<?xml version="1.0" encoding="utf-8"?>
<!-- DunBroch_District -->
<!-- Author: windows -->
<!-- DateCreated: 7/25/2017 11:33:42 PM -->
<GameData>
	<Types>
		<Row Type="DISTRICT_SCOTTISH_CASTLE" Kind="KIND_DISTRICT"/>
	</Types>
	<DistrictReplaces>
		<Row CivUniqueDistrictType="DISTRICT_SCOTTISH_CASTLE" ReplacesDistrictType="DISTRICT_ENCAMPMENT"/>
	</DistrictReplaces>
	<Districts>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" Name="LOC_DISTRICT_SCOTTISH_CASTLE_NAME" Description="LOC_DISTRICT_SCOTTISH_CASTLE_DESCRIPTION"
			 PrereqCivic="CIVIC_MYSTICISM" PlunderType="NO_PLUNDER" AdvisorType="ADVISOR_CONQUEST" Cost="27" 
			 CostProgressionModel="COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH" CostProgressionParam1="25" 
			 Maintenance="1" RequiresPlacement="true" RequiresPopulation="true" Aqueduct="false" NoAdjacentCity="false" 
			 InternalOnly="false" ZOC="true" HitPoints="100" CaptureRemovesBuildings="true" CaptureRemovesCityDefenses="false" 
			 MilitaryDomain="DOMAIN_LAND" Appeal="1" CityStrengthModifier="7" TraitType="TRAIT_CIVILIZATION_SCOTTISH_CASTLE"/>
	</Districts>
	<District_Adjacencies>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" YieldChangeId="SeaScottish_Faith"/>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" YieldChangeId="ForestScottish_Culture"/>
	</District_Adjacencies>
	<District_GreatPersonPoints>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" GreatPersonClassType="GREAT_PERSON_CLASS_GENERAL" PointsPerTurn="1"/>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET" PointsPerTurn="1"/>
	</District_GreatPersonPoints>
	<District_CitizenYieldChanges>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" YieldType="YIELD_CULTURE" YieldChange="2"/>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
	</District_CitizenYieldChanges>
	<District_TradeRouteYields>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" YieldType="YIELD_PRODUCTION" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
		<Row DistrictType="DISTRICT_SCOTTISH_CASTLE" YieldType="YIELD_FAITH" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="2"/>
	</District_TradeRouteYields>
	<Adjacency_YieldChanges>
		<Row ID="SeaScottish_Faith" Description="LOC_SCOTTISH_SEA_FAITH" YieldType="YIELD_CULTURE" YieldChange="1" TilesRequired="1" AdjacentTerrain="TERRAIN_COAST"/>
		<Row ID="ForestScottish_Culture" Description="LOC_SCOTTISH_FOREST_CULTURE" YieldType="YIELD_FAITH" YieldChange="2" TilesRequired="1" AdjacentFeature="FEATURE_FOREST"/>
	</Adjacency_YieldChanges>

	<DistrictModifiers>
		<Row>
			<DistrictType>DISTRICT_SCOTTISH_CASTLE</DistrictType>
			<ModifierId>SCOTTISH_CASTLE_INFLUENCE</ModifierId>
		</Row>
	</DistrictModifiers>
	<Modifiers>
		<Row>
			<ModifierId>SCOTTISH_CASTLE_INFLUENCE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_FLAT_BONUS</ModifierType>
		</Row>
	</Modifiers>

	<ModifierArguments>
		<Row>
			<ModifierId>SCOTTISH_CASTLE_INFLUENCE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_ENVOYS</Value>
		</Row>
		<Row>
			<ModifierId>SCOTTISH_CASTLE_INFLUENCE</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>	
	</ModifierArguments>
</GameData>
