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						<mesh name="flora_fern_b" index="3" density="22.000" seed_index="0" colony_radius="200.000" colony_threshold="0.300" size_min="0.650, 0.650, 0.650" size_max="1.000, 1.000, 1.000" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_dry_plant__mix_grass" index="4" density="33.000" seed_index="0" colony_radius="200.000" colony_threshold="0.300" size_min="0.650, 0.650, 0.650" size_max="1.550, 1.550, 1.750" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
						<mesh name="flora_grass_a_non_shadow" index="5" density="55.000" seed_index="0" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.200, 1.200, 1.200" albedo_multiplier="0.680, 0.680, 0.399" weight_offset="0.500"/>
					</meshes>
				</fall>
				<winter is_enabled="true" name="grass" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="grass" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</spring>
			</layer>
			<layer name="flow">
				<summer is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="soil" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.774, 0.632, 0.530" albedo_factor_mode="2" smooth_blend_amount="1.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_soil_pebble_a_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_soil_pebble_a_n"/>
						<texture type="specularmap" name="ground_soil_pebble_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_soil_pebble_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="flow" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</spring>
			</layer>
			<layer name="path">
				<summer is_enabled="true" name="path" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="path" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.200" ground_slope_scale="0.600" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.448, 0.448, 0.448" albedo_factor_mode="2" smooth_blend_amount="0.700" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_roads_a_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_roads_a_n"/>
						<texture type="specularmap" name="ground_roads_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_roads_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="true"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="true"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes>
						<mesh name="stone_yellow" index="0" density="33.000" seed_index="0" colony_radius="0.000" colony_threshold="0.000" size_min="0.650, 0.650, 0.650" size_max="1.550, 1.550, 1.750" albedo_multiplier="1.000, 1.000, 1.000" weight_offset="0.500"/>
					</meshes>
				</summer>
				<fall is_enabled="true" name="path" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="path" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="path" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</spring>
			</layer>
			<layer name="mud">
				<summer is_enabled="true" name="mud" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="mud" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.470, 0.374, 0.280" albedo_factor_mode="2" smooth_blend_amount="1.100" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_mud_c_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_mud_c_n"/>
						<texture type="specularmap" name="ground_mud_c_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_mud_c_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="true"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="mud" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="mud" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="mud" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</spring>
			</layer>
			<layer name="grass_2">
				<summer is_enabled="true" name="grass_2" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="10.000, 10.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="grass" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.494, 0.359, 0.114" albedo_factor_mode="2" smooth_blend_amount="0.800" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_grass_a_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_grass_a_n"/>
						<texture type="specularmap" name="ground_grass_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_grass_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="true"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="grass_2" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="grass_2" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="grass_2" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</spring>
			</layer>
			<layer name="stone">
				<summer is_enabled="true" name="stone" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="stone" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.150" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="1.000, 1.000, 1.000" albedo_factor_mode="0" smooth_blend_amount="8.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="pict_floor_stone_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="pict_floor_stone_n"/>
						<texture type="specularmap" name="pict_floor_stone_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="pict_floor_stone_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="true"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="true"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="stone" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="stone" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="stone" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</spring>
			</layer>
			<layer name="grass_3">
				<summer is_enabled="true" name="grass_3" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="grass" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="0.200" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.442, 0.364, 0.208" albedo_factor_mode="2" smooth_blend_amount="0.600" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_grass_stone_a_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_grass_stone_a_n"/>
