<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="LEADER_IDOLP" Kind="KIND_LEADER" />
		<Row Type="TRAIT_LEADER_GROUND_REQUISITION" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_LEADER_EFFICIENT_MANAGEMENT" Kind="KIND_TRAIT"/>
		<Row Type="MODIFIER_IMAS_SINGLE_CITY_ADJUST_DISTRICT_PRODUCTION" Kind="KIND_MODIFIER"/>
	</Types>

	<Leaders>
		<Row>
			<LeaderType>LEADER_IDOLP</LeaderType>
			<Name>LOC_LEADER_IDOLP_NAME</Name>
			<InheritFrom>LEADER_DEFAULT</InheritFrom>
		</Row>
	</Leaders>

	<LoadingInfo>
		<Row LeaderType="LEADER_IDOLP" ForegroundImage="LEADER_IDOLP_NEUTRAL_R" BackgroundImage="LEADER_IDOLP_LOAD_BACK" PlayDawnOfManAudio="1"/>
	</LoadingInfo>

	<DiplomacyInfo>
		<Row Type="LEADER_IDOLP" BackgroundImage="LEADER_IDOLP_BACK"/>
	</DiplomacyInfo>

	<LeaderQuotes>
		<Row LeaderType="LEADER_IDOLP" Quote="LOC_LEADER_IDOLP_QUOTE"/>
	</LeaderQuotes>

	<Colors>
		<Row>
			<Type>COLOR_PLAYER_LEADER_IDOLP_PRIMARY</Type>
			<Color>0,0,255,255</Color>
		</Row>
		<Row>
			<Type>COLOR_PLAYER_LEADER_IDOLP_SECONDARY</Type>
			<Color>255,0,0,255</Color>
		</Row>
	</Colors>

	<PlayerColors>
		<Row Type="LEADER_IDOLP" Usage="Unique" PrimaryColor="COLOR_PLAYER_LEADER_IDOLP_PRIMARY" SecondaryColor="COLOR_PLAYER_LEADER_IDOLP_SECONDARY" TextColor="COLOR_PLAYER_WHITE_TEXT"/>
	</PlayerColors>

	<LeaderTraits>
		<Row LeaderType="LEADER_IDOLP" TraitType="TRAIT_LEADER_GROUND_REQUISITION"/>
		<Row LeaderType="LEADER_IDOLP" TraitType="TRAIT_LEADER_EFFICIENT_MANAGEMENT"/>
	</LeaderTraits>

	<Traits>
		<Row TraitType="TRAIT_LEADER_GROUND_REQUISITION" Name="LOC_TRAIT_LEADER_GROUND_REQUISITION_NAME" Description="LOC_TRAIT_LEADER_GROUND_REQUISITION_DESCRIPTION"/>
		<Row TraitType="TRAIT_LEADER_EFFICIENT_MANAGEMENT" Name="LOC_TRAIT_LEADER_EFFICIENT_MANAGEMENT_NAME" Description="LOC_TRAIT_LEADER_EFFICIENT_MANAGEMENT_DESCRIPTION"/>
	</Traits>

	<TraitModifiers>
		<Row TraitType="TRAIT_LEADER_GROUND_REQUISITION" ModifierId="TRAIT_LEADER_GROUND_REQUISITION"/>
		<Row TraitType="TRAIT_LEADER_EFFICIENT_MANAGEMENT" ModifierId="TRAIT_LEADER_THEATER_PRODUCTION_BUFF"/>
		<Row TraitType="TRAIT_LEADER_EFFICIENT_MANAGEMENT" ModifierId="TRAIT_LEADER_UNIT_SWORDSMAN_DEBUFF"/>
		<Row TraitType="TRAIT_LEADER_EFFICIENT_MANAGEMENT" ModifierId="TRAIT_LEADER_UNIT_MUSKETMAN_DEBUFF"/>
		<Row TraitType="TRAIT_LEADER_EFFICIENT_MANAGEMENT" ModifierId="TRAIT_LEADER_UNIT_INFANTRY_DEBUFF"/>
		<Row TraitType="TRAIT_LEADER_EFFICIENT_MANAGEMENT" ModifierId="TRAIT_LEADER_UNIT_MECHANIZED_INFANTRY_DEBUFF"/>
	</TraitModifiers>

