#MOD NAME#
Astra Militarum Imperial Guard Turret Addon Mod

#AUTHOR#
QuantumX

#LICENSE#
You are hereby encouraged to learn from my mod or addon mods for your own personal use.
But, ask permission before uploading any of my content.

#CHANGE LOG#
V1.3
* Updated Turrets ThingCatagories to fit new system from Core Mod.

V1.28
* Fixed the ThudGun, it can now fire over objects again, and also target the ground

V1.27
* A18 Support Added
* Fixed a pile of Syntax errors that now require correct capitalisation.
* Projectile definition has new format, all projectiles updated, may need new balancing.

V1.26
* Greatly Increased Range of Thud Gun, similar to mortar now.
* Made a mini-AutoGun for internal; Base Defense. Less powerful, has own batteries and is tough.
* Increased all turret ranges by around 3 to 5 blocks.
* Rebalanced damage out of turrets inline with the costs to build, they now do more damage.
* Rebalnced hitpoint of turrets inline with costs to build, they are now tougher to destroy.

V1.25
Added the research TAB config file from the core mod to this one, as there may be an issue.

V1.24
* Updated Research Projects to fit onto new Core Mod research Tab

V1.23
* Chinese Translation Added

V1.22
* Damaged Def Updated to fit update to new tags <battlewound> to <externalviolence>
* <armorCategory>IgnoreArmor</armorCategory> remvoed for some damagedef. (seems to have been decoped from A17)

V1.21
* New Research Tree Layout, hopefully will; make it easier to use with the new Tree Layout from A16.
* Fixed some sound tags to add the <context>MapOnly</context> tag which was missing for A16 Compliance.

V1.2 - CHANGES MADE: All for A16 Support.
* Tag change - <turretBurstCooldownTicks> to <turretBurstCooldownTime> Assuming 60 tick = 1sec in coversion. Might need balancing if I'm wrong.!!
* Updated Tag <warmupTicks> to new tag <warmupTime>, Default Values of 0.3, 0.5, 1, 2, 3 & 4 depedning on weapon is applied. Will be balanced later.

V1,11
* Decreased requirements to build the Auto Sentry AutoCannon Turret, Also increased Hitpoints. Reduced susceptability to fire, reduced power requirements by 50%.
* Decreased requirements to build the manned emplacements, also increased hitpoints
* Decreased work to make by 20%
* New AutoGun Self Powered Sentry. This is a "cheap" movable turret that can be built and deployed as needed, it has its own internal pwoer supply but does not pack much of a punch.

V1.1
* Added Missing Base Abstract links
* Changes names of some turrets to be more lore friendly.

V1.0
* Release Version

