<?xml version="1.0" encoding="utf-8" ?>

<!--
	Each coverage value is relative to its parent.
	Remaining body part coverage (100% minus coverage of all child nodes) is a chance to hit exactly this part.
	Damage "starts" at corePart, and then "goes deeper" until it hits remaining body part coverage or leaf node - this body part is then hit.
-->

<Defs>

	<!--QX==================== Imperial Guard Factions - Traitor Guard BlightDrone Body =========================QX-->

	<BodyDef>
		<defName>TGBlightDrone</defName>
		<label>Blight Drone</label>
		<corePart>
			<def>BDFrame</def>
			<height>Middle</height>
			<depth>Outside</depth>
			<parts>
				<li>
					<def>BDCarapace</def>
					<coverage>0.3</coverage>
					<height>Top</height>
					<depth>Outside</depth>
				</li>
				<li>
					<def>BDBody</def>
					<coverage>0.2</coverage>
					<depth>Outside</depth>
				</li>
				<li>
					<def>BDOrgans</def>
					<coverage>0.02</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>BDBrain</def>
					<coverage>0.02</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>BDTurret</def>
					<coverage>0.07</coverage>
					<height>Bottom</height>
					<depth>Outside</depth>
					<parts>
						<li>
							<def>BDTurretWeapon</def>
							<coverage>0.03</coverage>
							<depth>Outside</depth>
						</li>
						<li>
							<def>BDTurretActuator1</def>
							<coverage>0.01</coverage>
							<depth>Inside</depth>
						</li>
						<li>
							<def>BDTurretActuator2</def>
							<coverage>0.01</coverage>
							<depth>Inside</depth>
						</li>
					</parts>
				</li>
				<li>
					<def>BDRightRotor</def>
					<coverage>0.1</coverage>
					<height>Top</height>
					<depth>Outside</depth>
					<parts>
						<li>
							<def>BDRightRotorHousing</def>
							<coverage>0.05</coverage>
							<depth>Outside</depth>
						</li>
						<li>
							<def>BDRightRotorBlade</def>
							<coverage>0.02</coverage>
							<depth>Inside</depth>
						</li>
					</parts>
				</li>
				<li>
					<def>BDRightRotor</def>
					<coverage>0.1</coverage>
					<height>Top</height>
					<depth>Outside</depth>
					<parts>
						<li>
							<def>BDLeftRotorHousing</def>
							<coverage>0.05</coverage>
							<depth>Outside</depth>
						</li>
						<li>
							<def>BDLeftRotorBlade</def>
							<coverage>0.02</coverage>
							<depth>Inside</depth>
						</li>
					</parts>
				</li>
			</parts>
		</corePart>
	</BodyDef>

</Defs>