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  <!-- SPECIAL: These Recipes from makeable ThingDefs (which include <recipeMaker>), generated by RimTrans -->


  <!-- Recipe Users: Nod_Factory -->

  <Make_NodSculptureLarge.label>Make Brotherhood sculpture</Make_NodSculptureLarge.label>
  <Make_NodSculptureLarge.description>Make Brotherhood sculpture.</Make_NodSculptureLarge.description>
  <Make_NodSculptureLarge.jobString>Making Brotherhood sculpture.</Make_NodSculptureLarge.jobString>


  <!-- Recipe Users: GDI_Factory -->

  <Make_Tiberblock.label>Make Tiberblock</Make_Tiberblock.label>
  <Make_Tiberblock.description>Make Tiberblock.</Make_Tiberblock.description>
  <Make_Tiberblock.jobString>Making Tiberblock.</Make_Tiberblock.jobString>

  <Make_Apparel_GDIZoneHelmet_TBP.label>Make zone helmet</Make_Apparel_GDIZoneHelmet_TBP.label>
  <Make_Apparel_GDIZoneHelmet_TBP.description>Make zone helmet.</Make_Apparel_GDIZoneHelmet_TBP.description>
  <Make_Apparel_GDIZoneHelmet_TBP.jobString>Making zone helmet.</Make_Apparel_GDIZoneHelmet_TBP.jobString>

  <Make_Apparel_GDIZoneSuit_TBP.label>Make zone suit</Make_Apparel_GDIZoneSuit_TBP.label>
  <Make_Apparel_GDIZoneSuit_TBP.description>Make zone suit.</Make_Apparel_GDIZoneSuit_TBP.description>
  <Make_Apparel_GDIZoneSuit_TBP.jobString>Making zone suit.</Make_Apparel_GDIZoneSuit_TBP.jobString>

  <Make_Apparel_GDIOfficerHelmet.label>Make GDI officer hat</Make_Apparel_GDIOfficerHelmet.label>
  <Make_Apparel_GDIOfficerHelmet.description>Make GDI officer hat.</Make_Apparel_GDIOfficerHelmet.description>
  <Make_Apparel_GDIOfficerHelmet.jobString>Making GDI officer hat.</Make_Apparel_GDIOfficerHelmet.jobString>

  <Make_Apparel_GDIOfficerSuit.label>Make GDI officer suit</Make_Apparel_GDIOfficerSuit.label>
  <Make_Apparel_GDIOfficerSuit.description>Make GDI officer suit.</Make_Apparel_GDIOfficerSuit.description>
  <Make_Apparel_GDIOfficerSuit.jobString>Making GDI officer suit.</Make_Apparel_GDIOfficerSuit.jobString>

  <Make_Apparel_GDISoldierHelmet_TBP.label>Make GDI soldier mask</Make_Apparel_GDISoldierHelmet_TBP.label>
  <Make_Apparel_GDISoldierHelmet_TBP.description>Make GDI soldier mask.</Make_Apparel_GDISoldierHelmet_TBP.description>
  <Make_Apparel_GDISoldierHelmet_TBP.jobString>Making GDI soldier mask.</Make_Apparel_GDISoldierHelmet_TBP.jobString>

  <Make_Apparel_GDISoldierSuit_TBP.label>Make GDI Soldier suit</Make_Apparel_GDISoldierSuit_TBP.label>
  <Make_Apparel_GDISoldierSuit_TBP.description>Make GDI Soldier suit.</Make_Apparel_GDISoldierSuit_TBP.description>
  <Make_Apparel_GDISoldierSuit_TBP.jobString>Making GDI Soldier suit.</Make_Apparel_GDISoldierSuit_TBP.jobString>

  <Make_Apparel_GDIEngineerMask.label>Make GDI Engineer Mask</Make_Apparel_GDIEngineerMask.label>
  <Make_Apparel_GDIEngineerMask.description>Make GDI Engineer Mask.</Make_Apparel_GDIEngineerMask.description>
  <Make_Apparel_GDIEngineerMask.jobString>Making GDI Engineer Mask.</Make_Apparel_GDIEngineerMask.jobString>

  <Make_Apparel_GDIEngineerSuit.label>Make GDI Engineer suit</Make_Apparel_GDIEngineerSuit.label>
  <Make_Apparel_GDIEngineerSuit.description>Make GDI Engineer suit.</Make_Apparel_GDIEngineerSuit.description>
  <Make_Apparel_GDIEngineerSuit.jobString>Making GDI Engineer suit.</Make_Apparel_GDIEngineerSuit.jobString>


