<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!--QX==================== Imperial Guard Core Mod - Improved Sandbags =========================QX-->
	
	<ThingDef ParentName="BuildingBase">
		<defName>Barricades</defName>
		<label>Barricades</label>
		<thingClass>Building</thingClass>
		<category>Building</category>
		<description>Sturdy Imperial Barricades that provide cover from gunfire. These Barricades are based on the Perihelion pattern.</description>
		<graphicData>
			<texPath>Things/IGCore/Building/Barricades/Barricades_Atlas</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<linkType>Basic</linkType>
			<linkFlags>
				<li>Sandbags</li>
			</linkFlags>
		</graphicData>
		<blueprintGraphicData>
			<texPath>Things/IGCore/Building/Barricades/Barricades_Blueprint_Atlas</texPath>
		</blueprintGraphicData>
		<uiIconPath>Things/IGCore/Building/Barricades/Barricades_MenuIcon</uiIconPath>
		<altitudeLayer>Building</altitudeLayer>
		<pathCost>300</pathCost>
		<pathCostIgnoreRepeat>true</pathCostIgnoreRepeat>
		<passability>PassThroughOnly</passability>
		<castEdgeShadows>true</castEdgeShadows>
		<fillPercent>0.75</fillPercent>
		<statBases>
			<MaxHitPoints>1200</MaxHitPoints>
			<Beauty>-10</Beauty>
			<WorkToBuild>200</WorkToBuild>
			<Flammability>0</Flammability>
		</statBases>
		<building>
			<isInert>true</isInert>
		</building>
		<placingDraggableDimensions>1</placingDraggableDimensions>
		<costList>
			<Steel>10</Steel>
			<Ceramite>1</Ceramite>
		</costList>
		<filthLeaving>RockRubble</filthLeaving>
		<rotatable>false</rotatable>
		<selectable>true</selectable>
		<neverMultiSelect>true</neverMultiSelect>
		<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
		<designationCategory>Security</designationCategory>
		<staticSunShadowHeight>0.10</staticSunShadowHeight>
		<blockLight>false</blockLight>
		<constructEffect>ConstructMetal</constructEffect>
		<repairEffect>ConstructMetal</repairEffect>
		<designationHotKey>Misc1</designationHotKey>
	</ThingDef>

	<!--QX==================== Imperial Guard Core Mod - Improved Sandbags =========================QX-->
	
	<ThingDef ParentName="BuildingBase">
		<defName>RazerWire</defName>
		<label>RazerWire</label>
		<thingClass>Building</thingClass>
		<category>Building</category>
		<description>Sturdy Imperial RazerWire that provide cover from gunfire. This RazerWire is based on the Perihelion pattern.</description>
		<graphicData>
			<texPath>Things/IGCore/Building/RazerWire/RazerWireMk2_Atlas</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<linkType>Basic</linkType>
			<linkFlags>
				<li>Sandbags</li>
			</linkFlags>
		</graphicData>
		<blueprintGraphicData>
			<texPath>Things/IGCore/Building/RazerWire/RazerWireMk2_Blueprint_Atlas</texPath>
		</blueprintGraphicData>
		<uiIconPath>Things/IGCore/Building/RazerWire/RazerWire_MenuIcon</uiIconPath>
		<altitudeLayer>Building</altitudeLayer>
		<pathCost>150</pathCost>
		<pathCostIgnoreRepeat>true</pathCostIgnoreRepeat>
		<passability>PassThroughOnly</passability>
		<castEdgeShadows>true</castEdgeShadows>
		<fillPercent>0.30</fillPercent>
		<statBases>
			<MaxHitPoints>300</MaxHitPoints>
			<Beauty>-10</Beauty>
			<WorkToBuild>100</WorkToBuild>
			<Flammability>0</Flammability>
		</statBases>
		<building>
			<isInert>true</isInert>
		</building>
		<placingDraggableDimensions>1</placingDraggableDimensions>
		<costList>
			<Steel>4</Steel>
		</costList>
		<filthLeaving>RockRubble</filthLeaving>
		<rotatable>false</rotatable>
		<selectable>true</selectable>
		<neverMultiSelect>true</neverMultiSelect>
		<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
		<designationCategory>Security</designationCategory>
		<staticSunShadowHeight>0.10</staticSunShadowHeight>
		<blockLight>false</blockLight>
		<constructEffect>ConstructMetal</constructEffect>
		<repairEffect>ConstructMetal</repairEffect>
		<designationHotKey>Misc1</designationHotKey>
	</ThingDef>	
	
</Defs>