<?xml version="1.0" encoding="utf-8" ?>
<Defs>

 <ThingDef ParentName="AnimalThingBase">
    <defName>BiomesIslands_Gigantaconda</defName>
    <label>gigantaconda</label>
    <description>Constrictor snakes large enough to swallow a man whole. They wrap themselves around their prey can crush it to death.</description>
    <statBases>
      <MoveSpeed>4.8</MoveSpeed>
      <MarketValue>420</MarketValue>
      <ComfyTemperatureMin>0</ComfyTemperatureMin>
      <ComfyTemperatureMax>60</ComfyTemperatureMax>
    </statBases>
    <tools>
      <li>
        <label>fangs</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>20</power>
        <cooldownTime>2.3</cooldownTime>
        <linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>12</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggGigantacondaFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>1</eggFertilizationCountMax>
        <eggLayIntervalDays>22.0</eggLayIntervalDays>
        <eggProgressUnfertilizedMax>0.5</eggProgressUnfertilizedMax>
        <eggCountRange>
          <min>1</min>
          <max>2</max>
        </eggCountRange>
      </li>
    </comps>
    <race>
      <body>Snake</body>
      <predator>true</predator>
      <maxPreyBodySize>3</maxPreyBodySize>
      <baseHungerRate>0.25</baseHungerRate>
      <baseBodySize>2.5</baseBodySize>
      <baseHealthScale>2.5</baseHealthScale>
      <foodType>CarnivoreAnimal</foodType>
      <leatherDef>Leather_Lizard</leatherDef>
      <wildness>0.88</wildness>
      <manhunterOnTameFailChance>0.25</manhunterOnTameFailChance>
      <manhunterOnDamageChance>0.35</manhunterOnDamageChance>
      <nameOnTameChance>1</nameOnTameChance>
      <lifeExpectancy>30</lifeExpectancy>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.35</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.8</minAge>
          <soundWounded>Pawn_Cobra_Wounded</soundWounded>
          <soundDeath>Pawn_Cobra_Death</soundDeath>
          <soundCall>Pawn_Cobra_Call</soundCall>
          <soundAngry>Pawn_Cobra_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
    </race>
    <tradeTags>
      <li>AnimalExotic</li>
      <li>AnimalFighter</li>
    </tradeTags>
  </ThingDef>

  <PawnKindDef ParentName="AnimalKindBase">
    <defName>BiomesIslands_Gigantaconda</defName>
    <label>gigantaconda</label>
    <race>BiomesIslands_Gigantaconda</race>
    <combatPower>165</combatPower>
    <ecoSystemWeight>0.5</ecoSystemWeight>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGigantaconda/BiomesIslandsGigantaconda</texPath>
          <drawSize>2.2</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGigantaconda/Dessicated_BiomesIslandsGigantaconda</texPath>
          <drawSize>2.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGigantaconda/BiomesIslandsGigantaconda</texPath>
          <drawSize>2.8</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGigantaconda/Dessicated_BiomesIslandsGigantaconda</texPath>
          <drawSize>2.8</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGigantaconda/BiomesIslandsGigantaconda</texPath>
          <drawSize>3.6</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGigantaconda/Dessicated_BiomesIslandsGigantaconda</texPath>
          <drawSize>3.6</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>
  
  
  <ThingDef Abstract="True" ParentName="AnimalThingBase" Name="BaseInsect">
    <statBases>
      <ToxicSensitivity>0</ToxicSensitivity>
      <ComfyTemperatureMax>60</ComfyTemperatureMax>
    </statBases>
    <race>
      <fleshType>Insectoid</fleshType>
      <bloodDef>Filth_BloodInsect</bloodDef>
      <meatColor>(160,168,139)</meatColor>
      <meatMarketValue>0.5</meatMarketValue>
      <foodType>OmnivoreAnimal, AnimalProduct</foodType>
      <manhunterOnDamageChance>0.35</manhunterOnDamageChance>
      <manhunterOnTameFailChance>0.20</manhunterOnTameFailChance>
    </race>
  </ThingDef>

