<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon LasPistol =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_LasPistol</defName>
		<label>Las Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGLasShotShort</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>IGBullet</damageDef>
			<damageAmountBase>7</damageAmountBase>
			<speed>100</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_LasPistol</defName>
		<label>Las Pistol</label>
		<description>The Las Pistol is an energy based weapon, and is the most common and widely used type of laser weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/LasPistolMk2</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>25000</WorkToMake>
			<MarketValue>175</MarketValue>
			<AccuracyTouch>0.90</AccuracyTouch>
			<AccuracyShort>0.95</AccuracyShort>
			<AccuracyMedium>0.80</AccuracyMedium>
			<AccuracyLong>0.70</AccuracyLong>
			<RangedWeapon_Cooldown>0.60</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRLasPistol</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>2</ImperialComponent>
			<Ceramite>40</Ceramite>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_LasPistol</defaultProjectile>
				<warmupTime>0.3</warmupTime>
				<range>25</range>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<burstShotCount>4</burstShotCount>
				<soundCast>LasGunSound</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
				<muzzleFlashScale>8</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>LasPistol</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon AutoGun =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_AutoGun</defName>
		<label>AutoGun Bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>IGBullet</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<speed>125</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_AutoGun</defName>
		<label>AutoGun</label>
		<description>The Autogun is a fully automatic Auto Weapon that fires solid-slug ballistic rounds at the intended target in rapid sucession. Cheap, rugged and reliable.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/AutoGunMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>20000</WorkToMake>
			<MarketValue>250</MarketValue>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.80</AccuracyMedium>
			<AccuracyLong>0.70</AccuracyLong>
			<RangedWeapon_Cooldown>0.70</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>BasicImperialConstruction</researchPrerequisite>
			<recipeUsers>
				<li>TableMachining</li>
				<li>ImperialWeaponFab</li>
			</recipeUsers>
		</recipeMaker>
		<costList>
			<Steel>150</Steel>
			<Component>4</Component>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_AutoGun</defaultProjectile>
				<warmupTime>0.5</warmupTime>
				<range>31</range>
				<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
				<burstShotCount>6</burstShotCount>
				<soundCast>ShotAssaultRifle</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>AutoGun</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon LasGun =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_LasGun</defName>
		<label>Las Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGLasShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>IGBullet</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<speed>135</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_LasGun</defName>
		<label>LasGun</label>
		<description>The Lasgun is an energy based weapon, and is the most common and widely used type of laser weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/LasGunMk4</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>35000</WorkToMake>
			<MarketValue>450</MarketValue>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.85</AccuracyMedium>
			<AccuracyLong>0.80</AccuracyLong>
			<RangedWeapon_Cooldown>0.80</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRLasGun</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>4</ImperialComponent>
			<Ceramite>40</Ceramite>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_LasGun</defaultProjectile>
				<warmupTime>0.5</warmupTime>
				<range>35</range>
				<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
				<burstShotCount>6</burstShotCount>
				<soundCast>LasGunSound</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>LasGun</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Webber =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_Webber</defName>
		<label>Webber Net</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/WebProjectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>IGWebbed</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<explosionRadius>0.01</explosionRadius>
			<speed>50</speed>
			<flyOverhead>true</flyOverhead>
			<soundExplode>IGElectricShock</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_Webber</defName>
		<label>Webber</label>
		<description>The Webber is one of the few non-leathal (but sometimes lethal) weapons used within the Imperium, to immobolise a target. It fires masses of electrified filaments, which expand in the air to form a web of near-unbreakable material. Targets are quickly entangled in a painful embrace; if they attempt to struggle, the filaments constrict even more, further entrapping them.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/WebberGun</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>35000</WorkToMake>
