<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon LasPistol =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TGLasPistol</defName>
		<label>Traitor Las Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGLasShotShort</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>TGBullet</damageDef>
			<damageAmountBase>7</damageAmountBase>
			<speed>100</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TGLasPistol</defName>
		<label>Traitor Las Pistol</label>
		<description>The Las Pistol is an energy based weapon, and is the most common and widely used type of laser weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/TGLasPistolMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>32000</WorkToMake>
			<MarketValue>750</MarketValue>
			<AccuracyTouch>0.90</AccuracyTouch>
			<AccuracyShort>0.95</AccuracyShort>
			<AccuracyMedium>0.80</AccuracyMedium>
			<AccuracyLong>0.70</AccuracyLong>
			<RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<ShootingAccuracy>-0.05</ShootingAccuracy>
			<PsychicSensitivity>0.05</PsychicSensitivity>
		</equippedStatOffsets>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TGLasPistol</defaultProjectile>
				<warmupTime>0.3</warmupTime>
				<range>27</range>
				<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
				<burstShotCount>4</burstShotCount>
				<soundCast>LasGunSound</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
				<muzzleFlashScale>8</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>TGLasPistol</li>
		</weaponTags>
		<thingCategories>
			<li>TGRanged</li>
		</thingCategories>
		<costList>				<!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1-->
			<ImperialComponent>1</ImperialComponent>
			<RefinedCeramite>2</RefinedCeramite>
			<Ceramite>10</Ceramite>
		</costList>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon LasGun =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TGLasGun</defName>
		<label>Traitor Las Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGLasShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>TGBullet</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<speed>135</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TGLasGun</defName>
		<label>Traitor LasGun</label>
		<description>The Lasgun is an energy based weapon, and is the most common and widely used type of laser weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/TGLasgunMk4</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>42000</WorkToMake>
			<MarketValue>1000</MarketValue>
			<AccuracyTouch>0.70</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.85</AccuracyMedium>
			<AccuracyLong>0.80</AccuracyLong>
			<RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<ShootingAccuracy>-0.05</ShootingAccuracy>
			<PsychicSensitivity>0.05</PsychicSensitivity>
		</equippedStatOffsets>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TGLasGun</defaultProjectile>
				<warmupTime>0.5</warmupTime>
				<range>37</range>
				<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
				<burstShotCount>6</burstShotCount>
				<soundCast>LasGunSound</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>TGLasGun</li>
		</weaponTags>
		<thingCategories>
			<li>TGRanged</li>
		</thingCategories>
		<costList>				<!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1-->
			<ImperialComponent>1</ImperialComponent>
			<RefinedCeramite>2</RefinedCeramite>
			<Ceramite>10</Ceramite>
		</costList>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon BoltGun =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TGBoltGun</defName>
		<label>Traitor Bolt Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/BoltProjectileMk1-MED</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>TGBomb</damageDef>
			<damageAmountBase>40</damageAmountBase>
			<explosionRadius>1.01</explosionRadius>
			<speed>100</speed>
			<soundExplode>IGSML_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TGBoltGun</defName>
		<label>Traitor BoltGun</label>
		<description>The Boltgun is a powerful assault weapon that fires explosive kinetic rounds colloquially referred to as bolts. The Bolter is a weapon synonymous with the Adeptus Astartes, and rightly so. However, although the Space Marines are its primary users, the Bolter finds itself in use in military organisations throughout the Imperium.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/TGBoltGunMk3</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>120000</WorkToMake>
			<MarketValue>2500</MarketValue>
			<AccuracyTouch>0.85</AccuracyTouch>
			<AccuracyShort>0.90</AccuracyShort>
			<AccuracyMedium>0.92</AccuracyMedium>
			<AccuracyLong>0.85</AccuracyLong>
			<RangedWeapon_Cooldown>1.75</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<ShootingAccuracy>-0.1</ShootingAccuracy>
			<PsychicSensitivity>0.15</PsychicSensitivity>
		</equippedStatOffsets>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TGBoltGun</defaultProjectile>
				<warmupTime>3.0</warmupTime>
				<range>40</range>
				<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
				<burstShotCount>3</burstShotCount>
				<soundCast>BoltGunSound</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>13</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>TGBoltGun</li>
		</weaponTags>
		<thingCategories>
			<li>TGRanged</li>
		</thingCategories>
		<costList>				<!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 2 -->
			<ImperialComponent>2</ImperialComponent>
			<RefinedCeramite>2</RefinedCeramite>
			<Ceramite>20</Ceramite>
			<RefinedAdamantium>2</RefinedAdamantium>
		</costList>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Exitus Sniper =========================QX-->


