<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef Name="TYBasePawn" Abstract="True">
		<thingClass>Pawn</thingClass>
		<category>Pawn</category>
		<selectable>true</selectable>
		<tickerType>Normal</tickerType>
		<altitudeLayer>Pawn</altitudeLayer>
		<useHitPoints>false</useHitPoints>
		<hasTooltip>true</hasTooltip>
		<soundImpactDefault>BulletImpactFlesh</soundImpactDefault>
		<statBases>
			<Mass>70</Mass>
		</statBases>
		<inspectorTabs>
			<li>ITab_Pawn_Health</li>
			<li>ITab_Pawn_Needs</li>
			<li>ITab_Pawn_Character</li>
			<li>ITab_Pawn_Training</li>
			<li>ITab_Pawn_Gear</li>
			<li>ITab_Pawn_Guest</li>
			<li>ITab_Pawn_Prisoner</li>
			<li>ITab_Pawn_Social</li>
		</inspectorTabs>
		<comps>
			<li>
				<compClass>CompAttachBase</compClass>
			</li>
		</comps>
		<drawGUIOverlay>true</drawGUIOverlay>
	</ThingDef>

</Defs>