<?xml version="1.0" encoding="UTF-8"?>
<!-- See XML.txt for notes and documentation. -->

<!-- New items:
	<item name="lockpick"/>
-->

<lootcontainers>
<lootplaceholders>

	<!-- When unwrapping a prefab into the world, replace the lootForest block with one of the following -->
	<placeholder name="lootForestHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntTreeStump" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the Wasteland with one of the following -->
	<placeholder name="lootWastelandHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.05"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
		<block name="cntDeskSafe" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootDesert with one of the following -->
	<placeholder name="lootDesertHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootBurntForest with one of the following -->
	<placeholder name="lootBurntForestHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
	</placeholder>

	<!-- Replace the lootPlains with one of the following -->
	<placeholder name="lootPlainsHelper">
		<block name="cntTrashPile01" prob="0.1"/>
		<block name="cntTrashPile02" prob="0.1"/>
		<block name="cntTrashPile03" prob="0.1"/>
		<block name="cntTrashPile04" prob="0.1"/>
		<block name="cntTrashPile05" prob="0.1"/>
		<block name="cntTrashPile06" prob="0.1"/>
		<block name="cntTrashPile07" prob="0.1"/>
		<block name="cntTrashPile08" prob="0.1"/>
		<block name="cntTrashPile09" prob="0.1"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootHouse with one of the following -->
	<placeholder name="lootHouseHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntChest01"/>
		<block name="cntCardboardBox"/>
		<block name="cntBin"/>
		<block name="cntSuitcase"/>
		<block name="cntBackpack01"/>
		<block name="cntBackpack02"/>
		<block name="cntBackpack03"/>
		<block name="cntDuffle01"/>
		<block name="cntSportsBag01"/>
		<block name="cntSportsBag02"/>
		<block name="cntPurse01"/>
	</placeholder>

	<!-- Replace the lootStreet with one of the following -->
	<placeholder name="lootStreetHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntShoppingCart" prob="0.05"/>
		<block name="shoppingCartEmpty" prob="0.05"/>
		<block name="cntBackpack01" prob="0.05"/>
		<block name="cntBackpack02" prob="0.05"/>
		<block name="cntBackpack03" prob="0.05"/>
		<block name="cntDuffle01" prob="0.05"/>
		<block name="cntSportsBag01" prob="0.05"/>
		<block name="cntSportsBag02" prob="0.05"/>
		<block name="cntPurse01" prob="0.05"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="lootYardHelper">
		<block name="cntTrashPile07" prob="0.5"/>
		<block name="cntCardboardBox" prob="0.2"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="randomCarsHelper">
		<block name="cntCar03SedanDamage2" prob="0.5"/>
		<block name="cntCar03SedanDamage1" prob="0.1"/>
		<block name="cntCar03SedanDamage0" prob="0.05"/>
	</placeholder>

	<!-- Replace the lootYard with one of the following -->
	<placeholder name="lootGarageHelper">
		<block name="cntGarageStorage" prob="0.2"/>
		<block name="cntTrashPile02" prob="0.5"/>
		<block name="cntCardboardBox" prob="0.2"/>
		<block name="cntBackpack01" prob="0.03"/>
		<block name="cntBackpack02" prob="0.03"/>
		<block name="cntBackpack03" prob="0.03"/>
		<block name="cntDuffle01" prob="0.03"/>
		<block name="cntSportsBag01" prob="0.03"/>
		<block name="cntSportsBag02" prob="0.03"/>
		<block name="cntPurse01" prob="0.03"/>
	</placeholder>

	<!-- Replaces the lootMP with one of the following -->
	<placeholder name="lootMPHelper">
		<!--block name="supplyCrate" prob="0.1" /-->
	</placeholder>

	<!-- random "tossed away" metal sheet decoration for prefabs
	<placeholder name="metalSheetNewRandom">
		<block name="corrugatedMetalWall01Sheet2"/>
		<block name="corrugatedMetalWall02Sheet2"/>
		<block name="corrugatedMetalWall03Sheet2"/>
		<block name="corrugatedMetalWall04Sheet2"/>
		<block name="rustyIronWall01Sheet2"/>
		<block name="rustyIronWall02Sheet2"/>
		<block name="rustyIronWall03Sheet2"/>
		<block name="rustyIronWall04Sheet2"/>
		<block name="blueMetalWall01Sheet2"/>
		<block name="blueMetalWall02Sheet2"/>
		<block name="blueMetalWall03Sheet2"/>
		<block name="blueMetalWall04Sheet2"/>
		<block name="greenMetalWall01Sheet2"/>
		<block name="greenMetalWall02Sheet2"/>
		<block name="greenMetalWall03Sheet2"/>
		<block name="greenMetalWall04Sheet2"/>
		<block name="orangeMetalWall01Sheet2"/>
		<block name="orangeMetalWall02Sheet2"/>
		<block name="orangeMetalWall03Sheet2"/>
		<block name="orangeMetalWall04Sheet2"/>
		<block name="greenRustyMetalWall01Sheet2"/>
		<block name="greenRustyMetalWall02Sheet2"/>
		<block name="greenRustyMetalWall03Sheet2"/>
		<block name="greenRustyMetalWall04Sheet2"/>
		<block name="redMetalWall01Sheet2"/>
		<block name="redMetalWall02Sheet2"/>
		<block name="redMetalWall03Sheet2"/>
		<block name="redMetalWall04Sheet2"/>
		<block name="whiteMetalWall01Sheet2"/>
		<block name="whiteMetalWall02Sheet2"/>
		<block name="whiteMetalWall03Sheet2"/>
		<block name="whiteMetalWall04Sheet2"/>
	</placeholder> -->

	<!-- Random stone/resource -->
	<placeholder name="lootStoneHelper">
		<block name="stone" prob="80"/>
		<block name="ironOre" prob="12"/>
		<block name="coalOre" prob="2.5"/>
		<block name="potassiumNitrate" prob="2.5"/>
		<block name="leadOre" prob="2.5"/>
		<block name="silverOre" prob="0.5"/>
	</placeholder>

	<placeholder name="lootToolsAndForgeHelper">
		<block name="cntShippingCrateWorkingStiffs" prob="30"/>
		<block name="cntGarageStorage" prob="30"/>
		<block name="cntCollapsedGeneratorbank" prob="20"/>
		<block name="forge" prob="30"/>
		<block name="cntCollapsedForge" prob="30"/>
	</placeholder>

	<placeholder name="lootStoreCratesHelper">
		<block name="cntShippingCrateShamway" prob="30"/>
		<block name="cntShippingCrateShotgunMessiah" prob="30"/>
		<block name="cntShippingCrateWorkingStiffs" prob="30"/>
	</placeholder>

	<placeholder name="lootWorkstationsHelper">
		<block name="forge" prob="30"/>
		<block name="workbench" prob="30"/>
		<block name="chemistryStation" prob="20"/>
		<block name="cementMixer" prob="20"/>
	</placeholder>

	<placeholder name="lootWorkstationsBustedHelper">
		<block name="forge" prob="1"/>
		<block name="cntCollapsedForge" prob="10"/>
		<block name="workbench" prob="1"/>
		<block name="cntCollapsedWorkbench" prob="10"/>
		<block name="cementMixer" prob="0.6"/>
		<block name="cntCollapsedCementMixer" prob="6"/>
		<block name="chemistryStation" prob="0.6"/>
		<block name="cntCollapsedChemistryStation" prob="6"/>
	</placeholder>

	<placeholder name="lootForgeBustedHelper">
		<block name="forge" prob="1"/>
		<block name="cntCollapsedForge" prob="10"/>
	</placeholder>
	<placeholder name="lootWorkbenchBustedHelper">
		<block name="workbench" prob="1"/>
		<block name="cntCollapsedWorkbench" prob="10"/>
	</placeholder>
	<placeholder name="lootCementMixerBustedHelper">
		<block name="cementMixer" prob="0.6"/>
		<block name="cntCollapsedCementMixer" prob="6"/>
	</placeholder>
	<placeholder name="lootChemistryStationBustedHelper">
		<block name="chemistryStation" prob="0.6"/>
		<block name="cntCollapsedChemistryStation" prob="6"/>
	</placeholder>

	<!-- Note that these cannot reference themselves -->
	<placeholder name="lootConstructionSuppliesHelper">
		<block name="cntLootCrateConstructionSupplies" prob="16"/>
		<block name="cementMixer" prob="0.2"/>
		<block name="cntCollapsedGeneratorbank" prob="0.25"/>
		<block name="cntCollapsedBatterybank" prob="0.1"/>
		<block name="cntLootCrateWorkingStiffs"/>
		<block name="airConditioner"/>
		<block name="cntOven"/>
		<block name="oilBarrel"/>
		<block name="cntToilet01"/>
		<block name="cntToilet02"/>
		<block name="cntToilet03"/>
		<block name="sectionalLeatherCouchSofaCorner"/>
		<block name="sectionalLeatherCouchSofaMiddle"/>
		<block name="cntGraniteSink"/>
		<block name="cntCabinet"/>
		<block name="cntCabinetTop"/>
		<block name="cntWallOven"/>
		<block name="cntFridgeTop"/>
		<block name="cntFridgeBottom"/>
		<block name="cntWashingMachine" prob="0.5"/>
		<block name="cntTrashCompactor"/>
	</placeholder>

</lootplaceholders>


<!-- Overrides the probability on a per item basis -->
<!-- Level is the percentage to Max Level for the player. Max level is found in progression.xml -->
<lootprobtemplates>
	<lootprobtemplate name="baseProbTemplate">
		<loot level="0,0.25" prob="0.25"/>
		<loot level="0.25,0.50" prob="0.5"/>
		<loot level="0.50,0.75" prob="0.75"/>
		<loot level="0.75,1" prob="1"/>
	</lootprobtemplate>
	<lootprobtemplate name="rareBookTemplate">
		<loot level="0.0,0.2" prob="0.2"/>
		<loot level="0.2,0.3" prob="0.3"/>
		<loot level="0.3,0.4" prob="0.4"/>
		<loot level="0.4,0.5" prob="0.5"/>
		<loot level="0.5,0.6" prob="0.6"/>
		<loot level="0.6,0.7" prob="0.7"/>
		<loot level="0.7,0.8" prob="0.8"/>
		<loot level="0.8,0.9" prob="0.9"/>
		<loot level="0.9,1.0" prob="1.0"/>
	</lootprobtemplate>
</lootprobtemplates>


<!-- This generates items with Quality Levels based on the player's level and skills / perks. -->
<!-- Level is the percentage to Max Level for the player. Max level is found in progression.xml -->
<!-- The list is worked from the top. If you get a hit, the associated QL is generated. -->
<!-- If there is no hit the default quality is used. -->
<!-- AFTER you have a QL, the QL of your scavenging skill / perk is added straight so once you have 150 in skills/perks you will never find an item lower than that. -->

<!-- To define a single item with a fixed quality range:
		<item name="parts44Magnum_cylinder" quality="250,600"/> -->
<lootqualitytemplates>
	<lootqualitytemplate name="baseTemplate">
		<qualitytemplate level="0,0.16" default_quality="1,100">
			<loot quality="301,600" prob="0.01"/>
			<loot quality="201,300" prob="0.05"/>
			<loot quality="101,200" prob="0.15"/>
			<loot quality="1,100"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.16,0.32" default_quality="101,200">
			<loot quality="301,600" prob="0.014"/>
			<loot quality="201,300" prob="0.06"/>
			<loot quality="101,200" prob="0.17"/>
			<loot quality="1,200"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.32,0.48" default_quality="201,300">
			<loot quality="301,600" prob="0.02"/>
			<loot quality="201,300" prob="0.08"/>
			<loot quality="101,200" prob="0.20"/>
			<loot quality="1,300"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.48,0.64" default_quality="301,400">
			<loot quality="501,600" prob="0.03"/>
			<loot quality="401,500" prob="0.10"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="1,300"   prob="0.75"/>
		</qualitytemplate>
		<qualitytemplate level="0.64,0.80" default_quality="401,500">
			<loot quality="501,600" prob="0.05"/>
			<loot quality="401,500" prob="0.17"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="1,300"   prob="0.5"/>
		</qualitytemplate>
		<qualitytemplate level="0.80,1" default_quality="501,600">
			<loot quality="501,600" prob="0.10"/>
			<loot quality="401,500" prob="0.25"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="1,300"   prob="0.4"/>
		</qualitytemplate>
	</lootqualitytemplate>
	
	<lootqualitytemplate name="classTemplate">
		<qualitytemplate level="0,1" default_quality="250,300">
			<loot quality="250,300" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
	
	<lootqualitytemplate name="legendaryTemplate">
		<qualitytemplate level="0,0.48" default_quality="201,300">
			<loot quality="301,600" prob="0.01"/>
			<loot quality="201,300" prob="0.05"/>
			<loot quality="150,200" prob="0.15"/>
			<loot quality="150,300" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.48,0.64" default_quality="301,400">
			<loot quality="501,600" prob="0.03"/>
			<loot quality="401,500" prob=".10"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="200,300" prob="0.75"/>
		</qualitytemplate>
		<qualitytemplate level="0.64,0.80" default_quality="401,500">
			<loot quality="501,600" prob="0.05"/>
			<loot quality="401,500" prob="0.25"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="200,300" prob="0.5"/>
		</qualitytemplate>
		<qualitytemplate level="0.80,1" default_quality="501,600">
			<loot quality="501,600" prob="0.10"/>
			<loot quality="401,500" prob=".25"/>
			<loot quality="301,400" prob="0.25"/>
			<loot quality="250,300" prob="0.4"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="treasureTemplate">
		<qualitytemplate level="0,0.16" default_quality="1,100">
			<loot quality="301,600" prob="0.015"/>
			<loot quality="201,300" prob="0.075"/>
			<loot quality="101,200" prob="0.22"/>
			<loot quality="1,100"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.16,0.32" default_quality="101,200">
			<loot quality="301,600" prob="0.021"/>
			<loot quality="201,300" prob="0.09"/>
			<loot quality="101,200" prob="0.25"/>
			<loot quality="1,200"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.32,0.48" default_quality="201,300">
			<loot quality="301,600" prob="0.03"/>
			<loot quality="201,300" prob="0.12"/>
			<loot quality="101,200" prob="0.30"/>
			<loot quality="1,300"   prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="0.48,0.64" default_quality="301,400">
			<loot quality="501,600" prob="0.045"/>
			<loot quality="401,500" prob="0.15"/>
			<loot quality="301,400" prob="0.37"/>
			<loot quality="1,300"   prob="0.75"/>
		</qualitytemplate>
		<qualitytemplate level="0.64,0.80" default_quality="401,500">
			<loot quality="501,600" prob="0.075"/>
			<loot quality="401,500" prob="0.25"/>
			<loot quality="301,400" prob="0.37"/>
			<loot quality="1,300"   prob="0.5"/>
		</qualitytemplate>
		<qualitytemplate level="0.80,1" default_quality="501,600">
			<loot quality="501,600" prob="0.15"/>
			<loot quality="401,500" prob="0.37"/>
			<loot quality="301,400" prob="0.37"/>
			<loot quality="1,300"   prob="0.4"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="weaponPartsTemplate">
		<qualitytemplate level="0,1" default_quality="498,499">
			<loot quality="580,590" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>


<lootgroup name="empty"/>

<lootgroup name="EliteSchematics">
	<item name="pistolBook"/>
	<item name="pumpShotgunSchematic"/>
	<item name="crossbowSchematic"/>
	<item name="huntingKnifeBook"/>
	<item name="huntingRifleSchematic"/>
	<item name="smgSchematics"/>
	<item name="sniperRifleSchematic"/>
	<item name="theEnforcerMagazine"/>
	<item name="ak47Schematic"/>
</lootgroup>

<lootgroup name="SpecialQuests" >
	<item name="challengeWedding"/>
	<item name="challengeWallet"/>
	<item name="challengeBooks"/>
	<item name="challengeChildsHappiness"/>
	<item name="challengeToilet"/>
	<item name="challengeWalkman"/>
	<item name="challengeCondoms"/>
	<item name="challengeBaseball"/>
	<item name="challengeCards"/>
	<item name="challengeCigarettes"/>
	<item name="challengeArtist"/>
	<item name="challengeSoap"/>
	<item name="challengeBong"/>
</lootgroup>

<lootgroup name="ValmodQuests" >
	<item name="challengeSticky"/>
	<item name="challengeBigBadBosses"/>
	<item name="challengeAnkleBitters"/>
	<item name="challengeLightThemUp"/>
	<item name="challengeDogEatDog"/>
	<item name="challengeFeedTheMole"/>
	<item name="challengeTakingNote"/>
	<item name="challengeHotrod"/>
	<item name="challengeSurvivorJournal"/>
	<item name="challengeLockpick"/>
	<item name="challengeKickz"/>
	<item name="challengeJock"/>
	<item name="challengeReaper"/>
	<item name="challengeWalmart"/>
</lootgroup>

<lootgroup name="questChallenge" count="1">
	<item name="qc_silenceofthelambs" count="1"/>
	<item name="qc_drunkanddisorderly" count="1"/>
	<item name="qc_nurseyoubacktohealth" count="1"/>
	<item name="qc_copanattitude" count="1"/>
	<item name="qc_dogdaysareover" count="1"/>
	<item name="qc_itsbitsyspider" count="1"/>
	<item name="qc_ladykiller" count="1"/>
	<item name="qc_maneater" count="1"/>
	<item name="qc_imalumberjackandimokay" count="1"/>
	<item name="qc_yournothingspecial" count="1"/>
	<item name="qc_killthewabbit" count="1"/>
	<item name="qc_nailsomechicks" count="1"/>
	<item name="qc_thatlldopig" count="1"/>
	<item name="qc_stagparty" count="1"/>
	<item name="qc_dontfeedthebears" count="1"/>
	<item name="qc_buythefarm" count="1"/>
	<item group="ValmodQuests" prob="3"/>
	<item group="SpecialQuests" prob="3"/>
	<item name="recipebookLoki" count="1"/>
</lootgroup>

