<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<HediffDef>
		<defName>WMH_NoPain</defName>
		<description>This monster has a reduced pain sensitivity, and it takes longer to be downed due to pain.</description>

		<label>no pain sensitivity</label>
		<defaultLabelColor>(.8,0,0)</defaultLabelColor>
		<scenarioCanAdd>false</scenarioCanAdd>
		<maxSeverity>1.0</maxSeverity>

		<stages>
			<li>
				<painFactor>0.01</painFactor>
				<statOffsets>
					<PainShockThreshold>1</PainShockThreshold>
				</statOffsets>
			</li>
		</stages>
	</HediffDef>
	
	<HediffDef>
		<defName>WMH_Hunger</defName>
		<description>An abnormally strong sensation of hunger is causing this person to feel weakened and nauseated. If food is not provided soon, starvation will follow.</description>

		<hediffClass>HediffWithComps</hediffClass>

		<label>preternatural hunger</label>
		<defaultLabelColor>(.8,0,0)</defaultLabelColor>
		<scenarioCanAdd>false</scenarioCanAdd>
		<maxSeverity>1.0</maxSeverity>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-1</severityPerDay>
			</li>
		</comps>
		<stages>
			<li>
				<painOffset>0.1</painOffset>
				<hungerRateFactorOffset>10</hungerRateFactorOffset>
				
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>WMH_ToxicBuildup</defName>
		<hediffClass>HediffWithComps</hediffClass>
		<description>Toxins in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons.
\nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers.
\nContrary to base game toxic buildup, creatures who die with this toxic damage can be eaten.</description>
		<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
		<label>toxic buildup</label>
		<lethalSeverity>1</lethalSeverity>
		<makesSickThought>true</makesSickThought>
		<scenarioCanAdd>true</scenarioCanAdd>
		<taleOnVisible>ToxicityRevealed</taleOnVisible>
		<comps>
			<li Class="HediffCompProperties_Immunizable">
				<severityPerDayNotImmune>-0.08</severityPerDayNotImmune>
			</li>
		</comps>
		<stages>
			<li>
				<label>initial</label>

			</li>
			<li>
				<label>initial</label>
				<minSeverity>0.04</minSeverity>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.10</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.40</minSeverity>
				<vomitMtbDays>5</vomitMtbDays>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.15</offset>
					</li>
				</capMods>
				<hediffGivers>
					<li Class="HediffGiver_Random">
						<hediff>Dementia</hediff>
						<mtbDays>146</mtbDays>
						<partsToAffect>
							<li>Brain</li>
						</partsToAffect>
					</li>
					<li Class="HediffGiver_Random">
						<hediff>Carcinoma</hediff>
						<mtbDays>438</mtbDays>
						<canAffectAnyLivePart>true</canAffectAnyLivePart>
					</li>
				</hediffGivers>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.60</minSeverity>
				<vomitMtbDays>1</vomitMtbDays>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.25</offset>
					</li>
				</capMods>
				<hediffGivers>
					<li Class="HediffGiver_Random">
						<hediff>Dementia</hediff>
						<mtbDays>37</mtbDays>
						<partsToAffect>
							<li>Brain</li>
						</partsToAffect>
					</li>
					<li Class="HediffGiver_Random">
						<hediff>Carcinoma</hediff>
						<mtbDays>111</mtbDays>
						<canAffectAnyLivePart>true</canAffectAnyLivePart>
					</li>
				</hediffGivers>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.80</minSeverity>
				<vomitMtbDays>0.5</vomitMtbDays>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<setMax>0.10</setMax>
					</li>
				</capMods>
				<hediffGivers>
					<li Class="HediffGiver_Random">
						<hediff>Dementia</hediff>
						<mtbDays>13</mtbDays>
						<partsToAffect>
							<li>Brain</li>
						</partsToAffect>
					</li>
					<li Class="HediffGiver_Random">
						<hediff>Carcinoma</hediff>
						<mtbDays>39</mtbDays>
						<canAffectAnyLivePart>true</canAffectAnyLivePart>
					</li>
				</hediffGivers>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="DiseaseBase">
		<defName>WMH_Vomiting</defName>
		<label>uncontrollable vomiting</label>
		<description>The extreme repulsiveness of the necrophage's attacks has caused an uncontrollable nausea.</description>
		<scenarioCanAdd>false</scenarioCanAdd>

