<?xml version="1.0" encoding="utf-8"?>
<layout>
  <entry>
    <name>Foot Effect Size Scale</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Player Transparency While Aiming [sec]</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Players ~ Tougou Xizi Ginsengzaki Correction Value</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Maximum Decease Level Possible</name>
    <type>u16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk1</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Giant Tree Seed Lottery Condition 1</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Acquisition of a mouthpiece item> Young</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Treasure box item acquisition</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect1</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect2</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect3</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect4</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect5</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damage Reduction [0:1]</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Status shortage Stamina budget plant</name>
    <type>f32</type>
    <default>0</default>
	<description>StaminaConsumeRate</description>
  </entry>
  <entry>
    <name>StaggerGlobalValue</name>
    <type>s16</type>
    <default>1</default>
  </entry>
  <entry>
    <name>CalcCorrectGraph</name>
    <type>u16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect1 (Hinasaki)</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect2 (Hinasaki)</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect3 (Hinasaki)</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect4 (Hinasaki)</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>LoadOfCinderSpEffect5 (Hinasaki)</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>StaminaConsumeCondition</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk12</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>HP/MP_EstusAllocateRate</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>GiantTreeSeedLotteryCondition 2</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Giant Tree Seed Lottery</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>GestureValue?</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>EquipLoadParameter1</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>EquipLoadParameter2</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>EquipLoadParameter3</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>EquipLoadParameter4</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>EquipLoadParameter5</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>ChrFinder.UpdateTeamTypeByGiantTreeSeedEffect</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>MultiPlayerSuccessEffectId</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>RangeWeaponPartsLoader</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>ArrowLimitWpPrm1</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>ArrowLimitWpPrm2</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk2</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk3</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal1</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal2</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal3</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal4</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal5</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal6</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal7</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal8</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal9</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PlayerResistVal10</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>ActionRequest</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>BossDefeatEmberSpEffectId</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PvPMatchMpEstusAllocationRate</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PvPMatchMpEstus</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PvPMatchHpEstusAllocationRate</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PvPMatchHpEstus</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PvPMatchHp/MpEstusAllocationRate</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>PvPMatchHp/MpEstus</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>HpEstusAllocateRate</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>HpEstusAllocateNum</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>MpEstusAllocateRate</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>MpEstusAllocateNum</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk4</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>pad1</name>
    <type>dummy8</type>
    <size>52</size>
  </entry>
</layout>