<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<PawnKindDef Abstract="True" Name="TraitorBase" >
		<race>Human</race>
		<defaultFactionType>TraitorGuardFaction</defaultFactionType>
		<baseRecruitDifficulty>1</baseRecruitDifficulty>
		<backstoryCategory>Raider</backstoryCategory>
		<invNutrition>2.50</invNutrition>
		<itemQuality>Poor</itemQuality>
		<backstoryCryptosleepCommonality>0.3</backstoryCryptosleepCommonality>
		<maxGenerationAge>50</maxGenerationAge>
		<gearHealthRange>
			<min>0.75</min>
			<max>1</max>
		</gearHealthRange>
		<apparelMoney>
			<min>850</min>
			<max>850</max>
		</apparelMoney>
		<apparelRequired>
			<li>IGJumpSuit</li>
			<li>TG_StdArmor</li>
			<li>TG_StdHelmet</li>
		</apparelRequired>
		<apparelAllowHeadwearChance>0.5</apparelAllowHeadwearChance> <!-- Do i need this line? -->
		<weaponMoney>
			<min>3000</min>
			<max>3000</max>
		</weaponMoney>
		<inventoryOptions>
		  <skipChance>0.1</skipChance>
			<subOptionsChooseOne>
				<li>
					<thingDef>Uranium</thingDef>
					<countRange>
						<min>20</min>
						<max>50</max>
					</countRange>
				</li>
				<li>
					<thingDef>Medicine</thingDef>
					<countRange>
						<min>1</min>
						<max>1</max>
					</countRange>
				</li>
			</subOptionsChooseOne>
		</inventoryOptions>
	</PawnKindDef>

	<PawnKindDef ParentName="TraitorBase">
		<defName>TGSolider</defName>
		<label>Guardsman</label>
		<weaponTags>
			<li>TGLasPistol</li>
		</weaponTags>
		<combatPower>50</combatPower>
	</PawnKindDef>

	<PawnKindDef ParentName="TraitorBase">
		<defName>TGHeavySoldier</defName>
		<label>Heavy Guardsman</label>
		<weaponTags>
			<li>TGLasGun</li>
		</weaponTags>
		<combatPower>60</combatPower>
	</PawnKindDef>

	<PawnKindDef ParentName="TraitorBase">
		<defName>TGGrenadier</defName>
		<label>Grenadier Guardsman</label>
		<weaponTags>
			<li>TGKrakGrenade</li>
		</weaponTags>
		<combatPower>50</combatPower>
	</PawnKindDef>

	<PawnKindDef ParentName="TraitorBase">
		<defName>TGSharpshooter</defName>
		<label>Guardsman Sharpshooter</label>
		<weaponTags>
			<li>TGExitusSniper</li>
		</weaponTags>
		<combatPower>70</combatPower>
	</PawnKindDef>

	<PawnKindDef ParentName="TraitorBase">
		<defName>TGVeteran</defName>
		<label>Veteran Guardsman</label>
		<itemQuality>Superior</itemQuality>
		<apparelMoney>
			<min>1600</min>
			<max>1600</max>
		</apparelMoney>
		<apparelRequired>
			<li>TG_FlakPlate</li>
		</apparelRequired>
		<weaponTags>
			<li>TGPlasmaRifle</li>
		</weaponTags>
		<combatPower>80</combatPower>
	</PawnKindDef>

	<PawnKindDef ParentName="TraitorBase">
		<defName>TGStormTrooper</defName>
		<label>Stormtrooper</label>
		<itemQuality>Superior</itemQuality>
		<apparelMoney>
			<min>1600</min>
			<max>1600</max>
		</apparelMoney>
		<apparelRequired>
			<li>TG_FlakPlate</li>
		</apparelRequired>
		<weaponTags>
			<li>TGBoltGun</li>
		</weaponTags>
		<combatPower>90</combatPower>
	</PawnKindDef>

	<PawnKindDef ParentName="TraitorBase">
		<defName>TGCaptain</defName>
		<label>Captain</label>
		<race>Human</race>
		<defaultFactionType>TraitorGuardFaction</defaultFactionType>
		<factionLeader>true</factionLeader> <!-- Commented Out as it created an error atm -->
		<combatPower>120</combatPower>
		<baseRecruitDifficulty>1</baseRecruitDifficulty>
		<backstoryCategory>Raider</backstoryCategory>
		<itemQuality>Excellent</itemQuality>
		<gearHealthRange>
			<min>1</min>
			<max>1</max>
		</gearHealthRange>
		<apparelMoney>
			<min>1600</min>
			<max>1600</max>
		</apparelMoney>
		<apparelRequired>
			<li>TG_FlakPlate</li>
		</apparelRequired>
		<apparelAllowHeadwearChance>1</apparelAllowHeadwearChance>
		<weaponTags>
			<li>TGBoltGun</li>
		</weaponTags>
		<inventoryOptions>
			<skipChance>0.01</skipChance>
			<subOptionsChooseOne>
				<li>
					<thingDef>Uranium</thingDef>
					<countRange>
						<min>200</min>
						<max>500</max>
					</countRange>
				</li>
				<li>
					<thingDef>Medicine</thingDef>
					<countRange>
						<min>1</min>
						<max>3</max>
					</countRange>
				</li>
			</subOptionsChooseOne>
		</inventoryOptions>
	</PawnKindDef>

    <PawnKindDef>
		<defName>TGBlightDrone</defName>
		<label>Blight Drone</label>
		<race>Mech_BlightDrone</race>
		<defaultFactionType>TraitorGuardFaction</defaultFactionType>
		<combatPower>50</combatPower>
		<itemQuality>Good</itemQuality>
		<aiAvoidCover>true</aiAvoidCover>
		<lifeStages>
			<li>
				<bodyGraphicData>
					<texPath>Things/IGTGF/Mechs/BlightDrone/BlightDroneMk1</texPath>
					<graphicClass>Graphic_Multi</graphicClass>
					<drawSize>2.5</drawSize>
					<shadowData>
						<volume>(0.6, 0.8, 0.6)</volume>
					</shadowData>
				</bodyGraphicData>
				<dessicatedBodyGraphicData>
					<texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
				<drawSize>1.5</drawSize>
        </dessicatedBodyGraphicData>
			</li>
		</lifeStages>
		<weaponMoney>
			<min>5000</min>
			<max>5000</max>
		</weaponMoney>
		<weaponTags>
			<li>BlightAutoCannon</li>
		</weaponTags>
	</PawnKindDef>


</Defs>