#BOW

ship_section_template = {
	key = "Battlecruiser_BOW_L1"
	ship_size = Battlecruiser
	fits_on_slot = bow
	entity = "cruiser_bow_L1_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	large_utility_slots = 6
	
	cost = 10
}

ship_section_template = {
	key = "Battlecruiser_BOW_M1S2"
	ship_size = Battlecruiser
	fits_on_slot = bow
	entity = "cruiser_bow_M1S2_entity"
	icon = "GFX_ship_part_core_bow"

	ai_weight = {
		modifier = {
			factor = 10.0
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = 0.1
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}		
	}
	
	component_slot = {
		name = "TORPEDO_01"
		slot_size = torpedo
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	large_utility_slots = 6
	
	cost = 10
}

ship_section_template = {
	key = "Battlecruiser_BOW_M2"
	ship_size = Battlecruiser
	fits_on_slot = bow
	entity = "cruiser_bow_M2_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	large_utility_slots = 6
	
	cost = 10
}

#MID
ship_section_template = {
	key = "Battlecruiser_MID_S2HB"
	ship_size = Battlecruiser
	fits_on_slot = mid
	entity = "cruiser_mid_S2HB_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		modifier = {
			factor = 10.0
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = 0.1
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}		
	}

	component_slot = {
		name = "PD_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
		component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	large_utility_slots = 6
	
	cost = 10
}

ship_section_template = {
	key = "Battlecruiser_MID_L1M1"
	ship_size = Battlecruiser
	fits_on_slot = mid
	entity = "cruiser_mid_L1M1_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}

		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	large_utility_slots = 6
	
	cost = 10
}

ship_section_template = {
	key = "Battlecruiser_MID_M3"
	ship_size = Battlecruiser
	fits_on_slot = mid
	entity = "cruiser_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_03"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_03"
	}
	
		component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	large_utility_slots = 6
	
	cost = 10
}

ship_section_template = {
	key = "Battlecruiser_MID_M2S2"
	ship_size = Battlecruiser
	fits_on_slot = mid
	entity = "cruiser_mid_M2S2_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		modifier = {
			factor = 10.0
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = 0.1
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}		
	}
	
	component_slot = {
		name = "TORPEDO_01"
		slot_size = torpedo
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "TORPEDO_02"
		slot_size = torpedo
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	large_utility_slots = 6
	
	cost = 10
}

#STERN

ship_section_template = {
	key = "Battlecruiser_STERN_M1"
	ship_size = Battlecruiser
	fits_on_slot = stern
	entity = "cruiser_stern_M1_entity"
	icon = "GFX_ship_part_core_stern"

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
		component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	
	aux_utility_slots = 6
		
	cost = 10
}

ship_section_template = {
	key = "Battlecruiser_STERN_S2"
	ship_size = Battlecruiser
	fits_on_slot = stern
	entity = "cruiser_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
		component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
		component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	
	aux_utility_slots = 6
	
	cost = 10
}
