<?xml version="1.0" encoding="utf-8"?>
<!-- Yuuka_Improvements -->
<!-- Author: Muyyi -->
<!-- Updated: 18/04/11 -->

<GameData>
	<Types>
		<Row Type="IMPROVEMENT_FLOWER" Kind="KIND_IMPROVEMENT"/>
	</Types>
	<Improvements>
		<Row ImprovementType="IMPROVEMENT_FLOWER" Name="LOC_IMPROVEMENT_FLOWER_NAME" Description="LOC_IMPROVEMENT_FLOWER_DESCRIPTION" Icon="ICON_IMPROVEMENT_FLOWER" PlunderType="PLUNDER_HEAL" PlunderAmount="100" Buildable="true" MinimumAppeal="2" PrereqTech="TECH_IRRIGATION" YieldFromAppeal="YIELD_GOLD" YieldFromAppealPercent="100" Housing="1" TilesRequired="2" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_FLOWER" Appeal="1"/>
	</Improvements>
	<Improvement_ValidTerrains>
		<Row ImprovementType="IMPROVEMENT_FLOWER" TerrainType="TERRAIN_PLAINS"/>
		<Row ImprovementType="IMPROVEMENT_FLOWER" TerrainType="TERRAIN_GRASS"/>
	</Improvement_ValidTerrains>
	<Improvement_ValidBuildUnits>
		<Row ImprovementType="IMPROVEMENT_FLOWER" UnitType="UNIT_BUILDER"/>
	</Improvement_ValidBuildUnits>
	<Improvement_YieldChanges>
		<Row ImprovementType="IMPROVEMENT_FLOWER" YieldType="YIELD_FOOD" YieldChange="1"/>
		<Row ImprovementType="IMPROVEMENT_FLOWER" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
	</Improvement_YieldChanges>
	<Improvement_Tourism>
		<Row ImprovementType="IMPROVEMENT_FLOWER" TourismSource="TOURISMSOURCE_GOLD" PrereqTech="TECH_FLIGHT" ScalingFactor="50"/>
	</Improvement_Tourism>
	<Improvement_Adjacencies>
		<Row ImprovementType="IMPROVEMENT_FLOWER" YieldChangeId="Flower_Food"/>
		<Row ImprovementType="IMPROVEMENT_FLOWER" YieldChangeId="Flower_Production"/>
	</Improvement_Adjacencies>
	<Adjacency_YieldChanges>
		<Row ID="Flower_Food" Description="Placeholder" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="2" AdjacentImprovement="IMPROVEMENT_FLOWER" PrereqCivic="CIVIC_FEUDALISM"/>
		<Row ID="Flower_Production" Description="Placeholder" YieldType="YIELD_PRODUCTION" YieldChange="1" TilesRequired="2" AdjacentImprovement="IMPROVEMENT_FLOWER" PrereqCivic="CIVIC_FEUDALISM"/>
	</Adjacency_YieldChanges>
	<ImprovementModifiers>
<!-- 		<Row>
			<ImprovementType>IMPROVEMENT_FLOWER</ImprovementType>
			<ModifierId>FLOWER_AMENITY</ModifierId>
		</Row> -->
		<Row>
			<ImprovementType>IMPROVEMENT_FLOWER</ImprovementType>
			<ModifierId>FLOWER_HOUSING_WITH_CIVIC_FEUDALISM</ModifierId>
		</Row>
	</ImprovementModifiers>
	<Modifiers>
<!-- 		<Row>
			<ModifierId>FLOWER_AMENITY</ModifierId>
			<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_AMENITY</ModifierType>
		</Row> -->
		<Row>
			<ModifierId>FLOWER_HOUSING_WITH_CIVIC_FEUDALISM</ModifierId>
			<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_HOUSING</ModifierType>
			<SubjectRequirementSetId>PLAYER_HAS_CIVIL_ENGINEERING</SubjectRequirementSetId>
		</Row>
	</Modifiers>
	<ModifierArguments>
<!-- 		<Row>
			<ModifierId>FLOWER_AMENITY</ModifierId>
			<Name>Amount</Name>
			<Value>1</Value>
		</Row> -->
		<Row>
			<ModifierId>FLOWER_HOUSING_WITH_CIVIC_FEUDALISM</ModifierId>
			<Name>Amount</Name>
			<Value>1</Value>
		</Row>
	</ModifierArguments>

	<RequirementSets>
		<Row>
			<RequirementSetId>PLAYER_HAS_CIVIL_ENGINEERING</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
	</RequirementSets>
	<RequirementSetRequirements>
		<Row>
			<RequirementSetId>PLAYER_HAS_CIVIL_ENGINEERING</RequirementSetId>
			<RequirementId>REQUIRES_PLAYER_HAS_CIVIL_ENGINEERING</RequirementId>
		</Row>
	</RequirementSetRequirements>
	<Requirements>
		<Row>
			<RequirementId>REQUIRES_PLAYER_HAS_CIVIL_ENGINEERING</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_CIVIC</RequirementType>
		</Row>
	</Requirements>
	<RequirementArguments>
		<Row>
			<RequirementId>REQUIRES_PLAYER_HAS_CIVIL_ENGINEERING</RequirementId>
			<Name>CivicType</Name>
			<Value>CIVIC_CIVIL_ENGINEERING</Value>
		</Row>
	</RequirementArguments>
</GameData>
