<?xml version="1.0" encoding="utf-8" ?>
<PawnKindDefs>

  <PawnKindDef Name="NodBase" Abstract="True">
    <defaultFactionType>NOD</defaultFactionType>
    <chemicalAddictionChance>0.2</chemicalAddictionChance>
    <baseRecruitDifficulty>0.50</baseRecruitDifficulty>
    <backstoryCryptosleepCommonality>0.01</backstoryCryptosleepCommonality>
    <backstoryCategory>Civil</backstoryCategory>
  </PawnKindDef>

  <PawnKindDef Name="Follower" ParentName="NodBase">
    <defName>Follower</defName>
    <label>Follower</label>
    <race>Human</race>
    <combatPower>30</combatPower>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>
      <min>0.2</min>
      <max>2.0</max>
    </gearHealthRange>
    <apparelMoney>
      <min>500</min>
      <max>2000</max>
    </apparelMoney>
	<apparelTags>
	  <li>Outlander</li>
    </apparelTags>
    <apparelAllowHeadwearChance>0.4</apparelAllowHeadwearChance>
    <weaponMoney>
      <min>150</min>
      <max>700</max>
    </weaponMoney>
    <weaponTags>
      <li>Gun</li>
      <li>Melee</li>
	  <li>NodGrenade</li>	
	  <li>Suicidebomb</li>
    </weaponTags>
    <techHediffsMoney>
      <min>100</min>
      <max>500</max>
    </techHediffsMoney>
    <techHediffsTags>
      <li>Simple</li>
    </techHediffsTags>
    <techHediffsChance>0.001</techHediffsChance>
    <invNutrition>2.55</invNutrition>
    <inventoryOptions>
      <skipChance>0.90</skipChance>
      <subOptionsChooseOne>
        <li>
          <choiceChance>90</choiceChance>
          <thingDef>Silver</thingDef>
          <countRange>
            <min>50</min>
            <max>170</max>
          </countRange>
        </li>
        <li>
          <choiceChance>10</choiceChance>
          <thingDef>Silver</thingDef>
          <countRange>
            <min>500</min>
            <max>1250</max>
          </countRange>
        </li>
      </subOptionsChooseOne>
    </inventoryOptions>
  </PawnKindDef>

  <PawnKindDef ParentName="Follower">
    <defName>NodOfficer</defName>
    <label>Officer</label>
    <labelPlural>Nod Officers</labelPlural>
    <apparelTags>
      <li>NodOfficer</li>
      <li>BeltDefensePop</li>
    </apparelTags>
    <factionLeader>true</factionLeader>
    <minGenerationAge>40</minGenerationAge>
    <maxGenerationAge>100</maxGenerationAge>
  </PawnKindDef>
  
  <PawnKindDef ParentName="Follower">
    <defName>ClanTrader</defName>
	<label>clan trader</label>
	<apparelTags>
      <li>NodOfficer</li>
    </apparelTags>
    <trader>true</trader>
  </PawnKindDef>
  
	<PawnKindDef ParentName="NodBase">
		<defName>NodBlackHand</defName>
		<label>Black Hand</label>
		<race>Human</race>
		<combatPower>175</combatPower>
		<maxGenerationAge>70</maxGenerationAge>
		<gearHealthRange>
		  <min>1</min>
		  <max>1.8</max>
		</gearHealthRange>
		<apparelTags>
			<li>NodBlackHand</li>
		</apparelTags>
		<apparelMoney>
		  <min>5000</min>
		  <max>5000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponMoney>
		  <min>3000</min>
		  <max>5000</max>
		</weaponMoney>
		<weaponTags>
		  <li>NodFlamethrower</li>
		  <li>NodChemicalSpray</li>
		</weaponTags>
		<techHediffsMoney>
			<min>3000</min>
			<max>3000</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>TiberiumInfusion</li>
		</techHediffsTags>
		<techHediffsChance>1</techHediffsChance>
		<invNutrition>5</invNutrition>
		<inventoryOptions>
		  <skipChance>0.50</skipChance>
		  <thingDef>Silver</thingDef>
		  <countRange>
			<min>30</min>
			<max>100</max>
		  </countRange>
		</inventoryOptions>
	</PawnKindDef>
	
	<PawnKindDef ParentName="NodBase">
		<defName>NodOfficerTroop</defName>
		<label>Officer trooper</label>
		<race>Human</race>
		<combatPower>75</combatPower>
		<maxGenerationAge>80</maxGenerationAge>
		<gearHealthRange>
			<min>0.8</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelTags>
			<li>NodOfficer</li>
		</apparelTags>
		<apparelMoney>
			<min>3000</min>
			<max>3000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>2000</min>
			<max>3250</max>
		</weaponMoney>
		<weaponTags>
			<li>NodLaserRifle</li>
			<li>NodGrenade</li>
		</weaponTags>
		<techHediffsMoney>
			<min>3000</min>
			<max>3000</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>TiberiumInfusion</li>
		</techHediffsTags>
		<techHediffsChance>1</techHediffsChance>
		<invNutrition>2.55</invNutrition>
		<inventoryOptions>
			<skipChance>0.30</skipChance>
			<thingDef>Silver</thingDef>
			<countRange>
				<min>30</min>
				<max>100</max>
			</countRange>
		</inventoryOptions>
	</PawnKindDef>
	
	<PawnKindDef ParentName="NodBase">
		<defName>NodMilitia</defName>
		<label>Militia</label>
		<race>Human</race>
		<combatPower>35</combatPower>
		<maxGenerationAge>80</maxGenerationAge>
		<gearHealthRange>
			<min>0.8</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelTags>
			<li>NodMilitia</li>
		</apparelTags>
		<apparelMoney>
			<min>4000</min>
			<max>4000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>750</min>
			<max>4000</max>
		</weaponMoney>
		<weaponTags>
			<li>NodRifle</li>
			<li>NodLaserRifle</li>
			<li>TwinFlechetteGun</li>
		</weaponTags>
		<techHediffsMoney>
			<min>3000</min>
			<max>3000</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>TiberiumInfusion</li>
		</techHediffsTags>
		<techHediffsChance>1</techHediffsChance>
		<invNutrition>1.25</invNutrition>
		<inventoryOptions>
			<skipChance>0.30</skipChance>
			<thingDef>Silver</thingDef>
			<countRange>
				<min>30</min>
				<max>100</max>
			</countRange>
		</inventoryOptions>
	</PawnKindDef>
	
	<PawnKindDef ParentName="NodBase">
		<defName>NodMilitiaRocket</defName>
		<label>Militia Rocketroop</label>
		<race>Human</race>
		<combatPower>200</combatPower>
		<maxGenerationAge>80</maxGenerationAge>
		<gearHealthRange>
			<min>0.8</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelTags>
			<li>NodMilitia</li>
		</apparelTags>
		<apparelMoney>
			<min>4000</min>
			<max>4000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>8000</min>
			<max>80000</max>
		</weaponMoney>
		<weaponTags>
			<li>MilitiaRocketLauncher</li>
		</weaponTags>
		<techHediffsMoney>
			<min>3000</min>
			<max>3000</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>TiberiumInfusion</li>
		</techHediffsTags>
		<techHediffsChance>1</techHediffsChance>
		<invNutrition>1.25</invNutrition>
		<inventoryOptions>
			<skipChance>0.30</skipChance>
			<thingDef>Silver</thingDef>
			<countRange>
				<min>30</min>
				<max>100</max>
			</countRange>
		</inventoryOptions>
	</PawnKindDef>


</PawnKindDefs>
