<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

		<ThingDef ParentName="BaseBullet">
		<defName>Bullet_ShockDisc</defName>
		<label>Shock disc</label>
		<graphicData>
			<texPath>things/pawn/scrin/Shocktrooper/Bullet_disc</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile>
			<damageDef>Cut</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<speed>45</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="BaseGun">
		<defName>Gun_ShockDiscLauncher</defName>
		<label>Shock Disc Launcher</label>
		<description>.</description>
		<graphicData>
			<texPath>things/pawn/scrin/Shocktrooper/gun_blank</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>10</MarketValue>
			<Mass>0.1</Mass>
			<AccuracyTouch>0.40</AccuracyTouch>
			<AccuracyShort>0.60</AccuracyShort>
			<AccuracyMedium>0.80</AccuracyMedium>
			<AccuracyLong>0.75</AccuracyLong>
			<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
		</statBases>
		<tradeability>Never</tradeability>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>True</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>ShocktrooperGun</li>
		</weaponTags>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<projectileDef>Bullet_ShockDisc</projectileDef>
				<warmupTime>0.5</warmupTime>
				<range>18</range>
				<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
				<burstShotCount>3</burstShotCount>
				<soundCast>DiscLauncherShot</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
				<muzzleFlashScale>14</muzzleFlashScale>
			</li>
		</verbs>
	</ThingDef>
	
</ThingDefs>
