<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef ParentName="WMH_MonsterBase">
		<defName>WMH_Nekker</defName>
		<label>nekker</label>
		<description>A lone nekker is harmless. Five are dangerous. Ten can kill even a veteran of the Mechanoid wars. Nekkers always attack in groups and by surprise. Nekkers are cowards, which means they will try to run if facing grave danger.\n\nMonster class traits: Being an Ogroid, Nekker can regenerate wounds quickly in combat.</description>		
		<statBases>
			<MoveSpeed>3</MoveSpeed>
			<ComfyTemperatureMin>0</ComfyTemperatureMin>
			<MarketValue>15</MarketValue>
			

		</statBases>
		<tools>
			<li>
				<label>left fist</label>
				<capacities>
					<li>Scratch</li>
				</capacities>
				<power>2</power>
				<cooldownTime>1.5</cooldownTime>
				<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
			</li>
			<li>
				<label>right fist</label>
				<capacities>
					<li>Scratch</li>
				</capacities>
				<power>2</power>
				<cooldownTime>1.5</cooldownTime>
				<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
			</li>
			<li>
				<capacities>
					<li>Bite</li>
				</capacities>
				<power>4</power>
				<cooldownTime>2</cooldownTime>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.7</chanceFactor>
			</li>
			<li>
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>1</power>
				<cooldownTime>2</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				<chanceFactor>0.2</chanceFactor>
			</li>
		</tools>
		<comps>
			<li Class="WMHAnimalBehaviours.CompProperties_Regeneration">
				<rateInTicks>100</rateInTicks>

			</li>
			<li Class="WMHAnimalBehaviours.CompProperties_StateAfterHealthLoss">
				<healthPercent>70</healthPercent>
				<tickInterval>50</tickInterval>
				<mentalState>PanicFlee</mentalState>

			</li>
		</comps>

		<race>
			<body>Human</body>
			<baseBodySize>0.5</baseBodySize>
			<baseHealthScale>1</baseHealthScale>
			<leatherDef>Leather_Human</leatherDef>
			<useMeatFrom>Human</useMeatFrom>
			<gestationPeriodDays>45</gestationPeriodDays>
			<lifeExpectancy>10</lifeExpectancy>
			<foodType>OmnivoreHuman</foodType>
			<baseHungerRate>0.10</baseHungerRate>
			<wildness>1</wildness>

			<lifeStageAges>

				<li>
					<def>AnimalAdult</def>
					<minAge>0</minAge>
					<soundWounded>WMH_Pawn_Nekker_Wounded</soundWounded>
					<soundDeath>WMH_Pawn_Nekker_Death</soundDeath>
					<soundCall>WMH_Pawn_Nekker_Call</soundCall>
					<soundAngry>WMH_Pawn_Nekker_Angry</soundAngry>

				</li>
			</lifeStageAges>
			<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
			<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
			<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>

		</race>

		<tradeTags>
			<li>AnimalMonster</li>
		</tradeTags>
		<modExtensions>
			<li Class="WMHAnimalBehaviours.MonsterClass">
				<monsterClass>Ogroid</monsterClass>
			</li>
		</modExtensions>
	</ThingDef>
	<PawnKindDef ParentName="WMH_MonsterKindBase">
		<defName>WMH_Nekker</defName>
		<label>nekker</label>
		<race>WMH_Nekker</race>
		<combatPower>25</combatPower>
		<canArriveManhunter>false</canArriveManhunter>
		<ecoSystemWeight>1</ecoSystemWeight>
		<wildGroupSize>
			<min>25</min>
			<max>35</max>
		</wildGroupSize>
		<lifeStages>

			<li>
				<bodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Nekker/WMH_Nekker</texPath>
					<drawSize>1.75</drawSize>
					<shadowData>
						<volume>(0.8, 0.6, 0.6)</volume>
						<offset>(0,0,-0.3)</offset>
					</shadowData>
				</bodyGraphicData>
				<dessicatedBodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Nekker/WMH_Dessicated_Nekker</texPath>
					<drawSize>1.75</drawSize>
				</dessicatedBodyGraphicData>
			</li>
		</lifeStages>
	</PawnKindDef>

</Defs>