<?xml version="1.0" encoding="utf-8" ?>

<Defs>

<ThingDef Name="BaseBullet" Abstract="True">
  <category>Projectile</category>
  <tickerType>Normal</tickerType>
  <altitudeLayer>Projectile</altitudeLayer>
  <thingClass>Bullet</thingClass>
  <label>bullet</label>
  <useHitPoints>False</useHitPoints>
  <neverMultiSelect>True</neverMultiSelect>
  <graphicData>
    <shaderType>Transparent</shaderType>
  </graphicData>
</ThingDef>

<!--
  <ThingDef ParentName="BaseBullet" Name="ROMV_FlyingObject">
   <defName>ROMV_FlyingObject</defName>
   <thingClass>Vampire.FlyingObject</thingClass>
   <label>flying object</label>
   <graphicData>
		<texPath>NullTex</texPath>
		<graphicClass>Graphic_Single</graphicClass>
	</graphicData>
   <projectile>
		<flyOverhead>true</flyOverhead>
		<damageDef>Stun</damageDef>
		<damageAmountBase>0</damageAmountBase>
		<speed>10</speed>
   </projectile>
 </ThingDef>
-->

<ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability">
 <defName>LTF_Crystal_LockdownProjectile</defName>
 <thingClass>AbilityUser.Projectile_Ability</thingClass>
 <label>psionic blast</label>
 <graphicData>
  <texPath>NullTex</texPath>
  <graphicClass>Graphic_Single</graphicClass>
</graphicData>
 <projectile>
  <flyOverhead>true</flyOverhead>
  <damageDef>Bite</damageDef>
  <damageAmountBase>0</damageAmountBase>
  <speed>9999</speed>
 </projectile>
</ThingDef>

</Defs>