<!--
	Quest format description:

	Example: <quest id="quest_BasicSurvival1" name_key="Basic Survival 1/8" subtitle_key="Craft a Stone Axe" description_key="blah" icon="ui_game_symbol_hammer" >

	id = ID used for the quest
	name_key - localization key for the quest used when displayed in the quest list.
	subtitle_key = localization key for the sub name used when displayed in the quest details and tracker.
	description_key = localization key for the description displayed in the description window.
	offer_key = localization key for the offer window description.
	icon = icon shown in the quest list and on the tracker.
	category_key = localization key for the category type (quest,challenge)
	difficulty = (veryeasy, easy, medium, hard, insane )

	Alternative settings for custom quest creation:

	name - quest name without localization.
	subtitle - sub name without localization.
	description - description without localization.
	offer - offer without localization.
	group_name - quest chain name without localization.
	category - category type without localization.

-->

<quests>
	<!-- Basic Survival 1 - Craft a Bedroll /> -->
	<quest id="quest_BasicSurvival1" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival1" subtitle_key="quest_BasicSurvival1_subtitle" description_key="quest_BasicSurvival1_description" icon="ui_game_symbol_map_bed" category_key="quest" difficulty="veryeasy" offer_key="亲爱的伙计，\n如你所知，废土简直是一个无法原谅的地方，根据我们的观察，你应该可以借助一些帮助。在这里，我为你提供一些指导，你就当做是新手的启蒙吧。完成我们交给你的任务之后，我们也许就可以接纳新的成员了，白水河据点，那里非常安全。\n\n汉化群：728018871">
		<action type="ShowTip" value="tutorialTipQuest02" />
		<action type="TrackQuest" />

		<objective type="FetchKeep" id="yuccaFibers" value="20" />
		<objective type="Craft" id="bedroll" value="1" />
		<objective type="BlockPlace" id="bedroll" value="1" />

		<reward type="Quest" id="quest_BasicSurvival2" />
    </quest>

	<!-- Basic Survival 2 - Craft a Stone Axe /> -->
    <quest id="quest_BasicSurvival2" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival2" subtitle="Craft a Stone Axe" subtitle_key="quest_BasicSurvival2_subtitle" description_key="quest_BasicSurvival2_description"
	icon="ui_game_symbol_hammer" category_key="quest" offer_key="quest_BasicSurvival_offer" >

		<objective type="FetchKeep" id="yuccaFibers" value="2" />
		<objective type="FetchKeep" id="wood" value="2" />
		<objective type="FetchKeep" id="rockSmall" value="4" />

		<objective type="Craft" id="stoneAxe" value="1" />
		<reward type="Quest" id="quest_BasicSurvival5" />

    </quest>

	<!-- Basic Survival 3 - Craft Plant Fiber Clothing /> -->
	<quest id="quest_BasicSurvival3" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival3" subtitle_key="quest_BasicSurvival3_subtitle" description_key="quest_BasicSurvival3_description" icon="ui_game_symbol_tailoring" category_key="quest" difficulty="veryeasy">
		<objective type="FetchKeep" id="yuccaFibers" value="35" />
		<objective type="Craft" id="plantFiberPants" value="1" />
		<objective type="Craft" id="plantFiberShirt" value="1" />
		<objective type="Craft" id="plantFiberHood" value="1" />
		<objective type="Craft" id="plantFiberShoes" value="1" />
		<objective type="Craft" id="plantFiberGloves" value="1" />

		<reward type="Quest" id="quest_BasicSurvival4" />
    </quest>

	<!-- Basic Survival 4 - Wear Plant Fiber Clothing /> -->
	<quest id="quest_BasicSurvival4" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival4" subtitle_key="quest_BasicSurvival4_subtitle" description_key="quest_BasicSurvival4_description" icon="ui_game_symbol_shirt" category_key="quest" difficulty="veryeasy">
		<objective type="Wear" id="plantFiberPants" />
		<objective type="Wear" id="plantFiberShirt" />
		<objective type="Wear" id="plantFiberHood" />
		<objective type="Wear" id="plantFiberShoes" />
		<objective type="Wear" id="plantFiberGloves" />

		<reward type="Quest" id="quest_BasicSurvival5" />
    </quest>

	<!-- Basic Survival 5 - Craft a Wooden Club /> -->
	<quest id="quest_BasicSurvival5" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival5" subtitle_key="quest_BasicSurvival5_subtitle" description_key="quest_BasicSurvival5_description" icon="ui_game_symbol_club" category_key="quest" difficulty="veryeasy">
		<objective type="FetchKeep" id="wood" value="6" />
		<objective type="Craft" id="clubWood" value="1" />

		<reward type="Quest" id="quest_BasicSurvival6" />
    </quest>

	<!-- Basic Survival 6 - Craft Bow & Arrows /> -->
	<quest id="quest_BasicSurvival6" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival6" subtitle_key="quest_BasicSurvival6_subtitle" description_key="quest_BasicSurvival6_description" icon="ui_game_symbol_archery" category_key="quest" difficulty="veryeasy">
		<objective type="FetchKeep" id="wood" value="10" />
		<objective type="FetchKeep" id="yuccaFibers" value="3" />
		<objective type="FetchKeep" id="feather" value="2" />
		<objective type="FetchKeep" id="rockSmall" value="2" />
		<objective type="Craft" id="woodenBow" value="1" />
		<objective type="Craft" id="arrow" value="2" />

		<reward type="Quest" id="quest_BasicSurvival7" />
    </quest>

	<!-- Basic Survival 7 - Start a Base /> -->
	<quest id="quest_BasicSurvival7" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival7" subtitle_key="quest_BasicSurvival7_subtitle" description_key="quest_BasicSurvival7_description" icon="ui_game_symbol_map_house" category_key="quest" difficulty="veryeasy">
		<objective type="FetchKeep" id="wood" value="18" />
		<objective type="Craft" id="woodFrameBlock" value="3" />
		<objective type="BlockPlace" id="woodFrameBlock" value="3" />
		<objective type="BlockUpgrade" id="woodFrameBlock" value="3" />

		<reward type="Quest" id="quest_BasicSurvival8" />
    </quest>

	<!-- Basic Survival 8 - Build a Campfire /> -->
	<quest id="quest_BasicSurvival8" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival8" subtitle_key="quest_BasicSurvival8_subtitle" description_key="quest_BasicSurvival8_description" icon="ui_game_symbol_campfire" category_key="quest" difficulty="veryeasy">
		<objective type="FetchKeep" id="rockSmall" value="8" />
		<objective type="Craft" id="campfire" value="1" />
		<objective type="BlockPlace" id="campfire" value="1" />

		<reward type="SkillPoints" value="5" />
		<reward type="ShowTip" value="skillPointTip" stage="aftercomplete" />
		<reward type="Quest" id="quest_whiteRiverCitizen1" stage="aftercomplete" />
    </quest>

	<!-- White River Citizen 1 - Journey to Settlement -->
	<quest id="quest_whiteRiverCitizen1" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="quest" difficulty="medium">
		<objective type="Goto" id="trader" value="5" />

		<reward type="SkillPoints" value="5" />
    </quest>

	<!-- CHALLENGES -->
	<quest id="challenge_silenceofthelambs" name_key="challenge_silenceofthelambs" subtitle_key="challenge_silenceofthelambs_subtitle" description_key="challenge_silenceofthelambs_offer" icon="ui_game_symbol_zombie"
	repeatable="true" category_key="challenge" offer_key="challenge_silenceofthelambs_offer" difficulty="insane" >
		<objective type="Time" value="1200" optional="true" />
		<objective type="ZombieKill" id="zombieScreamer,zombieScreamerFeral" value="3" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_drunkanddisorderly" name_key="challenge_drunkanddisorderly" subtitle_key="challenge_drunkanddisorderly_subtitle" description_key="challenge_drunkanddisorderly_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_drunkanddisorderly_offer" difficulty="medium">
		<objective type="Time" value="600" optional="true" />
		<objective type="ZombieKill" value="2"  />
		<requirement type="Holding" id="" />

		<requirement type="Group" value="OR">
			<requirement type="Buff" id="Drunk" />
			<requirement type="Buff" id="SickDrunk" />
		</requirement>


		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_nurseyoubacktohealth" name_key="challenge_nurseyoubacktohealth" subtitle_key="challenge_nurseyoubacktohealth_subtitle" description_key="challenge_nurseyoubacktohealth_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_nurseyoubacktohealth_offer" difficulty="medium" >

		<objective type="Time" value="900" optional="true" />
		<objective type="ZombieKill" id="zombieNurse,zombieNurseFeral" value="3" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_copanattitude" name_key="challenge_copanattitude" subtitle_key="challenge_copanattitude_subtitle" description_key="challenge_copanattitude_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_copanattitude_offer" difficulty="hard">
		<objective type="Time" value="1500" optional="true" />
		<objective type="ZombieKill" id="zombieFatCop,zombieFatCopFeral,zombieFatCopFeralRadiated" value="2" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_dogdaysareover" name_key="challenge_dogdaysareover" subtitle_key="challenge_dogdaysareover_subtitle" description_key="challenge_dogdaysareover_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_dogdaysareover_offer" difficulty="hard">
		<objective type="Time" value="1500" optional="true" />
		<objective type="ZombieKill" id="animalZombieDog" value="4" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_itsybitsyspider" name_key="challenge_itsybitsyspider" subtitle_key="challenge_itsybitsyspider_subtitle" description_key="challenge_itsybitsyspider_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_itsybitsyspider_offer" difficulty="medium">
		<objective type="Time" value="900" optional="true" />
		<objective type="ZombieKill" id="zombieSpider,zombieSpiderFeral,zombieSpiderFeralRadiated" value="3" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_ladykiller" name_key="challenge_ladykiller" subtitle_key="challenge_ladykiller_subtitle" description_key="challenge_ladykiller_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_ladykiller_offer" difficulty="medium">
		<objective type="Time" value="900" optional="true" />
		<objective type="ZombieKill" id="zombieArlene,zombieArleneFeral" value="1" />
		<objective type="ZombieKill" id="zombieDarlene,zombieDarleneFeral" value="1" />
		<objective type="ZombieKill" id="zombieMarlene,zombieMarleneFeral" value="1" />
		<objective type="ZombieKill" id="zombieNurse,zombieNurseFeral" value="1" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>


