<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="BUILDING_IDOL_OFFICE" Kind="KIND_BUILDING"/>
		<Row Type="BUILDING_MINI_LIVE_THEATRE" Kind="KIND_BUILDING"/>
		<Row Type="BUILDING_LIVE_THEATRE" Kind="KIND_BUILDING"/>
		<Row Type="BUILDING_IMAS_CASTLE" Kind="KIND_BUILDING"/>
	</Types>
	
	<Buildings>
		<Row BuildingType="BUILDING_MINI_LIVE_THEATRE" Name="LOC_BUILDING_MINI_LIVE_THEATRE_NAME" Description="LOC_BUILDING_MINI_LIVE_THEATRE_DESCRIPTION" Cost="200" CitizenSlots="1" PrereqDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" PurchaseYield="YIELD_GOLD" AdvisorType="ADVISOR_CULTURE" TraitType="TRAIT_CIVILIZATION_IMAS_DISTRICT_ENTERTAINMENT_COMPLEX" Entertainment="1" PrereqCivic="CIVIC_GAMES_RECREATION"/>
		<Row BuildingType="BUILDING_LIVE_THEATRE" Name="LOC_BUILDING_LIVE_THEATRE_NAME" Description="LOC_BUILDING_LIVE_THEATRE_DESCRIPTION" Cost="500" PrereqDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" PurchaseYield="YIELD_GOLD" AdvisorType="ADVISOR_CULTURE" TraitType="TRAIT_CIVILIZATION_IMAS_DISTRICT_ENTERTAINMENT_COMPLEX" Entertainment="2" RegionalRange="10" PrereqCivic="CIVIC_NATURAL_HISTORY"/>
		<Row BuildingType="BUILDING_IMAS_CASTLE" Name="LOC_BUILDING_IMAS_CASTLE_NAME" Description="LOC_BUILDING_IMAS_CASTLE_DESCRIPTION" Cost="700" PrereqDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" PurchaseYield="YIELD_GOLD" AdvisorType="ADVISOR_CULTURE" TraitType="TRAIT_CIVILIZATION_IMAS_DISTRICT_ENTERTAINMENT_COMPLEX" Entertainment="2" RegionalRange="10"  PrereqCivic="CIVIC_PROFESSIONAL_SPORTS"/>
		<Row BuildingType="BUILDING_IDOL_OFFICE" Name="LOC_BUILDING_IDOL_OFFICE_NAME" Description="LOC_BUILDING_IDOL_OFFICE_DESCRIPTION" Cost="100" Housing="1" PrereqDistrict="DISTRICT_THEATER" PurchaseYield="YIELD_GOLD" AdvisorType="ADVISOR_CULTURE" TraitType="TRAIT_CIVILIZATION_BUILDING_IDOL_OFFICE" Maintenance="1" PrereqCivic="CIVIC_DRAMA_POETRY"/>
	</Buildings>
	
	<BuildingReplaces>
		<Row CivUniqueBuildingType="BUILDING_IDOL_OFFICE" ReplacesBuildingType="BUILDING_AMPHITHEATER"/>
	</BuildingReplaces>

	<BuildingPrereqs>
		<Row Building="BUILDING_MINI_LIVE_THEATRE" PrereqBuilding="BUILDING_IDOL_OFFICE"/>
		<Row Building="BUILDING_LIVE_THEATRE" PrereqBuilding="BUILDING_MINI_LIVE_THEATRE"/>
		<Row Building="BUILDING_IMAS_CASTLE" PrereqBuilding="BUILDING_LIVE_THEATRE"/>
	</BuildingPrereqs>

	<MutuallyExclusiveBuildings>
		<Row Building="BUILDING_MINI_LIVE_THEATRE" MutuallyExclusiveBuilding="BUILDING_ARENA"/>
		<Row Building="BUILDING_ARENA" MutuallyExclusiveBuilding="BUILDING_MINI_LIVE_THEATRE"/>
		<Row Building="BUILDING_LIVE_THEATRE" MutuallyExclusiveBuilding="BUILDING_ZOO"/>
		<Row Building="BUILDING_ZOO" MutuallyExclusiveBuilding="BUILDING_LIVE_THEATRE"/>
		<Row Building="BUILDING_IMAS_CASTLE" MutuallyExclusiveBuilding="BUILDING_STADIUM"/>
		<Row Building="BUILDING_STADIUM" MutuallyExclusiveBuilding="BUILDING_IMAS_CASTLE"/>
	</MutuallyExclusiveBuildings>