<lootgroup name="treasureMaps" count="1">
	<item name="qt_taylor" count="1"/>
	<item name="qt_nickole" count="1"/>
	<item name="qt_stephan" count="1"/>
	<item name="qt_jennifer" count="1"/>
	<item name="qt_claude" count="1"/>
	<item name="qt_sarah" count="1"/>
	<item name="qt_raphael" count="1"/>
</lootgroup>

<lootgroup name="ammoCasings" count="1">
	<item name="bulletCasing" count="5,10"/>
</lootgroup>

<lootgroup name="ammo" count="1,3">
	<item name="shotgunShell" count="5,12"/>
	<item name="9mmBullet" count="5,23" prob="1.5"/>
	<item name="762mmBullet" count="5,23"/>
	<item name="44MagBullet" count="5,18" prob="0.1"/>
	<item name="steelArrow" count="5,16"/>
	<item name="9mmBulletHP" count="5,12" prob="0.15"/>
</lootgroup>

<lootgroup name="tshirtAll">
	<item name="tshirtBlack"/>
	<item name="tshirtBlue"/>
	<item name="tshirtBrown"/>
	<item name="tshirtGreen"/>
	<item name="tshirtRed"/>
	<item name="tshirtWhite"/>
</lootgroup>

<lootgroup name="bandanaAll">
	<item name="bandana"/>
	<item name="bandanaBlack"/>
	<item name="bandanaBlue"/>
	<item name="bandanaBrown"/>
	<item name="bandanaGreen"/>
	<item name="bandanaRed"/>
	<item name="bandanaCamo"/>
</lootgroup>

<lootgroup name="denimShortsPantsAll">
	<item name="denimShortsPants"/>
	<item name="denimShortsPantsRed"/>
	<item name="denimShortsPantsBrown"/>
	<item name="denimShortsPantsGreen"/>
	<item name="denimShortsPantsBlue"/>
	<item name="denimShortsPantsBlack"/>
</lootgroup>

<lootgroup name="suitAll">
	<item name="suitPantsBlack"/>
	<item name="suitJacketBlack"/>
	<item name="dressShoesBlack"/>
</lootgroup>

<lootgroup name="pantsAll">
	<item name="denimPants"/>
	<item name="blackDenimPants"/>
	<item name="brownDenimPants"/>
	<item name="redDenimPants"/>
	<item name="armyPants"/>
	<item group="denimShortsPantsAll"/>
</lootgroup>

<lootgroup name="skirtsAll">
	<item name="skirt"/>
	<item name="skirtRed"/>
	<item name="skirtBrown"/>
	<item name="skirtGreen"/>
	<item name="skirtBlue"/>
	<item name="skirtBlack"/>
</lootgroup>

<lootgroup name="pufferCoatAll">
	<item name="pufferCoat"/>
	<item name="pufferCoatBlack"/>
	<item name="pufferCoatBrown"/>
	<item name="pufferCoatGreen"/>
	<item name="pufferCoatRed"/>
</lootgroup>

<lootgroup name="shirtLongAll">
	<item name="shirt"/>
	<item name="shirtBlack"/>
	<item name="shirtBlue"/>
	<item name="shirtBrown"/>
	<item name="shirtGreen"/>
	<item name="shirtRed"/>
	<item name="armyShirt"/>
</lootgroup>

<lootgroup name="skullCapAll">
	<item name="skullCap"/>
	<item name="skullCapBlack"/>
	<item name="skullCapBlue"/>
	<item name="skullCapBrown"/>
	<item name="skullCapGreen"/>
	<item name="skullCapRed"/>
</lootgroup>

<lootgroup name="ballCapAll">
	<item name="ballCap"/>
	<item name="ballCapBlack"/>
	<item name="ballCapBlue"/>
	<item name="ballCapBrown"/>
	<item name="ballCapGreen"/>
	<item name="ballCapRed"/>
</lootgroup>

<lootgroup name="pressboyCapAll">
	<item name="pressboyCapBlack"/>
	<item name="pressboyCapBlue"/>
	<item name="pressboyCapBrown"/>
	<item name="pressboyCapGreen"/>
	<item name="pressboyCapRed"/>
	<item name="pressboyCapWhite"/>
</lootgroup>

<lootgroup name="sweatshirtAll">
	<item name="sweatshirt"/>
	<item name="sweatshirtBlack"/>
	<item name="sweatshirtBlue"/>
	<item name="sweatshirtBrown"/>
	<item name="sweatshirtGreen"/>
	<item name="sweatshirtRed"/>
</lootgroup>

<lootgroup name="hoodedSweatshirtAll">
	<item name="hoodedSweatshirtBlack"/>
	<item name="hoodedSweatshirtBlue"/>
	<item name="hoodedSweatshirtBrown"/>
	<item name="hoodedSweatshirtGreen"/>
	<item name="hoodedSweatshirtRed"/>
	<item name="hoodedSweatshirtWhite"/>
</lootgroup>

<lootgroup name="tankTopAll">
	<item name="tankTopBlue"/>
	<item name="tankTopGreen"/>
	<item name="tankTopPurple"/>
	<item name="tankTopRed"/>
	<item name="tankTopWhite"/>
</lootgroup>

<lootgroup name="flannelShirtAll">
	<item name="flannelShirtBlack"/>
	<item name="flannelShirtBlue"/>
	<item name="flannelShirtBrown"/>
	<item name="flannelShirtGreen"/>
	<item name="flannelShirtRed"/>
	<item name="flannelShirtWhite"/>
</lootgroup>

<lootgroup name="cowboyHatAll">
	<item name="cowboyHat"/>
	<item name="blackCowboyHat"/>
	<item name="pimpHat"/>
	<item name="rangerHat"/>
</lootgroup>

<lootgroup name="overallsAll">
	<item name="overalls"/>
</lootgroup>

<lootgroup name="hoodsAll">
	<item name="clothHat"/>
	<item name="hoodPurple"/>
	<item name="hoodRed"/>
	<item name="hoodGreen"/>
	<item name="hoodBlue"/>
	<item name="hoodBrown"/>
	<item name="hoodBlack"/>
	<item name="hoodCamo"/>
</lootgroup>

<lootgroup name="footballHelmetAll">
	<item name="footballHelmet"/>
	<item name="footballHelmetRed"/>
	<item name="footballHelmetGreen"/>
	<item name="footballHelmetBlack"/>
	<item name="footballHelmetBlue"/>
	<item name="footballHelmetLime"/>
</lootgroup>
<lootgroup name="hazmatGear">
	<item name="hazmatBoots"/>
	<item name="hazmatPants"/>
	<item name="hazmatShirt"/>
	<item name="hazmatGloves"/>
	<item name="hazmatMask"/>
	<item name="militaryFiber" count="1,5" prob="2"/>
</lootgroup>

<lootgroup name="banditArmor">
	<item name="heavyBanditGloves"/>
	<item name="heavyBanditGasmask"/>
	<item name="heavyBanditBoots"/>
	<item name="heavyBanditLegArmor"/>
	<item name="heavyBanditChestArmor"/>
</lootgroup>

<lootgroup name="rottenFood">
	<item name="rottingFlesh"/>
	<item name="shamSandwich"/>
	<item name="moldyBread"/>
	<item name="moleSandwich"/>
</lootgroup>

<lootgroup name="junkFood">
	<item name="bagChips"/>
	<item name="bagChipsHot"/>
	<item name="candybar"/>
</lootgroup>

<lootgroup name="weaponsPistol+ammo" count="all">
	<item name="9mmBullet" count="1,10"/>
	<item name="gunPistol" count="1"/>
</lootgroup>

<lootgroup name="toiletLoot" count="1" loot_quality_template="baseTemplate">
	<item group="weaponsPistol+ammo" count="1" prob="0.05"/>
	<item name="bottledRiverWater" count="1,2" prob="0.45"/>
	<item name="turd" count="1,2" prob="0.3"/>
	<item name="soap" count="1" prob="0.15"/>
	<item name="questItemToiletPaper" prob="0.05"/>
</lootgroup>

<lootgroup name="weaponsAnyShotguns">
	<item name="gunSawedOffPumpShotgun"/>
	<item name="gunPumpShotgun" prob="0.25"/>
</lootgroup>

<lootgroup name="weaponsAnyShotguns+ammo" count="all">
	<item group="weaponsAnyShotguns"/>
	<item name="shotgunShell" count="1,6"/>
</lootgroup>

<lootgroup name="weaponsLongShotgun+ammo" count="all">
	<item name="gunPumpShotgun"/>
	<item name="shotgunShell" count="1,6"/>
</lootgroup>

<lootgroup name="weaponsMP5+ammo" count="all">
	<item name="gunMP5"/>
	<item name="9mmBullet" count="1,20"/>
</lootgroup>

<lootgroup name="weaponsAK47+ammo" count="all">
    <item name="gunAK47"/>
    <item name="762mmBullet" count="1,20"/>
</lootgroup>

<lootgroup name="rifles">
	<item name="gunBoltRifle" prob="0.65"/>
	<item name="gunHuntingRifle" prob="0.35"/>
</lootgroup> 

<lootgroup name="weaponsHuntingRifle+ammo" count="all">
	<item group="rifles"/>
	<item name="762mmBullet" count="1,10"/>
</lootgroup>

<lootgroup name="trophyGroup" count="1">
	<item name="trophy"/>
	<item name="trophy2"/>
</lootgroup>

<lootgroup name="weaponsSniperRifle+ammo" count="all">
	<item name="gunSniperRifle"/>
	<item name="762mmBullet" count="1,10"/>
</lootgroup>

<lootgroup name="weaponsCompoundBowParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsCompoundBow_body"/>
	<item name="partsCompoundBow_grip"/>
	<item name="partsCompoundBow_parts"/>
	<item name="partsCompoundBow_string"/>
</lootgroup>

<lootgroup name="weaponsMagnumParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="parts44Magnum_cylinder"/>
	<item name="parts44Magnum_frame"/>
	<item name="parts44Magnum_grip"/>
	<item name="parts44Magnum_parts"/>
</lootgroup>

<lootgroup name="gunmods">
	<item name="gunChoke"/>
	<item name="gunSilencer"/>
	<item name="gunScope"/>
</lootgroup>

<lootgroup name="weaponsCommonParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsPistol_barrel"/>
	<item name="partsPistol_parts"/>
	<item name="partsPistol_receiver"/>
	<item name="partsPistol_grip"/>
	<item name="partsPumpShotgun_barrel"/>
	<item name="partsPumpShotgun_parts"/>
	<item name="partsPumpShotgun_barrelShort"/>
	<item name="partsPumpShotgun_stockShort"/>
	<item name="partsPumpShotgun_stock"/>
	<item name="partsPumpShotgun_receiver"/>
	<item name="partsHuntingRifle_barrel"/>
	<item name="partsHuntingRifle_stock"/>
	<item name="partsHuntingRifle_receiver"/>
	<item name="partsHuntingRifle_parts"/>
	<item name="partsBoltRifle_parts"/>
</lootgroup>

<lootgroup name="weaponsHuntingRifleParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsHuntingRifle_barrel"/>
	<item name="partsHuntingRifle_stock"/>
	<item name="partsHuntingRifle_receiver"/>
	<item name="partsHuntingRifle_parts"/>
	<item name="partsBoltRifle_parts"/>
</lootgroup>

<lootgroup name="weaponsMilitaryParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsMP5_barrel"/>
	<item name="partsMP5_stock"/>
	<item name="partsMP5_receiver"/>
	<item name="partsMP5_parts"/>
	<item name="partsAK47_barrel"/>
	<item name="partsAK47_stock"/>
	<item name="partsAK47_receiver"/>
	<item name="partsAK47_parts"/>
	<item name="partsSniperRifle_barrel"/>
	<item name="partsSniperRifle_stock"/>
	<item name="partsSniperRifle_receiver"/>
	<item name="partsSniperRifle_parts"/>
	<item name="partsRocketLauncher_barrel"/>
	<item name="partsRocketLauncher_stock"/>
	<item name="partsRocketLauncher_receiver"/>
	<item name="partsRocketLauncher_parts"/>
	<item name="sniperRifleSchematic"/>
	<item name="smgSchematics"/>
	<item name="ak47Schematic"/>
	<item name="rocketLauncherSchematic"/>
	<item group="gunmods"/>
</lootgroup>

<lootgroup name="weaponsRocketLauncher+ammo" count="all">
	<item name="gunRocketLauncher"/>
	<item name="rocket" count="2,6"/>
</lootgroup>

<lootgroup name="weaponsBasicGuns+ammo">
	<item group="weaponsCommonParts"/>
	<item group="weaponsCompoundBowParts" prob="0.05"/>
	<item group="weaponsPistol+ammo" prob="0.03"/>
	<item group="weaponsAnyShotguns+ammo" prob="0.03"/>
	<item group="weaponsHuntingRifle+ammo" prob="0.03"/>
	<item name="compoundBow" prob="0.03"/>
	<item group="weaponsMagnumParts" prob="0.03"/>
</lootgroup>

<lootgroup name="legendarymelee" loot_quality_template="legendaryTemplate">
	<item name="legendaryClubSpiked"/>
	<item name="legendaryMachete"/>
	<item name="legendaryFireaxe"/>
	<item name="legendarySledgehammer"/>
	<item name="legendaryHuntingKnife"/>
	<item name="legendaryWrench"/>
	<item name="legendaryChainsaw"/>
</lootgroup>
<lootgroup name="meleeclubs">
	<item name="clubIron" prob="0.45"/>
	<item name="clubBarbed" prob="0.35"/>
	<item name="clubSpiked" prob="0.2"/>
</lootgroup>
<lootgroup name="meleeblades">
	<item name="huntingKnife" prob="0.6"/>
	<item name="machete" prob="0.1"/>
	<item name="butcherKnife" prob="0.1"/>
	<item name="skinningKnife" prob="0.1"/>
	<item name="scythe" prob="0.1"/>
</lootgroup>

<lootgroup name="weaponsMelee">
	<item group="meleeclubs" prob="0.5"/>
	<item group="meleeblades" prob="0.4"/>
	<item group="legendarymelee" prob="0.1"/>
</lootgroup>

<lootgroup name="weaponsCrossbow+ammo" count="all">
	<item name="crossbow" count="1"/>
	<item name="ironCrossbowBolt" count="10,30"/>
</lootgroup>

<lootgroup name="nailgunParts" count="1" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsNailgun_frame"/>
	<item name="partsNailgun_receiver"/>
	<item name="partsNailgun_parts"/>
	<item name="partsNailgun_battery"/>
</lootgroup>

<lootgroup name="motorToolParts" count="1" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
	<item name="partsChainsaw_blade"/>
	<item name="partsChainsaw_parts"/>
	<item name="partsAuger_blade"/>
	<item name="partsAuger_parts"/>
	<item name="partsHandlebars"/>
</lootgroup>

<lootgroup name="nailgun+parts" count="1">
	<item name="nailgun" prob="1"/>
	<item group="nailgunParts" prob="4"/>
</lootgroup>

<lootgroup name="herbalRecipes" count="1">
	<item name="herbalAntibioticsRecipe"/>
</lootgroup>

<lootgroup name="gasPumps" >
	<item name="gasCan"/>
</lootgroup>


<lootgroup name="skillBooks" count="1">
	<item name="skillbookAthletics"/>
	<item name="skillbookBuilding"/>
	<item name="skillbookBarter"/>
	<item name="skillbookTools"/>
	<item name="skillbookBlunt"/>
	<item name="skillbookRogue"/>
	<item name="skillbookWasteland"/>
	<item name="skillbookBlacksmith"/>
	<item name="skillbookMedical"/>
	<item name="skillbookGunsmoke"/>
	<item name="skillbookRifles"/>
	<item name="skillbookShotguns"/>
	<item name="skillbookArchery"/>
	<item name="skillbookBlades"/>
	<item name="skillbookKnight"/>
	<item name="skillbookMining"/>
	<item name="skillbookHunter"/>
</lootgroup>

<lootgroup name="loosePaper" count="1">
	<item group="questChallenge" prob="0.025"/>
	<item group="ValmodQuests" prob="0.02"/>
	<item name="paper" count="10,25" prob="0.85"/>
	<item name="survivorNotes" count="1" prob="0.05"/>
	<item name="questItemBook" count="1" prob="0.05"/>
	<item group="skillBooks" prob="0.005"/>
</lootgroup>

<lootgroup name="commonBooks" count="1">
	<item name="crossbowSchematic"/>
	<item name="huntingKnifeBook"/>
	<item name="huntingRifleSchematic"/>
	<item name="leatherBootsSchematic"/>
	<item name="leatherGlovesSchematic"/>
	<item name="leatherHoodSchematic"/>
	<item name="leatherJacketSchematic"/>
	<item name="leatherPantsSchematic"/>
	<item name="pistolBook"/>
	<item name="pumpShotgunSchematic"/>
	<item name="scrapBootsSchematic" prob="0.7"/>
	<item name="scrapLegArmorSchematic" prob="0.7"/>
	<item name="scrapChestArmorSchematic" prob="0.7"/>
	<item name="scrapHelmetSchematic" prob="0.7"/>
	<item name="scrapGlovesSchematic" prob="0.7"/>
	<item group="skillBooks" />
	<item name="skillbookLockpick"/>
	<item name="recipebookAnimalTraps"/>
	<item name="recipebookPottery"/>
	<!-- <item name="ammunitionNationBook"/>NO LONGER USED
	<item name="sawedoffPumpShotgunSchematic"/>
	<item name="wrenchSchematic"/>
	<item name="leatherTanning"/>
	<item name="9mmBulletSchematic"/>
	<item name="shotgunShellSchematic"/>
	<item name="clawHammerSchematic"/>
	-->
</lootgroup>

