<?xml version="1.0" encoding="utf-8"?>
<!-- GameData1 -->
<!-- Author: lightvip -->
<!-- DateCreated: 2/25/2017 11:17:52 PM -->
<GameData>
	<Types>
		<Row Type="BUILDING_DS" Kind="KIND_BUILDING"/>
		<Row Type="CIVILIZATION_DEMONSTYLE" Kind="KIND_CIVILIZATION"/>
		<Row Type="LEADER_DEMONSTYLE" Kind="KIND_LEADER"/>

		<Row Type="TRAIT_CIVILIZATION_LEGEND_OF_GOD" Kind="KIND_TRAIT" />
		<Row Type="TRAIT_CIVILIZATION_BUILDING_DS" Kind="KIND_TRAIT" />
		<Row Type="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" Kind="KIND_TRAIT" />
	</Types>
	<Traits>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" Name="LOC_TRAIT_CIVILIZATION_LEGEND_OF_GOD_NAME" Description="LOC_TRAIT_CIVILIZATION_LEGEND_OF_GOD_DESCRIPTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_BUILDING_DS" Name="LOC_TRAIT_CIVILIZATION_BUILDING_DS_NAME"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" Name="LOC_TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS_NAME"  Description="LOC_TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS_DESCRIPTION"/>
	</Traits>
	<TraitModifiers>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_AUTOCRACY_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_OLIGARCHY_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_CLASSICAL_REPUBLIC_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_MONARCHY_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_THEOCRACY_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_MERCHANT_REPUBLIC_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_FASCISM_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_COMMUNISM_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS" ModifierId="TRAIT_DS_DEMOCRACY_BONUS_RATE"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="UNIQUE_LEADER_CULTURE_KILLS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJUST_ALLIED_WAR_DISCOUNT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJUST_JOINTWAR_EXPERIENCE"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJUST_JOINTWAR_PLUNDER"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_INTERNATIONAL_TRADE_GAIN_GOLD"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_INCOMING_TRADE_GAIN_GOLD"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_INCOMING_TRADE_OFFER_FOOD"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_BOOST_ENCAMPMENT_PRODUCTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_BOOST_HOLY_SITE_PRODUCTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_COMBAT_BONUS_LAND_ON_COAST"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_COMBAT_BONUS_NAVAL_SHALLOW_WATER"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJUST_INQUISITOR_CHARGES"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_COMBAT_BONUS_OTHER_RELIGION"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_COMBAT_BONUS_PER_LUXURY"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_OWNED_LUXURY_EXTRA_AMENITIES"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJUST_PROGRESS_DIFF_TRADE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_MILITARY_GOVERNMENT_SLOT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_COMBAT_BONUS_CITY_STATES"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_FREE_MELEE_UNIT_NON_HOME_CONTINENT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_RELIGIOUS_BUILDING_DISCOUNT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_RELIGIOUS_BUILDING_MULTIPLIER_CULTURE"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_RELIGIOUS_BUILDING_MULTIPLIER_FAITH"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_RELIGIOUS_BUILDING_MULTIPLIER_SCIENCE"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_COMBAT_BONUS_HOME_CONTINENT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_BEFRIEND_MINOR_CIV_HOME_CONTINENT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_NO_WAR_MINOR_CIV_HOME_CONTINENT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_NATIONAL_PARK_APPEAL_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_FAITH_PEACEFUL_FOUNDERS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_INCREASE_ENEMY_WAR_WEARINESS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_GRANT_COASTAL_RAID_ABILITY"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJUST_BUILDER_CHARGES"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_BUILDER_WONDER_PERCENT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="UNIQUE_LEADER_ADD_VISIBILITY"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="UNIQUE_LEADER_ADD_SPY"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJUST_NON_CAPITAL_FREE_CHEAPEST_BUILDING"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="BONUS_VS_WOUNDED_UNITS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="HEAL_AFTER_DEFEATING_UNIT"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_GREAT_PERSON_REFUND"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_CULTURE_PER_CITY_STATE_TRIBUTARY"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_LITHUANIANUNION_FAITH_RELIC"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_LITHUANIANUNION_CULTURE_RELIC"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_LITHUANIANUNION_GOLD_RELIC"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_ADJACENT_DISTRICTS_HOLYSITE_ADJACENCYFAITH"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_CULTURE_BOMB_CONVERTS_CITY"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="AGENDA_PERPETUALLY_ON_GUARD_OCCUPATION"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="AGENDA_PERPETUALLY_ON_GUARD_LIBERATION"/>	
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_CITADELCIVILIZATION_LIBERATION_PRODUCTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="TRAIT_CITADELCIVILIZATION_DEFENSIVE_PRODUCTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_PURCHASE_CHEAPER_WALLS_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_PURCHASE_CHEAPER_CASTLE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_PURCHASE_CHEAPER_STAR_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_CITY_CENTER_BUILDINGS_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_ENCAMPMENT_BUILDINGS_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DS_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSA_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSB_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSC_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSD_UNIQUE_INFLUENCE_GRANT_BONUS"/>
		
