<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Imperium Doors =========================QX-->

	<ThingDef ParentName="DoorBase">
		<defName>ImperiumDoor</defName>
		<label>Imperium Door</label>
		<description>Divides rooms. Must be manually opened and closed, which slows people down.</description>
		<statBases>
			<WorkToBuild>850</WorkToBuild>
		</statBases>
		<graphicData>
			<texPath>Things/IGCore/Building/Door/DoorImperiumMk4_Mover</texPath>
		<graphicClass>Graphic_Single</graphicClass>
		<damageData>
			<!--  no damage marks because they don't move with the door
			<rect>(0,0.12,1,0.76)</rect>-->
			<enabled>false</enabled>
		</damageData>
		</graphicData>
		<uiIconPath>Things/IGCore/Building/Door/DoorImperiumMk4</uiIconPath>
		<costStuffCount>25</costStuffCount>
		<designationHotKey>Misc1</designationHotKey>
		<researchPrerequisites>
			<li>ImperialDoors</li>
		</researchPrerequisites>
	</ThingDef>

	<ThingDef ParentName="DoorBase">
		<defName>ImperiumAutodoor</defName>
		<label>Imperium Autodoor</label>
		<description>Divides rooms. Powered operation allows people to move through the door without slowing down.</description>
		<statBases>
			<WorkToBuild>1100</WorkToBuild>
		</statBases>
		<graphicData>
			<texPath>Things/IGCore/Building/Door/ADoorImperiumMk4_Mover</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<uiIconPath>Things/IGCore/Building/Door/ADoorImperiumMk4</uiIconPath>
		<costList>
			<Steel>40</Steel>
			<Component>2</Component>
		</costList>
		<costStuffCount>25</costStuffCount>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>CompPowerTrader</compClass>
				<basePowerConsumption>50</basePowerConsumption>
			</li>
		<li Class="CompProperties_Breakdownable"/>
		</comps>
		<designationHotKey>Misc2</designationHotKey>
		<researchPrerequisites>
			<li>ImperialDoors</li>
		</researchPrerequisites>
	</ThingDef>

</Defs>