<lootgroup name="rareBooks" count="1">
	<item name="ak47Schematic"/>
	<item name="augerSchematic"/>
	<item name="chainsawSchematic"/>
	<item name="clubSpikedSchematic"/>
	<item name="explodingCrossbowBoltSchematic"/>
	<item name="firstAidKitSchematic"/>
	<item name="flamingArrowSchematic"/>
	<item name="gasCanSchematic"/>
	<item name="ironBootsSchematic"/>
	<item name="ironChestArmorSchematic"/>
	<item name="ironGlovesSchematic"/>
	<item name="ironHelmetSchematic"/>
	<item name="ironLegArmorSchematic"/>
	<item name="minibikesForDumbshits"/>
	<item name="rocketLauncherSchematic"/>
	<item name="sledgehammerSchematic"/>
	<item name="smgSchematics"/>
	<item name="sniperRifleSchematic"/>
	<item name="theEnforcerMagazine"/>
	<item name="nailgunSchematic"/>
	<item name="compoundBowSchematic"/>
	<item group="questChallenge" count="1"/>
	<!--
	<item name="handleBarsSchematic"/>
	<item name="macDyverBook" prob="1.5"/>
	<item name="theRiddleOfSteel"/>
	<item name="setInConcrete"/>
	<item name="10mmBulletSchematic"/>
	<item name="762mmBulletSchematic"/>
	-->
	<item name="recipebookSinks"/>
	<item name="recipebookOven"/>
</lootgroup>

<lootgroup name="paintMagazines" count="1">
	<item name="paintMagazineDecorations"/> <!-- traders -->
	<item name="paintMagazineFaux"/> <!-- cntBookcase -->
	<item name="paintMagazineMasonry"/> <!-- workingStiffs -->
	<item name="paintMagazineMetal"/> <!-- garage -->
	<item name="paintMagazineWallCoverings"/> <!-- nightstands -->
	<item name="paintMagazineWoodAndRoofing"/> <!-- lumberjacks -->
</lootgroup>

<lootgroup name="books" count="1">
	<item name="paper" count="10,25" prob="0.66"/>
	<item group="commonBooks" prob="0.33"/>
	<item group="paintMagazines" prob="0.03"/>
	<item group="rareBooks" loot_prob_template="rareBookTemplate"/> <!-- .2 => 1.0 -->
</lootgroup>

<lootgroup name="specialAmmo">
	<item name="762mmBulletHP" count="10,15"/>
	<item name="9mmBulletHP" count="10,15"/>
	<item name="SiegeShell" count="10,15"/>
</lootgroup>


<lootgroup name="weaponsMilitaryGuns+ammo">
	<item group="weaponsMilitaryParts"/>
	<item group="weaponsMP5+ammo" prob="0.07"/>
	<item group="weaponsAK47+ammo" prob="0.07"/>
	<item group="weaponsSniperRifle+ammo" prob="0.07"/>
	<item group="weaponsRocketLauncher+ammo" prob="0.03"/>
</lootgroup>

<lootgroup name="militaryAmmo">
	<item name="9mmBullet" count="15,40"/>
	<item name="762mmBullet" count="15,35"/>
	<item name="shotgunSlug" count="7,12"/>
	<item name="rocket" count="1,4"/>
	<item name="genericAmmoBox" />
	<item group="specialAmmo"/>
</lootgroup>

<lootgroup name="treasureAmmo">
	<item name="shotgunShell" count="80,200"/>
	<item name="9mmBullet" count="80,220"/>
	<item name="762mmBullet" count="50,140"/>
	<item name="44MagBullet" count="60,150" prob="0.5"/>
</lootgroup>

<lootgroup name="electricalDevices">
	<item name="electricParts" count="5,10" prob="1"/>
	<item name="electronicParts" count="3,10" prob="0.5"/>
	<item name="generatorbank" count="1" prob="1"/>
	<item name="batterybank" count="1" prob="0.7"/>
	<item name="pressureplate" count="1,5" prob="1.0"/>
	<item name="wallLight01_player" count="1,6" prob="1.0"/>
	<item name="ceilingLight01_player" count="1,6" prob="1.0"/>
	<item name="ceilingLight02_player" count="1,6" prob="1.0"/>
	<item name="ceilingLight07_player" count="1,5" prob="1.0"/>
	<item name="industrialLight01_player" count="1,5" prob="1.0"/>
	<item name="porchLight01_player" count="1,6" prob="1.0"/>
	<item name="electrictimerrelay" count="1,3" prob="1.0"/>
	<item name="electricwirerelay" count="5,15" prob="1.0"/>
	<item name="motionsensor" count="1,2" prob="1.0"/>
	<item name="speaker" count="1,2" prob="1.0"/>
	<item name="switch" count="3,9" prob="1.0"/>
</lootgroup>

<lootgroup name="cannedfood">
	<item name="canBeef"/>
	<item name="canChicken"/>
	<item name="canChili"/>
	<item name="canPetfood"/>
	<item name="canHam"/>
	<item name="canLamb"/>
	<item name="canMiso"/>
	<item name="canPasta"/>
	<item name="canPeas"/>
	<item name="canSalmon"/>
	<item name="canSoup"/>
	<item name="canStock"/>
	<item name="canTuna"/>
	<item name="canPears"/>
	<item name="foodHoney"/>
</lootgroup>

<lootgroup name="cupboardcannedfood">
	<item group="cannedfood"/>
	<item name="canUnlabeled"/>
</lootgroup>

<lootgroup name="seeds">
	<item name="plantedCoffee1"/>
	<item name="plantSeed" prob="0.7"/>
	<item name="seedPack" prob="0.3"/>
	<item name="treePlantedMountainPine1m" prob="0.3"/>
	<item name="treePlantedMaple1m" prob="0.3"/>
	<item name="treePlantedWinterPine1m" prob="0.3"/>
</lootgroup>

<lootgroup name="airdropfood">
	<item name="canBeef"/>
	<item name="canChicken"/>
	<item name="canLamb"/>
</lootgroup>

<lootgroup name="coldfood">
	<item name="egg" count="1,2"/>
	<item name="blueberryPie"/>
	<item name="meatStew"/>
	<item name="rawMeat" count="1,2"/>
	<item name="rottingFlesh" count="1,2"/>
	<item name="corn"/>
	<item name="potato"/>
	<item name="blueberries"/>
	<item name="honeyHam"/>
	<item name="bowlFruit"/>
	<item name="bowlChili"/>
	<item name="bowlMiso"/>
	<item name="soupPea"/>
	<item name="bowlPasta"/>
	<item name="bowlSoup"/>
	<item name="soupChicken"/>
	<item name="Hamburger"/>
	<item name="applePie"/>
	<item name="Grapes"/>
	<item name="lokiMeat"/>
</lootgroup>

<lootgroup name="farmCrops">
	<item name="corn"/>
	<item name="potato"/>
	<item name="blueberries"/>
	<item name="cottonPlant"/>
	<item name="coffeeBeans"/>
	<item name="goldenrodPlant"/>
</lootgroup>

<lootgroup name="cupboardMisc">
	<item name="emptyJar" count="1,4"/>
	<item name="canEmpty" />
	<item name="bowl" count="1,2" />
	<item name="dinnerPlate" count="1,2" />
	<item name="Clingwrap" count="1" />
	<item group="seeds" />
	<item name="electricParts" count="1,2" prob=".05"/>
	<item name="potassiumNitratePowder" count="2,6" prob=".15"/>
	<item name="paint" count="5,20" prob="0.15"/>
</lootgroup>

<lootgroup name="cupboardFood">
	<item group="cupboardcannedfood" prob="0.3"/>
	<item name="flour" count="1" prob="0.2"/>
	<item name="Bread" count="1" prob="0.2"/>
	<item name="ramenNoodles" prob="0.2"/>
	<item name="militaryRation" count="1" prob="0.1"/>
</lootgroup>

<lootgroup name="cupboard">
	<item group="cupboardFood" prob="0.25"/>
	<item group="cupboardMisc" prob="0.45"/>
	<item name="bottledWater" prob="0.25"/>
	<item name="challengeCookbook" count="1" prob="0.05"/>
</lootgroup>

<lootgroup name="rareOres"> <!-- 907 average -->
	<item name="silverNugget" count="1,4"/> <!-- 250 -->
	<item name="goldNugget" count="1,3" prob="0.3"/> <!-- 700 -->
	<item name="rawDiamond" count="1,2" prob="0.1"/> <!-- 1500 -->
</lootgroup>
<lootgroup name="junkScrap">
	<item name="candyTin"/>
	<item name="doorKnob" count="1"/>
	<item name="canEmpty" count="1"/>
	<item group="trophyGroup"/>
	<item name="candleStick"/>
	<item name="shortMetalPipe" count="1"/>
	<item name="fishingWeight" count="1,3"/>
	<item name="scrapLead" count="1"/>
	<item name="glassCTRSheet"/>
	<item name="scrapPlastics" count="1,2" prob=".3"/>
</lootgroup>

<lootgroup name="junkAmmo">
	<item name="ironArrowHead" count="5,8"/>
	<item name="steelArrowHead" count="5,8"/>
	<item name="gunPowder" count="2,4"/>
	<item name="oil" count="2,6"/>
	<item name="bulletCasing" count="3,12"/>
	<item name="feather" count="1,3"/>
</lootgroup>

<lootgroup name="junkResource">
	<item name="paper" count="8,12"/>
	<item name="cloth" count="1,4"/>
	<item name="wood" count="1"/>
	<item name="glue" count="1"/>
	<item name="nail" count="10,15"/>
	<item name="oldCash" count="1,6" prob="0.3"/>
	<item name="ductTape" count="1,3"/>
</lootgroup>

<lootgroup name="junkQuestItems">
	<item name="questItemWallet"/>
	<item name="questItemTeddy"/>
	<item name="questItemGameboy"/>
	<item name="questItemWalkman"/>
	<item name="questItemBaseball"/>
	<item name="questItemCards"/>
	<item name="questItemCigarettes"/>
	<item name="questItemColoringBook"/>
	<item name="questItemArtSupplies"/>
</lootgroup>

<lootgroup name="junkQuests">
	<item name="challengeWallet"/>
	<item name="challengeBooks"/>
	<item name="challengeChildsHappiness"/>
	<item name="challengeBaseball"/>
	<item name="challengeCards"/>
	<item name="challengeCigarettes"/>
	<item name="challengeArtist"/>
</lootgroup>

<lootgroup name="junkQuestsGroup">
	<item group="junkQuests" />
	<item group="junkQuestItems" />
</lootgroup>

<lootgroup name="junkGood">
	<item group="questChallenge" count="1" prob="0.15"/>
	<item group="treasureMaps" count="1" prob="0.1"/>
	<item group="books" prob="0.7"/>
	<item group="junkQuestsGroup" prob="0.05"/>
</lootgroup>

<lootgroup name="junkSpray">
	<item name="sprayPaint" prob="0.05"/>
	<item name="assortedDyes" prob="0.05"/>
</lootgroup>

<lootgroup name="junkMisc">
	<item name="emptyJar" count="1"/>
	<item name="painkillers"/>
	<item name="casinoCoin" count="1,5"/>
	<item group="rottenFood" count="1"/>
	<item group="seeds"/>
<!--	<item group="junkSpray" /> -->
</lootgroup>

<lootgroup name="junk">
	<item group="junkScrap" prob="0.35"/>
	<item group="junkAmmo" prob="0.2"/>
	<item group="junkResource" prob="0.2"/>
	<item group="junkMisc" prob="0.2"/>
	<item group="junkGood" prob="0.05"/>
</lootgroup>

<lootgroup name="rareAutomotive">
	<item name="smallEngine"/>
	<item group="motorToolParts" count="1" prob="5"/>
	<item name="minibikeWheels"/>
</lootgroup>

<lootgroup name="automotive">
	<item name="gasCan" count="50,300"/>
	<item name="radiator"/>
	<item name="headlight"/>
	<item name="hubcap"/>
	<item name="airFilter"/>
	<item name="carBattery"/>
	<item name="oil" count="1,4"/>
	<item name="spring" count="1,4"/>
	<item group="rareAutomotive"/>
	<item name="flashlight02" prob="0.05" />
	<item name="electricParts" count="1,3" prob="0.3"/>
	<item name="electronicParts" count="1,2" prob="0.1"/>
	<item name="mechanicalParts" count="1,3" prob="0.3"/>
	<item name="partsNailgun_battery" prob="0.1"/>
	<item name="padlock" prob="0.6"/>
</lootgroup>

<lootgroup name="hats">
	<item group="cowboyHatAll"/>
	<item group="skullCapAll"/>
	<item group="ballCapAll"/>
	<item group="pressboyCapAll"/>
	<item group="hoodsAll"/>
	<item group="footballHelmetAll"/>
</lootgroup>

<lootgroup name="boots">
	<item name="wornBoots"/>
	<item name="cowboyBootsBrown"/>
	<item name="cowboyBootsBlack"/>
	<item name="steelToeBoots"/>
	<item name="kickzBoots"/>
</lootgroup>

<lootgroup name="ledGroup">
	<item name="ledGoggles"/>
	<item name="ledAviatorGoggles"/>
	<item name="nightvisionGoggles"/>
</lootgroup>

<lootgroup name="faceGroup">
	<item name="shades" prob="0.25"/>
	<item name="shadesBlack" prob="0.1"/>
	<item name="aviatorGoggles" prob="0.25"/>
	<item group="ledGroup" prob="0.3" />
	<item name="nerdGlasses" prob=".1"/>
</lootgroup>

<lootgroup name="topsGroup">
	<item group="pufferCoatAll"/>
	<item group="shirtLongAll"/>
	<item group="tankTopAll"/>
	<item group="sweatshirtAll"/>
	<item group="tshirtAll"/>
	<item group="hoodedSweatshirtAll"/>
	<item group="suitAll" prob="0.2"/>
	<item group="flannelShirtAll"/>
</lootgroup>

<lootgroup name="clothes">
	<item group="denimShortsPantsAll"/>
	<item name="leatherDusterBlack" prob="0.2"/>
	<item group="topsGroup"/>
	<item group="pantsAll"/>
	<item group="bandanaAll"/>
	<item group="boots"/>
	<item group="hats"/>
	<item name="leatherDuster"/>
	<item group="overallsAll"/>
	<item name="coolGloves"/>
	<item group="faceGroup"/>
</lootgroup>

<lootgroup name="warmClothes">
	<item group="pufferCoatAll"/>
	<item group="skullCapAll"/>
	<item group="shirtLongAll"/>
	<item group="pantsAll"/>
	<item group="sweatshirtAll"/>
	<item group="hoodedSweatshirtAll"/>
	<item group="flannelShirtAll"/>
	<item group="overallsAll"/>
	<item name="shades"/>
	<item name="leatherDuster"/>
	<item name="leatherDusterBlack" prob="0.2"/>
	<item name="winterBoots"/>
	<item name="winterPants"/>
	<item name="winterShirt"/>
	<item name="winterGloves"/>
	<item name="woolScarf"/>
</lootgroup>

<lootgroup name="lightArmor">
	<item name="clothPants"/>
	<item name="clothJacket"/>
	<item name="clothBoots"/>
	<item name="clothGloves"/>
	<item name="clothHat"/>
	<item name="animalHideBoots"/>
	<item name="animalHideLegArmor"/>
	<item name="animalHideChestArmor"/>
	<item name="animalHideHood"/>
	<item name="animalHideGloves"/>
	<item name="animalHidePoncho"/>
	<item name="leatherBoots"/>
	<item name="leatherPants"/>
	<item name="leatherJacket"/>
	<item name="leatherGloves"/>
	<item name="leatherHood"/>
	<item name="goggles"/>
</lootgroup>

<lootgroup name="heavyArmor">
	<item name="ironBoots"/>
	<item name="ironLegArmor"/>
	<item name="ironChestArmor"/>
	<item name="ironGloves"/>
	<item name="militaryHelmet"/>
	<item name="swatHelmet"/>
</lootgroup>

<lootgroup name="militaryArmor">
	<item name="militaryGloves"/>
	<item name="militaryHelmet"/>
	<item name="militaryBoots"/>
	<item name="militaryLegArmor"/>
	<item name="militaryVest"/>
	<item name="militaryFiber" count="1,5" prob="2"/>
</lootgroup>

<lootgroup name="Armor">
	<item group="clothes"/>
	<item group="lightArmor" prob="0.1"/>
	<item group="heavyArmor" prob="0.05"/>
</lootgroup>

<lootgroup name="garbage">
	<item group="junk"/>
</lootgroup>

<lootgroup name="metalpipe_scrap">
	<item name="scrapIron" count="1,30" prob="1.5"/>
	<item group="empty"/>
</lootgroup>

<lootgroup name="metalpipe" count="all">
	<item name="shortMetalPipe"/>
	<item group="metalpipe_scrap"/>
</lootgroup>

<lootgroup name="powerTools">
	<item name="chainsaw"/>
	<item name="nailgun"/>
	<item name="auger"/>
</lootgroup>

<lootgroup name="rareParts" count="1">
	<item name="partsChainsaw_parts"/>
	<item name="partsAuger_parts"/>
	<item name="partsAuger_blade"/>
	<item name="partsChainsaw_blade"/>
	<item group="nailgun+parts"/>
	<item name="smallEngine"/>
</lootgroup>

<lootgroup name="rareToolset">
	<item name="clawHammer"/>
	<item name="sledgehammer"/>
	<item name="pickaxeSteel"/>
	<item name="fireaxeSteel"/>
	<item name="shovelSteel"/>
</lootgroup>

<lootgroup name="rareTools" count="1">
	<item group="rareToolset" prob="0.3"/>
	<item group="rareParts" prob="0.3"/>
	<item group="powerTools" prob="0.2"/>
	<item name="toolAndDieSet" prob="0.09"/>
</lootgroup>

<lootgroup name="commonTools">
	<item name="pickaxeIron"/>
	<item name="shovelIron"/>
	<item name="fireaxeIron"/>
	<item name="hoeIron"/>
	<item name="wrench"/>
	<item name="weedCleaver"/>
</lootgroup>

