<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Tyranid Core Mod - Tyranid Death Splitter for Tyrannocyte =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TyrannocyteSpitter</defName>
		<label>Spitter Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/SpitterShotSml</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType> <!-- NEW -->
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>IGPlagueDmg_Spitter</damageDef>
			<damageAmountBase>4</damageAmountBase>
			<explosionRadius>1.00</explosionRadius>
			<speed>75</speed>
			<soundExplode>SpitterHitSound</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TyrannocyteSpitter</defName>
		<label>Tyrannocyte Splitter</label>
		<description>The Autogun is a fully automatic Auto Weapon that fires solid-slug ballistic rounds at the intended target in rapid sucession. Cheap, rugged and reliable.</description>
		<graphicData>
			<texPath>Things/IGTRF/Item/TYWeapons/TyrannocyteGun</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>5000</MarketValue>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.50</AccuracyShort>
			<AccuracyMedium>0.40</AccuracyMedium>
			<AccuracyLong>0.30</AccuracyLong>
			<RangedWeapon_Cooldown>0.90</RangedWeapon_Cooldown>
		</statBases>
		<tradeability>Never</tradeability>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TyrannocyteSpitter</defaultProjectile>
				<warmupTime>0.90</warmupTime>
				<range>25</range>
				<ticksBetweenBurstShots>20</ticksBetweenBurstShots>
				<burstShotCount>3</burstShotCount>
				<soundCast>SpitterSound</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>true</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>TyrannocyteSpitter</li>
		</weaponTags>
	</ThingDef>
	
	<!--QX==================== Tyranid Core Mod - Bio-Plasmic Cannon for Exocrine =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_BPCannon</defName>
		<label>Bio-Plasmic Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/SpitterShotLrg</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType> <!-- NEW -->
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>IGPlagueDmg_BioPlasmic</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<explosionRadius>3.0</explosionRadius>
			<speed>50</speed>
			<flyOverhead>true</flyOverhead>
			<soundExplode>BioPlasmaHitSound</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_BPCannon</defName>
		<label>Tyrannocyte Splitter</label>
		<description>The Autogun is a fully automatic Auto Weapon that fires solid-slug ballistic rounds at the intended target in rapid sucession. Cheap, rugged and reliable.</description>
		<graphicData>
			<texPath>Things/IGTRF/Item/TYWeapons/TyrannocyteGun</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>5000</MarketValue>
			<AccuracyTouch>0.50</AccuracyTouch>
			<AccuracyShort>0.70</AccuracyShort>
			<AccuracyMedium>0.60</AccuracyMedium>
			<AccuracyLong>0.40</AccuracyLong>
			<RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown>
		</statBases>
		<tradeability>Never</tradeability>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_BPCannon</defaultProjectile>
				<warmupTime>2.00</warmupTime>
				<range>45</range>
				<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
				<burstShotCount>1</burstShotCount>
				<soundCast>BioPlasmaGunSound</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>true</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>BPCannon</li>
		</weaponTags>
	</ThingDef>

	<!--QX==================== Tyranid Core Mod - Tyranid Melee Weapon LEVEL 1 =========================QX-->

	<ThingDef ParentName="IGBaseWeapon">
		<defName>Melee_TyranidClaw_A</defName>
		<label>Tyranid Claw</label>
		<description>Deadly Tyranid Claw.</description>
		<graphicData>
			<texPath>Things/IGTRF/Item/TYWeapons/TyrannocyteGun</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<Mass>1.2</Mass>
			<Weapon_Bulk>1.2</Weapon_Bulk>
		</statBases>
		<equippedAngleOffset>-20</equippedAngleOffset>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>10</power>
				<cooldownTime>1.0</cooldownTime>
			</li>
			<li>
				<label>blade</label>
				<capacities>
					<li>Cut</li>
				</capacities>
				<power>17</power>
				<cooldownTime>1.0</cooldownTime>
			</li>
			<li>
				<label>point</label>
				<capacities>
					<li>Stab</li>
				</capacities>
				<power>23</power>
				<cooldownTime>1.0</cooldownTime>
			</li>
		</tools>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>true</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>TyranidClawA</li>
		</weaponTags>
	 </ThingDef>
	
	<!--QX==================== Tyranid Core Mod - Tyranid Melee Weapon LEVEL 2 =========================QX-->

	<ThingDef ParentName="IGBaseWeapon">
		<defName>Melee_TyranidClaw_B</defName>
		<label>Tyranid Barb</label>
		<description>Deadly Tyranid Claw.</description>
		<graphicData>
			<texPath>Things/IGTRF/Item/TYWeapons/TyrannocyteGun</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<Mass>1.2</Mass>
			<Weapon_Bulk>1.2</Weapon_Bulk>
		</statBases>
		<equippedAngleOffset>-20</equippedAngleOffset>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>17</power>
				<cooldownTime>0.8</cooldownTime>
			</li>
			<li>
				<label>blade</label>
				<capacities>
					<li>Cut</li>
				</capacities>
				<power>31</power>
				<cooldownTime>0.8</cooldownTime>
			</li>
			<li>
				<label>point</label>
				<capacities>
					<li>Stab</li>
				</capacities>
				<power>43</power>
				<cooldownTime>0.8</cooldownTime>
			</li>
		</tools>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>true</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>TyranidClawB</li>
		</weaponTags>
	 </ThingDef>
	 
	 <!--QX==================== Tyranid Core Mod - Tyranid Melee Weapon LEVEL 2 =========================QX-->

	<ThingDef ParentName="IGBaseWeapon">
		<defName>Melee_TyranidClaw_C</defName>
		<label>Tyranid Ripper</label>
		<description>Deadly Tyranid Claw.</description>
		<graphicData>
			<texPath>Things/IGTRF/Item/TYWeapons/TyrannocyteGun</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<Mass>1.2</Mass>
			<Weapon_Bulk>1.2</Weapon_Bulk>
		</statBases>
		<equippedAngleOffset>-20</equippedAngleOffset>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>24</power>
				<cooldownTime>1.1</cooldownTime>
			</li>
			<li>
				<label>blade</label>
				<capacities>
					<li>Cut</li>
				</capacities>
				<power>45</power>
				<cooldownTime>1.1</cooldownTime>
			</li>
			<li>
				<label>point</label>
				<capacities>
					<li>Stab</li>
				</capacities>
				<power>53</power>
				<cooldownTime>1.1</cooldownTime>
			</li>
		</tools>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>true</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>TyranidClawC</li>
		</weaponTags>
	 </ThingDef>
	
</Defs>