<?xml version="1.0" encoding="utf-8" ?>
<PawnKindDefs>

  <PawnKindDef Name="GDIBase" Abstract="True">
    <defaultFactionType>GDI</defaultFactionType>
    <chemicalAddictionChance>0.045</chemicalAddictionChance>
    <baseRecruitDifficulty>0.75</baseRecruitDifficulty>
    <backstoryCryptosleepCommonality>0.3</backstoryCryptosleepCommonality>
    <backstoryCategory>Civil</backstoryCategory>
  </PawnKindDef>

  <PawnKindDef Name="Citizen" ParentName="GDIBase">
    <defName>Citizen</defName>
    <label>Citizen</label>
    <race>Human</race>
    <combatPower>25</combatPower>
    <itemQuality>Good</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>
      <min>0.7</min>
      <max>2.0</max>
    </gearHealthRange>
    <apparelMoney>
      <min>1000</min>
      <max>1400</max>
    </apparelMoney>
	<apparelTags>
	  <li>Outlander</li>
    </apparelTags>
    <apparelAllowHeadwearChance>0.4</apparelAllowHeadwearChance>
    <weaponMoney>
      <min>100</min>
      <max>750</max>
    </weaponMoney>
    <weaponTags>
      <li>Gun</li>
      <li>Melee</li>
    </weaponTags>
    <techHediffsMoney>
      <min>200</min>
      <max>300</max>
    </techHediffsMoney>
    <techHediffsTags>
      <li>Simple</li>
    </techHediffsTags>
    <techHediffsChance>0.001</techHediffsChance>
    <invNutrition>2.55</invNutrition>
    <inventoryOptions>
      <skipChance>0.75</skipChance>
      <subOptionsChooseOne>
        <li>
          <choiceChance>90</choiceChance>
          <thingDef>Silver</thingDef>
          <countRange>
            <min>25</min>
            <max>70</max>
          </countRange>
        </li>
        <li>
          <choiceChance>10</choiceChance>
          <thingDef>Silver</thingDef>
          <countRange>
            <min>700</min>
            <max>1000</max>
          </countRange>
        </li>
      </subOptionsChooseOne>
    </inventoryOptions>
  </PawnKindDef>

  <PawnKindDef Name = "Officer" ParentName="Citizen">
    <defName>CityDirector</defName>
    <label>City Director</label>
    <labelPlural>city directors</labelPlural>
    <apparelTags>
      <li>GDIOfficer</li>
      <li>BeltDefensePop</li>
    </apparelTags>
    <factionLeader>true</factionLeader>
    <minGenerationAge>40</minGenerationAge>
    <maxGenerationAge>100</maxGenerationAge>
  </PawnKindDef>
  
  <PawnKindDef ParentName="Officer">
    <defName>CityTrader</defName>
    <label>city trader</label>
	<apparelTags>
      <li>GDIOfficer</li>
    </apparelTags>
    <trader>true</trader>
  </PawnKindDef>
  
	<PawnKindDef ParentName="GDIBase">
		<defName>GDIZoneTrooper</defName>
		<label>Zone Trooper</label>
		<race>Human</race>
		<combatPower>125</combatPower>
		<maxGenerationAge>70</maxGenerationAge>
		<gearHealthRange>
		  <min>1</min>
		  <max>1.8</max>
		</gearHealthRange>
		<apparelTags>
			<li>GDIZone</li>
		</apparelTags>
		<apparelMoney>
		  <min>10000</min>
		  <max>10000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponMoney>
		  <min>2000</min>
		  <max>6000</max>
		</weaponMoney>
		<weaponTags>
		  <li>GDIRailgun</li>
		  <li>GDIShatterer</li>
		  <li>GDIMobileMortar</li>
		</weaponTags>
		<techHediffsMoney>
		  <min>500</min>
		  <max>750</max>
		</techHediffsMoney>
		<techHediffsTags>
		  <li>Advanced</li>
		</techHediffsTags>
		<techHediffsChance>0.004</techHediffsChance>
		<invNutrition>5</invNutrition>
		<inventoryOptions>
		  <skipChance>0.50</skipChance>
		  <thingDef>Silver</thingDef>
		  <countRange>
			<min>30</min>
			<max>100</max>
		  </countRange>
		</inventoryOptions>
	</PawnKindDef>
	
	<PawnKindDef ParentName="GDIBase">
		<defName>GDIOfficerTroop</defName>
		<label>GDI Officer</label>
		<race>Human</race>
		<combatPower>60</combatPower>
		<maxGenerationAge>80</maxGenerationAge>
		<gearHealthRange>
			<min>0.8</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelTags>
			<li>GDIOfficer</li>
		</apparelTags>
		<apparelMoney>
			<min>1500</min>
			<max>2000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>450</min>
			<max>1000</max>
		</weaponMoney>
		<weaponTags>
			<li>GDIRifle</li>
			<li>Gun</li>
		</weaponTags>
		<techHediffsMoney>
			<min>200</min>
			<max>300</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>Advanced</li>
		</techHediffsTags>
		<techHediffsChance>0.001</techHediffsChance>
		<invNutrition>2.55</invNutrition>
		<inventoryOptions>
			<skipChance>0.30</skipChance>
			<thingDef>Silver</thingDef>
			<countRange>
				<min>30</min>
				<max>100</max>
			</countRange>
		</inventoryOptions>
	</PawnKindDef>
	
	<PawnKindDef ParentName="GDIBase">
		<defName>GDISoldier</defName>
		<label>GDI Soldier</label>
		<race>Human</race>
		<combatPower>60</combatPower>
		<maxGenerationAge>80</maxGenerationAge>
		<gearHealthRange>
			<min>0.8</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelTags>
			<li>GDISoldier</li>
		</apparelTags>
		<apparelMoney>
			<min>7000</min>
			<max>7000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>750</min>
			<max>2750</max>
		</weaponMoney>
		<weaponTags>
			<li>GDIRifle</li>
			<li>GDIRailgun</li>
		</weaponTags>
		<techHediffsMoney>
			<min>200</min>
			<max>300</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>Advanced</li>
		</techHediffsTags>
		<techHediffsChance>0.001</techHediffsChance>
		<invNutrition>2.55</invNutrition>
		<inventoryOptions>
			<skipChance>0.30</skipChance>
			<thingDef>Silver</thingDef>
			<countRange>
				<min>30</min>
				<max>100</max>
			</countRange>
		</inventoryOptions>
	</PawnKindDef>
	
</PawnKindDefs>
