<?xml version="1.0" encoding="utf-8" ?>

<ThingDefs> 
    <!-- ====================================== GDI Zone Trooper =========================================== -->

	<ThingDef Name="GDI_Armor" ParentName="ApparelBase" Abstract="True">
		<recipeMaker>
		<workSpeedStat>TailoringSpeed</workSpeedStat>
		<workSkill>Crafting</workSkill>
		<effectWorking>Tailor</effectWorking>
		<soundWorking>Recipe_Tailor</soundWorking>
		<recipeUsers>
			<li>GDI_Factory</li>
		</recipeUsers>
			<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDIZoneHelmet_TBP</defName>
		<label>zone helmet</label>
		<description>A part of the GDI Zone Trooper armor.</description>
		<techLevel>Spacer</techLevel>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Zone/ZoneSuitMask</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>4000</MarketValue>
			<WorkToMake>50000</WorkToMake>
			<MaxHitPoints>300</MaxHitPoints>
			<Mass>3</Mass>
			<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.65</ArmorRating_Sharp>
			<ArmorRating_Heat>0.55</ArmorRating_Heat>
			<ArmorRating_Electric>0.25</ArmorRating_Electric>
			<Insulation_Cold>-5</Insulation_Cold>
			<Insulation_Heat>5</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.04</MoveSpeed>
			<ShootingAccuracy>0.16</ShootingAccuracy>
		</equippedStatOffsets>
		<costList>
			<Component>10</Component>
			<Plasteel>45</Plasteel>
			<GDI_ReinforcedPlate>10</GDI_ReinforcedPlate>
		</costList>
		<generateCommonality>2</generateCommonality>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Zone/ZoneSuitMask</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>GDIZone</li>
			</tags>
			<defaultOutfitTags>
				<li>GDIZoneSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<thingCategories>
			<li>Headgear</li>
		</thingCategories>
		<recipeMaker>
			<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
			<researchPrerequisite>PoweredArmor</researchPrerequisite>
			<researchPrerequisite>GDIResearch_AdvancedProduction</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDIZoneSuit_TBP</defName>
		<label>zone suit</label>
		<description>A GDI Zone Trooper suit, perfect against Tiberium.</description>
		<techLevel>Spacer</techLevel>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Zone/ZoneSuit</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>6000</MarketValue>
			<WorkToMake>200000</WorkToMake>
			<MaxHitPoints>500</MaxHitPoints>
			<Mass>17</Mass>
			<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
			<ArmorRating_Heat>0.50</ArmorRating_Heat>
			<Insulation_Cold>-45</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.06</MoveSpeed>
			<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
		</equippedStatOffsets>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<costList>
			<Component>20</Component>
			<Plasteel>85</Plasteel>
			<GDI_ReinforcedPlate>25</GDI_ReinforcedPlate>
		</costList>
		<generateCommonality>2</generateCommonality>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
				<li>Hands</li>
				<li>Feet</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Zone/ZoneSuit</worngraphicPath>
			<layers>
				<li>Middle</li>
				<li>Shell</li>
			</layers>
			<tags>
				<li>GDIZone</li>
			</tags>
			<defaultOutfitTags>
				<li>GDIZoneSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<recipeMaker>
			<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
			<researchPrerequisite>PoweredArmor</researchPrerequisite>
			<researchPrerequisite>GDIResearch_AdvancedProduction</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
  
	    <!-- ====================================== Officer =========================================== -->
		
