<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<DamageDef Name="LocalInjuryBase" Abstract="True">
		<workerClass>DamageWorker_AddInjury</workerClass>
	</DamageDef>

	<!--QX==================== Imperial Guard Core Mod - IGBomb Damage Type =========================QX-->

	<DamageDef ParentName="LocalInjuryBase">
		<defName>IGBomb</defName>
		<label>bomb</label>
		<externalViolence>true</externalViolence>
		<isExplosive>true</isExplosive>
		<deathMessage>{0} has been given the Emperors Justice.</deathMessage>
		<hediff>Shredded</hediff>
		<hediffSolid>Crack</hediffSolid>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Blunt</impactSoundType>
		<armorCategory>Blunt</armorCategory>
		<spreadOut>true</spreadOut>
		<explosionDamage>50</explosionDamage>
		<explosionBuildingDamageFactor>2</explosionBuildingDamageFactor>
		<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
		<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
		<explosionCellMote>Mote_BlastDry</explosionCellMote>
		<explosionColorCenter>(1, 0.55, 0.3)</explosionColorCenter>
		<explosionColorEdge>(0.6, 0.55, 0.4)</explosionColorEdge>
		<soundExplosion>Explosion_Bomb</soundExplosion>
	</DamageDef>

	<!--QX==================== Imperial Guard Core Mod - IGBullet Damage Type =========================QX-->

	<DamageDef ParentName="LocalInjuryBase">
		<defName>IGBullet</defName>
		<label>bullet</label>
		<externalViolence>true</externalViolence>
		<deathMessage>{0} has been given the Emperors Justice.</deathMessage>
		<hediff>Gunshot</hediff>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Bullet</impactSoundType>
		<armorCategory>Sharp</armorCategory>
	</DamageDef>

	<!--QX==================== Imperial Guard Core Mod - IGArmorPiercing Damage Type =========================QX-->

	<DamageDef ParentName="LocalInjuryBase">
		<defName>IGArmorPiercing</defName>
		<label>IG Armour Piercing</label>
		<externalViolence>true</externalViolence>
		<deathMessage>{0} has been given the Emperors Justice</deathMessage>
		<hediff>Gunshot</hediff>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Bullet</impactSoundType>
	</DamageDef>


</Defs>