	<quest id="challenge_maneater" name_key="challenge_maneater" subtitle_key="challenge_maneater_subtitle" description_key="challenge_maneater_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_maneater_offer" difficulty="medium">
		<objective type="Time" value="900" optional="true" />
		<objective type="ZombieKill" id="zombieBoe,zombieBoeFeral" value="1" />
		<objective type="ZombieKill" id="zombieJoe,zombieJoeFeral" value="1" />
		<objective type="ZombieKill" id="zombieMoe,zombieMoeFeral" value="1" />
		<objective type="ZombieKill" id="zombieYo,zombieYoFeral" value="1" />
		<objective type="ZombieKill" id="zombieSteve,zombieSteveFeral" value="1" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_yournothingspecial" name_key="challenge_yournothingspecial" subtitle_key="challenge_yournothingspecial_subtitle" description_key="challenge_yournothingspecial_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_yournothingspecial_offer" difficulty="insane">
		<objective type="Time" value="1800" optional="true" />
		<objective type="ZombieKill" id="zombieSpider,zombieSpiderFeral,zombieSpiderFeralRadiated" value="1" />
		<objective type="ZombieKill" id="zombieFatCop,zombieFatCopFeral,zombieFatCopFeralRadiated" value="1" />
		<objective type="ZombieKill" id="zombieWightFeral,zombieWightFeralRadiated" value="1" />
		<objective type="ZombieKill" id="zombieScreamer,zombieScreamerFeral" value="1" />
		<objective type="ZombieKill" id="zombieBurnt" value="1" />

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>

	<quest id="challenge_imalumberjackandimokay" name_key="challenge_imalumberjackandimokay" subtitle_key="challenge_imalumberjackandimokay_subtitle" description_key="challenge_imalumberjackandimokay_offer" icon="ui_game_symbol_zombie"
		repeatable="true" category_key="challenge" offer_key="challenge_imalumberjackandimokay_offer" difficulty="hard">

		<objective type="Time" value="900" optional="true" />
		<objective type="ZombieKill" id="zombieSnow,zombieSnowFeral,ZombieLumberjack" value="3" />

		<requirement type="Group" id="requirementGroupFireaxe" value="OR">
			<requirement type="Holding" id="fireaxeIron" />
			<requirement type="Holding" id="fireaxeSteel" />
			<requirement type="Holding" id="legendaryFireaxe" />
		</requirement>

		<reward type="SkillPoints" value="2" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>


	<quest id="challenge_killthewabbit" name_key="challenge_killthewabbit" subtitle_key="challenge_killthewabbit_subtitle" description_key="challenge_killthewabbit_offer" icon="ui_game_symbol_knife"
	repeatable="true" category_key="challenge" offer_key="challenge_killthewabbit_offer" difficulty="medium">

		<objective type="AnimalKill" id="animalRabbit" value="5"  />

		<requirement type="Group" id="requirementGroupShotgun" value="OR">
			<requirement type="Holding" id="gunSawedOffPumpShotgun" />
			<requirement type="Holding" id="gunPumpShotgun" />
		</requirement>

		<reward type="SkillPoints" value="2" />
	</quest>

	<quest id="challenge_nailsomechicks" name_key="challenge_nailsomechicks" subtitle_key="challenge_nailsomechicks_subtitle" description_key="challenge_nailsomechicks_offer" icon="ui_game_symbol_knife"
	repeatable="true" category_key="challenge" offer_key="challenge_nailsomechicks_offer" difficulty="medium">
		<objective type="AnimalKill" id="animalChicken" value="5"  />

		<requirement type="Holding" id="nailgun" />

		<reward type="SkillPoints" value="2" />
	</quest>

	<quest id="challenge_thatlldopig" name_key="challenge_thatlldopig" subtitle_key="challenge_thatlldopig_subtitle" description_key="challenge_thatlldopig_offer" icon="ui_game_symbol_knife"
	repeatable="true" category_key="challenge" offer_key="challenge_thatlldopig_offer" difficulty="easy">
		<objective type="AnimalKill" id="animalBoar" value="5"  />

		<reward type="SkillPoints" value="2" />
	</quest>

	<quest id="challenge_stagparty" name_key="challenge_stagparty" subtitle_key="challenge_stagparty_subtitle" description_key="challenge_stagparty_offer" icon="ui_game_symbol_knife"
	repeatable="true" category_key="challenge" offer_key="challenge_stagparty_offer" difficulty="easy">
		<objective type="AnimalKill" id="animalStag" value="5"  />

		<reward type="SkillPoints" value="2" />
	</quest>

	<quest id="challenge_dontfeedthebears" name_key="challenge_dontfeedthebears" subtitle_key="challenge_dontfeedthebears_subtitle" description_key="challenge_dontfeedthebears_offer" icon="ui_game_symbol_knife"
	repeatable="true" category_key="challenge" offer_key="challenge_dontfeedthebears_offer" difficulty="hard">
		<objective type="AnimalKill" id="animalBear" value="3"  />


		<reward type="SkillPoints" value="2" />
	</quest>

	<quest id="challenge_buythefarm" name_key="challenge_buythefarm" subtitle_key="challenge_buythefarm_subtitle" description_key="challenge_buythefarm_offer" icon="ui_game_symbol_knife"
	repeatable="true" category_key="challenge" offer_key="challenge_buythefarm_offer" difficulty="medium">
		<objective type="AnimalKill" id="animalRabbit" value="1"  />
		<objective type="AnimalKill" id="animalChicken" value="1"  />
		<objective type="AnimalKill" id="animalBoar" value="1"  />
		<objective type="AnimalKill" id="animalStag" value="1"  />
		<objective type="AnimalKill" id="animalBear" value="1"  />


		<reward type="SkillPoints" value="2" />
	</quest>

	<quest id="treasure_taylor" name_key="treasure_taylor" subtitle_key="treasure_taylor_subtitle" description_key="treasure_taylor_offer" icon="ui_game_symbol_treasure"
	repeatable="true" category_key="treasure" offer_key="treasure_taylor_offer" difficulty="medium">

		<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
	</quest>

	<quest id="treasure_nickole" name_key="treasure_nickole" subtitle_key="treasure_nickole_subtitle" description_key="treasure_nickole_offer" icon="ui_game_symbol_treasure"
	repeatable="true" category_key="treasure" offer_key="treasure_nickole_offer" difficulty="medium">

		<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
	</quest>

	<quest id="treasure_stephan" name_key="treasure_stephan" subtitle_key="treasure_stephan_subtitle" description_key="treasure_stephan_offer" icon="ui_game_symbol_treasure"
	repeatable="true" category_key="treasure" offer_key="treasure_stephan_offer" difficulty="medium">

		<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
	</quest>

	<quest id="treasure_jennifer" name_key="treasure_jennifer" subtitle_key="treasure_jennifer_subtitle" description_key="treasure_jennifer_offer" icon="ui_game_symbol_treasure"
	repeatable="true" category_key="treasure" offer_key="treasure_jennifer_offer" difficulty="medium">

		<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
	</quest>

	<quest id="treasure_claude" name_key="treasure_claude" subtitle_key="treasure_claude_subtitle" description_key="treasure_claude_offer" icon="ui_game_symbol_treasure"
	repeatable="true" category_key="treasure" offer_key="treasure_claude_offer" difficulty="medium">

		<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
	</quest>

	<quest id="treasure_sarah" name_key="treasure_sarah" subtitle_key="treasure_sarah_subtitle" description_key="treasure_sarah_offer" icon="ui_game_symbol_treasure"
	repeatable="true" category_key="treasure" offer_key="treasure_sarah_offer" difficulty="medium">

		<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
	</quest>

	<quest id="treasure_raphael" name_key="treasure_raphael" subtitle_key="treasure_raphael_subtitle" description_key="treasure_raphael_offer" icon="ui_game_symbol_treasure"
	repeatable="true" category_key="treasure" offer_key="treasure_raphael_offer" difficulty="medium">

		<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
	</quest>


<!--Valmod Added Quests -->
<!-- Class Quests -->
	<!-- Miner -->
	<quest id="challenge_miner1" group_name_key="quest_miner" name="Miner Quest" subtitle="采矿挑战" description="破坏一些岩石" icon="ui_game_symbol_forge" 
		repeatable="false" category_key="challenge" offer="所以我们听说你想成为一名矿工。一个真正的矿工知道如何打破一些岩石。去打破一些石头，告诉我们你可以处理这项工作。." difficulty="easy">
		<objective type="FetchKeep" id="rockSmall" value="300" />
		<objective type="FetchKeep" id="ironFragment" value="150" />
		<objective type="FetchKeep" id="scrapLead" value="100" />
		<objective type="FetchKeep" id="coal" value="100" />
		<objective type="FetchKeep" id="potassiumNitratePowder" value="100" />
		<reward type="Skill" id="Mining Tools" value="1" />
		<reward type="Item" id="dynamite" value="5" />
	</quest>
	
