<?xml version="1.0" encoding="UTF-8"?>
<!-- Forge weight: We have auto-scaling based on resources IF there is a recipe for the item.

Item ID ranges:       Master items (if applicable) are listed at the start of their ID range.

   1 melee weapons / clubs / torches
  40 firearms
  69 player / zombie / animal weapons / hands (and great big fangs)
 105 tools for mining / farming, manual or motorised
 145 bows, crossbows
 150 ammunition / arrows / bolts / fuel
 180 explosives / decoys / thrown items
 200 parts for assembled weapons, tools, and vehicles
 350 armor tiers
 450 general clothing
 650 food, water, medical items
 900 recipes, books, and schematics
1150 quests
1300 other stuff


Mesh files no longer used:
	<property name="Meshfile" value="Items/Food/cornbreadPrefab"/>
	<property name="HandMeshfile" value="Items/Food/cornbreadHandPrefab"/>
	<property name="Meshfile" value="Items/Food/moldy_bread"/>
	<property name="HandMeshfile" value="Items/Food/moldyBreadHandPrefab"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab"/>
	<property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab"/>
	<property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab"/>
-->
<items>
<!-- * * * * * * * * * * player melee weapons / clubs / knives * * * * * * * * * * -->
<item id="1" name="clubMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BranchPrefab"/>
	<property name="Material" value="wood"/>
	<property name="HoldType" value="2"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="FuelValue" value="30"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.33"/>
		<property name="Range" value="2.2"/>
		<property name="Sphere" value="0.2"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="7"/> <!-- 10 is the break even point with maxed Athletics and Sexosaurus, standing still -->
		<property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.glass" value="1"/> <!-- These are multipliers and correspond to "damage_category" in materials.xml. -->
		<property name="ActionExp" value="2"/>
		<property name="ActionExpBonusMultiplier" value="10"/>
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="8,14"/>
		<property name="BlockDamage" value="3,12"/>
		<property name="DegradationMax" value="200,600"/>
		<property name="DegradationRate" value="3,1"/>
	</property>
	<property name="CritChance" value="0.10"/>
	<property name="DescriptionKey" value="clubWoodDesc"/>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Blunt Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="RepairExpMultiplier" value="5.5"/> <!-- 54 = about 250 points of crafting skill XP. This does not base off the crafting XP auto-calculation. It has a base value of 5 or so. This only affects REPAIRING an item, not workbench combines. -->
</item>

<item id="6" name="clubWood">
	<property name="Extends" value="clubMaster"/>
		<property class="Action1">
			<property name="Class" value="ExchangeItem"/>
			<property name="Delay" value="1.0"/>
			<property name="Change_item_to" value="clubBurning"/>
			<property name="Focused_blockname_1" value="campfire"/>
		</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Buff" value="criticalBlunt"/>
		<property name="Buff_chance" value="0.1"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="Stamina_usage" value="3.7"/>
	</property>
	<property name="CritChance" value="0.10"/>
	<property name="Group" value="Ammo/Weapons,Basics"/>
</item>

<item id="7" name="clubIron">
	<property name="Extends" value="clubMaster"/>
	<property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_RefinedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="EconomicValue" value="100"/>
	<property name="SellableToTrader" value="true"/>
	<property name="RepairTools" value="scrapIron"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property class="Action0">
		<property name="Stamina_usage" value="8"/>
		<property name="Buff" value="criticalBlunt"/>
		<property name="Buff_chance" value="0.2"/>
		<property name="DamageBonus.head" value="4"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="9,16"/>
		<property name="BlockDamage" value="11.8,29.5"/>
		<property name="DegradationMax" value="200,600"/>
	</property>
	<property name="CritChance" value="0.2"/>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="DescriptionKey" value="clubIronDesc"/>
</item>

<item id="8" name="clubBarbed">
	<property name="Extends" value="clubIron"/>
	<property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BarbedPrefab"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="EconomicValue" value="192"/>
	<property name="SellableToTrader" value="true"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Stamina_usage" value="6.5"/>
		<property name="Delay" value="1.15"/>
		<property name="Buff" value="bleeding,criticalBlunt"/>
		<property name="Buff_chance" value="0.3,0.3"/>
		<property name="DamageBonus.head" value="5"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="8,19"/>
		<property name="BlockDamage" value="7.2,18"/>
		<property name="DegradationMax" value="200,600"/>
		<property name="DegradationRate" value="1,1"/>
	</property>
	<property name="CritChance" value="0.3"/>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="DescriptionKey" value="clubBarbedDesc"/>
</item>

<item id="9" name="clubSpiked">
	<property name="Extends" value="clubIron"/>
	<property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_SpikedPrefab"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="EconomicValue" value="300"/>
	<property name="SellableToTrader" value="true"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Stamina_usage" value="8.5"/>
		<property name="Buff" value="bleeding,criticalBlunt"/>
		<property name="Buff_chance" value="0.5,0.4"/>
		<property name="DamageBonus.head" value="6"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="12,30"/>
		<property name="BlockDamage" value="15.2,38"/> <!-- 30% of an iron pick -->
		<property name="DegradationMax" value="200,600"/>
		<property name="DegradationRate" value="1,1"/>
	</property>
	<property name="CritChance" value="0.4"/>
	<property name="DescriptionKey" value="clubSpikedDesc"/>
</item>
<item id="12" name="sledgehammer">
	<property name="Meshfile" value="Items/Tools/sledgehammer_steelPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="33"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="FuelValue" value="30"/>
	<property name="EconomicValue" value="500"/>
	<property name="CritChance" value="0.4"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.8"/>
		<property name="Range" value="2.4"/>
		<property name="Sphere" value="0.2"/>
		<property name="Block_range" value="4"/>
		<property name="Sound_start" value="SlowSwoosh"/>
		<property name="Stamina_usage" value="15"/>
		<property name="Buff" value="criticalBlunt,stunned,sprainedLeg"/>
		<property name="Buff_chance" value="0.5,0.3,0.3"/>
		<property name="DamageBonus.wood" value="0.5"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
		<property name="ActionExp" value="5"/>
		<property name="ActionExpBonusMultiplier" value="5"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="20,50"/>
		<property name="BlockDamage" value="82,206"/> <!-- 80% of a steel pick -->
		<property name="DegradationMax" value="300,1000"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="0,0.05"/>
	</property>
	<property name="Group" value="Ammo/Weapons,Tools/Traps"/>
	<property name="ActionSkillGroup" value="Blunt Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<item id="15" name="torch">
	<property name="Class" value="ItemClassTorch"/>
	<property name="Meshfile" value="Items/Tools/torchPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/torch_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="12"/>
	<property name="Stacknumber" value="50"/> <!-- STK torch -->
	<property name="FuelValue" value="24"/>
	<property name="EconomicValue" value="10"/>
	<property name="SoundIdle" value="torch_lp"/>
	<!-- examples for joel<property name="SoundUnholster" value="weapon_empty"/><property name="SoundHolster" value="Pistol_Fire"/>-->
	<!-- <property name="LightSource" value="ParticleEffect/Point light"/>-->
	<property class="Action0">
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.17"/>
		<property name="Range" value="2.5"/>
		<property name="Sphere" value="0.1"/>
		<property name="DamageEntity" value="6"/>
		<property name="DamageBlock" value="1"/>
		<property name="Sound_start" value="torch_swoosh"/>
		<property name="Stamina_usage" value="8"/>
		<property name="Buff" value="burning"/>
		<property name="Buff_chance" value="0.1"/>
		<property name="DamageBonus.head" value="2"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="20"/>
	</property>
	<property class="Action1">
		<property name="Class" value="PlaceAsBlock"/>
		<property name="Delay" value="0.5"/>
		<property name="Blockname" value="wallTorchPlayer"/>
	</property>
	<property name="Group" value="Basics,Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="torchDesc"/>
	<property name="LightValue" value="0.35"/>
	<property name="LightSource" value="lightSource"/>
	<property name="ActivateObject" value="lightSource"/>
	<property name="AlwaysActive" value="true"/>
</item>

<item id="17" name="flashlight02">
	<property name="Class" value="ItemClassToggle"/>
	<property name="Meshfile" value="Items/Tools/flashlight02Prefab"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="5"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="EconomicValue" value="600"/>
	<property name="HoldType" value="13"/>
	<property name="LightSource" value="lightSource"/>
	<property name="ActivateObject" value="lightSource"/>
	<property name="LightValue" value="0.52"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.1"/>
		<property name="Range" value="2.0"/>
		<property name="Sphere" value="0.1"/>
		<property name="DamageEntity" value="6"/>
		<property name="DamageBlock" value="0.7"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="7"/>
		<property name="DamageBonus.head" value="2"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="20"/>
	</property>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property class="Attributes">
		<property name="DegradationMax" value="300,6000"/>
	</property>
	<property name="PickupJournalEntry" value="augmentGunsTip"/>
</item>

<item id="18" name="femur">
	<property name="Meshfile" value="Items/Crafting/femur"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="2"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="SellableToTrader" value="false"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.33"/>
		<property name="Range" value="2.2"/>
		<property name="DamageEntity" value="7"/>
		<property name="DamageBlock" value="5"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="6.1"/>
		<property name="DamageBonus.head" value="2"/>
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
	</property>
	<property name="Group" value="Resources"/>
</item>

<item id="19" name="boneShiv">
	<property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab"/>
	<property name="Material" value="metal"/>
	<property name="EconomicValue" value="34"/>
	<property name="SellableToTrader" value="false"/>
	<property name="HoldType" value="36"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.2"/>
		<property name="Range" value="2.2"/>
		<property name="Sphere" value="0.1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="4.73"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.leaves" value="25"/>
		<property name="DamageBonus.organic" value="8"/>
		<property name="ToolCategory.Butcher" value="0.75" param1="10"/>
		<property name="Sound_harvesting" value="open_animal" param1="organic" /> <!-- Special harvest sound only plays if the target has ANY matching ToolCategory harvest.
		Limit it by: if ( Sound_harvesting.param1 = TargetBlockOrEntity.material.surface_category ) -->
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="4,12"/>
		<property name="BlockDamage" value="1,2"/>
		<property name="DegradationMax" value="100,400"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="0,0.01"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Blade Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<item id="21" name="huntingKnife">
	<property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knifePrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="36"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="120"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.2"/>
		<property name="Range" value="2.2"/>
		<property name="Sphere" value="0.1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="5.5"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.leaves" value="25"/>
		<property name="DamageBonus.organic" value="10"/>
		<property name="ToolCategory.Butcher" value="1" param1="10"/>
		<property name="Sound_harvesting" value="open_animal" param1="organic" />
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="10,20"/>
		<property name="BlockDamage" value="1,2"/>
		<property name="DegradationMax" value="200,600"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="0.01,0.02"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Blade Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="22" name="machete">
	<property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property name="HoldType" value="47"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="600"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="Weight" value="200"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.2"/>
		<property name="Range" value="2.2"/>
		<property name="Sphere" value="0.1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="6.51"/>
		<property name="DamageBonus.wood" value="3"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.leaves" value="25"/>
		<property name="DamageBonus.organic" value="3"/>
		<property name="ToolCategory.Butcher" value="1" param1="7"/>
		<property name="Sound_harvesting" value="open_animal" param1="organic" />
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="12,30"/>
		<property name="BlockDamage" value="4,10"/>
		<property name="DegradationMax" value="200,800"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="0.01,0.03"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Blade Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>


<!-- 40* * * * * * * * * * firearms * * * * * * * * * * -->

<item id="40" name="gunPistol">
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="1"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Parts">
		<property name="Stock" value="partsPistol_grip"/>
		<property name="Receiver" value="partsPistol_receiver"/>
		<property name="Pump" value="partsPistol_parts"/>
		<property name="Barrel" value="partsPistol_barrel"/>
	</property>
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property class="Action0">
	<!-- AttackAction -->
	<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.2"/>
	<property name="Crosshair_min_distance" value="5"/>
	<!-- 5 -->
	<property name="Crosshair_max_distance" value="6"/>
	<!-- 6 -->
	<property name="Magazine_size" value="15"/>
		<property name="Magazine_items" value="9mmBullet, 9mmBulletHP, 9mmBulletINC, Unload"/>
		<property name="Magazine_item_ray_counts" value="1, 1, 1"/>
		<property name="Magazine_item_ray_spreads" value="0.85, 0.85, 0.85"/>
	<!-- .85 -->
	<property name="Reload_time" value="2"/>
	<property name="Bullet_icon" value="pistol"/>
	<property name="Sound_start" value="Pistol_Fire"/>
	<property name="Sound_repeat" value=""/>
	<property name="Sound_end" value=""/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="pistol_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
		<property name="DamageBonus.head" value="6"/>
		<property name="DamageBonus.wood" value="3"/>
		<property name="DamageBonus.earth" value="0.4"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="35"/>
		<property name="Zoom_max_in" value="35"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Pistols"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="41" name="gunPistolSilencedDev">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="gunPistol"/><property name="CustomIconTint" value="a0a0ff"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="50"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="1"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.3"/>
		<property name="Crosshair_min_distance" value="5"/> <!-- 5 -->
		<property name="Crosshair_max_distance" value="6"/> <!-- 6 -->
		<property name="Magazine_size" value="15"/>
		<property name="Magazine_items" value="9mmBullet"/>
		<property name="Magazine_item_ray_counts" value="1"/>
		<property name="Magazine_item_ray_spreads" value="0.85"/> <!-- .85 -->
		<property name="Reload_time" value="2"/>
		<property name="Bullet_icon" value="pistol"/>
		<property name="Sound_start" value="Pistol_Fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="pistol_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
		<property name="DamageBonus.head" value="6"/>
		<property name="DamageBonus.wood" value="3"/>
		<property name="DamageBonus.earth" value="0.4"/>
		<property name="DamageBonus.glass" value="1"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="35"/>
		<property name="Zoom_max_in" value="35"/>
	</property>
	<property class="Attributes">
		<property name="FalloffRange" value="22,50"/>
		<property name="Accuracy" value="1,0.01"/>
		<property name="EntityDamage" value="13,19"/>
		<property name="BlockDamage" value="7,13"/>
		<property name="DegradationRate" value="10,10"/>
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Pistols"/>
	<property name="CraftingSkillGroup" value="Pistols"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property name="DescriptionKey" value="devOnlyGroupDesc"/>
</item>

<item id="42" name="gun44Magnum">
	<property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="44"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Parts">
		<property name="Stock" value="parts44Magnum_grip"/>
		<property name="Receiver" value="parts44Magnum_cylinder"/>
		<property name="Pump" value="parts44Magnum_parts"/>
		<property name="Barrel" value="parts44Magnum_frame"/>
	</property>
	<property name="Sound_Sight_In" value="revolver_sight_in"/>
	<property name="Sound_Sight_Out" value="revolver_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.34"/>
		<property name="Crosshair_min_distance" value="7"/> <!-- 7 -->
		<property name="Crosshair_max_distance" value="9"/> <!-- 9 -->
		<property name="Magazine_size" value="6"/>
		<property name="Magazine_items" value="44MagBullet, 44MagBulletHP, 44MagBulletINC, Unload"/>
		<property name="Magazine_item_ray_counts" value="1, 1, 1"/>
		<property name="Magazine_item_ray_spreads" value="0.87, 0.87, 0.87"/>
		<property name="Reload_time" value="4"/>
		<property name="Bullet_icon" value="pistol"/>
		<property name="Sound_start" value="44magnum_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="44magnum_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.wood" value="4"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="35"/>
		<property name="Zoom_max_in" value="35"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Pistols"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="44" name="gunSawedOffPumpShotgun">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="5"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property class="Parts">
		<property name="Stock" value="partsPumpShotgun_stockShort"/>
		<property name="Receiver" value="partsPumpShotgun_receiver"/>
		<property name="Pump" value="partsPumpShotgun_parts"/>
		<property name="Barrel" value="partsPumpShotgun_barrelShort"/>
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.8"/>
		<property name="Crosshair_min_distance" value="41"/> <!-- 41 -->
		<property name="Crosshair_max_distance" value="49"/> <!-- 49 -->
		<property name="Magazine_size" value="8"/>
		<property name="Magazine_items" value="shotgunShell, shotgunShellINC, SiegeShell, lokiShell, Unload"/>
		<property name="Magazine_item_ray_counts" value="9, 9, 9, 9"/>
		<property name="Magazine_item_ray_spreads" value="0.74, 0.74, 0.74, 0.74"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="sawed_off_shotgun_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="shotgun_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.wood" value="2"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="Buff" value="shotgunWound"/>
		<property name="Buff_chance" value="1.0"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="40"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Shotguns"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="45" name="gunPumpShotgun">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="5"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property class="Parts">
		<property name="Stock" value="partsPumpShotgun_stock"/>
		<property name="Receiver" value="partsPumpShotgun_receiver"/>
		<property name="Pump" value="partsPumpShotgun_parts"/>
		<property name="Barrel" value="partsPumpShotgun_barrel"/>
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.8"/>
		<property name="Crosshair_min_distance" value="23"/> <!-- 23 -->
		<property name="Crosshair_max_distance" value="28"/> <!-- 28 -->
		<property name="Magazine_size" value="8"/>
		<property name="Magazine_items" value="shotgunShell, shotgunSlug, shotgunShellINC, lokiShell, Unload"/>
		<property name="Magazine_item_ray_counts" value="8, 1, 8, 8"/>
		<property name="Magazine_item_ray_spreads" value="0.835, 0.605, 0.835, 0.835"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="pump_shotgun_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="shotgun_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.wood" value="2"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="Buff" value="shotgunWound"/>
		<property name="Buff_chance" value="1.0"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="40"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Shotguns"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="PickupJournalEntry" value="alternateAmmoTip"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="47" name="gunMP5">
	<property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="6"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="TintColor" value="255,255,255"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Parts">
		<property name="Stock" value="partsMP5_stock"/>
		<property name="Receiver" value="partsMP5_receiver"/>
		<property name="Pump" value="partsMP5_parts"/>
		<property name="Barrel" value="partsMP5_barrel"/>
	</property>
	<property name="Sound_Sight_In" value="smg_sight_in"/>
	<property name="Sound_Sight_Out" value="smg_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.150"/>
		<property name="Auto_fire" value="true"/>
		<property name="Crosshair_min_distance" value="7"/> <!-- 7 -->
		<property name="Crosshair_max_distance" value="9"/> <!-- 9 -->
		<property name="Magazine_size" value="30"/>
		<property name="Magazine_items" value="9mmBullet, 9mmBulletHP, 9mmBulletINC, Unload"/>
		<property name="Magazine_item_ray_counts" value="1, 1, 1"/>
		<property name="Magazine_item_ray_spreads" value="0, 0, 0"/>
		<property name="Reload_time" value="4.1"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="mp5_fire_start"/>
		<property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp"/>
		<property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end"/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="mp5_reload"/>
		<property name="Horde_meter_rate" value="2.5"/>
		<property name="Horde_meter_distance" value="20"/>
		<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.wood" value="5"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="Buff" value="critGunMP5"/>
		<property name="Buff_chance" value="0.1"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="35"/>
		<property name="Zoom_max_in" value="35"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Rifles"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="48" name="gunAK47">
	<property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="48"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Parts">
		<property name="Stock" value="partsAK47_stock"/>
		<property name="Receiver" value="partsAK47_receiver"/>
		<property name="Pump" value="partsAK47_parts"/>
		<property name="Barrel" value="partsAK47_barrel"/>
	</property>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.150"/>
		<property name="Auto_fire" value="true"/>
		<property name="Crosshair_min_distance" value="13"/> <!-- 13 -->
		<property name="Crosshair_max_distance" value="16"/> <!-- 16 -->
		<property name="Magazine_size" value="30"/>
		<property name="Magazine_items" value="762mmBullet, 762mmBulletHP, 762mmBulletINC, Unload"/>
		<property name="Magazine_item_ray_counts" value="1, 1, 1"/>
		<property name="Magazine_item_ray_spreads" value="0, 0, 0"/>
		<property name="Reload_time" value="3.9"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="ak47_fire_start"/>
		<property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/>
		<property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="ak47_reload"/>
		<property name="Horde_meter_rate" value="2.5"/>
		<property name="Horde_meter_distance" value="20"/>
		<property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.wood" value="5"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="Buff" value="critGunAK47"/>
		<property name="Buff_chance" value="0.1"/>
		<property name="ActionExp" value="1"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="35"/>
		<property name="Zoom_max_in" value="35"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Rifles"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="50" name="gunHuntingRifle">
	<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="30"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="FuelValue" value="32"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Parts">
		<property name="Stock" value="partsHuntingRifle_stock"/>
		<property name="Receiver" value="partsHuntingRifle_receiver"/>
		<property name="Pump" value="partsHuntingRifle_parts"/>
		<property name="Barrel" value="partsHuntingRifle_barrel"/>
	</property>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.5"/>
		<property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
		<property name="Crosshair_max_distance" value="36"/> <!-- 36 -->
		<property name="Magazine_size" value="8"/>
		<property name="Magazine_items" value="762mmBullet, 762mmBulletHP, 762mmBulletINC, Unload"/>
		<property name="Magazine_item_ray_counts" value="1, 1, 1"/>
		<property name="Magazine_item_ray_spreads" value="0, 0, 0"/>
		<property name="Reload_time" value="2.66"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="hunting_rifle_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="hunting_rifle_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="DamageBonus.head" value="6"/>
		<property name="DamageBonus.wood" value="5"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="35"/>
		<property name="Zoom_max_in" value="35"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Rifles"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="51" name="gunSniperRifle">
	<property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="11"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="flashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Parts">
		<property name="Stock" value="partsSniperRifle_stock"/>
		<property name="Receiver" value="partsSniperRifle_receiver"/>
		<property name="Pump" value="partsSniperRifle_parts"/>
		<property name="Barrel" value="partsSniperRifle_barrel"/>
	</property>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.5"/>
		<property name="Crosshair_min_distance" value="45"/> <!-- 45 -->
		<property name="Crosshair_max_distance" value="54"/> <!-- 54 -->
		<property name="Magazine_size" value="5"/>
		<property name="Magazine_items" value="762mmBullet, 762mmBulletHP, 762mmBulletINC, Unload"/>
		<property name="Magazine_item_ray_counts" value="1, 1, 1"/>
		<property name="Magazine_item_ray_spreads" value="0, 0, 0"/>
		<property name="Reload_time" value="2.5"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="sniperrifle_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="sniperrifle_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="DamageBonus.head" value="9"/>
		<property name="DamageBonus.wood" value="5"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="15"/>
	</property>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Rifles"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.45"/>
	<property class="Attributes">
			<property name="BlockDamage" value="1,1"/>
		</property>
</item>

<item id="54" name="gunRocketLauncher">
	<property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="10"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property class="Parts">
		<property name="Stock" value="partsRocketLauncher_stock"/>
		<property name="Receiver" value="partsRocketLauncher_receiver"/>
		<property name="Pump" value="partsRocketLauncher_parts"/>
		<property name="Barrel" value="partsRocketLauncher_barrel"/>
	</property>
	<property name="Sound_Sight_In" value="launcher_sight_in"/>
	<property name="Sound_Sight_Out" value="launcher_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Launcher"/>
		<property name="Delay" value="0.8"/>
		<property name="Crosshair_min_distance" value="29"/>
		<property name="Crosshair_max_distance" value="34"/>
		<!-- <property name="Range" value="200"/> -->
		<property name="Magazine_size" value="1"/>
		<property name="Magazine_items" value="rocket, Unload"/>
		<property name="Rays_spread" value="0.095"/>
		<property name="Reload_time" value="2"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="m136_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="m136_reload"/>
		<property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="40"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="55" name="blunderbuss">
	<property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="EconomicValue" value="460"/>
	<property name="HoldType" value="39"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.8"/>
		<!-- <property name="Range" value="40"/> -->
		<property name="Crosshair_min_distance" value="41"/> <!-- 41 -->
		<property name="Crosshair_max_distance" value="49"/> <!-- 49 -->
		<property name="Magazine_size" value="1"/>
		<property name="Magazine_items" value="blunderbussAmmo, blunderbussAmmoShredder, Unload"/>
		<property name="Magazine_item_ray_counts" value="10, 10"/>
		<property name="Magazine_item_ray_spreads" value="0.74, 0.74"/>
		<property name="Reload_time" value="3.9"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="blunderbuss_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="blunderbuss_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.wood" value="2.5"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="Buff" value="shotgunWound"/>
		<property name="Buff_chance" value="1.0"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="40"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property class="Attributes">
		<property name="EntityDamage" value="25,32"/>
		<property name="BlockDamage" value="1.6,5"/>
		<!-- <property name="Accuracy" value="1,0.1"/> -->
		<property name="FalloffRange" value="15,25"/>
		<property name="DegradationMax" value="800,3200"/>
		<property name="DegradationRate" value="10,10"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Shotguns"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<!-- * * * * * * * * * * player / zombie / animal weapons / hands (and great big fangs) * * * * * * * * * * -->

<item id="69" name="handMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Material" value="organic"/>
	<property name="Canhold" value="false"/>
	<property name="HoldType" value="9"/>
	<property name="Stacknumber" value="1"/>
	<property name="Candrop" value="false"/>
	<property class="Action0"><!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="0.8"/>
		<property name="Range" value="1.65"/> <!-- This not what "clientside melee combat" means. =) This is the adjustment afterwards due to code changes. -->
		<property name="Sphere" value="0.1"/>
		<property name="Block_range" value="2.5"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="20"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="DamageBonus.glass" value="1"/>
	</property>
</item>

<item id="70" name="handPlayer"> <!-- handPlayer must remain on ID 70 -->
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="0"/>
	<property class="Action0">
		<property name="Delay" value="0.75"/>
		<property name="Range" value="2.5"/>
		<property name="DamageEntity" value="5"/>
		<property name="DamageBlock" value="1"/>
		<property name="Stamina_usage" value="3"/>
		<property name="DamageBonus.head" value="2"/>
		<property name="DamageBonus.organic" value="5"/>
		<property name="ToolCategory.harvestingTools" value="1.5" param1="1"/>
		<property name="ToolCategory.Pluck" value="1"/><!--Valmod-->
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_stamina" value="5"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="15"/>
		<property name="Gain_sickness" value="15"/>
		<property name="Condition_raycast_block" value="826,1472"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="dysentery"/>
		<property name="Buff_chance" value="0.5"/>
	</property>
	<property class="Attributes">
		<property name="DismembermentBaseChance" value="-0.2,-0.2"/>
		<property name="DismembermentBonus" value="0,0"/>
	</property>
	<property name="ActionSkillGroup" value="Athletics"/>
	<!--use_action class="LiftUpTerrain" delay="1" use_time="..." gain_health="-5"gain_stamina="-20" gain_food="0" gain_water="10" gain_sickness="15" condition_raycast_block="77,78,79,80" sound_start="player_drinking" /-->
</item>

<item id="76" name="handZombie">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="20"/>
		<property name="Buff" value="bleeding,infection,stunned"/>
		<property name="Buff_chance" value="0.04,0.04,0.5"/>
	</property>
</item>

<item id="77" name="handZombie02"> <!-- crawler. This hand item is automatically used (hardcoded) if a zombie turns into a crawler. Can be overridden in entityclasses. See zombieBurnt. -->
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="24"/>
	<property class="Action0">
		<property name="Delay" value="2.0"/>
		<property name="Buff" value="sprainedLeg,infection"/>
		<property name="Buff_chance" value="0.2,0.025"/>
	</property>
</item>

<item id="78" name="handZombieBurning">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Class" value="Melee"/>
		<property name="Sphere" value="0.4"/>
		<property name="DamageEntity" value="12"/>
		<property name="DamageBlock" value="2"/>
		<property name="Buff" value="burningSmall,infection,stunned"/>
		<property name="Buff_chance" value="0.5,0.07,0.4"/>
	</property>
</item>

<item id="79" name="handZombieCop">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="Range" value="1.75"/>
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="250"/>
		<property name="Buff" value="bleeding,infection,stunned"/>
		<property name="Buff_chance" value="0.2,0.2,0.4"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Delay" value="0.35"/>
		<property name="Range" value="200"/>
		<property name="Auto_fire" value="true"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="projectileZombieVomit"/>
		<property name="Rays_spread" value="0.5"/>
		<!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5"/> ... when it works -->
		<property name="Reload_time" value="2"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_warning" value="hulkvomitwarning"/>
		<property name="Sound_start" value="hulkvomitattack"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
		<property name="Buff" value="infection"/>
		<property name="Buff_chance" value="0.2"/>
	</property>
</item>

<item id="80" name="projectileZombieVomit">
	<property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/>
	<property name="Material" value="organic"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="150"/>
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Velocity" value="20"/>
		<property name="FlyTime" value="0.50"/>
		<property name="LifeTime" value="4"/>
		<property name="CollisionRadius" value="0.5"/>
		<property name="DamageBonus.earth" value="0"/>
		<!--
		<property name="Explosion.DamageBonus.metal" value="2"/>
		-->
	</property>
</item>

<item id="81" name="handAnimalZombieDog">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value="0.7"/>
		<property name="DamageEntity" value="18"/>
		<property name="DamageBlock" value="18"/>
		<property name="Buff" value="bleeding,infection"/>
		<property name="Buff_chance" value="0.3,0.2"/>
		<property name="DamageBonus.earth" value="4"/>
	</property>
</item>

<item id="82" name="handZombieStrong">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="50"/>
		<property name="Buff" value="bleeding,infection,stunned"/>
		<property name="Buff_chance" value="0.2,0.2,0.4"/>
	</property>
</item>

<item id="83" name="handAnimalBear">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="46"/>
	<property class="Action0">
		<property name="Delay" value="1.5"/>
		<property name="Range" value="3.75"/>
		<property name="Sphere" value="0.4"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="50"/>
		<property name="Buff" value="bleeding,stunned"/>
		<property name="Buff_chance" value="0.2,0.3"/>
	</property>
</item>

<item id="84" name="handAnimalZombieBear">
	<property name="Extends" value="handAnimalBear"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Range" value="2.75"/>
		<property name="DamageEntity" value="50"/>
		<property name="DamageBlock" value="100"/>
		<property name="Buff" value="bleeding,stunned,infection"/>
		<property name="Buff_chance" value="0.3,0.4,0.4"/>
	</property>
</item>

<item id="85" name="handZombieHazMat">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="Buff" value="bleeding,infection1,stunned"/>
		<property name="Buff_chance" value="0.04,0.25,0.5"/>
	</property>
</item>

<item id="86" name="handZombieWorker">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="DamageBlock" value="150"/>
	</property>
</item>

<item id="87" name="handZombieFootballPlayer">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="Buff" value="bleeding,infection,stunned"/>
		<property name="Buff_chance" value="0.04,0.04,0.6"/>
	</property>
</item>

<item id="88" name="handZombieStripper">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="8"/>
		<property name="Buff" value="bleeding,infection,stunned"/>
		<property name="Buff_chance" value="0.02,0.2,0.1"/>
	</property>
</item>

<item id="89" name="handZombieBurningCrawler">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="24"/>
	<property class="Action0">
		<property name="DamageEntity" value="8"/>
		<property name="DamageBlock" value="2"/>
		<property name="Delay" value="2.0"/>
		<property name="Buff" value="sprainedLeg,infection,burningSmall"/>
		<property name="Buff_chance" value="0.2,0.025,0.5"/>
	</property>
</item>

<item id="90" name="handZombieFeral">
	<property name="Extends" value="handZombie"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="40"/>
	</property>
</item>

<item id="91" name="handZombie02Feral">
	<property name="Extends" value="handZombie02"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="40"/>
	</property>
</item>

<item id="92" name="handZombieBurningFeral">
	<property name="Extends" value="handZombieBurning"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="24"/>
		<property name="DamageBlock" value="4"/>
	</property>
</item>

<item id="93" name="handZombieCopFeral">
	<property name="Extends" value="handZombieCop"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="40"/>
		<property name="DamageBlock" value="500"/>
	</property>
	<property class="Action1"> <!-- Fire action -->
		<property name="Magazine_items" value="projectileZombieVomitFeral"/>
	</property>
</item>

<item id="94" name="projectileZombieVomitFeral">
	<property name="Extends" value="projectileZombieVomit"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action1">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="300"/>
	</property>
</item>

<item id="95" name="handAnimalZombieDogFeral">
	<property name="Extends" value="handAnimalZombieDog"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="36"/>
		<property name="DamageBlock" value="36"/>
	</property>
</item>

<item id="96" name="handZombieStrongFeral">
	<property name="Extends" value="handZombieStrong"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="40"/>
		<property name="DamageBlock" value="100"/>
	</property>
</item>

<item id="97" name="handAnimalZombieBearFeral">
	<property name="Extends" value="handAnimalZombieBear"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="100"/>
		<property name="DamageBlock" value="200"/>
	</property>
</item>

<item id="98" name="handZombieHazMatFeral">
	<property name="Extends" value="handZombieHazMat"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="40"/>
	</property>
</item>

<item id="99" name="handZombieWorkerFeral">
	<property name="Extends" value="handZombieWorker"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="300"/>
	</property>
</item>

<item id="100" name="handZombieFootballPlayerFeral">
	<property name="Extends" value="handZombieFootballPlayer"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="40"/>
	</property>
</item>

<item id="101" name="handZombieStripperFeral">
	<property name="Extends" value="handZombieStripper"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="16"/>
		<property name="DamageBlock" value="40"/>
	</property>
</item>

<item id="102" name="handZombieBehemoth">
	<property name="Extends" value="handZombieStripper"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="500"/>
		<property name="DamageBlock" value="2000"/>
		<property name="Range" value="4"/>
		<property name="Sphere" value="2"/>
		<property name="Block_range" value="5"/>
	</property>
</item>

<item id="103" name="handAnimalZombieVulture">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value="0.7"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="10"/>
		<property name="Buff" value="bleeding,infection"/>
		<property name="Buff_chance" value="0.1,0.4"/>
	</property>
</item>

<item id="104" name="handAnimalWolf">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value="0.7"/>
		<property name="Range" value="2"/>
		<property name="DamageEntity" value="22"/>
		<property name="DamageBlock" value="22"/>
		<property name="Buff" value="bleeding"/>
		<property name="Buff_chance" value="0.3"/>
		<property name="DamageBonus.earth" value="4"/>
	</property>
</item>

<!-- * * * * * * * * * * tools for mining / farming, manual or motorised * * * * * * * * * * -->

<item id="105" name="stoneAxe">
	<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>
	<property name="Material" value="stone"/>
	<property name="RepairTools" value="rockSmall"/>
	<property name="HoldType" value="32"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="FuelValue" value="12"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="0.8"/>
		<property name="Range" value="2.1"/>
		<property name="Block_range" value="3"/>
		<property name="Sphere" value="0.1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="3.5"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.glass" value="0.42"/>
		<property name="DamageBonus.wood" value="1"/>
		<property name="DamageBonus.earth" value="0.2083"/>
		<property name="DamageBonus.stone" value="0.625"/>
		<property name="DamageBonus.metal" value="0.4167"/>
		<property name="DamageBonus.organic" value="0.8334"/>
		<property name="ActionExp" value="2"/>
		<property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
		<property name="Sound_harvesting" value="open_animal" param1="organic" />
		<property name="ToolCategory.harvestingTools" value="0.7" param1="1"/> <!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present ont he block -->
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value="0.4"/>
		<property name="Repair_amount" value="100"/>
		<property name="Upgrade_hit_offset" value="0"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,gasCan"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="4,10"/>
		<property name="BlockDamage" value="22.8,30"/>
		<property name="DegradationMax" value="100,600"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="0,0"/>
		<property name="DismembermentBonus" value="0,0"/>
	</property>
	<property name="DescriptionKey" value="stoneAxeDesc"/>
	<property name="Group" value="Tools/Traps,Basics"/>
	<property name="ActionSkillGroup" value="Construction Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="106" name="tazasStoneaxe">
	<property name="DescriptionKey" value="tazasStoneaxeDesc"/>
	<property name="Extends" value="stoneAxe"/>
	<property name="EconomicValue" value="200"/>
	<property name="CustomIcon" value="stoneAxe"/> <property name="CustomIconTint" value="ffb0b0"/>
	<property class="Action0">
		<property name="Stamina_usage" value="4.5"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="10,20"/>
		<property name="BlockDamage" value="45.6,60"/>
		<property name="DegradationMax" value="350,800"/>
		<property name="DegradationRate" value="1,1"/>
	</property>
</item>

<item id="107" name="fireaxeIron">
	<property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="17"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="FuelValue" value="30"/>
	<property name="EconomicValue" value="240"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property class="Action0">
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.1"/>
		<property name="Range" value="2.1"/>
		<property name="Sphere" value="0.1"/>
		<property name="Block_range" value="4"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="8.27"/>
		<property name="DamageBonus.wood" value="1"/>
		<property name="DamageBonus.head" value="2"/>
		<property name="DamageBonus.glass" value="0.25"/>
		<property name="DamageBonus.stone" value="0.25"/>
		<property name="DamageBonus.metal" value="0.25"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="DamageBonus.organic" value="1"/>
		<property name="ActionExp" value="4"/>
		<property name="ToolCategory.Butcher" value="0.5" param1="10"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="Sound_harvesting" value="open_animal" param1="organic" />
		<property name="ToolCategory.Lumberjack" value="1"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="6,15"/>
		<property name="BlockDamage" value="30,48"/>
		<property name="DegradationMax" value="200,1000"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="0,0.05"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="108" name="fireaxeSteel">
	<property name="Extends" value="fireaxeIron"/>
	<property name="CustomIcon" value="Steel_Fireaxe"/> <!-- xxx model to be replaced -->
	<property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property name="EconomicValue" value="912"/>
	<property class="Action0">
		<property name="Stamina_usage" value="15"/>
		<property name="ToolCategory.Butcher" value="0.75" param1="10"/>
		<property name="ToolCategory.harvestingTools" value="1.4" param1="1"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="9,22"/>
		<property name="BlockDamage" value="30,72"/>
		<property name="DegradationMax" value="500,1400"/>
	</property>
</item>

<item id="113" name="pickaxeIron">
	<property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="32"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="FuelValue" value="30"/>
	<property name="EconomicValue" value="240"/>
	<property class="Action0">
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.0"/>
		<property name="Range" value="2"/>
		<property name="Sphere" value="0.1"/>
		<property name="Block_range" value="4"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="7.52"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.head" value="2"/>
		<property name="DamageBonus.wood" value="0.2"/>
		<property name="DamageBonus.earth" value="0.2"/>
		<property name="DamageBonus.organic" value="0.2"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="ActionExp" value="4"/>
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
		<property name="ToolCategory.Miner" value="0.5"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property class="Attributes">
		<property name="EntityDamage" value="5,15"/>
		<property name="BlockDamage" value="24,60.5"/>
		<property name="DegradationMax" value="200,1000"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="-0.1,0"/>
	</property>
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="PickupJournalEntry" value="miningTip"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="114" name="pickaxeSteel">
	<property name="Extends" value="pickaxeIron"/>
	<property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab"/>
	<property name="HoldType" value="4"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property name="EconomicValue" value="912"/>
	<property class="Action0">
		<property name="Delay" value="1.5"/>
		<property name="Stamina_usage" value="20.4"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="ToolCategory.harvestingTools" value="1.4" param1="1"/>
		<property name="ToolCategory.Miner" value="1"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property class="Attributes">
		<property name="EntityDamage" value="6,20"/>
		<property name="BlockDamage" value="55,137"/> <!-- up to x4 from skills -->
		<property name="DegradationMax" value="500,1400"/>
	</property>
</item>

<item id="117" name="stoneShovel">
	<property name="Meshfile" value="Items/Tools/stone_shovelPrefab"/>
	<property name="Material" value="stone"/>
	<property name="RepairTools" value="rockSmall"/>
	<property name="HoldType" value="18"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="FuelValue" value="18"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.1"/>
		<property name="Range" value="2"/>
		<property name="Sphere" value="0.2"/>
		<property name="Block_range" value="4"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="4.8"/>
		<property name="DamageBonus.earth" value="2"/>
		<property name="DamageBonus.glass" value="0.5"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.wood" value="0.3"/>
		<property name="DamageBonus.stone" value="0.5"/>
		<property name="DamageBonus.metal" value="0.25"/>
		<property name="DamageBonus.organic" value="0.7"/>
		<property name="ToolCategory.harvestingTools" value="0.7" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
		<property name="ActionExp" value="3"/>
		<property name="ToolCategory.Shovel" value="1"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="4,12"/>
		<property name="BlockDamage" value="15,19.7"/>
		<property name="DegradationMax" value="60,600"/>
		<property name="DegradationRate" value="1,1"/>
	</property>
	<property name="Group" value="Tools/Traps,Basics"/>
	<property name="DescriptionKey" value="stoneShovelDesc"/>
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="PickupJournalEntry" value="miningTip"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="118" name="shovelIron">
	<property name="Meshfile" value="Items/Tools/shovel_ironPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="18"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="FuelValue" value="30"/>
	<property name="EconomicValue" value="240"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.1"/>
		<property name="Range" value="2"/>
		<property name="Block_range" value="4"/>
		<property name="Sphere" value="0.2"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="8.27"/>
		<property name="DamageBonus.earth" value="2"/>
		<property name="DamageBonus.glass" value="0.5"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.wood" value="0.25"/>
		<property name="DamageBonus.stone" value="0.5"/>
		<property name="DamageBonus.metal" value="0.25"/>
		<property name="DamageBonus.organic" value="0.7"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
		<property name="DamageBonus.stone" value="0.5"/>
		<property name="ActionExp" value="4"/>
		<property name="ToolCategory.Shovel" value="1"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="7,15.5"/>
		<property name="BlockDamage" value="18,44"/> <!-- dirt blocks have up to 250 hp; skills + perks up to x4 the damage  -->
		<property name="DegradationMax" value="200,1000"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="-0.1,0.05"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="PickupJournalEntry" value="miningTip"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="119" name="shovelSteel">
	<property name="Extends" value="shovelIron"/>
	<property name="Meshfile" value="Items/Tools/shovel_steelPrefab"/>
	<property name="CustomIcon" value="shovelIron"/>
	<property name="CustomIconTint" value="a0a0ff"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property name="EconomicValue" value="912"/>
	<property class="Action0">
		<property name="Delay" value="1.2"/>
		<property name="Stamina_usage" value="16.36"/>
		<property name="DamageBonus.earth" value="3"/>
		<property name="DamageBonus.organic" value="1"/>
		<property name="ToolCategory.harvestingTools" value="1.4" param1="1"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="8,19"/>
		<property name="DegradationMax" value="500,1400"/>
	</property>
</item>

