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<LanguageData>

  <GDIWall.label>GDI wall</GDIWall.label>
  <GDIWall.description>An impassable wall, reinforced by GDI engineers.</GDIWall.description>
  <GDIWall_Blueprint.label>GDI wall (blueprint)</GDIWall_Blueprint.label>
  <GDIWall_Frame.label>GDI wall (building)</GDIWall_Frame.label>
  <GDIWall_Frame.description>An impassable wall, reinforced by GDI engineers.</GDIWall_Frame.description>

  <GDI_Door.label>GDI door</GDI_Door.label>
  <GDI_Door.description>Divides rooms. Must be manually opened and closed, which slows people down.</GDI_Door.description>
  <GDI_Door_Blueprint.label>GDI door (blueprint)</GDI_Door_Blueprint.label>
  <GDI_Door_Frame.label>GDI door (building)</GDI_Door_Frame.label>
  <GDI_Door_Frame.description>Divides rooms. Must be manually opened and closed, which slows people down.</GDI_Door_Frame.description>

  <GDI_Autodoor.label>GDI autodoor</GDI_Autodoor.label>
  <GDI_Autodoor.description>Divides rooms. Powered operation allows people to move through the door without slowing down.</GDI_Autodoor.description>
  <GDI_Autodoor_Blueprint.label>GDI autodoor (blueprint)</GDI_Autodoor_Blueprint.label>
  <GDI_Autodoor_Frame.label>GDI autodoor (building)</GDI_Autodoor_Frame.label>
  <GDI_Autodoor_Frame.description>Divides rooms. Powered operation allows people to move through the door without slowing down.</GDI_Autodoor_Frame.description>


  <!-- Watch Tower -->

  <GDISecurity_WatchTower.label>Watch tower</GDISecurity_WatchTower.label>
  <GDISecurity_WatchTower.description>A GDI watch tower, fires automatically upon enemies.</GDISecurity_WatchTower.description>
  <GDISecurity_WatchTower_Blueprint.label>Watch tower (blueprint)</GDISecurity_WatchTower_Blueprint.label>
  <GDISecurity_WatchTower_Frame.label>Watch tower (building)</GDISecurity_WatchTower_Frame.label>
  <GDISecurity_WatchTower_Frame.description>A GDI watch tower, fires automatically upon enemies.</GDISecurity_WatchTower_Frame.description>

  <Gun_WatchTower.label>watchtower gun</Gun_WatchTower.label>
  <Gun_WatchTower.description>pew pew</Gun_WatchTower.description>

  <Bullet_WatchTower.label>pew pew</Bullet_WatchTower.label>


  <!-- Sonic Emitter -->

  <GDISecurity_SonicEmitter.label>Sonic Emitter</GDISecurity_SonicEmitter.label>
  <GDISecurity_SonicEmitter.description>The sonic emitter, this heavy weapon clears anything in it's path.</GDISecurity_SonicEmitter.description>
  <GDISecurity_SonicEmitter_Blueprint.label>Sonic Emitter (blueprint)</GDISecurity_SonicEmitter_Blueprint.label>
  <GDISecurity_SonicEmitter_Frame.label>Sonic Emitter (building)</GDISecurity_SonicEmitter_Frame.label>
  <GDISecurity_SonicEmitter_Frame.description>The sonic emitter, this heavy weapon clears anything in it's path.</GDISecurity_SonicEmitter_Frame.description>

  <Gun_SonicEmitter.label>sonic emitter gun</Gun_SonicEmitter.label>
  <Gun_SonicEmitter.description>pew pew</Gun_SonicEmitter.description>

  <Bullet_Emitter.label>emitter bullet</Bullet_Emitter.label>


  <!-- Juggernaut Turret -->

  <GDISecurity_Juggernaut.label>Juggernaut Artillery</GDISecurity_Juggernaut.label>
  <GDISecurity_Juggernaut_Blueprint.label>Juggernaut Artillery (blueprint)</GDISecurity_Juggernaut_Blueprint.label>
  <GDISecurity_Juggernaut_Frame.label>Juggernaut Artillery (building)</GDISecurity_Juggernaut_Frame.label>
  <GDISecurity_Juggernaut_Frame.description>Juggernaut Artillery</GDISecurity_Juggernaut_Frame.description>

  <Gun_Juggernaut.label>juggernaut gun</Gun_Juggernaut.label>
  <Gun_Juggernaut.description>Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged.</Gun_Juggernaut.description>

  <Bullet_JuggernautBomb.label>explosive mortar shell</Bullet_JuggernautBomb.label>


