<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<!--====================	Small Birds		=====================-->
  <ThingDef ParentName="BigBirdThingBase">
    <defName>BiomesIslands_KiwiBird</defName>
    <label>kiwi</label>
    <description>The miniscule, spherical cousin of the moa. Inferior in every way to their bigger relative. Helpless in the face of danger because of it's lack of flight.</description>
    <statBases>
      <MoveSpeed>3.1</MoveSpeed>
      <MarketValue>80</MarketValue>
      <ComfyTemperatureMin>-8</ComfyTemperatureMin>
	  <LeatherAmount>5</LeatherAmount>
    </statBases>
    <race>
      <herdAnimal>false</herdAnimal>
      <baseBodySize>0.15</baseBodySize>
		<baseHealthScale>0.5</baseHealthScale>
		<baseHungerRate>0.4</baseHungerRate>
		<foodType>VegetarianRoughAnimal</foodType>
      <wildness>0.45</wildness>
      <trainability>Simple</trainability>
      <lifeExpectancy>15</lifeExpectancy>
      <manhunterOnTameFailChance>0.01</manhunterOnTameFailChance>
      <manhunterOnDamageChance>0</manhunterOnDamageChance>
	  <nuzzleMtbHours>48</nuzzleMtbHours>
	  <nameOnTameChance>0.5</nameOnTameChance>
	  <petness>0.1</petness>
    </race>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggKiwiFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>2</eggFertilizationCountMax>
        <eggLayIntervalDays>9</eggLayIntervalDays>
        <eggCountRange>1</eggCountRange>
      </li>
    </comps>
    <tools>
      <li>
        <label>claws</label>
        <capacities>
          <li>Scratch</li>
        </capacities>
        <power>3</power>
        <cooldownTime>1.5</cooldownTime>
        <linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>beak</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>4</power>
        <cooldownTime>1.8</cooldownTime>
        <linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>2</power>
        <cooldownTime>1.8</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <tradeTags>
      <li>AnimalUncommon</li>
      <li>AnimalPet</li>
    </tradeTags>
  </ThingDef>

  <PawnKindDef ParentName="BigBirdKindBase">
    <defName>BiomesIslands_KiwiBird</defName>
    <label>kiwi</label>
    <race>BiomesIslands_KiwiBird</race>
	<combatPower>38</combatPower>
	<ecoSystemWeight>0.28</ecoSystemWeight>
	<lifeStages>
      <li>
	  <label>kiwi chick</label>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/BiomesIslandsKiwi</texPath>
          <drawSize>0.45</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
		  <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/Dessicated_BiomesIslandsKiwi</texPath>
          <drawSize>0.45</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
		  <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/BiomesIslandsKiwi</texPath>
          <drawSize>0.75</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/Dessicated_BiomesIslandsKiwi</texPath>
          <drawSize>0.75</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/BiomesIslandsKiwi</texPath>
          <drawSize>0.85</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/Dessicated_BiomesIslandsKiwi</texPath>
          <drawSize>0.85</drawSize>
        </dessicatedBodyGraphicData> 
      </li>
    </lifeStages>
  </PawnKindDef>
  
  
  <ThingDef ParentName="BigBirdThingBase">
    <defName>BiomesIslands_Seagull</defName>
    <label>seagull</label>
    <description>Noisy birds that eat anything small enough to fit down their gullets.They live in large colonies, and will happily prey on and swallow whole any animal they can.</description>
    <statBases>
      <MoveSpeed>3.6</MoveSpeed>
      <MarketValue>95</MarketValue>
      <ComfyTemperatureMin>-25</ComfyTemperatureMin>
    </statBases>
    <race>
      <herdAnimal>true</herdAnimal>
      <predator>true</predator>
      <maxPreyBodySize>0.20</maxPreyBodySize>
      <baseBodySize>0.45</baseBodySize>
      <baseHealthScale>0.5</baseHealthScale>
      <baseHungerRate>0.5</baseHungerRate>
      <foodType>OmnivoreRoughAnimal</foodType>
      <wildness>0.45</wildness>
      <trainability>Simple</trainability>
      <lifeExpectancy>11</lifeExpectancy>
      <manhunterOnTameFailChance>0.02</manhunterOnTameFailChance>
      <manhunterOnDamageChance>0.013</manhunterOnDamageChance>
    </race>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggSeagullFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>2</eggFertilizationCountMax>
        <eggLayIntervalDays>9</eggLayIntervalDays>
        <eggProgressUnfertilizedMax>0.5</eggProgressUnfertilizedMax>
        <eggCountRange>
          <min>2</min>
          <max>4</max>
        </eggCountRange>
      </li>
    </comps>
    <tools>
      <li>
        <label>claws</label>
        <capacities>
          <li>Scratch</li>
        </capacities>
        <power>4.5</power>
        <cooldownTime>1.4</cooldownTime>
        <linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>beak</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>4</power>
        <cooldownTime>1.8</cooldownTime>
        <linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>2</power>
        <cooldownTime>1.8</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <tradeTags>
      <li>AnimalUncommon</li>
      <li>AnimalPet</li>
    </tradeTags>
  </ThingDef>

