<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Chain Sword =========================QX-->

	<ThingDef ParentName="IGBaseMeleeWeapon_Sharp">
		<defName>Melee_Chainsword</defName>
		<label>ChainSword</label>
		<description>A Chainsword is a common form of chain weapon, essentially a sword with motorized teeth that run along the blade like those of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armour.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/MWeapons/ChainSwordMk2</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<soundInteract>InteractIGMWeapons</soundInteract>
		<costStuffCount>200</costStuffCount>
		<statBases>
			<WorkToMake>17500</WorkToMake>
			<Mass>1.2</Mass>
			<Weapon_Bulk>1.2</Weapon_Bulk>
			<MarketValue>250</MarketValue>
		</statBases>
		<equippedAngleOffset>-20</equippedAngleOffset>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>7</power>
				<cooldownTime>1.5</cooldownTime>
			</li>
			<li>
				<label>blade</label>
				<capacities>
					<li>Cut</li>
				</capacities>
				<power>14</power>
				<cooldownTime>1.5</cooldownTime>
			</li>
			<li>
				<label>point</label>
				<capacities>
					<li>Stab</li>
				</capacities>
				<power>20</power>
				<cooldownTime>1.5</cooldownTime>
			</li>
		</tools>
		<recipeMaker>
			<recipeUsers>
				<li>ImperialWeaponFab</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<ImperialComponent>1</ImperialComponent>
		</costList>
		<thingCategories>
			<li>IGCMelee</li>
		</thingCategories>
		<tradeTags>
			<li>IGCMelee</li>
		</tradeTags>
	 </ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Power Axe =========================QX-->

	<ThingDef ParentName="IGBaseMeleeWeapon_Blunt">
		<defName>Melee_PowerAxe</defName>
		<label>Power Axe</label>
		<description>A Power Axe is a Power Weapon taking the form of a single or double-edged battle axe. Power Axes vary in length and design, and have been known to be crafted from one of any number of different materials, though usually Adamantium.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/MWeapons/PowerAxeMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<soundInteract>InteractIGMWeapons</soundInteract>
		<costStuffCount>300</costStuffCount>
		<statBases>
			<WorkToMake>17500</WorkToMake>
			<Mass>1.5</Mass>
			<Weapon_Bulk>1.25</Weapon_Bulk>
			<MarketValue>350</MarketValue>
		</statBases>
		<equippedAngleOffset>-25</equippedAngleOffset>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<tools>
			<li>
				<label>shaft</label>
				<capacities>
					<li>Blunt</li>
					<li>Poke</li>
				</capacities>
				<power>8</power>
				<cooldownTime>1.8</cooldownTime>
			</li>
			<li>
				<label>edge</label>
				<capacities>
					<li>Cut</li>
				</capacities>
				<power>17</power>
				<cooldownTime>1.8</cooldownTime>
			</li>
			<li>
				<label>point</label>
				<capacities>
					<li>Stab</li>
				</capacities>
				<power>23</power>
				<cooldownTime>1.8</cooldownTime>
			</li>
		</tools>
		<recipeMaker>
			<recipeUsers>
				<li>ImperialWeaponFab</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<ImperialComponent>2</ImperialComponent>
		</costList>
		<thingCategories>
			<li>IGCMelee</li>
		</thingCategories>
		<tradeTags>
			<li>IGCMelee</li>
		</tradeTags>
	 </ThingDef>

	 <!--QX==================== Imperial Guard Core Mod - Force Sword =========================QX-->

	<ThingDef ParentName="IGBaseMeleeWeapon_Sharp">
		<defName>Melee_ForceSword</defName>
		<label>Force Sword</label>
		<description>Force Weapons are advanced, psychically-attuned close combat weapons that are only effective in the hands of a psyker. Force Weapons effectively act as deadly, psychic extensions or amplifiers of the wielder's own Empyrean-spawned powers.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/MWeapons/ForceSwordMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<soundInteract>InteractIGMWeapons</soundInteract>
		<costStuffCount>400</costStuffCount>
		<statBases>
			<WorkToMake>17500</WorkToMake>
			<Mass>1.0</Mass>
			<Weapon_Bulk>1.0</Weapon_Bulk>
			<MarketValue>450</MarketValue>
		</statBases>
		<equippedAngleOffset>-25</equippedAngleOffset>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>8</power>
				<cooldownTime>1.4</cooldownTime>
			</li>
			<li>
				<label>blade</label>
				<capacities>
					<li>Cut</li>
				</capacities>
				<power>16</power>
				<cooldownTime>1.4</cooldownTime>
			</li>
			<li>
				<label>point</label>
				<capacities>
					<li>Stab</li>
				</capacities>
				<power>24</power>
				<cooldownTime>1.4</cooldownTime>
			</li>
		</tools>
		<recipeMaker>
			<recipeUsers>
				<li>ImperialWeaponFab</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<ImperialComponent>3</ImperialComponent>
		</costList>
		<thingCategories>
			<li>IGCMelee</li>
		</thingCategories>
		<tradeTags>
			<li>IGCMelee</li>
		</tradeTags>
	 </ThingDef>
	 
	 <!--QX==================== Imperial Guard Core Mod - Thunder Hammer =========================QX-->

	<ThingDef ParentName="IGBaseMeleeWeapon_Blunt">
		<defName>Melee_ThunderHammer</defName>
		<label>Thunder Hammer</label>
		<description>Thunder hammers are weapons of ancient design, utilizing a power field similar to a power sword or fist, and used by Space Marines and Daemonhunters, primarily by Terminator Assault Squads and characters with access to the relevant armoury</description>
		<graphicData>
			<texPath>Things/IGCore/Item/MWeapons/ThunderHammerMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<soundInteract>InteractIGMWeapons</soundInteract>
		<costStuffCount>500</costStuffCount>
		<statBases>
			<WorkToMake>17500</WorkToMake>
			<Mass>2.0</Mass>
			<Weapon_Bulk>2.0</Weapon_Bulk>
			<MarketValue>550</MarketValue>
		</statBases>
		<equippedAngleOffset>-25</equippedAngleOffset>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Poke</li>
				</capacities>
				<power>10</power>
				<cooldownTime>2.3</cooldownTime>
			</li>
			<li>
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>40</power>
				<cooldownTime>2.5</cooldownTime>
			</li>
		</tools>
		<recipeMaker>
			<recipeUsers>
				<li>ImperialWeaponFab</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<ImperialComponent>4</ImperialComponent>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
		<thingCategories>
			<li>IGCMelee</li>
		</thingCategories>
		<tradeTags>
			<li>IGCMelee</li>
		</tradeTags>
	 </ThingDef>
	 
</Defs>