class Hat_Weapon_STSword extends Hat_Weapon_Umbrella;

defaultproperties
{
	HUDIcon = Texture2D'STZ_Sword.swordicon'
	Begin Object Name=Mesh0
        SkeletalMesh=SkeletalMesh'STZ_Sword.SwordVerticalAdjust'
        PhysicsAsset=PhysicsAsset'STZ_Sword.SwordVerticalAdjust_Physics'
	End Object

	Begin Object Name=Mesh1
        SkeletalMesh=SkeletalMesh'STZ_Sword.SwordVerticalAdjust'
        PhysicsAsset=PhysicsAsset'STZ_Sword.SwordVerticalAdjust_Physics'
    End Object

}
static function string GetLocalString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1,
    optional PlayerReplicationInfo RelatedPRI_2
    )
{
    switch( Switch )
    {
        case 0:    return "Salvaged Sword"; break;
        case 1:    return "Somewhat sharp spare parts"; break;
        default: return Default.ItemName; break;
    }
    return Default.ItemName;
}