<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--================== Plant products ==================-->
  
    <ThingDef ParentName="PlantFoodRawBase">
    <defName>BiomesIslands_Bananas</defName>
    <label>bananas</label>
    <description>Long yellow fruit with a thick peel and creamy flesh.</description>
    <graphicData>
      <texPath>Things/Item/Crops/Bananas</texPath>
    </graphicData>
    <statBases>
      <MarketValue>1.2</MarketValue>
      <Mass>0.027</Mass>
    </statBases>
    <comps>
      <li Class="CompProperties_Rottable">
        <daysToRotStart>14</daysToRotStart>
        <rotDestroys>true</rotDestroys>
      </li>
    </comps>
    <ingestible>
      <preferability>RawTasty</preferability>
      <tasteThought></tasteThought>
      <foodType>VegetableOrFruit</foodType>
    </ingestible>
  </ThingDef>
  
    <ThingDef ParentName="PlantFoodRawBase">
    <defName>BiomesIslands_Devilsclaw</defName>
    <label>devil's claw leaves</label>
    <description>Edible leaves from the devil's claw tree. A healthy leafy green!</description>
    <graphicData>
      <texPath>Things/Item/Crops/DevilsClaw</texPath>
    </graphicData>
    <statBases>
      <MarketValue>1.2</MarketValue>
      <Mass>0.027</Mass>
    </statBases>
    <comps>
      <li Class="CompProperties_Rottable">
        <daysToRotStart>60</daysToRotStart>
        <rotDestroys>true</rotDestroys>
      </li>
    </comps>
    <ingestible>
      <preferability>RawBad</preferability>
      <foodType>VegetableOrFruit</foodType>
    </ingestible>
  </ThingDef>
  
  <ThingDef ParentName="PlantFoodRawBase">
    <defName>BiomesIslands_Oranges</defName>
    <label>oranges</label>
    <description>Round, orange and with a sweet juice.</description>
    <graphicData>
      <texPath>Things/Item/Crops/Oranges</texPath>
    </graphicData>
    <statBases>
      <MarketValue>1.2</MarketValue>
      <Mass>0.027</Mass>
    </statBases>
    <comps>
      <li Class="CompProperties_Rottable">
        <daysToRotStart>14</daysToRotStart>
        <rotDestroys>true</rotDestroys>
      </li>
    </comps>
    <ingestible>
      <preferability>RawTasty</preferability>
      <tasteThought></tasteThought>
      <foodType>VegetableOrFruit</foodType>
    </ingestible>
  </ThingDef>
  
  <!--================== Big fruits ==================-->
  
  
  <ThingDef ParentName="PlantFoodRawBase">
    <defName>BiomesIslands_Coconuts</defName>
    <label>coconuts</label>
    <description>Big round fruit with a hard shell and a milky center</description>
    <graphicData>
      <texPath>Things/Item/Crops/Coconut</texPath>
    </graphicData>
    <statBases>
      <MarketValue>4.2</MarketValue>
      <Mass>0.06</Mass>
      <Nutrition>0.25</Nutrition>
    </statBases>
    <comps>
      <li Class="CompProperties_Rottable">
        <daysToRotStart>25</daysToRotStart>
        <rotDestroys>true</rotDestroys>
      </li>
    </comps>
    <ingestible>
      <preferability>RawTasty</preferability>
      <specialThoughtDirect>BiomesIslands_Coconut</specialThoughtDirect>
      <foodType>VegetableOrFruit</foodType>
      <maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
    </ingestible>
  </ThingDef>
  
  
    <ThingDef ParentName="PlantFoodRawBase">
    <defName>BiomesIslands_Pineapples</defName>
    <label>pineapples</label>
    <description>Big round fruit with a hard shell and a milky center</description>
    <graphicData>
      <texPath>Things/Item/Crops/Sliced Pineapple</texPath>
    </graphicData>
    <statBases>
      <MarketValue>4.2</MarketValue>
      <Mass>0.06</Mass>
      <Nutrition>0.25</Nutrition>
    </statBases>
    <comps>
      <li Class="CompProperties_Rottable">
        <daysToRotStart>14</daysToRotStart>
        <rotDestroys>true</rotDestroys>
      </li>
    </comps>
    <ingestible>
      <preferability>RawTasty</preferability>
      <specialThoughtDirect>BiomesIslands_Pineapple</specialThoughtDirect>
      <foodType>VegetableOrFruit</foodType>
      <maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
    </ingestible>
  </ThingDef>
  