	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TGExitusSniper</defName>
		<label>Traitor Sniper Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGBoltShotSml</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>TGBullet</damageDef>
			<damageAmountBase>90</damageAmountBase>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TGExitusSniper</defName>
		<label>Traitor Exitus Sniper</label>
		<description>The Exitus Rifle is a specialised projectile rifle used exclusively by the Imperial Assassins of the Officio Assassinorum's Vindicare Temple. It is purpose-built for each individual Vindicare sniper. The weapon is outfitted with a variety of micro-sensors that are capable of detecting even slight changes in ambient temperature, humidity, gravity, and air pressure intended to aid the Assassin in effectively targeting his victim at long ranges.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/TGExitusSniperMk2</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>120000</WorkToMake>
			<MarketValue>2500</MarketValue>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.93</AccuracyShort>
			<AccuracyMedium>0.95</AccuracyMedium>
			<AccuracyLong>0.99</AccuracyLong>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<ShootingAccuracy>-0.1</ShootingAccuracy>
			<PsychicSensitivity>0.15</PsychicSensitivity>
		</equippedStatOffsets>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TGExitusSniper</defaultProjectile>
				<warmupTime>3.0</warmupTime>
				<range>52</range>
				<soundCast>SniperGunSound</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>12</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>TGExitusSniper</li>
		</weaponTags>
		<thingCategories>
			<li>TGRanged</li>
		</thingCategories>
		<costList>				<!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 2 -->
			<ImperialComponent>2</ImperialComponent>
			<RefinedCeramite>2</RefinedCeramite>
			<Ceramite>20</Ceramite>
			<RefinedAdamantium>2</RefinedAdamantium>
		</costList>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Plasma Rifle =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TGPlasmaRifle</defName>
		<label>Traitor Plasma Rifle Bullet</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGPlasShotLrg</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>TGBomb</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<explosionRadius>1.70</explosionRadius>
			<speed>110</speed>
			<soundExplode>IGPLS_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TGPlasmaRifle</defName>
		<label>Traitor Plasma Rifle</label>
		<description>The Plasma Gun is a rifle-sized Plasma Weapon common to many of the armed forces of the Imperium of Man. It is classified as a special weapon and is carried by a variety of Imperial infantry.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/TGPlasmaGunMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>120000</WorkToMake>
			<MarketValue>3000</MarketValue>
			<AccuracyTouch>0.75</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.90</AccuracyMedium>
			<AccuracyLong>0.90</AccuracyLong>
			<RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<ShootingAccuracy>-0.1</ShootingAccuracy>
			<PsychicSensitivity>0.2</PsychicSensitivity>
			<MoveSpeed>-0.25</MoveSpeed>
		</equippedStatOffsets>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TGPlasmaRifle</defaultProjectile>
				<warmupTime>4.0</warmupTime>
				<range>42</range>
				<soundCast>PlasmaGunSound</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>15</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>TGPlasmaRifle</li>
		</weaponTags>
		<thingCategories>
			<li>TGRanged</li>
		</thingCategories><costList>				<!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 3-->
			<ImperialComponent>3</ImperialComponent>
			<RefinedCeramite>3</RefinedCeramite>
			<Ceramite>30</Ceramite>
			<RefinedAdamantium>3</RefinedAdamantium>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Imperial Quad Rocket Launcher (SINGLE USE) =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TGRocket</defName>
		<label>Traitor Imperial Rocket</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/QXIGRocket</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>TGBomb</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<explosionRadius>7.00</explosionRadius>
			<speed>40</speed>
			<soundExplode>IGLRG_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TGQuadRktLauncher</defName>
		<label>Traitor Quad Rocket Launcher</label>
		<description>The Imperial Quad Missile Launcher is a SINGLE USE special weapon that fires 4 High Explosive self-propelled rockets, 1 rocket in the tube and 3 in the auto loader for a total of 4 shots. Once fired this weapon is disposed of.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/TGRktLauncherMk2</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>120000</WorkToMake>
			<MarketValue>3000</MarketValue>
			<AccuracyTouch>0.75</AccuracyTouch>
			<AccuracyShort>0.80</AccuracyShort>
			<AccuracyMedium>0.80</AccuracyMedium>
			<AccuracyLong>0.80</AccuracyLong>
			<RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.10</MoveSpeed>
			<ShootingAccuracy>-0.15</ShootingAccuracy>
			<PsychicSensitivity>0.25</PsychicSensitivity>
		</equippedStatOffsets>
		<verbs>
			<li>
				<verbClass>Verb_ShootOneUse</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TGRocket</defaultProjectile>
				<forcedMissRadius>5.0</forcedMissRadius>
				<warmupTime>4</warmupTime>
				<range>60</range>
				<ticksBetweenBurstShots>90</ticksBetweenBurstShots>
				<burstShotCount>4</burstShotCount>
				<soundCast>IGRocketLaunch</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>15</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>TGQuadRocketLauncher</li>
		</weaponTags>
		<thingCategories>
			<li>TGRanged</li>
		</thingCategories>
		<costList>				<!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 3 -->
			<ImperialComponent>3</ImperialComponent>
			<RefinedCeramite>3</RefinedCeramite>
			<Ceramite>30</Ceramite>
			<RefinedAdamantium>3</RefinedAdamantium>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
	</ThingDef>

