<?xml version="1.0" encoding="utf-8"?>
<!-- Atlantis_District -->
<!-- Author: GIGABYTE -->
<!-- DateCreated: 10/1/2017 9:31:26 PM -->
<GameData>
	<Types>
		<Row Type="DISTRICT_UNDERSEA_CITY" Kind="KIND_DISTRICT"/>
	</Types>
	<DistrictReplaces>
		<Row CivUniqueDistrictType="DISTRICT_UNDERSEA_CITY" ReplacesDistrictType="DISTRICT_SPACEPORT"/>
	</DistrictReplaces>
	<Districts>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" Name="LOC_DISTRICT_UNDERSEA_CITY_NAME" Description="LOC_DISTRICT_UNDERSEA_CITY_DESCRIPTION" 
			 PrereqTech="TECH_MATHEMATICS" PlunderType="PLUNDER_SCIENCE" PlunderAmount="50" AdvisorType="ADVISOR_TECHNOLOGY"
		     Cost="27" CostProgressionModel="COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH" CostProgressionParam1="40" Maintenance="1"
			 RequiresPlacement="true" RequiresPopulation="true" Aqueduct="false" NoAdjacentCity="false" 
			 InternalOnly="false" ZOC="true" HitPoints="100" TradeEmbark="true" Coast="true"  FreeEmbark="true" TravelTime="2"
			 CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false"
		     MilitaryDomain="NO_DOMAIN" AirSlots="2" Appeal="2" CityStrengthModifier="12" TraitType="TRAIT_CIVILIZATION_UNDERSEA_CITY"/>
	</Districts>
	<District_Adjacencies>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" YieldChangeId="OceanAtlantis_Production"/>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" YieldChangeId="OceanAtlantis_Production_Electricity"/>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" YieldChangeId="OceanAtlantis_Production_Nuke"/>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" YieldChangeId="DistrictAtlantis_Production"/>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" YieldChangeId="WonderAtlantis_Production"/>
	</District_Adjacencies>
	<District_GreatPersonPoints>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" GreatPersonClassType="GREAT_PERSON_CLASS_ARTIST" PointsPerTurn="1"/>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" GreatPersonClassType="GREAT_PERSON_CLASS_ADMIRAL" PointsPerTurn="1"/>
	</District_GreatPersonPoints>
	<District_TradeRouteYields>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" YieldType="YIELD_PRODUCTION" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="3" YieldChangeAsInternationalDestination="0"/>
		<Row DistrictType="DISTRICT_UNDERSEA_CITY" YieldType="YIELD_SCIENCE" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="3" YieldChangeAsInternationalDestination="2"/>
	</District_TradeRouteYields>
	<Adjacency_YieldChanges>
		<Row ID="OceanAtlantis_Production" Description="LOC_ATLANTIS_OCEAN_PRODUCTION" YieldType="YIELD_PRODUCTION" YieldChange="2" TilesRequired="1" AdjacentTerrain="TERRAIN_OCEAN"/>
		<Row ID="DistrictAtlantis_Production" Description="LOC_ATLANTIS_DISTRICT_PRODUCTION" YieldType="YIELD_PRODUCTION" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
		<Row ID="WonderAtlantis_Production" Description="LOC_ATLANTIS_WONDER_PRODUCTION" YieldType="YIELD_PRODUCTION" YieldChange="2" TilesRequired="1" AdjacentWonder="true"/>
		<Row ID="OceanAtlantis_Production_Electricity" Description="LOC_ATLANTIS_OCEAN_PRODUCTION_ELECTRICITY" YieldType="YIELD_PRODUCTION" YieldChange="2" TilesRequired="1" AdjacentTerrain="TERRAIN_OCEAN"  PrereqCivic="CIVIC_NATURAL_HISTORY"/>
		<Row ID="OceanAtlantis_Production_Nuke" Description="LOC_ATLANTIS_OCEAN_PRODUCTION_NUKE" YieldType="YIELD_PRODUCTION" YieldChange="2" TilesRequired="1" AdjacentTerrain="TERRAIN_OCEAN"  PrereqCivic="CIVIC_NUCLEAR_PROGRAM"/>
	</Adjacency_YieldChanges>

	<DistrictModifiers>
		<Row>
			<DistrictType>DISTRICT_UNDERSEA_CITY</DistrictType>
			<ModifierId>ATLANTIS_SEA_SCIENCE</ModifierId>
		</Row>
		<Row>
			<DistrictType>DISTRICT_UNDERSEA_CITY</DistrictType>
			<ModifierId>MINOR_CIV_SEOUL_TECH_BOOST_BONUS</ModifierId>
		</Row>
		<Row>
			<DistrictType>DISTRICT_UNDERSEA_CITY</DistrictType>
			<ModifierId>COMMERCIAL_HUB_TRADE_ROUTE_CAPACITY</ModifierId>
		</Row>
		<Row>
			<DistrictType>DISTRICT_UNDERSEA_CITY</DistrictType>
			<ModifierId>GOODY_CULTURE_GRANT_ONE_RELIC</ModifierId>
		</Row>
	</DistrictModifiers>
	<Modifiers>
		<Row>
			<ModifierId>ATLANTIS_SEA_SCIENCE</ModifierId>
			<ModifierType>MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD</ModifierType>
			<SubjectRequirementSetId>PLOT_HAS_ATLANTIS_WATER_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
	</Modifiers>

	<ModifierArguments>
		<Row>
			<ModifierId>ATLANTIS_SEA_SCIENCE</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_SCIENCE</Value>
		</Row>
		<Row>
			<ModifierId>ATLANTIS_SEA_SCIENCE</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>
	</ModifierArguments>
</GameData>
