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						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</winter>
				<spring is_enabled="true" name="base" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="snow">
					<textures>
						<texture type="diffusemap" name="desert_floor_b"/>
						<texture type="areamap" name="desert_floor_a"/>
						<texture type="normalmap" name="ground_grass_d_n"/>
						<texture type="displacementmap" name="ground_grass_d_h"/>
					</textures>
					<meshes/>
				</spring>
			</layer>
			<layer name="flow">
				<summer is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="sand" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="desert_floor_a"/>
						<texture type="areamap" name="desert_floor_a"/>
						<texture type="normalmap" name="desert_floor_a_n"/>
						<texture type="specularmap" name="desert_floor_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="desert_floor_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="sand">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="mud">
					<textures>
						<texture type="diffusemap" name="ground_mud_c_d"/>
						<texture type="normalmap" name="ground_mud_c_n"/>
						<texture type="specularmap" name="ground_mud_c_s"/>
						<texture type="displacementmap" name="ground_mud_c_h"/>
					</textures>
					<meshes/>
				</winter>
				<spring is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="sand">
					<meshes/>
				</spring>
			</layer>
			<layer name="rock_cliff">
				<summer is_enabled="true" name="rock_cliff" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="55.000, 55.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="stone" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="rock_b_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="rock_b_n"/>
						<texture type="specularmap" name="rock_b_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="rock_b_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="rock_cliff" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="stone">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="rock_cliff" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="rock_cliff" is_flora_layer="false" is_mesh_blend_layer="false" albedo_factor_color="0.384, 0.384, 0.384" albedo_factor_mode="2">
					<meshes/>
				</spring>
			</layer>
			<layer name="cliff_hard">
				<summer is_enabled="true" name="cliff_hard" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 36.000" scale="7.000, 7.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="stone" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="-0.200" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="rock_b_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="rock_b_n"/>
						<texture type="specularmap" name="rock_b_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="rock_b_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="true"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="cliff_hard" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="cliff_hard" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="cliff_hard" is_flora_layer="false" is_mesh_blend_layer="false" albedo_factor_color="0.384, 0.384, 0.384" albedo_factor_mode="2">
					<meshes/>
				</spring>
			</layer>
			<layer name="soil_b">
				<summer is_enabled="true" name="soil_b" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="soil" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_drygrass_a_d"/>
						<texture type="areamap" name="desert_floor_a"/>
						<texture type="normalmap" name="ground_drygrass_a_n"/>
						<texture type="specularmap" name="ground_drygrass_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_drygrass_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="soil_b" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="soil_b" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="soil_b" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</spring>
			</layer>
			<layer name="flora">
				<summer is_enabled="true" name="flora" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="grass" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" albedo_factor_color="0.235, 0.187, 0.119" albedo_factor_mode="1" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_drygrass_b_d"/>
						<texture type="areamap" name=""/>
						<texture type="normalmap" name="ground_drygrass_b_n"/>
						<texture type="specularmap" name="ground_drygrass_b_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_drygrass_b_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes>
						<mesh name="flora_dry_plant__mix_big_volume" index="0" density="25.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.300, 0.300, 0.300" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant__mix_grass" index="1" density="45.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant__mix_long" index="2" density="35.000" seed_index="3" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="plant_desert_bush_a" index="3" density="25.000" seed_index="4" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="plant_desert_bush_b" index="4" density="7.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.300, 0.300, 0.300" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="rock_new_yellow" index="5" density="11.000" seed_index="5" colony_radius="0.000" colony_threshold="0.000" size_min="0.200, 0.200, 0.200" size_max="0.600, 0.600, 0.600" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_grass_b_non_shadow" index="6" density="55.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.600, 0.600, 0.600" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
					</meshes>
				</summer>
				<fall is_enabled="true" name="flora" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes>