		<quest id="challenge_miner2" group_name_key="quest_miner" name="Miner Quest 2/3" subtitle="采矿挑战 2" description="继续打破那些石头" icon="ui_game_symbol_forge" 
		repeatable="false" category_key="challenge" offer="你可以打破那些岩石，现在让我们看看你能找到埋在地下的矿石。TNT应该能帮你入门." difficulty="medium">
		<objective type="FetchKeep" id="rockSmall" value="300" />
		<objective type="FetchKeep" id="ironFragment" value="150" />
		<objective type="FetchKeep" id="scrapLead" value="100" />
		<objective type="FetchKeep" id="coal" value="100" />
		<objective type="FetchKeep" id="potassiumNitratePowder" value="100" />
		<reward type="Skill" id="Mining Tools" value="1" />
		<reward type="Item" id="pickaxeIron" value="300" />
		
		<reward type="Quest" id="challenge_miner3" />
	</quest>
	
		<quest id="challenge_miner3" group_name_key="quest_miner" name="Miner Quest 3/3" subtitle="采矿挑战 3" description="几乎完成了，现在做一些鹅卵石" icon="ui_game_symbol_forge" 
		repeatable="false" category_key="challenge" offer="矿工懂得怎样用石头干活。鹅卵石将提供巨大的保护。去给我们做一堆，告诉我们怎么做." difficulty="hard">
		<objective type="FetchKeep" id="rockSmall" value="1000" />
		<objective type="FetchKeep" id="clayLump" value="1000" />
		<objective type="Craft" id="cobblestones" value="200" />
		<reward type="Skill" id="Mining Tools" value="2" />
		<reward type="Item" id="pickaxeSteel" value="300-400" />
		</quest>
	
		<!-- Hunter -->
	<quest id="challenge_hunter1" group_name_key="quest_hunter" name="Hunter Quest" subtitle="猎人挑战" description="去杀一些动物" icon="ui_game_symbol_archery" 
		repeatable="false" category_key="challenge" offer="真正的猎人知道如何追踪和杀死猎物。去告诉我们你有什么需要." difficulty="easy">
		<requirement type="Group" id="requirementGroupRifle" value="OR">
			<requirement type="Holding" id="gunBoltRifle" />
			<requirement type="Holding" id="gunHuntingRifle" />
		</requirement>
		<objective type="AnimalKill" value="20"  />
		<reward type="Skill" id="Blade Weapons" value="2" />
		<reward type="Item" id="762mmBullet" value="25" />
		<reward type="Quest" id="challenge_animaltrap" />
	</quest>
	
	<quest id="challenge_hunter2" group_name_key="quest_hunter" name="Hunter Quest 2/3" subtitle="猎人挑战 2" description="去杀一些动物" icon="ui_game_symbol_archery" 
		repeatable="false" category_key="challenge" offer="你做的不错，现在再做一遍.  " difficulty="Medium">
		<requirement type="Group" id="requirementGroupRifle" value="OR">
			<requirement type="Holding" id="gunBoltRifle" />
			<requirement type="Holding" id="gunHuntingRifle" />
		</requirement>
		<objective type="AnimalKill" value="20"  />
		<reward type="Skill" id="Blade Weapons" value="2" />
		<reward type="Item" id="762mmBullet" value="30" />
		<reward type="Quest" id="challenge_hunter3" />
	</quest>
	
	<quest id="challenge_hunter3" group_name_key="quest_hunter" name="Hunter Quest 3/3" subtitle="猎人挑战 3" description="去杀一些动物" icon="ui_game_symbol_archery" 
		repeatable="false" category_key="challenge" offer="所以你有一些天赋。让我们看看你是否能完成这项任务。.  " difficulty="Hard">
		<requirement type="Group" id="requirementGroupRifle" value="OR">
			<requirement type="Holding" id="gunBoltRifle" />
			<requirement type="Holding" id="gunHuntingRifle" />
		</requirement>
		<objective type="AnimalKill" value="25"  />
		<reward type="Skill" id="Blade Weapons" value="2" />
		<reward type="Item" id="762mmBullet" value="40" />
		<reward type="Quest" id="challenge_animaltrap" />
	</quest>
	
	<quest id="challenge_animaltrap" group_name_key="quest_hunter" name="Animal Trapping Quest" subtitle="动物陷阱挑战" description="在制作动物网罗之前，你需要一些木头，纤维和一些动物饲料。 确保在继续之前拥有一切." icon="ui_game_symbol_archery" 
		repeatable="false" category_key="challenge" offer="按照这些步骤来学习如何制作动物陷阱和鸡笼." difficulty="easy">
		<action type="TrackQuest" />
		<objective type="FetchKeep" id="wood" value="5" />
		<objective type="FetchKeep" id="yuccaFibers" value="6" />
		<objective type="Craft" id="animalFeed" value="2" />
		<reward type="Recipe" id="animalSnare" />
		<reward type="Quest" id="challenge_animaltrap2" />
	</quest>
	
	<quest id="challenge_animaltrap2" group_name_key="quest_hunter" name="Animal Trapping Quest 2/4" subtitle="动物陷阱挑战" 
	description="现在你需要把你的第一个动物成分建立和陷阱。一定要把你的圈套在户外日光和草来确保你赶上一个生物!" icon="ui_game_symbol_archery" 
		repeatable="false" category_key="challenge" difficulty="easy">
		<action type="TrackQuest" />
		<objective type="Craft" id="animalSnare" value="1" />
		<objective type="BlockPlace" id="animalSnare" value="1" />
		<reward type="Item" id="animalFeed" value="10" />
		<reward type="Quest" id="challenge_animaltrap3" />
	</quest>
	
	<quest id="challenge_animaltrap3" group_name_key="quest_hunter" name="Animal Trapping Quest 3/4" subtitle="动物陷阱挑战" 
	description="干得好，你放了第一个陷阱！你是一个有规律的Elmer Fudd！再过几天再来看看有没有抓到什么东西。接下来让我们做一个鸡舍。收集所需的成分." icon="ui_game_symbol_archery" 
		repeatable="false" category_key="challenge" difficulty="easy">
		<action type="TrackQuest" />
		<objective type="FetchKeep" id="wood" value="10" />
		<objective type="FetchKeep" id="yuccaFibers" value="15" />
		<objective type="Craft" id="animalFeed" value="10" />
		<reward type="Recipe" id="chickenCoop" />
		<reward type="Quest" id="challenge_animaltrap4" />
	</quest>

	<quest id="challenge_animaltrap4" group_name_key="quest_hunter" name="Animal Trapping Quest 4/4" subtitle="动物陷阱挑战" 
	description="伟大的!鸡笼抓鸡或肉或鸡巢得心应手。把鸡舍放在外面，在阳光下吸引小鸡，然后打破笼子。这会给你一些肉杀鸡，但你会失去你的合作伙伴。如果你离开鸡舍独自返回在几天内就会产生一个鸡巢，你可以在战利品的蛋和羽毛。只要你不破坏鸡舍，这将是一个很好的可再生的羽毛和鸡蛋来源。!" icon="ui_game_symbol_archery" 
		repeatable="true" category_key="challenge" difficulty="easy">
		<action type="TrackQuest" />
		<objective type="Craft" id="chickenCoop" value="1" />
		<objective type="BlockPlace" id="chickenCoop" value="1" />
	</quest>

	<!-- Builder -->
	<quest id="challenge_builder1" group_name_key="quest_builder" name="Builder Quest" subtitle="建设者挑战" description="收集一些木材" icon="ui_game_symbol_hammer" 
		repeatable="false" category_key="challenge" offer="一个建造者和木头一起工作，当你完成的时候，你会很好地了解它。." difficulty="easy">
		<objective type="FetchKeep" id="wood" value="3000" />
		<reward type="Skill" id="craftSkillMiscellaneous" value="3" />
		<reward type="Item" id="fireaxeIron" value="250" />
	</quest>
	
	<quest id="challenge_builder2" group_name_key="quest_builder" name="Builder Quest 2/3" subtitle="建设者挑战 2" description="收集一些木材" icon="ui_game_symbol_hammer" 
		repeatable="false" category_key="challenge" offer="你需要活着，呼吸，睡觉。继续把那些树剪下来.  " difficulty="Medium">
		<objective type="FetchKeep" id="wood" value="3000" />
		<reward type="Skill" id="craftSkillMiscellaneous" value="3" />
		<reward type="Item" id="sledgehammer" value="250" />
		<reward type="Quest" id="challenge_builder3" />
	</quest>
	
	<quest id="challenge_builder3" group_name_key="quest_builder" name="Builder Quest 3/3" subtitle="建设者挑战 3" description="收集一些木材" icon="ui_game_symbol_hammer" 
		repeatable="false" category_key="challenge" offer="建筑大师必须是一个有材料的人。去砍树，直到你能把它蒙住眼睛。" difficulty="Hard">

		<objective type="FetchKeep" id="wood" value="5000" />
		<reward type="Item" id="clawHammer" value="300" />
		<reward type="Skill" id="craftSkillMiscellaneous" value="5" />
	</quest>
	
	<!-- Rifleman -->
	<quest id="challenge_rifleman1" group_name_key="quest_rifleman" name="Rifleman Quest" subtitle="步枪手挑战赛" description="狙击一些僵尸" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="只要一枪就可以了，用步枪展示你的技能，杀死一些僵尸。. " difficulty="easy">
		<requirement type="Group" id="requirementGroupRifle" value="OR">
			<requirement type="Holding" id="gunBoltRifle" />
			<requirement type="Holding" id="gunHuntingRifle" />
		</requirement>
		<objective type="ZombieKill" value="30" />
		<reward type="Item" id="762mmBullet" value="50" />
		<reward type="Skill" id="Rifles" value="2" />
	</quest>
	