<lootgroup name="toolsMisc">
	<item name="forgedIron" count="1,2" prob=".2"/>
	<item name="forgedSteel" count="1,2" prob=".1"/>
	<item name="padlock" prob=".4"/>
	<item name="repairKit" count="1,4" prob=".3"/>
	<item name="paintTool" prob="0.3"/>
	<item name="wireTool"/>
</lootgroup>
<lootgroup name="tools" count="1">
	<item group="commonTools" prob=".7"/>
	<item group="rareTools" prob=".1"/>
	<item group="toolsMisc" prob=".2"/>
</lootgroup>


<lootgroup name="WorkingStiffBooks" count="1">
	<item name="nailgunSchematic"/>
	<item name="sledgehammerSchematic"/>
	<item name="augerSchematic"/>
	<item name="chainsawSchematic"/>
	<item name="skillbookBuilding"/>
	<item name="skillbookTools"/>
	<item name="skillbookBlacksmith"/>
	<item name="skillbookMining"/>
	<item name="recipebookSinks"/>
	<item name="recipebookOven"/>
	<item name="paintMagazineMasonry" prob="0.4"/>
</lootgroup>

<lootgroup name="workingStiffsTools" count="1">
	<item name="pickaxeIron"/>
	<item name="shovelIron"/>
	<item name="fireaxeIron"/>
	<item name="hoeIron"/>
	<item name="wrench"/>
	<item name="sledgehammer"/>
</lootgroup>

<lootgroup name="workingStiffsResources">
	<item name="woodFrameBlock" count="10,30" prob="0.2"/>
	<item name="rebarFrameBlock" count="10,20" prob="0.1"/>
	<item name="wood" count="50,250" prob="0.2"/>
	<item name="ironDoor1_v1" prob="0.2"/>
	<item name="forgedIron" count="3,4" prob="0.05"/>
	<item name="forgedSteel" count="3,4" prob="0.05"/>
</lootgroup>

<lootgroup name="workingStiffsMisc" >
	<item name="repairKit" count="1,4"/>
	<item name="Lightbulb" count="1,3" />
	<item name="nail" count="10,40"/>
	<item name="electricParts" count="4,8" />
	<item name="electronicParts" count="1,3" />
	<item name="mechanicalParts" count="4,10" />
	<item name="scrapPlastics" count="1,8" />
	<item name="paint" count="50,150" prob="0.4"/>
	<item name="paintTool" prob="0.4"/>
	<item name="wireTool"/>
</lootgroup>

<lootgroup name="workingStiffsForge" >
	<item name="anvil" count="1" prob="0.5"/>
	<item name="toolAndDieSet" prob="0.25"/>
</lootgroup>

<lootgroup name="workingStiffs" count="1">
	<item group="workingStiffsTools" prob="0.2"/>
	<item group="workingStiffsResources" prob="0.2"/>
	<item group="workingStiffsMisc" prob="0.2"/>
	<item group="workingStiffsForge" prob="0.1"/>
	<item group="rareTools" prob="0.1"/>
	<item group="automotive" prob="0.1"/>
	<item group="WorkingStiffBooks" prob="0.1"/>
</lootgroup>

<lootgroup name="MedicineTier1" count="1">
	<item name="bandage" prob="0.4"/>
	<item name="antibiotics" prob="0.2"/>
	<item name="painkillers" prob="0.15"/>
	<item name="Peroxide" prob="0.15"/>
	<item name="aloeCream" prob="0.1"/>
</lootgroup>
<lootgroup name="MedicineTier2" count="1">
	<item name="firstAidBandage" prob="0.6"/>
	<item name="vitamins" prob="0.25"/>
	<item name="healingAgent" prob="0.1"/>
</lootgroup>
<lootgroup name="MedicineTier3" count="1">
	<item name="firstAidKit" prob="0.75"/>
	<item name="herbalAntibiotics" prob="0.2"/>
	<item name="firstAidKitSchematic" prob="0.05"/>
	<item name="bloodBag"/>
</lootgroup>
<lootgroup name="MedicineMisc" count="1">
	<item name="speedPill" count="1,2"/>
	<item name="beaker"/>
	<item name="splint"/>
	<item name="purificationTablets" count="1,3"/>
	<item name="Syringe" count="6,8"/>
	<item name="grainAlcohol"/>
	<item name="Tranquilizer" count="0,1"/>
</lootgroup>

<lootgroup name="rareMedicine" count="1">
	<item name="firstAidKit"/>
	<item name="beaker"/>
	<item name="antibiotics"/>
	<item name="firstAidKitSchematic"/>
</lootgroup>

<lootgroup name="medicine" count="1">
	<item group="MedicineTier1" prob="0.45"/>
	<item group="MedicineTier2" prob="0.3"/>
	<item group="MedicineTier3" prob="0.1"/>
	<item group="MedicineMisc" prob="0.1"/>
	<item name="skillbookMedical" prob="0.025"/>
</lootgroup>

<lootgroup name="camoClothes">
	<item name="hoodCamo" prob="0.25"/>
	<item name="bandanaCamo" prob="0.3"/>
	<item name="armyPants"  prob="0.3"/>
	<item group="militaryArmor" prob="0.1"/>
	<item name="steelToeBoots" prob="0.05"/>
</lootgroup>

<lootgroup name="huntingGoodsAmmo">
	<item name="gunPowder" count="20,50"/>
	<item name="bulletCasing" count="20,50"/>
	<item name="bulletTip" count="20,50"/>
	<item name="steelArrowHead"/>
</lootgroup>

<lootgroup name="huntingGoods" count="1">
	<item name="huntingKnife" prob="0.2"/>
	<item name="gunPowder" count="20,50" prob="0.15"/>
	<item group="camoClothes" prob="0.15"/>
	<item group="ledGroup" prob="0.1"/>
	<item group="huntingGoodsAmmo" prob="0.1"/>
	<item name="flashlight02" prob="0.1"/>
	<item name="firstAidKit" prob="0.1"/>
	<item name="bedroll" prob="0.1"/>
	<item name="nightvisionGoggles"/>
</lootgroup>

<lootgroup name="sportingGoods" count="1">
	<item name="flashlight02"/>
	<item name="huntingKnife"/>
	<item name="gunPowder" count="20,50"/>
	<item name="bulletCasing" count="20,50"/>
	<item name="bulletTip" count="20,50"/>
	<item name="steelArrowHead"/>
	<item name="cookingGrill"/>
	<item name="cookingPot"/>
	<item name="leather"/>
	<item name="firstAidKit"/>
	<item name="padlock"/>
	<item name="bedroll"/>
	<item group="skullCapAll"/>
	<item group="shirtLongAll"/>
	<item group="pantsAll"/>
	<item group="denimShortsPantsAll"/>
	<item group="bandanaAll"/>
	<item group="tshirtAll"/>
	<item name="goggles"/>
	<item name="shades"/>
	<item name="shadesBlack" prob="0.1"/>
	<item name="nightvisionGoggles"/>
	<item group="ballCapAll"/>
	<item name="wornBoots"/>
	<item group="footballHelmetAll"/>
</lootgroup>

<lootgroup name="coldbeverages" count="1">
	<item name="emptyJar"/>
	<item name="bottledWater"/>
	<item name="goldenRodTea"/>
	<item name="redTea"/>
	<item name="coffee"/>
	<item name="drinkEnergy"/>
	<item name="waterPurified"/>
</lootgroup>

<lootgroup name="alcoholicbeverages" count="1">
	<item name="emptyJar"/>
	<item name="beer"/>
	<item name="meadBlueberry"/>
	<item name="Mead"/>
	<item name="appleCider"/>
</lootgroup>

<lootgroup name="beverages" count="1">
	<item name="emptyJar" prob="2.5"/>
	<item name="bottledWater"/>
	<item name="beer"/>
	<item name="megaCrush" prob="0.045"/>
	<item name="drinkEnergy"/>
	<item name="waterPurified"/>
</lootgroup>

<lootgroup name="carFood" count="1">
	<item name="bottledWater"/>
	<item name="beer"/>
	<item group="junkFood"/>
	<item group="cannedfood"/>
</lootgroup>
<lootgroup name="carResources" count="1">
	<item group="weaponsBasicGuns+ammo"/>
	<item group="medicine"/>
	<item group="sportingGoods"/>
	<item group="carFood"/>
</lootgroup>

<lootgroup name="automotive+tools+junk" count="0,2">
	<item group="junk" prob="0.6" count="0,1"/>
	<item group="automotive" prob="0.15" count="0,1"/>
	<item group="tools" prob="0.15" count="0,1"/>
	<item group="carResources" prob="0.1" count="1"/>
</lootgroup>

<lootgroup name="backpacksQuestItems" >
	<item name="questItemBook" />
	<item name="questItemTeddy"/>
	<item name="questItemGameboy"/>
	<item name="questItemBaseball"/>
	<item name="questItemCards"/>
	<item name="questItemColoringBook"/>
	<item name="questItemArtSupplies"/>
	<item name="questItemWalkman"/>
	<item name="questItemWallet"/>
	<item name="questItemCigarettes"/>
	<item name="questItemCondoms" />
	<item name="questItemRing"/>
</lootgroup>
<lootgroup name="backpacksQuests" >
	<item name="challengeWedding"/>
	<item name="challengeWallet"/>
	<item name="challengeBooks"/>
	<item name="challengeChildsHappiness"/>
	<item name="challengeToilet"/>
	<item name="challengeWalkman"/>
	<item name="challengeCondoms"/>
	<item name="challengeBaseball"/>
	<item name="challengeCards"/>
	<item name="challengeCigarettes"/>
	<item name="challengeArtist"/>
	<item name="challengeBong"/>
</lootgroup>
<lootgroup name="backpacksQuestGroup" >
	<item group="backpacksQuestItems"/>
	<item group="backpacksQuests"/>
</lootgroup>

<lootgroup name="backpacks">
	<item group="weaponsCommonParts" prob="0.6"/>
	<item group="cupboard"/>
	<item group="weaponsBasicGuns+ammo" prob="0.6"/>
	<item group="weaponsMelee" prob="0.6"/>
	<item group="Armor" prob="0.5"/>
	<item name="flashlight02" prob="0.3"/>
	<item group="backpacksQuestGroup" prob="0.05"/>
</lootgroup>

<lootgroup name="airdropMedicine">
	<item name="painkillers" count="1,3"/>
	<item name="firstAidKit" count="1,2"/>
	<item name="antibiotics" count="1,2"/>
	<item name="beaker" prob="0.4"/>
	<item name="Tranquilizer" count="0,1"/>
	<item name="HealingDart" count="0,6"/>
	<item name="Peroxide" count="1,2"/>
	<item name="disinfectantBandage" count="0,3"/>
	<item name="medicalSplint" count="0,2"/>
	<item name="healingAgent" count="0,2"/>
</lootgroup>

<lootgroup name="lumberjacks" count="1">
	<item name="fireaxeIron" prob="2"/>
	<item group="rareTools"/>
	<item name="grainAlcohol"/>
	<item name="forgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
	<item name="forgedSteel" count="1,4" prob="0.00848"/>
	<item group="weaponsCompoundBowParts" prob="0.05"/>
	<item name="compoundBow" prob="0.03"/>
	<item group="weaponsHuntingRifleParts" prob="0.01"/>
	<item group="weaponsHuntingRifle+ammo" prob="0.01"/>
	<item name="paintMagazineWoodAndRoofing" prob="0.25"/>
</lootgroup>

<lootgroup name="minerLoot" count="1">
	<item group="tools"/>
	<item name="miningHelmet" prob="0.7"/>
	<item name="dynamite" count="2,6" prob="0.2"/>
	<item group="rareOres" prob="0.1"/>
	<item name="ironFragment" count="30,150" prob="0.2"/>
	<item name="torch" prob="0.1"/>
</lootgroup>

<lootgroup name="banditsGeneral" count="1">
	<item group="banditArmor" prob="3"/>
	<item group="medicine"/>
	<item group="cannedfood"/>
	<item group="rottenFood"/>
	<item group="junk"/>
	<item name="bottledWater" count="1,3"/>
	<item group="clothes"/>
	<item name="facialPiercings" prob="0.1"/>
</lootgroup>

<lootgroup name="ZombieUtilityWorker">
	<item group="shirtLongAll"/>
	<item group="pantsAll"/>
	<item group="denimShortsPantsAll"/>
	<item group="tankTopAll"/>
	<item group="bandanaAll"/>
	<item group="tshirtAll"/>
	<item group="tools"/>
	<item name="wornBoots"/>
	<item name="shades"/>
	<item name="miningHelmet"/>
	<item name="flashlight02" prob="0.3"/>
	<item name="nail" count="10,40" prob="0.3"/>
	<item name="forgedIron" count="5,15" prob="0.25"/>
	<item name="forgedSteel" count="3,12" prob="0.2"/>
	<!-- <item name="calipers" prob="0.15"/> -->
	<item name="minibikeChassis" prob="0.4"/>
	<item name="minibikeSeat" prob="0.4"/>
	<item name="minibikeHandlebars" prob="0.4"/>
</lootgroup>

<lootgroup name="ZombieFootballPlayer">
	<item name="footballHelmetZU" prob="2.5"/>
	<item name="tshirtZUWhite" prob="2.5"/>
	<item name="redDenimPants" prob="2.5"/>
	<item name="runningShoes" prob="2.5"/>
	<item name="scrapPlastics" count="1,3"/>
	<item name="painkillers"/>
	<item name="bandage"/>
	<item name="vitamins"/>
	<item group="MedicineTier2"/>
	<item group="questChallenge" count="1" prob="0.073"/>
	<item group="treasureMaps" count="1" prob="0.092"/>
</lootgroup>

<lootgroup name="minibikeParts">
	<item name="minibikeChassis"/>
	<item name="minibikeSeat"/>
	<item name="minibikeHandlebars"/>
	<item name="minibikeWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
	<item name="padlock"/>
</lootgroup>

<lootgroup name="labEquipment">
	<item group="books" count="1"/>
	<item group="rareBooks" count="1" prob="0.5"/>
	<item name="scrapPlastics" count="1,7"/>
	<item name="emptyJar" count="1,20" prob="2"/>
	<item name="grainAlcohol" count="5,10"/>
	<item name="vitamins" count="1,2"/>
	<item name="animalFat" count="4,10"/>
	<item name="coal" count="10,20" prob="2"/>
	<item name="potassiumNitratePowder" count="10,20" prob="2"/>
	<item name="glue" count="1,5"/>
	<item name="oilShale" count="10,30"/>
	<item name="painkillers" count="1,2"/>
	<item name="antibiotics" prob="0.5"/>
	<item name="firstAidKitSchematic" prob="0.15"/>
	<item name="beaker" prob="0.15"/>
</lootgroup>


<!-- misc storage, cardboard boxes-->
<lootcontainer id="1" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="junk"/>
	<item group="books" prob="0.1"/>
	<item name="fertilizer" count="1,3" prob="0.05"/>
	<item name="paint" count="50,150" prob="0.1"/>
	<item name="paintTool" prob="0.05"/>
</lootcontainer>

<!-- garbage-->
<lootcontainer id="2" count="0,2" size="5,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item group="junk"/>
</lootcontainer>

<!-- canned or dry food cupboard door open sound-->
<lootcontainer id="3" count="0,1" size="5,4" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
</lootcontainer>

<!-- frozen or refridgerated food, spoiled food -->
<lootcontainer id="4" count="0,1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="baseTemplate">
	<item group="coldfood" prob="0.5"/>
	<item group="coldbeverages"/>
	<item name="emptyJar" count="1,2"/>
	<item name="canEmpty" count="1,2"/>
</lootcontainer>

<!-- stove, cooking pots and pans rotten food -->
<lootcontainer id="5" count="0,2" size="4,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="baseTemplate">
	<item name="cookingPot" count="1,2" prob="1.5"/>
	<item name="cookingGrill"/>
	<item name="scrapIron" count="1,15" prob="1.5"/>
	<item name="emptyJar" count="1,2"/>
	<item name="canEmpty" count="1,2"/>
	<item name="coal" count="4,12" prob="0.5"/>
</lootcontainer>

<!-- night stands and dressers, pistol, ammo, magazines, books -->
<lootgroup name="nightstandQuestItemsGeneric" >
	<item name="questItemBook" />
	<item name="questItemTeddy"/>
	<item name="questItemGameboy"/>
	<item name="questItemBaseball"/>
	<item name="questItemCards"/>
	<item name="questItemColoringBook"/>
	<item name="questItemArtSupplies"/>
</lootgroup>
<lootgroup name="nightstandQuestItems" >
	<item name="questItemWalkman"/>
	<item name="questItemWallet"/>
	<item name="questItemCigarettes"/>
	<item name="questItemCondoms" />
	<item group="nightstandQuestItemsGeneric"/>
	<item name="questItemBong"/>
</lootgroup>
<lootcontainer id="6" count="1,2" size="10,9" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
	<item group="clothes" prob="40"/>
	<item group="trophyGroup"/>
	<item group="ammo"/>
	<item group="books" count="1"/>
	<item name="paintMagazineWallCoverings"/>
	<item group="medicine"/>
	<item group="weaponsPistol+ammo" prob="1.5"/>
	<item name="flashlight02"/>
	<item name="tantalizingMagazine"/>	
	<item group="nightstandQuestItems" prob="0.08" />
</lootcontainer>

<!-- medicine cabinets -->
<lootcontainer id="7" count="0,2" size="5,3" sound_open="UseActions/open_medicine_cabinet" sound_close="UseActions/close_medicine_cabinet" loot_quality_template="baseTemplate">
	<item group="medicine"/>
</lootcontainer>

