<?xml version="1.0" encoding="utf-8" ?>


<ThinkTrees>

  <ThinkTreeDef>
    <defName>PJ_ForceGhostAI</defName>
    <thinkRoot Class="ThinkNode_Priority">
      <subNodes>
        <li Class="ThinkNode_Subtree">
          <treeDef>Downed</treeDef>
        </li>
        
        <li Class="ThinkNode_Subtree">
          <treeDef>LordDuty</treeDef>
        </li>

        <li Class="ThinkNode_Tagger">
          <tagToGive>Idle</tagToGive>
          <subNodes>
            <li Class="JobGiver_WanderAnywhere">
              <maxDanger>Deadly</maxDanger>
            </li>
          </subNodes>
        </li>
          
        <li Class="JobGiver_IdleError"/>
      </subNodes>
    </thinkRoot>
  </ThinkTreeDef>
  
  	<ThinkTreeDef>
		<defName>PJ_ForceGhostAI_Constant</defName>
		<thinkRoot Class="ThinkNode_Priority">
			<subNodes>
				<li Class="ThinkNode_ConditionalCanDoConstantThinkTreeJobNow">
					<subNodes>
                        <!-- Fight enemies -->
						<li Class="JobGiver_AIFightEnemies" />
					</subNodes>
				</li>
			</subNodes>
		</thinkRoot>
	</ThinkTreeDef>

  
</ThinkTrees>