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSF_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSG_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSH_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSI_UNIQUE_INFLUENCE_BONUS"/>
		<Row TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD" ModifierId="CIV_DSJ_UNIQUE_INFLUENCE_BONUS"/>

	</TraitModifiers>
	<Civilizations>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" Name="LOC_CIVILIZATION_DEMONSTYLE_NAME" Description="LOC_CIVILIZATION_DEMONSTYLE_DESCRIPTION" Adjective="LOC_CIVILIZATION_DEMONSTYLE_ADJECTIVE" StartingCivilizationLevelType="CIVILIZATION_LEVEL_FULL_CIV"  />//RandomCityNameDepth="10"
	</Civilizations>
	<CivilizationInfo>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" Header="LOC_CIVINFO_LOCATION" Caption="LOC_CIVINFO_DEMONSTYLE_LOCATION" SortIndex="10" />
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" Header="LOC_CIVINFO_SIZE" Caption="LOC_CIVINFO_DEMONSTYLE_SIZE" SortIndex="20" />
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" Header="LOC_CIVINFO_POPULATION" Caption="LOC_CIVINFO_DEMONSTYLE_POPULATION" SortIndex="30" />
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" Header="LOC_CIVINFO_CAPITAL" Caption="LOC_CIVINFO_DEMONSTYLE_CAPITAL" SortIndex="40" />
	</CivilizationInfo>
	<CivilizationLeaders>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" LeaderType="LEADER_DEMONSTYLE" CapitalName="LOC_CITY_NAME_A1"/>
	</CivilizationLeaders>
	<CityNames>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_A1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_B1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_C1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_D1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_E1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_F1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_G1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_H1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_I1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_J1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_K1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_L1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_M1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_N1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_O1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_P1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_Q1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_R1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_S1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_T1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_U1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_V1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_W1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CityName="LOC_CITY_NAME_X1"/>
	</CityNames>
	<CivilizationCitizenNames>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_1"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_2"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_3"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_4"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_5"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_6"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_7"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_8"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_9"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MALE_10"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_1" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_2" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_3" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_4" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_5" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_6" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_7" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_8" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_9" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_FEMALE_10" Female="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_1" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_2" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_3" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_4" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_5" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_6" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_7" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_8" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_9" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_MALE_10" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_1" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_2" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_3" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_4" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_5" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_6" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_7" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_8" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_9" Female="true" Modern="true"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" CitizenName="LOC_CITIZEN_CHINA_MODERN_FEMALE_10" Female="true" Modern="true"/>
	</CivilizationCitizenNames>