<!-- kitchen sink, cupboards (lower), cleaning chemicals, plates, silverware, pots and pans -->
<lootcontainer id="8" count="0,2" size="4,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="baseTemplate">
	<item name="cookingPot" count="1"/>
	<item name="emptyJar" count="1,2"/>
	<item name="canEmpty" count="1,2"/>
	<item name="coffeeBeans" count="1,4"/>
	<item name="shortMetalPipe" count="1,2" prob="1.5"/>
	<item name="wrench" count="1"/>
	<item name="scrapLead" count="1,10"/>
	<item name="potassiumNitratePowder" count="2,6" prob="0.3"/>
	<item name="soap" count="1" prob="0.2"/>
	<item name="questItemToiletPaper"/>
</lootcontainer>

<!-- backpack, place where people stash things, -->
<lootcontainer id="9" count="0,2" size="5,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
	<item group="backpacks"/>
</lootcontainer>

<!-- empty, storage containers the player crafts-->
<lootcontainer id="10" count="0" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2"/>
</lootcontainer>

<!-- safes, weapon caches rare good loot -->
<lootcontainer id="11" count="1,3" size="5,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="baseTemplate">
	<item group="weaponsBasicGuns+ammo" prob="1.5"/>
	<item group="books"/>
	<item name="oldCash" count="10,35" prob="0.1"/>
	<item group="rareOres" prob="0.05"/>
</lootcontainer>

<!-- misc metal container mailbox-->
<lootcontainer id="14" count="0,2" size="4,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="baseTemplate">
	<item group="books" prob="0.1"/>
	<item name="paper" count="1,10"/>
</lootcontainer>

<!-- generic zombie loot-->
<lootgroup name="zombieQuestItems" >
	<item name="questItemCards"/>
	<item name="questItemWalkman"/>
	<item name="questItemWallet"/>
	<item name="questItemCigarettes"/>
	<item name="questItemCondoms" />
</lootgroup>
<lootgroup name="zombieItemQuests" >
	<item name="challengeWallet"/>
	<item name="challengeWalkman"/>
	<item name="challengeCondoms"/>
	<item name="challengeCards"/>
	<item name="challengeCigarettes"/>
</lootgroup>
<lootgroup name="zombieQuestGroup" >
	<item group="zombieItemQuests" count="1" />
	<item group="zombieQuestItems" count="1" />
</lootgroup>
	<lootgroup name="zombieQuests">
	<item group="questChallenge" count="1" />
	<item group="treasureMaps" count="1" />
	<item group="zombieQuestGroup" count="1" />
	</lootgroup>
<lootcontainer id="15" count="0,1" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="10"/>
	<item group="clothes" prob="1.9"/>
	<item group="rottenFood" prob="0.62"/>
	<item group="hazmatGear" count="1" prob="0.08"/>
	<item group="zombieQuests" count="1" prob="0.191"/>
	<item name="survivorNotes" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
	<item name="facialPiercings" prob="0.08"/>
</lootcontainer>

<!-- metal garbage can-->
<lootcontainer id="16" count="0,2" size="4,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="baseTemplate">
	<item group="garbage"/>
</lootcontainer>

<!-- zombie cop-->
	<lootgroup name="Copshotgun+ammo" count="all">
		<item group="weaponsAnyShotguns"/>
		<item name="shotgunShell" count="3,10"/>
		<item name="SiegeShell" count="0,15"/>
	</lootgroup>
	<lootgroup name="zombieCopWeapons">
	<item group="weaponsPistol+ammo"/>
	<item group="Copshotgun+ammo"/>
	</lootgroup>
	<lootgroup name="zombieCopGear">
	<item name="militaryVest" prob="0.2"/>
	<item name="militaryFiber" count="1,4" prob="0.7"/>
	<item name="swatHelmet" prob="0.1"/>
	</lootgroup>
<lootcontainer id="17" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item name="shamSandwich" count="1,3" prob="0.1"/>
	<item group="ammo" prob="0.4"/>
	<item group="zombieCopWeapons" prob="0.12"/>
	<item group="zombieCopGear" prob="0.1"/>
	<item name="flashlight02" prob="0.05"/>
	<item group="EliteSchematics" prob="0.1"/>
	<item name="survivorNotes" count="2" prob="0.13"/>
</lootcontainer>

<!-- washing machine, clothes in good condition -->
<lootcontainer id="18" count="0,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="treasureTemplate">
	<item group="clothes" prob="0.4"/>
	<item name="cloth" count="1,5"/>
</lootcontainer>

<!-- cars-->
<lootcontainer id="19" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="baseTemplate">
	<item group="automotive+tools+junk"/>
	<item name="miningHelmet" prob="0.035"/>
</lootcontainer>

<!-- air conditioners-->
<lootcontainer id="20" count="0,2" size="4,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" open_time="4" loot_quality_template="baseTemplate">
	<item group="metalpipe"/>
</lootcontainer>

<!-- zombie nurse, medical supplies -->
<lootcontainer id="21" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1.5"/>
	<item name="survivorNotes" prob="0.1"/>
	<item group="medicine"/>
	<item name="oldCash" count="1,20" prob="0.5"/>
</lootcontainer>

<!-- garage stuff, tools, etc -->
<lootgroup name="GarageBooks" >
	<item name="huntingKnifeBook"/>
	<item name="huntingRifleSchematic"/>
	<item name="leatherBootsSchematic"/>
	<item name="leatherGlovesSchematic"/>
	<item name="leatherHoodSchematic"/>
	<item name="leatherJacketSchematic"/>
	<item name="leatherPantsSchematic"/>
	<item name="nailgunSchematic"/>
	<item name="sledgehammerSchematic"/>
	<item name="gasCanSchematic"/>
	<item name="minibikesForDumbshits"/>
	<item name="augerSchematic"/>
	<item name="chainsawSchematic"/>
	<item name="recipebookSinks"/>
	<item name="recipebookOven"/>
	<item name="skillbookTools"/>
	<item name="recipebookPottery"/>
</lootgroup>
<lootcontainer id="22" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="GarageBooks" prob="0.1"/>
	<item group="automotive" prob="1"/>
	<item name="paint" count="50,150" prob="0.01"/>
	<item name="paintTool" prob="0.005"/>
	<item name="paintMagazineMetal" prob="0.03"/>
	<item group="electricalDevices" prob="0.01"/>
</lootcontainer>

<!-- 23 see below !!! -->

<!-- 24 free -->

<!-- birds nest-->
<lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item name="egg" count="1" prob="0.25"/>
	<item name="feather" count="4,10" prob="0.75"/>
</lootcontainer>

<!-- lootcontainer 23 Supply Crate Melee weapons -->
<!-- lootcontainer 26 Supply Crate Food -->
<!-- lootcontainer 27 Supply Crate Building Supplies -->
<!-- lootcontainer 28 Supply Crate Ammo -->
<!-- lootcontainer 29 Supply Crate Ranged weapons Day 3 -->
<!-- lootcontainer 30 Supply Crate Health -->
<!-- lootcontainer 31 Supply Crate Explosives -->
<!-- lootcontainer 32 Supply Crate Ranged weapons Day 5 -->
<!-- lootcontainer 33 Supply Crate Ranged weapons Day 7 -->

<!-- Supply Crate General, the normal airdrop -->
	<lootgroup name="SupplyMaterials" count="3">
		<item name="coal" count="10,15"/>
		<item name="potassiumNitratePowder" count="10,32"/>
		<item name="rockSmall" count="20,50"/>
		<item name="stone" count="5,15"/>
		<item name="scrapLead" count="6,10"/>
		<item name="scrapIron" count="6,10"/>
		<item name="gravel" count="8,11"/>
		<item name="oilShale" count="15,30"/>
        <item name="wood" count="100"/>
	</lootgroup>
	<lootgroup name="SupplyFood" >
		<item name="canBeef" count="3,5"/>
		<item name="canChicken" count="3,5"/>
		<item name="canHam" count="3,5"/>
        <item name="canLamb" count="3,5"/>
        <item name="canChunkyMeatStew" count="3,5"/>
        <item name="canMeatStew" count="3,5"/>
        <item name="canVegetableStew" count="3,5"/>
        <item name="stewChunkyMeat" count="3,5"/>
		<item name="militaryRation" count="3,5" prob=".2"/>
	</lootgroup>
	<lootgroup name="SupplyPistolGroup">
		<item name="gunPistol"/>
		<item name="gunPistolSilenced" prob="0.25"/>
	</lootgroup>
	<lootgroup name="SupplyPistol" count="all">
		<item name="9mmBullet" count="20,30"/>
		<item group="SupplyPistolGroup"/>
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplyRifleGroup">
		<item name="gunHuntingRifle"/>
		<item name="gunBoltRifle"/>
	</lootgroup>
	<lootgroup name="SupplyRifle" count="all">
		<item group="SupplyRifleGroup"/>
		<item name="762mmBullet" count="10,20"/>
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplyAssaultRifle" count="all">
		<item name="gunAK47"/>
		<item name="762mmBullet" count="15,30"/>
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplyMagnum" count="all">
		<item name="gun44Magnum"/>
		<item name="44MagBullet" count="15,30"/>
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplyShotgunGroup">
	  <item name="gunSawedOffPumpShotgun"/>
	  <item name="gunPumpShotgun" prob="0.25"/>
	</lootgroup>
	<lootgroup name="SupplyShotgun" count="all">
		<item group="SupplyShotgunGroup"/>
		<item name="shotgunShell" count="15,20"/>
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplyMP5" count="all">
		<item name="gunMP5"/>
		<item name="9mmBullet" count="5,30"/>
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplySniperGroup">
	  <item name="gunSniperRifle"/>
	  <item name="gunSniperSilenced" prob="0.05"/>
	</lootgroup>
	<lootgroup name="SupplySniper" count="all">
    	<item group="SupplySniperGroup"/>
		<item name="762mmBullet" count="15,30"/>	
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplyRocket" count="all">
		<item name="gunRocketLauncher"/>
		<item name="rocket" count="6,8"/>
		<item name="repairKit" count="3,4"/>
	</lootgroup>
	<lootgroup name="SupplyTools">
		<item name="pickaxeIron"/>
		<item name="pickaxeSteel"/>
		<item name="partsAuger_parts"/>
		<item name="bellows"/>
		<item name="toolAndDieSet"/>
        <item name="clawHammer"/>  
        <item name="wrench"/>  
        <item name="shovelIron"/>  
        <item name="nailgun"/>
	</lootgroup>
	<lootgroup name="SupplyAutomotive" count="1,2">
		<item name="minibikeSeat"/>
		<item name="headlight"/>
		<item name="minibikeWheels"/>
        <item name="partsHandlebars"/>
		<item name="partsChainsaw_blade"/>
        <item name="partsAuger_blade"/>
        <item name="smallEngine"/>
		<item name="minibikeHandlebars"/>
		<item name="minibikeChassis"/>
        <item name="gasCan" count="150,250"/>
		<item name="carBattery" />
	</lootgroup>
	<lootgroup name="SupplyAmmo" count="1,3">
        <item name="9mmBulletHP" count="10,12"/>
		<item name="shotgunSlug" count="3,7"/>
		<item name="rocket" count="3,4"/>
		<item name="762mmBulletHP" count="10,15"/>
		<item name="9mmBulletHP" count="10,15"/>
	</lootgroup>
	<lootgroup name="SupplyWeapons" count="1">
    	<item group="SupplyRocket"/>
		<item group="SupplyPistol"/>
		<item group="SupplyMagnum"/>
		<item group="SupplyRifle"/>
		<item group="SupplyAssaultRifle"/>
		<item group="SupplyShotgun"/>
		<item group="SupplyMP5"/>
		<item group="SupplySniper"/>
	</lootgroup>
	<lootgroup name="SupplyGroups" count="1">
    	<item group="SupplyWeapons"/>
		<item group="SupplyAutomotive"/>
		<item group="SupplyAmmo"/>
		<item group="SupplyTools"/>
	</lootgroup>
	<lootgroup name="SupplyGeneric" count="all">
		<item name="painkillers" count="0,3"/>
		<item name="firstAidKit" count="0,3"/>
		<item name="antibiotics" count="0,3"/>
		<item name="waterPurified" count="0,3"/>
		<item group="books"/>
		<item group="SupplyFood"/>
		<item name="genericAmmoBox" />
	</lootgroup>
	<lootgroup name="SupplyCrate" count="all">
    	<item group="SupplyGeneric"/>
		<item group="SupplyGroups"/>
	</lootgroup>
<lootcontainer id="34" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="baseTemplate">
<item group="SupplyCrate"/>
</lootcontainer>

<!-- tree hollowed stump, place where people stash things, -->
<lootgroup name="StumpGroupGood" >
	<item group="weaponsBasicGuns+ammo"/>
	<item group="cannedfood"/>
	<item group="medicine"/>
	<item group="sportingGoods"/>
</lootgroup>
<lootgroup name="StumpGroup" count="1,2">
	<item group="StumpGroupGood" prob="0.45"/>
	<item name="painkillers" prob="0.225"/>
	<item name="bottledWater" count="1" prob="0.225"/>
	<item name="survivorNotes" count="1" prob="0.1"/>
</lootgroup>
<lootcontainer id="35" count="1" size="4,3" sound_open="UseActions/open_stump" sound_close="UseActions/close_stump" loot_quality_template="baseTemplate">
	<item group="StumpGroup" prob="0.4"/>
	<item group="empty" prob="0.54"/>
	<item name="flashlight02" prob="0.06" />
</lootcontainer>

<!-- suitcase -->
<lootcontainer id="36" count="0,2" size="4,3" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="baseTemplate">
	<item name="bottledWater" count="1,2" prob="0.15"/>
	<item group="cannedfood" prob="0.5"/>
	<item group="junk"/>
	<item name="flashlight02" prob="0.1"/>
	<item group="medicine" prob="0.1"/>
	<item group="weaponsBasicGuns+ammo" prob="0.03"/>
	<item group="weaponsMelee" prob="0.03"/>
	<item name="padlock" prob="0.5"/>
</lootcontainer>

<!-- gore block dummy -->
<lootgroup name="CorpseWeapon" >
	<item group="weaponsPistol+ammo" prob="0.3"/>
	<item group="legendarymelee" prob="0.1"/>
	<item group="ammo" prob="0.6"/>
</lootgroup>
	<lootgroup name="CorpseNotes" count="all">
        <item name="survivorNotes"/>
		<item name="survivorCombination" />
	</lootgroup>
<lootgroup name="CorpseGroup" count="1,2">
	<item group="junk" prob="0.22"/>
	<item group="CorpseWeapon" prob="0.3"/>
	<item group="CorpseNotes" prob="0.13"/>
	<item group="clothes" prob="0.125"/>
	<item group="questChallenge" count="1" prob="0.125"/>
	<item group="treasureMaps" count="1" prob="0.1"/>
</lootgroup>

<lootcontainer id="37" count="0" size="5,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1"/>
</lootcontainer>

<!-- fatHawaiianZombie, fat zombie -->
<lootgroup name="FattyFood">
	<item name="bottledWater" count="1,2" prob="0.3"/>
	<item name="shamSandwich" prob="0.4"/>
	<item group="cannedfood" prob=".3"/>
</lootgroup>
<lootgroup name="GenericFatZombie" count="1,2">
	<item group="FattyFood" prob=".35"/>
	<item name="painkillers" prob="0.05"/>
	<item group="ammo" prob="0.35"/>
	<item group="weaponsPistol+ammo" prob="0.13"/>
	<item name="survivorNotes" prob="0.12"/>
</lootgroup>
<lootcontainer id="38" count="1" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="GenericFatZombie" prob="0.62"/>
	<item group="empty" prob="0.38"/>
</lootcontainer>

<!-- shotgun messiah NOT USED BY ANY BLOCK -->
<lootcontainer id="39" count="1,3" size="4,3" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
</lootcontainer>

<!-- military munitions ammo box -->
<lootcontainer id="40" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="15" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="0.35"/>
	<item group="militaryAmmo" prob="1"/>
	<item group="militaryArmor" prob="0.1"/>
	<item name="genericAmmoBox" prob="0.5"/>
</lootcontainer>

<!-- player dropped backpacks, they only destroy on close when they are empty -->
<lootcontainer id="41" count="0" size="5,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2" prob="0.01"/>
</lootcontainer>

<!-- gun safe -->
<lootgroup name="gunsafeArmor">
	<item name="swatHelmet" prob="0.55"/>
	<item name="militaryHelmet" prob="0.35"/>
	<item group="militaryArmor" prob="0.1"/>
</lootgroup>
<lootgroup name="gunsafeMisc">
	<item name="repairKit" count="3,5" prob="0.6" />
	<item name="oldCash" count="10,45" prob="0.2"/>
</lootgroup>
<lootcontainer id="42" count="2,6" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="baseTemplate">
	<item group="weaponsBasicGuns+ammo"/>
	<item name="oldCash" count="10,45" prob="0.03"/>
	<item group="ammo" prob="0.45"/>
	<item group="gunmods" prob="0.05"/>
	<item group="gunsafeArmor" prob="0.1"/>
	<item group="gunsafeMisc" prob="0.1"/>
</lootcontainer>

<!-- lockers -->
<lootgroup name="lockerQuestItems">
	<item name="questItemBook" />
	<item name="questItemTeddy" />
	<item name="questItemGameboy" />
	<item name="questItemWalkman" />
	<item name="questItemBaseball" />
	<item name="questItemArtSupplies" />
</lootgroup>
<lootgroup name="lockerQuests">
	<item name="challengeBooks"/>
	<item name="challengeChildsHappiness"/>
	<item name="challengeWalkman"/>
	<item name="challengeBaseball"/>
	<item name="challengeArtist"/>
</lootgroup>
<lootgroup name="lockerQuestGroup">
	<item group="lockerQuests" />
	<item group="lockerQuestItems" />
</lootgroup>
<lootgroup name="lockerClothes">
	<item group="clothes" prob="0.75"/>
	<item group="hats" prob="0.2"/>
	<item name="flashlight02" prob="0.05" />
</lootgroup>
<lootgroup name="lockerMisc">
	<item group="trophyGroup"/>
	<item name="gunPowder" count="1,5"/>
	<item group="books" count="1"/>
	<item group="loosePaper" count="1"/>
	<item name="oldCash" count="1,3" />
</lootgroup>
<lootgroup name="lockerGood">
	<item group="ammo" prob="0.6"/>
	<item group="weaponsLongShotgun+ammo" prob="0.1"/>
	<item group="medicine" prob="0.3"/>
</lootgroup>
<lootcontainer id="43" count="0,2" size="4,3" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" loot_quality_template="baseTemplate">
	<item group="lockerMisc" prob="0.2"/>
	<item group="lockerGood" prob="0.1"/>
	<item group="lockerClothes" prob="0.65"/>
	<item group="lockerQuestGroup" prob="0.05"/>
</lootcontainer>