<item id="122" name="hoeIron">
	<property name="Meshfile" value="Items/Tools/hoe_ironPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="50"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="FuelValue" value="24"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1"/>
		<property name="Range" value="2"/>
		<property name="Sphere" value="0.2"/>
		<property name="Block_range" value="4"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="6.5"/>
		<property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.earth" value="2"/>
		<property name="DamageBonus.glass" value="0.2"/>
		<property name="DamageBonus.stone" value="0"/>
		<property name="DamageBonus.metal" value="0"/>
		<property name="ActionExp" value="2"/>
		<property name="ActionExpBonusMultiplier" value="1"/>
		<property name="ToolCategory.Hoe" value="1"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="5"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value="0.6"/>
		<property name="Repair_amount" value="30"/>
		<property name="Upgrade_hit_offset" value="-4"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
		<property name="Allowed_upgrade_items" value="hoeIron,dirtFragment,fertilizer"/>
		<property name="ActionExp" value="0"/>
	</property>
	<!-- <property class="Action1">
		<property name="Class" value="MakeFertile"/>
		<property name="Delay" value="2.1"/>
		<property name="Block_range" value="4"/>
		<property name="DamageBlock" value="1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Sound_end" value="repair_block"/>
		<property name="Fertileblock" value="fertileFarmland"/>
		<property name="Adjacentblock" value="dirt"/>
	</property> -->
	<property class="Attributes">
		<property name="EntityDamage" value="4,12"/>
		<!-- clubWood 10.5 (42) DPS, clubIron 12 (48) DPS, clubBarbed 16 (82) DPS, clubSpiked 22 (135) DPS -->
		<property name="BlockDamage" value="10,20"/>
		<property name="DegradationMax" value="200,1000"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="-0.3,-0.15"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="PickupJournalEntry" value="farmingTip"/>
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="126" name="wrench">
	<property name="Meshfile" value="Items/Tools/wrenchPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property name="HoldType" value="29"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="EconomicValue" value="288"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="1.1"/>
		<property name="Range" value="2"/>
		<property name="Block_range" value="4"/>
		<property name="Sphere" value="0.1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="8.27"/>
		<property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.stone" value="0.5"/>
		<property name="DamageBonus.wood" value="1"/>
		<property name="DamageBonus.metal" value="2"/>
		<property name="DamageBonus.organic" value="0.5"/>
		<property name="ActionExp" value="4"/>
		<property name="ToolCategory.Disassemble" value="1" param1="2"  />
		<property name="Sound_harvesting" value="wrench_harvest" param1="metal" />
        <property name="Particle_harvesting" value="true" param1="metal" />
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value="0.4"/>
		<property name="Repair_amount" value="350"/>
		<property name="Upgrade_hit_offset" value="-2"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,plumbingKit,ovenKit"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="4,10"/>
		<property name="BlockDamage" value="2,10"/>
		<property name="DegradationMax" value="500,1400"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="-0.3,-0.1"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Construction Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="127" name="clawHammer">
	<property name="Meshfile" value="Items/Tools/hammerPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="32"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="FuelValue" value="18"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value="0.8"/>
		<property name="Range" value="2.1"/>
		<property name="Block_range" value="4"/>
		<property name="Sphere" value="0.1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="6"/>
		<property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.stone" value="1"/>
		<property name="DamageBonus.metal" value="1"/>
		<property name="DamageBonus.organic" value="0.5"/>
		<property name="DamageBonus.earth" value="1"/>
		<property name="ToolCategory.harvestingTools" value="0.7" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="10"/>
		<property name="ActionExp" value="3"/>
		<property name="DamageBonus.concrete" value="0.6"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value="0.5"/>
		<property name="Repair_amount" value="250"/>
		<property name="Upgrade_hit_offset" value="-3"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail,doorKnob,ductTape,gasCan"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="8,20"/>
		<property name="BlockDamage" value="15,40"/>
		<property name="DegradationMax" value="100,600"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DismembermentBaseChance" value="-0.3,-0.1"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Construction Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="128" name="nailgun">
	<property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="37"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairUpAfterShot" value="false"/>
	<property class="Parts">
		<property name="Stock" value="partsNailgun_frame"/>
		<property name="Receiver" value="partsNailgun_receiver"/>
		<property name="Pump" value="partsNailgun_parts"/>
		<property name="Barrel" value="partsNailgun_battery"/>
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Launcher"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value="0.3"/>
		<property name="Crosshair_min_distance" value="15"/> <!-- 15 -->
		<property name="Crosshair_max_distance" value="18"/> <!-- 18 -->
		<property name="Magazine_size" value="15"/>
		<property name="Magazine_items" value="nail"/>
		<property name="Rays_spread" value="0.043"/>
		<property name="Instantiate_on_load" value="false"/>
		<property name="Reload_time" value="2"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="nailgun_fire"/>
		<property name="Particles_muzzle_fire" value="nailgunfire"/>
	<!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> -->
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="nailgun_reload"/>
		<property name="DamageBonus.head" value="6"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="ActionExp" value="2"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value="0.25"/>
		<property name="Repair_amount" value="250"/>
		<property name="Upgrade_hit_offset" value="-3"/>
		<property name="Repair_action_sound" value="nailgun_fire"/>
		<property name="Upgrade_action_sound" value="nailgun_fire"/>
		<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail,doorKnob,ductTape,gasCan"/>
		<!--<property name="Restricted_upgrade_items" value="concrete"/>-->
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Construction Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="130" name="chainsaw">
	<property name="Meshfile" value="Items/Weapons/Melee/Chainsaw/chainsaw"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="19"/>
	<property name="SoundIdle" value="chainsaw_idle"/>
	<property class="Parts">
		<property name="Stock" value="partsChainsaw_parts"/>
		<property name="Receiver" value="smallEngine"/>
		<property name="Pump" value="partsHandlebars"/> <!-- DegradationRate -->
		<property name="Barrel" value="partsChainsaw_blade"/>
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Auto_fire" value="true"/>
		<property name="Hitmask_override" value="Melee"/> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
		<property name="Delay" value="0.2"/>
		<property name="Crosshair_min_distance" value="5"/>
		<property name="Crosshair_max_distance" value="30"/>
		<property name="Magazine_size" value="200"/>
		<property name="Single_magazine_usage" value="false"/>
		<property name="Magazine_items" value="gasCan"/>
		<property name="Magazine_item_ray_counts" value="1"/>
		<property name="Magazine_item_ray_spreads" value="0"/>
		<property name="Bullet_material" value="metal"/>
		<property name="Reload_time" value="4.1"/>
		<property name="Sound_start" value="chainsaw_fire_start"/>
		<property name="Sound_repeat" value="Weapons/Motorized/Chainsaw/chainsaw_fire_lp"/>
		<property name="Sound_end" value="Weapons/Motorized/Chainsaw/chainsaw_fire_end"/>
		<property name="Sound_empty" value="chainsaw_empty"/>
		<property name="Sound_reload" value="chainsaw_reload"/>
		<property name="Horde_meter_rate" value="0.275"/>
		<property name="Horde_meter_distance" value="20"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
		<property name="DamageBonus.wood" value="10"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="SupportHarvesting" value="true"/>
		<property name="UseMeleeCrosshair" value="true"/>
		<property name="ToolCategory.harvestingTools" value="2" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="20"/>
		<property name="ActionExp" value="1"/>
		<property name="ToolCategory.Lumberjack" value="1"/>
		<!-- xxx trains blade weapons SUPER fast but ActionExp cannot be set lower than 1 -->
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="131" name="auger">
	<property name="Meshfile" value="Items/Tools/augerPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="20"/>
	<property name="SoundIdle" value="Auger_Idle"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
	<property class="Parts">
		<property name="Stock" value="partsAuger_parts"/>
		<property name="Receiver" value="smallEngine"/>
		<property name="Pump" value="partsHandlebars"/> <!-- DegradationRate -->
		<property name="Barrel" value="partsAuger_blade"/>
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged"/>
		<property name="Auto_fire" value="true"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Delay" value="0.2"/>
		<property name="Crosshair_min_distance" value="5"/>
		<property name="Crosshair_max_distance" value="30"/>
		<property name="Magazine_size" value="200"/>
		<property name="Single_magazine_usage" value="false"/>
		<property name="Magazine_items" value="gasCan"/>
		<property name="Magazine_item_ray_counts" value="1"/>
		<property name="Magazine_item_ray_spreads" value="0"/>
		<property name="Bullet_material" value="metal"/>
		<property name="Reload_time" value="4.1"/>
		<property name="Sound_start" value="Auger_Fire_Start"/>
		<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
		<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
		<property name="Sound_empty" value="auger_empty"/>
		<property name="Sound_reload" value="Auger_Reload"/>
		<property name="Horde_meter_rate" value="0.275"/>
		<property name="Horde_meter_distance" value="20"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
		<property name="DamageBonus.wood" value="0.25"/>
		<property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="SupportHarvesting" value="true"/>
		<property name="UseMeleeCrosshair" value="true"/>
		<property name="ToolCategory.harvestingTools" value="2" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="20"/>
		<property name="ActionExp" value="1"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="133" name="wireTool">
	<property name="Meshfile" value="Items/Tools/wire_strippersPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property name="HoldType" value="52"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="EconomicValue" value="216"/>
	<property class="Action0">
		<property name="Class" value="DisconnectPower"/>
	</property>
	<property class="Action1">
		<property name="Class" value="ConnectPower"/>
		<property name="WireOffset" value="-0.2,-0.1,-0.1"/>
	</property>
	<property class="Attributes">
		<property name="DegradationMax" value="500,1400"/>
		<property name="DegradationRate" value="1,1"/>
	</property>
	<property name="Group" value="Tools/Traps,Science"/>
	<property name="ActionSkillGroup" value="Construction Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="PickupJournalEntry" value="wireToolTip"/>
</item>

<item id="134" name="paintTool">
	<property name="Meshfile" value="Items/Tools/PaintbrushPrefab"/>
	<property name="Material" value="wood"/>
	<property name="RepairTools" value="wood"/>
	<property name="HoldType" value="51"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="EconomicValue" value="20"/>
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="FuelValue" value="20"/>
	<property class="Action0">
		<property name="Class" value="TextureBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="erase"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="paint"/>
		<property name="Range" value="15"/>
		<property name="Delay" value="0.83"/>
		<property name="RemoveTexture" value="true"/>
		<property name="DefaultTextureID" value="156"/>
	</property>
	<property class="Action1">
		<property name="Class" value="TextureBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="paint"/>
		<property name="Magazine_items" value="paint"/>
		<property name="Magazine_size" value="1"/>
		<property name="Range" value="15"/>
		<property name="Delay" value="0.83"/>
		<property name="Particles_muzzle_fire" value="paint_splash2"/>
	</property>
	<property class="Attributes">
		<property name="DegradationMax" value="1500,2000"/>
		<property name="DegradationRate" value="1,1"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="ActionSkillGroup" value="Construction Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>

<!-- * * * * * * * * * * bows, crossbows * * * * * * * * * * -->

<item id="145" name="woodenBow">
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab"/>
	<property name="Material" value="wood"/>
	<property name="RepairTools" value="wood"/>
	<property name="HoldType" value="27"/> <!-- "Sway Off" is hardcoded for hold types 26, 27, 53 -->
	<property name="FuelValue" value="36"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Catapult"/>
		<!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value="1"/>
		<property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
		<property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
		<property name="Magazine_size" value="1"/>
		<property name="Magazine_items" value="arrow,ironArrow,steelArrow"/>
		<property name="Rays_spread" value="0.017"/>
		<property name="Reload_time" value="0.9"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="bow_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="bow_reload"/>
		<property name="Sound_draw" value="bow_draw"/>
		<property name="Sound_cancel" value="bow_fire_cancel"/>
		<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="Max_strain_time" value="0.5"/>
		<!-- ammunition can override Exp values
		<property name="ActionExp" value="3"/>
		<property name="ActionExpBonusMultiplier" value="3"/>-->
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="45"/>
		<property name="Zoom_max_in" value="45"/>
	</property>
	<property name="Group" value="Ammo/Weapons,Basics"/>
	<property class="Attributes">
		<property name="DegradationRate" value="1,1"/>
		<property name="DegradationMax" value="175,350"/>
	</property>
	<property name="ActionSkillGroup" value="Archery"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="PickupJournalEntry" value="alternateAmmoTip"/>
</item>

<item id="146" name="crossbow">
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="26"/>
	<property name="FuelValue" value="70"/>
	<property name="EconomicValue" value="220"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="crossbow_sight_in"/>
	<property name="Sound_Sight_Out" value="crossbow_sight_out"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Launcher"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value="0.8"/>
		<property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
		<property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
		<property name="Magazine_size" value="1"/>
		<property name="Magazine_items" value="ironCrossbowBolt, steelCrossbowBolt, explodingCrossbowBolt"/>
		<property name="Rays_spread" value="0.012"/>
		<property name="Reload_time" value="2"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="crossbow_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="crossbow_reload"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="40"/>
	</property>
	<property class="Attributes">
		<property name="DegradationRate" value="1,1"/>
		<property name="DegradationMax" value="240,600"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Archery"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="PickupJournalEntry" value="alternateAmmoTip"/>
</item>

<item id="147" name="compoundBow">
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/CompoundBow/CompoundBowPrefab"/>
	<property name="Material" value="Mplastics"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="53"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/>
	<property class="Parts">
		<property name="Stock" value="partsCompoundBow_body"/>
		<property name="Receiver" value="partsCompoundBow_grip"/>
		<property name="Pump" value="partsCompoundBow_parts"/>
		<property name="Barrel" value="partsCompoundBow_string"/>
	</property>
	<property class="Action0">
		<property name="Class" value="Catapult"/>
		<!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value="1"/>
		<property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
		<property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
		<property name="Magazine_size" value="1"/>
		<property name="Magazine_items" value="arrow,ironArrow,steelArrow,flamingArrow"/>
		<property name="Rays_spread" value="0.011"/>
		<property name="Reload_time" value="0.9"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value="bow_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="bow_reload"/>
		<property name="Sound_draw" value="bow_draw"/>
		<property name="Sound_cancel" value="bow_fire_cancel"/>
		<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
		<property name="Max_strain_time" value="0.43"/>
		<!-- ammunition can override Exp values
		<property name="ActionExp" value="3"/>
		<property name="ActionExpBonusMultiplier" value="3"/>-->
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="38"/>
		<property name="Zoom_max_in" value="38"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="ActionSkillGroup" value="Archery"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="PickupJournalEntry" value="alternateAmmoTip"/>
</item>

<!-- * * * * * * * * * * ammunition / arrows / bolts / fuel * * * * * * * * * * -->

<item id="150" name="9mmBullet">
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK ammo -->
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="EconomicValue" value="14"/>
	<property name="Group" value="Ammo/Weapons"/>
</item>

<!-- In my world an MP5 uses 9x19 Parabellum.
<item id="151" name="10mmBullet">
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bulletPrefab"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="EconomicValue" value="17"/>
	<property name="Group" value="Ammo/Weapons"/>
</item>
-->

<item id="152" name="44MagBullet">
	<property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44_roundPrefab"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK ammo -->
	<property name="Group" value="Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="EconomicValue" value="19"/>
</item>

<item id="153" name="762mmBullet">
	<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK ammo -->
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="EconomicValue" value="19"/>
	<property name="Group" value="Ammo/Weapons"/>
</item>

<item id="156" name="shotgunShell">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab"/>
	<property name="Material" value="lead"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="250"/> <!-- STK ammo -->
	<property name="DropScale" value="4"/>
	<property name="EconomicValue" value="17"/>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
		<property name="EntityDamage" value="6,10"/>
		<property name="BlockDamage" value="5.4,13.5"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="Group" value="Ammo/Weapons"/>
</item>

<item id="157" name="shotgunSlug">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="128"/> <!-- STK ammo -->
	<property name="EconomicValue" value="56"/>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
		<property name="EntityDamage" value="100,150"/>
		<property name="BlockDamage" value="100,150"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<property name="Group" value="Ammo/Weapons"/>
</item>

<item id="159" name="rocket">
	<property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketPrefab"/>
	<property name="HandMeshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketHandPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="40"/> <!-- STK explosives -->
	<property name="EconomicValue" value="588"/>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
		<property name="EntityDamage" value="250,500"/>
		<property name="BlockDamage" value="50,200"/> <!-- this is not working yet, it uses damage from Action1 -->
	</property>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="4"/> <!-- which Prefab/particle is used -->
		<property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks -->
		<property name="Explosion.BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
		<property name="Explosion.RadiusEntities" value="5"/> <!-- damage radius for entities -->
		<property name="Explosion.EntityDamage" value="350"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
		<property name="Velocity" value="50"/>
		<property name="FlyTime" value="1.2"/>
		<property name="LifeTime" value="8"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Ammo/Weapons"/>
</item>

<item id="160" name="blunderbussAmmo">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="paper"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="250"/> <!-- STK ammo -->
	<property name="DropScale" value="4"/>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="EconomicValue" value="6"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="161" name="gasCan">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="MFuelBarrel"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="FuelValue" value="2"/>
	<property name="EconomicValue" value="83"/> <!-- oil barrel 500 -->
	<property name="EconomicBundleSize" value="100"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Resources,Chemicals"/>
	<property name="RepairAmount" value="100"/>
</item>

<item id="164" name="arrow">
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow"/>
	<property name="DropMeshfile" value="Items/Misc/arrow_dropped"/>
	<property name="HandMeshfile" value="Items/Misc/arrow_hand"/>
	<property name="HoldType" value="32"/>
	<property name="Material" value="wood"/>
	<property name="Stacknumber" value="500"/> <!-- STK ammo -->
	<property name="FuelValue" value="8"/>
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
		<property name="Velocity" value="47"/>
		<property name="FlyTime" value="0"/>
		<property name="Gravity" value="-4.7"/>
		<property name="LifeTime" value="12"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.body" value="0.8"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.wood" value="0.1"/>
		<property name="DamageBonus.earth" value="0"/>
		<property name="DamageBonus.metal" value="0"/>
		<property name="DamageBonus.cloth" value="0"/>
		<property name="ActionExp" value="3"/>
	</property>
	<property name="Group" value="Ammo/Weapons,Basics"/>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
		<property name="EntityDamage" value="18,30"/>
		<property name="BlockDamage" value="1,3"/>
		<property name="ApplyBuff" value="0.25,0.25" param1="arrowCriticalBleedout"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<item id="165" name="ironArrow">
	<property name="Extends" value="arrow"/>
	<property name="Material" value="metal"/>
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="5"/>
	<property class="Action1">
		<property name="Velocity" value="55"/>
		<property name="Gravity" value="-4"/>
		<property name="LifeTime" value="12"/>
		<property name="ActionExp" value="5"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property class="Attributes">
		<property name="EntityDamage" value="20,35"/>
		<property name="BlockDamage" value="3,5"/>
		<property name="ApplyBuff" value="0.35,0.35" param1="arrowCriticalBleedout"/>
	</property>
</item>

<item id="166" name="steelArrow">
	<property name="Extends" value="ironArrow"/>
	<property name="EconomicValue" value="57"/>
	<property name="EconomicBundleSize" value="5"/>
	<property class="Action1">
		<property name="Velocity" value="75"/>
		<property name="Gravity" value="-4"/>
		<property name="LifeTime" value="12"/>
		<property name="ActionExp" value="8"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="20,45"/>
		<property name="BlockDamage" value="5,8"/>
		<property name="ApplyBuff" value="0.5,0.5" param1="arrowCriticalBleedout"/>
	</property>
</item>

<item id="167" name="flamingArrow">
	<property name="Extends" value="ironArrow"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/flamingArrowPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/arrow_flaming_dropped"/>
	<property name="HandMeshfile" value="Items/Misc/arrow_flaming_hand"/>
	<property name="UsableUnderwater" value="false"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="44"/>
	<property name="EconomicBundleSize" value="1"/>
	<property class="Action1">
		<property name="Velocity" value="55"/>
		<property name="Gravity" value="-6"/>
		<property name="LifeTime" value="12"/>
		<property name="DamageBonus.wood" value="2"/>
		<property name="ActionExp" value="10"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="20,45"/>
		<property name="BlockDamage" value="6,11"/>
		<property name="ApplyBuff" value="1,1" param1="burning"/>
	</property>
</item>

<!-- <item id="170" name="crossbowBolt">
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab"/>
	<property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab"/>
	<property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab"/>
	<property name="HoldType" value="32"/>
	<property name="Material" value="wood"/>
	<property name="Stacknumber" value="250"/>
	<property name="FuelValue" value="8"/>
	<property name="EconomicValue" value="11"/>
	<property name="EconomicBundleSize" value="5"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Buff" value="arrowCriticalBleedout"/>
		<property name="Buff_chance" value="0.5"/>
		<property name="Explosion.ParticleIndex" value="0"/>
		<property name="Velocity" value="75"/>
		<property name="FlyTime" value="0.25"/>
		<property name="LifeTime" value="17"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.earth" value="0"/>
		<property name="DamageBonus.metal" value="0"/>
		<property name="DamageBonus.cloth" value="0"/>
	</property>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
		<property name="EntityDamage" value="25,45"/>
		<property name="BlockDamage" value="1,5"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="Group" value="Ammo/Weapons"/>
</item> -->

<item id="171" name="ironCrossbowBolt">
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/crossbow_bolt_droppedPrefab"/>
	<property name="HandMeshfile" value="Items/Misc/crossbow_bolt_handPrefab"/>
	<property name="HoldType" value="32"/>
	<property name="Material" value="metal"/>
	<property name="Stacknumber" value="500"/> <!-- STK ammo -->
	<property name="FuelValue" value="8"/>
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="5"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
		<property name="Velocity" value="80"/>
		<property name="FlyTime" value="0"/>
		<property name="Gravity" value="-4"/>
		<property name="LifeTime" value="12"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.body" value="0.8"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.wood" value="0.1"/>
		<property name="DamageBonus.earth" value="0"/>
		<property name="DamageBonus.metal" value="0"/>
		<property name="DamageBonus.cloth" value="0"/>
		<property name="ActionExp" value="5"/>
	</property>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
		<property name="EntityDamage" value="25,50"/>
		<property name="BlockDamage" value="6,10"/>
		<property name="ApplyBuff" value="0.35,0.35" param1="arrowCriticalBleedout"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<item id="172" name="steelCrossbowBolt">
	<property name="Extends" value="ironCrossbowBolt"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltSteelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_steelPrefab"/>
	<property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_steelPrefab"/>
	<property name="EconomicValue" value="57"/>
	<property name="EconomicBundleSize" value="5"/>
	<property class="Action1">
		<property name="Velocity" value="85"/>
		<property name="Gravity" value="-4"/>
		<property name="LifeTime" value="12"/>
		<property name="ActionExp" value="8"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="25,55"/>
		<property name="BlockDamage" value="6,11"/>
		<property name="ApplyBuff" value="0.5,0.5" param1="arrowCriticalBleedout"/>
	</property>
</item>

<item id="173" name="explodingCrossbowBolt">
	<property name="Extends" value="ironCrossbowBolt"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltExplosivePrefab"/>
	<property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_explosivePrefab"/>
	<property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_explosivePrefab"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="80"/>
	<property name="EconomicBundleSize" value="1"/>
	<property class="Action1">
		<property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
		<property name="Velocity" value="65"/>
		<property name="Gravity" value="-6"/>
		<property name="LifeTime" value="12"/>
		<property name="Explosion.BlockDamage" value="10"/>
		<property name="Explosion.EntityDamage" value="80"/>
		<property name="Explosion.ParticleIndex" value="1"/>
		<property name="Explosion.RadiusBlocks" value="3"/>
		<property name="Explosion.RadiusEntities" value="4"/>
		<property name="Explosion.DamageBonus.stone" value="0.3"/>
		<property name="Explosion.DamageBonus.metal" value="0.1"/>
		<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
		<property name="Explosion.DamageBonus.wood" value="0.5"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
		<property name="DamageBonus.body" value="1"/>
		<property name="ActionExp" value="10"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="30,55"/>
		<property name="BlockDamage" value="6,11"/>
		<property name="ApplyBuff" value="0,0" param1="arrowCriticalBleedout"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<!-- * * * * * * * * * * explosives / decoys / thrown items * * * * * * * * * * -->

<item id="180" name="pipeBomb">
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="25"/>
	<property name="Stacknumber" value="40"/> <!-- STK explosives -->
	<property name="EconomicValue" value="41"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="90"/>
	<property name="Explosion.ParticleIndex" value="1"/>
	<property name="Explosion.RadiusBlocks" value="3"/>
	<property name="Explosion.RadiusEntities" value="5"/>
	<property name="Explosion.DamageBonus.stone" value="0.1"/>
	<property name="Explosion.DamageBonus.metal" value="0.05"/>
	<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
	<property name="Explosion.DamageBonus.wood" value="0.5"/>
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="Explosion.BlastPower" value="150"/> <!-- (int,200) how far ragdolls and such are flung -->
	<property name="FuseTime" value="4"/> <!-- End: Needed for  time in sec, max 6 -->
	<property name="DropScale" value="2"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="ThrowAway"/>
		<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
		<property name="Delay" value="1.2"/>
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="25"/>
		<property name="Max_strain_time" value="1.5"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="181" name="dynamite">
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Dynamite/dynamitePrefab"/>
	<property name="Material" value="MDynamite"/>
	<property name="CustomIcon" value="tnt"/>
	<property name="HoldType" value="25"/>
	<property name="Stacknumber" value="40"/> <!-- STK explosives -->
	<property name="EconomicValue" value="71"/>
	<property name="Explosion.BlockDamage" value="900"/>
	<property name="Explosion.EntityDamage" value="320"/>
	<property name="Explosion.ParticleIndex" value="1"/>
	<property name="Explosion.RadiusBlocks" value="3"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<!--<property name="Explosion.DamageBonus.stone" value="0"/><property name="Explosion.DamageBonus.metal" value="0"/><property name="Explosion.DamageBonus.earth" value="0"/><property name="Explosion.DamageBonus.cloth" value="5"/><property name="Explosion.DamageBonus.wood" value="0"/><property name="Explosion.DamageBonus.water" value="0"/><property name="Explosion.DamageBonus.glass" value="1"/>-->
	<property name="FuseTime" value="4"/> <!-- End: Needed for  time in sec, max 6 -->
	<property name="DropScale" value="2"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/>
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="30"/>
		<property name="Max_strain_time" value="1.5"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="183" name="molotovCocktail">
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="Material" value="organic"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Molotov/molotovPrefab"/>
	<property name="HoldType" value="54"/>
	<property name="DropScale" value="2"/>
	<property name="ThrowableDecoy" value="true"/>
	<property name="FuelValue" value="60"/>
	<property name="Stacknumber" value="40"/> <!-- STK explosives -->
	<property name="Explosion.BlockDamage" value="5"/>
	<property name="Explosion.EntityDamage" value="5"/>
	<property name="Explosion.ParticleIndex" value="10"/>
	<property name="Explosion.RadiusBlocks" value="3"/>
	<property name="Explosion.RadiusEntities" value="4"/>
	<property name="Explosion.RadiusBuffs" value="3"/> <!-- int, default is same as RadiusBlocks -->
	<property name="Explosion.BlastPower" value="70"/>
	<property name="Explosion.DamageBonus.stone" value="0.1"/>
	<property name="Explosion.DamageBonus.metal" value="0"/>
	<property name="Explosion.DamageBonus.earth" value="0"/>
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="Explosion.DamageBonus.wood" value="6"/>
	<property name="FuseTime" value="20000"/> <!-- theoretically redundant but I don't want to experiment on this -->
	<property name="Explosion.Buff" value="burningMolotov"/>
	<property name="Explosion.Buff_chance" value="1"/>
	<property name="ExplodeOnHit" value="true"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
		<property name="Delay" value="1.2"/>
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Throw_strength_default" value="14"/>
		<property name="Throw_strength_max" value="25"/>
		<property name="Max_strain_time" value="1.5"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<!-- <property class="Action1">
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
	</property> -->
	<property name="EconomicValue" value="41"/>
	<property name="Group" value="Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="186" name="flare">
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="25"/>
	<property name="Stacknumber" value="40"/> <!-- STK explosives -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Explosion.BlockDamage" value="1"/>
	<property name="Explosion.EntityDamage" value="1"/>
	<property name="Explosion.ParticleIndex" value="1"/>
	<property name="Explosion.RadiusBlocks" value="1"/>
	<property name="Explosion.RadiusEntities" value="1"/>
	<property name="FuseTime" value="4"/> <!-- End: Needed for  time in sec, max 6 -->
	<property name="DropScale" value="2"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/>
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="30"/>
		<property name="Max_strain_time" value="1.5"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<property name="Group" value="Ammo/Weapons"/>
		<property name="CreativeMode" value="Dev"/>
</item>

<item id="190" name="rockSmall"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Crafting/rock_smallPrefab"/>
	<property name="Material" value="stone"/>
	<property name="HoldType" value="40"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="RepairAmount" value="300"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/>
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="25"/>
		<property name="Max_strain_time" value="1.5"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<property name="DropScale" value="3"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="0.5"/>
</item>

<item id="191" name="turd">
	<property name="Meshfile" value="Items/Crafting/clayPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="40"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/>
		<!-- <property name="DamageBlock" value="5010"/>
		<property name="DamageEntity" value="1000"/> Does not work on class Thrown -->
		<property name="Throw_strength_default" value="10"/>
		<property name="Throw_strength_max" value="35"/>
		<property name="Max_strain_time" value="1"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property name="CraftingIngredientTime" value="750"/>
</item>

<item id="192" name="steelDart">
	<property name="Extends" value="ironArrow" param1="HandMeshfile"/>
	<property name="Meshfile" value="Entities/Electrical/steel_dartPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Stacknumber" value="500"/> <!-- STK ammo -->
	<property name="EconomicValue" value="34"/>
	<property name="EconomicBundleSize" value="10"/>
	<property class="Action1">
		<property name="Velocity" value="55"/>
		<property name="Gravity" value="-4"/>
		<property name="LifeTime" value="2"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="22,45"/>
		<property name="BlockDamage" value="3,8"/>
		<property name="ApplyBuff" value="0.3,0.3" param1="arrowCriticalBleedout"/>
	</property>
</item>

<!-- * * * * * * * * * * parts for assembled weapons, tools, and vehicles * * * * * * * * * * -->

<item id="200" name="partsMaster">
	<property name="CreativeMode" value="None"/>
	<property name="PartType" value="Barrel"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/> <!-- 1 repairKit is worth 2000 -->
	<property name="Stacknumber" value="1"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="EconomicValue" value="750"/>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	<!-- NOPE <property name="RepairExpMultiplier" value="10"/>
	<property name="CraftingIngredientExp" value="80"/>-->
</item>

<item id="210" name="partsPistol_grip">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPistolGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		<property name="DegradationRate" value="10,10"/>
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="EconomicValue" value="412"/>
</item>
<item id="211" name="partsPistol_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPistolGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="20"/>
	<property class="Attributes">
		<property name="FalloffRange" value="22,50"/>
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="EconomicValue" value="412"/>
</item>
<item id="212" name="partsPistol_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPistolGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		<!-- <property name="Accuracy" value="1,0.01"/> -->
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="EconomicValue" value="412"/>
</item>
<item id="213" name="partsPistol_barrel">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPistolGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		<property name="EntityDamage" value="13,19"/>
		<property name="BlockDamage" value="7,13"/>
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="EconomicValue" value="412"/>
</item>

<item id="216" name="parts44Magnum_grip">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="15"/>
	<property class="Attributes">
		<property name="DegradationRate" value="20,34"/>
		<property name="DegradationMax" value="4000,12500"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>
<item id="217" name="parts44Magnum_cylinder">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		<property name="FalloffRange" value="30,50"/>
		<property name="DegradationMax" value="4000,12500"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>
<item id="218" name="parts44Magnum_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		<!-- <property name="Accuracy" value="1,0.05"/> -->
		<property name="DegradationMax" value="4000,12500"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>
<item id="219" name="parts44Magnum_frame">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="20"/>
	<property class="Attributes">
		<property name="EntityDamage" value="52,88"/>
		<property name="BlockDamage" value="14,24"/>
		<property name="DegradationMax" value="4000,12500"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>

<item id="222" name="partsPumpShotgun_stockShort">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Material" value="wood"/>
	<property name="Weight" value="15"/>
	<property name="FuelValue" value="10"/>
	<property class="Attributes">
		<property name="DegradationRate" value="9,9"/>
		<property name="DegradationMax" value="1800,4500"/>
	</property>
	<property name="EconomicValue" value="525"/>
</item>
<item id="223" name="partsPumpShotgun_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="25"/>
	<property class="Attributes">
		<property name="FalloffRange" value="36,60"/>
		<property name="DegradationMax" value="1800,4500"/>
	</property>
	<property name="EconomicValue" value="525"/>
</item>
<item id="224" name="partsPumpShotgun_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="15"/>
	<property class="Attributes">
		<!-- <property name="Accuracy" value="1,0.08"/> -->
		<property name="DegradationMax" value="1800,4500"/>
	</property>
	<property name="EconomicValue" value="525"/>
</item>
<item id="225" name="partsPumpShotgun_barrelShort">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="20"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1800,4500"/>
	</property>
	<property name="EconomicValue" value="525"/>
</item>
<item id="226" name="partsPumpShotgun_stock">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Material" value="wood"/>
	<property name="Weight" value="20"/>
	<property name="FuelValue" value="24"/>
	<property class="Attributes">
		<property name="DegradationRate" value="9,9"/>
		<property name="DegradationMax" value="1800,4500"/>
	</property>
	<property name="EconomicValue" value="675"/>
</item>
<item id="227" name="partsPumpShotgun_barrel">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="30"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1800,4500"/>
	</property>
	<property name="EconomicValue" value="675"/>
</item>

<item id="230" name="partsMP5_stock">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsMP5GroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="25"/>
	<property class="Attributes">
		<property name="DegradationRate" value="13,18"/>
		<property name="DegradationMax" value="5600,14000"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>
<item id="231" name="partsMP5_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsMP5GroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="25"/>
	<property class="Attributes">
		<property name="FalloffRange" value="40,72"/>
		<property name="DegradationMax" value="5600,14000"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>
<item id="232" name="partsMP5_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="CustomIcon" value="parts44Magnum_parts"/> <!-- xxx -->
	<property name="DescriptionKey" value="partsMP5GroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="15"/>
	<property class="Attributes">
		<property name="Accuracy" value="5,5"/> <!-- 10 -->
		<property name="DegradationMax" value="5600,14000"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>
<item id="233" name="partsMP5_barrel">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsMP5GroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="25"/>
	<property class="Attributes">
		<property name="EntityDamage" value="17,29"/>
		<property name="BlockDamage" value="3,5"/>
		<property name="DegradationMax" value="5600,14000"/>
	</property>
	<property name="EconomicValue" value="1125"/>
</item>

<item id="236" name="partsAK47_stock">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsAK47GroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="30"/>
	<property class="Attributes">
		<property name="DegradationRate" value="12,16"/>
		<property name="DegradationMax" value="5600,14000"/>
		<property name="DismembermentBaseChance" value="-0.2,-0.1"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>
<item id="237" name="partsAK47_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsAK47GroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="30"/>
	<property class="Attributes">
		<property name="FalloffRange" value="54,90"/>
		<property name="DegradationMax" value="5600,14000"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>
<item id="238" name="partsAK47_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsAK47GroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="15"/>
	<property class="Attributes">
		<property name="Accuracy" value="7,7"/> <!-- 14.5 -->
		<property name="DegradationMax" value="5600,14000"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>
<item id="239" name="partsAK47_barrel">
	<property name="Extends" value="partsMaster"/>
	<property name="CustomIcon" value="partsPistol_barrel"/> <!-- xxx -->
	<property name="DescriptionKey" value="partsAK47GroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="35"/>
	<property class="Attributes">
		<property name="EntityDamage" value="42,70"/>
		<property name="BlockDamage" value="5,9.5"/>
		<property name="DegradationMax" value="5600,14000"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>

<item id="242" name="partsHuntingRifle_stock">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Material" value="wood"/>
	<property name="Weight" value="20"/>
	<property name="FuelValue" value="40"/>
	<property class="Attributes">
		<property name="DismembermentBaseChance" value="0.01,0.05"/>
		<property name="DegradationRate" value="10,15"/>
		<property name="DegradationMax" value="2500,6250"/>
	</property>
</item>
<item id="243" name="partsHuntingRifle_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="30"/>
	<property class="Attributes">
		<property name="FalloffRange" value="96,160"/>
		<property name="DegradationMax" value="2500,6250"/>
	</property>
</item>
<item id="244" name="partsHuntingRifle_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="CustomIcon" value="partsPistol_parts"/> <!-- xxx -->
	<property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="15"/>
	<property class="Attributes">
		<property name="Accuracy" value="11,11"/> <!-- 29 -->
		<property name="DegradationMax" value="2500,6250"/>
	</property>
</item>
<item id="245" name="partsHuntingRifle_barrel">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="35"/>
	<property class="Attributes">
		<property name="EntityDamage" value="45,75"/>
		<property name="BlockDamage" value="8,14"/>
		<property name="DegradationMax" value="2500,6250"/>
	</property>
</item>

<item id="248" name="partsSniperRifle_stock">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="30"/>
	<property class="Attributes">
		<property name="DismembermentBaseChance" value="0.01,0.06"/>
		<property name="DismembermentBonus" value="0,0"/>
		<property name="DegradationRate" value="15,21"/>
		<property name="DegradationMax" value="3500,8750"/>
	</property>
	<property name="EconomicValue" value="875"/>
</item>
<item id="249" name="partsSniperRifle_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="30"/>
	<property class="Attributes">
		<property name="FalloffRange" value="96,160"/>
		<property name="DegradationMax" value="3500,8750"/>
	</property>
	<property name="EconomicValue" value="875"/>
</item>
<item id="250" name="partsSniperRifle_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="CustomIcon" value="partsPistol_parts"/> <!-- xxx -->
	<property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="15"/>
	<property class="Attributes">
		<property name="Accuracy" value="13,13"/> <!-- 39 -->
		<property name="DegradationMax" value="3500,8750"/>
	</property>
	<property name="EconomicValue" value="875"/>
</item>
<item id="251" name="partsSniperRifle_barrel">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="40"/>
	<property class="Attributes">
		<property name="EntityDamage" value="41.4,69"/>
		<property name="BlockDamage" value="8,14"/>
		<property name="DegradationMax" value="3500,8750"/>
	</property>
	<property name="EconomicValue" value="875"/>
</item>

<item id="254" name="partsRocketLauncher_stock">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="35"/>
	<property class="Attributes">
		<property name="DegradationRate" value="50,50"/>
		<property name="DegradationMax" value="5000,10000"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>
<item id="255" name="partsRocketLauncher_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Weight" value="35"/>
	<property class="Attributes">
		<!-- <property name="FalloffRange" value="40,70"/> -->
		<property name="DegradationMax" value="5000,10000"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>
<item id="256" name="partsRocketLauncher_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Weight" value="20"/>
	<property class="Attributes">
		<!-- <property name="Accuracy" value="1,0.01"/> -->
		<property name="DegradationMax" value="5000,10000"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>
<item id="257" name="partsRocketLauncher_barrel">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="45"/>
	<property class="Attributes">
		<property name="EntityDamage" value="25,42"/>
		<property name="EntityDamage" value="54,90"/> <!-- xxx is this working? -->
		<property name="DegradationMax" value="5000,10000"/>
	</property>
	<property name="EconomicValue" value="1500"/>
</item>

<item id="260" name="partsHandlebars">
	<property name="Extends" value="partsMaster"/>
	<property name="PartType" value="Pump"/>
	<property name="EconomicValue" value="306"/>
	<property class="Attributes">
		<property name="DegradationRate" value="3,3"/>
		<!-- One tank = 200 gas.  6000 / 3 = 2000 shots or 10 tanks until the item breaks -->
		<property name="DegradationMax" value="3000,6000"/>
	</property>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="261" name="partsChainsaw_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="CustomIcon" value="partsAuger_parts"/> <!-- xxx -->
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		<property name="FalloffRange" value="2.35,2.35"/>
		<property name="DegradationMax" value="3000,6000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="262" name="partsChainsaw_blade">
	<property name="Extends" value="partsMaster"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="50"/>
	<property class="Attributes">
		<property name="EntityDamage" value="21,35"/>
		<property name="BlockDamage" value="1.5,3"/>
		<!-- <property name="Accuracy" value="1, 0.01"/> -->
		<property name="DismembermentBaseChance" value="0.01,0.03"/>
		<property name="DismembermentBonus" value="0,0"/>
		<property name="DegradationMax" value="3000,6000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="Group" value="Resources,Tools/Traps"/>
</item>
<item id="265" name="partsAuger_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="PartType" value="Stock"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		<property name="FalloffRange" value="4,4"/>
		<property name="DegradationRate" value="1,1"/>
		<property name="DegradationMax" value="3000,6000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="266" name="partsAuger_blade">
	<property name="Extends" value="partsMaster"/>
	<property name="PartType" value="Barrel"/>
	<property name="Weight" value="40"/>
	<property class="Attributes">
		<property name="EntityDamage" value="6,10"/>
		<property name="BlockDamage" value="26,44"/>
		<!-- <property name="Accuracy" value="1, 0.01"/> -->
		<property name="DegradationMax" value="3000,6000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	<property name="Group" value="Resources,Tools/Traps"/>
</item>

<item id="269" name="minibikeChassis">
	<property name="VehicleSlotType" value="chassis"/>
	<property name="HoldingItemHidden" value="true"/>
	<property name="Meshfile" value="Items/Misc/chassisPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="7"/>
	<property name="EconomicValue" value="220"/>
	<property class="Attributes">
		<property name="VehicleDamagePassedToPlayer" value="0.7, 0.1"/>
		<property name="DegradationRate" value="10,10"/>
		<property name="DegradationMax" value="1200,6000"/>
	</property>
	<property class="Action1">
		<property name="Class" value="SpawnMinibike"/>
	</property>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="270" name="minibikeSeat">
	<property name="DescriptionKey" value="minibikePartsGroupDesc"/>
	<property name="VehicleSlotType" value="seat"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="45"/>
	<property name="EconomicValue" value="500"/>
	<property class="Attributes">
		<property name="VehiclePlayerStaminaDrainRate" value="1,0"/>
		<property name="DegradationMax" value="1200,6000"/>
	</property>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="271" name="minibikeWheels">
	<property name="DescriptionKey" value="minibikePartsGroupDesc"/>
	<property name="VehicleSlotType" value="wheel"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="45"/>
	<property name="Weight" value="30"/>
	<property name="EconomicValue" value="500"/>
	<property class="Attributes">
		<property name="VehicleTraction" value="0.1,1"/>
		<property name="VehicleDrag" value="0.02,0.01"/>
		<property name="DegradationMax" value="1200,6000"/>
	</property>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="272" name="padlock">
	<property name="VehicleSlotType" value="lock"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="45"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="150"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1200,6000"/>
	</property>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="273" name="minibikeHandlebars">
	<property name="DescriptionKey" value="minibikePartsGroupDesc"/>
	<property name="VehicleSlotType" value="handlebars"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="45"/>
	<property class="Attributes">
		<property name="VehicleSteering" value="2,2"/>
		<property name="VehicleMaxSteeringAngle" value="10,10"/>
		<property name="VehicleBraking" value="25,25"/>
		<property name="LightIntensity" value="0.75,0.75"/> <!--Don't put a range or it will get scaled by minibike quality-->
		<property name="DegradationMax" value="1200,6000"/>
	</property>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="274" name="shoppingBasketItem">
	<property name="VehicleSlotType" value="basket"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="CustomIcon" value="shoppingBasketEmpty"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="45"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="250"/>
	<property class="Attributes">
		<property name="VehicleStorageWidth" value="3,8"/>
		<property name="VehicleStorageHeight" value="3,5"/>
		<property name="DegradationMax" value="1200,6000"/>
	</property>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item id="276" name="partsNailgun_frame">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsNailgunGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Material" value="Mplastics"/>
	<property name="Weight" value="8"/>
	<property class="Attributes">
		<property name="DegradationRate" value="5,5"/>
		<property name="DegradationMax" value="2000,4000"/>
	</property>
	<property name="EconomicValue" value="300"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="277" name="partsNailgun_receiver">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsNailgunGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="27"/>
	<property class="Attributes">
		<property name="DegradationMax" value="2000,4000"/>
	</property>
	<property name="EconomicValue" value="300"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="278" name="partsNailgun_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsNailgunGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="10"/>
	<property class="Attributes">
		 <!-- <property name="Accuracy" value="1,0.01"/> -->
		<property name="DegradationMax" value="2000,4000"/>
	</property>
	<property name="EconomicValue" value="300"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item id="279" name="partsNailgun_battery">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsNailgunGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Material" value="lead"/>
	<property name="Weight" value="15"/>
	<property class="Attributes">
		<property name="DegradationMax" value="2000,4000"/>
	</property>
	<property name="EconomicValue" value="300"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="280" name="partsCompoundBow_body">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
	<property name="PartType" value="Stock"/>
	<property name="Material" value="Mplastics"/>
	<property name="Weight" value="20"/>
	<property class="Attributes">
		<property name="DegradationRate" value="6,6"/>
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>
<item id="281" name="partsCompoundBow_grip">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
	<property name="PartType" value="Receiver"/>
	<property name="Material" value="Mplastics"/>
	<property name="Weight" value="5"/>
	<property class="Attributes">
		 <!-- <property name="Accuracy" value="1,0.01"/> -->
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>
<item id="282" name="partsCompoundBow_parts">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
	<property name="PartType" value="Pump"/>
	<property name="Material" value="Mplastics"/>
	<property name="Weight" value="7"/>
	<property class="Attributes">
		<property name="EntityDamage" value="2,10"/>
		<property name="BlockDamage" value="1,3"/>
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>
<item id="283" name="partsCompoundBow_string">
	<property name="Extends" value="partsMaster"/>
	<property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
	<property name="PartType" value="Barrel"/>
	<property name="Material" value="Mplastics"/>
	<property name="Weight" value="5"/>
	<property class="Attributes">
		<property name="DegradationMax" value="2000,5000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<!-- * * * * * * * * * * armor tiers * * * * * * * * * * -->

<item id="350" name="plantFiberPants"> <!-- armorMasterPlantFiberClothes -->
	<property name="Insulation" value="2"/>
	<property name="Encumbrance" value="0.01"/>
	<property name="Material" value="plants"/>
	<property name="RepairTools" value="yuccaFibers"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="FuelValue" value="6"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="EquipSlot" value="Legs"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.065,0.11"/>
		<property name="PunctureProtection" value="0.065,0.11"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,140"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="plant_fiber_pants"/>
		<property name="Overlay0" value="fiberCloth_legs"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Pants"/>
	</property>
	<property name="DescriptionKey" value="plantFiberClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/> <!-- redundant because this is the default but it's easier to read -->
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="351" name="plantFiberShirt"> <!-- plantFiberClothes -->
	<property name="Extends" value="plantFiberPants"/>
	<property name="FuelValue" value="6"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="plant_fiber_shirt"/>
		<property name="Overlay0" value="fiberCloth_chest"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Shirt"/>
	</property>
</item>

<item id="352" name="plantFiberHood"> <!-- plantFiberClothes -->
	<property name="Extends" value="plantFiberPants"/>
	<property name="Waterproof" value="0.05"/>
	<property name="FuelValue" value="3"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="armor_leather_hood"/>
		<property name="Overlay0" value="plant_fiber_hood"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="inner"/>
		<property name="Mask1" value="Head" param1="outer"/>
	</property>
</item>

