<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef ParentName="WMH_MonsterBase">
		<defName>WMH_Ekimmara</defName>
		<label>ekimmara</label>
		<description>Ekimmaras are not, despite what village gossips might say, intelligent vampires. They are instead infected travelers trapped in a monstrous bodies, who have no particular feelings about garlic, holy water or religious symbols.\n\nMonster class traits: Being a Cursed One, Ekimmara bite infection leads to full transformation and should be treated as soon as possible.</description>		
		<statBases>
			<MoveSpeed>4</MoveSpeed>
			<ComfyTemperatureMin>-35</ComfyTemperatureMin>
			<MarketValue>450</MarketValue>
			<ArmorRating_Blunt>.15</ArmorRating_Blunt>
			<ArmorRating_Sharp>.15</ArmorRating_Sharp>
		</statBases>
		<tools>
			<li>
				<label>left claws</label>
				<capacities>
					<li>Scratch</li>
				</capacities>
				<power>4</power>
				<cooldownTime>0.5</cooldownTime>
				<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
			</li>
			<li>
				<label>right claws</label>
				<capacities>
					<li>Scratch</li>
				</capacities>
				<power>4</power>
				<cooldownTime>0.5</cooldownTime>
				<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
			</li>
			<li>
				<capacities>
					<li>WMH_EkimmaraBite</li>
				</capacities>
				<power>12</power>
				<cooldownTime>2</cooldownTime>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.45</chanceFactor>
			</li>
			<li>
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>8</power>
				<cooldownTime>2</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				<chanceFactor>0.2</chanceFactor>
			</li>
		</tools>
		<comps>
			<li Class="WMHAnimalBehaviours.CompProperties_Regeneration">
				<rateInTicks>1000</rateInTicks>

			</li>
		</comps>

		<race>
			<body>Human</body>
			<baseBodySize>1</baseBodySize>
			<baseHealthScale>10</baseHealthScale>
			<leatherDef>Leather_Human</leatherDef>
			<useMeatFrom>Human</useMeatFrom>
			<gestationPeriodDays>45</gestationPeriodDays>
			<lifeExpectancy>85</lifeExpectancy>
			<foodType>OmnivoreHuman</foodType>
			<baseHungerRate>0.10</baseHungerRate>
			<wildness>1</wildness>

			<lifeStageAges>
			
				<li>
					<def>AnimalAdult</def>
					<minAge>0</minAge>
					<soundWounded>WMH_Pawn_Ekimmara_Wounded</soundWounded>
					<soundDeath>WMH_Pawn_Ekimmara_Death</soundDeath>
					<soundCall>WMH_Pawn_Ekimmara_Call</soundCall>
					<soundAngry>WMH_Pawn_Ekimmara_Angry</soundAngry>
				</li>
			</lifeStageAges>
			<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
			<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
			<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
			
		</race>
		
		<tradeTags>
			<li>AnimalMonster</li>
		</tradeTags>
		<modExtensions>
			<li Class="WMHAnimalBehaviours.MonsterClass">
				<monsterClass>CursedOne</monsterClass>
			</li>
		</modExtensions>
	</ThingDef>
	<PawnKindDef ParentName="WMH_MonsterKindBase">
		<defName>WMH_Ekimmara</defName>
		<label>ekimmara</label>
		<race>WMH_Ekimmara</race>
		<combatPower>250</combatPower>
		<canArriveManhunter>false</canArriveManhunter>
		<ecoSystemWeight>1</ecoSystemWeight>
		<wildGroupSize>
			<min>3</min>
			<max>3</max>
		</wildGroupSize>
		<lifeStages>
			
			<li>
				<bodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Ekimmara/WMH_Ekimmara</texPath>
					<drawSize>2</drawSize>
					<shadowData>
						<volume>(0.8, 0.6, 0.6)</volume>
						<offset>(0,0,-0.3)</offset>
					</shadowData>
				</bodyGraphicData>
				<dessicatedBodyGraphicData>
					<texPath>Things/Pawn/Animal/WMH_Ekimmara/WMH_Dessicated_Ekimmara</texPath>
					<drawSize>2</drawSize>
				</dessicatedBodyGraphicData>
			</li>
		</lifeStages>
	</PawnKindDef>

</Defs>