<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  
  <BiomeDef>    <!-- Atoll -->
    <defName>BiomesIslands_Atoll</defName>
    <label>atoll</label>
    <description>Formed by living corals growing upward from the subsiding of a volcano, these islands are often semicircular with a shallow lagoon in the middle. While the lagoon is beautiful, its size offers little space for building. With abundant wild food, relatively small and rare predators, and warm winters, surviving can be as pleasant as a tropical breeze.</description>
    <workerClass>BiomesIslands.BiomeWorkers.BiomeWorker_IslandHot</workerClass>
	
	<modExtensions>
		<li Class="BiomesIslands.IslandMap">
			<isIsland>true</isIsland>
			<hasHilliness>false</hasHilliness>
			<hasScatterables>false</hasScatterables>
		</li>
		<li Class="BiomesCore.DefModExtensions.Biomes_NoBeach">
			<allowBeach>false</allowBeach>
		</li>
	</modExtensions>
    
	<canAutoChoose>false</canAutoChoose>
    <allowRoads>false</allowRoads>
    <allowRivers>false</allowRivers>
    <animalDensity>2.0</animalDensity>
    <plantDensity>0.85</plantDensity>
    <settlementSelectionWeight>0.01</settlementSelectionWeight>
    <movementDifficulty>1.5</movementDifficulty>
    <texture>World/Biomes/Atoll</texture>
    <forageability>0.1</forageability>
    <foragedFood>RawAgave</foragedFood>
    <wildPlantRegrowDays>15</wildPlantRegrowDays>
    <soundsAmbient>
      <li>Ambient_NightInsects_Standard</li>
    </soundsAmbient>
    <diseaseMtbDays>40</diseaseMtbDays>
    <diseases>
      <li>
        <diseaseInc>Disease_Flu</diseaseInc>
        <commonality>100</commonality>
      </li>
      <li>
        <diseaseInc>Disease_Plague</diseaseInc>
        <commonality>100</commonality>
      </li>
      <li>
        <diseaseInc>Disease_Malaria</diseaseInc>
        <commonality>100</commonality>
      </li>
      <li>
        <diseaseInc>Disease_GutWorms</diseaseInc>
        <commonality>50</commonality>
      </li>
      <li>
        <diseaseInc>Disease_FibrousMechanites</diseaseInc>
        <commonality>30</commonality>
      </li>
      <li>
        <diseaseInc>Disease_SensoryMechanites</diseaseInc>
        <commonality>30</commonality>
      </li>
      <li>
        <diseaseInc>Disease_MuscleParasites</diseaseInc>
        <commonality>50</commonality>
      </li>
      <li>
        <diseaseInc>Disease_AnimalFlu</diseaseInc>
        <commonality>100</commonality>
      </li>
      <li>
        <diseaseInc>Disease_AnimalPlague</diseaseInc>
        <commonality>100</commonality>
      </li>
    </diseases>
    <terrainsByFertility>
      <li>
        <terrain>WaterOceanDeep</terrain>
        <min>-999</min>
        <max>0.35</max>
      </li>
      <li>
        <terrain>WaterOceanShallow</terrain>
        <min>0.35</min>
        <max>1.0</max>
      </li>
      <li>
        <terrain>Sand</terrain>
        <min>1.0</min>
        <max>2.0</max>
      </li>
      <li>
        <terrain>Gravel</terrain>
        <min>2.0</min>
        <max>10.0</max>
      </li>
      <li>
        <terrain>Sand</terrain>
        <min>10.0</min>
        <max>16</max>
      </li>
      <li>
        <terrain>BiomesCore_WaterShallowLagoon</terrain>
        <min>16</min>
        <max>999</max>
      </li>
    </terrainsByFertility>
    <terrainPatchMakers>
      <li>
        <perlinFrequency>0.015</perlinFrequency>
        <minFertility>2.0</minFertility>
        <maxFertility>10.0</maxFertility>
        <thresholds>
          <li>
            <terrain>Soil</terrain>
            <min>-999</min>
            <max>-0.30</max>
          </li>
		  <li>
            <terrain>Sand</terrain>
            <min>0.58</min>
            <max>999</max>
          </li>

        </thresholds>
      </li>
	  <li>
        <perlinFrequency>0.028</perlinFrequency>
		<minFertility>3.0</minFertility>
        <maxFertility>8.0</maxFertility>
        <thresholds>
          <li>
            <terrain>SoilRich</terrain>
            <min>0.25</min>
            <max>999</max>
          </li>
        </thresholds>
      </li>
    </terrainPatchMakers>
    <baseWeatherCommonalities>
      <Clear>18</Clear>
      <Fog>0.5</Fog>
      <Rain>2</Rain>
      <DryThunderstorm>1</DryThunderstorm>
      <RainyThunderstorm>1</RainyThunderstorm>
      <FoggyRain>0.5</FoggyRain>
      <SnowGentle>3</SnowGentle>
      <SnowHard>3</SnowHard>
    </baseWeatherCommonalities>
    <wildPlants>
		<Plant_Grass>2.0</Plant_Grass>
		<Plant_ShrubLow>1.0</Plant_ShrubLow>
		<BiomesIslands_CoconutPalm>0.3</BiomesIslands_CoconutPalm>
		<BiomesIslands_DevilsClawTree>0.3</BiomesIslands_DevilsClawTree>
		<Plant_TreePalm>0.8</Plant_TreePalm>
	
    </wildPlants>
    <wildAnimals>
		<BiomesIslands_Seagull>0.5</BiomesIslands_Seagull>
		<BiomesIslands_KiwiBird>1.3</BiomesIslands_KiwiBird>
		<BiomesIslands_Flamingo>0.9</BiomesIslands_Flamingo>
		<BiomesIslands_RimCrab>0.5</BiomesIslands_RimCrab>
		<BiomesIslands_HermitCrab>0.5</BiomesIslands_HermitCrab>
		<BiomesIslands_OmegaDodo>0.3</BiomesIslands_OmegaDodo>
		<Tortoise>0.5</Tortoise>
		<BiomesIslands_SeaTurtle>0.3</BiomesIslands_SeaTurtle>
		<BiomesIslands_MarineIguana>0.4</BiomesIslands_MarineIguana>
		<BiomesIslands_Gigantaconda>0.05</BiomesIslands_Gigantaconda>
    </wildAnimals>
    <allowedPackAnimals>
      <li>Muffalo</li>
      <li>Dromedary</li>
    </allowedPackAnimals>
  </BiomeDef>
</Defs>
