<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Double Bed =========================QX-->

	<ThingDef ParentName="IGCHighQualityBedBase">
		<defName>ImpDoubleBed</defName>
		<label>Imperial Double Bed</label>
		<description>Double Bed with Imperium Bed Spread, Lets your Guards sleep well!!!</description>
		<thingClass>Building_Bed</thingClass>
		<graphicData>
			<texPath>Things/IGCore/Building/Furniture/ImpDoubleBed/ImpDoubleBed</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>(4,4)</drawSize>
			<damageData>
				<rect>(0,0.05,2,1.95)</rect>
			</damageData>
		</graphicData>
		<altitudeLayer>Building</altitudeLayer>
		<statBases>
			<MaxHitPoints>200</MaxHitPoints>
			<Flammability>1.0</Flammability>
			<WorkToBuild>1740</WorkToBuild>
			<Comfort>0.75</Comfort>
			<Beauty>8</Beauty>
			<BedRestEffectiveness>1</BedRestEffectiveness>
			<ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor>
		</statBases>
		<size>(2,2)</size>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<costStuffCount>150</costStuffCount>
		<building>
		  <bed_showSleeperBody>False</bed_showSleeperBody>
		  <bed_healPerDay>6</bed_healPerDay>
		</building>
		<minifiedDef>MinifiedFurniture</minifiedDef>
		<comps>
			<li Class="CompProperties_AffectedByFacilities">
				<linkableFacilities>
					<li>VitalsMonitor</li>
				</linkableFacilities>
			</li>
		</comps>
		<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
		<fillPercent>0.4</fillPercent>
		<pathCost>60</pathCost>
		<leaveResourcesWhenKilled>True</leaveResourcesWhenKilled>
		<staticSunShadowHeight>0.17</staticSunShadowHeight>
		<castEdgeShadows>True</castEdgeShadows>
		<designationHotKey>Misc3</designationHotKey>
		<passability>PassThroughOnly</passability>
		<drawGUIOverlay>True</drawGUIOverlay>
		<researchPrerequisites>
			<li>FRImpBeds</li>
		</researchPrerequisites>
		<placeWorkers>
			<li>PlaceWorker_ShowFacilitiesConnections</li>
		</placeWorkers>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Imperial Hospital Bed =========================QX-->
	
	<ThingDef ParentName="IGCFurnitureBase">
		<defName>ImpHospitalBed</defName>
		<label>Imperial Hospital Bed</label>
		<description>A bed specially designed for injured Guards Men. Improves chance of successful medical work.</description>
		<thingClass>Building_Bed</thingClass>
		<graphicData>
			<texPath>Things/IGCore/Building/Furniture/ImpHospitalBed/ImpHospitalBed</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>(3,4)</drawSize>
		</graphicData>
		<altitudeLayer>Building</altitudeLayer>
		<statBases>
			<MaxHitPoints>150</MaxHitPoints>
			<WorkToBuild>2850</WorkToBuild>
			<Flammability>1.0</Flammability>
			<BedRestEffectiveness>1</BedRestEffectiveness>
			<Comfort>0.80</Comfort>
			<ImmunityGainSpeedFactor>1.3</ImmunityGainSpeedFactor>
			<MedicalTendQualityOffset>0.60</MedicalTendQualityOffset>
			<SurgerySuccessChanceFactor>1.1</SurgerySuccessChanceFactor>
		</statBases>
		<size>(1,2)</size>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<costStuffCount>40</costStuffCount>
		<costList>
			<Ceramite>150</Ceramite>
			<Medicine>10</Medicine>
		</costList>
		<building>
			<bed_showSleeperBody>False</bed_showSleeperBody>
			<bed_healPerDay>24</bed_healPerDay>
			<bed_defaultMedical>true</bed_defaultMedical>
		</building>
		<minifiedDef>MinifiedFurniture</minifiedDef>
		<comps>
			<li Class="CompProperties_AffectedByFacilities">
				<linkableFacilities>
					<li>VitalsMonitor</li>
				</linkableFacilities>
			</li>
		</comps>
		<fillPercent>0.4</fillPercent>
		<pathCost>60</pathCost>
		<leaveResourcesWhenKilled>True</leaveResourcesWhenKilled>
		<staticSunShadowHeight>0.17</staticSunShadowHeight>
		<castEdgeShadows>True</castEdgeShadows>
		<designationHotKey>Misc5</designationHotKey>
		<passability>PassThroughOnly</passability>
		<drawGUIOverlay>True</drawGUIOverlay>
		<researchPrerequisites>
			<li>HospitalBed</li>
			<li>FRImpHospitalBed</li>
		</researchPrerequisites>
		<placeWorkers>
			<li>PlaceWorker_ShowFacilitiesConnections</li>
		</placeWorkers>
	</ThingDef>

</Defs>