<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Paradox Poker Table =========================QX-->

	<ThingDef ParentName="IGCFurnitureBase">
		<defName>ParadoxPokerGame</defName>
		<label>Paradox Poker Table</label>
		<description>Every Saturday night, without fail, the Emperor, Tzeentch, Cegorach and the Deceiver get together with drinks and snacks and sit down to enjoy another thrilling game of paradox poker.</description>
		<graphicData>
			<texPath>Things/IGCore/Building/Joy/ParadoxPoker</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>(2,2)</drawSize>
			<damageData>
				<rect>(0.07,0.3,0.9,0.7)</rect>
				<cornerTL>Damage/Corner</cornerTL>
				<cornerTR>Damage/Corner</cornerTR>
				<cornerBL>Damage/Corner</cornerBL>
				<cornerBR>Damage/Corner</cornerBR>
			</damageData>
		</graphicData>
		<uiIconPath>Things/IGCore/Building/Joy/ParadoxPoker_MenuIcon</uiIconPath>
		<minifiedDef>MinifiedFurniture</minifiedDef>
		<altitudeLayer>Building</altitudeLayer>
		<rotatable>false</rotatable>
		<socialPropernessMatters>true</socialPropernessMatters>
		<fillPercent>0.40</fillPercent>
		<building>
			<isJoySource>true</isJoySource>
		</building>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToBuild>3500</WorkToBuild>
			<Mass>15</Mass>
			<Flammability>1.0</Flammability>
			<Beauty>6</Beauty>
			<EntertainmentStrengthFactor>1</EntertainmentStrengthFactor>
		</statBases>
		<size>(2,2)</size>
		<stuffCategories>
			<li>Metallic</li>
			<li>Woody</li>
			<li>Stony</li>
		</stuffCategories>
		<costStuffCount>100</costStuffCount>
		<pathCost>70</pathCost>
		<passability>PassThroughOnly</passability>
		<designationCategory>Joy</designationCategory>
		<designationHotKey>Misc2</designationHotKey>
		<comps>
			<li Class="CompProperties_RoomIdentifier">
				<roomStat>Impressiveness</roomStat>
			</li>
		</comps>
		<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
	</ThingDef>

</Defs>