<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <RecheckWallsLabel>Recheck Network</RecheckWallsLabel>
  <RecheckWallsDesc>Recheck all walls connected to this building. Useful for when new walls are added to the system.</RecheckWallsDesc>
  <GraveCapacity>Capacity</GraveCapacity>
  <GraveAssignColonist>Assign colonist</GraveAssignColonist>

  <FirestormPartial>Partial defence initiated, time remaining:</FirestormPartial>
  <FirestormStart>Activate Firestorm</FirestormStart>
  <FirestormActive>Firestorm is active.</FirestormActive>
  <FirestormInactive>Firestorm is inactive.</FirestormInactive>
  <FirestormActivated>Firestorm activated, will shutdown in: </FirestormActivated>
  <FirestormReady>Firestorm system is ready.</FirestormReady>
  <FirestormNotReady>Firestorm system is not ready. Please wait:</FirestormNotReady>
  <FirestormNoPower>Not enough power stored in batteries.</FirestormNoPower>
  <NoFirestormWalls>No Firestorm wall segments found.</NoFirestormWalls>
  <NoFirestormWallsSelected>No wall segments selected to start Firestorm.</NoFirestormWallsSelected>
  <TiberblockVisceroidSpawn>Tiberblock failed and spawned a Visceroid.</TiberblockVisceroidSpawn>
  <GetCranePawnsLabel>Get New Pawns</GetCranePawnsLabel>
  <GetCranePawnsDesc>Add new pawns to your crane.</GetCranePawnsDesc>
  <CraneNoPower>Cannot add new pawns without power!</CraneNoPower>
  <CranePawnCount> assigned colonists.</CranePawnCount>
  <BothFactionsOption_Label>Allow Both Factions</BothFactionsOption_Label>
  <BothFactionsOption_Desc>With this option enabled both Factions can be researched with no issues and penalties.</BothFactionsOption_Desc>

</LanguageData>