<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef ParentName="WMH_UndeadMonsterBase">
		<defName>WMH_Fogler</defName>
		<label>fogler</label>
		<description>Foglers have powerful arms and claws like genetically engineered megaspiders, yet what makes them truly dangerous is their mastery of deception, beguilement and disorientation. When in danger, a fogler will release a dense cloud of smoke, making all the ranged attacks unsuccesful.\n\nMonster class traits: Being a necrophage, Fogler's attacks have a very high infection chance.</description>		
		<statBases>
			<MoveSpeed>4</MoveSpeed>
			<ComfyTemperatureMin>-25</ComfyTemperatureMin>
			<MarketValue>125</MarketValue>
			<LeatherAmount>0</LeatherAmount>
			<MeatAmount>0</MeatAmount>
			<ArmorRating_Blunt>.2</ArmorRating_Blunt>
			
			<ArmorRating_Sharp>.2</ArmorRating_Sharp>
		</statBases>
		<tools>
			<li>
				<label>left fist</label>
				<capacities>
					<li>WMH_InfectedClaws</li>
				</capacities>
				<power>5</power>
				<cooldownTime>1.5</cooldownTime>
				<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
			</li>
			<li>
				<label>right fist</label>
				<capacities>
					<li>WMH_InfectedClaws</li>
				</capacities>
				<power>5</power>
				<cooldownTime>1.5</cooldownTime>
				<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
			</li>
			<li>
				<capacities>
					<li>Bite</li>
				</capacities>
				<power>10</power>
				<cooldownTime>2</cooldownTime>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.7</chanceFactor>
			</li>
			<li>
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>2</power>
				<cooldownTime>2</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				<chanceFactor>0.2</chanceFactor>
			</li>
		</tools>
		<comps>
			<li Class="WMHAnimalBehaviours.CompProperties_Infecter">
				<infectionChance>40</infectionChance>
				
			</li>
		
			<li Class="WMHAnimalBehaviours.CompProperties_ChangeWeather">
				<weatherDef>Fog</weatherDef>
				
			</li>
		</comps>

		<race>
			<body>Human</body>
			<baseBodySize>1</baseBodySize>
			<baseHealthScale>7</baseHealthScale>
			<leatherDef>Leather_Human</leatherDef>
			<useMeatFrom>Human</useMeatFrom>
			<gestationPeriodDays>45</gestationPeriodDays>
			<lifeExpectancy>1800</lifeExpectancy>
			<foodType>OmnivoreHuman</foodType>
			<baseHungerRate>0.10</baseHungerRate>
			<wildness>1</wildness>

			<lifeStageAges>
			
				<li>
					<def>AnimalAdult</def>
					<minAge>0</minAge>
					<soundWounded>WMH_Pawn_Fogler_Wounded</soundWounded>
					<soundDeath>WMH_Pawn_Fogler_Death</soundDeath>
					<soundCall>WMH_Pawn_Fogler_Call</soundCall>
					<soundAngry>WMH_Pawn_Fogler_Angry</soundAngry>
				</li>
			</lifeStageAges>
			<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
			<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
			<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
			
		</race>
		
		<tradeTags>
			<li>AnimalMonster</li>
		</tradeTags>
		<modExtensions>
			<li Class="WMHAnimalBehaviours.MonsterClass">
				<monsterClass>Necrophage</monsterClass>
			</li>
		</modExtensions>
	</ThingDef>
	<PawnKindDef ParentName="WMH_MonsterKindBase">
		<defName>WMH_Fogler</defName>
		<label>fogler</label>
		<race>WMH_Fogler</race>
		<combatPower>120</combatPower>
		<canArriveManhunter>false</canArriveManhunter>
		<ecoSystemWeight>1</ecoSystemWeight>
		<wildGroupSize>
			<min>3</min>
			<max>3</max>
		</wildGroupSize>
		<lifeStages>
			
			<li>
				<bodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Fogler/WMH_Fogler</texPath>
					<drawSize>1.75</drawSize>
					<shadowData>
						<volume>(0.8, 0.6, 0.6)</volume>
						<offset>(0,0,-0.3)</offset>
					</shadowData>
				</bodyGraphicData>
				<dessicatedBodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Fogler/WMH_Dessicated_Fogler</texPath>
					<drawSize>1.75</drawSize>
				</dessicatedBodyGraphicData>
			</li>
		</lifeStages>
	</PawnKindDef>

</Defs>