	<quest id="challenge_rifleman2" group_name_key="quest_rifleman" name="Rifleman Quest 2/3" subtitle="步枪手挑战赛 2" description="狙击一些僵尸" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="一个真正的枪手必须知道他的武器里面和外面。继续杀戮僵尸直到你掌握了你的武器.  " difficulty="Medium">

		<requirement type="Holding" id="gunBoltRifle" />



		<objective type="ZombieKill" value="50" />
		
		<reward type="Skill" id="Rifles" value="3" />
		<reward type="Item" id="762mmBullet" value="75" />
		<reward type="Quest" id="challenge_rifleman3" />
	</quest>
	
	<quest id="challenge_rifleman3" group_name_key="quest_rifleman" name="Rifleman Quest 3/3" subtitle="步枪手挑战赛 3" description="狙击一些僵尸" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="拿着枪的主人有一种不言而喻的联系。显示你的掌握和屠杀一些僵尸." difficulty="Hard">


		<requirement type="Holding" id="gunBoltRifle" />



		<objective type="ZombieKill" value="100" />
		<reward type="Item" id="762mmBullet" value="170" />
		<reward type="Skill" id="Rifles" value="5" />
	</quest>
	
	<!-- Gunman -->
		<quest id="challenge_gunman1" group_name_key="quest_gunman" name="Gunman Quest" subtitle="枪手挑战" description="杀死一些僵尸" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="一个持枪歹徒喜欢盯着他的眼睛……在他把它从头骨后面吹出来之前。证明你的技能在一些僵尸." difficulty="easy">
		<requirement type="Group" id="requirementGroupHandgun" value="OR">
			<requirement type="Holding" id="gun44Magnum" />
			<requirement type="Holding" id="gunPistol" />
		</requirement>
		<objective type="ZombieKill" value="30" />
		<reward type="Item" id="44MagBullet" value="50" />
		<reward type="Skill" id="Pistols" value="1" />
	</quest>
	
	<quest id="challenge_gunman2" group_name_key="quest_gunman" name="Gunman Quest 2/3" subtitle="枪手挑战 2" description="杀死一些僵尸" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="一个真正的枪手生活无烟火药的气味，不停止杀Z的直到我告诉你.  " difficulty="Medium">
		<requirement type="Group" id="requirementGroupHandgun" value="OR">
			<requirement type="Holding" id="gun44Magnum" />
			<requirement type="Holding" id="gunPistol" />
		</requirement>
		<objective type="ZombieKill" value="50" />
		
		<reward type="Skill" id="Pistols" value="3" />
		<reward type="Item" id="44MagBullet" value="75" />
		<reward type="Quest" id="challenge_gunman3" />
	</quest>
	
	<quest id="challenge_gunman3" group_name_key="quest_gunman" name="Gunman Quest 3/3" subtitle="枪手挑战 3" description="杀死一些僵尸" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="手枪，美国经典。每个人至少应该拥有一个。一定要好好利用你的东西。." difficulty="Hard">
		<requirement type="Group" id="requirementGroupHandgun" value="OR">
			<requirement type="Holding" id="gun44Magnum" />
			<requirement type="Holding" id="gunPistol" />
		</requirement>
		<objective type="ZombieKill" value="100" />
		<reward type="Item" id="44MagBullet" value="170" />
		<reward type="Skill" id="Pistols" value="5" />
	</quest>
	
	<!-- Veteran -->
			<quest id="challenge_veteran1" group_name_key="quest_veteran" name="Veteran Quest" subtitle="老将的挑战" description="消除Zed's" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="你已经存活了IED和MRE，几个僵尸是什么?" difficulty="easy">
		<requirement type="Group" id="requirementGroupAssault" value="OR">
			<requirement type="Holding" id="gunAK47" />
			<requirement type="Holding" id="gunMP5" />
		</requirement>
		<objective type="ZombieKill" value="30" />
		<reward type="Item" id="762mmBullet" value="50" />
		<reward type="Skill" id="Rifles" value="1" />
	</quest>
	
	<quest id="challenge_veteran2" group_name_key="quest_veteran" name="Veteran Quest 2/3" subtitle="老将的挑战 2" description="消除Zed's" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="用滚烫的铅来射击一群僵尸的感觉，没有什么比这更好的感觉了。.  " difficulty="Medium">
		<requirement type="Group" id="requirementGroupAssault" value="OR">
			<requirement type="Holding" id="gunAK47" />
			<requirement type="Holding" id="gunMP5" />
		</requirement>
		<objective type="ZombieKill" value="50" />
		
		<reward type="Skill" id="Rifles" value="3" />
		<reward type="Item" id="762mmBullet" value="75" />
		<reward type="Quest" id="challenge_veteran3" />
	</quest>
	
	<quest id="challenge_veteran3" group_name_key="quest_veteran" name="Veteran Quest 3/3" subtitle="老将的挑战 3" description="消除Zed's" icon="ui_game_symbol_rifle" 
		repeatable="false" category_key="challenge" offer="展示那些僵尸的boss，给他们治疗铅灌肠." difficulty="Hard">
		<requirement type="Group" id="requirementGroupAssault" value="OR">
			<requirement type="Holding" id="gunAK47" />
			<requirement type="Holding" id="gunMP5" />
		</requirement>
		<objective type="ZombieKill" value="100" />
		<reward type="Item" id="762mmBullet" value="170" />
		<reward type="Skill" id="Rifles" value="5" />
	</quest>
	
	
	<!-- Survivor -->
	<quest id="challenge_survivor1" group_name_key="quest_survivor" name="Survivor Quest" subtitle="幸存者挑战" description="杀死一些僵尸." icon="ui_game_symbol_campfire" 
		repeatable="false" category_key="challenge" offer="幸存者知道如何在需要时保持沉默。去杀死一些僵尸没有被听到." difficulty="easy">
		<requirement type="Group" id="requirementGroupBowCrossbow" value="OR">
			<requirement type="Holding" id="compoundBow" />
			<requirement type="Holding" id="lokiBow" />
			<requirement type="Holding" id="woodenBow" />
			<requirement type="Holding" id="crossbow" />
			<requirement type="Holding" id="ironCrossbow" />
			<requirement type="Holding" id="crossbowRepeater" />
		</requirement>
		<objective type="ZombieKill" value="30" />
		<reward type="Item" id="ironCrossbowBolt" value="50" />
		<reward type="Skill" id="Archery" value="2" />
	</quest>
	
	<quest id="challenge_survivor2" group_name_key="quest_survivor" name="Survivor Quest 2/3" subtitle="幸存者挑战 2" description="杀死一些僵尸." icon="ui_game_symbol_campfire" 
		repeatable="false" category_key="challenge" offer="你是一个相当不错的射手，但你能坚持下去吗？?" difficulty="Medium">
		<requirement type="Group" id="requirementGroupBowCrossbow" value="OR">
			<requirement type="Holding" id="compoundBow" />
			<requirement type="Holding" id="lokiBow" />
			<requirement type="Holding" id="woodenBow" />
			<requirement type="Holding" id="crossbow" />
			<requirement type="Holding" id="ironCrossbow" />
			<requirement type="Holding" id="crossbowRepeater" />
		</requirement>
		<objective type="ZombieKill" value="50" />
		
		<reward type="Skill" id="Archery" value="3" />
		<reward type="Item" id="ironCrossbowBolt" value="70" />
		<reward type="Quest" id="challenge_survivor3" />
	</quest>
	
	<quest id="challenge_survivor3" group_name_key="quest_survivor" name="Survivor Quest 3/3" subtitle="幸存者挑战 3" description="杀死一些僵尸." icon="ui_game_symbol_campfire" 
		repeatable="false" category_key="challenge" offer="你开始给我们留下深刻印象，这是你最后一次考试了。.  " difficulty="Hard">
		<requirement type="Group" id="requirementGroupBowCrossbow" value="OR">
			<requirement type="Holding" id="compoundBow" />
			<requirement type="Holding" id="lokiBow" />
			<requirement type="Holding" id="woodenBow" />
			<requirement type="Holding" id="crossbow" />
			<requirement type="Holding" id="ironCrossbow" />
			<requirement type="Holding" id="crossbowRepeater" />
		</requirement>
		<objective type="ZombieKill" value="100" />
		<reward type="Item" id="ironCrossbowBolt" value="170" />
		<reward type="Skill" id="Archery" value="5" />
	</quest>
	<!-- Bruiser -->
	<quest id="challenge_bruiser1" group_name_key="quest_bruiser" name="Bruiser Quest" subtitle="布鲁塞尔挑战赛" description="僵尸头骨破裂" icon="ui_game_symbol_club" 
		repeatable="false" category_key="challenge" offer="绿巨人粉碎..." difficulty="easy">
		<requirement type="Group" id="requirementGroupBruiser" value="OR">
			<requirement type="Holding" id="clubWood" />
			<requirement type="Holding" id="clubIron" />
			<requirement type="Holding" id="clubBarbed" />
			<requirement type="Holding" id="clubSpiked" />
			<requirement type="Holding" id="clubBurning" />
			<requirement type="Holding" id="legendaryClubSpiked" />
		</requirement>

		<objective type="ZombieKill" value="30" />
		<reward type="Item" id="painkillers" value="2" />
		<reward type="Item" id="firstAidBandage" value="2" />
		<reward type="Skill" id="Blade Weapons" value="1" />
		<reward type="Skill" id="Blunt Weapons" value="1" />
	</quest>
	