  <!--================== Animal products ==================-->
  
  <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggKiwiFertilized</defName>
	<label>kiwi egg (fert.)</label>
	<description>A fertilized kiwi egg. If all goes well, it should hatch into a baby kiwi. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(236,217,184)</color>
		<drawSize>1.1</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>25.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>6.5</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_KiwiBird</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
  <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggRimCrabFertilized</defName>
	<label>rimcrab egg (fert.)</label>
	<description>A fertilized rimcrab egg. If all goes well, it should hatch into a baby crab. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(95,125,140)</color>
		<drawSize>0.9</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>35.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>9</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_RimCrab</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
   
  <ThingDef ParentName="EggUnfertBase">
	<defName>BiomesIslands_EggOmegaDodoUnfertilized</defName>
	<label>omegadodo egg (unfert.)</label>
	<description>An unfertilized omegadodo egg. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(128,128,128)</color>
		<drawSize>1.0</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>50.0</MarketValue>
	</statBases>
  </ThingDef>
  
  <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggOmegaDodoFertilized</defName>
	<label>omegadodo egg (fert.)</label>
	<description>A fertilized omegadodo egg. If all goes well, it should hatch into a baby omegadodo. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(128,128,128)</color>
		<drawSize>1.0</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>50.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>5</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_OmegaDodo</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
   <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggSeagullFertilized</defName>
	<label>seagull egg (fert.)</label>
	<description>A fertilized seagull egg. If all goes well, it should hatch into a baby seagull. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(236,217,184)</color>
		<drawSize>1.1</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>28.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>5</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_Seagull</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
  <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggGigantacondaFertilized</defName>
	<label>gigantaconda egg (fert.)</label>
	<description>A fertilized gigantaconda egg. If all goes well, it should hatch into a baby gigantaconda. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(220,230,180)</color>
		<drawSize>2.0</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>88.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>11</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_Gigantaconda</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
  <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggFlamingoFertilized</defName>
	<label>flamingo egg (fert.)</label>
	<description>A fertilized flamingo egg. If all goes well, it should hatch into a baby flamingo. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(255,230,220)</color>
		<drawSize>1.4</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>40.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>8</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_Flamingo</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
  
  <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggSeaTurtleFertilized</defName>
	<label>sea turtle egg (fert.)</label>
	<description>A fertilized sea turtle egg. If all goes well, it should hatch into a baby sea turtle. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(236,217,184)</color>
		<drawSize>1.1</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>35.0</MarketValue>
      <Nutrition>0.05</Nutrition>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>10</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_SeaTurtle</hatcherPawn>
      </li>
    </comps>
  </ThingDef>

   <ThingDef ParentName="EggFertBase">
        <defName>BiomesIslands_EggMarineIguanaFertilized</defName>
        <label>marine iguana egg (fert.)</label>
        <description>A fertilized marien iguana egg. If all goes well, it should hatch into a baby sea turtle. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(236,217,184)</color>
		<drawSize>1.1</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>25.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>4.5</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_MarineIguana</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
    <ThingDef ParentName="EggFertBase">
        <defName>BiomesIslands_EggGreenGeckoFertilized</defName>
        <label>green gecko egg (fert.)</label>
        <description>A fertilized marien iguana egg. If all goes well, it should hatch into a baby sea turtle. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(236,217,184)</color>
		<drawSize>1.1</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>25.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>6.5</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_GreenGecko</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
   <ThingDef ParentName="EggFertBase">
        <defName>BiomesIslands_EggTreeFrogFertilized</defName>
        <label>treefrog egg (fert.)</label>
        <description>A fertilized marine iguana egg. If all goes well, it should hatch into a baby marine iguana. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(236,217,184)</color>
		<drawSize>0.9</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>15.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>6.5</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_GreenGecko</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
    <ThingDef ParentName="EggFertBase">
        <defName>BiomesIslands_EggMegamantisFertilized</defName>
        <label>megamantis egg (fert.)</label>
        <description>A fertilized megamantis egg. If all goes well, it should hatch into a baby megamantis. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(236,217,184)</color>
		<drawSize>1.1</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>25.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>6.5</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_Megamantis</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
  <ThingDef ParentName="EggFertBase">
	<defName>BiomesIslands_EggHermitCrabFertilized</defName>
	<label>rimcrab egg (fert.)</label>
	<description>A fertilized hermit crab egg. If all goes well, it should hatch into a baby crab. It can be eaten raw, but it's much better cooked.</description>
	<graphicData>
		<color>(95,125,140)</color>
		<drawSize>0.9</drawSize>
	</graphicData>
	<statBases>
		<MarketValue>35.0</MarketValue>
	</statBases>
	<comps>
      <li Class="CompProperties_Hatcher">
        <hatcherDaystoHatch>9</hatcherDaystoHatch>
        <hatcherPawn>BiomesIslands_HermitCrab</hatcherPawn>
      </li>
    </comps>
  </ThingDef>
  
</Defs>
