<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!-- 					Coral 				     -->
  <ThingDef ParentName="UglyRockBase" Name="BiomesIslands_CoralRockBase">
    <defName>BiomesIslands_CoralRock</defName>
    <label>coral</label>
    <generateCommonality>0</generateCommonality>
    <description>A chunk of coral.</description>
    <graphicData>
      <color>(250,180,147)</color>
    </graphicData>
    <statBases>
      <MaxHitPoints>400</MaxHitPoints>
    </statBases>
    <building>
      <mineableThing>BiomesIslands_ChunkCoral</mineableThing>
      <mineableDropChance>0.25</mineableDropChance>
      <smoothedThing>BiomesIslands_SmoothedCoral</smoothedThing>
    </building>
  </ThingDef>
  <ThingDef ParentName="BiomesIslands_CoralRockBase">
    <defName>BiomesIslands_SmoothedCoral</defName>
    <label>smoothed coral</label>
    <description>Smoothed and polished coral</description>
    <graphicData>
      <texPath>Things/Building/Linked/RockSmooth_Atlas</texPath>
    </graphicData>
    <statBases>
      <Beauty>1</Beauty>
      <MarketValue>15</MarketValue>
    </statBases>
    <building>
      <isNaturalRock>false</isNaturalRock>
      <canBuildNonEdificesUnder>true</canBuildNonEdificesUnder>
      <smoothedThing />
    </building>
    <saveCompressible>false</saveCompressible>
    <repairEffect>Repair</repairEffect>
  </ThingDef>
  <ThingDef ParentName="ChunkRockBase">
    <defName>BiomesIslands_ChunkCoral</defName>
    <label>coral chunk</label>
    <graphicData>
      <color>(250,180,147)</color>
      <texPath>Things/Item/Chunk/ChunkCoral</texPath>
    </graphicData>
    <statBases>
      <Mass>22</Mass>
    </statBases>
    <soundDrop>ChunkRock_Drop</soundDrop>
    <butcherProducts>
      <BiomesIslands_BlocksCoral>20</BiomesIslands_BlocksCoral>
    </butcherProducts>
  </ThingDef>
  <ThingDef ParentName="StoneBlocksBase">
    <defName>BiomesIslands_BlocksCoral</defName>
    <label>coral blocks</label>
    <description>Blocks of solid coral.</description>
    <graphicData>
      <color>(250,180,147)</color>
    </graphicData>
    <statBases>
      <Mass>1.0</Mass>
    </statBases>
    <stuffProps>
      <color>(250,180,147)</color>
      <soundImpactStuff>BulletImpact_Ground</soundImpactStuff>
      <soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp>
      <soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt>
      <stuffAdjective>coral</stuffAdjective>
      <statFactors>
        <MaxHitPoints>1.2</MaxHitPoints>
      </statFactors>
      <commonality>0</commonality>
    </stuffProps>
  </ThingDef>
  <RecipeDef ParentName="MakeStoneBlocksBase">
    <defName>BiomesIslands_Make_StoneBlocksCoral</defName>
    <label>make coral blocks</label>
    <description>Cuts coral chunks into usable blocks.</description>
    <ingredients>
      <li>
        <filter>
          <thingDefs>
            <li>BiomesIslands_ChunkCoral</li>
          </thingDefs>
        </filter>
        <count>1</count>
      </li>
    </ingredients>
    <fixedIngredientFilter>
      <thingDefs>
        <li>BiomesIslands_ChunkCoral</li>
      </thingDefs>
    </fixedIngredientFilter>
    <products>
      <BiomesIslands_BlocksCoral>20</BiomesIslands_BlocksCoral>
    </products>
  </RecipeDef>
  <TerrainDef ParentName="TileStoneBase">
    <defName>BiomesIslands_TileCoral</defName>
    <label>coral tile</label>
    <color>(250,180,147)</color>
    <costList>
      <BiomesIslands_BlocksCoral>4</BiomesIslands_BlocksCoral>
    </costList>
  </TerrainDef>
  <TerrainDef ParentName="FlagstoneBase">
    <defName>BiomesIslands_FlagstoneCoral</defName>
    <label>coral flagstone</label>
    <color>(250,180,147)</color>
    <costList>
      <BiomesIslands_BlocksCoral>4</BiomesIslands_BlocksCoral>
    </costList>
  </TerrainDef>
</Defs>