	<CivilizationTraits>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DS_FOUNDING_FATHERS"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_FILM_STUDIO"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_AMERICAN_P51"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_LAST_PROPHET"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_MADRASA"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_ARABIAN_MAMLUK"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_AMAZON"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_BRAZILIAN_MINAS_GERAES"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_STREET_CARNIVAL"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DYNASTIC_CYCLE"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_GREAT_WALL"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_CHINESE_CROUCHING_TIGER"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_ITERU"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_SPHINX"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_EGYPTIAN_CHARIOT_ARCHER"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DOUBLE_ARCHAEOLOGY_SLOTS"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_ENGLISH_SEADOG"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_ROYAL_NAVY_DOCKYARD"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_CHATEAU"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_WONDER_TOURISM"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_FRENCH_GARDE_IMPERIALE"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPERIAL_FREE_CITIES"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DISTRICT_HANSA"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_GERMAN_UBOAT"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_PLATOS_REPUBLIC"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DISTRICT_ACROPOLIS"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_GREEK_HOPLITE"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DHARMA"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_STEPWELL"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_INDIAN_VARU"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_ADJACENT_DISTRICTS"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_ELECTRONICS_FACTORY"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_JAPANESE_SAMURAI"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_NKISI"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_KONGO_SHIELD_BEARER"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_STAVE_CHURCH"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_NORWEGIAN_BERSERKER"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_EARLY_OCEAN_NAVIGATION"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DISTRICT_BATH"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_ROMAN_LEGION"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_ALL_ROADS_TO_ROME"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_MOTHER_RUSSIA"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_DISTRICT_LAVRA"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_RUSSIAN_COSSACK"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_EXTRA_LIGHT_CAVALRY"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_KURGAN"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_SCYTHIAN_HORSE_ARCHER"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_MISSION"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_SPANISH_CONQUISTADOR"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_TREASURE_FLEET"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_FIRST_CIVILIZATION"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_ZIGGURAT"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_SUMERIAN_WAR_CART"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_LEGEND_FIVE_SUNS"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_TLACHTLI"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_AZTEC_EAGLE_WARRIOR"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_DS"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_GOLDEN_LIBERTY"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_POLISH_HUSSAR"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_SUKIENNICE"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_LAND_DOWN_UNDER"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_OUTBACK_STATION"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_DIGGER"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_HELLENISTIC_FUSION"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_BUILDING_BASILIKOI_PAIDES"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_HYPASPIST"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_SATRAPIES"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_PAIRIDAEZA"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_IMMORTAL"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_TA_SETI"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_PYRAMID"/>
		<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_UNIT_NUBIAN_PITATI"/>
	</CivilizationTraits>
	<Colors>
		<Row>
			<Type>COLOR_PLAYER_DEMONSTYLE_SECONDARY</Type>
			<Red>0</Red>
			<Green>0</Green>
			<Blue>0</Blue>
			<Alpha>1</Alpha>
		</Row>
		<Row>
			<Type>COLOR_PLAYER_DEMONSTYLE_PRIMARY</Type>
			<Red>1</Red>
			<Green>1</Green>
			<Blue>1</Blue>
			<Alpha>1</Alpha>
		</Row>
	</Colors>
	<PlayerColors>
		<Row>
			<Type>LEADER_DEMONSTYLE</Type>
			<Usage>Unique</Usage>
			<PrimaryColor>COLOR_PLAYER_DEMONSTYLE_PRIMARY</PrimaryColor>
			<SecondaryColor>COLOR_PLAYER_DEMONSTYLE_SECONDARY</SecondaryColor>
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
		</Row>
	</PlayerColors>
	<LoadingInfo>
		<Row LeaderType="LEADER_DEMONSTYLE" ForegroundImage="" BackgroundImage="DemonStyle_Background.dds"    EraText="LOC_LOADING_INFO_LEADER_DEFAULT" PlayDawnOfManAudio="0"/>
	</LoadingInfo>
	
	<DiplomacyInfo>
		<Row Type="LEADER_DEMONSTYLE"     BackgroundImage="DemonStyle_Diplomacy.dds"/>
	</DiplomacyInfo>
	