<item id="353" name="plantFiberShoes"> <!-- plantFiberClothes -->
	<property name="Extends" value="plantFiberPants"/>
	<property name="FuelValue" value="3"/>
	<property name="EquipSlot" value="Feet"/>
	<property class="UMA">
		<property name="Mesh" value="plant_fiber_shoes"/>
		<property name="Overlay0" value="fiberCloth_shoes"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Footwear"/>
	</property>
</item>

<item id="354" name="plantFiberGloves"> <!-- plantFiberClothes -->
	<property name="Extends" value="plantFiberPants"/>
	<property name="FuelValue" value="3"/>
	<property name="EquipSlot" value="Hands"/>
	<property class="UMA">
		<property name="Mesh" value="plant_fiber_gloves"/>
		<property name="Overlay0" value="fiberCloth_gloves"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item id="357" name="clothBoots"> <!-- armorMasterClothArmor -->
	<property name="Insulation" value="0"/>
	<property name="Encumbrance" value="0.01"/>
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="FuelValue" value="2"/>
	<property name="EconomicValue" value="24"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.125,0.25"/>
		<property name="PunctureProtection" value="0.125,0.25"/>
		<property name="FireProtection" value="0.1,0.2"/>
		<property name="RadiationProtection" value="0.075,0.15"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="100,250"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_cloth_feet"/>
		<property name="Overlay0" value="armor_cloth_feet"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
	<property name="DescriptionKey" value="clothClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="358" name="clothPants"> <!-- clothArmor -->
	<property name="Extends" value="clothBoots"/>
	<property name="FuelValue" value="8"/>
	<property name="EconomicValue" value="48"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_cloth_legs"/>
		<property name="Overlay0" value="armor_cloth_legs"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item id="359" name="clothJacket"> <!-- clothArmor -->
	<property name="Extends" value="clothBoots"/>
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="48"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="armor_cloth_chest"/>
		<property name="Overlay0" value="armor_cloth_chest"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="360" name="clothHat"> <!-- clothArmor -->
	<property name="Extends" value="clothBoots"/>
	<property name="Weight" value="20"/>
	<property name="FuelValue" value="3"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="armor_cloth_hood"/>
		<property name="Overlay0" value="armor_cloth_hood"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="inner"/>
		<property name="Mask1" value="Head" param1="outer"/>
	</property>
</item>

<item id="361" name="clothGloves"> <!-- clothArmor -->
	<property name="Extends" value="clothBoots"/>
	<property name="FuelValue" value="1"/>
	<property name="EquipSlot" value="Hands"/>
	<property class="UMA">
		<property name="Mesh" value="armor_cloth_hands"/>
		<property name="Overlay0" value="armor_cloth_hands"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item id="364" name="animalHideBoots"> <!-- armorMasterHideArmor -->
	<property name="Insulation" value="4"/>
	<property name="Encumbrance" value="0.02"/>
	<property name="Material" value="animalHide"/>
	<property name="RepairTools" value="leather"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="FuelValue" value="20"/>
	<property name="EconomicValue" value="120"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.08,0.35"/>
		<property name="PunctureProtection" value="0.07,0.3"/>
		<property name="FireProtection" value="0.05,0.2"/>
		<property name="RadiationProtection" value="0.05,0.2"/>
		<property name="ElectricalProtection" value="0.07,0.1"/>
		<property name="DegradationMax" value="140,350"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_hide_boots"/>
		<property name="Overlay0" value="armor_hide_boots"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Footwear"/>
	</property>
	<property name="DescriptionKey" value="animalHideClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="365" name="animalHideLegArmor"> <!-- hideArmor -->
	<property name="Extends" value="animalHideBoots"/>
	<property name="FuelValue" value="40"/>
	<property name="EconomicValue" value="240"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hide_legs"/>
		<property name="Overlay0" value="armor_hide_pants"/>
		<property name="Layer" value="inner"/>
		<property name="Mask0" value="legs" param1="middle"/>
		<property name="Mask1" value="legs" param1="outer"/>
		<property name="UISlot" value="Pants"/>
	</property>
</item>

<item id="366" name="animalHideChestArmor"> <!-- hideArmor -->
	<property name="Extends" value="animalHideBoots"/>
	<property name="FuelValue" value="40"/>
	<property name="EconomicValue" value="240"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hide_chest"/>
		<property name="Overlay0" value="armor_hide_chest"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="367" name="animalHideHood"> <!-- hideArmor -->
	<property name="Extends" value="animalHideBoots"/>
	<property name="FuelValue" value="20"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hide_hood"/>
		<property name="Overlay0" value="armor_hide_hood"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="inner"/>
		<property name="Mask1" value="Head" param1="outer"/>
	</property>
</item>

<item id="368" name="animalHideGloves"> <!-- hideArmor -->
	<property name="Extends" value="animalHideBoots"/>
	<property name="FuelValue" value="20"/>
	<property name="EquipSlot" value="Hands"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hide_gloves"/>
		<property name="Overlay0" value="armor_hide_gloves"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item id="370" name="leatherBoots"> <!-- armorMasterLeatherArmor -->
	<property name="Insulation" value="1"/>
	<property name="Encumbrance" value="0.02"/>
	<property name="Material" value="leather"/>
	<property name="RepairTools" value="leather"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="FuelValue" value="20"/>
	<property name="EconomicValue" value="132"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.152,0.38"/>
		<property name="PunctureProtection" value="0.12,0.3"/>
		<property name="FireProtection" value="0.12,0.3"/>
		<property name="RadiationProtection" value="0.08,0.2"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="180,450"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_leather_feet"/>
		<property name="Overlay0" value="armor_leather_boots"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
	<property name="DescriptionKey" value="leatherClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="371" name="leatherGloves"> <!-- leatherArmor -->
	<property name="Extends" value="leatherBoots"/>
	<property name="FuelValue" value="20"/>
	<property name="EquipSlot" value="Hands"/>
	<property class="UMA">
		<property name="Mesh" value="armor_leather_gloves"/>
		<property name="Overlay0" value="armor_leather_gloves"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item id="372" name="leatherPants"> <!-- leatherArmor -->
	<property name="Extends" value="leatherBoots"/>
	<property name="FuelValue" value="40"/>
	<property name="EconomicValue" value="264"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_leather_pants"/>
		<property name="Overlay0" value="armor_leather_pants"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item id="373" name="leatherJacket"> <!-- leatherArmor -->
	<property name="Extends" value="leatherBoots"/>
	<property name="FuelValue" value="40"/>
	<property name="EconomicValue" value="264"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="armor_leather_chest"/>
		<property name="Overlay0" value="armor_leather_chest"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="374" name="leatherHood"> <!-- leatherArmor -->
	<property name="Extends" value="leatherBoots"/>
	<property name="FuelValue" value="20"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="armor_leather_hood"/>
		<property name="Overlay0" value="armor_leather_hood"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="inner"/>
		<property name="Mask1" value="Head" param1="outer"/>
	</property>
</item>

<item id="377" name="scrapBoots"> <!-- armorMasterScrapArmor -->
	<property name="Insulation" value="0"/>
	<property name="Encumbrance" value="0.08"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="scrapIron"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="FuelValue" value="8"/>
	<property name="EconomicValue" value="214"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.228,0.57"/>
		<property name="PunctureProtection" value="0.18,0.45"/>
		<property name="FireProtection" value="0.16,0.4"/>
		<property name="RadiationProtection" value="0.12,0.3"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="240,600"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_feet"/>
		<property name="Overlay0" value="armor_scrap_metal_feet"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
	<property name="DescriptionKey" value="scrapIronClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="378" name="scrapLegArmor"> <!-- scrapArmor -->
	<property name="Extends" value="scrapBoots"/>
	<property name="FuelValue" value="8"/>
	<property name="EconomicValue" value="470"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_legs"/>
		<property name="Overlay0" value="scrap_metal_armor"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item id="379" name="scrapChestArmor"> <!-- scrapArmor -->
	<property name="Extends" value="scrapBoots"/>
	<property name="FuelValue" value="30"/>
	<property name="EconomicValue" value="470"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_chest"/>
		<property name="Overlay0" value="scrap_metal_armor"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="380" name="scrapHelmet"> <!-- scrapArmor -->
	<property name="Extends" value="scrapBoots"/>
	<property name="FuelValue" value="8"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="armor_scrapmetal_helmet"/>
		<property name="Overlay0" value="armor_scrapmetal_helmet"/>
		<property name="Layer" value="outer"/>
		<property name="UISlot" value="Headgear, xEyewear"/>
		<property name="Mask0" value="Head" param1="inner"/>
		<property name="Mask1" value="Head" param1="middle"/>
		<property name="ShowAltHair" value="false"/>
	</property>
</item>

<item id="381" name="scrapGloves"> <!-- scrapArmor -->
	<property name="Extends" value="scrapBoots"/>
	<property name="FuelValue" value="8"/>
	<property name="EquipSlot" value="Hands"/>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_hands"/>
		<property name="Overlay0" value="scrap_metal_armor"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item id="383" name="ironBoots"> <!-- armorMasterIronArmor -->
	<property name="Insulation" value="0"/>
	<property name="Encumbrance" value="0.1"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="506"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.26,0.65"/>
		<property name="PunctureProtection" value="0.24,0.6"/>
		<property name="FireProtection" value="0.2,0.5"/>
		<property name="RadiationProtection" value="0.16,0.4"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="320,800"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_iron_boots"/>
		<property name="Overlay0" value="armor_iron_boots"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Footwear"/>
	</property>
	<property name="DescriptionKey" value="ironClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="384" name="ironLegArmor"> <!-- ironArmor -->
	<property name="Extends" value="ironBoots"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="770"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_iron_pants"/>
		<property name="Overlay0" value="armor_iron_pants"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item id="385" name="ironChestArmor"> <!-- ironArmor -->
	<property name="Extends" value="ironBoots"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="770"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="armor_iron_chest"/>
		<property name="Overlay0" value="armor_iron_chest"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="386" name="ironHelmet"> <!-- ironArmor -->
	<property name="Extends" value="ironBoots"/>
	<property name="FuelValue" value="12"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="armor_iron_helmet"/>
		<property name="Overlay0" value="armor_iron_helmet"/>
		<property name="Layer" value="middle"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="base"/>
		<property name="Mask1" value="Head" param1="inner"/>
		<property name="Mask2" value="Face" param1="base"/>
		<property name="Mask3" value="Face" param1="inner"/>
		<property name="Mask4" value="Face" param1="middle"/>
		<property name="Mask5" value="Face" param1="outer"/>
		<property name="Mask6" value="Head" param1="base"/>
		<property name="Mask7" value="Eyes" param1="inner"/>
		<property name="Mask8" value="Eyes" param1="middle"/>
		<property name="Mask9" value="Eyes" param1="outer"/>
	</property>
</item>

<item id="387" name="ironGloves"> <!-- ironArmor -->
	<property name="Extends" value="ironBoots"/>
	<property name="FuelValue" value="12"/>
	<property name="EquipSlot" value="Hands"/>
	<property class="UMA">
		<property name="Mesh" value="armor_iron_gloves"/>
		<property name="Overlay0" value="armor_iron_gloves"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item id="390" name="militaryGloves"> <!-- armorMastermilitaryArmor -->
	<property name="Insulation" value="0"/>
	<property name="Encumbrance" value="0.05"/>
	<property name="Material" value="MmilitaryFiber"/>
	<property name="RepairTools" value="militaryFiber"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="1600"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.28,0.7"/>
		<property name="PunctureProtection" value="0.3,0.75"/>
		<property name="FireProtection" value="0.08,0.2"/>
		<property name="RadiationProtection" value="0.12,0.3"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="280,700"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_kevlar_gloves"/>
		<property name="Overlay0" value="armor_kevlar_gloves"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Gloves"/>
	</property>
	<property name="DescriptionKey" value="militaryArmorGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="12.8"/>
</item>

<item id="391" name="militaryHelmet"> <!-- militaryArmor -->
	<property name="Extends" value="militaryGloves"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="gear_kevlar_helmet"/>
		<property name="Overlay0" value="gear_kevlar_helmet"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="ShowAltHair" value="true"/>
	</property>
</item>

<item id="392" name="militaryBoots"> <!-- militaryArmor -->
	<property name="Extends" value="militaryGloves"/>
	<property name="Weight" value="5"/>
	<property name="EquipSlot" value="Feet"/>
	<property class="UMA">
		<property name="Mesh" value="armor_kevlar_boots"/>
		<property name="Overlay0" value="armor_kevlar_boots"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
</item>

<item id="393" name="militaryLegArmor"> <!-- militaryArmor -->
	<property name="Extends" value="militaryGloves"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="3200"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_kevlar_legarmor"/>
		<property name="Overlay0" value="armor_kevlar_legarmor"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item id="394" name="militaryVest"> <!-- militaryArmor -->
	<property name="Extends" value="militaryGloves"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="3200"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="armor_kevlar_vest"/>
		<property name="Overlay0" value="armor_kevlar_vest"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="397" name="hazmatBoots"> <!-- armorMasterHazMatArmor -->
	<property name="Waterproof" value="0.1"/>
	<property name="Insulation" value="6"/>
	<property name="Encumbrance" value="0.03"/>
	<property name="Material" value="MmilitaryFiber"/>
	<property name="RepairTools" value="militaryFiber"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="1600"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.08,0.2"/>
		<property name="PunctureProtection" value="0.1,0.25"/>
		<property name="FireProtection" value="0.04,0.1"/>
		<property name="RadiationProtection" value="0.32,0.8"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="160,400"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_hazmat_feet"/>
		<property name="Overlay0" value="armor_hazmat_boots"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
	<property name="DescriptionKey" value="hazmatClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="398" name="hazmatPants"> <!-- hazMatArmor -->
	<property name="Extends" value="hazmatBoots"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="3200"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hazmat_legs"/>
		<property name="Mask0" value="legs" param1="middle"/>
		<property name="Overlay0" value="armor_hazmat_pants"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Pants"/>
	</property>
</item>

<item id="399" name="hazmatShirt"> <!-- hazMatArmor -->  <!-- is now a hazMatJacket -->
	<property name="Extends" value="hazmatBoots"/>
	<property name="Insulation" value="10"/>
	<property name="Waterproof" value="0.45"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="3200"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hazmat_chest"/>
		<property name="Overlay0" value="armor_hazmat_chest"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Jacket"/>
	</property>
</item>

<item id="400" name="hazmatGloves"> <!-- hazMatArmor -->
	<property name="Extends" value="hazmatBoots"/>
	<property name="Weight" value="5"/>
	<property name="EquipSlot" value="Hands"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hazmat_hands"/>
		<property name="Overlay0" value="armor_hazmat_gloves"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item id="401" name="hazmatMask"> <!-- hazMatArmor -->
	<property name="Extends" value="hazmatBoots"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="armor_hazmat_head"/>
		<property name="Overlay0" value="armor_hazmat_hood"/>
		<property name="Layer" value="middle"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="base"/>
		<property name="Mask1" value="Head" param1="inner"/>
		<property name="Mask2" value="Face" param1="base"/>
		<property name="Mask3" value="Face" param1="inner"/>
		<property name="Mask4" value="Face" param1="middle"/>
		<property name="Mask5" value="Face" param1="outer"/>
		<property name="Mask6" value="Head" param1="base"/>
		<property name="Mask7" value="Eyes" param1="base"/>
		<property name="Mask8" value="Eyes" param1="inner"/>
		<property name="Mask9" value="Eyes" param1="middle"/>
		<property name="ShowAltHair" value="true"/>
	</property>
</item>

<item id="402" name="heavyBanditGloves"> <!-- armorMasterBanditArmor -->
	<property name="Insulation" value="0"/>
	<property name="Encumbrance" value="0.1"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="Weight" value="100"/>
	<property name="FuelValue" value="12"/>
	<property name="EconomicValue" value="506"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.26,0.65"/>
		<property name="PunctureProtection" value="0.24,0.6"/>
		<property name="FireProtection" value="0.2,0.5"/>
		<property name="RadiationProtection" value="0.16,0.4"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="320,800"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_heavy_bandit_gloves"/>
		<property name="Overlay0" value="bandit_armor"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Gloves"/>
	</property>
	<property name="DescriptionKey" value="banditArmorGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="403" name="heavyBanditGasmask"> <!-- banditArmor -->
	<property name="Extends" value="heavyBanditGloves"/>
	<property name="EquipSlot" value="Face"/>
	<property class="UMA">
		<property name="Mesh" value="armor_heavy_bandit_gasmask"/>
		<property name="Overlay0" value="bandit_armor"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Face"/>
		<property name="Mask0" value="Eyes" param1="base"/>
		<property name="Mask1" value="Eyes" param1="inner"/>
		<property name="Mask2" value="Face" param1="base"/>
		<property name="ShowAltHair" value="true"/>
	</property>
</item>

<item id="404" name="heavyBanditBoots"> <!-- banditArmor -->
	<property name="Extends" value="heavyBanditGloves"/>
	<property name="EquipSlot" value="Feet"/>
	<property class="UMA">
		<property name="Mesh" value="armor_heavy_bandit_feet"/>
		<property name="Overlay0" value="bandit_armor"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
</item>

<item id="405" name="heavyBanditLegArmor"> <!-- banditArmor -->
	<property name="Extends" value="heavyBanditGloves"/>
	<property name="Weight" value="150"/>
	<property name="EconomicValue" value="770"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="UMA">
		<property name="Mesh" value="armor_heavy_bandit_legarmor"/>
		<property name="Overlay0" value="bandit_armor"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item id="406" name="heavyBanditChestArmor"> <!-- banditArmor -->
	<property name="Extends" value="heavyBanditGloves"/>
	<property name="Weight" value="150"/>
	<property name="EconomicValue" value="770"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="UMA">
		<property name="Mesh" value="male_armor_heavy_bandit_chest"/>
		<property name="Overlay0" value="bandit_armor"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="408" name="leatherHoodBlack"> <!-- leatherArmor -->
	<property name="Extends" value="leatherHood"/>
	<property name="Weight" value="25"/> <!-- weight because loot only -->
	<property name="CustomIcon" value="leatherHood"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<!-- * * * * * * * * * * general clothing * * * * * * * * * * -->

<item id="450" name="cowboyHat">
	<property name="Insulation" value="-10"/>
	<property name="Waterproof" value="0.15"/>
	<property name="Encumbrance" value="0.01"/>
	<property name="Material" value="leather"/>
	<property name="RepairTools" value="leather"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="10"/> <!-- weight because loot only -->
	<property name="FuelValue" value="16"/>
	<property name="EconomicValue" value="220"/>
	<property name="EquipSlot" value="Head"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Degradation" value="100" param1="true"/>
	<property class="Attributes"> <!-- hideArmor -->
		<property name="ConcussiveProtection" value="0.07,0.35"/>
		<property name="PunctureProtection" value="0.06,0.3"/>
		<property name="FireProtection" value="0.04,0.2"/>
		<property name="RadiationProtection" value="0.04,0.2"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="140,350"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_cowboyhat"/>
		<property name="Overlay0" value="gear_cowboyhat"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="outer"/>
		<property name="ShowAltHair" value="true"/>
	</property>
	<property name="DescriptionKey" value="cowboyHatGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="451" name="blackCowboyHat">
	<property name="Extends" value="cowboyHat"/>
	<property name="CustomIcon" value="cowboyHat"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property name="HoldType" value="7"/>
	<property name="Meshfile" value="Items/Clothing/Head/PrefabCowboyhat"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="452" name="plantFiberHat"> <!-- plantFiberClothes -->
	<property name="Extends" value="plantFiberPants" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cowboyHat"/>
	<property name="CustomIconTint" value="227,206,164"/>
	<property name="Insulation" value="-10"/>
	<property name="Waterproof" value="0.05"/>
	<property name="FuelValue" value="4"/>
	<property name="EquipSlot" value="Head"/>
	<property class="UMA">
		<property name="Mesh" value="gear_cowboyhat"/>
		<property name="Overlay0" value="gear_cowboyhat"/>
		<property name="Overlay0Tint" value="227,206,164"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="outer"/>
		<property name="ShowAltHair" value="true"/>
	</property>
</item>

<item id="453" name="ballCap">
	<property name="Insulation" value="-5"/>
	<property name="Waterproof" value="0.05"/>
	<property name="Meshfile" value="Items/Clothing/Head/PrefabBallcap"/>
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="HoldType" value="7"/>
	<property name="EquipSlot" value="Head"/>
	<property name="FuelValue" value="3"/>
	<property name="Weight" value="15"/>
	<property name="EconomicValue" value="40"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Encumbrance" value="0.01"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_ballcap"/>
		<property name="Overlay0" value="gear_ballcap"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="outer"/>
		<property name="ShowAltHair" value="true"/>
	</property>
	<property name="DescriptionKey" value="clothClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="456" name="skullCap"> <!-- skullCapMaster -->
	<property name="Insulation" value="10"/>
	<property name="Waterproof" value="0.1"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="HoldType" value="45"/>
	<property name="EquipSlot" value="Head"/>
	<property name="FuelValue" value="3"/>
	<property name="Weight" value="15"/>
	<property name="EconomicValue" value="40"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Encumbrance" value="0.01"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_skullcap"/>
		<property name="Overlay0" value="gear_skullcap"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="outer"/>
		<property name="ShowAltHair" value="true"/>
	</property>
	<property name="DescriptionKey" value="skullCapDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>

</item>

<item id="457" name="skullCapRed">
	<property name="Extends" value="skullCap"/>
	<property name="CustomIcon" value="skullCap"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="458" name="skullCapBlue">
	<property name="Extends" value="skullCap"/>
	<property name="CustomIcon" value="skullCap"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="459" name="skullCapGreen">
	<property name="Extends" value="skullCap"/>
	<property name="CustomIcon" value="skullCap"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="460" name="skullCapBrown">
	<property name="Extends" value="skullCap"/>
	<property name="CustomIcon" value="skullCap"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="461" name="skullCapBlack">
	<property name="Extends" value="skullCap"/>
	<property name="CustomIcon" value="skullCap"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="464" name="miningHelmet">
	<property name="Waterproof" value="0.15"/>
	<property name="Class" value="ItemClassToggle"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="45"/>
	<property name="Weight" value="60"/>
	<property name="EconomicValue" value="1200"/>
	<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>
	<property name="EquipSlot" value="Head"/>
	<property name="Degradation" value="250" param1="true"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Encumbrance" value="0.01"/>
	<property class="Attributes"> <!-- scrapArmor -->
		<property name="ConcussiveProtection" value="0.228,0.57"/>
		<property name="PunctureProtection" value="0.18,0.45"/>
		<property name="FireProtection" value="0.16,0.4"/>
		<property name="RadiationProtection" value="0.12,0.3"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="240,600"/>
	</property>
	<property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>
	<property class="UMA">
		<property name="Mesh" value="gear_mining_helmet"/>
		<property name="Overlay0" value="gear_mining_helmet"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="ShowAltHair" value="true"/>
	</property>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value="0.7"/>
</item>

<item id="465" name="swatHelmet">
	<property name="Waterproof" value="0.15"/>
	<property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="7"/>
	<property name="EquipSlot" value="Head"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="120"/>
	<property name="EconomicValue" value="1000"/>
	<property class="Attributes"> <!-- ironArmor -->
		<property name="ConcussiveProtection" value="0.26,0.65"/>
		<property name="PunctureProtection" value="0.24,0.6"/>
		<property name="FireProtection" value="0.2,0.5"/>
		<property name="RadiationProtection" value="0.16,0.4"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="320,800"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_swat_helmet"/>
		<property name="Overlay0" value="gear_swat_helmet"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="ShowAltHair" value="true"/>
	</property>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="466" name="footballHelmet">
	<property name="Waterproof" value="0.15"/>
	<property name="Meshfile" value="Items/Clothing/Head/fb_helmet"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="7"/>
	<property name="EquipSlot" value="Head"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="60"/>
	<property name="EconomicValue" value="400"/>
	<property name="Encumbrance" value="0"/>
	<property class="Attributes"> <!-- scrapArmor -->
		<property name="ConcussiveProtection" value="0.228,0.57"/>
		<property name="PunctureProtection" value="0.18,0.45"/>
		<property name="FireProtection" value="0.16,0.4"/>
		<property name="RadiationProtection" value="0.12,0.3"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="240,600"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_football_helmet"/>
		<property name="Overlay0" value="gear_football_helmet"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="inner"/>
		<property name="ShowAltHair" value="false"/>
	</property>
	<property name="Group" value="Clothing"/>
	<property name="DescriptionKey" value="footballHelmetDesc"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="467" name="footballHelmetZU">
	<property name="Extends" value="footballHelmet"/>
	<property name="CustomIcon" value="footballHelmet"/>
	<property name="CustomIconTint" value="107,12,12"/>
	<property class="Attributes">
		<property name="DegradationMax" value="350,800"/>
	</property>
	<property class="UMA">
		<property name="Overlay0Tint" value="107,12,12"/>
	</property>
</item>

<item id="469" name="gasMask">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="45"/>
	<property name="EquipSlot" value="Head"/>
	<property name="FuelValue" value="16"/>
	<property name="EconomicValue" value="1600"/>
	<property name="Degradation" value="250" param1="true"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="120,300"/> <!-- altered -->
	</property>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="RepairExpMultiplier" value="10.8"/>
		<property name="CreativeMode" value="Dev"/>
</item>

<item id="471" name="shades">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="forgedIron"/>
	<property name="HoldType" value="45"/>
	<property name="EquipSlot" value="Eyes"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Encumbrance" value="0"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="150"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_shades"/>
		<property name="Overlay0" value="gear_shades"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Eyewear"/>
	</property>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="472" name="aviatorGoggles">
	<property name="Extends" value="shades"/>
	<property class="UMA">
		<property name="Mesh" value="aviator_goggles"/>
		<property name="Overlay0" value="aviator_goggles"/>
	</property>
</item>

<item id="473" name="goggles">
	<property name="Extends" value="shades"/>
	<property class="UMA">
		<property name="Mesh" value="gear_goggles"/>
		<property name="Overlay0" value="gear_goggles"/>
	</property>
</item>

<item id="474" name="nightvisionGoggles">
	<property name="Class" value="ItemClassToggle"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="45"/>
	<property name="EquipSlot" value="Eyes"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="2000"/>
	<property name="ActivateObject" value="NightVision"/>
	<property name="ImageEffectOnActive" value="NightVision"/>
	<property name="PlaySoundOnActive" value="nightvision_toggle"/>
	<property name="Active" value="false"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="120,300"/> <!-- altered -->
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_nightvision_goggles"/>
		<property name="Overlay0" value="gear_nightvision_goggles"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Eyewear"/>
	</property>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="RepairExpMultiplier" value="10.8"/>
</item>

<item id="475" name="shadesBlack">
	<property name="Extends" value="shades"/>
	<property name="CustomIcon" value="shades"/>
	<property name="CustomIconTint" value="80,80,80"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="80,80,80"/>
	</property>
	<property name="DescriptionKey" value="shadesDesc"/>
</item>

<item id="476" name="eyeglasses">
	<property name="Extends" value="shades"/>
	<property class="UMA">
		<property name="Mesh" value="unisex_specs"/>
		<property name="Overlay0" value="unisex_specs"/>
	</property>
	<property name="DescriptionKey" value="nerdGlassesDesc"/>
</item>

<item id="477" name="cigar">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="1"/>
	<property name="FuelValue" value="3"/>
	<property name="EconomicValue" value="50"/>
	<property name="EquipSlot" value="Face"/>
	<property class="UMA">
		<property name="Mesh" value="gear_cigar"/>
		<property name="Overlay0" value="gear_cigar"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Face"/>
	</property>
	<property name="Group" value="Clothing"/>
</item>

<item id="478" name="cigarette">
	<property name="Extends" value="cigar"/>
	<property class="UMA">
		<property name="Mesh" value="cigarette"/>
		<property name="Overlay0" value="cigarette"/>
	</property>
		<property name="CreativeMode" value="Dev"/>
</item>

<item id="479" name="nerdGlasses">
	<property name="Extends" value="shades"/>
	<property class="UMA">
		<property name="Mesh" value="specs"/>
		<property name="Overlay0" value="specs"/>
	</property>
</item>

<item id="481" name="animalHidePoncho">
	<property name="Insulation" value="-20"/>
	<property name="Waterproof" value="0.45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="animalHide"/>
	<property name="RepairTools" value="leather"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="FuelValue" value="75"/>
	<property name="EconomicValue" value="480"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="Attributes"> <!-- hideArmor -->
		<property name="ConcussiveProtection" value="0.07,0.35"/>
		<property name="PunctureProtection" value="0.06,0.3"/>
		<property name="FireProtection" value="0.04,0.2"/>
		<property name="RadiationProtection" value="0.04,0.2"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="140,350"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="clothes_hide_poncho"/>
		<property name="Overlay0" value="clothes_hide_poncho"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Jacket"/>
	    <property name="Mask1" value="chest" param1="middle"/>
	</property>
	<property name="DescriptionKey" value="animalHidePonchoDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="Weight" value="10"/>
</item>

<item id="482" name="bandana"> <!-- bandanaMaster -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="HoldType" value="45"/>
	<property name="EquipSlot" value="Face"/>
	<property name="Weight" value="15"/>
	<property name="FuelValue" value="4"/>
	<property name="EconomicValue" value="10"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Encumbrance" value="0"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="gear_bandana"/>
		<property name="Overlay0" value="gear_bandana"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Face"/>
		<property name="Mask0" value="Face" param1="base"/>
	</property>
	<property name="DescriptionKey" value="bandanaClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="483" name="bandanaRed">
	<property name="Extends" value="bandana"/>
	<property name="CustomIcon" value="bandana"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="484" name="bandanaBlue">
	<property name="Extends" value="bandana"/>
	<property name="CustomIcon" value="bandana"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="485" name="bandanaGreen">
	<property name="Extends" value="bandana"/>
	<property name="CustomIcon" value="bandana"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="486" name="bandanaBrown">
	<property name="Extends" value="bandana"/>
	<property name="CustomIcon" value="bandana"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="487" name="bandanaBlack">
	<property name="Extends" value="bandana"/>
	<property name="CustomIcon" value="bandana"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="490" name="denimPants"> <!-- clothPantsMaster -->
	<property name="Insulation" value="2"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="30"/>
	<property name="FuelValue" value="6"/>
	<property name="EconomicValue" value="40"/>
	<property name="EquipSlot" value="Legs"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="clothes_denim_pants"/>
		<property name="Overlay0Tint" value="90,115,125"/>
		<property name="Overlay0" value="pants_01"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="legs" param1="inner"/>
		<property name="UISlot" value="Pants"/>
	</property>
	<property name="DescriptionKey" value="denimClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="491" name="blackDenimPants">
	<property name="Extends" value="denimPants"/>
	<property name="CustomIcon" value="denimPants"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="492" name="redDenimPants">
	<property name="Extends" value="denimPants"/>
	<property name="CustomIcon" value="denimPants"/>
	<property name="CustomIconTint" value="100,0,0"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="130,20,20"/>
	</property>
</item>

<item id="493" name="brownDenimPants">
	<property name="Extends" value="denimPants"/>
	<property name="CustomIcon" value="denimPants"/>
	<property name="CustomIconTint" value="150,120,90"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="150,120,90"/>
	</property>
</item>

<item id="494" name="armyPants">
	<property name="Extends" value="denimPants"/>
	<property name="Insulation" value="3"/>
	<property class="UMA">
		<property name="Mesh" value="clothes_army_pants"/>
		<property name="Overlay0" value="clothes_army_pants"/>
		<property name="Overlay0Tint" value="255,255,255"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Pants"/>
	</property>
</item>

<item id="497" name="tankTopWhite"> <!-- sleevelessClothShirtMaster -->
	<property name="Insulation" value="-10"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="20"/>
	<property name="FuelValue" value="4"/>
	<property name="EconomicValue" value="40"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="base_chest"/>
		<property name="Overlay0" value="torso"/>
		<property name="Overlay0Tint" value="skin"/>
		<property name="Overlay1" value="tanktop"/>
		<property name="Overlay1Tint" value="255,255,255"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="chest" param1="inner"/>
		<property name="UISlot" value="Shirt"/>
	</property>
	<property name="DescriptionKey" value="tankTopClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="498" name="tankTopRed">
	<property name="Extends" value="tankTopWhite"/>
	<property name="CustomIcon" value="tankTopWhite"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="172,33,50"/>
	</property>
</item>

<item id="499" name="tankTopPurple">
	<property name="Extends" value="tankTopWhite"/>
	<property name="CustomIcon" value="tankTopWhite"/>
	<property name="CustomIconTint" value="196,131,255"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="196,131,255"/>
		<property name="ShowHead" value="false"/>
	</property>
</item>

<item id="500" name="tankTopGreen">
	<property name="Extends" value="tankTopWhite"/>
	<property name="CustomIcon" value="tankTopWhite"/>
	<property name="CustomIconTint" value="184,241,164"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="184,241,164"/>
	</property>
</item>

<item id="501" name="tankTopBlue">
	<property name="Extends" value="tankTopWhite"/>
	<property name="CustomIcon" value="tankTopWhite"/>
	<property name="CustomIconTint" value="98,130,163"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="98,130,163"/>
	</property>
</item>

<item id="503" name="facialPiercings">
	<property name="Insulation" value="0"/>
	<property name="Encumbrance" value="0.1"/>
	<property name="Material" value="metal"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Face"/>
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="50"/>
	<property name="Stacknumber" value="1"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Group" value="Clothing"/>
	<property class="UMA">
		<property name="Mesh" value="piercings"/>
		<property name="Overlay0" value="piercings"/>
		<property name="Layer" value="1"/>
		<property name="UISlot" value="Face"/>
	</property>
</item>

<item id="507" name="wornBoots">
	<property name="Insulation" value="4"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="HoldType" value="45"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="Weight" value="15"/>
	<property name="FuelValue" value="3"/>
	<property name="EconomicValue" value="60"/>
	<property class="Attributes"> <!-- clothArmor -->
		<property name="ConcussiveProtection" value="0.125,0.25"/>
		<property name="PunctureProtection" value="0.125,0.25"/>
		<property name="FireProtection" value="0.1,0.2"/>
		<property name="RadiationProtection" value="0.075,0.15"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="100,250"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="worn_boots"/>
		<property name="Overlay0" value="worn_boots"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="508" name="runningShoes">
	<property name="Extends" value="leatherBoots"/>
	<property name="Weight" value="25"/>
	<property name="Encumbrance" value="0.02"/>
	<property class="Attributes">
		<property name="DegradationMax" value="250,600"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="running_shoes"/>
		<property name="Overlay0" value="running_shoes"/>
	</property>
	<property name="EconomicValue" value="200"/>
</item>

<item id="509" name="shirt"> <!-- longClothShirtMaster -->
	<property name="Insulation" value="2"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="20"/>
	<property name="FuelValue" value="4"/>
	<property name="EconomicValue" value="40"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="shirt"/>
		<property name="Overlay0" value="shirt"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="chest" param1="inner"/>
		<property name="UISlot" value="Shirt"/>
	</property>
	<property name="DescriptionKey" value="shirtClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="510" name="shirtRed">
	<property name="Extends" value="shirt"/>
	<property name="CustomIcon" value="shirt"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="511" name="shirtBrown">
	<property name="Extends" value="shirt"/>
	<property name="CustomIcon" value="shirt"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="512" name="shirtGreen">
	<property name="Extends" value="shirt"/>
	<property name="CustomIcon" value="shirt"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="513" name="shirtBlue">
	<property name="Extends" value="shirt"/>
	<property name="CustomIcon" value="shirt"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="514" name="shirtBlack">
	<property name="Extends" value="shirt"/>
	<property name="CustomIcon" value="shirt"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="515" name="armyShirt">
	<property name="Extends" value="shirt"/>
	<property name="Insulation" value="3"/>
	<property class="UMA">
		<property name="Mesh" value="clothes_army_shirt"/>
		<property name="Overlay0" value="clothes_army_shirt"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Shirt"/>
	</property>
</item>

<item id="517" name="leatherDuster">
	<property name="Insulation" value="30"/>
	<property name="Waterproof" value="0.55"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="leather"/>
	<property name="RepairTools" value="leather"/>
	<property name="HoldType" value="45"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="FuelValue" value="80"/>
	<property name="Weight" value="90"/>
	<property name="EconomicValue" value="800"/>
	<property class="Attributes"> <!-- hideArmor -->
		<property name="ConcussiveProtection" value="0.07,0.35"/>
		<property name="PunctureProtection" value="0.06,0.3"/>
		<property name="FireProtection" value="0.04,0.2"/>
		<property name="RadiationProtection" value="0.04,0.2"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="140,350"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="clothes_leather_duster"/>
		<property name="Overlay0" value="clothes_leather_duster"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Jacket"/>
		<property name="Mask0" value="hands" param1="outer"/>
		<property name="Mask1" value="chest" param1="middle"/>
	</property>
	<property name="DescriptionKey" value="leatherClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillArmor"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="518" name="leatherDusterBlack">
	<property name="Extends" value="leatherDuster"/>
	<property name="CustomIcon" value="leatherDuster"/>
	<property name="CustomIconTint" value="60,60,60"/>
	<property name="EconomicValue" value="1200"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="60,60,60"/>
	</property>
</item>

<item id="520" name="pufferCoat">
	<property name="Insulation" value="40"/>
	<property name="Waterproof" value="0.45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="Weight" value="30"/>
	<property name="FuelValue" value="6"/>
	<property name="EconomicValue" value="800"/>
	<property name="HoldType" value="45"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="Attributes"> <!-- clothArmor -->
		<property name="ConcussiveProtection" value="0.125,0.25"/>
		<property name="PunctureProtection" value="0.125,0.25"/>
		<property name="FireProtection" value="0.1,0.2"/>
		<property name="RadiationProtection" value="0.075,0.15"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="100,250"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="coats_puffer_coat"/>
		<property name="Overlay0" value="coat_puffer_coat"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Jacket"/>
		<property name="Mask0" value="hands" param1="outer"/>
		<property name="Mask1" value="chest" param1="middle"/>
	</property>
	<property name="DescriptionKey" value="pufferCoatGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="521" name="pufferCoatRed">
	<property name="Extends" value="pufferCoat"/>
	<property name="CustomIcon" value="pufferCoat"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="522" name="pufferCoatGreen">
	<property name="Extends" value="pufferCoat"/>
	<property name="CustomIcon" value="pufferCoat"/>
	<property name="CustomIconTint" value="200,255,200"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="200,255,200"/>
	</property>
</item>

<item id="523" name="pufferCoatBrown">
	<property name="Extends" value="pufferCoat"/>
	<property name="CustomIcon" value="pufferCoat"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="524" name="pufferCoatBlack">
	<property name="Extends" value="pufferCoat"/>
	<property name="CustomIcon" value="pufferCoat"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="527" name="backpackMedium">
	<property name="CreativeMode" value="None"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="RepairTools" value="cloth"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="1"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Back"/>
	<property name="FuelValue" value="2"/>
	<property class="UMA">
		<property name="Mesh" value="gear_backpack01"/>
		<property name="Overlay0" value="gear_backpack01"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Backpack"/>
	</property>
	<property name="Group" value="Clothing"/>
</item>

<item id="531" name="sweatshirt"> <!-- longClothShirtMaster -->
	<property name="Insulation" value="5"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="25"/>
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="60"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes"> <!-- clothWarm -->
		<property name="ConcussiveProtection" value="0.08,0.2"/>
		<property name="PunctureProtection"   value="0.08,0.2"/>
		<property name="FireProtection"       value="0.12,0.2"/>
		<property name="RadiationProtection"  value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax"       value="80,200"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="sweatshirt"/>
		<property name="Overlay0" value="sweatshirt"/>
		<!--<property name="Overlay1" value="unisex_clothes_7dtd"/> 7 days logo test-->
		<property name="Layer" value="0"/>
		<property name="Mask0" value="chest" param1="inner"/>
		<property name="UISlot" value="Shirt"/>
	</property>
	<property name="DescriptionKey" value="shirtClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="532" name="sweatshirtRed">
	<property name="Extends" value="sweatshirt"/>
	<property name="CustomIcon" value="sweatshirt"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="533" name="sweatshirtBrown">
	<property name="Extends" value="sweatshirt"/>
	<property name="CustomIcon" value="sweatshirt"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="534" name="sweatshirtGreen">
	<property name="Extends" value="sweatshirt"/>
	<property name="CustomIcon" value="sweatshirt"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="535" name="sweatshirtBlue">
	<property name="Extends" value="sweatshirt"/>
	<property name="CustomIcon" value="sweatshirt"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="536" name="sweatshirtBlack">
	<property name="Extends" value="sweatshirt"/>
	<property name="CustomIcon" value="sweatshirt"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="537" name="tshirtWhite"> <!-- sleevelessClothShirtMaster -->
	<property name="Insulation" value="-5"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="20"/>
	<property name="FuelValue" value="4"/>
	<property name="EconomicValue" value="40"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="base_chest"/>
		<property name="Overlay0" value="torso"/>
		<property name="Overlay0Tint" value="skin"/>
		<property name="Overlay1" value="tshirt"/>
		<property name="Overlay1Tint" value="255,255,255"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="chest" param1="inner"/>
		<property name="UISlot" value="Shirt"/>
	</property>
	<property name="DescriptionKey" value="tshirtClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="538" name="tshirtRed">
	<property name="Extends" value="tshirtWhite"/>
	<property name="CustomIcon" value="tshirtWhite"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="172,33,50"/>
	</property>
</item>

<item id="539" name="tshirtBrown">
	<property name="Extends" value="tshirtWhite"/>
	<property name="CustomIcon" value="tshirtWhite"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="132,105,84"/>
	</property>
</item>

<item id="540" name="tshirtGreen">
	<property name="Extends" value="tshirtWhite"/>
	<property name="CustomIcon" value="tshirtWhite"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="51,92,65"/>
	</property>
</item>

<item id="541" name="tshirtBlue">
	<property name="Extends" value="tshirtWhite"/>
	<property name="CustomIcon" value="tshirtWhite"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="110,173,255"/>
	</property>
</item>

<item id="542" name="tshirtBlack">
	<property name="Extends" value="tshirtWhite"/>
	<property name="CustomIcon" value="tshirtWhite"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="87,87,87"/>
	</property>
</item>

<item id="543" name="skirt">
	<property name="Extends" value="denimPants"/>
	<property name="Insulation" value="-10"/>
	<property class="UMA">
		<property name="Mesh" value="skirt"/>
		<property name="Overlay0" value="skirt"/>
		<property name="Layer" value="inner"/>
		<property name="Mask0" value="legs" param1="middle"/>
		<property name="Mask1" value="legs" param1="outer"/>
		<property name="UISlot" value="Pants"/>
	</property>
</item>

<item id="544" name="jacketWhite">
	<property name="Insulation" value="30"/>
	<property name="Waterproof" value="0.4"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="Weight" value="30"/>
	<property name="FuelValue" value="6"/>
	<property name="EconomicValue" value="800"/>
	<property name="HoldType" value="45"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EquipSlot" value="Chest"/>
	<property class="Attributes"> <!-- clothArmor -->
		<property name="ConcussiveProtection" value="0.125,0.25"/>
		<property name="PunctureProtection" value="0.125,0.25"/>
		<property name="FireProtection" value="0.1,0.2"/>
		<property name="RadiationProtection" value="0.075,0.15"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="100,250"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="jacket"/>
		<property name="Overlay0" value="jacket"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Jacket"/>
		<property name="Mask0" value="hands" param1="outer"/>
		<property name="Mask1" value="chest" param1="middle"/>
	</property>
	<property name="DescriptionKey" value="jacketGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="545" name="skirtRed">
	<property name="Extends" value="skirt"/>
	<property name="CustomIcon" value="skirt"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="546" name="skirtBrown">
	<property name="Extends" value="skirt"/>
	<property name="CustomIcon" value="skirt"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="547" name="skirtGreen">
	<property name="Extends" value="skirt"/>
	<property name="CustomIcon" value="skirt"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="548" name="skirtBlue">
	<property name="Extends" value="skirt"/>
	<property name="CustomIcon" value="skirt"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="549" name="skirtBlack">
	<property name="Extends" value="skirt"/>
	<property name="CustomIcon" value="skirt"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="550" name="ballCapRed">
	<property name="Extends" value="ballCap"/>
	<property name="CustomIcon" value="ballCap"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="551" name="ballCapBrown">
	<property name="Extends" value="ballCap"/>
	<property name="CustomIcon" value="ballCap"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="552" name="ballCapGreen">
	<property name="Extends" value="ballCap"/>
	<property name="CustomIcon" value="ballCap"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="553" name="ballCapBlue">
	<property name="Extends" value="ballCap"/>
	<property name="CustomIcon" value="ballCap"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="554" name="ballCapBlack">
	<property name="Extends" value="ballCap"/>
	<property name="CustomIcon" value="ballCap"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="555" name="jacketBlack">
	<property name="Extends" value="jacketWhite"/>
	<property name="CustomIcon" value="jacketWhite"/>
	<property name="CustomIconTint" value="31,31,34"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="31,31,24"/>
	</property>
</item>

