using RimWorld;
using UnityEngine;
using Verse;

namespace WMHAnimalBehaviours
{
   

  
        class WMH_Mod : Mod
        {

            public WMH_Mod(ModContentPack content) : base(content)
            {
                GetSettings<WMH_Settings>();
            }
            public override string SettingsCategory() => "Witcher Monster Hunt";

            public override void DoSettingsWindowContents(Rect inRect)
            {
                WMH_Settings.DoWindowContents(inRect);
            }
        }
    }