<?xml version="1.0" encoding="utf-8" ?>
<Defs>


	<ThingDef ParentName="BuildingBase" Name="WMH_SculptureBase" Abstract="True">
		<thingClass>Building_Art</thingClass>
		<altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
		<pathCost>70</pathCost>
		<castEdgeShadows>true</castEdgeShadows>
		<useHitPoints>true</useHitPoints>
		<minifiedDef>MinifiedThing</minifiedDef>
		
		<statBases>
			<Flammability>1.0</Flammability>
			<SellPriceFactor>1.50</SellPriceFactor>
		</statBases>
		<comps>
			<li>
				<compClass>CompQuality</compClass>
			</li>
			<li Class="CompProperties_Art">
				<nameMaker>NamerArtSculpture</nameMaker>
				<descriptionMaker>ArtDescription_Sculpture</descriptionMaker>
				<canBeEnjoyedAsArt>true</canBeEnjoyedAsArt>
			</li>
		</comps>
		<inspectorTabs>
			<li>ITab_Art</li>
		</inspectorTabs>
		<recipeMaker>
			<workSpeedStat>SculptingSpeed</workSpeedStat>
			<workSkill>Artistic</workSkill>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<effectWorking>Sculpt</effectWorking>
			<soundWorking>Recipe_Sculpt</soundWorking>
			<recipeUsers>
				<li>TableSculpting</li>
			</recipeUsers>
			<defaultIngredientFilter>
				<categories>
					<li>Root</li>
				</categories>
				
			</defaultIngredientFilter>
		</recipeMaker>
	</ThingDef>


	<ThingDef ParentName="WMH_SculptureBase" Name="WMH_LargeTrophyBase" Abstract="True">
		<graphicData>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(2,2)</drawSize>
		</graphicData>
		<defaultPlacingRot>South</defaultPlacingRot>
		<fillPercent>0.5</fillPercent>
		<rotatable>true</rotatable>
		<tradeability>Sellable</tradeability>
		<thingCategories>
			<li>WMH_BuildingsTrophies</li>
		</thingCategories>
		<statBases>
			<MaxHitPoints>150</MaxHitPoints>
			<Mass>40</Mass>
			<Beauty>100</Beauty>
			<WorkToMake>30000</WorkToMake>
		</statBases>
		<stuffCategories>
			<li>Metallic</li>
			<li>Woody</li>
			<li>Stony</li>
		</stuffCategories>
		<costStuffCount>100</costStuffCount>
	</ThingDef>

	<ThingDef ParentName="WMH_SculptureBase" Name="WMH_GrandTrophyBase" Abstract="True">
		<graphicData>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(4,4)</drawSize>
		</graphicData>
		<defaultPlacingRot>South</defaultPlacingRot>
		<fillPercent>0.5</fillPercent>
		<rotatable>true</rotatable>
		<tradeability>Sellable</tradeability>
		<thingCategories>
			<li>WMH_BuildingsTrophies</li>
		</thingCategories>
		<size>(2,2)</size>
		<canOverlapZones>false</canOverlapZones>
		<statBases>
			<MaxHitPoints>250</MaxHitPoints>
			<Beauty>240</Beauty>
			<Mass>55</Mass>
			<WorkToMake>65000</WorkToMake>
		</statBases>
		<stuffCategories>
			<li>Metallic</li>
			<li>Woody</li>
			<li>Stony</li>
		</stuffCategories>
		<costStuffCount>220</costStuffCount>
	</ThingDef>



	<!--================================ Trophies ======================================-->





	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeDjinn</defName>
		<label>djinn trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Djinn.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyDjinn</texPath>
		</graphicData>		
		<costList>
			<Corpse_WMH_Djinn>1</Corpse_WMH_Djinn>
		</costList>
	</ThingDef>

	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeEkimmara</defName>
		<label>ekimmara trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Ekimmara.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyEkimmara</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Ekimmara>1</Corpse_WMH_Ekimmara>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeFleder</defName>
		<label>fleder trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Fleder.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyFleder</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Fleder>1</Corpse_WMH_Fleder>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeFogler</defName>
		<label>fogler trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Fogler.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyFogler</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Fogler>1</Corpse_WMH_Fogler>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeGhoul</defName>
		<label>ghoul trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Ghoul.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyGhoul</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Ghoul>1</Corpse_WMH_Ghoul>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeHym</defName>
		<label>hym trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Hym.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyHym</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Hym>1</Corpse_WMH_Hym>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeLeshy</defName>
		<label>leshy trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Leshy.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyLeshy</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Leshy>1</Corpse_WMH_Leshy>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeNekker</defName>
		<label>nekker trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Nekker.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyNekker</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Nekker>1</Corpse_WMH_Nekker>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeWerewolf</defName>
		<label>werewolf trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Werewolf.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyWerewolf</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Werewolf>1</Corpse_WMH_Werewolf>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_LargeTrophyBase">
		<defName>WMHT_TrophyLargeWraith</defName>
		<label>wraith trophy</label>
		<description>A person-sized piece of material sculpted into an artistic form. This trophy depicts the hunt of the Wraith.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyWraith</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Wraith>1</Corpse_WMH_Wraith>
		</costList>
	</ThingDef>


	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandBasilisk</defName>
		<label>basilisk trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Basilisk.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyBasilisk</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Basilisk>1</Corpse_WMH_Basilisk>
		</costList>
	</ThingDef>	
	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandBearofleet</defName>
		<label>bearofleet trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Bearofleet.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyBearofleet</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Bearofleet>1</Corpse_WMH_Bearofleet>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandChort</defName>
		<label>chort trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Chort.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyChort</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Chort>1</Corpse_WMH_Chort>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandCyclops</defName>
		<label>cyclops trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Cyclops.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyCyclops</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Cyclops>1</Corpse_WMH_Cyclops>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandFiend</defName>
		<label>fiend trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Fiend.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyFiend</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Fiend>1</Corpse_WMH_Fiend>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandGolem</defName>
		<label>golem trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Golem.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyGolem</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Golem>1</Corpse_WMH_Golem>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandKikimore</defName>
		<label>kikimore trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Kikimore Queen.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyKikimoreQueen</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_KikimoreQueen>1</Corpse_WMH_KikimoreQueen>
		</costList>
	</ThingDef>
	<ThingDef ParentName="WMH_GrandTrophyBase">
		<defName>WMHT_TrophyGrandWyvern</defName>
		<label>wyvern trophy (grand)</label>
		<description>A huge piece of material on a decorative pedestal, sculpted into an artistic form. This trophy depicts the hunt of the Wyvern.</description>
		<graphicData>
			<texPath>Things/Buildings/Art/SculptureTrophyWyvern</texPath>
		</graphicData>
		<costList>
			<Corpse_WMH_Wyvern>1</Corpse_WMH_Wyvern>
		</costList>
	</ThingDef>





</Defs>