	<Leaders>
		<Row LeaderType="LEADER_DEMONSTYLE" Name="LOC_LEADER_DEMONSTYLE_NAME" InheritFrom="LEADER_DEFAULT" SceneLayers="4"/>
	</Leaders>
	<LeaderTraits>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_CIVILIZATION_LEGEND_OF_GOD"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_UNIT_NORWEGIAN_LONGSHIP"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_UNIT_AMERICAN_ROUGH_RIDER"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_UNIT_ENGLISH_REDCOAT"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_LITHUANIAN_UNION"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_CITADEL_CIVILIZATION"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_TO_WORLDS_END"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_UNIT_HETAIROI"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_FALL_BABYLON"/>
		<Row LeaderType="LEADER_DEMONSTYLE" TraitType="TRAIT_LEADER_KANDAKE_OF_MEROE"/>
	</LeaderTraits>
	<LeaderQuotes>
		<Row LeaderType="LEADER_DEMONSTYLE" Quote="LOC_PEDIA_LEADERS_PAGE_LEADER_DEMONSTYLE_QUOTE" QuoteAudio="Play_CHIN_QS_MISC_PEP_TALK_E_3"/>
	</LeaderQuotes>
	<HistoricalAgendas>
		<Row LeaderType="LEADER_DEMONSTYLE" AgendaType="AGENDA_WONDER_OBSESSED"/>
	</HistoricalAgendas>
	
	<Buildings>
		<Row BuildingType="BUILDING_DS" Name="LOC_BUILDING_DS_NAME" PrereqDistrict="DISTRICT_CITY_CENTER" PurchaseYield="YIELD_GOLD" Cost="1" AdvisorType="ADVISOR_CULTURE" Housing="2" Entertainment="5" TraitType="TRAIT_CIVILIZATION_BUILDING_DS"/> //CitizenSlots="1"
	</Buildings>

	<BuildingPrereqs>
			<Row Building="BUILDING_DS" PrereqBuilding="BUILDING_MONUMENT"/>
		</BuildingPrereqs>

	<Building_GreatPersonPoints>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_ARTIST" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_SCIENTIST" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_ENGINEER" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_MERCHANT" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_GENERAL" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_ADMIRAL" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_WRITER" PointsPerTurn="1"/>
			<Row BuildingType="BUILDING_DS" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET" PointsPerTurn="1"/>
		</Building_GreatPersonPoints>

	<Building_YieldChanges>
			<Row BuildingType="BUILDING_DS" YieldType="YIELD_SCIENCE" YieldChange="1"/>
			<Row BuildingType="BUILDING_DS" YieldType="YIELD_GOLD" YieldChange="1"/>
			<Row BuildingType="BUILDING_DS" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
			<Row BuildingType="BUILDING_DS" YieldType="YIELD_FAITH" YieldChange="1"/>
			<Row BuildingType="BUILDING_DS" YieldType="YIELD_CULTURE" YieldChange="1"/>
			<Row BuildingType="BUILDING_DS" YieldType="YIELD_FOOD" YieldChange="1"/>
		</Building_YieldChanges>

	<Building_GreatWorks>
			<Row BuildingType="BUILDING_DS" GreatWorkSlotType="GREATWORKSLOT_PALACE" NumSlots="5"/>
			<!--<Row BuildingType="BUILDING_DS" GreatWorkSlotType="GREATWORKSLOT_RELIC" NumSlots="1"/>
				<Row BuildingType="BUILDING_DS" GreatWorkSlotType="GREATWORKSLOT_WRITING" NumSlots="1"/>
				<Row BuildingType="BUILDING_DS" GreatWorkSlotType="GREATWORKSLOT_ART" NumSlots="1"/>
				<Row BuildingType="BUILDING_DS" GreatWorkSlotType="GREATWORKSLOT_ARTIFACT" NumSlots="1"/>
				<Row BuildingType="BUILDING_DS" GreatWorkSlotType="GREATWORKSLOT_MUSIC" NumSlots="1"/>
				<Row BuildingType="BUILDING_DS" GreatWorkSlotType="GREATWORKSLOT_CATHEDRAL" NumSlots="1"/>-->
		</Building_GreatWorks>

