<?xml version="1.0" encoding="utf-8"?>
<layout>
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    <type>s32</type>
    <default>4800</default>
  </entry>
  <entry>
    <name>sortId</name>
    <type>s32</type>
    <default>850000</default>
  </entry>
  <entry>
    <name>wanderingEquipId</name>
    <type>s32</type>
    <default>933600</default>
  </entry>
  <entry>
    <name>weight</name>
    <type>f32</type>
    <default>1.5</default>
  </entry>
  <entry>
    <name>weaponWeightRate</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>fixPrice</name>
    <type>s32</type>
    <default>800</default>
  </entry>
  <entry>
    <name>basicPrice</name>
    <type>s32</type>
    <default>130</default>
  </entry>
  <entry>
    <name>sellValue</name>
    <type>s32</type>
    <default>100</default>
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  <entry>
    <name>correctStrength</name>
    <type>f32</type>
    <default>30</default>
  </entry>
  <entry>
    <name>correctAgility</name>
    <type>f32</type>
    <default>0</default>
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  <entry>
    <name>corretMagic</name>
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    <default>0</default>
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    <name>corretFaith</name>
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    <default>0</default>
  </entry>
  <entry>
    <name>physGuardCutRate</name>
    <type>f32</type>
    <default>45</default>
  </entry>
  <entry>
    <name>magGuardCutRate</name>
    <type>f32</type>
    <default>30</default>
  </entry>
  <entry>
    <name>fireGuardCutRate</name>
    <type>f32</type>
    <default>25</default>
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    <name>thunGuardCutRate</name>
    <type>f32</type>
    <default>25</default>
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    <name>spEffectBehaviorId0</name>
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    <name>spEffectBehaviorId1</name>
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    <name>spEffectBehaviorId2</name>
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    <name>residentSpEffectId0</name>
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    <name>residentSpEffectId1</name>
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    <name>residentSpEffectId2</name>
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    <default>-1</default>
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    <name>materialSetId</name>
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    <default>0</default>
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    <name>originEquipWep0</name>
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    <name>originEquipWep1</name>
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    <default>-1</default>
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    <name>originEquipWep10</name>
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    <name>originEquipWep11</name>
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    <name>originEquipWep12</name>
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    <name>originEquipWep13</name>
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    <default>-1</default>
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  <entry>
    <name>originEquipWep14</name>
    <type>s32</type>
    <default>-1</default>
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    <name>originEquipWep15</name>
    <type>s32</type>
    <default>-1</default>
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  <entry>
    <name>antiDemonDamageRate</name>
    <type>f32</type>
    <default>1</default>
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    <name>antUndeadDamageRate</name>
    <type>f32</type>
    <default>1</default>
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    <name>antHollowDamageRate</name>
    <type>f32</type>
    <default>1</default>
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    <name>antAbyssalDamageRate</name>
    <type>f32</type>
    <default>1</default>
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    <name>vagrantItemLotId</name>
    <type>s32</type>
    <default>100700</default>
  </entry>
  <entry>
    <name>vagrantBonusEneDropItemLotId</name>
    <type>s32</type>
    <default>100710</default>
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  <entry>
    <name>vagrantItemEneDropItemLotId</name>
    <type>s32</type>
    <default>100720</default>
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  <entry>
    <name>equipModelId</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>iconId</name>
    <type>s16</type>
    <default>0</default>
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  <entry>
    <name>durability</name>
    <type>s16</type>
    <default>80</default>
  </entry>
  <entry>
    <name>durailityMax</name>
    <type>s16</type>
    <default>80</default>
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  <entry>
    <name>attackThrowEscape</name>
    <type>s16</type>
    <default>1</default>
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    <name>parryDamageLife</name>
    <type>s16</type>
    <default>10</default>
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    <name>atkBasePhysics</name>
    <type>s16</type>
    <default>105</default>
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    <name>atkBaseMagic</name>
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    <default>0</default>
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    <name>atkBaseFire</name>
    <type>s16</type>
    <default>0</default>
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  <entry>
    <name>atkBaseThunder</name>
    <type>s16</type>
    <default>0</default>
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    <name>atkBaseStamina</name>
    <type>s16</type>
    <default>40</default>
  </entry>
  <entry>
    <name>saWeaponDamage</name>
    <type>s16</type>
    <default>14</default>
  </entry>
  <entry>
    <name>saDurability</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>guardAngle</name>
    <type>s16</type>
    <default>60</default>
  </entry>
  <entry>
    <name>staminaGuardDef</name>
    <type>s16</type>
    <default>30</default>
  </entry>
  <entry>
