<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<DamageDef Name="LocalInjuryBase" Abstract="True">
		<workerClass>DamageWorker_AddInjury</workerClass>
	</DamageDef>

	<!--QX==================== Imperial Guard Core Mod - IGBomb Damage Type =========================QX-->

  <DamageDef ParentName="LocalInjuryBase">
    <defName>TGBomb</defName>
    <label>TGbomb</label>
    <externalViolence>true</externalViolence>
    <isExplosive>true</isExplosive>
    <deathMessage>{0} has been Sacrificed to Chaos.</deathMessage>
    <hediff>Shredded</hediff>
    <hediffSolid>Crack</hediffSolid>
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
    <impactSoundType>Blunt</impactSoundType>
    <armorCategory>Blunt</armorCategory>
    <spreadOut>true</spreadOut>
    <explosionDamage>50</explosionDamage>
    <explosionBuildingDamageFactor>2</explosionBuildingDamageFactor>
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
    <explosionCellMote>Mote_BlastDry</explosionCellMote>
    <explosionColorCenter>(1, 0.55, 0.3)</explosionColorCenter>
    <explosionColorEdge>(0.6, 0.55, 0.4)</explosionColorEdge>
    <soundExplosion>Explosion_Bomb</soundExplosion>
  </DamageDef>

	<!--QX==================== Imperial Guard Core Mod - IGBullet Damage Type =========================QX-->

	<DamageDef ParentName="LocalInjuryBase">
		<defName>TGBullet</defName>
		<label>TGBbullet</label>
		<externalViolence>true</externalViolence>
		<deathMessage>{0} has been Sacrificed to Chaos.</deathMessage>
		<hediff>Gunshot</hediff>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Bullet</impactSoundType>
		<armorCategory>Sharp</armorCategory>
	</DamageDef>

	<!--QX==================== Imperial Guard Core Mod - IGArmorPiercing Damage Type =========================QX-->

	<DamageDef ParentName="LocalInjuryBase">
		<defName>TGArmorPiercing</defName>
		<label>IGArmourPiercing</label>
		<externalViolence>true</externalViolence>
		<deathMessage>{0} has been Sacrificed to Chaos.</deathMessage>
		<hediff>Gunshot</hediff>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Bullet</impactSoundType>
	</DamageDef>


</Defs>