						<mesh name="flora_dry_plant__mix_big_volume" index="0" density="22.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.100, 1.100, 1.100" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant__mix_grass" index="1" density="33.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.200, 1.200, 1.200" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant__mix_long" index="2" density="33.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.200, 1.200, 1.200" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_plant__mix" index="3" density="8.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.100, 1.100, 1.100" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_green__mix" index="4" density="14.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.550, 1.550, 1.750" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_grass_b_non_shadow" index="5" density="40.000" seed_index="0" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.300, 1.300, 1.300" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="rock_new_yellow" index="6" density="21.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.200, 0.200, 0.200" size_max="0.300, 0.300, 0.300" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant_e" index="7" density="22.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.550, 1.550, 1.750" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant_p" index="8" density="12.000" seed_index="3" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.550, 1.550, 1.750" albedo_multiplier="0.991, 1.000, 0.941" weight_offset="0.500"/>
					</meshes>
				</fall>
				<winter is_enabled="true" name="flora" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="snow">
					<textures>
						<texture type="diffusemap" name="snow_a_d"/>
						<texture type="normalmap" name="snow_a_n"/>
						<texture type="specularmap" name="snow_a_s"/>
						<texture type="displacementmap" name="snow_a_h"/>
					</textures>
					<meshes>
						<mesh name="flora_snow__mix" index="0" density="55.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.100, 1.100, 1.100" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_snow_c" index="1" density="35.000" seed_index="3" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.550, 1.550, 1.750" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_snow_f" index="2" density="40.000" seed_index="4" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.550, 1.550, 1.750" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
					</meshes>
				</winter>
				<spring is_enabled="true" name="flora" is_flora_layer="false" is_mesh_blend_layer="false" albedo_factor_color="0.145, 0.104, 0.072" albedo_factor_mode="1">
					<textures>
						<texture type="diffusemap" name="ground_grass_c_d"/>
						<texture type="normalmap" name="ground_grass_c_n"/>
						<texture type="specularmap" name="ground_grass_c_s"/>
						<texture type="displacementmap" name="ground_grass_c_h"/>
					</textures>
					<meshes>
						<mesh name="flora_dry_plant__mix_big_volume" index="0" density="25.000" seed_index="1" colony_radius="0.000" colony_threshold="0.000" size_min="0.300, 0.300, 0.300" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant__mix_grass" index="1" density="45.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.300, 0.300, 0.300" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant__mix_long" index="2" density="35.000" seed_index="3" colony_radius="0.000" colony_threshold="0.000" size_min="0.300, 0.300, 0.300" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_grass_a_non_shadow" index="3" density="45.000" seed_index="4" colony_radius="0.000" colony_threshold="0.000" size_min="0.300, 0.300, 0.300" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="plant_desert_bush_b" index="4" density="7.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.400, 0.400, 0.400" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="rock_new_yellow" index="5" density="11.000" seed_index="5" colony_radius="0.000" colony_threshold="0.000" size_min="0.200, 0.200, 0.200" size_max="0.600, 0.600, 0.600" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_grass_b_non_shadow" index="6" density="55.000" seed_index="2" colony_radius="0.000" colony_threshold="0.000" size_min="0.600, 0.600, 0.600" size_max="0.800, 0.800, 0.800" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
					</meshes>
				</spring>
			</layer>
			<layer name="road">
				<summer is_enabled="true" name="road" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="7.000, 7.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="path" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="-0.120" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_roads_a_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_roads_a_n"/>
						<texture type="specularmap" name="ground_roads_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_roads_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="true"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="road" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="road" is_flora_layer="false" is_mesh_blend_layer="true" physics_material="mud" ground_slope_scale="0.300" smooth_blend_amount="15.100">
					<textures>
						<texture type="diffusemap" name="ground_road_mud_a_d"/>
						<texture type="normalmap" name="ground_road_mud_a_n"/>
						<texture type="specularmap" name="ground_road_mud_a_s"/>
						<texture type="displacementmap" name="ground_road_mud_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="true"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="true"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</winter>
				<spring is_enabled="true" name="road" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</spring>
			</layer>
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