<?xml version="1.0" encoding="utf-8" ?>
<Defs>

    <!--QX========================= Imperial Guard - Standard Armor ==========================QX-->

	<ThingDef ParentName="IGCArmorMakeableBase">
		<defName>IGStd-ArmorMk</defName>
		<label>Imperial Guard Std Armor</label>
		<description>Standard Imperial Guard Armor, widely used throughout the Imperium.</description>
		<graphicData>
			<texPath>Things/IGCore/Pawn/ArmorIGStd/Armor/IGStd-ArmorMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>1125</MarketValue>
			<MaxHitPoints>500</MaxHitPoints>
			<WorkToMake>50000</WorkToMake>
			<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
			<ArmorRating_Electric>0.30</ArmorRating_Electric>
			<ArmorRating_Heat>0.15</ArmorRating_Heat>
			<Insulation_Heat>10</Insulation_Heat>
			<Insulation_Cold>-30</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.03</MoveSpeed>
			<WorkSpeedGlobal>-0.03</WorkSpeedGlobal>
			<ShootingAccuracy>0.0</ShootingAccuracy>
			<PsychicSensitivity>0.0</PsychicSensitivity>
		</equippedStatOffsets>
		<costList>
			<Ceramite>75</Ceramite>
			<RefinedCeramite>4</RefinedCeramite>
			<ImperialComponent>4</ImperialComponent>
		</costList>
		<recipeMaker>
			<researchPrerequisite>ARStdImpArmor</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/ArmorIGStd/Armor/IGStd-ArmorMk1</wornGraphicPath>
			<layers>
				<li>Middle</li>
			</layers>
			<tags>
				<li>ImperialArmor</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>IGCArmor</li>
		</thingCategories>
		<tradeTags>
			<li>IGCArmor</li>
		</tradeTags>
	</ThingDef>

    <!--QX========================= Imperial Guard - Standard Helmet ==========================QX-->

    <ThingDef ParentName="IGCArmorMakeableBase">
		<defName>IGStd-HelmetMk</defName>
		<label>Imperial Guard Std Helmet</label>
		<description>Imperial Guard Helmet. Standard issue for Imperial Guardsmen, with advanced optics that provides a boost to accuracy. Also offers some additional protection against psychic sensitivity</description>
		<graphicData>
		<texPath>Things/IGCore/Pawn/ArmorIGStd/Helmet/IGStd-HelmetMk1</texPath>
		<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>375</MarketValue>
			<MaxHitPoints>150</MaxHitPoints>
			<WorkToMake>25000</WorkToMake>
			<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
			<ArmorRating_Electric>0.15</ArmorRating_Electric>
			<ArmorRating_Heat>0.15</ArmorRating_Heat>
			<Insulation_Heat>3</Insulation_Heat>
			<Insulation_Cold>-10</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.01</MoveSpeed>
			<WorkSpeedGlobal>-0.01</WorkSpeedGlobal>
			<ShootingAccuracy>0.10</ShootingAccuracy>
			<PsychicSensitivity>-0.10</PsychicSensitivity>
		</equippedStatOffsets>
		<costList>
			<Ceramite>30</Ceramite>
			<RefinedCeramite>2</RefinedCeramite>
			<ImperialComponent>2</ImperialComponent>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
		<recipeMaker>
			<researchPrerequisite>ARStdImpArmor</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/ArmorIGStd/Helmet/IGStd-HelmetMk1</wornGraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>ImperialArmor</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>IGCHeadgear</li>
		</thingCategories>
		<tradeTags>
			<li>IGCHeadgear</li>
		</tradeTags>
	</ThingDef>

    <!--QX========================= Imperial Guard - Basic Servo Arm ==========================QX-->