	<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDIOfficerHelmet</defName>
		<label>GDI officer hat</label>
		<description>A shique cap, perfect for every GDI officer!</description>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Officer/OfficerSuitHelmet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costList>
			<Cloth>150</Cloth>
			<Steel>35</Steel>
		</costList>
		<statBases>
			<MarketValue>350</MarketValue>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>1500</WorkToMake>
			<Mass>0.07</Mass>
			<ArmorRating_Blunt>0.03</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.03</ArmorRating_Sharp>
			<Insulation_Cold>-10</Insulation_Cold>
			<Insulation_Heat>-2</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<PsychicSensitivity>-0.25</PsychicSensitivity>
			<RecruitPrisonerChance>0.3</RecruitPrisonerChance>
			<SocialImpact>0.3</SocialImpact>			
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>UpperHead</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Officer/OfficerSuitHelmet</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>GDIOfficer</li>
			</tags>
			<defaultOutfitTags>
				<li>GDIOfficerSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<thingCategories>
			<li>Headgear</li>
		</thingCategories>
		<recipeMaker>
			<researchPrerequisite>GDIResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDIOfficerSuit</defName>
		<description>A nice looking suit, perfect for a GDI Officer.</description>
		<label>GDI officer suit</label>
		<costList>
			<Cloth>175</Cloth>
			<Steel>45</Steel>
		</costList>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Officer/OfficerSuit</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<statBases>
			<MarketValue>550</MarketValue>
			<MaxHitPoints>125</MaxHitPoints>
			<WorkToMake>22000</WorkToMake>
			<Mass>2.2</Mass>
			<ArmorRating_Blunt>0.03</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.07</ArmorRating_Sharp>
			<ArmorRating_Heat>0.07</ArmorRating_Heat>
			<Insulation_Cold>-15</Insulation_Cold>
			<Insulation_Heat>15</Insulation_Heat>
		</statBases>
		<equippedStatOffsets>
			<RecruitPrisonerChance>0.4</RecruitPrisonerChance>
			<SocialImpact>0.4</SocialImpact>			
			<MoveSpeed>0.15</MoveSpeed>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Officer/OfficerSuit</worngraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>GDIOfficer</li>
			</tags>
			<defaultOutfitTags>
				<li>GDIOfficerSoldier</li>
			</defaultOutfitTags>
		</apparel>
		<recipeMaker>
			<researchPrerequisite>GDIResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
  
  	    <!-- ====================================== Officer =========================================== -->
		
		<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDISoldierHelmet_TBP</defName>
		<label>GDI soldier mask</label>
		<description>This mask has an integrated Tiberium filter, might also repell some bullets if you're lucky.</description>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Soldier/SolderSuitHelmet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costList>
			<Component>2</Component>
			<Cloth>85</Cloth>
			<GDI_ReinforcedPlate>4</GDI_ReinforcedPlate>
		</costList>
		<statBases>
			<MarketValue>1500</MarketValue>
			<MaxHitPoints>150</MaxHitPoints>
			<WorkToMake>1200</WorkToMake>
			<Mass>0.1</Mass>
			<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.4</ArmorRating_Sharp>
		</statBases>
		<equippedStatOffsets>
			<ShootingAccuracy>0.05</ShootingAccuracy>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Soldier/SolderSuitHelmet</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>GDISoldier</li>
			</tags>
			<defaultOutfitTags>
				<li>GDISoldier</li>
			</defaultOutfitTags>
		</apparel>
		<thingCategories>
			<li>Headgear</li>
		</thingCategories>
		<recipeMaker>
			<researchPrerequisite>GDIResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDISoldierSuit_TBP</defName>
		<description>This suit is optimized to resist most attacks.</description>
		<label>GDI Soldier suit</label>
		<costList>
			<Component>4</Component>
			<Cloth>100</Cloth>
			<GDI_ReinforcedPlate>18</GDI_ReinforcedPlate>
		</costList>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Soldier/SolderSuit</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<statBases>
			<MarketValue>3500</MarketValue>
			<MaxHitPoints>200</MaxHitPoints>
			<WorkToMake>80000</WorkToMake>
			<Mass>4.0</Mass>
			<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
			<ArmorRating_Heat>0.2</ArmorRating_Heat>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>0.15</MoveSpeed>
			<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
				<li>Hands</li>
				<li>Feet</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Soldier/SolderSuit</worngraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>GDISoldier</li>
			</tags>
			<defaultOutfitTags>
				<li>GDISoldier</li>
			</defaultOutfitTags>
		</apparel>
		<recipeMaker>
			<researchPrerequisite>GDIResearch_Production</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<!-- Engineer -->
	
