<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
	
	
	
	<per-triangle-shape name="VirtualGround">
		<margin>0.5</margin>
		<prenetration>5</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	
	
	
	<bone name="NPC L Breast01"/>
    <bone name="NPC R Breast01"/>
    <bone name="NPC L Calf01"/>
    <bone name="NPC R Calf01"/>
    <bone name="NPC L Thigh01"/>
    <bone name="NPC R Thigh01"/>
    <bone name="NPC L Breast"/>
    <bone name="NPC R Breast"/>
    <bone name="NPC R Calf [RClf]"/>
    <bone name="NPC L Calf [LClf]"/>
    <bone name="NPC Spine [Spn0]"/>
    <bone name="NPC Spine1 [Spn1]"/>
    <bone name="NPC Spine2 [Spn2]"/>
    <bone name="NPC Pelvis [Pelv]"/>
    <bone name="NPC R Thigh [RThg]"/>
    <bone name="NPC L Thigh [LThg]"/>
    <bone name="NPC R Butt"/>
    <bone name="NPC L Butt"/>
    <bone name="NPC Belly"/>
    <bone name="NPC Neck [Neck]"/>
    <bone name="NPC Head [Head]"/>
    <bone name="NPC R Clavicle [RClv]"/>
    <bone name="NPC R UpperArm [RUar]"/>
    <bone name="NPC R Forearm [RLar]"/>
    <bone name="NPC R Hand [RHnd]"/>
    <bone name="NPC R ForearmTwist1 [RLt1]"/>
    <bone name="NPC R ForearmTwist2 [RLt2]"/>
    <bone name="NPC R UpperarmTwist1 [RUt1]"/>
    <bone name="NPC R UpperarmTwist2 [RUt2]"/>
    <bone name="NPC L Clavicle [LClv]"/>
    <bone name="NPC L UpperArm [LUar]"/>
    <bone name="NPC L Forearm [LLar]"/>
    <bone name="NPC L Hand [LHnd]"/>
    <bone name="NPC L ForearmTwist1 [LLt1]"/>
    <bone name="NPC L ForearmTwist2 [LLt2]"/>
    <bone name="NPC L UpperarmTwist1 [LUt1]"/>
    <bone name="NPC L UpperarmTwist2 [LUt2]"/>
    <bone name="NPC L Pauldron"/>
    <bone name="NPC R Pauldron"/>
	<bone name="SkirtFBone01"/>
	<bone name="SkirtBBone01"/>
	<bone name="SkirtLBone01"/>
	<bone name="SkirtRBone01"/>
	<bone name="NPC L Foot [Lft ]"/>
	<bone name="NPC R Foot [Rft ]"/>
	<bone name="NPC L Toe0 [LToe]"/>
	<bone name="NPC R Toe0 [RToe]"/>
	<bone name="NPC R FrontThigh"/>
	<bone name="NPC L FrontThigh"/>
	<bone name="L Breast01"/>
	<bone name="L Breast02"/>
	<bone name="L Breast03"/>
	<bone name="R Breast01"/>
	<bone name="R Breast02"/>
	<bone name="R Breast03"/>
	<bone name="NPC L Pussy02"/>
	<bone name="NPC R Pussy02"/>
	<bone name="NPC L RearCalf [LrClf]"/>
	<bone name="NPC R RearCalf [RrClf]"/>
	<bone name="NPC L RearThigh"/>
	<bone name="NPC R RearThigh"/>
	<bone name="Zynx Rogue A 1"/>
	<bone name="Zynx Rogue B 1"/>
	<bone name="Zynx Rogue C 1"/>
	<bone name="Zynx Rogue D 1"/>
	
	
	<bone-default>
    <mass>1</mass>
    <inertia x="25" y="25" z="25"/>
    <centerOfMassTransform>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="0" z="0"/>
    </centerOfMassTransform>
    <linearDamping>0.9</linearDamping>
    <angularDamping>0.9</angularDamping>
    <friction>0.1</friction>
    <rollingFriction>0.5</rollingFriction>
    <restitution>0.5</restitution>
  </bone-default>
	
	
	
	
	
