<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <ThingDef Name="AAA_12_7mmMachineGunAmmoBase" ParentName="ResourceBase" Abstract="True">
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Standard_Drop</soundDrop>
    <tickerType>Normal</tickerType>
    <stackLimit>10</stackLimit>
    <techLevel>Industrial</techLevel>
    <statBases>
      <MaxHitPoints>40</MaxHitPoints>
      <MarketValue>30</MarketValue>
      <Mass>3.0</Mass>
      <Flammability>1.0</Flammability>
      <DeteriorationRate>1.5</DeteriorationRate>
    </statBases>
    <thingCategories>
      <li>AAA_12_7mmAmmo</li>
    </thingCategories>
    <tradeTags>
      <li>AAA_12_7mmAmmo</li>
    </tradeTags>
  </ThingDef>
  
<ThingDef Name="AAA_Makeable12_7mmMachineGunAmmoBase" ParentName="AAA_12_7mmMachineGunAmmoBase" Abstract="True">
    <recipeMaker>
      <workSpeedStat>SmithingSpeed</workSpeedStat>
      <effectWorking>Cook</effectWorking>
      <soundWorking>Recipe_Machining</soundWorking>
      <workAmount>80</workAmount>
      <targetCountAdjustment>5</targetCountAdjustment>
      <workSkill>Crafting</workSkill>
      <recipeUsers>
        <li>TableMachining</li>
      </recipeUsers>
	<researchPrerequisite>GasOperation</researchPrerequisite>

    </recipeMaker>
  </ThingDef>

  <!-- Fullmetal jacket-->
  
  <ThingDef ParentName="AAA_Makeable12_7mmMachineGunAmmoBase">
    <defName>AAA_12_7mmAmmoBox</defName>
    <label>12.7mm ammo box</label>
    <description>A 12.7mm ammo box containing enough bullets to burst fire several times</description>
    <graphicData>
      <texPath>AAA/shell/12.7mmAmmoBox</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <projectileWhenLoaded>AAA_Bullet_Quad12_7mmMachineGun</projectileWhenLoaded>
    <costList>
      <Steel>15</Steel>
      <Chemfuel>6</Chemfuel>
    </costList>
  </ThingDef>
  
	<ThingDef ParentName="BaseBullet">
    <defName>AAA_Bullet_Quad12_7mmMachineGun</defName>
    <label>12.7mm ammo box</label>
    <graphicData>
      <texPath>Things/Projectile/Bullet_Small</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>TransparentPostLight</shaderType>
    </graphicData>
    <comps>
	  <li Class="AAA.CompProperties_ProjectileMultiple">
			<pellets>2</pellets>
	 		<scatterRadiusAt10tilesAway>0.0</scatterRadiusAt10tilesAway>
	  </li>	
	</comps>
    <projectile>
      <damageDef>Bullet</damageDef>
      <damageAmountBase>15</damageAmountBase>
      <speed>65</speed>
      <flyOverhead>false</flyOverhead>
    </projectile>
  </ThingDef>
    
	
	
	
</Defs>
