<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Base Gun Template =========================QX-->

	<ThingDef Name="BaseIGGun" Abstract="True">
		<category>Item</category>
		<thingClass>ThingWithComps</thingClass>
		<equipmentType>Primary</equipmentType>
		<pathCost>10</pathCost>
		<useHitPoints>True</useHitPoints>
		<selectable>True</selectable>
		<smeltable>true</smeltable>
		<graphicData>
			<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
		</graphicData>
		<drawGUIOverlay>true</drawGUIOverlay>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<Flammability>1.0</Flammability>
			<DeteriorationRate>1.5</DeteriorationRate>
			<SellPriceFactor>0.5</SellPriceFactor>
		</statBases>
		<altitudeLayer>Item</altitudeLayer>
		<alwaysHaulable>True</alwaysHaulable>
		<tickerType>Never</tickerType>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>IGGun</li>
		</weaponTags>
		<inspectorTabs>
			<li>ITab_Art</li>
		</inspectorTabs>
		<comps>
			<li Class="CompProperties_Forbiddable"/>
				<li>
					<compClass>CompEquippable</compClass>
				</li>
				<li>
					<compClass>CompQuality</compClass>
				</li>
				<li Class="CompProperties_Art">
					<nameMaker>ArtName_WeaponGun</nameMaker>
					<descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
					<minQualityForArtistic>Excellent</minQualityForArtistic>
				</li>
		</comps>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Base HumanGun Template =========================QX-->

	  <ThingDef Name="BaseHumanGun" ParentName="BaseGun" Abstract="True">
		<weaponTags>
			<li>Gun</li>
		</weaponTags>
	  </ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Base Gun Maker Template =========================QX-->

	<ThingDef Name="BaseMakeableIGGun" ParentName="BaseIGGun" Abstract="True">
		<recipeMaker>
				<workSpeedStat>SmithingSpeed</workSpeedStat>
				<workSkill>Crafting</workSkill>
				<effectWorking>Smith</effectWorking>
				<soundWorking>Recipe_Smith</soundWorking>
				<recipeUsers>
					<li>ImperialWeaponFab</li>
				</recipeUsers>
				<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
		</recipeMaker>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Base Secondary Item Template =========================QX-->

	<ThingDef Name="IGBaseEquipment" Abstract="True">
		<equipmentType>Secondary</equipmentType>
		<label>equipment lacks label</label>
		<thingClass>ThingWithComps</thingClass>
		<category>Item</category>
		<useHitPoints>true</useHitPoints>
		<selectable>true</selectable>
		<smeltable>true</smeltable>
		<graphicData>
			<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
		</graphicData>
		<drawGUIOverlay>true</drawGUIOverlay>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<Flammability>1.0</Flammability>
			<DeteriorationRate>2</DeteriorationRate>
			<SellPriceFactor>0.5</SellPriceFactor>
		</statBases>
		<altitudeLayer>Item</altitudeLayer>
		<description>Equipment lacks desc.</description>
		<comps>
			<li Class="CompProperties_Forbiddable"/>
			<li>
				<compClass>CompEquippable</compClass>
			</li>
		</comps>
		<alwaysHaulable>true</alwaysHaulable>
		<tickerType>Never</tickerType>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Base Secondary MAKER Item Template =========================QX-->

	<ThingDef Name="IGBaseMakableEquipment" ParentName="BaseIGGun" Abstract="True">
		<recipeMaker>
				<workSpeedStat>SmithingSpeed</workSpeedStat>
				<workSkill>Crafting</workSkill>
				<effectWorking>Smith</effectWorking>
				<soundWorking>Recipe_Smith</soundWorking>
				<recipeUsers>
					<li>ImperialWeaponFab</li>
				</recipeUsers>
				<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
		</recipeMaker>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Base Bullet Projectile Template =========================QX-->

	<ThingDef Name="BaseBullet" Abstract="True">
		<category>Projectile</category>
		<tickerType>Normal</tickerType>
		<altitudeLayer>Projectile</altitudeLayer>
		<thingClass>Bullet</thingClass>
		<label>bullet</label>
		<useHitPoints>False</useHitPoints>
		<neverMultiSelect>True</neverMultiSelect>
		<graphicData>
			<shaderType>Transparent</shaderType>
		</graphicData>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Base Grenade Projectile Template =========================QX-->

	<ThingDef Name="IGBaseGrenadeProjectile" Abstract="True">
		<category>Projectile</category>
		<altitudeLayer>Projectile</altitudeLayer>
		<thingClass>Projectile_Explosive</thingClass>
		<label>projectile</label>
		<tickerType>Normal</tickerType>
		<useHitPoints>False</useHitPoints>
		<neverMultiSelect>True</neverMultiSelect>
		<graphicData>
			<shaderType>Transparent</shaderType>
		</graphicData>
		<projectile>
			<speed>12</speed>
			<flyOverhead>false</flyOverhead>
		</projectile>
	</ThingDef>

</Defs>