  <!-- Recipe Users: TableMachining, GDI_Factory -->

  <Make_Gun_GDIRifle.label>Make GDI rifle</Make_Gun_GDIRifle.label>
  <Make_Gun_GDIRifle.description>Make GDI rifle.</Make_Gun_GDIRifle.description>
  <Make_Gun_GDIRifle.jobString>Making GDI rifle.</Make_Gun_GDIRifle.jobString>

  <Make_Gun_GDIRailgun.label>Make GDI Railgun</Make_Gun_GDIRailgun.label>
  <Make_Gun_GDIRailgun.description>Make GDI Railgun.</Make_Gun_GDIRailgun.description>
  <Make_Gun_GDIRailgun.jobString>Making GDI Railgun.</Make_Gun_GDIRailgun.jobString>

  <Make_Gun_GDIShatterer.label>Make Mobile Sonic Shatterer</Make_Gun_GDIShatterer.label>
  <Make_Gun_GDIShatterer.description>Make Mobile Sonic Shatterer.</Make_Gun_GDIShatterer.description>
  <Make_Gun_GDIShatterer.jobString>Making Mobile Sonic Shatterer.</Make_Gun_GDIShatterer.jobString>

  <Make_GDI_Mortar.label>Make GDI Mobile Mortar</Make_GDI_Mortar.label>
  <Make_GDI_Mortar.description>Make GDI Mobile Mortar.</Make_GDI_Mortar.description>
  <Make_GDI_Mortar.jobString>Making GDI Mobile Mortar.</Make_GDI_Mortar.jobString>


  <!-- Recipe Users: ElectricSmithy, FueledSmithy, GDI_Factory -->

  <Make_MeleeWeapon_GDIWrench.label>Make Wrench</Make_MeleeWeapon_GDIWrench.label>
  <Make_MeleeWeapon_GDIWrench.description>Make Wrench.</Make_MeleeWeapon_GDIWrench.description>
  <Make_MeleeWeapon_GDIWrench.jobString>Making Wrench.</Make_MeleeWeapon_GDIWrench.jobString>


  <!-- Recipe Users: Nod_Factory -->

  <Make_NodMilitiaMask.label>Make Nod militia mask</Make_NodMilitiaMask.label>
  <Make_NodMilitiaMask.description>Make Nod militia mask.</Make_NodMilitiaMask.description>
  <Make_NodMilitiaMask.jobString>Making Nod militia mask.</Make_NodMilitiaMask.jobString>

  <Make_Apparel_NodMilitiaSuit.label>Make Nod militia robe</Make_Apparel_NodMilitiaSuit.label>
  <Make_Apparel_NodMilitiaSuit.description>Make Nod militia robe.</Make_Apparel_NodMilitiaSuit.description>
  <Make_Apparel_NodMilitiaSuit.jobString>Making Nod militia robe.</Make_Apparel_NodMilitiaSuit.jobString>

  <Make_Apparel_NodOfficerHelmet.label>Make Nod officer hat</Make_Apparel_NodOfficerHelmet.label>
  <Make_Apparel_NodOfficerHelmet.description>Make Nod officer hat.</Make_Apparel_NodOfficerHelmet.description>
  <Make_Apparel_NodOfficerHelmet.jobString>Making Nod officer hat.</Make_Apparel_NodOfficerHelmet.jobString>

  <Make_Apparel_NodOfficerSuit.label>Make Nod officer suit</Make_Apparel_NodOfficerSuit.label>
  <Make_Apparel_NodOfficerSuit.description>Make Nod officer suit.</Make_Apparel_NodOfficerSuit.description>
  <Make_Apparel_NodOfficerSuit.jobString>Making Nod officer suit.</Make_Apparel_NodOfficerSuit.jobString>

  <Make_Apparel_NodBlackHandHelmet.label>Make black Hand helmet</Make_Apparel_NodBlackHandHelmet.label>
  <Make_Apparel_NodBlackHandHelmet.description>Make black Hand helmet.</Make_Apparel_NodBlackHandHelmet.description>
  <Make_Apparel_NodBlackHandHelmet.jobString>Making black Hand helmet.</Make_Apparel_NodBlackHandHelmet.jobString>