	<DynamicModifiers>
		<Row>
			<ModifierType>MODIFIER_IMAS_SINGLE_CITY_ADJUST_DISTRICT_PRODUCTION</ModifierType>
			<CollectionType>COLLECTION_OWNER</CollectionType>
			<EffectType>EFFECT_ADJUST_DISTRICT_PRODUCTION</EffectType>
		</Row>
	</DynamicModifiers>

	<Modifiers>
		<Row>
			<ModifierId>TRAIT_LEADER_GROUND_REQUISITION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THEATER_PRODUCTION_BUFF</ModifierId>
			<ModifierType>MODIFIER_ALL_CITIES_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>CITY_HAS_IDOL_OFFICE_REQUREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THEATER_PRODUCTION_BUFF_M</ModifierId>
			<ModifierType>MODIFIER_IMAS_SINGLE_CITY_ADJUST_DISTRICT_PRODUCTION</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_SWORDSMAN_DEBUFF</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_MUSKETMAN_DEBUFF</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_INFANTRY_DEBUFF</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_MECHANIZED_INFANTRY_DEBUFF</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION</ModifierType>
		</Row>
	</Modifiers>

	<ModifierArguments>
		<Row>
			<ModifierId>TRAIT_LEADER_GROUND_REQUISITION</ModifierId>
			<Name>DistrictType</Name>
			<Value>DISTRICT_ENTERTAINMENT_COMPLEX</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THEATER_PRODUCTION_BUFF</ModifierId>
			<Name>ModifierId</Name>
			<Value>TRAIT_LEADER_THEATER_PRODUCTION_BUFF_M</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THEATER_PRODUCTION_BUFF_M</ModifierId>
			<Name>DistrictType</Name>
			<Value>DISTRICT_ENTERTAINMENT_COMPLEX</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THEATER_PRODUCTION_BUFF_M</ModifierId>
			<Name>Amount</Name>
			<Value>50</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_SWORDSMAN_DEBUFF</ModifierId>
			<Name>UnitType</Name>
			<Value>UNIT_SWORDSMAN</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_SWORDSMAN_DEBUFF</ModifierId>
			<Name>Amount</Name>
			<Value>-200</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_MUSKETMAN_DEBUFF</ModifierId>
			<Name>UnitType</Name>
			<Value>UNIT_MUSKETMAN</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_MUSKETMAN_DEBUFF</ModifierId>
			<Name>Amount</Name>
			<Value>-200</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_INFANTRY_DEBUFF</ModifierId>
			<Name>UnitType</Name>
			<Value>UNIT_INFANTRY</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_INFANTRY_DEBUFF</ModifierId>
			<Name>Amount</Name>
			<Value>-200</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_MECHANIZED_INFANTRY_DEBUFF</ModifierId>
			<Name>UnitType</Name>
			<Value>UNIT_MECHANIZED</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_UNIT_MECHANIZED_INFANTRY_DEBUFF</ModifierId>
			<Name>Amount</Name>
			<Value>-200</Value>
		</Row>
	</ModifierArguments>

	<RequirementSets>
		<Row>
			<RequirementSetId>CITY_HAS_IDOL_OFFICE_REQUREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
	</RequirementSets>

	<RequirementSetRequirements>
		<Row>
			<RequirementSetId>CITY_HAS_IDOL_OFFICE_REQUREMENTS</RequirementSetId>
			<RequirementId>REQUIRES_CITY_HAS_IDOL_OFFICE</RequirementId>
		</Row>
	</RequirementSetRequirements>

	<Requirements>
		<Row>
			<RequirementId>REQUIRES_CITY_HAS_IDOL_OFFICE</RequirementId>
			<RequirementType>REQUIREMENT_CITY_HAS_BUILDING</RequirementType>
		</Row>
	</Requirements>

	<RequirementArguments>
		<Row>
			<RequirementId>REQUIRES_CITY_HAS_IDOL_OFFICE</RequirementId>
			<Name>BuildingType</Name>
			<Value>BUILDING_IDOL_OFFICE</Value>
		</Row>
	</RequirementArguments>
</GameData>
