objectTypes = {

#### CLEAN

	pdxmesh = {
		name = "warship_mesh"
		file = "gfx/models/ships/guardians/dreadnought/npf_01_npc_warship_01.mesh"
		scale = 1.0

		animation = { id = "idle"		type = "pirate_01_galleon_idle_animation" }
		animation = { id = "death"		type = "pirate_01_galleon_death_animation" }

		meshsettings = {
			name = "shipShape"
			index = 0
			texture_diffuse = "dreadnought_01_diffuse.dds"
			texture_normal = "dreadnought_01_normal.dds"
			texture_specular = "dreadnought_01_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	pdxmesh = {
		name = "warship_large_turret_mesh"
		file = "gfx/models/ships/guardians/dreadnought/npf_01_large_turret.mesh"
		scale = 1.0

		meshsettings = {
			name = "polySurface262Shape"
			index = 0
			texture_diffuse = "dreadnought_01_diffuse.dds"
			texture_normal = "dreadnought_01_normal.dds"
			texture_specular = "dreadnought_01_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "warship_turret_small_mesh"
		file = "gfx/models/ships/guardians/dreadnought/npf_01_turret_small.mesh"
		scale = 1.0

		meshsettings = {
			name = "polySurface271Shape"
			index = 0
			texture_diffuse = "dreadnought_01_diffuse.dds"
			texture_normal = "dreadnought_01_normal.dds"
			texture_specular = "dreadnought_01_specular.dds"
			shader = "PdxMeshShip"
		}
	}		
}
	}