  <ThingDef ParentName="AnimalThingBase">
    <defName>BiomesIslands_SeaTurtle</defName>
    <label>sea turtle</label>
    <description>This heavily armored sea-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Because of its natural armor, it is tough to kill and can do serious damage during drawn-out melee fights.</description>
    <statBases>
      <MoveSpeed>1.0</MoveSpeed>
      <MarketValue>400</MarketValue>
      <ArmorRating_Blunt>0.35</ArmorRating_Blunt>
      <ArmorRating_Sharp>0.50</ArmorRating_Sharp>
      <ComfyTemperatureMin>0</ComfyTemperatureMin>
      <ComfyTemperatureMax>50</ComfyTemperatureMax>
    </statBases>
    <tools>
      <li>
        <label>beak</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>11</power>
        <cooldownTime>2.6</cooldownTime>
        <linkedBodyPartsGroup>TurtleBeakAttackTool</linkedBodyPartsGroup>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>4</power>
        <cooldownTime>2.6</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggSeaTurtleFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>1</eggFertilizationCountMax>
        <eggLayIntervalDays>30</eggLayIntervalDays>
        <eggProgressUnfertilizedMax>0.5</eggProgressUnfertilizedMax>
        <eggCountRange>
          <min>5</min>
          <max>10</max>
        </eggCountRange>
      </li>
    </comps>
    <race>
      <body>TurtleLike</body>
      <baseBodySize>1</baseBodySize>
      <baseHungerRate>0.33</baseHungerRate>
      <baseHealthScale>0.8</baseHealthScale>
      <foodType>OmnivoreRoughAnimal</foodType>
      <leatherDef>Leather_Lizard</leatherDef>
      <wildness>0.75</wildness>
      <lifeExpectancy>180</lifeExpectancy>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.25</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.7</minAge>
          <soundWounded>Pawn_Tortoise_Wounded</soundWounded>
          <soundDeath>Pawn_Tortoise_Death</soundDeath>
          <soundCall>Pawn_Tortoise_Call</soundCall>
          <soundAngry>Pawn_Tortoise_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
    </race>
    <tradeTags>
      <li>AnimalUncommon</li>
    </tradeTags>
  </ThingDef>

  <PawnKindDef ParentName="AnimalKindBase">
    <defName>BiomesIslands_SeaTurtle</defName>
    <label>sea turtle</label>
    <race>BiomesIslands_SeaTurtle</race>
    <combatPower>60</combatPower>
    <ecoSystemWeight>0.70</ecoSystemWeight>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenSeaTurtle/BiomesIslandsGreenSeaTurtle</texPath>
          <drawSize>1.0</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenSeaTurtle/Dessicated_BiomesIslandsGreenSeaTurtle</texPath>
          <drawSize>1.0</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenSeaTurtle/BiomesIslandsGreenSeaTurtle</texPath>
          <drawSize>1.5</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenSeaTurtle/Dessicated_BiomesIslandsGreenSeaTurtle</texPath>
          <drawSize>1.5</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenSeaTurtle/BiomesIslandsGreenSeaTurtle</texPath>
          <drawSize>2.2</drawSize>
          <shadowData>
            <volume>(0.45, 0.45, 0.45)</volume>
            <offset>(0,0,0)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenSeaTurtle/Dessicated_BiomesIslandsGreenSeaTurtle</texPath>
          <drawSize>2.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>
  
  
  
  
    <ThingDef ParentName="AnimalThingBase">
    <defName>BiomesIslands_MarineIguana</defName>
    <label>marine iguana</label>
    <description>These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.\n\nResting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.</description>
    <statBases>
      <MoveSpeed>3.2</MoveSpeed>
      <MarketValue>120</MarketValue>
      <ComfyTemperatureMin>0</ComfyTemperatureMin>
      <ComfyTemperatureMax>60</ComfyTemperatureMax>
    </statBases>
    <tools>
      <li>
        <label>left claw</label>
        <capacities>
          <li>Scratch</li>
        </capacities>
        <power>10</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>FrontLeftClaws</linkedBodyPartsGroup>
      </li>
      <li>
        <label>right claw</label>
        <capacities>
          <li>Scratch</li>
        </capacities>
        <power>10</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>FrontRightClaws</linkedBodyPartsGroup>
      </li>
      <li>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>12</power>
        <cooldownTime>2.6</cooldownTime>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <chanceFactor>0.8</chanceFactor>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>7</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggMarineIguanaFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>1</eggFertilizationCountMax>
        <eggLayIntervalDays>15</eggLayIntervalDays>
        <eggProgressUnfertilizedMax>0.5</eggProgressUnfertilizedMax>
        <eggCountRange>
          <min>3</min>
          <max>6</max>
        </eggCountRange>
      </li>
    </comps>
    <race>
			<body>QuadrupedAnimalWithClawsTailAndJowl</body>
			<baseBodySize>0.20</baseBodySize>
      <baseHealthScale>0.65</baseHealthScale>
			<baseHungerRate>0.30</baseHungerRate>
			<foodType>OmnivoreRoughAnimal</foodType>
      <leatherDef>Leather_Lizard</leatherDef>
      <wildness>0.6</wildness>
      <trainability>Intermediate</trainability>
      <petness>0.13</petness>
      <lifeExpectancy>12</lifeExpectancy>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.09</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.25</minAge>
          <soundWounded>Pawn_Iguana_Wounded</soundWounded>
          <soundDeath>Pawn_Iguana_Death</soundDeath>
          <soundCall>Pawn_Iguana_Call</soundCall>
          <soundAngry>Pawn_Iguana_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
    </race>
    <tradeTags>
      <li>AnimalUncommon</li>
    </tradeTags>
  </ThingDef>
  
