<configs>
    <insertAfter xpath="/buffs/buff[@name='buffInjuryKnockdown01']">
        <!-- NOTES: this buff is used as a surrogate to apply the knockdown buff individually and has a unique ID/name, also hidden from player sight -->
        <buff name="buffInjuryKnockdownDragonslayer" hidden="true">
            <damage_type value="knockdown"/>
            <stack_type value="replace"/>
            <duration value=".000001"/>
            <effect_group>
                <requirement name="EntityTagCompare" tags="zombie,animal"/>
                <requirement name="RandomRoll" target="self" min_max="0,100" operation="LTE" value="30"/> <!-- Cannot use seed_type="Random" because this will cause the group to be affected -->
				<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffInjuryKnockdown01"/>
		    </effect_group>            
        </buff>
        
        <buff name="buffInjuryStunnedDragonslayer" hidden="true">
            <damage_type value="stun"/>
            <stack_type value="replace"/>
            <duration value=".000001"/>            
            <effect_group>
                <requirement name="EntityTagCompare" tags="zombie,animal"/>
                <requirement name="RandomRoll" target="self" min_max="0,100" operation="LTE" value="30"/>
				<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffInjuryStunned01"/>
		    </effect_group>
        </buff>
    </insertAfter>
</configs>