<?xml version="1.0" encoding="utf-8"?>

<Defs>

	<!--QX==================== Imperial Guard Core Mod - SML Explosion Sound =========================QX-->

	<SoundDef>
		<defName>IGSML_Explosion</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Explosions/SML_Explosion</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>10.0</min>        
					<max>15.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.2</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Plasma Explosion Sound =========================QX-->

	<SoundDef>
		<defName>IGPLS_Explosion</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Explosions/PLS_Explosion</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>10.0</min>        
					<max>15.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Medium Explosion Sound =========================QX-->

	<SoundDef>
		<defName>IGMED_Explosion</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Explosions/MED_Explosion</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Large Explosion Sound =========================QX-->

	<SoundDef>
		<defName>IGLRG_Explosion</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Explosions/LRG_Explosion</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	
	<!--QX==================== Imperial Guard Core Mod - BioPlasma Hit Sound =========================QX-->

	<SoundDef>
		<defName>BioPlasmaHitSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Explosions/BioPlasmaHit</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	
	<!--QX==================== Imperial Guard Core Mod - Spitter Hit Sound =========================QX-->

	<SoundDef>
		<defName>SpitterHitSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Explosions/SpitterHit</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

</Defs>