	<quest id="challenge_bruiser2" group_name_key="quest_bruiser" name="Bruiser Quest 2/3" subtitle="布鲁塞尔挑战赛 2" description="僵尸头骨破裂" icon="ui_game_symbol_club" 
		repeatable="false" category_key="challenge" offer="打破一些僵尸头骨.  " difficulty="Medium">
		<requirement type="Group" id="requirementGroupBruiser" value="OR">
			<requirement type="Holding" id="clubWood" />
			<requirement type="Holding" id="clubIron" />
			<requirement type="Holding" id="clubBarbed" />
			<requirement type="Holding" id="clubSpiked" />
			<requirement type="Holding" id="clubBurning" />
			<requirement type="Holding" id="legendaryClubSpiked" />
		</requirement>
		<objective type="ZombieKill" value="50" />
		
		<reward type="Skill" id="Blade Weapons" value="3" />
		<reward type="Skill" id="Blunt Weapons" value="3" />
		<reward type="Item" id="painkillers" value="3" />
		<reward type="Item" id="firstAidBandage" value="3" />
		<reward type="Quest" id="challenge_bruiser3" />
	</quest>
	
	<quest id="challenge_bruiser3" group_name_key="quest_bruiser" name="Bruiser Quest 3/3" subtitle="布鲁塞尔挑战赛 3" description="僵尸头骨破裂" icon="ui_game_symbol_club" 
		repeatable="false" category_key="challenge" offer="破裂脑袋." difficulty="Hard">
		<requirement type="Group" id="requirementGroupBruiser" value="OR">
			<requirement type="Holding" id="clubWood" />
			<requirement type="Holding" id="clubIron" />
			<requirement type="Holding" id="clubBarbed" />
			<requirement type="Holding" id="clubSpiked" />
			<requirement type="Holding" id="clubBurning" />
			<requirement type="Holding" id="legendaryClubSpiked" />
		</requirement>
		<objective type="ZombieKill" value="100" />
		
		<reward type="Item" id="painkillers" value="4" />
		<reward type="Item" id="firstAidBandage" value="4" />
		<reward type="Skill" id="Blade Weapons" value="5" />
		<reward type="Skill" id="Blunt Weapons" value="5" />
	</quest>
	<!-- Medic -->
<quest id="challenge_medic1" group_name_key="quest_medic" name="Medic Quest" subtitle="医生的挑战" description="军医!!!!!" icon="ui_game_symbol_medical" 
		repeatable="false" category_key="challenge" offer="启示录糟透了，医学比黄金更有价值。去一些药工艺" difficulty="easy">



		<objective type="Craft" id="bandage" value="10" />
		<objective type="Craft" id="firstAidBandage" value="10" />
		<objective type="Craft" id="firstAidKit" value="3" />
		<objective type="Craft" id="disinfectantBandage" value="5" />
		<reward type="Skill" id="Medicine" value="3" />

	</quest>
	
	<quest id="challenge_medic2" group_name_key="quest_medic" name="Medic Quest 2/3" subtitle="医生的挑战 2" description="军医!!!!!" icon="ui_game_symbol_medical" 
		repeatable="false" category_key="challenge" offer="保持伤口清洁是非常重要的。一定要消毒." difficulty="Medium">

		<objective type="Craft" id="firstAidKit" value="3" />
		<objective type="Craft" id="disinfectantBandage" value="5" />
		
		<reward type="Skill" id="Science" value="3" />
		<reward type="Skill" id="Medicine" value="3" />
		<reward type="Item" id="painkillers" value="3" />



		<reward type="Quest" id="challenge_medic3" />
	</quest>
	
	<quest id="challenge_medic3" group_name_key="quest_medic" name="Medic Quest 3/3" subtitle="医生的挑战 3" description="军医!!!!!" icon="ui_game_symbol_medical" 
		repeatable="false" category_key="challenge" offer="急救包会拯救你的生命，去制造大量的武器." difficulty="Hard">
		<objective type="Craft" id="firstAidKit" value="10" />
		<reward type="Skill" id="Science" value="5" />
		<reward type="Skill" id="Medicine" value="5" />
	</quest>

<!-- New Various Quests -->
<quest id="challenge_weddingring" name="Holy Matrimony" subtitle="收集" description="嘿，幸存者。几个月来我一直想和我们一起去的那个小妞现在拒绝出去，除非我们结婚了——好像那已经不再是什么东西了。更糟的是，除非她有一个漂亮的戒指，否则她是不会接受的。我没有尝试过足够的她殿下。我找到一个钻石戒指，我会酬谢你的-它会当然值得我!" icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="嘿，幸存者。几个月来我一直想和我们一起去的那个小妞现在拒绝出去，除非我们结婚了——好像那已经不再是什么东西了。更糟的是，除非她有一个漂亮的戒指，否则她是不会接受的。我没有尝试过足够的她殿下。我找到一个钻石戒指，我会酬谢你的-它会当然值得我!" difficulty="easy">
	<objective type="Fetch" id="questItemRing" value="1" />
	<reward type="Item" id="casinoCoin" value="600" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_weddingring2" name="Placeholder" subtitle="占位符" description="占位符" icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="占位符" difficulty="easy">
	<objective type="Fetch" id="questItemRing2" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_wallet" name="Fancy Wallet" subtitle="花式钱包" description="没有什么东西像奢侈品钱包一样值钱。拿些值得我保管的东西给我，我会酬谢你的。." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="没有什么东西像奢侈品钱包一样值钱。拿些值得我保管的东西给我，我会酬谢你的。." difficulty="easy">
	<objective type="Fetch" id="questItemWallet" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_books" name="Avid Reader" subtitle="书迷" description="问候同路人。在今天的地狱般的世界这是一个悲惨的耻辱和损失，许多经典的小说和故事，已经延续了好几代有如此迅速和容易地被抛在一边或更糟的是，放弃了单纯的文件！请，如果你发现这些永恒的宝藏给我的方式。我愿为你的烦恼酬谢你。." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="问候同路人。在今天的地狱般的世界这是一个悲惨的耻辱和损失，许多经典的小说和故事，已经延续了好几代有如此迅速和容易地被抛在一边或更糟的是，放弃了单纯的文件！请，如果你发现这些永恒的宝藏给我的方式。我愿为你的烦恼酬谢你。." difficulty="easy">
	<objective type="Fetch" id="questItemBook" value="1" />
	<reward type="Item" id="casinoCoin" value="150" />
	<reward type="SkillPoints" value="1" />
	<reward type="Quest" id="challenge_books2" />
</quest>
<quest id="challenge_books2" name="Avid Reader" subtitle="书迷" description="从暴发前收集经典小说给热心读者." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" difficulty="easy">
	<objective type="Fetch" id="questItemBook" value="1" />
	<reward type="Item" id="casinoCoin" value="150" />
	<reward type="SkillPoints" value="1" />
	<reward type="Quest" id="challenge_books3" />
</quest>
<quest id="challenge_books3" name="Avid Reader" subtitle="书迷" description="从暴发前收集经典小说给热心读者." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" difficulty="easy">
	<objective type="Fetch" id="questItemBook" value="1" />
	<reward type="Item" id="casinoCoin" value="150" />
	<reward type="SkillPoints" value="1" />
	<reward type="Quest" id="challenge_books4" />
</quest>
<quest id="challenge_books4" name="Avid Reader" subtitle="书迷" description="从暴发前收集经典小说给热心读者." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" difficulty="easy">
	<objective type="Fetch" id="questItemBook" value="1" />
	<reward type="Item" id="casinoCoin" value="150" />
	<reward type="SkillPoints" value="1" />
	<reward type="Quest" id="challenge_books5" />
</quest>
<quest id="challenge_books5" name="Avid Reader" subtitle="书迷" description="从暴发前收集经典小说给热心读者." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" difficulty="easy">
	<objective type="Fetch" id="questItemBook" value="1" />
	<reward type="Item" id="casinoCoin" value="150" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_childshappiness" name="A Child's Happiness" subtitle="孩子的幸福" description="你好.最近，一个孩子加入了我们的小组，因为她父母的去世，她的身体状况很差，这是可以理解的。如果你发现有什么东西可以帮助她忘掉事情，我们会非常感激的。我们没有太多，但我们会尽我们所能回报你。." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="你好.最近，一个孩子加入了我们的小组，因为她父母的去世，她的身体状况很差，这是可以理解的。如果你发现有什么东西可以帮助她忘掉事情，我们会非常感激的。我们没有太多，但我们会尽我们所能回报你。." difficulty="easy">
	<objective type="Fetch" id="questItemTeddy" value="1" />
	<reward type="Item" id="casinoCoin" value="100" />
	<reward type="SkillPoints" value="1" />
	<reward type="Quest" id="challenge_childshappiness2" />
</quest>
<quest id="challenge_childshappiness2" name="A Child's Happiness" subtitle="孩子的幸福" description="试着找适合孩子的东西。." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" difficulty="easy">
	<objective type="Fetch" id="questItemColoringBook" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
	<reward type="Quest" id="challenge_childshappiness3" />
</quest>
<quest id="challenge_childshappiness3" name="A Child's Happiness" subtitle="孩子的幸福" description="试着找适合孩子的东西。." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" difficulty="easy">
	<objective type="Fetch" id="questItemGameboy" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_toilet" name="A Clean Wipe" subtitle="清洁擦" description="嘿，旅行。虽然每个交易者我遇到似乎有很多碎碎的随机比特的一件事我真的很想念，想的是卫生纸。我讨厌剪纸和皮疹！请，如果你发现任何在那里送我的方式." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="嘿，旅行。虽然每个交易者我遇到似乎有很多碎碎的随机比特的一件事我真的很想念，想的是卫生纸。我讨厌剪纸和皮疹！请，如果你发现任何在那里送我的方式." difficulty="easy">
	<objective type="Fetch" id="questItemToiletPaper" value="5" />
	<reward type="Item" id="casinoCoin" value="400" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_walkman" name="Music Lover" subtitle="音乐爱好者" description="你好，旅行者。我最近偶然发现了一些旧的盒式录音带，但没办法欣赏它们。如果您遇到任何旧的随身听里，请把它发给我。我会很慷慨地付给你钱。!" icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="你好，旅行者。我最近偶然发现了一些旧的盒式录音带，但没办法欣赏它们。如果您遇到任何旧的随身听里，请把它发给我。我会很慷慨地付给你钱。!" difficulty="easy">
	<objective type="Fetch" id="questItemWalkman" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_condoms" name="Planned Parenthood" subtitle="计划生育" description="我们的某些组成员已经越来越roudy比平时晚。我们都应以不同的方式，我想，但我们最需要的是更多的嘴巴或一点尖叫出苦的注意。如果你发现有橡胶在那里送我们的方式，我们将使它值得你。没有用的，聪明的!" icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="我们的某些组成员已经越来越roudy比平时晚。我们都应以不同的方式，我想，但我们最需要的是更多的嘴巴或一点尖叫出苦的注意。如果你发现有橡胶在那里送我们的方式，我们将使它值得你。没有用的，聪明的!" difficulty="easy">
	<objective type="Fetch" id="questItemCondoms" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_baseball" name="American Pasttime" subtitle="美国的消遣" description="嘿有猛男！如果你发现任何签名棒球有请发给我，我会酬谢你的。有人必须保持传统——可能也是我。!" icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="嘿有猛男！如果你发现任何签名棒球有请发给我，我会酬谢你的。有人必须保持传统——可能也是我。!" difficulty="easy">
	<objective type="Fetch" id="questItemBaseball" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_cards" name="Texas Hold'Em" subtitle="德克萨斯扑克" description="你好的幸存者。我失去了我的牌后，一群苦了我们最后的营地上包好。我想念他们几乎和我们的厨师一样多。如果你在旅途中遇到什么，我会非常感激的。!" icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="你好的幸存者。我失去了我的牌后，一群苦了我们最后的营地上包好。我想念他们几乎和我们的厨师一样多。如果你在旅途中遇到什么，我会非常感激的。! " difficulty="easy">
	<objective type="Fetch" id="questItemCards" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_cigarettes" name="Cancerous Addiction" subtitle="癌症成瘾" description="听芽，它不会是一个骗子，把我。如果我要出去，我就带着烟出去。但当你找不到那些血腥的东西时，你很难做到这一点。请，如果你在旅途中遇到一个包裹，我会付你钱的。" icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="听着，巴德，它不会让我痛苦的。如果我要出去，我就带着烟出去。但当你找不到那些血腥的东西时，你很难做到这一点。请，如果你在旅途中遇到一个包裹，我会付你钱的。." difficulty="easy">
	<objective type="Fetch" id="questItemCigarettes" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_artsupplies" name="Artistic Integrity" subtitle="艺术的完整性" description="人们就是不明白！我必须表达我自己，否则我怎么会在这个世界上留下我的印记？我必须通过绘画来捕捉人类在当今严酷世界中的挣扎！然而，我被困的这些野蛮人似乎不明白我要做的事情的必要性！如果你在探险中发现了任何艺术品，我会好好补偿你的。." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="人们就是不明白！我必须表达我自己，否则我怎么会在这个世界上留下我的印记？我必须通过绘画来捕捉人类在当今严酷世界中的挣扎！然而，我被困的这些野蛮人似乎不明白我要做的事情的必要性！如果你在探险中发现了任何艺术品，我会好好补偿你的。." difficulty="easy">
	<objective type="Fetch" id="questItemArtSupplies" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_soap" name="Cleanliness Next to Godliness" subtitle="清洁仅次于圣洁" description="很少有人能理解保持清洁的重要性。只是因为这个世界去拉屎并不意味着我必须忍受它在我的手上。如果你在那里找到肥皂，我会好好报答你的。." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="很少有人能理解保持清洁的重要性。只是因为这个世界去拉屎并不意味着我必须忍受它在我的手上。如果你在那里找到肥皂，我会好好报答你的。." difficulty="easy">
	<objective type="Fetch" id="soap" value="5" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_bong" name="Up In Smoke" subtitle="冒烟" description="嘿。检查它，杰克在我们组砸了我只奉在偏心的愤怒。如果你在一次野外旅行中找到一个，你能送我回去吗？我可以偷偷给你一些硬币，如果你这样做，人." icon="ui_game_symbol_treasure" 
	repeatable="true" category_key="challenge" offer="嘿。检查它，杰克在我们组砸了我只奉在偏心的愤怒。如果你在一次野外旅行中找到一个，你能送我回去吗？我可以偷偷给你一些硬币，如果你这样做，人." difficulty="easy">
	<objective type="Fetch" id="questItemBong" value="1" />
	<reward type="Item" id="casinoCoin" value="200" />
	<reward type="Item" id="cigar" value="1" />
	<reward type="SkillPoints" value="1" />
</quest>

