<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="PROJECT_HOLD_MINILIVE" Kind="KIND_PROJECT"/>
		<Row Type="PROJECT_HOLD_LIVE" Kind="KIND_PROJECT"/>
		<Row Type="PROJECT_WORLD_TOUR" Kind="KIND_PROJECT"/>
		<Row Type="PROJECT_IDOL_SCOUT" Kind="KIND_PROJECT"/>
	</Types>
	
	<Projects>
		<Row ProjectType="PROJECT_HOLD_MINILIVE" Name="LOC_PROJECT_HOLD_MINILIVE_NAME" ShortName="LOC_PROJECT_HOLD_MINILIVE_NAME" Description="LOC_PROJECT_HOLD_MINILIVE_DESCRIPTION" PrereqDistrict="DISTRICT_IMAS_ENTERTAINMENT_COMPLEX" PrereqCivic="CIVIC_GAMES_RECREATION" AmenitiesWhileActive="1" Cost="20" AdvisorType="ADVISOR_CULTURE" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1000"/>
		<Row ProjectType="PROJECT_HOLD_LIVE" Name="LOC_PROJECT_HOLD_LIVE_NAME" ShortName="LOC_PROJECT_HOLD_LIVE_NAME" Description="LOC_PROJECT_HOLD_LIVE_DESCRIPTION" PrereqDistrict="DISTRICT_IMAS_ENTERTAINMENT_COMPLEX" PrereqCivic="CIVIC_NATURAL_HISTORY" AmenitiesWhileActive="1" Cost="25" AdvisorType="ADVISOR_CULTURE" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1200"/>
		<Row ProjectType="PROJECT_WORLD_TOUR" Name="LOC_PROJECT_WORLD_TOUR_NAME" ShortName="LOC_PROJECT_WORLD_TOUR_NAME" Description="LOC_PROJECT_WORLD_TOUR_DESCRIPTION" PrereqDistrict="DISTRICT_IMAS_ENTERTAINMENT_COMPLEX" PrereqCivic="CIVIC_PROFESSIONAL_SPORTS" AmenitiesWhileActive="1" Cost="25" AdvisorType="ADVISOR_CULTURE" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="2800"/>
		<Row ProjectType="PROJECT_IDOL_SCOUT" Name="LOC_PROJECT_IDOL_SCOUT_NAME" ShortName="LOC_PROJECT_IDOL_SCOUT_NAME" Description="LOC_PROJECT_IDOL_SCOUT_DESCRIPTION" PrereqDistrict="DISTRICT_IMAS_THEATER" PrereqCivic="CIVIC_DRAMA_POETRY" Cost="70" AdvisorType="ADVISOR_CONQUEST" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1900"/>
	</Projects>

	<Project_GreatPersonPoints>
		<Row ProjectType="PROJECT_HOLD_MINILIVE" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" Points="4" PointProgressionModel="COST_PROGRESSION_GAME_PROGRESS" PointProgressionParam1="800"/>
		<Row ProjectType="PROJECT_HOLD_LIVE" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" Points="5" PointProgressionModel="COST_PROGRESSION_GAME_PROGRESS" PointProgressionParam1="800"/>
		<Row ProjectType="PROJECT_WORLD_TOUR" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" Points="7" PointProgressionModel="COST_PROGRESSION_GAME_PROGRESS" PointProgressionParam1="900"/>
		<Row ProjectType="PROJECT_IDOL_SCOUT" GreatPersonClassType="GREAT_PERSON_CLASS_GENERAL" Points="4" PointProgressionModel="COST_PROGRESSION_GAME_PROGRESS" PointProgressionParam1="800"/>
	</Project_GreatPersonPoints>

	<Project_YieldConversions>
		<Row ProjectType="PROJECT_HOLD_MINILIVE" YieldType="YIELD_FAITH" PercentOfProductionRate="5"/>
		<Row ProjectType="PROJECT_HOLD_MINILIVE" YieldType="YIELD_GOLD" PercentOfProductionRate="5"/>
		<Row ProjectType="PROJECT_HOLD_LIVE" YieldType="YIELD_FAITH" PercentOfProductionRate="10"/>
		<Row ProjectType="PROJECT_HOLD_LIVE" YieldType="YIELD_GOLD" PercentOfProductionRate="15"/>
		<Row ProjectType="PROJECT_HOLD_LIVE" YieldType="YIELD_CULTURE" PercentOfProductionRate="10"/>
		<Row ProjectType="PROJECT_WORLD_TOUR" YieldType="YIELD_FAITH" PercentOfProductionRate="10"/>
		<Row ProjectType="PROJECT_WORLD_TOUR" YieldType="YIELD_GOLD" PercentOfProductionRate="10"/>
		<Row ProjectType="PROJECT_WORLD_TOUR" YieldType="YIELD_CULTURE" PercentOfProductionRate="10"/>
		<Row ProjectType="PROJECT_IDOL_SCOUT" YieldType="YIELD_CULTURE" PercentOfProductionRate="15"/>
	</Project_YieldConversions>
	
	<ProjectCompletionModifiers>
		<Row ProjectType="PROJECT_WORLD_TOUR" ModifierId="PROJECT_WORLD_TOUR_M"/>
	</ProjectCompletionModifiers>
	
	<Modifiers>
		<Row>
			<ModifierId>PROJECT_WORLD_TOUR_M</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_TOURISM</ModifierType>
		</Row>
	</Modifiers>
	<ModifierArguments>
		<Row>
			<ModifierId>PROJECT_WORLD_TOUR_M</ModifierId>
			<Name>GreatWorkObjectType</Name>
			<Value>GREATWORKOBJECT_MUSIC</Value>
		</Row>
		<Row>
			<ModifierId>PROJECT_WORLD_TOUR_M</ModifierId>
			<Name>ScalingFactor</Name>
			<Value>150</Value>
		</Row>
		<Row>
			<ModifierId>PROJECT_WORLD_TOUR_M</ModifierId>
			<Name>TurnsActive</Name>
			<Value>10</Value>
		</Row>
	</ModifierArguments>
</GameData>