<item id="556" name="jacketLetter">
	<property name="Extends" value="jacketWhite"/>
	<property class="UMA">
		<property name="Mesh" value="letter_jacket"/>
		<property name="Overlay0" value="letter_jacket"/>
		<property name="Overlay0Tint" value="154,31,42,255"/>
		<property name="Overlay1" value="letter_jacket_arms"/>
		<property name="Overlay1Tint" value="243,241,238,255"/>
		<property name="Overlay2Tint" value="68,63,63,255"/>
		<property name="Layer" value="3"/>
		<property name="Mask0" value="chest" param1="base"/>
	</property>
</item>

<item id="557" name="denimShortsPants">
	<property name="Extends" value="denimPants"/>
	<property name="Insulation" value="-10"/>
	<property class="UMA">
		<property name="Mesh" value="base_legs"/>
		<property name="Overlay0" value="legs"/>
		<property name="Overlay0Tint" value="skin"/>
		<property name="Overlay1" value="shorts"/>
		<property name="Overlay1Tint" value="255,255,255"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="legs" param1="inner"/>
		<property name="UISlot" value="Pants"/>
	</property>
</item>

<item id="558" name="denimShortsPantsRed">
	<property name="Extends" value="denimShortsPants"/>
	<property name="CustomIcon" value="denimShortsPants"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="172,33,50"/>
	</property>
</item>

<item id="559" name="denimShortsPantsBrown">
	<property name="Extends" value="denimShortsPants"/>
	<property name="CustomIcon" value="denimShortsPants"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="132,105,84"/>
	</property>
</item>

<item id="560" name="denimShortsPantsGreen">
	<property name="Extends" value="denimShortsPants"/>
	<property name="CustomIcon" value="denimShortsPants"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="51,92,65"/>
	</property>
</item>

<item id="561" name="denimShortsPantsBlue">
	<property name="Extends" value="denimShortsPants"/>
	<property name="CustomIcon" value="denimShortsPants"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="110,173,255"/>
	</property>
</item>

<item id="562" name="denimShortsPantsBlack">
	<property name="Extends" value="denimShortsPants"/>
	<property name="CustomIcon" value="denimShortsPants"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay1Tint" value="87,87,87"/>
	</property>
</item>

<item id="564" name="hoodedSweatshirtWhite"> <!-- hoodedClothShirtMaster -->
	<property name="Insulation" value="10"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="25"/>
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="60"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes"> <!-- clothWarm -->
		<property name="ConcussiveProtection" value="0.08,0.2"/>
		<property name="PunctureProtection"   value="0.08,0.2"/>
		<property name="FireProtection"       value="0.12,0.2"/>
		<property name="RadiationProtection"  value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax"       value="80,200"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="hoody"/>
		<property name="Overlay0" value="hoody"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="chest" param1="inner"/>
		<property name="Mask1" value="Head" param1="inner"/>
		<property name="Mask2" value="Head" param1="middle"/>
		<property name="Mask3" value="Head" param1="outer"/>
		<property name="UISlot" value="Shirt"/>
	</property>
	<property name="DescriptionKey" value="shirtClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="565" name="hoodedSweatshirtRed">
	<property name="Extends" value="hoodedSweatshirtWhite"/>
	<property name="CustomIcon" value="hoodedSweatshirtWhite"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="566" name="hoodedSweatshirtBrown">
	<property name="Extends" value="hoodedSweatshirtWhite"/>
	<property name="CustomIcon" value="hoodedSweatshirtWhite"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="567" name="hoodedSweatshirtGreen">
	<property name="Extends" value="hoodedSweatshirtWhite"/>
	<property name="CustomIcon" value="hoodedSweatshirtWhite"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="568" name="hoodedSweatshirtBlue">
	<property name="Extends" value="hoodedSweatshirtWhite"/>
	<property name="CustomIcon" value="hoodedSweatshirtWhite"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="569" name="hoodedSweatshirtBlack">
	<property name="Extends" value="hoodedSweatshirtWhite"/>
	<property name="CustomIcon" value="hoodedSweatshirtWhite"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="571" name="pressboyCapWhite"> <!-- pressboyCapMaster -->
	<property name="Extends" value="ballCap"/>
	<property class="UMA">
		<property name="Mesh" value="gear_pressboy_cap"/>
		<property name="Overlay0" value="gear_ballcap"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask0" value="Head" param1="outer"/>
		<property name="ShowAltHair" value="true"/>
	</property>
</item>

<item id="572" name="pressboyCapRed">
	<property name="Extends" value="pressboyCapWhite"/>
	<property name="CustomIcon" value="pressboyCapWhite"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="172,33,50"/>
	</property>
</item>

<item id="573" name="pressboyCapBrown">
	<property name="Extends" value="pressboyCapWhite"/>
	<property name="CustomIcon" value="pressboyCapWhite"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
	</property>
</item>

<item id="574" name="pressboyCapGreen">
	<property name="Extends" value="pressboyCapWhite"/>
	<property name="CustomIcon" value="pressboyCapWhite"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
	</property>
</item>

<item id="575" name="pressboyCapBlue">
	<property name="Extends" value="pressboyCapWhite"/>
	<property name="CustomIcon" value="pressboyCapWhite"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
	</property>
</item>

<item id="576" name="pressboyCapBlack">
	<property name="Extends" value="pressboyCapWhite"/>
	<property name="CustomIcon" value="pressboyCapWhite"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
	</property>
</item>

<item id="578" name="tshirtZUWhite"> <!-- sleevelessClothZUShirtMaster -->
	<property name="Extends" value="tshirtWhite"/>
	<property name="CustomIcon" value="tshirtWhite"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.07,0.15"/>
		<property name="DegradationMax" value="100,250"/>
	</property>
	<property class="UMA">
		<property name="Overlay2" value="unisex_football_logo"/>
		<property name="Overlay2Tint" value="44,0,5,255"/>
	</property>
	<property name="DescriptionKey" value="tshirtZUWhiteDesc"/>
</item>

<item id="585" name="cowboyBootsBrown">
	<property name="Extends" value="leatherBoots"/>
	<property name="Weight" value="20"/> <!-- weight because loot only -->
	<property class="Attributes">
		<property name="DegradationMax" value="250,550"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="boot02"/>
		<property name="Overlay0" value="boot02"/>
	</property>
</item>

<item id="586" name="cowboyBootsBlack">
	<property name="Extends" value="cowboyBootsBrown"/>
	<property name="CustomIcon" value="cowboyBootsBrown"/>
	<property name="CustomIconTint" value="44,44,44"/>
	<property class="UMA">
		<property name="Overlay0" value="boot02"/>
		<property name="Overlay0Tint" value="44,44,44,255"/>
	</property>
</item>

<item id="587" name="gothBootsBlack">
	<property name="Extends" value="cowboyBootsBrown"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.16,0.4"/>
		<property name="DegradationMax" value="180,650"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="goth_boots"/>
		<property name="Overlay0" value="goth_boots"/>
	</property>
</item>

<item id="588" name="gothicPants"> <!-- leatherArmor -->
	<property name="Extends" value="leatherPants"/>
	<property name="Weight" value="50"/>
	<property name="Insulation" value="2"/>
	<property name="EquipSlot" value="Legs"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.16,0.4"/>
		<property name="DegradationMax" value="180,650"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="clothes_goth_pants"/>
		<property name="Overlay0" value="unisex_clothes_goth_pants"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="legs" param1="inner"/>
		<property name="UISlot" value="Pants"/>
	</property>
</item>

<item id="589" name="overalls"> <!-- warmClothPants -->
	<property name="Extends" value="denimPants"/>
	<property name="Insulation" value="3"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property class="UMA">
		<property name="Mesh" value="clothes_overalls"/>
		<property name="Overlay0" value="unisex_clothes_overalls"/>
	</property>
</item>

<item id="590" name="flannelShirtWhite"> <!-- new icon xxx -->
	<property name="Extends" value="sweatshirt"/>
	<property name="Insulation" value="5"/>
	<property class="UMA">
		<property name="Mesh" value="plaid_shirt"/>
		<property name="Overlay0" value="plaid_shirt"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="chest" param1="inner"/>
		<property name="UISlot" value="Shirt"/>
	</property>
</item>

<item id="591" name="flannelShirtRed">
	<property name="Extends" value="flannelShirtWhite"/>
	<property name="CustomIcon" value="flannelShirtWhite"/>
	<property name="CustomIconTint" value="172,33,50"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="133,14,14"/>
		<property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
		<property name="Overlay2Tint" value="255,255,255"/>
	</property>
</item>

<item id="592" name="flannelShirtBrown">
	<property name="Extends" value="flannelShirtWhite"/>
	<property name="CustomIcon" value="flannelShirtWhite"/>
	<property name="CustomIconTint" value="132,105,84"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="132,105,84"/>
		<property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
		<property name="Overlay2Tint" value="255,255,255"/>
	</property>
</item>

<item id="593" name="flannelShirtGreen">
	<property name="Extends" value="flannelShirtWhite"/>
	<property name="CustomIcon" value="flannelShirtWhite"/>
	<property name="CustomIconTint" value="51,92,65"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="51,92,65"/>
		<property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
		<property name="Overlay2Tint" value="255,255,255"/>
	</property>
</item>

<item id="594" name="flannelShirtBlue">
	<property name="Extends" value="flannelShirtWhite"/>
	<property name="CustomIcon" value="flannelShirtWhite"/>
	<property name="CustomIconTint" value="110,173,255"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="110,173,255"/>
		<property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
		<property name="Overlay2Tint" value="255,255,255"/>
	</property>
</item>

<item id="595" name="flannelShirtBlack">
	<property name="Extends" value="flannelShirtWhite"/>
	<property name="CustomIcon" value="flannelShirtWhite"/>
	<property name="CustomIconTint" value="87,87,87"/>
	<property class="UMA">
		<property name="Overlay0Tint" value="87,87,87"/>
		<property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
		<property name="Overlay2Tint" value="255,255,255"/>
	</property>
</item>

<item id="598" name="suitPantsBlack"> <!-- suitPantsMaster -->
	<property name="CustomIconTint" value="57,57,57"/>
	<property name="Insulation" value="2"/>
	<!-- <property name="Encumbrance" value="0.001"/> -->
	<property name="Material" value="cloth"/>
	<property name="RepairTools" value="cloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Weight" value="30"/>
	<property name="FuelValue" value="6"/>
	<property name="EconomicValue" value="40"/>
	<property name="EquipSlot" value="Legs"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property class="Attributes"> <!-- clothGeneric -->
		<property name="ConcussiveProtection" value="0.065,0.13"/>
		<property name="PunctureProtection" value="0.065,0.13"/>
		<property name="FireProtection" value="0.12,0.2"/>
		<property name="RadiationProtection" value="0.06,0.1"/>
		<property name="ElectricalProtection" value="0.06,0.1"/>
		<property name="DegradationMax" value="72,180"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="clothes_suit_pants"/>
		<property name="Overlay0Tint" value="29,29,33"/>
		<property name="Overlay0" value="unisex_clothes_suit_pants"/>
		<property name="Layer" value="0"/>
		<property name="Mask0" value="legs" param1="inner"/>
		<property name="UISlot" value="Pants"/>
	</property>
	<property name="DescriptionKey" value="denimClothesGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="ActionSkillGroup" value="Clothing/Armor"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

<item id="599" name="suitJacketBlack">
	<property name="Extends" value="jacketWhite"/>
	<property name="CustomIconTint" value="57,57,57"/>
	<property class="UMA">
		<property name="Mesh" value="clothes_suit_jacket"/>
		<property name="Overlay0" value="unisex_clothes_suit_jacket"/>
		<property name="Overlay0Tint" value="29,29,33"/>
		<property name="Overlay1" value="unisex_clothes_suit_jacket_shirt"/>
		<property name="Overlay1Tint" value="85,74,96"/>
		<property name="Layer" value="3"/>
		<property name="Mask0" value="chest" param1="base"/>
	</property>
</item>

<item id="600" name="dressShoesBlack">
	<property name="Extends" value="leatherBoots"/>
	<property name="CustomIconTint" value="57,57,57"/>
	<property name="Weight" value="25"/>
	<property name="Encumbrance" value="0.02"/>
	<property class="Attributes">
		<property name="DegradationMax" value="250,600"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="clothes_dress_shoes"/>
		<property name="Overlay0" value="unisex_clothes_dress_shoes"/>
		<property name="Overlay0Tint" value="27,27,27"/>
	</property>
	<property name="EconomicValue" value="200"/>
</item>


<!-- * * * * * * * * * * food, water, medical items * * * * * * * * * * -->

<item id="650" name="splint">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="wood"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="FuelValue" value="18"/>
	<property name="EconomicValue" value="10"/>
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Sound_start" value="player_bandage"/>
		<property name="Buff" value="splint"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Sound_start" value="player_bandage"/>
		<property name="Buff" value="splint"/>
	</property>
	<property name="Group" value="Science"/>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="ActionExp" value="10"/>
</item>

<item id="655" name="aloeCream">
	<property name="Meshfile" value="Items/Food/aloeCreamPrefab"/>
	<property name="Material" value="organic"/>
	<property name="EconomicValue" value="10"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="50"/> <!-- STK medical -->
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="10"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Buff" value="aloeLotion"/>
		<property name="Sound_start" value="player_ointment"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="10"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Buff" value="aloeLotion"/>
		<property name="Sound_start" value="player_ointment"/>
	</property>
	<property name="Group" value="Science"/>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="ActionExp" value="10"/>
</item>

<item id="656" name="bandage">
	<property name="Meshfile" value="Items/Health/gauze"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="HoldType" value="16"/>
	<property name="Stacknumber" value="50"/> <!-- STK medical -->
	<property name="FuelValue" value="1"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="5"/>
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Sound_start" value="player_bandage"/>
		<property name="Debuff" value="bleeding,arrowCriticalBleedout"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Sound_start" value="player_bandage"/>
		<property name="Debuff" value="bleeding,arrowCriticalBleedout"/>
	</property>
	<property name="Group" value="Science,Basics"/>
	<property name="DescriptionKey" value="bandageDesc"/>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="ActionExp" value="10"/>
	<property name="PickupJournalEntry" value="firstAidTip"/>
</item>

<item id="657" name="firstAidBandage">
	<property name="Extends" value="bandage"/>
	<property name="EconomicValue" value="15"/>
	<property class="Action0">
		<property name="Buff" value="firstAid"/>
	</property>
	<property class="Action1">
		<property name="Buff" value="firstAid"/>
	</property>
	<property name="DescriptionKey" value="firstAidBandageDesc"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="CraftingIngredientExp" value="2"/>
</item>

<item id="658" name="firstAidKit">
	<property name="Extends" value="bandage"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action0">
		<property name="Gain_health" value="50"/>
		<property name="Sound_start" value="player_firstAidKit"/>
		<property name="Buff" value="firstAidLarge"/>
	</property>
	<property class="Action1">
		<property name="Gain_health" value="50"/>
		<property name="Sound_start" value="player_firstAidKit"/>
		<property name="Buff" value="firstAidLarge"/>
	</property>
	<property name="DescriptionKey" value="firstAidKitDesc"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="661" name="bloodDrawKit">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="Mplastics"/>
	<property name="Weight" value="6"/>
	<property name="EconomicValue" value="800"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="-25"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Sound_start" value="player_blooddraw"/>
		<property name="Buff" value="bloodDrawTrigger"/>
		<property name="Consume" value="false"/>
		<property name="Create_item" value="bloodBag"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Resources"/>
	<property name="ActionExp" value="10"/>
</item>

<item id="662" name="bloodBag">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="HoldType" value="45"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="5"/>
		<property name="Gain_food" value="5"/>
		<property name="Gain_water" value="5"/>
		<property name="Sound_start" value="player_drinking"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="CraftingIngredientExp" value="3"/>
	<property name="Group" value="Science"/>
	<property name="ActionExp" value="10"/>
</item>

<item id="663" name="sunblocker">
	<property name="Extends" value="aloeCream"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="aloeCream"/>
	<property name="CustomIconTint" value="afffaf"/>
</item>

<item id="665" name="vitamins">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="Material" value="organic"/>
	<property name="EconomicValue" value="80"/>
	<property name="HoldType" value="16"/>
	<property name="Stacknumber" value="50"/> <!-- STK loot -->
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0.5"/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Debuff" value="dysentery"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
	<property name="ActionExp" value="10"/>
</item>

<item id="666" name="painkillers">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="Material" value="organic"/>
	<property name="EconomicValue" value="80"/>
	<property name="HoldType" value="16"/>
	<property name="Stacknumber" value="50"/> <!-- STK loot -->
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="-30"/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Buff" value="painkillerBuff"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="-30"/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Buff" value="painkillerBuff"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
	<property name="ActionExp" value="5"/>
</item>

<item id="667" name="herbalAntibiotics">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="CustomIcon" value="painkillers"/>
	<property name="CustomIconTint" value="b0ffb0"/>
	<property name="Material" value="organic"/>
	<property name="EconomicValue" value="70"/>
	<property name="HoldType" value="16"/>
	<property name="Stacknumber" value="50"/> <!-- STK loot -->
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Debuff" value="infection,dysentery,dysentery2"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Debuff" value="infection,dysentery,dysentery2"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
	<property name="ActionExp" value="10"/>
</item>

<item id="668" name="antibiotics">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="16"/>
	<property name="EconomicValue" value="140"/>
	<property name="Stacknumber" value="50"/> <!-- STK loot -->
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Buff" value="cured"/>
		<property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Buff" value="cured"/>
		<property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
	<property name="ActionExp" value="10"/>
</item>

<!-- dev item to test buff variables
<item id="669" name="redPill">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="16"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="ff4040"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="-10"/>
		<property name="Gain_water" value="-10"/>
		<property name="Gain_wellness" value="10"/>
		<property name="Buff" value="redPillBuff"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="-10"/>
		<property name="Gain_water" value="-10"/>
		<property name="Gain_wellness" value="10"/>
		<property name="Buff" value="redPillBuff"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
</item>

<item id="670" name="bluePill">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="16"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="4040ff"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="1000"/>
		<property name="Gain_water" value="1000"/>
		<property name="Gain_wellness" value="1000"/>
		<property name="Buff" value="bluePillBuff"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="1000"/>
		<property name="Gain_water" value="1000"/>
		<property name="Gain_wellness" value="1000"/>
		<property name="Buff" value="bluePillBuff"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
</item>-->

<item id="671" name="brokenGlass"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/brokenGlassPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_stamina" value="0"/>
		<property name="Gain_health" value="-10"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="Buff" value="internalBleeding"/>
	</property>
	<property name="Group" value="Resources"/>
</item>

<item id="700" name="foodHoney">
	<property name="Meshfile" value="Items/Food/honeyPrefab"/>
	<property name="Material" value="organic"/>
	<property name="EconomicValue" value="80"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_4_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_stamina" value="40"/>
		<property name="Gain_wellness" value="0.4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Debuff" value="infection"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="701" name="foodYuccaFruit">
	<property name="Meshfile" value="Items/Food/fruit_yucca"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="14"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="3"/>
		<property name="Buff" value="eatFood_2_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_stamina" value="10"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking"/> <!-- ,Medicine -->
</item>


<item id="702" name="foodYuccaJuice">
	<property name="Meshfile" value="Items/Food/yucca_juicePrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="50"/> <!-- STK drink -->
	<property name="EconomicValue" value="36"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_water" value="15"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_stamina" value="30"/>
		<property name="Gain_wellness" value="0.1"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="yuccaJuiceCooling,extinguishFireBuff"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="706" name="canBeef">
	<property name="Meshfile" value="Items/Food/can_beefPrefab"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="60"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="15"/>
		<property name="Buff" value="eatFood_8_Trigger"/>
		<property name="Gain_water" value="-10"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="Create_item" value="canEmpty"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="708" name="canChicken">
	<property name="Extends" value="canBeef"/>
	<property name="Meshfile" value="Items/Food/can_ChickenPrefab"/>
</item>

<item id="709" name="canLamb">
	<property name="Extends" value="canBeef"/>
	<property name="Meshfile" value="Items/Food/can_LambPrefab"/>
</item>

<item id="711" name="canCatfood">
	<property name="Extends" value="canBeef"/>
	<property name="EconomicValue" value="20"/>
	<property name="Meshfile" value="Items/Food/can_catfoodPrefab"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="-2"/>
		<property name="Gain_gas" value="0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="Create_item" value="canEmpty"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="712" name="canDogfood">
	<property name="Extends" value="canCatfood"/>
	<property name="Meshfile" value="Items/Food/can_dogfoodPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="-2"/>
		<property name="Gain_gas" value="0"/>
	</property>
</item>

<item id="713" name="canChili">
	<property name="Extends" value="canCatfood"/>
	<property name="Meshfile" value="Items/Food/can_chiliPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="10"/>
		<property name="Buff" value="eatFood_5_Trigger"/>
		<property name="Gain_water" value="-5"/>
		<property name="Gain_gas" value="0"/>
	</property>
</item>

<item id="714" name="canMiso">
	<property name="Extends" value="canCatfood"/>
	<property name="EconomicValue" value="80"/>
	<property name="Meshfile" value="Items/Food/can_misoPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="10"/>
	</property>
</item>

<item id="715" name="canPasta">
	<property name="Extends" value="canMiso"/>
	<property name="Meshfile" value="Items/Food/can_pastaPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="7"/>
		<property name="Buff" value="eatFood_4_Trigger"/>
		<property name="Gain_water" value="0"/>
	</property>
</item>

<item id="716" name="canPeas">
	<property name="Extends" value="canMiso"/>
	<property name="Meshfile" value="Items/Food/can_peasPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="0"/>
	</property>
</item>

<item id="717" name="canPears">
	<property name="Extends" value="canMiso"/>
	<property name="Meshfile" value="Items/Food/can_pearsPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="10"/>
	</property>
</item>

<item id="718" name="canSoup">
	<property name="Extends" value="canMiso"/>
	<property name="Meshfile" value="Items/Food/can_soupPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="10"/>
	</property>
</item>

<item id="719" name="canStock">
	<property name="Extends" value="canMiso"/>
	<property name="Meshfile" value="Items/Food/can_stockPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="10"/>
	</property>
</item>

<item id="720" name="canTuna">
	<property name="Extends" value="canMiso"/>
	<property name="Meshfile" value="Items/Food/can_tunaPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="-2"/>
	</property>
</item>

<item id="723" name="canHam">
	<property name="Meshfile" value="Items/Food/can_hamPrefab"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="80"/>
	<property name="HoldType" value="22"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="7"/>
		<property name="Buff" value="eatFood_4_Trigger"/>
		<property name="Gain_water" value="-5"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="Create_item" value="canEmpty"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="724" name="canSalmon">
	<property name="Extends" value="canHam"/>
	<property name="Meshfile" value="Items/Food/can_salmonPrefab"/>
	<property class="Action1">
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
	</property>
</item>

<item id="725" name="snowberryExtract">
	<property name="Extends" value="aloeCream"/>
	<property name="CustomIcon" value="aloeCream"/>
	<property name="CustomIconTint" value="9f9fff"/>
	<property name="EconomicValue" value="50"/>
	<property name="CraftingIngredientTime" value="20"/>
	<property class="Action1">
		<property name="Delay" value="1.5"/>
		<property name="Gain_health" value="-10"/>
		<property name="Gain_stamina" value="-20"/>
		<property name="Gain_wellness" value="-1"/>
		<property name="Buff" value="eatSnowberryExtractTrigger"/>
	</property>
	<property name="Group" value="Science"/>
</item>

<item id="727" name="corn">
	<property name="Meshfile" value="Items/Food/vegetable_corn"/>
	<property name="Material" value="assortedVegetables"/>	<property name="Weight" value="5"/>
	<property name="HoldType" value="15"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="1"/>
		<property name="Buff" value="eatFood_1_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="728" name="cornOnTheCob">
	<property name="Meshfile" value="Items/Food/corn_cooked"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="15"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="32"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="3"/>
		<property name="Buff" value="eatFood_2_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_stamina" value="2"/>
		<property name="Gain_wellness" value="0.08"/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="729" name="cornMeal">
	<property name="Meshfile" value="Items/Food/cornmealPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="11"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="2"/>
		<property name="Buff" value="eatFood_1_Trigger"/>
		<property name="Gain_water" value="-10"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Resources,Food/Cooking"/>
</item>

<item id="730" name="cornBread">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="32"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0.4"/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="731" name="moldyBread">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="10"/>
		<property name="Buff" value="foodPoisoning,eatFood_3_Trigger"/>
		<property name="Buff_chance" value="0.6,1"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_sickness" value="30"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="CraftingIngredientTime" value="60"/>
	<property name="CraftingIngredientExp" value="3"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="732" name="shamSandwich">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="CraftingIngredientTime" value="30"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="15"/>
		<property name="Buff" value="foodPoisoning,eatFood_4_Trigger"/>
		<property name="Buff_chance" value="0.6,1"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="735" name="rawMeat">
	<property name="Meshfile" value="Items/Misc/raw_meatPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="20"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="10"/>
		<property name="Buff" value="foodPoisoning,eatFood_3_Trigger"/>
		<property name="Buff_chance" value="0.4,1"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_stamina" value="0"/>
		<property name="Gain_sickness" value="30"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Smell" value="ExLargeSmell"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="736" name="rottingFlesh">
	<property name="Meshfile" value="Items/Food/meat_rabbit"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="100"/> <!-- STK food -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="10"/>
		<property name="Buff" value="foodPoisoning"/>
		<property name="Gain_water" value="-5"/>
		<property name="Gain_stamina" value="-20"/>
		<property name="Gain_sickness" value="30"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="CraftingIngredientExp" value="0"/>
	<property name="CraftingIngredientTime" value="95"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="737" name="charredMeat">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="22"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="10"/>
		<property name="Buff" value="eatFood_9_Trigger"/>
		<property name="Gain_water" value="-5"/>
		<property name="Gain_wellness" value="0.65"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Smell" value="largeSmell"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="738" name="grilledMeat">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="24"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="16"/>
		<property name="Buff" value="eatFood_14_Trigger"/>
		<property name="Gain_water" value="-3"/>
		<property name="Gain_wellness" value="1.35"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Smell" value="mediumSmell"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="739" name="boiledMeat">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="52"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="12"/>
		<property name="Buff" value="eatFood_9_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0.675"/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
	</property>
	<property name="Smell" value="smallSmell"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="740" name="meatStew">
	<!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab"/> -->
	<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="200"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="60"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="6"/>
		<property name="Sound_start" value="player_drinking"/>
		<!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
		<property name="Buff" value="stewWarming,eatFood_78_Trigger"/>
		<property name="Create_item" value="bowl" />
	</property>
	<property name="Smell" value="exLargeSmell"/>
	<property name="Group" value="Food/Cooking"/>
</item>


<item id="750" name="potato">
	<property name="Meshfile" value="Items/Food/vegetable_potatoPrefab"/>
	<property name="Material" value="assortedVegetables"/>	<property name="Weight" value="5"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="10"/>
	<!-- 14 is large round hold -->
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="2"/>
		<property name="Buff" value="eatFood_1_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="751" name="blueberries">
	<property name="Meshfile" value="Items/Food/blueberriesPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="8"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="1"/>
		<property name="Buff" value="eatFood_1_Trigger"/>
		<property name="Gain_water" value="1"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="DropScale" value="4"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="752" name="egg">
	<property name="Meshfile" value="Items/Food/eggPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="20"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="3"/>
		<property name="Buff" value="foodPoisoning,eatFood_1_Trigger"/>
		<property name="Buff_chance" value="0.4,1"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_stamina" value="-8"/>
		<property name="Gain_sickness" value="30"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="753" name="eggboiled">
	<property name="Meshfile" value="Items/Food/eggPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="30"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="4"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_stamina" value="0"/>
		<property name="Gain_wellness" value="0.32"/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="754" name="blueberryPie">
	<property name="Meshfile" value="Items/Food/blueberry_piePrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="60"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="10"/>
		<property name="Buff" value="eatFood_9_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0.8"/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
		<property name="Create_item" value="bowl" />
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="755" name="bakedPotato">
	<property name="Meshfile" value="Items/Food/vegetable_potato_bakedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="15"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="8"/>
	<property name="EconomicBundleSize" value="2"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="4"/>
		<property name="Buff" value="eatFood_2_Trigger"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="756" name="baconAndEggs">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="64"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="16"/>
		<property name="Buff" value="eatFood_15_Trigger"/>
		<property name="Gain_wellness" value="1.35"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Smell" value="largeSmell"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="757" name="mushrooms">
	<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="31"/>
	<property name="Material" value="plants"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="5"/>
		<property name="Buff" value="eatFood_3_Trigger"/>
		<property name="Gain_water" value="1"/>
		<property name="Gain_wellness" value="0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="DropScale" value="4"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="758" name="vegetableStew">
	<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="65"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="21"/>
		<property name="Gain_water" value="0"/>
		<property name="Gain_wellness" value="0.5"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="stewWarming,eatFood_12_Trigger"/>
		<!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
		<property name="Create_item" value="bowl" />
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="775" name="canMurkyWater">
	<property name="Meshfile" value="Items/Food/can_empty"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="5"/>
	<property name="HoldType" value="14"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_stamina" value="5"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="15"/>
		<property name="Gain_sickness" value="15"/>
		<property name="Gain_wellness" value="-0.1"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="dysentery,extinguishFireBuff"/>
		<property name="Buff_chance" value="0.5,1"/>
		<property name="Create_item" value="canEmpty"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="776" name="canBoiledWater">
	<property name="Meshfile" value="Items/Food/can_empty"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="5"/>
	<property name="HoldType" value="14"/>
	<property name="Stacknumber" value="50"/>
	<property name="EconomicValue" value="8"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_stamina" value="20"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="20"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="extinguishFireBuff"/>
		<property name="Create_item" value="canEmpty"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="779" name="bottledRiverWater">
	<property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_stamina" value="5"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="15"/>
		<property name="Gain_sickness" value="15"/>
		<property name="Gain_wellness" value="-0.1"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="dysentery,extinguishFireBuff"/>
		<property name="Buff_chance" value="0.5,1"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="780" name="bottledWater">
	<property name="Meshfile" value="Items/Food/bottled_waterPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="50"/> <!-- STK drink -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="30"/>
	<property name="CraftingIngredientTime" value="15"/>
		<property class="Action0">
			<property name="Class" value="ExchangeItem"/>
			<property name="Delay" value="1.0"/>
			<property name="Change_item_to" value="coldbottledWater"/>
			<property name="Focused_blockname_1" value="cntFridgeTop"/>
			<property name="Focused_blockname_2" value="cntFridgeBottom"/>
			<property name="Focused_blockname_3" value="cntEPSFridgeBottom"/>
			<property name="Focused_blockname_4" value="cntEPSFridgeTop"/>
			<property name="Focused_blockname_5" value="cntEPSBeerCooler"/>
			<property name="Focused_blockname_6" value="cntBeerCooler"/>
			<property name="Focused_blockname_7" value="cntCooler"/>
			<property name="Focused_blockname_8" value="cntFridge"/>
			<property name="Focused_blockname_9" value="cntEPSFridge"/>
			<property name="Sound_start" value="bucketfill_water"/>
		</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_stamina" value="20"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="20"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="extinguishFireBuff"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="781" name="snowberryJuice">
	<property name="Extends" value="bottledWater"/>
	<property name="CustomIcon" value="grainAlcohol"/>
	<property name="CustomIconTint" value="9f9fff"/>
	<property name="EconomicValue" value="100"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property class="Action1">
		<property name="Delay" value="1.5"/>
		<property name="Gain_stamina" value="10"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="10"/>
		<property name="Buff" value="eatsnowberryJuiceTrigger,extinguishFireBuff"/>
	</property>
	<property name="Group" value="Science"/>
</item>

<item id="782" name="goldenRodTea">
	<property name="Meshfile" value="Items/Food/goldenrod_teaPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="50"/> <!-- STK drink -->
	<property name="EconomicValue" value="34"/>
		<property class="Action0">
			<property name="Class" value="ExchangeItem"/>
			<property name="Delay" value="1.0"/>
			<property name="Change_item_to" value="coldgoldenRodTea"/>
			<property name="Focused_blockname_1" value="cntFridgeTop"/>
			<property name="Focused_blockname_2" value="cntFridgeBottom"/>
			<property name="Focused_blockname_3" value="cntEPSFridgeBottom"/>
			<property name="Focused_blockname_4" value="cntEPSFridgeTop"/>
			<property name="Focused_blockname_5" value="cntEPSBeerCooler"/>
			<property name="Focused_blockname_6" value="cntBeerCooler"/>
			<property name="Focused_blockname_7" value="cntCooler"/>
			<property name="Focused_blockname_8" value="cntFridge"/>
			<property name="Focused_blockname_9" value="cntEPSFridge"/>
			<property name="Sound_start" value="bucketfill_water"/>
		</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="20"/>
		<property name="Gain_stamina" value="40"/>
		<property name="Gain_wellness" value="0.2"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="extinguishFireBuff"/>
		<property name="Debuff" value="dysentery"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="783" name="redTea">
	<property name="Meshfile" value="Items/Food/redTeaPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="50"/> <!-- STK drink -->
	<property name="EconomicValue" value="36"/>
		<property class="Action0">
			<property name="Class" value="ExchangeItem"/>
			<property name="Delay" value="1.0"/>
			<property name="Change_item_to" value="coldredTea"/>
			<property name="Focused_blockname_1" value="cntFridgeTop"/>
			<property name="Focused_blockname_2" value="cntFridgeBottom"/>
			<property name="Focused_blockname_3" value="cntEPSFridgeBottom"/>
			<property name="Focused_blockname_4" value="cntEPSFridgeTop"/>
			<property name="Focused_blockname_5" value="cntEPSBeerCooler"/>
			<property name="Focused_blockname_6" value="cntBeerCooler"/>
			<property name="Focused_blockname_7" value="cntCooler"/>
			<property name="Focused_blockname_8" value="cntFridge"/>
			<property name="Focused_blockname_9" value="cntEPSFridge"/>
			<property name="Sound_start" value="bucketfill_water"/>
		</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="20"/>
		<property name="Gain_stamina" value="40"/>
		<property name="Gain_wellness" value="0.2"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="redTeaCooling,extinguishFireBuff"/>
		<property name="Debuff" value="dysentery"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="784" name="yuccaCocktail"> <!-- yucca yuice/drink/thing -->
	<property name="Extends" value="redTea"/>
	<property name="CreativeMode" value="Dev"/> <!-- not done, yet -->
	<property name="CustomIcon" value="redTea"/>
	<property name="CustomIconTint" value="8fffff"/>
</item>

<item id="785" name="megaCrush">
	<property name="Extends" value="redTea"/>
	<!-- <property name="Meshfile" value="Items/Food/redTeaPrefab"/>
	<property name="HoldType" value="3"/> -->
	<property name="EconomicValue" value="100"/>
	<property class="Action1">
		<property name="Gain_water" value="8"/>
		<property name="Gain_stamina" value="0"/>
		<property name="Buff" value="megaCrushBuff,extinguishFireBuff"/>
	</property>
</item>

<item id="786" name="coffee">
	<property name="Meshfile" value="Items/Food/coffeePrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="3"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="50"/> <!-- STK drink -->
	<property name="EconomicValue" value="34"/>
		<property class="Action0">
			<property name="Class" value="ExchangeItem"/>
			<property name="Delay" value="1.0"/>
			<property name="Change_item_to" value="coldcoffee"/>
			<property name="Focused_blockname_1" value="cntFridgeTop"/>
			<property name="Focused_blockname_2" value="cntFridgeBottom"/>
			<property name="Focused_blockname_3" value="cntEPSFridgeBottom"/>
			<property name="Focused_blockname_4" value="cntEPSFridgeTop"/>
			<property name="Focused_blockname_5" value="cntEPSBeerCooler"/>
			<property name="Focused_blockname_6" value="cntBeerCooler"/>
			<property name="Focused_blockname_7" value="cntCooler"/>
			<property name="Focused_blockname_8" value="cntFridge"/>
			<property name="Focused_blockname_9" value="cntEPSFridge"/>
			<property name="Sound_start" value="bucketfill_water"/>
		</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="-10"/>
		<property name="Gain_stamina" value="100"/>
		<property name="Gain_wellness" value="-0.1"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="CoffeeStaminaBoost,extinguishFireBuff"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="787" name="beer">
	<property name="Meshfile" value="Items/Food/bottledBeerPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="50"/> <!-- STK drink -->
	<property name="EconomicValue" value="100"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_stamina" value="0"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="0"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="DrinkBeer,extinguishFireBuff"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="788" name="grainAlcohol">
	<property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="48"/>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Use_time" value="..."/>
		<property name="Gain_health" value="0"/>
		<property name="Gain_stamina" value="10"/>
		<property name="Gain_food" value="0"/>
		<property name="Gain_water" value="-5"/>
		<property name="Gain_wellness" value="-0.5"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Buff" value="DrinkGrainAlcohol,extinguishFireBuff"/>
		<property name="Create_item" value="emptyJar"/>
	</property>
	<property name="Group" value="Chemicals"/>
</item>

<!-- * * * * * * * * * * recipes, books, and schematics * * * * * * * * * * -->

<item id="900" name="schematicMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Meshfile" value="Items/Misc/Book"/>
	<property name="Material" value="Survivor Notes"/>
	<property name="HoldType" value="21"/>
	<property name="Weight" value="1"/>
	<property name="FuelValue" value="5"/>
	<property name="Stacknumber" value="1"/> <!-- STK book -->
	<property name="EconomicValue" value="250"/>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="LearnRecipe"/>
		<!--
		<property name="Recipes_to_learn" value="sledgehammer,crossbow"/>
		<property name="Skills_to_gain" value="9mm Round Crafting"/>
		-->
		<property name="Delay" value="1"/>
		<property name="ActionExp" value="0"/>
		<property name="ActionExpBonusMultiplier" value="0"/> <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
		<property name="Sound_start" value="recipe_unlocked"/>
	</property>
	<property name="Group" value="Books"/>
</item>

<item id="901" name="invisibleRecipesForRepairCost"> <!-- Gating book for lootable things we dont want the player to repair -->
	<property name="Extends" value="schematicMaster"/>
	<property name="CustomIcon" value="schematicMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="oldWood,schematicMaster"/>
	</property>
</item>

<item id="910" name="clubSpikedSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Blunt Weapons,Spiked Club" />
	</property>
</item>

<item id="911" name="sledgehammerSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Blunt Weapons,Sledgehammer" />
	</property>
</item>

<item id="912" name="huntingKnifeBook">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Blade Weapons,Hunting Knife" />
	</property>
</item>

<item id="913" name="beerBook">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="plantedHop1,beer,signShopColdBeer"/>
		<!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
	</property>
</item>

<item id="919" name="compoundBowSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Archery,Compound Bow" />
	</property>
</item>

<item id="920" name="crossbowSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Archery,Crossbow" />
	</property>
</item>

<item id="921" name="pistolBook">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun Pistol,Pistols" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="922" name="theEnforcerMagazine">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun Magnum,Pistols" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<!-- <item id="923" name="sawedoffPumpShotgunSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="gunSawedOffPumpShotgun"/>
		<property name="Skills_to_gain" value="craftSkillGuns"/>
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item> -->

<item id="924" name="pumpShotgunSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun Shotgun,Shotguns" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="927" name="smgSchematics">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun SMG,Rifles" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="928" name="ak47Schematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun AK47,Rifles" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="931" name="huntingRifleSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun Hunting Rifle,Rifles" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="932" name="sniperRifleSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun Sniper Rifle,Rifles" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="934" name="rocketLauncherSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gun Rocket" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="935" name="nailgunSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Nailgun" />
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="945" name="flamingArrowSchematic"> <!-- ammo crafting -->
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Flaming Arrows"/>
	</property>
</item>

<item id="946" name="explodingCrossbowBoltSchematic"> <!-- ammo crafting -->
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Explosive Bolts"/>
	</property>
</item>
<!--
<item id="950" name="ammunitionNationBook"> NO LONGER USED
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="bulletTip,bulletCasing"/>
		<property name="Skills_to_gain" value="craftSkillGuns"/>
	</property>
</item>

<item id="951" name="9mmBulletSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="9mm Round Crafting"/>
	</property>
</item>

<item id="952" name="10mmBulletSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="10mm Round Crafting"/>
	</property>
</item>

<item id="953" name="762mmBulletSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="762mm Round Crafting"/>
	</property>
</item>

<item id="956" name="shotgunShellSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="shotgun Shell Crafting"/>
	</property>
</item>
-->

<item id="951" name="paintMagazineDecorations"> <!-- unlocks a painting material group -->
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="paintDecorations"/>
	</property>
	<property name="DescriptionKey" value="paintMagazineGroupDesc"/>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>
<item id="952" name="paintMagazineFaux">
	<property name="Extends" value="paintMagazineDecorations"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="paintFaux"/>
	</property>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>
<item id="953" name="paintMagazineMasonry">
	<property name="Extends" value="paintMagazineDecorations"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="paintMasonry"/>
	</property>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>
<item id="954" name="paintMagazineMetal">
	<property name="Extends" value="paintMagazineDecorations"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="paintMetal"/>
	</property>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>
<item id="955" name="paintMagazineWallCoverings">
	<property name="Extends" value="paintMagazineDecorations"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="paintWallCoverings"/>
	</property>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>
<item id="956" name="paintMagazineWoodAndRoofing">
	<property name="Extends" value="paintMagazineDecorations"/>
	<property name="EconomicValue" value="200"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="paintWoodAndRoofing"/>
	</property>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>

<item id="957" name="shotgunSlugSchematic"> <!-- ammo crafting -->
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="craftSkillGuns"/>
		<!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
	</property>
</item>

<item id="970" name="wrenchSchematic"> <!-- NO LONGER USED -->
	<property name="Extends" value="schematicMaster"/>
	<property name="CustomIcon" value="schematicMaster"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="wrenchSchematic"/>
		<!-- <property name="Skills_to_gain" value="craftSkillTools"/> -->
	</property>
</item>
<item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
	<property name="Extends" value="schematicMaster"/>
	<property name="CustomIcon" value="schematicMaster"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="clawHammerSchematic"/>
		<!-- <property name="Skills_to_gain" value="craftSkillTools"/> -->
	</property>
</item>

<item id="980" name="gasCanSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Gas Can"/>
	</property>
</item>

<item id="981" name="augerSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Auger"/>
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="982" name="chainsawSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Chainsaw"/>
	</property>
	<property name="PickupJournalEntry" value="gunAssemblyTip"/>
</item>

<item id="990" name="firstAidKitSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Medicine,First Aid Kit"/>
	</property>
</item>

<item id="991" name="herbalAntibioticsRecipe">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property name="CustomIcon" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Medicine,Herbal Antibiotics"/>
	</property>
</item>

<item id="992" name="batterybankSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="2000"/>
	<property class="Action1">
		<!-- <property name="Recipes_to_learn" value="batterybank"/> -->
		<property name="Skills_to_gain" value="electricBatteryBankPerk"/>
	</property>
</item>

<!--
<item id="1000" name="setInConcrete">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Concrete Mixing,Construction Tools"/>
	</property>
</item>

<item id="1001" name="theRiddleOfSteel">
	<property name="Extends" value="schematicMaster"/>
	<property name="CustomIcon" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Steel Smithing,Construction Tools"/>
	</property>
</item>
-->

<!-- <item id="1002" name="handleBarsSchematic">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="partsHandlebars"/>
		<property name="Skills_to_gain" value="craftSkillMiscellaneous"/>
	</property>
</item>-->

<item id="1003" name="minibikesForDumbshits">
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Minibike"/>
	</property>
</item>

<!-- <item id="1010" name="leatherTanning">
	<property name="Extends" value="schematicMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Leather Tanning"/>
	</property>
</item>-->

<item id="1011" name="leatherBootsSchematic"> <!-- leatherArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Leather Boots"/>
	</property>
</item>

<item id="1012" name="leatherPantsSchematic"> <!-- leatherArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Leather Leg Armor"/>
	</property>
</item>

<item id="1013" name="leatherJacketSchematic"> <!-- leatherArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Leather Chest Armor"/>
	</property>
</item>

<item id="1014" name="leatherHoodSchematic"> <!-- leatherArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Leather Hood"/>
	</property>
</item>

<item id="1015" name="leatherGlovesSchematic"> <!-- leatherArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Leather Gloves"/>
	</property>
</item>

<item id="1016" name="scrapBootsSchematic"> <!-- scrapArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Scrap Iron Boots"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
	<property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
</item>

<item id="1017" name="scrapLegArmorSchematic"> <!-- scrapArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Scrap Iron Leg Armor"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
	<property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
</item>

<item id="1018" name="scrapChestArmorSchematic"> <!-- scrapArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Scrap Iron Chest Armor"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
	<property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
</item>

<item id="1019" name="scrapHelmetSchematic"> <!-- scrapArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Scrap Iron Helmet"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
	<property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
</item>

<item id="1020" name="scrapGlovesSchematic"> <!-- scrapArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Scrap Iron Gloves"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
	<property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
</item>