<quest id="challenge_sticky" name="Sticky Pages" subtitle="诱人的杂志收集" description="战利品通过梳妆台和找到10个诱人的杂志对小偷小摸皮特只是不握他的手后." icon="ui_game_symbol_radiation" 
		repeatable="false" category_key="challenge" offer="诱人的杂志收集" difficulty="easy">
		<objective type="Fetch" id="tantalizingMagazine" value="10" />
		<reward type="Skill" id="Athletics" value="3" />
	</quest>
	
	<quest id="challenge_bigbadbosses" group_name_key="quest_bigbadbosses" name="Big Bad Bosses Quest" subtitle="僵尸BOSS挑战" description="现在谁是boss？?" icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="杀死三名僵尸BOSS." difficulty="Hard">
		<action type="TrackQuest" />
		<objective type="ZombieKill" id="zombieFatCop" value="1" />
		<objective type="ZombieKill" id="zombieWightFeral" value="1" />
		<objective type="ZombieKill" id="ZombieBrute" value="1" />
		<reward type="Item" id="genericAmmoBox" value="3" />
		<reward type="SkillPoints" value="1" />
	</quest>
	<quest id="challenge_anklebitters" group_name_key="quest_anklebitters" name="Ankle Bitters Quest" subtitle="脚踝挑战" description="什么啃你的脚后跟?" icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="屠杀僵尸15者." difficulty="medium">
		<action type="TrackQuest" />
		<objective type="ZombieKill" id="ZombieRavager" value="15" />
		<reward type="SkillPoints" value="1" />
	</quest>
	<quest id="challenge_lightthemup" name="Light'Em Up" subtitle="用燃烧棒杀死30个僵尸." description="照亮一棒槌在篝火和使用它的僵尸杀死30." icon="ui_game_symbol_club" 
		repeatable="true" category_key="challenge" offer="用燃烧棒杀死30个僵尸。你可以用木棍在篝火上点燃一个燃烧的棍棒。." difficulty="Medium">
		<action type="TrackQuest" />
		<requirement type="Holding" id="clubBurning" />
		<objective type="ZombieKill" value="30" />
		<reward type="Skill" id="Blunt Weapons" value="3" />
	</quest>



	<quest id="challenge_dogeatdog" name="Dog Eat Dog" subtitle="赤手空拳杀死3只狗." description="除了拳头，什么也不能杀死三只僵尸狗." icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="徒手杀死3只僵尸狗." difficulty="Hard">
		<objective type="Time" value="1500" optional="true" />
		<objective type="ZombieKill" id="animalZombieDog" value="3" />
		<requirement type="Holding" id="" />
		<reward type="SkillPoints" value="1" />
		<reward type="SkillPoints" value="1" optional="true" />
	</quest>
	
	<quest id="challenge_feedthemole" name="Feed the Mole" subtitle="饲料的鼹鼠" description="收集一些生肉和水." icon="ui_game_symbol_fork" 
		repeatable="true" category_key="challenge" offer="乔尔饿了，需要一天的食物。给他拿些来，他会奖赏你的." difficulty="easy">
		<action type="TrackQuest" />
		<objective type="Fetch" id="rawMeat" value="50" />
		<reward type="Skill" id="Athletics" value="3" />
		<reward type="Item" id="butcherKnife" value="300" />
		<reward type="Item" id="mealDinner" value="3" />
	</quest>
	
	<quest id="challenge_takingnote" name="Taking Notes 1/3" subtitle="记笔记" description="走出去，杀死一些僵尸，并注意到你的经验." icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="杀死10个僵尸." difficulty="easy">
		<objective type="ZombieKill" value="10" />
		<reward type="SkillPoints" value="1" />
		<reward type="Quest" id="challenge_takingnote2" />
	</quest>
	<quest id="challenge_takingnote2" name="Taking Notes 2/3" subtitle="记笔记" description="走出去，杀死一些僵尸，并注意到你的经验。." icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="杀死10个僵尸." difficulty="easy">
		<objective type="ZombieKill" value="10" />
		<reward type="SkillPoints" value="1" />
		<reward type="Quest" id="challenge_takingnote3" />
	</quest>
	<quest id="challenge_takingnote3" name="Taking Notes 3/3" subtitle="记笔记" description="走出去，杀死一些僵尸，并注意到你的经验。." icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="杀死10个僵尸." difficulty="easy">
		<objective type="ZombieKill" value="10" />
		<reward type="SkillPoints" value="1" />