		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-1</severityPerDay>
			</li>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<vomitMtbDays>0.1</vomitMtbDays>
				<painOffset>0.2</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<postFactor>0.9</postFactor>
					</li>

				</capMods>
			</li>
			<li>
				<label>major</label>
				<minSeverity>0.4</minSeverity>
				<vomitMtbDays>0.05</vomitMtbDays>
				<painOffset>0.4</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<postFactor>0.75</postFactor>
					</li>

				</capMods>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.8</minSeverity>
				<vomitMtbDays>0.01</vomitMtbDays>
				<painOffset>0.2</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<postFactor>0.6</postFactor>
					</li>
					<li>
						<capacity>Moving</capacity>
						<postFactor>0.8</postFactor>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<postFactor>0.75</postFactor>
					</li>

				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="InfectionBase">
		<defName>WMH_Lycanthropy</defName>
		<label>lycanthropy</label>
		<description>This colonist has been affected by lycanthropy. If the disease is not properly treated, or if the colonist dies when it is sufficiently advanced, he will turn into a Werewolf.</description>
		<makesSickThought>true</makesSickThought>
		<lethalSeverity>1</lethalSeverity>
		<tendable>true</tendable>
		<comps>
			<li Class="HediffCompProperties_TendDuration">
				<baseTendDurationHours>24</baseTendDurationHours>
				<severityPerDayTended>-0.53</severityPerDayTended>
			</li>
			<li Class="WMHAnimalBehaviours.HediffCompProperties_TurnWhenDead">
				<thingToTurnTo>WMH_Werewolf</thingToTurnTo>

			</li>
			<li Class="HediffCompProperties_Immunizable">
				<severityPerDayNotImmune>0.84</severityPerDayNotImmune>
				<immunityPerDaySick>0.6441</immunityPerDaySick>
				<severityPerDayImmune>-0.70</severityPerDayImmune>
				<immunityPerDayNotSick>-0.40</immunityPerDayNotSick>

			</li>

		</comps>
		<stages>
			<li>
				<label>minor</label>
				<painOffset>0.05</painOffset>
			</li> 
			<li>
				<minSeverity>0.33</minSeverity>
				<label>major</label>
				<painOffset>0.08</painOffset>
			</li>
			<li>
				<minSeverity>0.78</minSeverity>
				<label>extreme</label>
				<lifeThreatening>true</lifeThreatening>
				<painOffset>0.12</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
			</li>
			<li>
				<minSeverity>0.87</minSeverity>
				<label>extreme</label>
				<lifeThreatening>true</lifeThreatening>
				<painOffset>0.85</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<setMax>0.1</setMax>
					</li>
					<li>
						<capacity>Breathing</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="InfectionBase">
		<defName>WMH_VampirismEkimmara</defName>
		<label>vampirism (ekimmara)</label>
				<description>This colonist has been affected by vampirism. If the disease is not properly treated, or if the colonist dies when it is sufficiently advanced, he will turn into an Ekimmara.</description>

		<makesSickThought>true</makesSickThought>
		<lethalSeverity>1</lethalSeverity>
		<tendable>true</tendable>
		<comps>
			<li Class="HediffCompProperties_TendDuration">
				<baseTendDurationHours>24</baseTendDurationHours>
				<severityPerDayTended>-0.53</severityPerDayTended>
			</li>
			<li Class="WMHAnimalBehaviours.HediffCompProperties_TurnWhenDead">
				<thingToTurnTo>WMH_Ekimmara</thingToTurnTo>

			</li>
			<li Class="HediffCompProperties_Immunizable">
				<severityPerDayNotImmune>0.84</severityPerDayNotImmune>
				<immunityPerDaySick>0.6441</immunityPerDaySick>
				<severityPerDayImmune>-0.70</severityPerDayImmune>
				<immunityPerDayNotSick>-0.40</immunityPerDayNotSick>

			</li>

		</comps>
		<stages>
			<li>
				<label>minor</label>
				<painOffset>0.05</painOffset>
			</li> 
			<li>
				<minSeverity>0.33</minSeverity>
				<label>major</label>
				<painOffset>0.08</painOffset>
			</li>
			<li>
				<minSeverity>0.78</minSeverity>
				<label>extreme</label>
				<lifeThreatening>true</lifeThreatening>
				<painOffset>0.12</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
			</li>
			<li>
				<minSeverity>0.87</minSeverity>
				<label>extreme</label>
				<lifeThreatening>true</lifeThreatening>
				<painOffset>0.85</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<setMax>0.1</setMax>
					</li>
					<li>
						<capacity>Breathing</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="InfectionBase">
		<defName>WMH_VampirismFleder</defName>
		<label>vampirism (fleder)</label>
				<description>This colonist has been affected by vampirism. If the disease is not properly treated, or if the colonist dies when it is sufficiently advanced, he will turn into a Fleder.</description>

