@battlecruiser_combat_speed = 0.7
@battlecruiser_combat_rotation = 0.025
@battlecruiser_collision_radius = 4

@carrier_combat_speed = 0.30
@carrier_combat_rotation = 0.02
@carrier_collision_radius = 12

@dreadnought_combat_speed = 0.25
@dreadnought_combat_rotation = 0.02
@dreadnought_collision_radius = 12


Battlecruiser = {
	formation_priority = 3
	max_speed = 150
	acceleration = 0.25
	rotation_speed = 0.175
	combat_max_speed = @battlecruiser_combat_speed
	combat_rotation_speed = @battlecruiser_combat_rotation
	collision_radius = @battlecruiser_collision_radius
	modifier = {
		ship_upkeep_mult = -1
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 1200
	size_multiplier = 4
	fleet_slot_size = 3
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 4
	is_space_station = no
	icon_frame = 4
	base_buildtime = 60
	required_spaceport_level = 1
	can_have_federation_design = yes
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
	
	#prerequisites = { "tech_spaceport_5" }
	
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

Carrier = {
	formation_priority = 1
	max_speed = 150
	acceleration = 0.2
	rotation_speed = 0.15
	combat_max_speed = @carrier_combat_speed
	combat_rotation_speed = @carrier_combat_rotation
	collision_radius = 10
	modifier = {
		ship_upkeep_mult = -1
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 3000
	size_multiplier = 16
	fleet_slot_size = 8
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 4
	is_space_station = no
	icon_frame = 5
	base_buildtime = 120
	required_spaceport_level = 1
	can_have_federation_design = yes
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
	
	#prerequisites = { "tech_carrier_1" }
	
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

Dreadnought = {
	formation_priority = 1
	graphical_culture = no
        #is_space_object = no
	#graphical_culture = yes
    	max_speed = 150
	acceleration = 0.15
	rotation_speed = 0.1
	combat_max_speed = 0.75
	combat_rotation_speed = 0.02
	collision_radius = 7
	#gfx_culture = no
	modifier = {
		ship_upkeep_mult = -1
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 15000
	size_multiplier = 16
	fleet_slot_size = 8
	cost=40
	section_slots = {
		"bow" = { locator = "part1" }
		"mid1" = { locator = "part2" }
		"mid2" = { locator = "part3" }
		"stern" = { locator = "part4" }
	}
	num_target_locators = 4
	is_space_station = no
	icon_frame = 6
	base_buildtime = 120
	#base_buildtime = 120
	required_spaceport_level = 1
	can_have_federation_design = yes
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
	
	prerequisites = { }
	
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ship_aura_components"
}

empireshipS = {
	formation_priority = 1
	max_speed = 150
	acceleration = 1
	rotation_speed = 0.3
	combat_max_speed = @empireship_combat_speed
	combat_rotation_speed = @battleship_combat_rotation
	collision_radius = 8
	modifier = {
		ship_upkeep_mult = -1
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 5400
	size_multiplier = 8
	fleet_slot_size = 4
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 4
	is_space_station = no
	icon_frame = 5
	base_buildtime = 120
	required_spaceport_level = 1
	can_have_federation_design = yes
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
	
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ship_aura_components"
}