	</quest>

<quest id="challenge_hotrod" name="H0tr0d's Request" subtitle="收集腐烂的肉." description="一些可疑的家伙自称h0tr0d已经不要求你帮他得到腐烂的肉。你不明白他的道理，但他答应给你一个很好的报酬。" icon="ui_game_symbol_radiation" 
		repeatable="true" category_key="challenge" offer="一些可疑的家伙自称h0tr0d已经不要求你帮他得到腐烂的肉。你不明白他的道理，但他答应给你一个很好的报酬。" difficulty="easy">
		<objective type="Fetch" id="rottingFlesh" value="50" />
		<reward type="Item" id="mysteryMeat" value="10" />
		<reward type="Quest" id="challenge_hotrod2" />
	</quest>
<quest id="challenge_hotrod2" name="An Aquired Taste" subtitle="后天的味道" description="你不一定什么h0tr0d的肉做出来的…但它确实有味道…好的…" icon="ui_game_symbol_zombie" 
		repeatable="false" category_key="challenge" difficulty="easy">
		<objective type="Buff" id="peculiarTaste" />
		<reward type="Recipe" id="mysteryMeatCrafted" />
	</quest>
<quest id="challenge_journal" name="Survivor's Journal 1/2" subtitle="收集丢失的页面" description="你从幸存者的日记中找到了一个页面，提示你找到一个特殊的藏匿处。如果你有其他的作品，你可能会发现更多。." icon="ui_game_symbol_treasure" 
		repeatable="true" category_key="challenge" offer="你从幸存者的日记中找到了一个页面，提示你找到一个特殊的藏匿处。如果你有其他的作品，你可能会发现更多。." difficulty="easy">
		<objective type="Fetch" id="challengeSurvivorJournal" value="5" />
		<reward type="Item" id="survivorCombination" value="1" />
		<reward type="Quest" id="challenge_journal2" />
	</quest>
<quest id="challenge_journal2" name="Survivor's Journal 2/2" subtitle="找到锁定的公文包." description="你发现的期刊页面给了你一个组合，并表明谁拥有这本杂志留下一个珍贵的存储藏在一个可疑的残端。 找到简报并用组合解锁，看看留下了什么宝藏。" icon="ui_game_symbol_treasure" 
		repeatable="true" category_key="challenge" offer="" difficulty="hard">
		<objective type="FetchKeep" id="cntSurvivorsBreifcase" value="1" />
		<objective type="BlockPlace" id="cntSurvivorsBreifcase" value="1" />
		<objective type="BlockUpgrade" id="cntSurvivorsBreifcase" value="1" />
	</quest>
<quest id="challenge_lockpick" name="Breaking and Enterng" subtitle="打开三个枪支保险箱上的锁." description="使用给你的锁定闯入三个锁定的枪支保险箱." icon="ui_game_symbol_treasure" 
		repeatable="true" category_key="challenge" offer="使用给你的锁定闯入三个锁定的枪支保险箱" difficulty="easy">
		<reward type="Quest" id="challenge_lockpick2" />
		<reward type="Item" id="Lockpick" value="10" />
	</quest>
<quest id="challenge_lockpick2" name="Breaking and Enterng" subtitle="打开三个枪支保险箱上的锁." description="使用给你的锁定闯入三个锁定的枪支保险箱." icon="ui_game_symbol_treasure" 
		repeatable="true" category_key="challenge" offer="" difficulty="easy">
		<objective type="BlockUpgrade" id="cntGunSafe" value="3" />
		<reward type="SkillPoints" value="1" />
		<reward type="Skill" id="Scavenging" value="2" />
	</quest>
	
	<quest id="challenge_jock" group_name_key="quest_jock" name="Jock Hunt" subtitle="乔克亨特" description="搜索足球场找到并杀死5个足球运动员." icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="找到并杀死5个足球运动员." difficulty="easy">
		<action type="TrackQuest" />
		<objective type="ZombieKill" id="ZombieFootballPlayer" value="5" />
		<reward type="SkillPoints" value="1" />
		<reward type="Skill" id="Athletics" value="1" />
		<reward type="Item" id="footballHelmet" value="400" />
	</quest>
	<quest id="challenge_reaper" group_name_key="quest_reaper" name="Don't Fear the Reaper" subtitle="不要害怕死神" description="谣言讲述了一个潜伏在坟墓中的致命僵尸。 让我们看看这些谣言是否有任何真相." icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="找到并杀死一个收割者." difficulty="easy">
		<action type="TrackQuest" />
		<objective type="ZombieKill" id="ZombieRaveReaper" value="1" />
		<reward type="SkillPoints" value="2" />
		<reward type="Skill" id="Blade Weapons" value="3" />
		<reward type="Item" id="scythe" value="400" />
	</quest>


	<quest id="challenge_walmart" group_name_key="quest_walmart" name="Walmart Shoppers" subtitle="沃尔玛购物者" description="找到并杀死三个胖男性和女性僵尸." icon="ui_game_symbol_zombie" 
		repeatable="true" category_key="challenge" offer="杀死6个胖僵尸." difficulty="medium">
		<action type="TrackQuest" />
		<objective type="ZombieKill" id="zombieMoe" value="3" />
		<objective type="ZombieKill" id="zombieFatHawaiian" value="3" />
		<reward type="SkillPoints" value="1" />
	</quest>


<quest id="challenge_Kickz" group_name_key="quest_Kickz" name="Kickz' Quest 1/2" subtitle="基克斯的挑战" description="足部舰队" icon="ui_game_symbol_campfire" 
repeatable="false" category_key="challenge" offer="这个世界上的缓慢没有地位。 获得一双'Kickz'（tm）运动鞋，以进行额外的快速抢劫." difficulty="easy">
<objective type="FetchKeep" id="kickzBoots" value="1" />
<objective type="Wear" id="kickzBoots" />
<reward type="Skill" id="Athletics" value="1" />
<reward type="Quest" id="challenge_Kickz3" />
</quest>

<quest id="challenge_Kickz2" name="Kickz' Quest 2/3" subtitle="去比赛" description="那么，看看它们是否合适." icon="ui_game_symbol_campfire" 
repeatable="false" category_key="challenge" offer="宝贝得到了新鞋." difficulty="easy">
<objective type="Wear" id="kickzBoots" />
<reward type="Item" id="speedPill" value="5" />
<reward type="Quest" id="challenge_Kickz3" />
<reward type="Skill" id="Athletics" value="1" />
</quest>

<quest id="challenge_Kickz3" name="Kickz' Quest 2/2" subtitle="化学助剂" description="有时候，即使是最好的运动员也需要一点化学助剂。 收集一些钾，止痛药，蘑菇和菊科植物以获得特殊药物." icon="ui_game_symbol_campfire" 
repeatable="false" category_key="challenge" offer="疯子粉" difficulty="easy">
<objective type="Fetch" id="potassiumNitratePowder" value="1" />
<objective type="Fetch" id="painkillers" value="1" />
<objective type="Fetch" id="mushrooms" value="1" />
<objective type="Fetch" id="goldenrodPlant" value="1" />
<reward type="Item" id="maniacPowder" value="1" />
</quest>

<quest id="challenge_Loki" group_name_key="quest_Loki" name="Loki's Hints 1/4" subtitle="生存挑战 1" description="良好的清洁水是保持水分的关键。 第一步是过滤。 首先在篝火中制作一些木炭，然后收集一些沙子，植物纤维和一瓶浑浊的水." icon="ui_game_symbol_campfire" 
repeatable="false" category_key="challenge" offer="按照Loki的指南学习如何制作独特的物品来提高你的生存几率." difficulty="easy">
<objective type="FetchKeep" id="bottledWater" value="1" />
<objective type="FetchKeep" id="crushedSand" value="1" />
<objective type="FetchKeep" id="charcoalChips" value="1" />
<objective type="FetchKeep" id="yuccaFibers" value="1" />
<reward type="Recipe" id="lokiWater" />
<reward type="Quest" id="challenge_Loki2" />
</quest>

<quest id="challenge_Loki2" name="Loki's Hints 2/4" subtitle="做一个层压弓" description="一个简单的木弓会很容易破裂。 收集一些胶水层压木条和生皮的弓弦，你的弓会更耐用." icon="ui_game_symbol_campfire" 
repeatable="false" category_key="challenge" offer="层压弓" difficulty="easy">
<objective type="FetchKeep" id="glue" value="1" />
<objective type="FetchKeep" id="wood" value="12" />
<objective type="FetchKeep" id="animalHide" value="1" />
<reward type="Recipe" id="lokiBow" />
<reward type="Quest" id="challenge_Loki3" />
</quest>

<quest id="challenge_Loki3" name="Loki's Hints 3/4" subtitle="化学爆头" description="通过化学更好地生活：给僵尸一剂自己的药。 收集一些僵尸肉，在烧杯中做饭，为你的猎枪做一个令人讨厌的替代弹药." icon="ui_game_symbol_campfire" 
repeatable="false" category_key="challenge" offer="僵尸烟雾灯塔" difficulty="easy">
<objective type="FetchKeep" id="rottingFlesh" value="1" />
<objective type="FetchKeep" id="gunPowder" value="2" />
<objective type="FetchKeep" id="shotgunShell" value="1" /> 
<reward type="Recipe" id="chemicalAgent" />
<reward type="Recipe" id="lokiShell" />
<reward type="Quest" id="challenge_Loki4" />
</quest>

<quest id="challenge_Loki4" name="Loki's Hints 4/4" subtitle="饥荒后的盛宴" description="在当今世界，好的食物是很难过的。 但只需一点点努力，您就可以准备健康美味的食物。 先把一些蔬菜（玉米或马铃薯）切成碎片，然后“杀死”它们 . . ." icon="ui_game_symbol_campfire" 
repeatable="false" category_key="challenge" offer="" difficulty="easy">
<objective type="FetchKeep" id="assortedVegetables" value="4" />
<objective type="FetchKeep" id="rawMeat" value="1" />
<objective type="FetchKeep" id="bowlWater" value="1" /> 
<reward type="Recipe" id="lokiStew" />
<reward type="SkillPoints" value="2" />
</quest>

