<?xml version="1.0" encoding="utf-8"?>

<Defs>

	<!--QX==================== Imperial Guard Core Mod - LasGun & LasPistol Sound =========================QX-->

	<SoundDef>
		<defName>LasGunSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
					<clipFolderPath>IGCore/Weapons/LasGun</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>30.0</min>        
					<max>40.0</max>
				</volumeRange>      
				<pitchRange>
				  <min>0.9</min>        
				  <max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Webber Sound =========================QX-->

	<SoundDef>
		<defName>WebberSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
					<clipFolderPath>IGCore/Weapons/Webber</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>30.0</min>        
					<max>40.0</max>
				</volumeRange>      
				<pitchRange>
				  <min>0.9</min>        
				  <max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>


	<!--QX==================== Imperial Guard Core Mod - BoltGun Sound =========================QX-->

	<SoundDef>
		<defName>BoltGunSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Weapons/BoltGun</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>45.0</min>
					<max>55.0</max>
				</volumeRange> 
				<pitchRange>
					<min>0.9</min>
					<max>1.0</max>
				</pitchRange> 
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Exitus Sniper Sound =========================QX-->

	<SoundDef>
		<defName>SniperGunSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Weapons/SniperGun</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>40.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Plama Gun Sounds =========================QX-->

	<SoundDef>
		<defName>PlasmaGunSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Weapons/PlasmaGun</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Imperial Rocket Launcher Sounds =========================QX-->

	<SoundDef>
		<defName>IGRocketLaunch</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Weapons/IGRktLaunchSciFi</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Imperial Grenade Launcher Sounds =========================QX-->

	<SoundDef>
		<defName>IGGrenadeLaunch</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Weapons/IGGrenadeLaunch</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	
	<!--QX==================== Imperial Guard Factions Mod - DeathSpitter Sound =========================QX-->

	<SoundDef>
		<defName>SpitterSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
					<clipFolderPath>IGCore/Weapons/SpitterSound</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>30.0</min>        
					<max>40.0</max>
				</volumeRange>      
				<pitchRange>
				  <min>0.9</min>        
				  <max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	
	<!--QX==================== Imperial Guard Core Mod - Tyranid BioPlasma Sounds =========================QX-->

	<SoundDef>
		<defName>BioPlasmaGunSound</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Weapons/BioPlasmaShot</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>35.0</min>        
					<max>45.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.0</max>
				</pitchRange>      
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

</Defs>