	<!--<Building_ValidTerrains>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_COAST"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_PLAINS"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_GRASS"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_DESERT"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_SNOW"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_TUNDRA"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_GRASS_HILLS"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_PLAINS_HILLS"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_DESERT_HILLS"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_TUNDRA_HILLS"/>
		<Row BuildingType="BUILDING_DS" TerrainType="TERRAIN_SNOW_HILLS"/>
	</Building_ValidTerrains>-->
	<Modifiers>
		<Row>
			<ModifierId>TRAIT_DS_AUTOCRACY_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_OLIGARCHY_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_CLASSICAL_REPUBLIC_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_MONARCHY_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_MERCHANT_REPUBLIC_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_THEOCRACY_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_DEMOCRACY_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_FASCISM_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_COMMUNISM_BONUS_RATE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE</ModifierType>
		</Row>
		
			<Row>
				<ModifierId>CIV_DSA_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DS_SEA_TRADE_ROUTE_PLUNDER_IMMUNITY_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_UNITS_GRANT_ABILITY</ModifierType>
				<SubjectRequirementSetId>UNIT_IS_TRADER</SubjectRequirementSetId>
			</Row>
			<Row>
				<ModifierId>CIV_DS_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DS_UNIT_EXPERIENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_UNITS_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSB_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSB_TECH_BOOST_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY_BOOST_ON_NEW_ERA</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSC_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSC_CIVIC_BOOST_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_ON_NEW_ERA</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSD_UNIQUE_INFLUENCE_GRANT_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSD_GRANT_RELIC_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_ADJUST_NATURAL_WONDER_RELIC</ModifierType>
			</Row>
		
			<Row>
				<ModifierId>CIV_DSE_CITIES_FRESHWATER_HOUSING_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_GRANT_CITIES_FRESHWATER_HOUSING_BONUS</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSF_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSF_APOSTLE_PROMOTION_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_UNIT_GRANT_UNLIMITED_PROMOTION_CHOICES</ModifierType>
			</Row>
			<Row>
				<ModifierId>DS_ARCHAEOLOGIST_OPEN_BORDERS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_UNITS_GRANT_ABILITY</ModifierType>
				<Permanent>true</Permanent>
			</Row>
			<Row>
				<ModifierId>CIV_DSG_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSG_SCIENCE_AT_PEACE_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER</ModifierType>
				<SubjectRequirementSetId>PLAYER_IS_AT_PEACE_WITH_ALL_MAJORS</SubjectRequirementSetId>
			</Row>
			<Row>
				<ModifierId>CIV_DSH_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSH_REGIONAL_RANGE_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_DISTRICTS_ADJUST_EXTRA_REGIONAL_RANGE</ModifierType>
				<SubjectRequirementSetId>DISTRICT_IS_INDUSTRIAL_ZONE_OR_ENTERTAINMENT_COMPLEX</SubjectRequirementSetId>
			</Row>
			<Row>
				<ModifierId>CIV_DSI_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>CIV_DSI_TRADE_ROUTE_CAPACITY_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_DISTRICTS_ADJUST_TRADE_ROUTE_CAPACITY</ModifierType>
				<SubjectRequirementSetId>PLOT_HAS_ENCAMPMENT</SubjectRequirementSetId>
			</Row>
			<Row>
				<ModifierId>CIV_DSJ_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_ADJUST_WAR_WEARINESS</ModifierType>
			</Row>


			<Row>
				<ModifierId>DS_LEVEL_UP_UNITS</ModifierId>
				<ModifierType>MODIFIER_PLAYER_UNITS_ADJUST_GRANT_EXPERIENCE</ModifierType>
				<Permanent>true</Permanent>
				<RunOnce>true</RunOnce>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDGROWTH</ModifierId>
				<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_CITY_GROWTH</ModifierType>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_GRANT_TRADER</ModifierId>
				<ModifierType>MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY</ModifierType>
				<Permanent>true</Permanent>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDTRADEROUTE</ModifierId>
				<ModifierType>MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY</ModifierType>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDCULTUREYIELD</ModifierId>
				<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDSCIENCEYIELD</ModifierId>
				<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDPRODUCTIONYIELD</ModifierId>
				<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDGOLDYIELD</ModifierId>
				<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDFOODYIELD</ModifierId>
				<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER</ModifierType>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDFAITHYIELD</ModifierId>
				<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER</ModifierType>
			</Row>

