<?xml version="1.0" encoding="utf-8" ?>
<Defs>


	<ThingDef ParentName="BaseBullet">
		<defName>WMH_LeshyWave</defName>
		<label>rage of nature</label>
		<thingClass>WMHAnimalRangeUnlocker.AnimalProjectile</thingClass>
		<graphicData>
			<texPath>Things/Projectiles/WMH_LeshyAttack</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<flyOverhead>false</flyOverhead>
			<damageDef>WMH_VeryToxicBite</damageDef>
			<damageAmountBase>35</damageAmountBase>
			<speed>20</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="BaseBullet">
		<defName>WMH_WyvernAcidSpit</defName>
		<label>wyvern acid spit</label>
		<thingClass>WMHAnimalRangeUnlocker.AnimalProjectile</thingClass>
		<graphicData>
			<texPath>Things/Projectiles/WMH_AcidSpit</texPath>
			<graphicClass>Graphic_Flicker</graphicClass>
		</graphicData>
		<projectile>
			<flyOverhead>false</flyOverhead>
			<damageDef>WMH_AcidSpit</damageDef>
			<damageAmountBase>35</damageAmountBase>
			<speed>20</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="BaseBullet">
		<defName>WMH_Rock</defName>
		<label>rock</label>
		<thingClass>Projectile_Explosive</thingClass>

		<graphicData>
			<texPath>Things/Projectiles/WMH_Boulder</texPath>
			<graphicClass>Graphic_Flicker</graphicClass>
			<drawSize>2</drawSize>
		</graphicData>
		<projectile>
			<flyOverhead>false</flyOverhead>
						<explosionRadius >1.9</explosionRadius >

			<damageDef>WMH_RockBomb</damageDef>
			<damageAmountBase>30</damageAmountBase>
			<speed>15</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="BaseBullet">
		<defName>WMH_WispProjectile</defName>
		<label>djinn fire</label>
				<thingClass>WMHAnimalRangeUnlocker.AnimalProjectile</thingClass>
		<graphicData>
			<texPath>Things/Projectiles/WMH_WispProjectile</texPath>
			<graphicClass>Graphic_Flicker</graphicClass>
		</graphicData>
		<projectile>
			<flyOverhead>false</flyOverhead>
			<damageDef>Flame</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<speed>10</speed>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="BaseBullet">
		<defName>WMH_Bullet_Rock</defName>
		<label>rock</label>
		<thingClass>Projectile_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectiles/WMH_UwuBoulder</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
			<flyOverhead>true</flyOverhead>
			<explosionRadius >1.9</explosionRadius >
			<damageDef>Bomb</damageDef>
			<damageAmountBase>40</damageAmountBase>
			<speed>20</speed>
		</projectile>
	</ThingDef>




	
	



</Defs>