<!-- <item id="1018" name="macDyverBook">
	<property name="Extends" value="schematicMaster"/>
	<property class="Action1">
		<property name="Recipes_to_learn" value="scrapBoots,scrapLegArmor,scrapChestArmor,scrapHelmet,scrapGloves"/>
		<property name="Skills_to_gain" value="craftSkillArmor"/>
	</property>
</item>-->

<item id="1021" name="ironHelmetSchematic"> <!-- ironArmorSchematic -->
	<property name="Extends" value="schematicMaster"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Iron Helmet"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
</item>

<item id="1022" name="ironChestArmorSchematic"> <!-- ironArmorSchematic -->
	<property name="Extends" value="ironHelmetSchematic"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Iron Chest Armor"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
</item>

<item id="1023" name="ironLegArmorSchematic"> <!-- ironArmorSchematic -->
	<property name="Extends" value="ironHelmetSchematic"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Iron Leg Armor"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
</item>

<item id="1024" name="ironBootsSchematic"> <!-- ironArmorSchematic -->
	<property name="Extends" value="ironHelmetSchematic"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Iron Boots"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
</item>

<item id="1025" name="ironGlovesSchematic"> <!-- ironArmorSchematic -->
	<property name="Extends" value="ironHelmetSchematic"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Iron Gloves"/>
		<!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
	</property>
</item>

<!-- * * * * * * * * * * quests * * * * * * * * * * -->

<item id="1150" name="questMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Meshfile" value="Items/Misc/Book"/>
	<property name="Material" value="paper"/>
	<property name="HoldType" value="21"/>
	<property name="CustomIcon" value="questMaster"/>
	<property name="Stacknumber" value="50"/> <!-- STK book -->
	<property name="EconomicValue" value="1600"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action1">
		<property name="Class" value="Quest"/>
		<property name="QuestGiven" value="q_basicSurvival"/>
		<property name="Delay" value="0"/>
	</property>
	<property name="FuelValue" value="2"/>
	<property name="Weight" value="2"/>
	<property name="Group" value="Special Items"/>
</item>

<item id="1151" name="challengeQuestMaster">
	<property name="Extends" value="questMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="qc_ZombieGroupDesc"/>
	<property name="CustomIcon" value="challengeQuestMaster"/>
	<property name="EconomicValue" value="400"/>
</item>

<item id="1152" name="treasureQuestMaster">
	<property name="Extends" value="questMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="qt_desc"/>
	<property name="CustomIcon" value="treasureQuestMaster"/>
	<property name="PickupJournalEntry" value="treasureMapTip"/>
</item>

<item id="1160" name="q_basicSurvival">
	<property name="Extends" value="questMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="quest_BasicSurvival1"/>
	</property>
</item>

<item id="1180" name="qc_silenceofthelambs">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_silenceofthelambs"/>
	</property>
</item>

<item id="1181" name="qc_drunkanddisorderly">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_drunkanddisorderly"/>
	</property>
</item>

<item id="1182" name="qc_nurseyoubacktohealth">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_nurseyoubacktohealth"/>
	</property>
</item>

<item id="1183" name="qc_copanattitude">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_copanattitude"/>
	</property>
</item>

<item id="1184" name="qc_dogdaysareover">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_dogdaysareover"/>
	</property>
</item>

<item id="1185" name="qc_itsbitsyspider">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_itsybitsyspider"/>
	</property>
</item>

<item id="1186" name="qc_ladykiller">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_ladykiller"/>
	</property>
</item>

<item id="1187" name="qc_maneater">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_maneater"/>
	</property>
</item>

<item id="1188" name="qc_imalumberjackandimokay">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_imalumberjackandimokay"/>
	</property>
</item>

<item id="1189" name="qc_yournothingspecial">
	<property name="Extends" value="challengeQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_yournothingspecial"/>
	</property>
</item>

<item id="1190" name="qc_killthewabbit">
	<property name="Extends" value="challengeQuestMaster"/>
	<property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_killthewabbit"/>
	</property>
</item>

<item id="1191" name="qc_nailsomechicks">
	<property name="Extends" value="challengeQuestMaster"/>
	<property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_nailsomechicks"/>
	</property>
</item>

<item id="1192" name="qc_thatlldopig">
	<property name="Extends" value="challengeQuestMaster"/>
	<property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_thatlldopig"/>
	</property>
</item>

<item id="1193" name="qc_stagparty">
	<property name="Extends" value="challengeQuestMaster"/>
	<property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_stagparty"/>
	</property>
</item>

<item id="1194" name="qc_dontfeedthebears">
	<property name="Extends" value="challengeQuestMaster"/>
	<property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_dontfeedthebears"/>
	</property>
</item>

<item id="1195" name="qc_buythefarm">
	<property name="Extends" value="challengeQuestMaster"/>
	<property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_buythefarm"/>
	</property>
</item>

<item id="1220" name="qt_taylor">
	<property name="Extends" value="treasureQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="treasure_taylor"/>
	</property>
</item>

<item id="1221" name="qt_nickole">
	<property name="Extends" value="treasureQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="treasure_nickole"/>
	</property>
</item>

<item id="1222" name="qt_stephan">
	<property name="Extends" value="treasureQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="treasure_stephan"/>
	</property>
</item>

<item id="1223" name="qt_jennifer">
	<property name="Extends" value="treasureQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="treasure_jennifer"/>
	</property>
</item>

<item id="1224" name="qt_claude">
	<property name="Extends" value="treasureQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="treasure_claude"/>
	</property>
</item>

<item id="1225" name="qt_sarah">
	<property name="Extends" value="treasureQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="treasure_sarah"/>
	</property>
</item>

<item id="1226" name="qt_raphael">
	<property name="Extends" value="treasureQuestMaster"/>
	<property class="Action1">
		<property name="QuestGiven" value="treasure_raphael"/>
	</property>
</item>

<!-- * * * * * * * * * * other stuff * * * * * * * * * * -->

<item id="1300" name="yuccaFibers"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Crafting/plant_fibers"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Weight" value="1"/>
	<property name="Material" value="plants"/>
	<property name="RepairTime" value="1"/>
	<property name="RepairAmount" value="30"/>
	<property name="HoldType" value="16"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="1"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action1">
		<property name="Class" value="PlaceAsBlock"/>
		<property name="Delay" value="0.5"/>
		<property name="Blockname" value="treePlantedGrass"/>
	</property>
	<property name="Group" value="Resources"/>
</item>

<item id="1301" name="wood"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="wood"/>
	<property name="Weight" value="5"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="50"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="Group" value="Resources,Basics"/>
	<property name="RepairAmount" value="100"/>
	<property name="LootExpValue" value="1"/>
	<property name="DescriptionKey" value="woodDesc"/>
	<property name="CraftingIngredientTime" value="0.25"/>
</item>

<item id="1302" name="crushedSand">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/crushedSandDroppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="glass"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1303" name="ironFragment">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="5000"/> <!-- STK resource -->
	<property name="SellableToTrader" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="DropScale" value="3"/>
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1305" name="scrapIron">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/scrapIronDroppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="RepairTime" value="0.5"/>
	<property name="RepairAmount" value="20"/>
	<property name="CraftingIngredientTime" value="0.2"/>
</item>

<item id="1306" name="forgedIron">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Miron"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="CraftingIngredientExp" value="10"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="RepairTime" value="0.5"/>
	<property name="RepairAmount" value="270"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1307" name="shortMetalPipe">
	<property name="Meshfile" value="Items/Crafting/Metal/shortMetalPipe"/>
	<property name="HoldType" value="16"/>
	<property name="Material" value="Miron"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1308" name="forgedSteel">
	<property name="Meshfile" value="Items/Crafting/ingotIron"/>
	<property name="HoldType" value="21"/>
	<property name="Material" value="Msteel"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="34"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientExp" value="15"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="RepairTime" value="1"/>
	<property name="RepairAmount" value="400"/>
</item>

<item id="1309" name="scrapPlastics"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Mplastics"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="5000"/> <!-- STK resource -->
	<property name="EconomicValue" value="16"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientExp" value="15"/>
	<property name="CraftingIngredientTime" value="2"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item id="1311" name="oilShale">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/oilShaleDroppedPrefab"/>
	<property name="Material" value="Miron"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="DropScale" value="8"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientExp" value="2"/>
</item>

<item id="1312" name="animalHide">
	<property name="Meshfile" value="Items/Crafting/animal_hidePrefab"/>
	<property name="HoldType" value="21"/>
	<property name="Material" value="animalHide"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="20"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="2"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
</item>

<item id="1313" name="leather"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Crafting/leather"/>
	<property name="Material" value="leather"/>
	<property name="RepairAmount" value="80"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="22"/>
	<property name="Group" value="Resources,Clothing"/>
	<property name="CraftingIngredientTime" value="2"/>
	<property name="Weight" value="5"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
</item>

<item id="1314" name="hopsFlower">
	<property name="CustomIcon" value="plantedHop3Harvest"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="CraftingIngredientTime" value="20"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="1315" name="aloePlant">
	<property name="CustomIcon" value="plantedAloe3Harvest"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Science"/>
	<property name="DescriptionKey" value="plantedAloe3HarvestDesc"/>
</item>

<item id="1316" name="chrysanthemumPlant">
	<property name="CustomIcon" value="plantedChrysanthemum3Harvest"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Food/Cooking"/>
	<property name="DescriptionKey" value="plantedChrysanthemum3HarvestDesc"/>
</item>

<item id="1317" name="scrapBrass"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="Mbrass_scrap"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="20"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1318" name="scrapLead"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/scrapLeadDroppedPrefab"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="20"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1319" name="clayLump">
	<property name="Meshfile" value="Items/Crafting/clay"/>
	<property name="Material" value="clay"/>
	<property name="Weight" value="5"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="6"/>
	<property name="EconomicBundleSize" value="150"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="0.5"/>
</item>

<item id="1320" name="dirtFragment">
	<property name="CustomIcon" value="fertileDirt"/>
	<property name="Meshfile" value="Items/Crafting/clay"/>
	<property name="HoldType" value="21"/>
	<property name="Material" value="dirt"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="5000"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1321" name="snowBall">
	<property name="CustomIcon" value="snow"/>
	<property name="Meshfile" value="Items/Crafting/rock_smallPrefab"/>
	<property name="HoldType" value="40"/>
	<property name="Material" value="snow"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="150"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/>
		<property name="Throw_strength_default" value="10"/>
		<property name="Throw_strength_max" value="35"/>
		<property name="Max_strain_time" value="1"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<property name="DropScale" value="3"/>
	<property name="Group" value="Resources"/>
</item>
<!-- <item id="1320" name="scrapCopper" material="copper" mesh_file="Items/Crafting/scrap_copper" hold_type="7"><property name="Weight" value="15"/></item> -->

<item id="1322" name="cobblestones">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="stone"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="5000"/> <!-- STK resource -->
	<property name="DropScale" value="1"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="70"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1323" name="cement">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="stone"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="5000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="70"/>
	<property name="Group" value="Building,Resources"/>
</item>

<item id="1324" name="concreteMix">
	<property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="Mconcrete"/>
	<property name="Weight" value="20"/>
	<property name="HoldType" value="34"/>
	<property name="Stacknumber" value="5000"/> <!-- STK resource -->
	<property name="EconomicValue" value="9"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1325" name="fertilizer">
	<property name="Meshfile" value="Items/Food/cornmealPrefab"/>
	<property name="Material" value="MfertilizedFarmland"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="2"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="PickupJournalEntry" value="farmingTip"/>
</item>

<item id="1327" name="cloth"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Crafting/cloth"/>
	<property name="Material" value="cloth"/>
	<property name="HoldType" value="14"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="RepairAmount" value="50"/>
	<property name="FuelValue" value="1"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="5"/>
	<property name="Group" value="Resources,Clothing"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
</item>

<item id="1328" name="paper"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="paper"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="FuelValue" value="1"/>
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="1"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources"/>
</item>
<!--
<item id="1329" name="book">
	<property name="Meshfile" value="Items/Misc/Book"/>
	<property name="Material" value="paper"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="50"/>
	<property name="FuelValue" value="20"/>
	<property name="Weight" value="20"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>
-->
<item id="1330" name="militaryFiber"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Crafting/cloth"/>
	<property name="Material" value="MmilitaryFiber"/>
	<property name="HoldType" value="14"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="CraftingIngredientExp" value="10"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="RepairTime" value="0.6"/>
	<property name="RepairAmount" value="120"/>
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="200"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Resources,Clothing"/>
</item>

<item id="1331" name="electricParts"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="MelectricParts"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="32"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientExp" value="15"/>
	<property name="CraftingIngredientTime" value="2"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item id="1332" name="electronicParts"> <!-- scrap material -->
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="MelectronicParts"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="50"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientExp" value="15"/>
	<property name="CraftingIngredientTime" value="2"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item id="1333" name="mechanicalParts">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="32"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientExp" value="15"/>
	<property name="CraftingIngredientTime" value="2"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item id="1334" name="cottonPlant">
	<property name="CustomIcon" value="cotton"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="2"/>
	<property name="Group" value="Resources"/>
	<property name="DescriptionKey" value="plantedCotton3HarvestDesc"/>
</item>

<item id="1335" name="goldenrodPlant">
	<property name="CustomIcon" value="goldenrod"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Resources"/>
	<property name="DescriptionKey" value="plantedGoldenrod3HarvestDesc"/>
</item>

<item id="1336" name="oldCash">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="paper"/>
	<property name="FuelValue" value="1"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<!--
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	-->
	<property name="EconomicValue" value="7"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1337" name="snowberryPlant">
	<property name="Extends" value="blueberries"/>
	<property name="CustomIcon" value="blueberries"/>
	<property name="CustomIconTint" value="ffffaf"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="60"/>
	<property class="Action1">
		<property name="Delay" value="1.5"/>
		<property name="Gain_food" value="2"/>
		<property name="Buff" value="eatSnowberryTrigger,eatFood_1_Trigger"/>
		<property name="Gain_water" value="0"/>
	</property>
	<property name="Group" value="Food/Cooking,Science"/>
</item>

<item id="1338" name="insulator">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="clay"/>
	<property name="Weight" value="15"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="EconomicValue" value="30"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientExp" value="15"/>
	<property name="CraftingIngredientTime" value="2"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item id="1340" name="feather">
	<property name="Meshfile" value="Items/Crafting/featherPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="FuelValue" value="1"/>
	<!-- <property name="CraftingIngredientExp" value="0"/> -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1341" name="ironArrowHead">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<item id="1342" name="steelArrowHead">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="40"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<item id="1345" name="coal">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/coalDroppedPrefab"/>
	<property name="Material" value="coal"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="20"/>
	<property name="DropScale" value="8"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="1"/>
	<property name="PickupJournalEntry" value="farmingTip"/>
</item>

<item id="1346" name="potassiumNitratePowder">
	<property name="Meshfile" value="Items/Food/cornmealPrefab"/>
	<property name="Material" value="coal"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="2"/>
</item>

<item id="1347" name="gunPowder">
	<property name="Meshfile" value="Items/Crafting/gun_powderPrefab"/>
	<property name="Material" value="dirt"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="22"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources,Ammo/Weapons,Tools/Traps"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="1348" name="buckshot">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="lead"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="36"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="1349" name="bulletCasing">
	<property name="Meshfile" value="Items/Crafting/bullet_casingPrefab"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="1350" name="bulletTip">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="lead"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="1353" name="nail">
	<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="0"/>
		<!-- no expl. -->
		<property name="Velocity" value="55"/>
		<property name="FlyTime" value="1"/>
		<property name="LifeTime" value="1"/>
		<property name="DamageBonus.head" value="5"/>
		<property name="DamageBonus.glass" value="1"/>
		<property name="DamageBonus.wood" value="0.1"/>
		<property name="DamageBonus.earth" value="0"/>
		<property name="DamageBonus.metal" value="0"/>
		<property name="DamageBonus.cloth" value="0"/>
	</property>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
		<property name="EntityDamage" value="5,10"/>
		<property name="BlockDamage" value="0.1,0.2"/>
	</property>
	<property name="Group" value="Ammo/Weapons"/>
</item>

<item id="1354" name="rocketTip">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="lead"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="151"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="1355" name="rocketCasing">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="77"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="1358" name="macheteBlade">
	<property name="CustomIcon" value="machete"/> <property name="CustomIconTint" value="a0a0ff"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="50"/>
	<property name="EconomicValue" value="600"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>

<item id="1359" name="repairKit">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="Msteel"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="50"/> <!-- STK repairKit -->
	<property name="EconomicValue" value="186"/>
	<property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="2500"/>
	<property name="Group" value="Resources,Ammo/Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillGuns"/>
</item>

<item id="1360" name="oil">
	<property name="Meshfile" value="Items/Food/coffeePrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="Group" value="Chemicals"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="1361" name="steelPolish">
	<property name="Meshfile" value="Items/Food/coffeePrefab"/>
	<property name="Material" value="Msteel"/>
	<property name="Weight" value="0"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="EconomicValue" value="35"/>
	<property name="Group" value="Chemicals"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="1362" name="paint">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="1000"/> <!-- STK ammo -->
	<property name="Group" value="Resources"/>
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
	<property name="PickupJournalEntry" value="paintingTip"/>
</item>

<item id="1363" name="animalFat">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="45"/>
	<property name="FuelValue" value="20"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="20"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="1364" name="tallow">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="FuelValue" value="20"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="24"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="Group" value="Chemicals"/>
</item>

<!--<item id="1365" name="bioFuel">
	<property name="Meshfile" value="Items/Food/honeyPrefab"/>
	<property name="Material" value="glass"/>
	<property name="Weight" value="10"/>
	<property name="HoldType" value="3"/>
	<property name="FuelValue" value="20"/>
	<property name="Stacknumber" value="250"/>
	<property name="EconomicValue" value="30"/>
	<property name="Group" value="Chemicals"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>-->

<item id="1367" name="canEmpty">
	<property name="Meshfile" value="Items/Food/can_empty"/>
	<property name="Material" value="metal"/>
	<property name="Weight" value="5"/>
	<property name="HoldType" value="14"/>
	<property name="Stacknumber" value="500"/>
	<property name="EconomicValue" value="5"/>
	<property name="CraftingIngredientTime" value="9"/>
	<!-- DTD-610TL Animation for throwing does not work properly.
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="0.8"/>
		<property name="Throw_strength_default" value="0.8"/>
		<property name="Throw_strength_max" value="2.5"/>
		<property name="Max_strain_time" value="2.1"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	-->
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="ExchangeItem"/>
		<property name="Delay" value="1.0"/>
		<property name="Change_item_to" value="canMurkyWater"/>
		<property name="Do_block_action" value="deplete1"/>
		<property name="Focused_blockname_1" value="water"/>
		<property name="Focused_blockname_2" value="waterMoving"/>
		<property name="Focused_blockname_3" value="waterStaticBucket"/>
		<property name="Focused_blockname_4" value="waterMovingBucket"/>
		<property name="Focused_blockname_5" value="waterSource8"/>
		<property name="Sound_start" value="bucketfill_water"/>
	</property>
	<property name="Group" value="Resources"/>
</item>

<item id="1368" name="emptyJar">
	<property name="Meshfile" value="Items/Food/emptyJarPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="6"/>
	<property name="CraftingIngredientTime" value="9"/>
		<property class="Action0">
			<!-- UseAction -->
			<property name="Class" value="ExchangeItem"/>
			<property name="Delay" value="1.0"/>
			<property name="Change_item_to" value="bottledWater"/>
			<property name="Focused_blockname_1" value="workingCabinetSink"/>
			<property name="Focused_blockname_2" value="workingGranitSink"/>
			<property name="Sound_start" value="bucketfill_water"/>
		</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="ExchangeItem"/>
		<property name="Delay" value="1.0"/>
		<property name="Change_item_to" value="bottledRiverWater"/>
		<property name="Do_block_action" value="deplete1"/>
		<property name="Focused_blockname_1" value="water"/>
		<property name="Focused_blockname_2" value="waterMoving"/>
		<property name="Focused_blockname_3" value="waterStaticBucket"/>
		<property name="Focused_blockname_4" value="waterMovingBucket"/>
		<property name="Focused_blockname_5" value="waterSource8"/>
		<property name="Sound_start" value="bucketfill_water"/>
	</property>
	<property name="Group" value="Resources"/>
</item>

<item id="1370" name="bucket">
	<property name="Meshfile" value="Items/Crafting/Metal/IronBucket"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="34"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="84"/>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="BailLiquid"/>
		<property name="Delay" value="0.35"/>
		<property name="Sound_start" value="bucketbail_water"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="ExchangeItem"/>
		<property name="Delay" value="0.35"/>
		<property name="Change_item_to" value="bucketWater"/>
		<property name="Do_block_action" value="deplete3"/>
		<property name="Focused_blockname_1" value="water"/>
		<property name="Focused_blockname_2" value="waterMoving"/>
		<property name="Focused_blockname_3" value="waterStaticBucket"/>
		<property name="Focused_blockname_4" value="waterMovingBucket"/>
		<property name="Focused_blockname_5" value="waterSource8"/>
		<property name="Sound_start" value="bucketfill_water"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
</item>

<item id="1371" name="bucketWater">
	<property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="34"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="88"/>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="PlaceAsBlock"/>
		<property name="Delay" value="0.5"/>
		<property name="Blockname" value="waterMovingBucket"/>
		<property name="Change_item_to" value="bucket"/>
		<property name="Sound_start" value="bucketplace_water"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
</item>

<!--
<item id="1372" name="masonJar">
	<property name="Extends" value="emptyJar"/>
	<property name="CustomIcon" value="emptyJar"/>
		<property name="CreativeMode" value="Dev"/>
</item>
-->

<item id="1380" name="hubcap">
	<property name="Meshfile" value="Items/Crafting/hubcap"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="10"/>
	<property class="Action1">
		<property name="Class" value="PlaceAsBlock"/>
		<property name="Delay" value="0.5"/>
		<property name="Blockname" value="hubcapNoMine"/>
	</property>
	<property name="EconomicValue" value="10"/>
	<property name="Group" value="Tools/Traps"/>
</item>

<item id="1381" name="airFilter">
	<property name="Meshfile" value="Items/Crafting/air_filter"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="15"/>
	<property name="EconomicValue" value="15"/>
	<property name="Group" value="Tools/Traps"/>
</item>

<item id="1382" name="candyTin">
	<property name="Meshfile" value="Items/Crafting/candy_tinPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="5"/>
	<property name="Group" value="Tools/Traps"/>
</item>

<item id="1383" name="doorKnob">
	<property name="Meshfile" value="Items/Crafting/door_knob"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="20"/>
	<property name="EconomicValue" value="40"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1384" name="candleStick">
	<property name="Meshfile" value="Items/Crafting/candlestick"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="2"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="60"/>
	<property name="EconomicValue" value="120"/>
	<property name="Group" value="Resources"/>
</item>
<item id="1385" name="radiator">
	<property name="Meshfile" value="Items/Crafting/radiator"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="5"/> <!-- STK loot -->
	<property name="Weight" value="100"/>
	<property name="EconomicValue" value="200"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1386" name="fishingWeight">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="lead"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK loot -->
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="25"/>
	<property name="Group" value="Resources"/>
</item>
<item id="1387" name="trophy">
	<property name="Meshfile" value="Items/Crafting/trophy1"/>
	<property name="Material" value="brass"/>
	<property name="HoldType" value="2"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="20"/>
	<property name="EconomicValue" value="40"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1388" name="trophy2">
	<property name="Meshfile" value="Items/Crafting/trophy3Prefab"/>
	<property name="Material" value="lead"/>
	<property name="HoldType" value="2"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="48"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1389" name="trophy3"> <!-- tungsten trophy -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Meshfile" value="Items/Crafting/trophy3Prefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="2"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="5"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1390" name="silverNugget">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="EconomicValue" value="250"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="Group" value="Resources"/>
	<property name="DescriptionKey" value="rareOresGroupDesc"/>
</item>

<item id="1391" name="goldNugget">
	<property name="Extends" value="silverNugget"/>
	<property name="EconomicValue" value="700"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="DescriptionKey" value="rareOresGroupDesc"/>
</item>

<item id="1392" name="rawDiamond">
	<property name="Extends" value="silverNugget"/>
	<property name="EconomicValue" value="1500"/>
	<property name="CraftingIngredientTime" value="60"/>
	<property name="DescriptionKey" value="rareOresGroupDesc"/>
</item>

<item id="1413" name="coffeeBeans">
	<property name="Meshfile" value="Items/Food/seed_blueberryPrefab"/>
	<property name="Material" value="plants"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="1430" name="candle">
	<property name="Class" value="ItemClassTorch"/>
	<property name="Meshfile" value="Items/Tools/candlePrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="12"/>
	<property name="Stacknumber" value="50"/> <!-- STK torch -->
	<property name="FuelValue" value="16"/>
	<property name="EconomicValue" value="24"/>
	<property class="Action1">
		<property name="Class" value="PlaceAsBlock"/>
		<property name="Delay" value="0.5"/>
		<property name="Blockname" value="candleWallPlayer"/>
	</property>
	<property name="Group" value="Basics,Decor/Miscellaneous"/>
</item>

<item id="1431" name="smallEngine">
	<property name="PartType" value="Receiver"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="VehicleSlotType" value="engine"/>
	<property name="Material" value="Msteel"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="100"/>
	<property name="EconomicValue" value="1000"/>
	<property name="Group" value="Resources"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1000,6000"/>
		<property name="VehicleNoise" value="1,0.1"/>
		<property name="VehicleMaxSpeed" value="5,18"/>
		<property name="VehicleAcceleration" value="7,14"/>
		<property name="VehicleMetersPerLiter" value="8,12"/>
		<property name="VehicleIdleSecondsPerLiter" value="6,12"/>
		<property name="VehicleStartDelayInSeconds" value="1,0.1"/>
		<property name="VehicleStartChance" value="0.5,0.99"/>
		<property name="VehicleTankSize" value="1000, 2000"/>
	</property>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="1432" name="carBattery">
	<property name="Meshfile" value="Items/Misc/car_battery"/>
	<property name="Material" value="lead"/>
	<property name="RepairTools" value="repairKit"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="160"/>
	<property name="EconomicValue" value="500"/>
	<property name="Group" value="Resources"/>
	<property name="VehicleSlotType" value="battery"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1000,6000"/>
		<property name="BatteryMaxLoadInVolts" value="24, 36"/>
		<property name="BatteryDischargeTimeInMinutes" value="30,90"/>
	</property>
</item>

<item id="1434" name="headlight">
	<property name="VehicleSlotType" value="headlight"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="50"/> <!-- STK loot -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="240"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1435" name="casinoCoin">
	<property name="Meshfile" value="Items/Misc/casino_coinPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="20000"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
</item>

<item id="1436" name="solarCell">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="glass"/>
	<property name="Stacknumber" value="1"/>
	<property name="HoldType" value="45"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="5000"/>
	<property name="Group" value="Resources"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1000,6000"/>
	</property>
</item>

<item id="1439" name="glue">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="45"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="38"/>
	<property name="Group" value="Resources,Chemicals"/>
</item>

<item id="1440" name="ductTape">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="cloth"/>
	<property name="HoldType" value="45"/>
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="49"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="Group" value="Resources"/>
</item>

<item id="1441" name="spring">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="Msteel"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="22"/>
	<property name="Group" value="Resources"/>
</item>

<item id="1442" name="cookingGrill">
	<property name="Meshfile" value="Items/Crafting/cooking_grill"/>
	<property name="Material" value="Miron"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="EconomicValue" value="26"/>
	<property name="Group" value="Food/Cooking"/>
</item>

<item id="1443" name="beaker">
	<property name="Meshfile" value="Items/Crafting/beaker"/>
	<property name="Material" value="glass"/>
	<property name="HoldType" value="3"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="Weight" value="15"/>
	<property name="EconomicValue" value="750"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Chemicals"/>
</item>

<item id="1444" name="bellows">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="leather"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="1"/> <!-- STK resource -->
	<property name="Weight" value="100"/>
	<property name="EconomicValue" value="405"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
</item>

<item id="1445" name="anvil">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Msteel"/>
	<property name="Stacknumber" value="1"/> <!-- STK loot -->
	<property name="EconomicValue" value="240"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
</item>

<!--<item id="1446" name="calipers">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Msteel"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Resources"/>
	<property name="EconomicValue" value="2000"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
</item>-->

<item id="1447" name="toolAndDieSet">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Msteel"/>
	<property name="Weight" value="30"/>
	<property name="Stacknumber" value="1"/> <!-- STK loot -->
	<property name="EconomicValue" value="2000"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
</item>

<item id="1448" name="forgeCrucible">
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="organic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Resources"/>
	<property name="EconomicValue" value="600"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
</item>

<item id="1460" name="unit_iron">
	<property name="CustomIcon" value="scrapIron"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="45"/>
	<property name="Stacknumber" value="30000"/>
	<property name="Weight" value="1"/>
	<property name="Group" value="Resources"/>
	<property name="ResourceUnit" value="true"/>
	<property name="MeltTimePerUnit" value="0.25"/>
	<property name="UserHidden" value="true"/>
	<property name="CraftingIngredientTime" value="0.5"/>
	<property name="CreativeMode" value="None" />
</item>

<item id="1461" name="unit_brass">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="scrapBrass"/>
	<property name="Material" value="brass"/>
	<property name="CreativeMode" value="None" />
</item>

<item id="1462" name="unit_lead">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="scrapLead"/>
	<property name="Material" value="lead"/>
	<property name="CreativeMode" value="None" />
</item>

<item id="1463" name="unit_glass">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="brokenGlass"/>
	<property name="Material" value="glass"/>
	<property name="CreativeMode" value="None" />
</item>

<item id="1464" name="unit_stone">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="rockSmall"/>
	<property name="Material" value="stone"/>
	<property name="CreativeMode" value="None" />
</item>

<item id="1465" name="unit_clay">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="clayLump"/>
	<property name="Material" value="clay"/>
	<property name="CreativeMode" value="None" />
</item>

<item id="1501" name="superWrench">
	<property name="Extends" value="wrench"/>
	<property name="CustomIcon" value="wrench"/>
	<property name="CustomIconTint" value="ffa0a0"/>
	<Property name="TintColor" value="255,160,160"/>
	<property name="CreativeMode" value="Dev"/>
	<property class="Attributes">
		<property name="EntityDamage" value="5000,10000"/>
		<property name="BlockDamage" value="5000,10000"/>
		<property name="DegradationMax" value="5000,14000"/>
		<property name="DegradationRate" value="1,1"/>
	</property>
</item>


<item id="1502" name="gunSuperDigger">
	<property name="CustomIcon" value="gunMP5"/>
	<property name="CustomIconTint" value="ffa0a0"/>
	<Property name="TintColor" value="255,160,160"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="6"/>
	<property name="Stacknumber" value="1"/>
	<property name="DegradationBreaksAfter" value="true"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="CrosshairOnAim" value="true"/>
	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Delay" value="0.150"/>
		<property name="Range" value="300"/>
		<property name="Auto_fire" value="true"/>
		<property name="Rays_per_shot" value="1"/>
		<property name="Rays_spread" value="0"/>
		<property name="Crosshair_min_distance" value="5"/>
		<property name="Crosshair_max_distance" value="8"/>
		<property name="DamageBlock" value="3000"/>
		<property name="DamageEntity" value="0.1"/>
		<property name="Single_magazine_usage" value="true"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="9mmBullet"/>
		<property name="Reload_time" value="4.1"/>
		<property name="Bullet_icon" value="uzi"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="mp5_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="38"/>
		<property name="Zoom_max_in" value="10"/>
	</property>
	</item>

<item id="1503" name="gunJustDie">
	<property name="CustomIcon" value="gunPistol"/>
	<property name="CustomIconTint" value="ffa0a0"/>
	<Property name="TintColor" value="255,160,160"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="1"/>
	<property name="Stacknumber" value="1"/>
	<property name="DegradationBreaksAfter" value="true"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="CrosshairOnAim" value="true"/>
	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value="0.15"/>
		<property name="Range" value="300"/>
		<property name="Auto_fire" value="true"/>
		<property name="Rays_per_shot" value="5"/>
		<property name="Rays_spread" value="0.85"/>
		<property name="DamageEntity" value="1000"/>
		<property name="DamageBlock" value="0"/>
		<property name="Single_magazine_usage" value="true"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="9mmBullet"/>
		<property name="Reload_time" value="2"/>
		<property name="Bullet_icon" value="pistol"/>
		<property name="Sound_start" value="Pistol_Fire"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="weapon_empty"/>
		<property name="Sound_reload" value="pistol_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="45"/>
		<property name="Zoom_max_in" value="10"/>
	</property>
	</item>

<item id="1504" name="hammerOfGod">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="clawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
	<property name="Meshfile" value="Items/Tools/hammerPrefab"/>
	<property name="Material" value="metal"/>
	<property name="HoldType" value="32"/>
	<property name="DegradationBreaksAfter" value="true"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property class="Action0">
		<property name="Class" value="Melee"/>
		<property name="Delay" value="0.7"/>
		<property name="Range" value="40"/>
		<property name="Block_range" value="40"/>
		<property name="Sphere" value="0.4"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="Stamina_usage" value="0"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="500,5000"/>
		<property name="BlockDamage" value="500,20000"/>
		<property name="DismembermentBaseChance" value="1"/>
	</property>
</item>

	<!-- Valmod Starts -->
	<!-- Weapons -->
	<item id="1600" name="gunSilencer">
		<property name="Extends" value="partsMaster" />
		<property name="DescriptionKey" value="partsSilencerDesc"/>
	<property name="PartType" value="Stock" />
	<property name="Weight" value="10" />
	<property class="Attributes">
		<property name="DegradationRate" value="10,10" />
		<property name="DegradationMax" value="700,4000" />
	</property>
		<property name="EconomicValue" value="3000" />
	</item>
	<item id="1601" name="gunChoke">
		<property name="Extends" value="partsPumpShotgun_barrel" />
		<property name="DescriptionKey" value="partsChokeDesc"/>
		<property class="Attributes">
			<property name="Accuracy" value="1, 0.01" />
		</property>
		<property name="EconomicValue" value="3000" />
	</item>
	<item id="1602" name="gunScope">
		<property name="Extends" value="partsSniperRifle_receiver" />
		<property name="DescriptionKey" value="partsScopeDesc"/>
		<property class="Attributes">
			<property name="FalloffRange" value="70,250" />
		</property>
		<property name="EconomicValue" value="3000" />
	</item>
	<item id="1603" name="gunPistolSilenced">
		<property name="Extends" value="gunPistol" />
		<property name="DescriptionKey" value="gunPistolSilencedDesc"/>
		<property class="Parts">
			<property name="Stock" value="gunSilencer" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
		</property>
	</item>
	<item id="1604" name="gun44MagnumSilenced">
		<property name="Extends" value="gun44Magnum" />
		<property name="DescriptionKey" value="gun44MagnumSilencedDesc"/>
		<property class="Parts">
			<property name="Stock" value="gunSilencer" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
		</property>
	</item>
	<item id="1605" name="gunBoomstick">
		<property name="Extends" value="gunSawedOffPumpShotgun" />
		<property name="DescriptionKey" value="gunBoomstickDesc"/>
		<property class="Parts">
			<property name="Stock" value="partsPumpShotgun_stockShort" />
			<property name="Receiver" value="partsPumpShotgun_parts" />
			<property name="Pump" value="partsPumpShotgun_receiver" />
			<property name="Barrel" value="partsPumpShotgun_barrelShort" />
		</property>
		<property class="Action0">
			<property name="Magazine_size" value="2" />
		</property>
		<property class="Action1">
		<property name="Class" value="Ranged" />
		<property name="Delay" value="0.8" />
		<property name="Range" value="100" />
		<property name="Crosshair_min_distance" value="30" />
		<property name="Crosshair_max_distance" value="50" />
		<property name="Magazine_size" value="2" />
		<property name="Magazine_items" value="shotgunShell, shotgunShellINC, SiegeShell, lokiShell, Unload" />
		<property name="Magazine_item_ray_counts" value="9, 9, 9, 9" />
		<property name="Magazine_item_ray_spreads" value="0.9, 0.9, 0.9, 0.9" />
		<property name="Reload_time" value="2.6" />
		<property name="Bullet_icon" value="uzi" />
		<property name="Sound_start" value="Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire" />
		<property name="Sound_repeat" value="" />
		<property name="Sound_end" value="" />
		<property name="Sound_empty" value="Weapons/weapon_empty" />
		<property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
		<property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
		<property name="DamageBonus.head" value="3" />
		<property name="DamageBonus.glass" value="25" />
		<property name="DamageBonus.wood" value="2" />
		<property name="DamageBonus.plants" value="4" />
		<property name="DamageBonus.earth" value=".2" />
		<property name="Buff" value="shotgunWound" />
		<property name="Buff_chance" value=".8" />
	</property>
		<property class="Attributes">
			<property name="EntityDamage" value="10,20" />
			<property name="BlockDamage" value="15,33" />
		</property>
	</item>
	<item id="1606" name="gunMP5Silenced">
		<property name="Extends" value="gunMP5" />
		<property name="DescriptionKey" value="gunMP5SilencedDesc"/>
		<property class="Parts">
			<property name="Pump" value="gunSilencer" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
			<property name="Sound_repeat" value="bullethitcloth" />
			<property name="Sound_end" value="weapon_empt" />
		</property>
	</item>
	<item id="1607" name="gunSniperSilenced">
		<property name="CustomIcon" value="SilencedSniper" />
		<property name="Extends" value="gunSniperRifle" />
		<property name="DescriptionKey" value="gunSniperSilencedDesc"/>
		<property class="Parts">
			<property name="Stock" value="gunSilencer" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
		</property>
	</item>
	<item id="1608" name="gunPumpShotgunChoked">
		<property name="Extends" value="gunPumpShotgun" />
		<property name="DescriptionKey" value="gunPumpShotgunChokedDesc"/>
		<property class="Parts">
			<property name="Barrel" value="gunChoke" />
		</property>
		<property class="Action0">
		<property name="Magazine_item_ray_spreads" value="0.55, 0.20, 0.55" />
		</property>
	</item>
	<item id="1609" name="gunHuntingRifleSilenced">
		<property name="Extends" value="gunHuntingRifle" />
		<property name="DescriptionKey" value="gunHuntingRifleSilencedDesc"/>
		<property class="Parts">
			<property name="Stock" value="gunSilencer" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
		</property>
	</item>
	<item id="1610" name="gunBoltRifle">
		<property name="Extends" value="gunHuntingRifle" />
		<property name="DescriptionKey" value="gunBoltRifleDesc"/>
		<property class="Parts">
			<property name="Pump" value="partsBoltRifle_parts" />
		</property>
		<property class="Action0">
			<property name="Magazine_size" value="1" />
			<property name="DamageBonus.head" value="7" />
		</property>
		<property class="Action1">
			<!-- UseAction -->
			<property name="Class" value="Zoom" />
			<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
			<property name="Zoom_max_out" value="40" />
			<property name="Zoom_max_in" value="30" />
		</property>
	</item>
	<item id="1611" name="gunBoltRifleSilenced">
		<property name="Extends" value="gunBoltRifle" />
		<property name="DescriptionKey" value="gunBoltRifleSilencedDesc"/>
		<property class="Parts">
			<property name="Stock" value="gunSilencer" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
		</property>
	</item>
	<item id="1612" name="gunAK47Silenced">
		<property name="CustomIcon" value="gunAK47" />
		<property name="Extends" value="gunAK47" />
		<property name="DescriptionKey" value="gunAK47SilencedDesc"/>
		<property class="Parts">
			<property name="Stock" value="gunSilencer" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
			<property name="Sound_repeat" value="bullethitcloth" />
			<property name="Sound_end" value="weapon_empt" />
		</property>
	</item>
	<item id="1613" name="gunSniperRifleHPScope">
		<property name="CustomIcon" value="gunSniperRifle" />
		<property name="Extends" value="gunSniperRifle" />
		<property name="DescriptionKey" value="gunSniperRifleHPScopeDesc"/>
		<property class="Parts">
			<property name="Receiver" value="gunScope" />
		</property>
		<property class="Action0">
			<property name="Range" value="300" />
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom" />
			<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
			<property name="Zoom_max_out" value="40" />
			<property name="Zoom_max_in" value="10" />
		</property>
	</item>
	<item id="1614" name="gunSniperRifleHPScopeSilenced">
		<property name="CustomIcon" value="SilencedSniper" />
		<property name="Extends" value="gunSniperRifleHPScope" />
		<property name="DescriptionKey" value="gunSniperRifleHPScopeSilencedDesc"/>
		<property class="Parts">
			<property name="Stock" value="gunSilencer" />
			<property name="Receiver" value="gunScope" />
		</property>
		<property class="Action0">
			<property name="Sound_start" value="bullethitcloth" />
		</property>
	</item>
	<item id="1615" name="partsBoltRifle_parts">
		<property name="CustomIcon" value="partsPistol_parts" />
		<property name="Extends" value="partsHuntingRifle_parts" />
		<property name="DescriptionKey" value="partsBoltRiflePartsDesc"/>
	</item>
	<item id="1616" name="ironCrossbow">
		<property name="Extends" value="crossbow" />
		<property name="RepairTools" value="forgedIron" />
		<property name="DescriptionKey" value="ironCrossbowDesc"/>
		<property name="RepairTools" value="wood" />
		<property name="FuelValue" value="40" />
		<property class="Action0">
			<property name="Range" value="220" />
		</property>
		<property class="Attributes">
			<property name="EntityDamage" value="5,10" />
			<property name="DegradationRate" value="1,1" />
			<property name="DegradationMax" value="50,650" />
		</property>
	</item>
	<item id="1617" name="ironBow">
		<property name="Extends" value="woodenBow" />
		<property name="RepairTools" value="forgedIron" />
		<property name="DescriptionKey" value="ironBowDesc"/>
		<property class="Attributes">
			<property name="EntityDamage" value="5,10" />
			<property name="DegradationRate" value="1,1" />
			<property name="DegradationMax" value="100,850" />
		</property>
	</item>
	<item id="1618" name="combatAxe">
		<property name="CustomIcon" value="combatAxe" />
		<property name="Extends" value="fireaxeSteel" />
		<property name="DescriptionKey" value="combatAxeDesc"/>
		<property name="FuelValue" value="16" />
		<property class="Action0">
			<!-- AttackAction -->
			<property name="Class" value="Melee" />
			<property name="Delay" value="1.1" />
			<property name="Range" value="2" />
			<property name="Sphere" value="0.1" />
			<property name="Block_range" value="3" />
			<property name="DamageEntity" value="20" />
			<property name="DamageBlock" value="1" />
			<property name="Sound_start" value="swoosh" />
			<property name="Stamina_usage" value="7" />
			<property name="DamageBonus.wood" value="1" />
			<property name="DamageBonus.head" value="8" />
			<property name="DamageBonus.glass" value="25" />
			<property name="DamageBonus.stone" value=".25" />
			<property name="DamageBonus.metal" value=".25" />
			<property name="DamageBonus.earth" value=".25" />
			<property name="ToolCategory.Butcher" value="0.55" />
			<property name="ToolCategory.Lumberjack" value="0" />
		</property>
		<property class="Attributes">
			<property name="EntityDamage" value="15,35" />
			<property name="BlockDamage" value="6,35" />
			<property name="DegradationMax" value="400,1200" />
			<property name="DegradationRate" value="1,1" />
		</property>
		<property name="ActionSkillGroup" value="Blade Weapons"/>
		<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
	</item>
	<item id="1619" name="Tranquilizer">
		<property name="DescriptionKey" value="TranquilizerDesc"/>
		<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
		<property name="Material" value="metal" />
		<property name="HoldType" value="1" />
		<property name="Stacknumber" value="1" />
		<property name="RepairTools" value="repairKit" />
		<property name="Degradation" value="175" param1="false" />
		<property name="DegradationBreaksAfter" value="false" />
		<property name="SoundJammed" value="Weapons/weapon_jam" />
		<property name="Attachments" value="flashlight02" />
		<property name="Weight" value="10" />
		<property name="EconomicValue" value="500" />
		<property class="Action0">
			<property name="Class" value="Ranged" />
			<property name="Delay" value="0.15" />
			<property name="Range" value="120" />
			<property name="Magazine_size" value="1" />
			<property name="Magazine_items" value="HealingDart,InfectionDart,ChemicalDart" />
			<property name="Magazine_item_ray_counts" value="1, 1, 1" />
			<property name="Magazine_item_ray_spreads" value="0, 0, 0" />
			<property name="Reload_time" value="2" />
			<property name="Bullet_icon" value="pistol" />
			<property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
			<property name="Sound_repeat" value="" />
			<property name="Sound_end" value="" />
			<property name="DamageBonus.head" value="3" />
			<property name="Sound_empty" value="Weapons/weapon_empty" />
			<property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
			<property name="Particles_muzzle_fire" value="nozzleflash" />
			<property name="Particles_muzzle_smoke" value="nozzlesmoke" />
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom" />
			<property name="Zoom_max_out" value="35" />
			<property name="Zoom_max_in" value="35" />
		</property>
		<property name="LightSource" value="lightSource" />
		<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
		<property name="AttachmentFlashlight" value="flashlight02" />
		<property name="Group" value="Ammo/Weapons" />
		<property name="ActionSkillGroup" value="Science"/>
		<property class="Preview">
			<property name="Zoom" value="14" />
			<property name="Pos" value="0.1,-0.1" />
			<property name="Rot" value="0,-45,0" />
		</property>
		<property class="Attributes">
			<property name="EntityDamage" value="3,3" />
		</property>
	</item>
	<item id="1620" name="HealingDart">
		<property name="DescriptionKey" value="HealingDartDesc"/>
		<property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
		<property name="Material" value="Mplastics" />
		<property name="Weight" value="1" />
		<property name="HoldType" value="1" />
		<property name="Stacknumber" value="500" />
		<property name="Group" value="Ammo/Weapons" />
	<property class="Action0">
		<property name="Class" value="UseOther" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="10" />
		<property name="Gain_food" value="0" />
		<property name="Gain_water" value="0" />
		<property name="Sound_start" value="UseActions/player_bandage" />
	</property>
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="10" />
		<property name="Gain_food" value="0" />
		<property name="Gain_water" value="0" />
		<property name="Sound_start" value="UseActions/player_bandage" />
	</property>
		<property class="Preview">
			<property name="Zoom" value="18" />
			<property name="Pos" value="0.1,0" />
			<property name="Rot" value="10,-45,0" />
		</property>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="ApplyBuff" value="1,1" param1="firstAid" />
		</property>
	</item>
	<item id="1621" name="InfectionDart">
		<property name="DescriptionKey" value="InfectionDartDesc"/>
		<property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
		<property name="HoldType" value="1" />
		<property name="Stacknumber" value="500" />
		<property name="Material" value="Mplastics" />
		<property name="Weight" value="1" />
		<property name="Group" value="Ammo/Weapons" />
		<property class="Preview">
			<property name="Zoom" value="18" />
			<property name="Pos" value="0.1,0" />
			<property name="Rot" value="10,-45,0" />
		</property>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="1,3" />
			<property name="ApplyBuff" value="1,1" param1="infection" />
		</property>
	</item>
	<item id="1622" name="ChemicalDart">
		<property name="DescriptionKey" value="ChemicalDartDesc"/>
		<property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
		<property name="Material" value="Mplastics" />
		<property name="Weight" value="1" />
		<property name="HoldType" value="1" />
		<property name="Stacknumber" value="500" />
		<property name="Group" value="Ammo/Weapons" />
		<property class="Preview">
			<property name="Zoom" value="18" />
			<property name="Pos" value="0.1,0" />
			<property name="Rot" value="10,-45,0" />
		</property>
		<property name="Group" value="Chemicals" />
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="15,18" />
			<property name="ApplyBuff" value="1,1" param1="AcidSplash" />
		</property>
	</item>
<item id="1623" name="clubBurning">
	<property name="Class" value="ItemClassTorch" />
	<property name="Meshfile" value="Items/Tools/torchPrefab" />
	<property name="DropMeshfile" value="Items/Misc/torch_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="2" />
	<property name="Degradation" value="125" param1="true" />
 	<property name="SoundDestroy" value="wooddestroy1" />
	<property name="Stacknumber" value="1" />
 	<property name="FuelValue" value="24" />
	<property name="SoundIdle" value="Weapons/Melee/Torch/torch_lp" />
	<property class="Action0">
		<property name="Class" value="Melee" />
		<property name="Delay" value="1.17" />
		<property name="Range" value="2.5" />
		<property name="Sphere" value="0.1" />
		<property name="DamageEntity" value="12" />
		<property name="DamageBlock" value="4" />
		<property name="Sound_start" value="Weapons/Melee/Torch/torch_swoosh" />
		<property name="Stamina_usage" value="6" />
		<property name="Buff" value="burning" />
		<property name="Buff_chance" value="0.6" />
		<property name="DamageBonus.head" value="4" />
		<property name="DamageBonus.glass" value="25" />
		<property name="DamageBonus.snow" value="10" />
		<property name="ActionExp" value="5" />
		<property name="ActionExpBonusMultiplier" value="5" />
	</property>
		<property name="CritChance" value=".10" />
		<property name="Group" value="Ammo/Weapons,Basics" />
		<property name="DescriptionKey" value="clubBurningDesc"/>
		<property name="ActionSkillGroup" value="Blunt Weapons"/>
		<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
		<property class="Preview">
			<property name="Zoom" value="8" />
			<property name="Pos" value="-0.1,-0.7" />
		</property>
</item>
	<item id="1624" name="crossbowRepeater">
		<property name="Extends" value="crossbow" />
		<property name="DescriptionKey" value="crossbowRepeaterDesc"/>
		<property class="Action0">
		<property name="Magazine_size" value="3" />
		</property>
	</item>

