<?xml version="1.0" encoding="utf-8" ?>
<Defs>

    <!--QX========================= Imperial Guard - IGJumpSuit ==========================QX-->

	<ThingDef ParentName="IGCApparelMakeableBase">
		<defName>IGJumpSuit</defName>
		<label>Imperial Guard JumpSuit</label>
		<description>Standard Imperial Guard Jumpsuit, to keep them warm...</description>
		<graphicData>
			<graphicClass>Graphic_Single</graphicClass>
			<texPath>Things/IGCore/Pawn/JumpSuit/IGJumpsuit</texPath>
		</graphicData>
		<costStuffCount>100</costStuffCount>
		<stuffCategories>
			<li>Fabric</li>
			<li>Leathery</li>
		</stuffCategories>
		<statBases>
			<MarketValue>350</MarketValue>
			<MaxHitPoints>1000</MaxHitPoints>
			<WorkToMake>20000</WorkToMake>
			<ArmorRating_Blunt>0.15</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
			<ArmorRating_Electric>0.1</ArmorRating_Electric>
			<ArmorRating_Heat>0.1</ArmorRating_Heat>
			<Insulation_Heat>0</Insulation_Heat>
			<Insulation_Cold>-20</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.05</MoveSpeed>
			<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
			<ShootingAccuracy>0.05</ShootingAccuracy>
			<PsychicSensitivity>-0.05</PsychicSensitivity>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/JumpSuit/IGJumpsuit</wornGraphicPath>
			<layers>
				<li>OnSkin</li>
			</layers>
			<tags>
				<li>ImperialClothes</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>ImperialClothes</li>
		</thingCategories>
		<tradeTags>
			<li>ImperialClothes</li>
		</tradeTags>
	</ThingDef>
	
	<!--QX========================= Imperial Guard - Commissar Cap ==========================QX-->

    <ThingDef ParentName="IGCApparelMakeableBase">
		<defName>IGCommissarCap</defName>
		<label>Imperial Guard Commissar Cap</label>
		<description>A peaked officer's cap, usually black with red lining, and bearing an Aquila, or skull motif that denotes a member of the Commissariat</description>
		<graphicData>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<texPath>Things/IGCore/Pawn/CommissarCap/CommissarCapMk1</texPath>
		</graphicData>
		<costStuffCount>75</costStuffCount>
		<stuffCategories>
			<li>Fabric</li>
			<li>Leathery</li>
		</stuffCategories>
		<statBases>
			<MarketValue>350</MarketValue>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>15000</WorkToMake>
			<ArmorRating_Blunt>0.05</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.05</ArmorRating_Sharp>
			<ArmorRating_Electric>0.02</ArmorRating_Electric>
			<ArmorRating_Heat>0.02</ArmorRating_Heat>
			<Insulation_Heat>-2</Insulation_Heat>
			<Insulation_Cold>-2</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.01</MoveSpeed>
			<WorkSpeedGlobal>-0.01</WorkSpeedGlobal>
			<ShootingAccuracy>0.1</ShootingAccuracy>
			<PsychicSensitivity>-0.1</PsychicSensitivity>
		</equippedStatOffsets>
		<recipeMaker>
			<researchPrerequisite>ARStdImpArmor</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>FullHead</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/CommissarCap/CommissarCapMk1</wornGraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<tags>
				<li>ImperialClothes</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>ImperialClothes</li>
		</thingCategories>
		<tradeTags>
			<li>ImperialClothes</li>
		</tradeTags>
	</ThingDef>

	    <!--QX========================= Imperial Guard - Imperial Guard Great Coat ==========================QX-->

	<ThingDef ParentName="IGCApparelMakeableBase">
		<defName>IGGreatCoat</defName>
		<label>Imperial Guard Greatcoat</label>
		<description>Imperial Guard Greatcoat, Commonly worn my ranking officers and Commissars to show their authority of the rank and file, also good to keep them warm...</description>
		<graphicData>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<texPath>Things/IGCore/Pawn/IGGreatCoat/IGGreatCoatMk1</texPath>
		</graphicData>
		<costStuffCount>150</costStuffCount>
		<stuffCategories>
			<li>Fabric</li>
			<li>Leathery</li>
		</stuffCategories>
		<statBases>
			<MarketValue>500</MarketValue>
			<MaxHitPoints>400</MaxHitPoints>
			<WorkToMake>25000</WorkToMake>
			<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
			<ArmorRating_Electric>0.02</ArmorRating_Electric>
			<ArmorRating_Heat>0.02</ArmorRating_Heat>
			<Insulation_Heat>-5</Insulation_Heat>
			<Insulation_Cold>-15</Insulation_Cold>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.05</MoveSpeed>
			<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
			<ShootingAccuracy>0.05</ShootingAccuracy>
			<PsychicSensitivity>-0.2</PsychicSensitivity>
		</equippedStatOffsets>
		<recipeMaker>
			<researchPrerequisite>ARStdImpArmor</researchPrerequisite>
		</recipeMaker>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
				<li>Shoulders</li>
				<li>Arms</li>
				<li>Legs</li>
			</bodyPartGroups>
			<wornGraphicPath>Things/IGCore/Pawn/IGGreatCoat/IGGreatCoatMk1</wornGraphicPath>
			<layers>
				<li>Shell</li>
			</layers>
			<tags>
				<li>ImperialClothes</li>
			</tags>
		</apparel>
		<thingCategories>
			<li>ImperialClothes</li>
		</thingCategories>
		<tradeTags>
			<li>ImperialClothes</li>
		</tradeTags>		
	</ThingDef>
	
</Defs>