			<Row>
				<ModifierId>BUILDING_DS_ADDAPPEAL</ModifierId>
				<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_CITY_APPEAL</ModifierType>
			</Row>

		</Modifiers>



	<ModifierArguments>
		<Row>
			<ModifierId>TRAIT_DS_AUTOCRACY_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_AUTOCRACY_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_WONDER_CONSTRUCTION</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_OLIGARCHY_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_OLIGARCHY_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_COMBAT_EXPERIENCE</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_CLASSICAL_REPUBLIC_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_CLASSICAL_REPUBLIC_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_GREAT_PEOPLE</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_MONARCHY_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_MONARCHY_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_ENVOYS</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_THEOCRACY_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_THEOCRACY_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_FAITH_PURCHASES</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_MERCHANT_REPUBLIC_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_MERCHANT_REPUBLIC_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_GOLD_PURCHASES</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_FASCISM_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_FASCISM_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_UNIT_PRODUCTION</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_COMMUNISM_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_COMMUNISM_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_OVERALL_PRODUCTION</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_DEMOCRACY_BONUS_RATE</ModifierId>
			<Name>BonusRate</Name>
			<Value>1000</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_DS_DEMOCRACY_BONUS_RATE</ModifierId>
			<Name>BonusType</Name>
			<Value>GOVERNMENTBONUS_DISTRICT_PROJECTS</Value>
		</Row>
		
			<Row>
				<ModifierId>CIV_DSA_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DS_SEA_TRADE_ROUTE_PLUNDER_IMMUNITY_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DS_SEA_TRADE_ROUTE_PLUNDER_IMMUNITY_BONUS</ModifierId>
				<Name>AbilityType</Name>
				<Value>ABILITY_TRADE_ROUTE_PLUNDER_IMMUNITY_SEA</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DS_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DS_UNIT_EXPERIENCE_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DS_UNIT_EXPERIENCE_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>20000</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSB_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DSB_TECH_BOOST_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSB_TECH_BOOST_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSC_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DSC_CIVIC_BOOST_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSC_CIVIC_BOOST_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSD_UNIQUE_INFLUENCE_GRANT_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DSD_GRANT_RELIC_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSD_GRANT_RELIC_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>1</Value>
			</Row>
		
		
			<Row>
				<ModifierId>CIV_DSF_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DSF_APOSTLE_PROMOTION_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSF_APOSTLE_PROMOTION_BONUS</ModifierId>
				<Name>UnitType</Name>
				<Value>UNIT_APOSTLE</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSG_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DSG_SCIENCE_AT_PEACE_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSG_SCIENCE_AT_PEACE_BONUS</ModifierId>
				<Name>YieldType</Name>
				<Value>YIELD_SCIENCE</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSG_SCIENCE_AT_PEACE_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>15</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSH_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DSH_REGIONAL_RANGE_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSH_REGIONAL_RANGE_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>3</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSI_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>ModifierId</Name>
				<Value>CIV_DSI_TRADE_ROUTE_CAPACITY_BONUS</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSI_TRADE_ROUTE_CAPACITY_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>1</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSJ_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>Amount</Name>
				<Value>-50</Value>
			</Row>
			<Row>
				<ModifierId>CIV_DSJ_UNIQUE_INFLUENCE_BONUS</ModifierId>
				<Name>Overall</Name>
				<Value>true</Value>
			</Row>


