<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Krak Grenade =========================QX-->

	<ThingDef ParentName="IGBaseGrenadeProjectile">
		<defName>Proj_KrakGrenade</defName>
		<label>Krak Grenade</label>
		<thingClass>Projectile_Explosive</thingClass>
		<graphicData>
			<texPath>Things/IGCore/Projectile/KrakGrenadaProjectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<explosionRadius >3.0</explosionRadius >
			<damageDef>IGBomb</damageDef>
			<damageAmountBase>50</damageAmountBase>
			<explosionDelay>35</explosionDelay>
			<soundExplode>IGMED_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="IGBaseMakableEquipment">
		<defName>Grenade_Krak</defName>
		<equipmentType>Primary</equipmentType>
		<label>Krak Grenade</label>
		<description>The Krak Grenade is a type of explosive device used by the military forces of the Imperium of Man. Krak Grenades use a shaped explosive charge capable of punching holes in armoured targets such as vehicles or bunkers, and its charge can even rip armour plating apart.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/KrakGrenadaMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractGrenade</soundInteract>
		<statBases>
			<WorkToMake>42000</WorkToMake>
			<MarketValue>350</MarketValue>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRKrakGrenade</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>2</ImperialComponent>
			<RefinedCeramite>2</RefinedCeramite>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
		<verbs>
		  <li>
			<label>throw Krak Grenade</label>
			<verbClass>Verb_LaunchProjectile</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>15.00</range>
			<forcedMissRadius>1.0</forcedMissRadius>
			<warmupTime>2.0</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_KrakGrenade</defaultProjectile>
		  </li>
		</verbs>
		<techLevel>Industrial</techLevel>
		<weaponTags>
			<li>GrenadeDestructive</li>
		</weaponTags>
		<thingCategories>
			<li>IGCGrens</li>
		</thingCategories>
		<tradeTags>
			<li>IGCGrens</li>
		</tradeTags>
	 </ThingDef>

</Defs>