    <name>reinforceTypeId</name>
    <type>s16</type>
    <default>500</default>
  </entry>
  <entry>
    <name>trophySGradeId</name>
    <type>s16</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>trophySeqId</name>
    <type>s16</type>
    <default>-1</default>
  </entry>
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    <name>throwAtkRate</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>bowDistRate</name>
    <type>s16</type>
    <default>-1</default>
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  <entry>
    <name>equipModelCategory</name>
    <type>u8</type>
    <default>7</default>
  </entry>
  <entry>
    <name>equipModelGender</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>weaponCategory</name>
    <type>u8</type>
    <default>12</default>
  </entry>
  <entry>
    <name>wepmotionCategory</name>
    <type>u8</type>
    <default>48</default>
  </entry>
  <entry>
    <name>guardmotionCategory</name>
    <type>u8</type>
    <default>2</default>
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  <entry>
    <name>atkMaterial</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>defMaterial</name>
    <type>u8</type>
    <default>100</default>
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  <entry>
    <name>defSfxMaterial</name>
    <type>u8</type>
    <default>0</default>
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    <name>correctType</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>spAttribute</name>
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    <name>spAtkCategory</name>
    <type>s16</type>
    <default>0</default>
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    <name>wepmotionOneHandId</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>wepmotionBothHandId</name>
    <type>u8</type>
    <default>10</default>
  </entry>
  <entry>
    <name>properStrength</name>
    <type>u8</type>
    <default>10</default>
  </entry>
  <entry>
    <name>properAgility</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>properMagic</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>properFaith</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>overStrength</name>
    <type>u8</type>
    <default>99</default>
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    <name>attackBaseParry</name>
    <type>u8</type>
    <default>0</default>
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    <name>defenseBaseParry</name>
    <type>u8</type>
    <default>0</default>
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    <name>guardBaseRepel</name>
    <type>u8</type>
    <default>10</default>
  </entry>
  <entry>
    <name>attackBaseRepel</name>
    <type>u8</type>
    <default>71</default>
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    <name>guardCutCancelRate</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>guardLevel</name>
    <type>u8</type>
    <default>2</default>
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  <entry>
    <name>slashGuardCutRate</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>blowGuardCutRate</name>
    <type>u8</type>
    <default>0</default>
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    <name>thrustGuardCutRate</name>
    <type>u8</type>
    <default>0</default>
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    <name>poisonGuardResist</name>
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    <default>15</default>
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  <entry>
    <name>toxicGuardResist</name>
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    <default>15</default>
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  <entry>
    <name>bloodGuardResist</name>
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    <default>15</default>
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  <entry>
    <name>curseGuardResist</name>
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    <default>15</default>
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    <name>isDurabilityDivergence</name>
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    <default>0</default>
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  <entry>
    <name>rightHandEquipable</name>
    <type>b8</type>
    <default>True</default>
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  <entry>
    <name>leftHandEquipable</name>
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    <default>True</default>
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  <entry>
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    <default>True</default>
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    <default>False</default>
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    <name>boltSlotEquipable</name>
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    <default>False</default>
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    <default>False</default>
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    <default>False</default>
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    <default>False</default>
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    <default>0.105</default>
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  <entry>
    <name>IsAutoEquip</name>
    <type>b8</type>
    <default>False</default>
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  <entry>
    <name>Unk16</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Unk17</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Unk18</name>
    <type>b8</type>
    <default>False</default>
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  <entry>
    <name>Unk19</name>
    <type>b8</type>
    <default>False</default>
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  <entry>
    <name>Unk20</name>
    <type>b8</type>
    <default>False</default>
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  <entry>
    <name>Unk21</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>Unk22</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>Unk23</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>Unk24</name>
    <type>f32</type>
    <default>1</default>
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  <entry>
    <name>Unk25</name>
    <type>f32</type>
    <default>1</default>
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  <entry>