			<MarketValue>750</MarketValue>
			<AccuracyTouch>0.95</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.75</AccuracyMedium>
			<AccuracyLong>0.70</AccuracyLong>
			<RangedWeapon_Cooldown>1.15</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRWebber</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>4</ImperialComponent>
			<RefinedCeramite>3</RefinedCeramite>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_Webber</defaultProjectile>
				<warmupTime>1.0</warmupTime>
				<range>25</range>
				<soundCast>WebberSound</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>Webber</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon BoltGun =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_BoltGun</defName>
		<label>Bolt Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/BoltProjectileMk1-MED</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>IGBomb</damageDef>
			<damageAmountBase>30</damageAmountBase>
			<explosionRadius>1.01</explosionRadius>
			<speed>100</speed>
			<soundExplode>IGSML_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_BoltGun</defName>
		<label>BoltGun</label>
		<description>The Boltgun is a powerful assault weapon that fires explosive kinetic rounds colloquially referred to as bolts. The Bolter is a weapon synonymous with the Adeptus Astartes, and rightly so. However, although the Space Marines are its primary users, the Bolter finds itself in use in military organisations throughout the Imperium.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/BoltGunMk3</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>75000</WorkToMake>
			<MarketValue>1500</MarketValue>
			<AccuracyTouch>0.85</AccuracyTouch>
			<AccuracyShort>0.90</AccuracyShort>
			<AccuracyMedium>0.92</AccuracyMedium>
			<AccuracyLong>0.85</AccuracyLong>
			<RangedWeapon_Cooldown>1.75</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRBoltGun</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>6</ImperialComponent>
			<RefinedAdamantium>6</RefinedAdamantium>
			<ImperialPowercore>2</ImperialPowercore>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_BoltGun</defaultProjectile>
				<warmupTime>3.0</warmupTime>
				<range>38</range>
				<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
				<burstShotCount>3</burstShotCount>
				<soundCast>BoltGunSound</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>13</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>BoltGun</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Exitus Sniper =========================QX-->


	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_ExitusSniper</defName>
		<label>Sniper Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGBoltShotSml</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>IGBullet</damageDef>
			<damageAmountBase>90</damageAmountBase>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_ExitusSniper</defName>
		<label>Exitus Sniper</label>
		<description>The Exitus Rifle is a specialised projectile rifle used exclusively by the Imperial Assassins of the Officio Assassinorum's Vindicare Temple. It is purpose-built for each individual Vindicare sniper. The weapon is outfitted with a variety of micro-sensors that are capable of detecting even slight changes in ambient temperature, humidity, gravity, and air pressure intended to aid the Assassin in effectively targeting his victim at long ranges.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/ExitusSniperMk2</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>75000</WorkToMake>
			<MarketValue>1500</MarketValue>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.93</AccuracyShort>
			<AccuracyMedium>0.95</AccuracyMedium>
			<AccuracyLong>0.99</AccuracyLong>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRExitusSniper</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>8</ImperialComponent>
			<RefinedAdamantium>10</RefinedAdamantium>
			<ImperialPowercore>3</ImperialPowercore>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_ExitusSniper</defaultProjectile>
				<warmupTime>3.0</warmupTime>
				<range>50</range>
				<soundCast>SniperGunSound</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>12</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>ExitusSniper</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Plasma Rifle =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_PlasmaRifle</defName>
		<label>Plasma Rifle Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGPlasShotLrg</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>IGBomb</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<explosionRadius>1.70</explosionRadius>
			<speed>100</speed>
			<soundExplode>IGPLS_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_PlasmaRifle</defName>
		<label>Plasma Rifle</label>
