<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
  <BM_AccuracyPenalty_Title>射击精度惩罚</BM_AccuracyPenalty_Title>
  <BM_AccuracyPenalty_Description>当人骑乘时射击精度受到的惩罚</BM_AccuracyPenalty_Description>
  <BM_SizeOk>可骑乘的</BM_SizeOk>
  <BM_SizeNotOk>不可骑乘的</BM_SizeNotOk>
  <BM_DrawFront>动物的贴图在前</BM_DrawFront>
  <BM_DrawBack>人的贴图在前</BM_DrawBack>
  <BM_NotInModOptions>不能骑乘，这个动物在mod中没有被设定为可骑乘动物</BM_NotInModOptions>
  <BM_AnimalBusy>不能骑乘，这个动物正在做其他事</BM_AnimalBusy>
  <BM_NotFullyGrown>不能骑乘, 这个动物还没有成熟</BM_NotFullyGrown>
  <BM_NeedsObedience>不能骑乘, 动物没有训练“顺从”</BM_NeedsObedience>
  <BM_Mount>乘骑动物</BM_Mount>
  <BM_Dismount>从动物身上下来</BM_Dismount>
  <GUC_AccuracyPenalty_Description>射击精度惩罚</GUC_AccuracyPenalty_Description>
  
   <BM_HandlingAccuracyImpact_Title>每级驯兽技能所影响的射击精度(%)</BM_HandlingAccuracyImpact_Title>
 <BM_HandlingAccuracyImpact_Description>骑乘者技能低于所需等级时的惩罚，或高于所需等级时的奖励</BM_HandlingAccuracyImpact_Description>  
  <GUC_Animal_Handling.label>骑乘战斗 驯兽技能影响</GUC_Animal_Handling.label>
  <GUC_Animal_Handling.helpText>乘骑动物时驯兽技能会影响骑乘效果，若低于驯兽所需的等级，每低一级会降低2%的移动速度和0.5%的射击精度。</GUC_Animal_Handling.helpText>
  <GUC_HandlingMovementImpact_Title>每级驯兽技能所影响的移动速度(%)</GUC_HandlingMovementImpact_Title>
  <GUC_HandlingMovementImpact_Description>骑乘者技能低于所需等级时的惩罚，或高于所需等级时的奖励</GUC_HandlingMovementImpact_Description>
  <BM_EnemyMountChance_Title>敌人骑行几率</BM_EnemyMountChance_Title>
  <BM_EnemyMountChance_Description>袭击时敌军士兵骑乘动物的几率。</BM_EnemyMountChance_Description>
  <BM_EnemyMountChanceTribal_Title>部落敌人骑行的机会</BM_EnemyMountChanceTribal_Title>
  <BM_EnemyMountChanceTribal_Description>部落敌人袭击时士兵骑乘动物的几率</BM_EnemyMountChanceTribal_Description>
  <BM_InBiomeWeight_Title>敌军的坐骑是该生态动物的几率</BM_InBiomeWeight_Title>
  <BM_InBiomeWeight_Description>敌军动物从全部可乘骑动物中随机筛选的几率</BM_InBiomeWeight_Description>
  <BM_OutBiomeWeight_Title>敌军坐骑随机的几率</BM_OutBiomeWeight_Title>
  <BM_OutBiomeWeight_Description>敌军动物从全部可乘骑动物中随机筛选的几率</BM_OutBiomeWeight_Description>
  <BM_NonWildWeight_Title>敌军的坐骑为非野生动物的几率</BM_NonWildWeight_Title>
  <BM_NonWildWeight_Description>敌军的坐骑为非野生动物的几率</BM_NonWildWeight_Description>
</LanguageData>
