef>
	
	<ThingDef ParentName="ResourceBase">
		<defName>Nod_CarbonPlate</defName>
		<label>Carbon Plate</label>
		<description>Nod's engineers have been trying to figure out a material that is strong enough to sustain any direct attack. After years of development this new carbon based material was born.</description>
		<graphicData>
			<texPath>things/items/Resources/CarbonPlate</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>Metal_Drop</soundInteract>
		<soundDrop>Standard_Drop</soundDrop>
		<stackLimit>100</stackLimit>
		<statBases>
			<MaxHitPoints>70</MaxHitPoints>
			<MarketValue>12</MarketValue>
			<Mass>0.4</Mass>
			<Flammability>0.75</Flammability>
			<DeteriorationRate>0.90</DeteriorationRate>
		</statBases>
		<intricate>true</intricate>
		<thingCategories>
			<li>Manufactured</li>
		</thingCategories>
		<researchPrerequisites>
			<li>NodResearch_Buildings</li>
		</researchPrerequisites>
	</ThingDef>
	
	<ThingDef ParentName="ResourceBase">
		<defName>Nod_LiquidTiberium</defName>
		<label>Liquid Tiberium</label>
		<description>Liquid Tiberium in its purest form. WARNING - Beware of deterioration, this item is very unstable!</description>
		<graphicData>
			<texPath>things/items/Resources/Resource_TiberiumLQ</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>Metal_Drop</soundInteract>
		<soundDrop>Standard_Drop</soundDrop>
		<stackLimit>5</stackLimit>
		<statBases>
			<MaxHitPoints>5</MaxHitPoints>
			<MarketValue>125</MarketValue>
			<Mass>1</Mass>
			<Flammability>1</Flammability>
			<DeteriorationRate>2</DeteriorationRate>
		</statBases>
		<intricate>true</intricate>
		<thingCategories>
			<li>TiberiumItems</li>
		</thingCategories>
		<researchPrerequisites>
			<li>NodResearch_LiquidTechnology</li>
		</researchPrerequisites>
		<killedLeavings>
            <TiberiumGreen>6</TiberiumGreen>
			<TiberiumRed>3</TiberiumRed>
        </killedLeavings>
	</ThingDef>
	
	<ThingDef ParentName="ResourceBase">
		<defName>Nod_LQTiberiumCore</defName>
		<label>Liquid Tiberium Core</label>
		<description>Due to it's unstable nature, liquid Tiberium cannot be handled directly and needs to be stabilized. This component manages to do so.</description>
		<graphicData>
			<texPath>things/items/Resources/Core_TiberiumLQ</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>Metal_Drop</soundInteract>
		<soundDrop>Standard_Drop</soundDrop>
		<stackLimit>25</stackLimit>
		<statBases>
			<MaxHitPoints>175</MaxHitPoints>
			<MarketValue>50</MarketValue>
			<Mass>0.4</Mass>
			<Flammability>1</Flammability>
			<DeteriorationRate>0.90</DeteriorationRate>
		</statBases>
		<intricate>true</intricate>
		<thingCategories>
			<li>TiberiumItems</li>
		</thingCategories>
		<researchPrerequisites>
			<li>NodResearch_LiquidTechnology</li>
		</researchPrerequisites>
	</ThingDef>
	
	<ThingDef ParentName="ResourceBase">
		<defName>GDI_SonicCore</defName>
		<label>Sonic Energy Core</label>
		<description>Sonic technology is extremly experimental and needs special measures to be handled. This component serves as a core part in most sonic weaponry.</description>
		<graphicData>
			<texPath>things/items/Resources/Core_Sonic</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>Metal_Drop</soundInteract>
		<soundDrop>Standard_Drop</soundDrop>
		<stackLimit>25</stackLimit>
		<statBases>
			<MaxHitPoints>175</MaxHitPoints>
			<MarketValue>50</MarketValue>
			<Mass>0.4</Mass>
			<Flammability>0.75</Flammability>
			<DeteriorationRate>0.90</DeteriorationRate>
		</statBases>
		<intricate>true</intricate>
		<thingCategories>
			<li>TiberiumItems</li>
		</thingCategories>
		<researchPrerequisites>
			<li>NodResearch_LiquidTechnology</li>
		</researchPrerequisites>
	</ThingDef>
	
	<ThingDef ParentName="ResourceBase">
		<defName>JuggernautShell</defName>
		<label>Juggernaut shells</label>
		<description>A pack of shells to be fired by a Juggernaut Turret.</description>
		<graphicData>
			<texPath>things/items/Resources/Juggernaut_Shell</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>Metal_Drop</soundInteract>
		<soundDrop>Standard_Drop</soundDrop>
		<tickerType>Normal</tickerType>
		<stackLimit>25</stackLimit>
		<statBases>
			<MaxHitPoints>125</MaxHitPoints>
			<MarketValue>20</MarketValue>
			<Mass>10</Mass>
			<Flammability>1.0</Flammability>
			<DeteriorationRate>3</DeteriorationRate>
		</statBases>
		<thingCategories>
			<li>Manufactured</li>
		</thingCategories>
		<comps>
			<li Class="CompProperties_Explosive">
				<explosiveRadius>3.9</explosiveRadius>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveExpandPerStackcount>0.8</explosiveExpandPerStackcount>
				<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
				<wickTicks>
					<min>10</min>
					<max>30</max>
				</wickTicks>
			</li>
		</comps>
	</ThingDef>
	
	<ThingDef ParentName="MakeableDrugPillBase">
		<defName>Tiberblock</defName>
		<label>Tiberblock</label>
		<description>A drug that can cure Tiberium infections./n/nWARNING: This drug only cures Tiberium Poisoning, Tiberium Assmilation or Tiberum Infection!</description>
		<graphicData>
			<texPath>things/items/Equipment/GDI/Tiberblock</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<rotatable>false</rotatable>
		<statBases>
			<WorkToMake>500</WorkToMake>
			<MarketValue>220</MarketValue>
			<Mass>0.01</Mass>
		</statBases>
		<techLevel>Industrial</techLevel>
		<ingestible>
			<drugCategory>Medical</drugCategory>
		</ingestible>
		<recipeMaker>
			<researchPrerequisite>GDIResearch_TiberiumDrugs</researchPrerequisite>
			<recipeUsers>
				<li>GDI_Factory</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<Neutroamine>2</Neutroamine>
			<Medicine>1</Medicine>
			<BookRiparius>1</BookRiparius>
		</costList>
		<comps>
			<li Class="TiberiumRimFactions.CompProperties_TiberiumDrug">
			</li>
		</comps>
		<researchPrerequisites>
			<li>GDIResearch_TiberiumDrugs</li>
		</researchPrerequisites>
	</ThingDef>
	
</Defs>