<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  
  <BiomeDef>    <!-- TropicalIsland -->
    <defName>BiomesIslands_TropicalIsland</defName>
    <label>tropical island</label>
    <description>Despite the heat and constant humidity, the sandy beaches and plentiful resources make these islands superb for a tropical getaway. Few animals here are a threat to humans, making the environment reasonably safe.</description>
    <workerClass>BiomesIslands.BiomeWorkers.BiomeWorker_IslandHot</workerClass>
	
	<modExtensions>
		<li Class="BiomesIslands.IslandMap">
			<isIsland>true</isIsland>
		</li>
		<li Class="BiomesCore.DefModExtensions.Biomes_NoBeach">
			<allowBeach>false</allowBeach>
		</li>
	</modExtensions>
	
    <canAutoChoose>false</canAutoChoose>
    <allowRoads>false</allowRoads>
    <allowRivers>false</allowRivers>
    <animalDensity>2.5</animalDensity>
    <plantDensity>0.9</plantDensity>
    <settlementSelectionWeight>0.01</settlementSelectionWeight>
    <movementDifficulty>2</movementDifficulty>
    <texture>World/Biomes/TropicalRainforest</texture>
    <forageability>1</forageability>
		<foragedFood>RawBerries</foragedFood>
    <wildPlantRegrowDays>15</wildPlantRegrowDays>
    <soundsAmbient>
			<li>Ambient_NightInsects_Jungle</li>
			<li>Ambient_DayInsects_Jungle</li>
		</soundsAmbient>
    <diseaseMtbDays>40</diseaseMtbDays>
		<diseases>
		  <li>
			<diseaseInc>Disease_Malaria</diseaseInc>
			<commonality>160</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_SleepingSickness</diseaseInc>
			<commonality>140</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_Flu</diseaseInc>
			<commonality>100</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_Plague</diseaseInc>
			<commonality>100</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_GutWorms</diseaseInc>
			<commonality>80</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_MuscleParasites</diseaseInc>
			<commonality>80</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_FibrousMechanites</diseaseInc>
			<commonality>30</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_SensoryMechanites</diseaseInc>
			<commonality>30</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_AnimalFlu</diseaseInc>
			<commonality>100</commonality>
		  </li>
		  <li>
			<diseaseInc>Disease_AnimalPlague</diseaseInc>
			<commonality>100</commonality>
		  </li>
		</diseases>
    <terrainsByFertility>
      <li>
        <terrain>WaterOceanDeep</terrain>
        <min>-999</min>
        <max>0.35</max>
      </li>
      <li>
        <terrain>WaterOceanShallow</terrain>
        <min>0.35</min>
        <max>1.0</max>
      </li>
      <li>
        <terrain>Sand</terrain>
        <min>1.0</min>
        <max>3.0</max>
      </li>
      <li>
        <terrain>Soil</terrain>
        <min>3.0</min>
        <max>999</max>
      </li>
    </terrainsByFertility>
    <terrainPatchMakers>
	  <li>
		<perlinFrequency>0.035</perlinFrequency>
		<minFertility>5.0</minFertility>
		<thresholds>
			<li>
				<terrain>Marsh</terrain>
				<min>-999</min>
				<max>-0.8</max>
			</li>
			<li>
				<terrain>MarshyTerrain</terrain>
				<min>-0.8</min>
				<max>-0.64</max>
			</li>
			<li>
				<terrain>SoilRich</terrain>
				<min>0.4</min>
				<max>999</max>
			</li>
		</thresholds>
	  </li>
      <li>
        <perlinFrequency>0.02</perlinFrequency>
        <minFertility>2.0</minFertility>
        <maxFertility>8.0</maxFertility>
        <thresholds>
		<!--
		  <li>
            <terrain>Ice</terrain>
            <min>-999</min>
            <max>-0.4</max>
          </li>
		  -->
		  <li>
            <terrain>Soil</terrain>
            <min>-0.2</min>
            <max>0.1</max>
          </li>
		  <li>
            <terrain>Sand</terrain>
            <min>0.35</min>
            <max>999</max>
          </li>
        </thresholds>
      </li>
	  
    </terrainPatchMakers>
    <baseWeatherCommonalities>
		<Clear>18</Clear>
		<Fog>1</Fog>
		<Rain>8</Rain>
		<DryThunderstorm>0.3</DryThunderstorm>
		<RainyThunderstorm>1.7</RainyThunderstorm>
		<FoggyRain>1</FoggyRain>
		<SnowGentle>4</SnowGentle>
		<SnowHard>4</SnowHard>
	</baseWeatherCommonalities>
    <wildPlants>
		<BiomesIslands_CoconutPalm>0.2</BiomesIslands_CoconutPalm>
		<BiomesIslands_OrangeTree>0.1</BiomesIslands_OrangeTree>
        <BiomesIslands_BananaPlant>0.2</BiomesIslands_BananaPlant>
		
		<Plant_Grass>3.0</Plant_Grass>
		<Plant_TallGrass>2.0</Plant_TallGrass>
		<Plant_ShrubLow>2.0</Plant_ShrubLow>
		<Plant_Alocasia>0.8</Plant_Alocasia>
		<Plant_TreeCecropia>0.5</Plant_TreeCecropia>
		<Plant_TreePalm>0.5</Plant_TreePalm>
		<Plant_TreeBamboo>0.4</Plant_TreeBamboo>
		<Plant_TreeTeak>0.4</Plant_TreeTeak>
		<Plant_Bush>0.15</Plant_Bush>
		<Plant_Clivia>0.07</Plant_Clivia>
		<Plant_Berry>0.05</Plant_Berry>
		<Plant_Rafflesia>0.0008</Plant_Rafflesia>
	</wildPlants>
    <wildAnimals>
		<BiomesIslands_Seagull>0.5</BiomesIslands_Seagull>
		<Monkey>1</Monkey>
		<BiomesIslands_Flamingo>0.7</BiomesIslands_Flamingo>
		<Iguana>0.8</Iguana>
		<WildBoar>0.5</WildBoar>
		<BiomesIslands_RimCrab>0.5</BiomesIslands_RimCrab>
		<BiomesIslands_HermitCrab>0.6</BiomesIslands_HermitCrab>
		<BiomesIslands_OmegaDodo>0.3</BiomesIslands_OmegaDodo>
		<BiomesIslands_Gigantaconda>0.05</BiomesIslands_Gigantaconda>
        <BiomesIslands_MarineIguana>0.5</BiomesIslands_MarineIguana>
	    <BiomesIslands_GreenGecko>1.5</BiomesIslands_GreenGecko>
		<BiomesIslands_Treefrog>0.9</BiomesIslands_Treefrog>
		<BiomesIslands_Megamantis>0.1</BiomesIslands_Megamantis>
	</wildAnimals>
	<allowedPackAnimals>
		<li>Muffalo</li>
		<li>Elephant</li>
		<li>Alpaca</li>
	</allowedPackAnimals>
  </BiomeDef>
</Defs>