	<ThingDef ParentName="IGCArmorMakeableBase">
		<defName>IGStd-ServoArm</defName>
		<label>Imperial Basic Servo Arm</label>
		<description>Basic Mechanical Servo Arm to attach to most armor, allows the users to increase their work speed, but does slow the users down slightly and messes with their shooting accuracy. Should not be worn into combat..</description>
		<graphicData>
			<texPath>Things/IGCore/Pawn/IGStdServoArm/IGStd-ServoArm</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>1500</MarketValue>
			<MaxHitPoints>50</MaxHitPoints>
			<WorkToMake>25000</WorkToMake>
			<ArmorRating_Blunt>0.0</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.0</ArmorRating_Sharp>
			<ArmorRating_Electric>0.0</ArmorRating_Electric>
			<ArmorRating_Heat>0.0</ArmorRating_Heat>
			<Insulation_Heat>0</Insulation_Heat>
			<Insulation_Cold>0</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>0.15</MoveSpeed>
			<WorkSpeedGlobal>0.25</WorkSpeedGlobal>
			<ShootingAccuracy>-0.30</ShootingAccuracy>
			<PsychicSensitivity>0.0</PsychicSensitivity>
		</equippedStatOffsets>
		<costList>
			<Ceramite>40</Ceramite>
			<RefinedCeramite>4</RefinedCeramite>
			<ImperialComponent>4</ImperialComponent>
			<ImperialPowercore>2</ImperialPowercore>
		</costList>
		<recipeMaker>
			<researchPrerequisite>ARBasicServoArm</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/IGStdServoArm/IGStd-ServoArm</wornGraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>ImperialArmor</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>IGCAddons</li>
		</thingCategories>
		<tradeTags>
			<li>IGCAddons</li>
		</tradeTags>
	</ThingDef>

    <!--QX========================= Imperial Guard - IG Std Flak Plate ==========================QX-->

	<ThingDef ParentName="IGCArmorMakeableBase">
		<defName>IGStd-FlakPlate</defName>
		<label>Imperial Flak Plate</label>
		<description>Flak Plate to attach to most armor, allows the users to increase their endurance during battle, but does slow the users down slightly and has a major impact on work speed. Should not be worn unless in Combat..</description>
		<graphicData>
			<texPath>Things/IGCore/Pawn/IGStdFlakPlate/IGStd-FlakPlate</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>2000</MarketValue>
			<MaxHitPoints>2000</MaxHitPoints>
			<WorkToMake>25000</WorkToMake>
			<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.55</ArmorRating_Sharp>
			<ArmorRating_Electric>0.30</ArmorRating_Electric>
			<ArmorRating_Heat>0.30</ArmorRating_Heat>
			<Insulation_Heat>0</Insulation_Heat>
			<Insulation_Cold>0</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.10</MoveSpeed>
			<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
			<ShootingAccuracy>-0.05</ShootingAccuracy>
			<PsychicSensitivity>0.0</PsychicSensitivity>
		</equippedStatOffsets>
		<costList>
			<Ceramite>75</Ceramite>
			<RefinedAdamantium>4</RefinedAdamantium>
			<ImperialComponent>4</ImperialComponent>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
		<recipeMaker>
			<researchPrerequisite>ARFlakPlates</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/IGStdFlakPlate/IGStd-FlakPlate</wornGraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>ImperialArmor</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>IGCAddons</li>
		</thingCategories>
		<tradeTags>
			<li>IGCAddons</li>
		</tradeTags>
	</ThingDef>

    <!--QX========================= Imperial Guard - Carapace Armor ==========================QX-->

	<ThingDef ParentName="IGCArmorMakeableBase">
		<defName>IGStd-CaraArmorMk</defName>
		<label>Imperial Guard Carapace Armor</label>
		<description>Standard Pattern Carapace Armour is a type of combat armour used by many Imperial military. Carapace Armour consists of large rigid plates of armaplas or ceramite molded to fit parts of the body.</description>
		<graphicData>
			<texPath>Things/IGCore/Pawn/ArmorIGCarapace/Armor/IGStd-CaraMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>1500</MarketValue>
			<MaxHitPoints>500</MaxHitPoints>
			<WorkToMake>60000</WorkToMake>
			<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
			<ArmorRating_Sharp>1.10</ArmorRating_Sharp>
			<ArmorRating_Electric>0.70</ArmorRating_Electric>
			<ArmorRating_Heat>0.50</ArmorRating_Heat>
			<Insulation_Heat>10</Insulation_Heat>
			<Insulation_Cold>-30</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.03</MoveSpeed>
			<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
			<ShootingAccuracy>0.0</ShootingAccuracy>
			<PsychicSensitivity>0.0</PsychicSensitivity>
		</equippedStatOffsets>
		<costList>
			<Ceramite>100</Ceramite>
			<RefinedCeramite>6</RefinedCeramite>
			<ImperialComponent>6</ImperialComponent>
		</costList>
		<recipeMaker>
			<researchPrerequisite>ARStdCaraArmor</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/ArmorIGCarapace/Armor/IGStd-CaraMk1</wornGraphicPath>
			<layers>
				<li>Middle</li>
				<!-- <li>Shell</li> COMMENTED OUT -->
			</layers>
			<tags>
				<li>ImperialArmor</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>IGCArmor</li>
		</thingCategories>
		<tradeTags>
			<li>IGCArmor</li>
		</tradeTags>
	</ThingDef>