<!-- file cabinet -->
<lootcontainer id="44" count="0,2" size="4,3" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="baseTemplate">
	<item group="ammo" prob="0.05"/>
	<item group="books" count="1"/>
	<item group="loosePaper" count="1"/>
	<item name="paper" count="5,10" prob="0.86"/>
	<item name="oldCash" count="1,6" prob="0.3"/>
	<item name="painkillers" prob="0.05"/>
	<item group="trophyGroup"/>
</lootcontainer>

<!-- cooler loot -->
<lootcontainer id="45" count="0,3" size="4,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
	<item group="coldfood"/>
	<item group="beverages"/>
</lootcontainer>

<!-- trash compactor, trash deluxe! -->
<lootcontainer id="46" count="0,3" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="treasureTemplate">
	<item group="junk" prob="10"/>
	<item group="clothes"/>
	<item group="cannedfood"/>
	<item group="beverages"/>
</lootcontainer>

<!-- "bag" container that gets dropped when another loot container is destroyed -->
<lootcontainer id="47" count="0" size="5,10" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2" prob="0.01"/>
</lootcontainer>

<!-- purse -->
<lootgroup name="PurseGroup" >
	<item group="cannedfood" />
	<item name="bottledWater" />
	<item group="medicine" />
</lootgroup>
<lootcontainer id="48" count="1,2" size="4,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
	<item group="weaponsPistol+ammo" prob="0.3"/>
	<item group="books" prob="0.1"/>
	<item group="PurseGroup" prob="0.3"/>
	<item name="paper" count="2,8" prob="0.5"/>
	<item name="oldCash" count="4,13" prob="1.5"/>
</lootcontainer>

<!-- bookcase -->
<lootcontainer id="49" count="0,2" size="4,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
	<item name="paper" count="2,8" prob="0.2"/>
	<item group="books"/>
	<item name="paintMagazineFaux" prob="0.05"/>
</lootcontainer>

<!-- shotgun Messiah -->
<lootgroup name="gunscraps" count="1">
	<item name="repairKit" count="10,15" prob="0.7"/>
	<item name="mechanicalParts" count="1,5" prob=".05"/>
	<item name="scrapPlastics" count="1,6" prob=".05"/>
</lootgroup>
<lootcontainer id="50" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="weaponsBasicGuns+ammo" prob="3"/>
	<item group="weaponsMilitaryGuns+ammo"/>
	<item group="gunscraps" prob="0.1"/>
	<item name="mechanicalParts" count="1,5" prob="0.1"/>
	<item name="scrapPlastics" count="1,6" prob="0.15"/>
</lootcontainer>

<!-- pop n pills -->
<lootcontainer id="51" count="0,3" size="5,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="baseTemplate">
	<item group="medicine"/>
	<item name="scrapPlastics" count="1,2" prob="0.15"/>
</lootcontainer>

<!-- beer cooler -->
<lootcontainer id="52" count="0,3" size="5,4" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="baseTemplate">
	<item group="alcoholicbeverages"/>
	<item group="coldbeverages"/>
</lootcontainer>

<!-- working stiffs -->
<lootcontainer id="53" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="workingStiffs"/>
</lootcontainer>

<!-- shopping cart-->
<lootcontainer id="54" count="0,2" size="5,4" sound_open="UseActions/open_shopping_cart" sound_close="UseActions/close_shopping_cart" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
	<item group="beverages"/>
	<item group="junkFood" count="1"/>
	<item name="scrapPlastics" count="1,2" prob="0.15"/>
</lootcontainer>

<!-- cash register-->
<lootcontainer id="55" count="1,5" size="5,4" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="baseTemplate">
	<item name="paper" count="1,3" prob="0.031"/>
	<item name="oldCash" count="3,13" prob="0.1"/>
	<item name="casinoCoin" count="1,12"/>
</lootcontainer>

<!-- Apache Artifact Chest -->
<lootcontainer id="56" count="1" size="6,3" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" loot_quality_template="baseTemplate">
	<item name="tazasStoneaxe" count="1"/>
	<item name="casinoCoin" count="20,200"/>
	<item name="oldCash" count="12,45" prob="0.5"/>
</lootcontainer>

<!-- miners chest -->
<lootcontainer id="57" count="1,5" size="4,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="minerLoot"/>
</lootcontainer>

<!-- shopping basket -->
<lootcontainer id="58" count="0,2" size="5,3" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="baseTemplate">
	<item group="cupboard"/>
	<item group="beverages"/>
	<item group="junkFood" count="1"/>
</lootcontainer>

<!-- Shamway Cardboard Loot-->
<lootcontainer id="59" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item name="shamSandwich" count="1,3"/>
	<item name="canHam" count="1,2"/>
	<item group="cannedfood"/>
	<item group="beverages" count="1,2"/>
	<item name="foodHoney" count="1" prob="0.1"/>
	<item name="militaryRation" prob=".1"/>
	<item group="junkFood" count="1" prob="0.1" />
	<item name="paper" count="5,10" prob="0.4"/>
	<item name="scrapPlastics" count="1,8" prob="0.5"/>
</lootcontainer>

<!-- Bookstore bookcase -->
<lootgroup name="bookstoreBookcase" count="0,1">
	<item name="questItemBook" prob="0.05"/>
	<item group="books" prob="0.95"/>
</lootgroup>
<lootcontainer id="60" count="1" size="5,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
	<item group="bookstoreBookcase"/>
</lootcontainer>

<!-- feral zombie loot -->
<lootcontainer id="61" count="1,3" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="0.5"/>
	<item group="weaponsBasicGuns+ammo" prob="0.9"/>
	<item group="weaponsCompoundBowParts" prob="0.2"/>
	<item group="weaponsCommonParts" prob="0.2"/>
	<item group="weaponsMilitaryParts" prob="0.2"/>
	<item group="militaryArmor" prob="0.2"/>
	<item group="EliteSchematics" prob="0.5"/>
</lootcontainer>

<!-- minibike storage -->
<lootcontainer id="62" count="0" size="5,7" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="baseTemplate">
</lootcontainer>

<!-- mountain man loot -->
<lootcontainer id="63" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="herbalRecipes" count="1"/>
	<item name="herbalAntibiotics" count="1,2" prob="0.5"/>
	<item group="rareOres" prob="0.05"/>
</lootcontainer>

<!-- gas pump loot -->
<lootcontainer id="64" count="30,500" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="gasPumps" count="1"/>
</lootcontainer>

<!-- zombieMaleHazmat -->
<lootcontainer id="65" count="0,2" size="8,4" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="3.7"/>
	<item group="hazmatGear" count="1"/>
	<item group="MedicineTier2" prob="0.2"/>
	<item name="grainAlcohol" count="1,4" prob="0.2"/>
	<item name="scrapPlastics" count="1,5" prob="0.3"/>
	<item name="paper" count="1,6" prob="0.3"/>
	<item name="cloth" count="1,4" prob="0.3"/>
	<item name="ductTape" count="1,3" prob="0.25"/>
	<item group="books"/>
	<item group="questChallenge" count="1" prob="0.09"/>
	<item group="treasureMaps" count="1" prob="0.092"/>
	<item group="weaponsPistol+ammo" prob="0.03"/>
</lootcontainer>

<!-- snowzombie, lumberjack zombie loot-->
<lootcontainer id="66" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1"/>
	<item group="lumberjacks" prob="0.42"/>
	<item group="warmClothes" prob="1"/>
	<item group="hazmatGear" count="1" prob="0.01"/>
	<item group="rareOres" prob="0.02"/>
</lootcontainer>

<lootcontainer id="67" count="0,2" size="5,3" sound_open="UseActions/open_toilet" sound_close="UseActions/close_toilet" loot_quality_template="baseTemplate">
	<item group="toiletLoot" count="1"/>
</lootcontainer>

<lootcontainer id="68" count="0,2" size="8,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item group="junk" count="1"/>
</lootcontainer>

<!-- unused ? -->
<lootcontainer id="69" count="2,5" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo"/>
	<item group="rareBooks"/>
	<item group="airdropMedicine"/>
	<item group="herbalRecipes"/>
	<item group="questChallenge"/>
</lootcontainer>

<!-- Treasure chest -->
<lootcontainer id="70" count="2,5" size="8,9" destroy_on_close="true" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="treasureTemplate">
	<item group="weaponsMilitaryGuns+ammo"/>
	<item group="treasureAmmo"/>
	<item name="casinoCoin" count="3000,8000"/>
	<item group="rareOres" count="5,11"/>
	<item name="oldCash" count="50,250" prob="0.5"/>
</lootcontainer>

<!-- bandit melee -->
<lootcontainer id="71" count="0,3" size="7,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="banditsGeneral"/>
	<item name="clubSpiked" count="1" prob="0.7"/>
</lootcontainer>

<!-- bandit ranged -->
<lootcontainer id="72" count="0,3" size="7,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="banditsGeneral"/>
	<item group="weaponsPistol+ammo" count="1" prob="0.7"/>
</lootcontainer>

<!-- ZombieSoldier loot -->
<lootcontainer id="73" count="1,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item group="weaponsMilitaryGuns+ammo" prob="1"/>
	<item group="weaponsMilitaryParts" prob="0.2"/>
	<item group="weaponsRocketLauncher+ammo" prob="0.06"/>
	<item name="rocket" count="2,6" prob="0.12"/>
	<item group="militaryArmor" prob="1"/>
	<item name="nightvisionGoggles" prob="0.3"/>
</lootcontainer>

<!-- zombie utility worker / construction worker loot -->
<lootcontainer id="74" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1.5"/>
	<item group="ZombieUtilityWorker" />
</lootcontainer>

<!-- cntMorticianDrawer -->
<lootcontainer id="75" count="0,2" size="5,3" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item name="rottingFlesh" count="1,2" prob="2"/>
	<item name="femur" count="1,2" prob="0.5"/>
	<item group="junk"/>
	<item group="books" prob="0.1"/>
	<item name="fertilizer" count="1,3" prob="0.05"/>
	<item name="goldNugget" count="1" prob="0.05"/>
</lootcontainer>

<!-- cntFurnaceDrawer -->
<lootcontainer id="76" count="0,1" size="5,3" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="baseTemplate">
	<item name="coal" count="2,12" prob="1"/>
	<item name="femur" count="1,2" prob="0.1"/>
</lootcontainer>

<!-- cntGreenDrawer -->
<lootcontainer id="77" count="0,2" size="5,3" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item group="junk"/>
</lootcontainer>

<!-- ZombieFootballPlayer -->
<lootcontainer id="78" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1.5"/>
	<item group="ZombieFootballPlayer" />
</lootcontainer>

<!-- ZombieCheerleader -->
<lootcontainer id="79" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1"/>
	<item name="tshirtZUWhite" prob="1.5"/>
	<item name="skirtBlue" prob="1.8"/>
	<item group="skirtsAll" count="1" prob="0.2"/>
	<item name="runningShoes" prob="1.5"/>
	<item group="questChallenge" count="1" prob="0.036"/>
	<item group="treasureMaps" count="1" prob="0.031"/>
</lootcontainer>

<!-- ZombieSkateboarder -->
<lootcontainer id="80" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item name="hoodedSweatshirtWhite" prob="1"/>
	<item name="blackDenimPants" prob="1"/>
	<item name="runningShoes" prob="1"/>
	<item name="mechanicalParts" count="1,3" prob="1.5"/>
	<item group="questChallenge" count="1" prob="0.036"/>
	<item group="treasureMaps" count="1" prob="0.031"/>
</lootcontainer>

<!-- zombieOldTimer / zombieCowboy -->
<lootcontainer id="81" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="10"/>
	<item group="weaponsMagnumParts" prob="1"/>
	<item group="weaponsHuntingRifleParts" prob="1.2"/>
	<item group="weaponsHuntingRifle+ammo" prob="3"/>
	<item name="dynamite" count="1,3" prob="1"/>
	<item group="cowboyHatAll" prob="1"/>
	<item group="bandanaAll" prob="1"/>
	<item name="animalHidePoncho" prob="1"/>
	<item name="denimPants" prob="1"/>
	<item name="cowboyBootsBrown" prob="1"/>
	<item name="cowboyBootsBlack" prob="1"/>
	<item name="cigar" prob="1"/>
	<item group="rareOres" prob="1"/>
	<item name="grainAlcohol" count="1,3" prob="0.7"/>
	<item group="cannedfood" count="1,2" prob="1"/>
	<item name="bottledWater" count="1,3" prob="1"/>
	<item name="oldCash" count="2,15" prob="1"/>
	<item group="treasureMaps" count="1" prob="1"/>
</lootcontainer>

<!-- ZombieMiner
<lootcontainer id="82" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="1"/>
	<item group="minerLoot"/>
</lootcontainer>-->

<!-- ZombieBiker -->
<lootcontainer id="83" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item name="swatHelmet"/>
	<item name="gothicPants"/>
	<item name="gothBootsBlack"/>
	<item name="shades" prob="0.1"/>
	<item name="shadesBlack" prob="0.5"/>
	<item name="beer" prob="3"/>
	<item name="grainAlcohol"/>
	<item name="oldCash" count="1,15"/>
	<item name="casinoCoin" count="1,10"/>
	<item name="antibiotics"/>
	<item name="painkillers"/>
	<item group="weaponsCommonParts" prob="0.2"/>
	<item group="weaponsPistol+ammo" prob="0.3"/>
	<item group="weaponsAnyShotguns+ammo" prob="0.3"/>
	<item group="tools" prob="0.1"/>
	<item name="clubIron"/>
	<item name="clubBarbed" prob="0.6"/>
	<item name="clubSpiked" prob="0.5"/>
	<item name="huntingKnife"/>
	<item name="machete" prob="0.8"/>
	<item name="firstAidKit"/>
	<item name="minibikeWheels" prob="0.4"/>
	<item name="minibikeChassis" prob="0.4"/>
	<item name="minibikeSeat" prob="0.4"/>
	<item name="minibikeHandlebars" prob="0.4"/>
	<item name="smallEngine" prob="0.3"/>
</lootcontainer>

<!-- ZombieStripper -->
<lootcontainer id="84" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item name="oldCash" count="4,45" prob="2"/>
	<item name="casinoCoin" count="10,30"/>
	<item name="scrapPlastics" count="2" prob="0.3"/>
	<item name="painkillers"/>
	<item name="vitamins"/>
	<item name="herbalAntibiotics" prob="0.5"/>
	<item name="feather" count="5,25"/>
</lootcontainer>

<!-- ZombieFarmer -->
<lootcontainer id="85" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="2"/>
	<item group="tools" prob="1"/>
	<item group="farmCrops" prob="1"/>
	<item group="seeds" prob="1"/>
	<item name="hoeIron" prob="1"/>
	<item name="shovelIron" prob="1"/>
	<item name="shovelSteel" prob="0.5"/>
	<item name="beer" prob="1"/>
	<item group="weaponsCompoundBowParts" prob="0.02"/>
	<item name="compoundBow" prob="0.04"/>
</lootcontainer>

<!-- bookstore shipping crate -->
<lootcontainer id="86" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item name="paper" count="2,8" prob="0.2"/>
	<item group="books"/>
	<item name="scrapPlastics" count="1,4" prob="0.15"/>
</lootcontainer>

<!-- car parts shipping crate -->
<lootcontainer id="87" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item name="paper" count="2,8" prob="0.2"/>
	<item name="scrapPlastics" count="1,4" prob="0.15"/>
	<item name="cloth" count="1,6"/>
	<item name="leather" count="1,6"/>
	<item name="ductTape" count="1,5" prob="0.4"/>
	<item name="forgedSteel" count="3,12" prob="0.2"/>
	<item name="forgedIron" count="5,15" prob="0.25"/>
	<item name="scrapIron" count="30,70" prob="0.4"/>
	<item name="repairKit" count="2,5"/>
	<item name="mechanicalParts" count="2,8" prob="0.3"/>
	<item name="electricParts" count="2,8" prob="0.3"/>
	<item name="electronicParts" count="2,8" prob="0.3"/>
	<item name="headlight" count="1,2" prob="0.3"/>
	<item name="partsHandlebars" prob="0.3"/>
	<item name="footballHelmet" prob="0.3"/>
	<item name="clawHammer" prob="0.3"/>
	<item name="wrench" prob="0.3"/>
	<!-- <item name="calipers" prob="0.1"/> -->
	<item name="toolAndDieSet" prob="0.1"/>
	<item group="minibikeParts" prob="6"/>
</lootcontainer>

<!-- construction supplies shipping crate -->
<lootcontainer id="88" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="junk" prob="3"/>
	<item name="paper" count="2,4"/>
	<item name="scrapPlastics" count="1,10"/>
	<item name="ductTape" count="1,5"/>
	<item name="forgedSteel" count="3,15" prob="0.8"/>
	<item name="forgedIron" count="5,20"/>
	<item name="scrapIron" count="30,70"/>
	<item name="rebarFrameBlock" count="10,20"/>
	<item name="nail" count="50,200"/>
	<item name="wood" count="50,300"/>
	<item name="glue" count="1,2"/>
	<item name="paint" count="20,150"/>
	<item name="paintTool"/>
	<item name="wireTool" prob="0.4"/>
	<item name="clawHammer"/>
	<item name="wrench"/>
	<item name="pickaxeSteel" prob="0.4"/>
	<item name="fireaxeSteel" prob="0.4"/>
	<item name="shovelSteel" prob="0.4"/>
	<item name="sledgehammer" prob="0.4"/>
	<item group="nailgun+parts" prob="0.4"/>
	<item group="electricalDevices" prob="2"/>
</lootcontainer>

