<?xml version="1.0" encoding="utf-8" ?>
<Buildings> 

  <ThingDef Name="BuildingBase" Abstract="True">
    <category>Building</category>
    <thingClass>Building</thingClass>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <selectable>true</selectable>
    <drawerType>MapMeshAndRealTime</drawerType>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <repairEffect>Repair</repairEffect>
    <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
    <filthLeaving>BuildingRubble</filthLeaving>
  </ThingDef>


  <ThingDef Name="FurnitureBase" ParentName="BuildingBase" Abstract="True">
    <comps>
      <li>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
    <DesignationCategory>Furniture</DesignationCategory>
    <minifiedDef>MinifiedFurniture</minifiedDef>
    <tradeTags>
      <li>Furniture</li>
    </tradeTags>
  </ThingDef>
  
  <ThingDef Name="ArtableFurnitureBase" ParentName="FurnitureBase" Abstract="True">
    <comps>
      <li Class="CompProperties_Art">
        <nameMaker>ArtName_Furniture</nameMaker>
        <descriptionMaker>ArtDescription_Furniture</descriptionMaker>
        <minQualityForArtistic>Excellent</minQualityForArtistic>
      </li>
    </comps>
    <inspectorTabs>
      <li>ITab_Art</li>
    </inspectorTabs>
  </ThingDef>



		<ThingDef ParentName="ArtableFurnitureBase">
		<defName>PJ_ForceMedPadJ</defName>
		<thingClass>ProjectJedi.Building_ForceMeditationPad</thingClass>
		<label>冥想坐垫 (绝地)</label>
		<graphicData>
			<texPath>Furniture/MedCushion</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>(1.2)</drawSize>
			<shadowData>
				<volume>(0.6, 0.6, 0.6)</volume>
			</shadowData>
			<damageData>
				<rectN>(0,0,1,0.703125)</rectN>
				<rectS>(0.09375,0,0.84375,1)</rectS>
				<rectE>(0,0,0.84375,0.625)</rectE>
				<rectW>(0.15625,0,0.84375,0.625)</rectW>
			</damageData>
		</graphicData>
		<altitudeLayer>Building</altitudeLayer>
		<statBases>
			<MaxHitPoints>220</MaxHitPoints>
			<WorkToBuild>7800</WorkToBuild>
			<Mass>18</Mass>
			<Flammability>0.1</Flammability>
			<Beauty>4</Beauty>
			<Comfort>1.5</Comfort>
		</statBases>
		<description>A comfortable pad to sit for meditation. Also works as a normal chair.</description>
		<socialPropernessMatters>true</socialPropernessMatters>
		<stuffCategories>
			<li>Leathery</li>
			<li>Fabric</li>
		</stuffCategories>
		<costStuffCount>30</costStuffCount>
		<pathCost>1</pathCost>
		<fillPercent>0.40</fillPercent>
		<building>
			<isSittable>true</isSittable>
		</building>
		<rotatable>false</rotatable>
	</ThingDef>
	
		<ThingDef ParentName="ArtableFurnitureBase">
		<defName>PJ_ForceMedPadS</defName>
		<thingClass>ProjectJedi.Building_ForceMeditationPad</thingClass>		
		<label>冥想坐垫 (西斯)</label>
		<graphicData>
			<texPath>Furniture/MedCushionSith</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>(1.2)</drawSize>
			<shadowData>
				<volume>(0.6, 0.6, 0.6)</volume>
			</shadowData>
			<damageData>
				<rectN>(0,0,1,0.703125)</rectN>
				<rectS>(0.09375,0,0.84375,1)</rectS>
				<rectE>(0,0,0.84375,0.625)</rectE>
				<rectW>(0.15625,0,0.84375,0.625)</rectW>
			</damageData>
		</graphicData>
		<altitudeLayer>Building</altitudeLayer>
		<statBases>
			<MaxHitPoints>220</MaxHitPoints>
			<WorkToBuild>7800</WorkToBuild>
			<Mass>18</Mass>
			<Flammability>0.1</Flammability>
			<Beauty>4</Beauty>
			<Comfort>1.5</Comfort>
		</statBases>
		<description>A comfortable pad to sit for meditation. Also works as a normal chair.</description>
		<socialPropernessMatters>true</socialPropernessMatters>
		<stuffCategories>
			<li>Leathery</li>
			<li>Fabric</li>
		</stuffCategories>
		<costStuffCount>30</costStuffCount>
		<pathCost>1</pathCost>
		<fillPercent>0.40</fillPercent>
		<building>
			<isSittable>true</isSittable>
		</building>
		<rotatable>false</rotatable>
	</ThingDef>

</Buildings>