    <!--QX========================= Imperial Guard - Carapace Helmet ==========================QX-->

    <ThingDef ParentName="IGCArmorMakeableBase">
		<defName>IGStd-CaraHelmetMk</defName>
		<label>Imperial Guard Carapace Helmet</label>
		<description>Standard Pattern Carapace Helmet. Standard issue for Imperial Guardsmen, with standard optics that provides a small boost to accuracy. Also offers some additional protection against psychic sensitivity</description>
		<graphicData>
		<texPath>Things/IGCore/Pawn/ArmorIGCarapace/Helmet/IGStd-CaraHelmetMk1</texPath>
		<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>500</MarketValue>
			<MaxHitPoints>150</MaxHitPoints>
			<WorkToMake>30000</WorkToMake>
			<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.45</ArmorRating_Sharp>
			<ArmorRating_Electric>0.20</ArmorRating_Electric>
			<ArmorRating_Heat>0.20</ArmorRating_Heat>
			<Insulation_Heat>3</Insulation_Heat>
			<Insulation_Cold>-10</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.01</MoveSpeed>
			<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
			<ShootingAccuracy>0.05</ShootingAccuracy>
			<PsychicSensitivity>-0.10</PsychicSensitivity>
		</equippedStatOffsets>
		<costList>
			<Ceramite>50</Ceramite>
			<RefinedCeramite>3</RefinedCeramite>
			<ImperialComponent>3</ImperialComponent>
		</costList>
		<recipeMaker>
			<researchPrerequisite>ARStdCaraArmor</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/ArmorIGCarapace/Helmet/IGStd-CaraHelmetMk1</wornGraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>ImperialArmor</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>IGCHeadgear</li>
		</thingCategories>
		<tradeTags>
			<li>IGCHeadgear</li>
		</tradeTags>
	</ThingDef>

    <!--QX========================= Imperial Guard - Personal Void Shield Mk1 ==========================QX-->
	
	<ThingDef ParentName="IGCArmorMakeableBase">
		<defName>IGVoidShieldBelt</defName>
			<label>Imperial Void Shield Belt</label>
		<description>A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It also prevents firing past touch range.</description>
		<thingClass>ShieldBelt</thingClass>
		<graphicData>
			<graphicClass>Graphic_Single</graphicClass>
			<texPath>Things/IGCore/Pawn/VoidShield/VoidShieldMk1</texPath>
		</graphicData>
		<tickerType>Normal</tickerType>
		<statBases>
			<MarketValue>350</MarketValue>
			<Mass>3</Mass>
			<EnergyShieldRechargeRate>0.50</EnergyShieldRechargeRate>
			<EnergyShieldEnergyMax>5.0</EnergyShieldEnergyMax>
			<WorkToMake>30000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<RefinedCeramite>1</RefinedCeramite>
			<ImperialComponent>1</ImperialComponent>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
		<recipeMaker>
			<unfinishedThingDef>UnfinishedBelt</unfinishedThingDef>
			<researchPrerequisite>ShieldBelt</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<careIfWornByCorpse>false</careIfWornByCorpse>
			<bodyPartGroups>
				<li>Waist</li>
			</bodyPartGroups>
			<layers>
				<li>Belt</li>
			</layers>
			<tags>
				<li>ImperialArmor</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>IGCAddons</li>
		</thingCategories>
		<tradeTags>
			<li>IGCAddons</li>
		</tradeTags>
	</ThingDef>

</Defs>