	<!--QX==================== Traitor Guard Core Mod - Ranged Weapon Traitor Grenade Launcher =========================QX-->

	<ThingDef ParentName="BaseBullet">
		<defName>Bullet_TGGrenade</defName>
		<label>Traitor Krak Grenade</label>
		<graphicData>
			<texPath>Things/IGCore/Projectile/GrenadaProjectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<flyOverhead>True</flyOverhead>
			<damageDef>Flame</damageDef>
			<damageAmountBase>30</damageAmountBase>
			<explosionRadius>3.00</explosionRadius>
			<postExplosionSpawnThingDef>FilthFuel</postExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.25</preExplosionSpawnChance>
			<speed>35</speed>
			<soundExplode>IGLRG_Explosion</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_TGImpGrenadeLauncher</defName>
		<label>Traitor Grenade Launcher</label>
		<description>The Traitor Grenade Launcher is a multi-use special weapon that can fire 3 grenades at a time with dual hit Explosive Effect while also speading napalm over the area.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/TGGrenadeLauncherMk1</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>InteractIGRWeapons</soundInteract>
		<statBases>
			<WorkToMake>120000</WorkToMake>
			<MarketValue>3000</MarketValue>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.60</AccuracyShort>
			<AccuracyMedium>0.60</AccuracyMedium>
			<AccuracyLong>0.60</AccuracyLong>
			<RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<ShootingAccuracy>-0.10</ShootingAccuracy>
			<PsychicSensitivity>0.25</PsychicSensitivity>
		</equippedStatOffsets>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_TGGrenade</defaultProjectile>
				<forcedMissRadius>5.0</forcedMissRadius>
				<warmupTime>4.0</warmupTime>
				<range>20</range>
				<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
				<burstShotCount>2</burstShotCount>
				<soundCast>IGGrenadeLaunch</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>12</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<weaponTags>
			<li>TGGrenadeLauncher</li>
		</weaponTags>
		<thingCategories>
			<li>TGRanged</li>
		</thingCategories>
		<costList>				<!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 3 -->
			<ImperialComponent>3</ImperialComponent>
			<RefinedCeramite>3</RefinedCeramite>
			<Ceramite>30</Ceramite>
			<RefinedAdamantium>3</RefinedAdamantium>
			<ImperialPowercore>1</ImperialPowercore>
		</costList>
	</ThingDef>

	<!--QX==================== Traitor Guard Core Mod - Ranged Weapon Blight AutoCannon =========================QX-->

<ThingDef ParentName="BaseBullet">
		<defName>Bullet_BlightAutoCannon</defName>
		<label>AutoGun Bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<damageDef>IGBullet</damageDef>
			<damageAmountBase>4</damageAmountBase>
			<speed>125</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseIGGun">
		<defName>Gun_BlightAutoCannon</defName>
		<label>Blight AutoCannon</label>
		<description>The Autogun is a fully automatic Auto Weapon that fires solid-slug ballistic rounds at the intended target in rapid sucession. Cheap, rugged and reliable.</description>
		<graphicData>
			<texPath>Things/IGTGF/Item/TGWeapons/BlightAutoCannon</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>5000</MarketValue>
			<AccuracyTouch>0.50</AccuracyTouch>
			<AccuracyShort>0.70</AccuracyShort>
			<AccuracyMedium>0.60</AccuracyMedium>
			<AccuracyLong>0.40</AccuracyLong>
			<RangedWeapon_Cooldown>0.70</RangedWeapon_Cooldown>
		</statBases>
		<tradeability>Never</tradeability>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_BlightAutoCannon</defaultProjectile>
				<warmupTime>0.75</warmupTime>
				<range>25</range>
				<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
				<burstShotCount>6</burstShotCount>
				<soundCast>ShotAssaultRifle</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</li>
		</verbs>
		<techLevel>Spacer</techLevel>
		<destroyOnDrop>true</destroyOnDrop>
		<menuHidden>True</menuHidden>
		<weaponTags>
			<li>BlightAutoCannon</li>
		</weaponTags>
	</ThingDef>


</Defs>