//++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries effect file
// visit http://enbdev.com for updates
// Copyright (c) 2007-2012 Boris Vorontsov
// version: BoneAsh-ENB v2.1 new Style
// date:2012-7-16   00:00
// http://bbs.3dmgame.com/thread-3181474-1-1.html
//++++++++++++++++++++++++++++++++++++++++++++

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
FixGameBugs=true
FixParallaxBugs=true
ForceFakeVideocard=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
KeyReadConfig=8
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EAdaptationMin/Max in enbseries
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
EnableDepthOfField=true
EnableDetailedShadow=true
UseOriginalObjectsProcessing=false
EnableSunRays=true
EnableSkyLighting=false
[BLOOM]
Quality=0
AmountDay=1.4
AmountNight=1
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
ContrastDay=1.0
ContrastNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=1.4
LenzReflectionIntensityNight=1.4
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
[SSAO_SSIL]
UseIndirectLighting=false
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=2.5
FadeFogRangeNight=2.5
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
AOAmount=0.3
ILAmount=0.3
UseComplexIndirectLighting=false
[NIGHTDAY]
DetectorDefaultDay=true
DetectorLevelDay=0.7
DetectorLevelNight=0.35
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=0.6
[ENVIRONMENT]
DirectLightingIntensityDay=1
DirectLightingIntensityNight=0.8
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
SpecularAmountMultiplierDay=1.7
SpecularAmountMultiplierNight=1.6
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.2
SpecularFromLightDay=0.1
SpecularFromLightNight=0.1
AmbientLightingIntensityDay=1.2
AmbientLightingIntensityNight=1.4
AmbientLightingCurveDay=0.2
AmbientLightingCurveNight=0.6
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=0.6
PointLightingIntensityNight=0.7
PointLightingCurveDay=1.5
PointLightingCurveNight=1.5
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=0.9
FogColorMultiplierNight=0.8
FogColorCurveDay=1.0
FogColorCurveNight=1.1
ColorPowDay=1.0
ColorPowNight=0.0
DirectLightingDesaturationNight=0.0
[SKY]
Enable=true
StarsIntensity=2
StarsCurve=0.9
AuroraBorealisIntensity=0.6
AuroraBorealisCurve=1.4
CloudsIntensityDay=1.2
CloudsIntensityNight=1.2
CloudsCurveDay=1.4
CloudsCurveNight=1.4
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.7
GradientDesaturation=0.3
GradientTopIntensityDay=1.0
GradientTopIntensityNight=0.7
GradientTopCurveDay=1.2
GradientTopCurveNight=0.8
GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=0.6
GradientMiddleCurveDay=1.7
GradientMiddleCurveNight=0.9
GradientHorizonIntensityDay=1.2
GradientHorizonIntensityNight=0.6
GradientHorizonCurveDay=1.7
GradientHorizonCurveNight=1.1
SunIntensity=0.6
SunDesaturation=0.0
SunCoronaIntensity=2.6
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=2.8
MoonCurve=1.4
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.9
SubSurfaceScatteringMultiplierNight=0.9
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerNight=0.5
[LIGHTSPRITE]
IntensityDay=0.9
IntensityNight=0.8
CurveDay=1
CurveNight=1.1
[WINDOWLIGHT] 
Intensity=2.5
Curve=1.2
[VOLUMETRICFOG]
IntensityDay=1
IntensityNight=0.8
CurveDay=0.9
CurveNight=1.0
[FIRE]
IntensityDay=1.4
IntensityNight=1.8
CurveDay=1.2
CurveNight=1.2
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1

[DEPTHOFFIELD]
FadeTime=0.5
[RAYS]
SunRaysMultiplier=0.4
[SKYLIGHTING]
FilterQuality=2
AmbientMinLevel=0.8