	<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDIEngineerMask</defName>
		<label>GDI Engineer Mask</label>
		<description>This is the mask of a true engineer. Improves work skills!</description>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Engineer/EngineerMask</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costList>
			<Component>15</Component>
			<Cloth>50</Cloth>
			<Plasteel>20</Plasteel>
			<Steel>200</Steel>
		</costList>
		<statBases>
			<MarketValue>17500</MarketValue>
			<MaxHitPoints>350</MaxHitPoints>
			<WorkToMake>150000</WorkToMake>
			<Mass>0.2</Mass>
			<ArmorRating_Blunt>0</ArmorRating_Blunt>
			<ArmorRating_Sharp>0</ArmorRating_Sharp>
			<ArmorRating_Heat>0</ArmorRating_Heat>
			<ArmorRating_Electric>0</ArmorRating_Electric>
			<Insulation_Cold>-20</Insulation_Cold>
			<Insulation_Heat>20</Insulation_Heat>
			<PsychicSensitivity>0</PsychicSensitivity>
		</statBases>
		<equippedStatOffsets>
			<GlobalLearningFactor>0.3</GlobalLearningFactor>
			<ResearchSpeed>0.5</ResearchSpeed>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Engineer/EngineerMask</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>GDIEngineer</li>
			</tags>
			<defaultOutfitTags>
				<li>GDIEngineer</li>
			</defaultOutfitTags>
		</apparel>
		<thingCategories>
			<li>Headgear</li>
		</thingCategories>
		<recipeMaker>
			<researchPrerequisite>GDIResearch_AdvancedProduction</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
	<ThingDef ParentName="GDI_Armor">
		<defName>Apparel_GDIEngineerSuit</defName>
		<description>This suit is optimized for any type of work. Improves work abilities.</description>
		<label>GDI Engineer suit</label>
		<costList>
			<Component>20</Component>
			<Cloth>75</Cloth>
			<Plasteel>50</Plasteel>
			<Steel>275</Steel>
		</costList>
		<graphicData>
			<texPath>things/pawn/humanlike/apparel/gdi/Engineer/Engineer</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<statBases>
			<MarketValue>4500</MarketValue>
			<MaxHitPoints>500</MaxHitPoints>
			<WorkToMake>220000</WorkToMake>
			<Mass>4.0</Mass>
			<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
			<ArmorRating_Sharp>-0.5</ArmorRating_Sharp>
			<ArmorRating_Heat>0</ArmorRating_Heat>
			<ArmorRating_Electric>0</ArmorRating_Electric>
			<Insulation_Cold>-25</Insulation_Cold>
			<Insulation_Heat>25</Insulation_Heat>
			<PsychicSensitivity>0</PsychicSensitivity>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>0.3</MoveSpeed>
			<MiningSpeed>0.5</MiningSpeed>
			<WorkSpeedGlobal>0.75</WorkSpeedGlobal>			
			<ConstructionSpeed>1</ConstructionSpeed>
			<ConstructSuccessChance>0.45</ConstructSuccessChance>
			<ShootingAccuracy>-1</ShootingAccuracy>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
				<li>Hands</li>
				<li>Feet</li>
			</bodyPartGroups>
			<worngraphicPath>things/pawn/humanlike/apparel/gdi/Engineer/Engineer</worngraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>GDIEngineer</li>
			</tags>
			<defaultOutfitTags>
				<li>GDIEngineer</li>
			</defaultOutfitTags>
		</apparel>
		<recipeMaker>
			<researchPrerequisite>GDIResearch_AdvancedProduction</researchPrerequisite>
		</recipeMaker>
	</ThingDef>
	
</ThingDefs>