	<!-- Expanded Ammunition Types -->
	<item id="1635" name="9mmBulletHP">
		<property name="Extends" value="9mmBullet" />
		<property name="DescriptionKey" value="BulletHPDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="10,10" />
			<property name="BlockDamage" value="4,5" />
			<property name="ApplyBuff" value="0.7,0.7" param1="stunned" />
		</property>
	</item>
	<item id="1636" name="9mmBulletINC">
		<property name="Extends" value="9mmBullet" />
		<property name="DescriptionKey" value="BulletINCDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="BlockDamage" value="5,7" />
			<property name="ApplyBuff" value="1,1" param1="burningSmall" />
		</property>
	</item>
	<item id="1637" name="44MagBulletHP">
		<property name="Extends" value="44MagBullet" />
		<property name="DescriptionKey" value="BulletHPDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="10,12" />
			<property name="BlockDamage" value="5,7" />
			<property name="ApplyBuff" value="0.7,0.7" param1="stunned" />
		</property>
	</item>
	<item id="1638" name="44MagBulletINC">
		<property name="Extends" value="44MagBullet" />
		<property name="DescriptionKey" value="BulletINCDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="BlockDamage" value="5,7" />
			<property name="ApplyBuff" value="1,1" param1="burningSmall" />
		</property>
	</item>
	<item id="1641" name="762mmBulletHP">
		<property name="Extends" value="762mmBullet" />
		<property name="DescriptionKey" value="BulletHPDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="10,12" />
			<property name="BlockDamage" value="5,7" />
			<property name="ApplyBuff" value="0.7,0.7" param1="stunned" />
		</property>
	</item>
	<item id="1642" name="762mmBulletINC">
		<property name="Extends" value="762mmBullet" />
		<property name="DescriptionKey" value="BulletINCDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="BlockDamage" value="5,7" />
			<property name="ApplyBuff" value="1,1" param1="burningSmall" />
		</property>
	</item>
	<item id="1643" name="SiegeShell">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
	<property name="Material" value="lead" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="250" /> <!-- STK ammo -->
	<property name="DropScale" value="4" />
	<property name="Group" value="Ammo/Weapons" />
	<property name="DescriptionKey" value="SiegeShellDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="3.6,9" />
			<property name="BlockDamage" value="30,40" />
			<property name="DamageBonus.wood" value="25" />
		</property>
		<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	</item>
	<item id="1644" name="shotgunShellINC">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
	<property name="Material" value="lead" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="250" /> <!-- STK ammo -->
	<property name="DropScale" value="4" />
	<property name="Group" value="Ammo/Weapons" />
	<property name="DescriptionKey" value="ShotgunShellINCDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="7,15" />
			<property name="BlockDamage" value="14,17" />
			<property name="ApplyBuff" value="1,1" param1="burningSmall" />
		</property>
		<property name="CraftingSkillGroup" value="craftSkillGuns"/>
	</item>
	<item id="1645" name="blunderbussAmmoShredder">
		<property name="Extends" value="blunderbussAmmo" />
		<property name="DescriptionKey" value="BlunderbussShredderDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="8,12" />
			<property name="ApplyBuff" value="1,1" param1="bleeding" />
		</property>
	</item>
	<item id="1646" name="HollowTip">
		<property name="Extends" value="bulletTip" />
		<property name="DescriptionKey" value="HollowTipDesc"/>
<!-- Test to see if this is still needed <property name="Weight" value="5" /> -->
	</item>

	<item id="1652" name="lokiShell">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
	<property name="Material" value="lead" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="250" /> <!-- STK ammo -->
	<property name="DropScale" value="4" />
	<property name="Group" value="Ammo/Weapons" />
	<property name="DescriptionKey" value="lokiShellDesc"/>
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="4,10" />
			<property name="BlockDamage" value="14,17" />
			<property name="ApplyBuff" value="1,1" param1="AcidSplash" />
		</property>
		<property name="CraftingSkillGroup" value="Science"/>
	</item>
	
	<!-- Admin Tools -->
	<item id="1662" name="Admin Tool">
	<property name="Degradation" value="500" param1="false" />
	<property name="DegradationBreaksAfter" value="false" />
	<property name="Stacknumber" value="1" />
	<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab" />
	<property name="Material" value="stone" />
	<property name="RepairTools" value="rockSmall" />
	<property name="HoldType" value="32" />
	<property name="Weight" value="5" />
	<property name="Candrop" value="false" />
	<property name="IsDeveloper" value="true" />
	<property class="Action0">
		<property name="Class" value="Melee" />
		<property name="Delay" value="0.35" />
		<property name="Range" value="15" />
		<property name="Sphere" value="0.1" />
		<property name="SupportHarvesting" value="false" />
		<property name="ToolCategory.Butcher" value="0" />
	</property>
	<property class="Action1">
		<property name="Class" value="Repair" />
		<property name="Delay" value="0.2" />
		<property name="Repair_amount" value="5000" />
		<property name="Upgrade_hit_offset" value="-10" />
	</property>
		<property class="Attributes">
			<property name="BlockDamage" value="10000,10000" />
			<property name="DegradationRate" value="0,0" />
		</property>
	</item>
	<item id="1663" name="Admin Pill">
		<property name="Meshfile" value="Items/Health/painkillersPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="16" />
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="100" />
			<property name="Gain_food" value="35" />
			<property name="Gain_water" value="35" />
			<property name="Sound_start" value="UseActions/player_painkillers" />
			<property name="Debuff" value="freezing,hypo1,hypo2,hypo3,overheated,heat1,heat2,drowning,bleeding,burning,burningSmall,infection,infection2,infection3,foodPoisoning,sprainedLeg,internalBleeding,dysentery,dysentery2,brokenLeg,AlcoholPoisoning" />
		</property>
	</item>
	<item id="1664" name="Admin Machete">
		<property name="Extends" value="machete" />
		<property name="Degradation" value="500" param1="false" />
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
		<property class="Action0">
			<property name="Delay" value="0.2" />
			<property name="Range" value="100" />
			<property name="Block_range" value="20" />
			<property name="DamageBlock" value="0" />
			<property name="DamageEntity" value="1000" />
			<property name="Stamina_usage" value="1" />
			<property name="ToolCategory.Butcher" value="0" />
			<property name="SupportHarvesting" value="false" />
		</property>
		<property class="Attributes">
			<property name="EntityDamage" value="1000,1000" />
			<property name="DegradationRate" value="0,0" />
			<property name="DismembermentBaseChance" value="5,5"/>
		</property>
	</item>
	<item id="1665" name="Admin 25 Skillpoints">
	<property name="CustomIcon" value="survivorNotes" />
	<property name="CustomIconTint" value="172,33,50" />
	<property name="Candrop" value="false" />
	<property name="IsDeveloper" value="true" />
	<property name="Stacknumber" value="5" />
	<property name="Meshfile" value="Items/Misc/paper" />
	<property name="HoldType" value="21" />
	<property name="Material" value="Survivor Notes" />
	<property name="Weight" value="1" />
	<property name="FuelValue" value="20" />
	<property name="Group" value="Survival" />
	<property class="Action1">
		<property name="Class" value="Quest" />
		<property name="QuestGiven" value="adminskill" />
		<property name="Delay" value="0" />
	</property>
	</item>

	<!-- Expanded Clothes Mod -->
	<item id="1694" name="pimpHat">
		<property name="Extends" value="cowboyHat" />
		<property name="CustomIcon" value="cowboyHat" />
		<property name="CustomIconTint" value="E30004" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204,0,0" />
		</property>
	</item>
	<item id="1695" name="hoodPurple">
		<property name="Extends" value="clothHat" />
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="7800D4" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="1696" name="hoodRed">
		<property name="Extends" value="clothHat" />
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="E30000" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="1697" name="hoodGreen">
		<property name="Extends" value="clothHat" />
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="009612" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="1698" name="hoodBlue">
		<property name="Extends" value="clothHat" />
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="1432DE" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="1699" name="hoodBrown">
		<property name="Extends" value="clothHat" />
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="846954" />
		<property class="UMA">
			<property name="Overlay0Tint" value="102, 51, 0" />
		</property>
	</item>
	<item id="1700" name="hoodBlack">
		<property name="Extends" value="clothHat" />
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="575757" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 0, 0" />
		</property>
	</item>
	<item id="1701" name="footballHelmetRed">
		<property name="Extends" value="footballHelmet" />
		<property name="CustomIcon" value="footballHelmet" />
		<property name="CustomIconTint" value="E01616" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="1702" name="footballHelmetGreen">
		<property name="Extends" value="footballHelmet" />
		<property name="CustomIcon" value="footballHelmet" />
		<property name="CustomIconTint" value="00CC0E" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="1703" name="footballHelmetBlack">
		<property name="Extends" value="footballHelmet" />
		<property name="CustomIcon" value="footballHelmet" />
		<property name="CustomIconTint" value="404040" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 0, 0" />
		</property>
	</item>
	<item id="1704" name="footballHelmetBlue">
		<property name="CustomIcon" value="footballHelmet" />
		<property name="CustomIconTint" value="2530A8" />
		<property name="Extends" value="footballHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="1705" name="footballHelmetLime">
		<property name="Extends" value="footballHelmet" />
		<property name="CustomIcon" value="footballHelmet" />
		<property name="CustomIconTint" value="102, 102, 0" />
		<property class="UMA">
			<property name="Overlay0Tint" value="102, 102, 0" />
		</property>
	</item>
	<item id="1706" name="bandanaCamo">
		<property name="Extends" value="bandana" />
		<property class="UMA">
			<property name="Mesh" value="gear_bandana" />
			<property name="Overlay0" value="gear_kevlar_helmet" />
			<property name="Layer" value="1" />
			<property name="UISlot" value="Face" />
		</property>
	</item>
	<item id="1707" name="hoodCamo">
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0" value="gear_kevlar_helmet" />
		</property>
	</item>
	<item id="1708" name="steelBoots">
		<property name="Extends" value="ironBoots" />
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="696B67" />
		<property name="Degradation" value="270" param1="true" />
		<property name="RepairTools" value="forgedSteel" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.4, 0.9" />
			<property name="PunctureProtection" value="0.4, 0.8" />
			<property name="FireProtection" value="0.05, 0.2" />
			<property name="RadiationProtection" value="0.05, 0.2" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Mesh" value="armor_scrap_metal_feet" />
			<property name="Overlay" value="gear_swat_helmet" />
			<property name="Layer" value="0" />
			<property name="UISlot" value="Footwear" />
		</property>
	</item>
	<item id="1709" name="steelLegs">
		<property name="Extends" value="scrapLegArmor" />
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="696B67" />
		<property name="Degradation" value="270" param1="true" />
		<property name="RepairTools" value="forgedSteel" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.4, 0.9" />
			<property name="PunctureProtection" value="0.3, 0.6" />
			<property name="FireProtection" value="0.05, 0.2" />
			<property name="RadiationProtection" value="0.05, 0.2" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Overlay0" value="gear_swat_helmet" />
			<property name="Layer" value="3" />
			<property name="UISlot" value="LegArmor" />
		</property>
	</item>
	<item id="1710" name="steelChestplate">
		<property name="Extends" value="scrapChestArmor" />
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="696B67" />
		<property name="Degradation" value="270" param1="true" />
		<property name="RepairTools" value="forgedSteel" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.4, 0.9" />
			<property name="PunctureProtection" value="0.4, 0.6" />
			<property name="FireProtection" value="0.05, 0.2" />
			<property name="RadiationProtection" value="0.05, 0.2" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Overlay0" value="gear_swat_helmet" />
			<property name="Layer" value="2" />
			<property name="UISlot" value="ChestArmor" />
		</property>
	</item>
	<item id="1711" name="steelHelmet">
		<property name="Extends" value="scrapBoots" />
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="696B67" />
		<property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab" />
		<property name="HoldType" value="21" />
		<property name="Degradation" value="270" param1="true" />
		<property name="RepairTools" value="forgedSteel" />
		<property name="CraftingIngredientTime" value="5" />
		<property name="EquipSlot" value="Head" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.4, 0.9" />
			<property name="PunctureProtection" value="0.4, 0.8" />
			<property name="FireProtection" value="0.08, 0.3" />
			<property name="RadiationProtection" value="0.08, 0.3" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Mesh" value="armor_scrapmetal_helmet" />
			<property name="Overlay" value="gear_swat_helmet" />
			<property name="Layer" value="2" />
			<property name="UISlot" value="Headgear, xEyewear" />
			<property name="ShowHair" value="true" />
		</property>
	</item>
	<item id="1712" name="steelGloves">
		<property name="Extends" value="ironGloves" />
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="696B67" />
		<property name="Degradation" value="270" param1="true" />
		<property name="RepairTools" value="forgedSteel" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.4, 0.9" />
			<property name="PunctureProtection" value="0.4, 0.9" />
			<property name="FireProtection" value="0.08, 0.3" />
			<property name="RadiationProtection" value="0.08, 0.3" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Mesh" value="armor_scrap_metal_hands" />
			<property name="Overlay" value="gear_swat_helmet" />
			<property name="Layer" value="3" />
		</property>
	</item>
	<item id="1713" name="woolScarf">
		<property name="Extends" value="bandana" />
		<property name="Insulation" value="15"/>
		<property class="UMA">
			<property name="Mesh" value="gear_bandana" />
			<property name="Overlay0" value="coat_puffer_coat" />
			<property name="Layer" value="1" />
			<property name="UISlot" value="Face" />
		</property>
	</item>
	<item id="1714" name="Bounty_Duster">
		<property name="Extends" value="leatherDuster" />
		<property name="CustomIcon" value="leatherDuster" />
		<property name="CustomIconTint" value="424242" />
		<property name="Degradation" value="250" param1="true" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.35, 1" />
			<property name="PunctureProtection" value="0.35, 0.9" />
			<property name="FireProtection" value="0.05, 0.2" />
			<property name="RadiationProtection" value="0.05, 0.2" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
			<property name="UISlot" value="Jacket, xChestArmor" />
		</property>
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
	</item>
	<item id="1715" name="Bounty_Hat">
		<property name="Extends" value="cowboyHat" />
		<property name="CustomIconTint" value="781B8F" />
		<property name="Class" value="ItemClassToggle" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="Degradation" value="250" param1="true" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.3, 0.8" />
			<property name="PunctureProtection" value="0.3, 0.7" />
		</property>
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
	</item>
	<item id="1716" name="Bounty_Gloves">
		<property name="Extends" value="militaryGloves" />
		<property name="CustomIcon" value="militaryGloves" />
		<property name="CustomIconTint" value="51, 0, 102" />
		<property name="Degradation" value="250" param1="true" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.3, 0.8" />
			<property name="PunctureProtection" value="0.3, 0.7" />
		</property>
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
	</item>
	<item id="1717" name="Bounty_Jeans">
		<property name="Extends" value="denimPants" />
		<property name="CustomIcon" value="denimPants" />
		<property name="CustomIconTint" value="575757" />
		<property class="Attributes">
		<property name="ConcussiveProtection" value="0.26,0.65" />
		<property name="PunctureProtection" value="0.24,0.6" />
		<property name="FireProtection" value="0.2,0.5" />
		<property name="RadiationProtection" value="0.16,0.4" />
		<property name="DegradationMax" value="320,800" />
		</property>
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
	</item>
	<item id="1718" name="Bounty_Boots">
		<property name="Extends" value="wornBoots" />
		<property name="CustomIcon" value="wornBoots" />
		<property name="CustomIconTint" value="424242" />
		<property name="Degradation" value="250" param1="true" />
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.3, 0.8" />
			<property name="PunctureProtection" value="0.3, 0.7" />
		</property>
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
	</item>
	<item id="1719" name="Bounty_Shades">
		<property name="Extends" value="shades" />
		<property name="CustomIcon" value="shades" />
		<property name="CustomIconTint" value="781B8F" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
		<property name="Candrop" value="false" />
		<property name="IsDeveloper" value="true" />
	</item>
	<item id="1720" name="winterBoots">
		<property name="CustomIcon" value="hazmatBoots" />
		<property name="CustomIconTint" value="402F13" />
		<property name="Extends" value="hazmatBoots" />
		<property name="DescriptionKey" value=""/>
		<property name="Insulation" value="15"/>
		<property name="Waterproof" value="0.2"/>
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.05, 0.2" />
			<property name="PunctureProtection" value="0.05, 0.2" />
			<property name="FireProtection" value="0.05, 0.2" />
			<property name="RadiationProtection" value="0.05, 0.2" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Overlay1Tints" value="402F13" />
		</property>
	</item>
	<item id="1721" name="winterPants">
		<property name="CustomIcon" value="hazmatPants" />
		<property name="CustomIconTint" value="402F13" />
		<property name="Extends" value="hazmatPants" />
		<property name="DescriptionKey" value=""/>
		<property name="Insulation" value="20"/>
		<property name="Waterproof" value="0.2"/>
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.05, 0.2" />
			<property name="PunctureProtection" value="0.05, 0.2" />
			<property name="FireProtection" value="0.05, 0.2" />
			<property name="RadiationProtection" value="0.05, 0.2" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 102" />
		</property>
	</item>
	<item id="1723" name="winterShirt">
		<property name="CustomIcon" value="hazmatShirt" />
		<property name="CustomIconTint" value="402F13" />
		<property name="Extends" value="hazmatShirt" />
		<property name="DescriptionKey" value=""/>
		<property name="Insulation" value="20"/>
		<property name="Waterproof" value="0.2"/>
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.05, 0.2" />
			<property name="PunctureProtection" value="0.05, 0.2" />
			<property name="FireProtection" value="0.05, 0.2" />
			<property name="RadiationProtection" value="0.05, 0.2" />
			<property name="DegradationMax" value="40,600" />
		</property>
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 102" />
		</property>
	</item>
	<item id="1724" name="winterGloves">
		<property name="CustomIcon" value="hazmatGloves" />
		<property name="CustomIconTint" value="402F13" />
		<property name="Extends" value="hazmatGloves" />
		<property name="DescriptionKey" value=""/>
		<property name="Insulation" value="10"/>
		<property name="Waterproof" value="0.2"/>
		<property class="Attributes">
			<property name="ConcussiveProtection" value="0.2, 0.4" />
			<property name="PunctureProtection" value="0.1, 0.3" />
		</property>
		<property class="UMA">
			<property name="Overlay1Tints" value="402F13" />
		</property>
	</item>
<item id="1725" name="shirtPurple">
	<property name="Extends" value="shirt" />
	<property name="CustomIcon" value="shirt" />
	<property name="CustomIconTint" value="51, 0, 102" />
	<property class="UMA">
		<property name="Overlay0Tint" value="51,0,102" />
	</property>
</item>
<item id="1726" name="bountyHatRed">
	<property name="Insulation" value="-5"/>
	<property name="Extends" value="Bounty_Hat" />
	<property name="CustomIcon" value="Bounty_Hat" />
	<property name="CustomIconTint" value="173,0,0" />
	<property class="UMA">
		<property name="Overlay0Tint" value="173,0,0" />
	</property>
</item>
<item id="1727" name="bountyHatBlue">
	<property name="Insulation" value="-5"/>
	<property name="Extends" value="Bounty_Hat" />
	<property name="CustomIcon" value="Bounty_Hat" />
	<property name="CustomIconTint" value="110,173,255" />
	<property class="UMA">
		<property name="Overlay1Tint" value="110,173,255" />
	</property>
</item>
<item id="1728" name="steelToeBoots">
	<property name="DescriptionKey" value="steelToeBootsDesc"/>
	<property name="CustomIcon" value="militaryBoots" />
	<property name="CustomIconTint" value="828285" />
	<property name="Insulation" value="6"/>
	<property name="Waterproof" value="0.12"/>
	<property name="Encumbrance" value="0.08"/>
	<property name="DegradationBreaksAfter" value="false" />
 	<property name="HoldType" value="45" />
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Weight" value="5" />
	<property name="Material" value="cloth" />
	<property name="EquipSlot" value="Feet" />
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.15,0.35" />
		<property name="PunctureProtection" value="0.15,0.35" />
		<property name="FireProtection" value="0.1,0.2" />
		<property name="RadiationProtection" value="0.075,0.15" />
		<property name="DegradationMax" value="200,300" />
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_kevlar_boots" />
		<property name="Overlay0" value="armor_kevlar_boots" />
		<property name="Layer" value="0" />
		<property name="UISlot" value="Footwear" />
		<property name="Overlay0Tint" value="51, 51, 51" />
	</property>
</item>
<item id="1729" name="rangerHat">
		<property name="Extends" value="blackCowboyHat" />
		<property name="DescriptionKey" value="rangerHatDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
<item id="1730" name="coolGloves">
	<property name="Extends" value="clothBoots" />
	<property name="Weight" value="20" />
	<property name="Insulation" value="-10"/>
	<property name="DescriptionKey" value="coolGlovesDesc"/>
	<property name="FuelValue" value="1" />
	<property name="EquipSlot" value="Hands" />
	<property name="CustomIcon" value="militaryGloves" />
	<property name="CustomIconTint" value="828285" />
	<property class="UMA">
		<property name="Overlay0Tint" value="51, 51, 51" />
		<property name="Mesh" value="armor_kevlar_gloves" />
		<property name="Overlay0" value="armor_kevlar_gloves" />
		<property name="Layer" value="0" />
		<property name="UISlot" value="Gloves" />
	</property>
</item>
<item id="1731" name="kickzBoots">
	<property name="Extends" value="runningShoes" />
	<property name="Weight" value="5" />
	<property name="Material" value="cloth" />
	<property name="DescriptionKey" value="kickzBootsDesc"/>
	<property name="Insulation" value="-10"/>
	<property name="CustomIcon" value="runningShoes" />
	<property name="CustomIconTint" value="0033FF" />
	<property class="UMA">
		<property name="Overlay0Tint" value="0, 51, 204" />
	</property>
</item>
	<!-- Helmet Light Mod -->
	<item id="1750" name="ironHelmetLight">
		<property name="Extends" value="ironHelmet" />
		<property name="DescriptionKey" value="HelmetLightDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="CustomIcon" value="ironHelmet" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
	<item id="1751" name="militaryHelmetLight">
		<property name="Extends" value="militaryHelmet" />
		<property name="DescriptionKey" value="HelmetLightDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
	<item id="1752" name="swatHelmetLight">
		<property name="Extends" value="swatHelmet" />
		<property name="DescriptionKey" value="HelmetLightDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
	<item id="1753" name="scrapHelmetLight">
		<property name="Extends" value="scrapHelmet" />
		<property name="DescriptionKey" value="HelmetLightDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
	<item id="1754" name="steelHelmetLight">
		<property name="Extends" value="steelHelmet" />
		<property name="DescriptionKey" value="HelmetLightDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="696B67" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
	<item id="1755" name="ledAviatorGoggles">
		<property name="Extends" value="aviatorGoggles" />
		<property name="DescriptionKey" value="LEDHelmetDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
	<item id="1756" name="ledGoggles">
		<property name="Extends" value="goggles" />
		<property name="DescriptionKey" value="LEDHelmetDesc"/>
		<property name="Class" value="ItemClassToggle" />
		<property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
		<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
		<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
	</item>
	<!--Expanded Food Mod -->
	<item id="1770" name="bowl">
		<property name="DescriptionKey" value="bowlDesc"/>
		<property name="Meshfile" value="Items/Crafting/clay_bowl" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Group" value="Resources" />
		<property name="Stacknumber" value="50" />
		<property class="Action0">
			<property name="Class" value="ExchangeItem" />
			<property name="Delay" value="1.0" />
			<property name="Change_item_to" value="bowlWater" />
			<property name="Focused_blockname_1" value="workingCabinetSink" />
			<property name="Focused_blockname_2" value="workingGranitSink" />
			<property name="Sound_start" value="UseActions/bucketfill_water" />
		</property>
		<property class="Action1">
			<property name="Class" value="ExchangeItem" />
			<property name="Delay" value="1.0" />
			<property name="Change_item_to" value="bowlMurkyWater" />
			<property name="Do_block_action" value="deplete1" />
			<property name="Focused_blockname_1" value="water" />
			<property name="Focused_blockname_2" value="waterMoving" />
			<property name="Focused_blockname_3" value="waterStaticBucket" />
			<property name="Focused_blockname_4" value="waterMovingBucket" />
			<property name="Focused_blockname_5" value="waterSource8" />
			<property name="Sound_start" value="UseActions/bucketfill_water" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="30" />
			<property name="Pos" value="0,-0.03" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1771" name="bowlMurkyWater">
		<property name="Meshfile" value="Items/Crafting/clay_bowl" />
		<property name="DescriptionKey" value="bowlMurkyDesc"/>
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Weight" value="12" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" />
		<property name="CraftingIngredientTime" value="20" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="0" />
			<property name="Gain_stamina" value="5" />
			<property name="Gain_food" value="0" />
			<property name="Gain_water" value="15" />
			<property name="Gain_sickness" value="15" />
			<property name="Gain_wellness" value="-0.1" />
			<property name="Sound_start" value="UseActions/player_drinking" />
			<property name="Create_item" value="bowl" />
			<property name="Buff" value="dysentery" />
			<property name="Buff_chance" value="0.5" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="30" />
			<property name="Pos" value="0,-0.03" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1772" name="bowlWater">
		<property name="DescriptionKey" value="bowlWaterDesc"/>
		<property name="Meshfile" value="Items/Crafting/clay_bowl" />
		<property name="DescriptionKey" value="bowlWaterDesc"/>
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Weight" value="12" />
		<property name="Group" value="Food/Cooking" />
		<property name="CraftingIngredientTime" value="15" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="0" />
			<property name="Gain_stamina" value="20" />
			<property name="Gain_food" value="0" />
			<property name="Gain_water" value="20" />
			<property name="Sound_start" value="UseActions/player_drinking" />
			<property name="Create_item" value="bowl" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="30" />
			<property name="Pos" value="0,-0.03" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1773" name="blueberryJam">
		<property name="Meshfile" value="Items/Food/bottled_waterPrefab" />
		<property name="DescriptionKey" value="blueberryJamDesc"/>
		<property name="Material" value="glass" />
		<property name="HoldType" value="3" />
		<property name="Weight" value="12" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="0" />
			<property name="Gain_stamina" value="20" />
			<property name="Gain_food" value="12" />
			<property name="Gain_water" value="12" />
			<property name="Sound_start" value="UseActions/player_eating" />
			<property name="Create_item" value="emptyJar" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="23" />
			<property name="Pos" value="0.18,-0.15" />
			<property name="Rot" value="0,-45,0" />
		</property>
		
	</item>
	<item id="1774" name="canChunkyMeatStew">
		<property name="Extends" value="canBeef" />
		<property name="Meshfile" value="Items/Food/can_beefPrefab" />
		<property name="DescriptionKey" value="cannedFoodDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="5" />
			<property name="Gain_food" value="50" />
			<property name="Gain_water" value="0" />
			<property name="Gain_wellness" value="1" />
		</property>
	</item>
	<item id="1775" name="canMeatStew">
		<property name="Extends" value="canBeef" />
		<property name="DescriptionKey" value="cannedFoodDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="3" />
			<property name="Gain_food" value="20" />
			<property name="Gain_water" value="0" />
			<property name="Gain_wellness" value="0.4" />
		</property>
	</item>
	<item id="1776" name="canVegetableStew">
		<property name="Extends" value="canBeef" />
		<property name="DescriptionKey" value="cannedFoodDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="5" />
			<property name="Gain_food" value="7" />
			<property name="Gain_water" value="0" />
		</property>
	</item>
	<item id="1777" name="stewChunkyMeat">
		<property name="Extends" value="meatStew" />
		<property name="DescriptionKey" value="stewChunkyMeatDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="1" />
			<property name="Gain_food" value="50" />
			<property name="Gain_wellness" value="1" />
		</property>
		
	</item>
	<item id="1778" name="bowlFruit">
		<property name="Meshfile" value="Items/Food/venison_stewPrefab" />
		<property name="DescriptionKey" value="bowlFruitDesc"/>
		<property name="Material" value="organic" />
		<property name="HoldType" value="23" />
		<property name="Group" value="Food/Cooking" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="5" />
			<property name="Gain_food" value="15" />
			<property name="Gain_water" value="20" />
			<property name="Gain_stamina" value="20" />
			<property name="Gain_wellness" value="2" />
			<property name="Create_item" value="bowl" />
			<property name="Sound_start" value="UseActions/player_eating" />
		</property>
		<property name="Group" value="Food/Cooking" />
		<property class="Preview">
			<property name="Zoom" value="30" />
			<property name="Pos" value="0,-0.03" />
			<property name="Rot" value="90,45,0" />
		</property>
		
	</item>
	<item id="1779" name="cornbreadJam">
		<property name="Extends" value="cornBread" />
		<property name="DescriptionKey" value="cornbreadJamDesc"/>
		<property class="Action1">
			<property name="Gain_food" value="6" />
			<property name="Gain_wellness" value="0.5" />
		</property>
		
	</item>
	<item id="1780" name="soupChunkyBeef">
		<property name="CraftingIngredientTime" value="15" />
		<property name="Meshfile" value="Items/Food/venison_stewPrefab" />
		<property name="DescriptionKey" value="soupDesc"/>
		<property name="Material" value="organic" />
		<property name="HoldType" value="23" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="20" />
			<property name="Gain_food" value="30" />
			<property name="Gain_water" value="3" />
			<property name="Create_item" value="bowl" />
			<property name="Sound_start" value="UseActions/player_drinking" />
		</property>
		<property name="Smell" value="largeSmell" />
		<property name="Group" value="Food/Cooking" />
		<property class="Preview">
			<property name="Zoom" value="30" />
			<property name="Pos" value="0,-0.03" />
			<property name="Rot" value="90,45,0" />
		</property>
		
	</item>
	<item id="1781" name="soupChicken">
		<property name="Extends" value="soupChunkyBeef" />
	</item>
	<item id="1782" name="soupLamb">
		<property name="Extends" value="soupChunkyBeef" />
	</item>
	<item id="1783" name="bowlChili">
		<property name="Extends" value="soupChunkyBeef" />
		<property class="Action1">
			<property name="Gain_health" value="10" />
			<property name="Gain_food" value="20" />
			<property name="Gain_water" value="-10" />
			<property name="Gain_gas" value="30" />
		</property>
	</item>
	<item id="1784" name="bowlMiso">
		<property name="Extends" value="soupChunkyBeef" />
		<property class="Action1">
			<property name="Gain_health" value="2" />
			<property name="Gain_food" value="10" />
			<property name="Gain_water" value="20" />
		</property>
	</item>
	<item id="1785" name="soupPea">
		<property name="Extends" value="soupChunkyBeef" />
		<property class="Action1">
			<property name="Gain_health" value="0" />
			<property name="Gain_food" value="10" />
		</property>
	</item>
	<item id="1786" name="bowlPasta">
		<property name="Extends" value="soupChunkyBeef" />
		<property class="Action1">
			<property name="Gain_health" value="0" />
			<property name="Gain_food" value="14" />
			<property name="Gain_water" value="0" />
		</property>
	</item>
	<item id="1787" name="bowlSoup">
		<property name="Extends" value="soupChunkyBeef" />
		<property class="Action1">
			<property name="Gain_health" value="2" />
			<property name="Gain_food" value="10" />
			<property name="Gain_water" value="20" />
		</property>
	</item>
	<item id="1788" name="bowlStock">
		<property name="Extends" value="soupChunkyBeef" />
		<property class="Action1">
			<property name="Gain_health" value="2" />
			<property name="Gain_food" value="10" />
			<property name="Gain_water" value="20" />
		</property>
	</item>
	<item id="1789" name="creamedCorn">
		<property name="CraftingIngredientTime" value="15" />
		<property name="Meshfile" value="Items/Food/venison_stewPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="23" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="5" />
			<property name="Gain_food" value="6" />
			<property name="Gain_water" value="20" />
			<property name="Gain_stamina" value="4" />
			<property name="Gain_wellness" value="0.16" />
			<property name="Create_item" value="bowl" />
			<property name="Sound_start" value="UseActions/player_drinking" />
		</property>
		<property name="Smell" value="smallSmell" />
		<property name="Group" value="Food/Cooking" />
		<property class="Preview">
			<property name="Zoom" value="30" />
			<property name="Pos" value="0,-0.03" />
			<property name="Rot" value="90,45,0" />
		</property>
		
	</item>
	<item id="1790" name="soupMushroom">
		<property name="CraftingIngredientTime" value="15" />
		<property name="Meshfile" value="Items/Food/venison_stewPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="23" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_food" value="15" />
			<property name="Gain_water" value="20" />
			<property name="Gain_wellness" value="0.5" />
			<property name="Create_item" value="bowl" />
			<property name="Sound_start" value="UseActions/player_drinking" />
		</property>
		<property name="Smell" value="smallSmell" />
		<property name="Group" value="Food/Cooking" />
		<property class="Preview">
			<property name="Zoom" value="30" />
			<property name="Pos" value="0,-0.03" />
			<property name="Rot" value="90,45,0" />
		</property>
		
	</item>
	<item id="1791" name="Mead">
		<property name="Extends" value="beer" />
	<property name="DescriptionKey" value="MeadDesc"/>
		<property class="Action1">
			<property name="Gain_stamina" value="25" />
			<property name="Gain_wellness" value="0.2" />
		</property>
	</item>
	<item id="1792" name="meadBlueberry">
		<property name="Extends" value="beer" />
	<property name="DescriptionKey" value="meadBlueberryDesc"/>
		<property class="Action1">
			<property name="Gain_stamina" value="26" />
			<property name="Gain_wellness" value="0.3" />
			<property name="Gain_water" value="5" />
		</property>
	</item>
	<item id="1793" name="warmsoupChunkyBeef">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="23" />
			<property name="Gain_food" value="35" />
			<property name="Gain_water" value="6" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="exLargeSmell" />
	</item>
	<item id="1794" name="warmsoupChicken">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="25" />
			<property name="Gain_food" value="33" />
			<property name="Gain_water" value="3" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="exLargeSmell" />
	</item>
	<item id="1795" name="warmsoupLamb">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="13" />
			<property name="Gain_food" value="33" />
			<property name="Gain_water" value="5" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="exLargeSmell" />
	</item>
	<item id="1796" name="warmbowlChili">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="13" />
			<property name="Gain_food" value="23" />
			<property name="Gain_water" value="-13" />
			<property name="Gain_gas" value="33" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="exLargeSmell" />
	</item>
	<item id="1797" name="warmbowlMiso">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="2" />
			<property name="Gain_food" value="13" />
			<property name="Gain_water" value="20" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="largeSmell" />
	</item>
	<item id="1798" name="warmsoupPea">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="0" />
			<property name="Gain_food" value="13" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="smallSmell" />
	</item>
	<item id="1799" name="warmbowlPasta">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="0" />
			<property name="Gain_food" value="18" />
			<property name="Gain_water" value="0" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="exLargeSmell" />
	</item>
	<item id="1800" name="warmbowlSoup">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="5" />
			<property name="Gain_food" value="13" />
			<property name="Gain_water" value="23" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="exLargeSmell" />
	</item>
	<item id="1801" name="warmbowlStock">
		<property name="Extends" value="soupChunkyBeef" />
		<property name="DescriptionKey" value="warmBowlDesc"/>
		<property class="Action1">
			<property name="Gain_health" value="5" />
			<property name="Gain_food" value="13" />
			<property name="Gain_water" value="23" />
			<property name="Gain_wellness" value="1" />
			<property name="Buff" value="stewWarming" />
		</property>
		<property name="Smell" value="exLargeSmell" />
	</item>
	<item id="1802" name="honeyHam">
		<property name="Extends" value="boiledMeat" />
		<property class="Action1">
			<property name="Gain_food" value="22" />
			<property name="Gain_wellness" value="1" />
		</property>
		<property name="Smell" value="mediumSmell" />
	</item>
	<item id="1803" name="scrambledEggs">
		<property name="CraftingIngredientTime" value="3" />
		<property name="Meshfile" value="Items/Misc/parcelPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="31" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="1" />
			<property name="Gain_food" value="10" />
			<property name="Gain_water" value="0" />
			<property name="Buff" value="eatFood_3_Trigger" />
			<property name="Gain_wellness" value="0.4" />
			<property name="Sound_start" value="UseActions/player_eating" />
		</property>
		<property name="Group" value="Food/Cooking" />
		
	</item>
	<item id="1804" name="Omelet">
		<property name="Meshfile" value="Items/Food/blueberry_pie" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="23" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="2" />
			<property name="Gain_food" value="23" />
			<property name="Gain_water" value="1" />
			<property name="Buff" value="eatFood_3_Trigger" />
			<property name="Gain_wellness" value="0.4" />
			<property name="Sound_start" value="UseActions/player_eating" />
		</property>
		<property name="Group" value="Food/Cooking" />
		<property name="Smell" value="smallSmell" />
		
	</item>
	<item id="1805" name="drinkEnergy">
		<property name="Extends" value="foodHoney" />
		<property name="DescriptionKey" value="drinkEnergyDesc"/>
		<property class="Action0">
			<property name="Class" value="ExchangeItem" />
			<property name="Delay" value="1.0" />
			<property name="Change_item_to" value="colddrinkEnergy" />
			<property name="Focused_blockname_1" value="cntFridgeTop" />
			<property name="Focused_blockname_2" value="cntFridgeBottom" />
			<property name="Focused_blockname_3" value="cntEPSFridgeBottom" />
			<property name="Focused_blockname_4" value="cntEPSFridgeTop" />
			<property name="Focused_blockname_5" value="cntEPSBeerCooler" />
			<property name="Focused_blockname_6" value="cntBeerCooler" />
			<property name="Focused_blockname_7" value="cntCooler" />
			<property name="Focused_blockname_8" value="cntFridge" />
			<property name="Focused_blockname_9" value="cntEPSFridge" />
			<property name="Sound_start" value="UseActions/bucketfill_water" />
		</property>
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="3" />
			<property name="Gain_food" value="0" />
			<property name="Gain_water" value="5" />
			<property name="Gain_stamina" value="40" />
			<property name="Gain_wellness" value="0.7" />
			<property name="Gain_water" value="25" />
			<property name="Buff" value="energyDrink" />
			<property name="Debuff" value="dysentery" />
		</property>
	</item>
	<item id="1806" name="baconEggSandwich">
		<property name="Meshfile" value="Items/Misc/parcelPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="21" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Gain_health" value="3" />
			<property name="Gain_food" value="25" />
			<property name="Gain_wellness" value="1.8" />
			<property name="Sound_start" value="UseActions/player_eating" />
		</property>
		<property name="Group" value="Food/Cooking" />
		<property class="Preview">
			<property name="Zoom" value="25" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		
	</item>
	<item id="1807" name="Apple">
		<property name="CustomIcon" value="apple" />
        <property name="Meshfile" value="Items/Misc/parcel" />
        <property name="Material" value="organic" />
        <property name="HoldType" value="15" />
		<property name="CraftingIngredientTime" value="5" />
		<property name="Stacknumber" value="50" />
        <property class="Action1">
            <property name="Class" value="Eat" />
            <property name="Delay" value="1.0" />
            <property name="Use_time" value="..." />
            <property name="Gain_health" value="0" />
            <property name="Gain_food" value="3" />
            <property name="Gain_water" value="0" />
            <property name="Sound_start" value="UseActions/player_eating" />
        </property>
        <property name="Group" value="Food/Cooking" />
    </item>
	<item id="1808" name="applePie">
		<property name="Extends" value="blueberryPie" />
		<property class="Action1">
			<property name="Gain_food" value="15" />
		</property>
		
	</item>
	<item id="1809" name="appleCider">
		<property name="Extends" value="beer" />
	<property name="DescriptionKey" value="appleCiderDesc"/>
		<property class="Action1">
			<property name="Gain_food" value="0" />
			<property name="Gain_water" value="5" />
			<property name="Gain_stamina" value="20" />
			<property name="Gain_wellness" value="0" />
			<property name="Create_item" value="emptyJar" />
			<property name="Buff" value="DrinkBeer" />
		</property>
	</item>
<item id="1810" name="grillSteak">
		<property name="Extends" value="grilledMeat" />
	<property class="Action1">
		<property name="Gain_food" value="23" />
	</property>
	<property name="Smell" value="exLargeSmell" />
</item>
<item id="1811" name="Bread">
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="15" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="0" />
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="0" />
		<property name="Gain_wellness" value="0.4" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="Group" value="Food/Cooking" />
	
