#BOW

ship_section_template = {
	key = "EMPIRESHIPS_BOW_L1M1S2"
	ship_size = empireshipS
	fits_on_slot = bow
	entity = "empireship_bow_L1M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	icon_frame = 1

        #prerequisites = { "tech_black_tech" }
        ai_weight = {
		weight = 0		
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05"
	}

	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_02"
	}

	large_utility_slots = 9
	aux_utility_slots = 6
	
	cost = 36
}

#ship_section_template = {
#	key = "EMPIRESHIPS_BOW_L1S4"
#	ship_size = empireshipS
#	fits_on_slot = bow
#	entity = "empireship_bow_L1S4_entity"
#	icon = "GFX_ship_part_core_bow"
#	icon_frame = 1
#	
#       ai_weight = {
#		weight = 0		
#	}
#
#	component_slot = {
#		name = "LARGE_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "large_gun_01"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_01"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_02"
#	}
#
#	component_slot = {
#		name = "SMALL_GUN_03"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_03"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_04"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_04"
#	}
#	
#	small_utility_slots = 1
#	medium_utility_slots = 2
#	large_utility_slots = 9
#	
#	cost = 36
#}

ship_section_template = {
	key = "EMPIRESHIPS_BOW_L2"
	ship_size = empireshipS
	fits_on_slot = bow
	entity = "empireship_bow_L2_entity"
	icon = "GFX_ship_part_core_bow"

        ai_weight = {
		weight = 0		
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	large_utility_slots = 9
	aux_utility_slots = 6
	
	cost = 36
}

ship_section_template = {
	key = "EMPIRESHIPS_BOW_M1S2SHB"
	ship_size = empireshipS
	fits_on_slot = bow
	entity = "empireship_bow_M1S2SHB_entity"
	icon = "GFX_ship_part_core_bow"

        #prerequisites = { "tech_black_tech" }
        ai_weight = {
		weight = 0		
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_02"
	}

	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}

	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_02"
	}

	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_03"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_04"
	}

	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_05"
	}

	component_slot = {
		name = "STRIKE_CRAFT_06"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_06"
	}

	component_slot = {
		name = "STRIKE_CRAFT_07"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_07"
	}

	large_utility_slots = 9
	aux_utility_slots = 6
	
	cost = 36
}

ship_section_template = {
	key = "EMPIRESHIPS_BOW_M2S4"
	ship_size = empireshipS
	fits_on_slot = bow
	entity = "empireship_bow_XL1_entity"
	icon = "GFX_ship_part_core_bow"
	
	#prerequisites = { tech_energy_lance_1 tech_energy_lance_2 tech_arc_emitter_1 tech_arc_emitter_2 tech_mass_accelerator_1 tech_mass_accelerator_2 }
	
        ai_weight = {
		weight = 0		
	}
	
	component_slot = {
		name = "EXTRA_LARGE_01"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "xl_gun_01"
	}
		
	component_slot = {
		name = "EXTRA_LARGE_02"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "xl_gun_02"
	}
		
	component_slot = {
		name = "EXTRA_LARGE_03"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "xl_gun_03"
	}
		
	component_slot = {
		name = "EXTRA_LARGE_04"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "xl_gun_04"
	}
		
	component_slot = {
		name = "EXTRA_LARGE_05"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "xl_gun_05"
	}
	
	component_slot = {
		name = "EXTRA_LARGE_06"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "xl_gun_06"
	}
	
	large_utility_slots = 9
	aux_utility_slots = 6
	
	cost = 36
}

#ship_section_template = {
#	key = "EMPIRESHIPS_BOW_M3S2"
#	ship_size = empireshipS
#	fits_on_slot = bow
#	entity = "empireship_bow_M3S2_entity"
#	icon = "GFX_ship_part_core_bow"
#	
#       ai_weight = {
#		weight = 0		
#	}
#
#	
#	component_slot = {
#		name = "MEDIUM_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_01"
#	}
#
#	component_slot = {
#		name = "MEDIUM_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_02"
#	}
#	
#	component_slot = {
#		name = "MEDIUM_GUN_03"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_03"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_01"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_02"
#	}
#	
#	small_utility_slots = 1
#	medium_utility_slots = 2
#	large_utility_slots = 9
#	
#	cost = 36
#}