    <name>darkGuardCutRate</name>
    <type>f32</type>
    <default>30</default>
  </entry>
  <entry>
    <name>atkBaseDark</name>
    <type>s16</type>
    <default>0</default>
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  <entry>
    <name>Unk26</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>AtkThrowEscapeA</name>
    <type>u8</type>
    <default>7</default>
  </entry>
  <entry>
    <name>swordArt_ActId</name>
    <type>s32</type>
    <default>0</default>
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  <entry>
    <name>AtkThrowEscapeB</name>
    <type>u8</type>
    <default>7</default>
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  <entry>
    <name>Unk30</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>Unk31</name>
    <type>u8</type>
    <default>15</default>
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  <entry>
    <name>MenuAdhoc</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>swordArtId</name>
    <type>s32</type>
    <default>90</default>
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  <entry>
    <name>correctLuck</name>
    <type>f32</type>
    <default>6</default>
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  <entry>
    <name>reinforceWeaponId</name>
    <type>s32</type>
    <default>0</default>
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  <entry>
    <name>Unk32</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk33</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk34</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk35</name>
    <type>s32</type>
    <default>-1</default>
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  <entry>
    <name>Unk36</name>
    <type>s32</type>
    <default>-1</default>
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  <entry>
    <name>Unk37</name>
    <type>s32</type>
    <default>-1</default>
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  <entry>
    <name>Unk38</name>
    <type>s32</type>
    <default>-1</default>
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  <entry>
    <name>Unk39</name>
    <type>s32</type>
    <default>-1</default>
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  <entry>
    <name>Unk40</name>
    <type>b8</type>
    <default>True</default>
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  <entry>
    <name>Unk41</name>
    <type>b8</type>
    <default>True</default>
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  <entry>
    <name>Unk42</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Unk43</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Unk44</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>dummybool1</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>dummybool2</name>
    <type>b8</type>
    <default>False</default>
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  <entry>
    <name>Unk45</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>Unk46</name>
    <type>u8</type>
    <default>0</default>
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  <entry>
    <name>Unk47</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk48</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk49</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk50</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk51</name>
    <type>s32</type>
    <default>0</default>
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  <entry>
    <name>Unk52</name>
    <type>s32</type>
    <default>0</default>
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  <entry>
    <name>Unk53</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk54</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk55</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk56</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk57</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk58</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk59</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>StaminaReset</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk60</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk61</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk62</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk63</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk64</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk65</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk66</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk67</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk68</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk69</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk70</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk71</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk72</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>AttackElementCorrectParamId</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk73</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk74</name>
    <type>u32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk78</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk79</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk81</name>
    <type>u32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk82</name>
    <type>u32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk83</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk84</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk85</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk86</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk87</name>
    <type>u32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk88</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk89</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Unk90</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk91</name>
    <type>f32</type>
    <default>100</default>
  </entry>
  <entry>
    <name>Unk92</name>
    <type>f32</type>
    <default>50</default>
  </entry>
  <entry>
    <name>Unk93</name>
    <type>f32</type>
    <default>50</default>
  </entry>
  <entry>
    <name>Unk94</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk95</name>
    <type>f32</type>
    <default>100</default>
  </entry>
  <entry>
    <name>Unk96</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk97</name>
    <type>f32</type>
    <default>1</default>
  </entry>
</layout>