<?xml version="1.0" encoding="utf-8" ?>
<TerrainDefs>

	<TerrainDef Name="FloorBase" Abstract="True">
		<layerable>true</layerable>
		<affordances>
			<li>Light</li>
			<li>Heavy</li>
			<li>SmoothHard</li>
		</affordances>
			<statBases>
			<WorkToBuild>135</WorkToBuild>
		</statBases>
		<designationCategory>Floors</designationCategory>
		<Fertility>0</Fertility>
		<constructEffect>ConstructDirt</constructEffect>
		<AcceptTerrainSourceFilth>True</AcceptTerrainSourceFilth>
		<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
	</TerrainDef>
	
	<TerrainDef ParentName="FloorBase">
		<DefName>NodConcreteTile</DefName>
		<label>Nod Concrete Tile</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>Nod concrete tiles.</Description>
		<texturePath>terrain/surfaces/NodConcreteTile</texturePath>
		<statBases>
			<Beauty>2</Beauty>
			<WorkToBuild>250</WorkToBuild>
		</statBases>
		<CostList>
			<Steel>10</Steel>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>NodResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
	<TerrainDef ParentName="FloorBase">
		<DefName>NodConcreteFloor</DefName>
		<label>Nod Concrete Floor</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>Nod concrete tiles.</Description>
		<texturePath>terrain/surfaces/NodConcreteField</texturePath>
		<statBases>
			<Beauty>1</Beauty>
			<WorkToBuild>150</WorkToBuild>
		</statBases>
		<CostList>
			<Steel>5</Steel>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>NodResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
	<TerrainDef ParentName="FloorBase">
		<DefName>NodDangerTile</DefName>
		<label>Nod Striped Tile</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>Nod danger tiles.</Description>
		<texturePath>terrain/surfaces/NodStripedpattern</texturePath>
		<statBases>
			<Beauty>0</Beauty>
			<WorkToBuild>300</WorkToBuild>
		</statBases>
		<CostList>
			<Steel>5</Steel>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>NodResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
	<TerrainDef ParentName="FloorBase">
		<DefName>NodCarbonTile</DefName>
		<label>Nod Carbon Tile</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>Nod carbon tiles.</Description>
		<texturePath>terrain/surfaces/NodCarbonScaffold</texturePath>
		<statBases>
			<Beauty>4</Beauty>
			<WorkToBuild>450</WorkToBuild>
		</statBases>
		<CostList>
			<Nod_CarbonPlate>1</Nod_CarbonPlate>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>NodResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
	<!-- GDI -->
	
	<TerrainDef ParentName="FloorBase">
		<DefName>GDIConcreteTile</DefName>
		<label>GDI Concrete Tile</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>GDI concrete tiles.</Description>
		<texturePath>terrain/surfaces/GDIConcreteTile</texturePath>
		<statBases>
			<Beauty>2</Beauty>
			<WorkToBuild>275</WorkToBuild>
		</statBases>
		<CostList>
			<Steel>12</Steel>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>GDIResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
	<TerrainDef ParentName="FloorBase">
		<DefName>GDIConcreteFloor</DefName>
		<label>GDI Concrete Floor</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>GDI concrete tiles.</Description>
		<texturePath>terrain/surfaces/GDIConcreteField</texturePath>
		<statBases>
			<Beauty>1</Beauty>
			<WorkToBuild>125</WorkToBuild>
		</statBases>
		<CostList>
			<Steel>3</Steel>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>GDIResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
	<TerrainDef ParentName="FloorBase">
		<DefName>GDIDangerTile</DefName>
		<label>GDI Striped Tile</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>GDI striped tiles.</Description>
		<texturePath>terrain/surfaces/GDIStripedpattern</texturePath>
		<statBases>
			<Beauty>0</Beauty>
			<WorkToBuild>300</WorkToBuild>
		</statBases>
		<CostList>
			<Steel>5</Steel>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>GDIResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
	<TerrainDef ParentName="FloorBase">
		<DefName>GDIReinforcedTile</DefName>
		<label>GDI Reinforced Tile</label>
		<RenderPrecedence>240</RenderPrecedence>
		<Description>GDI reinforced tiles.</Description>
		<texturePath>terrain/surfaces/GDIReinforcedScaffold</texturePath>
		<statBases>
			<Beauty>4</Beauty>
			<WorkToBuild>450</WorkToBuild>
		</statBases>
		<CostList>
			<GDI_ReinforcedPlate>1</GDI_ReinforcedPlate>
		</CostList>
		<constructEffect>ConstructMetal</constructEffect>
		<researchPrerequisites>
			<li>GDIResearch_Buildings</li>
		</researchPrerequisites>
	</TerrainDef>
	
</TerrainDefs>