		<makesSickThought>true</makesSickThought>
		<lethalSeverity>1</lethalSeverity>
		<tendable>true</tendable>
		<comps>
			<li Class="HediffCompProperties_TendDuration">
				<baseTendDurationHours>24</baseTendDurationHours>
				<severityPerDayTended>-0.53</severityPerDayTended>
			</li>
			<li Class="WMHAnimalBehaviours.HediffCompProperties_TurnWhenDead">
				<thingToTurnTo>WMH_Fleder</thingToTurnTo>

			</li>
			<li Class="HediffCompProperties_Immunizable">
				<severityPerDayNotImmune>0.84</severityPerDayNotImmune>
				<immunityPerDaySick>0.6441</immunityPerDaySick>
				<severityPerDayImmune>-0.70</severityPerDayImmune>
				<immunityPerDayNotSick>-0.40</immunityPerDayNotSick>

			</li>

		</comps>
		<stages>
			<li>
				<label>minor</label>
				<painOffset>0.05</painOffset>
			</li> 
			<li>
				<minSeverity>0.33</minSeverity>
				<label>major</label>
				<painOffset>0.08</painOffset>
			</li>
			<li>
				<minSeverity>0.78</minSeverity>
				<label>extreme</label>
				<lifeThreatening>true</lifeThreatening>
				<painOffset>0.12</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
			</li>
			<li>
				<minSeverity>0.87</minSeverity>
				<label>extreme</label>
				<lifeThreatening>true</lifeThreatening>
				<painOffset>0.85</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<setMax>0.1</setMax>
					</li>
					<li>
						<capacity>Breathing</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>
	
	  <HediffDef ParentName="DiseaseBase">
    <defName>WMH_Paralysis</defName>
			<description>A fast acting toxin is coursing through this colonist's veins, paralyzing his muscles. It will wear off after a while.</description>

    <label>paralysis</label>
    <isBad>false</isBad>
    <comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-2</severityPerDay>
			</li>
		</comps>
    <stages>
      <li>
	    <label>lightly stunned</label>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <setMax>0.9</setMax>
          </li>
        </capMods>
      </li>
	   <li>
	    <label>stunned</label>
		<minSeverity>0.2</minSeverity>

        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <setMax>0.6</setMax>
          </li>
        </capMods>
      </li>
	  <li>
	    <label>very stunned</label>
		<minSeverity>0.5</minSeverity>

        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <setMax>0.4</setMax>
          </li>
        </capMods>
      </li>
	  <li>
	    <label>paralysed</label>
		<minSeverity>0.8</minSeverity>

        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <setMax>0.1</setMax>
          </li>
        </capMods>
      </li>
    </stages>
  </HediffDef>

 <HediffDef>
    <defName>WMH_AcidBuildup</defName>
	<hediffClass>WMHAnimalBehaviours.Hediff_AcidBuildup</hediffClass>
			<description>A splash of acid that continues to cause burn wounds for quite some time after the initial attack.</description>

    <defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
    <label>acid burn</label>
    <lethalSeverity>1</lethalSeverity>
    <makesSickThought>true</makesSickThought>
    
    <comps>
      <li Class="HediffCompProperties_Immunizable">
        <severityPerDayNotImmune>-4</severityPerDayNotImmune>
      </li>
    </comps>
    <stages>
      
      
      <li>
        <label>minor, receiving burns</label>
        <minSeverity>0</minSeverity>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>-0.10</offset>
          </li>
        </capMods>
      </li>
      <li>
        <label>moderate, receiving burns</label>
        <minSeverity>0.40</minSeverity>
        <vomitMtbDays>5</vomitMtbDays>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>-0.15</offset>
          </li>
        </capMods>
       
      </li>
      <li>
        <label>serious, receiving burns</label>
        <minSeverity>0.60</minSeverity>
        <vomitMtbDays>1</vomitMtbDays>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>-0.4</offset>
          </li>
        </capMods>
        
      </li>
      
    </stages>
  </HediffDef>


</Defs>