  <PawnKindDef ParentName="BigBirdKindBase">
    <defName>BiomesIslands_Seagull</defName>
    <label>seagull</label>
    <race>BiomesIslands_Seagull</race>
	<combatPower>45</combatPower>
	<ecoSystemWeight>0.40</ecoSystemWeight>
	<wildGroupSize>
      <min>6</min>
      <max>11</max>
    </wildGroupSize>
	<lifeStages>
      <li>
	  <label>seagull chick</label>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsSeagull/BiomesIslandsSeagull</texPath>
          <drawSize>0.8</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
		  <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/Dessicated_BiomesIslandsKiwi</texPath>
          <drawSize>0.8</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
		  <texPath>Things/Pawn/Animal/BiomesIslandsSeagull/BiomesIslandsSeagull</texPath>
          <drawSize>1.0</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/Dessicated_BiomesIslandsKiwi</texPath>
          <drawSize>1.0</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsSeagull/BiomesIslandsSeagull</texPath>
          <drawSize>1.2</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsKiwi/Dessicated_BiomesIslandsKiwi</texPath>
          <drawSize>1.2</drawSize>
        </dessicatedBodyGraphicData> 
      </li>
    </lifeStages>
  </PawnKindDef>

 

<!-- ===================	Large Birds		==================== -->

 
<ThingDef ParentName="BigBirdThingBase">
    <defName>BiomesIslands_OmegaDodo</defName>
    <label>omegadodo</label>
    <description>The last dodo you'll ever want or need! Having been brought back from extinction by Urbworld scientists, this species of dodo has been genetically engineered to be far larger than the rest of its kind for the purposes of giving meat.</description>
    <statBases>
      <MoveSpeed>2.8</MoveSpeed>
      <MarketValue>300</MarketValue>
      <ComfyTemperatureMin>-8</ComfyTemperatureMin>
	  <ComfyTemperatureMax>50</ComfyTemperatureMax>
	  <LeatherAmount>25</LeatherAmount>
    </statBases>
    <race>
      <herdAnimal>false</herdAnimal>
      <baseBodySize>1.5</baseBodySize>
		<baseHealthScale>1.0</baseHealthScale>
		<baseHungerRate>0.70</baseHungerRate>
		<foodType>VegetarianRoughAnimal</foodType>
      <wildness>0.50</wildness>
      <trainability>Simple</trainability>
      <lifeExpectancy>40</lifeExpectancy>
      <manhunterOnTameFailChance>0.01</manhunterOnTameFailChance>
      <manhunterOnDamageChance>0</manhunterOnDamageChance>
	  <nuzzleMtbHours>10</nuzzleMtbHours>
	  <nameOnTameChance>0.90</nameOnTameChance>
	  <petness>0.10</petness>
    </race>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggOmegaDodoFertilized</eggFertilizedDef>
        <eggUnfertilizedDef>BiomesIslands_EggOmegaDodoUnfertilized</eggUnfertilizedDef>
        <eggFertilizationCountMax>1</eggFertilizationCountMax>
        <eggLayIntervalDays>4</eggLayIntervalDays>
        <eggProgressUnfertilizedMax>1</eggProgressUnfertilizedMax>
        <eggCountRange>
		<min>1</min>
		<max>3</max>
		
		</eggCountRange>
      </li>
    </comps>
    <tools>
      <li>
        <label>claws</label>
        <capacities>
          <li>Scratch</li>
        </capacities>
        <power>6</power>
        <cooldownTime>1.4</cooldownTime>
        <linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>20</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>beak</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>18</power>
        <cooldownTime>1.8</cooldownTime>
        <linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>10</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>10</power>
        <cooldownTime>1.8</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <tradeTags>
      <li>AnimalUncommon</li>
      <li>AnimalPet</li>
    </tradeTags>
  </ThingDef>

