<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<FactionDef Abstract="True" Name="CrystalFactionBase">
		<homeIconPath>World/WorldObjects/Defaultbase</homeIconPath>
		<!-- red -->
		<colorSpectrum>
				
				<!-- violet -->
				<li>(255,200,255)</li>
				<!-- cyan -->
				<li>(200,255,255)</li>
				<!-- red -->
				<li>(255,200,200)</li>
				
				<!-- orange -->
				<!-- <li>(255,200,160)</li> -->
				
				<!-- yellow -->
				<!-- <li>(255,255,200)</li> -->
				
				<!-- green -->
				<!-- <li>(200,255,200)</li> -->
				
				<!-- blue -->
				<li>(200,200,255)</li>
				<!-- blue green  -->
				<li>(160,200,255)</li>
				<!-- green blue -->
				<!-- <li>(160,255,200)</li> -->
				

		</colorSpectrum>
	</FactionDef>

	<FactionDef ParentName="CrystalFactionBase">
		<defName>CrystalPlayerColony</defName>
		<label>Tribal crystals</label>
		<description>Your own jewellery.</description>
		<isPlayer>true</isPlayer>
		<basicMemberKind>Crystal</basicMemberKind>
		<pawnsPlural>Crystals</pawnsPlural>
		
		<baseNameMaker>NamerBaseCrystalVillage</baseNameMaker>
		<baseNameMakerPlayer>NamerFactionCrystalVillage</baseNameMakerPlayer>
		<factionNameMakerPlayer>NamerFactionCrystalVillage</factionNameMakerPlayer>
		<!-- <backstoryCategory>Tribal</backstoryCategory> -->
		<backstoryCategory>CrystalBackstory</backstoryCategory>

		<homeIconPath>Crystal/npcZoom</homeIconPath>
		<expandingIconTexture>Crystal/City</expandingIconTexture>
<!-- techLevel : Industrial Medieval Neolithic -->		
<!-- StartingResearchTag : TribalStart ClassicStart -->
		<techLevel>Medieval</techLevel>
		<startingResearchTags>
			<li>TribalStart</li>
		</startingResearchTags>		
		
		<hairTags>
			<li>Tribal</li>
			<li>Urban</li>
			<li>Crystal</li>
		</hairTags>
						
		<apparelStuffFilter>
			<thingDefs>
				<li>Cloth</li>
				<li>Hyperweave</li>
				<li>Synthread</li>
				<li>DevilstrandCloth</li>
			</thingDefs>
		</apparelStuffFilter>
	</FactionDef>
	
</Defs>