<!-- zombieBusinessMan -->
<lootcontainer id="89" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="4"/>
	<item group="suitAll" prob="2"/>
	<item name="oldCash" count="14,60" prob="2"/>
	<item name="paper" count="10,25" prob="0.66"/>
	<item group="questChallenge" count="1" prob="0.036"/>
	<item group="treasureMaps" count="1" prob="0.031"/>
</lootcontainer>

<!-- cntGreenDrawerSecure, player crafted -->
<lootcontainer id="90" count="0" size="8,9" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
	<item name="cobweb" count="1,2"/>
</lootcontainer>

<!-- cntCollapsedForge -->
<lootcontainer id="91" count="0,2" size="7,4" sound_open="forge_open" sound_close="forge_close" loot_quality_template="baseTemplate">
	<item name="scrapIron" count="20,60" prob="2"/>
	<item name="scrapBrass" count="10,30"/>
	<item name="scrapLead" count="20,60"/>
	<item name="brokenGlass" count="10,20"/>
	<item name="rockSmall" count="10,20"/>
	<item name="clayLump" count="10,20"/>
	<item name="ironFragment" count="10,20" prob="2"/>
	<item name="shortMetalPipe" count="10,20"/>
	<item name="forgedIron" count="10,20" prob="2"/>
	<item name="forgedSteel" count="5,20"/>
	<item name="anvil" count="1"/>
	<item name="nail" count="20,60"/>
	<item name="ironArrowHead" count="10,30"/>
	<item name="steelArrowHead" count="10,20"/>
	<item name="wood" count="20,80" prob="2"/>
	<item name="coal" count="10,20"/>
</lootcontainer>

<!-- cntCollapsedWorkbench -->
<lootcontainer id="92" count="0,2" size="7,4" sound_open="open_workbench" sound_close="close_workbench" loot_quality_template="baseTemplate">
	<item name="scrapIron" count="10,20"/>
	<item name="brokenGlass" count="3,8"/>
	<item name="shortMetalPipe" count="5,10"/>
	<item name="forgedIron" count="5,15" prob="2"/>
	<item name="forgedSteel" count="5,10"/>
	<item name="nail" count="10,20"/>
	<item name="ironArrowHead" count="5,15"/>
	<item name="steelArrowHead" count="5,10"/>
	<item name="wood" count="10,30" prob="2"/>
	<item name="scrapPlastics" count="1,5"/>
	<item name="mechanicalParts" count="1,5"/>
	<item name="electricParts" count="1,3" prob="0.3"/>
	<item name="electronicParts" count="1,2" prob="0.1"/>
	<item name="bulletCasing" count="1,20"/>
	<item name="bulletTip" count="1,20"/>
	<item name="airFilter" count="1,3"/>
	<item name="candyTin" count="1,3"/>
	<item name="hubcap" count="1,3"/>
	<item name="cloth" count="2,7"/>
	<item name="ductTape" count="1,4"/>
	<item name="feather" count="5,12"/>
	<item name="fishingWeight" count="1,3"/>
	<item name="glue" count="1,6"/>
	<item name="oil" count="1,6"/>
	<item name="padlock" prob="0.5"/>
	<item name="spring" count="1,4"/>
	<item group="tools" count="1"/>
	<item group="rareTools" count="1" prob="0.5"/>
</lootcontainer>

<!-- cntCollapsedCementMixer -->
<lootcontainer id="93" count="0,1" size="7,4" sound_open="cement_mixer_open" sound_close="cement_mixer_close" loot_quality_template="baseTemplate">
	<item name="rockSmall" count="40,120"/>
	<item name="clayLump" count="40,120"/>
	<item name="rottingFlesh" count="5,12"/>
	<item name="potassiumNitratePowder" count="10,30"/>
	<item name="crushedSand" count="40,120"/>
	<item name="oilShale" count="20,120"/>
	<item name="dirtFragment" count="40,120"/>
	<item name="cement" count="40,120"/>
	<item name="concreteMix" count="20,80"/>
	<item name="cobblestones" count="40,120"/>
</lootcontainer>

<!-- cntCollapsedChemistryStation -->
<lootcontainer id="94" count="0,1" size="7,4" sound_open="chem_station_open" sound_close="chem_station_close" loot_quality_template="baseTemplate">
	<item group="labEquipment" count="1" prob="16"/>
	<item name="wood" count="10,40" prob="2"/>
	<item name="paint" count="15,40"/>
	<item name="gunPowder" count="20,50"/>
	<item name="chrysanthemumPlant" count="5,12"/>
	<item name="cottonPlant" count="5,12"/>
	<item name="goldenrodPlant" count="5,12"/>
	<item name="cornMeal" count="5,20"/>
</lootcontainer>

<!-- cntLootCrateHero, Hero / Hidden Stash Cardboard Loot-->
<lootcontainer id="95" count="1,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="treasureTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="0.8"/>
	<item group="weaponsBasicGuns+ammo"/>
	<item name="compoundBow" prob="0.3"/>
	<item group="rareOres" count="2,5"/>
	<item group="rareBooks" count="1,2" prob="0.5"/>
	<item group="banditArmor" count="1,2" prob="0.5"/>
	<item group="heavyArmor" count="1,2" prob="0.5"/>
	<item group="militaryArmor" count="1,2" prob="0.5"/>
</lootcontainer>

<!-- cntLootCrateLabEquipment Lab equipment and medical items -->
<lootcontainer id="96" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="labEquipment" count="1" prob="16"/>
	<item name="paper" count="5,15"/>
</lootcontainer>

<!-- cntCollapsedBatterybank -->
<lootcontainer id="97" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="baseTemplate">
	<item name="scrapLead" count="1,10" prob="19"/>
	<item name="carBattery"/>
</lootcontainer>

<!-- cntCollapsedGeneratorbank -->
<lootcontainer id="98" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="baseTemplate">
	<item name="scrapIron" count="1,30" prob="19"/>
	<item name="smallEngine"/>
</lootcontainer>

<!-- "bag" container that gets dropped when a zombie gore block is destroyed but still contained loot -->
<lootcontainer id="99" count="0" size="5,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="baseTemplate">
</lootcontainer>

	<!-- Expanded Player Storage -->
	
    <lootcontainer id="100" size="10,9" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case"> 
    </lootcontainer>
    <lootcontainer id="101" size="10,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest"> 
    </lootcontainer>	
    <lootcontainer id="102" size="10,9" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard"> 
    </lootcontainer>	
    <lootcontainer id="103" size="10,9" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet"> 
    </lootcontainer>
    <lootcontainer id="104" size="10,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge"> 
    </lootcontainer>	
	<lootcontainer id="105" size="10,9" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker"> 
    </lootcontainer>
    <lootcontainer id="106" size="10,9" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer"> 
    </lootcontainer>
    <lootcontainer id="107" size="10,9" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler"> 
    </lootcontainer>		
    <lootcontainer id="108" size="10,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe"> 
    </lootcontainer>	

<!-- Coffin -->
<lootgroup name="CoffinJunk">
	<item name="wornBoots"/>
	<item name="cloth" count="5,6"/>
	<item name="leather" count="3,4"/>
</lootgroup>
<lootgroup name="CoffinWeapon" >
	<item group="weaponsPistol+ammo" prob="0.2"/>
	<item group="weaponsBasicGuns+ammo" prob="0.1"/>
	<item group="legendarymelee" prob="0.1"/>
	<item group="ammo" prob="0.6"/>
</lootgroup>
<lootgroup name="CoffinGroup" >
	<item group="CoffinWeapon" prob="0.35"/>
	<item group="clothes" prob="0.2"/>
	<item name="casinoCoin" count="10,15" prob="0.35"/>
	<item group="treasureMaps" count="1" prob="0.1"/>
</lootgroup>
<lootcontainer id="109" count="1" size="3,7" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
	<item group="CoffinJunk" prob="0.35"/>
	<item group="CoffinGroup" prob="0.65"/>
</lootcontainer>
		<!-- Dynamic Loot Mod  -->
	<lootgroup name="weaponsSnowHuntingRifleParts">
	<item name="partsHuntingRifle_barrel"/>
	<item name="partsHuntingRifle_stock"/>
	<item name="partsHuntingRifle_receiver"/>
	<item name="partsHuntingRifle_parts"/>
	<item name="partsBoltRifle_parts"/>
	<item group="weaponsCompoundBowParts" prob="0.05"/>
	<item name="compoundBow" prob="0.03"/>
	</lootgroup>
	<lootgroup name="HunterSchematics">
		<item name="skillbookRifles"/>
		<item name="skillbookArchery"/>
		<item name="skillbookHunter"/>
		<item name="recipebookAnimalTraps"/>
		<item name="skillbookCrossbow"/>
	</lootgroup>
	<lootgroup name="LumberjackTools">
        <item name="fireaxeIron" prob="0.2" />
        <item name="fireaxeSteel" prob="0.1"/>
        <item name="chainsaw" prob="0.05"/>
		<item name="gasCan" count="10,100" prob="0.15" />
		<item name="repairKit" count="2,3" prob="0.1" />
		<item name="partsChainsaw_parts" prob="0.1" />
		<item name="partsChainsaw_blade" prob="0.1" />
		<item name="partsHandlebars" prob="0.1" />
        <item name="smallEngine" prob="0.1"/>
	</lootgroup>
	<lootgroup name="LumberjackSchematics">
		<item name="skillbookTools"/>
		<item name="skillbookBlacksmith"/>
		<item name="paintMagazineWoodAndRoofing" prob="0.25"/>
	</lootgroup>
	<lootgroup name="workerToolset">
        <item name="clawHammer" prob="0.2"/>
        <item name="wrench" prob="0.2"/>
        <item name="shovelIron" prob="0.2"/>
		<item group="nailgunParts" prob="0.1"/>
		<item name="weedCleaver" prob="0.1"/>
	</lootgroup>
	<lootgroup name="workerMisc">
        <item name="padlock"/>
		<item name="gasCan" count="10,100"/>
		<item name="wood" count="20,70"/>
	</lootgroup>
	<lootgroup name="workerForge">
		<item name="toolAndDieSet" prob="0.3"/>
	</lootgroup>
	<lootgroup name="WorkerTools">
		<item group="workerToolset" prob="0.7"/>
		<item group="workerMisc" prob="0.2"/>
		<item group="workerForge" prob="0.1"/>
	</lootgroup>
	<lootgroup name="WorkerSchematics">
	<item name="skillbookTools"/>
	<item name="skillbookBuilding"/>
	<item name="skillbookBlacksmith"/>
	</lootgroup>

	<lootgroup name="snowZombieQuests">
		<item group="questChallenge" count="1" prob="0.0105"/>
		<item group="treasureMaps" count="1" prob="0.0105"/>
	</lootgroup>
	<lootgroup name="snowZombieHunterWeapons">
		<item group="weaponsSnowHuntingRifleParts" prob="0.2"/>
		<item group="weaponsHuntingRifle+ammo" prob="0.2" />
		<item group="weaponsCrossbow+ammo" prob="0.2" />
		<item group="ammo" prob="0.2"/>
	</lootgroup>
	<lootgroup name="snowZombieFood">
		<item name="Mead"/>
		<item group="cupboardcannedfood" />
	</lootgroup>
	<lootgroup name="snowZombieGeneric">
		<item group="snowZombieFood" prob="0.4" />
		<item group="warmClothes" prob="0.4"/>
		<item group="snowZombieQuests" prob="0.05"/>
		<item name="survivorNotes" count="1" prob="0.15"/>
	</lootgroup>

	<lootgroup name="snowZombieHunter" count="1,2">
		<item group="HunterSchematics"  prob="0.1"/>
        <item name="huntingKnife" prob="0.1"/>
        <item name="animalHide" count="1,3" prob="0.05"/>
		<item group="snowZombieHunterWeapons" prob="0.17"/>
		<item group="snowZombieGeneric" prob="0.2"/>
		<item group="junk" prob="0.38"/>
	</lootgroup>
	<lootgroup name="snowZombieLumberjack" count="1,2">
		<item group="LumberjackTools" prob="0.2"/>
		<item group="LumberjackSchematics" prob="0.05"/>
		<item name="fuelLog" count="4,6" prob="0.1"/>
		<item name="wood" count="20,30" prob="0.05"/>
		<item group="junk" prob="0.4"/>
		<item group="snowZombieGeneric" prob="0.2"/>
	</lootgroup>
	<lootgroup name="snowZombieWorker" count="1,2">
		<item group="ammo" prob="0.08"/>
		<item group="WorkerTools" prob="0.17"/>
		<item group="WorkerSchematics" prob="0.1"/>
        <item name="flashlight02" prob="0.05"/>
		<item group="hazmatGear" count="1" prob="0.05"/>
		<item group="junk" prob="0.35"/>
		<item group="snowZombieGeneric" prob="0.2"/>
	</lootgroup>
    <!-- Fat Zombie Bomber loot  -->
	<lootgroup name="bomberFood">
		<item name="shamSandwich"/>
		<item group="cannedfood" count="0,1"/>
		<item name="bottledWater" count="1,2"/>
	</lootgroup>
    <lootcontainer id="110" count="1,3" size="3,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">	
		<item group="bomberFood" count="1" prob="0.25"/>
		<item group="ammo" prob="0.2"/>
        <item group="weaponsPistol+ammo" prob="0.2"/>
		<item name="painkillers" prob="0.05"/>
        <item name="animalFat" count="3,6" prob="0.05"/>		
		<item name="survivorNotes" count="1" prob="0.15"/>
		<item group="questChallenge" count="1" prob="0.05"/>
		<item group="treasureMaps" count="1" prob="0.05"/>
    </lootcontainer>
    <!-- Zombie Ravager -->
    <lootcontainer id="111" count="1,2" size="3,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
		<item group="militaryAmmo" prob="0.1"/>
		<item group="weaponsCommonParts" prob="0.3"/>	
		<item group="ammo" prob="0.35"/>
		<item name="survivorNotes" count="1" prob="0.15"/>
        <item name="swatHelmet" prob="0.05"/>
        <item name="militaryHelmet" prob="0.05"/>
    </lootcontainer>
	<!-- snow zombie  -->
    <lootcontainer id="112" count="1" size="3,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
		<item group="snowZombieWorker"/>
		<item group="snowZombieLumberjack"/>
		<item group="snowZombieHunter"/>
    </lootcontainer>
    <!-- Female Zombies  -->
<lootgroup name="zombieFemaleQuestItems" >
	<item name="questItemCards"/>
	<item name="questItemWalkman"/>
	<item name="questItemCigarettes"/>
	<item name="questItemRing"/>
</lootgroup>
<lootgroup name="GenericFemaleZombie" count="0,2">
	<item group="junk" count="1,2" prob="0.3"/>
	<item name="survivorNotes" prob="0.1"/>
	<item group="clothes" prob="0.1"/>
	<item group="snowZombieQuests" prob="0.05"/>
	<item name="bottledWater" count="1,2" prob="0.18"/>
	<item group="cupboardcannedfood" count="1,2" prob="0.25"/>
	<item group="zombieFemaleQuestItems" count="1" prob="0.05"/>
	<item name="painkillers" prob="0.05"/>
	<item name="challengeCookbook" count="1" prob="0.02"/>
</lootgroup>
<lootcontainer id="113" destroy_on_close="false" count="1" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="GenericFemaleZombie" />
</lootcontainer>
    <!-- Burnt Zombies  -->
<lootgroup name="BurntJunk">
	<item name="ironArrowHead" count="5,8"/>
	<item name="steelArrowHead" count="5,8" prob="0.05"/>
	<item name="candyTin"/>
	<item name="emptyJar" count="1"/>
	<item name="canEmpty" count="1"/>
	<item group="trophyGroup"/>
	<item name="candleStick"/>
	<item name="glassCTRSheet"/>
	<item name="doorKnob" count="1"/>
	<item name="shortMetalPipe" count="1"/>
	<item name="fishingWeight" count="1,3"/>
	<item name="scrapLead" count="1"/>
	<item name="nail" count="10,15"/>
	<item name="casinoCoin" count="1,5"/>
	<item group="ammoCasings"/>
	<item name="scrapIron" prob="1.5"/>
</lootgroup>
<lootgroup name="GenericBurntZombie">
	<item group="BurntJunk" prob="0.4"/>
	<item name="coal" count="3,5" prob="0.15"/>
	<item name="charcoalChips" count="4,6" prob="0.15"/>
	<item name="bottledWater" count="1,2" prob="0.15"/>
	<item group="cannedfood" prob="0.15"/>
</lootgroup>
<lootcontainer id="114" destroy_on_close="false" count="1" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="GenericBurntZombie" prob="0.66"/>
	<item group="empty" prob="0.34"/>
</lootcontainer>

	<!-- Garbage Disposal -->
<lootcontainer id="115" size="10,9" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" >
</lootcontainer>
	<!-- Snares -->
<lootgroup name="meat+hide" count="all">
	<item name="rawMeat" count="1"/>
	<item name="animalHide" count="1"/>	
</lootgroup>
<lootgroup name="bigmeat+hide" count="all">
	<item name="rawMeat" count="2,3"/>
	<item name="animalHide" count="5,8"/>	
	<item name="animalFat" count="3"/>	
</lootgroup>
<lootgroup name="CapturedBird" count="all">
	<item name="rawMeat" count="1"/>
	<item name="feather" count="3,5"/>
	<item name="egg" count="1,2"/>
</lootgroup>
<lootcontainer id="120" count="1,3" size="4,3" destroy_on_close="true" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item name="egg" count="1,2" prob="0.25"/>
	<item name="feather" count="4,10" prob="0.75"/>
</lootcontainer>
<lootcontainer id="121" count="1" size="3,1" destroy_on_close="true" sound_open="UseActions/open_animal" sound_close="UseActions/close_animal" open_time="2.5" loot_quality_template="baseTemplate">
	<item group="meat+hide"/>
	<item group="CapturedBird"/>
	<item group="bigmeat+hide" prob="0.3"/>
</lootcontainer>
	