#MID

#ship_section_template = {
#	key = "EMPIRESHIPS_MID_L2S4"
#	ship_size = empireshipS
#	fits_on_slot = mid
#	entity = "empireship_mid_L2S4_entity"
#	icon = "GFX_ship_part_core_mid"
#	
#       ai_weight = {
#		weight = 0		
#	}
#
#	component_slot = {
#		name = "LARGE_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "large_gun_01"
#	}
#	component_slot = {
#		name = "LARGE_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "large_gun_02"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_01"
#		
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_02"
#
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_03"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_03"
#
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_04"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_04"
#
#	}
#	
#	small_utility_slots = 1
#	medium_utility_slots = 1
#	large_utility_slots = 9
#	
#	cost = 36
#}
#
#ship_section_template = {
#	key = "EMPIRESHIPS_MID_L1M4"
#	ship_size = empireshipS
#	fits_on_slot = mid
#	entity = "empireship_mid_L1M4_entity"
#	icon = "GFX_ship_part_core_mid"
#	
#       ai_weight = {
#		weight = 0		
#	}
#
#	component_slot = {
#		name = "LARGE_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "large_gun_01"
#	}
#	
#	component_slot = {
#		name = "MEDIUM_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_01"
#	}
#	
#	component_slot = {
#		name = "MEDIUM_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_02"
#	}
#	
#	component_slot = {
#		name = "MEDIUM_GUN_03"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_03"
#	}
#	
#	component_slot = {
#		name = "MEDIUM_GUN_04"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_04"
#	}
#	
#	small_utility_slots = 1
#	medium_utility_slots = 1
#	large_utility_slots = 9
#	
#	cost = 36
#}

ship_section_template = {
	key = "EMPIRESHIPS_MID_L2M2"
	ship_size = empireshipS
	fits_on_slot = mid
	entity = "empireship_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"

        #prerequisites = { "tech_black_tech" }
        ai_weight = {
		weight = 0		
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}

	component_slot = {
		name = "LARGE_GUN_07"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_07"
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	large_utility_slots = 9
	aux_utility_slots = 6

	cost = 36
}

ship_section_template = {
	key = "EMPIRESHIPS_MID_L3"
	ship_size = empireshipS
	fits_on_slot = mid
	entity = "empireship_mid_L3_entity"
	icon = "GFX_ship_part_core_mid"

        ai_weight = {
		weight = 0		
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	large_utility_slots = 6
	
	cost = 36
}

ship_section_template = {
	key = "EMPIRESHIPS_MID_M4SHB"
	ship_size = empireshipS
	fits_on_slot = mid
	entity = "empireship_mid_M4SHB_entity"
	icon = "GFX_ship_part_core_mid"
	
        ai_weight = {
		weight = 0		
	}
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_03"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_04"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}	
	
	large_utility_slots = 6
	
	cost = 36
}

ship_section_template = {
	key = "EMPIRESHIPS_MID_S4LHB"
	ship_size = empireshipS
	fits_on_slot = mid
	entity = "empireship_mid_S4LHB_entity"
	icon = "GFX_ship_part_core_mid"

        ai_weight = {
		weight = 0		
	}

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
		component_slot = {
		name = "SMALL_GUN_04"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}	
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}	

	large_utility_slots = 6
	
	cost = 36
}

#STERN

#ship_section_template = {
#	key = "EMPIRESHIPS_STERN_M1S2"
#	ship_size = empireshipS
#	fits_on_slot = stern
#	entity = "empireship_stern_M1S2_entity"
#	icon = "GFX_ship_part_core_stern"
#
#       ai_weight = {
#		weight = 0		
#	}
#
#	component_slot = {
#		name = "MEDIUM_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "medium_gun_01"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_01"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_02"
#	}
#	
#	small_utility_slots = 2
#	medium_utility_slots = 1
#	large_utility_slots = 9
#	
#	cost = 36
#}

ship_section_template = {
	key = "EMPIRESHIPS_STERN_L1"
	ship_size = empireshipS
	fits_on_slot = stern
	entity = "empireship_stern_L1_entity"
	icon = "GFX_ship_part_core_stern"
	
        #prerequisites = { "tech_black_tech" }
        ai_weight = {
	     weight = 0		
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}

	component_slot = {
		name = "small_gun_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "small_gun_02"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "small_gun_03"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	large_utility_slots = 9
	aux_utility_slots = 6

	cost = 36
}

ship_section_template = {
	key = "EMPIRESHIPS_STERN_M2"
	ship_size = empireshipS
	fits_on_slot = stern
	entity = "empireship_stern_M2_entity"
	icon = "GFX_ship_part_core_stern"
	
        ai_weight = {
		weight = 0		
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_01"
				
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	large_utility_slots = 9
	
	cost = 36
}

#ship_section_template = {
#	key = "EMPIRESHIPS_STERN_S4"
#	ship_size = empireshipS
#	fits_on_slot = stern
#	entity = "empireship_stern_S4_entity"
#	icon = "GFX_ship_part_core_stern"
#	
#       ai_weight = {
#		weight = 0		
#	}
#
#	component_slot = {
#		name = "SMALL_GUN_01"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_01"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_02"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_02"
#	}	
#	
#	component_slot = {
#		name = "SMALL_GUN_03"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_03"
#	}
#	
#	component_slot = {
#		name = "SMALL_GUN_04"
#		slot_size = large
#		slot_type = weapon
#		locatorname = "small_gun_04"
#	}
#	
#	small_utility_slots = 2
#	medium_utility_slots = 1
#	large_utility_slots = 9
#	
#	cost = 36
#}