  <!-- Inhibition -->

  <SonicInhibitorSmall.label>Sonic Inhibitor(s)</SonicInhibitorSmall.label>
  <SonicInhibitorSmall.description>A device designed to destroy Tiberium and prevent further growth. Due to the experimental nature of the device, it requires direct line of sight to the Tiberium to function. This small version has a smaller radius.</SonicInhibitorSmall.description>
  <SonicInhibitorSmall_Blueprint.label>Sonic Inhibitor(s) (blueprint)</SonicInhibitorSmall_Blueprint.label>
  <SonicInhibitorSmall_Blueprint_Install.label>Sonic Inhibitor(s) (blueprint)</SonicInhibitorSmall_Blueprint_Install.label>
  <SonicInhibitorSmall_Frame.label>Sonic Inhibitor(s) (building)</SonicInhibitorSmall_Frame.label>
  <SonicInhibitorSmall_Frame.description>A device designed to destroy Tiberium and prevent further growth. Due to the experimental nature of the device, it requires direct line of sight to the Tiberium to function. This small version has a smaller radius.</SonicInhibitorSmall_Frame.description>

  <SonicInhibitorTall.label>Sonic Inhibitor(t)</SonicInhibitorTall.label>
  <SonicInhibitorTall.description>A device designed to destroy Tiberium and prevent further growth. Due to the experimental nature of the device, it requires direct line of sight to the Tiberium to function. This tall version has a bigger radius.</SonicInhibitorTall.description>
  <SonicInhibitorTall_Blueprint.label>Sonic Inhibitor(t) (blueprint)</SonicInhibitorTall_Blueprint.label>
  <SonicInhibitorTall_Blueprint_Install.label>Sonic Inhibitor(t) (blueprint)</SonicInhibitorTall_Blueprint_Install.label>
  <SonicInhibitorTall_Frame.label>Sonic Inhibitor(t) (building)</SonicInhibitorTall_Frame.label>
  <SonicInhibitorTall_Frame.description>A device designed to destroy Tiberium and prevent further growth. Due to the experimental nature of the device, it requires direct line of sight to the Tiberium to function. This tall version has a bigger radius.</SonicInhibitorTall_Frame.description>

  <Decrystallizer.label>Tiberium Soil Decrystallizer</Decrystallizer.label>
  <Decrystallizer.description>Very slowly removes Tiberium from infected ground, converting any Tiberium ground into decrystallized soil that can be used again. Does not affect contaminated water. Requires power.</Decrystallizer.description>
  <Decrystallizer_Blueprint.label>Tiberium Soil Decrystallizer (blueprint)</Decrystallizer_Blueprint.label>
  <Decrystallizer_Blueprint_Install.label>Tiberium Soil Decrystallizer (blueprint)</Decrystallizer_Blueprint_Install.label>
  <Decrystallizer_Frame.label>Tiberium Soil Decrystallizer (building)</Decrystallizer_Frame.label>
  <Decrystallizer_Frame.description>Very slowly removes Tiberium from infected ground, converting any Tiberium ground into decrystallized soil that can be used again. Does not affect contaminated water. Requires power.</Decrystallizer_Frame.description>

  <SonicFence.label>Sonic Inhibitor Fence</SonicFence.label>
  <SonicFence.description>This fence allows you to cut off Tiberium spread. Requires power.</SonicFence.description>
  <SonicFence_Blueprint.label>Sonic Inhibitor Fence (blueprint)</SonicFence_Blueprint.label>
  <SonicFence_Frame.label>Sonic Inhibitor Fence (building)</SonicFence_Frame.label>
  <SonicFence_Frame.description>This fence allows you to cut off Tiberium spread. Requires power.</SonicFence_Frame.description>


  <!-- Firestorm -->

  <GDI_FirestormWall_FSW.label>Firestorm Wall Segment</GDI_FirestormWall_FSW.label>
  <GDI_FirestormWall_FSW.description>A segment of the Firestorm system.</GDI_FirestormWall_FSW.description>
  <GDI_FirestormWall_FSW_Blueprint.label>Firestorm Wall Segment (blueprint)</GDI_FirestormWall_FSW_Blueprint.label>
  <GDI_FirestormWall_FSW_Frame.label>Firestorm Wall Segment (building)</GDI_FirestormWall_FSW_Frame.label>
  <GDI_FirestormWall_FSW_Frame.description>A segment of the Firestorm system.</GDI_FirestormWall_FSW_Frame.description>

  <GDI_FirestormDummy_FSW.label>Firestorm Segment</GDI_FirestormDummy_FSW.label>
  <GDI_FirestormDummy_FSW.description>Powered Firestorm Segment, it is recommended that absolutely nothing steps on it.</GDI_FirestormDummy_FSW.description>

  <GDI_FirestormCenter.label>Firestorm Operations Center</GDI_FirestormCenter.label>
  <GDI_FirestormCenter.description>This specialized facility registers all Firestorm-Segments placed by this Faction. When enough power is available the Firestorm-System can be activated anytime and will last for a day, completely cutting off any intruders.</GDI_FirestormCenter.description>
  <GDI_FirestormCenter_Blueprint.label>Firestorm Operations Center (blueprint)</GDI_FirestormCenter_Blueprint.label>
  <GDI_FirestormCenter_Frame.label>Firestorm Operations Center (building)</GDI_FirestormCenter_Frame.label>
  <GDI_FirestormCenter_Frame.description>This specialized facility registers all Firestorm-Segments placed by this Faction. When enough power is available the Firestorm-System can be activated anytime and will last for a day, completely cutting off any intruders.</GDI_FirestormCenter_Frame.description>


</LanguageData>