</item>
<item id="1812" name="Hamburger">
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="31" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="2.1" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="2" />
		<property name="Gain_food" value="20" />
		<property name="Gain_water" value="-1" />
		<property name="Gain_wellness" value="0.5" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="Smell" value="exLargeSmell" />
	<property name="Group" value="Food/Cooking" />
	
</item>
<item id="1813" name="Grapes">
	<property name="Meshfile" value="Items/Food/blueberriesPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="23" />
	<property name="Stacknumber" value="500" /> <!-- STK resource -->
	<property name="CraftingIngredientTime" value="5" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="0" />
		<property name="Gain_food" value="1" />
		<property name="Gain_water" value="1" />
		<property name="Gain_wellness" value="0" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="DropScale" value="4" />
	<property name="Group" value="Food/Cooking" />
</item>
<item id="1814" name="assortedVegetables">
	<property name="Meshfile" value="Items/Food/blueberriesPrefab" />
	<property name="Material" value="assortedVegetables" />
	<property name="HoldType" value="23" />
	<property name="Stacknumber" value="500" /> <!-- STK resource -->
	<property name="CraftingIngredientTime" value="5" />
	<property name="Weight" value="5" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="0" />
		<property name="Gain_food" value="1" />
		<property name="Gain_water" value="1" />
		<property name="Gain_wellness" value="0" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="DropScale" value="4" />
	<property name="Group" value="Food/Cooking" />
	
</item>
<item id="1815" name="biscuit">
	<property name="Extends" value="cornBread" />
	<property class="Action1">
		<property name="Gain_health" value="1" />
		<property name="Gain_food" value="10" />
	</property>
	</item>
<item id="1816" name="mealBreakfast">
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="31" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="10" />
		<property name="Gain_food" value="38" />
		<property name="Gain_water" value="5" />
		<property name="Gain_wellness" value="2" />
		<property name="Sound_start" value="UseActions/player_eating" />
		<property name="Create_item" value="dinnerPlate" />
	</property>
	<property name="Smell" value="exLargeSmell" />
	<property name="Group" value="Food/Cooking" />
	
	</item>
<item id="1817" name="mealDinner">
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="31" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="10" />
		<property name="Gain_food" value="40" />
		<property name="Gain_water" value="5" />
		<property name="Gain_wellness" value="2" />
		<property name="Sound_start" value="UseActions/player_eating" />
		<property name="Create_item" value="dinnerPlate" />
	</property>
	<property name="Smell" value="exLargeSmell" />
		<property name="Group" value="Food/Cooking" />
	
	</item>
<item id="1818" name="Wheat">
        <property name="Meshfile" value="Items/Misc/parcel" />
        <property name="Material" value="organic" />
        <property name="HoldType" value="15" />
		<property name="CraftingIngredientTime" value="8" />
		<property name="Stacknumber" value="500" /> <!-- STK food -->
        <property class="Action1">
            <property name="Class" value="Eat" />
            <property name="Delay" value="1.0" />
            <property name="Use_time" value="..." />
            <property name="Gain_health" value="0" />
            <property name="Gain_food" value="3" />
            <property name="Gain_water" value="0" />
            <property name="Sound_start" value="UseActions/player_eating" />
        </property>
        <property name="Group" value="Food/Cooking" />
    </item>
<item id="1822" name="coldbottledWater">
	<property name="CustomIcon" value="bottledWater" />
	<property name="Extends" value="bottledWater" />
		<property class="Action0">
			<property name="Class" value="ExchangeItem" />
			<property name="Delay" value="1.0" />
			<property name="Change_item_to" value="bottledWater" />
			<property name="Focused_blockname_1" value="campfire" />
			<property name="Focused_blockname_2" value="campfire" />
			<property name="Focused_blockname_3" value="campfire" />
			<property name="Focused_blockname_4" value="campfire" />
			<property name="Focused_blockname_5" value="campfire" />
			<property name="Focused_blockname_6" value="campfire" />
			<property name="Focused_blockname_7" value="campfire" />
			<property name="Focused_blockname_8" value="campfire" />
			<property name="Focused_blockname_9" value="campfire" />
			<property name="Sound_start" value="UseActions/bucketfill_water" />
		</property>
	<property class="Action1">
		<property name="Buff" value="yuccaJuiceCooling" />
	</property>
	<property name="DescriptionKey" value="coldDrinkDesc"/>
</item>
<item id="1823" name="coldgoldenRodTea">
	<property name="CustomIcon" value="goldenRodTea" />
	<property name="Extends" value="goldenRodTea" />
	<property class="Action1">
		<property name="Buff" value="yuccaJuiceCooling" />
	</property>
	<property name="DescriptionKey" value="coldDrinkDesc"/>
</item>
<item id="1824" name="coldredTea">
	<property name="CustomIcon" value="redTea" />
	<property name="Extends" value="redTea" />
	<property class="Action1">
		<property name="Buff" value="yuccaJuiceCooling" />
	</property>
	<property name="DescriptionKey" value="coldDrinkDesc"/>
</item>
<item id="1825" name="coldcoffee">
	<property name="CustomIcon" value="coffee" />
	<property name="Extends" value="coffee" />
	<property class="Action1">
		<property name="Buff" value="yuccaJuiceCooling" />
	</property>
	<property name="DescriptionKey" value="coldDrinkDesc"/>
</item>
<item id="1826" name="colddrinkEnergy">
	<property name="CustomIcon" value="drinkEnergy" />
	<property name="Extends" value="drinkEnergy" />
	<property class="Action1">
		<property name="Buff" value="yuccaJuiceCooling" />
	</property>
	<property name="DescriptionKey" value="coldDrinkDesc"/>
</item>
<item id="1827" name="waterPurified">
		<property name="Meshfile" value="Items/Food/honeyPrefab" />
		<property name="DescriptionKey" value="waterPurifiedDesc"/>
		<property name="Material" value="glass" />
		<property name="HoldType" value="3" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" /> <!-- STK food -->
		<property class="Action0">
			<property name="Class" value="ExchangeItem" />
			<property name="Delay" value="1.0" />
			<property name="Change_item_to" value="coldwaterPurified" />
			<property name="Focused_blockname_1" value="cntFridgeTop" />
			<property name="Focused_blockname_2" value="cntFridgeBottom" />
			<property name="Focused_blockname_3" value="cntEPSFridgeBottom" />
			<property name="Focused_blockname_4" value="cntEPSFridgeTop" />
			<property name="Focused_blockname_5" value="cntEPSBeerCooler" />
			<property name="Focused_blockname_6" value="cntBeerCooler" />
			<property name="Focused_blockname_7" value="cntCooler" />
			<property name="Focused_blockname_8" value="cntFridge" />
			<property name="Focused_blockname_9" value="cntEPSFridge" />
			<property name="Sound_start" value="UseActions/bucketfill_water" />
		</property>
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="5" />
			<property name="Gain_stamina" value="30" />
			<property name="Gain_wellness" value="0.3" />
			<property name="Gain_water" value="20" />
			<property name="Sound_start" value="UseActions/player_drinking" />
			<property name="Create_item" value="emptyJar" />
			<property name="Debuff" value="dysentery" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="23" />
			<property name="Pos" value="0.18,-0.15" />
			<property name="Rot" value="0,-45,0" />
		</property>
	</item>
<item id="1828" name="coldwaterPurified">
	<property name="CustomIcon" value="waterPurified" />
	<property name="Extends" value="waterPurified" />
	<property class="Action1">
		<property name="Buff" value="yuccaJuiceCooling" />
	</property>
	<property name="DescriptionKey" value="coldDrinkDesc"/>
</item>
<item id="1839" name="flour">
	<property name="DescriptionKey" value="flourDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="3" />
	<property name="Stacknumber" value="500" />
	<property class="Preview">
		<property name="Zoom" value="28" />
		<property name="Pos" value="0,-0.05" />
		<property name="Rot" value="90,45,0" />
	</property>
	<property name="Group" value="Resources" />
	
	</item>
<item id="1840" name="dinnerPlate">
	<property name="DescriptionKey" value="dinnerPlateDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="3" />
	<property name="Stacknumber" value="50" />
	<property class="Preview">
		<property name="Zoom" value="28" />
		<property name="Pos" value="0,-0.05" />
		<property name="Rot" value="90,45,0" />
	</property>
	<property name="Group" value="Resources" />
	</item>
<item id="1841" name="biscuitJam">
	<property name="Extends" value="cornBread" />
	<property class="Action1">
		<property name="Gain_health" value="1" />
		<property name="Gain_food" value="13" />
	</property>
	</item>
<item id="1842" name="steakSandwich">
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="31" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="2.1" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="2" />
		<property name="Gain_food" value="25" />
		<property name="Gain_water" value="-1" />
		<property name="Gain_wellness" value="0.5" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="Smell" value="exLargeSmell" />
	<property name="Group" value="Food/Cooking" />
	
</item>
<item id="1843" name="militaryRation">
	<property name="DescriptionKey" value="militaryRationDesc"/>
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="31" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="2.1" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="2" />
		<property name="Gain_food" value="25" />
		<property name="Gain_water" value="10" />
		<property name="Gain_wellness" value="0.5" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="Group" value="Food/Cooking" />
</item>
<item id="1844" name="lokiMeat">
	<property name="DescriptionKey" value="lokiMeatDesc"/>
	<property name="Meshfile" value="Items/Food/meat_venisonPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="3" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property name="CraftingIngredientTime" value="15" />
	<property name="EconomicValue" value="90" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="2" />
		<property name="Gain_food" value="20" />
		<property name="Gain_water" value="0" />
		<property name="Gain_stamina" value="0" />
		<property name="Gain_wellness" value="0.3" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="Smell" value="ExLargeSmell" />
	<property name="Group" value="Food/Cooking" />
	
</item>
<item id="1845" name="tunaSandwich">
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="31" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="2.1" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="2" />
		<property name="Gain_food" value="17" />
		<property name="Gain_water" value="0" />
		<property name="Gain_wellness" value="0.4" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="Group" value="Food/Cooking" />
	
</item>
<item id="1846" name="mysteryMeat">
	<property name="Extends" value="rottingFlesh" />
	<property name="DescriptionKey" value="mysteryMeatDesc"/>
	<property name="CustomIcon" value="rottingFlesh" />
	<property class="Action1">
		<property name="Gain_health" value="-5" />
		<property name="Gain_food" value="20" />
		<property name="Gain_water" value="-5" />
		<property name="Gain_stamina" value="-10" />
		<property name="Gain_sickness" value="20" />
		<property name="Buff" value="peculiarTaste" />
		<property name="Buff_chance" value="1" />
	</property>
</item>
<item id="1847" name="bagChips">
	<property name="Extends" value="cornBread" />
	<property name="DescriptionKey" value="bagChipsDesc"/>
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property class="Action1">
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="-5" />
		<property name="Gain_wellness" value="0" />
	</property>
</item>
<item id="1848" name="bagChipsHot">
	<property name="Extends" value="cornBread" />
	<property name="DescriptionKey" value="bagChipsHotDesc"/>
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property class="Action1">
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="-10" />
		<property name="Gain_wellness" value="0" />
	</property>
</item>
<item id="1849" name="candybar">
	<property name="Extends" value="cornBread" />
	<property name="DescriptionKey" value="candybarDesc"/>
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property class="Action1">
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="0" />
		<property name="Gain_wellness" value="0" />
	</property>
</item>
<item id="1850" name="ramenNoodles">
	<property name="Extends" value="cornBread" />
	<property name="DescriptionKey" value="ramenNoodlesDesc"/>
	<property name="Meshfile" value="Items/Misc/parcelPrefab" />
	<property class="Action1">
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="-5" />
		<property name="Gain_wellness" value="0" />
	</property>
</item>
<item id="1851" name="bowlRamenNoodles">
	<property name="Meshfile" value="Items/Food/venison_stewPrefab" />
	<property name="DescriptionKey" value="bowlRamenNoodles"/>
	<property name="Material" value="organic" />
	<property name="HoldType" value="23" />
	<property name="Group" value="Food/Cooking" />
	<property name="Stacknumber" value="50" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="0" />
		<property name="Gain_food" value="14" />
		<property name="Gain_water" value="3" />
		<property name="Create_item" value="bowl" />
		<property name="Sound_start" value="UseActions/player_drinking" />
	</property>
	<property name="Group" value="Food/Cooking" />
	<property class="Preview">
		<property name="Zoom" value="30" />
		<property name="Pos" value="0,-0.03" />
		<property name="Rot" value="90,45,0" />
		</property>
	
</item>
<item id="1852" name="fishPie">
	<property name="Extends" value="blueberryPie" />
	<property class="Action1">
		<property name="Gain_food" value="15" />
	</property>
</item>
<item id="1853" name="canLokiStew">
	<property name="Extends" value="canBeef" />
	<property name="DescriptionKey" value="cannedFoodDesc"/>
	<property class="Action1">
		<property name="Gain_health" value="3" />
		<property name="Gain_food" value="35" />
		<property name="Gain_water" value="0" />
	</property>
</item>
<item id="1854" name="canPetfood">
	<property name="Extends" value="canBeef" />
	<property name="DescriptionKey" value="canPetfoodDesc"/>
	<property name="Meshfile" value="Items/Food/can_dogfoodPrefab" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="2.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="2" />
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="-2" />
		<property name="Gain_gas" value="0" />
		<property name="Sound_start" value="UseActions/player_eating" />
		<property name="Create_item" value="canEmpty" />
	</property>
	<property name="Group" value="Food/Cooking" />
</item>
<item id="1855" name="canUnlabeled">
	<property name="Meshfile" value="Items/Food/can_misoPrefab" />
	<property name="Material" value="metal" />
	<property name="Weight" value="5" />
	<property name="EconomicValue" value="60" />
	<property name="HoldType" value="3" />
	<property name="Stacknumber" value="50" /> <!-- STK food -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="0" />
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="0" />
		<property name="Sound_start" value="UseActions/player_eating" />
		<property name="Create_item" value="canEmpty" />
		<property name="Buff" value="randomFood1,randomFood2,randomFood3,randomWater1,randomWater2,foodPoisoning" />
		<property name="Buff_chance" value="0.2,0.7,0.3,0.3,0.2,0.08" />
	</property>
	<property name="Group" value="Food/Cooking" />
</item>
<item id="1856" name="mysteryMeatCrafted">
	<property name="Meshfile" value="Items/Food/meat_rabbit" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="100" /> <!-- STK food -->
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="CustomIcon" value="rottingFlesh" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="-5" />
		<property name="Gain_food" value="20" />
		<property name="Gain_water" value="-5" />
		<property name="Gain_stamina" value="-15" />
		<property name="Gain_sickness" value="10" />
		<property name="Sound_start" value="UseActions/player_eating" />
	</property>
	<property name="Group" value="Food/Cooking" />
</item>
	<!-- Zombie Hands -->
	<item id="1900" name="handFeralRavager">
		<property name="Extends" value="handMaster" />
		<property name="IsDeveloper" value="true" />
		<property class="Action0">
			<property name="DamageEntity" value="20" />
			<property name="DamageBlock" value="50" />
			<property name="Buff" value="sprainedLeg,bleeding,infection,stunned" />
			<property name="Buff_chance" value="0.2,0.04,0.04,0.5" />
		</property>
	</item>
	<item id="1901" name="ShadowHand">
		<property name="Extends" value="handMaster" />
		<property name="IsDeveloper" value="true" />
		<property class="Action0">
			<property name="Delay" value="1.5" />
			<property name="Range" value="2.5" />
			<property name="Sphere" value="0.4" />
			<property name="DamageEntity" value="0" />
			<property name="DamageBlock" value="0" />
			<property name="Buff" value="WellnessLoss" />
			<property name="Buff_chance" value="1" />
		</property>
	</item>
	<item id="1902" name="GorillaBossHand">
		<property name="Extends" value="handMaster" />
		<property name="IsDeveloper" value="true" />
		<property class="Action0">
			<property name="DamageEntity" value="10" />
			<property name="DamageBlock" value="200" />
			<property name="Range" value="2" />
			<property name="Buff" value="bleeding,stunned,infection" />
			<property name="Buff_chance" value="0.3,0.8,0.4" />
		</property>
	</item>
<item id="1903" name="handBurningRusher">
	<property name="Extends" value="handMaster" />
	<property name="IsDeveloper" value="true" />
	<property class="Action0">
		<property name="Class" value="Melee" />
		<property name="Sphere" value="0.4" />
		<property name="DamageEntity" value="8" />
		<property name="DamageBlock" value="2" />
		<property name="Buff" value="burningSmall,infection,stunned" />
		<property name="Buff_chance" value="0.2,0.07,0.3" />
	</property>
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1" />
		<property name="Use_time" value="..." />
		<property name="Buff" value="Rusher" />
		<property name="Buff_chance" value="1" />
	</property>
</item>
<item id="1904" name="handZombieBurningTank">
<property name="Extends" value="handZombieCop" />
	<property name="IsDeveloper" value="true" />
<property class="Action1">
<property name="Magazine_items" value="vomitZombieProjectileFire" />
</property>
</item>
<item id="1905" name="vomitZombieProjectileFire">
<property name="Extends" value="projectileZombieVomit" />
	<property name="IsDeveloper" value="true" />
<property name="Meshfile" value="ParticleEffects/p_signal_flareprefab" />
</item>
<item id="1906" name="handReaper">
	<property name="Extends" value="handMaster" />
	<property name="IsDeveloper" value="true" />
	<property class="Action0">
		<property name="Range" value="2.75" />
		<property name="DamageEntity" value="30" />
		<property name="DamageBlock" value="80" />
		<property name="Buff" value="bleeding,infection,stunned" />
		<property name="Buff_chance" value="0.8,0.3,0.4" />
	</property>
</item>
<item id="1907" name="handChild">
	<property name="Extends" value="handMaster" />
	<property name="IsDeveloper" value="true" />
	<property class="Action0">
		<property name="Range" value="1.55" />
		<property name="DamageEntity" value="5" />
		<property name="DamageBlock" value="10" />
		<property name="Buff" value="infection" />
		<property name="Buff_chance" value="0.03" />
	</property>
</item>
<item id="1908" name="macheteJason">
	<property name="Extends" value="machete" />
	<property name="IsDeveloper" value="true" />
	<property name="Candrop" value="false" />
	<property class="Attributes">
		<property name="EntityDamage" value="30,30" />
		<property name="BlockDamage" value="20,20" />
		<property name="DegradationRate" value="0,0" />
	</property>
</item>
<item id="1909" name="handRegenerator">
	<property name="Extends" value="handMaster" />
	<property name="IsDeveloper" value="true" />
	<property class="Action0">
		<property name="DamageEntity" value="10" />
		<property name="DamageBlock" value="20" />
		<property name="Buff" value="bleeding,infection,stunned" />
		<property name="Buff_chance" value="0.04,0.2,0.4" />
	</property>
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="50" />
		<property name="Buff" value="Regen" />
		<property name="Buff_chance" value="1" />
	</property>
</item>
<item id="1910" name="axeJason">
	<property name="Extends" value="fireaxeIron" />
	<property name="IsDeveloper" value="true" />
	<property name="Candrop" value="false" />
	<property class="Attributes">
		<property name="EntityDamage" value="25,25" />
		<property name="BlockDamage" value="40,40" />
		<property name="DegradationRate" value="0,0" />
	</property>
</item>
<item id="1911" name="handSnake">
	<property name="Extends" value="handMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="5"/>
		<property name="Buff" value="bleeding,infection,stunned,sprainedLeg"/>
		<property name="Buff_chance" value="0.08,0.08,0.3,0.3"/>
	</property>
</item>

	<!-- Health Items -->
	<item id="1920" name="Peroxide">
		<property name="DescriptionKey" value="PeroxideDesc"/>
		<property name="Meshfile" value="Items/Food/coffeePrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="50" />
		<property name="Group" value="Chemicals" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1921" name="drinkHealth">
		<property name="DescriptionKey" value="drinkHealthDesc"/>
		<property name="Meshfile" value="Items/Food/honeyPrefab" />
		<property name="Material" value="glass" />
		<property name="HoldType" value="3" />
		<property name="Group" value="Food/Cooking" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="30" />
			<property name="Gain_stamina" value="10" />
			<property name="Gain_wellness" value="1" />
			<property name="Gain_water" value="25" />
			<property name="Sound_start" value="UseActions/player_drinking" />
			<property name="Create_item" value="emptyJar" />
			<property name="Debuff" value="dysentery" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="23" />
			<property name="Pos" value="0.18,-0.15" />
			<property name="Rot" value="0,-45,0" />
		</property>
	</item>
	<item id="1923" name="purificationTablets">
		<property name="DescriptionKey" value="purificationTabletsDesc"/>
		<property name="Meshfile" value="Items/Health/painkillersPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="16" />
		<property name="Stacknumber" value="50" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="-0.02,-0.1" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1924" name="medicalSplint">
		<property name="Extends" value="splint" />
		<property name="DescriptionKey" value="medicalSplintDesc"/>
	<property class="Action0">
		<property name="Buff" value="medicalsplint,firstAid" />
			<property name="Debuff" value="sprainedLeg" />
	</property>
		<property class="Action1">
			<property name="Buff" value="medicalsplint,firstAid" />
			<property name="Debuff" value="sprainedLeg" />
		</property>
	</item>
	<item id="1925" name="disinfectantBandage">
		<property name="Extends" value="bandage" />
		<property name="DescriptionKey" value="disinfectantBandageDesc"/>
	<property class="Action0">
		<property name="Debuff" value="bleeding,arrowCriticalBleedout,burning,infection" />
	</property>
		<property class="Action1">
		<property name="Debuff" value="bleeding,arrowCriticalBleedout,burning,infection" />
		</property>
	</item>
	
	<!-- Misc Mod -->
	<item id="1950" name="weedCleaver">
		<property name="DescriptionKey" value="weedCleaverDesc"/>
		<property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab" />
		<property name="Material" value="metal" />
		<property name="Degradation" value="500" param1="false" />
		<property name="HoldType" value="47" />
		<property name="Stacknumber" value="1" />
		<property name="RepairTools" value="forgedIron" />
		<property name="DegradationBreaksAfter" value="false" />
		<property name="SoundJammed" value="ItemNeedsRepair" />
		<property name="SoundDestroy" value="wooddestroy1" />
		<property class="Action0">
			<property name="Class" value="Melee" />
			<property name="Delay" value="0.2" />
			<property name="Range" value="2" />
			<property name="Sphere" value="0.1" />
			<property name="Block_range" value="10" />
			<property name="DamageBlock" value="0" />
			<property name="Sound_start" value="swoosh" />
			<property name="Stamina_usage" value="4" />
			<property name="DamageBonus.plants" value="25" />
			<property name="DamageBonus.leaves" value="25" />
			<property name="ToolCategory.Pluck" value="1" />
			<property name="ToolCategory.Farm" value="1" />
		</property>
		<property class="Attributes">
			<property name="EntityDamage" value="8,10" />
			<property name="DegradationMax" value="250,750" />
			<property name="DegradationRate" value="2,1" />
			<property name="DismembermentBaseChance" value="0.1,0.1"/>
			<property name="DismembermentBonus" value="0,0"/>
		</property>
	</item>
	<item id="1951" name="chemicalAgent">
		<property name="DescriptionKey" value="chemicalAgentDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="50" />
		<property name="Group" value="Chemicals" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		<property name="CraftingSkillGroup" value="Science"/>
	</item>
	<item id="1952" name="animalFeed">
		<property name="DescriptionKey" value="animalFeedDesc"/>
		<property name="Meshfile" value="Items/Food/seed_blueberry" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="21" />
		<property name="Stacknumber" value="200" />
		<property name="Group" value="Resources" />
		<property class="Preview">
			<property name="Zoom" value="35" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1953" name="maniacPowder">
		<property name="DescriptionKey" value="maniacPowderDesc"/>
		<property name="Meshfile" value="Items/Food/cornmeal" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="21" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="20" />
			<property name="Gain_food" value="0" />
			<property name="Gain_water" value="0" />
			<property name="Gain_stamina" value="100" />
			<property name="Sound_start" value="Player_Male/player1drownsurface" />
			<property name="Debuff" value="infection" />
			<property name="Buff" value="Resistance, maniacBoost" />
		</property>
		<property name="Group" value="Medicine" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		<property name="CraftingSkillGroup" value="Science"/>
	</item>
	<item id="1954" name="Remote">
		<property name="Degradation" value="125" param1="true" />
		<property name="DescriptionKey" value="RemoteDesc"/>
		<property name="Meshfile" value="Items/Crafting/ingotAluminum" />
		<property name="Material" value="metal" />
		<property name="HoldType" value="21" />
		<property name="Stacknumber" value="1" />
		<property class="Action1">
			<property name="Class" value="Repair" />
			<property name="Delay" value="0.4" />
			<property name="Upgrade_hit_offset" value="-2" />
			<property name="Sound_start" value="UseActions/repair_block" />
			<property name="Allowed_upgrade_items" value="Remote" />
		</property>
		<property name="Group" value="Tools/Traps" />
		<property class="Preview">
			<property name="Zoom" value="8" />
			<property name="Pos" value="-0.1,-0.7" />
		</property>
	</item>
	<item id="1956" name="Lightbulb">
		<property name="DescriptionKey" value="LightbulbDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="glass" />
		<property name="Weight" value="5" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="200" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1957" name="Syringe">
		<property name="DescriptionKey" value="SyringeDesc"/>
		<property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
		<property name="Material" value="Mplastics" />
		<property name="Weight" value="1" />
		<property name="HoldType" value="1" />
		<property name="Group" value="Resources" />
		<property name="Stacknumber" value="200" />
		<property class="Action1">
			<property name="Class" value="ExchangeItem" />
			<property name="Delay" value="1.0" />
			<property name="Change_item_to" value="InfectionDart" />
			<property name="Focused_blockname_1" value="GoreBlock1Prefab" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="35" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1958" name="healingAgent">
		<property name="DescriptionKey" value="healingAgentDesc"/>
		<property name="Meshfile" value="Items/Health/painkillersPrefab" />
		<property name="Material" value="Mplastics" />
		<property name="Weight" value="1" />
		<property name="HoldType" value="16" />
		<property name="Group" value="Medicine" />
		<property name="Stacknumber" value="200" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="5" />
			<property name="Gain_food" value="0" />
			<property name="Gain_water" value="0" />
			<property name="Sound_start" value="UseActions/player_painkillers" />
			<property name="Debuff" value="bleeding,burning" />
			<property name="Buff" value="firstAid" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="35" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		<property name="CraftingSkillGroup" value="Science"/>
	</item>
	<item id="1959" name="tantalizingMagazine">
		<property name="DescriptionKey" value="tantalizingMagazineDesc"/>
		<property name="Meshfile" value="Items/Misc/Book" />
		<property name="Material" value="paper" />
		<property name="HoldType" value="21" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Eat" />
			<property name="Delay" value="1.0" />
			<property name="Use_time" value="..." />
			<property name="Gain_health" value="10" />
			<property name="Gain_food" value="0" />
			<property name="Gain_stamina" value="-25" />
			<property name="Gain_water" value="0" />
		</property>
		<property class="Preview">
			<property name="Zoom" value="35" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		<property name="EconomicValue" value="15" />
	</item>
	<item id="1960" name="Clingwrap">
		<property name="DescriptionKey" value="ClingwrapDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="100" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1961" name="stripsClingwrap">
		<property name="DescriptionKey" value="stripsClingwrapDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="100" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		<property name="Group" value="Food/Cooking" />
	</item>
	<item id="1962" name="sealedMeat">
		<property name="DescriptionKey" value="sealedMeatDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="50" />
		<property name="Group" value="Chemicals" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		<property name="Group" value="Food/Cooking" />
	</item>
	<item id="1963" name="gearMechanism">
		<property name="DescriptionKey" value="gearMechanismDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="50" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1964" name="electricalWires">
		<property name="DescriptionKey" value="electricalWiresDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="50" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1965" name="fuelLog">
		<property name="DescriptionKey" value="fuelLogDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="50" />
		<property name="FuelValue" value="1080" />
		<property name="Group" value="Chemicals" />
		<property name="CraftingSkillGroup" value="Science"/>
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1966" name="classKey">
		<property name="Degradation" value="125" param1="true" />
		<property name="Meshfile" value="Items/Misc/paper" />
		<property name="DescriptionKey" value="classKeyDesc"/>
		<property name="Material" value="paper" />
		<property name="HoldType" value="23" />
		<property name="Stacknumber" value="1" />
		<property class="Action1">
			<property name="Class" value="Repair" />
			<property name="Delay" value="0.4" />
			<property name="Upgrade_hit_offset" value="-2" />
			<property name="Sound_start" value="UseActions/repair_block" />
			<property name="Allowed_upgrade_items" value="classKey" />
		</property>
		<property name="Group" value="Professions" />
	</item>
	<item id="1967" name="classSelection">
		<property name="DescriptionKey" value="classSelectionDesc"/>
		<property name="Meshfile" value="Items/Misc/Book" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="21" />
		<property name="Stacknumber" value="1" />
		<property name="FuelValue" value="20" />
		<property name="Group" value="Special Items" />
		<property class="Preview">
			<property name="Zoom" value="10" />
			<property name="Pos" value="0,-0.2" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="1968" name="Lockpick">
		<property name="Degradation" value="125" param1="true" />
		<property name="DescriptionKey" value="LockpickDesc"/>
		<property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="1" />
		<property name="Group" value="Resources" />
		<property name="Stacknumber" value="10" />
		<property class="Action1">
			<property name="Class" value="Repair" />
			<property name="Delay" value="0.53" />
			<property name="Upgrade_hit_offset" value="-1" />
			<property name="Sound_start" value="UseActions/repair_block" />
			<property name="Allowed_upgrade_items" value="Lockpick" />
		</property>
	</item>
<item id="1969" name="butcherKnife">
	<property name="Extends" value="huntingKnife" />
	<property name="DescriptionKey" value="butcherKnifeDesc"/>
	<property class="Action0">
		<property name="ToolCategory.Butcher" value="1" />
		<property name="ToolCategory.ButcherExtra" value="1" />
	</property>
</item>
<item id="1970" name="skinningKnife">
	<property name="Extends" value="huntingKnife" />
	<property name="DescriptionKey" value="skinningKnifeDesc"/>
	<property class="Action0">
		<property name="ToolCategory.Butcher" value="1" />
		<property name="ToolCategory.Skinner" value="1" />
	</property>
</item>
<item id="1971" name="seedPack">
		<property name="DescriptionKey" value="seedPackDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="100" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
<item id="1972" name="lokiStew">
	<property name="Extends" value="meatStew" />
	<property name="CustomIcon" value="meatStew" />
	<property name="DescriptionKey" value="lokiStewDesc"/>
	<property class="Action1">
		<property name="Gain_food" value="40" />
	</property>
</item>
<item id="1973" name="lokiWater">
	<property name="Extends" value="bottledWater" />
	<property name="CustomIcon" value="bottledWater" />
	<property name="DescriptionKey" value="lokiWaterDesc"/>
		<property class="Action0">
			<property name="Change_item_to" value="coldlokiWater" />
		</property>
	<property class="Action1">
		<property name="Gain_water" value="40" />
	</property>
	<property name="CraftingSkillGroup" value="Science"/>
</item>
<item id="1974" name="coldlokiWater">
	<property name="CustomIcon" value="bottledWater" />
	<property name="Extends" value="bottledWater" />
	<property class="Action1">
		<property name="Gain_water" value="40" />
		<property name="Buff" value="yuccaJuiceCooling" />
	</property>
	<property name="DescriptionKey" value="coldDrinkDesc"/>
</item>
<item id="1975" name="moleSandwich">
	<property name="Extends" value="shamSandwich" />
	<property name="DescriptionKey" value="moleSandwichDesc"/>
	<property class="Action1">
		<property name="Gain_health" value="-3" />
		<property name="Gain_food" value="20" />
		<property name="Buff_chance" value="1" />
		<property name="Gain_wellness" value="-0.5" />
	</property>
</item>
	<item id="1976" name="lokiBow">
		<property name="Extends" value="woodenBow" />
		<property name="CustomIcon" value="woodenBow" />
		<property name="DescriptionKey" value="lokiBowDesc"/>
		<property class="Attributes">
			<property name="DegradationMax" value="400,900" />
		</property>
	</item>
<item id="1977" name="carpenterKit">
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="wood" />
	<property name="Weight" value="5" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="1000" /> <!-- STK resource -->
	<property name="FuelValue" value="10" />
	<property name="Group" value="Resources,Basics" />
	<property name="RepairAmount" value="100" />
	<property name="LootExpValue" value="1" />
	<property name="DescriptionKey" value="carpenterKitDesc"/>
	<property name="CraftingIngredientTime" value="0.5" />
	<property name="SellableToTrader" value="false" />
</item>
<!-- Free -->
<item id="1979" name="plumbingKit">
	<property name="DescriptionKey" value="plumbingKitDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="5" /> <!-- STK resource -->
	<property name="Group" value="Resources,Basics" />
	<property name="RepairAmount" value="100" />
	<property name="LootExpValue" value="1" />
	<property name="CraftingIngredientTime" value="0.5" />
</item>
<item id="1980" name="ovenKit">
	<property name="DescriptionKey" value="ovenKitDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="5" /> <!-- STK resource -->
	<property name="Group" value="Resources,Basics" />
	<property name="RepairAmount" value="100" />
	<property name="LootExpValue" value="1" />
	<property name="CraftingIngredientTime" value="0.5" />
</item>
<item id="1981" name="soap">
	<property name="DescriptionKey" value="soapDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="1000" /> <!-- STK resource -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="1" />
		<property name="Gain_food" value="0" />
		<property name="Gain_water" value="0" />
		<property name="Gain_wellness" value="0.5" />
		<property name="Debuff" value="dysentery" />
	</property>
</item>
<item id="1982" name="crudeNail">
	<property name="Meshfile" value="Items/Tools/nailProjectilePrefab" />
	<property name="DescriptionKey" value="crudeNailDesc"/>
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="1000" /> <!-- STK resource -->
</item>
<item id="1983" name="charcoalChips">
	<property name="DescriptionKey" value="charcoalChipsDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="coal" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="1000" /> <!-- STK resource -->
	<property name="FuelValue" value="5" />
	<property name="DropScale" value="8" />
	<property name="Group" value="Resources" />
	<property name="CraftingIngredientTime" value="1" />
</item>
<item id="1984" name="Unload">
	<property name="IsDeveloper" value="true" />
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="Material" value="lead" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="250" />
	<property name="Group" value="Ammo/Weapons" />
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true" />
		<property name="EntityDamage" value="0" />
		<property name="BlockDamage" value="0" />
	</property>
</item>
<item id="1985" name="speedPill">
	<property name="DescriptionKey" value="speedPillDesc"/>
	<property name="Meshfile" value="Items/Health/painkillersPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="16" />
	<property name="Stacknumber" value="5" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="0" />
		<property name="Gain_food" value="0" />
		<property name="Gain_water" value="-5" />
		<property name="Sound_start" value="UseActions/player_painkillers" />
		<property name="Buff" value="speedBoost" />
	</property>
	<property name="ActionExp" value="5"/>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="Science"/>
	<property name="Group" value="Medicine" />
</item>
<item id="1986" name="scythe">
	<property name="DescriptionKey" value="scytheDesc"/>
	<property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />
	<property name="SoundJammed" value="ItemNeedsRepair" />
	<property name="Material" value="metal" />
	<property name="RepairTools" value="forgedIron" />
	<property name="HoldType" value="32" />
 	<property name="DegradationBreaksAfter" value="false" />
	<property name="SoundDestroy" value="metaldestroy1" />
	<property name="FuelValue" value="30" />
	<property class="Action0">
		<property name="Class" value="Melee" />
		<property name="Delay" value="1.0" />
		<property name="Range" value="2.4" />
		<property name="Sphere" value="0.1" />
		<property name="Block_range" value="4" />
		<property name="Sound_start" value="swoosh" />
		<property name="Stamina_usage" value="5" />
		<property name="DamageBonus.glass" value="25" />
		<property name="DamageBonus.head" value="6" />
		<property name="DamageBonus.stone" value=".1" />
		<property name="DamageBonus.metal" value=".1" />
		<property name="DamageBonus.wood" value=".2" />
		<property name="DamageBonus.earth" value=".2" />
		<property name="DamageBonus.glass" value="25" />
		<property name="DamageBonus.plants" value="25" />
		<property name="DamageBonus.leaves" value="25" />
		<property name="DamageBonus.organic" value="10" />
		<property name="ToolCategory.Farm" value="1" />
		<property name="ToolCategory.Pluck" value="1" />
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="12,30" />
		<property name="BlockDamage" value="1,2" />
		<property name="DegradationMax" value="300,800" />
		<property name="DismembermentBaseChance" value="0.1,0.2"/>
	</property>
	<property name="Group" value="Ammo/Weapons" />
	<property name="ActionSkillGroup" value="Blade Weapons"/>
	<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
</item>
<item id="1987" name="fiberPulp">
	<property name="DescriptionKey" value="fiberPulpDesc"/>
	<property name="Meshfile" value="Items/Crafting/plant_fibers" />
	<property name="Material" value="plants" />
	<property name="HoldType" value="16" />
	<property name="Stacknumber" value="1000" /> <!-- STK resource -->
	<property name="FuelValue" value="5" />
	<property name="Group" value="Resources" />
</item>
<item id="1992" name="trashbag">
	<property name="Degradation" value="125" param1="true" />
	<property name="DescriptionKey" value="trashbagDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="1000" /> <!-- STK resource -->
		<property class="Action1">
			<property name="Class" value="Repair" />
			<property name="Delay" value="0.4" />
			<property name="Upgrade_hit_offset" value="-2" />
			<property name="Sound_start" value="UseActions/repair_block" />
			<property name="Allowed_upgrade_items" value="trashbag" />
		</property>
</item>
<item id="1994" name="scrapIronAxe">
	<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab" />
	<property name="Material" value="metal" />
	<property name="RepairTools" value="scrapIron" />
	<property name="HoldType" value="32" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
 	<property name="DegradationBreaksAfter" value="false" />
	<property name="SoundJammed" value="ItemNeedsRepair" />
	<property name="SoundDestroy" value="wooddestroy1" />
	<property name="FuelValue" value="12" />
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Melee" />
		<property name="Delay" value="0.8" />
		<property name="Range" value="2.1" />
		<property name="Block_range" value="3" />
		<property name="Sphere" value="0.1" />
		<property name="Sound_start" value="swoosh" />
		<property name="Stamina_usage" value="3" />
		<property name="DamageBonus.head" value="5" />
		<property name="DamageBonus.glass" value="25" />
		<property name="DamageBonus.wood" value="1" />
		<property name="DamageBonus.metal" value="0.5" />
		<property name="DamageBonus.earth" value="0.25" />
		<property name="DamageBonus.organic" value="1" />
		<property name="ActionExp" value="2" />
		<property name="ToolCategory.Butcher" value="0.5" />
		<property name="ToolCategory.Lumberjack" value="0.5" />
		<property name="ToolCategory.harvestingTools" value=".8" param1="1"/> <!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present ont he block -->
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="6,14" />
		<property name="BlockDamage" value="20,35" />
		<property name="DegradationMax" value="100,600" />
		<property name="DegradationRate" value="2,2" />
		<property name="DismembermentBaseChance" value="0,0"/>
		<property name="DismembermentBonus" value="0,0"/>
	</property>
	<property name="Group" value="Tools/Traps,Basics" />
	<property name="ActionSkillGroup" value="Axes"/>
	<property name="CraftingSkillGroup" value="craftSkillTools"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>
<item id="1995" name="scrapIronPickaxe">
	<property name="Extends" value="pickaxeIron" />
	<property name="RepairTools" value="scrapIron" />
	<property name="EconomicValue" value="5" />
	<property class="Attributes">
		<property name="EntityDamage" value="5,10" />
		<property name="BlockDamage" value="19,30" />
		<property name="DegradationMax" value="200,600" />
		<property name="DegradationRate" value="2,2" />
	</property>
</item>
<item id="1996" name="scrapIronShovel">
	<property name="Extends" value="shovelIron" />
	<property name="RepairTools" value="scrapIron" />
	<property name="EconomicValue" value="5" />
	<property class="Attributes">
		<property name="EntityDamage" value="6,13" />
		<property name="BlockDamage" value="16,40" />
		<property name="DegradationMax" value="200,600" />
		<property name="DegradationRate" value="2,2" />
	</property>
</item>
<item id="1997" name="scrapIronShiv">
	<property name="Extends" value="boneShiv" />
	<property class="Attributes">
		<property name="EntityDamage" value="8,16" />
		<property name="DegradationMax" value="200,600" />
		<property name="DegradationRate" value="2,2" />
	</property>
</item>
	<!-- Recipe Books Mod -->
	<item id="2025" name="recipebookLoki">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="recipebookLoki" />
	<property name="DescriptionKey" value="recipebookLokiDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_Loki" />
	</property>
	</item>
	<item id="2026" name="skillbookAthletics">
		<property name="DescriptionKey" value="skillbookAthleticsDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Athletics,Athletics,Athletics" />
		</property>
	</item>
	<item id="2027" name="skillbookBuilding">
		<property name="DescriptionKey" value="skillbookBuildingDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Construction Tools" />
		</property>
	</item>
	<item id="2030" name="skillbookBarter">
		<property name="DescriptionKey" value="skillbookBarterDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Barter,Barter,Barter" />
		</property>
	</item>
	<item id="2031" name="skillbookTools">
		<property name="DescriptionKey" value="skillbookToolsDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Construction Tools,Construction Tools" />
		</property>
	</item>
	<item id="2032" name="skillbookBlunt">
		<property name="DescriptionKey" value="skillbookBluntDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Blunt Weapons,Blunt Weapons,Blunt Weapons" />
		</property>
	</item>
	<item id="2033" name="skillbookTailor">
		<property name="DescriptionKey" value="skillbookTailorDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="" />
		</property>
	</item>
	<item id="2034" name="skillbookRogue">
		<property name="DescriptionKey" value="skillbookRogueDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Blade Weapons,Athletics,Lockpicks" />
		</property>
	</item>
	<item id="2035" name="skillbookWasteland">
		<property name="DescriptionKey" value="skillbookWastelandDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Scavenging,Archery,Advance Traps,Advance Traps" />
		</property>
	</item>
	<item id="2036" name="skillbookBlacksmith">
		<property name="DescriptionKey" value="skillbookBlacksmithDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Clothing/Armor" />
		</property>
	</item>
	<item id="2037" name="skillbookMedical">
		<property name="DescriptionKey" value="skillbookMedicalDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Medicine,Medicine,Medicine" />
		</property>
	</item>
	<item id="2038" name="skillbookChemistry">
		<property name="DescriptionKey" value="skillbookChemistryDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="" />
		</property>
	</item>
	<item id="2039" name="skillbookGunsmoke">
		<property name="DescriptionKey" value="skillbookGunsmokeDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Pistols,Pistols,Pistols" />
		</property>
	</item>
	<item id="2040" name="skillbookRifles">
		<property name="DescriptionKey" value="skillbookRiflesDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Rifles,Rifles,Rifles" />
		</property>
	</item>
	<item id="2041" name="skillbookShotguns">
		<property name="DescriptionKey" value="skillbookShotgunsDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Shotguns,Shotguns,Shotguns" />
		</property>
	</item>
	<item id="2042" name="skillbookGunSmith">
		<property name="DescriptionKey" value="skillbookGunSmithDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="" />
		</property>
	</item>
	<item id="2043" name="skillbookArchery">
		<property name="Extends" value="schematicMaster" />
		<property name="DescriptionKey" value="skillbookArcheryDesc"/>
		<property class="Action1">
			<property name="Skills_to_gain" value="Archery,Archery,Archery" />
		</property>
	</item>
	<item id="2044" name="recipebookMasonry">
		<property name="DescriptionKey" value="recipebookMasonryDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Mining Tools,Mining Tools,Mining Tools" />
		</property>
	</item>
	<item id="2047" name="skillbookAssaultRifle">
		<property name="DescriptionKey" value="skillbookAssaultRifleDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="" />
		</property>
	</item>
	<item id="2048" name="skillbookRocket">
		<property name="DescriptionKey" value="skillbookRocketDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property name="CustomIcon" value="rocketLauncherSchematic" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Gun Rocket,Gun Rocket,Gun Rocket" />
		</property>
	</item>
	<item id="2049" name="skillbookCrossbow">
		<property name="DescriptionKey" value="skillbookCrossbowDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Archery,Crossbow" />
		</property>
	</item>
	<item id="2050" name="recipebookElectronics">
		<property name="DescriptionKey" value="recipebookElectronicsDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="" />
		</property>
	</item>
	<item id="2051" name="recipebookSinks">
		<property name="DescriptionKey" value="recipebookSinksDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Plumbing,Plumbing" />
		</property>
	</item>
	<item id="2052" name="recipebookOven">
		<property name="DescriptionKey" value="recipebookOvenDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Oven Repair,Oven Repair" />
		</property>
	</item>
	<item id="2053" name="skillbookLockpick">
		<property name="DescriptionKey" value="skillbookLockpickDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Lockpicks,Lockpicks,Lockpicks" />
		</property>
	</item>
	<item id="2054" name="recipebookAnimalTraps">
		<property name="DescriptionKey" value="recipebookAnimalTrapsDesc"/>
		<property name="Extends" value="challengeQuestMaster" />
		<property name="CustomIcon" value="recipebookAnimalTraps" />
		<property class="Action1">
			<property name="QuestGiven" value="challenge_animaltrap" />
		</property>
	</item>
	<item id="2055" name="recipebookPottery">
		<property name="DescriptionKey" value="recipebookPotteryDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Pottery,Pottery,Pottery" />
		</property>
	</item>
	<item id="2056" name="recipebookNailgun">
		<property name="DescriptionKey" value="recipebookNailgunDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Nailgun,Nailgun,Nailgun,Nailgun" />
		</property>
	</item>
	<item id="2057" name="skillbookBlades">
		<property name="DescriptionKey" value="skillbookBladesDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Blade Weapons,Blade Weapons,Blade Weapons" />
		</property>
	</item>
	<item id="2062" name="skillbookKnight">
		<property name="DescriptionKey" value="skillbookKnightDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Clothing/Armor,Clothing/Armor,Blade Weapons" />
		</property>
	</item>
	<item id="2063" name="skillbookMining">
		<property name="DescriptionKey" value="skillbookMiningDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Mining Tools,Mining Tools,Mining Tools" />
		</property>
	</item>
	<item id="2064" name="skillbookHunter">
		<property name="DescriptionKey" value="skillbookHuntergDesc"/>
		<property name="Extends" value="schematicMaster" />
		<property class="Action1">
			<property name="Skills_to_gain" value="Blade Weapons,Archery" />
		</property>
	</item>
	
