<?xml version="1.0" encoding="utf-8" ?>
<Defs>



	<!-- ============================================================ -->

	<ThingDef ParentName="WMH_MonsterBase">
		<defName>WMH_Cyclops</defName>
		<label>cyclops</label>

		<description>Cyclopses can easily be recognized by the single eye located in the center of their foreheads. If for some reason that is not visible, other tell-tale signs are their enormous size and incredible strength. They are often seen throwing heavy boulders at their enemies.\n\nMonster class traits: Being an Ogroid, Cyclops can regenerate wounds quickly in combat.</description>
		<statBases>
			<MoveSpeed>3</MoveSpeed>
			<ComfyTemperatureMin>-10</ComfyTemperatureMin>
			<MarketValue>1500</MarketValue>
			<Flammability>0</Flammability>
			<ArmorRating_Blunt>.5</ArmorRating_Blunt>			
			<ArmorRating_Sharp>.5</ArmorRating_Sharp>
		</statBases>
		<tools>
			<li>
				<label>left fist</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>15</power>
				<cooldownTime>1.5</cooldownTime>
				<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
			</li>
			<li>
				<label>right fist</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>15</power>
				<cooldownTime>1.5</cooldownTime>
				<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
			</li>

			<li>
				<capacities>
					<li>Bite</li>
				</capacities>
				<power>4</power>
				<cooldownTime>1.65</cooldownTime>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
			</li>
			<li>
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>9</power>
				<cooldownTime>1.65</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<chanceFactor>0.2</chanceFactor>
			</li>

		</tools>
		<comps>
			<li Class="WMHAnimalBehaviours.CompProperties_Regeneration">
				<rateInTicks>50</rateInTicks>

			</li>
		</comps>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<accuracyTouch>1</accuracyTouch>
				<accuracyShort>1</accuracyShort>
				<accuracyMedium>1</accuracyMedium>
				<accuracyLong>1</accuracyLong>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>WMH_Rock</defaultProjectile>
				<warmupTime>4</warmupTime>
				<burstShotCount>1</burstShotCount>
				
				<minRange>10</minRange>
				<range>30</range>
				<!--<soundCast>AA_RockThrow</soundCast>-->
				<muzzleFlashScale>0</muzzleFlashScale>
				<!--Commanility determines how frequent this range verb is chosen.-->
				<commonality>0.5</commonality>
			</li>


		</verbs>
		<race>

			<body>WMH_SingleEyedHumanoid</body>
			<baseBodySize>4.00</baseBodySize>
			<baseHungerRate>0.75</baseHungerRate>
			<baseHealthScale>25</baseHealthScale>
			<foodType>OmnivoreAnimal</foodType>
			<leatherDef>Leather_Human</leatherDef>
			<useMeatFrom>Human</useMeatFrom>
			<wildness>1</wildness>
			<manhunterOnDamageChance>1.0</manhunterOnDamageChance>
			<manhunterOnTameFailChance>1.0</manhunterOnTameFailChance>
			<trainability>Advanced</trainability>
			<gestationPeriodDays>25</gestationPeriodDays>
			<litterSizeCurve>
				<points>
					<li>(0.99, 0)</li>
					<li>(1, 1)</li>
					<li>(1.01, 0)</li>
				</points>
			</litterSizeCurve>
			<lifeExpectancy>175</lifeExpectancy>
			<lifeStageAges>
				
				<li>
					<def>AnimalAdult</def>
					<minAge>0</minAge>
					<soundWounded>WMH_Pawn_Ogroid_Wounded</soundWounded>
					<soundDeath>WMH_Pawn_Ogroid_Death</soundDeath>
					<soundCall>WMH_Pawn_Ogroid_Call</soundCall>
					<soundAngry>WMH_Pawn_Ogroid_Angry</soundAngry>
				</li>
			</lifeStageAges>
			<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
			<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
			<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
		</race>
		<tradeTags>
			<li>AnimalMonster</li>
		</tradeTags>
		<modExtensions>
			<li Class="WMHAnimalBehaviours.MonsterClass">
				<monsterClass>Ogroid</monsterClass>
			</li>
		</modExtensions>
	</ThingDef>

	<PawnKindDef ParentName="WMH_MonsterKindBase">
		<defName>WMH_Cyclops</defName>
		<label>cyclops</label>
		<race>WMH_Cyclops</race>
		<combatPower>1500</combatPower>
		<canArriveManhunter>false</canArriveManhunter>

		<lifeStages>
		
			<li>
				<bodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Cyclops/WMH_Cyclops</texPath>
					<drawSize>4</drawSize>
					<shadowData>
						<volume>(0.8, 0.6, 0.6)</volume>
						<offset>(0,0,-0.3)</offset>
					</shadowData>
				</bodyGraphicData>
				<dessicatedBodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Cyclops/WMH_Dessicated_Cyclops</texPath>
					<drawSize>4</drawSize>
				</dessicatedBodyGraphicData>
				
			</li>
		</lifeStages>
	</PawnKindDef>

</Defs>