	<bone-default>
        <margin-multiplier>1</margin-multiplier>
    </bone-default>
	<bone name="Zynx Rogue A 2"/>
	<bone name="Zynx Rogue A 3"/>
	<bone name="Zynx Rogue A 4"/>
	<bone name="Zynx Rogue A 5"/>
	
	<bone name="Zynx Rogue B 2"/>
	<bone name="Zynx Rogue B 3"/>
	<bone name="Zynx Rogue B 4"/>
	<bone name="Zynx Rogue B 5"/>
	
	<bone name="Zynx Rogue C 2"/>
	<bone name="Zynx Rogue C 3"/>
	<bone name="Zynx Rogue C 4"/>
	<bone name="Zynx Rogue C 5"/>
	
	<bone name="Zynx Rogue D 2"/>
	<bone name="Zynx Rogue D 3"/>
	<bone name="Zynx Rogue D 4"/>
	<bone name="Zynx Rogue D 5"/> 
   
   
	<per-triangle-shape name="VBD">    
        <margin>0.3</margin>
		<prenetration>0.1</prenetration>
		<shared>private</shared>
		<tag>head</tag>
		<tag>body</tag>
		<tag>feet</tag>
		<tag>legs</tag>
	</per-triangle-shape>
	
	
	
	<per-vertex-shape name="LowCape_Game">
		<margin>2.5</margin>
		<shared>private</shared>
		<tag>cape</tag>
		<no-collide-with-tag>cape</no-collide-with-tag>
		<no-collide-with-tag>hands</no-collide-with-tag>		
		<no-collide-with-tag>ground</no-collide-with-tag>
		<no-collide-with-tag>Cape_Game</no-collide-with-tag>
	</per-vertex-shape>
	
	
	
	
	
	<generic-constraint-default>
        <frameInB>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="0" z="0" />
        <linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.15" y="-0.05" z="-0.05" />
		<angularUpperLimit x="0.15" y="1.2" z="0.15" />
        <linearStiffness x="0" y="0" z="0" />
        <angularStiffness x="0" y="0" z="0" />
        <linearDamping x="0" y="0" z="0" />
        <angularDamping x="0" y="0" z="0" />
        <linearEquilibrium x="0" y="0" z="0" />
        <angularEquilibrium x="0" y="0" z="0" />
    </generic-constraint-default>
	
	
	
	<constraint-group>
        <generic-constraint bodyA="Zynx Rogue A 2" bodyB="Zynx Rogue A 1"/>
		<generic-constraint bodyA="Zynx Rogue A 3" bodyB="Zynx Rogue A 2"/>
		<generic-constraint bodyA="Zynx Rogue A 4" bodyB="Zynx Rogue A 3"/>
		<generic-constraint bodyA="Zynx Rogue A 5" bodyB="Zynx Rogue A 4"/>
    </constraint-group>
	
	<constraint-group>
        <generic-constraint bodyA="Zynx Rogue B 2" bodyB="Zynx Rogue B 1"/>
		<generic-constraint bodyA="Zynx Rogue B 3" bodyB="Zynx Rogue B 2"/>
		<generic-constraint bodyA="Zynx Rogue B 4" bodyB="Zynx Rogue B 3"/>
		<generic-constraint bodyA="Zynx Rogue B 5" bodyB="Zynx Rogue B 4"/>
    </constraint-group>
	
	<constraint-group>
        <generic-constraint bodyA="Zynx Rogue C 2" bodyB="Zynx Rogue C 1"/>
		<generic-constraint bodyA="Zynx Rogue C 3" bodyB="Zynx Rogue C 2"/>
		<generic-constraint bodyA="Zynx Rogue C 4" bodyB="Zynx Rogue C 3"/>
		<generic-constraint bodyA="Zynx Rogue C 5" bodyB="Zynx Rogue C 4"/>
    </constraint-group>
	
	<constraint-group>
        <generic-constraint bodyA="Zynx Rogue D 2" bodyB="Zynx Rogue D 1"/>
		<generic-constraint bodyA="Zynx Rogue D 3" bodyB="Zynx Rogue D 2"/>
		<generic-constraint bodyA="Zynx Rogue D 4" bodyB="Zynx Rogue D 3"/>
		<generic-constraint bodyA="Zynx Rogue D 5" bodyB="Zynx Rogue D 4"/>
    </constraint-group>		
	
	</system>