						<texture type="specularmap" name="ground_grass_stone_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_grass_stone_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="true"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="grass_3" is_flora_layer="false" is_mesh_blend_layer="true" albedo_factor_color="0.580, 0.482, 0.272">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="grass_3" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="grass_3" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</spring>
			</layer>
			<layer name="mud_2">
				<summer is_enabled="true" name="mud_2" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="mud" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.200" ground_slope_scale="0.600" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.580, 0.523, 0.488" albedo_factor_mode="2" smooth_blend_amount="1.100" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_mud_b_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_mud_b_n"/>
						<texture type="specularmap" name="ground_mud_b_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_mud_b_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="true"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="true"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="mud_2" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="mud_2" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="mud_2" is_flora_layer="false" is_mesh_blend_layer="false">
					<meshes/>
				</spring>
			</layer>
			<layer name="sand">
				<summer is_enabled="true" name="sand" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="soil" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.523, 0.523, 0.523" albedo_factor_mode="2" smooth_blend_amount="1.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_soil_b_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_soil_b_n"/>
						<texture type="specularmap" name="ground_soil_b_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_soil_b_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="sand" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="sand" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="sand" is_flora_layer="false" is_mesh_blend_layer="true">
					<meshes/>
				</spring>
			</layer>
			<layer name="straw">
				<summer is_enabled="true" name="straw" is_flora_layer="false" is_mesh_blend_layer="false" pitch_roll_yaw="0.000, 0.000, 0.000" scale="5.000, 5.000" shear="0.000, 0.000" position_offset="0.000, 0.000" physics_material="straw" detail_level_adjustment="0" elevation_amount="0.000" parallax_amount="0.000" ground_slope_scale="1.000" bigdetailmap_mode="0" bigdetailmap_weight="0.000" albedo_factor_color="0.737, 0.737, 0.737" albedo_factor_mode="2" smooth_blend_amount="2.000" bigdetailmap_scale_x="0.080" bigdetailmap_scale_y="0.080" bigdetailmap_bias_x="0.080" bigdetailmap_bias_y="0.080">
					<textures>
						<texture type="diffusemap" name="ground_straw_a_d"/>
						<texture type="areamap" name="none"/>
						<texture type="normalmap" name="ground_straw_a_n"/>
						<texture type="specularmap" name="ground_straw_a_s"/>
						<texture type="splattingmap" name="none"/>
						<texture type="displacementmap" name="ground_straw_a_h"/>
					</textures>
					<layer_flags>
						<flag name="use_parallax" value="false"/>
						<flag name="use_displacement_mapping" value="false"/>
						<flag name="use_randomized_normalmap" value="false"/>
						<flag name="use_transparency_of_diffuse_alpha" value="false"/>
						<flag name="use_transparency_of_ground_slope" value="false"/>
						<flag name="use_dxt5_normal" value="false"/>
						<flag name="use_six_side_uv_mapping" value="false"/>
					</layer_flags>
					<meshes/>
				</summer>
				<fall is_enabled="true" name="straw" is_flora_layer="false" is_mesh_blend_layer="true" physics_material="straw">
					<meshes/>
				</fall>
				<winter is_enabled="true" name="straw" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="straw">
					<meshes/>
				</winter>
				<spring is_enabled="true" name="straw" is_flora_layer="false" is_mesh_blend_layer="false" physics_material="straw">
					<meshes/>
				</spring>
			</layer>
		</layers>
		<nodes>
			<node idx="0" idy="0" occluders_enabled="true" layer_is_used_mask_summer="15" layer_is_used_mask_fall="15" layer_is_used_mask_winter="15" layer_is_used_mask_spring="15" layer_is_used_mask="true" height_complexity="0.357" min_height="113.622" max_height="128.222">
				<texture_levels>
					<variable name="heightmap_level" value="7"/>
					<variable name="min_heightmap_level" value="2"/>
					<variable name="normalmap_level" value="7"/>
					<variable name="weightmap_levels">
						<variable layer="0" value="7"/>
						<variable layer="1" value="7"/>
						<variable layer="2" value="7"/>
						<variable layer="3" value="7"/>
						<variable layer="4" value="7"/>
						<variable layer="5" value="7"/>
						<variable layer="6" value="7"/>
						<variable layer="7" value="7"/>
						<variable layer="8" value="7"/>
						<variable layer="9" value="7"/>
						<variable layer="10" value="7"/>
						<variable layer="11" value="7"/>
						<variable layer="12" value="0"/>
						<variable layer="13" value="0"/>
						<variable layer="14" value="0"/>
						<variable layer="15" value="0"/>
					</variable>
				</texture_levels>
			</node>
			<node idx="0" idy="1" occluders_enabled="true" layer_is_used_mask_summer="15" layer_is_used_mask_fall="15" layer_is_used_mask_winter="15" layer_is_used_mask_spring="15" layer_is_used_mask="true" height_complexity="0.326" min_height="114.218" max_height="130.709">
				<texture_levels>
					<variable name="heightmap_level" value="7"/>
					<variable name="min_heightmap_level" value="2"/>
					<variable name="normalmap_level" value="7"/>
					<variable name="weightmap_levels">
						<variable layer="0" value="7"/>
						<variable layer="1" value="7"/>
						<variable layer="2" value="7"/>
						<variable layer="3" value="7"/>
						<variable layer="4" value="7"/>
						<variable layer="5" value="7"/>
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