	<!-- Miner Corpse -->
<lootgroup name="MinerTools">
		<item name="pickaxeIron"/>
		<item name="pickaxeSteel" prob="0.3"/>
		<item name="smallEngine"/>
		<item name="partsAuger_blade"/>
		<item name="partsAuger_parts"/>
		<item name="bellows"/>
		<item name="toolAndDieSet" prob="0.05"/>
	</lootgroup>
<lootgroup name="MinerSchematics">
	<item name="skillbookBlacksmith"/>
	<item name="recipebookMasonry"/>
	<item name="skillbookTools"/>
	<item name="recipebookPottery"/>
	<item name="skillbookMining"/>
	</lootgroup>
<lootcontainer id="122" count="0,2" size="3,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
		<item group="MinerTools"/>
		<item group="MinerSchematics"/>
		<item name="miningHelmet"/>
		<item name="coal" count="12,18"/>
		<item name="potassiumNitratePowder" count="12,22"/>
		<item name="stone" count="12,21"/>
		<item name="scrapLead" count="7,12"/>
		<item name="gravel" count="7,12"/>
		<item name="scrapIron" count="20,42"/>
		<item name="oilShale" count="30,42"/>
		<item name="torch" count="4,6"/>
		</lootcontainer>

    <!-- Librarian Zombie  -->
<lootcontainer id="123" destroy_on_close="false" count="0,2" size="4,4" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" count="1,2" prob="0.2"/>
	<item name="survivorNotes" prob="0.05"/>
	<item group="clothes" prob="0.1"/>
	<item group="snowZombieQuests" prob="0.05"/>
	<item name="bottledWater" count="1,2" prob="0.1"/>
	<item group="books" prob="0.1"/>
	<item name="painkillers" prob="0.1"/>
	<item name="paper" count="4,8" prob="0.1"/>
	<item name="oldCash" count="4,13" prob="0.1"/>
	<item name="cloth" count="1,4" prob="0.1"/>
</lootcontainer>

    <!-- Survivor Zombie  -->
<lootcontainer id="124" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junkAmmo" prob="0.52"/>
	<item group="clothes" prob="0.06"/>
	<item group="weaponsCrossbow+ammo" count="1" prob="0.05"/>
	<item group="zombieQuests" count="1" prob="0.05"/>
	<item name="survivorNotes" count="1" prob="0.12"/>
	<item group="backpacks" prob="0.28"/>
</lootcontainer>

    <!-- Voodoo Zombie  -->
<lootcontainer id="125" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="0.6"/>
	<item group="clothes" prob="0.06"/>
	<item group="rottenFood" prob="0.07"/>
	<item name="herbalAntibiotics" count="1,2" prob="0.1"/>
	<item group="zombieQuests" count="1" prob="0.05"/>
	<item name="survivorNotes" count="1" prob="0.12"/>
	<item name="facialPiercings" prob=".008"/>
</lootcontainer>

	<!-- Trucker Zombie -->
<lootcontainer id="126" count="1,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item name="shamSandwich" count="1,3" prob="0.2"/>
	<item group="ammo" prob="0.1"/>
	<item group="weaponsCommonParts" prob="0.1"/>
	<item name="survivorNotes" count="1" prob="0.1"/>
	<item name="tantalizingMagazine" prob="0.05"/>
	<item name="skillbookAthletics" prob="0.05"/>
	<item name="coffee" prob="0.2"/>
	<item name="oldCash" count="10,35" prob="0.1"/>
	<item group="zombieQuests" prob="0.1"/>
</lootcontainer>

	<!-- Nerd Zombie -->
<lootgroup name="nerdBooks">
	<item name="tantalizingMagazine"/>
	<item name="skillbookHunter"/>
	<item name="skillbookKnight"/>
	<item name="skillbookRogue"/>
	<item name="skillbookWasteland"/>
	<item name="skillbookShotguns"/>
</lootgroup>
<lootcontainer id="127" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
	<item group="junk" prob="0.6"/>
	<item group="clothes" prob="0.06"/>
	<item group="rottenFood" prob="0.07"/>
	<item group="nerdBooks" count="1" prob="0.05"/>
	<item group="zombieQuests" count="1" prob="0.05"/>
	<item name="survivorNotes" count="1" prob="0.1"/>
	<item name="nerdGlasses" prob=".07"/>
</lootcontainer>

	<!-- Inmate Zombie -->
<lootcontainer id="128" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="0.6"/>
	<item group="rottenFood" prob="0.07"/>
	<item group="zombieQuests" count="1" prob="0.05"/>
	<item name="survivorNotes" count="1" prob="0.1"/>
	<item name="facialPiercings" prob=".008"/>
	<item name="Syringe" count="2,3" prob="0.01"/>
	<item name="painkillers" prob="0.06"/>
	<item name="cigar" prob="0.02"/>
	<item name="boneShiv" prob="0.06"/>
	<item name="grainAlcohol" count="1,3" prob="0.02"/>
	<item name="oldCash" count="4,15" prob="0.06"/>
</lootcontainer>

	<!-- Child Zombie -->
<lootgroup name="childQuestItems" >
	<item name="questItemTeddy"/>
	<item name="questItemWalkman"/>
	<item name="questItemGameboy"/>
	<item name="questItemBaseball"/>
	<item name="questItemArtSupplies" />
	<item name="questItemColoringBook"/>
</lootgroup>
<lootgroup name="childrenBooks">
	<item name="skillbookArchery"/>
	<item name="skillbookHunter"/>
	<item name="skillbookKnight"/>
</lootgroup>
<lootcontainer id="129" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junkFood" prob="0.55"/>
	<item group="trophyGroup" prob="0.06"/>
	<item name="shamSandwich" prob="0.07"/>
	<item group="childrenBooks" count="1" prob="0.058"/>
	<item name="paper" count="4,6" prob="0.15"/>	
	<item name="drinkEnergy" prob="0.12"/>
	<item name="oldCash" count="1,5" prob="0.1"/>
	<item name="scrapPlastics" count="1,8" prob="0.05"/>
	<item group="childQuestItems" prob="0.05"/>
</lootcontainer>

	<!--Working Oven and Sink -->
<lootcontainer id="130" size="10,9" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" >
</lootcontainer>

	<!-- Ranger Zombie -->
<lootcontainer id="131" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
	<item group="junk" prob="0.6"/>
	<item group="weaponsHuntingRifleParts" prob="0.08"/>
	<item group="carFood" prob="0.09"/>
	<item group="huntingGoods" count="1" prob="0.06"/>
	<item group="zombieQuests" count="1" prob="0.05"/>
	<item name="survivorNotes" count="1" prob="0.1"/>
	<item name="rangerHat" prob=".028"/>
</lootcontainer>

	<!-- Jason Zombie -->
<lootgroup name="JasonMachete" count="1">
	<item name="legendaryMachete" prob="0.4"/>
	<item name="machete" prob="0.6"/>
</lootgroup>
<lootgroup name="JasonMacheteLoot" count="all">
	<item group="JasonMachete"/>
	<item name="oldCash" count="60,230" />
	<item group="treasureMaps" count="0,1"/>
	<item name="survivorNoteCollection" />
</lootgroup>
<lootcontainer id="132" count="1" size="4,4" destroy_on_close="true" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="legendaryTemplate">
	<item group="JasonMacheteLoot"/>
</lootcontainer>

<lootgroup name="JasonAxe" count="1">
	<item name="legendaryFireaxe" prob="0.4"/>
	<item name="fireaxeSteel" prob="0.6"/>
</lootgroup>
<lootgroup name="JasonAxeLoot" count="all">
	<item group="JasonAxe"/>
	<item name="oldCash" count="60,230" />
	<item group="treasureMaps" count="0,1"/>
	<item name="survivorNoteCollection" />
</lootgroup>
<lootcontainer id="133" count="1" size="4,4" destroy_on_close="true" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="legendaryTemplate">
	<item group="JasonAxeLoot"/>
</lootcontainer>

	<!-- Survivor Briefcase -->
<lootcontainer id="201" count="6,8" size="6,4" destroy_on_close="true" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="baseTemplate">
	<item group="weaponsMilitaryGuns+ammo" prob="0.5"/>
	<item group="militaryAmmo" prob="0.6"/>
	<item group="weaponsBasicGuns+ammo" prob="0.7"/>
	<item group="ammo" count="2"/>
	<item group="cannedfood" count="2"/>
	<item group="beverages" count="1"/>
	<item group="medicine"/>
</lootcontainer>

	<!-- Suspicious Stump -->
<lootcontainer id="202" count="1" size="3,3" destroy_on_close="true" sound_open="UseActions/open_stump" sound_close="UseActions/close_stump" loot_quality_template="baseTemplate">
    <item name="cntSurvivorsBreifcase" count="1" prob="0.3"/>
	<item group="militaryAmmo" count="1" prob="0.1"/>
	<item group="ammo" count="1,2" prob="0.2"/>
	<item group="weaponsBasicGuns+ammo" prob="0.3"/>
	<item group="legendarymelee" prob="0.1"/>
</lootcontainer>

		<!-- Classes Mod -->
<lootgroup name="Survival_Shirts">	
	<item name="shirt"/>
	<item name="shirtRed"/>
	<item name="shirtGreen"/>
	<item name="shirtBrown"/>
	<item name="tankTopWhite"/>
	<item name="tankTopRed"/> 
	<item name="tankTopPurple"/>
	<item name="tankTopGreen"/> 
	<item name="tankTopBlue"/>
</lootgroup>
	<lootgroup name="survivorGoodPants" >	
        <item name="denimPants"	quality="50,100" /> 
	    <item name="blackDenimPants" quality="50,100" /> 
        <item name="redDenimPants" quality="50,100" /> 
        <item name="brownDenimPants" quality="50,100" />  
	</lootgroup>
	<lootgroup name="Survival_Pants" >	
	    <item group="survivorGoodPants" prob="0.3"/>
        <item name="plantFiberPants" prob="0.7" quality="50,100" />  
	</lootgroup>
	<lootgroup name="SurvivalGear" count="all">	
		<item group="Survival_Shirts"/>
	    <item group="Survival_Pants"/>
		<item name="wornBoots" quality="50,170" count="1"/>
		<item name="canBeef" count="1"/>
		<item name="painkillers" count="1"/>
		<item name="bottledWater" count="1"/>	
		<item name="bandage" count="1"/>
		<item name="torch" />
	</lootgroup>

	<lootgroup name="HunterClass" count="all">	
	    <item group="SurvivalGear"/>
        <item name="gunBoltRifle" count="1" quality="170,170"/>
        <item name="762mmBullet" count="80"/>
        <item name="huntingKnife" count="1" quality="200,200"/>
        <item name="animalHideHood" count="1" quality="170,170"/>
        <item name="repairKit" count="4"/>
		<item name="challengeClassHunter" count="1"/>
		<item name="perkHunter" count="1"/>
	</lootgroup>
	<lootgroup name="BuilderClass" count="all">
	    <item group="SurvivalGear"/>
	    <item group="hats"/>
        <item name="clawHammer" count="1" quality="170,170"/>
        <item name="fireaxeIron" count="1" quality="170,170"/>
        <item name="wood" count="500"/>
        <item name="woodFrameBlock" count="64"/>
        <item name="gunPistol" count="1" quality="200,200"/>
        <item name="9mmBullet" count="50"/>
        <item name="repairKit" count="4"/>
		<item name="challengeClassBuilder" count="1"/>
        <item name="handSaw" count="1"/>
        <item name="workbench" count="1"/>
		<item name="perkBuilder" count="1"/>
	</lootgroup>
	<lootgroup name="RiflemanClass" count="all">
	    <item group="SurvivalGear"/>
        <item name="gunBoltRifle" count="1" quality="170,170"/>
		<item name="huntingKnife" count="1" quality="200,200"/>
        <item name="swatHelmet" count="1" quality="170,170"/>
        <item name="762mmBullet" count="80"/>
        <item name="repairKit" count="4"/>
		<item name="challengeClassRifleman" count="1"/>
		<item name="perkRifleman" count="1"/>
	</lootgroup>
	<lootgroup name="GunmanClass" count="all">
	    <item group="SurvivalGear"/>
		<item name="cigar" count="1"/>
		<item name="leatherDuster" count="1"/>
		<item name="huntingKnife" count="1" quality="200,200"/>
        <item name="cowboyHat" count="1"  quality="170,170"/>
        <item name="gun44Magnum" count="1" quality="170,170"/>
        <item name="44MagBullet" count="70"/>
        <item name="repairKit" count="4"/>
		<item name="challengeClassGunman" count="1"/>
		<item name="perkGunman" count="1"/>
	</lootgroup>
	<lootgroup name="VeteranClass" count="all">
        <item name="armyPants" count="1"/>
		<item name="armyShirt"/>
		<item name="canBeef" count="1"/>
		<item name="painkillers" count="1"/>
		<item name="bottledWater" count="1"/>	
		<item name="bandage" count="1"/>
		<item name="torch" />
        <item name="militaryBoots" count="1"/>
        <item name="gunMP5" count="1" quality="170,170"/>
		<item name="huntingKnife" count="1" quality="200,200"/>
        <item name="militaryHelmet" count="1"  quality="170,170"/>
        <item name="repairKit" count="4"/>
        <item name="9mmBullet" count="80"/>
		<item name="challengeClassVeteran" count="1"/>
		<item name="perkVeteran" count="1"/>
	</lootgroup>
	<lootgroup name="MinerClass" count="all">
	    <item group="SurvivalGear"/>
        <item name="miningHelmet" count="1" quality="170,170"/>
        <item name="pickaxeIron" count="1" quality="250,250"/>
        <item name="forgedIron" count="10"/>
        <item name="gunPistol" count="1" quality="150,150"/>
        <item name="9mmBullet" count="50"/>
        <item name="repairKit" count="4"/>
		<item name="challengeClassMiner" count="1"/>
        <item name="chisel" count="1"/>
        <item name="cementMixer" count="1"/>
		<item name="perkMiner" count="1"/>
		</lootgroup>
	<lootgroup name="SurvivorClass" count="all">
	    <item group="SurvivalGear"/>
	    <item name="canMeatStew" count="2"/>
		<item name="painkillers" count="2"/>
		<item name="bottledWater" count="2"/>	
		<item name="torch" count="2"/>	
		<item name="bandage" count="2"/>
		<item name="flashlight02" count="1"/>
        <item name="crossbow" count="1" quality="170,170"/>
        <item name="ironCrossbowBolt" count="70"/>
		<item name="cookingPot" count="1"/>
        <item name="firstAidKit" count="1"/>
        <item name="clothHat" count="1" quality="170,170"/>
        <item name="huntingKnife" count="1" quality="170,170"/>
		<item name="challengeClassSurvivor" count="1"/>
		<item name="perkSurvivor" count="1"/>
	</lootgroup>
	<lootgroup name="BruiserClass" count="all">
	    <item group="SurvivalGear"/>
		<item name="painkillers" count="2"/>
		<item name="bottledWater" count="1"/>
		<item name="firstAidBandage" count="4"/>
        <item name="clubSpiked" count="1" quality="170,170"/>
        <item name="gunSawedOffPumpShotgun" count="1" quality="170,170"/>
		<item name="shotgunShell" count="60"/>
        <item name="antibiotics" count="2"/>
        <item name="repairKit" count="4"/>
		<item name="challengeClassBruiser" count="1"/>
		<item name="perkBruiser" count="1"/>
	</lootgroup>
	<lootgroup name="MedicClass" count="all">
	    <item group="SurvivalGear"/>
	    <item group="bandanaAll"/>
		<item name="painkillers" count="4"/>
		<item name="waterPurified" count="3"/>	
		<item name="firstAidKit" count="3"/>
		<item name="huntingKnife" count="1" quality="170,170"/>
        <item name="firstAidBandage" count="4"/>
        <item name="Peroxide" count="3"/>
		<item name="herbalAntibiotics" count="1"/>
        <item name="gunPistol" count="1" quality="170,170"/>
        <item name="9mmBullet" count="60"/>
        <item name="repairKit" count="4"/>
		<item name="beaker"/>
		<item name="challengeClassMedic" count="1"/>
		<item name="perkMedic" count="1"/>
		</lootgroup>
	<lootgroup name="WildcardClass" count="all">
	    <item group="SurvivalGear"/>
		<item name="genericAmmoBox" count="3" />
		<item name="casinoCoin" count="150"/>
		<item group="legendarymelee" />
		<item name="perkWildcard" />
		</lootgroup>

			<!-- Hunter Class -->	
	<lootcontainer id="251" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="HunterClass"/>
    </lootcontainer>
		    <!-- Builder Class -->
	<lootcontainer id="252" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="BuilderClass"/>
		</lootcontainer>
		    <!-- Rifleman Class -->
	<lootcontainer id="253" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="RiflemanClass"/>
		</lootcontainer>
		    <!-- Gunman Class -->
	<lootcontainer id="254" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="GunmanClass"/>
		</lootcontainer>
		    <!-- Veteran Class -->
	<lootcontainer id="255" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="VeteranClass"/>
		</lootcontainer>
		    <!-- Miner Class -->
	<lootcontainer id="220" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="MinerClass"/>
		</lootcontainer>
		    <!-- Survivor Class -->
	<lootcontainer id="221" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="SurvivorClass"/>
		</lootcontainer>
		    <!-- Bruiser Class -->
	<lootcontainer id="222" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="BruiserClass"/>
		</lootcontainer>
		    <!-- Medic Class -->
	<lootcontainer id="223" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="MedicClass"/>
		</lootcontainer>
		    <!-- Wildcard Class -->
	<lootcontainer id="224" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
	    <item group="WildcardClass"/>
		</lootcontainer>
</lootcontainers>