	<!-- Colored Armor -->
	<item id="2100" name="sprayPaint">
		<property name="Degradation" value="125" param1="true" />
		<property name="DescriptionKey" value="sprayPaintDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="HoldType" value="45" />
		<property name="Material" value="metal" />
		<property name="Weight" value="5" />
		<property name="Stacknumber" value="500" />
		<property name="Group" value="Resources" />
		<property class="Action1">
			<property name="Class" value="Repair" />
			<property name="Delay" value="0.4" />
			<property name="Upgrade_hit_offset" value="-2" />
			<property name="Sound_start" value="UseActions/repair_block" />
			<property name="Allowed_upgrade_items" value="sprayPaint" />
		</property>
	</item>
	<item id="2101" name="assortedDyes">
		<property name="DescriptionKey" value="assortedDyesDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="HoldType" value="45" />
		<property name="Material" value="metal" />
		<property name="Weight" value="5" />
		<property name="Stacknumber" value="500" />
		<property name="Group" value="Resources" />
	</item>
	<!--Leather Red -->
	<item id="2102" name="leatherHoodRed">
		<property name="CustomIcon" value="leatherHood" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="leatherHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2103" name="leatherJacketRed">
		<property name="CustomIcon" value="leatherJacket" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="leatherJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2104" name="leatherPantsRed">
		<property name="CustomIcon" value="leatherPants" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="leatherPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2105" name="leatherBootsRed">
		<property name="CustomIcon" value="leatherBoots" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="leatherBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2106" name="leatherGlovesRed">
		<property name="CustomIcon" value="leatherGloves" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="leatherGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<!--Leather Blue -->
	<item id="2107" name="leatherHoodBlue">
		<property name="CustomIcon" value="leatherHood" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="leatherHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2108" name="leatherJacketBlue">
		<property name="CustomIcon" value="leatherJacket" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="leatherJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2109" name="leatherPantsBlue">
		<property name="CustomIcon" value="leatherPants" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="leatherPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2110" name="leatherBootsBlue">
		<property name="CustomIcon" value="leatherBoots" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="leatherBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2111" name="leatherGlovesBlue">
		<property name="CustomIcon" value="leatherGloves" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="leatherGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<!--Leather Green -->
	<item id="2112" name="leatherHoodGreen">
		<property name="CustomIcon" value="leatherHood" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="leatherHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2113" name="leatherJacketGreen">
		<property name="CustomIcon" value="leatherJacket" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="leatherJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2114" name="leatherPantsGreen">
		<property name="CustomIcon" value="leatherPants" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="leatherPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2115" name="leatherBootsGreen">
		<property name="CustomIcon" value="leatherBoots" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="leatherBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2116" name="leatherGlovesGreen">
		<property name="CustomIcon" value="leatherGloves" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="leatherGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<!--Leather Purple -->
	<item id="1745" name="leatherHoodPurple">
		<property name="CustomIcon" value="leatherHood" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="leatherHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2117" name="leatherJacketPurple">
		<property name="CustomIcon" value="leatherJacket" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="leatherJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2118" name="leatherPantsPurple">
		<property name="CustomIcon" value="leatherPants" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="leatherPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2119" name="leatherBootsPurple">
		<property name="CustomIcon" value="leatherBoots" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="leatherBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2120" name="leatherGlovesPurple">
		<property name="CustomIcon" value="leatherGloves" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="leatherGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<!--Leather Yellow -->
	<item id="2121" name="leatherHoodYellow">
		<property name="CustomIcon" value="leatherHood" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="leatherHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2122" name="leatherJacketYellow">
		<property name="CustomIcon" value="leatherJacket" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="leatherJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2123" name="leatherPantsYellow">
		<property name="CustomIcon" value="leatherPants" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="leatherPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2124" name="leatherBootsYellow">
		<property name="CustomIcon" value="leatherBoots" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="leatherBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2125" name="leatherGlovesYellow">
		<property name="CustomIcon" value="leatherGloves" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="leatherGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<!--Leather Orange -->
	<item id="2126" name="leatherHoodOrange">
		<property name="CustomIcon" value="leatherHood" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="leatherHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2127" name="leatherJacketOrange">
		<property name="CustomIcon" value="leatherJacket" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="leatherJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2128" name="leatherPantsOrange">
		<property name="CustomIcon" value="leatherPants" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="leatherPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2129" name="leatherBootsOrange">
		<property name="CustomIcon" value="leatherBoots" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="leatherBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2130" name="leatherGlovesOrange">
		<property name="CustomIcon" value="leatherGloves" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="leatherGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<!--Leather Black -->
	<item id="2132" name="leatherJacketBlack">
		<property name="CustomIcon" value="leatherJacket" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="leatherJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2133" name="leatherPantsBlack">
		<property name="CustomIcon" value="leatherPants" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="leatherPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2134" name="leatherBootsBlack">
		<property name="CustomIcon" value="leatherBoots" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="leatherBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2135" name="leatherGlovesBlack">
		<property name="CustomIcon" value="leatherGloves" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="leatherGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<!--Iron Red -->
	<item id="2136" name="ironHelmetRed">
		<property name="CustomIcon" value="ironHelmet" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="ironHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2137" name="ironChestArmorRed">
		<property name="CustomIcon" value="ironChestArmor" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="ironChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2138" name="ironLegArmorRed">
		<property name="CustomIcon" value="ironLegArmor" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="ironLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2139" name="ironBootsRed">
		<property name="CustomIcon" value="ironBoots" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="ironBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2140" name="ironGlovesRed">
		<property name="CustomIcon" value="ironGloves" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="ironGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<!--Iron Blue -->
	<item id="2141" name="ironHelmetBlue">
		<property name="CustomIcon" value="ironHelmet" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="ironHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2142" name="ironChestArmorBlue">
		<property name="CustomIcon" value="ironChestArmor" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="ironChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2143" name="ironLegArmorBlue">
		<property name="CustomIcon" value="ironLegArmor" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="ironLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2144" name="ironBootsBlue">
		<property name="CustomIcon" value="ironBoots" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="ironBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2145" name="ironGlovesBlue">
		<property name="CustomIcon" value="ironGloves" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="ironGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<!--Iron Green -->
	<item id="2146" name="ironHelmetGreen">
		<property name="CustomIcon" value="ironHelmet" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="ironHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2147" name="ironChestArmorGreen">
		<property name="CustomIcon" value="ironChestArmor" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="ironChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2148" name="ironLegArmorGreen">
		<property name="CustomIcon" value="ironLegArmor" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="ironLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2149" name="ironBootsGreen">
		<property name="CustomIcon" value="ironBoots" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="ironBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2150" name="ironGlovesGreen">
		<property name="CustomIcon" value="ironGloves" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="ironGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<!--Iron Purple -->
	<item id="2151" name="ironHelmetPurple">
		<property name="CustomIcon" value="ironHelmet" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="ironHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2152" name="ironChestArmorPurple">
		<property name="CustomIcon" value="ironChestArmor" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="ironChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2153" name="ironLegArmorPurple">
		<property name="CustomIcon" value="ironLegArmor" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="ironLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2154" name="ironBootsPurple">
		<property name="CustomIcon" value="ironBoots" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="ironBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2155" name="ironGlovesPurple">
		<property name="CustomIcon" value="ironGloves" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="ironGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<!--Iron Lime -->
	<item id="2156" name="ironHelmetLime">
		<property name="CustomIcon" value="ironHelmet" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="ironHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2157" name="ironChestArmorLime">
		<property name="CustomIcon" value="ironChestArmor" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="ironChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2158" name="ironLegArmorLime">
		<property name="CustomIcon" value="ironLegArmor" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="ironLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2159" name="ironBootsLime">
		<property name="CustomIcon" value="ironBoots" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="ironBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2160" name="ironGlovesLime">
		<property name="CustomIcon" value="ironGloves" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="ironGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<!--Iron Orange -->
	<item id="2161" name="ironHelmetOrange">
		<property name="CustomIcon" value="ironHelmet" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="ironHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2162" name="ironChestArmorOrange">
		<property name="CustomIcon" value="ironChestArmor" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="ironChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2163" name="ironLegArmorOrange">
		<property name="CustomIcon" value="ironLegArmor" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="ironLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2164" name="ironBootsOrange">
		<property name="CustomIcon" value="ironBoots" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="ironBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2165" name="ironGlovesOrange">
		<property name="CustomIcon" value="ironGloves" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="ironGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<!--Iron Black -->
	<item id="2166" name="ironHelmetBlack">
		<property name="CustomIcon" value="ironHelmet" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="ironHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2167" name="ironChestArmorBlack">
		<property name="CustomIcon" value="ironChestArmor" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="ironChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2168" name="ironLegArmorBlack">
		<property name="CustomIcon" value="ironLegArmor" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="ironLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2169" name="ironBootsBlack">
		<property name="CustomIcon" value="ironBoots" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="ironBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2170" name="ironGlovesBlack">
		<property name="CustomIcon" value="ironGloves" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="ironGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<!--Scrap Red -->
	<item id="2171" name="scrapHelmetRed">
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="scrapHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2172" name="scrapChestArmorRed">
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="scrapChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2173" name="scrapLegArmorRed">
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="scrapLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2174" name="scrapBootsRed">
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="scrapBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2175" name="scrapGlovesRed">
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="scrapGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<!--Scrap Blue -->
	<item id="2176" name="scrapHelmetBlue">
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="scrapHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2177" name="scrapChestArmorBlue">
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="scrapChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2178" name="scrapLegArmorBlue">
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="scrapLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2179" name="scrapBootsBlue">
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="scrapBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2180" name="scrapGlovesBlue">
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="scrapGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<!--Scrap Green -->
	<item id="2181" name="scrapHelmetGreen">
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="scrapHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2182" name="scrapChestArmorGreen">
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="scrapChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2183" name="scrapLegArmorGreen">
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="scrapLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2184" name="scrapBootsGreen">
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="scrapBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2185" name="scrapGlovesGreen">
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="scrapGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<!--Scrap Purple -->
	<item id="2186" name="scrapHelmetPurple">
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="scrapHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2187" name="scrapChestArmorPurple">
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="scrapChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2188" name="scrapLegArmorPurple">
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="scrapLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2189" name="scrapBootsPurple">
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="scrapBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2190" name="scrapGlovesPurple">
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="scrapGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<!--Scrap Lime -->
	<item id="2191" name="scrapHelmetLime">
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="scrapHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2192" name="scrapChestArmorLime">
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="scrapChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2193" name="scrapLegArmorLime">
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="scrapLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2194" name="scrapBootsLime">
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="scrapBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2195" name="scrapGlovesLime">
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="scrapGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<!--Scrap Orange -->
	<item id="2196" name="scrapHelmetOrange">
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="scrapHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2197" name="scrapChestArmorOrange">
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="scrapChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2198" name="scrapLegArmorOrange">
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="scrapLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2199" name="scrapBootsOrange">
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="scrapBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2200" name="scrapGlovesOrange">
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="scrapGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<!--Scrap Black -->
	<item id="2201" name="scrapHelmetBlack">
		<property name="CustomIcon" value="scrapHelmet" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="scrapHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2202" name="scrapChestArmorBlack">
		<property name="CustomIcon" value="scrapChestArmor" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="scrapChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2203" name="scrapLegArmorBlack">
		<property name="CustomIcon" value="scrapLegArmor" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="scrapLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2204" name="scrapBootsBlack">
		<property name="CustomIcon" value="scrapBoots" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="scrapBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2205" name="scrapGlovesBlack">
		<property name="CustomIcon" value="scrapGloves" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="scrapGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<!--Cloth Red -->
	<item id="2206" name="clothHatRed">
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2207" name="clothJacketRed">
		<property name="CustomIcon" value="clothJacket" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="clothJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2208" name="clothPantsRed">
		<property name="CustomIcon" value="clothPants" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="clothPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2209" name="clothBootsRed">
		<property name="CustomIcon" value="clothBoots" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="clothBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2210" name="clothGlovesRed">
		<property name="CustomIcon" value="clothGloves" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="clothGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<!--Cloth Blue -->
	<item id="2211" name="clothHatBlue">
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2212" name="clothJacketBlue">
		<property name="CustomIcon" value="clothJacket" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="clothJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2213" name="clothPantsBlue">
		<property name="CustomIcon" value="clothPants" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="clothPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2214" name="clothBootsBlue">
		<property name="CustomIcon" value="clothBoots" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="clothBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2215" name="clothGlovesBlue">
		<property name="CustomIcon" value="clothGloves" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="clothGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<!--Cloth Green -->
	<item id="2216" name="clothHatGreen">
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2217" name="clothJacketGreen">
		<property name="CustomIcon" value="clothJacket" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="clothJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2218" name="clothPantsGreen">
		<property name="CustomIcon" value="clothPants" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="clothPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2219" name="clothBootsGreen">
		<property name="CustomIcon" value="clothBoots" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="clothBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2220" name="clothGlovesGreen">
		<property name="CustomIcon" value="clothGloves" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="clothGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<!--Cloth Purple -->
	<item id="2221" name="clothHatPurple">
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2222" name="clothJacketPurple">
		<property name="CustomIcon" value="clothJacket" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="clothJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2223" name="clothPantsPurple">
		<property name="CustomIcon" value="clothPants" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="clothPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2224" name="clothBootsPurple">
		<property name="CustomIcon" value="clothBoots" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="clothBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2225" name="clothGlovesPurple">
		<property name="CustomIcon" value="clothGloves" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="clothGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<!--Cloth Lime -->
	<item id="2226" name="clothHatLime">
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2227" name="clothJacketLime">
		<property name="CustomIcon" value="clothJacket" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="clothJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2228" name="clothPantsLime">
		<property name="CustomIcon" value="clothPants" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="clothPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2229" name="clothBootsLime">
		<property name="CustomIcon" value="clothBoots" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="clothBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2230" name="clothGlovesLime">
		<property name="CustomIcon" value="clothGloves" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="clothGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<!--Cloth Orange -->
	<item id="2231" name="clothHatOrange">
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2232" name="clothJacketOrange">
		<property name="CustomIcon" value="clothJacket" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="clothJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2233" name="clothPantsOrange">
		<property name="CustomIcon" value="clothPants" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="clothPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2234" name="clothBootsOrange">
		<property name="CustomIcon" value="clothBoots" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="clothBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2235" name="clothGlovesOrange">
		<property name="CustomIcon" value="clothGloves" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="clothGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<!--Cloth Black -->
	<item id="2236" name="clothHatBlack">
		<property name="CustomIcon" value="clothHat" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="clothHat" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2237" name="clothJacketBlack">
		<property name="CustomIcon" value="clothJacket" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="clothJacket" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2238" name="clothPantsBlack">
		<property name="CustomIcon" value="clothPants" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="clothPants" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2239" name="clothBootsBlack">
		<property name="CustomIcon" value="clothBoots" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="clothBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2240" name="clothGlovesBlack">
		<property name="CustomIcon" value="clothGloves" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="clothGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<!--Hide Red -->
	<item id="2241" name="animalHideHoodRed">
		<property name="CustomIcon" value="animalHideHood" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="animalHideHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2242" name="animalHideChestArmorRed">
		<property name="CustomIcon" value="animalHideChestArmor" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="animalHideChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2243" name="animalHideLegArmorRed">
		<property name="CustomIcon" value="animalHideLegArmor" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="animalHideLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2244" name="animalHideBootsRed">
		<property name="CustomIcon" value="animalHideBoots" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="animalHideBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2245" name="animalHideGlovesRed">
		<property name="CustomIcon" value="animalHideGloves" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="animalHideGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<!--Hide Blue -->
	<item id="2246" name="animalHideHoodBlue">
		<property name="CustomIcon" value="animalHideHood" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="animalHideHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2247" name="animalHideChestArmorBlue">
		<property name="CustomIcon" value="animalHideChestArmor" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="animalHideChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2248" name="animalHideLegArmorBlue">
		<property name="CustomIcon" value="animalHideLegArmor" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="animalHideLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2249" name="animalHideBootsBlue">
		<property name="CustomIcon" value="animalHideBoots" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="animalHideBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2250" name="animalHideGlovesBlue">
		<property name="CustomIcon" value="animalHideGloves" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="animalHideGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<!--Hide Green -->
	<item id="2251" name="animalHideHoodGreen">
		<property name="CustomIcon" value="animalHideHood" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="animalHideHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2252" name="animalHideChestArmorGreen">
		<property name="CustomIcon" value="animalHideChestArmor" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="animalHideChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2253" name="animalHideLegArmorGreen">
		<property name="CustomIcon" value="animalHideLegArmor" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="animalHideLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2254" name="animalHideBootsGreen">
		<property name="CustomIcon" value="animalHideBoots" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="animalHideBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2255" name="animalHideGlovesGreen">
		<property name="CustomIcon" value="animalHideGloves" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="animalHideGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<!--Hide Purple -->
	<item id="2256" name="animalHideHoodPurple">
		<property name="CustomIcon" value="animalHideHood" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="animalHideHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2257" name="animalHideChestArmorPurple">
		<property name="CustomIcon" value="animalHideChestArmor" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="animalHideChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2258" name="animalHideLegArmorPurple">
		<property name="CustomIcon" value="animalHideLegArmor" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="animalHideLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2259" name="animalHideBootsPurple">
		<property name="CustomIcon" value="animalHideBoots" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="animalHideBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2260" name="animalHideGlovesPurple">
		<property name="CustomIcon" value="animalHideGloves" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="animalHideGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<!--Hide Lime-->
	<item id="2261" name="animalHideHoodLime">
		<property name="CustomIcon" value="animalHideHood" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="animalHideHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2262" name="animalHideChestArmorLime">
		<property name="CustomIcon" value="animalHideChestArmor" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="animalHideChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2263" name="animalHideLegArmorLime">
		<property name="CustomIcon" value="animalHideLegArmor" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="animalHideLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2264" name="animalHideBootsLime">
		<property name="CustomIcon" value="animalHideBoots" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="animalHideBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2265" name="animalHideGlovesLime">
		<property name="CustomIcon" value="animalHideGloves" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="animalHideGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<!--Hide Orange -->
	<item id="2266" name="animalHideHoodOrange">
		<property name="CustomIcon" value="animalHideHood" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="animalHideHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2267" name="animalHideChestArmorOrange">
		<property name="CustomIcon" value="animalHideChestArmor" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="animalHideChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2268" name="animalHideLegArmorOrange">
		<property name="CustomIcon" value="animalHideLegArmor" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="animalHideLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2269" name="animalHideBootsOrange">
		<property name="CustomIcon" value="animalHideBoots" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="animalHideBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2270" name="animalHideGlovesOrange">
		<property name="CustomIcon" value="animalHideGloves" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="animalHideGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<!--Hide Black -->
	<item id="2271" name="animalHideHoodBlack">
		<property name="CustomIcon" value="animalHideHood" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="animalHideHood" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2272" name="animalHideChestArmorBlack">
		<property name="CustomIcon" value="animalHideChestArmor" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="animalHideChestArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2273" name="animalHideLegArmorBlack">
		<property name="CustomIcon" value="animalHideLegArmor" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="animalHideLegArmor" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2274" name="animalHideBootsBlack">
		<property name="CustomIcon" value="animalHideBoots" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="animalHideBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2275" name="animalHideGlovesBlack">
		<property name="CustomIcon" value="animalHideGloves" />
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="animalHideGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<!--Leather Duster Red -->
	<item id="2276" name="leatherDusterRed">
		<property name="CustomIcon" value="leatherDuster" />
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="leatherDuster" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<!--Leather Duster Blue -->
	<item id="2277" name="leatherDusterBlue">
		<property name="CustomIcon" value="leatherDuster" />
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="leatherDuster" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<!--Leather Duster Green -->
	<item id="2278" name="leatherDusterGreen">
		<property name="CustomIcon" value="leatherDuster" />
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="leatherDuster" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<!--Leather Duster Purple -->
	<item id="2279" name="leatherDusterPurple">
		<property name="CustomIcon" value="leatherDuster" />
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="leatherDuster" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<!--Leather Duster Lime-->
	<item id="2280" name="leatherDusterLime">
		<property name="CustomIcon" value="leatherDuster" />
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="leatherDuster" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<!--Leather Duster Orange -->
	<item id="2281" name="leatherDusterOrange">
		<property name="CustomIcon" value="leatherDuster" />
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="leatherDuster" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<!--Steel Red -->
	<item id="2283" name="steelHelmetRed">
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="steelHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2284" name="steelChestplateRed">
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="steelChestplate" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2285" name="steelLegsRed">
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="steelLegs" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2286" name="steelBootsRed">
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="steelBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<item id="2287" name="steelGlovesRed">
		<property name="CustomIconTint" value="FF0004" />
		<property name="Extends" value="steelGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="204, 0, 0" />
		</property>
	</item>
	<!--Steel Blue -->
	<item id="2288" name="steelHelmetBlue">
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="steelHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2289" name="steelChestplateBlue">
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="steelChestplate" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2290" name="steelLegsBlue">
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="steelLegs" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2291" name="steelBootsBlue">
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="steelBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<item id="2292" name="steelGlovesBlue">
		<property name="CustomIconTint" value="0033FF" />
		<property name="Extends" value="steelGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="0, 51, 204" />
		</property>
	</item>
	<!--Steel Green -->
	<item id="2293" name="steelHelmetGreen">
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="steelHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2294" name="steelChestplateGreen">
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="steelChestplate" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2295" name="steelLegsGreen">
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="steelLegs" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2296" name="steelBootsGreen">
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="steelBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<item id="2297" name="steelGlovesGreen">
		<property name="CustomIconTint" value="335C41" />
		<property name="Extends" value="steelGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 102, 0" />
		</property>
	</item>
	<!--Steel Purple -->
	<item id="2298" name="steelHelmetPurple">
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="steelHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2299" name="steelChestplatePurple">
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="steelChestplate" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2300" name="steelLegsPurple">
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="steelLegs" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2301" name="steelBootsPurple">
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="steelBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<item id="2302" name="steelGlovesPurple">
		<property name="CustomIconTint" value="C483FF" />
		<property name="Extends" value="steelGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 0, 102" />
		</property>
	</item>
	<!--Steel Lime-->
	<item id="2303" name="steelHelmetLime">
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="steelHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2304" name="steelChestplateLime">
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="steelChestplate" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2305" name="steelLegsLime">
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="steelLegs" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2306" name="steelBootsLime">
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="steelBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<item id="2307" name="steelGlovesLime">
		<property name="CustomIconTint" value="EEFF38" />
		<property name="Extends" value="steelGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 255, 0" />
		</property>
	</item>
	<!--Steel Orange -->
	<item id="2308" name="steelHelmetOrange">
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="steelHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2309" name="steelChestplateOrange">
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="steelChestplate" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2310" name="steelLegsOrange">
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="steelLegs" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2311" name="steelBootsOrange">
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="steelBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<item id="2312" name="steelGlovesOrange">
		<property name="CustomIconTint" value="FF9500" />
		<property name="Extends" value="steelGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="255, 102, 0" />
		</property>
	</item>
	<!--Steel Black -->
	<item id="2313" name="steelHelmetBlack">
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="steelHelmet" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2314" name="steelChestplateBlack">
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="steelChestplate" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2315" name="steelLegsBlack">
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="steelLegs" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2316" name="steelBootsBlack">
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="steelBoots" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>
	<item id="2317" name="steelGlovesBlack">
		<property name="CustomIconTint" value="222526" />
		<property name="Extends" value="steelGloves" />
		<property class="UMA">
			<property name="Overlay0Tint" value="51, 51, 51" />
		</property>
	</item>

	
	<!-- Workstation Tools -->
	<item id="2500" name="sewingKit">
		<property name="DescriptionKey" value="sewingKitDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2501" name="tanningRack">
		<property name="DescriptionKey" value="tanningRackDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2502" name="weldingTorch">
		<property name="DescriptionKey" value="weldingTorchDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2503" name="electricToolkit">
		<property name="DescriptionKey" value="electricToolkitDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2504" name="chisel">
		<property name="DescriptionKey" value="chiselDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2505" name="handSaw">
		<property name="DescriptionKey" value="handSawDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2506" name="bulletTumbler">
		<property name="DescriptionKey" value="bulletTumblerDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="1" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
		<property name="EconomicValue" value="30" />
	</item>
	<item id="2507" name="paperRack">
		<property name="DescriptionKey" value="paperRackDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2508" name="clayBucket">
		<property name="DescriptionKey" value="clayBucketDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>
	<item id="2509" name="waterFilter">
		<property name="DescriptionKey" value="waterFilterDesc"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab" />
		<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
		<property name="Material" value="organic" />
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="10" />
		<property class="Preview">
			<property name="Zoom" value="28" />
			<property name="Pos" value="0,-0.05" />
			<property name="Rot" value="90,45,0" />
		</property>
	</item>

	<item id="2589" name="survivorNoteCollection">
	<property name="DescriptionKey" value="survivorNoteCollectionDesc"/>
	<property name="Meshfile" value="Items/Misc/paper" />
	<property name="HoldType" value="21" />
	<property name="Material" value="Survivor Notes" />
	<property name="Weight" value="5" />
	<property name="Stacknumber" value="500" />
	<property name="FuelValue" value="20" />
	<property name="Group" value="Survival" />
	<property class="Action1">
		<property name="Class" value="Quest" />
		<property name="QuestGiven" value="survivorNoteCollection" />
		<property name="Delay" value="0" />
	</property>
	</item>
	<item id="2590" name="survivorNotes">
	<property name="DescriptionKey" value="survivorNotes2Desc"/>
	<property name="Meshfile" value="Items/Misc/paper" />
	<property name="HoldType" value="21" />
	<property name="Material" value="Survivor Notes" />
	<property name="Weight" value="1" />
	<property name="Stacknumber" value="500" />
	<property name="FuelValue" value="20" />
	<property name="Group" value="Survival" />
	<property class="Action1">
		<property name="Class" value="Quest" />
		<property name="QuestGiven" value="survivorNotes" />
		<property name="Delay" value="0" />
	</property>
	</item>
	<item id="2591" name="survivorCombination">
		<property name="Degradation" value="125" param1="true" />
		<property name="DescriptionKey" value="survivorCombinationDesc"/>
		<property name="Meshfile" value="Items/Misc/paper" />
		<property name="Material" value="Survivor Notes" />
		<property name="HoldType" value="23" />
		<property name="Weight" value="4" />
		<property name="Stacknumber" value="50" />
		<property class="Action1">
			<property name="Class" value="Repair" />
			<property name="Upgrade_hit_offset" value="-2" />
			<property name="Sound_start" value="UseActions/repair_block" />
			<property name="Allowed_upgrade_items" value="survivorCombination" />
		</property>
		<property name="Group" value="Survival" />
	</item>
	
	<!-- Modded Quests -->
<item id="2610" name="challengeSticky">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_sticky" />
	</property>
</item>
<item id="2611" name="challengeClassMiner">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_miner1" />
	</property>
</item>
<item id="2612" name="challengeClassHunter">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_hunter1" />
	</property>
</item>
<item id="2613" name="challengeClassBuilder">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_builder1" />
	</property>
</item>
<item id="2614" name="challengeClassRifleman">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_rifleman1" />
	</property>
</item>
<item id="2615" name="challengeClassGunman">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_gunman1" />
	</property>
</item>
<item id="2616" name="challengeClassVeteran">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_veteran1" />
	</property>
</item>
<item id="2617" name="challengeClassSurvivor">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_survivor1" />
	</property>
</item>
<item id="2618" name="challengeClassBruiser">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_bruiser1" />
	</property>
</item>
<item id="2619" name="challengeClassMedic">
	<property name="Extends" value="challengeQuestMaster" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_medic1" />
	</property>
</item>
<item id="2620" name="challengeBigBadBosses">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_bigbadbosses" />
	</property>
</item>
<item id="2621" name="challengeAnkleBitters">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_anklebitters" />
	</property>
</item>

<item id="2623" name="challengeLightThemUp">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_lightthemup" />
	</property>
</item>
<item id="2624" name="challengeDogEatDog">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_dogeatdog" />
	</property>
</item>
<item id="2625" name="challengeFeedTheMole">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_feedthemole" />
	</property>
</item>
<item id="2626" name="challengeTakingNote">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
		<property name="QuestGiven" value="challenge_takingnote" />
	</property>
</item>
<item id="2627" name="challengeCookbook">
	<property name="Extends" value="schematicMaster" />
	<property name="CustomIcon" value="challengeCookbook" />
	<property name="DescriptionKey" value="challengeCookbookDesc"/>
	<property class="Action1">
		<property name="Skills_to_gain" value="Super Chef" />
	</property>
</item>
<item id="2628" name="challengeHotrod">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property name="DescriptionKey" value="challengeHotrodDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_hotrod" />
	</property>
</item>
<item id="2629" name="challengeSurvivorJournal">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property name="DescriptionKey" value="challengeSurvivorJournalDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_journal" />
	</property>
</item>
<item id="2630" name="challengeLockpick">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property name="DescriptionKey" value="challengeLockpickDesc"/>
	<property class="Action1">
		<property name="QuestGiven" value="challenge_lockpick" />
	</property>
</item>
<item id="2631" name="challengeKickz">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property name="DescriptionKey" value="challengeKickzDesc"/>
	<property class="Action1">
	<property name="QuestGiven" value="challenge_Kickz" />
	</property>
</item>
<item id="2635" name="challengeJock">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_jock" />
	</property>
</item>
<item id="2636" name="challengeReaper">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_reaper" />
	</property>
</item>
<item id="2637" name="challengeWalmart">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIconTint" value="781B8F" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_walmart" />
	</property>
</item>
<item id="2638" name="challengeWedding">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_weddingring" />
	</property>
</item>
<item id="2639" name="challengeWallet">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_wallet" />
	</property>
</item>
<item id="2640" name="challengeBooks">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_books" />
	</property>
</item>
<item id="2641" name="challengeChildsHappiness">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_childshappiness" />
	</property>
</item>
<item id="2642" name="challengeToilet">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_toilet" />
	</property>
</item>
<item id="2643" name="challengeWalkman">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_walkman" />
	</property>
</item>
<item id="2644" name="challengeCondoms">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_condoms" />
	</property>
</item>
<item id="2645" name="challengeBaseball">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_baseball" />
	</property>
</item>
<item id="2646" name="challengeCards">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_cards" />
	</property>
</item>
<item id="2647" name="challengeCigarettes">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_cigarettes" />
	</property>
</item>
<item id="2648" name="challengeArtist">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_artsupplies" />
	</property>
</item>
<item id="2649" name="challengeSoap">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_soap" />
	</property>
</item>
<item id="2650" name="challengeBong">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="EconomicValue" value="100" />
	<property name="CustomIconTint" value="FFD900" />
	<property class="Action1">
	<property name="QuestGiven" value="challenge_bong" />
	</property>
</item>

<!-- Quest Items -->
<item id="2700" name="questItem">
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="Weight" value="5" />
	<property name="HoldType" value="45" />
	<property name="Stacknumber" value="5" />
	<property name="DropScale" value="4" />
	<property name="IsDeveloper" value="true" />
	<property name="EconomicValue" value="50" />
</item>
<item id="2701" name="questItemRing">
	<property name="Extends" value="questItem" />
	<property name="EconomicValue" value="200" />
</item>
<item id="2702" name="questItemRing2">
	<property name="Extends" value="questItem" />
</item>
<item id="2703" name="questItemWallet">
	<property name="Extends" value="questItem" />
	<property name="EconomicValue" value="150" />
</item>
<item id="2704" name="questItemBook">
	<property name="Extends" value="questItem" />
	<property name="Meshfile" value="Items/Misc/Book" />
	<property name="Material" value="paper" />
	<property name="Weight" value="15" />
</item>
<item id="2705" name="questItemTeddy">
	<property name="Extends" value="questItem" />
	<property name="Material" value="cloth" />
	<property name="EconomicValue" value="5" />
</item>
<item id="2706" name="questItemToiletPaper">
	<property name="Extends" value="questItem" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="0" />
		<property name="Gain_food" value="0" />
		<property name="Gain_water" value="0" />
		<property name="Debuff" value="dysentery" />
	</property>
</item>
<item id="2707" name="questItemGameboy">
	<property name="Extends" value="questItem" />
	<property name="EconomicValue" value="150" />
	<property name="Material" value="MelectronicParts" />
	<property name="Weight" value="3" />
</item>
<item id="2708" name="questItemWalkman">
	<property name="Extends" value="questItem" />
	<property name="EconomicValue" value="150" />
	<property name="Material" value="MelectronicParts" />
	<property name="Weight" value="3" />
</item>
<item id="2709" name="questItemCondoms">
	<property name="Extends" value="questItem" />
	<property name="EconomicValue" value="150" />
</item>
<item id="2710" name="questItemBaseball">
	<property name="Extends" value="questItem" />
</item>
<item id="2711" name="questItemCards">
	<property name="Extends" value="questItem" />
</item>
<item id="2712" name="questItemCigarettes">
	<property name="Extends" value="questItem" />
	<property name="EconomicValue" value="150" />
</item>
<item id="2713" name="questItemArtSupplies">
	<property name="Extends" value="questItem" />
	<property name="EconomicValue" value="10" />
</item>
<item id="2714" name="questItemColoringBook">
	<property name="Extends" value="questItem" />
	<property name="Material" value="paper" />
	<property name="Weight" value="10" />
	<property name="EconomicValue" value="5" />
</item>
<item id="2714" name="questItemColoringBook">
	<property name="Extends" value="questItem" />
	<property name="Meshfile" value="Items/Misc/Book" />
	<property name="Material" value="paper" />
	<property name="Weight" value="10" />
	<property name="EconomicValue" value="5" />
</item>
<item id="2715" name="questItemBong">
	<property name="Extends" value="questItem" />
	<property name="Material" value="glass" />
	<property name="Weight" value="20" />
	<property name="EconomicValue" value="15" />
</item>

<!--Legendary Weapons -->
<item id="2800" name="legendaryClubSpiked">
	<property name="Extends" value="clubIron" />
	<property name="DescriptionKey" value="legendaryClubSpikedDesc"/>
	<property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Spiked" />
	<property name="RepairTools" value="forgedIron" />
	<property class="Action0">
		<property name="Buff" value="bleeding,criticalBlunt" />
		<property name="Buff_chance" value=".5,.4" />
		<property name="DamageBonus.head" value="6" />
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="25,40" />
		<property name="BlockDamage" value="3,13" />
		<property name="DegradationMax" value="600,1500" />
		<property name="DegradationRate" value="1,1" />
	</property>
	<property name="CritChance" value=".4" />
</item>
<item id="2801" name="legendaryMachete">
	<property name="Extends" value="machete" />
	<property name="DescriptionKey" value="legendaryMacheteDesc"/>
	<property class="Attributes">
		<property name="EntityDamage" value="25,40" />
		<property name="DegradationMax" value="600,1500" />
		<property name="DismembermentBaseChance" value="0.3,0.3"/>
	</property>
</item>
<item id="2802" name="legendaryFireaxe">
	<property name="Extends" value="fireaxeIron" />
	<property name="DescriptionKey" value="legendaryFireaxeDesc"/>
	<property name="RepairTools" value="forgedSteel" />
	<property class="Attributes">
		<property name="EntityDamage" value="15,30" />
		<property name="BlockDamage" value="50,85" />
		<property name="DegradationMax" value="600,1500" />
	</property>
</item>
<item id="2803" name="legendarySledgehammer">
	<property name="Extends" value="sledgehammer" />
	<property name="DescriptionKey" value="legendarySledgehammerDesc"/>
	<property class="Attributes">
		<property name="EntityDamage" value="30,65" />
		<property name="BlockDamage" value="30,75" />
		<property name="DegradationMax" value="600,1500" />
		<property name="DegradationRate" value="1,1" />
	</property>
</item>
<item id="2804" name="legendaryHuntingKnife">
	<property name="Extends" value="huntingKnife" />
	<property name="DescriptionKey" value="legendaryHuntingKnifeDesc"/>
	<property class="Attributes">
		<property name="EntityDamage" value="20,40" />
		<property name="BlockDamage" value="1,2" />
		<property name="DegradationMax" value="600,1500" />
		<property name="DismembermentBaseChance" value="0.1,0.2"/>
	</property>
</item>
<item id="2805" name="legendaryWrench">
	<property name="Extends" value="wrench" />
	<property name="DescriptionKey" value="legendaryWrenchDesc"/>
	<property class="Attributes">
		<property name="EntityDamage" value="35,55" />
		<property name="DegradationMax" value="600,1500" />
		<property name="DegradationRate" value="1,1" />
	</property>
</item>
<item id="2806" name="legendaryChainsaw">
	<property name="RepairTools" value="repairKit" />
	<property name="DescriptionKey" value="legendaryChainsawDesc"/>
	<property name="DegradationBreaksAfter" value="false" />
	<property name="Meshfile" value="Items/Weapons/Melee/Chainsaw/chainsaw" />
	<property name="Material" value="metal" />
	<property name="HoldType" value="19" />
	<property name="SoundIdle" value="chainsaw_idle"/>
	<property class="Action0">
		<property name="Class" value="Ranged" />
		<property name="Auto_fire" value="true" />
		<property name="Hitmask_override" value="Melee" />
		<property name="Delay" value="0.2" />
		<property name="Crosshair_min_distance" value="5" />
		<property name="Crosshair_max_distance" value="30" />
		<property name="Magazine_size" value="400" />
		<property name="Single_magazine_usage" value="false" />
		<property name="Magazine_items" value="gasCan" />
		<property name="Magazine_item_ray_counts" value="1" />
		<property name="Magazine_item_ray_spreads" value="0" />
		<property name="Bullet_material" value="metal" />
		<property name="Reload_time" value="4.1" />
		<property name="Sound_start" value="chainsaw_fire_start"/>
		<property name="Sound_repeat" value="Weapons/Motorized/Chainsaw/chainsaw_fire_lp" />
		<property name="Sound_end" value="Weapons/Motorized/Chainsaw/chainsaw_fire_end" />
		<property name="Sound_empty" value="chainsaw_empty"/>
		<property name="Sound_reload" value="chainsaw_reload"/>
		<property name="Horde_meter_rate" value="0.275" />
		<property name="Horde_meter_distance" value="20" />
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
		<property name="DamageBonus.wood" value="10" />
		<property name="DamageBonus.head" value="5" />
		<property name="DamageBonus.glass" value="1" />
		<property name="SupportHarvesting" value="true" />
		<property name="UseMeleeCrosshair" value="true" />
		<property name="ToolCategory.harvestingTools" value="2" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="20"/>
		<property name="ActionExp" value="1"/>
		<property name="ToolCategory.Lumberjack" value="1"/>
	</property>
	<property name="Group" value="Tools/Traps" />
	<property name="ActionSkillGroup" value="Mining Tools"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property class="Attributes">
		<property name="FalloffRange" value="2.35,2.35" />
		<property name="DegradationRate" value="5,5" />
		<property name="DegradationMax" value="3000,6000" />
		<property name="VehicleNoise" value="1,0.1" />
		<property name="VehicleMaxSpeed" value="5,18" />
		<property name="VehicleAcceleration" value="7,14" />
		<property name="VehicleMetersPerLiter" value="8,12" />
		<property name="VehicleIdleSecondsPerLiter" value="6,12" />
		<property name="VehicleStartDelayInSeconds" value="1,0.1" />
		<property name="VehicleStartChance" value="0.5,0.99" />
		<property name="VehicleTankSize" value="1000, 2000" />
		<property name="EntityDamage" value="35,55" />
		<property name="BlockDamage" value="4,10" />
		<property name="Accuracy" value="1, 0.01" />
		<property name="DismembermentBaseChance" value=".2,.3"/>
		<property name="DismembermentBonus" value="0,0.00036"/>
	</property>
</item>

<!-- Ammo Dismantling -->
<item id="2925" name="dismantle9mmBullets30">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantle9mmBullets" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="9mmDismantle30" />
	</property>
</item>
<item id="2927" name="dismantle44MagBullets30">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantle44MagBullets" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="44MagDismantle30" />
	</property>
</item>
<item id="2928" name="dismantle762mmBullets30">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantle762mmBullets" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="762mmDismantle30" />
	</property>
</item>
<item id="2929" name="dismantleShotgunShells30">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantleShotgunShells" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="ShotgunShellDismantle30" />
	</property>
</item>
<item id="2930" name="dismantle9mmBullets">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantle9mmBullets" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="9mmDismantle" />
	</property>
</item>
<item id="2932" name="dismantle44MagBullets">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantle44MagBullets" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="44MagDismantle" />
	</property>
</item>
<item id="2933" name="dismantle762mmBullets">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantle762mmBullets" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="762mmDismantle" />
	</property>
</item>
<item id="2934" name="dismantleShotgunShells">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="dismantleShotgunShells" />
	<property name="DescriptionKey" value="dismantleammo"/>
	<property class="Action1">
	<property name="QuestGiven" value="ShotgunShellDismantle" />
	</property>
</item>

<!-- Ammo Supply -->
<item id="2967" name="ammoSupply9mm">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="ammoSupply9mm" />
	<property name="DescriptionKey" value="ammoSupplyDesc"/>
	<property class="Action1">
	<property name="QuestGiven" value="AmmoSupply9mm" />
	</property>
</item>
<item id="2969" name="ammoSupply44Mag">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="ammoSupply44Mag" />
	<property name="DescriptionKey" value="ammoSupplyDesc"/>
	<property class="Action1">
	<property name="QuestGiven" value="AmmoSupply44Mag" />
	</property>
</item>
<item id="2980" name="ammoSupply762mm">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="ammoSupply762mm" />
	<property name="DescriptionKey" value="ammoSupplyDesc"/>
	<property class="Action1">
	<property name="QuestGiven" value="AmmoSupply762mm" />
	</property>
</item>
<item id="2981" name="ammoSupplyShotgun">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="ammoSupplyShotgun" />
	<property name="DescriptionKey" value="ammoSupplyDesc"/>
	<property class="Action1">
	<property name="QuestGiven" value="AmmoSupplyShotgun" />
	</property>
</item>
<item id="2982" name="genericAmmoBox">
	<property name="DescriptionKey" value="genericAmmoBoxDesc"/>
	<property name="Meshfile" value="Items/Misc/sackPrefab" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="3" />
	<property name="Stacknumber" value="50" />
	<property class="Preview">
		<property name="Zoom" value="28" />
		<property name="Pos" value="0,-0.05" />
		<property name="Rot" value="90,45,0" />
	</property>
	<property name="Group" value="Resources" />
	</item>
<!-- Classes -->

<item id="3000" name="perkSurvivor">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkSurvivor" />
	</property>
</item>
<item id="3001" name="perkMiner">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkMiner" />
	</property>
</item>
<item id="3002" name="perkHunter">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkHunter" />
	</property>
</item>
<item id="3003" name="perkGunman">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkGunman" />
	</property>
</item>
<item id="3004" name="perkMedic">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkMedic" />
	</property>
</item>
<item id="3005" name="perkBruiser">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkBruiser" />
	</property>
</item>
<item id="3006" name="perkRifleman">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkRifleman" />
	</property>
</item>
<item id="3007" name="perkVeteran">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkVeteran" />
	</property>
</item>
<item id="3008" name="perkBuilder">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkBuilder" />
	</property>
</item>
<item id="3009" name="perkWildcard">
	<property name="Extends" value="challengeQuestMaster" />
	<property name="CustomIcon" value="expGain" />
	<property name="DescriptionKey" value="perkClassDesc"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
	<property name="QuestGiven" value="perkWildcard" />
	</property>
</item>

</items>