		<description>The Plasma Gun is a rifle-sized Plasma Weapon common to many of the armed forces of the Imperium of Man. It is classified as a special weapon and is carried by a variety of Imperial infantry.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/PlasmaRifleMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>90000</WorkToMake>
			<MarketValue>2000</MarketValue>
			<AccuracyTouch>0.75</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.90</AccuracyMedium>
			<AccuracyLong>0.90</AccuracyLong>
			<RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRPlasmaRifle</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>16</ImperialComponent>
			<RefinedAdamantium>15</RefinedAdamantium>
			<ImperialPowercore>4</ImperialPowercore>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_PlasmaRifle</defaultProjectile>
				<warmupTime>4.0</warmupTime>
				<range>35</range>
				<soundCast>PlasmaGunSound</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>15</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>PlasmaRifle</li>
		</weaponTags>
		<equippedStatOffsets>
			<MoveSpeed>-0.25</MoveSpeed>
		</equippedStatOffsets>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Imperial Quad Rocket Launcher (SINGLE USE) =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_ImpRocket</defName>
		<label>Imperial Rocket</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGRocket</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>IGBomb</damageDef>
			<damageAmountBase>80</damageAmountBase>
			<explosionRadius>6.00</explosionRadius>
			<speed>45</speed>
			<soundExplode>IGLRG_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_QuadRktLauncher</defName>
		<label>Imperial Quad Rocket Launcher</label>
		<description>The Imperial Quad Missile Launcher is a SINGLE USE special weapon that fires 4 High Explosive self-propelled rockets, 1 rocket in the tube and 3 in the auto loader for a total of 4 shots. Once fired this weapon is disposed of.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/QuadRktLauncherMk2</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>100000</WorkToMake>
			<MarketValue>2000</MarketValue>
			<AccuracyTouch>0.75</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.80</AccuracyMedium>
			<AccuracyLong>0.80</AccuracyLong>
			<RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRQuadRktLauncher</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>10</ImperialComponent>
			<RefinedAdamantium>5</RefinedAdamantium>
			<ImperialPowercore>2</ImperialPowercore>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_ShootOneUse</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_ImpRocket</defaultProjectile>
				<forcedMissRadius>5.0</forcedMissRadius>
				<warmupTime>4</warmupTime>
				<range>50</range>
				<ticksBetweenBurstShots>90</ticksBetweenBurstShots>
				<burstShotCount>4</burstShotCount>
				<soundCast>IGRocketLaunch</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>15</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>ImpQuadRocketLauncher</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Imperial Grenade Launcher =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_ImpGrenade</defName>
		<label>Imperial Grenade</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/GrenadaProjectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<flyOverhead>True</flyOverhead>
			<damageDef>Flame</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<explosionRadius>3.00</explosionRadius>
			<postExplosionSpawnThingDef>FilthFuel</postExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.15</preExplosionSpawnChance>
			<speed>35</speed>
			<soundExplode>IGLRG_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMakeableIGGun">
		<defName>Gun_ImpGrenadeLauncher</defName>
		<label>Imperial Grenade Launcher</label>
		<description>The Imperial Grenade Launcher is a multi-use special weapon that can fire 3 grenades at a time with dual hit Explosive Effect while also speading napalm over the area.</description>
		<graphicData>
			<texPath>Things/IGCore/Item/RWeapons/GrenadeLauncherMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>100000</WorkToMake>
			<MarketValue>2000</MarketValue>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.60</AccuracyShort>
			<AccuracyMedium>0.60</AccuracyMedium>
			<AccuracyLong>0.60</AccuracyLong>
			<RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown>
		</statBases>
		<recipeMaker>
			<researchPrerequisite>WRGrenadeLauncher</researchPrerequisite>
		</recipeMaker>
		<costList>
			<ImperialComponent>10</ImperialComponent>
			<RefinedAdamantium>5</RefinedAdamantium>
			<ImperialPowercore>2</ImperialPowercore>
		</costList>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_ImpGrenade</defaultProjectile>
				<forcedMissRadius>5.0</forcedMissRadius>
				<warmupTime>4.0</warmupTime>
				<range>30</range>
				<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
				<burstShotCount>3</burstShotCount>
				<soundCast>IGGrenadeLaunch</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>12</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>ImpGrenadeLauncher</li>
		</weaponTags>
		<thingCategories>
			<li>IGCRanged</li>
		</thingCategories>
		<tradeTags>
			<li>IGCRanged</li>
		</tradeTags>
	</ThingDef>

</Defs>