			<Row>
				<ModifierId>DS_ARCHAEOLOGIST_OPEN_BORDERS</ModifierId>
				<Name>AbilityType</Name>
				<Value>ABILITY_ARCHAEOLOGIST_ENTER_FOREIGN_LANDS</Value>
			</Row>
			<Row>
				<ModifierId>DS_LEVEL_UP_UNITS</ModifierId>
				<Name>Amount</Name>
				<Value>-1</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDGROWTH</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_GRANT_TRADER</ModifierId>
				<Name>UnitType</Name>
				<Value>UNIT_TRADER</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_GRANT_TRADER</ModifierId>
				<Name>Amount</Name>
				<Value>1</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDTRADEROUTE</ModifierId>
				<Name>Amount</Name>
				<Value>1</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDCULTUREYIELD</ModifierId>
				<Name>YieldType</Name>
				<Value>YIELD_CULTURE</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDCULTUREYIELD</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDSCIENCEYIELD</ModifierId>
				<Name>YieldType</Name>
				<Value>YIELD_SCIENCE</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDSCIENCEYIELD</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDPRODUCTIONYIELD</ModifierId>
				<Name>YieldType</Name>
				<Value>YIELD_PRODUCTION</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDPRODUCTIONYIELD</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDFAITHYIELD</ModifierId>
				<Name>YieldType</Name>
				<Value>YIELD_FAITH</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDFAITHYIELD</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDGOLDYIELD</ModifierId>
				<Name>YieldType</Name>
				<Value>YIELD_GOLD</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDGOLDYIELD</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDFOODYIELD</ModifierId>
				<Name>YieldType</Name>
				<Value>YIELD_FOOD</Value>
			</Row>
			<Row>
				<ModifierId>BUILDING_DS_ADDFOODYIELD</ModifierId>
				<Name>Amount</Name>
				<Value>5</Value>
			</Row>

			<Row>
				<ModifierId>BUILDING_DS_ADDAPPEAL</ModifierId>
				<Name>Amount</Name>
				<Value>2</Value>
			</Row>


		</ModifierArguments>






	<BuildingModifiers>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>DS_LEVEL_UP_UNITS</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>DS_ARCHAEOLOGIST_OPEN_BORDERS</ModifierId>
			</Row>

			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDGROWTH</ModifierId>
			</Row>

			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>PYRAMID_ADJUST_BUILDER_CHARGES</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>PYRAMID_GRANT_BUILDERS</ModifierId>
			</Row>

			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDTRADEROUTE</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_GRANT_TRADER</ModifierId>
			</Row>
			
			
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDSCIENCEYIELD</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDPRODUCTIONYIELD</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDFAITHYIELD</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDCULTUREYIELD</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDGOLDYIELD</ModifierId>
			</Row>
			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDFOODYIELD</ModifierId>
			</Row>

			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>BUILDING_DS_ADDAPPEAL</ModifierId>
			</Row>

			<Row>
				<BuildingType>BUILDING_DS</BuildingType>
				<ModifierId>CRISTOREDENTOR_FULLRELIGIOUSTOURISM</ModifierId>
			</Row>

		</BuildingModifiers>

	<StartBiasResources>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" ResourceType="RESOURCE_HORSES" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" ResourceType="RESOURCE_STONE" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" ResourceType="RESOURCE_ALUMINUM" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" ResourceType="RESOURCE_COAL" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" ResourceType="RESOURCE_URANIUM" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" ResourceType="RESOURCE_IRON" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" ResourceType="RESOURCE_NITER" Tier="2"/>
		</StartBiasResources>
	<StartBiasFeatures>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" FeatureType="FEATURE_FOREST" Tier="1"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" FeatureType="FEATURE_JUNGLE" Tier="2"/>
		</StartBiasFeatures>
	<StartBiasTerrains>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TerrainType="TERRAIN_DESERT" Tier="1"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TerrainType="TERRAIN_COAST" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TerrainType="TERRAIN_DESERT_HILLS" Tier="1"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TerrainType="TERRAIN_GRASS_HILLS" Tier="2"/>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" TerrainType="TERRAIN_PLAINS_HILLS" Tier="5"/>
		</StartBiasTerrains>
	<StartBiasRivers>
			<Row CivilizationType="CIVILIZATION_DEMONSTYLE" Tier="5"/>
		</StartBiasRivers>

</GameData>