  <PawnKindDef ParentName="AnimalKindBase">
    <defName>BiomesIslands_MarineIguana</defName>
    <label>marine iguana</label>
    <race>BiomesIslands_MarineIguana</race>
    <combatPower>44</combatPower>
    <ecoSystemWeight>0.40</ecoSystemWeight>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsMarineIguana/BiomesIslandsMarineIguana</texPath>
          <drawSize>1.2</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsMarineIguana/Dessicated_Iguana</texPath>
          <drawSize>1.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsMarineIguana/BiomesIslandsMarineIguana</texPath>
          <drawSize>1.45</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsMarineIguana/Dessicated_BiomesIslandsMarineIguana</texPath>
          <drawSize>1.45</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsMarineIguana/BiomesIslandsMarineIguana</texPath>
          <drawSize>1.7</drawSize>
          <shadowData>
            <volume>(0.25, 0.3, 0.25)</volume>
            <offset>(0,0,0)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsMarineIguana/Dessicated_BiomesIslandsMarineIguana</texPath>
          <drawSize>1.5</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

  <ThingDef ParentName="AnimalThingBase">
    <defName>BiomesIslands_GreenGecko</defName>
    <label>green gecko</label>
    <description>Tiny lizards known mostly for licking their own eyeballs and shedding their tails. Their unique feet allow them to cling to even smooth walls.</description>
    <statBases>
      <MoveSpeed>1.2</MoveSpeed>
      <MarketValue>200</MarketValue>
      <ArmorRating_Blunt>0.35</ArmorRating_Blunt>
      <ArmorRating_Sharp>0.50</ArmorRating_Sharp>
      <ComfyTemperatureMin>0</ComfyTemperatureMin>
      <ComfyTemperatureMax>50</ComfyTemperatureMax>
    </statBases>
    <tools>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>4</power>
        <cooldownTime>2.6</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <comps>
      <li Class="CompProperties_EggLayer">
        <eggFertilizedDef>BiomesIslands_EggGreenGeckoFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>1</eggFertilizationCountMax>
        <eggLayIntervalDays>30</eggLayIntervalDays>
        <eggProgressUnfertilizedMax>0.6</eggProgressUnfertilizedMax>
        <eggCountRange>
          <min>1</min>
          <max>2</max>
        </eggCountRange>
      </li>
    </comps>
    <race>
      <body>QuadrupedAnimalWithClawsTailAndJowl</body>
      <baseBodySize>0.15</baseBodySize>
      <baseHungerRate>0.33</baseHungerRate>
      <baseHealthScale>0.8</baseHealthScale>
      <foodType>OmnivoreRoughAnimal</foodType>
      <leatherDef>Leather_Lizard</leatherDef>
      <wildness>0.75</wildness>
      <lifeExpectancy>15</lifeExpectancy>
      <manhunterOnTameFailChance>0.0</manhunterOnTameFailChance>
      <manhunterOnDamageChance>0</manhunterOnDamageChance>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.09</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.25</minAge>
          <soundWounded>Pawn_Iguana_Wounded</soundWounded>
          <soundDeath>Pawn_Iguana_Death</soundDeath>
          <soundCall>Pawn_Iguana_Call</soundCall>
          <soundAngry>Pawn_Iguana_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
    </race>
    <tradeTags>
      <li>AnimalUncommon</li>
    </tradeTags>
  </ThingDef>

  <PawnKindDef ParentName="AnimalKindBase">
    <defName>BiomesIslands_GreenGecko</defName>
    <label>green gecko</label>
    <race>BiomesIslands_GreenGecko</race>
    <combatPower>60</combatPower>
    <ecoSystemWeight>0.70</ecoSystemWeight>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenGecko/BiomesIslandsGreenGecko</texPath>
          <drawSize>0.5</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenGecko/Dessicated_BiomesIslandsGreenGecko_east</texPath>
          <drawSize>0.5</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenGecko/BiomesIslandsGreenGecko</texPath>
          <drawSize>0.7</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenGecko/Dessicated_BiomesIslandsGreenGecko_east</texPath>
          <drawSize>0.7</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenGecko/BiomesIslandsGreenGecko</texPath>
          <drawSize>1.2</drawSize>
          <shadowData>
            <volume>(0.45, 0.45, 0.45)</volume>
            <offset>(0,0,0)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/BiomesIslandsGreenGecko/Dessicated_BiomesIslandsGreenGecko_east</texPath>
          <drawSize>1.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

  
  </Defs>

