<?xml version="1.0" encoding="utf-8" ?>
<Defs>




	
	<DamageDef>
		<defName>WMH_VeryToxicBite</defName>
		<label>virulent toxic bite</label>
		<workerClass>DamageWorker_Stab</workerClass>
		<externalViolence>true</externalViolence>
		<deathMessage>{0} has been stung to death.</deathMessage>
		<hediff>Stab</hediff>
		<hediffSolid>Crack</hediffSolid>
		<additionalHediffs>
			<li>
				<hediff>WMH_ToxicBuildup</hediff>
				<severityPerDamageDealt>0.03</severityPerDamageDealt>
				<victimSeverityScaling>ToxicSensitivity</victimSeverityScaling>
			</li>
		</additionalHediffs>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Slice</impactSoundType>
		<armorCategory>Sharp</armorCategory>
	</DamageDef>

	<DamageDef ParentName="Bite">
		<defName>WMH_WerewolfBite</defName>
		<label>werewolf bite</label>
		<additionalHediffs>
			<li>
				<hediff>WMH_Lycanthropy</hediff>
				<severityPerDamageDealt>0.0001</severityPerDamageDealt>

			</li>
		</additionalHediffs>
	</DamageDef>

	<DamageDef ParentName="Bite">
		<defName>WMH_EkimmaraBite</defName>
		<label>ekimmara bite</label>
		<additionalHediffs>
			<li>
				<hediff>WMH_VampirismEkimmara</hediff>
				<severityPerDamageDealt>0.0001</severityPerDamageDealt>

			</li>
		</additionalHediffs>
	</DamageDef>

	<DamageDef ParentName="Bite">
		<defName>WMH_FlederBite</defName>
		<label>fleder bite</label>
		<additionalHediffs>
			<li>
				<hediff>WMH_VampirismFleder</hediff>
				<severityPerDamageDealt>0.0001</severityPerDamageDealt>

			</li>
		</additionalHediffs>
	</DamageDef>	

	<DamageDef ParentName="Bite">
		<defName>WMH_Berserk</defName>
		<label>berserk wave</label>
		<workerClass>WMHAnimalBehaviours.DamageWorker_Berserk</workerClass>

	</DamageDef>

	<DamageDef ParentName="BluntBase">
		<defName>WMH_HymPunch</defName>
		<label>hym claws</label>
		<workerClass>WMHAnimalBehaviours.DamageWorker_Demoralizer</workerClass>

	</DamageDef>

	<DamageDef ParentName="CutBase">
		<defName>WMH_InfectedClaws</defName>
		<label>infected claws</label>
		<workerClass>WMHAnimalBehaviours.DamageWorker_ExtraInfecter</workerClass>
		<additionalHediffs>
			<li>
				<hediff>WMH_Vomiting</hediff>
				<severityPerDamageDealt>0.03</severityPerDamageDealt>
				<victimSeverityScaling>ToxicSensitivity</victimSeverityScaling>

			</li>
		</additionalHediffs>
	</DamageDef>



	<DamageDef ParentName="Bite">
		<defName>WMH_ParalysingBite</defName>
		<label>paralysing bite</label>
		<additionalHediffs>
			<li>
				<hediff>WMH_Paralysis</hediff>
				<severityPerDamageDealt>0.01</severityPerDamageDealt>
			</li>
		</additionalHediffs>
	</DamageDef>
	
	<DamageDef>
		<defName>WMH_AcidSpit</defName>
		<label>acid spit</label>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<externalViolence>true</externalViolence>
		<deathMessage>{0} has been corroded to death.</deathMessage>
		<hediff>Burn</hediff>
		<additionalHediffs>
			<li>
				<hediff>WMH_AcidBuildup</hediff>
				<severityPerDamageDealt>0.01</severityPerDamageDealt>
				
			</li>
		</additionalHediffs>
		<isRanged>true</isRanged>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<armorCategory>Heat</armorCategory>
	</DamageDef>
	
	<DamageDef>
		<defName>WMH_SecondaryAcidBurn</defName>
		<label>acid burn</label>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<externalViolence>true</externalViolence>
		<deathMessage>{0} has been corroded to death.</deathMessage>
		<hediff>Burn</hediff>
		
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<armorCategory>Heat</armorCategory>
	</DamageDef>

	<DamageDef>
		<defName>WMH_RockBomb</defName>
		<label>rock</label>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<externalViolence>true</externalViolence>
		<isExplosive>true</isExplosive>
		<deathMessage>{0} has died crushed by a huge boulder.</deathMessage>
		<hediff>Crush</hediff>
		<hediffSkin>Cut</hediffSkin>
		<hediffSolid>Crack</hediffSolid>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Blunt</impactSoundType>
		<armorCategory>Blunt</armorCategory>
		<minDamageToFragment>15</minDamageToFragment>
		<defaultDamage>30</defaultDamage>
		<defaultStoppingPower>0.5</defaultStoppingPower>
		<defaultArmorPenetration>0.10</defaultArmorPenetration>
		<buildingDamageFactor>4</buildingDamageFactor>
		<plantDamageFactor>4</plantDamageFactor>
		<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
		<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
		<explosionCellMote>Mote_DustPuff</explosionCellMote>
		<explosionColorCenter>(0.6, 0.6, 0.6)</explosionColorCenter>
		<explosionColorEdge>(0.5, 0.5, 0.5)</explosionColorEdge>
		<soundExplosion>Explosion_Smoke</soundExplosion>
		<combatLogRules>Damage_Bomb</combatLogRules>
	</DamageDef>







</Defs>