	<Building_YieldChanges>
		<Row BuildingType="BUILDING_MINI_LIVE_THEATRE" YieldType="YIELD_GOLD" YieldChange="1"/>
		<Row BuildingType="BUILDING_MINI_LIVE_THEATRE" YieldType="YIELD_FAITH" YieldChange="1"/>
		<Row BuildingType="BUILDING_LIVE_THEATRE" YieldType="YIELD_CULTURE" YieldChange="1"/>
		<Row BuildingType="BUILDING_LIVE_THEATRE" YieldType="YIELD_GOLD" YieldChange="2"/>
		<Row BuildingType="BUILDING_LIVE_THEATRE" YieldType="YIELD_FAITH" YieldChange="2"/>
		<Row BuildingType="BUILDING_IMAS_CASTLE" YieldType="YIELD_CULTURE" YieldChange="2"/>
		<Row BuildingType="BUILDING_IMAS_CASTLE" YieldType="YIELD_GOLD" YieldChange="4"/>
		<Row BuildingType="BUILDING_IMAS_CASTLE" YieldType="YIELD_FAITH" YieldChange="4"/>
		<Row BuildingType="BUILDING_IDOL_OFFICE" YieldType="YIELD_CULTURE" YieldChange="2"/>
		<Row BuildingType="BUILDING_IDOL_OFFICE" YieldType="YIELD_FAITH" YieldChange="1"/>
	</Building_YieldChanges>

	<Building_GreatPersonPoints>
		<Row BuildingType="BUILDING_MINI_LIVE_THEATRE" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" PointsPerTurn="1"/>
		<Row BuildingType="BUILDING_LIVE_THEATRE" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" PointsPerTurn="2"/>
		<Row BuildingType="BUILDING_IMAS_CASTLE" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" PointsPerTurn="2"/>
		<Row BuildingType="BUILDING_IDOL_OFFICE" GreatPersonClassType="GREAT_PERSON_CLASS_MUSICIAN" PointsPerTurn="2"/>
	</Building_GreatPersonPoints>

	<Building_GreatWorks>
		<Row BuildingType="BUILDING_IDOL_OFFICE" GreatWorkSlotType="GREATWORKSLOT_PALACE" NumSlots="2"/>
	</Building_GreatWorks>

	<BuildingModifiers>
		<Row>
			<BuildingType>BUILDING_IMAS_CASTLE</BuildingType>
			<ModifierId>LIVE_TRIPLE_MUSIC_TOURISM</ModifierId>
		</Row>
		<Row>
			<BuildingType>BUILDING_IMAS_CASTLE</BuildingType>
			<ModifierId>CASTLE_ENHANCEDLATETOURISM</ModifierId>
		</Row>
	</BuildingModifiers>

	<Modifiers>
		<Row>
			<ModifierId>LIVE_TRIPLE_MUSIC_TOURISM</ModifierId>
			<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_TOURISM</ModifierType>
		</Row>
		<Row>
			<ModifierId>CASTLE_ENHANCEDLATETOURISM</ModifierId>
			<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_TOURISM_LATE_ERAS</ModifierType>
		</Row>
	</Modifiers>

	<ModifierArguments>
		<Row>
			<ModifierId>LIVE_TRIPLE_MUSIC_TOURISM</ModifierId>
			<Name>GreatWorkObjectType</Name>
			<Value>GREATWORKOBJECT_MUSIC</Value>
		</Row>
		<Row>
			<ModifierId>LIVE_TRIPLE_MUSIC_TOURISM</ModifierId>
			<Name>ScalingFactor</Name>
			<Value>200</Value>
		</Row>
		<Row>
			<ModifierId>CASTLE_ENHANCEDLATETOURISM</ModifierId>
			<Name>Modifier</Name>
			<Value>50</Value>
		</Row>
		<Row>
			<ModifierId>CASTLE_ENHANCEDLATETOURISM</ModifierId>
			<Name>MinimumEra</Name>
			<Value>ERA_MODERN</Value>
		</Row>
	</ModifierArguments>
</GameData>