<!-- Ammo Dismantling -->
<quest id="9mmDismantle" name="Dismantle 9MM Bullets" subtitle="拆除9MM子弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="bulletCasing" value="10" />
<reward type="Item" id="gunPowder" value="10" />
<reward type="Item" id="bulletTip" value="10" />
</quest>
<quest id="44MagDismantle" name="Dismantle 44Mag Bullets" subtitle="拆除44MG子弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="bulletCasing" value="10" />
<reward type="Item" id="gunPowder" value="30" />
<reward type="Item" id="bulletTip" value="10" />
</quest>
<quest id="762mmDismantle" name="Dismantle 762MM Bullets" subtitle="拆除762MM子弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="bulletCasing" value="10" />
<reward type="Item" id="gunPowder" value="30" />
<reward type="Item" id="bulletTip" value="10" />
</quest>
<quest id="ShotgunShellDismantle" name="Dismantle Shotgun Shells" subtitle="拆除猎枪弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="paper" value="10" />
<reward type="Item" id="gunPowder" value="20" />
<reward type="Item" id="buckshot" value="10" />
</quest>

<quest id="9mmDismantle30" name="Dismantle 9MM Bullets" subtitle="拆除9MM子弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="bulletCasing" value="30" />
<reward type="Item" id="gunPowder" value="30" />
<reward type="Item" id="bulletTip" value="30" />
</quest>
<quest id="44MagDismantle30" name="Dismantle 44Mag Bullets" subtitle="拆除44MG子弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="bulletCasing" value="30" />
<reward type="Item" id="gunPowder" value="90" />
<reward type="Item" id="bulletTip" value="30" />
</quest>
<quest id="762mmDismantle30" name="Dismantle 762MM Bullets" subtitle="拆除762MM子弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="bulletCasing" value="30" />
<reward type="Item" id="gunPowder" value="90" />
<reward type="Item" id="bulletTip" value="30" />
</quest>
<quest id="ShotgunShellDismantle30" name="Dismantle Shotgun Shells" subtitle="拆除猎枪弹" description="拆除你的弹药，以获得他们的原始组件." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="你已经为其原材料拆除了一些弹药." difficulty="easy">
<reward type="Item" id="paper" value="30" />
<reward type="Item" id="gunPowder" value="60" />
<reward type="Item" id="buckshot" value="30" />
</quest>
<!-- Ammo Box -->
<quest id="AmmoSupply9mm" name="Ammo Supply" subtitle="弹药供应" description="打开这个来获得一些弹药给你的枪." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="打开这个来获得一些弹药给你的枪." difficulty="easy">
<reward type="Item" id="9mmBullet" value="50" />
</quest>
<quest id="AmmoSupply44Mag" name="Ammo Supply" subtitle="弹药供应" description="打开这个来获得一些弹药给你的枪." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="打开这个来获得一些弹药给你的枪." difficulty="easy">
<reward type="Item" id="44MagBullet" value="30" />
</quest>
<quest id="AmmoSupply762mm" name="Ammo Supply" subtitle="弹药供应" description="打开这个来获得一些弹药给你的枪." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="打开这个来获得一些弹药给你的枪." difficulty="easy">
<reward type="Item" id="762mmBullet" value="30" />
</quest>
<quest id="AmmoSupplyShotgun" name="Ammo Supply" subtitle="弹药供应" description="打开这个来获得一些弹药给你的枪." icon="misc_crafting" 
repeatable="true" category_key="challenge" offer="打开这个来获得一些弹药给你的枪." difficulty="easy">
<reward type="Item" id="shotgunShell" value="50" />
</quest>

<quest id="survivorNotes" name="Survivor Experience" subtitle="幸存者体验" offer="这个来自幸存者的残缺血迹可能会让你对这个严酷的世界中的幸存者有一点洞察力。 或者至少教你如何不像离开笔记的人那样结束..." description="你在这个严酷的世界中幸存下来的经验给了你一个技巧点." icon="misc_crafting" 
repeatable="true" category_key="challenge" difficulty="easy">
	<reward type="SkillPoints" value="1" />
</quest>

<quest id="survivorNoteCollection" name="Survivor Experience" subtitle="幸存者体验" 
offer="这是一个幸存者笔记的集合，可能会让你对这个严酷的世界中的幸存者有一点洞察力."
description="你在这个严酷的世界中幸存下来的经验给了你5个技能点." icon="misc_crafting" 
repeatable="true" category_key="challenge" difficulty="easy">
	<reward type="SkillPoints" value="5" />
</quest>

<quest id="adminskill" name="25 Skill Points" subtitle="25 技能点" description="作弊!" icon="misc_crafting" 
repeatable="true" category_key="challenge" difficulty="easy">
	<reward type="SkillPoints" value="25" />
</quest>

<!-- Class Perks -->
<quest id="perkHunter" name="Hunter Skills" subtitle="猎人技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="猎人的训练是追踪动物." difficulty="easy">
	<reward type="Skill" id="Gun Hunting Rifle" value="1" />
	<reward type="Skill" id="craftSkillGuns" value="1" />
	<reward type="Skill" id="762mm Round Crafting" value="1" />
	<reward type="Skill" id="Rifles" value="20" />
	<reward type="Skill" id="Hunting Knife" value="1" />
</quest>
<quest id="perkRifleman" name="Rifleman Skills" subtitle="步枪手技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="步枪手训练使用步枪." difficulty="easy">
	<reward type="Skill" id="Gun Hunting Rifle" value="1" />
	<reward type="Skill" id="craftSkillGuns" value="1" />
	<reward type="Skill" id="762mm Round Crafting" value="1" />
	<reward type="Skill" id="Rifles" value="20" />
</quest>
<quest id="perkVeteran" name="Veteran Skills" subtitle="资深技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="退伍军人有过去的军事经验." difficulty="easy">
	<reward type="Skill" id="Gun AK47" value="1" />
	<reward type="Skill" id="craftSkillGuns" value="1" />
	<reward type="Skill" id="762mm Round Crafting" value="1" />
	<reward type="Skill" id="Rifles" value="20" />
</quest>
<quest id="perkSurvivor" name="Survivor Skills" subtitle="幸存者技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="幸存者专门从事生存的土地." difficulty="easy">
	<reward type="Skill" id="Crossbow" value="1" />
	<reward type="Skill" id="The Survivor" value="1" />
	<reward type="Skill" id="Lockpicks" value="10" />
	<reward type="Skill" id="Archery" value="10" />
	<reward type="Skill" id="Scavenging" value="10" />
	<reward type="Skill" id="craftSkillTools" value="1" />
</quest>
<quest id="perkGunman" name="Gunman Skills" subtitle="枪手技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="枪手有手枪经验." difficulty="easy">
	<reward type="Skill" id="Gun Pistol" value="1" />
	<reward type="Skill" id="craftSkillGuns" value="1" />
	<reward type="Skill" id="9mm Round Crafting" value="1" />
	<reward type="Skill" id="Pistols" value="20" />
	<reward type="Skill" id="The Outlaw" value="1" />
	<reward type="Skill" id="Bartering" value="5" />
</quest>
<quest id="perkMedic" name="Medic Skills" subtitle="军医技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="野战军医曾在野外进行军事训练，并知道如何处理手枪和伤害." difficulty="easy">
	<reward type="Skill" id="Gun Pistol" value="1" />
	<reward type="Skill" id="craftSkillGuns" value="1" />
	<reward type="Skill" id="9mm Round Crafting" value="1" />
	<reward type="Skill" id="Medicine" value="20" />
	<reward type="Skill" id="Science" value="13" />
	<reward type="Skill" id="First Aid Kit" value="1" />
</quest>
<quest id="perkBruiser" name="Bruiser Skills" subtitle="暴力技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="布鲁塞尔经历过艰难并喜欢在战斗中亲近起来." difficulty="easy">
	<reward type="Skill" id="craftSkillGuns" value="1" />
	<reward type="Skill" id="shotgun Shell Crafting" value="1" />
	<reward type="Skill" id="Gun Shotgun" value="1" />
	<reward type="Skill" id="Blunt Weapons" value="10" />
	<reward type="Skill" id="Blade Weapons" value="10" />
	<reward type="Skill" id="Shotguns" value="10" />
</quest>
<quest id="perkBuilder" name="Builder Skills" subtitle="建筑技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="建筑师擅长制作和建造." difficulty="easy">
	<reward type="Skill" id="Quicker Crafting" value="1" />
	<reward type="Skill" id="Construction Tools" value="20" />
	<reward type="Skill" id="craftSkillTools" value="1" />
	<reward type="Skill" id="Workbench" value="1" />
</quest>
<quest id="perkMiner" name="Miner Skills" subtitle="矿工技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="矿工们擅长用石头和锻造工作." difficulty="easy">
	<reward type="Skill" id="Mining Tools" value="15" />
	<reward type="Skill" id="Miner 69er" value="2" />
	<reward type="Skill" id="craftSkillArmor" value="1" />
	<reward type="Skill" id="Auger" value="1" />
</quest>
<quest id="perkWildcard" name="Wildcard Skills" subtitle="通配技能" description="这教会了你课堂的技巧." icon="misc_crafting" 
repeatable="false" category_key="challenge" offer="通配符类可以自定义以匹配您的偏好." difficulty="easy">
	<reward type="SkillPoints" value="50" />
</quest>


</quests>