<?xml version="1.0" encoding="utf-8"?>

<Defs>

	<!--QX==================== Imperial Guard Core Mod - Ranged Weapon Interaction Sound =========================QX-->

	<SoundDef>
		<defName>InteractIGRWeapons</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Misc/InteractIGRWeapons</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>10.0</min>        
					<max>15.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.2</max>
				</pitchRange>      
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Melee Weapon Interaction Sound =========================QX-->
	
		<SoundDef>
		<defName>InteractIGMWeapons</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Misc/InteractIGMWeapons</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>10.0</min>        
					<max>15.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.2</max>
				</pitchRange>      
			</li>
		</subSounds>
	</SoundDef>

	<!--QX==================== Imperial Guard Core Mod - Electirc Shock Sound =========================QX-->

	<SoundDef>
		<defName>IGElectricShock</defName>
		<context>MapOnly</context>
		<eventNames />  
		<maxSimultaneous>1</maxSimultaneous>  
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>IGCore/Misc/ElectricShock</clipFolderPath>
					</li>
				</grains>      
				<volumeRange>
					<min>20.0</min>        
					<max>30.0</max>
				</volumeRange>      
				<pitchRange>
					<min>0.9</min>        
					<max>1.2</max>
				</pitchRange>      
			</li>
		</subSounds>
	</SoundDef>

</Defs>