  <PawnKindDef ParentName="BigBirdKindBase">
    <defName>BiomesIslands_OmegaDodo</defName>
    <label>omegadodo</label>
    <race>BiomesIslands_OmegaDodo</race>
	<combatPower>38</combatPower>
	<ecoSystemWeight>0.28</ecoSystemWeight>
	<lifeStages>
      <li>
	  <label>dodo chick</label>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsOmegaDodo/BiomesIslandsOmegaDodo</texPath>
          <drawSize>1.2</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
		  <texPath>Things/Pawn/Animal/BiomesIslandsOmegaDodo/Dessicated_BiomesIslandsOmegaDodo</texPath>
          <drawSize>1.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
		  <texPath>Things/Pawn/Animal/BiomesIslandsOmegaDodo/BiomesIslandsOmegaDodo</texPath>
          <drawSize>1.6</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsOmegaDodo/Dessicated_BiomesIslandsOmegaDodo</texPath>
          <drawSize>1.6</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsOmegaDodo/BiomesIslandsOmegaDodo</texPath>
          <drawSize>1.9</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsOmegaDodo/Dessicated_BiomesIslandsOmegaDodo</texPath>
          <drawSize>1.9</drawSize>
        </dessicatedBodyGraphicData> 
      </li>
    </lifeStages>
  </PawnKindDef>


  <ThingDef ParentName="BigBirdThingBase">
    <defName>BiomesIslands_Flamingo</defName>
    <label>flamingo</label>
    <description>Wading birds that get their color from the krill they eat by filtering food out of the water with their beaks. They thrive anywhere with warm, shallow water.</description>
    <statBases>
      <MoveSpeed>5.0</MoveSpeed>
      <MarketValue>230</MarketValue>
      <ComfyTemperatureMin>-8</ComfyTemperatureMin>
      <ComfyTemperatureMax>50</ComfyTemperatureMax>
    </statBases>
    <race>
      <herdAnimal>true</herdAnimal>
      <baseBodySize>0.7</baseBodySize>
      <baseHealthScale>0.9</baseHealthScale>
			<baseHungerRate>0.45</baseHungerRate>
			<foodType>OmnivoreRoughAnimal</foodType>
      <wildness>0.85</wildness>
      <lifeExpectancy>45</lifeExpectancy>
      <useMeatFrom>Cassowary</useMeatFrom>
      <manhunterOnTameFailChance>0.05</manhunterOnTameFailChance>
      <manhunterOnDamageChance>0.01</manhunterOnDamageChance>
	  <leatherDef>BiomesIslands_Leather_Flamingo</leatherDef>
    </race>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggFlamingoFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>1</eggFertilizationCountMax>
        <eggLayIntervalDays>16</eggLayIntervalDays>
        <eggProgressUnfertilizedMax>0.5</eggProgressUnfertilizedMax>
        <eggCountRange>1</eggCountRange>
      </li>
    </comps>
    <tools>
      <li>
        <label>claws</label>
        <capacities>
          <li>Scratch</li>
        </capacities>
        <power>7</power>
        <cooldownTime>1.5</cooldownTime>
        <linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>beak</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>8</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>6</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <tradeTags>
      <li>AnimalUncommon</li>
    </tradeTags>
  </ThingDef>

  <PawnKindDef ParentName="BigBirdKindBase">
    <defName>BiomesIslands_Flamingo</defName>
    <label>flamingo</label>
    <race>BiomesIslands_Flamingo</race>
	<wildGroupSize>
      <min>4</min>
      <max>8</max>
    </wildGroupSize>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsFlamingo/BiomesIslandsFlamingoChick</texPath>
          <drawSize>1.0</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Emu/Dessicated_Emu</texPath>
          <drawSize>1.0</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsFlamingo/BiomesIslandsFlamingo</texPath>
          <drawSize>1.3</drawSize>
          <shadowData>
            <volume>(0.3, 0.3, 0.3)</volume>
            <offset>(0,0,-0.3)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Emu/Dessicated_Emu</texPath>
          <drawSize>1.3</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsFlamingo/BiomesIslandsFlamingo</texPath>
          <drawSize>1.6</drawSize>
          <shadowData>
            <volume>(0.4, 0.4, 0.4)</volume>
            <offset>(0,0,-0.2)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Emu/Dessicated_Emu</texPath>
          <drawSize>1.6</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

</Defs>