  <Make_Apparel_NodBlackHand.label>Make black Hand suit</Make_Apparel_NodBlackHand.label>
  <Make_Apparel_NodBlackHand.description>Make black Hand suit.</Make_Apparel_NodBlackHand.description>
  <Make_Apparel_NodBlackHand.jobString>Making black Hand suit.</Make_Apparel_NodBlackHand.jobString>


  <!-- Recipe Users: TableMachining, Nod_Factory -->

  <Make_Gun_NodRifle.label>Make Nod rifle</Make_Gun_NodRifle.label>
  <Make_Gun_NodRifle.description>Make Nod rifle.</Make_Gun_NodRifle.description>
  <Make_Gun_NodRifle.jobString>Making Nod rifle.</Make_Gun_NodRifle.jobString>

  <Make_Gun_NodLaserRifleSmall.label>Make Nod laser rifle</Make_Gun_NodLaserRifleSmall.label>
  <Make_Gun_NodLaserRifleSmall.description>Make Nod laser rifle.</Make_Gun_NodLaserRifleSmall.description>
  <Make_Gun_NodLaserRifleSmall.jobString>Making Nod laser rifle.</Make_Gun_NodLaserRifleSmall.jobString>

  <Make_Gun_NodLaserRifleLarge.label>Make Nod advanced laser rifle</Make_Gun_NodLaserRifleLarge.label>
  <Make_Gun_NodLaserRifleLarge.description>Make Nod advanced laser rifle.</Make_Gun_NodLaserRifleLarge.description>
  <Make_Gun_NodLaserRifleLarge.jobString>Making Nod advanced laser rifle.</Make_Gun_NodLaserRifleLarge.jobString>

  <Make_Gun_NodFlamethrower.label>Make Nod flamethrower</Make_Gun_NodFlamethrower.label>
  <Make_Gun_NodFlamethrower.description>Make Nod flamethrower.</Make_Gun_NodFlamethrower.description>
  <Make_Gun_NodFlamethrower.jobString>Making Nod flamethrower.</Make_Gun_NodFlamethrower.jobString>

  <Make_Gun_NodRocketLauncher.label>Make Nod rocket launcher</Make_Gun_NodRocketLauncher.label>
  <Make_Gun_NodRocketLauncher.description>Make Nod rocket launcher.</Make_Gun_NodRocketLauncher.description>
  <Make_Gun_NodRocketLauncher.jobString>Making Nod rocket launcher.</Make_Gun_NodRocketLauncher.jobString>

  <Make_Gun_Nod_TwinTiberiumFlechetteGun.label>Make Twin Flechette Gun</Make_Gun_Nod_TwinTiberiumFlechetteGun.label>
  <Make_Gun_Nod_TwinTiberiumFlechetteGun.description>Make Twin Flechette Gun.</Make_Gun_Nod_TwinTiberiumFlechetteGun.description>
  <Make_Gun_Nod_TwinTiberiumFlechetteGun.jobString>Making Twin Flechette Gun.</Make_Gun_Nod_TwinTiberiumFlechetteGun.jobString>

  <Make_Gun_NodChemicalthrower.label>Make Nod Chemical Thrower</Make_Gun_NodChemicalthrower.label>
  <Make_Gun_NodChemicalthrower.description>Make Nod Chemical Thrower.</Make_Gun_NodChemicalthrower.description>
  <Make_Gun_NodChemicalthrower.jobString>Making Nod Chemical Thrower.</Make_Gun_NodChemicalthrower.jobString>

  <Make_Nod_Grenade.label>Make Nod Grenade</Make_Nod_Grenade.label>
  <Make_Nod_Grenade.description>Make Nod Grenade.</Make_Nod_Grenade.description>
  <Make_Nod_Grenade.jobString>Making Nod Grenade.</Make_Nod_Grenade.jobString>

  <Make_Nod_Sbomb.label>Make Suicide bomb</Make_Nod_Sbomb.label>
  <Make_Nod_Sbomb.description>Make Suicide bomb.</Make_Nod_Sbomb.description>
  <Make_Nod_Sbomb.jobString>Making Suicide bomb.</Make_Nod_Sbomb.jobString>


  <!-- SPECIAL: These Recipes from makeable Items and Buildings (ThingDef with <recipeMaker>), generated by RimTrans -->

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