<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<!-- ====================================================== -->

	<ThingDef ParentName="WMH_MonsterBase">
		<defName>WMH_Basilisk</defName>
		<label>basilisk</label>

		<description>Contrary to popular belief, basilisks cannot turn anything to stone with their gaze, however, their acid, venom, claws and teeth provide them many other ways to kill. Several Glitterworld universities proclaim that a Basilisk's venom is the most potent across the rimworlds.\n\nMonster class traits: Being a Draconid, Basilisk can move over difficult terrain with ease.</description>
		<statBases>
			<MoveSpeed>3.00</MoveSpeed>
			<ComfyTemperatureMin>-10</ComfyTemperatureMin>
			<ToxicSensitivity>0</ToxicSensitivity>
			<Flammability>0</Flammability>
			<ArmorRating_Blunt>.6</ArmorRating_Blunt>
			<MarketValue>350</MarketValue>
		</statBases>
		<tools>

			<li>
				<label>left claw</label>
				<capacities>
					<li>Scratch</li>
				</capacities>
				<power>13</power>
				<cooldownTime>0.75</cooldownTime>
				<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>

			</li>
			<li>
				<label>right claw</label>
				<capacities>
					<li>Scratch</li>
				</capacities>
				<power>13</power>
				<cooldownTime>0.75</cooldownTime>
				<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>

			</li>
			<li>
				<label>razor beak</label>
				<capacities>
					<li>WMH_VeryToxicBite</li>
				</capacities>
				<power>25</power>
				<cooldownTime>1</cooldownTime>
				<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
				<chanceFactor>0.9</chanceFactor>

			</li>
			<li>
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>5</power>
				<cooldownTime>2</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				<chanceFactor>0.2</chanceFactor>
				<surpriseAttack>
					<extraMeleeDamages>
						<li>
							<def>Stun</def>
							<amount>25</amount>
						</li>
					</extraMeleeDamages>
				</surpriseAttack>
			</li>
		</tools>
		<comps>
			<li Class="WMHAnimalBehaviours.CompProperties_Hovering">
				<isFloater>true</isFloater>
				<canCrossWater>true</canCrossWater>
			</li>
		</comps>
		<race>

			<body>WMH_Bird</body>
			<baseBodySize>3</baseBodySize>
			<baseHealthScale>10</baseHealthScale>
			<leatherDef>Leather_Lizard</leatherDef>
			<useMeatFrom>WMH_Chort</useMeatFrom>
			<gestationPeriodDays>30</gestationPeriodDays>
			<lifeExpectancy>18</lifeExpectancy>
			<foodType>OmnivoreAnimal, AnimalProduct</foodType>
			<baseHungerRate>0.10</baseHungerRate>
			<wildness>1</wildness>

			<lifeStageAges>
				<li>
					<def>AnimalAdult</def>
					<minAge>0</minAge>
					<soundWounded>WMH_Pawn_Draconid_Wounded</soundWounded>
					<soundDeath>WMH_Pawn_Draconid_Death</soundDeath>
					<soundCall>WMH_Pawn_Draconid_Call</soundCall>
					<soundAngry>WMH_Pawn_Draconid_Angry</soundAngry>
				</li>

			</lifeStageAges>
			<soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
			<soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
			<soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
		</race>
		<tradeTags>
			<li>AnimalMonster</li>
		</tradeTags>
		<modExtensions>
			<li Class="WMHAnimalBehaviours.MonsterClass">
				<monsterClass>Draconid</monsterClass>
			</li>
		</modExtensions>
	</ThingDef>

	<PawnKindDef ParentName="WMH_MonsterKindBase">
		<defName>WMH_Basilisk</defName>
		<label>basilisk</label>
		<race>WMH_Basilisk</race>
		<combatPower>175</combatPower>
		<canArriveManhunter>false</canArriveManhunter>
		<ecoSystemWeight>0.5</ecoSystemWeight>

		<lifeStages>
			<li>
				<bodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Basilisk/WMH_Basilisk</texPath>
					<drawSize>3</drawSize>
					<shadowData>
						<volume>(0.9, 0.75, 0.6)</volume>
					</shadowData>
				</bodyGraphicData>
				<dessicatedBodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Basilisk/WMH_Dessicated_Basilisk</texPath>
					<drawSize>3</drawSize>
				</dessicatedBodyGraphicData>
			</li>
		</lifeStages>

	</PawnKindDef>
</Defs>